You're helping keep this amazing project alive and ensuring the future of these guides and resources. ~ Swtorista
SWTOR Jedi Consular Codex List
Codexes are a type of lore entry that you can collect in-game - they can come from hidden glowing blue object in the open world, from defeating certain enemies, and from completing certain quests. Some codex entries can be found by all types of characters, while others are restricted to characters who are a certain class or faction.
Almost all codex entries are per-character, except for some of the Datacron entries, which are legacy-wide, and some Planet entries that you have earned a Datacron entry on will also be unlocked legacy-wide. The rest you will need to re-earn if you want them unlocked on your other characters.
Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
---|
Achievement: Datacrons
Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
---|---|---|---|---|---|---|
Assembly Chamber [Coruscant] | Achievement: Datacrons | Planet | Coruscant | Datacron | Republic Legacy-wide | Yes |
Delicacies from the Demon Moon | Achievement: Datacrons | Planet | Onderon | Datacron | Legacy-wide | Yes |
Galactic History 04: King Adas | Achievement: Datacrons | Planet | Coruscant | Datacron | Republic Legacy-wide | Yes |
Galactic History 05: Rise of the Infinite Empire | Achievement: Datacrons | Planet | Coruscant | Datacron | Republic Legacy-wide | Yes |
Galactic History 06: The Infinite Empire Collapses | Achievement: Datacrons | Planet | Coruscant | Datacron | Republic Legacy-wide | Yes |
Galactic History 07: The First Spaceflights | Achievement: Datacrons | Planet | Coruscant | Datacron | Republic Legacy-wide | Yes |
Galactic History 08: Hyperspace Cannons | Achievement: Datacrons | Planet | Coruscant | Datacron | Republic Legacy-wide | Yes |
Galactic History 09: The Force Wars | Achievement: Datacrons | Planet | Tython | Datacron | Republic Legacy-wide | Yes |
Galactic History 10: The Tion Cluster | Achievement: Datacrons | Planet | Tython | Datacron | Republic Legacy-wide | Yes |
Galactic History 11: The Tionese Face the Hutt Empire | Achievement: Datacrons | Planet | Tython | Datacron | Republic Legacy-wide | Yes |
Galactic History 12: The Birth of the Republic | Achievement: Datacrons | Planet | Ord Mantell | Datacron | Republic Legacy-wide | Yes |
Galactic History 13: The First Great Schism | Achievement: Datacrons | Planet | Ord Mantell | Datacron | Republic Legacy-wide | Yes |
Galactic History 14: The Fall of Tion | Achievement: Datacrons | Planet | Ord Mantell | Datacron | Republic Legacy-wide | Yes |
Galactic History 23: The Sith Order Begins | Achievement: Datacrons | Planet | Taris | Datacron | Republic Legacy-wide | Yes |
Galactic History 24: Empress Teta | Achievement: Datacrons | Planet | Taris | Datacron | Republic Legacy-wide | Yes |
Galactic History 25: Two Rivals | Achievement: Datacrons | Planet | Taris | Datacron | Republic Legacy-wide | Yes |
Galactic History 26: Naga Sadow's Deceptions | Achievement: Datacrons | Planet | Taris | Datacron | Republic Legacy-wide | Yes |
Galactic History 27: The Great Hyperspace War | Achievement: Datacrons | Planet | Taris | Datacron | Republic Legacy-wide | Yes |
Galactic History 33: Dromund Kaas | Achievement: Datacrons | Planet | Nar Shaddaa | Datacron | Legacy-wide | Yes |
Galactic History 34: The Discovery of Ryll | Achievement: Datacrons | Planet | Nar Shaddaa | Datacron | Legacy-wide | Yes |
Galactic History 35: The Gank Massacres | Achievement: Datacrons | Planet | Nar Shaddaa | Datacron | Legacy-wide | Yes |
Galactic History 36: The Quarren-Mon Calamari War | Achievement: Datacrons | Planet | Nar Shaddaa | Datacron | Legacy-wide | Yes |
Galactic History 37: Freedon Nadd | Achievement: Datacrons | Planet | Nar Shaddaa | Datacron | Legacy-wide | Yes |
Galactic History 38: The Tyrant of Onderon | Achievement: Datacrons | Planet | Tatooine | Datacron | Legacy-wide | Yes |
Galactic History 39: The Third Great Schism | Achievement: Datacrons | Planet | Tatooine | Datacron | Legacy-wide | Yes |
Galactic History 40: Czerka Discovers Kashyyyk | Achievement: Datacrons | Planet | Tatooine | Datacron | Legacy-wide | Yes |
Galactic History 41: The Droid Rights Movement | Achievement: Datacrons | Planet | Tatooine | Datacron | Legacy-wide | Yes |
Galactic History 42: The Nevoota Extinction | Achievement: Datacrons | Planet | Tatooine | Datacron | Legacy-wide | Yes |
Galactic History 43: The Great Droid Revolution | Achievement: Datacrons | Planet | Alderaan | Datacron | Legacy-wide | Yes |
Galactic History 44: The Jedi Nomi | Achievement: Datacrons | Planet | Alderaan | Datacron | Legacy-wide | Yes |
Galactic History 45: The Krath Cult | Achievement: Datacrons | Planet | Alderaan | Datacron | Legacy-wide | Yes |
Galactic History 46: Nadd's Legacy | Achievement: Datacrons | Planet | Alderaan | Datacron | Legacy-wide | Yes |
Galactic History 47: Naddist Rebels | Achievement: Datacrons | Planet | Alderaan | Datacron | Legacy-wide | Yes |
Galactic History 53: The Conclave at Deneba | Achievement: Datacrons | Planet | Balmorra | Datacron | Republic Legacy-wide | Yes |
Galactic History 54: Ulic's Fall | Achievement: Datacrons | Planet | Balmorra | Datacron | Republic Legacy-wide | Yes |
Galactic History 55: The Ascension of Exar Kun | Achievement: Datacrons | Planet | Balmorra | Datacron | Republic Legacy-wide | Yes |
Galactic History 56: The Brotherhood of the Sith | Achievement: Datacrons | Planet | Balmorra | Datacron | Republic Legacy-wide | Yes |
Galactic History 57: The Brotherhood's Power Grows | Achievement: Datacrons | Planet | Balmorra | Datacron | Republic Legacy-wide | Yes |
Galactic History 58: Ulic's Trials | Achievement: Datacrons | Planet | Quesh | Datacron | Legacy-wide | Yes |
Galactic History 59: Aleema's Fate | Achievement: Datacrons | Planet | Quesh | Datacron | Legacy-wide | Yes |
Galactic History 60: The Destruction of Ossus | Achievement: Datacrons | Planet | Quesh | Datacron | Legacy-wide | Yes |
Galactic History 61: The Brotherhood is Broken | Achievement: Datacrons | Planet | Corellia | Datacron | Legacy-wide | Yes |
Galactic History 62: The Great Sith War Ends | Achievement: Datacrons | Planet | Corellia | Datacron | Legacy-wide | Yes |
Galactic History 63: The Terentatek Hunt | Achievement: Datacrons | Planet | Hoth | Datacron | Legacy-wide | Yes |
Galactic History 64: The Kanz Disorders | Achievement: Datacrons | Planet | Hoth | Datacron | Legacy-wide | Yes |
Galactic History 65: An Exile on Rhen Var | Achievement: Datacrons | Planet | Hoth | Datacron | Legacy-wide | Yes |
Galactic History 66: The Jedi Covenant | Achievement: Datacrons | Planet | Hoth | Datacron | Legacy-wide | Yes |
Galactic History 67: Mandalore the Ultimate | Achievement: Datacrons | Planet | Hoth | Datacron | Legacy-wide | Yes |
Galactic History 68: The Mandalorians Return | Achievement: Datacrons | Planet | Belsavis | Datacron | Legacy-wide | Yes |
Galactic History 69: The Mandalorian Wars | Achievement: Datacrons | Planet | Belsavis | Datacron | Legacy-wide | Yes |
Galactic History 70: The Covenant Acts | Achievement: Datacrons | Planet | Belsavis | Datacron | Legacy-wide | Yes |
Galactic History 71: The Muur Talisman | Achievement: Datacrons | Planet | Belsavis | Datacron | Legacy-wide | Yes |
Galactic History 72: The Fall of the Covenant | Achievement: Datacrons | Planet | Belsavis | Datacron | Legacy-wide | Yes |
Galactic History 73: The Battle of Malachor Five | Achievement: Datacrons | Planet | Voss | Datacron | Legacy-wide | Yes |
Galactic History 74: Revan and Malak Fall | Achievement: Datacrons | Planet | Voss | Datacron | Legacy-wide | Yes |
Galactic History 75: The Jedi Civil War | Achievement: Datacrons | Planet | Voss | Datacron | Legacy-wide | Yes |
Galactic History 76: Revan is Remade | Achievement: Datacrons | Planet | Voss | Datacron | Legacy-wide | Yes |
Galactic History 77: A Return to the Unknown Regions | Achievement: Datacrons | Planet | Voss | Datacron | Legacy-wide | Yes |
Galactic History 78: The Sith Triumvirate | Achievement: Datacrons | Planet | Corellia | Datacron | Legacy-wide | Yes |
Galactic History 79: The Conclave at Katarr | Achievement: Datacrons | Planet | Corellia | Datacron | Legacy-wide | Yes |
Galactic History 80: A Return from Exile | Achievement: Datacrons | Planet | Corellia | Datacron | Legacy-wide | Yes |
Galactic History 81: The Battle of Telos Four | Achievement: Datacrons | Planet | Corellia | Datacron | Legacy-wide | Yes |
Galactic History 82: Darth Traya's Return | Achievement: Datacrons | Planet | Corellia | Datacron | Legacy-wide | Yes |
Galactic History 83: The Republic Rebuilds | Achievement: Datacrons | Planet | Ilum | Datacron | Legacy-wide | Yes |
Galactic History 84: The G0-T0 Coup | Achievement: Datacrons | Planet | Ilum | Datacron | Legacy-wide | Yes |
Galactic History 85: The Purge of the Dark Council | Achievement: Datacrons | Planet | Ilum | Datacron | Legacy-wide | Yes |
Galactic History 86: The Empire's Revenge | Achievement: Datacrons | Planet | Ilum | Datacron | Legacy-wide | Yes |
Galactic History 87: A Wayward Apprentice | Achievement: Datacrons | Planet | Ilum | Datacron | Legacy-wide | Yes |
Galactic History 88: The Unlikely Champion | Achievement: Datacrons | Planet | Makeb | Datacron | Legacy-wide | Yes |
Galactic History 89: Capturing the Dread Masters | Achievement: Datacrons | Planet | Makeb | Datacron | Legacy-wide | Yes |
Huttbreaker's Rebellion | Achievement: Datacrons | Planet | Mek-Sha | Datacron | Legacy-wide | Yes |
Odan-Urr | Achievement: Datacrons | Planet | Ossus | Datacron | Legacy-wide | Yes |
Ood Bnar | Achievement: Datacrons | Planet | Ossus | Datacron | Legacy-wide | Yes |
The Dagger at Dox Piter | Achievement: Datacrons | Planet | Onderon | Datacron | Legacy-wide | Yes |
The Hutts Discover Mek-Sha | Achievement: Datacrons | Planet | Mek-Sha | Datacron | Legacy-wide | Yes |
The Unlikely Survival of Ossus | Achievement: Datacrons | Planet | Ossus | Datacron | Legacy-wide | Yes |
Achievement: Epic Enemies
Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
---|---|---|---|---|---|---|
Ancient Pylons | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Ancient Pylons (Master Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Ancient Pylons (Veteran Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Annihilation Droid XRR-3 | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Annihilation Droid XRR-3 (Master Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Annihilation Droid XRR-3 (Veteran Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Annihilator 6K-A2 | Achievement: Epic Enemies | Flashpoint | Colicoid War Game | Flashpoint | Yes | |
Asation Station (Timed Run) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Battle Droid R4-GL | Achievement: Epic Enemies | Worldboss | Nar Shaddaa | Worldboss | Yes | |
Battlelord Kreshan | Achievement: Epic Enemies | Flashpoint | Hammer Station | Flashpoint | Yes | |
Bonethrasher (Master Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Bonethrasher (Veteran Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Bonethrasher [Epic Enemies] | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Colonel Vorgath (Master) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Colonel Vorgath (Story) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Colonel Vorgath (Veteran) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Commander Lk'Graagth | Achievement: Epic Enemies | Flashpoint | Kaon Under Siege | Flashpoint | Yes | |
Commander Lk'Graagth (Master) | Achievement: Epic Enemies | Flashpoint | Kaon Under Siege | Flashpoint | Yes | |
Darth Ikoral (Master) | Achievement: Epic Enemies | Flashpoint | Red Reaper | Flashpoint | Yes | |
Darth Ikoral [Epic Enemies] | Achievement: Epic Enemies | Flashpoint | Red Reaper | Flashpoint | Yes | |
Darth Malgus (Master) | Achievement: Epic Enemies | Flashpoint | False Emperor | Flashpoint | Yes | |
Darth Malgus [Epic Enemies] | Achievement: Epic Enemies | Flashpoint | False Emperor | Flashpoint | Yes | |
Darth Serevin (Master) | Achievement: Epic Enemies | Flashpoint | Battle of Ilum | Flashpoint | Yes | |
Darth Serevin [Epic Enemies] | Achievement: Epic Enemies | Flashpoint | Battle of Ilum | Flashpoint | Yes | |
Darvannis (Timed Run) | Achievement: Epic Enemies | Operation | Scum and Villainy | Operation | Yes | |
Denova (Timed Run) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Doctor Lorrick (Master) | Achievement: Epic Enemies | Flashpoint | Lost Island | Flashpoint | Yes | |
Doctor Lorrick (Story) | Achievement: Epic Enemies | Flashpoint | Lost Island | Flashpoint | Yes | |
Dread Master Styrak (Master) | Achievement: Epic Enemies | Operation | Scum and Villainy | Operation | Yes | |
Dread Master Styrak (Story) | Achievement: Epic Enemies | Operation | Scum and Villainy | Operation | Yes | |
Dread Master Styrak (Veteran) | Achievement: Epic Enemies | Operation | Scum and Villainy | Operation | Yes | |
Dreadful Entity | Achievement: Epic Enemies | Operation | Dreadful Entity | Worldboss | Yes | |
Dreadtooth | Achievement: Epic Enemies | Worldboss | Dreadtooth | Worldboss | Yes | |
Dreadtooth (Corrupted) | Achievement: Epic Enemies | Worldboss | Dreadtooth | Worldboss | Yes | |
Dreadtooth (Frenzied) | Achievement: Epic Enemies | Worldboss | Dreadtooth | Worldboss | Yes | |
Dreadtooth (Nightmarish) | Achievement: Epic Enemies | Worldboss | Dreadtooth | Worldboss | Yes | |
Firebrand and Stormcaller Tanks (Master) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Firebrand and Stormcaller Tanks (Story) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Firebrand and Stormcaller Tanks (Veteran) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Foreman Crusher | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Foreman Crusher (Master Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Foreman Crusher (Veteran Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
G4-B3 Heavy Fabricator | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
G4-B3 Heavy Fabricator (Master Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
G4-B3 Heavy Fabricator (Veteran Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Gargath | Achievement: Epic Enemies | Worldboss | Hoth | Worldboss | Yes | |
General Edikar | Achievement: Epic Enemies | Flashpoint | Taral V | Flashpoint | Republic | Yes |
General Edikar (Master) | Achievement: Epic Enemies | Flashpoint | Taral V | Flashpoint | Republic | Yes |
General Ortol | Achievement: Epic Enemies | Flashpoint | Cademimu | Flashpoint | Yes | |
Gharj | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Gharj (Master Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Gharj (Veteran Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Grand Moff Kilran (Master) | Achievement: Epic Enemies | Flashpoint | Maelstrom Prison | Flashpoint | Republic | Yes |
Grand Moff Kilran [Epic Enemies] | Achievement: Epic Enemies | Flashpoint | Maelstrom Prison | Flashpoint | Republic | Yes |
Gravak'k | Achievement: Epic Enemies | Event | Gree | Event | Yes | |
Infernal Council | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Infernal Council (Master Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Infernal Council (Veteran Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Jarg and Sorno | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Jarg and Sorno (Master Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Jarg and Sorno (Veteran Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Karagga the Unyielding | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Karagga the Unyielding (Master Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Karagga the Unyielding (Veteran Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Kephess the Undying (Master) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Kephess the Undying (Story) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Kephess the Undying (Veteran) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Mavrix Varad | Achievement: Epic Enemies | Flashpoint | Mandalorian Raiders | Flashpoint | Yes | |
Mentor (Master) | Achievement: Epic Enemies | Flashpoint | Directive 7 | Flashpoint | Yes | |
Mentor [Epic Enemies] | Achievement: Epic Enemies | Flashpoint | Directive 7 | Flashpoint | Yes | |
Olok the Shadow (Master) | Achievement: Epic Enemies | Operation | Scum and Villainy | Operation | Yes | |
Olok the Shadow (Story) | Achievement: Epic Enemies | Operation | Scum and Villainy | Operation | Yes | |
Olok the Shadow (Veteran) | Achievement: Epic Enemies | Operation | Scum and Villainy | Operation | Yes | |
Operator IX (Master) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Operator IX (Story) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Operator IX (Veteran) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Prophet of Vodal | Achievement: Epic Enemies | Flashpoint | Athiss | Flashpoint | Yes | |
Rogue Cartel Warbot | Achievement: Epic Enemies | Worldboss | Quesh | Worldboss | Yes | |
SD-0 | Achievement: Epic Enemies | Worldboss | Coruscant | Worldboss | Republic | Yes |
Snowblind | Achievement: Epic Enemies | Worldboss | Hoth | Worldboss | Yes | |
Soa | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Soa (Master Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Soa (Veteran Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Subject Alpha | Achievement: Epic Enemies | Worldboss | Taris | Worldboss | Republic | Yes |
Surgok'k | Achievement: Epic Enemies | Event | Gree | Event | Yes | |
Survived Annihilation Droid XRR-3 (Master Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Survived Annihilation Droid XRR-3 (Story Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Survived Annihilation Droid XRR-3 (Veteran Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Survived Bonethrasher (Master Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Survived Bonethrasher (Story Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Survived Bonethrasher (Veteran Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Survived Colonel Vorgath (Master) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Survived Colonel Vorgath (Story) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Survived Colonel Vorgath (Veteran) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Survived Firebrand and Stormcaller Tanks (Master) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Survived Firebrand and Stormcaller Tanks (Story) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Survived Firebrand and Stormcaller Tanks (Veteran) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Survived Foreman Crusher (Master Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Survived Foreman Crusher (Story Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Survived Foreman Crusher (Veteran Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Survived G4-B3 Heavy Fabricator (Master Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Survived G4-B3 Heavy Fabricator (Story Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Survived G4-B3 Heavy Fabricator (Veteran Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Survived Gharj (Master Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Survived Gharj (Story Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Survived Gharj (Veteran Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Survived Jarg and Sorno (Master Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Survived Jarg and Sorno (Story Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Survived Jarg and Sorno (Veteran Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Survived Karagga the Unyielding (Master Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Survived Karagga the Unyielding (Story Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Survived Karagga the Unyielding (Veteran Mode) | Achievement: Epic Enemies | Operation | Karagga's Palace | Operation | Yes | |
Survived Kephess the Undying (Master) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Survived Kephess the Undying (Story) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Survived Kephess the Undying (Veteran) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Survived Operator IX (Master) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Survived Operator IX (Story) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Survived Operator IX (Veteran) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Survived Soa (Master Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Survived Soa (Story Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Survived Soa (Veteran Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Survived the Ancient Pylons (Master Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Survived the Ancient Pylons (Story Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Survived the Ancient Pylons (Veteran Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Survived The Dread Guards (Master) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Survived The Dread Guards (Story) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Survived the Dread Guards (Veteran) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Survived the Infernal Council (Master Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Survived the Infernal Council (Story Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Survived the Infernal Council (Veteran Mode) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
Survived The Terror from Beyond (Master) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Survived The Terror from Beyond (Master) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Survived The Terror from Beyond (Story) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Survived The Terror from Beyond (Veteran) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Survived Warlord Kephess (Master) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Survived Warlord Kephess (Story) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Survived Warlord Kephess (Veteran) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Survived Writhing Horror (Master) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Survived Writhing Horror (Story) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Survived Writhing Horror (Veteran) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Survived Zorn and Toth (Master) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Survived Zorn and Toth (Story) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Survived Zorn and Toth (Veteran) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Terror from Beyond (Master) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Terror from Beyond (Story) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Terror from Beyond (Veteran) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
The Dread Guards (Master) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
The Dread Guards (Story) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
The Dread Guards (Veteran) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
The Eternity Vault (Timed Run) | Achievement: Epic Enemies | Operation | Eternity Vault | Operation | Yes | |
The Four Warlords (Master) | Achievement: Epic Enemies | Operation | Scum and Villainy | Operation | Yes | |
The Four Warlords (Story) | Achievement: Epic Enemies | Operation | Scum and Villainy | Operation | Yes | |
The Four Warlords (Veteran) | Achievement: Epic Enemies | Operation | Scum and Villainy | Operation | Yes | |
The Nightmare Pilgrim | Achievement: Epic Enemies | Worldboss | Nightmare Pilgrim | Worldboss | Yes | |
The Primal Destroyer | Achievement: Epic Enemies | Worldboss | Belsavis | Worldboss | Yes | |
The Sandstorm Juggernaut (Master) | Achievement: Epic Enemies | Operation | Scum and Villainy | Operation | Yes | |
The Sandstorm Juggernaut (Story) | Achievement: Epic Enemies | Operation | Scum and Villainy | Operation | Yes | |
The Sandstorm Juggernaut (Veteran) | Achievement: Epic Enemies | Operation | Scum and Villainy | Operation | Yes | |
Thrasher (Master) | Achievement: Epic Enemies | Operation | Scum and Villainy | Operation | Yes | |
Thrasher (Story) | Achievement: Epic Enemies | Operation | Scum and Villainy | Operation | Yes | |
Thrasher (Veteran) | Achievement: Epic Enemies | Operation | Scum and Villainy | Operation | Yes | |
Titan 6 (Master) | Achievement: Epic Enemies | Operation | Scum and Villainy | Operation | Yes | |
Titan 6 (Story) | Achievement: Epic Enemies | Operation | Scum and Villainy | Operation | Yes | |
Titan 6 (Veteran) | Achievement: Epic Enemies | Operation | Scum and Villainy | Operation | Yes | |
Trapjaw | Achievement: Epic Enemies | Worldboss | Tatooine | Worldboss | Yes | |
Ulgo Siegebreaker | Achievement: Epic Enemies | Worldboss | Alderaan | Worldboss | Yes | |
Vokk | Achievement: Epic Enemies | Flashpoint | The Esseles | Flashpoint | Republic | Yes |
Vokk (Master) | Achievement: Epic Enemies | Flashpoint | The Esseles | Flashpoint | Republic | Yes |
Warlord Kephess (Master) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Warlord Kephess (Story) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Warlord Kephess (Veteran) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Writhing Horror (Master) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Writhing Horror (Story) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Writhing Horror (Veteran) | Achievement: Epic Enemies | Operation | Terror From Beyond | Operation | Yes | |
Xenoanalyst II | Achievement: Epic Enemies | Event | Gree | Event | Yes | |
Xenoanalyst II (Veteran Mode) | Achievement: Epic Enemies | Event | Gree | Event | Yes | |
Zorn and Toth (Master) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Zorn and Toth (Story) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes | |
Zorn and Toth (Veteran) | Achievement: Epic Enemies | Operation | Explosive Conflict | Operation | Yes |
Achievement: PvP
Achievement: Space
Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
---|---|---|---|---|---|---|
Ardis Outpost Fortification (Bonus) [Annihilate the Enemy] | Achievement: Space | Space | Space | Space | Republic | Yes |
Ardis Outpost Fortification (Bonus) [Eliminate the Enemy] | Achievement: Space | Space | Space | Space | Republic | Yes |
Ardis Outpost Fortification (Bonus) [No Pilot Stands A Chance] | Achievement: Space | Space | Space | Space | Republic | Yes |
Baros Ambush (Bonus) [Annihilate the Enemy] | Achievement: Space | Space | Space | Space | Republic | Yes |
Baros Ambush (Bonus) [Cripple The Enemy] | Achievement: Space | Space | Space | Space | Republic | Yes |
Hypori Escort (Bonus) [1] | Achievement: Space | Space | Space | Space | Republic | Yes |
Hypori Escort (Bonus) [2] | Achievement: Space | Space | Space | Space | Republic | Yes |
New Cov Ice Field (Bonus) [1] | Achievement: Space | Space | Space | Space | Republic | Yes |
New Cov Ice Field (Bonus) [2] | Achievement: Space | Space | Space | Space | Republic | Yes |
New Cov Ice Field (Bonus) [3] | Achievement: Space | Space | Space | Space | Republic | Yes |
Regnant Station Assault (Bonus) [1] | Achievement: Space | Space | Space | Space | Republic | Yes |
Regnant Station Assault (Bonus) [2] | Achievement: Space | Space | Space | Space | Republic | Yes |
Regnant Station Assault (Bonus) [3] | Achievement: Space | Space | Space | Space | Republic | Yes |
Thanium Disruption (Bonus) | Achievement: Space | Space | Space | Space | Republic | Yes |
Achievement: Titles
Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
---|---|---|---|---|---|---|
Alliance Defender | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Architect | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Archon | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Barsen'thor | Achievement: Titles | Planet | Alderaan | Class Quest | Jedi Consular | Yes |
Battlemaster | Achievement: Titles | Legacy | Valor | PvP | Yes | |
Benevolent | Achievement: Titles | Legacy | Alignment | Alignment | Yes | |
Big Time | Achievement: Titles | Legacy | Social | Social | Yes | |
Black Bisector | Achievement: Titles | Planet | Coruscant | Quest | Republic | Yes |
Bounty Collector | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Buccaneer | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Centurion | Achievement: Titles | Legacy | Valor | PvP | Yes | |
Champion | Achievement: Titles | Legacy | Valor | PvP | Yes | |
Charismatic | Achievement: Titles | Legacy | Social | Social | Yes | |
Chatterbox | Achievement: Titles | Legacy | Social | Social | Yes | |
Club Vertica High Roller | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Codebreaker | Achievement: Titles | Operation | Nature of Progress | Operation | Yes | |
Combat Specimen | Achievement: Titles | Event | Gree | Event | Yes | |
Conqueror | Achievement: Titles | Legacy | Valor | PvP | Yes | |
Constable | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Contractor | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Coordinator | Achievement: Titles | Legacy | Social | Social | Yes | |
Corsair, The Unruly | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Deep Core Explorer | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Delicious | Achievement: Titles | Operation | Nature of Progress | Operation | Yes | |
Deprogrammer | Achievement: Titles | Flashpoint | Directive 7 | Flashpoint | Yes | |
Destructive | Achievement: Titles | Legacy | Alignment | Alignment | Yes | |
Dogfighter | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Dragonslayer | Achievement: Titles | Operation | Scum and Villainy | Operation | Yes | |
Dread Master | Achievement: Titles | Operation | Dread Palace | Operation | Yes | |
Dread Slayer | Achievement: Titles | Operation | Dreadful Entity | Worldboss | Yes | |
Drouk Hunter | Achievement: Titles | Worldboss | Dreadtooth | Worldboss | Yes | |
Duelist | Achievement: Titles | Legacy | Valor | PvP | Yes | |
Elite Warlord | Achievement: Titles | Legacy | Valor | PvP | Yes | |
Emissary of Teral | Achievement: Titles | Planet | Alderaan | Class Quest | Jedi Consular | Yes |
Enforcer | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Epic Hero | Achievement: Titles | Operation | Dread Palace | Operation | Yes | |
Extrovert | Achievement: Titles | Legacy | Social | Social | Yes | |
Flyboy | Achievement: Titles | Space | Space | Space | Yes | |
Freelancer | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Friendly | Achievement: Titles | Legacy | Social | Social | Yes | |
From Beyond | Achievement: Titles | Operation | Terror From Beyond | Operation | Yes | |
Galactic Ace | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Galactic City Savior | Achievement: Titles | Planet | Coruscant | Quest | Republic | Yes |
Galactic Commander | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Galactic Wanderer | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Galactic Warden | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Gate Crasher | Achievement: Titles | Operation | Dread Fortress | Operation | Yes | |
Gatekeeper | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Gladiator | Achievement: Titles | Legacy | Valor | PvP | Yes | |
Guide | Achievement: Titles | Legacy | Social | Social | Yes | |
Hero of Gorinth Canyon | Achievement: Titles | Planet | Balmorra | Quest | Republic | Yes |
Honorable | Achievement: Titles | Legacy | Alignment | Alignment | Yes | |
Hot Shot Pilot | Achievement: Titles | Planet | Space | Space | Yes | |
Hotshot | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Incredible Smell Discoverer | Achievement: Titles | Planet | Rishi | Lore Object | Yes | |
Iokath Crusader | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Jedi | Achievement: Titles | Planet | Tython | Class Quest | Jedi Consular | Yes |
Keeper of Truth | Achievement: Titles | Planet | Tython | Quest | Republic | Yes |
Leader | Achievement: Titles | Legacy | Social | Social | Yes | |
Loathsome | Achievement: Titles | Legacy | Alignment | Alignment | Yes | |
Lord of the Oceans | Achievement: Titles | Planet | Rishi | Datacron | Legacy-wide | Yes |
Lucky | Achievement: Titles | Worldboss | Corellia | Worldboss | Yes | |
Malevolent | Achievement: Titles | Legacy | Alignment | Alignment | Yes | |
Mantellian | Achievement: Titles | Planet | Ord Mantell | Quest | Republic | Yes |
Master of Hidden Knowledge | Achievement: Titles | Planet | Rishi | Class Quest | Jedi Consular | Yes |
Master [Jedi Consular] | Achievement: Titles | Planet | Tython | Class Quest | Jedi Consular | Yes |
Mender of the Rift | Achievement: Titles | Planet | Corellia | Class Quest | Jedi Consular | Yes |
Mid Rim Explorer | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Minesweeper | Achievement: Titles | Operation | Explosive Conflict | Operation | Yes | |
Nerf Herder | Achievement: Titles | Legacy | Alderaan | Quest | Yes | |
Opportunist | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Oppressor | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Outer Rim Explorer | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Outgoing | Achievement: Titles | Legacy | Social | Social | Yes | |
Padawan [Jedi Consular] | Achievement: Titles | Planet | Tython | Class Quest | Jedi Consular | Yes |
Paladin of House Organa | Achievement: Titles | Planet | Alderaan | Quest | Republic | Yes |
Party Time | Achievement: Titles | Legacy | Social | Social | Yes | |
Pure | Achievement: Titles | Legacy | Alignment | Alignment | Yes | |
Pursuer | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Rakghoul's Bane | Achievement: Titles | Flashpoint | Kaon Under Siege | Flashpoint | Yes | |
Red Rhombus | Achievement: Titles | Operation | Terror From Beyond | Operation | Yes | |
Regulator | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Republic Privateer | Achievement: Titles | Planet | Alderaan | Quest | Republic | Yes |
Respectable | Achievement: Titles | Legacy | Alignment | Alignment | Yes | |
Revan's Heir | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Rider of the Maelstrom | Achievement: Titles | Flashpoint | Maelstrom Prison | Flashpoint | Republic | Yes |
Seneschal | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Shadow Collector | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Shadow's Acolyte | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Shadow's Apprentice | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Shadow's Master | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Shadow's Pilgrim | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Sinister | Achievement: Titles | Legacy | Alignment | Alignment | Yes | |
Skirmisher | Achievement: Titles | Legacy | Valor | PvP | Yes | |
Slayer of the Machine Gods | Achievement: Titles | Operation | Gods From the Machine | Operation | Yes | |
Space Jockey | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Star Cluster High Roller | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Star Forager | Achievement: Titles | Planet | Fleet | Quest | Yes | |
Starfighter's Collector | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Supercommando | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
The Abundant | Achievement: Titles | Event | Feast of Prosperity | Event | Yes | |
The Apex Predator | Achievement: Titles | Operation | Nature of Progress | Operation | Yes | |
The Backstabber | Achievement: Titles | Flashpoint | The Esseles | Flashpoint | Republic | Yes |
The Blockade Runner | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
The Cartel Collector | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
The Contraband Collector | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
The Crime Lord | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
The Deceptor | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
The Dreadseed | Achievement: Titles | Planet | Fleet | Quest | Yes | |
The Dxun Reaper | Achievement: Titles | Operation | Nature of Progress | Operation | Yes | |
The Eternal Stalwart | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
The Eternal Warrior | Achievement: Titles | Operation | Hateful Entity | Worldboss | Yes | |
The Fearless | Achievement: Titles | Operation | Dread Fortress | Operation | Yes | |
The Finest Ingredient | Achievement: Titles | Event | Feast of Prosperity | Event | Yes | |
The Furious | Achievement: Titles | Operation | Toborro's Courtyard | Operation | Yes | |
The Magnanimous | Achievement: Titles | Event | Feast of Prosperity | Event | Yes | |
The Manipulator | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
The Pilot | Achievement: Titles | Space | Space | Space | Yes | |
The Rakghoul Nightmare | Achievement: Titles | Event | Rakghoul | Event | Yes | |
The Resurgent | Achievement: Titles | Worldboss | Dreadtooth | Worldboss | Yes | |
The Revanchist | Achievement: Titles | Operation | Temple of Sacrifice | Operation | Yes | |
The Sarlacc Stomper | Achievement: Titles | Planet | Tatooine | Quest | Yes | |
The Scavenger | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
The Skip Tracer | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
The Space Pirate | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
The Transcended | Achievement: Titles | Operation | Nature of Progress | Operation | Yes | |
The Uncompromising | Achievement: Titles | Flashpoint | The Esseles | Flashpoint | Republic | Yes |
The Usurper | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
The Winter Warrior | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Throne Breaker | Achievement: Titles | Flashpoint | False Emperor | Flashpoint | Yes | |
Tracker | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Transporter, Trusted Associate | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Unassailable | Achievement: Titles | Planet | Fleet | Item | Yes | |
Unlucky | Achievement: Titles | Worldboss | Corellia | Worldboss | Yes | |
Unseen Assailant | Achievement: Titles | Event | Rakghoul | Event | Yes | |
Upstanding | Achievement: Titles | Legacy | Alignment | Alignment | Yes | |
Vice Commandant | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Vicious | Achievement: Titles | Legacy | Alignment | Alignment | Yes | |
War Hero | Achievement: Titles | Legacy | Valor | PvP | Yes | |
Warlord | Achievement: Titles | Legacy | Valor | PvP | Yes | |
Warstalker | Achievement: Titles | Operation | Explosive Conflict | Operation | Yes | |
Well Seasoned | Achievement: Titles | Event | Feast of Prosperity | Event | Yes | |
Well-Connected | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Wild Space Explorer | Achievement: Titles | Cartel Market | Cartel Pack | Item | Yes | |
Worm Food | Achievement: Titles | Planet | Tatooine | Location | Yes |
Bestiary
Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
---|---|---|---|---|---|---|
Acklay | Bestiary | Planet | Belsavis | Beast | Yes | |
Akk Dog | Bestiary | Planet | Hutta | Beast | Yes | |
Alliance Intelligence Report: Gethul | Bestiary | Flashpoint | Uprising | Beast | Yes | |
Arkonok | Bestiary | Planet | Onderon | Beast | Yes | |
Asharl Panther | Bestiary | Planet | Ilum | Beast | Yes | |
Bantha | Bestiary | Planet | Tatooine | Beast | Yes | |
Barbed Ginx | Bestiary | Planet | Makeb | Beast | Yes | |
Baspoor Glider | Bestiary | Planet | Belsavis | Beast | Yes | |
Bogstalker | Bestiary | Planet | Taris | Beast | Yes | |
Bogwing | Bestiary | Planet | Belsavis | Beast | Yes | |
Bolraida | Bestiary | Planet | Alderaan | Beast | Yes | |
Bormu | Bestiary | Planet | Balmorra | Beast | Yes | |
Cave Jurgoran | Bestiary | Chapter | Chapter | Beast | Yes | |
Cthon | Bestiary | Planet | Coruscant | Beast | Republic | Yes |
Cyberbeasts | Bestiary | Planet | Voss | Beast | Yes | |
Dewback | Bestiary | Planet | Tatooine | Beast | Yes | |
Dragonbat | Bestiary | Planet | Tatooine | Beast | Yes | |
Duneclaw | Bestiary | Planet | Tatooine | Beast | Yes | |
Exoboar | Bestiary | Planet | Makeb | Beast | Yes | |
Ferrazid Hound | Bestiary | Planet | Taris | Beast | Yes | |
Flirron | Bestiary | Planet | Onderon | Beast | Yes | |
Gapillian Grazer | Bestiary | Planet | Ord Mantell | Beast | Republic | Yes |
Grefna | Bestiary | Planet | Onderon | Beast | Yes | |
Grophet | Bestiary | Planet | Rishi | Beast | Yes | |
Guid | Bestiary | Planet | Tython | Beast | Republic | Yes |
Gundark | Bestiary | Planet | Nar Shaddaa | Beast | Yes | |
Harvap | Bestiary | Planet | Quesh | Beast | Yes | |
Harvorisk | Bestiary | Planet | Quesh | Beast | Yes | |
Horranth | Bestiary | Planet | Tython | Beast | Republic | Yes |
Icetromper | Bestiary | Planet | Hoth | Beast | Yes | |
Iraida | Bestiary | Planet | Alderaan | Beast | Yes | |
Isotope-5 Droids | Bestiary | Planet | Makeb | Beast | Republic | Yes |
Jurgoran | Bestiary | Planet | Dromund Kaas | Beast | Yes | |
Kath Hound | Bestiary | Planet | Alderaan | Beast | Yes | |
Kell Dragon | Bestiary | Operation | Scum and Villainy | Lore Object | Yes | |
Kintan Crusher | Bestiary | Planet | Belsavis | Beast | Yes | |
Kowakian Monkey-Lizard | Bestiary | Planet | Rishi | Beast | Yes | |
Krakjya | Bestiary | Planet | Yavin 4 | Beast | Yes | |
Lisk | Bestiary | Planet | Ilum | Beast | Yes | |
Lobel | Bestiary | Planet | Quesh | Beast | Yes | |
Lurker | Bestiary | Planet | Belsavis | Beast | Yes | |
Makrin Creeper | Bestiary | Planet | Makeb | Beast | Yes | |
Manka Cat | Bestiary | Planet | Tython | Beast | Yes | |
Mantellian Flutterplume | Bestiary | Planet | Alderaan | Beast | Republic | Yes |
Mawvorr | Bestiary | Planet | Voss | Beast | Yes | |
Monolith | Bestiary | Planet | Ziost | Beast | Yes | |
Nekghoul | Bestiary | Planet | Taris | Beast | Yes | |
Nerf | Bestiary | Planet | Alderaan | Beast | Yes | |
Nexu | Bestiary | Planet | Taris | Beast | Yes | |
Orlax | Bestiary | Planet | Onderon | Beast | Yes | |
Orobird | Bestiary | Planet | Rishi | Beast | Yes | |
Pantran Whitefang | Bestiary | Planet | Hoth | Beast | Yes | |
Pritarr | Bestiary | Planet | Onderon | Beast | Yes | |
Pterathki | Bestiary | Planet | Makeb | Beast | Yes | |
Rakghoul | Bestiary | Planet | Taris | Beast | Yes | |
Rancor | Bestiary | Planet | Belsavis | Beast | Yes | |
Razoronn | Bestiary | Planet | Ord Mantell | Beast | Republic | Yes |
Reek | Bestiary | Planet | Tatooine | Beast | Yes | |
Rill | Bestiary | Planet | Tatooine | Beast | Yes | |
Salky Hound | Bestiary | Planet | Coruscant | Beast | Republic | Yes |
Sand Demon | Bestiary | Planet | Tatooine | Beast | Yes | |
Sandtusker | Bestiary | Planet | Tatooine | Beast | Yes | |
Savrip | Bestiary | Planet | Ord Mantell | Beast | Republic | Yes |
Scyk | Bestiary | Planet | Tatooine | Beast | Yes | |
Shaclaw | Bestiary | Planet | Voss | Beast | Yes | |
Shade Stalker | Bestiary | Chapter | Chapter | Beast | Yes | |
Skar'kla | Bestiary | Planet | Rishi | Beast | Yes | |
Skel | Bestiary | Planet | Hoth | Beast | Yes | |
Sleen | Bestiary | Planet | Dromund Kaas | Beast | Yes | |
Stoneray | Bestiary | Planet | Yavin 4 | Beast | Yes | |
Subteroth | Bestiary | Planet | Makeb | Beast | Yes | |
Tauntaun | Bestiary | Planet | Hoth | Beast | Yes | |
Terentatek | Bestiary | Planet | Tython | Beast | Republic | Yes |
Thranta | Bestiary | Planet | Alderaan | Lore Object | Yes | |
Tonitran | Bestiary | Planet | Rishi | Beast | Yes | |
Trinthan Prowler | Bestiary | Planet | Quesh | Beast | Yes | |
Tythonian War Droid | Bestiary | Planet | Tython | Beast | Republic | Yes |
Underwalker | Bestiary | Planet | Makeb | Beast | Yes | |
Uxibeast | Bestiary | Planet | Tython | Beast | Republic | Yes |
Varactyl | Bestiary | Planet | Taris | Beast | Yes | |
Vine Cat | Bestiary | Planet | Dromund Kaas | Beast | Yes | |
Vorantikus | Bestiary | Planet | Voss | Beast | Yes | |
Voreclaw | Bestiary | Chapter | Chapter | Beast | Yes | |
Vorn Tiger | Bestiary | Planet | Alderaan | Beast | Yes | |
Vrake | Bestiary | Planet | Makeb | Beast | Yes | |
Wampa | Bestiary | Planet | Hoth | Beast | Yes | |
Wingmaw | Bestiary | Planet | Tython | Beast | Yes | |
Womp Rat | Bestiary | Planet | Tatooine | Beast | Yes | |
Wraid | Bestiary | Planet | Tatooine | Beast | Yes | |
Yara | Bestiary | Planet | Makeb | Beast | Yes | |
Yozusk | Bestiary | Planet | Dromund Kaas | Beast | Yes | |
Zeldrate | Bestiary | Planet | Balmorra | Beast | Yes |
Crew Skills
Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
---|---|---|---|---|---|---|
Archaeology | Crew Skills | Planet | Fleet | Lore Object | Yes | |
Armormech | Crew Skills | Planet | Fleet | Lore Object | Yes | |
Armstech | Crew Skills | Planet | Fleet | Lore Object | Yes | |
Artifice | Crew Skills | Planet | Fleet | Lore Object | Yes | |
Bioanalysis | Crew Skills | Planet | Fleet | Lore Object | Yes | |
Biochem | Crew Skills | Planet | Fleet | Lore Object | Yes | |
Cybertech | Crew Skills | Planet | Fleet | Lore Object | Yes | |
Diplomacy | Crew Skills | Planet | Fleet | Lore Object | Yes | |
Investigation | Crew Skills | Planet | Fleet | Lore Object | Yes | |
Scavenging | Crew Skills | Planet | Fleet | Lore Object | Yes | |
Slicing | Crew Skills | Planet | Fleet | Lore Object | Yes | |
Synthweaving | Crew Skills | Planet | Fleet | Lore Object | Yes | |
Treasure Hunting | Crew Skills | Planet | Fleet | Lore Object | Yes | |
Underworld Trading | Crew Skills | Planet | Fleet | Lore Object | Yes |
Events
Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
---|---|---|---|---|---|---|
Duuba the Magnanimous | Events | Event | Feast of Prosperity | Event | Yes | |
Gaboorga the Abundant | Events | Event | Feast of Prosperity | Event | Yes | |
Nova Blade Assault: Dantooine | Events | Event | Dantooine | Event | Yes | |
Rakghouls on Alderaan | Events | Event | Rakghoul | Event | Yes | |
Rakghouls on Corellia | Events | Event | Rakghoul | Event | Yes | |
Rakghouls on Tatooine | Events | Event | Rakghoul | Event | Yes | |
Soovada | Events | Event | Feast of Prosperity | Event | Yes | |
The All Worlds Ultimate Swoop Rally | Events | Event | Swoop | Event | Yes | |
The Feast of Prosperity | Events | Event | Feast of Prosperity | Event | Yes |
Game Rules
Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
---|---|---|---|---|---|---|
Amplifiers | Game Rules | Planet | Onderon | Location | Yes | |
Combat | Game Rules | Default | Game Rules | Creation | Yes | |
Conversations | Game Rules | Default | Game Rules | Creation | Yes | |
Energy Cells | Game Rules | Game Rules | Game Rules | Quest | Republic | Yes |
Energy [Republic] | Game Rules | Game Rules | Game Rules | Quest | Republic | Yes |
Galactic Strongholds | Game Rules | Planet | Fleet | Lore Object | Yes | |
Group Content | Game Rules | Default | Game Rules | Creation | Yes | |
Item Modifications | Game Rules | Planet | Story | Lore Object | Yes | |
Jedi Consular | Game Rules | Game Rules | Game Rules | Quest | Republic | Yes |
Jedi Knight | Game Rules | Game Rules | Game Rules | Quest | Republic | Yes |
Missions | Game Rules | Default | Game Rules | Creation | Yes | |
Other Players | Game Rules | Default | Game Rules | Creation | Yes | |
Phasing and Story Areas | Game Rules | Default | Game Rules | Creation | Yes | |
Resolve | Game Rules | PvP | PvP | PvP | Yes | |
Set Bonus Items | Game Rules | Planet | Onderon | Location | Yes | |
Smuggler | Game Rules | Game Rules | Game Rules | Quest | Republic | Yes |
Social Points | Game Rules | Planet | Fleet | Quest | Yes | |
Space Combat | Game Rules | Planet | Story | Quest | Yes | |
Tactical Items | Game Rules | Planet | Onderon | Location | Yes | |
Trooper | Game Rules | Game Rules | Game Rules | Quest | Republic | Yes |
Locations
Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
---|---|---|---|---|---|---|
Abandoned Listening Post | Locations | Flashpoint | Nathema Conspiracy | Flashpoint | Yes | |
Alien Enclave | Locations | Planet | Voss | Location | Yes | |
Alliance Intelligence Report: Attack on the Senate Tower | Locations | Flashpoint | Uprising | Flashpoint | Yes | |
Anchorhead | Locations | Planet | Tatooine | Location | Republic | Yes |
Ancient Proving Grounds | Locations | Planet | Onderon | Quest | Yes | |
Asylum | Locations | Chapter | Chapter | Chapter | Yes | |
Axial Park | Locations | Planet | Corellia | Location | Yes | |
Balmorran Arms Factory [Republic] | Locations | Planet | Balmorra | Location | Republic | Yes |
Banir Regional Energy Complex | Locations | Planet | Dantooine | Location | Yes | |
Beharen Droid Factory | Locations | Planet | Corellia | Location | Republic | Yes |
Blaster's Path | Locations | Planet | Rishi | Location | Yes | |
Blastfield Shipyards | Locations | Planet | Corellia | Location | Republic | Yes |
Blba Tree | Locations | Planet | Dantooine | Lore Object | Yes | |
Brejik's Run [Republic] | Locations | Planet | Taris | Location | Republic | Yes |
Brell Sediment [Republic] | Locations | Planet | Taris | Location | Republic | Yes |
Broga's Palace | Locations | Planet | Quesh | Location | Republic | Yes |
Bugtown [Republic] | Locations | Planet | Balmorra | Location | Republic | Yes |
Camp Conquest | Locations | Planet | Balmorra | Location | Republic | Yes |
Camp Jacent | Locations | Planet | Balmorra | Location | Republic | Yes |
Carrick Station | Locations | Planet | Fleet | Lore Object | Republic | Yes |
Chem-Basin Mine | Locations | Planet | Quesh | Location | Republic | Yes |
Chilling Death Spire | Locations | Planet | Hoth | Location | Yes | |
Clabburn Tundra | Locations | Planet | Hoth | Location | Yes | |
Club Vertica Casino | Locations | Planet | Nar Shaddaa | Location | Republic | Yes |
Colicoid Creation Nest | Locations | Flashpoint | Colicoid War Game | Flashpoint | Yes | |
Coronet Shipping | Locations | Planet | Corellia | Location | Republic | Yes |
Coronet Zoo | Locations | Planet | Corellia | Location | Yes | |
Crescent Canyon Facility | Locations | Planet | Hoth | Location | Yes | |
CZ-198 | Locations | Planet | CZ-198 | Location | Yes | |
Drelliad Village | Locations | Planet | Ord Mantell | Location | Republic | Yes |
Dynamet General | Locations | Planet | Taris | Location | Republic | Yes |
Endar Spire [Republic] | Locations | Planet | Taris | Location | Republic | Yes |
Fort Garnik | Locations | Planet | Ord Mantell | Location | Republic | Yes |
Fort Salvo | Locations | Planet | Ilum | Location | Yes | |
Fray Landing Memorial | Locations | Planet | Ilum | Lore Object | Yes | |
Glacial Fissure | Locations | Planet | Hoth | Location | Yes | |
Gorma-Koss | Locations | Planet | Voss | Location | Yes | |
Gormegan-1 | Locations | Planet | Voss | Location | Yes | |
Government District | Locations | Planet | Corellia | Location | Yes | |
Grancha Lakand Venom Mine | Locations | Planet | Quesh | Location | Republic | Yes |
Hammer Station | Locations | Flashpoint | Hammer Station | Flashpoint | Yes | |
High Security Section | Locations | Planet | Belsavis | Location | Yes | |
Highmount Ridge | Locations | Planet | Hoth | Location | Yes | |
Icefall Plains | Locations | Planet | Hoth | Location | Yes | |
Imperial Guard Academy | Locations | Planet | Yavin 4 | Location | Yes | |
Imperial Outpost DNT-X004 | Locations | Planet | Dantooine | Location | Yes | |
Iziz | Locations | Planet | Onderon | Quest | Yes | |
Jedi Temple | Locations | Planet | Tython | Location | Republic | Yes |
Jedi Temple Ruins | Locations | Planet | Coruscant | Location | Republic | Yes |
Jundland | Locations | Planet | Tatooine | Location | Yes | |
Kaamos Territory | Locations | Planet | Alderaan | Location | Yes | |
Kalikori Village | Locations | Planet | Tython | Location | Republic | Yes |
King's Pass | Locations | Planet | Alderaan | Location | Yes | |
Labor Valley | Locations | Planet | Corellia | Location | Yes | |
Lower Industrial Sector | Locations | Planet | Nar Shaddaa | Location | Yes | |
Mannett Point | Locations | Planet | Ord Mantell | Location | Republic | Yes |
Maximum Security Section | Locations | Planet | Belsavis | Location | Yes | |
Mercantile Plaza of Manaan | Locations | Planet | Depths of Manaan | Location | Yes | |
Meridian Complex Shipyard | Locations | Flashpoint | Objective Meridian | Flashpoint | Yes | |
Minimum Security Section | Locations | Planet | Belsavis | Location | Yes | |
Museum Republica | Locations | Planet | Corellia | Location | Republic | Yes |
Nightmare Lands | Locations | Planet | Voss | Location | Yes | |
Nikto Sector | Locations | Planet | Nar Shaddaa | Location | Republic | Yes |
Okara Droid Factory [Republic] | Locations | Planet | Balmorra | Location | Republic | Yes |
Old Galactic Market | Locations | Planet | Coruscant | Location | Republic | Yes |
Oradam Village | Locations | Planet | Ord Mantell | Location | Republic | Yes |
Outlaw's Den | Locations | Planet | Tatooine | Location | Yes | |
Overwatch | Locations | Chapter | Chapter | Chapter | Yes | |
Quesh Imperial Outpost | Locations | Planet | Quesh | Location | Republic | Yes |
Raider's Cove | Locations | Planet | Rishi | Location | Yes | |
Reclamation Base | Locations | Planet | Taris | Location | Republic | Yes |
Red Light Sector | Locations | Planet | Nar Shaddaa | Location | Republic | Yes |
Republic Operational Headquarters | Locations | Planet | Quesh | Location | Republic | Yes |
Rishii Village | Locations | Planet | Rishi | Location | Yes | |
Royal Hunting Lodge | Locations | Planet | Onderon | Quest | Yes | |
Ruins of Kaleth | Locations | Planet | Tython | Location | Republic | Yes |
Savrip Island | Locations | Planet | Ord Mantell | Location | Republic | Yes |
Section X | Locations | Planet | Belsavis | Quest | Yes | |
Senate Tower | Locations | Planet | Coruscant | Location | Republic | Yes |
Separatist Stronghold | Locations | Planet | Ord Mantell | Location | Republic | Yes |
Shadow Town | Locations | Planet | Nar Shaddaa | Location | Republic | Yes |
Shrine of Healing | Locations | Planet | Voss | Location | Yes | |
Sinking City [Republic] | Locations | Planet | Taris | Location | Republic | Yes |
Sobrik [Republic] | Locations | Planet | Balmorra | Location | Republic | Yes |
Star of Coruscant | Locations | Planet | Hoth | Location | Yes | |
Starship Graveyard | Locations | Planet | Hoth | Location | Yes | |
Strike Base XR-484 | Locations | Planet | Ossus | Lore Object | Yes | |
Talaos City | Locations | Planet | Makeb | Location | Republic | Yes |
Talloran Village | Locations | Planet | Ord Mantell | Location | Republic | Yes |
Temple of the Ancients | Locations | Flashpoint | Legacy of the Rakata | Flashpoint | Yes | |
The Aggressor | Locations | Planet | Rishi | Location | Yes | |
The Ambria's Fury Crash | Locations | Planet | Hoth | Location | Yes | |
The Apalis Coast | Locations | Planet | Alderaan | Location | Yes | |
The Black Hole | Locations | Planet | Corellia | Quest | Yes | |
The Chamber of Speech | Locations | Planet | Tython | Location | Republic | Yes |
The Coil | Locations | Chapter | Chapter | Chapter | Yes | |
The Dark Heart | Locations | Planet | Voss | Location | Yes | |
The Dread Fortress | Locations | Planet | Oricon | Lore Object | Yes | |
The Dune Sea | Locations | Planet | Tatooine | Location | Yes | |
The Endless Swamps | Locations | Chapter | Chapter | Chapter | Yes | |
The Eternal Throne | Locations | Chapter | Chapter | Chapter | Yes | |
The Fatality Crash | Locations | Planet | Belsavis | Quest | Yes | |
The Forge | Locations | Planet | Tython | Quest | Republic | Yes |
The Glarus Valley | Locations | Planet | Alderaan | Location | Yes | |
The Gnarls | Locations | Planet | Tython | Location | Republic | Yes |
The Gormak Cannon | Locations | Planet | Voss | Location | Yes | |
The Great Jedi Library of Ossus | Locations | Planet | Ossus | Lore Object | Yes | |
The Guardian Holds (Jedi Consular) | Locations | Planet | Corellia | Class Quest | Jedi Consular | Yes |
The Hidden Jedi Colony on Ossus | Locations | Planet | Ossus | Lore Object | Yes | |
The Ilum Temple | Locations | Planet | Ilum | Location | Yes | |
The Juran Mountains | Locations | Planet | Alderaan | Location | Yes | |
The Old World | Locations | Chapter | Chapter | Chapter | Yes | |
The Promenade | Locations | Planet | Nar Shaddaa | Location | Yes | |
The Rakghoul Tunnels | Locations | Event | Rakghoul | Event | Yes | |
The Ruined City | Locations | Planet | Voss | Location | Yes | |
The Sanitarium | Locations | Chapter | Chapter | Chapter | Yes | |
The Spire | Locations | Chapter | Chapter | Chapter | Yes | |
The Step of Harmony | Locations | Planet | Voss | Location | Yes | |
The Tomb | Locations | Planet | Belsavis | Location | Yes | |
The Works | Locations | Planet | Coruscant | Location | Republic | Yes |
The Wound | Locations | Planet | Tatooine | Location | Yes | |
Three Families War Camp | Locations | Planet | Quesh | Location | Republic | Yes |
Tokare Garrison | Locations | Planet | Dantooine | Location | Yes | |
Troida Military Workshop [Republic] | Locations | Planet | Balmorra | Location | Republic | Yes |
Tromper Crags Geothermal Plant | Locations | Planet | Hoth | Location | Yes | |
Tularan Marsh [Republic] | Locations | Planet | Taris | Location | Republic | Yes |
Tythos Ridge | Locations | Planet | Tython | Location | Republic | Yes |
Upper Industrial Sector | Locations | Planet | Nar Shaddaa | Location | Yes | |
Voss-Ka | Locations | Planet | Voss | Location | Yes | |
Whiterock Wastes | Locations | Planet | Hoth | Location | Yes |
Lore
Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
---|---|---|---|---|---|---|
A Culture of Freedom | Lore | Planet | Corellia | Lore Object | Yes | |
Advanced Deployment Harpoon (ADH) | Lore | Flashpoint | Spirit of Vengeance | Flashpoint | Yes | |
Ahto City | Lore | Planet | Depths of Manaan | Lore Object | Yes | |
Alliance Intelligence Report: A Cause for Concern | Lore | Flashpoint | Uprising | Flashpoint | Yes | |
Alliance Intelligence Report: RS-33 Adrenal | Lore | Flashpoint | Uprising | Flashpoint | Yes | |
Alliance Update - State of the Galaxy | Lore | Flashpoint | Nathema Conspiracy | Flashpoint | Yes | |
An Omen Most Dire | Lore | Planet | Yavin 4 | Quest | Republic | Yes |
Appearance Designer | Lore | Planet | Fleet | Lore Object | Yes | |
Artificial Intelligence | Lore | Flashpoint | Directive 7 | Flashpoint | Yes | |
Asation | Lore | Operation | Terror From Beyond | Lore Object | Yes | |
Athiss | Lore | Flashpoint | Athiss | Flashpoint | Yes | |
Atmosphere of Makeb | Lore | Planet | Makeb | Lore Object | Yes | |
Atmosphere of Quesh | Lore | Planet | Quesh | Quest | Yes | |
Balmorran Corporations [Republic] | Lore | Planet | Balmorra | Lore Object | Republic | Yes |
Balmorran Pollution [Republic] | Lore | Planet | Balmorra | Lore Object | Republic | Yes |
Battle of Alderaan | Lore | Planet | Alderaan | Lore Object | Yes | |
Belsavis Automated Security | Lore | Planet | Belsavis | Lore Object | Yes | |
Belsavis Prison Break | Lore | Planet | Belsavis | Lore Object | Yes | |
Belsavis Prison Personnel | Lore | Planet | Belsavis | Lore Object | Yes | |
Belsavis Vaults | Lore | Planet | Belsavis | Lore Object | Yes | |
Bonethrasher [Lore] | Lore | Operation | Karagga's Palace | Operation | Yes | |
Cademimu Five | Lore | Flashpoint | Cademimu | Flashpoint | Yes | |
Carbonite Freezing [KOTFE] | Lore | Chapter | Chapter | Chapter | Yes | |
Caught Between Two Foes | Lore | Planet | Hoth | Lore Object | Republic | Yes |
Commerce in the Free Zone | Lore | Chapter | Chapter | Lore Object | Yes | |
Corellian Government | Lore | Planet | Corellia | Lore Object | Yes | |
Coronet City | Lore | Planet | Corellia | Lore Object | Yes | |
Dantooine Agriculture | Lore | Planet | Dantooine | Location | Yes | |
Dar'manda Recruitment | Lore | Flashpoint | Spirit of Vengeance | Lore Object | Yes | |
Darth Malgus Lives | Lore | Planet | Ossus | Quest | Yes | |
Darvannis | Lore | Operation | Scum and Villainy | Lore Object | Yes | |
Data Slicing | Lore | Planet | Nar Shaddaa | Lore Object | Yes | |
Death of a World | Lore | Planet | Ziost | Quest | Yes | |
Denova | Lore | Operation | Explosive Conflict | Lore Object | Yes | |
Disaster on Makeb | Lore | Planet | Makeb | Quest | Yes | |
Discovering Quesh Venom | Lore | Planet | Quesh | Lore Object | Yes | |
Dramath's Holocron | Lore | Chapter | Chapter | Chapter | Yes | |
Droid Rights | Lore | Flashpoint | Directive 7 | Flashpoint | Yes | |
Droids of Iokath | Lore | Chapter | Chapter | Chapter | Yes | |
Environment of Taris [Republic] | Lore | Planet | Taris | Lore Object | Republic | Yes |
EPHEMERIS Droids | Lore | Flashpoint | Star Fortress | Flashpoint | Yes | |
Esh-Kha Culture | Lore | Planet | Belsavis | Lore Object | Yes | |
Eternal Fleet: Combat | Lore | Chapter | Chapter | Lore Object | Yes | |
EV2 Macrobinoculars | Lore | Planet | Story | Quest | Yes | |
Evolved Rakghoul Plague | Lore | Flashpoint | Lost Island | Lore Object | Yes | |
Exo-technology (Consular) | Lore | Planet | Nar Shaddaa | Class Quest | Jedi Consular | Yes |
Exonium | Lore | Planet | Rishi | Lore Object | Yes | |
First-Class Corellian Bloodstripes | Lore | Planet | Corellia | Quest | Republic | Yes |
Force Ghost | Lore | Chapter | Chapter | Chapter | Yes | |
Force-Sensitive Chiss | Lore | Flashpoint | A Traitor Among the Chiss | Flashpoint | Yes | |
Galactic History 94: The Sacking of Coruscant | Lore | Planet | Ziost | Lore Object | Yes | |
Galactic History 95: A Cold War Begins | Lore | Planet | Ziost | Lore Object | Yes | |
GEMINI: Hive Mind | Lore | Chapter | Chapter | Chapter | Yes | |
Gormak and Voss Origins | Lore | Planet | Voss | Lore Object | Yes | |
Gravestone Upgrades | Lore | Chapter | Chapter | Chapter | Yes | |
Gree Computer | Lore | Planet | Battle of Rishi | Flashpoint | Republic | Yes |
Gree Hypergates | Lore | Operation | Terror From Beyond | Location | Yes | |
GSI Satellite Support | Lore | Planet | Makeb | Quest | Yes | |
History of Alderaan | Lore | Planet | Alderaan | Lore Object | Yes | |
History of Belsavis Prison | Lore | Planet | Belsavis | Lore Object | Yes | |
History of Corellia | Lore | Planet | Corellia | Lore Object | Yes | |
History of Coruscant | Lore | Planet | Coruscant | Lore Object | Republic | Yes |
History of Iokath: Entry 1 | Lore | Planet | Iokath | Lore Object | Yes | |
History of Iokath: Entry 2 | Lore | Planet | Iokath | Lore Object | Yes | |
History of Iokath: Entry 3 | Lore | Planet | Iokath | Lore Object | Yes | |
History of Iokath: Entry 4 | Lore | Planet | Iokath | Lore Object | Yes | |
History of Iokath: Entry 5 | Lore | Planet | Iokath | Lore Object | Yes | |
History of Makeb | Lore | Planet | Makeb | Lore Object | Yes | |
History of Tatooine | Lore | Planet | Tatooine | Lore Object | Yes | |
History of the Vibro-mop | Lore | Chapter | Chapter | Chapter | Yes | |
Holo-Sabacc | Lore | Chapter | Chapter | Chapter | Yes | |
Holocron | Lore | Planet | Tython | Quest | Republic | Yes |
Hoth: No Place for Vehicles | Lore | Planet | Hoth | Lore Object | Yes | |
Hutt Neutrality | Lore | Planet | Quesh | Lore Object | Yes | |
Hylo Visz and the Gravestone | Lore | Chapter | Chapter | Chapter | Yes | |
Identity Slicers | Lore | Chapter | Chapter | Chapter | Yes | |
Ilum Crystals | Lore | Planet | Ilum | Lore Object | Yes | |
Imperial Subjugation [Republic] | Lore | Planet | Balmorra | Lore Object | Republic | Yes |
Infinite Empire: Dantooine | Lore | Planet | Dantooine | Lore Object | Yes | |
Invasion of Corellia | Lore | Planet | Corellia | Lore Object | Yes | |
Iokath Remotes | Lore | Planet | Iokath | Quest | Yes | |
Jedi Civil War [Republic] | Lore | Planet | Taris | Lore Object | Republic | Yes |
Jedi Cultural Immersion (Consular) | Lore | Planet | Tatooine | Class Quest | Jedi Consular | Yes |
Jedi Diplomacy (Consular) | Lore | Planet | Alderaan | Class Quest | Jedi Consular | Yes |
Jedi Enclave Ruins | Lore | Planet | Dantooine | Macrobinculars | Yes | |
Jedi Weapons | Lore | Planet | Tython | Quest | Republic | Yes |
Joiners and the Killik Hive Mind | Lore | Planet | Alderaan | Lore Object | Yes | |
Kaon | Lore | Flashpoint | Kaon Under Siege | Flashpoint | Yes | |
Karagga the Hutt | Lore | Operation | Karagga's Palace | Operation | Yes | |
Keeping Warm: Do's and Don'ts | Lore | Planet | Hoth | Lore Object | Yes | |
Kolto | Lore | Planet | Depths of Manaan | Lore Object | Yes | |
Korriban's Dark Draw | Lore | Flashpoint | Tython and Korriban Flashpoints | Flashpoint | Republic | Yes |
Krayt Dragon | Lore | Planet | Tatooine | Lore Object | Yes | |
Legacy of Darth Traya | Lore | Planet | Dantooine | Lore Object | Yes | |
Lightning Spires | Lore | Chapter | Chapter | Chapter | Yes | |
Makeb's Mysterious Survival | Lore | Planet | Makeb | Quest | Republic | Yes |
Malachor Three (Consular) | Lore | Planet | Story | Class Quest | Jedi Consular | Yes |
Malak's Attack [Republic] | Lore | Planet | Taris | Lore Object | Republic | Yes |
Malgus's Vision | Lore | Flashpoint | Battle of Ilum | Flashpoint | Yes | |
Mandalorian Combat Techniques: Aru'ela Epar | Lore | Flashpoint | Spirit of Vengeance | Flashpoint | Yes | |
Mandalorian Death Ceremony | Lore | Chapter | Chapter | Chapter | Yes | |
Mandalorian Relics: Child's Trophy | Lore | Flashpoint | Spirit of Vengeance | Lore Object | Yes | |
Mandalorian Relics: Old Raiding Map | Lore | Flashpoint | Spirit of Vengeance | Lore Object | Yes | |
Military Adrenals | Lore | Planet | Quesh | Quest | Yes | |
Mind Trap | Lore | Planet | Belsavis | Lore Object | Yes | |
Mining on Makeb | Lore | Planet | Makeb | Lore Object | Yes | |
Monument to Lord Ergast | Lore | Planet | Dromund Kaas | Lore Object | Yes | |
Mystic Visions | Lore | Planet | Voss | Lore Object | Yes | |
Noble Houses | Lore | Planet | Alderaan | Lore Object | Yes | |
Odessen Wildlife: Evolution | Lore | Chapter | Chapter | Chapter | Yes | |
Odessen: Planetary Shield | Lore | Chapter | Chapter | Chapter | Yes | |
Pilgrimages to Ilum | Lore | Planet | Ilum | Lore Object | Yes | |
Pneumatic Trams | Lore | Planet | Iokath | Quest | Yes | |
Potential Mystics (Consular) | Lore | Planet | Voss | Class Quest | Jedi Consular | Yes |
Primeval Beasts | Lore | Planet | Belsavis | Lore Object | Yes | |
Quantum Bomb | Lore | Chapter | Chapter | Chapter | Yes | |
Quesh Venom | Lore | Planet | Quesh | Quest | Yes | |
Rakata Technology | Lore | Planet | Belsavis | Lore Object | Yes | |
Rakghoul Disease [Republic] | Lore | Planet | Taris | Lore Object | Republic | Yes |
Rakghoul Propagation | Lore | Event | Rakghoul | Event | Yes | |
Raz and the Ubo-Kings | Lore | Chapter | Chapter | Chapter | Yes | |
Rebuilding the Jedi Order | Lore | Planet | Tython | Lore Object | Republic | Yes |
Reconstruction of Coruscant | Lore | Planet | Coruscant | Lore Object | Republic | Yes |
Rediscovering Tython | Lore | Planet | Tython | Lore Object | Republic | Yes |
Refugees of War | Lore | Planet | Ord Mantell | Lore Object | Republic | Yes |
Replicator Droid | Lore | Chapter | Chapter | Chapter | Yes | |
Republic Government | Lore | Planet | Coruscant | Lore Object | Republic | Yes |
Republic Reconstruction [Republic] | Lore | Planet | Taris | Lore Object | Republic | Yes |
Republic Relations with Balmorra | Lore | Planet | Balmorra | Lore Object | Republic | Yes |
Republic Traitors | Lore | Planet | Rishi | Quest | Republic | Yes |
Revan's Conflict over Rishi | Lore | Planet | Battle of Rishi | Flashpoint | Yes | |
Revolt on Ziost | Lore | Planet | Ziost | Quest | Yes | |
Rishi Maze | Lore | Planet | Rishi | Lore Object | Yes | |
Ruled by Corruption | Lore | Planet | Ord Mantell | Quest | Republic | Yes |
Salvaging Starships | Lore | Planet | Hoth | Lore Object | Yes | |
Sarkhai (Consular) | Lore | Planet | Alderaan | Class Quest | Jedi Consular | Yes |
Satele Shan: Disappearance | Lore | Chapter | Chapter | Chapter | Yes | |
Shae Vizla: Bounty Hunter | Lore | Chapter | Chapter | Chapter | Yes | |
Shae Vizla: Mandalore the Avenger | Lore | Chapter | Chapter | Chapter | Yes | |
She Who Greedily Devours | Lore | Planet | Rishi | Quest | Yes | |
Sithspawn | Lore | Planet | Dromund Kaas | Quest | Yes | |
Slave Trading on Nar Shaddaa | Lore | Planet | Nar Shaddaa | Lore Object | Yes | |
Split by Rebellion | Lore | Planet | Ord Mantell | Quest | Republic | Yes |
Star Fortress | Lore | Flashpoint | Star Fortress | Flashpoint | Yes | |
Starship Manufacturing | Lore | Planet | Corellia | Lore Object | Yes | |
State of the Galaxy | Lore | Chapter | Chapter | Chapter | Yes | |
State of the Galaxy - Resource War | Lore | Flashpoint | Crisis on Umbara | Flashpoint | Yes | |
State of the War: Imperial Retrenchment | Lore | Planet | Makeb | Quest | Yes | |
Statue of Karagga the Unyielding | Lore | Operation | Karagga's Palace | Lore Object | Yes | |
Stealth Technology and Warfare | Lore | Planet | Ilum | Lore Object | Yes | |
Subterranean Seeker Droids | Lore | Planet | Story | Quest | Yes | |
Survivors of the Cron Supernova | Lore | Planet | Ossus | Lore Object | Yes | |
Taking the Sith Academy | Lore | Flashpoint | Tython and Korriban Flashpoints | Flashpoint | Republic | Yes |
Taris (Pre-bombardment) [Republic] | Lore | Planet | Taris | Lore Object | Republic | Yes |
Taris and Nonhumans | Lore | Planet | Taris | Lore Object | Republic | Yes |
The Ark | Lore | Planet | Nar Shaddaa | Quest | Republic | Yes |
The Bakvalen Family (Consular) | Lore | Planet | Corellia | Class Quest | Jedi Consular | Yes |
The Barrager | Lore | Planet | Balmorra | Quest | Republic | Yes |
The Battle for Ilum | Lore | Planet | Ilum | Lore Object | Yes | |
The Battle of Hoth | Lore | Planet | Hoth | Lore Object | Yes | |
The Chiss Ascendancy and the Eternal Empire | Lore | Flashpoint | A Traitor Among the Chiss | Flashpoint | Yes | |
The Coalition | Lore | Planet | Yavin 4 | Quest | Yes | |
The Dark Legacy of Yavin 4: Part I | Lore | Planet | Yavin 4 | Lore Object | Yes | |
The Dark Legacy of Yavin 4: Part II | Lore | Planet | Yavin 4 | Lore Object | Yes | |
The Dark Legacy of Yavin 4: Part III | Lore | Planet | Yavin 4 | Lore Object | Yes | |
The Dark Legacy of Yavin 4: Part IV | Lore | Planet | Yavin 4 | Lore Object | Yes | |
The Dark Legacy of Yavin 4: Part V | Lore | Planet | Yavin 4 | Lore Object | Yes | |
The Deep Cradle (Consular) | Lore | Planet | Voss | Class Quest | Jedi Consular | Yes |
The Domination Experiments | Lore | Planet | Belsavis | Lore Object | Yes | |
The Emperor's Eye | Lore | Planet | Ziost | Quest | Yes | |
The Emperor's Space Station | Lore | Flashpoint | False Emperor | Flashpoint | Yes | |
The Emperor's Vaults | Lore | Chapter | Chapter | Chapter | Yes | |
The Empire on Tython | Lore | Flashpoint | Tython and Korriban Flashpoints | Flashpoint | Republic | Yes |
The Epic of the Exiled Knight: Part Four | Lore | Planet | Ossus | Lore Object | Yes | |
The Epic of the Exiled Knight: Part One | Lore | Planet | Ossus | Lore Object | Yes | |
The Epic of the Exiled Knight: Part Seventeen | Lore | Planet | Ossus | Lore Object | Yes | |
The Epic of the Exiled Knight: Part Twelve | Lore | Planet | Ossus | Lore Object | Yes | |
The Eternal Fleet | Lore | Chapter | Chapter | Chapter | Yes | |
The Exarchs of Zakuul | Lore | Flashpoint | Star Fortress | Flashpoint | Yes | |
The Eyeless | Lore | Event | Rakghoul | Event | Yes | |
The Fall of Mandalore the Vindicated | Lore | Planet | Story | Chapter | Yes | |
The Fall of the Scions | Lore | Planet | Echoes of Oblivion | Quest | Yes | |
The Fall of Valkorion | Lore | Chapter | Chapter | Chapter | Yes | |
The Force: Beyond Light and Dark | Lore | Chapter | Chapter | Chapter | Yes | |
The Gravestone's Creators | Lore | Chapter | Chapter | Lore Object | Yes | |
The History of Swoop Biking | Lore | Event | Swoop | Event | Yes | |
The Hunt for Senya | Lore | Chapter | Chapter | Chapter | Yes | |
The Hutt Cartel Alliance | Lore | Planet | Makeb | Quest | Republic | Yes |
The Hutt Conquest of Makeb | Lore | Planet | Makeb | Lore Object | Yes | |
The Imperial Attack on Voss | Lore | Planet | Voss | Lore Object | Yes | |
The Importance of Mandalorian Relics | Lore | Flashpoint | Spirit of Vengeance | Lore Object | Yes | |
The Infinite Empire | Lore | Planet | Belsavis | Quest | Yes | |
The Invasion of Balmorra [Republic] | Lore | Planet | Balmorra | Lore Object | Republic | Yes |
The Invasion of Ziost | Lore | Planet | Ziost | Quest | Yes | |
The Joint Task Force | Lore | Planet | Yavin 4 | Quest | Republic | Yes |
The Legislature | Lore | Planet | Corellia | Lore Object | Republic | Yes |
The Massassi War: Part I | Lore | Planet | Yavin 4 | Macrobinculars | Yes | |
The Massassi War: Part II | Lore | Planet | Yavin 4 | Macrobinculars | Yes | |
The Massassi War: Part III | Lore | Planet | Yavin 4 | Macrobinculars | Yes | |
The New Sith Empire | Lore | Chapter | Chapter | Chapter | Yes | |
The Obliteration of Kressh | Lore | Planet | Dromund Kaas | Lore Object | Yes | |
The Old Ways of Zakuul | Lore | Chapter | Chapter | Chapter | Yes | |
The Pilgrimage to the Shrine of Healing | Lore | Planet | Voss | Lore Object | Yes | |
The Principles of Rajivari (Consular) | Lore | Planet | Tython | Class Quest | Jedi Consular | Yes |
The Promised Ones | Lore | Planet | Taris | Lore Object | Republic | Yes |
The Quake | Lore | Planet | Quesh | Lore Object | Yes | |
The Republic's Alien Allies | Lore | Planet | Ilum | Lore Object | Yes | |
The Rocket Tram System | Lore | Planet | Corellia | Lore Object | Yes | |
The Sacking of Coruscant | Lore | Planet | Coruscant | Quest | Republic | Yes |
The Sarlacc | Lore | Planet | Tatooine | Location | Yes | |
The Schism Collective | Lore | Flashpoint | False Emperor | Flashpoint | Yes | |
The Seeds of Rage | Lore | Planet | Story | Quest | Yes | |
The Settlement of Rishi | Lore | Planet | Rishi | Lore Object | Yes | |
The Six Gods | Lore | Planet | Iokath | Quest | Yes | |
The Spice Business | Lore | Planet | Nar Shaddaa | Lore Object | Yes | |
The Spike | Lore | Event | Rakghoul | Event | Yes | |
The Spires of Victory | Lore | Planet | Dromund Kaas | Lore Object | Yes | |
The Three | Lore | Planet | Voss | Lore Object | Yes | |
The Three Families | Lore | Planet | Quesh | Lore Object | Yes | |
The War for Alderaan's Throne | Lore | Planet | Alderaan | Lore Object | Yes | |
The World Razer | Lore | Planet | Belsavis | Quest | Republic | Yes |
Theron Shan: The Secret Son | Lore | Planet | Iokath | Quest | Yes | |
Treaty of Coruscant | Lore | Flashpoint | Black Talon | Flashpoint | Yes | |
Twi'lek Pilgrims on Ossus | Lore | Planet | Ossus | Lore Object | Republic | Yes |
Two Revans | Lore | Planet | Yavin 4 | Quest | Yes | |
Underworld Influences | Lore | Planet | Ord Mantell | Quest | Republic | Yes |
Vaylin's Conditioning | Lore | Chapter | Chapter | Chapter | Yes | |
Vaylin: Empress of Zakuul | Lore | Chapter | Chapter | Chapter | Yes | |
Way of the Rishii | Lore | Planet | Rishi | Lore Object | Yes | |
Womp Rat Fever | Lore | Planet | Tatooine | Beast | Yes | |
World Thrasher | Lore | Chapter | Chapter | Chapter | Yes | |
Zakuul Society: Thrillseeking | Lore | Chapter | Chapter | Chapter | Yes | |
Zakuulan Allies [Sana-Rae] | Lore | Planet | Iokath | Quest | Yes | |
Zakuulan Allies [Senya] | Lore | Planet | Iokath | Quest | Yes | |
Zakuulan Wealth | Lore | Chapter | Chapter | Chapter | Yes |
Organizations
Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
---|---|---|---|---|---|---|
Alliance Intelligence Report: The Dust Vipers | Organizations | Flashpoint | Uprising | Flashpoint | Yes | |
Alliance Intelligence Report: White Maw Uprising | Organizations | Flashpoint | Uprising | Flashpoint | Yes | |
Anomid Technologists | Organizations | Flashpoint | False Emperor | Flashpoint | Yes | |
Balmorran Resistance [Republic] | Organizations | Planet | Balmorra | Lore Object | Republic | Yes |
Belsavis Prisoners | Organizations | Planet | Belsavis | Lore Object | Yes | |
Black Sun | Organizations | Planet | Coruscant | Location | Republic | Yes |
Carida Corsairs | Organizations | Planet | Rishi | Quest | Yes | |
Children of the Emperor (Consular) | Organizations | Planet | Story | Class Quest | Jedi Consular | Yes |
Chiss Ascendancy | Organizations | Planet | Hoth | Lore Object | Yes | |
Clan Varad | Organizations | Flashpoint | Mandalorian Raiders | Flashpoint | Yes | |
Corellian Run Scoundrels | Organizations | Planet | Rishi | Quest | Yes | |
Corellian Security Force (CorSec) | Organizations | Planet | Corellia | Quest | Yes | |
Coruscant Security | Organizations | Planet | Coruscant | Lore Object | Republic | Yes |
Czerka Corporation | Organizations | Planet | Tatooine | Lore Object | Yes | |
Dar'manda (Mek-Sha Gang) | Organizations | Planet | Mek-Sha | Quest | Yes | |
Deep-Miners | Organizations | Planet | Ilum | Lore Object | Yes | |
Galactic Solutions Industries | Organizations | Planet | Nar Shaddaa | Location | Yes | |
GenoHaradan | Organizations | Operation | Scum and Villainy | Operation | Yes | |
Gormak Shamans | Organizations | Planet | Voss | Lore Object | Yes | |
Harido Wald | Organizations | Planet | Mek-Sha | Quest | Yes | |
Havoc Squad | Organizations | Chapter | Chapter | Chapter | Yes | |
Heralds of Zildrog | Organizations | Chapter | Chapter | Chapter | Yes | |
Horizon Guard | Organizations | Chapter | Chapter | Chapter | Yes | |
Horizon's Razor | Organizations | Event | Swoop | Event | Yes | |
House Alde | Organizations | Planet | Alderaan | Lore Object | Yes | |
House Organa | Organizations | Planet | Alderaan | Lore Object | Yes | |
House Panteer | Organizations | Planet | Alderaan | Lore Object | Yes | |
House Rist | Organizations | Planet | Alderaan | Lore Object | Yes | |
House Teral (Consular) | Organizations | Planet | Alderaan | Class Quest | Jedi Consular | Yes |
House Thul | Organizations | Planet | Alderaan | Lore Object | Yes | |
House Ulgo | Organizations | Planet | Alderaan | Lore Object | Yes | |
Hutt Cartel | Organizations | Planet | Nar Shaddaa | Lore Object | Yes | |
Infinite Army | Organizations | Planet | Legacy of the Rakata | Flashpoint | Yes | |
Jedi Council | Organizations | Planet | Tython | Lore Object | Republic | Yes |
Knights of Zakuul | Organizations | Planet | Zakuul | Chapter | Yes | |
Kuat Drive Yards | Organizations | Planet | Fleet | Quest | Yes | |
Migrant Merchants' Guild | Organizations | Planet | Coruscant | Lore Object | Republic | Yes |
Mystics | Organizations | Planet | Voss | Lore Object | Yes | |
Nathema Zealots | Organizations | Planet | Nathema | Chapter | Yes | |
Nova Blades | Organizations | Planet | Rishi | Quest | Yes | |
Pirates and Scavengers [Republic] | Organizations | Planet | Taris | Lore Object | Republic | Yes |
Rakata Tribes | Organizations | Planet | Legacy of the Rakata | Flashpoint | Yes | |
Ravagers | Organizations | Planet | Rishi | Lore Object | Yes | |
Republic Military Ranks | Organizations | Planet | Ord Mantell | Lore Object | Republic | Yes |
Republic News Network | Organizations | Planet | Story | Quest | Republic | Yes |
Rift Alliance Coalition Forces (Consular) | Organizations | Planet | Hoth | Class Quest | Jedi Consular | Yes |
Scions of Zakuul | Organizations | Planet | Zakuul | Chapter | Yes | |
Separatist Movement | Organizations | Planet | Ord Mantell | Quest | Republic | Yes |
Servants of the Emperor | Organizations | Planet | Echoes of Oblivion | Quest | Yes | |
Strategic Information Service | Organizations | Planet | Coruscant | Quest | Republic | Yes |
Task Force Nova | Organizations | Planet | Story | Quest | Republic | Yes |
The Alliance | Organizations | Chapter | Chapter | Chapter | Yes | |
The Ash'ad | Organizations | Planet | Onderon | Lore Object | Yes | |
The Blatant Beks | Organizations | Event | Swoop | Event | Yes | |
The Brothers | Organizations | Planet | Mek-Sha | Quest | Yes | |
The Condemned | Organizations | Planet | Belsavis | Quest | Republic | Yes |
The Corellian Rebellion | Organizations | Planet | Corellia | Lore Object | Yes | |
The Eternal Empire | Organizations | Planet | Zakuul | Chapter | Yes | |
The Followers of the Hallow Voice (Consular) | Organizations | Planet | Belsavis | Class Quest | Jedi Consular | Yes |
The Galactic Republic | Organizations | Chapter | Chapter | Chapter | Yes | |
The Green Jedi | Organizations | Planet | Corellia | Lore Object | Yes | |
The Hailstorm Brotherhood | Organizations | Planet | Hoth | Quest | Yes | |
The Imperial Guard | Organizations | Planet | Corellia | Quest | Yes | |
The InterStellar Regulators | Organizations | Planet | Makeb | Lore Object | Yes | |
The Justicars | Organizations | Planet | Coruscant | Location | Republic | Yes |
The Modern Tion Hegemony | Organizations | Flashpoint | Kaon Under Siege | Flashpoint | Yes | |
The Order of Zildrog | Organizations | Flashpoint | Nathema Conspiracy | Lore Object | Yes | |
The Pit Screamers | Organizations | Event | Swoop | Event | Yes | |
The Reformed Dark Council | Organizations | Planet | Story | Quest | Yes | |
The Rift Alliance (Consular) | Organizations | Planet | Story | Class Quest | Jedi Consular | Yes |
The Sith Empire | Organizations | Chapter | Chapter | Chapter | Yes | |
The Sixth Line | Organizations | Planet | Ziost | Quest | Yes | |
The Slayers Three | Organizations | Planet | Rishi | Quest | Yes | |
The Untamed | Organizations | Planet | Onderon | Quest | Yes | |
The White Maw Pirates | Organizations | Planet | Hoth | Lore Object | Yes | |
THORN | Organizations | Event | Rakghoul | Event | Yes | |
Tonvarr Pirates | Organizations | Event | Gree | Lore Object | Yes | |
Twi'lek Pilgrims | Organizations | Planet | Tython | Quest | Republic | Yes |
Twin Suns | Organizations | Planet | Tatooine | Lore Object | Yes | |
Voss Commandos | Organizations | Planet | Voss | Lore Object | Yes | |
Voss-Gormak Alliance | Organizations | Chapter | Chapter | Chapter | Yes | |
Zakuulan Rebels | Organizations | Chapter | Chapter | Chapter | Yes | |
Zealots Without a Master | Organizations | Flashpoint | Nathema Conspiracy | Lore Object | Yes |
Persons of Note
Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
---|---|---|---|---|---|---|
Alliance Intelligence Report: General Amos Rike | Persons of Note | Flashpoint | Uprising | Flashpoint | Yes | |
Alliance Intelligence Report: Lords Adacin and Zanisk | Persons of Note | Flashpoint | Uprising | Flashpoint | Yes | |
Alliance Intelligence Report: The Red Huntress | Persons of Note | Flashpoint | Uprising | Flashpoint | Yes | |
Alliance Intelligent Report: Commander Tassar | Persons of Note | Flashpoint | Uprising | Flashpoint | Yes | |
Alliance Intelligent Report: Major Korven | Persons of Note | Flashpoint | Uprising | Flashpoint | Yes | |
Ambassador Jannik | Persons of Note | Planet | Voss | Quest | Republic | Yes |
An Unexpected Ally | Persons of Note | Flashpoint | Depths of Manaan | Flashpoint | Republic | Yes |
Arankau | Persons of Note | Planet | Rishi | Quest | Yes | |
Arcann | Persons of Note | Chapter | Chapter | Chapter | Yes | |
ARIES | Persons of Note | Chapter | Chapter | Chapter | Yes | |
Aristocra Saganu | Persons of Note | Flashpoint | A Traitor Among the Chiss | Flashpoint | Yes | |
Arn Peralun | Persons of Note | Planet | Story | Quest | Republic | Yes |
Ashy | Persons of Note | Starfighter | Fleet | Lore Object | Republic | Yes |
B-3G9 | Persons of Note | Starfighter | Fleet | Lore Object | Republic | Yes |
Bask Sunn | Persons of Note | Flashpoint | Spirit of Vengeance | Flashpoint | Yes | |
BO-55 and Blaster | Persons of Note | Operation | Ravagers | Operation | Yes | |
Bouris Ulgo | Persons of Note | Planet | Alderaan | Quest | Yes | |
C2-D4 | Persons of Note | Flashpoint | Depths of Manaan | Flashpoint | Yes | |
Captain Valon (Consular) | Persons of Note | Planet | Hoth | Class Quest | Jedi Consular | Yes |
Cin Tykan (Consular) | Persons of Note | Planet | Taris | Class Quest | Jedi Consular | Yes |
Cole Cantarus | Persons of Note | Planet | Corellia | Quest | Republic | Yes |
Colonel Darok | Persons of Note | Flashpoint | Tython and Korriban Flashpoints | Flashpoint | Republic | Yes |
Commandant Iven | Persons of Note | Planet | Yavin 4 | Quest | Yes | |
Commander Vergost | Persons of Note | Planet | Nar Shaddaa | Quest | Republic | Yes |
Commodore Margok | Persons of Note | Planet | Rishi | Quest | Yes | |
Coratanni | Persons of Note | Operation | Ravagers | Operation | Yes | |
Councillor Belos | Persons of Note | Planet | Corellia | Quest | Republic | Yes |
Dark Partnership | Persons of Note | Flashpoint | Depths of Manaan | Flashpoint | Republic | Yes |
Darth Acharon | Persons of Note | Planet | Corellia | Quest | Republic | Yes |
Darth Acina | Persons of Note | Planet | Seeker Droid | Quest | Yes | |
Darth Arho | Persons of Note | Planet | Ilum | Quest | Republic | Yes |
Darth Decimus | Persons of Note | Planet | Corellia | Quest | Yes | |
Darth Hadra | Persons of Note | Planet | Corellia | Quest | Republic | Yes |
Darth Ikoral | Persons of Note | Flashpoint | Red Reaper | Flashpoint | Yes | |
Darth Lachris (Consular) | Persons of Note | Planet | Balmorra | Class Quest | Jedi Consular | Yes |
Darth Malgus [Persons of Note] | Persons of Note | Flashpoint | False Emperor | Flashpoint | Yes | |
Darth Malora | Persons of Note | Planet | Ossus | Quest | Yes | |
Darth Savik | Persons of Note | Planet | Onderon | Quest | Yes | |
Darth Shaar | Persons of Note | Planet | Mek-Sha | Quest | Yes | |
Doctor Sannus Lorrick | Persons of Note | Flashpoint | Uprising | Flashpoint | Yes | |
Don the Exiled Knight | Persons of Note | Planet | Ossus | Quest | Yes | |
Dread Master Bestia | Persons of Note | Planet | Oricon | Lore Object | Yes | |
Dread Master Brontes | Persons of Note | Planet | Oricon | Lore Object | Yes | |
Dread Master Calphayus | Persons of Note | Planet | Oricon | Lore Object | Yes | |
Dread Master Raptus | Persons of Note | Planet | Oricon | Lore Object | Yes | |
Dread Master Styrak | Persons of Note | Operation | Scum and Villainy | Operation | Yes | |
Dread Master Tyrans | Persons of Note | Planet | Oricon | Lore Object | Yes | |
Exarch Malforia | Persons of Note | Chapter | Chapter | Chapter | Yes | |
Field Marshal Heta Kol | Persons of Note | Flashpoint | Spirit of Vengeance | Flashpoint | Yes | |
Firebrand | Persons of Note | Chapter | Chapter | Chapter | Yes | |
Fleet Admiral Bey'wan Aygo | Persons of Note | Flashpoint | Kuat Drive Yards | Flashpoint | Republic | Yes |
Gaden-Ko (Consular) | Persons of Note | Planet | Voss | Class Quest | Jedi Consular | Yes |
General Aves | Persons of Note | Planet | Corellia | Quest | Republic | Yes |
General Daeruun | Persons of Note | Planet | Ossus | Quest | Yes | |
General Korvan | Persons of Note | Planet | Quesh | Quest | Republic | Yes |
Governor Saresh | Persons of Note | Planet | Taris | Quest | Republic | Yes |
Grand Moff Kilran [Persons of Note] | Persons of Note | Flashpoint | Maelstrom Prison | Flashpoint | Yes | |
Hallow Voice (Consular) | Persons of Note | Planet | Belsavis | Class Quest | Jedi Consular | Yes |
HK-47 | Persons of Note | Flashpoint | Battle of Ilum | Flashpoint | Yes | |
HK-51 [Republic] | Persons of Note | Planet | Belsavis | Quest | Republic | Yes |
Huttbreaker | Persons of Note | Planet | Mek-Sha | Quest | Yes | |
Indigo | Persons of Note | Planet | Mek-Sha | Quest | Yes | |
Indo Zal | Persons of Note | Chapter | Chapter | Chapter | Yes | |
Jace Malcom | Persons of Note | Planet | Iokath | Quest | Yes | |
Jakarro | Persons of Note | Flashpoint | Depths of Manaan | Flashpoint | Yes | |
Jarak | Persons of Note | Chapter | Chapter | Chapter | Yes | |
Jedi Master Cedral Gend | Persons of Note | Planet | Seeker Droid | Quest | Yes | |
Jekiah Ordo | Persons of Note | Flashpoint | Spirit of Vengeance | Flashpoint | Yes | |
Jokull | Persons of Note | Planet | Voss | Quest | Yes | |
Junker Jott | Persons of Note | Planet | Mek-Sha | Quest | Yes | |
Kendra Novar | Persons of Note | Starfighter | Fleet | Lore Object | Republic | Yes |
Kephess | Persons of Note | Operation | Explosive Conflict | Operation | Yes | |
Khomo Fett | Persons of Note | Chapter | Chapter | Chapter | Yes | |
King Petryph | Persons of Note | Planet | Onderon | Quest | Yes | |
Koth's Crew | Persons of Note | Chapter | Chapter | Chapter | Yes | |
Len Parvek | Persons of Note | Chapter | Chapter | Chapter | Yes | |
Lieutenant Felix Iresso (Consular) | Persons of Note | Planet | Hoth | Class Quest | Jedi Consular | Yes |
Lord Darkspanner | Persons of Note | Planet | Yavin 4 | Quest | Yes | |
Lord Dramath | Persons of Note | Chapter | Chapter | Chapter | Yes | |
Lord Vivicar (Consular) | Persons of Note | Planet | Story | Class Quest | Jedi Consular | Yes |
Major Anri | Persons of Note | Planet | Ossus | Quest | Yes | |
Malita Tal | Persons of Note | Chapter | Chapter | Chapter | Yes | |
Master Gnost-Dural | Persons of Note | Planet | Ossus | Quest | Yes | |
Master Kutri O'a | Persons of Note | Planet | Rishi | Class Quest | Jedi Consular | Yes |
Master of the Revanites | Persons of Note | Flashpoint | Legacy of the Rakata | Flashpoint | Yes | |
Mentor [Persons of Note] | Persons of Note | Flashpoint | Directive 7 | Flashpoint | Yes | |
Minister Lorman | Persons of Note | Chapter | Chapter | Chapter | Yes | |
Moff Dracen | Persons of Note | Planet | Quesh | Quest | Yes | |
Nadia Grell (Consular) | Persons of Note | Planet | Story | Class Quest | Jedi Consular | Yes |
Oro Wogawa | Persons of Note | Starfighter | Fleet | Lore Object | Republic | Yes |
Qyzen Fess (Consular) | Persons of Note | Planet | Tython | Class Quest | Jedi Consular | Yes |
Rasmus Blys | Persons of Note | Flashpoint | Czerka Corporate Labs | Flashpoint | Yes | |
Rass Ordo | Persons of Note | Flashpoint | Spirit of Vengeance | Flashpoint | Yes | |
Revan [Persons of Note] | Persons of Note | Flashpoint | Maelstrom Prison | Flashpoint | Republic | Yes |
Ruugar | Persons of Note | Operation | Ravagers | Operation | Yes | |
Satele Shan | Persons of Note | Planet | Tython | Lore Object | Republic | Yes |
Senator Nebet | Persons of Note | Planet | Onderon | Quest | Yes | |
Sergeant Trila | Persons of Note | Planet | Oricon | Quest | Republic | Yes |
Shae Vizla | Persons of Note | Flashpoint | Blood Hunt | Flashpoint | Yes | |
SIS Asset Brief: Agent Rane Kovach | Persons of Note | Planet | Ziost | Quest | Republic | Yes |
Supreme Chancellor Rans | Persons of Note | Planet | Story | Quest | Republic | Yes |
Supreme Chancellor Saresh | Persons of Note | Planet | Makeb | Quest | Republic | Yes |
Supreme Commander Rans | Persons of Note | Planet | Ilum | Quest | Republic | Yes |
Syo Bakarn (Consular) | Persons of Note | Planet | Tython | Class Quest | Jedi Consular | Yes |
Tau Idair [Republic] | Persons of Note | Planet | Ossus | Quest | Republic | Yes |
Tenebrae | Persons of Note | Planet | Echoes of Oblivion | Quest | Yes | |
Tharan Cedrax (Consular) | Persons of Note | Planet | Nar Shaddaa | Class Quest | Jedi Consular | Yes |
The Avesta Family | Persons of Note | Planet | Makeb | Lore Object | Yes | |
The Bounty Hunter | Persons of Note | Chapter | Chapter | Chapter | Yes | |
The First Son (Consular) | Persons of Note | Planet | Corellia | Class Quest | Jedi Consular | Yes |
The Imperial Agent | Persons of Note | Chapter | Chapter | Chapter | Yes | |
The Jedi Consular | Persons of Note | Chapter | Chapter | Chapter | Yes | |
The Jedi Entity | Persons of Note | Flashpoint | Taral V | Flashpoint | Republic | Yes |
The Jedi Knight | Persons of Note | Chapter | Chapter | Chapter | Yes | |
The Republic Trooper | Persons of Note | Chapter | Chapter | Chapter | Yes | |
The Shroud | Persons of Note | Planet | Macobinoculars | Quest | Yes | |
The Sith Inquisitor | Persons of Note | Chapter | Chapter | Chapter | Yes | |
The Sith Warrior | Persons of Note | Chapter | Chapter | Chapter | Yes | |
The Smuggler | Persons of Note | Chapter | Chapter | Chapter | Yes | |
Theron Shan | Persons of Note | Flashpoint | Tython and Korriban Flashpoints | Flashpoint | Republic | Yes |
Thexan | Persons of Note | Chapter | Chapter | Chapter | Yes | |
Toborro the Hutt | Persons of Note | Planet | Makeb | Quest | Republic | Yes |
Tora | Persons of Note | Chapter | Chapter | Chapter | Yes | |
Torque | Persons of Note | Operation | Ravagers | Operation | Yes | |
Treek | Persons of Note | Planet | Fleet | Quest | Yes | |
Valkorion | Persons of Note | Chapter | Chapter | Chapter | Yes | |
Vaylin | Persons of Note | Chapter | Chapter | Chapter | Yes | |
Veek the Sneak | Persons of Note | Planet | Mek-Sha | Quest | Yes | |
Vice Admiral Narlock | Persons of Note | Planet | Mek-Sha | Quest | Republic | Yes |
Vigilant | Persons of Note | Flashpoint | Czerka Core Meltdown | Flashpoint | Yes | |
Vitiate | Persons of Note | Planet | Ziost | Quest | Yes | |
Yuon Par (Consular) | Persons of Note | Planet | Tython | Class Quest | Jedi Consular | Yes |
Zenith (Consular) | Persons of Note | Planet | Balmorra | Class Quest | Jedi Consular | Yes |
Planets
Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
---|---|---|---|---|---|---|
Alderaan | Planets | Planet | Alderaan | Planet | Yes | |
Balmorra [Republic] | Planets | Planet | Balmorra | Planet | Republic | Yes |
Belsavis | Planets | Planet | Belsavis | Planet | Yes | |
Corellia | Planets | Planet | Corellia | Planet | Yes | |
Coruscant | Planets | Planet | Coruscant | Planet | Republic | Yes |
Dantooine | Planets | Planet | Dantooine | Location | Yes | |
Darvannis: Vassal World of the Eternal Empire | Planets | Planet | Darvannis | Location | Yes | |
Hoth | Planets | Planet | Hoth | Planet | Yes | |
Ilum | Planets | Planet | Ilum | Planet | Yes | |
Iokath | Planets | Chapter | Chapter | Chapter | Yes | |
Makeb | Planets | Planet | Makeb | Lore Object | Yes | |
Manaan | Planets | Planet | Depths of Manaan | Planet | Yes | |
Mek-Sha | Planets | Planet | Mek-Sha | Quest | Yes | |
Nar Shaddaa | Planets | Planet | Nar Shaddaa | Planet | Yes | |
Nathema | Planets | Chapter | Chapter | Chapter | Yes | |
Nathema Reborn | Planets | Flashpoint | Nathema Conspiracy | Flashpoint | Yes | |
Odessen | Planets | Chapter | Chapter | Chapter | Yes | |
Onderon | Planets | Planet | Onderon | Planet | Yes | |
Ord Mantell | Planets | Planet | Ord Mantell | Planet | Republic | Yes |
Oricon | Planets | Planet | Oricon | Planet | Yes | |
Ossus | Planets | Planet | Ossus | Quest | Yes | |
Quesh | Planets | Planet | Quesh | Planet | Yes | |
Rakata Prime | Planets | Flashpoint | Legacy of the Rakata | Flashpoint | Yes | |
Rishi | Planets | Planet | Rishi | Location | Yes | |
Taris [Republic] | Planets | Planet | Taris | Planet | Republic | Yes |
Tatooine | Planets | Planet | Tatooine | Planet | Yes | |
Tython | Planets | Planet | Tython | Planet | Republic | Yes |
Umbara | Planets | Planet | Crisis on Umbara | Flashpoint | Yes | |
Voss [Planet] | Planets | Planet | Voss | Planet | Yes | |
Yavin 4 | Planets | Planet | Yavin 4 | Location | Yes | |
Zakuul | Planets | Chapter | Chapter | Chapter | Yes | |
Ziost | Planets | Planet | Ziost | Planet | Yes |
Ships
Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
---|---|---|---|---|---|---|
Champion's Glory | Ships | Flashpoint | Spirit of Vengeance | Flashpoint | Yes | |
Eternal Flagship | Ships | Chapter | Chapter | Chapter | Yes | |
Fortune's Folly | Ships | Flashpoint | Spirit of Vengeance | Flashpoint | Yes | |
Gray Secant | Ships | Event | Gree | Lore Object | Yes | |
Harrower-class Dreadnought | Ships | Flashpoint | The Esseles | Lore Object | Republic | Yes |
Seeker's Vigil | Ships | Flashpoint | Spirit of Vengeance | Flashpoint | Yes | |
The Gravestone | Ships | Chapter | Chapter | Chapter | Yes | |
The Spirit of Vengeance II | Ships | Flashpoint | Spirit of Vengeance | Flashpoint | Yes | |
The Stardust Glider | Ships | Flashpoint | Spirit of Vengeance | Lore Object | Yes | |
Wanderer-class Transport | Ships | Flashpoint | The Esseles | Lore Object | Republic | Yes |
Species
Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
---|---|---|---|---|---|---|
Advozse | Species | Planet | Hutta | Beast | Yes | |
Anomid | Species | Planet | Belsavis | Beast | Yes | |
Arcona | Species | Planet | Nar Shaddaa | Lore Object | Yes | |
Cathar | Species | Planet | Ord Mantell | Quest | Republic | Yes |
Chagrian | Species | Planet | Hoth | Lore Object | Yes | |
Chiss | Species | Planet | Hoth | Lore Object | Yes | |
Colicoid | Species | Planet | Balmorra | Beast | Yes | |
Devaronian | Species | Planet | Hoth | Beast | Yes | |
Drall | Species | Planet | Corellia | Lore Object | Yes | |
Esh-kha | Species | Planet | Belsavis | Lore Object | Yes | |
Flesh Raiders | Species | Planet | Tython | Beast | Republic | Yes |
Gamorrean | Species | Planet | Tatooine | Lore Object | Yes | |
Gand | Species | Planet | Coruscant | Lore Object | Republic | Yes |
Gen'Dai | Species | Planet | Belsavis | Beast | Yes | |
Geonosian | Species | Planet | Tatooine | Lore Object | Yes | |
Gormak | Species | Planet | Voss | Lore Object | Yes | |
Gree | Species | Planet | Coruscant | Lore Object | Republic | Yes |
Ithorian | Species | Planet | Nar Shaddaa | Lore Object | Yes | |
Jawa | Species | Planet | Tatooine | Quest | Yes | |
Kaleesh | Species | Planet | Belsavis | Beast | Yes | |
Killik | Species | Planet | Alderaan | Beast | Yes | |
Krex | Species | Planet | Story | Quest | Yes | |
Massassi | Species | Planet | Yavin 4 | Beast | Yes | |
Mutated Geonosian Queen | Species | Operation | Geonosian Queen | Operation | Yes | |
Mutated Geonosians | Species | Planet | Ossus | Beast | Yes | |
Nautolan | Species | Planet | Coruscant | Quest | Republic | Yes |
Neimoidian | Species | Planet | Nar Shaddaa | Lore Object | Yes | |
Nikto | Species | Planet | Nar Shaddaa | Lore Object | Yes | |
Ortolan | Species | Planet | Hoth | Lore Object | Yes | |
Rakata | Species | Planet | Tatooine | Quest | Yes | |
Rishii | Species | Planet | Rishi | Quest | Yes | |
Rodian | Species | Planet | Ord Mantell | Lore Object | Republic | Yes |
Sand People | Species | Planet | Tatooine | Lore Object | Yes | |
Selkath | Species | Planet | Depths of Manaan | Location | Yes | |
Selonian | Species | Planet | Corellia | Lore Object | Yes | |
Sullustan | Species | Planet | Coruscant | Lore Object | Republic | Yes |
Talz | Species | Planet | Hoth | Lore Object | Yes | |
Togruta | Species | Planet | Tython | Lore Object | Yes | |
Trandoshan | Species | Planet | Belsavis | Beast | Yes | |
Twi'lek | Species | Planet | Tython | Lore Object | Republic | Yes |
Ugnaught | Species | Planet | Hutta | Lore Object | Yes | |
Voss [Species] | Species | Planet | Voss | Lore Object | Yes | |
Weequay | Species | Planet | Nar Shaddaa | Lore Object | Yes | |
Zabrak | Species | Planet | Tython | Quest | Republic | Yes |
1242 codex entries in this SWTOR Jedi Consular Codex List search.
Assembly Chamber [Coruscant]
- Datacron
- Achievement: Datacrons
- Planet
- Coruscant
How to get the Assembly Chamber [Coruscant] codex: This codex comes from a Datacron.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Assembly Chamber [Coruscant]' codex.
Lore Entry: The assembler is a critical element in the construction, modification, and enhancement of individual datacrons. While not Rakatan, the device bears striking similarities to the design methodologies of the Infinite Empire. Such technology, while not unheard of in the known regions, is spectacularly rare. Ancient records indicate that assemblers, such as these, were instrumental in shifting the crystalline resonance that powers traditional holocrons so that the devices can be accessed and utilized by anyone - regardless of force sensitivity. When and how this innovation was developed is unknown, however the age of the few assemblers recovered, puts the development of this technology around the time of the first Jedi Exodus.
Details
- Link: https://swtorista.com/codex/?codex=assembly-chamber-coruscant
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Delicacies from the Demon Moon
- Datacron
- Achievement: Datacrons
- Planet
- Onderon
How to get the Delicacies from the Demon Moon codex: This codex comes from a Datacron.
Lore Entry: Often overshadowed by political intrigue and stories of war is one of Onderon's most noteworthy figures, the innovative culinary artisan, Chef Popotis of Iziz. In early years, Popotis had become disgruntled with typical Onderonian fare. The native beasts were tough and gamey, yielding generally bland results, and the indifference of his peers only frustrated him further. Popotis was certain that his home would become synonymous with dreary food and dull palates, until an attack on a supply shuttle changed his life. Gazing from his apartment window, he watched as wild Drexls picked through the downed ship's cargo. The creatures gnawed at boxes of provisions and tore into bags of powdered goods, producing clouds of various seasonings and spices among the wreckage. Reignited zeal drove Popotis to achieve what others never believed possible: flavorful sustenance derived from Dxun's creatures. Ultimately, years of experimentation paid off, and he became one of Onderon's most distinguished chefs. From Popo's Sweet Drexl Sausage in Nectarwine to Spiced Cannok Canapes, Popotis's artistry with undesirable fauna made him known galaxy-wide. Even beyond the Inner Rim, his catalogue of recipes, 'Delicacies from the Demon Moon,' became a bestseller.
Details
- Link: https://swtorista.com/codex/?codex=delicacies-from-the-demon-moon
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 32
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 04: King Adas
- Datacron
- Achievement: Datacrons
- Planet
- Coruscant
How to get the Galactic History 04: King Adas codex: This codex comes from a Datacron.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Galactic History 04: King Adas' codex.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The ancient Sith on Korriban--not an order of Force users, but a distinct species native to the planet--were distinctive for their yellow eyes and blood-red skin. But the warrior Adas was unlike his brothers; his skin was jet-black and he towered over his fellow Sith. Through violence and cunning, he fought his way to become ruler of the Sith and united their nations through a bloody war. He later took the title 'Sith'ari,' meaning 'overlord.' King Adas's ascension may have been helped by an untrained Force sensitivity. Certainly Adas was long-lived; his reign lasted three hundred years, and only came to an end when the Infinite Empire launched an assault on Korriban. The title Sith'ari remains a key tenet of Sith lore, eventually coming to refer to a perfect being in Sith philosophy.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-04-king-adas
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 15
- SWTOR Spy Coordinates: X:-3729, Y:161
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 05: Rise of the Infinite Empire
- Datacron
- Achievement: Datacrons
- Planet
- Coruscant
How to get the Galactic History 05: Rise of the Infinite Empire codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The 'Infinite Empire' was the name the Rakata people gave to their magnificent but ultimately flawed civilization--one that eventually encompassed more than five hundred known worlds. Their rise was fueled by their impressive technology, powered by what would later be called the Force. Using it, the Rakata developed the first known hyperdrives. Slowly, the Rakata became corrupted by their power. They began enslaving entire species, including the peoples of Coruscant. The Rakata also attacked Korriban, ruled by the great King Adas. Although their attack failed to enslave the pureblooded Sith species, King Adas was killed. Without his leadership, Korriban was plunged into civil war. The Rakata's slaves were put to work building monuments to the Infinite Empire's glory. Among the Infinite Empire's achievements was the Star Forge, a space station capable of producing endless droids and starships. However, the Star Forge was fueled by the dark side of the Force. Using it only hastened the Rakata's fall.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-05-rise-of-the-infinite-empire
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 15
- SWTOR Spy Coordinates: X:1021, Y:3967
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 06: The Infinite Empire Collapses
- Datacron
- Achievement: Datacrons
- Planet
- Coruscant
How to get the Galactic History 06: The Infinite Empire Collapses codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The Rakata species had created a glorious Infinite Empire with their Force-fueled machines, but cracks were beginning to show. The cruelty of the Rakata to their slaves and occupied worlds grew more pronounced. If a planet's population rebelled, that entire world would be burned to glass. Despite this, more slave rebellions began to rise across the galaxy, forcing the Rakata to divide their forces to deal with them. A plague, either created by the rebelling slaves or by Rakata dissidents, began to decimate the Rakata population. The Rakata realized that, possibly due to the plague, they were losing their connection to the Force; without it, they were cut off from their technology. The fall of the Infinite Empire, once it began, was swift. The slaves overwhelmed their Rakata overseers, who fled into the Unknown Regions of the galaxy. The Rakata degenerated into a tribal culture and even resorted to cannibalism. The Infinite Empire was gone; only its technology was left behind.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-06-the-infinite-empire-collapses
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 15
- SWTOR Spy Coordinates: X:905, Y:4557
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 07: The First Spaceflights
- Datacron
- Achievement: Datacrons
- Planet
- Coruscant
How to get the Galactic History 07: The First Spaceflights codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Free of the Infinite Empire's enslavement, the humans of Coruscant began investigating the technology their Rakata masters had left. Although they couldn't use the Force-powered machines, the humans learned enough to make tentative forays into space, using slower-than-light vessels manned by crews kept in suspended animation for decades at a time. Slowly, humans began to colonize new worlds: Alsakan, Metellos, Alderaan. The first explorers to Alderaan discovered the remains of strange insect nests, later known to be built by the Killiks. The pureblooded Sith species on Korriban, having survived both the Infinite Empire's onslaught and a bloody civil war after the death of their king, also became intrigued by the machines the Rakata left behind. Suddenly a spacefaring civilization, the Sith species left Korriban and eventually established a new capital on the planet Ziost.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-07-the-first-spaceflights
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 15
- SWTOR Spy Coordinates: X:-3087, Y:3030
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 08: Hyperspace Cannons
- Datacron
- Achievement: Datacrons
- Planet
- Coruscant
How to get the Galactic History 08: Hyperspace Cannons codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Early spaceflights were conducted with sleeper ships, their crews preserved via suspended animation over the long journeys to other worlds. But these journeys were incredibly slow. Remembering the efficient hyperdrive technology of the Infinite Empire, the most brilliant scientists of the galaxy began to study what remained of those machines, despite the claims of Tiran, the Drall scientist who centuries before said that nothing could travel faster than the speed of light. Eventually, this led to the development of a hyperspace 'cannon.' These cannons allowed a ship to be propelled into hyperspace, though a second cannon was required for a ship to return to its origin point. The Core Worlds quickly established a hyperspace cannon network. The children of Coruscant soon encountered the Duros civilization, whose people became some of the earliest--and most daring--hyperspace explorers. The true colonization of the galaxy had begun.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-08-hyperspace-cannons
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 15
- SWTOR Spy Coordinates: X:2320, Y:1055
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 09: The Force Wars
- Datacron
- Achievement: Datacrons
- Planet
- Tython
How to get the Galactic History 09: The Force Wars codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: On the planet Tython, an order of philosophers and researchers arose, studying the mysterious energy that permeates all things--an energy known as the Force. However, disagreements developed within the order about how this energy should be used, leading to the Force Wars that eventually engulfed the planet. A faction comprised of those who followed a more peaceful path left Tython and established itself on the planet Ossus; later, this faction called itself the Jedi Order. At their new enclave, the Jedi refined a code that would guide them. They became a monastic warrior people, devoting themselves to the pursuit of peace and knowledge, rather than personal power. In the wake of the Force Wars, the Jedi also had a new understanding of the Force. They saw that the Force, while naturally light, could be used for corrupt ends. Those who did not respect its power risked falling to the dark side.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-09-the-force-wars
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Coordinates: X:-33, Y:-102
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 10: The Tion Cluster
- Datacron
- Achievement: Datacrons
- Planet
- Tython
How to get the Galactic History 10: The Tion Cluster codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: As the Core Worlds began to expand, another power in the Core was rising. The Tion Cluster, inhabited by the descendants of ancient sleeper ship crews, had developed a new hyperspace beacon technology based on fragments left by the Infinite Empire--far superior than the hyperspace cannons previously in use. The Tion Cluster was gradually conquered by an arrogant and powerful pirate prince, known to history as the despot Xim. Using the new hyperspace technology, he despoiled world after world, taking slaves and ruthlessly expanding his territory. His rule of the Tion Cluster lasted for thirty years and saw the conquest of hundreds of thousands of planets. Xim might have continued his rule unchallenged even longer, but he chose to expand his empire into a new area of space, one already inhabited by the powerful Hutt Empire.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-10-the-tion-cluster
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Coordinates: X:-648, Y:-72
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 11: The Tionese Face the Hutt Empire
- Datacron
- Achievement: Datacrons
- Planet
- Tython
How to get the Galactic History 11: The Tionese Face the Hutt Empire codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Seeking to expand his territory, the ancient Tionese despot Xim began exploring the Si'klaata Cluster--and for the first time, encountered a force that could challenge him. This region belonged to the Hutt Empire. Although young, the Hutt Empire had already grown immensely powerful through its criminal enterprises, helped by the long lifespan of the Hutts. The Hutts correctly assessed the threat Xim presented and poured resources into fighting him near the planet Vontor. Despite their strength, the Hutts were not certain of victory until they discovered the Si'klaata Cluster was home to several other powerful species, including the Nikto, Klatooinians and Vodrans. In a typical gambit, the Hutts managed to persuade these three species to sign the Treaty of Vontor, which bound them to the Hutts in perpetual slavery. With these additional forces, the Hutts overwhelmed Xim at the third Battle of Vontor. Xim died a Hutt prisoner, leaving his vast holdings and territory free for the taking.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-11-the-tionese-face-the-hutt-empire
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Coordinates: X:-93, Y:922
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 12: The Birth of the Republic
- Datacron
- Achievement: Datacrons
- Planet
- Ord Mantell
How to get the Galactic History 12: The Birth of the Republic codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: For centuries, safe and reliable travel through hyperspace had been the biggest obstacle to galactic exploration. Finally, Corellian scientists managed to perfect hyperdrive technology on par with that of the ancient Rakata, allowing travel between the Core Worlds in mere days. Joined by trade and renewed communication channels, the Core Worlds signed an accord and united as the first Galactic Republic. The newborn Republic began exploration of hyperspace routes in earnest, supported by daring Duros scouts and eventually established the Perlemian Trade Route. This route connected Coruscant to many worlds, including Ossus, where the Jedi Order's enclave had been established centuries before. The Jedi welcomed Republic scouts with curiosity and interest. The head of the enclave, Master Haune Tiar, returned with the scouts to the allied Core Worlds. Impressed by what he saw, Master Tiar also foresaw the young Republic would need protectors. After conferring for several weeks, the Jedi pledged themselves as the Republic's guardians of peace and justice. The foundations for the modern Republic were laid.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-12-the-birth-of-the-republic
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Coordinates: X:-656, Y:-574
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 13: The First Great Schism
- Datacron
- Achievement: Datacrons
- Planet
- Ord Mantell
How to get the Galactic History 13: The First Great Schism codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: After the Force Wars, when the Jedi Order learned of the destructive power of the dark side, the Jedi devoted themselves to the path of the light. In the early days of the Republic, a young Kashi Mer Jedi named Xendor defied the order's code and began experimenting with dark side techniques. Incensed, the Jedi Order confronted Xendor and banished him from Ossus. Xendor, now immensely powerful and full of rage, raised an army on the planet Lettow and led it against the Jedi. Not since the Force Wars had the Jedi fought their own. Xendor and the Legions of Lettow eventually fell in battle; his lover, Arden Lyn, was defeated by the Jedi Master Awdrysta Pina and placed into a strange stasis, sustained by the dark side. Although this first schism within the Jedi was over, it would not be the last.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-13-the-first-great-schism
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Coordinates: X:-971, Y:201
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 14: The Fall of Tion
- Datacron
- Achievement: Datacrons
- Planet
- Ord Mantell
How to get the Galactic History 14: The Fall of Tion codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The Tionese Cluster, once a great civilization ruled by the despot Xim, entered its fading years as the Republic began its ascension. The third great power in the galaxy, the Hutt Empire, was also thriving. The Hutts used their criminal influence to control entire worlds, extorting and enslaving their subjects. Fear of the Hutts drove many worlds to seek membership in the Republic; truthfully, far more than the Republic could safely allow. Eventually, war broke out between the Tion Cluster and the Republic. Despite--or because of--the Tionese's lack of resources, the Republic found them a dangerous foe. In response, Republic spies quietly stirred up trouble between the Tion Cluster and their old enemies, the Hutt Empire. Facing a war on two fronts, the Tionese submitted to the Republic. The worlds of the Tion Cluster gradually came under the Republic's banner, finally ending their long enmity.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-14-the-fall-of-tion
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Coordinates: X:778, Y:133
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 23: The Sith Order Begins
- Datacron
- Achievement: Datacrons
- Planet
- Taris
How to get the Galactic History 23: The Sith Order Begins codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Exiled for horrific dark side experiments, a group of Dark Jedi made a last stand against the Jedi Order on Corbos, where they were ultimately defeated. The survivors fled beyond the borders of Republic space and, seeking a refuge, they discovered the planet Korriban--home to the red-skinned Sith species. The Sith looked on the Dark Jedi's Force abilities with awe, and worshipped them as gods. Led by the fabled warrior and tactician Ajunta Pall, the Dark Jedi began forging the Sith into a glorious civilization, built on the principles they had established after breaking with the Jedi Order. They ordered the construction of great monuments on Korriban--vast cities that did not survive the ages, glorious temples and elaborate tombs. As time passed, the Dark Jedi and the Sith species intermarried, until there were few true purebloods remaining. Eventually, there were only small physical differences between them. There were only the Sith, strong in the dark side of the Force, and their new Sith Empire.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-23-the-sith-order-begins
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Coordinates: X:-1515, Y:-253
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 24: Empress Teta
- Datacron
- Achievement: Datacrons
- Planet
- Taris
How to get the Galactic History 24: Empress Teta codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The Republic had enjoyed a long period of peace during the Manderon Period, but the Koros system was rapidly becoming a problem. Although the planet Koros Major was stable, growing wealthy on carbonite exports, the other six worlds of the system were poor and increasingly lawless. The task of uniting the Koros system was accepted by a noble famed for her military achievements. Empress Teta was the heir to Koros Major and was determined that the rest of the Koros system would share its prosperity. To that end, Teta began the Unification Wars, hoping to bring the entire system under her rule. She was ultimately successful, though she had to fight a long and bloody campaign to conquer the planet Kirrek. Empress Teta would become known as one of the Republic's boldest commanders. The Koros system was eventually renamed after her.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-24-empress-teta
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Coordinates: X:1047, Y:454
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 25: Two Rivals
- Datacron
- Achievement: Datacrons
- Planet
- Taris
How to get the Galactic History 25: Two Rivals codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: As the Sith Empire grew in power, few Sith inspired such fear as Marka Ragnos, a tyrant who ruled for a century. His death created a power vacuum, leaving the Sith Lords Ludo Kressh and Naga Sadow vying for supremacy. During Marka Ragnos's funeral on Korriban, Sadow and Kressh fought a duel, each claiming he was more fit to be Dark Lord of the Sith--the then-unique title of the Empire's ultimate ruler. But the spirit of Ragnos himself appeared, claiming a golden age of the Sith was coming. Moments later, the funeral assembly was alerted: A Republic ship had been captured. The ship belonged to two hyperspace explorers, the siblings Gav and Jori Daragon, who had stumbled on Korriban. As the Sith Council debated the Daragons' fate, Naga Sadow saw opportunity. The hyperspace routes leading to the Republic had been lost; the Daragons were his chance to rediscover them.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-25-two-rivals
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Coordinates: X:1187, Y:-571
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 26: Naga Sadow's Deceptions
- Datacron
- Achievement: Datacrons
- Planet
- Taris
How to get the Galactic History 26: Naga Sadow's Deceptions codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: For years, the Sith Lord Naga Sadow had been arguing unsuccessfully that the Sith Empire needed to expand. His chance came when Gav and Jori Daragon, two hyperspace explorers, accidentally discovered Korriban. With the Daragons sentenced to death, Sadow helped them escape, planning to use them to rediscover the hyperspace routes to the Republic. He then claimed to the Sith Council that Republic agents had freed the prisoners. Surely invasion was imminent? Naga Sadow's rival, Ludo Kressh, grew suspicious. As Sadow began to train Gav Daragon as his protege, Kressh raised a force against Sadow, hoping to expose his treachery. But Sadow crushed Kressh's armies and declared himself Dark Lord of the Sith. In the confusion of the battle, Jori Daragon fled back to the Republic, not realizing her ship carried a homing beacon for the Sith to follow.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-26-naga-sadows-deceptions
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Coordinates: X:-362, Y:-227
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 27: The Great Hyperspace War
- Datacron
- Achievement: Datacrons
- Planet
- Taris
How to get the Galactic History 27: The Great Hyperspace War codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The Sith had never forgotten their first exile from Republic space. With a trail unwittingly laid by the hyperspace explorer Jori Daragon, Sith Lord Naga Sadow saw a chance for revenge and to expand the borders of the Sith Empire. He had tricked the Sith Council into believing the Republic was about to attack and united several Sith factions into a massive invasion fleet. Meanwhile, Jori Daragon had done her best to warn the Republic of an impending Sith invasion, but only the warlord Empress Teta believed her. Teta was still gathering her armies when Sadow's entire fleet arrived in the Koros system and opened fire. Jedi and Republic forces rallied quickly, but strengthened by Sith sorcery, Sadow's attacks were unpredictable and devastating. The conflict quickly spread throughout the galaxy, until even Coruscant was threatened. The Great Hyperspace War became the first conflict on a truly galactic scale.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-27-the-great-hyperspace-war
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Coordinates: X:1059, Y:1039
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 33: Dromund Kaas
- Datacron
- Achievement: Datacrons
- Planet
- Nar Shaddaa
How to get the Galactic History 33: Dromund Kaas codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Once an outpost of the ancient Sith Empire, the planet Dromund Kaas now presented a refuge to the Empire's weary survivors after their long exile from Korriban. Upon landing, the Emperor addressed the populace, promising them that from this world, a new civilization would grow to eventually crush the Republic. The challenges of colonizing such a wild planet were soon evident. Dromund Kaas's jungles were untamed, full of dangerous predators. To ensure order and discipline, military service became mandatory for non-Force sensitives. Imperial citizens took pride in this duty, knowing they were defending the future of their people. Before withdrawing into isolation, the Emperor established a Dark Council to oversee the Empire and control the hierarchy of the Sith. He is said to have conducted many dark side rituals and experiments that affected the planet itself, leaving Dromund Kaas storm-wracked to this day.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-33-dromund-kaas
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:-3362, Y:-3316
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 34: The Discovery of Ryll
- Datacron
- Achievement: Datacrons
- Planet
- Nar Shaddaa
How to get the Galactic History 34: The Discovery of Ryll codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: In the years after the Great Hyperspace War, a discovery was made on the Twi'lek homeworld of Ryloth--the spice called ryll. Ryll was a component in several medicines, but was also a powerful stimulant. Sensing opportunity, Neimoidian traders quickly gained a monopoly on ryll and were keen to introduce it to other species. One of these species was the Porporites, a peaceful people who had recently made first contact with the Republic. But in contrast to other species, ryll drove the Porporites into homicidal fury. Eventually, the entire species was composed of raging maniacs who began attacking other worlds. Alarmed, the Republic asked the Jedi to take action against the Porporites, but the intervention was unsuccessful. The Neimoidians, fearing for their livelihoods, decided more desperate measures might be necessary and turned to Gank mercenaries for help.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-34-the-discovery-of-ryll
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:1958, Y:3288
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 35: The Gank Massacres
- Datacron
- Achievement: Datacrons
- Planet
- Nar Shaddaa
How to get the Galactic History 35: The Gank Massacres codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Addicted to the spice ryll--which drove them into a murderous frenzy--the Porporite species had become a threat to the galaxy. The Neimoidians had a monopoly on ryll and, terrified of the coming Porporite swarm, turned to the Ganks to stop the Porporites quickly. The Ganks were mysterious, cybernetic mercenaries that often worked for the Hutts. With the Ganks' reputation as cold-blooded killers, the Neimoidians were confident they could handle the Porporite armies. But the Ganks' solution was to eliminate the entire Porporites species, and they hunted the Porporites to extinction. Encouraged by this 'success,' the Ganks began wiping out other species, quickly becoming a far greater threat than the Porporites. The Jedi took up arms against them, but Supreme Chancellor Vocatara was forced to commission the first juggernaut droids to end the Gank menace for good.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-35-the-gank-massacres
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:2930, Y:400
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 36: The Quarren-Mon Calamari War
- Datacron
- Achievement: Datacrons
- Planet
- Nar Shaddaa
How to get the Galactic History 36: The Quarren-Mon Calamari War codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Although the Quarren and Mon Calamari both evolved on the watery world of Dac, it was millennia before the two species encountered each other. Unfortunately, initial contact went badly and the Quarren declared war. The Mon Calamari had a technological and intellectual advantage, but the Quarren repeatedly refused any overtures of peace. Eventually, the Quarren were driven to near-extinction. But the Mon Calamari had no wish to exterminate their cousins. In a bold social experiment, the Mon Calamari took young Quarren into their society and taught them civilization, mathematics and the sciences. When these young Quarren returned to their people, they had nothing in common with their primitive fellows. Within twenty years, they had become the dominant force in Quarren society, and eventually sought peace with the Mon Calamari.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-36-the-quarren-mon-calamari-war
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:1781, Y:3084
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 37: Freedon Nadd
- Datacron
- Achievement: Datacrons
- Planet
- Nar Shaddaa
How to get the Galactic History 37: Freedon Nadd codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Trained at the Jedi Temple on Ossus centuries after the Great Hyperspace War, Freedon Nadd was a powerful but temperamental Padawan. When denied promotion to the rank of Jedi Knight, the enraged Nadd struck down his Master. He left the Jedi and began to study the powers of the dark side. Although Nadd learned much from a Sith holocron, he craved more. Nadd traveled to Yavin Four where he encountered the Massassi, savages who were once servants of the Sith Lord Naga Sadow. Nadd defeated them easily, and the awestruck Massassi took him to Sadow, who rested in a suspended animation chamber. Unaware of the Sith Empire rebuilding itself on Dromund Kaas, Sadow believed Nadd was the acolyte he had been waiting for. But he underestimated Nadd's craving for power, and Nadd soon killed Sadow and left Yavin Four behind. Nadd settled on the distant world of Onderon, becoming a legendary tyrant.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-37-freedon-nadd
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:2017, Y:2441
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 38: The Tyrant of Onderon
- Datacron
- Achievement: Datacrons
- Planet
- Tatooine
How to get the Galactic History 38: The Tyrant of Onderon codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The fallen Jedi Freedon Nadd learned well at the feet of Naga Sadow, an ancient Sith Lord. After killing his mentor, Nadd traveled to distant Onderon and established himself in the capital Iziz as a tyrant, twisting the city's culture to a Sith ideal. Nadd would often banish criminals beyond Iziz's walls, intending for them to die in Onderon's dangerous jungles. However, many of these criminals survived and began taming the jungle beasts as mounts. These 'Beast Riders' formed a guerrilla force that eventually went to war against Iziz. Nadd fought them fiercely, but the jungle had honed the Beast Riders into formidable enemies. The civil war continued even after Nadd's eventual death. Nadd was entombed below the city of Iziz, where his influence on Iziz's rulers would be felt for centuries.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-38-the-tyrant-of-onderon
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 28
- SWTOR Spy Coordinates: X:-628, Y:-30
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 39: The Third Great Schism
- Datacron
- Achievement: Datacrons
- Planet
- Tatooine
How to get the Galactic History 39: The Third Great Schism codex: This codex comes from a Datacron.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Galactic History 39: The Third Great Schism' codex.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Freedon Nadd proved that for the Jedi, the struggle against darkness would be eternal. In the years after Nadd's death, a civil war broke out on Coruscant between members of the Jedi Order. The dark siders responsible were eventually driven from Coruscant to the Vultar system. These Dark Jedi began exploring their new home and discovered massive, ancient machines that spoke of an extraordinary discovery. The Vultar system appeared to have been artificially constructed; these machines were clearly relics of the long-forgotten Architects who had built it. Eager for revenge on the Jedi Order, the Dark Jedi sought to use these machines, including the device they called the 'Cosmic Turbine.' But the machines were far beyond their ability to control. Days into their attempt, a catastrophic accident destroyed the machines, the Dark Jedi and the entire Vultar system.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-39-the-third-great-schism
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 28
- SWTOR Spy Coordinates: X:2140, Y:-3671
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 40: Czerka Discovers Kashyyyk
- Datacron
- Achievement: Datacrons
- Planet
- Tatooine
How to get the Galactic History 40: Czerka Discovers Kashyyyk codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Czerka Corporation had grown rich on weapons development, experimental research and planetary exploration. Some years before the Great Droid Revolution, Czerka discovered a backwater planet with extraordinary flora and fauna, whose trees grew kilometers high. The planet was known to its natives as Kashyyyk. Czerka was already planning to exploit Kashyyyk's resources when corporate scouts encountered the native Wookiee population. Although physically strong and agile, the Wookiees were forced to fall back before Czerka's superior technology. It didn't take Czerka long to realize that the true wealth of Kashyyyk was the Wookiees themselves. Bringing in its forces and considerable investment power, Czerka established a position on Kashyyyk and set about exporting Wookiee slaves to the highest bidder. They also decided to change the planet's name to something more appealing to investors: Edean.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-40-czerka-discovers-kashyyyk
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 28
- SWTOR Spy Coordinates: X:-2391, Y:-1381
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 41: The Droid Rights Movement
- Datacron
- Achievement: Datacrons
- Planet
- Tatooine
How to get the Galactic History 41: The Droid Rights Movement codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: For millennia, droids had filled an important role in Republic society. They were tireless workers, trusted servants and often functioned as diplomatic translators. Battle droids formed a key part of the Republic's military strategy. However, a 'droid rights' movement began to find a voice across the Republic and quickly became popular on Coruscant. The argument was made that since droids had personalities and sentience, owning a droid was tantamount to slavery. The Galactic Senate dismissed the movement as a mere fad, but after millions of appeals to create a Droid Rights Bill, they were forced to address the issue. A surprising number of Senators spoke up in favor of droid rights, while many others dismissed the idea as absurd. The debate would continue until the Great Droid Revolution stopped the droid rights movement in its tracks.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-41-the-droid-rights-movement
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 28
- SWTOR Spy Coordinates: X:-2391, Y:-1381
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 42: The Nevoota Extinction
- Datacron
- Achievement: Datacrons
- Planet
- Tatooine
How to get the Galactic History 42: The Nevoota Extinction codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Some years before the Old Sith Wars, the Nevoota--a species of insectoid aliens from the Balmorra system--found themselves facing an army of disciplined warriors in distinctive armor. The warriors were Mandalorian Crusaders, testing themselves against the galaxy's deadliest species. However, the Nevoota were a challenge even for the Mandalorians. Possessing superior numbers and utterly disdainful of death, the Nevoota fought a four-year campaign under the cunning warlord Ithcharaka--but finally the Mandalorians hunted the Nevoota to extinction. This conflict had a profound effect on Mandalorian culture. The Mandalorians began to see war itself as an end, not just a means of conquest. Through war, Mandalorian society found its highest expression. When Mandalore the Indomitable eventually rose to power, he led a people who demanded nothing less than the greatest challenges the galaxy could offer.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-42-the-nevoota-extinction
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 28
- SWTOR Spy Coordinates: X:2115, Y:-596
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 43: The Great Droid Revolution
- Datacron
- Achievement: Datacrons
- Planet
- Alderaan
How to get the Galactic History 43: The Great Droid Revolution codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Debate had been raging in the Republic over the issue of droid rights: Did droids deserve the same treatment as organic beings, and was owning droids tantamount to slavery? This question was rendered moot when a Czerka-built assassin droid, HK-01, went rogue and began reprogramming other droids to rise up against their masters, in what would be called the Great Droid Revolution. Republic citizens, surrounded by thousands of rogue droids--every model, from protocol to sanitation to battle units--found themselves at the mercy of their former servants. Several planets were subjugated in the name of the droid rebellion, until the signal controlling the droids was traced. Following the signal, a team of Jedi destroyed HK-01, returning the rogue droids to their original programming. The relieved Republic returned to normal, and the issue of droid rights was not raised again.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-43-the-great-droid-revolution
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:1107, Y:80
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 44: The Jedi Nomi
- Datacron
- Achievement: Datacrons
- Planet
- Alderaan
How to get the Galactic History 44: The Jedi Nomi codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Born Nomi Da-Boda, Nomi was the wife of the Jedi Knight Andur. She had no interest in developing her natural gifts in the Force, preferring to care for their daughter, Vima. But when they were ambushed by thugs and Andur was killed, Nomi saw his spirit urging her to pick up his lightsaber and defend their daughter. Reluctantly taking up the weapon, Nomi skillfully fought the thugs off and later left for the planet Ambria to train under Master Thon. While on Ambria, Nomi discovered she had a talent for battle meditation--the Jedi gift of influencing and inspiring others through the Force--but never lost her trepidation at wielding a lightsaber. Nevertheless, Nomi's Masters foresaw that she would have an important role to play in the galaxy, which came to fruition with the rise of the Krath cult.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-44-the-jedi-nomi
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:2721, Y:2496
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 45: The Krath Cult
- Datacron
- Achievement: Datacrons
- Planet
- Alderaan
How to get the Galactic History 45: The Krath Cult codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: As the Jedi know only too well, evil can arise from the most unlikely of sources. In the years after the Great Droid Revolution, two aristocrats, Satal Keto and his cousin Aleema, came to power in the Empress Teta system. Bored and spoiled, they became interested in the secrets of the Sith. They and their friends formed a Sith cult named Krath. But Satal and Aleema began to crave real power. During a visit to the Galactic Museum on Coruscant, they spotted a book of ancient Sith lore and rituals and decided to steal it. Once they had the book, they realized it was written in a long-forgotten Sith language. But Satal learned of the planet Onderon, once ruled by the Sith Lord Freedon Nadd, and the cousins left to unlock the book's secrets there.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-45-the-krath-cult
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:-82, Y:-268
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 46: Nadd's Legacy
- Datacron
- Achievement: Datacrons
- Planet
- Alderaan
How to get the Galactic History 46: Nadd's Legacy codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Once ruled by the Sith Lord Freedon Nadd, Onderon had gained a dark reputation. Master Arca Jeth sent three Jedi, including the brothers Ulic and Cay Qel-Droma, to act as stewards of the planet and bring peace to its people. When the Jedi arrived, Onderon's ruler--Queen Amanoa--begged for the Jedi's help in protecting her people from the warrior Beast Riders, who soon captured her daughter Galia. Upon investigating, the Jedi learned the truth: Galia and the Beast Rider warlord Oron Kira had arranged the abduction together, planning to marry and unite their warring cultures. Queen Amanoa was actually a descendant of Freedon Nadd, strong in the dark side, and the Jedi were among her enemies. The queen's forces battled with those of the Beast Riders and the Jedi. Cay Qel-Droma lost his arm in the fighting, and only the arrival of Arca Jeth--who used battle meditation to turn the battle in the Jedi's favor--saved Onderon. With Queen Amanoa's defeat, Galia and Oron Kira began rebuilding their world.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-46-nadds-legacy
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:2190, Y:-2019
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 47: Naddist Rebels
- Datacron
- Achievement: Datacrons
- Planet
- Alderaan
How to get the Galactic History 47: Naddist Rebels codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: With Queen Amanoa dead, Onderon enjoyed a brief period of peace, but a shadow still hung over the planet. So-called 'Naddist Rebels' began to emerge, a sect that revered the teachings of the Sith Lord Freedon Nadd. Master Arca Jeth and his students sought to cleanse Onderon of Nadd's influence by moving Nadd's sarcophagus to Onderon's moon, Dxun, but they were ambushed by Naddists who stole the sarcophagus. While seeking out the Naddists, Arca Jeth discovered that King Ommin, long thought dead, was being kept alive in a secret facility. Also a follower of Nadd, Ommin joined forces with Nadd's undying spirit and managed to capture Arca Jeth. The king fled to a secret stronghold while Arca Jeth's student, Ulic Qel-Droma, called for Republic reinforcements.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-47-naddist-rebels
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:-2508, Y:-427
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 53: The Conclave at Deneba
- Datacron
- Achievement: Datacrons
- Planet
- Balmorra
How to get the Galactic History 53: The Conclave at Deneba codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The Sith Krath cult had become a menace, attempting to seize the Empress Teta system and repelling a Republic fleet. Knowing the shadow of the dark side lay over the Krath, the Jedi called a conclave on the planet Deneba to discuss their next course of action. Ulic Qel-Droma suggested a risky plan: infiltrating the Krath from within. Many disagreed, believing such a course was reckless and dangerous. During the debate, the gathering was ambushed by Krath war droids. The Jedi rallied and managed to fight the droids off, but among the casualties was one of the Jedi's wisest Masters. Arca Jeth was dead. Ulic Qel-Droma, Arca Jeth's student, was devastated by his death. Full of grief and hatred for the Krath, Ulic swore to destroy the cultists, not seeing that his desire for revenge was leading him down a dangerous path.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-53-the-conclave-at-deneba
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:-191, Y:342
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 54: Ulic's Fall
- Datacron
- Achievement: Datacrons
- Planet
- Balmorra
How to get the Galactic History 54: Ulic's Fall codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Ulic Qel-Droma had seen his beloved Master Arca Jeth cut down by the Sith Krath cult. Grieving and angry, he ignored the advice of his brother Cay and his lover Nomi and resolved to destroy the Krath from within. Posing as a fallen Jedi, Ulic made his way to the Empress Teta system. After foiling an assassination attempt on Aleema, one of the Krath founders, Ulic was taken into the cult's ranks. However, the second founder, Satal Keto, remained suspicious of Ulic. Over months, Ulic became immersed in the Krath teachings, even becoming Aleema's lover. Eventually, the concerned Jedi sent a team to bring Ulic home. During the rescue attempt, Ulic dueled Satal in anger, blaming him for his Master's death. Although the Jedi were able to escape, the now truly fallen Ulic chose to remain with the Krath, taking Satal's place as the cult's leader .
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-54-ulics-fall
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:-485, Y:-233
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 55: The Ascension of Exar Kun
- Datacron
- Achievement: Datacrons
- Planet
- Balmorra
How to get the Galactic History 55: The Ascension of Exar Kun codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: On the advice of the spirit of the Sith Lord Freedon Nadd, the fallen Jedi Exar Kun traveled to the jungle moon of Yavin Four and encountered the Massassi--the primitive servants of the dead Sith Naga Sadow. The Massassi took Exar Kun prisoner and prepared to sacrifice him to a monstrous wyrm. Exar Kun was forced to use his growing connection to the dark side to free himself. Freedon Nadd appeared once more, congratulating his student. But Exar Kun had tired of Nadd's meddling and used his newfound strength to obliterate Nadd's spirit. Cowed, the Massassi bowed before Exar Kun as his slaves. Exar Kun's power grew. He ordered the Massassi to build immense temples and to seek out Naga Sadow's lost battleship. He also used Sith alchemy to create horrific monsters, including terentateks that hungered for the blood of Force users. But powerful as he was, he could sense a distant rival: Ulic Qel-Droma.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-55-the-ascension-of-exar-kun
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:-779, Y:2069
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 56: The Brotherhood of the Sith
- Datacron
- Achievement: Datacrons
- Planet
- Balmorra
How to get the Galactic History 56: The Brotherhood of the Sith codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The Jedi still hoped to save their fallen brother Ulic Qel-Droma, who had become leader of the evil Krath cult. Ulic's close friend Nomi led a second rescue mission to the city of Cinnagar to bring him home. But again Ulic resisted, unleashing his vast armies until the Jedi were forced to withdraw. It was then that the Dark Jedi Exar Kun arrived at Cinnagar's royal palace. From Yavin Four, Exar Kun had sensed Ulic's growing dark power and saw him as a threat. The two men clashed in a ferocious duel until the spirit of Marka Ragnos, a long-dead Sith Lord, appeared to them. Ragnos commanded Ulic Qel-Droma and Exar Kun to join forces; together, they could bring about the long-prophesied Golden Age of the Sith. With Exar Kun as Dark Lord and Ulic as his apprentice, the Brotherhood of the Sith was born.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-56-the-brotherhood-of-the-sith
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:-1017, Y:1514
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 57: The Brotherhood's Power Grows
- Datacron
- Achievement: Datacrons
- Planet
- Balmorra
How to get the Galactic History 57: The Brotherhood's Power Grows codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: United as the Brotherhood of the Sith, Exar Kun and Ulic Qel-Droma set about gathering their strength. Exar Kun sought converts to his new Sith Order among the Jedi on Ossus, killing Master Odan-Urr to claim a powerful Sith holocron. Focused on strategy, Ulic contacted the Mandalorians, whose leader, Mandalore, had challenged the Krath cult's rule of the Empress Teta system. Ulic defeated Mandalore in a duel, and the Mandalorians rallied under his banner. Exar Kun also gave Ulic a terrible weapon--the Dark Reaper, which was capable of drawing out the life essence of an entire army. Ulic tested the Dark Reaper against Republic troops on Raxus Prime, killing hundreds. With the Dark Reaper, Mandalorian Crusaders, the Massassi warriors and Exar Kun's own horrific alchemical creations, the Brotherhood of the Sith was finally ready to challenge the Republic.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-57-the-brotherhoods-power-grows
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:730, Y:2030
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 58: Ulic's Trials
- Datacron
- Achievement: Datacrons
- Planet
- Quesh
How to get the Galactic History 58: Ulic's Trials codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The Brotherhood of the Sith was ready to strike. The fallen Jedi Ulic Qel-Droma, the Sith sorceress Aleema and Mandalore gathered their armies to attack Coruscant. But they underestimated Coruscant's Jedi defenders. The Brotherhood's forces were repelled, and Ulic was captured. Ulic was taken to the Senate tower to stand trial. But the Jedi Master Vodo Siosk-Baas sensed that Ulic hadn't acted alone, that Siosk-Baas's old student, Exar Kun, was involved. During the trial, Exar Kun himself marched into the Senate tower with his Massassi warriors. He subdued the assembly with his Force abilities and humiliated the Supreme Chancellor. Vodo Siosk-Baas then entered, challenging his former pupil. Exar Kun's unusual double-bladed lightsaber and dark powers prevailed, however, and Siosk-Baas was killed. Exar Kun and Ulic then left Coruscant and returned to Yavin Four to prepare for the next battle.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-58-ulics-trials
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 38
- SWTOR Spy Coordinates: X:425, Y:-132
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 59: Aleema's Fate
- Datacron
- Achievement: Datacrons
- Planet
- Quesh
How to get the Galactic History 59: Aleema's Fate codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Treachery is the way of the Sith. Ulic Qel-Droma's capture on Coruscant had been engineered partly by his ally, the Sith sorceress Aleema Keto: she had ordered Mandalore to withdraw their forces at a critical moment. However, after Mandalore helped to rescue Ulic from Coruscant, he secretly told Ulic everything. Aleema's fate was sealed. Feigning ignorance, Ulic continued with the Sith Brotherhood's plans. Using Naga Sadow's ancient battleship, the Corsair, they planned to lure the Republic fleet into the Cron Cluster and use the Corsair to destroy its suns, annihilating the fleet. Aleema took the Corsair into the Cron Cluster and activated the superweapon, but Ulic had deliberately not warned her of the consequences. The blast annihilated the entire Cron Cluster in a supernova, sending a shockwave toward the Jedi world of Ossus. The Corsair itself was consumed, taking Aleema with it.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-59-aleemas-fate
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 38
- SWTOR Spy Coordinates: X:207, Y:773
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 60: The Destruction of Ossus
- Datacron
- Achievement: Datacrons
- Planet
- Quesh
How to get the Galactic History 60: The Destruction of Ossus codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The Brotherhood of the Sith had annihilated the Cron Cluster in a supernova, sending a massive shockwave towards the planet Ossus. Home to the Jedi for countless generations, Ossus safeguarded vast libraries and storehouses of artifacts. As the Jedi scrambled to save their treasures from the coming cataclysm, the Sith Brotherhood leaders Exar Kun and Ulic Qel-Droma arrived to raid the planet. Exar Kun managed to claim a number of notable Jedi artifacts. Meanwhile, Ulic fought against the Republic and Jedi forces only to be challenged by his own brother, Cay. The two brothers fought until Ulic finally struck Cay down. The shock of his brother's death left Ulic stunned with horror. The Jedi Nomi, who had once loved Ulic, was overcome with grief and used her tremendous powers to somehow sever Ulic's connection to the Force. Left powerless, Ulic wept at what he had become.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-60-the-destruction-of-ossus
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 38
- SWTOR Spy Coordinates: X:557, Y:1422
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 61: The Brotherhood is Broken
- Datacron
- Achievement: Datacrons
- Planet
- Corellia
How to get the Galactic History 61: The Brotherhood is Broken codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Grieving for his brother and severed from the Force, the fallen Jedi Ulic Qel-Droma finally returned to the light. He joined the Republic forces and led them to Yavin Four, stronghold of the Dark Lord Exar Kun. The Republic fleet bombarded the moon's surface, leveling Exar Kun's temples and setting the jungles aflame. But Exar Kun had sensed the approach of the Republic forces and laid preparations. Summoning his loyal Massassi warriors, he performed a dreadful ritual that drained them of their life essence. Exar Kun became a spirit of pure darkness. The Jedi in the fleet sensed Exar Kun's actions. Led by Nomi, they created a 'wall of light' through the Force. Exar Kun found himself trapped within the temples of Yavin Four for eternity, screaming with rage and helpless to escape.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-61-the-brotherhood-is-broken
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:702, Y:-1884
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 62: The Great Sith War Ends
- Datacron
- Achievement: Datacrons
- Planet
- Corellia
How to get the Galactic History 62: The Great Sith War Ends codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The death of Exar Kun and Ulic Qel-Droma's redemption had scattered the cultists of the Brotherhood of the Sith--but the Mandalorian armies that also served would not give up the fight. The Republic forced the Mandalorians to the Onderonian moon Dxun, where Mandalore was devoured by wild beasts. The Empress Teta system was reclaimed next, and the last vestiges of the Sith cult fled to the Outer Rim, leaderless. The Jedi Order had suffered many losses in the Great Sith War, but none was felt more keenly than the destruction of Ossus, which had been the order's home for generations. The Jedi had lost their libraries and precious artifacts and needed to rebuild. After much debate, the Jedi Order moved its headquarters to the temple on Coruscant.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-62-the-great-sith-war-ends
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:-2425, Y:-1063
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 63: The Terentatek Hunt
- Datacron
- Achievement: Datacrons
- Planet
- Hoth
How to get the Galactic History 63: The Terentatek Hunt codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Although the Dark Lord Exar Kun was gone, traces of his evil remained. Exar Kun had been a master of Sith alchemy and his monstrous terentateks had thrived--reshaped and empowered to hunt Force-sensitives. After the Great Sith War, the Jedi Council sent three Jedi--Shaela Nuur, Guun Han Saresh and Duron Qel-Droma--to hunt these beasts down. Initially close friends, the three Jedi began to quarrel as the hunt went on. Guun Han Saresh disapproved of Duron and Shaela's budding romance and left the group. He later perished in the Kashyyyk Shadowlands, trying to fight a terentatek alone. Meanwhile, Duron and Shaela pursued two terentateks in the tombs of Korriban, but Duron was killed by one of the beasts. Stricken by grief and rage, Shaela tried to take on both beasts by herself but was overwhelmed, ending the terentatek hunt.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-63-the-terentatek-hunt
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:3144, Y:475
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 64: The Kanz Disorders
- Datacron
- Achievement: Datacrons
- Planet
- Hoth
How to get the Galactic History 64: The Kanz Disorders codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Distracted by the Great Sith War, the Republic had overlooked growing dissent on the planet Argazda. Its provisional governor, Myrial, declared the Kanz Sector independent of the Republic and established a totalitarian regime. She began attacking and enslaving nearby worlds, including Lorrd. Many protested the Republic's refusal to take action against Argazda, but the Republic was in no position to begin another war so soon after destroying the Brotherhood of the Sith. Even as the Republic rebuilt, the Mandalorian Wars and subsequent conflicts would prevent it from taking up arms against Argazda for another three hundred years.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-64-the-kanz-disorders
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:2837, Y:-375
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 65: An Exile on Rhen Var
- Datacron
- Achievement: Datacrons
- Planet
- Hoth
How to get the Galactic History 65: An Exile on Rhen Var codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Ulic Qel-Droma had vanished into exile a broken man. His fate was discussed at the Jedi Convocation on Exis Station, led by his former lover, Nomi. As the order debated how to rebuild, Sylvar, whose mate had died in the Great Sith War, called for Ulic to be harshly punished. Her demands were refused. After the convocation, Vima, Nomi's daughter, sought Ulic out on Rhen Var and asked him to train her as a Jedi. Although reluctant, Ulic agreed for Nomi's sake. Bent on revenge, however, Sylvar had paid a scavenger to track Ulic down. Sylvar brought Nomi to Rhen Var where they confronted Ulic, but Vima persuaded them to forgive him. The scavenger, Hoggon, had other ideas and shot Ulic in the back. Ulic's body vanished into the Force, allowing the Jedi Order to finally focus on healing.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-65-an-exile-on-rhen-var
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:1039, Y:-1243
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 66: The Jedi Covenant
- Datacron
- Achievement: Datacrons
- Planet
- Hoth
How to get the Galactic History 66: The Jedi Covenant codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The fall of Exar Kun and the destruction caused by the Great Sith War weighed heavily on the consciences of many Jedi. The Jedi seer Krynda Draay, who had lost her husband in the conflict, blamed herself for not foreseeing Exar Kun's corruption as a Sith Lord and decided to take action. Having trained the order's visionaries for years, she secretly created a Jedi Covenant without the Council's knowledge, binding the most powerful Jedi seers into a WatchCircle. The Covenant's task was simple: Watch for Sith influences and eliminate them before they became a threat. Funded by Krynda Draay's vast family wealth, the Covenant quietly recruited Jedi--usually those believed missing in action--as its shadows and operatives and sought out Sith artifacts to destroy. Meanwhile, its seers remained vigilant, watching through the Force for any approaching evil.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-66-the-jedi-covenant
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:-738, Y:1705
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 67: Mandalore the Ultimate
- Datacron
- Achievement: Datacrons
- Planet
- Hoth
How to get the Galactic History 67: Mandalore the Ultimate codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The Mandalorians had suffered not only defeat but humiliation in the Great Sith War. After their leader, Mandalore the Indomitable, crash-landed on Dxun and was devoured by wild beasts at the war's end, a new warrior rose to take his place, later called 'Mandalore the Ultimate.' Deciding to bring in new blood, Mandalore opened the ranks of the Mandalorian Crusaders--once dominated by the followers of the ancient Taung, now fielding alien recruits. Calling themselves Neo-Crusaders, these warriors adopted traditional Mandalorian armor and training. Mandalore established a base on Dxun, testing his warriors against Dxun's infamous predators. As their ranks grew, the Neo-Crusaders began to conquer worlds weakened in the Great Sith War. Later Jedi would believe Sith influences propelled the Mandalorians into war, but the Mandalorians themselves claimed to be driven only by the chance for conquest and revenge.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-67-mandalore-the-ultimate
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:-4102, Y:115
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 68: The Mandalorians Return
- Datacron
- Achievement: Datacrons
- Planet
- Belsavis
How to get the Galactic History 68: The Mandalorians Return codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The Mandalorians had never forgotten their humiliating defeat at the Republic's hands during the Great Sith War. With his Neo-Crusader warriors prepared by a decade of conquest, Mandalore the Ultimate decided the time was right and launched an assault on the Republic. Several Zabrak colonies fell to the Mandalorian advance, under heavy blaster fire and the shadow of Basilisk war droids. Finally provoked into action, the Republic appealed to the Jedi for military support, but the Council refused. The Masters believed there were greater forces at work behind the Mandalorian invasion than a simple lust for war. They wanted to remain apart from the conflict, believing the true threat would reveal itself in time. However, some younger Jedi disagreed with the Council's edict. These Jedi would form a splinter group, the 'Revanchists,' and answer the Republic's call for help.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-68-the-mandalorians-return
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:-785, Y:-1930
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 69: The Mandalorian Wars
- Datacron
- Achievement: Datacrons
- Planet
- Belsavis
How to get the Galactic History 69: The Mandalorian Wars codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The Mandalorians had returned to take revenge on the Republic and sate their lust for war and conquest. With the Jedi Council refusing to lend military aid--believing the true threat was still unclear, and the risk of conflict-hardened Jedi falling to the darkness was high--the Republic was unable to prevent the Mandalorians from devastating the planet Cathar. Millions died. This was the last straw for several young Jedi, who disobeyed the Council to join the war effort. The most notable was Revan, a charismatic and skilled leader who rose to the rank of general. Revan's friend Alek, later known as Malak, distinguished himself on the front lines. Revan's tactics and Malak's unyielding strength turned the tide, helping the Republic forces to victory at Althir and Jaga's Cluster. But the Council did not approve. Seeing their rash involvement in the war and their gradual adoption of Mandalorian tactics, the Council watched Revan and Malak's heroics uneasily, remembering the fall of Exar Kun.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-69-the-mandalorian-wars
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:-992, Y:-450
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 70: The Covenant Acts
- Datacron
- Achievement: Datacrons
- Planet
- Belsavis
How to get the Galactic History 70: The Covenant Acts codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: For years, the Jedi Covenant had existed secretly within the Jedi Order, dedicated to finding and destroying the next Sith threat before it began. Then, during a mission with their Padawans, the Covenant seers had a terrifying vision: a Sith Lord in red destroying the galaxy. The Covenant realized their Padawans were wearing red environmental suits, exactly like the Sith Lord in their vision. The Jedi Covenant made a solemn decision. To ensure the galaxy's safety, their Padawans had to be killed before the prophecy was fulfilled. The terrible deed was done on Taris during the Padawans' knighting ceremony. Only the Padawan Zayne Carrick, who was late to the ceremony, survived. Framed for the murder of his fellow Padawans, Carrick went on the run, pursued by the Covenant who feared he would become the next Sith Lord.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-70-the-covenant-acts
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:-1915, Y:-476
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 71: The Muur Talisman
- Datacron
- Achievement: Datacrons
- Planet
- Belsavis
How to get the Galactic History 71: The Muur Talisman codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: As the Mandalorian Wars raged, Zayne Carrick escaped the Jedi Covenant, falsely accused of murdering his fellow Padawans. While hiding on Taris, Carrick encountered Celeste Morne, one of the Covenant's shadow operatives. Morne was searching for the Muur Talisman, a Sith artifact that could turn humans into monstrous rakghouls. Morne attempted to arrest Carrick but was interrupted by a Mandalorian raid. Realizing the Mandalorians had found the Muur Talisman, Morne and Carrick stowed away on the Mandalorians' ship to Jebble. The dark talisman possessed Morne, and she began using it to turn the Mandalorians into rakghouls. Horrified, Carrick finally persuaded Morne to see reason. She agreed to be sealed away in an oubliette to protect the galaxy from the talisman's corruptive power. The oubliette was lost when the Mandalorians razed Jebble; however, Carrick spoke of the Muur Talisman--and rakghouls--to another Jedi, Alek... later known as Darth Malak.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-71-the-muur-talisman
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:-315, Y:-2172
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 72: The Fall of the Covenant
- Datacron
- Achievement: Datacrons
- Planet
- Belsavis
How to get the Galactic History 72: The Fall of the Covenant codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The Jedi Covenant's attempts to prevent another Sith war had led its members to horrific acts, culminating in the murder of their Padawans. It was too much for the seer Xamar, who left the Covenant to aid Zayne Carrick, the Padawan framed for the crime. Together they went to confront Krynda Draay, the founder of the Jedi Covenant, and her son Lucien, Carrick's former Master. At the Draay mansion, Carrick discovered the real culprit: Krynda's aide Haazen, a fallen Jedi who had been manipulating the Covenant. As Lucien and Carrick dueled, Haazen used an override in the Republic Navy's weapon systems, intending to destroy the Jedi Temple and the Council. At the last minute, Lucien overcame his anger, helped Carrick escape, then used Haazen's override to bombard Haazen's position instead. Haazen was killed; Lucien survived, suffering serious injuries. Zayne Carrick's name was cleared, and the Jedi Covenant was finished.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-72-the-fall-of-the-covenant
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:-501, Y:768
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 73: The Battle of Malachor Five
- Datacron
- Achievement: Datacrons
- Planet
- Voss
How to get the Galactic History 73: The Battle of Malachor Five codex: This codex comes from a Datacron.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Galactic History 73: The Battle of Malachor Five' codex.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Ignoring the Jedi Council's disapproval, the Jedi generals Revan and Malak had gone to war against the Mandalorians, gradually pushing the warriors back. After lengthy maneuvering, Revan chose the planet Malachor Five as his final battleground. As Republic and Mandalorian ships clashed, Revan challenged Mandalore himself to single combat and defeated him, claiming the mask that was Mandalore's symbol of leadership. Meanwhile, one of Revan's generals enacted Revan's fearful plan, activating a superweapon called the Mass Shadow Generator. The Mass Shadow Generator destroyed not only the Mandalorian fleet, but most of the Republic ships and much of the planet Malachor Five. The Republic suffered horrific losses, but Revan, hardened by years of war, saw it as a necessary price for victory. Leaderless, the remnants of the Mandalorian fleet fled into the Unknown Regions, with Revan and Malak in pursuit.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-73-the-battle-of-malachor-five
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:-1950, Y:-2220
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 74: Revan and Malak Fall
- Datacron
- Achievement: Datacrons
- Planet
- Voss
How to get the Galactic History 74: Revan and Malak Fall codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Finally, the Mandalorians had been routed. The Jedi generals Revan and Malak had killed Mandalore and hounded the remnants of the enemy fleet far beyond the boundaries of Republic space--and in so doing, performed terrible deeds and learned dark powers. But there were darker days to come. During Revan's pursuit of the Mandalorians, he and Malak discovered the ancient Sith Empire hidden on Dromund Kaas. Realizing this Empire was the true threat to the Republic, Revan and Malak faced the Sith Emperor himself, intending to cut off the serpent's head--but the Emperor was too powerful. Overwhelmed by the Emperor's dark presence, they pledged themselves to his service. The Sith Emperor anointed Revan and Malak as true Sith Lords and sent them to seek out the Star Forge, an ancient alien space station capable of producing powerful starships and droids. Never revealing the existence of the Emperor, Revan and Malak then returned to the armies that had followed them against the Mandalorians, armed their loyal servants with the Star Forge's weapons, and marched to war against the Republic.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-74-revan-and-malak-fall
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:515, Y:175
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 75: The Jedi Civil War
- Datacron
- Achievement: Datacrons
- Planet
- Voss
How to get the Galactic History 75: The Jedi Civil War codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Revan and Malak, once great Jedi, had turned to the dark side and sought to conquer the Republic. With an infinite fleet produced by the Star Forge space station, they seemed as unstoppable as the Mandalorians. They took control of entire systems and established a new Sith academy on Korriban. This time, the Jedi Council did not hesitate to act. The Republic lured the Sith Lords into battle against a small fleet. This allowed a Jedi strike team led by Bastila Shan to board Darth Revan's flagship. Darth Malak had plans of his own. Having grudgingly taken his role as Revan's apprentice, he decided to usurp his master. With the Jedi providing a perfect distraction, Malak fired on Revan's flagship, destroying the bridge. Malak claimed the title of Dark Lord, not realizing the Jedi strike team had survived and taken Revan--injured, but alive--as their prisoner.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-75-the-jedi-civil-war
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:2144, Y:-840
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 76: Revan is Remade
- Datacron
- Achievement: Datacrons
- Planet
- Voss
How to get the Galactic History 76: Revan is Remade codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Throughout Jedi history, the order has always refused to execute prisoners. When the wounded Darth Revan--the fallen Jedi responsible for countless deaths and acts of war--was captured, the Jedi Council saw an opportunity to stop Revan's successor, Darth Malak. Using the Force, the Jedi reprogrammed Revan's mind with a new identity--that of an ordinary Republic citizen. Alongside Bastila Shan, a Jedi gifted in Battle Meditation, Revan began seeking out Rakata star maps, unwittingly retracing the path to the Star Forge battle station that served as Darth Malak's secret weapon. Along the way, Revan retrained as a Jedi and learned of his terrible past. Aboard the Star Forge, he saved the life of Bastila Shan and faced Darth Malak in battle. Finally, Revan struck Malak down, ending a galactic threat and the Jedi Civil War.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-76-revan-is-remade
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:655, Y:2049
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 77: A Return to the Unknown Regions
- Datacron
- Achievement: Datacrons
- Planet
- Voss
How to get the Galactic History 77: A Return to the Unknown Regions codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: With Darth Malak gone and the Star Forge destroyed, peace returned to the galaxy. The Republic and the Jedi began regaining strength after the Jedi Civil War. But for the redeemed Jedi Revan, peace was fleeting. Old memories began to surface--fragmented memories of the lost Sith Empire building strength on Dromund Kaas. Revan knew that the Sith would not remain in the Unknown Regions forever, and that the Republic was not strong enough to face them. Finally, Revan made a decision. After leaving behind instructions with allies like Bastila Shan and Carth Onasi, Revan left for the Unknown Regions hoping to put an end to the Sith Empire. He was never seen again.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-77-a-return-to-the-unknown-regions
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:-29, Y:372
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 78: The Sith Triumvirate
- Datacron
- Achievement: Datacrons
- Planet
- Corellia
How to get the Galactic History 78: The Sith Triumvirate codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: In the chaos after the Jedi Civil War, new Sith began to rise up, inspired by the likes of Exar Kun and Darth Revan and unaware of the Sith Empire still hidden on Dromund Kaas. Three lords stood above all others: Darth Nihilus, whose hunger devoured all life around him; Darth Sion, whose shattered body was held together by hatred; and Darth Traya, once a Jedi Master but now the Lord of Betrayal. These Sith Lords ruled from ancient Sith ruins on Malachor Five. Darth Traya was the most senior of the three, but when Sion and Nihilus united against her, she fled Malachor Five and took the name Kreia. Darth Sion created an elite cadre of Sith assassins, eroding the already-weakened Jedi from the shadows, while Darth Nihilus began roaming the galaxy, seeking the life energy of Force users to satisfy his insatiable hunger. The Republic's short reprieve was over.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-78-the-sith-triumvirate
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:3140, Y:-1790
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 79: The Conclave at Katarr
- Datacron
- Achievement: Datacrons
- Planet
- Corellia
How to get the Galactic History 79: The Conclave at Katarr codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Dark times had come to the Republic. Reconstruction from the Jedi Civil War was still ongoing, and the Jedi Order's numbers were dwindling. Worse, many Jedi sensed a new Sith threat emerging but could not pinpoint the source. Finally, the Jedi Council called a conclave on the Miraluka colony of Katarr. The order's Masters, including the legendary Vandar Tokare, gathered to discuss the possibility that the Sith had returned. They did not know that Darth Nihilus, a being of pure hunger and dark side power, was approaching the colony. Drawn to the assembled Masters, Nihilus devoured the life energy of everything on Katarr. Millions of Miraluka died, along with most of the Jedi Order's senior members. Walking Katarr's lifeless surface later, Darth Nihilus came across the only survivor: the traumatized Miraluka Visas Marr, whom Nihilus took as his apprentice.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-79-the-conclave-at-katarr
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:-2404, Y:2948
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 80: A Return from Exile
- Datacron
- Achievement: Datacrons
- Planet
- Corellia
How to get the Galactic History 80: A Return from Exile codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: During the Mandalorian Wars, many Jedi disobeyed the Jedi Council to follow Revan's call to arms. But only one Jedi returned to face the Council's judgment. The so-called Jedi Exile had been one of Revan's generals, and she was responsible for the destruction of Malachor Five. Having lost all ability to feel the Force, the Exile accepted the Council's sentence of banishment and left to wander the Outer Rim. When she returned years later, the Jedi had all but vanished--slain by mysterious Sith assassins or driven into hiding. Simply by returning, the Exile became a target for these Sith and was hounded to the remote Peragus system. After meeting a mysterious Force-sensitive named Kreia at Peragus, the Exile began searching for any surviving Jedi Masters to discover what they knew.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-80-a-return-from-exile
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:3425, Y:-3209
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 81: The Battle of Telos Four
- Datacron
- Achievement: Datacrons
- Planet
- Corellia
How to get the Galactic History 81: The Battle of Telos Four codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The forces of the Sith Triumvirate had hunted the Jedi almost to extinction. The Jedi Exile, cut off from the Force, went in search of the remaining Jedi Masters and, perhaps, an explanation. But the Exile's mentor, Kreia, had other plans--when the Exile finally gathered the Masters, Kreia slew them all. As the Exile recovered from this encounter, Kreia deliberately enticed the terrible Darth Nihilus to the planet Telos Four. Nihilus prepared to devour all life on the planet, and Nihilus's dreadnought, the Ravager, was met by the Republic Navy and Mandalorian forces. During the battle, the Exile boarded the Ravager and faced Nihilus. Unable to devour the Exile as he had so many others, Nihilus was finally defeated. With Telos safe, the Exile pursued Kreia.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-81-the-battle-of-telos-four
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:-2658, Y:-3114
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 82: Darth Traya's Return
- Datacron
- Achievement: Datacrons
- Planet
- Corellia
How to get the Galactic History 82: Darth Traya's Return codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: While seeking out the last surviving Jedi Masters, the Jedi Exile had learned much. Although the Exile had been deafened to the Force, this condition was not a punishment by the Council for fighting in the Mandalorian Wars; it had been caused by the millions of deaths at the battle of Malachor Five. Knowing the Exile was haunted by Malachor, Kreia--taking up the mantle of Darth Traya again--returned to the planet. The assassin Darth Sion also returned there to face the Exile, but he was defeated, persuaded to release his unnatural hold on life. Finally, the Exile dueled Darth Traya--who claimed that, despite her betrayal, there was no ill-will between them. To Traya, the Exile represented freedom from the Force, which Traya had come to despise. With Traya's death, the Exile left Malachor Five for the last time, and the Sith Triumvirate was defeated.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-82-darth-trayas-return
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:-2755, Y:-2005
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 83: The Republic Rebuilds
- Datacron
- Achievement: Datacrons
- Planet
- Ilum
How to get the Galactic History 83: The Republic Rebuilds codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The secret manipulations of the Sith Triumvirate following the Jedi Civil War almost destroyed the Republic. With infrastructure crumbling and the Jedi Order nearly extinct--its Masters almost entirely slain, and its younger members slowly emerging from hiding--the future seemed bleak. But the Jedi Exile and the other heroes of the Jedi Civil War would not see the Republic fall. With renewed treaties and alliances, trade gradually began to flow and the Republic military regained its strength. Meanwhile, the Exile trained new Jedi recruits, forming a council of her companions who achieved mastery and welcoming others who came out of hiding. After years of slow but steady growth, the reborn Jedi Order made a triumphant return to its long-abandoned temple on Coruscant. But the Jedi Exile could not forget Darth Traya's final warning, suggesting that evil remained in the Unknown Regions. With the Jedi Order flourishing, the Exile left the known galaxy to follow her former commander Revan into darkness.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-83-the-republic-rebuilds
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:920, Y:1075
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 84: The G0-T0 Coup
- Datacron
- Achievement: Datacrons
- Planet
- Ilum
How to get the Galactic History 84: The G0-T0 Coup codex: This codex comes from a Datacron.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Galactic History 84: The G0-T0 Coup' codex.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: During the Republic's weakened period after the Jedi Civil War, Aratech Systems had produced G0-T0 droids with hugely sophisticated programming designed to administer entire worlds. The G0-T0 droids were also given an additional order: find ways to restore the Republic while remaining within all legal boundaries. The conflict between these two factors caused at least one G0-T0 droid to break its programming and go rogue, choosing to strengthen the Republic by any means necessary. Other G0-T0 droids took more drastic measures. Sixteen of the droids in the Gordian Reach established dictatorships on the worlds they administered, eventually declaring the region an independent territory named '400100500260026.' Supreme Chancellor Cressa was forced to deploy the Republic military to reclaim the Gordian Reach. The campaign was a widely publicized success, though not all of the rogue droids were accounted for.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-84-the-g0-t0-coup
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:107, Y:-72
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 85: The Purge of the Dark Council
- Datacron
- Achievement: Datacrons
- Planet
- Ilum
How to get the Galactic History 85: The Purge of the Dark Council codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: After the Great Hyperspace War, the Sith Emperor had successfully led his people to the sanctuary of Dromund Kaas. Having re-established the Empire there, he slowly withdrew from public life, leaving the Empire's administration to his Dark Council. At first the Dark Council was subservient to the Emperor. But as centuries passed and the Emperor remained withdrawn, the Dark Council became more independent, believing he was weakening. When the council discovered the Emperor was planning to invade the Republic, there was angry dissent. Naga Sadow's failed invasion of the Republic a millennium before had almost destroyed the Empire; some believed it would be madness to repeat his mistake. Several of the Dark Council's members decided to depose the Emperor before he led them to destruction. But the Emperor learned of their intentions and the entire Dark Council, loyalists and dissenters alike, was purged. The price of disobedience made clear, a new council was chosen and the Emperor's plans proceeded.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-85-the-purge-of-the-dark-council
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:543, Y:544
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 86: The Empire's Revenge
- Datacron
- Achievement: Datacrons
- Planet
- Ilum
How to get the Galactic History 86: The Empire's Revenge codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The Republic had enjoyed three hundred years of peace, knowing nothing of the Sith Empire's continued existence on Dromund Kaas. When strange battle cruisers were reported in the Tingel Arm, the Republic sent a diplomatic vessel that was annihilated after sending a frantic transmission. As the Republic and Jedi began to investigate these mysterious newcomers, a massive Imperial battle fleet descended on Korriban, triumphantly reclaiming the Sith holy world for the Empire. Imperial fleets converged on targets in the Outer Rim, devastating key military outposts. Planetary governments corrupted by secret Imperial agents suddenly revealed their allegiance to the Sith. No one knew how powerful this reborn Sith Empire was, how large it had grown during the past millennium or where its capital was located. The Republic was thrown into chaos. Disagreements in the Senate and the defection of key systems delayed its military response, while the Imperial forces coolly carried out the Emperor's plans. Despite several important victories--most notably at Bothawui--the Republic was forced onto a defensive footing. The first stage of the Emperor's plan was a success.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-86-the-empires-revenge
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:308, Y:-380
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 87: A Wayward Apprentice
- Datacron
- Achievement: Datacrons
- Planet
- Ilum
How to get the Galactic History 87: A Wayward Apprentice codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: The Sith Empire was founded on absolute obedience. As the war between the Republic and the Empire raged, however, the Emperor sent out an order: His apprentice, Exal Kressh, had abandoned her duties and disappeared, and for this treachery she was to be destroyed. The Dark Council dispatched the young Sith Teneb Kel to hunt Exal Kressh. He followed her to Lenico, where a vision showed him the Emperor's true plans; plans Exal had rebelled against. As a Republic fleet used information supplied by Exal to attack Korriban, Teneb Kel and Exal Kressh clashed in Korriban's tombs. With the help of his slave Qawohl, Teneb cut Exal down and the Republic attack was repelled. Teneb Kel reported to the Dark Council and struck a bargain: make him a Darth, and he would share what he knew of the Emperor's intentions. Teneb chose the name of the guide from his vision on Lenico, Darth Thanaton.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-87-a-wayward-apprentice
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:304, Y:-1568
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 88: The Unlikely Champion
- Datacron
- Achievement: Datacrons
- Planet
- Makeb
How to get the Galactic History 88: The Unlikely Champion codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: Established in ancient times, the Great Hunt is a Mandalorian contest of skill and glory overseen by the venerable Wookiee Huntmaster. Though the clans had been scattered, there was an attempt to keep the Great Hunt and its traditions alive. However, during one Great Hunt, the Mandalorians were surprised to see a droid among the competitors--an utterly unprecedented event. After questioning the droid--an obsolete construction model--the Huntmaster overrode objections from conservative hunters and allowed its entry. The nameless droid proceeded to outwit and out-gun its way to victory in the Great Hunt. When the droid returned to claim its title as champion, more arguments ensued. Ression Trana, a prominent clan leader, claimed loudly that a droid champion mocked Mandalorian traditions. The droid listened patiently until Trana accused it of being a proxy for a cowardly hunter. Without hesitation, the droid kicked Ression Trana, mid-sentence, through a window. In the aftermath, the droid earned not only the title of Grand Champion, but also its nickname: 'the Defenestrator'.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-88-the-unlikely-champion
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 32
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic History 89: Capturing the Dread Masters
- Datacron
- Achievement: Datacrons
- Planet
- Makeb
How to get the Galactic History 89: Capturing the Dread Masters codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history: One of the Sith Emperor's mightiest weapons in the Great War was also one of his oldest: six ancient Sith Lords known as the Dread Masters who had served the Emperor for centuries. Meditating in unison, they could inflict crippling fear to shatter enemy armies' morale, causing Republic troop formations to abandoned their allies mid-battle, and sending entire battle fleets running blindly into hyperspace. Slowly, the Jedi pieced together the truth of these events. They joined forces with an elite Republic Special Forces unit, who stole the security codes for the Dread Masters' heavily-guarded dreadnaught. Hijacking an Imperial Moff's personal yacht, a Republic strike team boarded the dreadnaught and, aided by Jedi Master Jaric Kaedan, captured the Dread Masters. The dreadnaught was rigged for self-destruct to cover the strike team's escape. The Republic officially announced that the Dread Masters had been killed, even as the Jedi secretly arranged their imprisonment on Belsavis. However, the loss of the Dread Masters antagonized the Dark Council, and may have contributed to the Empire's decision to attack Alderaan.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-89-capturing-the-dread-masters
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 32
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Huttbreaker's Rebellion
- Datacron
- Achievement: Datacrons
- Planet
- Mek-Sha
How to get the Huttbreaker's Rebellion codex: This codex comes from a Datacron.
Lore Entry: Prava's grasp on the station was tentative--the hollowed-out asteroid required more upkeep than a typical mining station, and despite its profits, few in the Cartel believed the small operation was a worthy venture. Without sufficient outside investment, even the most basic infrastructure was difficult for the Hutt to maintain. During the Hutt Cartel's crisis on Makeb, Prava's attentions were more divided than usual, and a Nikto slave named Gritha Dar used the Hutt's distraction to her advantage. Captivating and eloquent, Dar persuaded smugglers, gun runners, ex-Mandalorian warriors, and even slave traders that doing business with her instead of a weak and incompetent Hutt would be far more lucrative. Once she secured her network of resources, Dar rallied her fellow slaves against Prava and his mercenaries, who were blindsided by the overwhelming forces the slaves had acquired. Dar was a ferocious leader, and Prava was outmatched from the start; the revolution was over almost as quickly as it began. When the dust settled, no one questioned that Dar should lead the survivors through whatever came next. Dar immediately accepted her new role, formed a council out of prominent figures who supported her rebellion, and renamed the station 'Mek-Sha,' in honor of a friend she claims inspired her revolution.
Details
- Link: https://swtorista.com/codex/?codex=huttbreakers-rebellion
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Mek-Sha
- Faction: Both
- Patch: 6.0.0
- Level: 32
- Jedipedia Link
- Author of How-to: Swtorista
Odan-Urr
- Datacron
- Achievement: Datacrons
- Planet
- Ossus
How to get the Odan-Urr codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an unknown individual. You access its power and discover information unknown to many: Odan-Urr, Jedi Master and founder of the Great Jedi Library of Ossus, was one of the order's most famous and long-lived members. Although he participated in some of the most decisive battles of his time, Odan-Urr preferred the life of an academic, overseeing the library's Chamber of Antiquities for centuries until he was slain by Exar Kun shortly before the cataclysm inflicted by the Cron Supernova. Of his many accomplishments, perhaps the most influential of Odan-Urr's works was his revised version of the Jedi Code, which he created in response to the struggles of his pupils to fully understand and embrace what it meant to be a Jedi. Odan-Urr's revised wording of the code became the definitive version, taught and recited by Jedi ever since.
Details
- Link: https://swtorista.com/codex/?codex=odan-urr
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 32
- Jedipedia Link
- Author of How-to: Swtorista
Ood Bnar
- Datacron
- Achievement: Datacrons
- Planet
- Ossus
How to get the Ood Bnar codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an unknown individual. You access its power and discover information unknown to many: At the time of the Cron Supernova, the Great Jedi Library of Ossus was overseen by Ood Bnar, a Jedi Master specializing in knowledge of the Sith and their use of the dark side. Though his tenure as head librarian was short, Ood Bnar served loyally, defending the library's artifacts from the Sith Lord Exar Kun in the final moments before the supernova razed the planet. As a member of the tree-like Neti species, Ood Bnar could alter his physiology and shape, allowing him to transform from a humanoid into a towering tree in order to envelop and protect a cache of ancient lightsabers. He entered a form of deep hibernation as the Cron Supernova struck and has yet to rouse from this trance-like state. Master Gnost-Dural and many other Jedi have meditated at his roots, hoping to communicate and learn from the ancient Jedi, but thus far, Ood Bnar has offered no response.
Details
- Link: https://swtorista.com/codex/?codex=ood-bnar
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 32
- Jedipedia Link
- Author of How-to: Swtorista
The Dagger at Dox Piter
- Datacron
- Achievement: Datacrons
- Planet
- Onderon
How to get the The Dagger at Dox Piter codex: This codex comes from a Datacron.
Lore Entry: Dox Piter was a small collection of villages in Onderon's southern reaches, nestled around the base of a nigh unscalable spire of rock the villagers called 'The Dagger.' Well beyond the protection of Iziz, the inhabitants were accustomed to fending off the dangers of Onderon--until the day the great winged Wodnakki arrived from Dxun. The beast found the Dagger's peak irresistible, and it began nesting high above Dox Piter. Though the villages' protectors had never seen its like before, some speculated that it was a massive, mutated Skreev. Whatever its lineage, it proved too much for any warrior who attempted to drive it away. The horrors escalated when the Wodnakki's eggs began to hatch. The newborn creatures (still easily the size of an average humanoid) took to swooping down on villagers and stealing them away to their unreachable roost. The village leaders of Dox Piter were certain this would be their end. When news of the situation reached Queen Lina, the celebrated ruler gathered some of her most talented warriors and marched on Dox Piter. Succeeding where so many others had failed, Queen Lina and her Royal Guard took the fight to the top of the Dagger and clashed with the Wodnakki and its offspring. Though the battle lasted only a few hours, at its end, only two of Onderon's champions walked away victorious. Queen Lina carried her injured officer Nebet into one of the closest villages, where they were met with cacophonous cheers and renewed loyalty to the crown. Regardless of the tale's validity, the legend of Queen Lina and the Dagger at Dox Piter has fueled fears and inspiration of Onderonian children for years since.
Details
- Link: https://swtorista.com/codex/?codex=the-dagger-at-dox-piter
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 32
- Jedipedia Link
- Author of How-to: Swtorista
The Hutts Discover Mek-Sha
- Datacron
- Achievement: Datacrons
- Planet
- Mek-Sha
How to get the The Hutts Discover Mek-Sha codex: This codex comes from a Datacron.
Lore Entry: When the Hutts took control of Makeb, a low-ranking Cartel member named Loddu was tasked with rooting out potential competitors to Makeb's isotope-5 mining operations. During his search, he discovered a small team of geologists who claimed to have located mineral-rich deposits on an asteroid. Loddu, unsatisfied with his meager share of Makeb's profits, sent a team of mercenaries to capture the geologists and claim the asteroid. Within months, Loddu used what little leverage he had to transport slaves and bodyguards to the asteroid, and before long, it was a bustling mining station. Despite the overabundance of resources the imprisoned geologists had promised, production on the station was slow. Against the advice of his advisors, Loddu demanded that miners use explosives to clear areas of the asteroid faster. The hasty, substandard demolition destroyed a large portion of the rock and resulted in the demise of many laborers and mercenaries--and the impatient Hutt himself. Loddu's sibling, Prava, unwillingly took ownership of the station and its slaves, who were seething over Loddu's carelessness. But when Prava arrived to survey the asteroid's damage, he discovered that he had also inherited an untold amount of wealth: the explosion had unearthed the valuable minerals Loddu had been seeking.
Details
- Link: https://swtorista.com/codex/?codex=the-hutts-discover-mek-sha
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Mek-Sha
- Faction: Both
- Patch: 6.0.0
- Level: 32
- Jedipedia Link
- Author of How-to: Swtorista
The Unlikely Survival of Ossus
- Datacron
- Achievement: Datacrons
- Planet
- Ossus
How to get the The Unlikely Survival of Ossus codex: This codex comes from a Datacron.
Lore Entry: This datacron holds unheard of power and knowledge collected by an unknown individual. You access its power and discover information unknown to many: Ossus still bears the scars of the Cron Supernova: its surface is a seared wasteland of rock and sand. But even this degree of desolation is shockingly mild; that the planet was not rendered into a charred ball of molten rock, or even obliterated completely, is nothing short of miraculous. Little academic work has been put forward to explain this unlikely survival; only conjecture. The initial cause of the supernova was unnatural; perhaps this explains the unnatural results? Ossus was a stronghold of the Jedi; does the inherent life force of such a place make it more resistant to destruction? Could the unique astrophysical structure of the Adega system where Ossus is found have played a role? Regardless of the reasons, the continued survival of Ossus offers the promise that its ancient mysteries may one day be unlocked.
Details
- Link: https://swtorista.com/codex/?codex=the-unlikely-survival-of-ossus
- Type: Datacron
- Category: Achievement: Datacrons
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 32
- Jedipedia Link
- Author of How-to: Swtorista
Ancient Pylons
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Ancient Pylons codex: This codex comes from the Eternity Vault in Story Mode.
Lore Entry: Achievement: You have solved the mystery of the Ancient Pylons in the Eternity Vault operation.
Details
- Link: https://swtorista.com/codex/?codex=ancient-pylons
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Ancient Pylons (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Ancient Pylons (Master Mode) codex: This codex comes from the Eternity Vault in Master Mode.
Lore Entry: Achievement: You have solved the mystery of the Ancient Pylons in the Eternity Vault on master mode.
Details
- Link: https://swtorista.com/codex/?codex=ancient-pylons-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Ancient Pylons (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Ancient Pylons (Veteran Mode) codex: This codex comes from the Eternity Vault in Veteran Mode.
Lore Entry: Achievement: You have solved the mystery of the Ancient Pylons in the Eternity Vault on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=ancient-pylons-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Annihilation Droid XRR-3
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Annihilation Droid XRR-3 codex: This codex comes from the Eternity Vault in Story Mode.
Lore Entry: Achievement: You have defeated Annihilation Droid XRR-3 in the Eternity Vault operation.
Details
- Link: https://swtorista.com/codex/?codex=annihilation-droid-xrr-3
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Annihilation Droid XRR-3 (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Annihilation Droid XRR-3 (Master Mode) codex: This codex comes from the Eternity Vault in Master Mode.
Lore Entry: Achievement: You have defeated Annihilation Droid XRR-3 in the Eternity Vault on master mode.
Details
- Link: https://swtorista.com/codex/?codex=annihilation-droid-xrr-3-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Annihilation Droid XRR-3 (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Annihilation Droid XRR-3 (Veteran Mode) codex: This codex comes from the Eternity Vault in Veteran Mode.
Lore Entry: Achievement: You have defeated Annihilation Droid XRR-3 in the Eternity Vault on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=annihilation-droid-xrr-3-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Annihilator 6K-A2
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- Colicoid War Game
How to get the Annihilator 6K-A2 codex: This codex is from defeating Annihilator 6K-A2 in the Colicoid Wargames.
Lore Entry: Achievement: You have defeated Annihilator 6K-A2 in the Colicoid War Game flashpoint.
Details
- Link: https://swtorista.com/codex/?codex=annihilator-6k-a2
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: Colicoid War Game
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Asation Station (Timed Run)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Asation Station (Timed Run) codex: This codex comes from the Terror From Beyond in Story Mode.
Lore Entry: Achievement: You have completed the Asation operation in two hours on master mode.
Details
- Link: https://swtorista.com/codex/?codex=asation-station-timed-run
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Battle Droid R4-GL
- Worldboss
- Achievement: Epic Enemies
- Worldboss
- Nar Shaddaa
How to get the Battle Droid R4-GL codex: Guide on SWTOR-Spy.com: Located at 2000, 2880 in the Network Security ... (Read More)
Lore Entry: Achievement: You have defeated the battle droid R4-GL on Nar Shaddaa.
Details
- Link: https://swtorista.com/codex/?codex=battle-droid-r4-gl
- Type: Worldboss
- Category: Achievement: Epic Enemies
- Subcategory: Worldboss
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 31
- SWTOR Spy Coordinates: X:2000, Y:2880
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Battlelord Kreshan
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- Hammer Station
How to get the Battlelord Kreshan codex: Codex comes from defeating Battlelord Kreshan in the Hammer Station flashpoint.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Battlelord Kreshan' codex.
Lore Entry: Achievement: You have defeated Battlelord Kreshan in the Hammer Station flashpoint.
Details
- Link: https://swtorista.com/codex/?codex=battlelord-kreshan
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: Hammer Station
- Faction: Both
- Patch: 1.0.0
- Level: 21
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Bonethrasher (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Bonethrasher (Master Mode) codex: This codex comes from the Karagga's Palace in Master Mode.
Lore Entry: Achievement: You have defeated Bonethrasher in the Hutt Hospitality operation on master difficulty.
Details
- Link: https://swtorista.com/codex/?codex=bonethrasher-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Bonethrasher (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Bonethrasher (Veteran Mode) codex: This codex comes from the Karagga's Palace in Veteran Mode.
Lore Entry: Achievement: You have defeated Bonethrasher in the Hutt Hospitality operation on veteran difficulty.
Details
- Link: https://swtorista.com/codex/?codex=bonethrasher-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Bonethrasher [Epic Enemies]
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Bonethrasher [Epic Enemies] codex: This codex comes from the Karagga's Palace in Story Mode.
Lore Entry: Achievement: You have defeated Bonethrasher in the Hutt Hospitality operation.
Details
- Link: https://swtorista.com/codex/?codex=bonethrasher-epic-enemies
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Colonel Vorgath (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Colonel Vorgath (Master) codex: This codex comes from the Explosive Conflict in Master Mode.
Lore Entry: Achievement: You have defeated Colonel Vorgath in the Denova operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=colonel-vorgath-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Colonel Vorgath (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Colonel Vorgath (Story) codex: This codex comes from the Explosive Conflict in Story Mode.
Lore Entry: Achievement: You have defeated Colonel Vorgath in the Denova operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=colonel-vorgath-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Colonel Vorgath (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Colonel Vorgath (Veteran) codex: This codex comes from the Explosive Conflict in Veteran Mode.
Lore Entry: Achievement: You have defeated Colonel Vorgath in the Denova operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=colonel-vorgath-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Commander Lk'Graagth
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- Kaon Under Siege
How to get the Commander Lk'Graagth codex: This codex is from defeating Commander Lk'Graagth in the Kaon Under Siege.
Lore Entry: Achievement: You have defeated Commander Lk'Graagth in the Kaon Under Siege flashpoint.
Details
- Link: https://swtorista.com/codex/?codex=commander-lkgraagth
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: Kaon Under Siege
- Faction: Both
- Patch: 1.1.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Commander Lk'Graagth (Master)
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- Kaon Under Siege
How to get the Commander Lk'Graagth (Master) codex: This codex is from defeating Commander Lk'Graagth in the Kaon Under Siege Flashpoint in Master mode.
Lore Entry: Achievement: You have defeated Commander Lk'Graagth in the Kaon Under Siege flashpoint on master mode.
Details
- Link: https://swtorista.com/codex/?codex=commander-lkgraagth-master
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: Kaon Under Siege
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Darth Ikoral (Master)
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- Red Reaper
How to get the Darth Ikoral (Master) codex: This codex is from defeating Darth Ikoral in the Red Reaper Flashpoint in Master mode.
Lore Entry: Achievement: You have defeated Darth Ikoral in the Red Reaper flashpoint on master mode.
Details
- Link: https://swtorista.com/codex/?codex=darth-ikoral-master
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: Red Reaper
- Faction: Both
- Patch: 1.0.0
- Level: 44
- Difficulty Mode: Master
- Jedipedia Link
- Author of How-to: Dwarf
Darth Ikoral [Epic Enemies]
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- Red Reaper
How to get the Darth Ikoral [Epic Enemies] codex: This codex is from defeating Darth Ikoral [Epic Enemies] in the Red Reaper.
Lore Entry: Achievement: You have defeated Darth Ikoral in the Red Reaper flashpoint.
Details
- Link: https://swtorista.com/codex/?codex=darth-ikoral-epic-enemies
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: Red Reaper
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Darth Malgus (Master)
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- False Emperor
How to get the Darth Malgus (Master) codex: This codex is from defeating Darth Malgus in the False Emperor Flashpoint in Master mode.
Lore Entry: Achievement: You have defeated Darth Malgus in the False Emperor flashpoint on master mode.
Details
- Link: https://swtorista.com/codex/?codex=darth-malgus-master
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: False Emperor
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Darth Malgus [Epic Enemies]
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- False Emperor
How to get the Darth Malgus [Epic Enemies] codex: .This codex is from defeating Darth Malgus [Persons of Note] in the False Emperor.
Lore Entry: Achievement: You have defeated Darth Malgus in the False Emperor flashpoint.
Details
- Link: https://swtorista.com/codex/?codex=darth-malgus-epic-enemies
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: False Emperor
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:579, Y:-503
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Darth Serevin (Master)
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- Battle of Ilum
How to get the Darth Serevin (Master) codex: This codex is from defeating Darth Serevin in the Battle of Ilum Flashpoint in Master mode.
Lore Entry: Achievement: You have defeated Darth Serevin in the Battle of Ilum flashpoint on master mode.
Details
- Link: https://swtorista.com/codex/?codex=darth-serevin-master
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: Battle of Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Darth Serevin [Epic Enemies]
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- Battle of Ilum
How to get the Darth Serevin [Epic Enemies] codex: This codex is from defeating Darth Serevin in the Battle of Ilum.
Lore Entry: Achievement: You have defeated Darth Serevin in the Battle of Ilum flashpoint.
Details
- Link: https://swtorista.com/codex/?codex=darth-serevin-epic-enemies
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: Battle of Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Darvannis (Timed Run)
- Operation
- Achievement: Epic Enemies
- Operation
- Scum and Villainy
How to get the Darvannis (Timed Run) codex: This codex comes from the Scum & Villainy in Story Mode.
Lore Entry: Achievement: You have completed the Denova operation in two hours on master mode.
Details
- Link: https://swtorista.com/codex/?codex=darvannis-timed-run
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Denova (Timed Run)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Denova (Timed Run) codex: This codex comes from the Explosive Conflict in Story Mode.
Lore Entry: Achievement: You have completed the Denova operation in two hours on master mode.
Details
- Link: https://swtorista.com/codex/?codex=denova-timed-run
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Doctor Lorrick (Master)
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- Lost Island
How to get the Doctor Lorrick (Master) codex: This codex is from defeating Doctor Lorrick in the Lost Island Flashpoint in Master mode.
Lore Entry: Achievement: You have defeated Doctor Lorrick in the Lost Island flashpoint in master mode.
Details
- Link: https://swtorista.com/codex/?codex=doctor-lorrick-master
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: Lost Island
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Doctor Lorrick (Story)
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- Lost Island
How to get the Doctor Lorrick (Story) codex: This codex is from defeating Doctor Lorrick in the Lost Island in the Story.
Lore Entry: Achievement: You have defeated Doctor Lorrick in the Lost Island flashpoint in story mode.
Details
- Link: https://swtorista.com/codex/?codex=doctor-lorrick-story
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: Lost Island
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Dread Master Styrak (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Scum and Villainy
How to get the Dread Master Styrak (Master) codex: This codex comes from the Scum & Villainy in Master Mode.
Lore Entry: Achievement: You have defeated Dread Master Styrak in the Darvannis operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=dread-master-styrak-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Dread Master Styrak (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Scum and Villainy
How to get the Dread Master Styrak (Story) codex: This codex comes from the Scum & Villainy in Story Mode.
Lore Entry: Achievement: You have defeated Dread Master Styrak in the Darvannis operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=dread-master-styrak-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Dread Master Styrak (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Scum and Villainy
How to get the Dread Master Styrak (Veteran) codex: This codex comes from the Scum & Villainy in Veteran Mode.
Lore Entry: Achievement: You have defeated Dread Master Styrak in the Darvannis operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=dread-master-styrak-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Dreadful Entity
- Worldboss
- Achievement: Epic Enemies
- Operation
- Dreadful Entity
How to get the Dreadful Entity codex: This codex entry comes from fighting the secret Dreadful Entity boss.
Lore Entry: Achievement: You have defeated the Dreadful Entity in the Asation operation.
Details
- Link: https://swtorista.com/codex/?codex=dreadful-entity
- Type: Worldboss
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Dreadful Entity
- Faction: Both
- Patch: 1.6.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Dreadtooth
- Worldboss
- Achievement: Epic Enemies
- Worldboss
- Dreadtooth
How to get the Dreadtooth codex: Defeat the Dreadtooth worldboss located in Section X.
Lore Entry: Achievement: You have defeated Dreadtooth in Section X.
Details
- Link: https://swtorista.com/codex/?codex=dreadtooth
- Type: Worldboss
- Category: Achievement: Epic Enemies
- Subcategory: Worldboss
- Tertiary Category: Dreadtooth
- Faction: Both
- Patch: 1.4.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Dreadtooth (Corrupted)
- Worldboss
- Achievement: Epic Enemies
- Worldboss
- Dreadtooth
How to get the Dreadtooth (Corrupted) codex: Defeat the Dreadtooth (Corrupted) worldboss located in Section X.
Lore Entry: Achievement: You have defeated Dreadtooth (Corrupted) in Section X.
Details
- Link: https://swtorista.com/codex/?codex=dreadtooth-corrupted
- Type: Worldboss
- Category: Achievement: Epic Enemies
- Subcategory: Worldboss
- Tertiary Category: Dreadtooth
- Faction: Both
- Patch: 1.4.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Dreadtooth (Frenzied)
- Worldboss
- Achievement: Epic Enemies
- Worldboss
- Dreadtooth
How to get the Dreadtooth (Frenzied) codex: Defeat the Dreadtooth (Frenzied) worldboss located in Section X.
Lore Entry: Achievement: You have defeated Dreadtooth (Frenzied) in Section X.
Details
- Link: https://swtorista.com/codex/?codex=dreadtooth-frenzied
- Type: Worldboss
- Category: Achievement: Epic Enemies
- Subcategory: Worldboss
- Tertiary Category: Dreadtooth
- Faction: Both
- Patch: 1.4.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Dreadtooth (Nightmarish)
- Worldboss
- Achievement: Epic Enemies
- Worldboss
- Dreadtooth
How to get the Dreadtooth (Nightmarish) codex: Defeat the Dreadtooth (Nightmarish) worldboss located in Section X.
Lore Entry: Achievement: You have defeated Dreadtooth (Nightmarish) in Section X.
Details
- Link: https://swtorista.com/codex/?codex=dreadtooth-nightmarish
- Type: Worldboss
- Category: Achievement: Epic Enemies
- Subcategory: Worldboss
- Tertiary Category: Dreadtooth
- Faction: Both
- Patch: 1.4.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Firebrand and Stormcaller Tanks (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Firebrand and Stormcaller Tanks (Master) codex: This codex comes from the Explosive Conflict in Master Mode.
Lore Entry: Achievement: You have defeated the Firebrand and Stormcaller Tanks in the Denova operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=firebrand-and-stormcaller-tanks-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Firebrand and Stormcaller Tanks (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Firebrand and Stormcaller Tanks (Story) codex: This codex comes from the Explosive Conflict in Story Mode.
Lore Entry: Achievement: You have defeated the Firebrand and Stormcaller Tanks in the Denova operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=firebrand-and-stormcaller-tanks-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Firebrand and Stormcaller Tanks (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Firebrand and Stormcaller Tanks (Veteran) codex: This codex comes from the Explosive Conflict in Veteran Mode.
Lore Entry: Achievement: You have defeated the Firebrand and Stormcaller Tanks in the Denova operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=firebrand-and-stormcaller-tanks-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Foreman Crusher
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Foreman Crusher codex: This codex comes from the Karagga's Palace in Story Mode.
Lore Entry: Achievement: You have defeated Foreman Crusher in the Hutt Hospitality operation.
Details
- Link: https://swtorista.com/codex/?codex=foreman-crusher
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Foreman Crusher (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Foreman Crusher (Master Mode) codex: This codex comes from the Karagga's Palace in Master Mode.
Lore Entry: Achievement: You have defeated Foreman Crusher in the Hutt Hospitality operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=foreman-crusher-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Foreman Crusher (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Foreman Crusher (Veteran Mode) codex: This codex comes from the Karagga's Palace in Veteran Mode.
Lore Entry: Achievement: You have defeated Foreman Crusher in the Hutt Hospitality operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=foreman-crusher-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
G4-B3 Heavy Fabricator
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the G4-B3 Heavy Fabricator codex: This codex comes from the Karagga's Palace in Story Mode.
Lore Entry: Achievement: You have defeated G4-B3 Heavy Fabricator in the Hutt Hospitality operation.
Details
- Link: https://swtorista.com/codex/?codex=g4-b3-heavy-fabricator
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
G4-B3 Heavy Fabricator (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the G4-B3 Heavy Fabricator (Master Mode) codex: This codex comes from the Karagga's Palace in Master Mode.
Lore Entry: Achievement: You have defeated G4-B3 Heavy Fabricator in the Hutt Hospitality operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=g4-b3-heavy-fabricator-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
G4-B3 Heavy Fabricator (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the G4-B3 Heavy Fabricator (Veteran Mode) codex: This codex comes from the Karagga's Palace in Veteran Mode.
Lore Entry: Achievement: You have defeated G4-B3 Heavy Fabricator in the Hutt Hospitality operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=g4-b3-heavy-fabricator-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Gargath
- Worldboss
- Achievement: Epic Enemies
- Worldboss
- Hoth
How to get the Gargath codex: Guide on SWTOR-Spy.com: Found this guy just roaming around at these ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Gargath' codex.
Lore Entry: Achievement: You have defeated Gargath on Hoth.
Details
- Link: https://swtorista.com/codex/?codex=gargath
- Type: Worldboss
- Category: Achievement: Epic Enemies
- Subcategory: Worldboss
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 49
- SWTOR Spy Coordinates: X:-2099, Y:392
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
General Edikar
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- Taral V
How to get the General Edikar codex: This codex is from defeating General Edikar in the Taral V.
Lore Entry: Achievement: You have defeated General Edikar in the Taral Five flashpoint.
Details
- Link: https://swtorista.com/codex/?codex=general-edikar
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: Taral V
- Faction: Republic
- Patch: 1.0.0
- Level: 34
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
General Edikar (Master)
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- Taral V
How to get the General Edikar (Master) codex: This codex is from defeating General Edikar in the Taral V Flashpoint in Master mode.
Lore Entry: Achievement: You have defeated General Edikar in the Taral Five flashpoint on master mode.
Details
- Link: https://swtorista.com/codex/?codex=general-edikar-master
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: Taral V
- Faction: Republic
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
General Ortol
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- Cademimu
How to get the General Ortol codex: This codex is from defeating General Ortol in the Cademimu.
Lore Entry: Achievement: You have defeated General Ortol in the Cademimu flashpoint.
Details
- Link: https://swtorista.com/codex/?codex=general-ortol
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: Cademimu
- Faction: Both
- Patch: 1.0.0
- Level: 28
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Gharj
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Gharj codex: This codex comes from the Eternity Vault in Story Mode.
Lore Entry: Achievement: You have defeated Gharj in the Eternity Vault operation.
Details
- Link: https://swtorista.com/codex/?codex=gharj
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Gharj (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Gharj (Master Mode) codex: This codex comes from the Eternity Vault in Master Mode.
Lore Entry: Achievement: You have defeated Gharj in the Eternity Vault on master mode.
Details
- Link: https://swtorista.com/codex/?codex=gharj-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Gharj (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Gharj (Veteran Mode) codex: This codex comes from the Eternity Vault in Veteran Mode.
Lore Entry: Achievement: You have defeated Gharj in the Eternity Vault on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=gharj-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Grand Moff Kilran (Master)
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- Maelstrom Prison
How to get the Grand Moff Kilran (Master) codex: This codex is from defeating Grand Moff Kilran in the Maelstrom Prison Flashpoint in Master mode.
Lore Entry: Achievement: You have defeated Grand Moff Kilran in the Maelstrom Prison flashpoint on master mode.
Details
- Link: https://swtorista.com/codex/?codex=grand-moff-kilran-master
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: Maelstrom Prison
- Faction: Republic
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Grand Moff Kilran [Epic Enemies]
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- Maelstrom Prison
How to get the Grand Moff Kilran [Epic Enemies] codex: This codex is from defeating Grand Moff Kilran in the Maelstrom Prison.
Lore Entry: Achievement: You have defeated Grand Moff Kilran in the Maelstrom Prison flashpoint.
Details
- Link: https://swtorista.com/codex/?codex=grand-moff-kilran-epic-enemies
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: Maelstrom Prison
- Faction: Republic
- Patch: 1.0.0
- Level: 38
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Gravak'k
- Event
- Achievement: Epic Enemies
- Event
- Gree
How to get the Gravak'k codex: See my Relics of the Gree event for more information.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Gravak'k' codex.
Lore Entry: Achievement: You have defeated Gravak'k, the Gree Biomodified Specimen on Ilum.
Details
- Link: https://swtorista.com/codex/?codex=gravakk
- Type: Event
- Category: Achievement: Epic Enemies
- Subcategory: Event
- Tertiary Category: Gree
- Faction: Both
- Patch: 1.7.0
- Level: 50
- SWTOR Spy Coordinates: X:-2479, Y:-896
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Infernal Council
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Infernal Council codex: This codex comes from the Eternity Vault in Story Mode.
Lore Entry: Achievement: You won your duel with a member of Soa's Infernal Council!
Details
- Link: https://swtorista.com/codex/?codex=infernal-council
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Infernal Council (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Infernal Council (Master Mode) codex: This codex comes from the Eternity Vault in Master Mode.
Lore Entry: Achievement: You won your duel with a member of Soa's Infernal Council on master mode!
Details
- Link: https://swtorista.com/codex/?codex=infernal-council-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Infernal Council (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Infernal Council (Veteran Mode) codex: This codex comes from the Eternity Vault in Veteran Mode.
Lore Entry: Achievement: You won your duel with a member of Soa's Infernal Council on veteran mode!
Details
- Link: https://swtorista.com/codex/?codex=infernal-council-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Jarg and Sorno
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Jarg and Sorno codex: This codex comes from the Karagga's Palace in Story Mode.
Lore Entry: Achievement: You have defeated Jarg and Sorno in the Hutt Hospitality operation.
Details
- Link: https://swtorista.com/codex/?codex=jarg-and-sorno
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Jarg and Sorno (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Jarg and Sorno (Master Mode) codex: This codex comes from the Karagga's Palace in Master Mode.
Lore Entry: Achievement: You have defeated Jang and Sorno in the Hutt Hospitality operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=jarg-and-sorno-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Jarg and Sorno (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Jarg and Sorno (Veteran Mode) codex: This codex comes from the Karagga's Palace in Veteran Mode.
Lore Entry: Achievement: You have defeated Jarg and Sorno in the Hutt Hospitality operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=jarg-and-sorno-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Karagga the Unyielding
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Karagga the Unyielding codex: This codex comes from the Karagga's Palace in Story Mode.
Lore Entry: Achievement: You have defeated Karagga the Unyielding in the Hutt Hospitality operation.
Details
- Link: https://swtorista.com/codex/?codex=karagga-the-unyielding
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Karagga the Unyielding (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Karagga the Unyielding (Master Mode) codex: This codex comes from the Karagga's Palace in Master Mode.
Lore Entry: Achievement: You have defeated Karagga the Unyielding in the Hutt Hospitality operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=karagga-the-unyielding-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Karagga the Unyielding (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Karagga the Unyielding (Veteran Mode) codex: This codex comes from the Karagga's Palace in Veteran Mode.
Lore Entry: Achievement: You have defeated Karagga the Unyielding in the Hutt Hospitality operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=karagga-the-unyielding-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Kephess the Undying (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Kephess the Undying (Master) codex: This codex comes from the Terror From Beyond in Master Mode.
Lore Entry: Achievement: You have defeated Kephess the Undying in the Asation operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=kephess-the-undying-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Kephess the Undying (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Kephess the Undying (Story) codex: This codex comes from the Terror From Beyond in Story Mode.
Lore Entry: Achievement: You have defeated Kephess the Undying in the Asation operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=kephess-the-undying-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Kephess the Undying (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Kephess the Undying (Veteran) codex: This codex comes from the Terror From Beyond in Veteran Mode.
Lore Entry: Achievement: You have defeated Kephess the Undying in the Asation operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=kephess-the-undying-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Mavrix Varad
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- Mandalorian Raiders
How to get the Mavrix Varad codex: This codex is from defeating Mavrix Varad in the Mandalorian Raiders.
Lore Entry: Achievement: You have defeated Mavrix Varad in the Mandalorian Raiders flashpoint.
Details
- Link: https://swtorista.com/codex/?codex=mavrix-varad
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: Mandalorian Raiders
- Faction: Both
- Patch: 1.0.0
- Level: 23
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Mentor (Master)
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- Directive 7
How to get the Mentor (Master) codex: This codex is from defeating Mentor in the Directive 7 Flashpoint in Master mode.
Lore Entry: Achievement: You have defeated Mentor in the Directive 7 flashpoint on master mode.
Details
- Link: https://swtorista.com/codex/?codex=mentor-master
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: Directive 7
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Mentor [Epic Enemies]
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- Directive 7
How to get the Mentor [Epic Enemies] codex: This codex is from defeating Mentor [Epic Enemies] in the Directive 7.
Lore Entry: Achievement: You have defeated Mentor in the Directive 7 flashpoint.
Details
- Link: https://swtorista.com/codex/?codex=mentor-epic-enemies
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: Directive 7
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Olok the Shadow (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Scum and Villainy
How to get the Olok the Shadow (Master) codex: This codex comes from the Scum & Villainy in Master Mode.
Lore Entry: Achievement: You have defeated Olok the Shadow in the Darvannis operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=olok-the-shadow-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Olok the Shadow (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Scum and Villainy
How to get the Olok the Shadow (Story) codex: This codex comes from the Scum & Villainy in Story Mode.
Lore Entry: Achievement: You have defeated Olok the Shadow in the Darvannis operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=olok-the-shadow-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Olok the Shadow (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Scum and Villainy
How to get the Olok the Shadow (Veteran) codex: This codex comes from the Scum & Villainy in Veteran Mode.
Lore Entry: Achievement: You have defeated Olok the Shadow in the Darvannis operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=olok-the-shadow-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Operator IX (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Operator IX (Master) codex: This codex comes from the Terror From Beyond in Master Mode.
Lore Entry: Achievement: You have defeated Operator IX in the Asation operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=operator-ix-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Operator IX (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Operator IX (Story) codex: This codex comes from the Terror From Beyond in Story Mode.
Lore Entry: Achievement: You have defeated Operator IX in the Asation operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=operator-ix-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Operator IX (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Operator IX (Veteran) codex: This codex comes from the Terror From Beyond in Veteran Mode.
Lore Entry: Achievement: You have defeated Operator IX in the Asation operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=operator-ix-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Prophet of Vodal
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- Athiss
How to get the Prophet of Vodal codex: Codex comes from defeating the Prophet of Vodal in the Athiss flashpoint.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Prophet of Vodal' codex.
Lore Entry: Achievement: You have defeated the Prophet of Vodal in the Tomb Opens flashpoint.
Details
- Link: https://swtorista.com/codex/?codex=prophet-of-vodal
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: Athiss
- Faction: Both
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Rogue Cartel Warbot
- Worldboss
- Achievement: Epic Enemies
- Worldboss
- Quesh
How to get the Rogue Cartel Warbot codex: Guide on SWTOR-Spy.com: Located at: 300,200 (Wandering around in a caged ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Rogue Cartel Warbot' codex.
Lore Entry: Achievement: You have defeated the Rogue Cartel warbot on Quesh.
Details
- Link: https://swtorista.com/codex/?codex=rogue-cartel-warbot
- Type: Worldboss
- Category: Achievement: Epic Enemies
- Subcategory: Worldboss
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 38
- SWTOR Spy Coordinates: X:300, Y:200
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
SD-0
- Worldboss
- Achievement: Epic Enemies
- Worldboss
- Coruscant
How to get the SD-0 codex: Guide on SWTOR-Spy.com: You will receive this codex after defeating World ... (Read More)
Lore Entry: Achievement: You have defeated SD-0 on Coruscant.
Details
- Link: https://swtorista.com/codex/?codex=sd-0
- Type: Worldboss
- Category: Achievement: Epic Enemies
- Subcategory: Worldboss
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 12
- SWTOR Spy Coordinates: X:2553, Y:999
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Snowblind
- Worldboss
- Achievement: Epic Enemies
- Worldboss
- Hoth
How to get the Snowblind codex: Guide on SWTOR-Spy.com: Can be found in the aptly named area ... (Read More)
Lore Entry: Achievement: You have defeated Snowblind, the giant mutated whitefang on Hoth.
Details
- Link: https://swtorista.com/codex/?codex=snowblind
- Type: Worldboss
- Category: Achievement: Epic Enemies
- Subcategory: Worldboss
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:333, Y:1075
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Soa
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Soa codex: This codex comes from the Eternity Vault in Story Mode.
Lore Entry: Achievement: You have defeated Soa in the Eternity Vault operation.
Details
- Link: https://swtorista.com/codex/?codex=soa
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Soa (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Soa (Master Mode) codex: This codex comes from the Eternity Vault in Master Mode.
Lore Entry: Achievement: You have defeated Soa in the Eternity Vault on master mode.
Details
- Link: https://swtorista.com/codex/?codex=soa-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Soa (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Soa (Veteran Mode) codex: This codex comes from the Eternity Vault in Veteran Mode.
Lore Entry: Achievement: You have defeated Soa in the Eternity Vault on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=soa-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Subject Alpha
- Worldboss
- Achievement: Epic Enemies
- Worldboss
- Taris
How to get the Subject Alpha codex: Guide on SWTOR-Spy.com: Located in the middle of the Brell lake ... (Read More)
Lore Entry: Achievement: You have defeated Subject Alpha on Taris.
Details
- Link: https://swtorista.com/codex/?codex=subject-alpha
- Type: Worldboss
- Category: Achievement: Epic Enemies
- Subcategory: Worldboss
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 21
- SWTOR Spy Coordinates: X:-455, Y:791
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Surgok'k
- Event
- Achievement: Epic Enemies
- Event
- Gree
How to get the Surgok'k codex: See my Relics of the Gree event for more information.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Surgok'k' codex.
Lore Entry: Achievement: You have defeated Surgok'k, the Gree Biomodified Specimen on Ilum.
Details
- Link: https://swtorista.com/codex/?codex=surgokk
- Type: Event
- Category: Achievement: Epic Enemies
- Subcategory: Event
- Tertiary Category: Gree
- Faction: Both
- Patch: 1.7.0
- Level: 50
- SWTOR Spy Coordinates: X:-1523, Y:-890
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Annihilation Droid XRR-3 (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Survived Annihilation Droid XRR-3 (Master Mode) codex: This codex comes from the Eternity Vault in Master Mode.
Lore Entry: Achievement: You survived the fight with Annihilation Droid XRR-3 in the Eternity Vault without dying on Master Mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-annihilation-droid-xrr-3-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Annihilation Droid XRR-3 (Story Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Survived Annihilation Droid XRR-3 (Story Mode) codex: This codex comes from the Eternity Vault in Story Mode.
Lore Entry: Achievement: You survived the fight with Annihilation Droid XRR-3 in the Eternity Vault without dying on Story Mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-annihilation-droid-xrr-3-story-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Annihilation Droid XRR-3 (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Survived Annihilation Droid XRR-3 (Veteran Mode) codex: This codex comes from the Eternity Vault in Veteran Mode.
Lore Entry: Achievement: You survived the fight with Annihilation Droid XRR-3 in the Eternity Vault without dying on Veteran Mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-annihilation-droid-xrr-3-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Bonethrasher (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Survived Bonethrasher (Master Mode) codex: This codex comes from the Karagga's Palace in Master Mode.
Lore Entry: Achievement: You survived the fight with the Bonethrasher in the Hutt Hospitality operation without dying on master mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-bonethrasher-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Bonethrasher (Story Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Survived Bonethrasher (Story Mode) codex: This codex comes from the Karagga's Palace in Story Mode.
Lore Entry: Achievement: You survived the fight with the Bonethrasher in the Hutt Hospitality operation without dying on story mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-bonethrasher-story-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Bonethrasher (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Survived Bonethrasher (Veteran Mode) codex: This codex comes from the Karagga's Palace in Veteran Mode.
Lore Entry: Achievement: You survived the fight with the Bonethrasher in the Hutt Hospitality operation without dying on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-bonethrasher-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Colonel Vorgath (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Survived Colonel Vorgath (Master) codex: This codex comes from the Explosive Conflict in Master Mode.
Lore Entry: Achievement: You have survived the Colonel Vorgath encounter in the Denova operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-colonel-vorgath-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Colonel Vorgath (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Survived Colonel Vorgath (Story) codex: This codex comes from the Explosive Conflict in Story Mode.
Lore Entry: Achievement: You have survived the Colonel Vorgath encounter in the Denova operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-colonel-vorgath-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Colonel Vorgath (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Survived Colonel Vorgath (Veteran) codex: This codex comes from the Explosive Conflict in Veteran Mode.
Lore Entry: Achievement: You have survived the Colonel Vorgath encounter in the Denova operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-colonel-vorgath-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Firebrand and Stormcaller Tanks (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Survived Firebrand and Stormcaller Tanks (Master) codex: This codex comes from the Explosive Conflict in Master Mode.
Lore Entry: Achievement: You have survived the Firebrand and Stormcaller Tanks encounter in the Denova operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-firebrand-and-stormcaller-tanks-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Firebrand and Stormcaller Tanks (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Survived Firebrand and Stormcaller Tanks (Story) codex: This codex comes from the Explosive Conflict in Story Mode.
Lore Entry: Achievement: You have survived the Firebrand and Stormcaller Tanks encounter in the Denova operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-firebrand-and-stormcaller-tanks-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Firebrand and Stormcaller Tanks (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Survived Firebrand and Stormcaller Tanks (Veteran) codex: This codex comes from the Explosive Conflict in Veteran Mode.
Lore Entry: Achievement: You have survived the Firebrand and Stormcaller Tanks encounter in the Denova operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-firebrand-and-stormcaller-tanks-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Foreman Crusher (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Survived Foreman Crusher (Master Mode) codex: This codex comes from the Karagga's Palace in Master Mode.
Lore Entry: Achievement: You survived the fight with Foreman Crusher in the Hutt Hospitality operation without dying on master mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-foreman-crusher-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Foreman Crusher (Story Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Survived Foreman Crusher (Story Mode) codex: This codex comes from the Karagga's Palace in Story Mode.
Lore Entry: Achievement: You survived the fight with Foreman Crusher in the Hutt Hospitality operation without dying on story mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-foreman-crusher-story-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Foreman Crusher (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Survived Foreman Crusher (Veteran Mode) codex: This codex comes from the Karagga's Palace in Veteran Mode.
Lore Entry: Achievement: You survived the fight with Foreman Crusher in the Hutt Hospitality operation without dying on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-foreman-crusher-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived G4-B3 Heavy Fabricator (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Survived G4-B3 Heavy Fabricator (Master Mode) codex: This codex comes from the Karagga's Palace in Master Mode.
Lore Entry: Achievement: You survived the fight with G4-B3 Heavy Fabricator in the Hutt Hospitality operation without dying on master mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-g4-b3-heavy-fabricator-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived G4-B3 Heavy Fabricator (Story Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Survived G4-B3 Heavy Fabricator (Story Mode) codex: This codex comes from the Karagga's Palace in Story Mode.
Lore Entry: Achievement: You survived the fight with G4-B3 Heavy Fabricator in the Hutt Hospitality operation without dying on story mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-g4-b3-heavy-fabricator-story-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived G4-B3 Heavy Fabricator (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Survived G4-B3 Heavy Fabricator (Veteran Mode) codex: This codex comes from the Karagga's Palace in Veteran Mode.
Lore Entry: Achievement: You survived the fight with G4-B3 Heavy Fabricator in the Hutt Hospitality operation without dying on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-g4-b3-heavy-fabricator-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Gharj (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Survived Gharj (Master Mode) codex: This codex comes from the Eternity Vault in Master Mode.
Lore Entry: Achievement: You survived the fight with Gharj in the Eternity Vault without dying on Nightmare Mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-gharj-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Gharj (Story Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Survived Gharj (Story Mode) codex: This codex comes from the Eternity Vault in Story Mode.
Lore Entry: Achievement: You survived the fight with Gharj in the Eternity Vault without dying on Story Mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-gharj-story-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Gharj (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Survived Gharj (Veteran Mode) codex: This codex comes from the Eternity Vault in Veteran Mode.
Lore Entry: Achievement: You survived the fight with Gharj in the Eternity Vault without dying on Veteran Mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-gharj-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Jarg and Sorno (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Survived Jarg and Sorno (Master Mode) codex: This codex comes from the Karagga's Palace in Master Mode.
Lore Entry: Achievement: You survived the fight with the bounty hunters Jarg and Sorno in the Hutt Hospitality operation without dying on master mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-jarg-and-sorno-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Jarg and Sorno (Story Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Survived Jarg and Sorno (Story Mode) codex: This codex comes from the Karagga's Palace in Story Mode.
Lore Entry: Achievement: You survived the fight with the bounty hunters Jarg and Sorno in the Hutt Hospitality operation without dying on story mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-jarg-and-sorno-story-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Jarg and Sorno (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Survived Jarg and Sorno (Veteran Mode) codex: This codex comes from the Karagga's Palace in Veteran Mode.
Lore Entry: Achievement: You survived the fight with the bounty hunters Jarg and Sorno in the Hutt Hospitality operation without dying on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-jarg-and-sorno-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Karagga the Unyielding (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Survived Karagga the Unyielding (Master Mode) codex: This codex comes from the Karagga's Palace in Master Mode.
Lore Entry: Achievement: You survived the fight with Karagga the Unyielding in the Hutt Hospitality operation without dying on master mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-karagga-the-unyielding-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Karagga the Unyielding (Story Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Survived Karagga the Unyielding (Story Mode) codex: This codex comes from the Karagga's Palace in Story Mode.
Lore Entry: Achievement: You survived the fight with Karagga the Unyielding in the Hutt Hospitality operation without dying on story mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-karagga-the-unyielding-story-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Karagga the Unyielding (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Karagga's Palace
How to get the Survived Karagga the Unyielding (Veteran Mode) codex: This codex comes from the Karagga's Palace in Veteran Mode.
Lore Entry: Achievement: You survived the fight with Karagga the Unyielding in the Hutt Hospitality operation without dying on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-karagga-the-unyielding-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Kephess the Undying (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Survived Kephess the Undying (Master) codex: This codex comes from the Terror From Beyond in Master Mode.
Lore Entry: Achievement: You have survived the Kephess the Undying encounter in the Asation operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-kephess-the-undying-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Kephess the Undying (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Survived Kephess the Undying (Story) codex: This codex comes from the Terror From Beyond in Story Mode.
Lore Entry: Achievement: You have survived the Kephess the Undying encounter in the Asation operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-kephess-the-undying-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Kephess the Undying (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Survived Kephess the Undying (Veteran) codex: This codex comes from the Terror From Beyond in Veteran Mode.
Lore Entry: Achievement: You have survived the Kephess the Undying encounter in the Asation operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-kephess-the-undying-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Operator IX (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Survived Operator IX (Master) codex: This codex comes from the Terror From Beyond in Master Mode.
Lore Entry: Achievement: You have survived the Operator IX encounter in the Asation operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-operator-ix-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Operator IX (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Survived Operator IX (Story) codex: This codex comes from the Terror From Beyond in Story Mode.
Lore Entry: Achievement: You have survived the Operator IX encounter in the Asation operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-operator-ix-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Operator IX (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Survived Operator IX (Veteran) codex: This codex comes from the Terror From Beyond in Veteran Mode.
Lore Entry: Achievement: You have survived the Operator IX encounter in the Asation operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-operator-ix-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Soa (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Survived Soa (Master Mode) codex: This codex comes from the Eternity Vault in Master Mode.
Lore Entry: Achievement: You survived the fight with Soa in the Eternity Vault without dying on Master Mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-soa-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Soa (Story Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Survived Soa (Story Mode) codex: This codex comes from the Eternity Vault in Story Mode.
Lore Entry: Achievement: You survived the fight with Soa in the Eternity Vault without dying on Story Mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-soa-story-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Soa (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Survived Soa (Veteran Mode) codex: This codex comes from the Eternity Vault in Veteran Mode.
Lore Entry: Achievement: You survived the fight with Soa in the Eternity Vault without dying on Veteran Mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-soa-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived the Ancient Pylons (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Survived the Ancient Pylons (Master Mode) codex: This codex comes from the Eternity Vault in Master Mode.
Lore Entry: Achievement: You solved the mystery of the Ancient Pylons in the Eternity Vault without dying on Master Mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-the-ancient-pylons-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived the Ancient Pylons (Story Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Survived the Ancient Pylons (Story Mode) codex: This codex comes from the Eternity Vault in Story Mode.
Lore Entry: Achievement: You solved the mystery of the Ancient Pylons in the Eternity Vault without dying on Story Mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-the-ancient-pylons-story-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived the Ancient Pylons (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Survived the Ancient Pylons (Veteran Mode) codex: This codex comes from the Eternity Vault in Veteran Mode.
Lore Entry: Achievement: You solved the mystery of the Ancient Pylons in the Eternity Vault without dying on Veteran Mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-the-ancient-pylons-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived The Dread Guards (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Survived The Dread Guards (Master) codex: This codex comes from the Terror From Beyond in Master Mode.
Lore Entry: Achievement: You have survived the Dread Guards encounter in the Asation operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-the-dread-guards-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived The Dread Guards (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Survived The Dread Guards (Story) codex: This codex comes from the Terror From Beyond in Story Mode.
Lore Entry: Achievement: You have survived the Dread Guards encounter in the Asation operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-the-dread-guards-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived the Dread Guards (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Survived the Dread Guards (Veteran) codex: This codex comes from the Terror From Beyond in Veteran Mode.
Lore Entry: Achievement: You have survived the Dread Guards encounter in the Asation operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-the-dread-guards-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived the Infernal Council (Master Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Survived the Infernal Council (Master Mode) codex: This codex comes from the Eternity Vault in Master Mode.
Lore Entry: Achievement: You survived the fight with the Infernal Council in the Eternity Vault without dying on Master Mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-the-infernal-council-master-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived the Infernal Council (Story Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Survived the Infernal Council (Story Mode) codex: This codex comes from the Eternity Vault in Story Mode.
Lore Entry: Achievement: You survived the fight with the Infernal Council in the Eternity Vault without dying on Story Mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-the-infernal-council-story-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived the Infernal Council (Veteran Mode)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the Survived the Infernal Council (Veteran Mode) codex: This codex comes from the Eternity Vault in Veteran Mode.
Lore Entry: Achievement: You survived the fight with the Infernal Council in the Eternity Vault without dying on Veteran Mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-the-infernal-council-veteran-mode
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived The Terror from Beyond (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Survived The Terror from Beyond (Master) codex: This codex comes from the Terror From Beyond in Master Mode.
Lore Entry: Achievement: You have survived the Terror from Beyond encounter in the Asation operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-the-terror-from-beyond-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived The Terror from Beyond (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Survived The Terror from Beyond (Master) codex: This codex comes from the Terror From Beyond in Master Mode.
Lore Entry: Achievement: You have survived the Terror from Beyond encounter in the Asation operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-the-terror-from-beyond-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived The Terror from Beyond (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Survived The Terror from Beyond (Story) codex: This codex comes from the Terror From Beyond in Story Mode.
Lore Entry: Achievement: You have survived the Terror from Beyond encounter in the Asation operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-the-terror-from-beyond-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived The Terror from Beyond (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Survived The Terror from Beyond (Veteran) codex: This codex comes from the Terror From Beyond in Veteran Mode.
Lore Entry: Achievement: You have survived the Terror from Beyond encounter in the Asation operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-the-terror-from-beyond-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Warlord Kephess (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Survived Warlord Kephess (Master) codex: This codex comes from the Explosive Conflict in Master Mode.
Lore Entry: Achievement: You have survived the Warlord Kephess encounter in the Denova operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-warlord-kephess-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Warlord Kephess (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Survived Warlord Kephess (Story) codex: This codex comes from the Explosive Conflict in Story Mode.
Lore Entry: Achievement: You have survived the Warlord Kephess encounter in the Denova operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-warlord-kephess-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Warlord Kephess (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Survived Warlord Kephess (Veteran) codex: This codex comes from the Explosive Conflict in Veteran Mode.
Lore Entry: Achievement: You have survived the Warlord Kephess encounter in the Denova operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-warlord-kephess-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Writhing Horror (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Survived Writhing Horror (Master) codex: This codex comes from the Terror From Beyond in Master Mode.
Lore Entry: Achievement: You have survived the Writhing Horror encounter in the Asation operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-writhing-horror-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Writhing Horror (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Survived Writhing Horror (Story) codex: This codex comes from the Terror From Beyond in Story Mode.
Lore Entry: Achievement: You have survived the Writhing Horror encounter in the Asation operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-writhing-horror-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Writhing Horror (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Survived Writhing Horror (Veteran) codex: This codex comes from the Terror From Beyond in Veteran Mode.
Lore Entry: Achievement: You have survived the Writhing Horror encounter in the Asation operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-writhing-horror-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Zorn and Toth (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Survived Zorn and Toth (Master) codex: This codex comes from the Explosive Conflict in Master Mode.
Lore Entry: Achievement: You have survived the Zorn and Toth encounter in the Denova operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-zorn-and-toth-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Zorn and Toth (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Survived Zorn and Toth (Story) codex: This codex comes from the Explosive Conflict in Story Mode.
Lore Entry: Achievement: You have survived the Zorn and Toth encounter in the Denova operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-zorn-and-toth-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Survived Zorn and Toth (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Survived Zorn and Toth (Veteran) codex: This codex comes from the Explosive Conflict in Veteran Mode.
Lore Entry: Achievement: You have survived the Zorn and Toth encounter in the Denova operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=survived-zorn-and-toth-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Terror from Beyond (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Terror from Beyond (Master) codex: This codex comes from the Terror From Beyond in Master Mode.
Lore Entry: Achievement: You have defeated the Terror from Beyond in the Asation operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=terror-from-beyond-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Terror from Beyond (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Terror from Beyond (Story) codex: This codex comes from the Terror From Beyond in Story Mode.
Lore Entry: Achievement: You have defeated the Terror from Beyond in the Asation operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=terror-from-beyond-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Terror from Beyond (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Terror from Beyond (Veteran) codex: This codex comes from the Terror From Beyond in Veteran Mode.
Lore Entry: Achievement: You have defeated the Terror from Beyond in the Asation operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=terror-from-beyond-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Dread Guards (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the The Dread Guards (Master) codex: This codex comes from the Terror From Beyond in Master Mode.
Lore Entry: Achievement: You have defeated the Dread Guards in the Asation operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=the-dread-guards-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Dread Guards (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the The Dread Guards (Story) codex: This codex comes from the Terror From Beyond in Story Mode.
Lore Entry: Achievement: You have defeated the Dread Guards in the Asation operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=the-dread-guards-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Dread Guards (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the The Dread Guards (Veteran) codex: This codex comes from the Terror From Beyond in Veteran Mode.
Lore Entry: Achievement: You have defeated the Dread Guards in the Asation operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=the-dread-guards-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Eternity Vault (Timed Run)
- Operation
- Achievement: Epic Enemies
- Operation
- Eternity Vault
How to get the The Eternity Vault (Timed Run) codex: This codex comes from the Eternity Vault in Story Mode.
Lore Entry: You completed Operation: Eternity Vault on the master difficulty within a 2 hour time limit.
Details
- Link: https://swtorista.com/codex/?codex=the-eternity-vault-timed-run
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Eternity Vault
- Faction: Both
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Four Warlords (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Scum and Villainy
How to get the The Four Warlords (Master) codex: This codex comes from the Scum & Villainy in Master Mode.
Lore Entry: Achievement: You have defeated The Four Warlords in the Darvannis operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=the-four-warlords-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Four Warlords (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Scum and Villainy
How to get the The Four Warlords (Story) codex: This codex comes from the Scum & Villainy in Story Mode.
Lore Entry: Achievement: You have defeated The Four Warlords in the Darvannis operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=the-four-warlords-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Four Warlords (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Scum and Villainy
How to get the The Four Warlords (Veteran) codex: This codex comes from the Scum & Villainy in Veteran Mode.
Lore Entry: Achievement: You have defeated The Four Warlords in the Darvannis operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=the-four-warlords-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Nightmare Pilgrim
- Worldboss
- Achievement: Epic Enemies
- Worldboss
- Nightmare Pilgrim
How to get the The Nightmare Pilgrim codex: Defeat the Nightmare Pilgrim world boss located on Voss.
Lore Entry: Achievement: You have defeated the Nightmare Pilgrim and the Thing from the Stars on Voss.
Details
- Link: https://swtorista.com/codex/?codex=the-nightmare-pilgrim
- Type: Worldboss
- Category: Achievement: Epic Enemies
- Subcategory: Worldboss
- Tertiary Category: Nightmare Pilgrim
- Faction: Both
- Patch: 1.2.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Primal Destroyer
- Worldboss
- Achievement: Epic Enemies
- Worldboss
- Belsavis
How to get the The Primal Destroyer codex: Codex comes from defeating the Primal Destroyer World Boss on Belsavis.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Primal Destroyer' codex.
Lore Entry: Achievement: You have defeated the Primal Destroyer on Belsavis.
Details
- Link: https://swtorista.com/codex/?codex=the-primal-destroyer
- Type: Worldboss
- Category: Achievement: Epic Enemies
- Subcategory: Worldboss
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:-454, Y:-3429
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
The Sandstorm Juggernaut (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Scum and Villainy
How to get the The Sandstorm Juggernaut (Master) codex: This codex comes from the Scum & Villainy in Master Mode.
Lore Entry: Achievement: You have defeated The Sandstorm Juggernaut in the Darvannis operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=the-sandstorm-juggernaut-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Sandstorm Juggernaut (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Scum and Villainy
How to get the The Sandstorm Juggernaut (Story) codex: This codex comes from the Scum & Villainy in Story Mode.
Lore Entry: Achievement: You have defeated The Sandstorm Juggernaut in the Darvannis operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=the-sandstorm-juggernaut-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Sandstorm Juggernaut (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Scum and Villainy
How to get the The Sandstorm Juggernaut (Veteran) codex: This codex comes from the Scum & Villainy in Veteran Mode.
Lore Entry: Achievement: You have defeated The Sandstorm Juggernaut in the Darvannis operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=the-sandstorm-juggernaut-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Thrasher (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Scum and Villainy
How to get the Thrasher (Master) codex: This codex comes from the Scum & Villainy in Master Mode.
Lore Entry: Achievement: You have defeated Thrasher in the Darvannis operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=thrasher-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Thrasher (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Scum and Villainy
How to get the Thrasher (Story) codex: This codex comes from the Scum & Villainy in Story Mode.
Lore Entry: Achievement: You have defeated Thrasher in the Darvannis operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=thrasher-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Thrasher (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Scum and Villainy
How to get the Thrasher (Veteran) codex: This codex comes from the Scum & Villainy in Veteran Mode.
Lore Entry: Achievement: You have defeated Thrasher in the Darvannis operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=thrasher-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Titan 6 (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Scum and Villainy
How to get the Titan 6 (Master) codex: This codex comes from the Scum & Villainy in Master Mode.
Lore Entry: Achievement: You have defeated Titan 6 in the Darvannis operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=titan-6-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Titan 6 (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Scum and Villainy
How to get the Titan 6 (Story) codex: This codex comes from the Scum & Villainy in Story Mode.
Lore Entry: Achievement: You have defeated Titan 6 in the Darvannis operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=titan-6-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Titan 6 (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Scum and Villainy
How to get the Titan 6 (Veteran) codex: This codex comes from the Scum & Villainy in Veteran Mode.
Lore Entry: Achievement: You have defeated Titan 6 in the Darvannis operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=titan-6-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Trapjaw
- Worldboss
- Achievement: Epic Enemies
- Worldboss
- Tatooine
How to get the Trapjaw codex: Guide on SWTOR-Spy.com: Must click on the ‘Interesting-looking Skull’ inside the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Trapjaw' codex.
Lore Entry: Achievement: You have defeated Trapjaw on Tatooine.
Details
- Link: https://swtorista.com/codex/?codex=trapjaw
- Type: Worldboss
- Category: Achievement: Epic Enemies
- Subcategory: Worldboss
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 35
- SWTOR Spy Coordinates: X:-1776, Y:-870
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Ulgo Siegebreaker
- Worldboss
- Achievement: Epic Enemies
- Worldboss
- Alderaan
How to get the Ulgo Siegebreaker codex: Guide on SWTOR-Spy.com: Located at: 300,-200 (Wandering up and down the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Ulgo Siegebreaker' codex.
Lore Entry: Achievement: You have defeated the Ulgo siegebreaker on Alderaan.
Details
- Link: https://swtorista.com/codex/?codex=ulgo-siegebreaker
- Type: Worldboss
- Category: Achievement: Epic Enemies
- Subcategory: Worldboss
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 35
- SWTOR Spy Coordinates: X:300, Y:-200
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Vokk
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- The Esseles
How to get the Vokk codex: This codex is from defeating Vokk in the The Esseles.
Lore Entry: Achievement: You have defeated Vokk in the Esseles flashpoint.
Details
- Link: https://swtorista.com/codex/?codex=vokk
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: The Esseles
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Vokk (Master)
- Flashpoint
- Achievement: Epic Enemies
- Flashpoint
- The Esseles
How to get the Vokk (Master) codex: This codex is from defeating Vokk in the The Esseles Flashpoint in Master mode.
Lore Entry: Achievement: You have defeated Vokk in the Esseles flashpoint on master mode.
Details
- Link: https://swtorista.com/codex/?codex=vokk-master
- Type: Flashpoint
- Category: Achievement: Epic Enemies
- Subcategory: Flashpoint
- Tertiary Category: The Esseles
- Faction: Republic
- Patch: 1.0.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Warlord Kephess (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Warlord Kephess (Master) codex: This codex comes from the Explosive Conflict in Master Mode.
Lore Entry: Achievement: You have defeated Warlord Kephess in the Denova operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=warlord-kephess-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Warlord Kephess (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Warlord Kephess (Story) codex: This codex comes from the Explosive Conflict in Story Mode.
Lore Entry: Achievement: You have defeated Warlord Kephess in the Denova operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=warlord-kephess-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Warlord Kephess (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Warlord Kephess (Veteran) codex: This codex comes from the Explosive Conflict in Veteran Mode.
Lore Entry: Achievement: You have defeated Warlord Kephess in the Denova operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=warlord-kephess-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Writhing Horror (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Writhing Horror (Master) codex: This codex comes from the Terror From Beyond in Master Mode.
Lore Entry: Achievement: You have defeated the Writhing Horror in the Asation operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=writhing-horror-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Writhing Horror (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Writhing Horror (Story) codex: This codex comes from the Terror From Beyond in Story Mode.
Lore Entry: Achievement: You have defeated the Writhing Horror in the Asation operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=writhing-horror-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Writhing Horror (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Terror From Beyond
How to get the Writhing Horror (Veteran) codex: This codex comes from the Terror From Beyond in Veteran Mode.
Lore Entry: Achievement: You have defeated the Writhing Horror in the Asation operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=writhing-horror-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Xenoanalyst II
- Event
- Achievement: Epic Enemies
- Event
- Gree
How to get the Xenoanalyst II codex: See my Relics of the Gree event for more information.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Xenoanalyst II' codex.
Lore Entry: Achievement: You have defeated Xenoanalyst II aboard Gray Secant.
Details
- Link: https://swtorista.com/codex/?codex=xenoanalyst-ii
- Type: Event
- Category: Achievement: Epic Enemies
- Subcategory: Event
- Tertiary Category: Gree
- Faction: Both
- Patch: 1.7.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Xenoanalyst II (Veteran Mode)
- Event
- Achievement: Epic Enemies
- Event
- Gree
How to get the Xenoanalyst II (Veteran Mode) codex: See my Relics of the Gree event for more information.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Achievement: You have defeated Xenoanalyst II aboard Gray Secant on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=xenoanalyst-ii-veteran-mode
- Type: Event
- Category: Achievement: Epic Enemies
- Subcategory: Event
- Tertiary Category: Gree
- Faction: Both
- Patch: 1.7.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Zorn and Toth (Master)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Zorn and Toth (Master) codex: This codex comes from the Explosive Conflict in Master Mode.
Lore Entry: Achievement: You have defeated Zorn and Toth in the Denova operation on master mode.
Details
- Link: https://swtorista.com/codex/?codex=zorn-and-toth-master
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Master
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Zorn and Toth (Story)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Zorn and Toth (Story) codex: This codex comes from the Explosive Conflict in Story Mode.
Lore Entry: Achievement: You have defeated Zorn and Toth in the Denova operation on story mode.
Details
- Link: https://swtorista.com/codex/?codex=zorn-and-toth-story
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Zorn and Toth (Veteran)
- Operation
- Achievement: Epic Enemies
- Operation
- Explosive Conflict
How to get the Zorn and Toth (Veteran) codex: This codex comes from the Explosive Conflict in Veteran Mode.
Lore Entry: Achievement: You have defeated Zorn and Toth in the Denova operation on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=zorn-and-toth-veteran
- Type: Operation
- Category: Achievement: Epic Enemies
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- Difficulty Mode: Veteran
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Alderaan Civil War: Captured an Objective
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Alderaan Civil War: Captured an Objective codex: You can get this achievement in the Alderaan Civil War player-vs-player ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Alderaan Civil War: Captured an Objective' codex.
Lore Entry: Alderaan Civil War: Captured an Objective
Details
- Link: https://swtorista.com/codex/?codex=alderaan-civil-war-captured-an-objective
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Alderaan Civil War: Defend an Objective
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Alderaan Civil War: Defend an Objective codex: You can get this achievement in the Alderaan Civil War player-vs-player warzone by completing the task Defend an Objective.
Lore Entry: Alderaan Civil War: Defend an Objective
Details
- Link: https://swtorista.com/codex/?codex=alderaan-civil-war-defend-an-objective
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Alderaan Civil War: Won a Match
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Alderaan Civil War: Won a Match codex: You can get this achievement in the Alderaan Civil War player-vs-player warzone by completing the task Won a Match.
Lore Entry: Alderaan Civil War: Won a Match
Details
- Link: https://swtorista.com/codex/?codex=alderaan-civil-war-won-a-match
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Ancient Hypergate: Captured a Gree Energy Orb
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Ancient Hypergate: Captured a Gree Energy Orb codex: You can get this achievement in the Ancient Hypergate player-vs-player warzone by completing the task Captured a Gree Energy Orb.
Lore Entry: Achievement: Ancient Hypergate: Captured a Gree Energy Orb
Details
- Link: https://swtorista.com/codex/?codex=ancient-hypergate-captured-a-gree-energy-orb
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.6.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Ancient Hypergate: Captured a Pylon
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Ancient Hypergate: Captured a Pylon codex: You can get this achievement in the Ancient Hypergate player-vs-player warzone by completing the task Captured a Pylon.
Lore Entry: Achievement: Ancient Hypergate: Captured a Pylon
Details
- Link: https://swtorista.com/codex/?codex=ancient-hypergate-captured-a-pylon
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.4.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Ancient Hypergate: Retrieved a Gree Energy Orb
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Ancient Hypergate: Retrieved a Gree Energy Orb codex: You can get this achievement in the Ancient Hypergate player-vs-player warzone by completing the task Retrieved a Gree Energy Orb.
Lore Entry: Achievement: Ancient Hypergate: Retrieved a Gree Energy Orb
Details
- Link: https://swtorista.com/codex/?codex=ancient-hypergate-retrieved-a-gree-energy-orb
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.6.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Ancient Hypergate: Took Cover from Explosion
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Ancient Hypergate: Took Cover from Explosion codex: You can get this achievement in the Ancient Hypergate player-vs-player warzone by completing the task Took Cover from Explosion.
Lore Entry: Achievement: Ancient Hypergate: Took Cover from Explosion
Details
- Link: https://swtorista.com/codex/?codex=ancient-hypergate-took-cover-from-explosion
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.4.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Ancient Hypergate: Won a Match
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Ancient Hypergate: Won a Match codex: You can get this achievement in the Ancient Hypergate player-vs-player warzone by completing the task Won a Match.
Lore Entry: Achievement: Ancient Hypergate: Won a Match
Details
- Link: https://swtorista.com/codex/?codex=ancient-hypergate-won-a-match
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.4.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Denova Novare Coast: Captured an Objective
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Denova Novare Coast: Captured an Objective codex: You can get this achievement in the Denova Novare Coast player-vs-player warzone by completing the task Captured an Objective.
Lore Entry: Achievement: Denova Novare Coast: Captured an Objective
Details
- Link: https://swtorista.com/codex/?codex=denova-novare-coast-captured-an-objective
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.2.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Denova Novare Coast: Defended an Objective
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Denova Novare Coast: Defended an Objective codex: You can get this achievement in the Denova Novare Coast player-vs-player warzone by completing the task Defended an Objective.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Denova Novare Coast: Defended an Objective' codex.
Lore Entry: Achievement: Denova Novare Coast: Defended an Objective
Details
- Link: https://swtorista.com/codex/?codex=denova-novare-coast-defended-an-objective
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.2.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Denova Novare Coast: Won a Match
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Denova Novare Coast: Won a Match codex: You can get this achievement in the Denova Novare Coast player-vs-player warzone by completing the task Won a Match.
Lore Entry: Achievement: Denova Novare Coast: Won a Match
Details
- Link: https://swtorista.com/codex/?codex=denova-novare-coast-won-a-match
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.2.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Huttball: Caught the Ball
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Huttball: Caught the Ball codex: You can get this achievement in the Huttball player-vs-player warzone by completing the task Caught the Ball.
Lore Entry: Huttball: Caught the Ball
Details
- Link: https://swtorista.com/codex/?codex=huttball-caught-the-ball
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Huttball: Grabbed the Ball
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Huttball: Grabbed the Ball codex: You can get this achievement in the Huttball player-vs-player warzone by completing the task Grabbed the Ball.
Lore Entry: Huttball: Grabbed the Ball
Details
- Link: https://swtorista.com/codex/?codex=huttball-grabbed-the-ball
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Huttball: Killed the Ball Carrier
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Huttball: Killed the Ball Carrier codex: You can get this achievement in the Huttball player-vs-player warzone by completing the task Killed the Ball Carrier.
Lore Entry: Huttball: Killed the Ball Carrier
Details
- Link: https://swtorista.com/codex/?codex=huttball-killed-the-ball-carrier
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Huttball: Scored!
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Huttball: Scored! codex: You can get this achievement in the Huttball player-vs-player warzone by completing the task Scored!.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Huttball: Scored!' codex.
Lore Entry: Huttball: Scored!
Details
- Link: https://swtorista.com/codex/?codex=huttball-scored
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Huttball: Threw the Ball
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Huttball: Threw the Ball codex: You can get this achievement in the Huttball player-vs-player warzone by completing the task Threw the Ball.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Huttball: Threw the Ball' codex.
Lore Entry: Huttball: Threw the Ball
Details
- Link: https://swtorista.com/codex/?codex=huttball-threw-the-ball
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Huttball: Won a Match
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Huttball: Won a Match codex: You can get this achievement in the Huttball player-vs-player warzone by completing the task Won a Match.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Huttball: Won a Match' codex.
Lore Entry: Huttball: Won a Match
Details
- Link: https://swtorista.com/codex/?codex=huttball-won-a-match
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Quesh Huttball Pit: Used Magnetic Grapple
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Quesh Huttball Pit: Used Magnetic Grapple codex: You can get this achievement in the Quesh Huttball Pit player-vs-player warzone by completing the task Used Magnetic Grapple.
Lore Entry: You have used a Magnetic Grapple to ascend up to the middle platform in the Quesh Huttball Pit! Whenever you grapple yourself up you will be immune to knockbacks, knockdowns and pushes and pulls.
Details
- Link: https://swtorista.com/codex/?codex=quesh-huttball-pit-used-magnetic-grapple
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 2.7.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Tatooine: Killed a Rare Vendor
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Tatooine: Killed a Rare Vendor codex: Guide on SWTOR-Spy.com: In order to get this codex , u ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Tatooine: Killed a Rare Vendor' codex.
Lore Entry: Tatooine: Killed a Rare Vendor
Details
- Link: https://swtorista.com/codex/?codex=tatooine-killed-a-rare-vendor
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Voidstar: Defused a Bomb
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the The Voidstar: Defused a Bomb codex: You can get this achievement in the The Voidstar player-vs-player warzone by completing the task Defused a Bomb.
Lore Entry: The Voidstar: Defused a Bomb
Details
- Link: https://swtorista.com/codex/?codex=the-voidstar-defused-a-bomb
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Voidstar: Downloaded the Datacore
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the The Voidstar: Downloaded the Datacore codex: You can get this achievement in the The Voidstar player-vs-player warzone by completing the task Downloaded the Datacore.
Lore Entry: The Voidstar: Downloaded the Datacore
Details
- Link: https://swtorista.com/codex/?codex=the-voidstar-downloaded-the-datacore
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Voidstar: Planted a Bomb
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the The Voidstar: Planted a Bomb codex: You can get this achievement in the The Voidstar player-vs-player warzone by completing the task Planted a Bomb.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Voidstar: Planted a Bomb' codex.
Lore Entry: The Voidstar: Planted a Bomb
Details
- Link: https://swtorista.com/codex/?codex=the-voidstar-planted-a-bomb
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Coordinates: X:35, Y:-128
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Voidstar: Won a Match
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the The Voidstar: Won a Match codex: You can get this achievement in the The Voidstar player-vs-player warzone by completing the task Won a Match.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Voidstar: Won a Match' codex.
Lore Entry: The Voidstar: Won a Match
Details
- Link: https://swtorista.com/codex/?codex=the-voidstar-won-a-match
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Yavin Ruins: Captured an Objective
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Yavin Ruins: Captured an Objective codex: You can get this achievement in the Yavin Ruins player-vs-player warzone by completing the task Captured an Objective.
Lore Entry: Captured an objective in the Yavin Ruins.
Details
- Link: https://swtorista.com/codex/?codex=yavin-ruins-captured-an-objective
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 5.6.0
- Level: 10
- Jedipedia Link
- Author of How-to: Swtorista
Yavin Ruins: Defend an Objective
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Yavin Ruins: Defend an Objective codex: You can get this achievement in the Yavin Ruins player-vs-player warzone by completing the task Defend an Objective.
Lore Entry: Defended an objective in the Yavin Ruins.
Details
- Link: https://swtorista.com/codex/?codex=yavin-ruins-defend-an-objective
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 5.6.0
- Level: 10
- Jedipedia Link
- Author of How-to: Swtorista
Yavin Ruins: Won a Match
- PvP
- Achievement: PvP
- PvP
- PvP
How to get the Yavin Ruins: Won a Match codex: You can get this achievement in the Yavin Ruins player-vs-player warzone by completing the task Won a Match.
Lore Entry: Won a match in the Yavin Ruins.
Details
- Link: https://swtorista.com/codex/?codex=yavin-ruins-won-a-match
- Type: PvP
- Category: Achievement: PvP
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 5.6.0
- Level: 10
- Jedipedia Link
- Author of How-to: Swtorista
Ardis Outpost Fortification (Bonus) [Annihilate the Enemy]
- Space
- Achievement: Space
- Space
- Space
How to get the Ardis Outpost Fortification (Bonus) [Annihilate the Enemy] codex: Complete the hidden bonus objectives for the Ardis Outpost Fortification on-rails Space Mission.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Achievement: You have completed the bonus mission challenge, 'Annihilate the Enemy.'
Details
- Link: https://swtorista.com/codex/?codex=ardis-outpost-fortification-bonus-annihilate-the-enemy
- Type: Space
- Category: Achievement: Space
- Subcategory: Space
- Tertiary Category: Space
- Faction: Republic
- Patch: 1.6.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Ardis Outpost Fortification (Bonus) [Eliminate the Enemy]
- Space
- Achievement: Space
- Space
- Space
How to get the Ardis Outpost Fortification (Bonus) [Eliminate the Enemy] codex: Complete the hidden bonus objectives for the Ardis Outpost Fortification on-rails Space Mission.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Achievement: You have completed the bonus mission challenge, 'Eliminate the Enemy.'
Details
- Link: https://swtorista.com/codex/?codex=ardis-outpost-fortification-bonus-eliminate-the-enemy
- Type: Space
- Category: Achievement: Space
- Subcategory: Space
- Tertiary Category: Space
- Faction: Republic
- Patch: 1.6.0
- Level: 50
- Jedipedia Link
- Author of How-to: Swtorista
Ardis Outpost Fortification (Bonus) [No Pilot Stands A Chance]
- Space
- Achievement: Space
- Space
- Space
How to get the Ardis Outpost Fortification (Bonus) [No Pilot Stands A Chance] codex: Complete the hidden bonus objectives for the Ardis Outpost Fortification on-rails Space Mission.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Achievement: You have completed the bonus mission challenge, 'No Pilot Stands A Chance.'
Details
- Link: https://swtorista.com/codex/?codex=ardis-outpost-fortification-bonus-no-pilot-stands-a-chance
- Type: Space
- Category: Achievement: Space
- Subcategory: Space
- Tertiary Category: Space
- Faction: Republic
- Patch: 1.6.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Baros Ambush (Bonus) [Annihilate the Enemy]
- Space
- Achievement: Space
- Space
- Space
How to get the Baros Ambush (Bonus) [Annihilate the Enemy] codex: Complete the hidden bonus objectives for the Baros Ambush on-rails Space Mission.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Achievement: You have completed the bonus mission challenge, 'Annihilate the Enemy.'
Details
- Link: https://swtorista.com/codex/?codex=baros-ambush-bonus-annihilate-the-enemy
- Type: Space
- Category: Achievement: Space
- Subcategory: Space
- Tertiary Category: Space
- Faction: Republic
- Patch: 1.6.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Baros Ambush (Bonus) [Cripple The Enemy]
- Space
- Achievement: Space
- Space
- Space
How to get the Baros Ambush (Bonus) [Cripple The Enemy] codex: Complete the hidden bonus objectives for the Baros Ambush on-rails Space Mission.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Achievement: You have completed the bonus mission challenge, 'Cripple The Enemy.'
Details
- Link: https://swtorista.com/codex/?codex=baros-ambush-bonus-cripple-the-enemy
- Type: Space
- Category: Achievement: Space
- Subcategory: Space
- Tertiary Category: Space
- Faction: Republic
- Patch: 1.6.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Hypori Escort (Bonus) [1]
- Space
- Achievement: Space
- Space
- Space
How to get the Hypori Escort (Bonus) [1] codex: Complete the hidden bonus objectives for the Hypori Escort on-rails Space Mission.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Achievement: You have completed the bonus mission challenge, 'Annihilate the Enemy.'
Details
- Link: https://swtorista.com/codex/?codex=hypori-escort-bonus-1
- Type: Space
- Category: Achievement: Space
- Subcategory: Space
- Tertiary Category: Space
- Faction: Republic
- Patch: 1.6.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Hypori Escort (Bonus) [2]
- Space
- Achievement: Space
- Space
- Space
How to get the Hypori Escort (Bonus) [2] codex: Complete the hidden bonus objectives for the Hypori Escort on-rails Space Mission.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Achievement: You have completed the bonus mission challenge, 'Eliminate the Enemy.'
Details
- Link: https://swtorista.com/codex/?codex=hypori-escort-bonus-2
- Type: Space
- Category: Achievement: Space
- Subcategory: Space
- Tertiary Category: Space
- Faction: Republic
- Patch: 1.6.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
New Cov Ice Field (Bonus) [1]
- Space
- Achievement: Space
- Space
- Space
How to get the New Cov Ice Field (Bonus) [1] codex: Complete the hidden bonus objectives for the New Cov Ice Field on-rails Space Mission.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Achievement: You have completed the bonus mission challenge, 'Annihilate the Enemy.'
Details
- Link: https://swtorista.com/codex/?codex=new-cov-ice-field-bonus-1
- Type: Space
- Category: Achievement: Space
- Subcategory: Space
- Tertiary Category: Space
- Faction: Republic
- Patch: 1.6.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
New Cov Ice Field (Bonus) [2]
- Space
- Achievement: Space
- Space
- Space
How to get the New Cov Ice Field (Bonus) [2] codex: Complete the hidden bonus objectives for the New Cov Ice Field on-rails Space Mission.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Achievement: You have completed the bonus mission challenge, 'Eliminate the Enemy.'
Details
- Link: https://swtorista.com/codex/?codex=new-cov-ice-field-bonus-2
- Type: Space
- Category: Achievement: Space
- Subcategory: Space
- Tertiary Category: Space
- Faction: Republic
- Patch: 1.6.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
New Cov Ice Field (Bonus) [3]
- Space
- Achievement: Space
- Space
- Space
How to get the New Cov Ice Field (Bonus) [3] codex: Complete the hidden bonus objectives for the New Cov Ice Field on-rails Space Mission.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Achievement: You have completed the bonus mission challenge, 'No Pilot Stands A Chance.'
Details
- Link: https://swtorista.com/codex/?codex=new-cov-ice-field-bonus-3
- Type: Space
- Category: Achievement: Space
- Subcategory: Space
- Tertiary Category: Space
- Faction: Republic
- Patch: 1.6.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Regnant Station Assault (Bonus) [1]
- Space
- Achievement: Space
- Space
- Space
How to get the Regnant Station Assault (Bonus) [1] codex: Complete the hidden bonus objectives for the Regnant Station Assault on-rails Space Mission.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Achievement: You have completed the bonus mission challenge, 'Eliminate the Enemy.'
Details
- Link: https://swtorista.com/codex/?codex=regnant-station-assault-bonus-1
- Type: Space
- Category: Achievement: Space
- Subcategory: Space
- Tertiary Category: Space
- Faction: Republic
- Patch: 1.6.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Regnant Station Assault (Bonus) [2]
- Space
- Achievement: Space
- Space
- Space
How to get the Regnant Station Assault (Bonus) [2] codex: Complete the hidden bonus objectives for the Regnant Station Assault on-rails Space Mission.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Achievement: You have completed the bonus mission challenge, 'No Pilot Stands A Chance.'
Details
- Link: https://swtorista.com/codex/?codex=regnant-station-assault-bonus-2
- Type: Space
- Category: Achievement: Space
- Subcategory: Space
- Tertiary Category: Space
- Faction: Republic
- Patch: 1.6.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Regnant Station Assault (Bonus) [3]
- Space
- Achievement: Space
- Space
- Space
How to get the Regnant Station Assault (Bonus) [3] codex: Complete the hidden bonus objectives for the Regnant Station Assault on-rails Space Mission.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Achievement: You have completed the bonus mission challenge, 'Annihilate the Enemy.'
Details
- Link: https://swtorista.com/codex/?codex=regnant-station-assault-bonus-3
- Type: Space
- Category: Achievement: Space
- Subcategory: Space
- Tertiary Category: Space
- Faction: Republic
- Patch: 1.6.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Thanium Disruption (Bonus)
- Space
- Achievement: Space
- Space
- Space
How to get the Thanium Disruption (Bonus) codex: Complete the hidden bonus objectives for the Thanium Disruption on-rails Space Mission.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Achievement: You have completed the bonus mission challenge, 'No Pilot Stands A Chance.'
Details
- Link: https://swtorista.com/codex/?codex=thanium-disruption-bonus
- Type: Space
- Category: Achievement: Space
- Subcategory: Space
- Tertiary Category: Space
- Faction: Republic
- Patch: 1.6.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Alliance Defender
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Alliance Defender codex: Cartel Pack, from update 5.1.2 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Vigilant Defender Pack.
Details
- Link: https://swtorista.com/codex/?codex=alliance-defender
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 5.1.2
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Architect
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Architect codex: Cartel Pack, from update 2.9 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from an Architect's Stronghold Pack
Details
- Link: https://swtorista.com/codex/?codex=architect
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.9.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Archon
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Archon codex: Cartel Pack, from update 1.7 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from an Archon's Contraband Pack.
Details
- Link: https://swtorista.com/codex/?codex=archon
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 1.7.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Barsen'thor
- Class Quest
- Achievement: Titles
- Planet
- Alderaan
How to get the Barsen'thor codex: Completing Act I of the Jedi Consular class story. Can't be earned by Level 60/70 Token characters or if you start The KOTFE, KOTET, or Ossus / Onslaught expansions from your ship. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title after facing Lord Vivicar and ending the dark plague.
Details
- Link: https://swtorista.com/codex/?codex=barsenthor
- Type: Class Quest
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Battlemaster
- PvP
- Achievement: Titles
- Legacy
- Valor
How to get the Battlemaster codex: Valor Rank 60 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Awarded for reaching Valor Rank 60.
Details
- Link: https://swtorista.com/codex/?codex=battlemaster
- Type: PvP
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Valor
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Benevolent
- Alignment
- Achievement: Titles
- Legacy
- Alignment
How to get the Benevolent codex: Light IV (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title by reaching Light Side Tier Four.
Details
- Link: https://swtorista.com/codex/?codex=benevolent
- Type: Alignment
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Alignment
- Faction: Both
- Patch: 1.0.0
- Level: 45
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Big Time
- Social
- Achievement: Titles
- Legacy
- Social
How to get the Big Time codex: Social X (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title by reaching Social Tier Ten.
Details
- Link: https://swtorista.com/codex/?codex=big-time
- Type: Social
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Social
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Black Bisector
- Quest
- Achievement: Titles
- Planet
- Coruscant
How to get the Black Bisector codex: Gree Repairing Coruscant questline on Coruscant that starts in the Senate Building from a golden droid, Republic only (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by helping the Gree-owned droids ensure the smooth operation of the inner workings of Coruscant.
Details
- Link: https://swtorista.com/codex/?codex=black-bisector
- Type: Quest
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 12
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Bounty Collector
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Bounty Collector codex: Cartel Pack, from update 2.4 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Bounty Pack.
Details
- Link: https://swtorista.com/codex/?codex=bounty-collector
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Buccaneer
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Buccaneer codex: Cartel Pack, from update 4.4 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from the Plunderer Pack.
Details
- Link: https://swtorista.com/codex/?codex=buccaneer
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 4.4.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Centurion
- PvP
- Achievement: Titles
- Legacy
- Valor
How to get the Centurion codex: Valor Rank 40 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Awarded for reaching Valor Rank 40.
Details
- Link: https://swtorista.com/codex/?codex=centurion
- Type: PvP
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Valor
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Champion
- PvP
- Achievement: Titles
- Legacy
- Valor
How to get the Champion codex: Valor Rank 50 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Awarded for reaching Valor Rank 50.
Details
- Link: https://swtorista.com/codex/?codex=champion
- Type: PvP
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Valor
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Charismatic
- Social
- Achievement: Titles
- Legacy
- Social
How to get the Charismatic codex: Social VIII (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title by reaching Social Tier Eight.
Details
- Link: https://swtorista.com/codex/?codex=charismatic
- Type: Social
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Social
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Chatterbox
- Social
- Achievement: Titles
- Legacy
- Social
How to get the Chatterbox codex: Social VI (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title by reaching Social Tier Six.
Details
- Link: https://swtorista.com/codex/?codex=chatterbox
- Type: Social
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Social
- Faction: Both
- Patch: 1.0.0
- Level: 30
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Club Vertica High Roller
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Club Vertica High Roller codex: Cartel Pack, from update 2.8 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Club Vertica Nightlife Pack.
Details
- Link: https://swtorista.com/codex/?codex=club-vertica-high-roller
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.8.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Codebreaker
- Operation
- Achievement: Titles
- Operation
- Nature of Progress
How to get the Codebreaker codex: You earned this title by using the Dxun Cipher to override the spaceport access control systems in The Nature of Progress operation. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by using the Dxun Cipher to override the spaceport access control systems in The Nature of Progress operation.
Details
- Link: https://swtorista.com/codex/?codex=codebreaker
- Type: Operation
- Category: Achievement: Titles
- Subcategory: Operation
- Tertiary Category: Nature of Progress
- Faction: Both
- Patch: 6.1.2
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Combat Specimen
- Event
- Achievement: Titles
- Event
- Gree
How to get the Combat Specimen codex: Defeat both Gree worldbosses and Xenoanalyst (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by defeating Xenoanalyst II, Surgok'k, and Gravak'k during the 'Relics of the Gree' Event.
Details
- Link: https://swtorista.com/codex/?codex=combat-specimen
- Type: Event
- Category: Achievement: Titles
- Subcategory: Event
- Tertiary Category: Gree
- Faction: Both
- Patch: 1.7.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Conqueror
- PvP
- Achievement: Titles
- Legacy
- Valor
How to get the Conqueror codex: Valor Rank 80 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Awarded for reaching Valor Rank 80.
Details
- Link: https://swtorista.com/codex/?codex=conqueror
- Type: PvP
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Valor
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Constable
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Constable codex: Cartel Pack, from update 2.9.0 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Constable's Stronghold Pack
Details
- Link: https://swtorista.com/codex/?codex=constable
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.9.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Contractor
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Contractor codex: Cartel Pack, from update 2.4 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Contractor's Bounty Pack.
Details
- Link: https://swtorista.com/codex/?codex=contractor
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Coordinator
- Social
- Achievement: Titles
- Legacy
- Social
How to get the Coordinator codex: Social III (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title by reaching Social Tier Three.
Details
- Link: https://swtorista.com/codex/?codex=coordinator
- Type: Social
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Social
- Faction: Both
- Patch: 1.0.0
- Level: 15
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Corsair, The Unruly
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Corsair, The Unruly codex: Friend Reputation rank, costs 50,000 credits and 1 Cartel Market Certificate, can also be found on the GTN / Cartel Packs (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You acquired this title from the Freebooter's Trade Union reputation vendor.
Details
- Link: https://swtorista.com/codex/?codex=corsair-the-unruly
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 3.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Deep Core Explorer
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Deep Core Explorer codex: Cartel Pack, from update 3.2 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Deep Core Explorer's Pack.
Details
- Link: https://swtorista.com/codex/?codex=deep-core-explorer
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 3.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Delicious
- Operation
- Achievement: Titles
- Operation
- Nature of Progress
How to get the Delicious codex: You earned this title by completing the achievement A Dxun Style BBQ in master mode The Nature of Progress. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by completing the achievement A Dxun Style BBQ in master mode The Nature of Progress.
Details
- Link: https://swtorista.com/codex/?codex=delicious
- Type: Operation
- Category: Achievement: Titles
- Subcategory: Operation
- Tertiary Category: Nature of Progress
- Faction: Both
- Patch: 6.1.2
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Deprogrammer
- Flashpoint
- Achievement: Titles
- Flashpoint
- Directive 7
How to get the Deprogrammer codex: Directive 7 Flashpoint (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by beating the Directive 7 flashpoint.
Details
- Link: https://swtorista.com/codex/?codex=deprogrammer
- Type: Flashpoint
- Category: Achievement: Titles
- Subcategory: Flashpoint
- Tertiary Category: Directive 7
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Destructive
- Alignment
- Achievement: Titles
- Legacy
- Alignment
How to get the Destructive codex: Dark III alignment (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title by reaching Dark Side Tier Three.
Details
- Link: https://swtorista.com/codex/?codex=destructive
- Type: Alignment
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Alignment
- Faction: Both
- Patch: 1.0.0
- Level: 25
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Dogfighter
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Dogfighter codex: Cartel Pack, from update 2.6 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Dogfighter Pack
Details
- Link: https://swtorista.com/codex/?codex=dogfighter
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.6.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Dragonslayer
- Operation
- Achievement: Titles
- Operation
- Scum and Villainy
How to get the Dragonslayer codex: You earned this title by completing the Scum and Villainy operation in master mode in under 2 hours. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by completing the Scum and Villiany operation in master mode in under 2 hours.
Details
- Link: https://swtorista.com/codex/?codex=dragonslayer
- Type: Operation
- Category: Achievement: Titles
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.2.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Dread Master
- Operation
- Achievement: Titles
- Operation
- Dread Palace
How to get the Dread Master codex: You earned this title by completing the Dread Palace operation in Master Mode in under one hour. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by completing the Dread Palace operation in Master Mode in under one hour.
Details
- Link: https://swtorista.com/codex/?codex=dread-master
- Type: Operation
- Category: Achievement: Titles
- Subcategory: Operation
- Tertiary Category: Dread Palace
- Faction: Both
- Patch: 2.7.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Dread Slayer
- Worldboss
- Achievement: Titles
- Operation
- Dreadful Entity
How to get the Dread Slayer codex: You earned this title by defeating the secret Dreadful Entity boss. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by defeating the Dreadful Entity.
Details
- Link: https://swtorista.com/codex/?codex=dread-slayer
- Type: Worldboss
- Category: Achievement: Titles
- Subcategory: Operation
- Tertiary Category: Dreadful Entity
- Faction: Both
- Patch: 1.5.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Drouk Hunter
- Worldboss
- Achievement: Titles
- Worldboss
- Dreadtooth
How to get the Drouk Hunter codex: You earned this title by defeating Dreadtooth while tagged as a “Drouk Hunter.” (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by defeating Dreadtooth while tagged as a 'Drouk Hunter.'
Details
- Link: https://swtorista.com/codex/?codex=drouk-hunter
- Type: Worldboss
- Category: Achievement: Titles
- Subcategory: Worldboss
- Tertiary Category: Dreadtooth
- Faction: Both
- Patch: 1.5.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Duelist
- PvP
- Achievement: Titles
- Legacy
- Valor
How to get the Duelist codex: Valor Rank 20 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Awarded for reaching Valor Rank 20.
Details
- Link: https://swtorista.com/codex/?codex=duelist
- Type: PvP
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Valor
- Faction: Both
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Elite Warlord
- PvP
- Achievement: Titles
- Legacy
- Valor
How to get the Elite Warlord codex: Valor Rank 100 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Awarded for reaching Valor Rank 100.
Details
- Link: https://swtorista.com/codex/?codex=elite-warlord
- Type: PvP
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Valor
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Emissary of Teral
- Class Quest
- Achievement: Titles
- Planet
- Alderaan
How to get the Emissary of Teral codex: Guide on SWTOR-Spy.com: When you finish the main story (class missions) ... (Read More)
Lore Entry: You earned this title for being House Teral's representative at the peace summit.
Details
- Link: https://swtorista.com/codex/?codex=emissary-of-teral
- Type: Class Quest
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 31
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Enforcer
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Enforcer codex: Cartel Pack, from update 1.7 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from an Enforcer's Contraband Pack.
Details
- Link: https://swtorista.com/codex/?codex=enforcer
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 1.7.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Epic Hero
- Operation
- Achievement: Titles
- Operation
- Dread Palace
How to get the Epic Hero codex: You earned this title by completing the story for The Dread Palace operation. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by completing the story for Operation: The Dread Palace.
Details
- Link: https://swtorista.com/codex/?codex=epic-hero
- Type: Operation
- Category: Achievement: Titles
- Subcategory: Operation
- Tertiary Category: Dread Palace
- Faction: Both
- Patch: 2.4.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Extrovert
- Social
- Achievement: Titles
- Legacy
- Social
How to get the Extrovert codex: Social VII (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title by reaching Social Tier Seven.
Details
- Link: https://swtorista.com/codex/?codex=extrovert
- Type: Social
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Social
- Faction: Both
- Patch: 1.0.0
- Level: 35
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Flyboy
- Space
- Achievement: Titles
- Space
- Space
How to get the Flyboy codex: Guide on SWTOR-Spy.com: You get this when you complete your first ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Flyboy' codex.
Lore Entry: You earned this title by completing your first space mission.
Details
- Link: https://swtorista.com/codex/?codex=flyboy
- Type: Space
- Category: Achievement: Titles
- Subcategory: Space
- Tertiary Category: Space
- Faction: Both
- Patch: 1.0.0
- Level: 15
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Freelancer
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Freelancer codex: Cartel Pack, from update 2.4 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Freelancer's Bounty Pack.
Details
- Link: https://swtorista.com/codex/?codex=freelancer
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Friendly
- Social
- Achievement: Titles
- Legacy
- Social
How to get the Friendly codex: Social I (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title for achieving Social Tier One.
Details
- Link: https://swtorista.com/codex/?codex=friendly
- Type: Social
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Social
- Faction: Both
- Patch: 1.0.0
- Level: 5
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
From Beyond
- Operation
- Achievement: Titles
- Operation
- Terror From Beyond
How to get the From Beyond codex: You earned this title by completing the Terror from Beyond operation in Master Mode in under two hours. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by completing the Terror from Beyond operation in Master Mode in under two hours.
Details
- Link: https://swtorista.com/codex/?codex=from-beyond
- Type: Operation
- Category: Achievement: Titles
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 2.2.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic Ace
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Galactic Ace codex: Cartel Pack, from update 2.6 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Galactic Ace Pack
Details
- Link: https://swtorista.com/codex/?codex=galactic-ace
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.6.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic City Savior
- Quest
- Achievement: Titles
- Planet
- Coruscant
How to get the Galactic City Savior codex: Guide on SWTOR-Spy.com: Obtained after finishing the mission [Heroic 4] the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Galactic City Savior' codex.
Lore Entry: You earned this title for stopping the Shroud's plan to destroy Galactic City.
Details
- Link: https://swtorista.com/codex/?codex=galactic-city-savior
- Type: Quest
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Galactic Commander
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Galactic Commander codex: Cartel Pack, from update 5.0 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from an Eternal Command Pack.
Details
- Link: https://swtorista.com/codex/?codex=galactic-commander
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Galactic Wanderer
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Galactic Wanderer codex: Cartel Pack, from update 3.2 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from an Explorer's Pack.
Details
- Link: https://swtorista.com/codex/?codex=galactic-wanderer
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 3.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Galactic Warden
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Galactic Warden codex: Cartel Pack, from update 2.7 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Stronghold Pack
Details
- Link: https://swtorista.com/codex/?codex=galactic-warden
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.7.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Gate Crasher
- Operation
- Achievement: Titles
- Operation
- Dread Fortress
How to get the Gate Crasher codex: You earned this title by completing the Dread Fortress operation in Master Mode in under one hour. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by completing the Dread Fortress operation in Master Mode in under one hour.
Details
- Link: https://swtorista.com/codex/?codex=gate-crasher
- Type: Operation
- Category: Achievement: Titles
- Subcategory: Operation
- Tertiary Category: Dread Fortress
- Faction: Both
- Patch: 2.7.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Gatekeeper
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Gatekeeper codex: Cartel Pack, from update 2.7.0 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Gatekeeper's Stronghold Pack
Details
- Link: https://swtorista.com/codex/?codex=gatekeeper
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.7.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Gladiator
- PvP
- Achievement: Titles
- Legacy
- Valor
How to get the Gladiator codex: Valor Rank 30 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Awarded for reaching Valor Rank 30.
Details
- Link: https://swtorista.com/codex/?codex=gladiator
- Type: PvP
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Valor
- Faction: Both
- Patch: 1.0.0
- Level: 30
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Guide
- Social
- Achievement: Titles
- Legacy
- Social
How to get the Guide codex: Social V (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title by reaching Social Tier Five.
Details
- Link: https://swtorista.com/codex/?codex=guide
- Type: Social
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Social
- Faction: Both
- Patch: 1.0.0
- Level: 25
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Hero of Gorinth Canyon
- Quest
- Achievement: Titles
- Planet
- Balmorra
How to get the Hero of Gorinth Canyon codex: Guide on SWTOR-Spy.com: This title is unlocked by completing the [HEROIC ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Hero of Gorinth Canyon' codex.
Lore Entry: You earned this title by freeing a group of enslaved villagers and defeating their Mandalorian oppressors on the war-torn world of Balmorra.
Details
- Link: https://swtorista.com/codex/?codex=hero-of-gorinth-canyon
- Type: Quest
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 34
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Honorable
- Alignment
- Achievement: Titles
- Legacy
- Alignment
How to get the Honorable codex: You received this title by reaching Light Side III alignment
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Honorable' codex.
Lore Entry: You received this title by reaching Light Side Tier Three.
Details
- Link: https://swtorista.com/codex/?codex=honorable
- Type: Alignment
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Alignment
- Faction: Both
- Patch: 1.0.0
- Level: 25
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Hot Shot Pilot
- Space
- Achievement: Titles
- Planet
- Space
How to get the Hot Shot Pilot codex: Earned by completing the highest level space mission. This codex is from before the introduction of heroic space missions. As such, while those are currently the highest level missions, the actual mission one needs to complete is "The Impossible Sector" (Republic) and "Ascendancy Barrier" (Imperial)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Hot Shot Pilot' codex.
Lore Entry: You earned this title by completing the highest level space mission.
Details
- Link: https://swtorista.com/codex/?codex=hot-shot-pilot
- Type: Space
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Space
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Hotshot
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Hotshot codex: Cartel Pack, from update 2.7.0 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Starfighter's pack.
Details
- Link: https://swtorista.com/codex/?codex=hotshot
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.7.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Incredible Smell Discoverer
- Lore Object
- Achievement: Titles
- Planet
- Rishi
How to get the Incredible Smell Discoverer codex: Guide on SWTOR-Spy.com: Examine the tiny can on top of the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Incredible Smell Discoverer' codex.
Lore Entry: You earned this title by locating a bottle of Sea Pheromones on Rishi.
Details
- Link: https://swtorista.com/codex/?codex=incredible-smell-discoverer
- Type: Lore Object
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 1
- SWTOR Spy Coordinates: X:867, Y:162
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Iokath Crusader
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Iokath Crusader codex: Cartel Pack, from update 5.2 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Warbound Crusader Pack.
Details
- Link: https://swtorista.com/codex/?codex=iokath-crusader
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 5.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Jedi
- Class Quest
- Achievement: Titles
- Planet
- Tython
How to get the Jedi codex: Guide on SWTOR-Spy.com: You will receive this Codex when you finish ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Jedi' codex.
Lore Entry: You earned this title when you defeated Nalen Raloch and assembled your lightsaber at the Forge.
Details
- Link: https://swtorista.com/codex/?codex=jedi
- Type: Class Quest
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Keeper of Truth
- Quest
- Achievement: Titles
- Planet
- Tython
How to get the Keeper of Truth codex: The Chamber of Speech Heroic quest on Tython, Jedi Knight and Jedi Consular only (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title for recovering the secrets from the Chamber of Speech on Tython.
Details
- Link: https://swtorista.com/codex/?codex=keeper-of-truth
- Type: Quest
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 5
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Leader
- Social
- Achievement: Titles
- Legacy
- Social
How to get the Leader codex: Social IX (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title by reaching Social Tier Nine.
Details
- Link: https://swtorista.com/codex/?codex=leader
- Type: Social
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Social
- Faction: Both
- Patch: 1.0.0
- Level: 45
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Loathsome
- Alignment
- Achievement: Titles
- Legacy
- Alignment
How to get the Loathsome codex: Dark IV alignment (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title by reaching Dark Side Tier Four.
Details
- Link: https://swtorista.com/codex/?codex=loathsome
- Type: Alignment
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Alignment
- Faction: Both
- Patch: 1.0.0
- Level: 35
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Lord of the Oceans
- Datacron
- Achievement: Titles
- Planet
- Rishi
How to get the Lord of the Oceans codex: Guide on SWTOR-Spy.com: You receive this codex entry once you discover ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Lord of the Oceans' codex.
Lore Entry: You earned this title by tracking down Steel Eye's lost legacy.
Details
- Link: https://swtorista.com/codex/?codex=lord-of-the-oceans
- Type: Datacron
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-663, Y:-2252
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Lucky
- Worldboss
- Achievement: Titles
- Worldboss
- Corellia
How to get the Lucky codex: You earned this title by defeating “Lucky” the Dread-Seeded Rancor inside Coronet Zoo on Corellia. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by defeating 'Lucky' the Dread-Seeded Rancor inside Coronet Zoo on Corellia.
Details
- Link: https://swtorista.com/codex/?codex=lucky
- Type: Worldboss
- Category: Achievement: Titles
- Subcategory: Worldboss
- Tertiary Category: Corellia
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Malevolent
- Alignment
- Achievement: Titles
- Legacy
- Alignment
How to get the Malevolent codex: Dark V (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title by reaching Dark Side Tier Five.
Details
- Link: https://swtorista.com/codex/?codex=malevolent
- Type: Alignment
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Alignment
- Faction: Both
- Patch: 1.0.0
- Level: 45
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Mantellian
- Quest
- Achievement: Titles
- Planet
- Ord Mantell
How to get the Mantellian codex: Guide on SWTOR-Spy.com: You get this title for completing the Heroic ... (Read More)
Lore Entry: You received this title for destroying the separatist jamming beacons on Savrip Island on the planet of Ord Mantell.
Details
- Link: https://swtorista.com/codex/?codex=mantellian
- Type: Quest
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 5
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Master of Hidden Knowledge
- Class Quest
- Achievement: Titles
- Planet
- Rishi
How to get the Master of Hidden Knowledge codex: Jedi Consular in the Shadow of Revan Expansion (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title after defeating Revan on Yavin 4.
Details
- Link: https://swtorista.com/codex/?codex=master-of-hidden-knowledge
- Type: Class Quest
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Class
- Class: Jedi Consular
- Patch: 3.0.0
- Level: 60
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Master [Jedi Consular]
- Class Quest
- Achievement: Titles
- Planet
- Tython
How to get the Master [Jedi Consular] codex: Guide on SWTOR-Spy.com: After the final mission “Doomsday” .
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Master [Jedi Consular]' codex.
Lore Entry: You were granted this title by the Jedi Council, and proved yourself by saving the Rift Alliance diplomats aboard the Fortitude.
Details
- Link: https://swtorista.com/codex/?codex=master-jedi-consular
- Type: Class Quest
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Mender of the Rift
- Class Quest
- Achievement: Titles
- Planet
- Corellia
How to get the Mender of the Rift codex: Completing Act III of the Jedi Consular class story. Can't be earned by Level 60/70 Token characters or if you start The KOTFE, KOTET, or Ossus / Onslaught expansions from your ship. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by forcing the Empire to retreat on Corellia and defeating the First Son of the Emperor.
Details
- Link: https://swtorista.com/codex/?codex=mender-of-the-rift
- Type: Class Quest
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Mid Rim Explorer
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Mid Rim Explorer codex: Cartel Pack, from update 3.2 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Mid Rim Explorer's Pack.
Details
- Link: https://swtorista.com/codex/?codex=mid-rim-explorer
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 3.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Minesweeper
- Operation
- Achievement: Titles
- Operation
- Explosive Conflict
How to get the Minesweeper codex: Guide on SWTOR-Spy.com: You received this title by defusing a bomb-field ... (Read More)
Lore Entry: You earned this title for skillful operation of the Scout Tower during the Colonel Vorgath encounter in the Denova operation.
Details
- Link: https://swtorista.com/codex/?codex=minesweeper
- Type: Operation
- Category: Achievement: Titles
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Nerf Herder
- Quest
- Achievement: Titles
- Legacy
- Alderaan
How to get the Nerf Herder codex: You earned this title by taming numerous Nerf Calves throughout the galaxy. (legacy title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by taming numerous Nerf Calves throughout the galaxy.
Details
- Link: https://swtorista.com/codex/?codex=nerf-herder
- Type: Quest
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 4.3.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Opportunist
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Opportunist codex: Cartel Pack, from update 2.5 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from an Opportunist's Bounty Pack.
Details
- Link: https://swtorista.com/codex/?codex=opportunist
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.5.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Oppressor
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Oppressor codex: Cartel Pack, from update 4.7.3 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from an Oppressor Pack.
Details
- Link: https://swtorista.com/codex/?codex=oppressor
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 4.7.3
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Outer Rim Explorer
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Outer Rim Explorer codex: Cartel Pack, from update 3.2 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from an Outer Rim Explorer's Pack.
Details
- Link: https://swtorista.com/codex/?codex=outer-rim-explorer
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 3.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Outgoing
- Social
- Achievement: Titles
- Legacy
- Social
How to get the Outgoing codex: Social II (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title by reaching Social Tier Two.
Details
- Link: https://swtorista.com/codex/?codex=outgoing
- Type: Social
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Social
- Faction: Both
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Padawan [Jedi Consular]
- Class Quest
- Achievement: Titles
- Planet
- Tython
How to get the Padawan [Jedi Consular] codex: Guide on SWTOR-Spy.com: As a Jedi Consular you will receive this ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Padawan [Jedi Consular]' codex.
Lore Entry: You earned this title as you began your final trials in the Gnarls of Tython. You can change your title at any time. This will change how other players see your name displayed. To switch between titles, open your Character Sheet, click the button in the top left corner and select a title.
Details
- Link: https://swtorista.com/codex/?codex=padawan-jedi-consular
- Type: Class Quest
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 2
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Paladin of House Organa
- Quest
- Achievement: Titles
- Planet
- Alderaan
How to get the Paladin of House Organa codex: Guide on SWTOR-Spy.com: Granted upon completing republic Alderaan mission ark. [SWTOR ... (Read More)
Lore Entry: You earned this title by helping House Organa repel the takeover of House Thul on Alderaan.
Details
- Link: https://swtorista.com/codex/?codex=paladin-of-house-organa
- Type: Quest
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Republic
- Patch: 1.0.0
- Level: 30
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Party Time
- Social
- Achievement: Titles
- Legacy
- Social
How to get the Party Time codex: Social VI (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title by reaching Social Tier Four.
Details
- Link: https://swtorista.com/codex/?codex=party-time
- Type: Social
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Social
- Faction: Both
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Pure
- Alignment
- Achievement: Titles
- Legacy
- Alignment
How to get the Pure codex: Light V alignment (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title by reaching Light Side Tier Five
Details
- Link: https://swtorista.com/codex/?codex=pure
- Type: Alignment
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Alignment
- Faction: Both
- Patch: 1.0.0
- Level: 35
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Pursuer
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Pursuer codex: Cartel Pack, from update 2.4 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Pursuer's Bounty Pack.
Details
- Link: https://swtorista.com/codex/?codex=pursuer
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Rakghoul's Bane
- Flashpoint
- Achievement: Titles
- Flashpoint
- Kaon Under Siege
How to get the Rakghoul's Bane codex: Kaon Under Siege Flashpoint and Lost Island Flashpoint in Veteran Mode (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by taking care of the rakghoul infestation on Kaon.
Details
- Link: https://swtorista.com/codex/?codex=rakghouls-bane
- Type: Flashpoint
- Category: Achievement: Titles
- Subcategory: Flashpoint
- Tertiary Category: Kaon Under Siege
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Red Rhombus
- Operation
- Achievement: Titles
- Operation
- Terror From Beyond
How to get the Red Rhombus codex: You earned this title by defeating the Terror From Beyond, you must complete the storyline that goes with it. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by defeating the Terror From Beyond.
Details
- Link: https://swtorista.com/codex/?codex=red-rhombus
- Type: Operation
- Category: Achievement: Titles
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Regulator
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Regulator codex: Cartel Pack, from update 1.7 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Regulator's Contraband Pack.
Details
- Link: https://swtorista.com/codex/?codex=regulator
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 1.7.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Republic Privateer
- Quest
- Achievement: Titles
- Planet
- Alderaan
How to get the Republic Privateer codex: Guide on SWTOR-Spy.com: U get this tittle on your ship after ... (Read More)
Lore Entry: You earned this title when you rescued Darmas Pollaran and Senator Dodonna on Port Nowhere.
Details
- Link: https://swtorista.com/codex/?codex=republic-privateer
- Type: Quest
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Republic
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Respectable
- Alignment
- Achievement: Titles
- Legacy
- Alignment
How to get the Respectable codex: Light I (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title by reaching Light Side Tier One.
Details
- Link: https://swtorista.com/codex/?codex=respectable
- Type: Alignment
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Alignment
- Faction: Both
- Patch: 1.0.0
- Level: 5
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Revan's Heir
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Revan's Heir codex: Cartel Pack, from update 2.3, was on the Cartel Market for very cheap during the KOTOR 10 years anniversary, and can be still brought on GTN (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this revered Title from the Cartel Market in celebration of the ten year anniversary of Star Wars: Knights of the Old RepublicT.
Details
- Link: https://swtorista.com/codex/?codex=revans-heir
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.3.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Rider of the Maelstrom
- Flashpoint
- Achievement: Titles
- Flashpoint
- Maelstrom Prison
How to get the Rider of the Maelstrom codex: Maelstrom Prison Flashpoint, Republic only (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by freeing Revan.
Details
- Link: https://swtorista.com/codex/?codex=rider-of-the-maelstrom
- Type: Flashpoint
- Category: Achievement: Titles
- Subcategory: Flashpoint
- Tertiary Category: Maelstrom Prison
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Seneschal
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Seneschal codex: Cartel Pack, from update 2.9 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Seneschal's Stronghold Pack
Details
- Link: https://swtorista.com/codex/?codex=seneschal
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.9.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Shadow Collector
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Shadow Collector codex: Cartel Pack, from update 3.0 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Shadow Pack
Details
- Link: https://swtorista.com/codex/?codex=shadow-collector
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 3.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Shadow's Acolyte
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Shadow's Acolyte codex: Cartel Pack, from update 3.0 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from an Acolyte's Shadow Pack
Details
- Link: https://swtorista.com/codex/?codex=shadows-acolyte
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 3.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Shadow's Apprentice
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Shadow's Apprentice codex: Cartel Pack, from update 3.0 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Apprentice's Shadow Pack
Details
- Link: https://swtorista.com/codex/?codex=shadows-apprentice
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 3.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Shadow's Master
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Shadow's Master codex: Cartel Pack, from update 3.0 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Master's Shadow Pack
Details
- Link: https://swtorista.com/codex/?codex=shadows-master
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 3.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Shadow's Pilgrim
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Shadow's Pilgrim codex: Cartel Pack, from update 3.0 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Pilgrim's Shadow Pack
Details
- Link: https://swtorista.com/codex/?codex=shadows-pilgrim
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 3.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Sinister
- Alignment
- Achievement: Titles
- Legacy
- Alignment
How to get the Sinister codex: Dark II (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title by reaching Dark Side Tier Two.
Details
- Link: https://swtorista.com/codex/?codex=sinister
- Type: Alignment
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Alignment
- Faction: Both
- Patch: 1.0.0
- Level: 15
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Skirmisher
- PvP
- Achievement: Titles
- Legacy
- Valor
How to get the Skirmisher codex: Valor Rank 10 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Awarded for reaching Valor Rank 10.
Details
- Link: https://swtorista.com/codex/?codex=skirmisher
- Type: PvP
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Valor
- Faction: Both
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Slayer of the Machine Gods
- Operation
- Achievement: Titles
- Operation
- Gods From the Machine
How to get the Slayer of the Machine Gods codex: You earned this title by completing the Gods from the Machine operation on Master Mode. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by completing the Gods from the Machine operation on Master Mode.
Details
- Link: https://swtorista.com/codex/?codex=slayer-of-the-machine-gods
- Type: Operation
- Category: Achievement: Titles
- Subcategory: Operation
- Tertiary Category: Gods From the Machine
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Space Jockey
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Space Jockey codex: Cartel Pack, from update 2.6 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Space Jockey's Cartel Pack.
Details
- Link: https://swtorista.com/codex/?codex=space-jockey
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.6.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Star Cluster High Roller
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Star Cluster High Roller codex: Cartel Pack, from update 2.8 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Star Cluster Nightlife Pack.
Details
- Link: https://swtorista.com/codex/?codex=star-cluster-high-roller
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.8.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Star Forager
- Quest
- Achievement: Titles
- Planet
- Fleet
How to get the Star Forager codex: Guide on SWTOR-Spy.com: You receive this codex upon completing the [Heroic ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Star Forager' codex.
Lore Entry: You earned this title for successfully turning in the Seeds of Rage.
Details
- Link: https://swtorista.com/codex/?codex=star-forager
- Type: Quest
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Starfighter's Collector
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Starfighter's Collector codex: Cartel Pack, from update 2.6 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Starfighter's pack.
Details
- Link: https://swtorista.com/codex/?codex=starfighters-collector
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.6.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Supercommando
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Supercommando codex: Cartel Pack, from update 4.5 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Revenge Pack.
Details
- Link: https://swtorista.com/codex/?codex=supercommando
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 4.5.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Abundant
- Event
- Achievement: Titles
- Event
- Feast of Prosperity
How to get the The Abundant codex: See my guide about the Feast of Prosperity limited time event.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by supporting Gaboorga in his bid to control the future of the Feast of Prosperity.
Details
- Link: https://swtorista.com/codex/?codex=the-abundant
- Type: Event
- Category: Achievement: Titles
- Subcategory: Event
- Tertiary Category: Feast of Prosperity
- Faction: Both
- Patch: 6.1.4
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Apex Predator
- Operation
- Achievement: Titles
- Operation
- Nature of Progress
How to get the The Apex Predator codex: You earned this title by completing the achievement Dxun's Arrow in master mode The Nature of Progress. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by completing the achievement Dxun's Arrow in master mode The Nature of Progress.
Details
- Link: https://swtorista.com/codex/?codex=the-apex-predator
- Type: Operation
- Category: Achievement: Titles
- Subcategory: Operation
- Tertiary Category: Nature of Progress
- Faction: Both
- Patch: 6.1.2
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Backstabber
- Flashpoint
- Achievement: Titles
- Flashpoint
- The Esseles
How to get the The Backstabber codex: Esseles Flashpoint – Dark Side, Republic only (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title for leaving Asara behind. Flashpoint: The Esseles.
Details
- Link: https://swtorista.com/codex/?codex=the-backstabber
- Type: Flashpoint
- Category: Achievement: Titles
- Subcategory: Flashpoint
- Tertiary Category: The Esseles
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Blockade Runner
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the The Blockade Runner codex: Cartel Pack, from update 1.5 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Blockade Runner's Cartel Pack.
Details
- Link: https://swtorista.com/codex/?codex=the-blockade-runner
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 1.5.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Cartel Collector
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the The Cartel Collector codex: Cartel Pack, from update 1.5 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Cartel Pack.
Details
- Link: https://swtorista.com/codex/?codex=the-cartel-collector
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 1.5.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Contraband Collector
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the The Contraband Collector codex: This codex was bugged and for a short time was attached to or being rewarded form the Gree event instead of the Combat Specimen title. This is actually just a cartel market title, received form an item, that dropped from the Enforcer/Regulator old cartel packs. (The SWTOR-Spy info is incorrect/outdated due to this issue.)
Lore Entry: You received this title from a Contraband Pack.
Details
- Link: https://swtorista.com/codex/?codex=the-contraband-collector
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 1.7.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Crime Lord
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the The Crime Lord codex: Cartel Pack, from update 1.5 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Crime Lord's Cartel Pack.
Details
- Link: https://swtorista.com/codex/?codex=the-crime-lord
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 1.5.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Deceptor
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the The Deceptor codex: Cartel Pack, from update 4.6 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a GEMINI Pack.
Details
- Link: https://swtorista.com/codex/?codex=the-deceptor
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 4.6.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Dreadseed
- Quest
- Achievement: Titles
- Planet
- Fleet
How to get the The Dreadseed codex: Guide on SWTOR-Spy.com: You receive this codex upon completing the [Heroic ... (Read More)
Lore Entry: You earned this title for using the Corrupted Forge on Ilum to craft the Dreadseed armor.
Details
- Link: https://swtorista.com/codex/?codex=the-dreadseed
- Type: Quest
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Dxun Reaper
- Operation
- Achievement: Titles
- Operation
- Nature of Progress
How to get the The Dxun Reaper codex: You earned this title by completing The Nature of Progress operation in master mode difficulty. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by completing The Nature of Progress operation in master mode difficulty.
Details
- Link: https://swtorista.com/codex/?codex=the-dxun-reaper
- Type: Operation
- Category: Achievement: Titles
- Subcategory: Operation
- Tertiary Category: Nature of Progress
- Faction: Both
- Patch: 6.1.2
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Eternal Stalwart
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the The Eternal Stalwart codex: Cartel Pack, from update 5.0 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Stalwart Leader Pack.
Details
- Link: https://swtorista.com/codex/?codex=the-eternal-stalwart
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Eternal Warrior
- Worldboss
- Achievement: Titles
- Operation
- Hateful Entity
How to get the The Eternal Warrior codex: You earned this title by defeating the secret Hateful Entity boss. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by defeating the Hateful Entity.
Details
- Link: https://swtorista.com/codex/?codex=the-eternal-warrior
- Type: Worldboss
- Category: Achievement: Titles
- Subcategory: Operation
- Tertiary Category: Hateful Entity
- Faction: Both
- Patch: 2.3.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Fearless
- Operation
- Achievement: Titles
- Operation
- Dread Fortress
How to get the The Fearless codex: You earned this title by completing the story for The Dread Fortress operation. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by completing the story for Operation: The Dread Fortress.
Details
- Link: https://swtorista.com/codex/?codex=the-fearless
- Type: Operation
- Category: Achievement: Titles
- Subcategory: Operation
- Tertiary Category: Dread Fortress
- Faction: Both
- Patch: 2.4.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Finest Ingredient
- Event
- Achievement: Titles
- Event
- Feast of Prosperity
How to get the The Finest Ingredient codex: See my guide about the Feast of Prosperity limited time event.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Your efforts during the Feast of Prosperity have earned you this title.
Details
- Link: https://swtorista.com/codex/?codex=the-finest-ingredient
- Type: Event
- Category: Achievement: Titles
- Subcategory: Event
- Tertiary Category: Feast of Prosperity
- Faction: Both
- Patch: 6.1.4
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Furious
- Operation
- Achievement: Titles
- Operation
- Toborro's Courtyard
How to get the The Furious codex: You earned this title by defeating Golden Fury on the veteran difficulty mode. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by defeating Golden Fury on the veteran difficulty mode.
Details
- Link: https://swtorista.com/codex/?codex=the-furious
- Type: Operation
- Category: Achievement: Titles
- Subcategory: Operation
- Tertiary Category: Toborro's Courtyard
- Faction: Both
- Patch: 2.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Magnanimous
- Event
- Achievement: Titles
- Event
- Feast of Prosperity
How to get the The Magnanimous codex: See my guide about the Feast of Prosperity limited time event.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by supporting Duuba in his bid to control the future of the Feast of Prosperity.
Details
- Link: https://swtorista.com/codex/?codex=the-magnanimous
- Type: Event
- Category: Achievement: Titles
- Subcategory: Event
- Tertiary Category: Feast of Prosperity
- Faction: Both
- Patch: 6.1.4
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Manipulator
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the The Manipulator codex: Cartel Pack, from update 4.7.3 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Manipulator Pack.
Details
- Link: https://swtorista.com/codex/?codex=the-manipulator
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 4.7.3
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Pilot
- Space
- Achievement: Titles
- Space
- Space
How to get the The Pilot codex: Complete Syvris Evacuation (Republic) or Taspan Ambush (Empire) (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this by successfully escorting the defector's shuttle.
Details
- Link: https://swtorista.com/codex/?codex=the-pilot
- Type: Space
- Category: Achievement: Titles
- Subcategory: Space
- Tertiary Category: Space
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Rakghoul Nightmare
- Event
- Achievement: Titles
- Event
- Rakghoul
How to get the The Rakghoul Nightmare codex: probably from the Quarantine quest (character title)from a player: “it seems that my characters that have simply done the mission once do not have the title, whereas the ones that have all of the codex entries for “Rakghouls on Alderaan/Corellia/Tatooine” do. Not sure if it is linked to having done the mission on each planet or the codex entries themselves, but either way I thought the info might be of use to someone.” See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by participating in rakghoul plague relief efforts on Alderaan, Corellia and Tatooine.
Details
- Link: https://swtorista.com/codex/?codex=the-rakghoul-nightmare
- Type: Event
- Category: Achievement: Titles
- Subcategory: Event
- Tertiary Category: Rakghoul
- Faction: Both
- Patch: 2.5.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Resurgent
- Worldboss
- Achievement: Titles
- Worldboss
- Dreadtooth
How to get the The Resurgent codex: You earned this title by defeating Dreadtooth while he was empowered by the “Nightmarish” effect - ten stacks. (character title)
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by defeating Dreadtooth while he was empowered by the 'Nightmarish' effect.
Details
- Link: https://swtorista.com/codex/?codex=the-resurgent
- Type: Worldboss
- Category: Achievement: Titles
- Subcategory: Worldboss
- Tertiary Category: Dreadtooth
- Faction: Both
- Patch: 1.5.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Revanchist
- Operation
- Achievement: Titles
- Operation
- Temple of Sacrifice
How to get the The Revanchist codex: You earned this title by defeating Revan the Returned on veteran mode. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by defeating Revan the Returned on veteran mode.
Details
- Link: https://swtorista.com/codex/?codex=the-revanchist
- Type: Operation
- Category: Achievement: Titles
- Subcategory: Operation
- Tertiary Category: Temple of Sacrifice
- Faction: Both
- Patch: 3.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Sarlacc Stomper
- Quest
- Achievement: Titles
- Planet
- Tatooine
How to get the The Sarlacc Stomper codex: The Long Goodbye Heroic quest on Tatooine, Republic only (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title by defeating the sarlacc creature on Tatooine.
Details
- Link: https://swtorista.com/codex/?codex=the-sarlacc-stomper
- Type: Quest
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Scavenger
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the The Scavenger codex: Cartel Pack, from update 4.7.3 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Scavenger Pack.
Details
- Link: https://swtorista.com/codex/?codex=the-scavenger
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 4.7.3
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Skip Tracer
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the The Skip Tracer codex: Cartel Pack, from update 1.5 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Skip Tracer's Cartel Pack.
Details
- Link: https://swtorista.com/codex/?codex=the-skip-tracer
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 1.5.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Space Pirate
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the The Space Pirate codex: Cartel Pack, from update 1.5 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Space Pirate's Cartel Pack.
Details
- Link: https://swtorista.com/codex/?codex=the-space-pirate
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 1.5.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Transcended
- Operation
- Achievement: Titles
- Operation
- Nature of Progress
How to get the The Transcended codex: You earned this title by completing the achievement Mathematically Impossible in master mode The Nature of Progress. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by completing the achievement Mathematically Impossible in master mode The Nature of Progress.
Details
- Link: https://swtorista.com/codex/?codex=the-transcended
- Type: Operation
- Category: Achievement: Titles
- Subcategory: Operation
- Tertiary Category: Nature of Progress
- Faction: Both
- Patch: 6.1.2
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Uncompromising
- Flashpoint
- Achievement: Titles
- Flashpoint
- The Esseles
How to get the The Uncompromising codex: Esseles Flashpoint – Light Side, Republic only (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by saving Asara. Flashpoint: The Esseles.
Details
- Link: https://swtorista.com/codex/?codex=the-uncompromising
- Type: Flashpoint
- Category: Achievement: Titles
- Subcategory: Flashpoint
- Tertiary Category: The Esseles
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Usurper
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the The Usurper codex: Cartel Pack, from update 4.7.0 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Battler Pack.
Details
- Link: https://swtorista.com/codex/?codex=the-usurper
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 4.7.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Winter Warrior
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the The Winter Warrior codex: Cartel Pack, from update 2. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this revered Title from the Cartel Market in celebration of Life Day.
Details
- Link: https://swtorista.com/codex/?codex=the-winter-warrior
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.5.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Throne Breaker
- Flashpoint
- Achievement: Titles
- Flashpoint
- False Emperor
How to get the Throne Breaker codex: False Emperor Flashpoint (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title for completing the False Emperor Flashpoint.
Details
- Link: https://swtorista.com/codex/?codex=throne-breaker
- Type: Flashpoint
- Category: Achievement: Titles
- Subcategory: Flashpoint
- Tertiary Category: False Emperor
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Tracker
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Tracker codex: Cartel Pack, from update 2.5.0 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Tracker's Bounty Pack.
Details
- Link: https://swtorista.com/codex/?codex=tracker
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 2.5.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Transporter, Trusted Associate
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Transporter, Trusted Associate codex: Friend Reputation rank, costs 50,000 credits and 1 Cartel Market Certificate, can also be found on the GTN / Cartel Packs (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You acquired this title from the Esstran Exports reputation vendor.
Details
- Link: https://swtorista.com/codex/?codex=transporter-trusted-associate
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 3.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Unassailable
- Item
- Achievement: Titles
- Planet
- Fleet
How to get the Unassailable codex: Security Key Vendor (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from the Security Key vendor.
Details
- Link: https://swtorista.com/codex/?codex=unassailable
- Type: Item
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 3.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Unlucky
- Worldboss
- Achievement: Titles
- Worldboss
- Corellia
How to get the Unlucky codex: You earned this title after being defeated by “Lucky” the Dread-Seeded Rancor inside Coronet Zoo on Corellia. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title after being defeated by 'Lucky' the Dread-Seeded Rancor inside Coronet Zoo on Corellia.
Details
- Link: https://swtorista.com/codex/?codex=unlucky
- Type: Worldboss
- Category: Achievement: Titles
- Subcategory: Worldboss
- Tertiary Category: Corellia
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Unseen Assailant
- Event
- Achievement: Titles
- Event
- Rakghoul
How to get the Unseen Assailant codex: Defeat The Eyeless during the Rakghoul event (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by defeating The Eyeless during the Rakghoul Resurgence.
Details
- Link: https://swtorista.com/codex/?codex=unseen-assailant
- Type: Event
- Category: Achievement: Titles
- Subcategory: Event
- Tertiary Category: Rakghoul
- Faction: Both
- Patch: 2.5.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Upstanding
- Alignment
- Achievement: Titles
- Legacy
- Alignment
How to get the Upstanding codex: Light II (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title by reaching Light Side Tier Two.
Details
- Link: https://swtorista.com/codex/?codex=upstanding
- Type: Alignment
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Alignment
- Faction: Both
- Patch: 1.0.0
- Level: 15
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Vice Commandant
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Vice Commandant codex: Cartel Pack, from update 1.7 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Vice Commandant's Contraband Pack.
Details
- Link: https://swtorista.com/codex/?codex=vice-commandant
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 1.7.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Vicious
- Alignment
- Achievement: Titles
- Legacy
- Alignment
How to get the Vicious codex: Dark I (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title by reaching Dark Side Tier One.
Details
- Link: https://swtorista.com/codex/?codex=vicious
- Type: Alignment
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Alignment
- Faction: Both
- Patch: 1.0.0
- Level: 5
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
War Hero
- PvP
- Achievement: Titles
- Legacy
- Valor
How to get the War Hero codex: Valor Rank 70 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Awarded for reaching Valor Rank 70.
Details
- Link: https://swtorista.com/codex/?codex=war-hero
- Type: PvP
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Valor
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Warlord
- PvP
- Achievement: Titles
- Legacy
- Valor
How to get the Warlord codex: Valor Rank 90 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Awarded for reaching Valor Rank 90.
Details
- Link: https://swtorista.com/codex/?codex=warlord
- Type: PvP
- Category: Achievement: Titles
- Subcategory: Legacy
- Tertiary Category: Valor
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Warstalker
- Operation
- Achievement: Titles
- Operation
- Explosive Conflict
How to get the Warstalker codex: You earned this title by completing the Explosive Conflict operation in master mode in under 2 hours. (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You earned this title by completing Operation: Denova in master mode in under 2 hours.
Details
- Link: https://swtorista.com/codex/?codex=warstalker
- Type: Operation
- Category: Achievement: Titles
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.5.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Well Seasoned
- Event
- Achievement: Titles
- Event
- Feast of Prosperity
How to get the Well Seasoned codex: See my guide about the Feast of Prosperity limited time event.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Your efforts during the Feast of Prosperity have earned you this title.
Details
- Link: https://swtorista.com/codex/?codex=well-seasoned
- Type: Event
- Category: Achievement: Titles
- Subcategory: Event
- Tertiary Category: Feast of Prosperity
- Faction: Both
- Patch: 6.1.4
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Well-Connected
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Well-Connected codex: Cartel Pack, from update 1.7 (character title) See my Titles guide on swtorista.com for full information about how to get every title in the game.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Supreme Mogul's Contraband Pack.
Details
- Link: https://swtorista.com/codex/?codex=well-connected
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 1.7.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Wild Space Explorer
- Item
- Achievement: Titles
- Cartel Market
- Cartel Pack
How to get the Wild Space Explorer codex: Cartel Pack, from update 3.2 (character title)
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: You received this title from a Wild Space Explorer's Pack.
Details
- Link: https://swtorista.com/codex/?codex=wild-space-explorer
- Type: Item
- Category: Achievement: Titles
- Subcategory: Cartel Market
- Tertiary Category: Cartel Pack
- Faction: Both
- Patch: 3.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Worm Food
- Location
- Achievement: Titles
- Planet
- Tatooine
How to get the Worm Food codex: You receive this title by travelling to the dune sea on Tatooine and doing your best Boba Fett impression. X: -1378, Y: -1999
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Worm Food' codex.
Lore Entry: You received this title after being devoured by the sarlacc creature on Tatooine.
Details
- Link: https://swtorista.com/codex/?codex=worm-food
- Type: Location
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-1378, Y:-1999
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Acklay
- Beast
- Bestiary
- Planet
- Belsavis
How to get the Acklay codex: Guide on SWTOR-Spy.com: Once you enter the High Security Section of ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Acklay' codex.
Lore Entry: Acklay are native to the planet Vendaxa, whose ultra-dense ecosystem lends itself to evolutionary specialization. There, acklay are among the top predators, able to stalk and eviscerate prey among the jungles and plains, tracking creatures by their electrical auras. An acklay is not built to build nests or forage or migrate when seasons change--an acklay only knows how to hunt, and survive the hunting. Despite various governments' efforts to prevent the spread of acklay, the creatures are traded on the black market as gladiatorial challenges and targets for big game hunters. Inevitably, a few acklay escape or are left out in the wild, and the creatures either die--or they breed, survive and threaten anyone they encounter.
Details
- Link: https://swtorista.com/codex/?codex=acklay
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:-337, Y:547
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Akk Dog
- Beast
- Bestiary
- Planet
- Hutta
How to get the Akk Dog codex: Akk Dogs for the achievement are located near the Evocii Work Camp on Hutta.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Akk Dog' codex.
Lore Entry: Loyal guard dogs, faithful pets and savage killers: with the right training, akk dogs can fill any of these roles. Those brave enough to challenge the beasts must contend with a thick, scaly carapace that deflects the most powerful of blows and jaws strong enough to crush durasteel. Although native to Haruun Kal, akk dogs have been exported across the galaxy to serve a variety of masters. When not domesticated, akk dogs live in the wild, hunting in packs and attacking anyone foolish enough to enter their territory. In addition to their incredible strength, akk dogs are rumored to be Force sensitive. In recent years a Jedi named Master Sulan attempted to connect with the creatures through Force-bonding exercises. The Jedi's endeavor was cut short when his Padawan's life was claimed by a particularly hungry akk dog pack leader.
Details
- Link: https://swtorista.com/codex/?codex=akk-dog
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Hutta
- Faction: Both
- Patch: 1.0.0
- Level: 5
- SWTOR Spy Coordinates: X:-186, Y:420
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Alliance Intelligence Report: Gethul
- Beast
- Bestiary
- Flashpoint
- Uprising
How to get the Alliance Intelligence Report: Gethul codex: Possibly need to kill a Gethul in the Destroyer Of Worlds Uprising Flashpoint.
Lore Entry: Subject: Gethul Entity Status: Terminated (full autopsy pending) Doctor Oggurobb's investigations are ongoing, but initial findings revealed that the Gethul entity contained genetic markers from dozens of species, including dianoga, rathtars, and surprisingly, Rakata. This is particularly interesting as certain particulate matter found deep within the entity's digestive tract is found only on the planet Belsavis, suggesting that the creature originated there and was at some point moved to Makeb, perhaps by the same Rakatans who constructed the Belsavis containment facilities. The entity's mental connection to Adelade and its sway over other biological creatures suggests some degree of Force sensitivity, further deepening the mystery of its origins and life cycle. Is this creature representative of an undiscovered species, or merely a unique creation of ancient Rakatan scientists? While we search for answers, one troubling mystery remains. Adelade found the entity based on intel she received from an unidentified third party. This source sent her precise coordinates--and the claim that she would discover one of the Force's greatest mysteries buried beneath Makeb. Who sent her this intel? If it was a friend, why cover their tracks? If an enemy, what did they hope to accomplish by luring Adelade into the heart of madness? We will continue to investigate.
Details
- Link: https://swtorista.com/codex/?codex=alliance-intelligence-report-gethul
- Type: Beast
- Category: Bestiary
- Subcategory: Flashpoint
- Tertiary Category: Uprising
- Faction: Both
- Patch: 5.1.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Arkonok
- Beast
- Bestiary
- Planet
- Onderon
How to get the Arkonok codex: Must kill an Arkonok on Onderon. They are all over and usually peaceful.
Lore Entry: There's a good reason for the expression 'angry as an arkonok' on Onderon. Though they're the closest thing to a domesticated herd animal on the planet, their unpredictable rages put would-be tamers at risk of serious bodily harm on a daily basis and destroy all but the stoutest enclosures. Arkonok meat is prized as a delicacy on Onderon, but by all accounts this is more out of respect for the handlers than for its flavor (described as 'just okay' and 'sort of gritty' by famed culinarian Ton-Zek Aimar).
Details
- Link: https://swtorista.com/codex/?codex=arkonok
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Asharl Panther
- Beast
- Bestiary
- Planet
- Ilum
How to get the Asharl Panther codex: Guide on SWTOR-Spy.com: Obtainable upon killing asharl panther on Ilum, when ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Asharl Panther' codex.
Lore Entry: These fierce, attractively spotted cats are found on numerous worlds in the Outer Rim and Unknown Regions. The distinctive dorsal fronds of the asharl panther work as a set of extra sensory organs; thick nerve bundles running up the fronds allow the asharl panther to pick up the vibrations of threats approaching from behind. Along with the panthers' pelts, these fronds are often sought after by hunters.The asharl panther has been adopted as a mascot of the Mandalorian Rodarch clan, whose members train the animals to fight alongside them and who paint their armor to match the panthers' pelts. The symbolism of a beast which is fearless and always aware of its surroundings is one the Rodarch clan has embraced wholeheartedly.
Details
- Link: https://swtorista.com/codex/?codex=asharl-panther
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:-2055, Y:-765
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Bantha
- Beast
- Bestiary
- Planet
- Tatooine
How to get the Bantha codex: Guide on SWTOR-Spy.com: Walked into Bantha pen, and got codex entry, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Bantha' codex.
Lore Entry: Domestication of the bantha has become vital to survival on Tatooine and other colonized worlds. Intelligent and reliable creatures, they can be trained as pack animals, passenger carriers and even war mounts. When needed, banthas also serve as a source of sustenance. Their meat and milk are edible, and a single bantha can provide weeks' worth of food. Bantha skin and fur can be made into leather and clothing, and their horns are often carved into tools or jewelry. A lumbering Houk bounty hunter reluctantly gained the nickname 'Bantha' Boskirn after performing several jobs on Tatooine. Boskirn's career was cut short when he angrily pulled his blaster on a smuggler who mocked him for the name; Boskirn was unfortunately too slow on the draw.
Details
- Link: https://swtorista.com/codex/?codex=bantha
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:1308, Y:-857
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Barbed Ginx
- Beast
- Bestiary
- Planet
- Makeb
How to get the Barbed Ginx codex: Guide on SWTOR-Spy.com: [Republic]: Frinn Mesa, Northern Camps ( X: 1221 ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Barbed Ginx' codex.
Lore Entry: Sharing a family tree with the more aggressive vrakes, barbed ginxes are relatively harmless, curious amphibians that frequent Makeb's marshes. Their name comes from the barbed 'thumb' they use to peel off bark from trees or fallen logs while looking for insects to eat. Dep Aila, the first scientist to document the barbed ginx, encountered them when he left his speeder unattended and came back to find a small horde of ginx had peeled off the exterior casing, hoping to find food.
Details
- Link: https://swtorista.com/codex/?codex=barbed-ginx
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Baspoor Glider
- Beast
- Bestiary
- Planet
- Belsavis
How to get the Baspoor Glider codex: Guide on SWTOR-Spy.com: The gliders circle around the small pools found ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Baspoor Glider' codex.
Lore Entry: The baspoor glider, sometimes called the 'sky swimmer' for its fishlike appearance, is an omnivorous flying amphibian often found on temperate worlds. Its unique physiology allows it to 'land' in water, where it can continue to propel itself with its powerful wings. It has very little mobility on solid surfaces, and has difficulty taking flight again should it find itself grounded. The young of the baspoor glider are carried on its mother's back for the first few months of life and have a highly unusual diet. Children gnaw at the skin of the mother for nourishment while the mother focuses on her own needs--her trivial injuries healing quickly each day.
Details
- Link: https://swtorista.com/codex/?codex=baspoor-glider
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:471, Y:907
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Bogstalker
- Beast
- Bestiary
- Planet
- Taris
How to get the Bogstalker codex: Guide on SWTOR-Spy.com: For Republic Side: – I got this codex ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Bogstalker' codex.
Lore Entry: The bogstalker is one of many ancient species from the planet Taris's prehistory thought extinct until its rediscovery after the planet's bombardment. It turned out that the bogstalkers had survived for millennia beneath Taris's sprawling undercity, and in the post-bombardment wreckage, the bogstalker has thrived as its natural swampy habitat has spread. Remarkably, the pollutants from the destruction of Taris have only made the bogstalker more resilient, as its flesh is now poisonous to most predators--even the voracious rakghouls.
Details
- Link: https://swtorista.com/codex/?codex=bogstalker
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Both
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Bogwing
- Beast
- Bestiary
- Planet
- Belsavis
How to get the Bogwing codex: Guide on SWTOR-Spy.com: Kill any Bogwing in Belsavis to receive Bogwing ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Bogwing' codex.
Lore Entry: Bogwings are dangerous reptavian carnivores who often live near lakes or marshes. When they hunt, they skim the ground or marsh at high speed, using their long jaws to snatch up prey or strain the water for fish. Larger creatures are grasped in the bogwing's heavy front claws, which are surprisingly powerful for its size. Observations show that if a bogwing is hungry enough, it can tackle animals several times its own weight. Because of this trait, during the Great War the Republic military briefly considered training bogwings to carry supplies or even munitions to squads in remote areas. However, bogwings are extremely temperamental and respond badly to being handled. The risk to potential trainers was judged to be too high, and the idea was never widely implemented.
Details
- Link: https://swtorista.com/codex/?codex=bogwing
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 41
- SWTOR Spy Coordinates: X:-106, Y:724
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Bolraida
- Beast
- Bestiary
- Planet
- Alderaan
How to get the Bolraida codex: Guide on SWTOR-Spy.com: It is in the Evergreen Crags section of ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Bolraida' codex.
Lore Entry: Utterly at odds with the tranquility of their native Alderaan, bolraidas are one of the most aggressive species in the galaxy. They are brutally effective hunters, running down prey with their powerful front legs before gouging them with the hook-like tusks on their lower jaws. Early Alderaanian settlers were shocked to encounter such violent beasts on their paradisiacal new home, and it wasn't long before bolraida attacks became a leading cause of death. Unlike their distant relative, the iraida, bolraidas are impossible to train; nearly every attempt to domesticate the beasts has ended disastrously.
Details
- Link: https://swtorista.com/codex/?codex=bolraida
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- SWTOR Spy Coordinates: X:1050, Y:-621
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Bormu
- Beast
- Bestiary
- Planet
- Balmorra
How to get the Bormu codex: Guide on SWTOR-Spy.com: Gotten from Bormu Plainsgrazers in Stillwater Bend (Markaran ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Bormu' codex.
Lore Entry: The enormous and majestic bormus once moved in herds across Balmorra--until the Imperial bombardment wiped out many of the slow-moving behemoths and the pollution from Balmorra's destroyed factories poisoned the land and the bormus' food supply. Despite their size, bormus are incredibly gentle beasts and formerly relied on their herds for protection, stampeding potential predators. Now that they are on the brink of extinction, lone bormus are easily picked off by smaller, faster predators.
Details
- Link: https://swtorista.com/codex/?codex=bormu
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Both
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:-1273, Y:1313
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Cave Jurgoran
- Beast
- Bestiary
- Chapter
- Chapter
How to get the Cave Jurgoran codex: KOTFE Chapter 12 - Granted upon killing one of the two cave Jurgoran towards the end of the chapter. - This codex is unavoidable and obtained automatically.
Lore Entry: Though not limited exclusively to caves, this subspecies of jurgoran is usually found in environments with little-to-no natural light. In order to adapt to its dark surroundings, the cave jurgoran has developed bioluminescent scales and a reflective hide. Each creature has a distinct glow pattern, nearly undetectable to most, but instantly recognizable by other cave jurgorans. It is currently unknown how the jurgoran managed to migrate out of Dromund Kaas and settle in the darker corners of the galaxy. The most common theory among biologists is that the early Sith used jurgorans in battle but found them unpredictable and deserted them like forgotten pets. If this theory is correct, the cave jurgorans of today are descendants of these abandoned tools of war.
Details
- Link: https://swtorista.com/codex/?codex=cave-jurgoran
- Type: Beast
- Category: Bestiary
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Cthon
- Beast
- Bestiary
- Planet
- Coruscant
How to get the Cthon codex: Guide on SWTOR-Spy.com: Can be obtained by killing the Howling Cthon ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Cthon' codex.
Lore Entry: Cthons are vicious humanoids that have plagued the underworld of Coruscant for centuries, though some have found their way or been smuggled offworld. Swift to mutate from generation to generation, nearly blind despite their unusual eye structure, cthons find their prey by listening for movement and feeling vibrations through Coruscant's substructures. Many of the lower level's more superstitious believe the cthons were originally Coruscanti criminals, banished from the upper levels and left to devolve. There is no scientific evidence for this belief. While they usually scavenge from the huge piles of garbage that accumulate in Coruscant's lower levels, cthons are vicious hunters, capable of bringing down security patrols. Coruscant's reconstruction has been particularly beneficial to the cthon population, providing new lairs and breeding grounds, not to mention a surfeit of lost and easily preyed-upon refugees.
Details
- Link: https://swtorista.com/codex/?codex=cthon
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 14
- SWTOR Spy Coordinates: X:1055, Y:4520
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Cyberbeasts
- Beast
- Bestiary
- Planet
- Voss
How to get the Cyberbeasts codex: Guide on SWTOR-Spy.com: Obtained by killing a Cyber Vorantikus on the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Cyberbeasts' codex.
Lore Entry: The Gormak's fascination with technology has led them to experiment heavily in the field of organic-cybernetic hybrids, using the native fauna of Voss as their test subjects. Gormak hunting parties set out at regular intervals to trap mawvorrs, shaclaws and even the deadly vorantikus alive so that the creatures can be implanted with cybernetic upgrades, creating monstrous cyberbeasts. While the Voss consider this practice barbaric, it is important to note that the Gormak see cyberbeasts as improved versions of what nature intended. Considering that the cyberbeasts are faster, stronger and far more dangerous than their organic counterparts, there is some merit to this belief. The cybernetic implants allow the Gormak to influence the natural instincts of the cyberbeasts, effectively letting the Gormak program them with simple yet very specific instructions. Not surprisingly, this makes the cyberbeasts excellent guardians of Gormak lands.
Details
- Link: https://swtorista.com/codex/?codex=cyberbeasts
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Dewback
- Beast
- Bestiary
- Planet
- Tatooine
How to get the Dewback codex: Guide on SWTOR-Spy.com: Location: Jundland, Non Hostile Dune-Roamer Dewback (strong). Just ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Dewback' codex.
Lore Entry: Dewbacks are omnivorous reptiles that originated on Tatooine, where settlements, moisture farmers and Sand People alike use them as work beasts and transportation, and where wild dewbacks still roam the planet's deserts and canyons. Over time, the sturdy creatures have been exported to other worlds and found similar utilitarian niches elsewhere. Centuries ago, Czerka Corporation scientists attempted to breed 'war dewbacks' that were larger and more aggressive than their easily domesticated cousins. Although the scientists eventually succeeded, the project was written off as a failure when the test herd broke out of its enclosure and rampaged through the research facility.
Details
- Link: https://swtorista.com/codex/?codex=dewback
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:849, Y:615
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Dragonbat
- Beast
- Bestiary
- Planet
- Tatooine
How to get the Dragonbat codex: Guide on SWTOR-Spy.com: Found by killing Hunting Sand Bat at Tatooine ... (Read More)
Lore Entry: Dragonbats are nocturnal hunters often found in the dark places of warm and temperate worlds. They are able to draw sustenance from carrion as well from fresh meat, and this wide-ranging diet makes them adaptable to many environments--making them a pest to sentient creatures and a source of fear for fellow animals. Dragonbats generally hunt alone or in small packs, but they occasionally gather into massive 'swarms.' The swarm is combination mating ritual and battle royale, where the weakest of the species are culled by stronger members, who may then reproduce. While vicious, this ritual helps ensure dragonbat genetic diversity while capping the creatures' population.
Details
- Link: https://swtorista.com/codex/?codex=dragonbat
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Coordinates: X:-752, Y:-121
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Duneclaw
- Beast
- Bestiary
- Planet
- Tatooine
How to get the Duneclaw codex: Guide on SWTOR-Spy.com: You must specifically kill a Cliffside Sunrunner to ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Duneclaw' codex.
Lore Entry: Rarely seen even on its home planet of Tatooine, the omnivorous, reptilian duneclaw is an aloof and solitary creature. Possibly a distant cousin of the wraid, the duneclaw has tough skin covered in armor-like plating, and this--along with its thick skull--makes this beast very difficult to bring down. A head-butt from a duneclaw is powerful enough to shatter bones, crack stone and dent metal. Although its eyesight is adequate, a duneclaw is able to navigate in dim light through echolocation and can easily pick up sound waves made by other creatures. For this reason, duneclaws can often be found hunting prey near Tatooine's cliffside caves and other dark, enclosed spaces.
Details
- Link: https://swtorista.com/codex/?codex=duneclaw
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:1960, Y:-625
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Exoboar
- Beast
- Bestiary
- Planet
- Makeb
How to get the Exoboar codex: Guide on SWTOR-Spy.com: [Republic]: Frinn Mesa, Northern Camps Trained Exoboar Mauler ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Exoboar' codex.
Lore Entry: When a group of Makeb's early settlers explored the planet's underground caves, they encountered a vicious burrowing animal they named the exoboar. Surprisingly fast and armored with blaster-resistant leathery skin, the exoboars ripped up equipment and drove the settlers back until Sarthon Quis, a former career bodyguard, figured out that the boars were repelled by a particular herb growing in the caves. Rubbing the herb on their clothes allowed the settlers to pass safely. In later years, Sarthon Quis became an acclaimed hunter of exoboars and even had a set of armor made from exoboar hide. Unfortunately, he wore it while on an expedition into even deeper caves and was devoured by a subteroth who took him for a particularly plump boar.
Details
- Link: https://swtorista.com/codex/?codex=exoboar
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Ferrazid Hound
- Beast
- Bestiary
- Planet
- Taris
How to get the Ferrazid Hound codex: Guide on SWTOR-Spy.com: Got this codex entry off of a Ferrazid ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Ferrazid Hound' codex.
Lore Entry: Millennia ago, before Taris became a city-world--and long before that city was destroyed--ferrazid hounds lived in the planet's jungles and swamps, hunting birds and lizards and roaming in small packs. When Taris became an urban environment, ferrazids were believed extinct--the population wiped out, with only a few specimens preserved in zoos. When the Republic returned to the ruins of Taris, explorers found the ferrazid hound population robust and recovered. Unfortunately, the ferrazids are extremely territorial. Although they keep their distance from major settlements, they are an increasing problem for scouts and transports.
Details
- Link: https://swtorista.com/codex/?codex=ferrazid-hound
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Both
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:-600, Y:40
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Flirron
- Beast
- Bestiary
- Planet
- Onderon
How to get the Flirron codex: Ride a taxi on Onderon and land to get the Flirron codex. Do not need to fight a Flirron.
Lore Entry: Scintillating flirron glide through Onderon's skies with ephemeral grace. The dazzling patterns produced by their billions of chromatophores are believed by scientists to be an intricate form of visual communication. The gentle beasts (a rarity among Onderon's deadly fauna) are so loved by the citizens of Iziz that flirron watching is a citywide pastime. Prime flirron-viewing locations along the city's outer walls are some of its most valuable real estate, and cover charges for the best-positioned rooftop cafes are well beyond the means of the general citizenry.
Details
- Link: https://swtorista.com/codex/?codex=flirron
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Gapillian Grazer
- Beast
- Bestiary
- Planet
- Ord Mantell
How to get the Gapillian Grazer codex: Guide on SWTOR-Spy.com: Kill the Greater Gapellian Grazer just outside the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Gapillian Grazer' codex.
Lore Entry: The slow-moving, gentle-tempered Gapillian grazers are herbivores that range across Ord Mantell's grassy plains. Although their massive curved tusks and rock-like hides give them a fearsome appearance, these beasts are among the most peaceful creatures inhabiting the planet. This does not mean they are entirely harmless, however. Few things are more terrifying than a Gapillian grazer stampede at the height of mating season. With so many of these beasts grouped together, a single spooked grazer can initiate a charge capable of leveling a small town. Unwary travelers caught on foot during these catastrophic panics are rarely seen again.
Details
- Link: https://swtorista.com/codex/?codex=gapillian-grazer
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 3
- SWTOR Spy Coordinates: X:596, Y:-509
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Grefna
- Beast
- Bestiary
- Planet
- Onderon
How to get the Grefna codex: Must kill a Grefna on Onderon. There is a trio in the south near the Republic Forward Operating Base at 50,392 that works for sure.
Lore Entry: The Grefna's prominent cranial spine serves multiple purposes. It allows flock members to visually track one another through the verdant undergrowth due to ultraviolet striations on its surface, and its sharp, blade-like edge presents a formidable defense against would-be attackers. An agitated Grefna will lower its head, issue a honking bellow, and charge, impaling its enemy and tossing it backwards with a sharp flick of its neck to clear a path to safety. Given the predators that terrorize Onderon, even its prey animals are deadly in their own right.
Details
- Link: https://swtorista.com/codex/?codex=grefna
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- SWTOR Spy Coordinates: 50392
- Jedipedia Link
- Author of How-to: Swtorista
Grophet
- Beast
- Bestiary
- Planet
- Rishi
How to get the Grophet codex: Guide on SWTOR-Spy.com: Killing any Grophet gives the codex entry.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Grophet' codex.
Lore Entry: Domestication of the foraging omnivores known as grophets has long been a goal of livestock farmers on Rishi, but the notoriously stubborn and intelligent mammals do not take well to pens or cages. Grophets use their dense mass, low centers of gravity and nodule-pocked foreheads to ram defensively into predators and other nuisances, while their long, sensitive ears make them especially difficult to get the drop on. Grophet demand has spiked among game hunters in recent years as their raw entrails have become a noted Hutt delicacy.
Details
- Link: https://swtorista.com/codex/?codex=grophet
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 55
- SWTOR Spy Coordinates: X:-440, Y:-236
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Guid
- Beast
- Bestiary
- Planet
- Tython
How to get the Guid codex: Guide on SWTOR-Spy.com: You will receive this codex when you kill ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Guid' codex.
Lore Entry: Guids are hoofed quadrupeds indigenous to Tython. Notable for their muscular forelegs and the distinctive tufts of hair on the shoulders, back and chin, they are typically encountered grazing alone or in small herds. Guids are not particularly aggressive, but if threatened, they are capable of causing injury or even death with their massive forelegs and powerful jaws. Attempts to domesticate guids have proved unsuccessful due to their stubborn and occasionally irritable nature. Jedi Master Silvarte has taken to labeling Padawans with a particularly lumbering lightsaber stance as devotees of the 'Form of the Guid.' At least one of these Padawans--since proclaimed a full Jedi Knight--has taken this mild insult to heart, developing several lightsaber techniques inspired by the study and observation of these strange creatures. Master Silvarte considers this a mark of his success as a teacher.
Details
- Link: https://swtorista.com/codex/?codex=guid
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 6
- SWTOR Spy Coordinates: X:-379, Y:-225
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Gundark
- Beast
- Bestiary
- Planet
- Nar Shaddaa
How to get the Gundark codex: Guide on SWTOR-Spy.com: For Empire : You get this Codex Entry ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Gundark' codex.
Lore Entry: The gundark is among the most feared of all species. Its strength is matched only by its resilience and keen senses, and it is a favorite target of big game hunters and a featured attraction in gladiatorial arenas galaxy-wide. Gundarks rarely last long in captivity, however; many beast tamers tell of letting their guard down for a half-second in the presence of these mighty creatures, only to be attacked and horribly mauled. They are the lucky ones. Anyone encountering a gundark in the wild knows to give this monster a wide berth or else be prepared for a fight; the gundark is known to attack unprovoked.
Details
- Link: https://swtorista.com/codex/?codex=gundark
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 11
- SWTOR Spy Coordinates: X:769, Y:699
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Harvap
- Beast
- Bestiary
- Planet
- Quesh
How to get the Harvap codex: Guide on SWTOR-Spy.com: Got this entry by killing a diseased havrap. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Harvap' codex.
Lore Entry: One of two new species discovered by Jarn Harvus on Nim Drovis, the harvap can be found on several planets and has thrived on heavily industrialized worlds in particular. Originally a carrion-eater, the harvap has adapted to other ecosystems by feeding on industrial waste and garbage in addition to its normal diet. Harvap infestations have plagued Hutt Space due to the density of industry and the generally lax decontamination procedures used when moving cargo from world to world. On Quesh, the byproducts of venom mining and processing have created a particularly strong breed of harvap that can thrive in the toxic atmosphere.
Details
- Link: https://swtorista.com/codex/?codex=harvap
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:-32, Y:-337
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Harvorisk
- Beast
- Bestiary
- Planet
- Quesh
How to get the Harvorisk codex: Guide on SWTOR-Spy.com: You will receive this codex by killing feral ... (Read More)
Lore Entry: The second of two species discovered by Jarn Harvus on Nim Drovis, the harvorisk is actually no relation to the similarly named harvap. Shortly after its discovery, the harvorisk was coveted by Hutts across the galaxy, who considered it alternately an exotic new pet and a tasty meal. But its rapid rate of breeding and vicious, untrainable personality quickly led to the Hutts' becoming disenchanted with their new pets, causing the release of many harvorisks into the wild. On Quesh, it was the Three Families who brought harvorisks to the planet and genetically modified the creatures so they might survive in the toxic atmosphere--albeit at a cost of half their lifespan. The Hutts refuse to accept responsibility for the creatures' escape, but the harvorisks have begun reproducing, seeking prey among the planet's miners.
Details
- Link: https://swtorista.com/codex/?codex=harvorisk
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:566, Y:290
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Horranth
- Beast
- Bestiary
- Planet
- Tython
How to get the Horranth codex: Guide on SWTOR-Spy.com: You will receive this Codex while killing Horranth ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Horranth' codex.
Lore Entry: Four-legged reptilian predators found primarily on Tython, horranths typically hunt in large family groups called broods. With their high birth rate, quick maturation and few natural predators, the horranth population is usually constrained only by a limited food supply. If food suddenly becomes more abundant in a region, a horranth matriarch will lay hundreds of eggs, causing her brood's population to explode. As their numbers multiply, the beasts grow bolder and more aggressive. Unchecked, the brood will continue to spread until they finally exceed their food supply, at which point the matriarch will suddenly stop producing eggs. Unfortunately, this return to normal population levels typically only happens after the brood has thoroughly devastated the region.
Details
- Link: https://swtorista.com/codex/?codex=horranth
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 8
- SWTOR Spy Coordinates: X:-18, Y:138
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Icetromper
- Beast
- Bestiary
- Planet
- Hoth
How to get the Icetromper codex: Guide on SWTOR-Spy.com: Got this while exploring Highmount Ridge. [SWTOR Spy ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Icetromper' codex.
Lore Entry: On a world as inhospitable as Hoth, herbivores need natural advantages to survive. The lumbering herd beasts commonly called 'icetrompers' must contend with the constant threat of hungry wampas and whitefangs. Unable to outrun their natural predators, icetrompers compensate with powerful stomping hooves and thick curled horns that can sweep aside even the most determined hunter. An icetromper's greatest natural asset, however, is its multiple sets of eyes. Like certain arachnid species, the secondary eyes are reserved exclusively for detection of sudden changes in nearby light patterns. Even the stealthiest wampas have difficulty sneaking up on icetrompers.
Details
- Link: https://swtorista.com/codex/?codex=icetromper
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:-1707, Y:-893
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Iraida
- Beast
- Bestiary
- Planet
- Alderaan
How to get the Iraida codex: Guide on SWTOR-Spy.com: You need to kill a “viscious Lraida”(Strong) to ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Iraida' codex.
Lore Entry: Iraidas are a species of predatory reptomammals native to Alderaan, known for their exceptional hearing and extreme resistance to cold. Although they are distantly related to the bolraida, iraidas have demonstrated a level of intelligence far superior to their vicious brethren; this has not only made them more cunning predators but has also led to their limited use as trained watch-beasts and gladiatorial challenges.
Details
- Link: https://swtorista.com/codex/?codex=iraida
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- SWTOR Spy Coordinates: X:418, Y:1430
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Isotope-5 Droids
- Beast
- Bestiary
- Planet
- Makeb
How to get the Isotope-5 Droids codex: Guide on SWTOR-Spy.com: [Republic]: Earned for killing the Isotope-5 Prototype Walking ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Isotope-5 Droids' codex.
Lore Entry: The mineral isotope-5 is the Hutt Cartel's key to technological advances that will make it the galaxy's undisputed military superpower. Scientists speculate that a single microgram of isotope-5 is enough to power a large datapad for an entire century. The Hutts are not interested in such peaceful applications, however. Unbeknownst to Makeb's rightful government, Hutt-employed scientists have designed and manufactured advanced war droids unlike anything the galaxy has seen. These isotope-5 droids are powered by fuel rods that generate impressive energy shields and devastating blaster fire. Toborro the Hutt has deployed isotope-5 droids to attack civilian settlements and resistance forces. Although these early models are clearly 'expendable' prototype designs, they are remarkably effective. Toborro is likely holding even more advanced isotope-5 droids in reserve.
Details
- Link: https://swtorista.com/codex/?codex=isotope-5-droids
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Republic
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Jurgoran
- Beast
- Bestiary
- Planet
- Dromund Kaas
How to get the Jurgoran codex: Guide on SWTOR-Spy.com: You get this Codex entry once you kill ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Jurgoran' codex.
Lore Entry: These large amphibious creatures are known for their sharp claws and tough hides. They are found primarily on Dromund Kaas, where they are challenged only by the gundark for a position at the top of the food chain. The jurgoran quickly became an image of vicious, unrelenting strength among the Sith who first came to Dromund Kaas, and there are several instances of Sith taking the name 'Lord Jurgoran' throughout the histories.
Details
- Link: https://swtorista.com/codex/?codex=jurgoran
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Dromund Kaas
- Faction: Both
- Patch: 1.0.0
- Level: 13
- SWTOR Spy Coordinates: X:224, Y:392
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Kath Hound
- Beast
- Bestiary
- Planet
- Alderaan
How to get the Kath Hound codex: Guide on SWTOR-Spy.com: Ilum codex found on Alderaan. Obtainable upon killing ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Kath Hound' codex.
Lore Entry: Native to Dantooine, kath hounds are sturdy, horned creatures with a ruff of fur. Although they can be aggressive if threatened or during mating season, they are normally docile, intelligent creatures who take well to training. Kath hounds are popular across the galaxy as guard dogs and pets (although the latter usually have their horns trimmed as a precaution). Albino kath hounds are rare and highly prized by breeders. On Dantooine, seeing an albino kath hound is considered lucky; there are even stories of albino hounds protecting people lost in the hills. While these stories are unlikely to be more than legends, an albino kath hound is large and intimidating enough to frighten off Dantooine's worst predators, kinraths, which certainly would prey on lost travelers.
Details
- Link: https://swtorista.com/codex/?codex=kath-hound
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:1550, Y:536
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Kell Dragon
- Lore Object
- Bestiary
- Operation
- Scum and Villainy
How to get the Kell Dragon codex: Guide on SWTOR-Spy.com: This Codex entry is acquired in the Scum ... (Read More)
Lore Entry: Vicious predators known for their powerful jaws and thickly scaled hides, kell dragons have become a favorite pet and status symbol among the galaxy's crime lords and collectors of exotic creatures. Almost all currently documented kell dragons were bred in captivity and trained specifically for battle in underworld fighting pits, despite the illegal nature of such activities throughout most of the galaxy. Although genetically related to the famed krayt dragons of the planet Tatooine, the homeworld of the smaller kell dragons remains unknown. Some biologists believe the creatures may have been specifically bred from their larger cousins, though how anyone could control the breeding of such colossal and destructive creatures is anyone's guess.
Details
- Link: https://swtorista.com/codex/?codex=kell-dragon
- Type: Lore Object
- Category: Bestiary
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Kintan Crusher
- Beast
- Bestiary
- Planet
- Belsavis
How to get the Kintan Crusher codex: Guide on SWTOR-Spy.com: Gained from killing a strong Kintan in The ... (Read More)
Lore Entry: Kintan crushers, also known as 'Kintan enforcers,' are savage, brutish creatures native to the Nikto homeworld of Kintan. They are characterized by their stocky builds, powerful arms and large, meaty fists. Crushers are notably smarter than their cousins, the Kintan striders, and are rarely seen in the wild thanks to centuries of 'domestication' by the Hutts; the Kintan crushers' ability to follow complex commands and pound their victims into jelly inspired the Hutts to employ them as reliable and obedient footsoldiers. Many speculate as to how the Hutts pay their Kintan enforcers, with guesses ranging from the absurd to the grotesque.
Details
- Link: https://swtorista.com/codex/?codex=kintan-crusher
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:-227, Y:-1538
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Kowakian Monkey-Lizard
- Beast
- Bestiary
- Planet
- Rishi
How to get the Kowakian Monkey-Lizard codex: Guide on SWTOR-Spy.com: You get this codex once you search for ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Kowakian Monkey-Lizard' codex.
Lore Entry: When it comes to compatibility, few pets in the criminal underworld can outmatch a monkey-lizard from the planet Kowak. Their intelligence allows them to understand and execute complex commands, while their small size, nimble bodies and prehensile tails make it easy for them to maneuver through small spaces. The Kowakian monkey-lizard isn't exactly defenseless, either. When cornered, they are known to go for any would-be assailant's neck and eyes with their sharp claws and powerful beaks. For those whose sense of humor tends toward the sadistic, it also doesn't hurt that Kowakian monkey-lizards are notoriously cruel. Their knack for recognizing weakness in others provides ample opportunity for acts of public humiliation, which they'll often carry out while chirping away with a mocking laughter that will haunt the victim until their dying days.
Details
- Link: https://swtorista.com/codex/?codex=kowakian-monkey-lizard
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 55
- SWTOR Spy Coordinates: X:789, Y:-42
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Krakjya
- Beast
- Bestiary
- Planet
- Yavin 4
How to get the Krakjya codex: Guide on SWTOR-Spy.com: You get this codex once you kill one ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Krakjya' codex.
Lore Entry: The golden-hued and black-striped pelage of the krakjya instills in those who behold the tropical feline a notion of majestic beauty, but maintaining that affectation would be a mistake. Krakjyas are savage predators, acting only in regard to self-preservation without anything resembling decorum or elegance. Powerful back muscles allow krakjyas to leap great distances and pin down quarry several times their own weight long enough to render it lifeless with their long, sharp teeth. Even the great Massassi warriors of Yavin 4 know better than to face a krakjya without lots of backup.
Details
- Link: https://swtorista.com/codex/?codex=krakjya
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.0.0
- Level: 58
- SWTOR Spy Coordinates: X:2705, Y:342
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Lisk
- Beast
- Bestiary
- Planet
- Ilum
How to get the Lisk codex: Guide on SWTOR-Spy.com: Obtained from Ravenous Lisk that you can find ... (Read More)
Lore Entry: Despite its bipedal shape, the lisk is actually a carnivorous species of warm-blooded reptile suited to cold-weather climates. The 'hairs' on its head and torso are in fact sharp, fibrous scales that help protect it from low temperatures and larger creatures. Sentient species are often surprised at how vicious a lisk can be, as its wide eyes and childlike grin give it a harmless appearance. The lisk's two pairs of eyes are operated by different hemispheres of its brain, and are integral to its survival while sleeping. Only half of the lisk's body falls asleep at one time, allowing each pair of eyes to keep watch during half of its sleep cycle.
Details
- Link: https://swtorista.com/codex/?codex=lisk
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Lobel
- Beast
- Bestiary
- Planet
- Quesh
How to get the Lobel codex: Guide on SWTOR-Spy.com: I was able to get this Codex by ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Lobel' codex.
Lore Entry: The lobel appears to be one of very few species actually indigenous to the planet Quesh, though it can be found in small pockets throughout the galaxy--perhaps the work of a single explorer thousands of years ago. A slow-moving creature, the lobel has four stomachs that are key to its survival in some of the most ravaged ecosystems known to civilization. The slow rate of digestion and normally languid movement of the lobel has allowed it to survive even when food is very rare, and there appears to be a degree of redundancy in the four stomachs--when the toxicity of industry damages one, the lobel is able to continue eating and digesting.
Details
- Link: https://swtorista.com/codex/?codex=lobel
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:-192, Y:651
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Lurker
- Beast
- Bestiary
- Planet
- Belsavis
How to get the Lurker codex: Guide on SWTOR-Spy.com: You will get the Lurker codex from killing ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Lurker' codex.
Lore Entry: Lean, amphibious bipeds with a tendency to travel in packs, lurkers are carrion eaters most comfortable in tropical environments. Alone, they usually avoid confronting danger, crawling into tight spaces and observing potential threats from a distance. In numbers, they can strike with a rabid, frenzied intensity, happily downing prey for later consumption. Biologists serving the Hutt Cartel believe that lurkers originated on a nameless jungle world on the edges of the Torch Nebula. They were first identified in the wider galaxy two hundred years ago, and have begun appearing on more and more worlds ever since. No convincing explanation for the lurkers' spread has been offered, leaving the creatures a disturbing mystery.
Details
- Link: https://swtorista.com/codex/?codex=lurker
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Makrin Creeper
- Beast
- Bestiary
- Planet
- Makeb
How to get the Makrin Creeper codex: Guide on SWTOR-Spy.com: [Republic]: Frinn Mesa, Northern Camps, along the road ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Makrin Creeper' codex.
Lore Entry: Travelers in Makeb's wilderness may be tempted to make camp on small, inviting hillocks, not realizing that they are actually the backs of makrin creepers. These enormous beasts possess bark-like skin--actually cords of muscle--and grass-like nerve-rich tissues that blend in perfectly with their environment. Normally docile, makrin creepers can lash out with thick claws if attacked, disabling their attackers before crushing them to death. Many tourists to Makeb are fascinated by makrin creepers. Some unscrupulous souvenir vendors have been caught selling tree branches as 'creeper trophies.'
Details
- Link: https://swtorista.com/codex/?codex=makrin-creeper
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Manka Cat
- Beast
- Bestiary
- Planet
- Tython
How to get the Manka Cat codex: Guide on SWTOR-Spy.com: Location 1: You will receive this Codex after ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Manka Cat' codex.
Lore Entry: Fierce feline hunters, manka cats are believed to have originated on Alderaan but can now be found on a number of different worlds due to their desirability as exotic pets or trained guardians. It is no surprise that these accomplished hunters have thrived in virtually every ecosystem into which they have been introduced. Sleek and powerful, they have the speed to run down smaller prey, while their massive protruding tusks and claws also allow them to tackle much larger targets. Often traveling in prides, even a lone manka cat can be dangerous, and extreme caution should be exercised when in their territory. Despite the risks, manka cats are sometimes hunted for sport and for their tusks and teeth, which are said to possess healing properties.
Details
- Link: https://swtorista.com/codex/?codex=manka-cat
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Both
- Patch: 1.0.0
- Level: 7
- SWTOR Spy Coordinates: X:169, Y:-446
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Mantellian Flutterplume
- Beast
- Bestiary
- Planet
- Alderaan
How to get the Mantellian Flutterplume codex: Guide on SWTOR-Spy.com: Obtainable upon killing Savage Flutterplume in Kaamos Territory, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Mantellian Flutterplume' codex.
Lore Entry: Although its beautiful feathers are valued as good luck charms, everything else about the Mantellian flutterplume is worth avoiding. This enormous scavenger bird is noted for its impressive hook-like beak and four sets of curled talons--tools that it uses to tear apart and consume rotting carcasses. The flutterplume population has skyrocketed thanks to Ord Mantell's brutal civil war. An abundant supply of fresh battlefield kills attracts flocks of these carrion eaters. Soldiers whisper horror stories of wounded men unable to defend themselves and doomed by the hungry winged predators. Subspecies of the Mantellian flutterplume have evolved on a handful of other Republic worlds where the birds have been imported. Like their ancestors, they are both elegant and aggressive.
Details
- Link: https://swtorista.com/codex/?codex=mantellian-flutterplume
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Republic
- Patch: 1.0.0
- SWTOR Spy Coordinates: X:701, Y:-1870
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Mawvorr
- Beast
- Bestiary
- Planet
- Voss
How to get the Mawvorr codex: Guide on SWTOR-Spy.com: Gotten in Nightmare Lands ,Boneyard heroic area , ... (Read More)
Lore Entry: Carnivorous beasts that stalk the wilderness outside Voss-Ka, mawvorrs are generally considered opportunistic hunters. They prefer striking at whatever wounded predators or wandering humanoids they come across to carefully hunting and stalking their food, though in packs they exhibit increased aggression and have been known to attack even the mighty vorantikus. Mawvorrs also typically attack Gormak on sight, though they refuse to eat the bodies afterwards. This odd behavior has led the Voss to perceive mawvorrs as guardians or protectors who abhor the Gormak. Because of this, the Voss take steps to maintain the mawvorr population around Voss-Ka. This symbiotic relationship can be taken to extremes during times when the mawvorr food supply is low. There is a historical account of a Mystic's vision resulting in unarmed Voss wandering out into the wilderness and allowing themselves to be devoured by mawvorr packs.
Details
- Link: https://swtorista.com/codex/?codex=mawvorr
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:720, Y:390
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Monolith
- Beast
- Bestiary
- Planet
- Ziost
How to get the Monolith codex: Received by killing the Monolith in the quest Monolithic during the Ziost storyline. If you skipped past Ziost, you can not get this codex entry. I did not receive this by killing a Rampaging Monolith in the Ziost daily area. I was unable to solo the Devestator Monloth that has a rarer chance to spawn but I do not think it would award the codex either.
Lore Entry: Given enough intellect, knowledge, fortitude and power, Sith alchemy can be used to achieve the seemingly impossible, such as transforming flesh and bone to form vicious Sithspawn such as the imposing Massassi and the unstoppable Terentatek. But Monoliths are something beyond Sithspawn: they are everlasting monstrosities built not on a foundation of living tissue but of dark side energy itself. Enduring and merciless and quite possibly unkillable, Monoliths plainly illustrate the immeasurable power of their creator and are best avoided at all costs.
Details
- Link: https://swtorista.com/codex/?codex=monolith
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Ziost
- Faction: Both
- Patch: 3.2.0
- Level: 60
- Jedipedia Link
- Author of How-to: Swtorista
Nekghoul
- Beast
- Bestiary
- Planet
- Taris
How to get the Nekghoul codex: Guide on SWTOR-Spy.com: Target: Mutated Nekghoul Horror, lvl 20 Elite Target:Nekghoul ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Nekghoul' codex.
Lore Entry: Rakghouls evolve with incredible speed, but until recently, they had never shown signs of intelligence. Larger and far smarter than their rakghoul cousins, nekghouls may qualify as a new species in their own right--they appear unable to infect and transform their victims, but instead possess sensitivity to the Force and violent, untrained talent in its use. Although nekghouls are capable of speech, they have no known history or record of their origins. Are they the result of a Jedi or Sith being infected with the rakghoul virus? A mutation caused by radiation from Taris's shattered reactors? Studies may have to wait--for now, merely surviving the presence of these horrific beings is difficult enough.
Details
- Link: https://swtorista.com/codex/?codex=nekghoul
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Both
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:1696, Y:286
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Nerf
- Beast
- Bestiary
- Planet
- Alderaan
How to get the Nerf codex: Guide on SWTOR-Spy.com: [SWTOR Spy thanks] Il’Mar for additional information.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Nerf' codex.
Lore Entry: Nerfs are large, shaggy pack animals raised for their meat, fur and hides, primarily characterized by their horns, surly disposition and horrid stench. Their tendency to spit on people has only cemented their reputation for being particularly unpleasant animals to handle; it's no surprise that nerf-herding is regarded as one of the less glamorous professions in the galaxy. Although they are native to Alderaan, the nerfs' hardiness has allowed them to adapt to a variety of climates on other planets. Nerfs are common livestock on many Core and Inner Rim planets, though most ranchers beyond the Mid Rim prefer to breed less unruly animals.
Details
- Link: https://swtorista.com/codex/?codex=nerf
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- SWTOR Spy Coordinates: X:3180, Y:250
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Nexu
- Beast
- Bestiary
- Planet
- Taris
How to get the Nexu codex: Guide on SWTOR-Spy.com: Another loc: -686, 886. Nexu is a Strong ... (Read More)
Lore Entry: Native to the forests of the planet Cholganna, the feline nexu have become alpha predators throughout the galaxy over the past few centuries, adapting to new environments through a natural hardiness and a quick reproductive cycle. Packs of nexu have been found roaming the tundra of Mygeeto and the steaming jungles of Rodia, equally adept at stalking and killing prey. Nexu are recognized in many cultures as an icon of viciousness, and several Mandalorian clans have taken the creature as their symbol. Some xenobiologists argue that nexu are far less violent than common wisdom suggests, and that it's the activities of sentient beings that agitate the cats. Left alone, they're smart, capable and strong--but not cruel or aggressive.
Details
- Link: https://swtorista.com/codex/?codex=nexu
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Both
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:-633, Y:1230
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Orlax
- Beast
- Bestiary
- Planet
- Onderon
How to get the Orlax codex: Must kill an Orlax on Onderon. There is a trio of Orlax in the south near the Republic Forward Operating Base at 74,355 that works for sure.
Lore Entry: Little escapes the notice of the Orlax. Its four specialized eyes each feature three foveae, allowing it to keep multiple targets in sharp focus at one time. Once it identifies its prey, it strikes with startling speed. While few survive an Orlax attack, even fewer escape the jaws of the Varlax, a closely related species found on Dxun that has developed a potent and notoriously painful hemotoxic venom that it delivers through its large lower tusks.
Details
- Link: https://swtorista.com/codex/?codex=orlax
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- SWTOR Spy Coordinates: 74355
- Jedipedia Link
- Author of How-to: Swtorista
Orobird
- Beast
- Bestiary
- Planet
- Rishi
How to get the Orobird codex: Orobirds for this codex are located on the second map of Rishi, between Agressor Camp and Skyline Falls Camp.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Orobird' codex.
Lore Entry: Orobirds are a species of tall, flightless avians noted for their distinctive plumage and loud, squawking calls. Their very existence baffles scientists: colorful, loud and dumb, orobirds should be easy prey for predators and poachers, yet they can be found thriving on a multitude of worlds. Many attribute the orobirds' continued survival to their brutish temperament and odious flavor; orobird meat is generally considered one of the foulest in the galaxy, though some wealthy highbrows insist the taste is an acquired one.
Details
- Link: https://swtorista.com/codex/?codex=orobird
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 1.0.0
- Level: 55
- SWTOR Spy Coordinates: X:-474, Y:-183
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Pantran Whitefang
- Beast
- Bestiary
- Planet
- Hoth
How to get the Pantran Whitefang codex: Guide on SWTOR-Spy.com: Location : Glacial Fissure Zone: Southern Whitelands Kill ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Pantran Whitefang' codex.
Lore Entry: The sleek and lethal whitefang cats are noteworthy for having bodies composed almost entirely of muscle. These felines do not store any fat, and consequently must constantly be on the hunt. They are the only creatures on Hoth capable of matching a tauntaun's running speed. Certain enterprising crime lords have attempted to train captured whitefangs for use as guard animals. These experiments have routinely ended in disaster for trainers and beasts alike. On the other hand, underground death duel arenas have profited tremendously from the spectacle these untamed creatures can provide.
Details
- Link: https://swtorista.com/codex/?codex=pantran-whitefang
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:924, Y:-138
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Pritarr
- Beast
- Bestiary
- Planet
- Onderon
How to get the Pritarr codex: Must kill a Pritarr on Onderon. I was able to get it from a Collared Pritarr near the Lake Encampments but a Feral Pritarr did not give me the codex.
Lore Entry: The rumbling infrasonic 'purr' of the pritarr is the last sensation its prey feels before being ripped apart by a pack on the hunt. Pritarr use these low-frequency sounds to communicate over long distances through their densely jungled habitat as they search for prey. Their sensitivity to these sounds allows them to detect seismic activity long before most other creatures, and the Untamed have long known to prepare for potential disaster if their pritarr are restless.
Details
- Link: https://swtorista.com/codex/?codex=pritarr
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Pterathki
- Beast
- Bestiary
- Planet
- Makeb
How to get the Pterathki codex: Guide on SWTOR-Spy.com: [Republic]: Frinn Mesa, Western Camps, Fledgling (X: 993 ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Pterathki' codex.
Lore Entry: It is widely suspected that Makeb's recent groundquakes leveled a major pterathki nest, since these strangely elegant creatures have been seen flying over Talaos City in increasing numbers. Pterathkis normally hunt small animals, using their unusual tails to attract prey before spearing them with stabs of their powerful beaks. Although there is little meat on a pterathki, they are known to be particularly delicious to the Hutt palate when basted in Dantooine cane syrup. Since Makeb's takeover, Hutt Cartel forces have been seen attempting to net pterathkis for their masters' tables--and earning scars from angry pterathki beaks.
Details
- Link: https://swtorista.com/codex/?codex=pterathki
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rakghoul
- Beast
- Bestiary
- Planet
- Taris
How to get the Rakghoul codex: Guide on SWTOR-Spy.com: For Republic: Got the codex entry from one ... (Read More)
Lore Entry: Rakghouls are a living plague--the manifestation of a highly communicable disease capable of swiftly transforming its victims into twisted, degenerate monsters with predatory instincts. The rakghoul virus can infect hundreds of known species and is most often delivered through a rakghoul's bite; a person attacked by a rakghoul and 'lucky' enough to survive typically becomes a rakghoul him- or herself. Some victims resist the virus for days, succumbing to rakghoul instincts while retaining their original bodies. Different strains of the virus manifest in different breeds of rakghoul--the smallest and weakest travel in enormous colonies, whereas larger, smarter rakghouls often hunt alone. The virus mutates fastest when infecting new species, and slowest when rakghouls reproduce with other rakghouls. Before the planet's bombardment, Taris contained its substantial rakghoul population in the undercity. Many specialists believe rakghouls are native to Taris, but rare outbreaks elsewhere in the galaxy suggest the truth is more complicated.
Details
- Link: https://swtorista.com/codex/?codex=rakghoul
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Both
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rancor
- Beast
- Bestiary
- Planet
- Belsavis
How to get the Rancor codex: Guide on SWTOR-Spy.com: You receive this codex from level 50 elite ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Rancor' codex.
Lore Entry: Rancors are reptilian monstrosities known as some of the galaxy's most dangerous predators. Although indigenous to the planet Dathomir, they have spread to many other worlds and thrived in many environments. Rancors are a favorite among the wealthiest underworld crime lords, who raise them from eggs to become (relatively) tame pets. Those whose rancors survive to adulthood are afforded a great deal of status, as well as a powerful weapon against their enemies. A unique feature of the rancor is its tough hide--a mixture of fine scales, thick skin and bony plates. Blaster bolts and vibroblades have little effect upon the hide, and while these attributes fade from a hide removed from a rancor carcass, a few lucky hunters nonetheless wear ornamental outfits made from the material.
Details
- Link: https://swtorista.com/codex/?codex=rancor
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:-797, Y:2276
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Razoronn
- Beast
- Bestiary
- Planet
- Ord Mantell
How to get the Razoronn codex: Guide on SWTOR-Spy.com: On the beach Northwest of Mannett Point [SWTOR ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Razoronn' codex.
Lore Entry: One of the only carnivores capable of taking down a Gapillian grazer by itself, razoronn beasts are nearly three meters in length and weigh over a thousand kilograms. It is no exaggeration to state that these tusked, fanged beasts present a serious threat to anything smaller than an armored shuttlecraft. During the early settlement of Ord Mantell, a small farming convoy broke down on a remote plain at nightfall and fell prey to a razoronn pack. The curious predators began 'investigating' these intruders in their hunting grounds. The farmers' landspeeders offered no shelter from the ravenous creatures. By morning, all but one of the farmers had been dragged away.
Details
- Link: https://swtorista.com/codex/?codex=razoronn
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 7
- SWTOR Spy Coordinates: X:649, Y:185
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Reek
- Beast
- Bestiary
- Planet
- Tatooine
How to get the Reek codex: Guide on SWTOR-Spy.com: Just passed them at Jundland, Coords 1020 : ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Reek' codex.
Lore Entry: Reeks are horned, thick-skinned herbivores. They originally hail from the planet Ylesia but can be found all over the galaxy, particularly on Iridonia, Ithor and Tatooine. They are highly sought-after as pack animals, but are also commonly used as mounts. Curiously, reeks' temperaments are largely dictated by their diets. While they normally subsist on plants, reeks will eat meat if it is offered to them; however, a carnivorous diet turns their skin dark red and makes them extremely hostile. This phenomenon inspired the phrase 'mad as a red reek' and has led to the practice of using battle-maddened reeks in gladiatorial arenas.
Details
- Link: https://swtorista.com/codex/?codex=reek
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:1020, Y:-237
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rill
- Beast
- Bestiary
- Planet
- Tatooine
How to get the Rill codex: Guide on SWTOR-Spy.com: Cave entrance located at Jundland > Southern Wastes. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Rill' codex.
Lore Entry: One of the swiftest land animals on Tatooine, the rill is a reptilian predator that hunts womp rats and other large mammals. Fiercely territorial, an individual rill (or a rill and its young) stakes out a patch of desert and defends it vigorously against all intruders. To sleep and protect itself from Tatooine's blistering heat, the rill burrows into the sand several meters below the surface. These nests are also where rills lay their eggs, burying the eggs under sand to hide them from scavengers. The first task of a newly hatched rill is to successfully dig its way back up to the surface, or else be abandoned by its mother and broodmates.
Details
- Link: https://swtorista.com/codex/?codex=rill
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:1817, Y:731
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Salky Hound
- Beast
- Bestiary
- Planet
- Coruscant
How to get the Salky Hound codex: Guide on SWTOR-Spy.com: I received this codex after killing Trained Justicar ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Salky Hound' codex.
Lore Entry: Many know the salky hound for its acute senses, unbreakable claws and exceptionally powerful bite; few know this vicious beast was actually designed in a laboratory. The Republic military contracted a bioengineering firm to breed a dangerous but intelligent creature, able to protect remote bases in the Outer Rim without the expense of droids or troops. Unfortunately, the scientists weren't able to make their creation obedient. Salky hounds turned out to be ferocious and impossible to train for military action. After several accidental deaths, the Republic military canceled the contract, and salky hounds were banned from the Core Worlds. However, many breeding pairs were sold quietly on the black market, and the hounds have appeared on dozens of worlds since. Many mercenary and criminal organizations deploy salky hounds when they have no need to capture someone alive.
Details
- Link: https://swtorista.com/codex/?codex=salky-hound
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Coordinates: X:1320, Y:3968
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Sand Demon
- Beast
- Bestiary
- Planet
- Tatooine
How to get the Sand Demon codex: Guide on SWTOR-Spy.com: Jedi Knight: Obtainable upon killing the Strong rated ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Sand Demon' codex.
Lore Entry: If not for the tall tales of desert nomads and a few grainy satellite reconnaissance images, Tatooine's so-called 'Sand Demon' would be considered a myth. Jawas say the Sand Demon is feared by all other life on the planet, including the mighty krayt dragon--for the Sand Demon is the krayt's only predator. Some stories report that the beast is capable of 'sand swimming,' gliding underneath the surface of the desert as if it were water. Others claim it bores through rock using its hardened, talon-like legs. Cave paintings suggest the Sand People believe the Sand Demon devours the life essence of its victims, growing stronger and tougher with each kill. They depict stories of centuries-old demons that have become immune to injury, a warning heeded by even the most skeptical outsiders.
Details
- Link: https://swtorista.com/codex/?codex=sand-demon
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Sandtusker
- Beast
- Bestiary
- Planet
- Tatooine
How to get the Sandtusker codex: Guide on SWTOR-Spy.com: From non Hostile Sluggish Sandtusker (elite) in the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Sandtusker' codex.
Lore Entry: Predators on Tatooine have learned to give the sandtusker a wide berth, as this reptilian scavenger is far from an easy meal. Protected by ridges of bone and capable of goring flesh with its tusks, a sandtusker not only repels attempts to prey on it, but often chases down and finishes off a would-be attacker. Sandtuskers mainly feed on carrion, and their powerful maws are capable of crunching through even krayt dragon bones to reach the nutrient-rich marrow inside. A platoon in the Republic's Thirty-eighth Infantry--several members of which had lived on Tatooine--named its armored walker 'the Sandtusker.' True to form, it carried the soldiers safely through the harshest battles of the Great War.
Details
- Link: https://swtorista.com/codex/?codex=sandtusker
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:-1876, Y:-1556
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Savrip
- Beast
- Bestiary
- Planet
- Ord Mantell
How to get the Savrip codex: Guide on SWTOR-Spy.com: On Savrip Island. You have to kill the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Savrip' codex.
Lore Entry: The savrips' bestial appearance leads many to dismiss them as nothing more than monstrous hulking predators that attack on instinct. This is far from the case, as anyone who has gotten close to a savrip can attest. Would a mindless animal really wear a tanned hide and belt made from Gapillian grazers? Despite their brutish and primitive appearance, savrips are an intelligent species capable of communication. Unfortunately, for the average Ord Mantellian, savrips are actively hostile to other life-forms. Previously content to remain in their home territories, recent surges in savrip attacks have led authorities to speculate on a separatist-savrip alliance, but these claims remain unsubstantiated.
Details
- Link: https://swtorista.com/codex/?codex=savrip
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 8
- SWTOR Spy Coordinates: X:-657, Y:-524
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Scyk
- Beast
- Bestiary
- Planet
- Tatooine
How to get the Scyk codex: Guide on SWTOR-Spy.com: Location: The Dune Sea Small note: Kill Hostile, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Scyk' codex.
Lore Entry: The bloodthirsty scyks inhabit remote regions of Tatooine, thankfully far from most settled areas. They seem almost to delight in carnage, brutally tearing through prey and unwary desert travelers. Their fangs are a prized trophy among hunters, who rarely escape the creatures without scars. The Sith beastmaster Lord Adrazar found the scyk a deadly and eager servant. However, no amount of training or Force manipulation could persuade the creatures to cooperate in packs for more than a few days. The scyk that survived--obviously the strongest--now guards his personal domicile on Dromund Kaas.
Details
- Link: https://swtorista.com/codex/?codex=scyk
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:-1332, Y:-1615
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Shaclaw
- Beast
- Bestiary
- Planet
- Voss
How to get the Shaclaw codex: Guide on SWTOR-Spy.com: Got this from killing a Corrupted Shawclaw Tresplitter. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Shaclaw' codex.
Lore Entry: Massive, armored insects, shaclaws use their powerful foreclaws primarily for burrowing into the soil in search of the roots and subterranean mammals that make up their diet. If challenged, however, they can also use their claws as savage weapons capable of shredding the flesh or armor of their enemies. The Gormak consider the meat of the shaclaw to be a delicacy, but within minutes of dying the insects release a deadly toxin into their tissues that contaminates the flesh. To circumvent this, the Gormak have become quite skilled at capturing shaclaws and cooking them alive. Xenoanthropologists are quick to note that Gormak only dine on shaclaws during special coming of age feasts in which the capture and preparation of the meal is considered an essential part of the ritual celebration. The Voss reject this symbolic justification, however, and point to the practice of cooking any creature alive as proof of Gormak savagery and barbarism.
Details
- Link: https://swtorista.com/codex/?codex=shaclaw
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:1187, Y:-322
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Shade Stalker
- Beast
- Bestiary
- Chapter
- Chapter
How to get the Shade Stalker codex: KOTFE Chapter 12 - Granted upon killing your first Shade Stalker
Lore Entry: An excerpt of notes from Dr. Juvard Illip Oggurobb: The creatures appear predatory in nature, exhibiting highly aggressive tendencies. In my studies, they do not consume the flesh of their kill. They simply enjoy the hunt. In fact, shade stalkers do not seem to eat at all. Can a living organism really survive without sustenance? It's almost beyond comprehension! These magnificent beasts seem directly tied to the strong Force presence on Odessen. Whether they were born of the conditions or simply corrupted by them remains to be seen. Their scaly hides indicate a defense against aggressors, suggesting these creatures may not have always been so predatory. My conjecture is that their natural course of evolution was somehow rapidly thrust forward by an unknown process. Could the Force be responsible? And if so, could this mean the Force can similarly affect the evolution of other species? Can we harness such a process for our own gain? I must study this further.
Details
- Link: https://swtorista.com/codex/?codex=shade-stalker
- Type: Beast
- Category: Bestiary
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Skar'kla
- Beast
- Bestiary
- Planet
- Rishi
How to get the Skar'kla codex: Skar'kla for this codex are located at the waterfalls on the second Rishi map, near the Skyline Falls camp.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Skar'kla' codex.
Lore Entry: An innocuous trip to the beach for fun in the sun can quickly become a living nightmare wherever skar'klas are known to roam. These semiaquatic, carnivorous reptiles thrive in wet, tropical climes, and are strong, fast, and deadly. Their scaly hides and plated manes offer protection from other predators while their sharp teeth and powerful jaws allow them to quickly devour their prey. A legend persists that skar'klas find relief in having the undersides of their mane plates scratched, but so far no one has been known to dare attempt to confirm it.
Details
- Link: https://swtorista.com/codex/?codex=skarkla
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 55
- SWTOR Spy Coordinates: X:232, Y:-187
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Skel
- Beast
- Bestiary
- Planet
- Hoth
How to get the Skel codex: Guide on SWTOR-Spy.com: Vicious Skel Pack Leader, found inside the Heroic ... (Read More)
Lore Entry: Despite their diminutive stature, the vicious and intelligent skels are a potential wild card in the three-way war for Hoth. Skels hunt in packs, are capable of wielding primitive weapons and are biologically adapted to survival on Hoth's frozen plains. Their bony claws are capable of burrowing through even the thickest snow and ice, allowing them to spring devastating surprise attacks. Imperial war strategists dismiss the skels as a threat, but Republic soldiers are encouraged to report any mass gatherings of skels immediately. Long before the Republic, the Empire or the White Maw came to Hoth, the planet belonged to the skels--and these well-organized natives may decide to eliminate the unwelcome invaders.
Details
- Link: https://swtorista.com/codex/?codex=skel
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Sleen
- Beast
- Bestiary
- Planet
- Dromund Kaas
How to get the Sleen codex: Guide on SWTOR-Spy.com: You get this Codex Entry for killing the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Sleen' codex.
Lore Entry: Sleek and web-footed, the sleen is among the fastest creatures that crawl through the Dromund Kaas jungle. It feeds primarily on the eggs of other Dromund Kaas lizards, but it has been known to hunt small prey and can be vicious in protecting its territory against intruders. The early Sith were known to keep sleens as guard animals and pets, but the practice went out of favor as Dromund Kaas became more densely populated and the sleens proved difficult to keep in close quarters. Hunting sleens are still kept among certain high-ranking Imperial military officers, bred and trained by generations of family servants.
Details
- Link: https://swtorista.com/codex/?codex=sleen
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Dromund Kaas
- Faction: Both
- Patch: 1.0.0
- Level: 13
- SWTOR Spy Coordinates: X:-400, Y:949
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Stoneray
- Beast
- Bestiary
- Planet
- Yavin 4
How to get the Stoneray codex: Guide on SWTOR-Spy.com: You can get this codex once you kill ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Stoneray' codex.
Lore Entry: Of all the creatures indigenous to Yavin 4, the stoneray fits most suitably within its dark side-permeated swamps and jungles. Their ashen skin and low-necked posture lend an air of the sinister. And at night, bathed in the crimson glow of the gas giant Yavin, stonerays appear to be covered in blood--a terrifying sight, especially when one is observed using its taloned tail to effortlessly disembowel its prey.
Details
- Link: https://swtorista.com/codex/?codex=stoneray
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.0.0
- Level: 58
- SWTOR Spy Coordinates: X:2786, Y:316
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Subteroth
- Beast
- Bestiary
- Planet
- Makeb
How to get the Subteroth codex: Guide on SWTOR-Spy.com: You receive this codex upon defeating Subteroth Lurker ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Subteroth' codex.
Lore Entry: Subteroths linger in the nightmares of every Makeb explorer. Armored, muscular and utterly deadly, these hulking beasts typically live in deep underground caverns, where their eyes have atrophied over time. Instead, subteroths hunt using scent and the crest on the back of their head, a hypersensitive organ that picks up the electromagnetic fields of a prey's heartbeat and transmits it directly to the subteroth's nervous system. Makeb's recent groundquakes have driven the subteroths out of their normal hunting grounds and toward the surface. Being surrounded by an abundance of prey and curious interlopers has driven the already-lethal subteroths into a feeding frenzy.
Details
- Link: https://swtorista.com/codex/?codex=subteroth
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Tauntaun
- Beast
- Bestiary
- Planet
- Hoth
How to get the Tauntaun codex: Guide on SWTOR-Spy.com: Found them in Icefall Plains around X:-2852, Y:1138, ... (Read More)
Lore Entry: The tauntaun is an omnivorous reptomammal occupying a key position in Hoth's ecosystem. Beyond providing a food source for wampas and the feline whitefangs, tauntauns also expand the planet's natural tundra by spreading fast-growing moss and lichen to new growth areas. In fact, scientists speculate that Hoth's limited fauna would quickly go extinct if the tauntauns disappeared. More important to Republic, Imperial and White Fang forces on Hoth, tauntauns provide the promise of a native means of traversing the icy plains. Adult tauntauns can move at speeds of up to ninety kilometers per hour--useful for outrunning all manner of foes. The trick, of course, is domesticating these notoriously ill-tempered beasts.
Details
- Link: https://swtorista.com/codex/?codex=tauntaun
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:-2852, Y:1138
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Terentatek
- Beast
- Bestiary
- Planet
- Tython
How to get the Terentatek codex: Guide on SWTOR-Spy.com: As of 9/4/2013 this codex is obtainable inside ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Terentatek' codex.
Lore Entry: The legendary terentatek is a vicious, tusked monster that feeds on the blood of Force sensitives. Terentateks are known to cluster wherever there is a strong dark side presence and to remain dormant for many years before emerging to hunt. How terentateks came to be is a subject of much debate. Ancient chronicles report terentatek-like creatures on Korriban, twisted by the dark side rituals performed by early Dark Jedi. Other sources attribute their creation directly to the Sith Lord Exar Kun, who performed many Force experiments on creatures on Yavin 4. Terentateks are undoubtedly one of the most vicious of all creatures steeped in the dark side, and they are doubly dangerous because of their unnatural resistance to Force powers. Jedi throughout the ages have tried to wipe terentateks from the galaxy, but the creatures have proven incredibly resilient. The most recent concerted effort was three centuries ago; many terentateks were destroyed, but the hunt took the lives of many Jedi Masters, as well.
Details
- Link: https://swtorista.com/codex/?codex=terentatek
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Thranta
- Lore Object
- Bestiary
- Planet
- Alderaan
How to get the Thranta codex:
Thranta Guide
View the Thranta Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Thrantas are a species of flying animals indigenous to Alderaan. Their powerful wing muscles and internal air sacs allow them to stay aloft while carrying large amounts of weight, making them perfect aerial mounts. Early Alderaanian colonists made extensive use of thrantas, using them for personal and military transport. Their popularity on Alderaan generated an enormous demand for the animals on Coruscant; thousands of thrantas were transplanted, but they were unable to survive the city-world's heavy air pollution. Since that debacle, the Alderaanians have refused to export the thrantas offworld and hunting them on Alderaan is strictly forbidden. This has only made thranta smuggling and thranta poaching more appealing in certain circles.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-412, Y:-200
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Tonitran
- Beast
- Bestiary
- Planet
- Rishi
How to get the Tonitran codex: Tonitran are the dinosaurs on Rishi, you can find them on the beach on the second map of Rishi, south of Skyline Falls Camp.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Tonitran' codex.
Lore Entry: Keen eyesight, an insatiable appetite and a bone-chilling call make the tonitran one of the galaxy's most feared predators. These remorseless lizards use their muscular hind legs to gain purchase with their powerful claws and propel themselves at great speed, often resulting in a successful kill without their prey ever having known they were in danger. The substantial tail of a tonitran not only assists in its balance, but it also provides excellent defense against any creature foolish enough to attempt a furtive attack from behind.
Details
- Link: https://swtorista.com/codex/?codex=tonitran
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 55
- SWTOR Spy Coordinates: X:148, Y:212
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Trinthan Prowler
- Beast
- Bestiary
- Planet
- Quesh
How to get the Trinthan Prowler codex: Guide on SWTOR-Spy.com: Republic: Chem-Basin Ditchlands (just south of miner’s camp) ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Trinthan Prowler' codex.
Lore Entry: Cat-like and deadly, the Trinthan prowler originated in the Trinith system before being sold across the galaxy for use as trained hunters and trackers. After a string of incidents where bystanders were badly mauled, the Republic made Trinthan prowler breeding illegal and a large number of the beasts were released into the wild. They can now be found on a great many planets, where their predatory skills have allowed them to thrive feeding on smaller, slower and weaker creatures.
Details
- Link: https://swtorista.com/codex/?codex=trinthan-prowler
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:379, Y:57
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Tythonian War Droid
- Beast
- Bestiary
- Planet
- Tython
How to get the Tythonian War Droid codex: Guide on SWTOR-Spy.com: You will receive this Codex while killing Tythonian ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Tythonian War Droid' codex.
Lore Entry: The ruins of Kaleth are overrun with various squads of ancient--and hostile--war droids. A deadly remnant of Tython's mysterious past, the original purpose of the droids has been lost in the mists of time. Some speculate they were once guardians, programmed to protect the powerful secrets of Tython's original Jedi inhabitants. Others believe the droids were used for combat training by the order shortly after the creation of the first proto-lightsaber. A more sinister theory suggests the droids were somehow involved in the destruction of Kaleth itself. Whatever the explanation, one fact is not in dispute: The droids will attack any living creature that dares to enter the territory they still fiercely patrol.
Details
- Link: https://swtorista.com/codex/?codex=tythonian-war-droid
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 5
- SWTOR Spy Coordinates: X:-442, Y:254
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Underwalker
- Beast
- Bestiary
- Planet
- Makeb
How to get the Underwalker codex: Guide on SWTOR-Spy.com: [Empire]: Volcanic Mesa, Underwalker Drone creature ( X: ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Underwalker' codex.
Lore Entry: Underwalker' is the Makeb nickname for a species of subterranean insectoid carnivores. The shell of an underwalker is astonishingly resilient and shares the properties of some of Makeb's ores. Biologists believe that the underwalkers may have mutated over millennia of drinking water contaminated by mineral deposits. Whatever they once were, underwalkers are a constant menace to Makeb's mining engineers because underwalker territory is often around the richest seams of mineral wealth. More than one underwalker has been sighted with tools lodged in its carapace: the sign of tragic events occurring around a newly bored drill shaft.
Details
- Link: https://swtorista.com/codex/?codex=underwalker
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Uxibeast
- Beast
- Bestiary
- Planet
- Tython
How to get the Uxibeast codex: Guide on SWTOR-Spy.com: I received this codex when I came near ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Uxibeast' codex.
Lore Entry: Deceptively aggressive, uxibeasts are mammalian herbivores with a multitude of horns covering their shaggy bodies. They are believed to originate on Tython, but have been found in small numbers on other planets--evidence of the migration of the first Jedi, long ago. They typically travel in herds and are quite capable of fending off would-be predators; the pointed spines on their backs prevent attackers from pouncing on them, and a charging uxibeast is capable of inflicting all kinds of bodily harm. Uxibeasts are generally ill-tempered and unpleasant around people, but they can be tamed--to a degree. Domesticated uxibeasts will imprint on a single individual, whom they are unquestionably loyal to, while remaining hostile toward everyone else.
Details
- Link: https://swtorista.com/codex/?codex=uxibeast
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-96, Y:-925
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Varactyl
- Beast
- Bestiary
- Planet
- Taris
How to get the Varactyl codex: Guide on SWTOR-Spy.com: [REPUBLIC] At Belsavis :Voracious Belsavis Varactyl is what ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Varactyl' codex.
Lore Entry: Originating on the planet Utapau, where they were trained and used extensively as mounts, the varactyl has become a popular mode of non-mechanized transportation across the galaxy. As a result, the reptavian creatures have thrived on a great many worlds, both as mounts and in the wild. The most famous varactyl-rider, Hrosus the Swift, was able to coax his mount to phenomenal speeds, once beating a swoop bike in a head-to-head race. This same speed makes varactyl formidable opponents; although they can be peaceful, loving creatures when among creatures they view as friendly, they are highly territorial and viciously protect their nests from aggressors.
Details
- Link: https://swtorista.com/codex/?codex=varactyl
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Both
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:-351, Y:1617
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Vine Cat
- Beast
- Bestiary
- Planet
- Dromund Kaas
How to get the Vine Cat codex: Guide on SWTOR-Spy.com: UPDATE :You are suppose to get it from ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Vine Cat' codex.
Lore Entry: The heavily armored, sharp-toothed vine cat can pounce up to eight meters and has been known to tear a sleen apart in less than ten seconds. Its armored frill and hide protect it against larger predators such as the jurgoran, and its claws make it an expert climber when it needs to get away. The vine cat was introduced to Dromund Kaas by the early Sith from the dark forest world of Ziost and is responsible for wiping out three of Dromund Kaas's native herbivorous species to date.
Details
- Link: https://swtorista.com/codex/?codex=vine-cat
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Dromund Kaas
- Faction: Both
- Patch: 1.0.0
- Level: 13
- SWTOR Spy Coordinates: X:-846, Y:1449
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Vorantikus
- Beast
- Bestiary
- Planet
- Voss
How to get the Vorantikus codex: Guide on SWTOR-Spy.com: Got this from killing a Vorantikus Patriarch. Another ... (Read More)
Lore Entry: Sitting undisputed atop the Voss food chain is the terrifying vorantikus, the largest and deadliest predator on the planet--if not the entire sector. Heavily muscled and perpetually hungry, vorantiki are lone hunters that stalk the wilds in an endless search for their next meal. Revered by the Gormak for their power and fearlessness, vorantiki are often depicted in crudely scrawled pictures found inside Gormak domiciles. Typically the scenes depict a vorantikus devouring a Voss Mystic, or laying wasted to the mountaintop city of Voss-Ka itself, though there is no historical account of any such attack upon the Voss capital. Understanding the vorantikus may be key to understanding the evolutionary 'arms race' occurring amongst Voss's fauna. The planet's wildlife is far larger, heartier and more aggressive than that of most comparable worlds, and the vorantikus represents an amazingly precise set of 'alpha predator' traits. What sort of environment--or unnatural intervention--creates a vorantikus, and what effect does such a creature have on the world around it?
Details
- Link: https://swtorista.com/codex/?codex=vorantikus
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:-1280, Y:-1480
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Voreclaw
- Beast
- Bestiary
- Chapter
- Chapter
How to get the Voreclaw codex: KOTET Chapter 7 - Granted to the player after they defeat the first vault guardian - This codex is unavoidable and obtained automatically.
Lore Entry: A subterranean species of semi-sentient bipedal insects, the voreclaw survived the devastating ritual that wiped out all life on Nathema's surface... but not without cost. The dark side cataclysm obliterated the Voreclaw's hive mind, transforming their underground colonies into mindless individuals without purpose or will. Driven by hunger, the voreclaw emerged onto Nathema's barren surface, where the sun's radiation seared their exposed flesh and charred their chitinous shells. With no other plants or animals to eat, the voreclaw resorted to cannibalism-- devouring each other until only the few strongest remained. The species was saved from extinction when the Sith Emperor captured the few survivors to use as guardians in his underground vault. Frozen in carbonite, the voreclaw remained in suspended animation for generations--grim sentries waiting to be awakened should anyone be foolish enough to enter their new domain.
Details
- Link: https://swtorista.com/codex/?codex=voreclaw
- Type: Beast
- Category: Bestiary
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Vorn Tiger
- Beast
- Bestiary
- Planet
- Alderaan
How to get the Vorn Tiger codex: Guide on SWTOR-Spy.com: Fought these in Kaamos Territory around -175, -2041. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Vorn Tiger' codex.
Lore Entry: Vorn tigers are a dangerous breed of feline predators distinguished by their distinctive horns and sleek coats. They are solitary hunters by nature and most are extremely territorial. They typically avoid major settlements but are absolutely merciless to anyone unlucky enough to wander into their hunting grounds. Vorn tigers often mark their territory by gouging bark from trees with their horns. Zoologists have noted that these markings are both unique and consistent--each vorn tiger seems to scratch in a consistent and unique pattern.
Details
- Link: https://swtorista.com/codex/?codex=vorn-tiger
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- SWTOR Spy Coordinates: X:-175, Y:-2041
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Vrake
- Beast
- Bestiary
- Planet
- Makeb
How to get the Vrake codex: Guide on SWTOR-Spy.com: [Republic]: Frinn Mesa, Western Camp, north of the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Vrake' codex.
Lore Entry: Although currently abundant, the strikingly patterned vrakes were on the verge of extinction for more than a hundred years. An enterprising Makeb scientist, Kaylah Taprish, took a liking to the creatures--she claimed their faces reminded her of her favorite uncle--and spent five years studying and crossbreeding them before releasing a dozen new colonies into the wild. Unfortunately, with their numbers increased, vrakes have now become fiercely territorial. The head crest of a vrake resembles the face of another Makeb predator, the thunderhead hawk. Vrakes use the crest to startle prey--usually birds and small rodents--for the rest of their colony to pounce on.
Details
- Link: https://swtorista.com/codex/?codex=vrake
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Wampa
- Beast
- Bestiary
- Planet
- Hoth
How to get the Wampa codex: Guide on SWTOR-Spy.com: To get wampa entry for Hoth, Kill a ... (Read More)
Lore Entry: The fearsome wampa is Hoth's apex predator. These surprisingly intelligent beasts pose a major hazard to unwary travelers, especially those wandering near unexplored caves. More than one combat patrol has vanished after seeking shelter in a seemingly unoccupied ice cavern. Among fresh arrivals to the planet, horror stories circulate of men swallowed whole by these towering creatures. The more terrifying truth is that wampas prefer fresh meat and rarely kill a victim outright, instead stunning or incapacitating prey. Future meals are dragged back to a wampa's lair and suspended immobilized from the cave's ceiling. Wampa victims may have hours or even days to contemplate their eventual fates.
Details
- Link: https://swtorista.com/codex/?codex=wampa
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:-2822, Y:-40
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Wingmaw
- Beast
- Bestiary
- Planet
- Tython
How to get the Wingmaw codex: Guide on SWTOR-Spy.com: [Empire]: Sundari Flatflands. Western part. Kill Ravenous Darkpyre. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Wingmaw' codex.
Lore Entry: Wingmaws are a biological oddity, an evolutionary branch of Balmorran life that developed on an isolated chain of islands; it was only six hundred years ago that wingmaws were accidentally carried to the mainland by unwary explorers. The creatures maintain insect-like social structures despite their reptilian appearance, frequently traveling in groups and favoring open spaces to dark caves. The wingmaw population on Balmorra has increased rapidly since the Imperial invasion, as the creatures' primary predator--the Balmorran maweater, another transplant from the island chain--was completely wiped out during the bombardment. Unchecked, the wingmaw has become a threat to Imperial and resistance soldiers alike and wreaked havoc on the rest of the Balmorran ecosystem. They are bold carnivores and scavengers, happily swarming on a lone fighter or an unprepared convoy.
Details
- Link: https://swtorista.com/codex/?codex=wingmaw
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Both
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Womp Rat
- Beast
- Bestiary
- Planet
- Tatooine
How to get the Womp Rat codex: Guide on SWTOR-Spy.com: Earned after killing that corpse-eater womp rat. [SWTOR ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Womp Rat' codex.
Lore Entry: Carnivorous rodents native to Tatooine, womp rats are a menace to any permanent settlement. They reproduce at a staggering rate and are known to stalk urban alleyways and remote moisture farms alike, prompting some authorities to maintain a standing bounty on the creatures. Vicious and ill-tempered, they prefer meals of organic debris and runoff--but even lone womp rats will attack any creature that gets too close, often spreading virulent disease. When found in the desert, womp rats also hunt in packs, emerging from burrows and swarming their unfortunate victims in a flurry of claws and teeth. A dozen womp rats can overwhelm a full-grown dewback in just a few seconds, and larger packs regularly feast on fresh bantha.
Details
- Link: https://swtorista.com/codex/?codex=womp-rat
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:-642, Y:-1490
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Wraid
- Beast
- Bestiary
- Planet
- Tatooine
How to get the Wraid codex: Guide on SWTOR-Spy.com: Unlocked after killing a “Rockhide Wraid”. [SWTOR Spy ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Wraid' codex.
Lore Entry: Hunting dangerous predators is a tradition on Tatooine, and stalking the deadly wraid is often a test to separate the amateurs from the experts. In addition to its great strength and powerful jaws, a wraid is able to quickly cover large distances by breaking into a bounding sprint. The impact of its massive forelegs creates highly distinctive tracks in the sand for hunters to either follow or avoid. Rumors persist across Tatooine of a gigantic 'alpha' wraid that stalks deep in the desert wastes. Some hunters claim to have seen it; others tell tales of stumbling across its oversized claw prints before the desert wind blew them away. Its existence, however, has never been confirmed.
Details
- Link: https://swtorista.com/codex/?codex=wraid
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:1221, Y:-312
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Yara
- Beast
- Bestiary
- Planet
- Makeb
How to get the Yara codex: Guide on SWTOR-Spy.com: [Republic]: Finn Mesa, Crumbling Plateau – Heroic Area ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Yara' codex.
Lore Entry: The sinuous, short-haired yaras are not native to Makeb. When a transport ship carrying the first settlers crash-landed three hundred years ago, a breeding pair of pedigree yaras in the cargo hold managed to escape and quickly adapted to Makeb's wilderness. Yaras are highly adept swimmers, either hunting fish or lurking underwater to ambush their prey. Recent changes in Makeb's climate have driven them onto land, where they have found sentients to be a perfectly acceptable meal. There is some talk of domesticating the yaras, but centuries of running wild have made them a dangerous prospect as pets.
Details
- Link: https://swtorista.com/codex/?codex=yara
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Yozusk
- Beast
- Bestiary
- Planet
- Dromund Kaas
How to get the Yozusk codex: Guide on SWTOR-Spy.com: To get this entry you must kill the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Yozusk' codex.
Lore Entry: Yozusks were originally referred to as 'rock wardens' by the Sith when they arrived on Dromund Kaas, because they nested in the cliffsides around the jungle and because of the hard, rocky protrusions on their backs. Though they are extremely territorial, they primarily feed on animals living beneath the ground, which they dig up with their long arms. They are nocturnal creatures and rely primarily on their sense of smell in the darkness. They are incredibly strong, and many young thrill-seekers cut their teeth fighting the yozusks before moving on to the larger, more powerful gundarks.
Details
- Link: https://swtorista.com/codex/?codex=yozusk
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Dromund Kaas
- Faction: Both
- Patch: 1.0.0
- Level: 11
- SWTOR Spy Coordinates: X:-208, Y:1781
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Zeldrate
- Beast
- Bestiary
- Planet
- Balmorra
How to get the Zeldrate codex: Guide on SWTOR-Spy.com: As Empire : Gotten from Tainted Zeldrake Mother ... (Read More)
Lore Entry: The zeldrate is a sleek predator that used to hunt bormus in the Balmorran plains--but with the bormu population dwindling, the zeldrate has increasingly targeted sentient prey. Imperial troops and resistance fighters wounded during battle are common victims, but bolder zeldrates have assaulted full squads. Prior to the invasion, zeldrates were hunted for a caustic chemical secretion useful as a cleaning solution for industrial parts. Today, with Balmorran industry operating below half capacity, the zeldrate population has seen a slight increase--balanced by the fact that they are often killed seeking easy prey on the battlefield.
Details
- Link: https://swtorista.com/codex/?codex=zeldrate
- Type: Beast
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Both
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:-1029, Y:137
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Archaeology
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Archaeology codex: Speak to the Archaeology crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Archaeology is the study of crystal formations and archaeological finds. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Archaeological finds contain artifact fragments of Force-imbued technology. These valuable items contain ancient formulas and algorithms used in the crafting skills Artifice and Synthweaving. Archaeologists can send their companions on missions to gather resources. Recommended Crafting Skills: Artifice, Synthweaving.
Details
- Link: https://swtorista.com/codex/?codex=archaeology
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Armormech
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Armormech codex: Speak to the Armormech crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Armormech is the ability to work with hard metals, alloys and synthetic materials to construct endurance armorings and armor for non-Force users. Armorings are upgrade modifications that augment combat ability. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Scavenging provides crafting resources for Armormech. Armormechs can also craft mastery, shield and absorb augments. These can be installed in any item that has an augment slot. Recommended Gathering Skills: Scavenging (Scavenged Metals and Compounds), Slicing (Sliced Tech Parts). Recommended Mission Skills: Underworld Trading (Underworld Metals).
Details
- Link: https://swtorista.com/codex/?codex=armormech
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Armstech
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Armstech codex: Speak to the Armstech crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Armstech is the ability to work with hard metals, alloys and synthetic materials to craft blasters, blaster modifications and melee weapons. Vendor-purchased fluxes are used during the weapon creation process to refine the materials to ensure suitability. Crafted blasters include blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns. Blaster modifications include blaster barrels. Melee weapons include vibroblades and electrostaves. Armstechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Armstech. Armstechs can also craft endurance, accuracy and power augments. These can be installed in any item that has an augment slot. Recommended Gathering Skills: Scavenging (Scavenged Metals and Compounds), Slicing (Sliced Tech Parts). Recommended Mission Skills: Investigation (Researched Compounds).
Details
- Link: https://swtorista.com/codex/?codex=armstech
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Artifice
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Artifice codex: Speak to the Artifice crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Artifice is the delicate skill of constructing lightsabers, color crystals, armor dye modules, generators and foci. Lightsaber modifications include color crystals and hilts that augment a Force user's combat attributes. Color crystals determine beam and bolt color for lightsabers and blasters. Dye modules are use to modify the visual color of armor. Artificers can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Archaeology provides crafting resources for Artifice. Recommended Gathering Skills: Archaeology (Power Crystals, Color Crystals and Artifact Fragments). Recommended Mission Skills: Treasure Hunting (Gemstones).
Details
- Link: https://swtorista.com/codex/?codex=artifice
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Bioanalysis
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Bioanalysis codex: Speak to the Bioanalysis crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Bioanalysis is the practice of collecting genetic material from creatures and vegetation. Genetic materials include cell fibers, bacterial strains, toxic extracts and medicinal fluids. Biochemists use these materials to create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. The crafting skill Biochem utilizes Bioanalysis resources. Bioanalysts can send their companions on missions to gather resources. Recommended Crafting Skills: Biochem.
Details
- Link: https://swtorista.com/codex/?codex=bioanalysis
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Biochem
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Biochem codex: Speak to the Biochem crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation. The gathering skill Bioanalysis provides crafting resources for Biochem. Recommended Gathering Skills: Bioanalysis (Biochemical Samples and Compounds). Recommended Mission Skills: Diplomacy (Medical Supplies).
Details
- Link: https://swtorista.com/codex/?codex=biochem
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Cybertech
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Cybertech codex: Speak to the Cybertech crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Cybertech is the skill to assemble earpieces, grenades, mods, enhancements and miscellaneous gadgets. Mods and enhancements are upgrade modifications that augment combat ability. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or through direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Cybertech. Recommended Gathering Skill: Scavenging (Scavenged Metals and Compounds). Recommended Mission Skills: Underworld Trading (Underworld Metals).
Details
- Link: https://swtorista.com/codex/?codex=cybertech
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Diplomacy
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Diplomacy codex: Speak to the Diplomacy crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Diplomacy is the art of conducting and managing negotiations. Sending your companions on diplomatic missions can influence your light side or dark side standing. In addition to light side and dark side influence, possible Diplomacy rewards include medical supplies used to construct prototype and artifact implants, medpacs, stimulants, adrenals and gifts for companions to raise their Influence rating. Recommended Crafting Skills: Biochem.
Details
- Link: https://swtorista.com/codex/?codex=diplomacy
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Investigation
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Investigation codex: Speak to the Investigation crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Investigation is the skill of researching, gathering, analyzing and decoding secret information. Sending your companions on Investigation missions can yield valuable items in the form of researched compounds used to construct prototype and artifact weapons and blaster barrels, prototype schematics for all crafts, and gifts for companions to raise their Influence rating. Recommended Crafting Skills: All (for schematics), Armstech.
Details
- Link: https://swtorista.com/codex/?codex=investigation
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Scavenging
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Scavenging codex: Speak to the Scavenging crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources--junk piles, fallen droids, abandoned cargo and broken-down vehicles. The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. Scavengers can send their companions on missions to gather resources. Recommended Crafting Skills: Armormech, Armstech and Cybertech.
Details
- Link: https://swtorista.com/codex/?codex=scavenging
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Slicing
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Slicing codex: Speak to the Slicing crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. Common slicing targets include electronic safes, data stations, security mainframes and biometric footlockers. These targets contain credits, rare tech schematics used to construct Cybertech gadgets, vehicles and space upgrades, and mission discovery objects that unlock challenging missions that can potentially yield great rewards. Slicers can send their companions on missions to retrieve these valuable items. Slicing missions can return with rare tech parts used to construct prototype and artifact augments. These can be slotted into exceptionally crafted items. Other possible mission rewards include augment schematics that can be learned by armormechs, armstechs and synthweavers. Recommended Crafting Skills: All (for mission discoveries), Armormech, Armstech, Cybertech (for tech schematics) and Synthweaving.
Details
- Link: https://swtorista.com/codex/?codex=slicing
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Synthweaving
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Synthweaving codex: Speak to the Synthweaving crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct mastery armorings and armor for Force users. Armorings are upgrade modifications that augment combat ability. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources for Synthweaving. Synthweavers can also craft critical, defense, and alacrity augments. These can be installed in any item that has an augment slot. Recommended Gathering Skills: Archaeology (Power Crystals and Artifact Fragments), Slicing (Sliced Tech Parts). Recommended Mission Skills: Underworld Trading (Luxury Fabrics and Underworld Metals).
Details
- Link: https://swtorista.com/codex/?codex=synthweaving
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Treasure Hunting
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Treasure Hunting codex: Speak to the Treasure Hunting crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Treasure Hunting is the ability to track down and recover valuable items by following a series of clues. Companions sent on Treasure Hunting missions can return with rare gemstones used to construct prototype and artifact enhancements, hilts, color crystals, focii and generators. Other possible rewards include lockboxes that can contain valuable items or credits and gifts for companions to raise their Influence rating. Recommended Crafting Skills: Artifice.
Details
- Link: https://swtorista.com/codex/?codex=treasure-hunting
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Underworld Trading
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Underworld Trading codex: Speak to the Underworld Trading crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Underworld Trading entails the exchange of goods and services on the galactic black market. Sending your companions on Underworld Trading missions can yield luxury fabrics and underworld metals used to construct prototype and artifact armor, earpieces, grenades, space upgrades, and weapon and armor modifications. Other possible rewards include gifts for companions to raise their Influence rating. Recommended Crafting Skills: Armormech, Cybertech and Synthweaving.
Details
- Link: https://swtorista.com/codex/?codex=underworld-trading
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Duuba the Magnanimous
- Event
- Events
- Event
- Feast of Prosperity
How to get the Duuba the Magnanimous codex: See my guide about the Feast of Prosperity limited time event.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Growing up on Hutta as a ward of the Cartel, Duuba has seen some of the worst poverty, crime, and violence in the galaxy. Despite being associated with the Cartel, Duuba firmly believes he can use his position and relative power to do good in the galaxy. He counts himself lucky to have made it into a position to help others, and he feels he has an obligation to help solve some of the issues he's seen on less privileged worlds. Duuba often faces criticism both from within his own organization and from those who doubt his motives, but he remains determined to use his resources to help, and to change the culture of the Cartel.
Details
- Link: https://swtorista.com/codex/?codex=duuba-the-magnanimous
- Type: Event
- Category: Events
- Subcategory: Event
- Tertiary Category: Feast of Prosperity
- Faction: Both
- Patch: 6.1.4
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Gaboorga the Abundant
- Event
- Events
- Event
- Feast of Prosperity
How to get the Gaboorga the Abundant codex: See my guide about the Feast of Prosperity limited time event.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: A wealthy Hutt hailing from the upper echelons of Nar Shaddaa, Gaboorga has led a pampered life, thanks to his family connections within the Hutt Cartel. After meeting Duuba the Magnanimous through a mutual acquaintance, Gaboorga was intrigued by the idea of founding an event that could capture the giving spirit-and the credits-of people across the galaxy. Less interested in the charitable side of the event, Gaboorga focuses on building mutually-beneficial relationships and soliciting donations from the wealthy and powerful on worlds that host the Feast. If, coincidentally, he commits an altruistic act along the way, he doesn't mind, but he sees the Feast first and foremost as a means to an end that benefits him.
Details
- Link: https://swtorista.com/codex/?codex=gaboorga-the-abundant
- Type: Event
- Category: Events
- Subcategory: Event
- Tertiary Category: Feast of Prosperity
- Faction: Both
- Patch: 6.1.4
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Nova Blade Assault: Dantooine
- Event
- Events
- Event
- Dantooine
How to get the Nova Blade Assault: Dantooine codex: Complete the daily quest to complete 6 daily quests ([DAILY] Patrol: Dantooine)
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: The Nova Blades, still recovering from the defeat of their leader Dael Margok on Rishi, began efforts to reorganize in the Raioballo sector near the planet Dantooine. Spurred on by intelligence from covert Imperial agents, the Nova Blades launched an assault on the planet to plunder the Republic's vast stores of food and munitions on the surface. Under cover of the chaos caused by the pirates, a small Imperial strike force moved to destabilize the planet and destroy key infrastructure. The Republic, caught off-guard, was forced to divert already-strained military resources to fend off the pirates and thwart the Empire's machinations.
Details
- Link: https://swtorista.com/codex/?codex=nova-blade-assault-dantooine
- Type: Event
- Category: Events
- Subcategory: Event
- Tertiary Category: Dantooine
- Faction: Both
- Patch: 5.10.3
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Rakghouls on Alderaan
- Event
- Events
- Event
- Rakghoul
How to get the Rakghouls on Alderaan codex: Guide on SWTOR-Spy.com: Only obtainable during the Rakghoul event. Automatically gained ... (Read More)
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: In the war for the hearts and minds of the masses, propaganda can be a powerful weapon. Since the rakghoul plague surfaced on Alderaan, theories surrounding its point of origin have spread wider and faster than the plague itself. House Organa immediately cited the outbreak's epicenter near King's Pass as proof that House Thul and the Empire were conspiring to use the plague as a biological weapon, while House Thul countered that House Organa implemented the outbreak themselves so they could place the blame on their rivals to stir up sympathy. Yet another premise suggests that House Ulgo nurtured the plague in order to ratchet up hostilities between Organa and Thul and further weaken the rival houses for Ulgo's eventual conquest. While none of these accusations are likely to be revealed as true, one fact remains: Alderaan stands perilously close to the brink of a global rakghoul pandemic.
Details
- Link: https://swtorista.com/codex/?codex=rakghouls-on-alderaan
- Type: Event
- Category: Events
- Subcategory: Event
- Tertiary Category: Rakghoul
- Faction: Both
- Patch: 2.5.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rakghouls on Corellia
- Event
- Events
- Event
- Rakghoul
How to get the Rakghouls on Corellia codex: Possibly only available during the limited-time Rakghoul event while it is available on the planet of Corellia. You may need to complete the story mission which leads you to the Rakghoul event.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Life is strenuous enough in a world torn asunder by the throes of war, but when an emergency development like the rakghoul plague emerges, the citizens of Corellia have no choice but to summon up new levels of endurance and courage. To avoid the constant threat of bombings and looters, Selonians on the outskirts of Coronet City had repositioned their den-style homes far underground, surfacing only when it became absolutely necessary to acquire provisions. In the earliest days of the plague, rakghouls seeking an ideal foundation for their distinctive tunnel networks quickly invaded the dens. Hardened by their survivalist turn, however, the Sleonians found they were enough of a match to hold the rakghouls off--though not without many heart-rending casualties along the way. Eventually, the rakghouls found their way underground via Coronet City's sewage system, but the Selonians who protected their dens from the growing epidemic can take some measure of satisfaction. Sometimes that's all a survivor needs to keep hanging on.
Details
- Link: https://swtorista.com/codex/?codex=rakghouls-on-corellia
- Type: Event
- Category: Events
- Subcategory: Event
- Tertiary Category: Rakghoul
- Faction: Both
- Patch: 2.5.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Rakghouls on Tatooine
- Event
- Events
- Event
- Rakghoul
How to get the Rakghouls on Tatooine codex: Guide on SWTOR-Spy.com: Only obtainable during the Rakghoul event. Automatically gained ... (Read More)
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: The first time rakghouls threw Tatooine into pandemonium, they came from the sky, spewing out from a wrecked ship called the Stardream. After the epidemic was believed to be contained, no one thought to check below the dunes of the desert planet for signs of the diseased beasts. When a seasoned clan of Jawa scavengers stripping the Stardream's interior for parts found a hull breach, they uncovered a network of rakghoul-infested tunnels deep underground. Cobbling spare parts into traps, the clan methodically captured and exterminated every remaining rakghoul and then used detonate charges to collapse the tunnels. Since that day, the clan have made the Stardream's husk into their home, seeing it as their solemn duty to keep watch over the hull breach, ever wary the rakghoul plague might return. Not having anticipated an entirely new infestation to rise up elsewhere in the Dune Sea, they are quite relieved for THORN's intervention and are more than content to let the organization's aid workers deal with the problem this time.
Details
- Link: https://swtorista.com/codex/?codex=rakghouls-on-tatooine
- Type: Event
- Category: Events
- Subcategory: Event
- Tertiary Category: Rakghoul
- Faction: Both
- Patch: 2.5.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Soovada
- Event
- Events
- Event
- Feast of Prosperity
How to get the Soovada codex: See my guide about the Feast of Prosperity limited time event.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Soovada ('Spoils of War' in Huttese) is an annual celebration of total extravagance in Hutt culture, originally celebrated in the summer season of Varl after successful military campaigns. Rival clans compete to prove their superior wealth, attempting to sponsor the most parties, pit fights, bounties, gambling, and every other public display of fortune and excess imaginable. Popularized among outside cultures during visits to Nar Shaddaa, this exuberant holiday is now celebrated on hundreds of worlds across the galaxy, where it's simply known by its Huttese name; any connection to ancient wartime looting is largely ignored.
Details
- Link: https://swtorista.com/codex/?codex=soovada
- Type: Event
- Category: Events
- Subcategory: Event
- Tertiary Category: Feast of Prosperity
- Faction: Both
- Patch: 2.8.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The All Worlds Ultimate Swoop Rally
- Event
- Events
- Event
- Swoop
How to get the The All Worlds Ultimate Swoop Rally codex: This codex is only available while the All Worlds Swoop Rally (Swoop Event) is live. You will earn this codex naturally be completing the introductory quest which leads you to the swoop tracks.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Conflict rages across the galaxy, and for many, entertainment and frivolity have taken a backseat. But a little thing like war won't be enough to stop the wildest swoop gangs from celebrating the biggest show on the circuit in over one hundred years. Emerging from their usual underground stadiums, swoop riders and their most dedicated fans have descended on a multitude of planets for the All Worlds Ultimate Swoop Rally, an event intended to show citizens of the galaxy the virtues of swoop riding--like how to have the time of their lives! Though resources are scarce, swoop crews are nothing if not resourceful. Explosives, blasters, and souped-up gadgets scavenged from decommissioned starships and downed shuttles are all utilized by swoop gangs to make their bikes the fastest and fiercest of them all. The Rally's challenge courses, vendor stalls, and spectator stands can be erected and deconstructed in the blink of an eye. Anyone daring enough to test their swoop skills against these veteran riders has an open invitation to participate in the Rally, but only those who can make the crowd go wild will reap the rewards!
Details
- Link: https://swtorista.com/codex/?codex=the-all-worlds-ultimate-swoop-rally
- Type: Event
- Category: Events
- Subcategory: Event
- Tertiary Category: Swoop
- Faction: Both
- Patch: 6.1.2
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Feast of Prosperity
- Event
- Events
- Event
- Feast of Prosperity
How to get the The Feast of Prosperity codex: See my guide about the Feast of Prosperity limited time event.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Founded by Gaboorga the Abundant and Duuba the Magnanimous, the Feast of Prosperity serves as a chance for the Hutts to share their wealth--and attract political attention--by throwing lavish parties on planets throughout the galaxy. Food is provided for free to those who can't afford it, and flashy galas featuring banquets packed with rare and exotic dishes attract donations from the well-to-do who want to give back--and build relationships with the event's founders. The two Hutts hope to spread the event across the galaxy, though their opinions about exactly how to continue expanding the event are sometimes at odds.
Details
- Link: https://swtorista.com/codex/?codex=the-feast-of-prosperity
- Type: Event
- Category: Events
- Subcategory: Event
- Tertiary Category: Feast of Prosperity
- Faction: Both
- Patch: 6.1.4
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Amplifiers
- Location
- Game Rules
- Planet
- Onderon
How to get the Amplifiers codex: This codex automatically pops up as you are walking further away from the starter area on Onderon - Republic side it shows up as you walk down the brick path of Iziz and are about to exit the city walls. - Imperial side, when the player is half way between the hunting lodge main building and main gate
Lore Entry: Amplifiers are additional statistical boosts that can be found on some pieces of equipment, potentially improving your character in a variety of ways. Some Amplifiers may bolster your character's prowess in combat, while others boost aptitude in a Crew Skill or increase the rate of experience gain. There are many Amplifiers to discover, each providing their own unique benefits to your character. For a price, you can reroll amplifiers that don't appeal to you, changing them out for others that might be a better fit for your character. Whatever goals you have for your characters, there will certainly be Amplifiers that can help you get the job done!
Details
- Link: https://swtorista.com/codex/?codex=amplifiers
- Type: Location
- Category: Game Rules
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Combat
- Creation
- Game Rules
- Default
- Game Rules
How to get the Combat codex: You should receive this codex entry as soon as you create your character at level 1. Does not seem to be granted to Token characters created at a high level.
Lore Entry: Attacking Enemies: To engage enemies in battle, left-click on them to target them. Move into attack range. You will know you are in attack range when one or more of the abilities on your action bar lights up. Then left-click an ability or press the hotkey associated with one of your abilities on the action bar. The action bar is located at the bottom of your screen. Viewing Abilities: Any time you want to view your abilities, left-click on the Abilities button in the upper part of your screen to open your Abilities panel. To move an ability to your action bar, left-click the ability and drag it to a location on the action bar. Looting: When you defeat an enemy, its defeated body will glow if it has loot. Right-click your enemy's defeated body to open its Loot window. Then, right-click on any items in the Loot window to add them to your inventory. Experience Points: Experience Points (or XP) are acquired by defeating enemies and completing missions. When you have acquired enough XP, you will gain another level. Leveling up allows you to become more powerful, acquire more abilities and take on greater challenges. You must find a trainer to learn new abilities.
Details
- Link: https://swtorista.com/codex/?codex=combat
- Type: Creation
- Category: Game Rules
- Subcategory: Default
- Tertiary Category: Game Rules
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Conversations
- Creation
- Game Rules
- Default
- Game Rules
How to get the Conversations codex: You should receive this codex entry as soon as you create your character at level 1. Does not seem to be granted to Token characters created at a high level.
Lore Entry: Mission givers are the primary Non-Player Characters (or NPCs) that you can engage in conversation. Right-click on mission givers to converse with them. In these cinematic conversations, you will be presented with response choices. To respond to an NPC, left-click on a response option or press the appropriate numbered key. Light Side/Dark Side Points: Some conversation responses will reward you with light side or dark side points. Your conversation choices can change your light side/dark side levels. You can check your light side/dark side level by opening the Character Sheet panel. Some items you find in the world have level requirements (such as Light Side III) before they can be used. These items can often be purchased at vendors throughout the game. Social Points: You can earn social points by joining missions and conversations with other players. You can win more social points by winning (and even losing) conversation rolls. You can view your social score on your Character Sheet. Some items you find in the world have level requirements (such as Social II) before they can be used. These items can often be purchased at vendors throughout the game.
Details
- Link: https://swtorista.com/codex/?codex=conversations
- Type: Creation
- Category: Game Rules
- Subcategory: Default
- Tertiary Category: Game Rules
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Energy Cells
- Quest
- Game Rules
- Game Rules
- Game Rules
How to get the Energy Cells codex: Unlocked by Troopers upon completion of the mission "Mannett Point", on the planet "Ord Mantell". https://i.imgur.com/TgXkJqM.png - This codex is unavoidable and obtained automatically.
Lore Entry: Your energy cells regenerate faster at higher energy levels. As your energy cells deplete, so does the rate at which they regenerate. To maintain a high level of energy cells, use Hammer Shot regularly to allow your energy cells to regenerate.
Details
- Link: https://swtorista.com/codex/?codex=energy-cells
- Type: Quest
- Category: Game Rules
- Subcategory: Game Rules
- Tertiary Category: Game Rules
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Energy [Republic]
- Quest
- Game Rules
- Game Rules
- Game Rules
How to get the Energy [Republic] codex: Unlocked by Smugglers upon completion of the mission "Security Breach", on the planet "Ord Mantell". https://i.imgur.com/2b8AVxa.jpeg - This codex is unavoidable and obtained automatically.
Lore Entry: Your energy regenerates faster at higher energy levels. As your energy decreases, so does the rate at which it recovers. To maintain a high amount of energy, use Flurry of Bolts regularly to allow your energy to recover.
Details
- Link: https://swtorista.com/codex/?codex=energy-republic
- Type: Quest
- Category: Game Rules
- Subcategory: Game Rules
- Tertiary Category: Game Rules
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Galactic Strongholds
- Lore Object
- Game Rules
- Planet
- Fleet
How to get the Galactic Strongholds codex: You can get this codex entry by clicking the blue plaque beside a hologram (the questgiver for the Strongholds introductory quest) in the Strongholds & Crew Skills section of the Republic or Imperial Fleet.
Lore Entry: Serving as both personal residence and seat of power, Galactic Strongholds are purchasable homes available throughout the galaxy. Each Stronghold is designed for maximum customization and expansion, allowing the owner to decorate every room with their choice of furniture, personal items, trophies, and a tremendous variety of other items either crafted by hand or earned over the course of exciting adventures. In addition to expanding Strongholds with additional rooms, it's also possible to own multiple Strongholds at once, adding even more opportunities for customization! Owners can even invite their friends to visit and check out every hard-earned detail! Owning Strongholds, expanding their interiors, and decorating them with rare and exceptional items all bring tremendous prestige. Those with the highest prestige can vie for top spots on the public Stronghold Directory, earning a name for themselves as one of the galaxy's elite!
Details
- Link: https://swtorista.com/codex/?codex=galactic-strongholds
- Type: Lore Object
- Category: Game Rules
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 2.9.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Group Content
- Creation
- Game Rules
- Default
- Game Rules
How to get the Group Content codex: You should receive this codex entry as soon as you create your character at level 1. Does not seem to be granted to Token characters created at a high level.
Lore Entry: Heroic Missions: Heroic missions are more challenging than one player can handle alone. You will need to call in a friend or two to help. Some heroic missions will need a full group of four players in order to succeed. Flashpoints: Flashpoints are action-packed, story-driven adventures that test a group of players to their limits, putting them up against difficult foes in volatile situations. Flashpoint missions take place in private story areas and most are balanced for a full group of four players.
Details
- Link: https://swtorista.com/codex/?codex=group-content
- Type: Creation
- Category: Game Rules
- Subcategory: Default
- Tertiary Category: Game Rules
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Item Modifications
- Lore Object
- Game Rules
- Planet
- Story
How to get the Item Modifications codex: Guide on SWTOR-Spy.com: There are several version of this Codex Entry ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Item Modifications' codex.
Lore Entry: Throughout your adventures, you may find items that can be modified. By modifying an item, the player can upgrade the stats of an item and keep that item up-to-date. Items that are modifiable can be identified by having the text CTRL + right-click to modify at the bottom of their tooltip. Many items are fully upgradeable, meaning that their stats can be fully upgraded. This means that if you find a gear appearance that you really like in the world, you can work to keep its stats up-to-date and relevant throughout most of your adventures. Some items will drop with most of their modification slots empty. Other items come preslotted - the benefits of modding these items will come later, when you decide to upgrade its internal components. The common mod types, enhancements and mods, can fit in all items. However, 'Armoring' can only upgrade wearable equipment, 'Hilts' can only upgrade lightsabers and melee weapons, and 'Barrels' can only upgrade pistols. These special mods are also responsible for upgrading the core stats of the item (the armor rating of wearable gear, or the damage output of a weapon). Color crystals are another special kind of mod - these rarer modifications can be used to change the color of your lightsaber or blaster bolts.
Details
- Link: https://swtorista.com/codex/?codex=item-modifications
- Type: Lore Object
- Category: Game Rules
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Jedi Consular
- Quest
- Game Rules
- Game Rules
- Game Rules
How to get the Jedi Consular codex: Codex is unlocked by conpleting the purple mission that directs you to Master Wettle, your class trainer.
Lore Entry: The Jedi Consular trains primarily in the ways of the Force. Consulars can subdue their targets using telekinetic powers and lightsabers alike. Primary Attribute: Willpower Willpower increases the damage and critical chances of the Consular's Melee and Force powers. This remains so for the Shadow, while the Sage's Willpower increases Force damage and healing powers instead. Advanced Classes (Available at level 10): Jedi Sage and Jedi Shadow Jedi Sage (Damage, Healing): Sages keep their targets at a distance, utilizing telekinetic Force abilities like Project, Telekinetic Throw and Force Stun. A Sage is also fluent in the arts of healing through the Force and can provide a powerful support role as healers when trained as a Seer. Jedi Shadow (Damage, Defense): Shadows are infiltrators and Jedi intelligence gatherers. Trained with stealth and double-bladed lightsabers, a Shadow tackles conflict with subtlety and a mix of decisive martial arts and the Force. Shadows specializing in Kinetic Combat can leverage the defensive strengths of a double-bladed lightsaber and the Force to guard allies and bolster defenses.
Details
- Link: https://swtorista.com/codex/?codex=jedi-consular
- Type: Quest
- Category: Game Rules
- Subcategory: Game Rules
- Tertiary Category: Game Rules
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Jedi Knight
- Quest
- Game Rules
- Game Rules
- Game Rules
How to get the Jedi Knight codex: Codex is unlocked by conpleting the purple mission that directs you to Master Muheeda, your class trainer.
Lore Entry: Jedi Knights are the order's protectors and defenders. Knights charge into the fray with Force Leap, employing unmatched lightsaber prowess and a tactical use of the Force. Primary Attribute: Strength Strength increases the damage and critical chances of the Knight's Melee and Force powers. This remains so for both the Sentinel and the Guardian Advanced Classes. Advanced Classes (Available at level 10): Jedi Sentinel and Jedi Guardian Jedi Sentinel (Damage): Jedi Sentinels are highly disciplined masters of lightsaber combat. Sentinels fight with two lightsabers and can build Focus quickly with Zealous Strike, unlocking the use of more powerful moves like Slash and Cauterize. Jedi Guardian (Damage, Defense): Jedi Guardians are stalwart defenders equipped with a single lightsaber and heavy armor. A Guardian can rend armor with Sundering Strike, protect allies with Guardian Leap, and those specialized in Defense act as lodestars and protectors on the battlefield.
Details
- Link: https://swtorista.com/codex/?codex=jedi-knight
- Type: Quest
- Category: Game Rules
- Subcategory: Game Rules
- Tertiary Category: Game Rules
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Missions
- Creation
- Game Rules
- Default
- Game Rules
How to get the Missions codex: You should receive this codex entry as soon as you create your character at level 1. Does not seem to be granted to Token characters created at a high level.
Lore Entry: Missions are the building blocks for story progression and character advancement in Star Wars: The Old Republic. The Map: Non-Player Characters (or NPCs) that give missions can be identified by the mission offer symbol. This symbol will appear over their heads in the game world, as well as on the world map and minimap. Access your world map from the planet icon on your minimap and move the mouse over any of the icons for additional details on the corresponding mission. Mission Log: You can keep track of your mission objectives through the mission log accessed through the mission icon at the top of your screen. Your missions are also tracked on the right-hand side of the screen.
Details
- Link: https://swtorista.com/codex/?codex=missions
- Type: Creation
- Category: Game Rules
- Subcategory: Default
- Tertiary Category: Game Rules
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Other Players
- Creation
- Game Rules
- Default
- Game Rules
How to get the Other Players codex: You should receive this codex entry as soon as you create your character at level 1. Does not seem to be granted to Token characters created at a high level.
Lore Entry: The top left of your screen is called the Social Center. From here, you can see the number of players on your planet and how many of your friends and guild members are online. You can click on these numbers to bring up either the Who list, Friends list or Guild list. Chatting: To chat, you just have to press the ENTER key. Then you can start typing and your text will appear in the chat box in the top left of your screen. When finished, press ENTER and your message will appear in a bubble visible to anyone within visible distance. There is a button to the left of the chat box that allows you to switch between General and Group chat. General chat can be seen by anyone on a world. Group chat can be seen by anyone in your group. Grouping: To group, all you need to do is to right-click on another player. You will be given the option to send them a group invite. If they accept, their portrait will appear on the left side of your screen. You will be able to chat with them using Group chat. Friends: You can befriend other players. They will be added to a Friends list accessed through your Social Center. Whenever a friend is online, you will be informed. To add a friend, right-click on another player's portrait and select the option to friend them. Guilds: You can join a guild. Guilds are groups of players that can use a private chat channel (Guild chat). Guilds are great to be a part of as they allow you to communicate with larger groups of people in order to form groups.
Details
- Link: https://swtorista.com/codex/?codex=other-players
- Type: Creation
- Category: Game Rules
- Subcategory: Default
- Tertiary Category: Game Rules
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Phasing and Story Areas
- Creation
- Game Rules
- Default
- Game Rules
How to get the Phasing and Story Areas codex: You should receive this codex entry as soon as you create your character at level 1. Does not seem to be granted to Token characters created at a high level.
Lore Entry: Phases are private story areas. Only you and your group members can enter a story area. Story areas can occur anywhere, outdoors or indoors, and are the main places that progress your story. Even though most of these story areas can be done solo, story areas provide greater challenges than the public areas and may require teaming up with other players to complete. Class Story Areas: These areas are where many important events in your class story take place. A Class Story area can be identified by moving the mouse over its entrance. If the entrance barrier is green, you can enter the story area. If the entrance barrier is red, you cannot enter the story area. Group Story Areas: A Group Story area can be identified by moving the mouse over its entrance. If the entrance barrier is green, you can enter the story area. If the entrance barrier is red, you cannot enter the story area.
Details
- Link: https://swtorista.com/codex/?codex=phasing-and-story-areas
- Type: Creation
- Category: Game Rules
- Subcategory: Default
- Tertiary Category: Game Rules
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Resolve
- PvP
- Game Rules
- PvP
- PvP
How to get the Resolve codex: Got this from entering a Civir War (and a Huttball) match and moving around a little. Does not trigger on Arena matches, only triggers on the old (classic) pvp modes https://ibb.co/1QRSmWz -- Seems to come from any old-school PvP match (not Arenas).
Lore Entry: The Resolve system protects individual players from having their character repeatedly controlled by enemy players inside Player vs Player combat. Each character possesses a Resolve resource bar, visible above the character in his or her nameplate, next to the portrait on the targeting window, and in the group window. When a character is the target of an enemy stun, sleep, knockdown, blind, or ballistic effect, that character gains an amount of resolve points. This value is based on the type of effect and its duration, with stronger effects like stun and knockdown generating more resolve than weaker effects like sleeps and blinds. Additionally, if there are control effects currently active on the target, subsequent control effects add a smaller amount of resolve based on the strength and remaining duration of those effects. Gaining resolve points fills up the character's resolve with a purple bar. Once the resolve bar fills completely up the bar turns white and the character becomes immune to further control effects. When all current control effects expire the resolve bar begins to decay to zero resolve, at which point the character once again can be controlled and the building process starts anew.
Details
- Link: https://swtorista.com/codex/?codex=resolve
- Type: PvP
- Category: Game Rules
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Set Bonus Items
- Location
- Game Rules
- Planet
- Onderon
How to get the Set Bonus Items codex: This codex automatically pops up as you are walking away from the starter area on Onderon - Republic side it shows up as you walk down the brick path of Iziz. - Imperial side, as you walk down the ramp leading away from the Royal Hunting Lodge's main building.
Lore Entry: Set bonuses are another way for you to improve your character. Some equipment your character comes across in their journey will be part of a set. Activating a Set Bonus is as easy as simultaneously equipping a few pieces of equipment from the same set - doing so unlocks special benefits granted by the equipment set. Unlocking a benefit might require as few as two pieces from a set to be equipped, while additional benefits might require several more pieces to be equipped before unlocking. As your character explores the galaxy, you're sure to discover a wide variety of set bonuses - some of which will suit your character perfectly for the things they do best!
Details
- Link: https://swtorista.com/codex/?codex=set-bonus-items
- Type: Location
- Category: Game Rules
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Smuggler
- Quest
- Game Rules
- Game Rules
- Game Rules
How to get the Smuggler codex: Codex is unlocked by conpleting the purple mission that directs you to Wentell Pron, your class trainer.
Lore Entry: Smugglers are lucky, scrappy and cunning, able to utilize cover and execute powerful Charged Bursts to take down targets at a great distance. Primary Attribute: Cunning Cunning increases the damage and critical chances of the Smuggler's Ranged and Tech powers. This remains so for both the Gunslinger and the Scoundrel Advanced Classes, while the Scoundrel's Cunning additionally increases the effectiveness of healing powers. Advanced Classes (Available at level 10): Gunslinger and Scoundrel Gunslinger (Damage): Gunslingers wield two blasters and attack from cover with abilities like Charged Burst and Sabotage Charge. Gunslingers are extremely powerful when attacking from a secured cover position and receive several abilities that help ensure they remain in cover. Scoundrel (Damage, Healing): Scoundrels utilize dirty tricks and don't fight fair, using Stealth to get the jump on targets and attack with close-range abilities like Blaster Whip and Dirty Kick. Scoundrels also make excellent healers when playing the part of the underworld Sawbones.
Details
- Link: https://swtorista.com/codex/?codex=smuggler
- Type: Quest
- Category: Game Rules
- Subcategory: Game Rules
- Tertiary Category: Game Rules
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Space Combat
- Quest
- Game Rules
- Planet
- Story
How to get the Space Combat codex: Guide on SWTOR-Spy.com: You get this Codex the first time you ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Space Combat' codex.
Lore Entry: Offensive Systems: Blaster cannons are the primary weapon system of most starships, and can be fired continuously. However, targets equipped with ray shielding cannot be damaged by blaster fire--these targets pulse blue when hit. Secondary weapons must be used against such targets. Missile launchers are a common secondary weapon system. Missile targets can be designated (or 'painted') by a ship's target lock-on system, allowing multiple missiles to be fired at different targets simultaneously. With enough investment, it is possible to equip starships with powerful proton torpedo launchers. Defensive Systems: Shields are a ship's first line of defense against damage. When upgraded with a regenerator, shields gradually repair themselves over time as long as the SHIP'S BLASTER CANNONS AREN'T FIRING. Ion cannon blasts--identifiable by their distinctive blue energy trails--can temporarily disable shield systems on impact, so it is critical to avoid them.
Details
- Link: https://swtorista.com/codex/?codex=space-combat
- Type: Quest
- Category: Game Rules
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Tactical Items
- Location
- Game Rules
- Planet
- Onderon
How to get the Tactical Items codex: This codex automatically pops up when you leave the starter area / palace on Onderon. - Imperial side, as you walk back inside the main building of the Royal Hunting Lodge (storywise, after dealing with the King's cousins)
Lore Entry: Tactical items are specialized pieces of gear you can equip in the Tactical Slot of your character sheet. These powerful items modify your abilities in unique and interesting ways, allowing you to further customize your favorite character. With effects that range from improving survivability to enhancing your favorite attacks and everything in between, Tacticals have something to offer for every playstyle. There are a host of Tactical items tailored to each character class and discipline as well as more generalized Tactical items that any character can use. They can be found as loot drops throughout the galaxy or from unique Tactical vendors. Be sure to look out for them and experiment with their exciting benefits!
Details
- Link: https://swtorista.com/codex/?codex=tactical-items
- Type: Location
- Category: Game Rules
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Trooper
- Quest
- Game Rules
- Game Rules
- Game Rules
How to get the Trooper codex: Codex is unlocked by conpleting the purple mission that directs you to Lieutenant Forris, your class trainer. https://i.imgur.com/KXPvyJi.png
Lore Entry: Troopers are the Republic's finest soldiers, well-equipped and trained for battle, engaging in ground fights with heavy blaster rifles and a versatile array of ammunition. Primary Attribute: Aim Aim increases the damage and critical chances of the Trooper's Ranged and Tech powers. This remains so for both the Commando and the Vanguard Advanced Classes, while the Commando's Aim additionally increases the effectiveness of healing powers. Advanced Classes (Available at level 10): Commando and Vanguard Commando (Damage, Healing): Commandos blast down their targets from a distance, attacking with abilities like Explosive Round, Full Auto and Sticky Grenade. Commandos carry destructive assault cannons, but they can also support their squad as healers if trained as a Combat Medic. Vanguard (Damage, Defense): Vanguards are the Republic's frontline. Vanguards can draw targets in with a Harpoon and devastate groups of enemies at close range with a Pulse Cannon and a variety of Surges. Vanguards can train for inclement conditions and wear the finest armor, making them durable defensive soldiers when deployed as Shield Specialists.
Details
- Link: https://swtorista.com/codex/?codex=trooper
- Type: Quest
- Category: Game Rules
- Subcategory: Game Rules
- Tertiary Category: Game Rules
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Abandoned Listening Post
- Flashpoint
- Locations
- Flashpoint
- Nathema Conspiracy
How to get the Abandoned Listening Post codex: Awarded to the player after they decide to investigate the Abandoned Listening Post with lana Beniko, as the introductory mission to "The Nathema Conspiracy" storymode flashpoint. This mission is only available as part of the "Traitor Arc"
Lore Entry: This Imperial deep space installation was once capable of intercepting and decrypting a staggering volume of enemy communications. Its existence and location were highly classified. After the Eternal Empire's invasion, the station's staff was relocated and never replaced, and the station itself was forgotten, a victim of the secrecy that once protected it--there was no one left who knew that it needed to be staffed in the first place. Sensors have detected energy signatures from the station's equipment that do not match any known Imperial technology, likely the result of modifications made by the station's mysterious new occupants. The original source, purpose, and capabilities of these modifications are unknown.
Details
- Link: https://swtorista.com/codex/?codex=abandoned-listening-post
- Type: Flashpoint
- Category: Locations
- Subcategory: Flashpoint
- Tertiary Category: Nathema Conspiracy
- Faction: Both
- Patch: 5.9.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Alien Enclave
- Location
- Locations
- Planet
- Voss
How to get the Alien Enclave codex: Awarded once you enter the Alien Enclave area of Voss-ka's city.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Alien Enclave' codex.
Lore Entry: To the Voss, all outsiders--Imperial and Republic, diplomat and pilgrim--are ranked equally. As such, offworld visitors are all grouped together in the Alien Enclaves, specially-designated areas of Voss-Ka where outsiders can do business. This also allows the Voss to keep an eye on their visitors and control their movements within the city. With Voss commandos constantly on guard, tensions in the Alien Enclaves run high. Nearly everyone there has the same goal--gaining the favor of the Voss--but they are also conscious that the Voss can order them offworld if they cause an incident. Ambassadors from the Empire and the Republic are icily polite; independent traders and captains carefully compete to sell their wares; Jedi and Sith walk large circles around one another. In the chaos of war, the Alien Enclaves represent islands of peaceful cooperation, albeit socially awkward ones.
Details
- Link: https://swtorista.com/codex/?codex=alien-enclave
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:-145, Y:-113
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Alliance Intelligence Report: Attack on the Senate Tower
- Flashpoint
- Locations
- Flashpoint
- Uprising
How to get the Alliance Intelligence Report: Attack on the Senate Tower codex: After killing the final boss of "[Story] Uprising: Divided We Fall" - This codex is unavoidable and obtained automatically.
Lore Entry: Subject: Plot to Attack Senate Tower Status: Thwarted Investigations into the origins of Commander Kallin's plot are ongoing. After tracing the source of the explosives, we have ruled out that they were stolen from evidence lockups or purchased from any local criminal groups. Kallin's connections to former Chancellor Saresh are well documented, so it seems likely that he may have acquired the explosives through a mutual underworld contact. The slicing expertise necessary to gather so many combat droids is another point of concern. The methodology employed seems to match SIS techniques; these skills may have been acquired from another mutual contact with Saresh, though she was never particularly popular within that agency. Regardless, perhaps the most troubling aspect of the situation was its complexity and sophistication. Kallin has never been noted as a particularly surreptitious individual, preferring brute force tactics in most of his recorded operations. His psychological profile does not seem to match a false flag operation of this kind.
Details
- Link: https://swtorista.com/codex/?codex=alliance-intelligence-report-attack-on-the-senate-tower
- Type: Flashpoint
- Category: Locations
- Subcategory: Flashpoint
- Tertiary Category: Uprising
- Faction: Both
- Patch: 5.1.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Anchorhead
- Location
- Locations
- Planet
- Tatooine
How to get the Anchorhead codex: Awarded as soon as the player exits the Anchorhead Spaceport
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Anchorhead' codex.
Lore Entry: One of the first outsider settlements built on Tatooine, Anchorhead started as a desperate mining colony and has, over the centuries, grown into one of the largest spaceports on the planet. Anchorhead plays host to pirates and smugglers looking for a place to lie low, merchants and businessmen integral to the survival of the city's outlying moisture farms, and permanent residents who eke out a living running cantinas, fixing machines and otherwise maintaining the cultural infrastructure. The mining industry has faded away altogether in and around Anchorhead. It was Czerka Corporation that was most resolved to unearth valuable metals several centuries ago, and even after it became clear that no profit was forthcoming, Czerka maintained offices in Anchorhead on and off for centuries--committed not to write the planet off as a total loss.
Details
- Link: https://swtorista.com/codex/?codex=anchorhead
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Republic
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Ancient Proving Grounds
- Quest
- Locations
- Planet
- Onderon
How to get the Ancient Proving Grounds codex: [Empire] Given to the player after they secure the throne room [Republic] Granted to the player when they are tasked to deal with Darth Savik - This codex is unavoidable and obtained automatically.
Lore Entry: Onderon has seen its fair share of violence and unrest, so much that one of the planet's most culturally important locations was built in reverence to battle. The ancient proving grounds were originally built by Naddist cultists as a place for Sith Lords to compete--often to the death--for the favor of Freedon Nadd. The proving grounds stayed under Sith control until Onderon's Beast Riders seized the surrounding territory. Undeterred by the traces of dark side energy that remained, the outcasts used the proving grounds as the site of trials a Beast Rider faced before earning the title of Beast-Lord. Due to Beast-Lord Akoru's neglect in recent years, the proving grounds have been overrun by members of Onderon's noble families and their guards, and the once hallowed spot now serves as a royal retreat. Many nobles return with stories of how they embodied their ancestors' bravery and valor during their visits to the proving grounds, but because of the area's seclusion, few claims can be truly corroborated.
Details
- Link: https://swtorista.com/codex/?codex=ancient-proving-grounds
- Type: Quest
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Asylum
- Chapter
- Locations
- Chapter
- Chapter
How to get the Asylum codex: KOTFE Chapter 6 - Granted upon landing on Asylum - This codex is unavoidable and obtained automatically.
Lore Entry: Asylum is an uncharted shadowport in Wild Space and a haven for those fleeing Arcann's control. Although out of the Eternal Throne's reach, refugees don't find Asylum an easy place to live. Because its location is unknown to the Eternal Empire, smugglers, pirates, and gangs use Asylum as a base of operations. Rival syndicates wage war in the Free Zone, a black market for goods from all over the galaxy. Street fights are common, and the desperate are easy targets for the port's large criminal element. Looming over Asylum is the Control Spar: the remnants of a long-abandoned mining operation that now acts as the main control center for the port's security defenses and docking management.
Details
- Link: https://swtorista.com/codex/?codex=asylum
- Type: Chapter
- Category: Locations
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Axial Park
- Location
- Locations
- Planet
- Corellia
How to get the Axial Park codex: Codex will unlock during the tram ride to Axial Park
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Axial Park' codex.
Lore Entry: A major point of differentiation between Coronet City and other metropolises--like those of Nar Shaddaa and Coruscant--is the Corellian appreciation for nature. Amid Corellia's towering structures and high speed trams, one can always find a small tree-lined park or quiet reflection pool. Axial Park is the grandest expression of Corellia's desire to remain connected to the natural world. At a cost of over seventy billion credits, Coronet City's civil engineers set aside valuable real estate for the creation of several museums and landmarks separated by beautiful parklands. For some, one of the greatest tragedies of the war is to see such beauty spoiled by bombardment and the park's grand museums converted into bunkers.
Details
- Link: https://swtorista.com/codex/?codex=axial-park
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Balmorran Arms Factory [Republic]
- Location
- Locations
- Planet
- Balmorra
How to get the Balmorran Arms Factory [Republic] codex: Northern part of the Sundari Flatlands on Balmorra, when you walk in the door of the Balmorran Arms Factory.
Lore Entry: Built shortly before the Imperial invasion by the prestigious Balmorran Arms corporation, the Balmorran Arms factory is unrivaled in its weapons production and research capabilities. It was designed to construct military equipment ranging from personal arms and armor to droids and heavy vehicles, all with top-notch quality and efficiency. Due to its tremendous manufacturing capacity, the fortress-like factory was one of the last holdouts of the resistance during the Imperial invasion, providing an almost inexhaustible supply of weapons and supplies to the besieged Balmorran people. Once the Empire finally gained control of the factory, however, the Imperial military wasted no time in putting the facilities to its own use.
Details
- Link: https://swtorista.com/codex/?codex=balmorran-arms-factory-republic
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Banir Regional Energy Complex
- Location
- Locations
- Planet
- Dantooine
How to get the Banir Regional Energy Complex codex: Go near the dam.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: The Republic's renewed interest in Dantooine led to heavy investment in the planet's aging infrastructure. The crumbling dam near Tokare Garrison was transformed by Republic engineers into a high-tech energy complex. This combination wind and hydroelectric facility is capable of producing the enormous amounts of power needed by the Republic's industrialized farming initiative. Despite the benefits of the Republic's attention to the planet--improved defenses and infrastructure, and a revitalized economy--some of Dantooine's old guard decry the rapid development and caution their fellow citizens against relying too heavily on the Republic's support.
Details
- Link: https://swtorista.com/codex/?codex=banir-regional-energy-complex
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Dantooine
- Faction: Both
- Patch: 5.10.3
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Beharen Droid Factory
- Location
- Locations
- Planet
- Corellia
How to get the Beharen Droid Factory codex: Codex unlocks as soon as you zone in to the Beharen Droid Factory instance.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Beharen Droid Factory' codex.
Lore Entry: Droid manufacturing is one of Corellia's most successful industries, with almost ninety thousand droids produced every day in Labor Valley alone. The Beharen Droid Factory specializes in hazardous maintenance units designed specifically for disaster relief and recovery operations; these droid models are built to withstand high radiation, extreme temperatures and falling debris. The founder of the Beharen Droid Factory recently perished during the Empire's attack on Corellia. The high-rise tower containing his residence was clipped by a damaged Imperial warship, collapsing several floors and nearly toppling the structure. The factory founder's body has not yet been recovered from the rubble.
Details
- Link: https://swtorista.com/codex/?codex=beharen-droid-factory
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Republic
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Blaster's Path
- Location
- Locations
- Planet
- Rishi
How to get the Blaster's Path codex: Guide on SWTOR-Spy.com: You get this codex once you enter the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Blaster's Path' codex.
Lore Entry: Raider's Cove has become a top stop for those who like their fun times in a tropical paradise seasoned with a healthy pinch of danger, and the Blaster's Path cantina is the go-to destination. Set a short distance from ebony-sanded beaches, patrons can enjoy their drinks out under the warmth of the sun and in Rishi's tranquil waters. And when the weather turns, the Path serves as shelter from relentless monsoons and chilly winter nights. The Path's two stories offer ample space for drinks, concerts, card tournaments, and large private events, leaving many first-timers stunned to hear the cantina's owner downplay its qualities. But anyone who knows Kareena knows that her dry cynicism comes from regret. Ever since she allowed the Nova Blades a stake in the Path, the Blades have had their run of the place and profits have declined as a result. Kareena does hold onto a glimmer of hope that she'll one day make the Blaster's Path fully hers again, though she's not exactly holding her breath.
Details
- Link: https://swtorista.com/codex/?codex=blasters-path
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 1
- SWTOR Spy Coordinates: X:650, Y:-61
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Blastfield Shipyards
- Location
- Locations
- Planet
- Corellia
How to get the Blastfield Shipyards codex: Codex entry unlocks when you exit the Shipwright Auxilliary Spaceport
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Blastfield Shipyards' codex.
Lore Entry: Corellia has numerous spaceports, but few as extensive as the Blastfield Shipyards. Before the Imperial invasion, thousands of ships were built or serviced here on a daily basis by hundreds of local businesses. Mercenaries flying in from the Outer Rim to have their ships' engines tuned by a legendary Corellian mechanic would land next to construction yards for enormous luxury yachts catering to the galaxy's wealthiest nobles. Dozens of cantinas and small-scale entertainment districts nearby served the needs of visitors and workers seeking a break from spaceflight or daily labor. Now that war has come to Corellia, the Blastfield Shipyards are the main point of entry for Republic forces, from troop drop ships to battle cruisers in need of repair. The Empire has made numerous attack runs over the sector, leaving scorched starship wreckage and twisted scaffolding scattered through the streets, but the Republic military knows that losing the shipyards means losing Corellia. Every effort must be made to keep them secure.
Details
- Link: https://swtorista.com/codex/?codex=blastfield-shipyards
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Republic
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:839, Y:914
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Blba Tree
- Lore Object
- Locations
- Planet
- Dantooine
How to get the Blba Tree codex: Blue glowing plaque at the base of three of the biggest trees on Dantooine.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: The sturdy blba tree flourishes throughout Dantooine's fertile grasslands. They can grow for hundreds of years, and particularly venerable trees have served as wedding sites for generation after generation of family lineages. Dantooinians regard them as apt symbols for the planet's inhabitants: they're hardy, require little to thrive, and are incredibly difficult to move once their roots take.
Details
- Link: https://swtorista.com/codex/?codex=blba-tree
- Type: Lore Object
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Dantooine
- Faction: Both
- Patch: 5.10.3
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Brejik's Run [Republic]
- Location
- Locations
- Planet
- Taris
How to get the Brejik's Run [Republic] codex: Guide on SWTOR-Spy.com: [SWTOR Spy thanks] Sphinxen for additional information.
Lore Entry: The remains of an old swoop track, Brejik's Run is named for Milos Brejik, a famous Tarisian swoop racer who turned scavenger after the destruction of Taris, using his swoop skills to quickly forage and deliver supplies to the few unfortunate survivors of the bombardment. Brejik's Run has had many occupants over the centuries, as its large overhangs make good shelter from the harsh elements, but it currently hosts a Republic settlement and outpost--one of the earliest attempts to tame and rebuild Taris.
Details
- Link: https://swtorista.com/codex/?codex=brejiks-run-republic
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Coordinates: X:1170, Y:505
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Brell Sediment [Republic]
- Location
- Locations
- Planet
- Taris
How to get the Brell Sediment [Republic] codex: Guide on SWTOR-Spy.com: Zone: The Brell Sediment [SWTOR Spy thanks] Jacuh ... (Read More)
Lore Entry: The Brell Sediment refers to a large area of Tarisian ruins dominated by a massive acidic lake and a former chemical plant. It gets its name--somewhat ironically--from Ark Brell, a leading environmentalist on Taris in the days before its destruction. Before the bombardment, Ark Brell set up several water purification and waste disposal plants on Taris, with the aim of turning the waste from Taris's factories into alternative fuel sources and minimizing the waste produced by the massive city-world. Legend has it that the collapse of one of his factories during the bombardment created the acid lake, although present rumor suggests that other, less well-intentioned groups on Taris may be the cause.
Details
- Link: https://swtorista.com/codex/?codex=brell-sediment-republic
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 18
- SWTOR Spy Coordinates: X:-81, Y:665
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Broga's Palace
- Location
- Locations
- Planet
- Quesh
How to get the Broga's Palace codex: Soon as you reach the entrance to Broga's Palace, located in the extreme southern portion of Quesh. (the quest "Storm the Gates" takes place there)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Broga's Palace' codex.
Lore Entry: As head of the Three Families, Broga the Hutt considered it his right to have his own private home and base of operations separate from the Three Families Palace. Stocked with well-trained slaves and imported luxuries from Nar Shaddaa, Broga's Palace gradually became a power center in its own right, which made the Empire's siege and capture of the palace all the more humiliating. Now held by the Imperial Moff Dracen, the defenses and strategic position of Broga's Palace have been turned against the Republic. With the Republic military focused on defending Quesh's miners and the Three Families protecting their mines, Broga has discussed hiring offworld mercenaries to retake his home... or to at least to reclaim his beloved wine cellar from Imperial hands.
Details
- Link: https://swtorista.com/codex/?codex=brogas-palace
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Republic
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:484, Y:1872
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Bugtown [Republic]
- Location
- Locations
- Planet
- Balmorra
How to get the Bugtown [Republic] codex: Bugtown codex becomes available when you load in to Balmorra.
Lore Entry: Once a genetic research facility called Lab 352, this complex became known as 'Bugtown' after the Colicoids--mutated insectoids used as experimental bioweapons--were released from the facility by Imperial saboteurs. The Colicoids took over the area surrounding the laboratory and began to infest the rest of the planet. Republic forces have managed to retake the old laboratory, clearing out the Colicoids and establishing a forward outpost. While much of the Colicoid infestation remains, the population has been contained by the Imperial and Republic fighting; for now, the Republic can keep its unorthodox base.
Details
- Link: https://swtorista.com/codex/?codex=bugtown-republic
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Camp Conquest
- Location
- Locations
- Planet
- Balmorra
How to get the Camp Conquest codex: Codex is unlocked when you reach the western entrance to Camp Conquest
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Camp Conquest' codex.
Lore Entry: The former site of the resistance's 'Outpost Victory,' this base was built into a crater formed during the Imperial bombardment of Balmorra. Losing the outpost was costly for the resistance, and the Empire renamed it to remind the Balmorran people of the consequences of defiance. Camp Conquest now serves as a forward base and prison camp for the Empire, housing several command and control centers alongside holding cells for high-value prisoners. Well-guarded by turrets and shields and boasting a significant terrain advantage, the camp is a symbol of Imperial oppression and domination.
Details
- Link: https://swtorista.com/codex/?codex=camp-conquest
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:484, Y:1952
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Camp Jacent
- Location
- Locations
- Planet
- Balmorra
How to get the Camp Jacent codex: Codex is unlocked when you reach the vicinity of Camp Jacent
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Camp Jacent' codex.
Lore Entry: Camp Jacent was established in the ruins of a Balmorran factory town, formerly used by the resistance to launch guerilla strikes against the Empire. Now, it is a strategically placed and defensible supply base for Imperial troops. Before the Imperials set up camp, the area was occasionally referred to as Ghost Town, as every last inhabitant had been massacred during the Imperial invasion. Buildings were left abandoned and damage sustained to the town went unrepaired, leaving it a graveyard of scrap metal and scorched ground.
Details
- Link: https://swtorista.com/codex/?codex=camp-jacent
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:-1192, Y:1128
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Carrick Station
- Lore Object
- Locations
- Planet
- Fleet
How to get the Carrick Station codex: A blue plaque along the higher inner ring, in the south, on the Republic Fleet.
Lore Entry: During the final months of the Great Galactic War, the Republic became desperate to develop a new hyperroute for supplies in their conflict with the aggressive Sith Empire. To facilitate their new route, a nearly forgotten supply base known as Outpost 22 was returned to full service. By the time the Treaty of Coruscant was signed and the war had ended, Outpost 22 had become such a major hub of activity as to be as indispensable a gathering place as the capital world itself. The base was given a new and significant identity--Carrick Station--in dedication to Zayne Carrick, a once-unassuming Padawan who rose to a position of great importance during the Mandalorian Wars.
Details
- Link: https://swtorista.com/codex/?codex=carrick-station
- Type: Lore Object
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Republic
- Patch: 2.9.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Chem-Basin Mine
- Location
- Locations
- Planet
- Quesh
How to get the Chem-Basin Mine codex: Guide on SWTOR-Spy.com: At the entry of the Mine. [SWTOR Spy ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Chem-Basin Mine' codex.
Lore Entry: The Chem-Basin Mine has only been open for four years, but it has already earned a reputation for accidents and mismanagement. The original survey team was almost suffocated when the members accidentally released a pocket of evaporated Quesh venom, and substandard materials meant the initial tunnels had to be re-propped and re-dug after a major collapse. Ever since, problems have dogged the site and slowed venom production. Strangely, the miners who work at Chem-Basin exhibit a degree of pride in their mine. They claim any fool can work at the Grancha Lakand site and get results, but Chem-Basin calls for a degree of finesse that is scarce on Quesh. The subject is guaranteed to come up whenever Grancha Lakand and Chem-Basin miners are drinking together.
Details
- Link: https://swtorista.com/codex/?codex=chem-basin-mine
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Republic
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:839, Y:476
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Chilling Death Spire
- Location
- Locations
- Planet
- Hoth
How to get the Chilling Death Spire codex: Guide on SWTOR-Spy.com: [SWTOR Spy thanks] Treggy for additional information.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Chilling Death Spire' codex.
Lore Entry: The Hailstorm Brotherhood is a fringe group of White Maw pirates who abandoned the starship graveyard's plunder to form a permanent settlement on Hoth. These men and women are more than mere survivalists, however. They are artisans and warrior-poets shaping Hoth's natural landscape according to their own designs. The massive ice spire towering above the Glacial Fissure sector was painstakingly carved from an ancient mountain by the Hailstorm Brotherhood. No one knows how many of the group's members perished making the spire a reality, but the achievement stands as a testament to these warriors' iron wills--and a warning to all who might oppose them.
Details
- Link: https://swtorista.com/codex/?codex=chilling-death-spire
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 38
- SWTOR Spy Coordinates: X:181, Y:-155
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Clabburn Tundra
- Location
- Locations
- Planet
- Hoth
How to get the Clabburn Tundra codex: Guide on SWTOR-Spy.com: Coordinates are for empire side. [SWTOR Spy thanks] ... (Read More)
Lore Entry: The Clabburn Tundra sector has become a key battleground in the three-way war for Hoth. The rolling snow dunes of the drift hills and the spectacular frozen geysers of the jagged plains were initially claimed by the Republic military, which saw the region as an excellent artillery staging area. However, strategic mismanagement allowed both White Maw and Imperial forces to invade and establish their own camps. Recent reports indicate some of Hoth's most hostile wildlife calls the Clabburn Tundra home, and these beasts are not happy to see their habitat invaded. Whitefangs, wampas and even the occasional tribe of attacking skels prey upon whole squads of soldiers.
Details
- Link: https://swtorista.com/codex/?codex=clabburn-tundra
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 37
- SWTOR Spy Coordinates: X:-3109, Y:-508
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Club Vertica Casino
- Location
- Locations
- Planet
- Nar Shaddaa
How to get the Club Vertica Casino codex: Unlocked as soon as you land on Club Vertica Casino (reachable by speeder)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Club Vertica Casino' codex.
Lore Entry: On a world full of bright lights and glamorous casinos, Club Vertica was quick to establish itself as an exclusive experience. Run by a mysterious wealthy backer, Club Vertica strictly monitored admittance for its first several years. As a rule, only the wealthiest, best-dressed and most beautiful patrons were allowed entrance; exceptions were made only as they suited the fancy of Club Vertica's owner. Recently, the restrictions were loosened, sparking rumors that Club Vertica had been sold. Still, much of its old reputation remains; if you want to seem important on Nar Shaddaa, you talk about going to Club Vertica.
Details
- Link: https://swtorista.com/codex/?codex=club-vertica-casino
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Republic
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Colicoid Creation Nest
- Flashpoint
- Locations
- Flashpoint
- Colicoid War Game
How to get the Colicoid Creation Nest codex: This codex is from defeating Colicoid Creation Nest in the Colicoid Wargames.
Lore Entry: The Colicoid Creation Nest is the nexus of Colicoid droid manufacturing, technological research and trade. Although the nest is often described as a corporation, the translation does not fit exactly--the nest's hierarchy resembles that of a Colicoid hive and its activities center on research rather than profit. Rivals like Czerka Corporation and Systech often hire specialists to help them understand the complex nature of the nest; many of these 'specialists' have been devoured by the Colicoids as part of their standard business practices. Despite its oddities, the Colicoid Creation Nest is considered one of the galaxy's technological and manufacturing powerhouses. Among its many other achievements, the nest is responsible for several pioneering droid models and an advanced ion cannon that has half the power consumption of Republic designs. Unfortunately, the Colicoids are well aware of the value of their technology, and they demand a heavy price for it--a price not always counted in credits.
Details
- Link: https://swtorista.com/codex/?codex=colicoid-creation-nest
- Type: Flashpoint
- Category: Locations
- Subcategory: Flashpoint
- Tertiary Category: Colicoid War Game
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Coronet Shipping
- Location
- Locations
- Planet
- Corellia
How to get the Coronet Shipping codex: Codex unlocks while you navigate the "CORONET SHIPPING - DOCKS", located in the BLASTFIELD SHIPYARDS
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Coronet Shipping' codex.
Lore Entry: Trade goods from across the galaxy pass through Corellia every day, and Coronet Shipping has always been the busiest trade hub on the planet. Before the war, all manner of freighters visited its landing pads, bearing goods both legal and otherwise. Millions of credits worth of commerce occurred there every day. When the Republic established its beachhead at the Blastfield Shipyards, the Empire was quick to secure Coronet Shipping for itself as a rapid-response staging area. The main ground approach to these landing pads was destroyed by Imperial forces, rendering the area inaccessible to infantry and walker units. Aerial patrols keep Republic assault shuttles at bay and protect the Empire's elite troops.
Details
- Link: https://swtorista.com/codex/?codex=coronet-shipping
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Republic
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:-59, Y:1585
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Coronet Zoo
- Location
- Locations
- Planet
- Corellia
How to get the Coronet Zoo codex: Codex unlocks as soon as you reach the vicinity of Coronet Zoo, located within Axial Park
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Coronet Zoo' codex.
Lore Entry: The fabled Coronet Zoo is renowned across the galaxy for its amazing animal exhibits. Every year, nearly extinct species are rescued from forgotten worlds and preserved in multimillion credit wildlife enclosures; the greatest xenozoologists in the Republic vie for a few coveted positions as curators. The Empire's assault on Corellia shattered several enclosure walls and sent alien wildlife running free in the city streets. This has resulted in scenes of great beauty--like the sight of a herd of kybucks proudly galloping down a major promenade--but it has also unleashed terrible predators that now stalk humanoid prey in the steel canyons. Unconfirmed reports of a rancor on the loose remain a hot topic on the comm channels.
Details
- Link: https://swtorista.com/codex/?codex=coronet-zoo
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:618, Y:-2493
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Crescent Canyon Facility
- Location
- Locations
- Planet
- Hoth
How to get the Crescent Canyon Facility codex: Codex unlocks as you reach the vicinity of Crescent Canyon Facility, located in the southern area of the Whiterock Wastes
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Crescent Canyon Facility' codex.
Lore Entry: The Crescent Canyon Facility was established decades ago by the Czerka Corporation to explore mining opportunities beneath Hoth's frozen tundra. The operation was eventually deemed too costly to pursue and Czerka personnel abandoned the sprawling base. Later, Ortolan explorers seeking to establish a permanent settlement on Hoth moved in and took over the structures. The current conflict between Republic, Empire and White Maw has turned the facility into a battle zone. Reports indicate the Empire has invaded and enslaved the helpless Ortolans living there. Because of the facility's proximity to the Republic's Aurek Base, an immediate and strong military response is required.
Details
- Link: https://swtorista.com/codex/?codex=crescent-canyon-facility
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:-2266, Y:-472
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
CZ-198
- Location
- Locations
- Planet
- CZ-198
How to get the CZ-198 codex: When you go to CZ-198, stay in the landing area and position yourself so that you can see this faint building [it's in the distance, it has two attached powers] in the background. Activate your Macrobinoculars, and you'll see that the building will begin to flash. Normally, hovering the binoculars anywhere over such an item will enable you to zoom in and activate the scanning function, but for some reason this building on CZ-198 is not so amenable. To get around this, simply focus your Binoculars on the bridge between the two buildings. This will enable you to zoom in and scan the building, although for some reason the Binoculars still play silly buggers and the targeting reticule refuses to turn orange. - Calphy on the Galactic Antics blog
Lore Entry: In its heyday, Czerka Corporation bought up all the land it could manage--including entire moons. While some of these moons were purchased to exploit their abundant mineral deposits, most were turned into massive warehouses for excess manufacturing parts and inventory. One such storage facility was designated CZ-198. Czerka Special Executive Rasmus Blys, thrilled with its remote locale, handpicked CZ-198 to become home to his new research projects. Over the years that followed, CZ-198 grew into a major profit center for Czerka, developing and manufacturing cutting-edge droids and weapons. Due to the facility's top-secret nature, it is unclear whether Czerka's executive board was aware that CZ-198's Green Habitat Zone biomes were built for Blys' ultimate goal: to gauge the effects of foreign environments on creatures and beings that have been forcibly mutated and enhanced into weapons of war.
Details
- Link: https://swtorista.com/codex/?codex=cz-198
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: CZ-198
- Faction: Both
- Patch: 2.3.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Drelliad Village
- Location
- Locations
- Planet
- Ord Mantell
How to get the Drelliad Village codex: Guide on SWTOR-Spy.com: Also location: 1. X:55 Y:-435 2. ... (Read More)
Lore Entry: What is now called Drelliad village was established decades ago as the private retreat of Ord Mantell's most celebrated smuggler, the voluptuous and quick-witted Ulla Drelliad. In the years after Ulla's death, her hideaway was transformed into a thriving trading post. Now, Drelliad village is hotly contested territory where separatist and Republic forces battle in the streets, and the handful of civilians who haven't already fled hide in basements and behind locked doors. Although small, Drelliad village occupies a critical point between separatist-controlled territory and areas still loyal to the Republic. More importantly, what used to be Ulla's personal docking bay is now one of the only starship landing pads outside of local Republic headquarters. If Drelliad village falls entirely to the separatists, it will bring the enemy one step closer to securing the entire island.
Details
- Link: https://swtorista.com/codex/?codex=drelliad-village
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:121, Y:13
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Dynamet General
- Location
- Locations
- Planet
- Taris
How to get the Dynamet General codex: Once you enter the Dynamet General Hospital, located within the "Sinking City", on Taris
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Dynamet General' codex.
Lore Entry: Dynamet General was Taris's foremost research hospital and led the galaxy in the development of cures for rare neurological diseases such as Cathington's Disorder. Originally founded as Mercy General, the hospital was renamed a century before Taris's destruction after the Dynamet Corporation, which donated a large sum of credits for the construction of a wing devoted to developing a cure for the rakghoul virus. Rumor states that a cure was found, but Taris was bombed shortly after and the hospital destroyed.
Details
- Link: https://swtorista.com/codex/?codex=dynamet-general
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 17
- SWTOR Spy Coordinates: X:-384, Y:-370
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Endar Spire [Republic]
- Location
- Locations
- Planet
- Taris
How to get the Endar Spire [Republic] codex: Guide on SWTOR-Spy.com: Zone: The Sinking City. 2nd possible location : ... (Read More)
Lore Entry: The Republic cruiser Endar Spire was shot down over Taris during the Jedi Civil War in an attempt by Darth Malak to capture the young Jedi Bastila Shan. This event led directly to Taris's ultimate destruction, securing the ship's place in history. Over the centuries, the Endar Spire's husk has become a shelter to many different groups on Taris, including surviving settlers, pirates and scavengers. Its internal systems are believed to contain a bounty of information and useful materials to anyone with the will and ability to recover them.
Details
- Link: https://swtorista.com/codex/?codex=endar-spire-republic
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 17
- SWTOR Spy Coordinates: X:-217, Y:-88
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Fort Garnik
- Location
- Locations
- Planet
- Ord Mantell
How to get the Fort Garnik codex: Guide on SWTOR-Spy.com: Found at X:135, Y:-123 for a visiting Jedi. ... (Read More)
Lore Entry: The area now called Fort Garnik began as a series of makeshift landing pads built on the island of Avilatan for spacers who were too disreputable for the mainland. Avilatan was a haven for gangsters, smugglers and pirates, but was also one of the largest and most thriving economies on Ord Mantell. Settlements formed, and over decades, Avilatan became respected as a major commerce center. When separatist bombings destroyed Ord Mantell's other spaceports, Avilatan became the Republic military's primary staging area, and its now-substantial landing zone took on strategic importance. Renaming the Avilatan spaceport to 'Fort Garnik' in honor of a Republic war hero from Ord Mantell, the military established a fortified garrison there. Since then, Avilatan Island and Fort Garnik have become major targets of the separatist forces.
Details
- Link: https://swtorista.com/codex/?codex=fort-garnik
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 2
- SWTOR Spy Coordinates: X:135, Y:-123
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Fort Salvo
- Location
- Locations
- Planet
- Ilum
How to get the Fort Salvo codex: Guide on SWTOR-Spy.com: Go to x:-69 y:-92 z:0 at eastern shalf, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Fort Salvo' codex.
Lore Entry: Nicknamed by the soldiers who first erected the base, Fort Salvo is the Republic's main artillery and munitions outpost on Ilum. Fort Salvo's gunners are some of the best in the galaxy, and have claimed dozens of Imperial troop carriers; they train by shooting down stray meteorites. The installation of a protective ray shield offended Fort Salvo's more maverick gunners, who saw it as impugning their ability to handle incoming hostiles. As the Empire presses the Republic forces harder on Ilum, Fort Salvo has become an increasingly important position. Members of the Republic's alien coalition have begun transferring forces there in earnest; this also allows them to claim their share of munitions before anyone else.
Details
- Link: https://swtorista.com/codex/?codex=fort-salvo
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:-112, Y:-116
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Fray Landing Memorial
- Lore Object
- Locations
- Planet
- Ilum
How to get the Fray Landing Memorial codex: Lore object (pyre) located in the extreme southern part of the WESTERN ICE SHELF zone, on Hoth (Gree event area)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Fray Landing Memorial' codex.
Lore Entry: In the early days of the Empire's invasion of the planet Ilum, Republic forces at the Fray Landing Base fought desperately to hold their position against an overwhelming tide of Imperial attackers. Though they were eventually overrun and killed, these brave heroes of the Republic have not been forgotten by their comrades, who have since placed a humble memorial to commemorate the many lives lost at the site. 'Remember Fray!' became a rallying cry among Republic troops and the public alike, allowing the then-newly elected Supreme Chancellor Saresh to press for the largest increase in military spending since the Treaty of Coruscant.
Details
- Link: https://swtorista.com/codex/?codex=fray-landing-memorial
- Type: Lore Object
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.7.0
- Level: 50
- SWTOR Spy Coordinates: X:-1999, Y:1207
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Glacial Fissure
- Location
- Locations
- Planet
- Hoth
How to get the Glacial Fissure codex: Codex unlocks as soon as you arrive on the Glacial Fissure map area
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Glacial Fissure' codex.
Lore Entry: The sector designated as the Glacial Fissure is almost entirely White Maw territory. The deep ice canyons and extensive underground cave networks provide shelter and staging areas for the vicious pirate forces. When the White Maw's leaders saw the Republic and Imperial militaries arriving on Hoth, they immediately established well-defended camps and supply routes throughout the area. Traveling through the Glacial Fissure is suicide for all but the most well-armed and highly trained operatives. The White Maw pirates do not fight conventionally, preferring to set ambushes and traps for their victims. Both the Republic and Imperial militaries have sustained heavy losses here, demonstrating the extraordinary threat the pirates represent.
Details
- Link: https://swtorista.com/codex/?codex=glacial-fissure
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 38
- SWTOR Spy Coordinates: X:-901, Y:-925
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Gorma-Koss
- Location
- Locations
- Planet
- Voss
How to get the Gorma-Koss codex: Gormak settlement located at the Southern area of Voss, inside the Gormak Lands
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Gorma-Koss' codex.
Lore Entry: The Gormak are normally a tribal people, their population spread across numerous nomadic clans numbering a hundred individuals each. However, deep in the Gormak lands lies Gorma-Koss, a massive settlement of tens of thousands of Gormak who have united their tribes in a sprawling expanse of huts, tents, high-tech defenses and amazing technological devices at the base of an unnamed mountain. Gorma-Koss--literally 'the Gormak kingdom' in the old Voss language--is rumored to be ruled over by a single powerful leader, and the Gormak who dwell in the makeshift city seem to be organized for some greater purpose. Instead of scavenging random cast-off pieces of technology, they seem to be searching for very specific items and components, as if gathering material for a massive, unknown project.
Details
- Link: https://swtorista.com/codex/?codex=gorma-koss
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:403, Y:1728
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Gormegan-1
- Location
- Locations
- Planet
- Voss
How to get the Gormegan-1 codex: Located at Gorma-Koss (southern area of the Gormak Lands) (quest "In the Crosshairs" takes you there)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Gormegan-1' codex.
Lore Entry: Despite their incredible affinity for technology, the Gormak are still a backward species in many ways. Although they are capable of repairing, modifying and improving tech created by more advanced cultures, they are mired in a pre-spaceflight culture and confined to their homeworld. Now, under the guidance of Jokull--a visionary warrior who has risen up to lead his people--the Gormak are approaching the dawn of a new age. Hidden away inside Gorma-Koss, dozens of tribes have united to build a starship capable of interstellar flight. Using pieces and equipment salvaged from the Empire, the Republic and even the Voss, they have made slow but steady progress, marching towards the future. Should the Gormak successfully complete the vessel, it will forever alter the destiny of their people by making them a force within greater galactic culture. The long-term consequences of such a radical breakthrough are difficult to predict, but the Gormak firmly believe their first starship is the key to their ultimate survival.
Details
- Link: https://swtorista.com/codex/?codex=gormegan-1
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:36, Y:2522
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Government District
- Location
- Locations
- Planet
- Corellia
How to get the Government District codex: Codex seems to be unlocked when you travel to the Government District by tram on Corellia.
Lore Entry: The fighting on Corellia has reached its apex at the planet's seat of political power: the Government District. Republic and Imperial forces wage fierce battles around the heavily-guarded legislature and the famous Drall Library--now a makeshift bunker. Dozens of politicians huddle in their private estates to wait out the fighting even as the fabled Green Jedi mount a desperate defense against Imperial units bent on the rebels' annihilation. Before the war, the Government District was the grandest part of Corellia--a bright testament to its wealth and freedom. Few suspected the influence of the Empire was taking root within a place of such prosperity, and no one--Imperial or Republic--knows what will become of the district after the war.
Details
- Link: https://swtorista.com/codex/?codex=government-district
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Grancha Lakand Venom Mine
- Location
- Locations
- Planet
- Quesh
How to get the Grancha Lakand Venom Mine codex: Soon as you reach the entrance to Grancha Lakand Venom Mine, located in the southeastern most area of Quesh (quest "Reclaiming Quesh" takes you there)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Grancha Lakand Venom Mine' codex.
Lore Entry: Grancha Lakand is the largest and oldest venom mine on Quesh. Built through a fissure created by the Quake, the mine is named for its first explorer, who was trapped by a rockfall during his initial survey. By the time he was rescued, Grancha Lakand's adrenal countermeasures had worn off and he had been breathing Quesh venom fumes for some time. Lakand excitedly told his rescuers that he had had an epiphany while trapped. The biggest supply of Quesh venom on the planet lay beneath the fissure somewhere, and Lakand knew exactly where to find it. He was dismissed as a venom-intoxicated madman, but when Lakand recovered, he returned to the fissure and, after weeks of surveying, located a huge reservoir of Quesh venom. While not necessarily the largest on the planet, the reservoir has supplied the Grancha Lakand mine for several years without the venom running dry.
Details
- Link: https://swtorista.com/codex/?codex=grancha-lakand-venom-mine
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Republic
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:1001, Y:1813
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Hammer Station
- Flashpoint
- Locations
- Flashpoint
- Hammer Station
How to get the Hammer Station codex: Automatically acquired near the very beginning of the flashpoint
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Hammer Station' codex.
Lore Entry: Pressed by the Sith Empire during the war, the Republic Senate sank its meager resources into ever-more desperate measures to end the conflict. One of the resulting projects was Hammer Station, a prototype mobile facility built around a combined tractor beam and massive gravity cannon. The tractor beam captured nearby asteroids, and the cannon launched the asteroids at near-relativistic speeds at a chosen target. No shield could handle that magnitude of kinetic energy. When positioned over a planet, Hammer Station was capable of devastating entire cities in a single shot. However, Hammer Station's attacks could not be tempered. The asteroids caused planet-wide dust clouds and groundquakes, rendering entire worlds nearly uninhabitable. After seeing the destruction, the Republic Senate could not authorize its use, even against the Empire, and ordered the project scrapped. The Hammer Station project files were classified and later destroyed in a Senate tower bombing after the Treaty of Coruscant was signed.
Details
- Link: https://swtorista.com/codex/?codex=hammer-station
- Type: Flashpoint
- Category: Locations
- Subcategory: Flashpoint
- Tertiary Category: Hammer Station
- Faction: Both
- Patch: 1.0.0
- Level: 21
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
High Security Section
- Location
- Locations
- Planet
- Belsavis
How to get the High Security Section codex: Codex is unlocked as soon as you cross over to the High Security Section map
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'High Security Section' codex.
Lore Entry: The High Security Section of Belsavis prison contains cell blocks along with the medical, scientific and engineering centers for the facility. Necessities ranging from fresh water to electricity are produced here, and the science and medical teams work to better contain and better subdue the prison's more unusual residents. The cell blocks in the High Security Section are designed to hold small communities of nonhuman prisoners with similar cultural or physiological needs. Although many species can and do survive among near-humans, official policy states that prisoners kept in species-tailored conditions (with select food, atmospheric mixtures, and so on) are often more tranquil. The High Security Section has a dark reputation among Belsavis's inmates. Prisoners sent to the medical centers often don't return, the rumors say, and the Republic's scientists experiment with dangerous technologies drawn from Belsavis's ancient vaults. Whether any of these rumors are true, even the guards can't say; information, like everything else on Belsavis, is tightly restricted.
Details
- Link: https://swtorista.com/codex/?codex=high-security-section
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 41
- SWTOR Spy Coordinates: X:139, Y:717
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Highmount Ridge
- Location
- Locations
- Planet
- Hoth
How to get the Highmount Ridge codex: Codex unlocks as soon as you enter the Highmount Ridge map area
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Highmount Ridge' codex.
Lore Entry: Initially home to Ortolan settlers, the Highmount Ridge sector is now contested territory where both Republic and Imperial military units contend with the White Maw pirate army. These deadly cutthroats have seized control of an extensive geothermal plant, giving them a well-defended staging area from which to conduct their assaults. Fierce battles rage on the ridge's open areas, making the sector especially dangerous for travel. White Maw ambushes are common, but Republic and Imperial forces are managing to hold their own and establish footholds in the territory. Whether or not they can keep these positions is another matter.
Details
- Link: https://swtorista.com/codex/?codex=highmount-ridge
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 37
- SWTOR Spy Coordinates: X:-1942, Y:-1045
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Icefall Plains
- Location
- Locations
- Planet
- Hoth
How to get the Icefall Plains codex: Guide on SWTOR-Spy.com: Republic Players should exiting the zone in the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Icefall Plains' codex.
Lore Entry: When the Empire's forces scouted Hoth for a landing site, both Imperial and Chiss tacticians agreed that the Icefall Plains sector was the best location for a military staging ground. The easy but defensible access to White Maw pirate territory rendered it ideal for both offensive sorties and a defensive fallback. More importantly, once the Republic committed to Hoth and the salvage operation in the starship graveyard, it would become the perfect place from which to launch assaults and drag out the conflict forever. Dorn Base, the heavily defended main Imperial complex, is protected by powerful shield generators and turrets. A series of smaller forward bases stand ready to alert commanders of any impending assault. Nonetheless, Republic commandos have made extensive inroads into the sector and now threaten to isolate the Icefall Plains from resupply and reinforcements.
Details
- Link: https://swtorista.com/codex/?codex=icefall-plains
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:-1514, Y:975
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Imperial Guard Academy
- Location
- Locations
- Planet
- Yavin 4
How to get the Imperial Guard Academy codex: Guide on SWTOR-Spy.com: This codex is granted upon arrival to the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Imperial Guard Academy' codex.
Lore Entry: Before the Emperor's apparent demise, the Empire's greatest non-Force-sensitive combatants were selected for the Imperial Guard to serve and defend the Emperor himself. But being selected and developing into a guardsman were two different matters entirely. The Emperor chose worlds strong in the dark side for his academies--locations where his influence was strongest, where he could form a bond with his would-be guardsmen. In these academies, the candidates would undergo a relentless, merciless training regimen that included regularly scheduled battles to the death. Regardless of what kind of person entered an Imperial Guard academy, if they survived they would emerge as a honed-to-perfection killing machine molded to the Emperor's will.
Details
- Link: https://swtorista.com/codex/?codex=imperial-guard-academy
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.0.0
- Level: 58
- SWTOR Spy Coordinates: X:2208, Y:678
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Imperial Outpost DNT-X004
- Location
- Locations
- Planet
- Dantooine
How to get the Imperial Outpost DNT-X004 codex: Go near the Imperial outpost in the very North West of the Dantooine map.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: The barebones Imperial base on Dantooine embodies their mission on the planet: accomplish as much as possible with practically no resources. Sneaking in under the cover of the Nova Blades' attack, a small strike force hurried to establish a recon base in a strategic location near the Banir Regional Energy Complex. This location proved a perfect launchpad for strikes on the Republic's infrastructure. Despite operating with the bare minimum of staff and materiel, the effort has been deemed successful thus far.
Details
- Link: https://swtorista.com/codex/?codex=imperial-outpost-dnt-x004
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Dantooine
- Faction: Both
- Patch: 5.10.3
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Iziz
- Quest
- Locations
- Planet
- Onderon
How to get the Iziz codex: [Empire] Given to the player after being instructed to assist with the attack on Iziz [Republic] After arriving on Onderon - This codex is unavoidable and obtained automatically.
Lore Entry: Amidst Onderon's sweeping mountains and colorful flora, brave travelers will find the planet's crown jewel, the city of Iziz. The most prominent and advanced settlement on its host world, Iziz is well known for its ornate structures, equally extravagant citizens, and most notably, its fabled defenses. The city boasts high, fortified walls constructed to safeguard the bustling streets from the dangerous terrestrial creatures beyond. More impressive, however, are the massive anti-aircraft turbolaser turrets peppering the surrounding terrain that serve two purposes: to fend off trespassing starships, and to protect the city's inhabitants from the wing-borne terrors of Dxun, Onderon's 'Demon Moon.' When inquiring of the city's inhabitants why anyone would remain voluntarily in such a hazardous setting, proud citizens assert that if one can flourish in Iziz, then life anywhere else is bound to be pedestrian.
Details
- Link: https://swtorista.com/codex/?codex=iziz
- Type: Quest
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Jedi Temple
- Location
- Locations
- Planet
- Tython
How to get the Jedi Temple codex: Guide on SWTOR-Spy.com: You will receive this codex at the entrance ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Jedi Temple' codex.
Lore Entry: Since the destruction of the original temple during the Sacking of Coruscant, the Jedi Temple on Tython has become the spiritual home and sanctuary of the Jedi Order. Housing meditation rooms, lecture theaters and the Jedi Archives, the temple's architecture was deliberately changed from the original on Coruscant, in line with the Jedi philosophy of non-attachment. The new design is intended to echo the style of Alderaan's famous castles and to evoke the Jedi virtues of humility, serenity and patience. Construction began a year after the Jedi made a permanent settlement on Tython and took three years to complete using local Tythonian stone and timber. The temple's site, built upon the ruins of a much older temple, was chosen by the Jedi Council after a week of fasting and meditation. While the temple's formidable technological defenses are concealed and integrated into the architecture, it's the presence of the Council and the Jedi who train there who truly ensure its safety from invaders.
Details
- Link: https://swtorista.com/codex/?codex=jedi-temple
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 3
- SWTOR Spy Coordinates: X:-300, Y:-437
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Jedi Temple Ruins
- Location
- Locations
- Planet
- Coruscant
How to get the Jedi Temple Ruins codex: This entry is automatically given when you take the elevator and enter the Jedi Temple Ruins area on Coruscant. It's Republic only.
Lore Entry: Although the Jedi Temple was destroyed by the Empire during the Sacking of Coruscant, its ruins still speak of its former glory. After the temple was bombed in the initial attack, the upper floors were deliberately collapsed on Darth Malgus's orders. The Jedi Temple's tower, once a Coruscant landmark, broke free during the bombing and fell to the city's lower levels. The old Jedi Council chamber is the only room left largely intact, but it is still considered dangerous and prone to collapse. The temple ruins have continued to see strife even after the Sacking of Coruscant. They were the site of a duel between Darth Malgus and the Jedi empath Aryn Leneer before Imperial forces were withdrawn from the planet. Exceptionally brave and lucky looters have also disturbed the ruins, hunting--and often finding--valuable Jedi artifacts.
Details
- Link: https://swtorista.com/codex/?codex=jedi-temple-ruins
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 15
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Jundland
- Location
- Locations
- Planet
- Tatooine
How to get the Jundland codex: Should unlocks when you enter the Jundland area map on Tatooine (take the speeder)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Jundland' codex.
Lore Entry: Stretches of sand pockmarked by canyons and rocky outcroppings, the Jundland Wastes mark the border between the great Dune Sea and the spaceports of Anchorhead and Mos Ila. Home to a scattered few outposts and moisture farms along with Sand People, wild beasts and the kind of criminal scum unwelcome even in Tatooine's most disreputable settlements, the intense heat is far from the only danger. Jundland's cliffs are festooned with cave systems extending kilometers below ground, but mechanical problems related to the pervasive heat and sand mean they have never been properly mapped. Every once in a while, a brave individual builds a permanent shelter inside one of these caves. There's rarely anything left after a month, thanks to the predators of Jundland.
Details
- Link: https://swtorista.com/codex/?codex=jundland
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 25
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Kaamos Territory
- Location
- Locations
- Planet
- Alderaan
How to get the Kaamos Territory codex: Guide on SWTOR-Spy.com: Head north from the Juran Mountains into Kaamos ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Kaamos Territory' codex.
Lore Entry: The Kaamos Territory is the ancestral homeland of House Thul, one of the major houses of Alderaan and a contender for the throne. After Thul returned from exile with its Imperial allies, the nobles set about rebuilding on the grounds of the ancient Thul palace--abandoned long ago but not entirely destroyed, ready to be returned to glory. Thul's grip on the territory is still tenuous, as the house faces incursions from both the native Killiks and enemy houses. The Lerantha Dam is also located in the Kaamos Territory--a long-standing landmark and generator plant built at the edge of the Lerantha Lake. Currently, House Ulgo controls the dam, threatening the edges of House Thul's territory.
Details
- Link: https://swtorista.com/codex/?codex=kaamos-territory
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Kalikori Village
- Location
- Locations
- Planet
- Tython
How to get the Kalikori Village codex: Soon as you enter the Kalikori Village on Tython. (will visit it a lot during the JK/JC prologue)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Kalikori Village' codex.
Lore Entry: Named after an old Twi'lek word for 'beginning,' Kalikori village is a settlement in the Tythonian hills, founded by a group of Twi'lek Pilgrims fleeing persecution. The Pilgrims asked the Republic for permission to settle on Tython but were refused; defying the ruling, the Pilgrims founded a small camp that gradually grew into Kalikori village. The village Matriarch's home is built on the site of the original landing. Kalikori is technically an illegal settlement, without protection under Republic law. As the village grew, boasting fertile fields and its own irrigation system, the Twi'lek Pilgrims realized they were expanding into Flesh Raider territory and have been fighting off the creatures ever since without outside help. Despite the anger of the villagers at the Jedi who have 'abandoned' them, many Padawans travel to Kalikori village to seek the Matriarch's blessing or to learn about the Pilgrims' teachings.
Details
- Link: https://swtorista.com/codex/?codex=kalikori-village
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Coordinates: X:155, Y:-221
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
King's Pass
- Location
- Locations
- Planet
- Alderaan
How to get the King's Pass codex: Guide on SWTOR-Spy.com: Just south of empire outpost talarn thranta. I ... (Read More)
Lore Entry: Thousands of years ago, before the noble houses had united to form the Alderaanian parliament, the warring families gathered for a decisive battle at the ravine now known as King's Pass. Before the fighting could commence, Darrus Alde, the head of House Alde, parleyed with the other noble families and convinced them to abandon their centuries-old rivalries. His decisive leadership ended generations of strife and led to the construction of the Elysium, where Darrus was elected and anointed as the first king of Alderaan. In recent years, the native Killiks have repopulated the area, provoking increasingly violent skirmishes with the neighboring Alderaanians. The ravine's strategic location has also made it a hotbed of violence between the major noble houses as they struggle for control.
Details
- Link: https://swtorista.com/codex/?codex=kings-pass
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 30
- SWTOR Spy Coordinates: X:1967, Y:905
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Labor Valley
- Location
- Locations
- Planet
- Corellia
How to get the Labor Valley codex: Codex unlocks during your tram ride to Labor Valey
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Labor Valley' codex.
Lore Entry: Corellian-manufactured high-tech goods--particularly starships and starship parts--are considered some of the finest in the galaxy. The planet's Labor Valley sector is home to dozens of interconnected industrial factories producing everything from raw durasteel to hyperdrives and thermal detonators. Millions of middle-class Corellians found their livelihoods in Labor Valley before war devastated the area. Republic and Imperial forces are battling for control of key factories and destroying anything they can't hold for themselves. Vital plants lay in ruins and a massive fire rages out of control at a major fuel refinery. What was once an industrial paradise has become an apocalyptic inferno. Corellia's citizens can only look on in horror as everything they've built is methodically obliterated.
Details
- Link: https://swtorista.com/codex/?codex=labor-valley
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:-2659, Y:-2551
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Lower Industrial Sector
- Location
- Locations
- Planet
- Nar Shaddaa
How to get the Lower Industrial Sector codex: Guide on SWTOR-Spy.com: I can comfirm that it works if you ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Lower Industrial Sector' codex.
Lore Entry: Factories and corporate offices cover much of Nar Shaddaa's surface, and the Lower Industrial Sector houses some of the oldest industrial facilities and warehouses still in use--some dating back hundreds of years to the Evocii's construction of the city. But layers of rust haven't prevented new tenants from making use of these resources. The Empire operates a series of front corporations out of Nar Shaddaa, concentrated in the lower levels. These companies are used to provide experimental weaponry and technologies to the Empire at a discount rate, facilitate the slave trade that fuels Imperial labor across the galaxy, and serve as a clearinghouse for cargo, credits and individuals being moved through non-Imperial space. The Hutt Cartel also maintains an interest in the sector --buildings not leased to the Empire store spice, adrenals and implants. The warehouses are heavily guarded, and some are rumored to hide the special projects of individual Hutts from their rivals.
Details
- Link: https://swtorista.com/codex/?codex=lower-industrial-sector
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:-1974, Y:2840
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Mannett Point
- Location
- Locations
- Planet
- Ord Mantell
How to get the Mannett Point codex: Guide on SWTOR-Spy.com: [SWTOR Spy thanks] ketchfraze and Dave A. for ... (Read More)
Lore Entry: Mannett Point was originally founded by Ord Mantellian pirates as an underground vault for their ill-gotten gains. As their criminal haven became respectable, the pirates were eventually replaced by 'businessmen' who converted the subterranean warehouses into a freight shipping center. Goods that landed at Fort Garnik were sorted at Mannett Point and then distributed across Ord Mantell. After the establishment of Fort Garnik, the Republic military continued using Mannett Point to store munitions and war materiel. This would prove to be a fatal mistake. Separatists staged a daring midnight raid that destroyed the bridge between Mannett Point and Fort Garnik, cutting off reinforcements. Separatist commandos swarmed Mannett Point under cover of darkness, using the chaos from the bridge's destruction to infiltrate the warehouses. The separatists quickly slaughtered the Republic defenders to a man. By dawn, Mannett Point was a separatist stronghold--giving the Republic's enemy a major storehouse of weapons and supplies to continue besieging Fort Garnik.
Details
- Link: https://swtorista.com/codex/?codex=mannett-point
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 5
- SWTOR Spy Coordinates: X:574, Y:355
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Maximum Security Section
- Location
- Locations
- Planet
- Belsavis
How to get the Maximum Security Section codex: Codex is unlocked as soon as you cross over to the Maximum Security Section map
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Maximum Security Section' codex.
Lore Entry: The Maximum Security Section hosts prisoners too dangerous, too uncooperative or too unusual to be permitted to gather in any number. Many Maximum Security inmates are kept in near-permanent solitary confinement, and the Maximum Security cells are customized for each occupant so that shapechangers, cyborgs, Force-sensitives and other powerful beings can be effectively restrained. The Maximum Security Section also contains the entrance to the deep levels of the prison--known as 'the Tomb'--built by ancient aliens who used Belsavis as their own prison long ago. The Republic has explored only portions of the deep prison, studying the primeval droids that patrol the old, sealed cells. Nowadays, the ancient droids have grown used to the Republic, willingly accepting modern prisoners transferred into their care and depositing them in vaults far below the surface.
Details
- Link: https://swtorista.com/codex/?codex=maximum-security-section
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 42
- SWTOR Spy Coordinates: X:-1340, Y:-68
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Mercantile Plaza of Manaan
- Location
- Locations
- Planet
- Depths of Manaan
How to get the Mercantile Plaza of Manaan codex: Guide on SWTOR-Spy.com: Republic: Obtainable upon exiting the Welcoming Center area ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Mercantile Plaza of Manaan' codex.
Lore Entry: After the bombardment of Manaan's surface cities and structures by the Empire, the Selkath became deeply untrusting of offworlders and once again withdrew to the depths, from which it was believed they would never return. But with the demand for Manaan's healing fluid kolto at an all-time high, it would only be a matter of time before outside influences would attempt to reestablish contact. A diplomat from the ocean world Dac, Advocate Mahreen, spent several years convincing a delegation from the Selkath's protective Order of Shasa to even meet with her. Over time, and with Republic pressure mounting, Mahreen was able to coax the order into converting one of the few existing surface platforms into the Mercantile Plaza. There, the Selkath could provide kolto in exchange for much-desired goods from across the galaxy. The denizens of Manaan found the plaza to be successful enough that, despite protests from the Republic, a trade relationship was soon reestablished with the Empire, thus clinching the planet's status once more as a strategic imperative.
Details
- Link: https://swtorista.com/codex/?codex=mercantile-plaza-of-manaan
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Depths of Manaan
- Faction: Both
- Patch: 2.9.0
- Level: 55
- SWTOR Spy Coordinates: X:-110, Y:134
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Meridian Complex Shipyard
- Flashpoint
- Locations
- Flashpoint
- Objective Meridian
How to get the Meridian Complex Shipyard codex: Awarded to the player automatically after Mek-sha, as part of the Onslaught storyline, before beginning the assault on the Meridian Complex Shipyards (story flashpoint) - This codex is unavoidable and obtained automatically.
Lore Entry: Corellia is already a prominent home for shipbuilding, but none of its myriad starship construction facilities can compare with the innovations of the newly-constructed Meridian Complex shipyard. Nestled along the shoreline near Coronet City, the facility's structure is like most others: a grand, sweeping shell filled with the promise of fleets of ships soon to launch toward the stars. Its high corridors snake their way inward like a metallic labyrinth, eventually terminating at the primary production spire. The towering structure looms high above Corellia's surface, a monument to its engineers' recent achievements. Rumored to be derived from the advanced technologies of Iokath, this facility is capable of producing warships three times faster than its predecessors while requiring only a fraction of the energy consumption. This alone makes it a crucial addition to the Republic's assets in a time of severely limited resources, and a severe threat to the war efforts of the Sith Empire.
Details
- Link: https://swtorista.com/codex/?codex=meridian-complex-shipyard
- Type: Flashpoint
- Category: Locations
- Subcategory: Flashpoint
- Tertiary Category: Objective Meridian
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Minimum Security Section
- Location
- Locations
- Planet
- Belsavis
How to get the Minimum Security Section codex: Codex is unlocked as soon as you arrive at the "Minimum Security Section"
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Minimum Security Section' codex.
Lore Entry: By the standards of any other prison, Belsavis's Minimum Security Section would be considered escape-proof--a tightly controlled, heavily monitored maze of cell blocks, guard towers and work yards. By Belsavis standards, the Minimum Security Section is just what the name implies--the absolute minimum level of security acceptable for holding the worst criminals in the galaxy. The inmates in the Minimum Security Section consist mainly of murderers, pirates, gangsters and other violent criminals who possess a humanoid physiology and a willingness to communicate (if not cooperate) with prison authorities. Prisoners who require specialized holding facilities are shipped to higher-security areas, but here, inmates are permitted to gather and to work, albeit under strict supervision. When the Empire inserted its forces onto the planet, it converted the remains of a camp used by early Republic explorers into a fortified lodgment. From there, Imperial forces have made surgical strikes to breach cell blocks and obliterate dividing walls. The Republic has since pulled many of the Belsavis guards and their families to relative safety in the prison's security and administrative centers.
Details
- Link: https://swtorista.com/codex/?codex=minimum-security-section
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:1139, Y:267
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Museum Republica
- Location
- Locations
- Planet
- Corellia
How to get the Museum Republica codex: Guide on SWTOR-Spy.com: U should get it when u leave this ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Museum Republica' codex.
Lore Entry: Whereas the Republic Foundation Museum in the Government District is considered a scholarly resource of priceless antiquities, Axial Park's Museum Republica was designed with tourists in mind. Combining the refined presentation of more traditional museums with display exhibits best described as carnival-like, the Museum Republica tries to offer something for everyone. Before the Imperial Guard raided the museum and transformed it into a base of operations, the museum displayed many items of disputed provenance: a cybernetic lower jaw allegedly belonging to Darth Malak, a pair of boots worn by the fabled Jedi Cay Qel-Droma and a deactivated G0-T0 infrastructure planning droid said to have been recovered from the Malachor Five asteroid field.
Details
- Link: https://swtorista.com/codex/?codex=museum-republica
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Republic
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:488, Y:-2239
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Nightmare Lands
- Location
- Locations
- Planet
- Voss
How to get the Nightmare Lands codex: Guide on SWTOR-Spy.com: Got it when i was gliding down the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Nightmare Lands' codex.
Lore Entry: Said by Voss and outsiders alike to cause insanity in those foolish enough to venture there, the Nightmare Lands are a dangerous region far from Voss-Ka, overgrown with twisted forests. The weather there is unpredictable, and strange sounds and lights have been reported by distant observers. No one knows what caused the corruption of these lands, but many Jedi and Sith claim to sense a powerful dark presence within. Despite the dangers--and numerous warnings from the Voss--some outsiders still brave the Nightmare Lands to loot the ruins or investigate secrets. A few daring Mystics have also made pilgrimages there in an attempt to heal whatever plagues the land. Most of these explorers are simply never seen again; the rest are left to wander the forests, broken and mad. The Nightmare Lands are a blight on Voss; unfortunately, they are a blight nobody seems able to cure.
Details
- Link: https://swtorista.com/codex/?codex=nightmare-lands
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 46
- SWTOR Spy Coordinates: X:922, Y:-835
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Nikto Sector
- Location
- Locations
- Planet
- Nar Shaddaa
How to get the Nikto Sector codex: Unlocked when you land on the Nikto Sector, northwest area of Nar Shaddaa
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Nikto Sector' codex.
Lore Entry: Nar Shaddaa has ever been an attractive world for Nikto enforcers seeking employment with the Hutt Cartel. The Nikto Sector, as it is now known, began as a place where Nikto warriors came to attract the attention of prospective employers, but the sector was formally bequeathed to the Nikto Horoth Gendi by his Hutt master when he saved the Hutt's life and business in an act of quick-thinking bloodshed. Horoth Gendi used the opportunity to found his own gang and free himself from servitude to higher powers. Since that time, the Nikto Sector has fallen under the control of a succession of Nikto gangs seeking a bigger piece of Nar Shaddaa's underworld business--the latest of these gangs being the formidable Kintan Kings.
Details
- Link: https://swtorista.com/codex/?codex=nikto-sector
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Republic
- Patch: 1.0.0
- Level: 21
- SWTOR Spy Coordinates: X:-3851, Y:-3199
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Okara Droid Factory [Republic]
- Location
- Locations
- Planet
- Balmorra
How to get the Okara Droid Factory [Republic] codex: Okara Droid Factory codex is located in the middle of Markaran Plains on Balmorra, when you walk in to the door of the Factory.
Lore Entry: Another victim of the Empire's many acts of sabotage during its initial invasion, the Okara Droid factory was one of the most productive droid manufacturers on Balmorra. Imperial technicians uploaded a virus into the automated factory's system, turning its military droids against the Balmorran population. But the virus was too successful--the droids fully secured the factory and continued production, forcing the Empire to take it back through military action. Now, after several hard-fought battles, Imperial soldiers have moved into the factory and established a base of operations there. Technicians are hard at work reversing the damage they caused, and hope to resume production of military droids to supplement the occupation force.
Details
- Link: https://swtorista.com/codex/?codex=okara-droid-factory-republic
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Old Galactic Market
- Location
- Locations
- Planet
- Coruscant
How to get the Old Galactic Market codex: Codex unlocks as you exit the OLD GALACTIC MARKET speeder pad
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Old Galactic Market' codex.
Lore Entry: Twenty years ago, the old Galactic Market was a bustling center of commerce where the goods and wealth of the galaxy flowed freely. Since the Treaty of Coruscant, however, the market has become a shadow of its former self. The old Galactic Market was the site of extraordinary scenes after the war. Thousands of homes in the lower reaches of Coruscant--most belonging to poor families--were destroyed during the Imperial invasion. The homeless families squatted in the marketplace; when ordered to leave by Republic military forces, the squatters rioted in protest. The market has never been truly safe since, and the criminal Migrant Merchants' Guild has gradually established its own control over the area. While careful and well-armed visitors can still find useful technology or rare weapons there, most are advised to stay away.
Details
- Link: https://swtorista.com/codex/?codex=old-galactic-market
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Coordinates: X:2441, Y:628
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Oradam Village
- Location
- Locations
- Planet
- Ord Mantell
How to get the Oradam Village codex: Guide on SWTOR-Spy.com: [SWTOR Spy thanks] Dave A. for additional information.
Lore Entry: In contrast to the working-class origins of Talloran village, Oradam was a beachfront paradise for wealthy trader-barons and their families. These men and women spent their profits constructing elaborate homes and relaxing by the sea. Their freely flowing credits attracted numerous merchants and artisans to Oradam, many of whom remained long after their wealthy patrons fled. Oradam is the last uncontested Republic village on the island of Avilatan, partially because it holds very little strategic significance. Its importance to the separatists is mostly symbolic. Republic strategists theorize that if the encroaching separatists were to successfully invade Oradam, the enemy would most likely burn the village to the ground as a way of spiting the corrupt upper class.
Details
- Link: https://swtorista.com/codex/?codex=oradam-village
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 7
- SWTOR Spy Coordinates: X:-217, Y:20
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Outlaw's Den
- Location
- Locations
- Planet
- Tatooine
How to get the Outlaw's Den codex: This codex is automatically granted the first time you walk in to the Outlaw's Den pvp area on Tatooine.
Lore Entry: Of all the wretched and lawless regions that dot the sun-bleached surface of Tatooine, there's one forsaken strip of desert that even the most hardened wanderers avoid: the Outlaw's Den. A ghost town whose sad history consists only of conquest, desperation and despair. Dozens of gangs, pirate crews and even native raiders have claimed the blighted region over the years, but never for long as the place seems to attract the criminal element like a lure. Some say the land is cursed, others say it's the ghosts of the murdered settlers who drive trespassers to violence, all that's really known is that no one is ever truly safe in the Outlaw's Den.
Details
- Link: https://swtorista.com/codex/?codex=outlaws-den
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Overwatch
- Chapter
- Locations
- Chapter
- Chapter
How to get the Overwatch codex: KOTFE Chapter 10 - Granted automatically after arriving at the Overwatch building and walking down the ramp that leads away from the landing platform. - This codex is unavoidable and obtained automatically.
Lore Entry: To maintain citizen equality, nearly all menial labor is handled by a droid workforce. Zakuulans rely on it for medical care, construction, law enforcement, and more. Droids provide elderly companionship and safe childcare, and they cook, clean, run errands, and keep the Spire in order. Without droids, the city's comfort and happiness would vanish. Overwatch is the hub through which all droid labor functions. This command center issues orders to its workers and keeps every droid running smoothly. To reduce human error as much as possible, only those with highest clearance, including the Emperor, are permitted to enter. Automated life-form detection and a patrol of Skytroopers ensure that no one without permission can enter.
Details
- Link: https://swtorista.com/codex/?codex=overwatch
- Type: Chapter
- Category: Locations
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.1.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Quesh Imperial Outpost
- Location
- Locations
- Planet
- Quesh
How to get the Quesh Imperial Outpost codex: Guide on SWTOR-Spy.com: As a Republic player – found this by ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Quesh Imperial Outpost' codex.
Lore Entry: Originally intended to be the Empire's base of venom research on Quesh, a variety of setbacks and concerted attacks by the Republic hampered the Empire's scientific studies at this outpost. Hutt Cartel forces have since been stationed here at the Empire's request, guarding the scientists and using the outpost as a staging point and repair center for their battle droids. Although the Empire's research is now considered safe from the Republic, the strong cartel presence has made some of the Imperial scientists uneasy. The cartel has repeatedly offered to help the Empire with its study of Quesh venom, but Imperial commanders are concerned that the outpost half-belongs to the cartel already.
Details
- Link: https://swtorista.com/codex/?codex=quesh-imperial-outpost
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Republic
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:314, Y:609
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Raider's Cove
- Location
- Locations
- Planet
- Rishi
How to get the Raider's Cove codex: Guide on SWTOR-Spy.com: Automatically granted on Dock Causeway. [SWTOR Spy thanks] ... (Read More)
Lore Entry: In the hearts and minds of many of its residents, Raider's Cove isn't some cobbled-together beach town--it's their safe haven. The same relative lawlessness that allows unsavory types to steal and fight with abandon also gives those who don't wish to live under the rule of galactic authorities a suitable home. And it's not as though Raider's Cove is a hotbed of anarchy: the town's founding pirate crew, the Nova Blades, routinely contend with residents and visitors who become too much of a nuisance. The first phase of Raider's Cove, now a bustling port, was built using only what the stranded Nova Blades had available from their crashed ship, plus whatever natural resources they could plunder from the local Rishii. As more pirates arrived on Rishi and the local economy began to flourish, relatively polished structures were constructed along the black-sand shores and Raider's Cove became a vacation destination for adventure and trouble seekers everywhere--a true resort for the wicked.
Details
- Link: https://swtorista.com/codex/?codex=raiders-cove
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 55
- SWTOR Spy Coordinates: X:998, Y:630
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Reclamation Base
- Location
- Locations
- Planet
- Taris
How to get the Reclamation Base codex: Guide on SWTOR-Spy.com: republic resettlement zone
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Reclamation Base' codex.
Lore Entry: As part of its efforts to rebuild and restore ruined Taris, the Republic has set up a reclamation base that acts as the headquarters and point of arrival for all who come to help with the reconstruction effort. The base was first established shortly after the Treaty of Coruscant, when it became clear that the Republic needed to shore up morale and show it could still stand strong. The Taris reclamation effort has become symbolic of the Republic's will to restore life where the Empire brings only destruction.
Details
- Link: https://swtorista.com/codex/?codex=reclamation-base
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:-2002, Y:602
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Red Light Sector
- Location
- Locations
- Planet
- Nar Shaddaa
How to get the Red Light Sector codex: Unlocked when you land on the Red Light Sector, northeast area of Nar Shaddaa
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Red Light Sector' codex.
Lore Entry: For this year's proven, high-quality implants and neuro-stim technology, visitors to Nar Shaddaa go to the Promenade. For next year's innovations, they go to the Red Light Sector. The bodily enhancements available in the Red Light Sector are almost uniformly illegal, untested, highly dangerous or all three. Athletes looking for an undetectable edge, opportunistic gang members and adrenaline junkies alike all come in search of the new and death-defying. Some of the technologies sold in the Red Light shops eventually make it to market in legitimate form, while others become staples of the high-risk, high-reward underground implant scene. Alongside the surgical and bioenhancement shops, other shady businesses preying on sentient appetites tend to bloom. In particular, slavers and spice dealers often offer products here, taking advantage of Red Light Sector customers' wealth, desperation or moral flexibility, as appropriate.
Details
- Link: https://swtorista.com/codex/?codex=red-light-sector
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Republic
- Patch: 1.0.0
- Level: 22
- SWTOR Spy Coordinates: X:3341, Y:-3073
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Republic Operational Headquarters
- Location
- Locations
- Planet
- Quesh
How to get the Republic Operational Headquarters codex: Guide on SWTOR-Spy.com: As a republic player , u get it ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Republic Operational Headquarters' codex.
Lore Entry: The Republic's center of operations on Quesh was established roughly ten years ago. Initially housing civilian miners, medical professionals and scientists, these workers gradually moved on to smaller camps elsewhere. When the Empire attacked Quesh, the old miners' quarters were quickly converted into a barracks and the entire site was turned over to the Republic military. Many newly arrived soldiers remark upon the Operational Headquarters' light defenses, especially considering the high-level personnel stationed there. In fact, the headquarters' best protection is the large Quesh venom pipelines nearby. In a dire emergency, the pipelines can be vented, causing a massive biohazard to slow any aggressors while personnel are evacuated.
Details
- Link: https://swtorista.com/codex/?codex=republic-operational-headquarters
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Republic
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rishii Village
- Location
- Locations
- Planet
- Rishi
How to get the Rishii Village codex: Unlocked by riding the speeder in Raider's Cove that takes you to the Rishii Village
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Rishii Village' codex.
Lore Entry: Species-wide, the Rishii appreciate community. Many, however, also exhibit an affinity for transience. Because of this, Rishii villages are designed to offer lodging and social activities in a tribal setting for as long as any family or individual Rishii wishes to remain. No one owns property but rather claims it for a time of their choosing. Rishii villages are commonly set upon high elevation near the sea, allowing the Rishii to easily spot prey in the waters below while severely restricting the pathways of would-be predators. Their huts are typically built from bark, roots, branches and cereal stalks. They are far more durable than appears at first glance, as each hut is constructed with its specific location in mind to best withstand local atmospheric patterns and phenomena. A more recent addition to their villages are wooden bridges, which have been added for the convenience of non-Rishii guests.
Details
- Link: https://swtorista.com/codex/?codex=rishii-village
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 57
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Royal Hunting Lodge
- Quest
- Locations
- Planet
- Onderon
How to get the Royal Hunting Lodge codex: [Empire] Given to the player after they meet up with Lana on Onderon. [Republic] After the player secures the palace's upper floors. - This codex is unavoidable and obtained automatically.
Lore Entry: Hunting the ferocious beasts of Onderon has been a time-honored tradition for many generations of the planet's ruling families. Social calendars are filled with festivals dedicated to the hunt, and nobles often use stories recounting the size and challenge of their prey as symbols of rank and status. Although reality for many of Onderon's citizens means never venturing beyond the safety of city walls, the nobility erects lavish outposts to ensure access to their favored pastime. The royal hunting lodge near Onderon's capital city was a gift from Queen Lina to her son, Petryph, on the eve of his first hunt after coming of age. The sprawling villa was once adorned with quarry hunted by the late queen herself, but over time, more and more of these trophies have been replaced. The winding hallways of the lodge are filled with non-native creatures 'cut down during the king's many hunts across the galaxy,' though only a few in Petryph's inner circle have ever known him to leave the planet. As of late, the royal hunting lodge has become King Petryph's preferred residence, much to the dismay of those concerned with the ruler's apathetic approach toward his responsibilities.
Details
- Link: https://swtorista.com/codex/?codex=royal-hunting-lodge
- Type: Quest
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Ruins of Kaleth
- Location
- Locations
- Planet
- Tython
How to get the Ruins of Kaleth codex: Guide on SWTOR-Spy.com: You will receive this codex when you enter ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Ruins of Kaleth' codex.
Lore Entry: Crumbling walls and rubble are all that remain of the fortified city of Kaleth. Carvings at Kaleth suggest the site has been inhabited and abandoned more than once over the millennia--but always by Force users. This has given rise to dozens of theories about Kaleth from scholars at the Jedi Temple, not to mention interest from archaeologists seeking artifacts of the ancient Jedi. Unfortunately, exploration of Kaleth is hampered by ancient hostile droids that still roam the ruins. The presence of these droids, the discovery of surviving computers and reports of strange lights at night prove Kaleth still has sections with functioning power despite being abandoned for centuries. Because of this, some members of the first expedition to Tython recommended restoring Kaleth and making it the new settlement of the Jedi Order. The Jedi Council decided against this, however, preferring to study Kaleth and its history from a distance.
Details
- Link: https://swtorista.com/codex/?codex=ruins-of-kaleth
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 5
- SWTOR Spy Coordinates: X:-368, Y:-21
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Savrip Island
- Location
- Locations
- Planet
- Ord Mantell
How to get the Savrip Island codex: Guide on SWTOR-Spy.com: [SWTOR Spy thanks] Dave A. for additional information.
Lore Entry: The thin sliver of beach colloquially referred to as 'Savrip Island' derives its name from the hulking brutish creatures infesting it. For whatever reason, the savrips inhabiting the islet rarely stray from its borders--but on the other hand, they do not appreciate uninvited guests. Beachcombers have disappeared in this deadly region for decades. Local legends tell of a clever crime lord named 'Frang the Toothless' who negotiated a deal with the savrips. In return for Frang being allowed to dump his enemies on Savrip Island, the gangster promised to provide the natives with a steady food supply. It is said both sides benefited tremendously from this arrangement.
Details
- Link: https://swtorista.com/codex/?codex=savrip-island
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 8
- SWTOR Spy Coordinates: X:-558, Y:6
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Section X
- Quest
- Locations
- Planet
- Belsavis
How to get the Section X codex: Awarded for completing "[HEROIC 4] Long Shots" (or the Imperial equivalent) in the Section X daily area https://i.imgur.com/rD6Dj56.png
Lore Entry: The prison world of Belsavis remains in turmoil. Though the Republic has managed to gain tentative control over much of the main prison complex, agents of the Empire have succeeded in freeing many of their captured comrades and continue to recruit new forces from among the prisoner population to bolster their armies. In the midst of this continued chaos, a previously-untouched area of the prisons known as Section X has come under brutal assault by minions of the Dread Masters, a cadre of incredibly powerful Sith who have abandoned the Empire to pursue their own mysterious goals. Having experienced the chaos unleashed by the Dread Masters elsewhere, neither faction is interested in waiting to see what they might do with something dug up from the ancient Rakata prison....
Details
- Link: https://swtorista.com/codex/?codex=section-x
- Type: Quest
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 2.9.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Senate Tower
- Location
- Locations
- Planet
- Coruscant
How to get the Senate Tower codex: Guide on SWTOR-Spy.com: You will receive this codex when you come ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Senate Tower' codex.
Lore Entry: No visitor to Coruscant can fail to be awed by the majestic Senate tower. Built to house the thousands-strong Galactic Senate, it is also home to the offices of the Supreme Chancellor, numerous embassies and the headquarters of Republic Special Forces. The interior of the Senate tower is open to the public, though Coruscant Security and the Republic military patrol the corridors. While it survived the Sacking of Coruscant, the Senate tower was later damaged when a number of Senators, supporters of the Treaty of Coruscant, were targeted by a bomb. Entrance to the Senate tower is via the Avenue of the Core Founders, a famous concourse flanked by the statues of the Core Founders themselves. Inside, visitors to the Senate tower are encouraged to enjoy the guided tours or peruse the holographic statues of famous Senators.
Details
- Link: https://swtorista.com/codex/?codex=senate-tower
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Separatist Stronghold
- Location
- Locations
- Planet
- Ord Mantell
How to get the Separatist Stronghold codex: Guide on SWTOR-Spy.com: [SWTOR Spy thanks] Dave A. for additional information.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Separatist Stronghold' codex.
Lore Entry: The separatist command center closest to Fort Garnik was originally thought to be Mannett Point, but Republic intelligence operatives recently discovered that the main separatist force occupies the island's still-active volcano. This position gives the separatists multiple access points to the island's settlements, as well as a predator's eye view of Fort Garnik itself. Sources indicate the volcano base originally belonged to a notorious gangster known only as 'the Corellian' who disappeared in the civil war's early years. Whether the Corellian joined the separatists or gave them his volcano base under duress is anyone's guess. Regardless, taking out the separatist stronghold has proven almost impossible. Any attack on foot exposes the invading force to withering counterattacks and heavy casualties, but artillery strikes on the volcano risk flooding the entire island with lava.
Details
- Link: https://swtorista.com/codex/?codex=separatist-stronghold
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 9
- SWTOR Spy Coordinates: X:-805, Y:-23
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Shadow Town
- Location
- Locations
- Planet
- Nar Shaddaa
How to get the Shadow Town codex: Guide on SWTOR-Spy.com: This one is a little bit tricky. Right ... (Read More)
Lore Entry: At first glance, Shadow Town resembles an ordinary Nar Shaddaa slum. Its population makes it unique. Rather than housing underworld gangs or powerful Hutts, Shadow Town is home to imprisoned individuals who were once useful to the Empire and who may be useful still--scientists, assassins and genetic experiments too valuable to kill and too dangerous to release. Cranial implants designed to explode upon leaving Shadow Town's borders are implanted in prisoners' heads. Secondary prisons manned by Imperial personnel store prisoners who must be kept docile. Many residents of Shadow Town make the best of their early, forced retirement, cooperating with Imperial authorities and living relatively 'ordinary' lives... but nearly all would flee, given an opportunity. The Empire pays the Hutt Cartel a considerable sum to keep Shadow Town running. For the Hutts, the risk of keeping prisoners even the Empire doesn't want inside its borders is offset by the considerable rewards.
Details
- Link: https://swtorista.com/codex/?codex=shadow-town
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Republic
- Patch: 1.0.0
- Level: 23
- SWTOR Spy Coordinates: X:2546, Y:2624
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Shrine of Healing
- Location
- Locations
- Planet
- Voss
How to get the Shrine of Healing codex: Soon as you enter the Shrine of Healing. (northwestern area of Voss)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Shrine of Healing' codex.
Lore Entry: While many visitors to Voss seek guidance from the Mystic visionaries, a few desperate pilgrims come to risk the treacherous road to the Shrine of Healing. Imposing and ancient, the shrine houses the Mystic healers, whose incredible curative abilities are said to knit bones, purge disease and mend the mind and spirit. The Shrine of Healing is not a simple hospice, but a monastery and retreat for Mystics. One of the few Voss buildings outside Voss-Ka to have survived the ages, it has rooms--even entire floors--whose purpose is known only to the healers. The shrine is protected by its own cadre of Voss commandos, who patrol the nearby hills vigilant for any Gormak. The upper floors of the Shrine of Healing are reserved for the Trials, tests of faith and duty for Mystics and the most dedicated outsiders. Those foreigners who succeed at the Trials are highly regarded by the Voss, but these successes are rare.
Details
- Link: https://swtorista.com/codex/?codex=shrine-of-healing
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:-1952, Y:-1703
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Sinking City [Republic]
- Location
- Locations
- Planet
- Taris
How to get the Sinking City [Republic] codex: Guide on SWTOR-Spy.com: Zone: The Sinking City. [SWTOR Spy thanks] Jacuh ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Sinking City [Republic]' codex.
Lore Entry: The Sinking City is where the heart of old Taris collapsed into the world below during the bombardment. Taris's most lively business and cultural districts have become a morass of urban decay. The ruins of Dynamet General Hospital, as well as massive building plates that once supported towering skyscrapers, provide shelter for rakghouls, pirates and scavengers. But the Sinking City promises to rise again--several attempts have been made to begin new construction in the area, and the Republic is focusing its reconstruction efforts on returning Taris to its former glory.
Details
- Link: https://swtorista.com/codex/?codex=sinking-city-republic
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 17
- SWTOR Spy Coordinates: X:267, Y:-141
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Sobrik [Republic]
- Location
- Locations
- Planet
- Balmorra
How to get the Sobrik [Republic] codex: Codex is unlocked when you reach the main entrance to Sobrik
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Sobrik [Republic]' codex.
Lore Entry: Sobrik was the original capital of Balmorra before the more advantageous location of Bin Prime was chosen to replace it three hundred years ago. Since then, the city of Sobrik has first shrunk, then been almost entirely obliterated by bombing runs and rebuilt by Imperial engineers. Sobrik was one of the last cities to hold out during the Imperial invasion of the planet; because of this and its close proximity to the state-of-the-art Balmorran Arms and Okara Droid factories, the Empire has made Sobrik the headquarters of its occupation, maintaining tight control over the remaining civilian population.
Details
- Link: https://swtorista.com/codex/?codex=sobrik-republic
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:-69, Y:1306
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Star of Coruscant
- Location
- Locations
- Planet
- Hoth
How to get the Star of Coruscant codex: Entry unlocks as soon as you reach the entrance to the "Star of Coruscant", located in the eastern area of the Starship Graveyard
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Star of Coruscant' codex.
Lore Entry: The greatest prize in Hoth's starship graveyard is a behemoth of a vessel called the Star of Coruscant. At the time of its crash, this superdreadnought was the most advanced ship in the Republic fleet--a project years in the making, shepherded along by one Colonel Omas. Its experimental weapons and breakthrough technology could have turned the war's tide, had the Empire not devoted every resource to trapping and destroying it. Not even the long fall from orbit to Hoth's hard-packed ice plains could shatter the Star of Coruscant's hull. The ship remains intact, and White Maw pirates have spent considerable effort reactivating its internal power systems and shields. Indeed, the ship is now a veritable fortress on the planet's surface.
Details
- Link: https://swtorista.com/codex/?codex=star-of-coruscant
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 39
- SWTOR Spy Coordinates: X:2891, Y:459
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Starship Graveyard
- Location
- Locations
- Planet
- Hoth
How to get the Starship Graveyard codex: Guide on SWTOR-Spy.com: [SWTOR Spy thanks] Treggy for additional information.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Starship Graveyard' codex.
Lore Entry: Decades ago, Imperial starships led the Republic fleet into a deadly trap above the remote ice planet of Hoth. The Republic's fabled prototype superdreadnought, the Star of Coruscant, was the Empire's primary target, but many other warships suffered the same terrible fate. The remains of these vessels fell to the planet's surface in a tightly-packed radius, creating an awe-inspiring graveyard of derelict ships. Republic vessels were not the only victims of this devastating space battle, however. Several noteworthy Imperial ships were also destroyed, their cracked hulls raining down among the enemy's remains. Years of heavy snowfall and shifting ice have obscured the many wrecks to the point that sorting Republic from Imperial ships is often an impossible task.
Details
- Link: https://swtorista.com/codex/?codex=starship-graveyard
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 39
- SWTOR Spy Coordinates: X:2889, Y:-98
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Strike Base XR-484
- Lore Object
- Locations
- Planet
- Ossus
How to get the Strike Base XR-484 codex: This codex can be found by clicking on an imperial datapad lore object, located at the Imperial Command Area map of Ossus. https://imgur.com/a/2gzINB8
Lore Entry: XR-484 acts as the staging point for all Imperial operations on the planet Ossus. It was constructed within a field of starship wreckage on the recommendation of the scouts who first reconnoitered the planet, who correctly assessed that the Jedi are more interested in exploring ancient structures than old crashed ships, ensuring the base could be established without drawing enemy attention. The majority of the ship wreckage around XR-484 is the result of crashes caused by the Cron Supernova centuries ago. However, the remains of newer vessels are also present, suggesting that atmospheric or gravitational conditions somehow result in a higher-than-average distribution of crashed ships in this specific area. Although the members of Raven Squad consistently refer to the base as 'the Nest', Darth Malora pointedly refuses to use the term.
Details
- Link: https://swtorista.com/codex/?codex=strike-base-xr-484
- Type: Lore Object
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Talaos City
- Location
- Locations
- Planet
- Makeb
How to get the Talaos City codex: Guide on SWTOR-Spy.com: [Republic]: You can receive this in The Avenue, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Talaos City' codex.
Lore Entry: The capital of Makeb, Talaos City is a small but prosperous urban center constructed near the landing site of the planet's first settlers. As mining interests expanded and enriched Makeb's economy over the years, the locals made a special effort to keep industrial activities separated from their capital, which grew into a center for the world's banking, technological and artistic endeavors. Unfortunately, Talaos City has suffered extensive damage from the groundquakes caused by the Hutt Cartel's reckless mining operations. The Hutts' invasion has only worsened the situation, with locals afraid to leave their homes and businesses for fear of the mercenary patrols that enforce martial law.
Details
- Link: https://swtorista.com/codex/?codex=talaos-city
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Republic
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Talloran Village
- Location
- Locations
- Planet
- Ord Mantell
How to get the Talloran Village codex: Guide on SWTOR-Spy.com: [SWTOR Spy thanks] Dave A. for additional information.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Talloran Village' codex.
Lore Entry: One of the few settlements around Fort Garnik not originally founded by criminals, Talloran village began as home to the laborers and their families who toiled in the island's starship ports and shipping warehouses. The people of Talloran were hardworking, mostly poor and easily exploited by the corrupt businessmen in charge of Ord Mantell's government. When the separatists came to the island, Talloran was the first village they infiltrated. The people, long oppressed by the existing power structure, were ready to side with anyone who offered them a way out. Ironically, siding with the separatists only got the workers trapped inside their village as the Republic laid siege to the enemy occupation.
Details
- Link: https://swtorista.com/codex/?codex=talloran-village
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 2
- SWTOR Spy Coordinates: X:458, Y:25
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Temple of the Ancients
- Flashpoint
- Locations
- Flashpoint
- Legacy of the Rakata
How to get the Temple of the Ancients codex: This codex unlocks when you walk inside the Temple of the Ancients in the Legacy of the Rakata Flashpoint. You do not need to be running the Flashpoint in the Prelude to the Shadow of Revan expansion, it will be unlocked even if you're just running the normal story mode.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Temple of the Ancients' codex.
Lore Entry: No one knows for certain how long the Temple of the Ancients has stood, which is hardly a surprise. Much of the history of Rakata Prime--and that of its one-time conquerors who placed the galaxy into servitude--has remained undiscovered. What is known of the temple is its relatively recent history. A tribe of Rakata known as the Elders had charged themselves with guarding the temple from other tribes, even though their species no longer had the affinity with the Force required to enter their ancestors' hallowed repository. The Elders held that the temple's secrets must be too important to fall into less civilized hands than theirs. It was this tribe that allowed the Jedi Revan to enter the temple and learn how to destroy the corrupted Rakata superweapon known as the Star Forge. It's unclear what has happened to the tribe in the three hundred years since then as the Temple of the Ancients is no longer under their protection.
Details
- Link: https://swtorista.com/codex/?codex=temple-of-the-ancients
- Type: Flashpoint
- Category: Locations
- Subcategory: Flashpoint
- Tertiary Category: Legacy of the Rakata
- Faction: Both
- Patch: 2.10.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Aggressor
- Location
- Locations
- Planet
- Rishi
How to get the The Aggressor codex: Guide on SWTOR-Spy.com: You get this codex when you enter Aggressor ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Aggressor' codex.
Lore Entry: To visitors and most of the residents of Raider's Cove, it is a shipwreck. At most, a unique landmark that stands tall along the western horizon. But to the Nova Blades on Rishi, the Aggressor is their home. Since its construction, the corvette has traversed the galaxy and beyond as part of the Nova Blades' pursuit of riches and notoriety, but now its engines and hull stand in such a state of disassembly and devastation that it will never sail among the stars again. Even as an apparent husk, the Aggressor continues to serve its owners' needs. The portion of the vessel that rests parallel to the ground is now used for security services, management and, when inclement weather strikes, social gatherings; the vertical aft has been cleverly refitted to serve as living quarters and minor manufactories, with scrap metal and wood used to fashion ladders and lifts along the ship's former halls.
Details
- Link: https://swtorista.com/codex/?codex=the-aggressor
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 55
- SWTOR Spy Coordinates: X:-761, Y:-87
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Ambria's Fury Crash
- Location
- Locations
- Planet
- Hoth
How to get the The Ambria's Fury Crash codex: Guide on SWTOR-Spy.com: This is way up on the North Shelf. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Ambria's Fury Crash' codex.
Lore Entry: Among the Empire's losses in Hoth's fabled space battle was a sleek, fast warship designated the Ambria's Fury. Until recently, the ship's manifest had remained a mystery to all but the highest Imperial echelons. The only certainty was that the Imperial Moffs were most distressed at the ship's loss. The wreck of the Ambria's Fury was recently discovered by Imperial and Republic forces, prompting a rush to secure the crash site and recover whatever secrets the ship has kept for so many years....
Details
- Link: https://swtorista.com/codex/?codex=the-ambrias-fury-crash
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 38
- SWTOR Spy Coordinates: X:597, Y:-885
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Apalis Coast
- Location
- Locations
- Planet
- Alderaan
How to get the The Apalis Coast codex: Guide on SWTOR-Spy.com: For Republic: Coordinates: X:-1455, Y:1394. (Screenhots are for ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Apalis Coast' codex.
Lore Entry: South of the Juran Mountains, the Apalis Coast is a rich green flatland separated from the sea by a sheer cliff face. The ancestral home of House Organa, it has been a reliable source of wealth for generations, as the noble family has made the coast into productive farmland. Unfortunately, this fruitful land has now been marred by invaders from House Thul. After a failed assault on House Organa itself, Thul forces have dug up Organa's fertile farms and turned the area into a massive army camp. Thul forces are there to stay, a constant challenger in the face of their rivals.
Details
- Link: https://swtorista.com/codex/?codex=the-apalis-coast
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Black Hole
- Quest
- Locations
- Planet
- Corellia
How to get the The Black Hole codex: Awarded for completing "[HEROIC 2+] The End of Torvix" (or the Republic equivalent) in the Black Hole daily area https://i.imgur.com/M4mi7xw.png
Lore Entry: Indisputably the most corrupt man in the Corellian government, Councillor Torvix gladly signed on to join the Empire when it invaded Corellia. The councillor used his shadowy network of organized criminals and pirates to enforce order in the so-called 'Black Hole'--a dangerous section of the Corellian Labor Valley used to process hypermatter, the key fuel for lightspeed travel. Now both the Republic and the Empire seek to purge Torvix and his forces from the Black Hole. For the Republic, it's a chance to put an end to major conflict on Corellia. And for the Empire, this is an opportunity to squeeze every ounce of value from the war-torn world....
Details
- Link: https://swtorista.com/codex/?codex=the-black-hole
- Type: Quest
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 2.9.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
The Chamber of Speech
- Location
- Locations
- Planet
- Tython
How to get the The Chamber of Speech codex: Guide on SWTOR-Spy.com: You will receive this Codex while u are ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Chamber of Speech' codex.
Lore Entry: The Chamber of Speech is mentioned several times in surviving histories of Kaleth, though only in passing. The scrolls Jedi Knight Do Zonn obtained suggest the chamber was a repository of knowledge in some form, and reference a mysterious being who was master of the chamber's lore. Attempts to fully examine the old machines in the Chamber of Speech have proved fruitless, as the battle droids that guard the ruin are particularly violent. There is evidence that the droids were programmed to return to the chamber if its other defenses failed. Whatever secrets the chamber hides, the ancients of Kaleth were careful to protect them.
Details
- Link: https://swtorista.com/codex/?codex=the-chamber-of-speech
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 9
- SWTOR Spy Coordinates: X:-1005, Y:120
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Coil
- Chapter
- Locations
- Chapter
- Chapter
How to get the The Coil codex: Awarded to the player after HK-55's first battle alongside Z0-0M, as part of the Shroud of Memory bonus chapter.
Lore Entry: The Shroud's latest base of operations, the Coil was constructed in a previously uncharted section of Wild Space. When the Eternal Empire rose to power, the Shroud moved his compound to Obus VI to monitor Zakuul and influence the politics of Wild Space. The planetoid that houses the Coil is surrounded by the strongest scrambling field credits can buy. This field prevents any communication without the Shroud's consent, but also leaves the entire planetoid undetectable to scanners, probes, and holo-cameras. The Coil's three layers each have their own security clearance. Low-impact operations are run on the asteroid level and high-risk missions occur in the underground volcano level. Staff are prohibited from moving between levels, or even interacting with staff from other levels.
Details
- Link: https://swtorista.com/codex/?codex=the-coil
- Type: Chapter
- Category: Locations
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.7.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Dark Heart
- Location
- Locations
- Planet
- Voss
How to get the The Dark Heart codex: Soon as you enter "DARK HEART - THE ANCIENT HALLS", located in the Nightmare Lands
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Dark Heart' codex.
Lore Entry: The ruin the Voss call the Dark Heart lies deep in the twisted Nightmare Lands. The few surviving texts on the Dark Heart describe the complex as a maze of chambers--some sealed, others seemingly broken open from within--and vast underground corridors. It is said to be a place of corrupted monsters and ancient secrets, and based on orbital reconnaissance scans may be the oldest structure on the planet. The Sith Lord Nerrethel spent two years researching texts concerning the Dark Heart and formulated several theories. He claimed its architecture resembled that of the ancient Sith on Korriban, and made a detailed study of the Dark Heart's orientation relative to Voss's constellations. After attempting to visit the Dark Heart in person, however, Lord Nerrethel was found dead on the border of the Nightmare Lands. His notes from the expedition contained only the words 'it sees.'
Details
- Link: https://swtorista.com/codex/?codex=the-dark-heart
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 47
- SWTOR Spy Coordinates: X:2052, Y:-26
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
The Dread Fortress
- Lore Object
- Locations
- Planet
- Oricon
How to get the The Dread Fortress codex: Guide on SWTOR-Spy.com: Interact with lore object in Eastern Oricon, entrance ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Dread Fortress' codex.
Lore Entry: Centuries ago, a group of Sith lords were sent to Oricon to study the arcane and powerful Phobis devices. When these Sith reemerged from their work as the Dread Masters, they did so with the intent of making Oricon their home. With the Emperor's blessing, they transported thousands upon thousands of slaves to the moon to build a massive fortress. Surrounded by deep pools of fiery lava, the fortress protects against all would-be invaders. Its impenetrable gates, powerful droids, and vicious, corrupted monstrosities guard a towering palace that contains the Dread Masters' private chambers, where the Masters practice their dark arts. Once construction was completed, the Dread Masters used the fortress compound to expend their slaves in experiments designed to test the limits of the Phobis devices, and to explore the outermost boundaries of fear.
Details
- Link: https://swtorista.com/codex/?codex=the-dread-fortress
- Type: Lore Object
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Oricon
- Faction: Both
- Patch: 2.4.0
- Level: 55
- SWTOR Spy Coordinates: X:302, Y:2
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Dune Sea
- Location
- Locations
- Planet
- Tatooine
How to get the The Dune Sea codex: Guide on SWTOR-Spy.com: Dune Sea entrance using the upper path (not ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Dune Sea' codex.
Lore Entry: A vast ocean of sand stretching endlessly into the horizon, the Dune Sea is the image that springs to mind when most think of Tatooine--even those who've settled on the planet. Few dare to wander too far into the wasteland, fearful of Sand People, hideous monsters and worst of all: the utterly unknown. Particularly brave Jawas have retrieved salvage during journeys into the Dune Sea, returning with puzzling devices and broken gadgets. No one is entirely sure how these scraps ended up in the wastes, but the occasional piece bears the worn, faded emblem of Czerka Corporation.
Details
- Link: https://swtorista.com/codex/?codex=the-dune-sea
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 26
- SWTOR Spy Coordinates: X:-560, Y:-1608
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Endless Swamps
- Chapter
- Locations
- Chapter
- Chapter
How to get the The Endless Swamps codex: KOTFE Chapter 4 - When searching for water with lana, unlocked when reaching the west most water filter.(likely also unlocked if you pick to go with Koth first rather than Lana)
Lore Entry: In the ancient days of Zakuul, the Endless Swamps were a harsh home filled with countless dangers. If the deadly predators didn't take the Old Zakuulans, perilous sinkholes and disease-ridden pests would. Political refugees fleeing Arcann's wrath have often used the swamps for shelter, but the region's population exploded after Asylum's destruction. Zakuulans who oppose the new Emperor are forced to hide in the treacherous lands of their ancestors, fighting for their lives in a murky, deadly world far from the Spire's glamour. The more superstitious exiles claim to feel the eyes of the old gods watching them from deep within the bog. In reality, these eyes likely belong to the native beasts waiting for their opportunity to strike.
Details
- Link: https://swtorista.com/codex/?codex=the-endless-swamps
- Type: Chapter
- Category: Locations
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.1.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Eternal Throne
- Chapter
- Locations
- Chapter
- Chapter
How to get the The Eternal Throne codex: You receive this codex after completing Chapter 1 of Knights of the Fallen Empire, whether you play it as part of the expansion or as a standalone chapter. It is awarded silently, and does not show up in chat when you receive it.
Lore Entry: The Eternal Throne sits at the top of a starscraper in the center of the Spire. Built by Valkorion over a century ago, the throne not only serves as the Immortal Emperor's seat of power, but is the key to activating and controlling the Eternal Fleet. Valkorion gathered the greatest minds in Zakuul for its construction, which took generations to complete. How and why the fleet responds only to the throne remains a mystery even to the Zakuulan people--only Valkorion and his children know the true answer.
Details
- Link: https://swtorista.com/codex/?codex=the-eternal-throne
- Type: Chapter
- Category: Locations
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Fatality Crash
- Quest
- Locations
- Planet
- Belsavis
How to get the The Fatality Crash codex: Guide on SWTOR-Spy.com: You receive this codex upon completing ” [Heroic ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Fatality Crash' codex.
Lore Entry: Years before the recent invasion of Belsavis, a lone Imperial warship--the Fatality--launched an apparently suicidal attack on the planet's prison complex. Republic security forces managed to shoot the warship down before it could inflict lasting damage, and the Fatality was believed to have been completely destroyed when it crashed into the area known as Section X. In truth, the badly damaged ship had merely sunk into the ice along with its tremendously valuable cargo: a legion of deactivated HK-51 assassin droids, the galaxy's most advanced extermination machines. Although originally programmed to be loyal to the Empire, these inactive droids could almost certainly be repaired and reprogrammed to serve any master....
Details
- Link: https://swtorista.com/codex/?codex=the-fatality-crash
- Type: Quest
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.5.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Forge
- Quest
- Locations
- Planet
- Tython
How to get the The Forge codex: Guide on SWTOR-Spy.com: You will receive this Codex when the quest ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Forge' codex.
Lore Entry: Since the rebuilding of the temple, the very best of the young Jedi have braved the paths through the mountains, hoping to make their first lightsabers at the monument known as the Forge--the ancient Tythonians' site for creating or mending weapons. When the Jedi returned to Tython, they had only scraps of information on the Forge's location; it took ten months before a small team finally discovered it, overgrown by vines and half-buried by a landslide. Despite the Forge's power, many Jedi have sensed a strange darkness or corruption in the region surrounding the Forge. The local beasts are unusually vicious, and the weather often changes without warning. These phenomena mean only the most skilled and combat-ready Padawans are encouraged to seek out the Forge.
Details
- Link: https://swtorista.com/codex/?codex=the-forge
- Type: Quest
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 9
- SWTOR Spy Coordinates: X:-235, Y:1558
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Glarus Valley
- Location
- Locations
- Planet
- Alderaan
How to get the The Glarus Valley codex: Guide on SWTOR-Spy.com: [SWTOR Spy thanks] Jacuh for additional information.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Glarus Valley' codex.
Lore Entry: Glarus Valley has long been the ancestral home of House Panteer, the royal family of Alderaan, and the site of the Elysium and Castle Panteer itself. The valley was once the seat of culture and democracy on Alderaan, a place where squabbling nobles could resolve their disputes peacefully. Like so much of Alderaan, the land is now ravaged by war. Castle Panteer has fallen to House Ulgo, and the Elysium is all but abandoned. Although House Thul and House Organa maintain a small presence in the area, the disciplined soldiers of House Ulgo tighten their hold every day. There are rumors that the royal family is still in hiding somewhere in the valley, but even Ulgo has been unable to find them.
Details
- Link: https://swtorista.com/codex/?codex=the-glarus-valley
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 29
- SWTOR Spy Coordinates: X:596, Y:-143
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Gnarls
- Location
- Locations
- Planet
- Tython
How to get the The Gnarls codex: Soon as you land on "The Gnarls" area. (first speeder you take as a JK/JC)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Gnarls' codex.
Lore Entry: The Gnarls' is a name given to the wilds near the outpost and landing pads beneath the Masters' Retreat. It was nicknamed for the thick undergrowth that originally covered the region, which took several months to clear. The original explorers of Tython discovered and restored ruined stone paths and bridges leading through the Gnarls, suggesting these wilds were once used by the ancient Jedi. Although still a proving ground for Jedi Padawans, in recent years the Gnarls has become increasingly dangerous. Wild animals have begun migrating closer to the Gnarls outpost, and there have been sightings of Tython's native Flesh Raiders in neighboring sectors. The Jedi Council is in discussions about moving the training grounds to a safer region, but many Masters feel that risk is necessary at a certain level of tutelage; the galaxy is dangerous, and Jedi can't be shielded forever if they're to be prepared.
Details
- Link: https://swtorista.com/codex/?codex=the-gnarls
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-144, Y:-1009
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
The Gormak Cannon
- Location
- Locations
- Planet
- Voss
How to get the The Gormak Cannon codex: Soon as you reach the entrance to Gorma-Koss (southern area of the Gormak Lands)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Gormak Cannon' codex.
Lore Entry: The Gormak hatred of the Voss is difficult to comprehend for outsiders. More than a simple cultural conflict, the Gormak view the Voss as a blight that must be completely wiped from the face of their world. To this end, the Gormak have begun construction of a massive weapon: a cannon aimed directly at the city of Voss-Ka. The logistics of creating a weapon capable of launching devastating attacks on a city perched atop a mountain are difficult to imagine, but the resourcefulness of the Gormak should not be underestimated. Leveraging scavenged technology and using only primitive mining techniques, the deadly project is rapidly approaching completion and the Gormak's long-awaited day of reckoning is fast approaching.
Details
- Link: https://swtorista.com/codex/?codex=the-gormak-cannon
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:274, Y:2230
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
The Great Jedi Library of Ossus
- Lore Object
- Locations
- Planet
- Ossus
How to get the The Great Jedi Library of Ossus codex: This codex can be found by clicking on an imperial datapad lore object, located at the Imperial Command Area map of Ossus. https://imgur.com/a/2gzINB8
Lore Entry: Constructed more than a thousand years in the past, the Great Jedi Library of Ossus long stood as a center of learning and knowledge in the Republic. Records suggest that the library once contained countless documents and data detailing civilizations, species, and events that history has now long forgotten. Recent Jedi excavations have rediscovered much of this material, though the true depths of the library's ruins remain unexplored and undocumented. Professional historians and academics often hold the destruction of the Great Library at the hands of the Sith as one of the greatest tragedies in civilized history. It is common for modern libraries throughout the Republic to feature commemorative placards in honor of their destroyed 'ancestor', promising to preserve and pass down knowledge freely and widely in order to avoid another such catastrophe.
Details
- Link: https://swtorista.com/codex/?codex=the-great-jedi-library-of-ossus
- Type: Lore Object
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Guardian Holds (Jedi Consular)
- Class Quest
- Locations
- Planet
- Corellia
How to get the The Guardian Holds (Jedi Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, on the planet of Corellia.
Lore Entry: In warfare, capturing an objective is theoretically simple; holding it is not. This principle was applied to the defense of Corellia's Coronet City with the creation of the Guardian Holds. Key sites were carefully chosen--manufacturing centers, easily fortified buildings, hospitals and underground bunkers. These sites were then furnished with heavy defenses, armaments and elite Republic troops. In the event that Coronet City was sacked or captured, these impenetrable Guardian Holds would become fortresses from which the Republic could retake the city. The number and locations of the Guardian Holds is a closely-guarded secret held by the Republic's military leaders and the Jedi Council. Some have questioned why so much expense has been invested specifically in protecting Corellia. The fact is that Corellia has strategic, economic and symbolic value to the Republic; the effort involved in the creation of the Guardian Holds only serves as evidence of the planet's importance.
Details
- Link: https://swtorista.com/codex/?codex=the-guardian-holds-jedi-consular
- Type: Class Quest
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Hidden Jedi Colony on Ossus
- Lore Object
- Locations
- Planet
- Ossus
How to get the The Hidden Jedi Colony on Ossus codex: This codex can be found by clicking on a datapad lore object, located at the Jedi Colony map of Ossus. https://imgur.com/a/mxC4H9W
Lore Entry: With the Jedi in tatters after years of war against the Sith and Zakuul, Master Gnost-Dural feared that the order was on the verge of total destruction. To preserve the Jedi and their teachings for the future, he secretly gathered the allies and resources necessary to establish a hidden colony on Ossus, hoping that the planet's obscurity and remoteness would provide ample protection. The colony has flourished beyond even Gnost-Dural's greatest hopes; innovative environmental reclamation techniques have allowed farming and water purification on a planet that otherwise supported little if any life. Perhaps the only major challenge the colony faced before the Sith invasion was the decision to remain out of communications. Although heavily debated by the colonists and Jedi alike, Gnost-Dural ultimately insisted that the colony remain as cut-off from the larger galaxy as possible, and it has remained in total isolation for years.
Details
- Link: https://swtorista.com/codex/?codex=the-hidden-jedi-colony-on-ossus
- Type: Lore Object
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Ilum Temple
- Location
- Locations
- Planet
- Ilum
How to get the The Ilum Temple codex: Guide on SWTOR-Spy.com: Republic side : Around X: 660 , Y: ... (Read More)
Lore Entry: In the distant past, when the Jedi Order was first venturing into the galaxy, the order sought to establish a new home and training grounds on the planet Ilum. These ancient Jedi built a new Jedi Temple above Ilum's network of crystal caverns, and while the planet's climate was far from idyllic, its isolation and supply of lightsaber crystals made it an ideal place for schooling Padawans. Careful to protect Ilum against the darkness that had threatened them on Tython, the ancient Jedi kept the hyperspace routes to Ilum secret from the rest of the Republic. The preferred means of learning the route required Force sensitivity and became the first trial of many an aspiring Jedi. But warfare with the Sith under the fallen Jedi Exar Kun led to the destruction of the training grounds, and in the centuries since, Ilum has been home to only a select few. The temple became a place for young Jedi to travel and build their lightsabers, and where they might meditate in silence. It was a place of beauty and tranquility and crystalline perfection. Until today.
Details
- Link: https://swtorista.com/codex/?codex=the-ilum-temple
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Juran Mountains
- Location
- Locations
- Planet
- Alderaan
How to get the The Juran Mountains codex: Codex is unlocked when you travel across the bridge. It's just north east of the Republic Alaskan Lowlands base. On the Juran Mountains map you may need to go all the way to the southern part of the map.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Juran Mountains' codex.
Lore Entry: The majestic Juran Mountains have been the site of many conflicts in recent years. During the Battle of Alderaan, Republic resistance fighters sought refuge in the mountains, using the natural cover to hide from the invading Imperial forces. It was here that Captain Jace Malcom led Havoc Squad in an ambush against Darth Malgus; with the help of Satele Shan, the Republic troopers were able to triumph over the powerful Sith Lord. After a few short years of peace, violence has once again erupted in the area. House Ulgo, backed by its vassals in House Rist, has occupied the region and is locked in a brutal conflict with the forces of House Thul and House Organa.
Details
- Link: https://swtorista.com/codex/?codex=the-juran-mountains
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 29
- SWTOR Spy Coordinates: X:1305, Y:1277
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
The Old World
- Chapter
- Locations
- Chapter
- Chapter
How to get the The Old World codex: KOTFE Chapter 7 - Granted after the cutscene that plays when the player reaches the Twin Rail District for the first time. - This codex is unavoidable and obtained automatically.
Lore Entry: Zakuulans have always been fascinated by suffering. In ancient times, the Old Ways taught that pain represented the power of the gods. Now, living in a near-utopia, most Zakuulans have never known what it means to suffer. Food, shelter, clothing and education are all provided by the grace of the Emperor. But in the lower recesses of the Spire, called the Old World, citizens can leave their pampered lifestyles behind and pay for the pretense of suffering, placing bets on gladiators in the arena or living out dark fantasies in the red-light district. The Knights of Zakuul have no jurisdiction there, which Arcann allows only because it keeps the privileged docile and content. Located below the Old World is Breaktown, an urban wasteland where an underbelly of outcasts has fled from the Eternal Throne's authority. In this forgotten city's decrepit ruins, debtors, black-market criminals, and those who reject the Emperor set up new pockets of society away from Arcann's prying eyes.
Details
- Link: https://swtorista.com/codex/?codex=the-old-world
- Type: Chapter
- Category: Locations
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Promenade
- Location
- Locations
- Planet
- Nar Shaddaa
How to get the The Promenade codex: As soon as you land on "The Promenade", central area of Nar Shaddaa (via speeder or probably also by exitting a NS stronghold)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Promenade' codex.
Lore Entry: The Promenade is Nar Shaddaa at its most lavish and inviting. Divided into upper and lower levels, the area is covered by the Hutts' strict no-fighting policy and offers a rare respite from the conflict that wracks the rest of the galaxy. Rivals and sworn enemies are expected to put aside their differences here--or else be brutally handled by Hutt Cartel enforcers. Clubs, entertainment venues and high-end shopping line the arrival points from Nar Shaddaa's spaceports, and casual visitors can find everything they need at Promenade vendors. Speeders are available to many of Nar Shaddaa's districts, but by far the most popular routes lead to the Club Vertica and Star Cluster casinos.
Details
- Link: https://swtorista.com/codex/?codex=the-promenade
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Coordinates: X:-867, Y:-1003
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
The Rakghoul Tunnels
- Event
- Locations
- Event
- Rakghoul
How to get the The Rakghoul Tunnels codex: You must start the Rakghoul event quest from the Fleet and then follow the quest and take the special speeder to the Spike and then enter the Tunnels. It will not give you the codex if you use the Weekly quick travel in the solo panel to travel there.
Lore Entry: While it's clear that the rakghoul virus initially spreads across the surface of a given planet, it has been difficult to determine the point of origin because the greatest density of rakghouls is not aboveground, but rather deep underground. Researchers attempting to understand why rakghouls congregate below a given planet's surface rather than above have developed a theory: that the subterranean tunnels in which the rakghouls gather are not found, but are actually created by the rakghouls themselves. Careful study of the tunnels has revealed striking similarities in contour and dimension reminiscent of the natural algorithmic optimizations witnessed in the configuration of killik hives of Alderaan and in the formation of blood-ant mounds on Tatooine. Furthermore, the familiar distribution of spore sacs and unique flora suggest not only an attempt to create an environment conducive to their habitation, but also a robust fungal signature stored within the virus's genetic code. It is the hope of THORN researchers that unlocking the key to the creation of these tunnels will also provide insight into stopping the rakghoul menace for good.
Details
- Link: https://swtorista.com/codex/?codex=the-rakghoul-tunnels
- Type: Event
- Category: Locations
- Subcategory: Event
- Tertiary Category: Rakghoul
- Faction: Both
- Patch: 2.5.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Ruined City
- Location
- Locations
- Planet
- Voss
How to get the The Ruined City codex: Area located in the Old Paths of Voss. (take the speeder there)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Ruined City' codex.
Lore Entry: Far below Voss-Ka, at the base of the mountain atop which the city was built, are the remains of an ancient metropolis. The architectural style of the mysterious ruin is far removed from that of the Voss, and far beyond anything the primitive Gormak could create, leaving scholars to wonder who built it. Despite the archeological evidence to the contrary, local legends hold that the ruins were indeed built by the Voss. When pressed as to why they would abandon the location for Voss-Ka, the Voss can provide no further details. It is clear that the ruins are shunned; culturally it is a place synonymous with mistakes, failure and regret, though not even the Mystics seem to recall how that reputation was forged.
Details
- Link: https://swtorista.com/codex/?codex=the-ruined-city
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
The Sanitarium
- Chapter
- Locations
- Chapter
- Chapter
How to get the The Sanitarium codex: KOTET Chapter 7 - Granted to the player soon after entering the Sanitarium, as they explore the Asylum Administration offices - This codex is unavoidable and obtained automatically.
Lore Entry: The sole structure on the barren rock of Nathema, the Sanitarium was where Valkorion sent powerful Force users who opposed him for gruesome research experiments. The Force void enveloping the world limited the subjects' ability to resist or escape, making it the perfect laboratory and prison. The Sanitarium is home to a mysterious sect of Force-sensitives called the Nathema Zealots, though day-to-day order is maintained by the Keepers--specially trained Abyssin who serve as guards and caretakers. The halls are also patrolled by mutated creatures from other worlds that are genetically engineered to instill fear, terror, and obedience in the Sanitarium's unwilling residents. The operation is overseen by an Anomid scientist named Jarak--an outcast among his own kind for the deviant nature of his research. Vaylin is the only inmate to ever leave Nathema alive, though she still bears the mental scars from the horrors she endured during her incarceration.
Details
- Link: https://swtorista.com/codex/?codex=the-sanitarium
- Type: Chapter
- Category: Locations
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Spire
- Chapter
- Locations
- Chapter
- Chapter
How to get the The Spire codex: You receive this codex after completing Chapter 1 of Knights of the Fallen Empire, whether you play it as part of the expansion or as a standalone chapter. It is awarded silently, and does not show up in chat when you receive it.
Lore Entry: Built on the swamps of Ancient Zakuul, the Spire symbolizes the golden age Valkorion created for his subjects. The towering metropolis comprises vertically stacked and numbered districts, each of which boasts a labyrinth of museums, restaurants, and entertainment designed for maximum enjoyment. The highest level, District 52, houses the droid command center Overwatch and the opulent Eternal Throne. Below District 1 is Oldtown, which serves as a dark playground where citizens can explore their more unsightly appetites in privacy and safety. Most Spire denizens have visited Oldtown, but few will admit it. Though Zakuulan society is deliberately classless, many Spire residents use the districts as a status symbol. Those living on levels near the Eternal Throne may boast of a superior 'closeness' to the Emperor while districts near Oldtown are considered the slums. In reality, every district is carefully constructed for identical living conditions, just as the Emperor intended.
Details
- Link: https://swtorista.com/codex/?codex=the-spire
- Type: Chapter
- Category: Locations
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.1.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Step of Harmony
- Location
- Locations
- Planet
- Voss
How to get the The Step of Harmony codex: Guide on SWTOR-Spy.com: Located in the southeast of Voss-Ka. [SWTOR Spy ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Step of Harmony' codex.
Lore Entry: Many offworld visitors have commented on the lovely view from a certain long platform in Voss-Ka that stretches out over the mountain. Few realize that this platform, the Step of Harmony, is the Voss's method of handling individuals unable to abide by Voss's simple laws--the violently deranged or the truly heretical. Those who commit particularly grievous offenses 'take the Step of Harmony' by being cast over the edge of the mountain. Despite its grim purpose, the Voss do not view the Step of Harmony as a place of execution. To the Voss, deviant behavior is a result of being 'wrong-minded'; removing such people from the city is a positive act that restores order. The Step of Harmony also serves as a powerful symbol, emphasizing that, to the Voss, there is no greater punishment than being permanently expelled from Voss-Ka... whatever route the offender takes.
Details
- Link: https://swtorista.com/codex/?codex=the-step-of-harmony
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:72, Y:343
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Tomb
- Location
- Locations
- Planet
- Belsavis
How to get the The Tomb codex: Codex is unlocked as soon as you cross over to "The Tomb" map
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Tomb' codex.
Lore Entry: Thousands of years before the Republic conceived of the notion, a species known as the Rakata turned Belsavis into a prison planet. From what little scientists have learned by studying ancient writings and from the decaying memory banks of Rakata warden droids, Belsavis was built to hold monsters, warlords and so-called 'lords of the infinite'--anything the primeval and incredibly powerful Rakata feared. The Belsavis prison administration calls the Rakata section of Belsavis 'the Tomb.' Here, prisoners are held in eternal stasis, frozen in place and denied movement and thought by ancient technologies. Not all the inmates are ancient, however--many were given by the Republic to the warden droids for safekeeping, when no other cell could hold them. Through the use of droids, remote-controlled probes and rare exploratory teams, the Republic has set up a series of monitoring and communication stations throughout the Tomb. Despite this, only a tiny portion of the Tomb has been explored; this is the domain of the ancients.
Details
- Link: https://swtorista.com/codex/?codex=the-tomb
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 43
- SWTOR Spy Coordinates: X:-1086, Y:-1390
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
The Works
- Location
- Locations
- Planet
- Coruscant
How to get the The Works codex: Guide on SWTOR-Spy.com: While i was doing quests at the justicar ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Works' codex.
Lore Entry: Impressive as Coruscant's shining towers are, they could not exist without the less-glamorous Works, the heavy industrial complex deep below in the lower levels. The Works is home to Coruscant's hydrosupply stations, pollution-processing plants and electrical generators, staffed by droids who can survive accidents in the Works' dangerous machinery. Some of Coruscant's more desperate homeless hide in the Works, tapping the pipes for water and sleeping under the power conduits to keep warm. Occasionally they will break a major pipeline, causing blackouts and water shortages on the levels above. One Senator, while demanding harsher penalties for vagrancy, found his water supply mysteriously cut off forty times in a month.
Details
- Link: https://swtorista.com/codex/?codex=the-works
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 14
- SWTOR Spy Coordinates: X:1196, Y:4309
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Wound
- Location
- Locations
- Planet
- Tatooine
How to get the The Wound codex: Central area of the Jundland map, on Tatooine. Unlocked by crossing the sunsrise ridge by taking the stone overpass.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Wound' codex.
Lore Entry: In the middle of the Jundland Wastes, the land is split by a deep chasm known only as the Wound. The bottom is impossible to see from the upper ridge, and the rim of the Wound is dotted with the camps of Sand People. The Sand People seem to revere the Wound and are occasionally seen casting the dead into its depths. Most people consider the Wound a natural formation, but some fringe geologists believe otherwise. They speculate the Wound was created during a violent orbital bombardment in ancient times. Their evidence is thin, however, and many wonder why anyone would bombard such a remote and desolate world.
Details
- Link: https://swtorista.com/codex/?codex=the-wound
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 26
- SWTOR Spy Coordinates: X:1012, Y:-820
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Three Families War Camp
- Location
- Locations
- Planet
- Quesh
How to get the Three Families War Camp codex: Soon as you ener the Three Families War Camp, located towards the southern area of Quesh (quest "Venom Safeguards takes you there)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Three Families War Camp' codex.
Lore Entry: When the Empire attacked Quesh, the Three Families initially coordinated the defense from their palace, but quickly realized they needed a more efficient operational post. They poured money into establishing a defensive point between their headquarters and the Republic base, and in a matter of days, the war camp was set up, supplied and staffed--an object lesson in how Hutts react when their credits are at stake. Broga, the head of the Three Families, spends much of his time at the war camp since his private palace was captured by the Empire. His role is twofold: firstly, overseeing his forces as they coordinate with the Republic military, and secondly, ensuring that Republic forces are not passing on any of the Three Families' secrets concerning the handling of Quesh venom.
Details
- Link: https://swtorista.com/codex/?codex=three-families-war-camp
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Republic
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:590, Y:1266
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Tokare Garrison
- Location
- Locations
- Planet
- Dantooine
How to get the Tokare Garrison codex: Go near the Republic base in the very South West of the Dantooine map.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: The Garrison is a recent construction and part of Republic efforts to reinforce its hold on Dantooine. The planet now serves as a resupply station for Republic ships, and its position at the edge of Imperial space makes it a prime location to stage assault forces. The military presence on Dantooine has therefore grown rapidly, to the consternation of some of the planet's farmers. This large base of Republic operations was named in honor of Master Vandar Tokare, a member of the Jedi Council who oversaw the enclave on Dantooine. Tokare perished during Darth Nihilus' devastation of the planet Katarr, but he remains an inspiration to many.
Details
- Link: https://swtorista.com/codex/?codex=tokare-garrison
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Dantooine
- Faction: Both
- Patch: 5.10.3
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Troida Military Workshop [Republic]
- Location
- Locations
- Planet
- Balmorra
How to get the Troida Military Workshop [Republic] codex: Codex is unlocked as you travel down the road that takes you to the QT point located in the Troida Military Workshop
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Troida Military Workshop [Republic]' codex.
Lore Entry: For most of the Imperial occupation, the Troida Military Workshop kept supplies and goods flowing into Imperial headquarters in Sobrik. Balmorran resistance members often staged raids on Troida convoys, denying the Empire resources while securing much-needed supplies for themselves. But Troida's workers--ordinary citizens forced to work under Imperial oppression--also harbored resistance leanings, resentful that their independent company answered only to the Empire's directives. As the resistance on Balmorra crumbled, Troida became a rallying point for surviving resistance fighters. Imperial control was cast off, and now the workshop is the largest remaining base for the persistent Balmorran freedom fighters.
Details
- Link: https://swtorista.com/codex/?codex=troida-military-workshop-republic
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:-184, Y:1743
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Tromper Crags Geothermal Plant
- Location
- Locations
- Planet
- Hoth
How to get the Tromper Crags Geothermal Plant codex: Entry unlocks when you enter the vicinity of "Tromper Crags Geothermal Plant", located around the central area of the HIGHMOUNT RIDGE map
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Tromper Crags Geothermal Plant' codex.
Lore Entry: The Ortolan settlers on Hoth needed a renewable energy source to power their habitat in the Crescent Canyon Facility and help them expand their territory, so Ortolan engineers constructed a massive geothermal plant tapping directly into Hoth's underground volcano network. The Tromper Crags plant provided more than adequate power and heat to keep the Ortolans in relative comfort... until the White Maw came. The pirate army's leaders understood the value of controlling the most abundant power resource on Hoth and quickly stormed the geothermal plant. Any Ortolans who did not immediately submit to White Maw authority were summarily executed. Now that the Republic and Empire have come to Hoth, the Tromper Crags facility has become hotly contested territory.
Details
- Link: https://swtorista.com/codex/?codex=tromper-crags-geothermal-plant
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 37
- SWTOR Spy Coordinates: X:-998, Y:-27
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Tularan Marsh [Republic]
- Location
- Locations
- Planet
- Taris
How to get the Tularan Marsh [Republic] codex: Guide on SWTOR-Spy.com: [SWTOR Spy thanks] Jacuh for additional information.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Tularan Marsh [Republic]' codex.
Lore Entry: Swampland has overtaken much of the area now called the Tularan Marsh. The origin of the name is unknown--before the bombardment, the Tularan Skyway was a major thoroughfare through the industrial zone surrounding one of Taris's primary power plants, but who or what it was named after is a piece of history lost in the rubble. Now the area is infested with rakghouls and pirates, and only a few intrepid representatives of the Republic venture this far into the unknown, untamed wilds of Taris.
Details
- Link: https://swtorista.com/codex/?codex=tularan-marsh-republic
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 18
- SWTOR Spy Coordinates: X:282, Y:595
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Tythos Ridge
- Location
- Locations
- Planet
- Tython
How to get the Tythos Ridge codex: Guide on SWTOR-Spy.com: You will receive this codex when you eneter ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Tythos Ridge' codex.
Lore Entry: The primitive Flesh Raiders have turned the once-lush mountains of Tythos Ridge into a horrific camp from which to launch their raids on the other denizens of Tython. The ground is black and barren; the trees and foliage burned away. The air is thick with the stench of death, and piles of bones desecrate ancient Tythonian pillars, mute testament to the countless victims of the Flesh Raiders' appetites. Tythos Ridge was never fully studied during the early stages of Tython's Jedi reoccupation; Master Bestros proposed its use as a meditation retreat, but since then, the increasing number of Flesh Raiders has made exploration impossible. It is unclear whether a small Flesh Raider village was the seed for this now-vast settlement, or whether the Flesh Raiders migrated to the ridge en masse--but either way, for Jedi Masters seeking to understand the creatures, further reconnaissance of the ridge is an absolute necessity.
Details
- Link: https://swtorista.com/codex/?codex=tythos-ridge
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 5
- SWTOR Spy Coordinates: X:214, Y:-130
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Upper Industrial Sector
- Location
- Locations
- Planet
- Nar Shaddaa
How to get the Upper Industrial Sector codex: Guide on SWTOR-Spy.com: As a republic player you get this by ... (Read More)
Lore Entry: The Upper Industrial Sector is the center of manufacturing and industry for Republic corporations on Nar Shaddaa. Here, centuries-old droid construction facilities stand next to the cluttered offices of startup firms desperate for resources and space. The companies share a common need for heavy security and compete for similar clientele, ensuring that this sector remains a choice location--but are otherwise wholly independent. For a corporation headquartered in Republic space, Nar Shaddaa is a convenient place to develop technologies restricted by Republic laws--or from which to deal with foreign parties. The Senate frowns on these activities, but just as often turns a blind eye when these same corporations bring their innovations back to Republic worlds.
Details
- Link: https://swtorista.com/codex/?codex=upper-industrial-sector
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Voss-Ka
- Location
- Locations
- Planet
- Voss
How to get the Voss-Ka codex: Unlocked as soon as you land on Voss-Ka
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Voss-Ka' codex.
Lore Entry: Atop a sacred mountain stands Voss-Ka. The only true Voss settlement on a planet overrun by the tribal Gormak, the city is spread across several peaks, accessed by bridges spanning the vast gorges below. Notable landmarks include the Tower of Prophecy, the Alien Enclaves and the buildings assigned as impromptu embassies for Republic and Imperial ambassadors. Under the administration of the Three, life in Voss-Ka is tranquil and orderly. Most Voss live peacefully there, caring for their families, cultivating the plants growing wild on the mountain and maintaining equipment for the Voss commandos in the war against the Gormak. There is no dissent in Voss-Ka, and little crime. Many Exchange and mercenary visitors have tried to take advantage of the city's lack of regulation and serene attitude to law enforcement; however, persistent breaches of the peace in Voss-Ka are punished decisively, with dangerous offenders taking the 'Step of Harmony' off the mountain.
Details
- Link: https://swtorista.com/codex/?codex=voss-ka
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:-258, Y:253
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Whiterock Wastes
- Location
- Locations
- Planet
- Hoth
How to get the Whiterock Wastes codex: Entry unlocks as soon as you land on the "Whiterock Wastes" map area
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Whiterock Wastes' codex.
Lore Entry: The Republic established its primary military lodgment, Aurek Base, in the Whiterock Wastes sector with cooperation from the nearby Ortolan settlement in Crescent Canyon. The Ortolans aided the Republic military's engineers and helped construct their mountain fortress in return for protection from the White Maw pirates. Had Republic military strategists foreseen the Empire's real plan--not to claim technology from the starship graveyard, but to draw Republic forces into an unwinnable fight--they might have reconsidered establishing anything in the Whiterock Wastes. The vast snowy plains stretching out from the mountain base provide unimpeded access to enemy forces. In retrospect, the Empire's violent invasion of the Whiterock Wastes was inevitable.
Details
- Link: https://swtorista.com/codex/?codex=whiterock-wastes
- Type: Location
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:-3336, Y:-1288
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
A Culture of Freedom
- Lore Object
- Lore
- Planet
- Corellia
How to get the A Culture of Freedom codex: Guide on SWTOR-Spy.com: Lore object under a banner near the red ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'A Culture of Freedom' codex.
Lore Entry: Corellia and Coruscant have served as supporting pillars of Republic civilization for millennia, providing its foundational systems of commerce and government, respectively. However, while Coruscant attempts to provide a model of responsible and orderly democracy, Corellia's culture emphasizes free trade and individual privilege over the strict rule of law. Corellian citizens enjoy a profound amount of personal freedom to pursue their livelihoods, and they exercise that right with a relaxed leisure that belies their fierce refusal to surrender it. Those who mistook the Corellian citizenry's casual attitude for laziness or indifference were surprised when the Empire's occupation was met with armed resistance.
Details
- Link: https://swtorista.com/codex/?codex=a-culture-of-freedom
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:166, Y:-2869
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Advanced Deployment Harpoon (ADH)
- Flashpoint
- Lore
- Flashpoint
- Spirit of Vengeance
How to get the Advanced Deployment Harpoon (ADH) codex: Awarded to the player after boarding the vessel "Champion's Glory", as part of the Spirit of Vengeance flashpoint
Lore Entry: A hybrid of a ship-to-ship weapon and hostile docking system, the ADH or 'Harpoon' is a shielded tether fired into the hull of the targeted ship to prevent maneuvering and escape. Once anchored, the tether acts as an extended docking tube for rapid deployment of troops, hull breach equipment, and heavy ordnance. A prototype of this technology was used in a number of successful search and rescue operations to extract personnel from compromised vessels. Encouraged by these early results, a number of private military organizations took an interest in exploring the wider combat applications of the ADH system.
Details
- Link: https://swtorista.com/codex/?codex=advanced-deployment-harpoon-adh
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Ahto City
- Lore Object
- Lore
- Planet
- Depths of Manaan
How to get the Ahto City codex: Guide on SWTOR-Spy.com: Republic: Plaque in front of fountain in Republic ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Ahto City' codex.
Lore Entry: For millennia, the Selkath had no contact with other worlds. Then the Rakata came to Manaan and enslaved the Selkath, forcing them to construct monuments to the great Infinite Empire. After the Infinite Empire's fall, the Selkath were left in isolation once more. Now aware of the greater galaxy and its many species, the Selkath decided to build a city on the surface--a shining capital designed for tourism, trade and diplomacy. Ahto City was a thriving metropolis. At one point, large contingents of the Republic and the Empire lived side by side in Ahto City despite the raging Jedi Civil War. This awkward arrangement was made possible due to both sides' desperate need for Manaan's healing agent, kolto. More recently, however, the Sith Empire grew tired of Selkath neutrality and bombarded the planet from orbit, destroying most of Manaan's surface structures--including Ahto City. The Selkath have since retreated to the depths, abandoning their once-great capital, now a half-sunken wreck.
Details
- Link: https://swtorista.com/codex/?codex=ahto-city
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Depths of Manaan
- Faction: Both
- Patch: 2.9.0
- Level: 55
- SWTOR Spy Coordinates: X:-223, Y:135
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Alliance Intelligence Report: A Cause for Concern
- Flashpoint
- Lore
- Flashpoint
- Uprising
How to get the Alliance Intelligence Report: A Cause for Concern codex: This codex entry is very odd. Most players who have run all the Uprisings will not have this entry although they will have alll the others. Codex Hunter player EnmaAii on the forums believes it may come from getting the killing blow on the boss (by having the three others on their team stop attacking), or possibly from if you die during the fight or if you die and are revived during the fight. -- Dwarf did indeed complete all uprisings solo and never got the codex.
Lore Entry: Subject: A Theory on the Recent Galactic Uprisings Status: Unsubstantiated As a rising power in the galaxy, it is inevitable that the Alliance will encounter opposition from various factions. However, analysis of several recent incidents has brought to light a number of striking similarities. In many cases, a small group of criminals or political defectors under the control of an unlikely leader has quickly risen to prominence without warning. These unexpected outbursts of dissension could be simple coincidence. They may also be mere symptoms of some flaw in Alliance political policy that is inciting these hostilities. However, we must also consider the more sinister possibility that these uprisings are all somehow connected. The emerging pattern of these seemingly random events make more sense if considered as part of a greater, concealed whole. It may be the enemies we have faced were merely pawns, set against us by a more cunning and formidable foe to test our responses while chipping away at our strength. However, until Alliance Intelligence can find concrete evidence, this theory remains pure speculation.
Details
- Link: https://swtorista.com/codex/?codex=alliance-intelligence-report-a-cause-for-concern
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Uprising
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Alliance Intelligence Report: RS-33 Adrenal
- Flashpoint
- Lore
- Flashpoint
- Uprising
How to get the Alliance Intelligence Report: RS-33 Adrenal codex: After killing the final boss of "[Story] Uprising: Trial and Error" - This codex is unavoidable and obtained automatically.
Lore Entry: Subject: RS-33 Adrenal Status: Contained The RS-33 adrenal and its progenitor, the RAK-5 serum, have been contained and the research destroyed. Doctor Semhess's dangerous project is no longer a threat. Investigations into the project's origins and principal contributors are now underway. One notable early discovery relates to Doctor Rahser Poth, the expert who supposedly developed the RAK-5 serum. We've learned that his research was aided by an anonymous scientist. Their communications were encrypted, but we're piecing together what we've been able to recover--and it appears that this unknown scientist fed Doctor Poth the majority of the information that led to the RAK-5 breakthrough. Efforts to ID this scientist have turned up no results so far. Also of note is funding for the project, which was falsely obtained through a Republic endowment for disease research and treatment development. A staggering amount of data was altered to facilitate this, requiring slicing skills that no one among Semhess's staff seem to have possessed. Agents will continue analyzing the falsified data to find clues as to its origin and thus identify the additional conspirator(s).
Details
- Link: https://swtorista.com/codex/?codex=alliance-intelligence-report-rs-33-adrenal
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Uprising
- Faction: Both
- Patch: 5.1.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Alliance Update - State of the Galaxy
- Flashpoint
- Lore
- Flashpoint
- Nathema Conspiracy
How to get the Alliance Update - State of the Galaxy codex: You automatically get this codex when you complete the final fight in the Nathema Conspiracy flashpoint. You can get this even in the standalone Flashpoint outside the story.
Lore Entry: News of the near-total destruction of the Eternal Alliance fleet has spread quickly, leading to renewed fears of a reignited war between the Galactic Republic and Sith Empire. Both factions have reportedly redoubled their efforts to hoard supplies, munitions, and fuel in anticipation of renewed hostilities. Resource shortages, already a common occurrence on many core worlds, are becoming a daily reality across the galaxy at large. With no single unifying threat to motivate their continued cooperation, these tensions have led many of the Alliance's forces to return to their original sides of the age-old conflict, rejoining their longtime allies and waiting with grim certainty for the war to begin anew. A hardened force of dedicated troops and staff still maintains the Alliance base on Odessen, however, and a small fleet still patrols Wild Space on their behalf. The Commander's closest allies remain loyal to the leader who helped unite them during one of the galaxy's darkest times--whatever path the Commander chooses next, they will most certainly follow, potentially tipping the scales of any conflict....
Details
- Link: https://swtorista.com/codex/?codex=alliance-update-state-of-the-galaxy
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Nathema Conspiracy
- Faction: Both
- Patch: 5.9.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
An Omen Most Dire
- Quest
- Lore
- Planet
- Yavin 4
How to get the An Omen Most Dire codex: Guide on SWTOR-Spy.com: You can get this codex entry once you ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'An Omen Most Dire' codex.
Lore Entry: The Sith Emperor stalks the galaxy once more. Whether his return from the brink of oblivion is the result of the Emperor's own dark manipulations or merely the result of a terrible convergence of events, his ultimate goal remains the same--to consume all life in the galaxy as fuel for his own immortality. Despite this chilling turn of events, hope remains. The Emperor's plans have been stopped before, and the Republic is in a stronger position than ever. But the future is always in motion, and the manipulations of the Sith are never predictable....
Details
- Link: https://swtorista.com/codex/?codex=an-omen-most-dire
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Republic
- Patch: 3.0.0
- Level: 58
- SWTOR Spy Coordinates: X:1558, Y:-118
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Appearance Designer
- Lore Object
- Lore
- Planet
- Fleet
How to get the Appearance Designer codex: A glowing blue plaque called Aesthetech Appearance Designer in front of the large blue hologram Appearance Designer kisok, located in the Cartel Bazaar section of the Fleet. Northern elevator Republic side, southern Elevator Imperial side.
Lore Entry: The top of the line in personal appearance alterations, AestheTech's newly-unveiled 'Appearance Designer' kiosks have skyrocketed to the top of the beauty and grooming industries. From simple haircuts and makeup applications to full-body modifications, AestheTech Incorporated promises that their proprietary technologies can achieve any customer's ideal self-image quickly and painlessly. Although the exact technical specifications of the kiosks are kept strictly confidential, the body alteration processes involved have been approved by all major galactic medical and safety organizations. The kiosks' flawless results have made them particularly popular in the galaxy's wealthiest circles, leading to a trend among these upper-class clients to sport entirely unique and exotic appearances at every social function they attend.
Details
- Link: https://swtorista.com/codex/?codex=appearance-designer
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 2.1.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Artificial Intelligence
- Flashpoint
- Lore
- Flashpoint
- Directive 7
How to get the Artificial Intelligence codex: Guide on SWTOR-Spy.com: You receive this codex upon completing “Orbital Interference” ... (Read More)
Lore Entry: The development of true machine-based intelligence predates the founding of the Galactic Republic. The identity of the first artificially sentient automaton is not known, but such constructs are now commonplace--droids, starship control systems and even portable holocommunication devices all rely on advanced 'learning computer' technology to serve their masters. The level of artificial intelligence programmed into a droid is represented by its degree classification, which is rated on a scale ranging from '5' for menial labor units to '1' for the most advanced medical droids. Although most artificial intelligences are programmed to preserve biological life and obey their masters' orders, certain mechanical beings like the HK-series assassin droids are deliberately programmed for destruction.
Details
- Link: https://swtorista.com/codex/?codex=artificial-intelligence
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Directive 7
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Asation
- Lore Object
- Lore
- Operation
- Terror From Beyond
How to get the Asation codex: This codex comes from the Terror From Beyond in Story Mode.
Lore Entry: Gateway world to the Gree Enclave, Asation was the main point of contact between the Gree species and the rest of the galaxy for millennia. The planet closed its borders several centuries ago when the Enclave entered a period of cultural retreat the natives refer to as the 'Orange Conic Era.' Originally xenoformed by the Gree thousands of years ago, Asation was populated with primitive creatures developed from various genetic experiments to help sustain the artificial ecosystem. Asation has three noteworthy landmarks. The first is the ancient trading outpost of Satikan, which is currently closed to visitors. The second notable feature is an eons-old ruined city known only as the 'Green Ellipse,' which is forbidden even to the Gree. Lastly, Asation is home to a grand hypergate. This mysterious portal once connected Asation to the rest of the galaxy, but has not seen use since the Orange Conic Era began.
Details
- Link: https://swtorista.com/codex/?codex=asation
- Type: Lore Object
- Category: Lore
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Athiss
- Flashpoint
- Lore
- Flashpoint
- Athiss
How to get the Athiss codex: Guide on SWTOR-Spy.com: When u enter “Athiss” flashpoint , u get ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Athiss' codex.
Lore Entry: For most galactic travelers, the planet Athiss barely warrants a second glance on the scanner. It appears to be nothing more than a small world off the Descri Wris hyperlane, with little of interest besides a scattering of unexplored ruins. But the Jedi Archives tell a grim story. The Jedi Master Chamma visited Athiss early in his career and clashed with a dark side entity there. The duel, and the oppressive feeling of evil on Athiss's surface, drove Chamma close to the dark side of the Force. Shaken by the experience, he went into a self-imposed exile; it was almost a century before he came to terms with what he had seen and felt on Athiss, and was able to return to the order. The many ruins on Athiss have never been properly studied. They resemble the architecture of the ancient Sith Empire, but their purpose is mysterious. A few records of Athiss survive in the libraries of the Citadel, but contemporary Sith scholars are forbidden from studying them, on the personal order of the Emperor.
Details
- Link: https://swtorista.com/codex/?codex=athiss
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Athiss
- Faction: Both
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Atmosphere of Makeb
- Lore Object
- Lore
- Planet
- Makeb
How to get the Atmosphere of Makeb codex: Guide on SWTOR-Spy.com: [Republic]: You can acquire this codex at Makeb: ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Atmosphere of Makeb' codex.
Lore Entry: Makeb's wealthy citizens have spent millions of credits trying to solve the problem of the planet's peculiar atmospheric conditions. High levels of electromagnetic interference in Makeb's upper atmosphere wreak havoc on communications and destroy any ship much larger than a personal shuttle. The interference was responsible for the original transport crash that brought Makeb's settlers to the planet. It also rendered the transport's communications equipment useless, cutting off Makeb from the rest of the galaxy. Although Makeb engineers eventually devised a reliable communication system that compensates for the interference, traveling through the atmosphere is still incredibly dangerous. In the early days of Makeb's colonization, daredevil pilots calling themselves the Lightning Runners built specialized fliers from salvage and attempted to navigate the skies. While many died, the data they gathered eventually showed patterns in the interference, which modern Makeb shuttle pilots exploit to safely transport passengers and cargo in small quantities.
Details
- Link: https://swtorista.com/codex/?codex=atmosphere-of-makeb
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Atmosphere of Quesh
- Quest
- Lore
- Planet
- Quesh
How to get the Atmosphere of Quesh codex: Guide on SWTOR-Spy.com: This entry is recieved by talking to the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Atmosphere of Quesh' codex.
Lore Entry: Quesh venom is one of the most toxic substances in the galaxy. When the great Quake split the ground millennia ago and released the venom from beneath Quesh's surface, the venom's evaporation destroyed the planet's once-pleasant air and made the atmosphere more hazardous to breathe than some biowarfare chemicals. The native fauna quickly died off, leaving only bones behind. Although the toxicity has faded over the years, it is unsafe to wander Quesh without powerful adrenal countermeasures, special implants or a breath mask. The only beings who can comfortably endure Quesh's atmosphere are Hutts, who claim not to understand what the fuss is about. Quesh's miners have also discovered that the harsh atmosphere takes a toll on their equipment, causing droids to rust and tools to degrade more quickly. Fortunately, the vast profits gained from mining Quesh venom make up for the exorbitant running costs.
Details
- Link: https://swtorista.com/codex/?codex=atmosphere-of-quesh
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Balmorran Corporations [Republic]
- Lore Object
- Lore
- Planet
- Balmorra
How to get the Balmorran Corporations [Republic] codex:
Balmorran Corporations [Republic] Guide
View the Balmorran Corporations [Republic] Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Prior to the Empire's invasion, Balmorra was one of the galaxy's leading independent industrial worlds. It maintained a close relationship with the Republic, but remained aloof of most galactic struggles due to the strength of its corporations--including Okara, Balmorran Arms and Traken Industries. As a leading weapons and droid manufacturer, Balmorra was a corporate-run oligarchic democracy, centered on the capital of Bin Prime. The Empire took pains to leave the corporate hierarchies intact when the occupation began in an effort to smoothly transition back to full industrial production. Corporate executives who refused to cooperate were forcibly removed and replaced, and today's Balmorran corporations are puppets for the Empire--sometimes eager, often not.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/balmorra-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-928, Y:1528
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Balmorran Pollution [Republic]
- Lore Object
- Lore
- Planet
- Balmorra
How to get the Balmorran Pollution [Republic] codex:
Balmorran Pollution [Republic] Guide
View the Balmorran Pollution [Republic] Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: As a thriving center of industry, Balmorra has never been a pollution-free planet and has grappled with the problem of waste produced by its many factories for many years. Still, unlike many of the similarly industrial Hutt worlds, Balmorra and its corporations have continually sought ways to safely dispose of its waste and keep the planet habitable. For these reasons, facilities such as the Traken Waste Processing plant and the hazard vaults--a system of underground sealed storage facilities for toxic materials--were created. During the Imperial bombardment, however, many of these facilities were destroyed, releasing the toxic byproducts of Balmorran industry into the environment and destroying huge swathes of land.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/balmorra-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-720, Y:445
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Battle of Alderaan
- Lore Object
- Lore
- Planet
- Alderaan
How to get the Battle of Alderaan codex:
Battle of Alderaan Guide
View the Battle of Alderaan Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Countless star systems fell to the Empire during the Great War, yet many in the Republic believed the Core Worlds were safe from attack. That all changed when the Empire invaded Alderaan; the Sith Lord Darth Malgus led the attack, timing his invasion with a feint that drew the Republic's fleet light years away. Unknown to Malgus, a small contingent of Republic soldiers was stationed on Alderaan. The soldiers were outnumbered and disorganized, but among them were the members of Havoc Squad, the Republic's most decorated military unit. Under the leadership of Captain Jace Malcom, the Havoc Squad commandos rallied the Republic troops and waged a fierce guerrilla campaign against the Empire. The resistance fighters harried the Imperial forces constantly, delaying their advance long enough for the Republic fleet to race back and repel the invasion. In the end, Darth Malgus was defeated and the Empire was driven from Alderaan. The victory was a costly one, though; Alderaan would not soon forget the devastation.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:1776, Y:-544
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Belsavis Automated Security
- Lore Object
- Lore
- Planet
- Belsavis
How to get the Belsavis Automated Security codex: Guide on SWTOR-Spy.com: Minimum Security Section – Terrorist Detention Sector. Terminal ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Belsavis Automated Security' codex.
Lore Entry: Belsavis's automated security systems consist of a complex web of logic programs, identity databases, mechanical interfaces and emergency overrides. Computers control everything from coma gas ventilation to laser turrets to holocameras to energy field lockdowns, along with far more obscure technologies. What makes Belsavis's security unusual is its distributed nature. Different sections of the prison and different types of responses are controlled by entirely separate computer systems. This ensures that damage or corruption to one system cannot compromise the entire prison, but it also makes untangling errors difficult at best. Some of Belsavis's security systems are even tied into rumored alien technology in the deep levels of the prison; this allows them to access systems of unusual power, but also causes occasional eccentricities when outside protocols override modern programming. Usually, these eccentricities are harmless--a computer displays its interface in an unknown language, or indoor humidity rises uncomfortably--but the prison technicians fear that far worse is possible.
Details
- Link: https://swtorista.com/codex/?codex=belsavis-automated-security
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:773, Y:615
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Belsavis Prison Break
- Lore Object
- Lore
- Planet
- Belsavis
How to get the Belsavis Prison Break codex: Guide on SWTOR-Spy.com: Can be acquired in the Carbonite Prisoners Camp ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Belsavis Prison Break' codex.
Lore Entry: The Empire's attack on Belsavis came as a complete surprise. So far as the Republic knew, the prison's location was an absolute secret--and even if the secret were exposed, the planet seemed unlikely to become a top-priority military target. In this, the strategists were mistaken. The Empire began its attack by delivering a small team of Sith and elite soldiers onto the planet surface. Their first task was to free as many prisoners as possible and throw the prison into chaos. Some of the prisoners (including long-lost Imperial prisoners-of-war) allied with the Empire, while others joined the riots and attacked all parties. As the Republic scrambled to respond, the Empire established a makeshift base of operations on the surface and brought a mobile battle platform into orbit. The Empire's position on Belsavis is precarious, but until the Republic can alter its focus from the prisoners to the invaders, the situation is unlikely to change.
Details
- Link: https://swtorista.com/codex/?codex=belsavis-prison-break
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:1039, Y:1563
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Belsavis Prison Personnel
- Lore Object
- Lore
- Planet
- Belsavis
How to get the Belsavis Prison Personnel codex: Guide on SWTOR-Spy.com: Its datapad on the crate near the wall ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Belsavis Prison Personnel' codex.
Lore Entry: The personnel who run the Belsavis prison come from a variety of backgrounds. Many are Republic military, but others are decorated members of planetary security forces or staff transfers from maximum security prisons elsewhere. All receive extensive training upon acceptance into the Belsavis forces, and are experts at riot control, siege tactics and asymmetrical combat. Some are also skilled interrogators, negotiators and psychologists. Augmenting the staff is a veritable army of Republic security droids, including many built and maintained on Belsavis. The Belsavis warden droids are designed specifically for prison work, and can move through parts of Belsavis where no living guard is permitted.
Details
- Link: https://swtorista.com/codex/?codex=belsavis-prison-personnel
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:1134, Y:1366
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Belsavis Vaults
- Lore Object
- Lore
- Planet
- Belsavis
How to get the Belsavis Vaults codex: Guide on SWTOR-Spy.com: Minimum security section / vault K-66 . Entrance ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Belsavis Vaults' codex.
Lore Entry: Scattered across the surface of Belsavis are ancient structures built from an unknown material, practically impervious to weapons and scanners. Engraved on the walls and doors of these structures are strange warnings in ancient languages, imploring anyone who finds the structures to stay away and not unseal their contents. Republic science teams have opened a handful of these alien vaults, finding others broken open before their arrival. The vaults' contents are classified even to most prison personnel, but rumors suggest that they contain ancient weapons, machines and even living creatures--some perfectly preserved, others ruined. After several science teams were lost, further exploration was halted. Protection of the sealed vaults is one of the administration's top priorities. A few vaults--seemingly empty and opened long ago--have been converted for use by the Republic as additional holding facilities or secure storage. In addition, stories persist among both the inmates and the low-level prison staff of much larger vaults of similar design in the prison's Maximum Security Section.
Details
- Link: https://swtorista.com/codex/?codex=belsavis-vaults
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Bonethrasher [Lore]
- Operation
- Lore
- Operation
- Karagga's Palace
How to get the Bonethrasher [Lore] codex: Guide on SWTOR-Spy.com: Granted after defeating Bonetrasher in any mode Karraga’s ... (Read More)
Lore Entry: The ferocious rancor known as Bonethrasher serves as pet and pit fighter to its master, Karagga the Hutt. Bred from a long line of competitive battle rancors, Bonethrasher has reigned as the undefeated champion of Karagga's pit since his first victory when he killed his sire, the previous champion, at the tender age of seven months. Bonethrasher's greatest victory came when Karagga's chief rival, Jorsooda the Hutt, bet that his three newly purchased vorantiki could destroy Karagga's prized rancor. Starved, crazed and pumped full of adrenals, the vorantiki charged into the pit. One minute later, Bonethrasher stood victorious over the bodies of his challengers. His impressive victory was rewarded with a particularly flavorful snack: the surprised Jorsooda the Hutt.
Details
- Link: https://swtorista.com/codex/?codex=bonethrasher-lore
- Type: Operation
- Category: Lore
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Cademimu Five
- Flashpoint
- Lore
- Flashpoint
- Cademimu
How to get the Cademimu Five codex: Guide on SWTOR-Spy.com: When u enter ” Cademimu” flashpoint u get ... (Read More)
Lore Entry: The fifth planet of the Cademimu system is the 'war chest of the Outer Rim,' a vital component in the Republic's defenses. First colonized to serve as a waypoint for deep space military patrols, Cademimu's population increased dramatically with the discovery of the Celanon Spur hyperlane--a discovery that changed Cademimu from an obscure stopover to a major trade hub. Cademimu's location also gives it strategic importance, and, in keeping with its military and trade traditions, the Republic began stockpiling planetary weaponry on the world. In the event of a military conflict, Cademimu's planetary missile batteries and other armaments can be transported to whatever systems require heavy defenses. During the Great War, the Cademiman stockpiles were depleted twice; but since the Treaty of Coruscant, they have been rebuilt larger than ever.
Details
- Link: https://swtorista.com/codex/?codex=cademimu-five
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Cademimu
- Faction: Both
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Carbonite Freezing [KOTFE]
- Chapter
- Lore
- Chapter
- Chapter
How to get the Carbonite Freezing [KOTFE] codex: KOTFE Chapter 2 - Granted to the player at the beginning of the chapter, when they gain control of their character. There is a codex entry with the same name from Hutta as well, you can get both if you are an Imperial player.
Lore Entry: Carbonite is a metal alloy that, when mixed with various gasses, can be used to flash freeze blocks of cargo for transportation or storage. Its use in freezing living creatures is relatively new in the galaxy and considered highly dangerous--subjects frozen for more than a few hours have a very low survival rate unless the carbonite is prepared with much expense at an elaborate facility. Even in the best cases, the sudden shock of flash freezing (often combined with a lack of life-support monitoring during suspension) tends to make the process extremely traumatic--sometimes even turning fatal hours after a subject has been thawed. Still, a quick carbonite spray is the only known technique for freezing living creatures quickly and with minimal preparation. The technology is growing increasingly popular with bounty hunters and smugglers; as a result, many bounty hunting guilds have clauses in their contracts mandating live capture payment even if the bounty fails to survive the post-hibernation period.
Details
- Link: https://swtorista.com/codex/?codex=carbonite-freezing-kotfe
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 7
- Jedipedia Link
- Author of How-to: Dwarf
Caught Between Two Foes
- Lore Object
- Lore
- Planet
- Hoth
How to get the Caught Between Two Foes codex:
Caught Between Two Foes Guide
View the Caught Between Two Foes Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Republic finds itself in the worst possible military position on Hoth as it battles both Imperial forces and White Maw pirates. Each of these enemies poses significant individual challenges; combined, they are a nightmare scenario for Republic war strategists. It appears impossible to adopt a battle plan that effectively defends against both, much less offers any hope of victory over them. The Empire employs classic high-aggression tactics while protecting its units within heavy fortifications, while the unpredictable White Maw pirates favor hit-and-run attacks that take advantage of Hoth's natural landscape for maximum effect. Should these two enemies ever join forces, the Republic's survival on the planet would likely be measured in hours.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Republic
- Patch: 1.0.0
- Level: 36
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-1216, Y:-196
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Commerce in the Free Zone
- Lore Object
- Lore
- Chapter
- Chapter
How to get the Commerce in the Free Zone codex: (ch. 6 and 8 both work) -- Swtorista On Asylum alley before entrance in scions house(chapter 6) find datapad - Player Ostrelen advice --There is a lore object just before you meet senya where once you walk through the door HK gets disabled. If you go left before going right to meet senya there is a lore object on the one bed. - Player Syced advice
Lore Entry: The shadowport of Asylum is more than a waystation for Zakuul outcasts fleeing political persecution. Many planets across the galaxy suffer under the Eternal Empire's domination, and their refugees have few safe havens. For fugitives lacking friends or family, Asylum's Free Zone is one of the only places where they can reliably obtain whatever they need to survive on the run. Everything from freeze-dried Arconan nutrient paste to high-yield thermal detonators is for sale somewhere in the Free Zone, but that's where the convenience ends. Great expense separates Asylum's visitors from the goods they seek. The smugglers and gangsters who control the Free Zone charge exorbitant sums for their wares, forcing already-desperate people to even greater acts of brutality. Indeed, most violent crime on Asylum stems from refugees robbing each other to fund their purchases in the Free Zone.
Details
- Link: https://swtorista.com/codex/?codex=commerce-in-the-free-zone
- Type: Lore Object
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Corellian Government
- Lore Object
- Lore
- Planet
- Corellia
How to get the Corellian Government codex: Guide on SWTOR-Spy.com: x 2930: y: -1934 z: 223 [Government District] ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Corellian Government' codex.
Lore Entry: Corellia is a world that experiments with its system of government on a regular basis. Although it has most often been regarded as a monarchy due to the presence of royal rulers of some kind, these leaders' direct hand in affairs of state has varied wildly throughout history. At various points, Corellia has been everything from an anarchic kleptocracy to a parliamentary democracy. The present Corellian government is composed of an elected council representing the planet's major population districts. These men and women are led by a prime minister chosen by a council vote. Since the council's alliance with the Empire, however, its members have earned lifetime appointments to their posts; what other changes the Empire may enforce is still uncertain.
Details
- Link: https://swtorista.com/codex/?codex=corellian-government
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:2930, Y:-1934
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Coronet City
- Lore Object
- Lore
- Planet
- Corellia
How to get the Coronet City codex: Guide on SWTOR-Spy.com: x: 2461 y: -3077 z:224 [Goverment District] – ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Coronet City' codex.
Lore Entry: Nicknamed 'The Jewel of Corellia,' Coronet City is the center of government and commerce on the planet. Although Corellia's urban development is negligible compared to Coruscant's, it is commonly accepted that Corellia's cities--Coronet included--are cleaner, greener and friendlier than any place on Coruscant. Indeed, the tourism industry on Corellia is almost twice the size of that of the Republic capital. Celebrated author Custo Ramak's final work, 'Nights of Ryscate and Diamonds,' is a deeply sentimental account of his luxurious, hedonistic lifestyle in Coronet City. Ramak's deathbed composition has long been embraced by young artists flocking to the city in search of fame and fortune. The author himself remains on display in the Museum of Fine Art, his funeral ashes compressed into a diamond per Corellian custom.
Details
- Link: https://swtorista.com/codex/?codex=coronet-city
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:2461, Y:-3077
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Dantooine Agriculture
- Location
- Lore
- Planet
- Dantooine
How to get the Dantooine Agriculture codex: Go near any crops on Dantooine.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Dantooine is a pastoral planet populated by resilient farmers. For much of their history, Dantooine's inhabitants focused primarily on sustenance, carting what little excess they produced to the planet's few mercantile centers on the rare occasion off-world traders arrived. Staple crops include kibla greens and yot beans, though the Republic has been pushing for the cultivation of faster-cycle non-native species to support increasing supply needs. The planet, once deemed beneath notice by both sides of the conflict, now serves as an integral link in the Republic's supply chain.
Details
- Link: https://swtorista.com/codex/?codex=dantooine-agriculture
- Type: Location
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Dantooine
- Faction: Both
- Patch: 5.10.3
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Dar'manda Recruitment
- Lore Object
- Lore
- Flashpoint
- Spirit of Vengeance
How to get the Dar'manda Recruitment codex: Awarded to the player from clicking the "Personal Datapad" lore object, located on the "Fortune's Folly - Engine Deck" map of the Spirit of Vengeance flashpoint. https://imgur.com/a/L1wGPEJ
Lore Entry: Are you meant for greater things? Want to get paid what you're worth? Think you got what it takes to train in the deadly art of combat with a REAL Mandalorian? Then join the best in the galaxy. Join the Dar'manda. 'I was trained as a Mandalorian, but I found purpose, profit, and a home in the Dar'manda.' -Bask Sunn, Dar'manda Lieutenant, Mandalorian Combat Master, Successful Entrepreneur.' --From a Dar'manda recruitment flyer, found aboard the Fortune's Folly
Details
- Link: https://swtorista.com/codex/?codex=darmanda-recruitment
- Type: Lore Object
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Darth Malgus Lives
- Quest
- Lore
- Planet
- Ossus
How to get the Darth Malgus Lives codex: [Empire] Awarded after completing the story mission "Infiltration", as part of the Jedi Under Siege storyline - Received after completing the Jedi Under Seige storyline on Republic side.
Lore Entry: Having returned to the galactic stage as part of the Empire's assault on the Jedi colony of Ossus, Darth Malgus has become a topic of widespread debate and investigation once more-particularly his improbable survival after his attempted coup during the battle of Ilum. The most popular theory holds that agents of Darth Acina, then a high-ranking member of the Sphere of Technology, retrieved Malgus and resuscitated him, transforming the cyborg Sith into her own secret enforcer. That she gained control of an agent as deadly as Malgus would explain much about her subsequent rise to the Imperial throne. Some now theorize that Acina may even have used Malgus to eliminate her rivals on the Dark Council during the confusion of the war against Zakuul, though this remains only conjecture.
Details
- Link: https://swtorista.com/codex/?codex=darth-malgus-lives
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Darvannis
- Lore Object
- Lore
- Operation
- Scum and Villainy
How to get the Darvannis codex: Guide on SWTOR-Spy.com: You can find this codex inside the operation ... (Read More)
Lore Entry: In the five centuries since its discovery by spice smugglers, the planet Darvannis has existed purely as a navigational footnote on most galactic star charts. Located in the Calaron sector of Hutt Space, the planet lacks any profitable resources or unusual native species. A dense asteroid field makes any approach to the planet a risky venture, so most navigators avoid Darvannis entirely. This thorough obscurity has made Darvannis a favored retreat for members of the Hutt Cartel looking to avoid attention. Small but prosperous market villas dot the world's arid surface, bustling with vibrant trade in illegal weapons and other black market goods.
Details
- Link: https://swtorista.com/codex/?codex=darvannis
- Type: Lore Object
- Category: Lore
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Data Slicing
- Lore Object
- Lore
- Planet
- Nar Shaddaa
How to get the Data Slicing codex: Guide on SWTOR-Spy.com: [Republic]: This codex is in the Nikto Sector, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Data Slicing' codex.
Lore Entry: Data slicing is one of the less advertised, though very profitable, industries thriving on Nar Shaddaa. For the right price, computer and electronics experts can be hired for a variety of services. Traditionally, these include corporate espionage, personal information-gathering (whether as part of an investigation or for use in blackmail) and security enhancements. However, with the escalating tension between Republic and Imperial forces, skilled slicers are now often employed as code breakers and saboteurs. Some of the best slicers in the galaxy are self-taught independent operators. Advantages of employing outside experts in covert military operations include plausible deniability and the option to forego rescue operations when a mission asset is compromised or captured. Whether this offsets the risk of a slicer switching sides for a better offer is a matter of debate.
Details
- Link: https://swtorista.com/codex/?codex=data-slicing
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Death of a World
- Quest
- Lore
- Planet
- Ziost
How to get the Death of a World codex: Awarded to the player during the mission "The End of It All", as part of the Shadow of Revan Ziost storyline. - This codex is unavoidable and obtained automatically.
Lore Entry: Global cataclysms are not unheard of. Whole worlds teeming with life have been rendered lifeless by meteorites, broken apart by instability in the planet's own core--even atomized by the destructive force of a supernova. But the eerie calm of a world stripped of life yet left otherwise intact is another matter altogether. Whispered rumors have persisted of planets snuffed out through intricate Sith rituals or by way of deadly, arcane machines--such as the device Revan sought to employ on Yavin 4--but Ziost represents a clear display of the corrosive power of the dark side of the Force taken to its extreme. In her address to the Galactic Republic, Supreme Chancellor Leontyne Saresh mourned the loss of life, vowing to 'stop the mad Sith Emperor at any cost.' Similarly, word has filtered through the Sith Empire that the Dark Council is actively hunting their former Emperor while also working with renowned Sith alchemists on a plan to destroy the one they call Vitiate for good.
Details
- Link: https://swtorista.com/codex/?codex=death-of-a-world
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ziost
- Faction: Both
- Patch: 3.2.0
- Level: 60
- Jedipedia Link
- Author of How-to: Dwarf
Denova
- Lore Object
- Lore
- Operation
- Explosive Conflict
How to get the Denova codex: Guide on SWTOR-Spy.com: You can obtain this codex when you click ... (Read More)
Lore Entry: A recently-discovered planet located in the Ojoster sector, Denova is a world of dense forests and high-peaked mountains. Traces of ancient ruins dot the world's surface, but details remain undocumented; the Republic forces that scouted the planet instead focused on its extensive deposits of baradium ore, used to create some of the most powerful explosive weapons in the galaxy. Determined to control this invaluable resource but short on military manpower, the Republic hired a mercenary army to hold Denova and ward off any Imperial attacks on their mining operations. Known as the Warstalkers and led by a Trandoshan veteran named Kephess, these mercenaries were renowned for their skill and reliability--though that reputation didn't stop them from going rogue, merging with a renegade Imperial army and claiming the entire planet for themselves.
Details
- Link: https://swtorista.com/codex/?codex=denova
- Type: Lore Object
- Category: Lore
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Disaster on Makeb
- Quest
- Lore
- Planet
- Makeb
How to get the Disaster on Makeb codex: Guide on SWTOR-Spy.com: [Republic]: You receive this codex after you complete ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Disaster on Makeb' codex.
Lore Entry: Makeb has always suffered from periodic groundquakes--notable given that the planet's population lives on high, isolated mesas--but recently the quakes have been more frequent, causing severe damage to Makeb's cities. The cause, as has now been discovered, is the Hutts' aggressive deep-core mining operations. Projections show that, barring a miracle, the groundquakes will increase in severity, collapsing the mesas and causing volcanic eruptions. Strange fluctuations in Makeb's gravitational and electromagnetic fields are occurring as well. If present trends continue, violent storms will wrack the planet, and its gravity will become too weak to retain an atmosphere at all. If Makeb's crust survives, the planet will be left barren and lifeless; if not, nothing will be left of Makeb but floating debris. Without a swift and thorough evacuation, Makeb will suffer one of the worst humanitarian crises in galactic history.
Details
- Link: https://swtorista.com/codex/?codex=disaster-on-makeb
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Discovering Quesh Venom
- Lore Object
- Lore
- Planet
- Quesh
How to get the Discovering Quesh Venom codex: Guide on SWTOR-Spy.com: This is a panel on the side of ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Discovering Quesh Venom' codex.
Lore Entry: Like many great scientific advances, Quesh venom's immense value was discovered by chance. After its initial discovery, the planet Quesh was dismissed as a toxic wasteland. Orbital chemical scans languished in a file for decades until they were unearthed by a junior Republic chemist named Bardian Aelto. After working briefly on adrenal research projects, Aelto had been assigned to review planets likely to be classified as uninhabitable. When Aelto studied Quesh's chemical scans, he was surprised to recognize a molecule chain from his work on adrenal stimulants. Quesh's atmosphere had properties almost identical to 'Hutt venom', the primary ingredient in the galaxy's most high-grade adrenals. Aelto realized a relatively simple chemical process could convert this 'Quesh venom' into a usable--and exceptionally valuable--compound. Thanks to one late-night session in a Coruscant laboratory, Quesh had become one of the Republic's most valued resource worlds.
Details
- Link: https://swtorista.com/codex/?codex=discovering-quesh-venom
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:1002, Y:1271
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Dramath's Holocron
- Chapter
- Lore
- Chapter
- Chapter
How to get the Dramath's Holocron codex: KOTET Chapter 9 - Granted to the player after the chapter's introductory cutscene. - This codex is unavoidable and obtained automatically.
Lore Entry: All holocrons are based on a complex yet elegant technology: a lattice of organic crystals woven together at a microscopic level. The crystal lattice can store vast amounts of information, as well as replicate the appearance and personality of the holocron's creator as a gatekeeper who will guide students in their training. In his youth, Valkorion--then known as Tenebrae--discovered a way to twist and pervert the lattice so it could capture the spirit of powerful Force users, locking them in a metaphysical cage. He used the weapon on Dramath, his tyrannical father, and trapped him inside the holocron for centuries. But the same corrupted technology Valkorion used to vanquish his father could also be turned against him, permanently imprisoning his immortal spirit... or obliterating it from existence.
Details
- Link: https://swtorista.com/codex/?codex=dramaths-holocron
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Droid Rights
- Flashpoint
- Lore
- Flashpoint
- Directive 7
How to get the Droid Rights codex: Guide on SWTOR-Spy.com: U get this codex entry after completing mission ... (Read More)
Lore Entry: Are droids sentient? If so, should they have the same rights as other sentient beings? Is owning a droid tantamount to owning a slave? These questions have arisen since intelligent droids were first programmed. In the Empire, where slavery is an accepted part of Imperial culture, the issue of droid rights is meaningless: the only difference between droids and slaves is one of price. The Republic, however, was forced to address this question almost four centuries ago, when demand for a Droid Rights Bill began to gain ground. Attempts to pass the bill ended abruptly with the brief and violent 'Great Droid Revolution,' but the questions remain. The opinions of droids themselves--on those rare occasions when they're asked--are divided. Some accept unquestioningly that being property and serving a master is the natural state of a droid. Other droids--usually those that have been mishandled--claim that devices such as restraining bolts perform the same function as shock collars for organic slaves, and should be just as despised. The fact that droids that do not receive regular memory wipes appear to develop a personality only fuels the ongoing debate.
Details
- Link: https://swtorista.com/codex/?codex=droid-rights
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Directive 7
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Droids of Iokath
- Chapter
- Lore
- Chapter
- Chapter
How to get the Droids of Iokath codex: KOTET Chapter 5 - Granted to the player after completing the colossus droid shooting gallery. - This codex is unavoidable and obtained automatically.
Lore Entry: In many technologically advanced societies, droids are designed to handle a multitude of mundane tasks. The organics who created Iokath embraced this idea, and built a wide variety of mechanical servants to nurture their artificial world. Custodian and compactor droids were created to preserve the parklands; scour swarm droids to clean the Chromium Garden; purifier droids to provide protection and security; and support droids to maintain and repair the entire system. With the extinction of their organic masters, the purpose of these self-perpetuating service droids slowly changed. As newer generations evolved, their original mandates shifted from preservation of Iokath to aggression toward any foreign entity. The escalating xenophobia led to virtually every droid on Iokath becoming weaponized in some way, eventually culminating in the creation of the Colossus Droid, a war machine with enough firepower to wipe out an entire army.
Details
- Link: https://swtorista.com/codex/?codex=droids-of-iokath
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Environment of Taris [Republic]
- Lore Object
- Lore
- Planet
- Taris
How to get the Environment of Taris [Republic] codex: Guide on SWTOR-Spy.com: Zone: The Tularan Marsh Location:Verdant Marshes [SWTOR Spy ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Environment of Taris [Republic]' codex.
Lore Entry: Before Darth Malak's orbital bombardment, Taris was a dying world. Industrial pollution had irreparably damaged the oceans, and chemicals and toxins poisoned the undercity's foundation. When the sprawling metropolis was reduced to rubble, countless pollutants were released into an already tainted ecosystem. But this was not the end for Taris. For hundreds of years, the planet went without sentient interference, and the ecosystem began to adapt and thrive. Rich vegetation grew within the ruins, scaling steel towers and thrusting aside fallen skyscrapers. Animals--some native to the planet, some pets and lab specimens that had survived the bombardment--bred and repopulated the developing jungles. Of course, some areas remain too polluted to inhabit--acidic lakes and radioactive sinkholes--but for the most part, Taris is an environmental success story and an object of fascination for scientists. The largest black mark remains the rakghoul plague, and the fear that it may one day spread to Taris's animal population.
Details
- Link: https://swtorista.com/codex/?codex=environment-of-taris-republic
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:292, Y:-74
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
EPHEMERIS Droids
- Flashpoint
- Lore
- Flashpoint
- Star Fortress
How to get the EPHEMERIS Droids codex: You automatically unlock this codex when you complete your first Star Fortress - to complete a Star Fortress you must have reached Chapter 9 of Knights of the Fallen Empire and started the Star Fortress questline from inside the Odessan base.
Lore Entry: The Eternal Empire of Zakuul doesn't have a population of loyal citizens large enough to fully crew its thousands of warships, much less its gargantuan Star Fortress battle stations. The solution: 'EPHEMERIS' droids, advanced multi-tasking machines capable of running every vital system in an operational Star Fortress--and also provide defensive countermeasures should the organic command staff become incapacitated. Though often mistaken for fully-functional artificial intelligences, EPHEMERIS droids are incapable of independence. These hybrid machines merely combine all the best features of Class 1 mathematics droids, Class 3 administration droids, and Class 4 assassin droids into a lethal and efficient package. Destroying an EPHEMERIS droid will not disable a Star Fortress, but the resulting system failures will greatly reduce the battle station's threat to the planet it orbits.
Details
- Link: https://swtorista.com/codex/?codex=ephemeris-droids
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Star Fortress
- Faction: Both
- Patch: 4.0.0
- Level: 60
- Jedipedia Link
- Author of How-to: Swtorista
Esh-Kha Culture
- Lore Object
- Lore
- Planet
- Belsavis
How to get the Esh-Kha Culture codex: Guide on SWTOR-Spy.com: Inside the Power Relay Vault in The Tomb ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Esh-Kha Culture' codex.
Lore Entry: To outsiders, the Esh-kha appear to be a savage and violent people, caring only about the destruction of all other species. In fact, the Esh-kha closely resemble a hive society. Although each individual has his own thoughts and aspirations, every Esh-kha is born in his place, bred for a role and eager to fulfill it. Their society is divided into castes: the Force-sensitive but simple-minded savants; the skilled, determined warriors, who are the most numerous and who watch over their savant brethren; and the patriarch, whose wisdom shapes the decisions of the Esh-kha as a whole. The Esh-kha's hatred for all other sentient species may stem from their tightly-knit society; Esh-kha are simply unable to tolerate or adapt to the existence of thinking beings who are not Esh-kha. But this savagery only extends to outsiders. Esh-kha are only violent with each other under the most extreme circumstances. Esh-kha are not named at birth, but earn their names through action. An Esh-kha who proves particularly cunning might become 'Razor Mind' or 'Water Thinker.' This may partly explain the Esh-kha zeal in battle, as young warriors seek not only victory, but the opportunity to claim a name and forge their own identity.
Details
- Link: https://swtorista.com/codex/?codex=esh-kha-culture
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:-703, Y:-1507
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Eternal Fleet: Combat
- Lore Object
- Lore
- Chapter
- Chapter
How to get the Eternal Fleet: Combat codex: KOTFE Chapter 15 - Lore object (computer panel) located in one of the rooms related to the bonus mission. -- https://ibb.co/DzyfVsg -- https://ibb.co/ftCH8qn
Lore Entry: From the court-martial of Admiral Dannis Veriga, Republic Fleet: When the Eternal Fleet came for Alderaan, we thought we were prepared. The Republic planned for a naval invasion. What we got was a massacre. The enemy suddenly dropped out of hyperspace. There were hundreds of them, a massive wall of ships moving as one. I've never seen such a fluid formation. When we shot a vessel down, the others closed in and sealed the gap. Like the fleet was healing a wound. They were relentless. We fought with everything we had, but barely scratched the enemy. It was like the entire fleet had a single pilot. So yes, I ordered the retreat. Even then, only half of us survived. There's no stopping them. Why die trying?
Details
- Link: https://swtorista.com/codex/?codex=eternal-fleet-combat
- Type: Lore Object
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.6.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
EV2 Macrobinoculars
- Quest
- Lore
- Planet
- Story
How to get the EV2 Macrobinoculars codex: Guide on SWTOR-Spy.com: [Republic]: You receive this codex after talking with ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'EV2 Macrobinoculars' codex.
Lore Entry: The EV2 discreet reconnaissance macrobinoculars represent the cutting edge in surveillance technology. Supreme-resolution zoom, wide-spectrum environmental analysis, full voice/data communications and an omnioptic interface are but a few of the EV2's top-notch features. These devices are ideal for planetary exploration, environmental observation, data interception, geographic triangulation and target monitoring. Designed by the legendary freelance superspy known only as 'the Shroud,' the EV2s are reportedly named after one of the Shroud's top lieutenants. Components appear to have been contracted separately among several corporations across the galaxy, with the Shroud himself reportedly overseeing their assembly. Anti-tamper explosive charges embedded into the EV2's framework have made reverse engineering this particular model of macrobinoculars unlikely.
Details
- Link: https://swtorista.com/codex/?codex=ev2-macrobinoculars
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Evolved Rakghoul Plague
- Lore Object
- Lore
- Flashpoint
- Lost Island
How to get the Evolved Rakghoul Plague codex: Guide on SWTOR-Spy.com: Evolved rakghoul plague – entry in Lost Isle ... (Read More)
Lore Entry: The origins of the rakghoul plague are shrouded in mystery--a biochemical accident, perhaps, or a terrible Sith creation--but the plague itself has been relatively stable for centuries, affecting only humanoid species and a handful of animals confined to Taris. Tarisian biologists have suggested that the planet's bombardment kept the plague's development in check by reducing the planet's industrial pollution and the number of indigenous species. Removed from that limiting environment and prodded along by the twisted expertise of Doctor Sannus Lorrick, an entirely new strain of the rakghoul plague has developed. A huge variety of non-humanoid creatures are now susceptible to infection, and humanoids who acquire the disease no longer lose their full intelligence--just their free will, becoming slaves to Lorrick's every command.
Details
- Link: https://swtorista.com/codex/?codex=evolved-rakghoul-plague
- Type: Lore Object
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Lost Island
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:403, Y:251
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Exo-technology (Consular)
- Class Quest
- Lore
- Planet
- Nar Shaddaa
How to get the Exo-technology (Consular) codex: Guide on SWTOR-Spy.com: Part of the quest The Professor [SWTOR Spy ... (Read More)
Lore Entry: A very rare and highly specialized field, the study of exo-technology focuses on items or devices believed to originate somewhere beyond the borders of the galaxy. Understandably rare, these advanced and complex items are constructed using unique materials and radical engineering otherwise unknown to Republic and Imperial scientists. Whether these items are relics of ancient civilizations that disappeared long ago or artifacts from thriving cultures waiting to be discovered is almost always unclear, as are the explanations for how the technology found its way to known space.
Details
- Link: https://swtorista.com/codex/?codex=exo-technology-consular
- Type: Class Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Exonium
- Lore Object
- Lore
- Planet
- Rishi
How to get the Exonium codex: Examining the blue crystal in a crate lore object located in the Rishi Village
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Exonium' codex.
Lore Entry: While the Nova Blades on Rishi make a sound income from extortion and slave trafficking, their strongest growth category has been in mining the fossil fuel exonium. In its solid state, exonium coals are easy to ignite and burn for a long time at a high, stable temperature. In fact, the Rishii have long used exonium to keep warm and render fish fat. Its real value, however, comes from refinement. In attempting to return to the stars after being stranded on Rishi for an extended period, the Nova Blades found that refined exonium not only made a suitable fuel for propulsion systems but also acted as an effective reactant fuel for their hypermatter drives. Because of its value, the Nova Blades tried to keep the origin world of exonium a secret, but now anxious prospectors have begun to trickle in from all over the galaxy. Whether these prospectors will pay the Nova Blades' recently introduced Exonium Export Tax remains to be seen.
Details
- Link: https://swtorista.com/codex/?codex=exonium
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 57
- SWTOR Spy Coordinates: X:228, Y:-1769
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
First-Class Corellian Bloodstripes
- Quest
- Lore
- Planet
- Corellia
How to get the First-Class Corellian Bloodstripes codex: Guide on SWTOR-Spy.com: You receive this entry from completing the World ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'First-Class Corellian Bloodstripes' codex.
Lore Entry: The legendary Corellian bloodstripes are only awarded to heroes who have faced certain death not in the heat of the moment, but after careful deliberation and full foreknowledge of the sacrifice. Although this recognition can technically be bestowed for any reason, the usual one is courage under fire during a military conflict. Corellian bloodstripes are traditionally worn as conspicuous colored piping running the length of the recipient's trousers. A popular urban myth states that awardees who catch someone wearing unearned bloodstripes may kill that person without legal reprisal, but there are no records of such an event occurring.
Details
- Link: https://swtorista.com/codex/?codex=first-class-corellian-bloodstripes
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Republic
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Force Ghost
- Chapter
- Lore
- Chapter
- Chapter
How to get the Force Ghost codex: KOTFE Chapter 12 - Granted automatically after the cutscene that plays when you meet the ghost of Darth Marr - This codex is unavoidable and obtained automatically.
Lore Entry: Death comes for all; the Jedi and Sith are no exception. Yet some who master the Force seem to find ways to resist the call of eternity and exist as an essence of their former selves. In this form, they may speak with the living and guide--or manipulate--old friends and former enemies. The most notable example in recorded Sith history is Darth Vax, a prominent member of the Dark Council. After her death, she was unable to let go of the power and influence she enjoyed during life. When her son took her vacant seat on the Council and assumed the title of Darth Arrid, she began manipulating him behind the scenes, making him a puppet for her own agenda. Four years passed before the Council realized the young Darth Arrid was only a mouthpiece for the spirit of his mother.
Details
- Link: https://swtorista.com/codex/?codex=force-ghost
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Force-Sensitive Chiss
- Flashpoint
- Lore
- Flashpoint
- A Traitor Among the Chiss
How to get the Force-Sensitive Chiss codex: Awarded to the player after they defeat Valss, the final boss of the "A Traitor Among the Chiss" flashpoint. Seems to only be granted if running the storymode version.
Lore Entry: Though incredibly rare, the Chiss have produced Force-sensitives among their people. There's a strong stigma against Force-sensitives among the Chiss because many believe it's an impurity or faulty genetics, and must be purged. Most Force-sensitive Chiss work hard to hide their shameful abilities. When a Force-sensitive is discovered in the Ascendancy, the consequences depend on the individual's social standing and family lineage. A lower-class Chiss is exiled from the Ascendancy, while a social elite may be allowed to use a combination of surgery and medication to keep their powers dormant. Any Chiss caught practicing or weaponizing the Force within Ascendancy territory is executed without question. Chiss wishing to hone their skills must leave their families behind and take their chances with the Sith or Jedi.
Details
- Link: https://swtorista.com/codex/?codex=force-sensitive-chiss
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: A Traitor Among the Chiss
- Faction: Both
- Patch: 5.6.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Galactic History 94: The Sacking of Coruscant
- Lore Object
- Lore
- Planet
- Ziost
How to get the Galactic History 94: The Sacking of Coruscant codex: Obtained from finding the hidden holocron, located on the northwestern most part of the Ziost Daily Area. The player must first force the damaged walker to fire by rewiring it which will, in turn, uncover the holocron that one must click to get the codex https://imgur.com/a/CJBAHeo
Lore Entry: The rise of the Sith Empire seemed unstoppable. The Republic had suffered vast losses; many worlds were even rebelling to save themselves. So when the Sith Empire suddenly offered to discuss a peace treaty, the Galactic Senate was suspicious--but the Supreme Chancellor could not ignore a chance to end the war. Delegations from both sides travelled to Alderaan, but in a daring strike, the Empire attacked Coruscant and held the planet hostage. The Supreme Chancellor was forced to sign the Treaty of Coruscant dictated by the Empire, ending hostilities and handing over several apparently insignificant planets. Many Sith, including Darth Malgus, were furious. They had believed the treaty was a cunning ruse; it made no sense to actually agree to peace. Many in the Republic, too, believed the treaty was only a delaying tactic before the killing blow. The Treaty of Coruscant had been signed; whether the peace would be kept was a different matter.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-94-the-sacking-of-coruscant
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ziost
- Faction: Both
- Patch: 3.2.0
- Level: 60
- Jedipedia Link
- Author of How-to: Dwarf
Galactic History 95: A Cold War Begins
- Lore Object
- Lore
- Planet
- Ziost
How to get the Galactic History 95: A Cold War Begins codex: Player must first locate two hidden archive logs in the Ziost Daily Area. First is located at the northestern part of the map https://imgur.com/a/hgk95ne Second is closeby to the Barren Outpost https://imgur.com/a/YXF7zrL After grabbing both fragments, one must install the files on the archive droid located in the same building where one completes the "From Ashes" daily mission https://imgur.com/a/FnzVThG Doing so grants the codex.
Lore Entry: With the Treaty of Coruscant signed, the war was officially over. But recalling vast armies took time. Meanwhile, many individuals on both sides either didn't believe the treaty was real, or refused to accept it. Skirmishes continued for months, including a bombing attack on the Senate tower. The Republic had earned a reprieve. Although the war had crippled its military, the Republic quietly poured resources into training small but elite Special Forces squads. Blamed in part for not preventing the Sacking of Coruscant, the Jedi Order left for its ancient homeworld, Tython. There, in secret, the order could rebuild. With its resources no longer stretched by galactic conquest, the Sith Empire began to secure its new holdings, its citizens jubilant at their victory. However, questions still lingered about why the Empire had not destroyed the Republic when it had the chance. The galaxy settled into an uncertain peace, with both sides watching for any betrayal.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-95-a-cold-war-begins
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ziost
- Faction: Both
- Patch: 3.2.0
- Level: 60
- Jedipedia Link
- Author of How-to: Dwarf
GEMINI: Hive Mind
- Chapter
- Lore
- Chapter
- Chapter
How to get the GEMINI: Hive Mind codex: KOTFE Chapter 15 - Granted to the player after the cutscene that plays when you meet the GEMINI captain for the first time. - This codex is unavoidable and obtained automatically.
Lore Entry: For easier control, GEMINI droids operate through a single collective consciousness. An order issued from the Eternal Throne is not sent to an individual droid, but to the hive mind for assignment to the best-suited unit. While each droid retains a limited sense of individuality, she acts more like an appendage of a singular brain than an individual connected to a network. GEMINI droids share thoughts, reactions, and instincts. Every GEMINI feels when one unit's pain receptors fire. A single GEMINI's destruction is experienced by the entire fleet. A droid's existence does not end with deactivation; its consciousness is absorbed into the hive mind for redistribution. If a new chassis isn't available, the consciousness remains in the hive mind, waiting. Unless every GEMINI unit is destroyed, the Eternal Fleet's squad of captains can exist indefinitely.
Details
- Link: https://swtorista.com/codex/?codex=gemini-hive-mind
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.6.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Gormak and Voss Origins
- Lore Object
- Lore
- Planet
- Voss
How to get the Gormak and Voss Origins codex: Guide on SWTOR-Spy.com: Inside a small Gormak camp. Looks like a ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Gormak and Voss Origins' codex.
Lore Entry: In the beginning, the Gormak were the only species on Voss--semisentient humanoids marked with a strong, though undeveloped, affinity for the Force. However, the history of the Gormak was forever altered several thousand years ago when they were discovered and enslaved by a small group of Sith. A minor Jedi contingent of explorers arrived soon after. Bowing to pressure from a group of Gormak elders who had escaped the Sith, the Jedi taught a handful of the tribes the ways of the Force. They had no way of knowing that doing so would alter the path of their natural evolution so that they underwent profound physical and mental changes over the next several generations. The creatures ceased to be Gormak and became something else entirely--the Voss. The Jedi preached temperance and defense but the newly formed Voss immediately attacked the Sith who still lurked among the Gormak primitives. The Voss destroyed the Sith, but in the process they were touched by the dark side, further altering their radically sensitive evolutionary path. Later the small group of Jedi explorers disappeared, having gone home or dying to accident or Voss aggression. Whatever the case, the strange happenings on Voss were never recorded in any archive. Ascending to the top of Voss's tallest peak, the new species turned to its most powerful Force-users for leadership. Myths about their origins began as the newly ordained 'Mystics' tried to explain what had happened and eventually it was believed that the Voss had simply always been. In time this myth became the accepted truth, until even the Mystics themselves forgot the real origins of their people.
Details
- Link: https://swtorista.com/codex/?codex=gormak-and-voss-origins
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:-892, Y:-1178
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Gravestone Upgrades
- Chapter
- Lore
- Chapter
- Chapter
How to get the Gravestone Upgrades codex: KOTET Chapter 8 - Granted to the player after the chapter's introductory cutscene, where they discuss the status of the Gravestone. - This codex is unavoidable and obtained automatically.
Lore Entry: The origins of the Gravestone--and the Eternal Fleet--were thought to be lost to history, until the Outlander discovered the ruins of an advanced alien civilization on the droid-infested world of Iokath. Using blueprints and data files of the Gravestone's original creators recovered from Iokath, the Alliance saw the opportunity to optimize the ship's weapons and defense systems. Unfortunately, installing the new upgrades has proved far more complicated than anticipated, leaving the Gravestone trapped in dry-dock while mechanics work frantically around the clock to integrate the new enhancements. While some argue it is foolish to sideline one of the most powerful ships in the galaxy for any length of time, the benefits seem to outweigh the risk. Once completed, the greater firepower, better shielding, and improved speed and maneuverability will make the Gravestone virtually unstoppable.
Details
- Link: https://swtorista.com/codex/?codex=gravestone-upgrades
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Gree Computer
- Flashpoint
- Lore
- Planet
- Battle of Rishi
How to get the Gree Computer codex: Guide on SWTOR-Spy.com: To get the Gree Computer Codex entry, you ... (Read More)
Lore Entry: The Gree are one of the galaxy's oldest civilizations, and their initial expansion in ancient times--before they encountered the aggressive and militarily superior Infinite Empire--was aided by their remarkable technology, including sophisticated navigational computers. These computers, operating on principles that are still a mystery to modern technologists, allowed Gree starships to safely traverse turbulent areas of space, including vast asteroid fields and the Maelstrom Nebula. The Republic SIS believes the Gree computer used by the Empire was recovered from an ancient derelict starship and studied on Dromund Kaas. When its potential was realized, the Empire authorized the Gree computer's release to allow the construction of the Maelstrom Prison. It is likely the computer's interface has undergone some modifications: devices designed for the six-limbed cephalopodan Gree are rarely convenient for humanoids.
Details
- Link: https://swtorista.com/codex/?codex=gree-computer
- Type: Flashpoint
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Battle of Rishi
- Faction: Republic
- Patch: 1.0.0
- Level: 30
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Gree Hypergates
- Location
- Lore
- Operation
- Terror From Beyond
How to get the Gree Hypergates codex: Guide on SWTOR-Spy.com: Gree Hypergates lore available in Asation operation (any ... (Read More)
Lore Entry: Not even the Gree fully understand the mysterious technology known as hypergates. These devices were constructed many millennia ago in a period the Gree reverently call 'the most ancient and forgotten days'--a rare instance of their language translating well into Basic. There are numerous hypergates scattered around Gree Enclave space, in varying sizes and states of functionality. Hypergates resemble freestanding doors or archways. Anyone who steps through an activated hypergate is instantly transported through hyperspace to an opposite hypergate somewhere else. Some hypergates simply move a traveler to a different continent on the same planet, but rumors persist of hypergates capable of sending whole vessels across the galaxy. Gree culture reveres hypergates as sacred technological works of art. The Enclave's leaders have long maintained that only elite members of the Operator caste known as 'gatemasters' know how to activate hypergates. However, the current crisis on Asation may have exposed this as mere cultural bias.
Details
- Link: https://swtorista.com/codex/?codex=gree-hypergates
- Type: Location
- Category: Lore
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
GSI Satellite Support
- Quest
- Lore
- Planet
- Makeb
How to get the GSI Satellite Support codex: Guide on SWTOR-Spy.com: You receive this codex once you interact with ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'GSI Satellite Support' codex.
Lore Entry: Galactic Solutions Industries' latest innovation in on-the-field assistance is the GSI Satellite Support Suite. As stated in a corporate news release by GSI founder and CEO Addalar Hyland, 'Now anyone--from rescue workers to explorers to soldiers--can reap the benefits of enhanced protection and heightened effectiveness thanks to the SSS, which is powered by our proprietary Orbital Flux technology.' Like many innovations, Orbital Flux was discovered by accident. Recognizing the value in overcoming the travel and communications problems that plagued Makeb due to its notoriously harsh atmosphere, GSI researchers attempted to manipulate particle beams fired from orbit in such a way that they would counteract the effects. However, when driven through the atmosphere the particles took on exotic attributes that made them energy rich and malleable. While these new properties had no effect on starships or holotransmissions, they were found to be beneficial to living beings. When signaled from the ground, the SSS bathes its target in Orbital Flux and the satellite enters Support Mode, continuously tracking the target's condition and location, and even providing medical probe assistance. While Orbital Flux only works on Makeb at present, GSI's technicians are striving to replicate the curious process without the help of Makeb's atmosphere.
Details
- Link: https://swtorista.com/codex/?codex=gsi-satellite-support
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.9.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
History of Alderaan
- Lore Object
- Lore
- Planet
- Alderaan
How to get the History of Alderaan codex:
History of Alderaan Guide
View the History of Alderaan Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Originally inhabited by the insectoid Killiks, Alderaan's pre-colonial history is lost, save for in the hive mind of the aliens. By the time the first human colonists came to Alderaan from Coruscant--about 2,500 years before the founding of the Galactic Republic--the Killiks had migrated into deep space, leaving only a scattered few nests hibernating underground and the empty shells of their hives. Alderaan's pristine beauty attracted thousands of settlers, and the human colonies quickly developed into thriving provinces. The Alderaanian monarchy made preservation of the environment a top priority in the planet's development, a policy that holds true today. Later, the planet would become one of the Core Founders of the Republic and among the most powerful voices in the Senate. The princes and princesses of the ruling family typically served as Alderaan's representatives, though other members of the Alderaanian nobility have held the position as well. Alderaan's recent departure from the Republic and the resulting civil war are among the darkest moments in a bright and optimistic history. Whether the planet will ever regain its former glory is an open question.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:1342, Y:1792
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
History of Belsavis Prison
- Lore Object
- Lore
- Planet
- Belsavis
How to get the History of Belsavis Prison codex: Guide on SWTOR-Spy.com: Lore entry “History of Belsavis Prison” is located ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'History of Belsavis Prison' codex.
Lore Entry: Over twenty thousand years ago, the alien Rakata turned the jungle planet Belsavis into a prison. There, they entombed indescribable monsters, heretics and warlords, weapons to shatter stars, whole species... anything they feared or treasured above all reason. And when the Rakata's age of glory ended, the droids they left behind maintained the seals. Many millennia later, after the rise of the Republic, Belsavis became known as an unremarkable planet in the middle of an ice age, populated by only a handful of primitives. It was only happenstance that caused Republic scouts to notice first the tropical rifts that defied the freezing temperatures, and then the strange vaults and the alien structures burrowing into the core of the planet. Top-secret expeditions attempted to explore the alien vaults, until the extent of the dangers became apparent. At last, select Senators worked with the Strategic Information Service to construct Belsavis prison--a facility with two purposes. First, to guard, contain and study the terrible alien structures on the planet. And second, to create a prison for the Republic--one where the most powerful offenders could be placed within the Rakata's cells, and where lesser threats could be isolated on the most secure planet in the galaxy.
Details
- Link: https://swtorista.com/codex/?codex=history-of-belsavis-prison
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:-464, Y:-2618
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
History of Corellia
- Lore Object
- Lore
- Planet
- Corellia
How to get the History of Corellia codex: Guide on SWTOR-Spy.com: In the NE Axial Park region Empire questing ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'History of Corellia' codex.
Lore Entry: Corellia's history is intertwined with that of the Galactic Republic itself. It was Corellians who were among the very first humanoids to develop faster-than-light space travel, and who--in partnership with the Duros--eventually engineered hyperdrive technology and made full exploration of the galaxy possible. With hyperdrive travel linking the Core Worlds, Corellia became one of the Core Founders of the Republic. Emerging trade routes like the Corellian Run and the Corellian Trade Spine took their name from not only the planet itself, but the number of Corellian trade vessels that carried goods across the galaxy. As Corellia's importance grew, its primary industry--shipbuilding--expanded into orbital spacedocks. The capital, Coronet City, was largely founded on the credits of Corellia's many starship manufacturers. Even to this day, Corellia is best known for its proud spacefaring and trailblazing heritage.
Details
- Link: https://swtorista.com/codex/?codex=history-of-corellia
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:1427, Y:-2799
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
History of Coruscant
- Lore Object
- Lore
- Planet
- Coruscant
How to get the History of Coruscant codex:
History of Coruscant Guide
View the History of Coruscant Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: For over 200,000 years, Coruscant has been one of the most important planets in the galaxy. It has seen and survived dozens of wars, suffered under the control of alien species, served as the capital of the Republic and--according to common wisdom--ushered in the birth of the human species. In ancient times, before the planet became a city, Coruscant was a world covered mainly in oceans. Over millennia, humans spread out over the land masses, covering them with structures--and as technology developed and overpopulation grew more troublesome, the Coruscanti people sought ways to house their ever-growing numbers. Eventually, the seas themselves were drained, and the humans spread into the empty basins. It has been over 100,000 years since sunlight last reached the lowest levels of the city. Now, Coruscant stands as a marvel of engineering and sentient triumph, home to thousands of species and countless billions of individuals. Archaeologists spend their whole lives descending through the city's layers, searching for answers about its distant past, and no one in the universe knows Coruscant's full story.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/coruscant-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-2804, Y:3004
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
History of Iokath: Entry 1
- Lore Object
- Lore
- Planet
- Iokath
How to get the History of Iokath: Entry 1 codex: KOTET Chapter 4 - After interacting with one of the five lore terminals (monolith looking structure) the game will give you a bonus mission to find them all. Screenshots of the two closest lore monoliths https://imgur.com/a/WuotO9x
Lore Entry: TEST REPORT 089375.24 Deployment of new designs on test environment JX967A24 were within acceptable parameters. Our three initial dropship waves suffered heavy losses before planetfall. Test subject resistance was unexpectedly heavy, conflicting with prior scout reports indicating minimal military forces. The subjects deployed single-pilot aerial countermeasures to intercept us, but that self-sacrifice appears to be the full extent of their response. Total time to planetwide surrender was 28 standard hours. Our master designer should be honored for this significant improvement over the last three test environments. Survivors received our standard compensation package, but damage to their civilization's infrastructure is extensive. Analysts estimate it will be at least 2,000 years before we can test this world again. Our scouts are already searching nearby systems for fresh prospects. - Lead Design Analyst Yuv Kal Zaer
Details
- Link: https://swtorista.com/codex/?codex=history-of-iokath-entry-1
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Iokath
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
History of Iokath: Entry 2
- Lore Object
- Lore
- Planet
- Iokath
How to get the History of Iokath: Entry 2 codex: KOTET Chapter 4 - After interacting with one of the five lore terminals (monolith looking structure) the game will give you a bonus mission to find them all. Screenshots of the two closest lore monoliths https://imgur.com/a/WuotO9x
Lore Entry: TEST REPORT 195821.78 Per the master designer's request, our analysts have compiled a detailed study to explain the total failure on test environment Z17AX558. The details of their findings are available in a separate report, but in summary: the test environment's proximity to its star, coupled with previously-undetected trace chemicals in the upper atmosphere, reacted negatively to our new particle beams. The resulting electrochemical chain reaction ignited the entire biome, destroying the test subjects and our deployed designs within moments of activation. While this can only be considered an unmitigated disaster from a return-on-investment perspective, we will make the most of our losses. The master designer's teams will recalibrate their particle beams to a lower-yield setting. Should we locate another planet like this, we can re-test our creation and hope for more satisfactory results. - Lead Design Analyst Ise Pev Trin
Details
- Link: https://swtorista.com/codex/?codex=history-of-iokath-entry-2
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Iokath
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
History of Iokath: Entry 3
- Lore Object
- Lore
- Planet
- Iokath
How to get the History of Iokath: Entry 3 codex: KOTET Chapter 4 - After interacting with one of the five lore terminals (monolith looking structure) the game will give you a bonus mission to find them all. Monolith three is located in the big, open lightning room https://imgur.com/a/8nZMYEz
Lore Entry: TEST REPORT 249216.39 It is my extraordinary honor to report that the test on environment WL428T73 succeeded beyond all projections. Every design element performed with minimal deviations from their expected functions. Millennia of internal research and development have finally produced a fully-integrated and optimized planetary assault platform suitable to any environment or resistance pattern. On a personal note, it has been my sincere pleasure to work with the greatest master designer in our long history. I must add one small addendum to this report for the sake of completeness. Analysts examining the test environment have discovered a vast underground vault constructed by the now-extinct natives. With no surviving test subjects to explain its function, we can only theorize why the structure was filled with cultural artifacts of little practical value. We will leave the vault to be discovered by whatever life emerges on the test environment in future epochs. Perhaps they will be able to explain their predecessors when we return to test them. - Lead Analyst Udo Lin Xoir
Details
- Link: https://swtorista.com/codex/?codex=history-of-iokath-entry-3
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Iokath
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
History of Iokath: Entry 4
- Lore Object
- Lore
- Planet
- Iokath
How to get the History of Iokath: Entry 4 codex: KOTET Chapter 4 - After interacting with one of the five lore terminals (monolith looking structure) the game will give you a bonus mission to find them all. Before crossing the bridge to the Tributary Access. Look to your left to spot the forth monolith https://imgur.com/a/DovEf5T
Lore Entry: MASTER DESIGNERS COUNCIL DECREE #789129 Greetings to all analysts, engineers, designers, and builders! It is with great pride that we mark this day as the official start of our civilization's greatest effort. Construction has commenced on Project Iokath. Where we once remade other worlds, we now devote ourselves to creating one. Our ambition is simple: fabricate an expandable and adaptable home for our people that is secure against any outside force. At long last, our culture will achieve the immortality it deserves. We will call this new world Iokath, and our great-grandchildren will know it as their birthright.
Details
- Link: https://swtorista.com/codex/?codex=history-of-iokath-entry-4
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Iokath
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
History of Iokath: Entry 5
- Lore Object
- Lore
- Planet
- Iokath
How to get the History of Iokath: Entry 5 codex: KOTET Chapter 4 - After interacting with one of the five lore terminals (monolith looking structure) the game will give you a bonus mission to find them all. After the lightning room, cross a bridge and look to the right. You will see the fifth monolith https://imgur.com/a/0t3RyTH
Lore Entry: PERSONAL RECORD 14 CLAROST 9276 Today was another painful reminder of how meaningless the role of master designer has become. My days are wasted in endless planning meetings to direct the construction of new biomes for Iokath's endlessly-breeding populace. I only feel alive in my spare hours, when I revisit the great designs of ages past and vainly attempt to improve them. The analysts who witnessed my gallery cooed and tutted, deeming it 'exceptional' and 'a celebration of the thinking that made us great.' What blind sycophancy. All I offered them were ornamental improvements. What difference does it make if SCORPIO looks like a floating cube, a ball of programmatic light, or a walking biped crafted in the image of a long-dead alien species? We have fallen so far from our glory days. We no longer bother to deploy our designs on test environments and instead rely on simulations to predict the outcomes. Foolishness. Only the chaos of an unpredictable environment and its unique subjects can teach us anything. I wonder what would happen if I deployed our designs on Iokath? Would I reveal something new? - Master Designer Vel Jyc Boer
Details
- Link: https://swtorista.com/codex/?codex=history-of-iokath-entry-5
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Iokath
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
History of Makeb
- Lore Object
- Lore
- Planet
- Makeb
How to get the History of Makeb codex: Guide on SWTOR-Spy.com: [Empire]: Small Plaque at Gravity Hook 7 Loading ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'History of Makeb' codex.
Lore Entry: Located off major hyperspace routes, Makeb went unnoticed until the Mandalorian Wars, when a damaged transport ship carrying Republic refugees--including wealthy businessmen fleeing raiders--crash-landed there. Led by magnate Semako Thalien, the survivors built settlements and re-established contact with the galaxy. Rich mineral deposits in Makeb's mesas, combined with the settlers' credits and influence, made it an immensely profitable world within fifty years. Makeb's wealth and independence from the Republic attracted corporate leaders, rich tourists and banking enterprises, and luxury resorts quickly became commonplace. The Hutt Cartel took notice of a new economic power and attempted to invest its own resources, but was rebuffed by Makeb's business consortiums. Nevertheless, individual Hutts persisted in working their way into Makeb society, laying the groundwork for conquest. During the war between the Empire and the Republic, Makeb stubbornly retained its independence. Rumors claim that a vast deposit of minerals was discovered soon after the Treaty of Coruscant, but details are surprisingly scarce.
Details
- Link: https://swtorista.com/codex/?codex=history-of-makeb
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
History of Tatooine
- Lore Object
- Lore
- Planet
- Tatooine
How to get the History of Tatooine codex: Guide on SWTOR-Spy.com: This codex is obtainable upon interacting with billboard ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'History of Tatooine' codex.
Lore Entry: Thirty thousand years ago, Tatooine was the lush, vibrant homeworld of the Kumumgah--a technologically advanced species believed to have been wiped out in a forgotten war. Ultimately, the war ended with Tatooine's devastation by one faction or another--the details are long since lost. Most researchers aware of the story believe the Kumumgah were wiped out in the attack that transformed their planet into a desert wasteland. However, some xenosociologists believe the Jawas and Sand People who dwell in the dunes may be descended from the world's original rulers. The stories of the Jawas and Sand People themselves, however, are largely confused and contradictory. Human settlement of Tatooine came much later, but colonization never truly took hold despite several efforts by the Republic (including a brief period during which Tatooine was considered a Republic protectorate, and a failed attempt by Czerka Corporation to set up planetary mining operations). The native population had little use for outsiders, and so the world became a haven for pirates, smugglers and general scum seeking a place to disappear.
Details
- Link: https://swtorista.com/codex/?codex=history-of-tatooine
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
History of the Vibro-mop
- Chapter
- Lore
- Chapter
- Chapter
How to get the History of the Vibro-mop codex: Awarded to the player after HK-55 and Z0-0M encounter Jollo, as part of the Shroud of Memory bonus chapter.
Lore Entry: Since its invention in 13 BTC by scientist Reyne Flavius, the vibro-mop has been a vital component of hygienic maintenance throughout the galaxy. Integrating the versatility of a vibro-blade with the dependability of a household mop, it served as a template for a new and exciting array of cleaning apparatus, including the electromagnetic duster and the ion-charged dishrag. Though the vibro-mop is primarily utilized in small-scale household sanitation, it has played a role in many of the greatest feats of sterilization in the galaxy. The cleanup following Drooga the Hutt's historic 600th birthday celebration owed its success to a single vibro-mop, which expired after the completion of its titanic task. Drooga's janitorial staff held a private ceremony to honor the tool's heroic service.
Details
- Link: https://swtorista.com/codex/?codex=history-of-the-vibro-mop
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.7.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Holo-Sabacc
- Chapter
- Lore
- Chapter
- Chapter
How to get the Holo-Sabacc codex: KOTFE Chapter 13 - Granted to the player silently (not listed in the chat log).after the cutscene showcasing the holo-sabacc game (second cutscene of the chapter) - This codex is unavoidable and obtained automatically.
Lore Entry: Rampant cheating has long plagued sabacc at both amateur and professional levels--but while most casino owners tolerate such profit-gouging trickery, Jar'ga the Hutt found a solution. He commissioned a version of sabacc played entirely through holo, eliminating physical cards. When Jar'ga unveiled the first holo-sabacc table at casino on Nar Shaddaa, it sparked a craze of galactic proportions. Soon every casino in known space had at least one holo-sabacc table. Of course, it didn't stop cheaters in the slightest. Slicers immediately set to work creating stacked holo-decks and altering card algorithms. Sliced holo-sabacc systems can now be purchased at the black markets on every major world. Jar'ga himself has a sliced holo-sabacc table hidden in his casino--stacked, of course, in the dealer's favor.
Details
- Link: https://swtorista.com/codex/?codex=holo-sabacc
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.3.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Holocron
- Quest
- Lore
- Planet
- Tython
How to get the Holocron codex: Guide on SWTOR-Spy.com: You will discover codex entry Holocron as a ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Holocron' codex.
Lore Entry: Holographic chronicles--more commonly called 'holocrons'--are sophisticated data storage devices capable of cataloging vast amounts of complex information within their crystal lattice structure. Frequently used by both the Jedi and the Sith to preserve the wisdom of ancient Masters and Sith Lords, holocrons can only be accessed by Force-sensitive individuals. Some are 'merely' repositories of incredible lore, while others possess virtual personalities of their own, modeled after their creators. Many believe it was actually the Sith who first developed holocron technology, as the oldest known examples are all relics of the dark side. Interestingly, Jedi holocrons take the form of a glowing cube, while Sith holocrons are usually pyramid-shaped. Some scholars claim the six-sided cube of the Jedi represents a more modern and advanced version of the original four- and five-sided pyramids favored by the Sith, though hard evidence for this idea is scarce.
Details
- Link: https://swtorista.com/codex/?codex=holocron
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 6
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Hoth: No Place for Vehicles
- Lore Object
- Lore
- Planet
- Hoth
How to get the Hoth: No Place for Vehicles codex:
Hoth: No Place for Vehicles Guide
View the Hoth: No Place for Vehicles Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The bitter cold of Hoth is no friend to small vehicles, which do not generate enough heat to keep their mechanical parts from freezing and their power generators from failing on a regular basis. High-end speeders mostly avoid these issues, but mass produced military bikes and many shuttles, starfighters and other transports fail on a regular basis. For large-scale transport of troops and supplies--when a few select, customized speeders won't suffice--two options remain. First, large vehicles such as armored walkers and heavy dropships can be outfitted to survive the cold, so long as they are well maintained. Second, there is the tauntaun--a bipedal animal that has evolved to survive Hoth's harsh environs and to navigate even during whiteout conditions.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-1235, Y:863
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Hutt Neutrality
- Lore Object
- Lore
- Planet
- Quesh
How to get the Hutt Neutrality codex: Guide on SWTOR-Spy.com: Flag outside of the Three Families Palace. [SWTOR ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Hutt Neutrality' codex.
Lore Entry: With their vast fortunes, access to mercenary armies and ownership of resource-rich worlds, support from individual Hutts--or the Hutt Cartel itself--can mean the difference between victory and defeat in a galactic conflict. But Hutts are businessmen at heart. Why tie yourself to one side of a quarrel when you can remain aloof and profit from both? Thanks to their long lifespan, Hutts who choose sides also risk embroiling themselves in centuries-old grudges. The Hutt Cartel is officially neutral in the galactic struggle, and it attempts to redress any egregious offenses committed by its members. Pragmatism and personal inconvenience aside, however, the Hutts have no vested interest in seeing either the Republic or the Empire permanently gain the upper hand. In peace, both sides would seek to regulate the Hutts; while the two factions are at odds, the Hutts can be assured of both autonomy and a steady, comfortable income.
Details
- Link: https://swtorista.com/codex/?codex=hutt-neutrality
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:795, Y:-330
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Hylo Visz and the Gravestone
- Chapter
- Lore
- Chapter
- Chapter
How to get the Hylo Visz and the Gravestone codex: KOTET Chapter 8 - Granted to the player after the chapter's introductory cutscene, where they discuss the status of the Gravestone. Koth must not be available to pilot the Gravestone.
Lore Entry: As an underworld specialist, Hylo Visz is an integral part of the Outlander's crew. But the monotony of coordinating smuggling operations and continuous supply runs on behalf of the Alliance took its toll. Secretly, Hylo pined for the lost days of her infamous past: excitement, adventure, and glory. She became bored and restless... until she was given command of the Gravestone. Picking up where Koth Vortena--the previous captain--left off, she learned to pilot the vessel and delved into the ship's inner workings. To her delight, she discovered a technological marvel of ancient alien origins unlike anything she'd ever seen. Hylo became obsessed with unlocking the ship's full potential--a challenge worthy of her attention that ensured her continued dedication to the Outlander's cause.
Details
- Link: https://swtorista.com/codex/?codex=hylo-visz-and-the-gravestone
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Identity Slicers
- Chapter
- Lore
- Chapter
- Chapter
How to get the Identity Slicers codex: KOTFE Chapter 13 - Granted to the player after aquiring the services of the identity slicer - This codex is unavoidable and obtained automatically.
Lore Entry: When the scum of the galaxy need a solid escape, they place themselves in the capable but expensive hands of an identity slicer. Creative, intelligent, and resourceful, these forgers can alter the identity of anyone with enough credits. A skilled ID slicer can even modify genetic code itself. Such precision takes years to master; many consider themselves artists and scientists, albeit unconventional ones. Since identity slicing is highly illegal, forgers are notoriously reclusive. Isolation from the outside world causes personality quirks that can sometimes develop into mental imbalance. The most notable example was Dalan Reid, a veteran forger who, after twelve years of isolation, began constructing dozens of replicas of HoloNet singer Viella Zall using local wildlife. Reid was finally caught when he used his Viella clones to hold an impromptu concert on Tatooine.
Details
- Link: https://swtorista.com/codex/?codex=identity-slicers
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.3.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Ilum Crystals
- Lore Object
- Lore
- Planet
- Ilum
How to get the Ilum Crystals codex: Guide on SWTOR-Spy.com: [SWTOR Spy thanks] MdgT and for additional information ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Ilum Crystals' codex.
Lore Entry: The Adegan lightsaber crystals of Ilum were originally discovered by ancient Jedi, who made pilgrimages to Ilum to study and meditate on the Force amid Ilum's harsh wintry environs and to select the Force-resonant crystals for their lightsabers.But while it has long been believed that Adegan crystals had the potential for other uses, serious research into the subject was not pursued until the outbreak of the latest war with the Sith Empire. The Empire and the Republic have both sent teams to Ilum to extract the crystals and discover their military applications--most notably, the potential for stealth technology of unprecedented effectiveness.
Details
- Link: https://swtorista.com/codex/?codex=ilum-crystals
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:128, Y:857
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Imperial Subjugation [Republic]
- Lore Object
- Lore
- Planet
- Balmorra
How to get the Imperial Subjugation [Republic] codex:
Imperial Subjugation [Republic] Guide
View the Imperial Subjugation [Republic] Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Empire's long occupation of Balmorra has been marked by overt brutality against the citizenry and near-constant battles with resistance forces. Although the planet was conquered through ingenuity and highly original tactics, the subjugation of its people has followed standard Imperial doctrine: suspension of civil liberties, establishment of brutal prison camps and summary public executions of known rebels. Where most worlds crumble into slave-like obedience after only a few months of such oppression, Balmorra's people refuse to surrender after years of suffering. The resistance has outlasted the predictions of both the Republic and Empire and survived multiple purges carried out by ambitious Moffs and sadistic Sith Lords. Indeed, the Empire's experience on Balmorra has forced it to re-evaluate its approach to conquest and dominance.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/balmorra-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- Swtorista Guide Link
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Infinite Empire: Dantooine
- Lore Object
- Lore
- Planet
- Dantooine
How to get the Infinite Empire: Dantooine codex: There is a blue glowing part of a statue hidden in the dirt against a cliff in the very North West of the Dantooine map. See link for map.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: At its height, the Rakatan Infinite Empire spanned hundreds of worlds, and Dantooine was among them. Through advanced technologies powered by the dark side of the Force, the Rakata subjugated the planet and constructed monuments to their greatness across it. It is rumored that the planet housed a Star Map--a relic that pointed the way to the ultimate Rakatan achievement: the Star Forge. Many thousands of years after the fall of the Infinite Empire, traces of this brutal occupation can still be uncovered.
Details
- Link: https://swtorista.com/codex/?codex=infinite-empire-dantooine
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Dantooine
- Faction: Both
- Patch: 5.10.3
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Invasion of Corellia
- Lore Object
- Lore
- Planet
- Corellia
How to get the Invasion of Corellia codex: Guide on SWTOR-Spy.com: It’s in the north part of Labor Valey. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Invasion of Corellia' codex.
Lore Entry: The Empire's takeover of Corellia was carefully orchestrated over a period of years by Sith Lord Darth Decimus and his agents. Imperial spies identified key politicians in Corellia's highest government echelons and the Empire methodically recruited these individuals by promising them lifetime power in exchange for their loyalty. Eventually, the entire Corellian Council was secretly allied with the Empire. As the Treaty of Coruscant ended and war resumed, Corellia's government orchestrated a faked emergency that cleared the planet's hyperlanes and closed down its spaceports. The council then voted unanimously to place the world under the Imperial banner as Darth Decimus's fleet appeared in the skies above Coronet City. The invasion was over, but the war for Corellia was only beginning.
Details
- Link: https://swtorista.com/codex/?codex=invasion-of-corellia
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:-3173, Y:-3220
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Iokath Remotes
- Quest
- Lore
- Planet
- Iokath
How to get the Iokath Remotes codex: From the Iokath Fractured Alliances storyline (not from the Chapter or dailies) from the quest where you get turned in to a droid iokath remote and and load the power cores - not a side quest, part of the main story (quest called The Lost Arsenal).
Lore Entry: The strange remotes are one of Iokath's many mysteries. These technological obelisks have been spotted across the world, hovering just above the ground via unseen propulsion systems and scanning their surroundings with omnidirectional lenses. Some remotes are mobile, while others hang in stationary orbit around the planet's various technoliths. They are outfitted for observation over combat, though they possess the unique ability to interface with Iokath's advanced technology. Doctor Oggurobb believes the remotes were built centuries ago as multi-purpose drones used to construct the massive planetary structure of Iokath. More recently, the AI known as ARIES likely repurposed them to monitor any trespassers stranded on the planet. Oggurobb has attempted to dismantle several damaged remote husks recovered from Iokath--to disastrous effect. Latent safeguards buried in the remotes sent electric shocks through eight of Oggurobb's assistant researchers, singing eyebrows and temporarily blinding two scientists. At this rate, the true function of the Iokath remotes may forever remain a mystery.
Details
- Link: https://swtorista.com/codex/?codex=iokath-remotes
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Iokath
- Faction: Both
- Patch: 5.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Jedi Civil War [Republic]
- Lore Object
- Lore
- Planet
- Taris
How to get the Jedi Civil War [Republic] codex: Guide on SWTOR-Spy.com: This lore object “Jedi Civil War” is located ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Jedi Civil War [Republic]' codex.
Lore Entry: Also known as the Second Sith War and the War of the Star Forge, the Jedi Civil War is one of the darkest eras in galactic history. Three centuries ago, a pair of idealistic young Jedi named Revan and Malak led thousands of followers into the Outer Rim to do battle with an invading Mandalorian army. The Mandalorians were defeated--and Revan and Malak returned to the Republic not as heroes, but as conquerors. Declaring themselves Dark Lords of the Sith, Darth Revan and Darth Malak began the ruthless subjugation of Republic worlds in the Outer Rim. The Jedi Council, which had been loath to take action against the Mandalorians, assembled an army to bring the traitors to justice. Darth Revan was captured during an attack by the Jedi Knight Bastila Shan and eventually turned back to the light side. Together Revan and Bastila defeated Malak, ending the threat.
Details
- Link: https://swtorista.com/codex/?codex=jedi-civil-war-republic
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:485, Y:-598
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Jedi Cultural Immersion (Consular)
- Class Quest
- Lore
- Planet
- Tatooine
How to get the Jedi Cultural Immersion (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, on the planet of Tatooine.
Lore Entry: One of the goals of the Jedi Order is to foster greater understanding among the species of the galaxy. To that end, Jedi sometimes leave the order and live as part of another culture, often for years at a time, to learn its customs and study its languages. This cultural immersion follows a key tenet of Jedi diplomatic policy: To be reasonable, one must see all points of view. Such immersion carries its dangers. Some Jedi have lost their lives undergoing rites of passage or by accidentally offending a rigidly polite alien society. The Jedi Order looks on these losses somberly as hard-earned lessons. However, most Jedi return with new skills and a fresh perspective on life. A few bring unusual habits or tastes, as well; after decades living in a Kubaz hive, for example, Master Arjur developed a craving for dried moon moths.
Details
- Link: https://swtorista.com/codex/?codex=jedi-cultural-immersion-consular
- Type: Class Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Jedi Diplomacy (Consular)
- Class Quest
- Lore
- Planet
- Alderaan
How to get the Jedi Diplomacy (Consular) codex: Guide on SWTOR-Spy.com: U get it during mission “Hostile Negotiations” , ... (Read More)
Lore Entry: Galactic diplomacy and the Jedi Order have been intertwined for thousands of years. Renowned for their sense of justice and wide cultural awareness, Jedi negotiators are in high demand. Sometimes a Jedi will represent the interests of the Republic or the Jedi Order, but Jedi often act as a neutral third party between two factions; an outsider who can be trusted to arbitrate disputes fairly. The talents of the Jedi and their adherence to the Jedi Code make them well suited to diplomatic endeavors. Jedi are trained in galactic law and history, often understand obscure languages and customs, and are famed for their devotion to peace. In addition, anyone trying to bribe or lie to a Jedi diplomat will be met with polite amusement at best--and at worst, heavy sanctions and criminal charges from the Republic.
Details
- Link: https://swtorista.com/codex/?codex=jedi-diplomacy-consular
- Type: Class Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 28
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Jedi Enclave Ruins
- Macrobinculars
- Lore
- Planet
- Dantooine
How to get the Jedi Enclave Ruins codex: Scan the Jedi Temple ruins with your macrobinoculars.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Some of history's most powerful Force-users trained in the halls of the Jedi Enclave on Dantooine. Only students with great potential were admitted, and while the rigorous training produced exceptional Jedi, the fall of several notable students to the dark side cast a pall on the institution's legacy. Exar Kun, Darth Revan, and Darth Malak all trained at the enclave on Dantooine. The enclave was established by Master Vodo-Siosk Baas. Dantooine's isolation and relative obscurity, along with the naturally-occurring crystal caverns that dotted the planet, made it an excellent site. Years later, during the Jedi Civil War, the enclave was razed in an attack orchestrated by its own former student, Darth Malak. For many years and despite early efforts at rebuilding, the enclave has been abandoned by the Jedi and ransacked by sanctioned salvaging initiatives operated by Dantooine's governing body. With the Order re-forming and Dantooine becoming a strategically important planet in the war, perhaps one day the enclave will be restored to its former glory.
Details
- Link: https://swtorista.com/codex/?codex=jedi-enclave-ruins
- Type: Macrobinculars
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Dantooine
- Faction: Both
- Patch: 5.10.3
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Jedi Weapons
- Quest
- Lore
- Planet
- Tython
How to get the Jedi Weapons codex: Guide on SWTOR-Spy.com: When you make your light saber (as a ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Jedi Weapons' codex.
Lore Entry: The lightsaber is the iconic symbol of the Jedi. Through the Force, it becomes an extension of the wielder; serving as both a powerful tool for defense and a devastating weapon against the dark side. Padawans, however, typically use electroblade training swords until they have proven themselves worthy. Only then can a Padawan make a pilgrimage to the Forge on Tython to construct a lightsaber in accordance with ancient Jedi traditions. Lightsabers come in both single- and double-bladed forms, and their blades can be a variety of colors. Blue, green and yellow are the most common among the Jedi, though there are examples of other hues such as magenta and cyan. The color of a given lightsaber's blade is largely determined by the crystals in the hilt that power the weapon. Different crystals confer varying properties on the weapon, allowing each lightsaber to be customized by its creator.
Details
- Link: https://swtorista.com/codex/?codex=jedi-weapons
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 9
- SWTOR Spy Coordinates: X:15, Y:1569
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Joiners and the Killik Hive Mind
- Lore Object
- Lore
- Planet
- Alderaan
How to get the Joiners and the Killik Hive Mind codex:
Joiners and the Killik Hive Mind Guide
View the Joiners and the Killik Hive Mind Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Joiners are non-Killik individuals who have been absorbed into the Killik hive mind. Prolonged exposure to the powerful pheromones released by Killiks causes an alteration of the subjects' brain chemistry, making them subservient to the nest's desires. Long-term exposure can turn a subject's eyes completely black, though this appears to be the extent of visible physiological changes. Initially, Joiners retain many characteristics of their own personality, as well as some sense of individual identity. At this point Joiners often describe the relationship as symbiotic, feeling they gain more from the Joining than the Killiks. Over time, however, their personalities become more and more subsumed, until they cannot conceive of any existence away from the hive mind. In turn, a nest also absorbs the knowledge, skills and personality traits of its Joiners. A single Joiner rarely changes a nest's nature, but a nest that Joins an army of warriors may become war-like, and a nest that Joins a party of explorers may gain a degree of curiosity and wanderlust. It is possible to medically reverse the Joining process even in the later stages. However, most Joiners--even those experiencing the initial transformation--refuse to willingly submit to the procedure.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:1088, Y:1495
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Kaon
- Flashpoint
- Lore
- Flashpoint
- Kaon Under Siege
How to get the Kaon codex: Guide on SWTOR-Spy.com: This codex is Automatically granted upon entering the ... (Read More)
Lore Entry: A remote but strategically important world in the Tion Cluster, Kaon was once a trade hub in Xim the Despot's ancient empire. While Xim's death and his empire's collapse turned Kaon into a ghost of its former self, it was to reclaim its glory centuries later when, with the Tion Hegemony fragmented, the Tionese prince Matteus Zaym fled to quiet, safe Kaon to avoid assassination. Prince Matteus turned out to be a surprisingly capable administrator. He sank what remained of his wealth into Kaon--growing its trade ports, building an impressive palace and investing in the arts. Gradually, Kaon became a peaceful, cultured retreat for the Tion Hegemony's nobility. Today, Kaon's value is both symbolic and practical. To the galaxy at large, it occupies a key strategic position; to the Tionese, it represents the power and sophistication of their nobility, and perhaps a vision of what a galaxy under the House of Tion's rule could have been like.
Details
- Link: https://swtorista.com/codex/?codex=kaon
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Kaon Under Siege
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Karagga the Hutt
- Operation
- Lore
- Operation
- Karagga's Palace
How to get the Karagga the Hutt codex: Guide on SWTOR-Spy.com: Granted after defeating Karraga in any mode Karraga’s ... (Read More)
Lore Entry: For nearly two centuries, Karagga the Hutt has ruled as Supreme Mogul of the Hutt Cartel. Extreme riches fuel his appetite for the ostentatious, making Karagga one of the wealthiest and most extravagant beings in the galaxy. He rules over his Cartel from a grandiose palace on Hutta, draped in ornamental frocks and gorging on daily banquets of Hutt delicacies. Such privilege and power has soured Karagga's temperament, turning the once approachable crime boss into a roaring despot, unsatisfied with anything less than perfection. Karagga earned his unofficial title, Karagga the Unyielding, after a disagreement with the Exchange crime syndicate. Karagga, then a young Cartel boss, set up a meeting to make peace and end a contentious turf war. What followed was a massacre that wiped out the Exchange cell and earned Karagga wealth and respect in the criminal underworld. After this victory, nothing could stop the rise of Karagga the Unyielding.
Details
- Link: https://swtorista.com/codex/?codex=karagga-the-hutt
- Type: Operation
- Category: Lore
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Keeping Warm: Do's and Don'ts
- Lore Object
- Lore
- Planet
- Hoth
How to get the Keeping Warm: Do's and Don'ts codex:
Keeping Warm: Do's and Don'ts Guide
View the Keeping Warm: Do's and Don'ts Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Hoth's natural predators, pirates and military forces are nothing compared to its weather. Intense cold remains the greatest danger to anyone unlucky enough to travel on the planet, and many manuals have been written on how to keep warm, offering tips on taking advantage of rare nodes of geothermal energy when staking out camp and how to rely on underground cave systems to keep out of the wind. Specialist cold-weather gear has been designed to allow survival in short bursts on Hoth's bitterly cold surface. In the absence of such gear, one guide even suggests that--in the event of becoming stranded in one of Hoth's famous whiteouts--the innards of a freshly slaughtered pack animal or predator can provide enough heat to stretch out survival for a few hours.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-1864, Y:1336
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Kolto
- Lore Object
- Lore
- Planet
- Depths of Manaan
How to get the Kolto codex: Guide on SWTOR-Spy.com: Obtainable within the Flashpoint – Depths of Manaan. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Kolto' codex.
Lore Entry: Kolto is a medicinal fluid found naturally on the planet Manaan. Highly valued for its ability to heal, kolto can be found in use in hospitals, clinics and medical bays throughout the galaxy. It also has obvious applications for military use, helping soldiers to recover more quickly from wounds sustained in the throes of war. The Selkath of Manaan strictly regulate the trade of their monopolistic supply of kolto. For this reason, many Republic and Imperial scientists have attempted to synthesize kolto. While a few less reliable, less stable caches of lab-procured kolto do exist, they are poor substitutes for the real thing.
Details
- Link: https://swtorista.com/codex/?codex=kolto
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Depths of Manaan
- Faction: Both
- Patch: 2.9.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Korriban's Dark Draw
- Flashpoint
- Lore
- Flashpoint
- Tython and Korriban Flashpoints
How to get the Korriban's Dark Draw codex: Guide on SWTOR-Spy.com: Automatically given at the start of the Korriban ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Korriban's Dark Draw' codex.
Lore Entry: For as long as the Republic has known of Korriban, the idea of capturing the Sith homeworld has been a major topic of discussion. Some believe it would mark a major turning point in the war against the Empire. Others, however, share a grave concern that prolonged habitation on the planet would cause its occupiers to be drawn to the dark side of the Force. A group of Jedi once encamped upon one of Korriban's seven moons with the aim of lessening the planet's intense dark side aura through meditation, but the call of the dark side overcame every last one of them in time. The group defected to the Empire, and have since been linked to the deaths of hundreds of Republic soldiers and civilians, as well as several Jedi.
Details
- Link: https://swtorista.com/codex/?codex=korribans-dark-draw
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Tython and Korriban Flashpoints
- Faction: Republic
- Patch: 2.7.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Krayt Dragon
- Lore Object
- Lore
- Planet
- Tatooine
How to get the Krayt Dragon codex: Guide on SWTOR-Spy.com: The Dune Sea [SWTOR Spy thanks] Jamie, aDIK ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Krayt Dragon' codex.
Lore Entry: Enormous predatory lizards that prowl the dunes of Tatooine, krayt dragons are both feared and revered by the Jawas and Sand People that share their world. Slaying one of the fearsome beasts was once a rite of passage for young Sand People warriors, and the Jawa believe krayt bones possess mystical properties. For all their importance to Tatooine's native cultures, however, krayt dragons are extraordinarily rare and quite possibly extinct--no living krayt has been seen in decades. Nonetheless, their towering skeletons are a testament to their power and majesty, and a pilgrimage to the legendary krayt graveyard remains a holy ritual in many Sand People tribes.
Details
- Link: https://swtorista.com/codex/?codex=krayt-dragon
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:-1226, Y:-786
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Legacy of Darth Traya
- Lore Object
- Lore
- Planet
- Dantooine
How to get the Legacy of Darth Traya codex: There is a very hidden datapad slightly off the edge of the cliff facing the Jedi Temple Ruins. See link to map for details.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Darth Traya rejected traditional teachings on the Force, challenging views held by both Jedi and Sith. After her Sith apprentices stripped her connection to the Force, she assumed the name Kreia and set into motion a grand scheme for revenge--and perhaps much more, based on the remnants of her history that can be found. Part of Kreia's plan involved decimating the Jedi Order. On Dantooine, Kreia severed Masters Vrook Lamar, Kavar, and Zez-Kai Ell from the Force, killing them within the Jedi enclave.
Details
- Link: https://swtorista.com/codex/?codex=legacy-of-darth-traya
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Dantooine
- Faction: Both
- Patch: 5.10.3
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Lightning Spires
- Chapter
- Lore
- Chapter
- Chapter
How to get the Lightning Spires codex: KOTET Chapter 2 - Granted to the player after completing the bonus mission "Discharged"
Lore Entry: The lightning spires of Dromund Kaas tower above the planet's dark jungles, attracting the deadly lightning strikes that constantly scorch the world's storm-ravaged surface. The spires protect ground forces from falling prey to deadly strikes and harness the storm's electrical energy to power Kaas City. The lightning spires were originally conceived by Renigus Wight, a former commander in the Imperial Reclamation Service. Renigus was spearheading an excavation mission in the jungles of Dromund Kaas when a violent storm erupted in the skies overhead. His officers ran for shelter, but were too slow. A single bolt of lightning wiped out his entire crew: 49 officers, researchers and slaves. Renigus only survived thanks to the grace of a twisted ankle that caused him to lag behind the panicked stampede and miss the fatal strike. Following this incident, Renigus retired from the service to design the first lightning spire-a beacon of safety to shield future Imperial expeditions from the planet's wrathful storms.
Details
- Link: https://swtorista.com/codex/?codex=lightning-spires
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Makeb's Mysterious Survival
- Quest
- Lore
- Planet
- Makeb
How to get the Makeb's Mysterious Survival codex: Guide on SWTOR-Spy.com: [Republic]: Granted after starting the [STAGED WEEKLY]: MASS ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Makeb's Mysterious Survival' codex.
Lore Entry: As Republic forces rocketed away from Makeb with millions of refugees, one thing was certain: the planet was doomed to total destruction. In the aftermath, however, it appears that Makeb's groundquakes and volcanic eruptions have drastically subsided. Against all odds, the planet has stabilized and remains capable of supporting life... for now, at least. The exact cause of Makeb's abrupt recovery may never be known, but the planet's continued existence makes it hotly-contested territory in the war between Republic and Empire. Before either faction can claim the world, they will first have to defeat the Hutt's mercenary soldiers, who were left to die by their former masters and now claim the world as their own. With its vast mineral resources and abandoned wealth up for grabs, Makeb is a valuable prize worth fighting over.
Details
- Link: https://swtorista.com/codex/?codex=makebs-mysterious-survival
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Republic
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Malachor Three (Consular)
- Class Quest
- Lore
- Planet
- Story
How to get the Malachor Three (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, in Chapter 1.
Lore Entry: The world of Malachor Five was host to a Sith academy before its destruction three centuries ago, but the Jedi have long suspected that Sith ruins are scattered on other planets and moons across the Malachor system. Several decades ago, the Jedi Order's six most promising students obtained permission to explore Malachor Three. Their arrival roused the spirit of Terrak Morrhage, a Sith Lord entombed on the planet. Yuon Par and Duras Fain succumbed to the spirit's influence first, giving in to their suppressed passion for each other. Appalled, Eriz Vossan and Cin Tykan began to suffer terrifying nightmares and paranoia. Slowly the expedition members turned on each other, only coming to their senses when the dark creatures of Malachor Three--stirred by Terrak Morrhage's anger--rose up against them. The tactician Sidonie Garen formulated a plan, but an error of judgment sent the expedition into dangerous terrain. The youngest Jedi, Parkanas Tark, was trapped trying to save Eriz Vossan, and was left behind when the others finally escaped. Malachor Three is now forbidden to explorers; the expedition members have not spoken in many years.
Details
- Link: https://swtorista.com/codex/?codex=malachor-three-consular
- Type: Class Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 32
- Class Chapter/Act: Chapter 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Malak's Attack [Republic]
- Lore Object
- Lore
- Planet
- Taris
How to get the Malak's Attack [Republic] codex: Guide on SWTOR-Spy.com: Located in Transport Station 5.Entrance to Transport Station ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Malak's Attack [Republic]' codex.
Lore Entry: During the Jedi Civil War, a ship carrying Bastila Shan--a Jedi with the rare and powerful battle meditation ability--was shot down by Darth Malak's fleet over the world of Taris. Malak's troops descended on the world in search of Bastila, but she avoided capture with the help of Revan, Malak's redeemed former master. Rather than permit Bastila to escape, Malak ordered his fleet to bomb Taris from orbit, devastating the entire world. The planet-wide capital city was razed and civilian casualties measured in the billions. Despite Malak's extreme efforts, Bastila and Revan were able to safely flee the world. Taris itself, however, never recovered. Three centuries have passed, and a handful of swamp-sunken ruins are all that remains of this once great civilization.
Details
- Link: https://swtorista.com/codex/?codex=malaks-attack-republic
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:805, Y:-148
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Malgus's Vision
- Flashpoint
- Lore
- Flashpoint
- Battle of Ilum
How to get the Malgus's Vision codex: Guide on SWTOR-Spy.com: You will get this codex after completing the ... (Read More)
Lore Entry: The Empire will be victorious over the Republic; this is unquestioned. But to Darth Malgus, victory should have come with the Sacking of Coruscant. Now, he believes, the obscure designs of the Sith Emperor, a cultural disdain for aliens and infighting within the Sith have all left the Empire incapable of winning the war. With his mind broadened--or tainted--by years of travel and study among alien cultures, Malgus carefully cultivated the opinions of likeminded Sith leaders for years. Upon the recent disappearance of the Emperor, he seized the opportunity to create a new Empire--one that embraces alien cultures and is strengthened by diversity. All allies of the new Empire will be considered equal citizens, guided by Imperial discipline and values. Personal strength and accomplishment, not genetics, will determine an Imperial's fate. Malgus is aware that many will not share his vision. But with a stealth armada at his command and the Emperor's space station as his base, he is prepared to prove the power of his new Empire to all dissenters.
Details
- Link: https://swtorista.com/codex/?codex=malguss-vision
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Battle of Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Mandalorian Combat Techniques: Aru'ela Epar
- Flashpoint
- Lore
- Flashpoint
- Spirit of Vengeance
How to get the Mandalorian Combat Techniques: Aru'ela Epar codex: Awarded to the player after defeating Goldie, the bonus boss of the Spirit of Vengeance flashpoint
Lore Entry: It is not so uncommon for our kind to find themselves imprisoned within the corrosive digestive system of a beast. It is only natural when you are fighting the fiercest creatures in the galaxy. But you are mando'ade. Should you find yourself in such a circumstance, know that it is not the end of the battle for you--only a mere setback. Your beskar'gam will protect you, so do not fear. Your besbe'trayc, whether it is blade or blaster, is sharper than the beast's edee. Use it. Cut your way out of the thing's belly, and show the creature that true verda do not make a good meal!' --From a Mandalorian treatise on various combat techniques
Details
- Link: https://swtorista.com/codex/?codex=mandalorian-combat-techniques-aruela-epar
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Mandalorian Death Ceremony
- Chapter
- Lore
- Chapter
- Chapter
How to get the Mandalorian Death Ceremony codex: KOTFE Chapter 14 - Granted to the player after the cutscene that plays after reprogramming the three perimeter guns - This codex is unavoidable and obtained automatically.
Lore Entry: The Mandalorian death ceremony--kote kyr'am or 'glory death'--is reserved for those who die with the highest honor. Traditionally, only warriors who have fallen to Jedi or faced impossible odds are awarded the kote kyr'am. To ensure the warrior's spirit can join those of other Mandalorian paragons, the body is burned on an elevated pyre. Clan members send shouts into the sky, bellowing war cries and retelling feats. The night becomes a celebration of drunken feasting and brawling in honor of the dead. The only non-Mandalorian to receive the kote kyr'am was Lord Raze, a Sith warrior who fell while singlehandedly rescuing a Mandalorian clan from a battalion of twenty Jedi on Dantooine. The clan was so moved by her skill and fearlessness, they broke tradition and honored her as a fallen sister. No outsider has received such a distinction since.
Details
- Link: https://swtorista.com/codex/?codex=mandalorian-death-ceremony
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.4.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Mandalorian Relics: Child's Trophy
- Lore Object
- Lore
- Flashpoint
- Spirit of Vengeance
How to get the Mandalorian Relics: Child's Trophy codex: Awarded to the player from clicking the "Toy" lore object, located on the "Seeker's Vigil - Archives" map of the Spirit of Vengeance flashpoint. https://imgur.com/a/s3DKDFD
Lore Entry: What may seem like a small, unassuming block token that could be at home on any dejarik board is actually, upon closer examination, a child's raiding trophy. It appears that it was part of a game where young Mandalorians would take turns claiming and protecting the item. Each time the item was successfully 'raided,' the victor would carve their mark onto the surface of the token. This particular prize appears to have seen heavy use. One of the Ash'ad archivists aboard the Seeker's Vigil left a note with the token, a sketch of one of the marks accompanied by one word: 'Ordo?'
Details
- Link: https://swtorista.com/codex/?codex=mandalorian-relics-childs-trophy
- Type: Lore Object
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Mandalorian Relics: Old Raiding Map
- Lore Object
- Lore
- Flashpoint
- Spirit of Vengeance
How to get the Mandalorian Relics: Old Raiding Map codex: Awarded to the player from clicking one of the "Display" lore objects, located on the "Seeker's Vigil - Archives" map of the Spirit of Vengeance flashpoint. https://imgur.com/a/HhyBDJJ
Lore Entry: A particular map in the Ash'ad's possession shows an older Mandalorian clans' raiding history. It is likely that one of the Ash'ad was using it as a record to indicate to other raiding parties where they might find the best and most rewarding settlements. There are two factors that the scribe used to indicate how well the hunt went. The first icon by each location indicates the difficulty of the raid, or rather, how well the locals fought. The second icon notes the quality of the reward itself. One location is of particular interest in that the raid was both successfully repelled and the reward gained was incredibly valuable. Given the relative age of the map, any defenders or loot are long since gone. However, a nearby note indicates that the Seeker's Vigil should search for this location if given the opportunity.
Details
- Link: https://swtorista.com/codex/?codex=mandalorian-relics-old-raiding-map
- Type: Lore Object
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Military Adrenals
- Quest
- Lore
- Planet
- Quesh
How to get the Military Adrenals codex: Guide on SWTOR-Spy.com: As a Republic player got it , when ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Military Adrenals' codex.
Lore Entry: Most commanders prefer to rely on rigorous training and good equipment to succeed, but no advantage can be ignored when soldiers' lives are at stake. Since the Great War, the use of military adrenals--safe, nonaddictive stimulants that improve a soldier's endurance, stamina or reflexes--has become more common. A good stock of adrenals can keep a company fresh and on its feet during a forced march, or save wounded individuals from succumbing to their injuries before help arrives. Naturally, military adrenal stocks are carefully regulated and, if possible, reserved only for emergencies. It is possible for soldiers to rely on adrenals too much and overstress themselves. Theft and sale of military adrenals, which are of the highest quality, has also become a thriving cornerstone of the galactic black market, especially on worlds like Ord Mantell.
Details
- Link: https://swtorista.com/codex/?codex=military-adrenals
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:476, Y:2163
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Mind Trap
- Lore Object
- Lore
- Planet
- Belsavis
How to get the Mind Trap codex: Guide on SWTOR-Spy.com: There is datapad on the rock , near ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Mind Trap' codex.
Lore Entry: The ancient Rakata built mind traps as the ultimate prison. These strange devices leave the victim's body intact, but draw the psyche into an otherworldly 'white room'--a virtual environment created by the mind trap's power. While inside the white room, the victim does not hunger or age, and his thoughts are not impaired--but he can have no contact with the outside world until another being accesses the device. It is entirely possible for the victim's body to die and the victim's psyche to suffer immortality inside a white, featureless void. Certain technologies allow a mind trap's victims to holographically project into the real world, though whether the Rakata intended this is a mystery. During the height of the Infinite Empire, entrapment was reserved as a punishment for Rakata only. At other periods, however, other dangerous beings have been placed within the devices.
Details
- Link: https://swtorista.com/codex/?codex=mind-trap
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:198, Y:-2828
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Mining on Makeb
- Lore Object
- Lore
- Planet
- Makeb
How to get the Mining on Makeb codex: Guide on SWTOR-Spy.com: [Republic]: You can receive this codex through small ... (Read More)
Lore Entry: Since Makeb's initial settlement, the mining industry has been at the heart of life on the planet. When valuable minerals were discovered in Makeb's mesas, the first settlers--stranded and unable to communicate with the Republic--were forced to improvise mining tools to extract them. Some wealthy citizens like to boast that their ancestors dug up fortunes with their bare hands. Today, Makeb's miners use huge laser drills to reach valuable minerals deep beneath the surface. Once the laser has bored a shaft, a gravity funnel draws the resulting material up to the mining station. Automated systems inside the station sift the ore and begin the initial stages of processing. Since Makeb's mines often bore into the heart of the planet or take advantage of existing volcanic vents, the operators have developed sophisticated heat-shielding technology. Marketing these shields has been almost as lucrative as the mining itself.
Details
- Link: https://swtorista.com/codex/?codex=mining-on-makeb
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Monument to Lord Ergast
- Lore Object
- Lore
- Planet
- Dromund Kaas
How to get the Monument to Lord Ergast codex:
Monument to Lord Ergast Guide
View the Monument to Lord Ergast Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The early Sith Lord Ergast is more myth than historical fact, and the statue named for him in Kaas City does little to clear up any misconceptions. Commissioned by a follower of Ergast's teachings two centuries after the Sith Lord supposedly lived and using that follower as its model, a small inscription near its base claims that Ergast 'invented the methods used by all inquisitors to wring life from the living and the dead.' Computer records contain little information on Ergast, suggesting only that he was among the first Sith to permanently settle on Dromund Kaas, and that he was probably buried there.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/dromund-kaas-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Dromund Kaas
- Faction: Both
- Patch: 1.0.0
- Level: 10
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-339, Y:171
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Mystic Visions
- Lore Object
- Lore
- Planet
- Voss
How to get the Mystic Visions codex: Guide on SWTOR-Spy.com: Found on a table in the tent behind ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Mystic Visions' codex.
Lore Entry: For the Voss, a Mystic's vision is a rare and solemn event. While visions are always believed to serve the greater good of the Voss people, in the short term they can mean great upheaval and suffering. Following the visions of their Mystics, the Voss have waged bloody war on one another, torn down and rebuilt half of Voss-Ka and spent centuries digging underground in search of sacred crystals--but experience has shown that those who ignore visions do so at their peril. The predictions of the Mystics have never been wrong. For these reasons, a Mystic's vision is treated with great care. No Mystic determines himself how the Voss act upon his vision; instead, the vision is described to the experienced interpreters at the Tower of Prophecy. The interpreters debate its meaning and meditate before they present their analysis, and the Three--or another to whom the vision is directed--act on the interpretation, confident in the knowledge that whatever action is necessary, it is ultimately for the benefit of all Voss.
Details
- Link: https://swtorista.com/codex/?codex=mystic-visions
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Noble Houses
- Lore Object
- Lore
- Planet
- Alderaan
How to get the Noble Houses codex:
Noble Houses Guide
View the Noble Houses Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The nobility of Alderaan is responsible for ruling the planet and choosing the reigning monarch in often vicious, always intricate games of local politics. Each noble house bears the family name of its original founders, and many nobles can trace their lineage back over hundreds of generations. However, noble blood is not a requirement for house membership; in less traditional houses, it is not unheard of for an ambitious servant or farmer to rise above his or her station. Three main houses currently compete for Alderaan's throne: House Organa, House Thul and House Ulgo. Although these three are the most powerful houses on Alderaan, might is not the only path to survival. In many cases, a larger noble house will take a smaller, like-minded one under its protection. Referred to as a 'vassal,' these smaller houses typically provide support and fealty to the larger. A strategic alliance can mean the difference between ultimate ambition or permanent extinction.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-1484, Y:1383
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Odessen Wildlife: Evolution
- Chapter
- Lore
- Chapter
- Chapter
How to get the Odessen Wildlife: Evolution codex: KOTFE Chapter 12 - Granted upon killing your first Odessen Makrin (poopy leaf boi)
Lore Entry: Notes from Doctor Juvard Illip Oggurobb: Due to the rapid escalation of evolution observed on Odessen, I have imported creatures from other planets and released them into the wilds to monitor the effects. The sleen, extracted from the jungles of Dromund Kaas, exhibited a marked increase in agility and reaction time. Perhaps this creature's serum could be used to make performance-enhancing adrenals. From Makeb, I secured a fine makrin specimen with the intent of studying its adaptability. As predicted, this remarkable species altered the texture of its skin to better mirror the sturdy hardwoods of Odessen forests. The Taris bogstalker saw the most shockingly rapid evolution thus far. The creature developed an incredible predatory feature: a plasteel-like barb at the end of its tail. It has evolved enough to warrant a new breed, which I call the 'steel-tailed stalker.' I've allowed the creatures to continue their existence on Odessen, as I hope to further observe their acclimation.
Details
- Link: https://swtorista.com/codex/?codex=odessen-wildlife-evolution
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.3.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Odessen: Planetary Shield
- Chapter
- Lore
- Chapter
- Chapter
How to get the Odessen: Planetary Shield codex: KOTFE Chapter 16 - Granted to the player after this chapter's introductory cutscene. - This codex is unavoidable and obtained automatically.
Lore Entry: The Alliance's first line of defense is the Odessen planetary shield. This defense grid protects the Alliance base and the surrounding area from turbolaser bombardments and other aerial attacks. Although walkers and ground troops can slip through the shield, the defense grid ensures the Eternal Fleet cannot wipe out the Alliance with a single devastating bombardment. The shield's construction was spearheaded by Doctor Oggurobb, the Alliance's sharpest scientific mind. When Oggurobb conducted early stress tests on the shield, Fleet Admiral Bey'wan Aygo bet that his strongest battleship could break through the fledgling defense grid. Fortunately for Oggurobb, the shield held strong--and Bey'wan is still paying off his debt.
Details
- Link: https://swtorista.com/codex/?codex=odessen-planetary-shield
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.7.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Pilgrimages to Ilum
- Lore Object
- Lore
- Planet
- Ilum
How to get the Pilgrimages to Ilum codex: Guide on SWTOR-Spy.com: Data pad on the southern wall as you ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Pilgrimages to Ilum' codex.
Lore Entry: Distant, frozen and dangerous, Ilum has nonetheless attracted Jedi visitors for centuries. The vast crystal caves beneath Ilum's surface draw those seeking to improve their weapons, meditate in seclusion or test themselves against the natural hazards there.One pilgrimage to Ilum nearly ended in disaster when Master Seta-Le, trekking through Ilum's mountains to a meditation site, fell through a patch of ice into a cavern. Trapped and with her lightsaber broken in the fall, she eventually managed to apply the lightsaber's components to a nearby crystal formation. The resulting scattered beam melted through the ice wall of the cavern, allowing Master Seta-Le to escape. The complex, fragile ice formations created from the beam have become another point of interest on Ilum for Jedi pilgrims.Despite the obvious advantages, in wartime cloaked ships and individuals are usually only deployed for small, covert operations. Cloaking an entire division or fleet would not be practical. But periodically, researchers or military leaders obsessed with the possibilities attempt to develop technology to allow mass-cloaking, knowing it would change the face of warfare forever. Given the amplification properties discovered in Ilum crystals, perhaps the time for change has finally come.
Details
- Link: https://swtorista.com/codex/?codex=pilgrimages-to-ilum
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:667, Y:-349
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Pneumatic Trams
- Quest
- Lore
- Planet
- Iokath
How to get the Pneumatic Trams codex: Unlocks during the Iokath storyline (not from the dailies) that takes place after Knights of the Eternal Throne. The codex is received after fighting the droid with a funny hat and electrical spiky balls, once you step on to the tram outside the door.
Lore Entry: The pneumatic trams of Iokath cross every kilometer of the planetary megastructure in a complex network of tubes that doubles as a transportation system and cooling matrix for the technological world. The trams were initially built as an energy-efficient method of moving construction supplies to the far corners of the planet. Propelled by pressurized gas, these materials were transported across entire continents, speeding up Iokath's creation tenfold. For centuries, the trams operated without incident--until an act of sabotage ignited the pressurized gas and sparked a catastrophic explosion that killed thousands and leveled a nearby settlement. This attack sparked the Iokath Civil War, a centuries-long conflict that ended with the extinction of every organic species on the planet. When the dust settled, Iokath's droid caretakers fixed the tram and used it to help repair the damage wrought by their deceased creators.
Details
- Link: https://swtorista.com/codex/?codex=pneumatic-trams
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Iokath
- Faction: Both
- Patch: 5.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Potential Mystics (Consular)
- Class Quest
- Lore
- Planet
- Voss
How to get the Potential Mystics (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, on the planet of Voss.
Lore Entry: Voss Mystics are both born and made. Children who show signs of talent in either prophecy or healing are sent to the Tower of Prophecy for training and study. When these potentials are old enough, they may go on a pilgrimage across Voss where they visit holy sites, fast and meditate on their future roles. A potential's training does not end until he either performs a great act of healing or experience a vision. If a potential Mystic begins his training but fails to complete it, he is allowed to re-enter Voss society and is referred to as a 'lost potential.' Although there is no stigma to failing Mystic training, lost potentials are often left feeling isolated from other Voss due to their long study and experience of the rituals at the Tower of Prophecy. What greater role lost potentials will fulfill in the Voss prophecies is still an unanswered question.
Details
- Link: https://swtorista.com/codex/?codex=potential-mystics-consular
- Type: Class Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Primeval Beasts
- Lore Object
- Lore
- Planet
- Belsavis
How to get the Primeval Beasts codex: Guide on SWTOR-Spy.com: Big pile of bones in The Tomb area ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Primeval Beasts' codex.
Lore Entry: The creatures imprisoned beneath Belsavis defy easy classification. Many resemble animals found elsewhere in the galaxy, but possess traits that make them far more dangerous than their 'ordinary' counterparts. Republic scientists theorize many were enhanced through direct genetic alteration, but such techniques go far beyond current science. Although most of the creatures in the prison have been kept in stasis through the centuries, a few sealed cell blocks hold surviving colonies that have bred over generations, feeding on supplies delivered by caretaker droids or on one another. Strangest of all, a handful of alien etchings refer to creatures living outside of stasis but without need of food or water, raging and awaiting their chance at escape.
Details
- Link: https://swtorista.com/codex/?codex=primeval-beasts
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:-531, Y:-2269
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Quantum Bomb
- Chapter
- Lore
- Chapter
- Chapter
How to get the Quantum Bomb codex: KOTET Chapter 3 - Granted to the player after the cutscene where they meet up with Koth aboard the Gravestone - This codex is unavoidable and obtained automatically.
Lore Entry: Developed by Arkanian researchers seeking an alternate energy source, a quantum bomb shreds the connections of elementary particles at a subatomic level, causing an escalating chain reaction that obliterates any matter it comes into contact with. The blast radius is subject to the random variances of quantum probability and can extend anywhere from 20,000 to 50,000 kilometers. Because of this unpredictability, quantum bombs are rarely used in military campaigns. Koth witnessed such destruction firsthand during the military campaign to conquer the Republic world of Denon. The devastation unleashed on the Denon fleet--followed by an order to open fire on civilians--caused him to abdicate his military command and turn his back on Zakuul. Despite this, or perhaps because of it, Koth recognized the potential of a quantum bomb beyond conventional military uses. By installing one on the Gravestone and integrating the trigger mechanism with the ship's systems, he concocted the ultimate fail-safe to keep the vessel from falling into enemy hands.
Details
- Link: https://swtorista.com/codex/?codex=quantum-bomb
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Quesh Venom
- Quest
- Lore
- Planet
- Quesh
How to get the Quesh Venom codex: Guide on SWTOR-Spy.com: For Empire: This entry is recieved by talking ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Quesh Venom' codex.
Lore Entry: Quesh's sole natural resource is a substance properly known as venenit queshaaga. Nicknamed 'venom,' the liquid form of the substance can--when properly refined and processed--create extremely potent military-grade adrenals that safely increase a soldier's combat abilities for a limited time. With galactic tensions rising, Quesh venom has become one of the most valuable substances in the universe and a key to military victory for both the Republic and the Empire. Unprocessed, Quesh venom is a virulent toxin. In its purest form, it is found seeping out of fissures created millennia ago by an ancient quake; it is these fissures that are mined by Republic and Imperial work crews. Over the centuries, significant amounts of Quesh venom have evaporated and tainted the planet's atmosphere, rendering the entire world poisonous to most forms of life.
Details
- Link: https://swtorista.com/codex/?codex=quesh-venom
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rakata Technology
- Lore Object
- Lore
- Planet
- Belsavis
How to get the Rakata Technology codex: Guide on SWTOR-Spy.com: Rakata Technology is in the Rakata Machine Caves. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Rakata Technology' codex.
Lore Entry: The ancient Rakata combined proficiency with the Force with a mastery of technology and bioengineering. Massive weapons of war--such as the Star Forge, a space station powered by the dark side and capable of manufacturing whole fleets--were among their largest-scale achievements, but not every Rakata creation was so grandiose. Rakata mind traps are capable of containing the psyche of an individual in a virtual environment. Creatures bred and enhanced by Rakata life-shapers can survive both hard vacuum and baradium explosives. Rakata droids possess weaponry capable of breaking apart most forms of matter at the atomic level. Rakata relics--even nonfunctional ones--are desperate sought after by those few scientists and archaeologists aware of their existence. Urban legends among smuggling rings tell of ancient devices that wreak havoc on their owners, and both Imperial Intelligence and the Strategic Information Service monitor these rumors with interest. One stray Rakata artifact can change the course of history.
Details
- Link: https://swtorista.com/codex/?codex=rakata-technology
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:188, Y:-3277
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rakghoul Disease [Republic]
- Lore Object
- Lore
- Planet
- Taris
How to get the Rakghoul Disease [Republic] codex: Guide on SWTOR-Spy.com: Empire Side Republic Side:Dynamet General Hospital – Research ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Rakghoul Disease [Republic]' codex.
Lore Entry: Theories abound on the origins of this highly contagious and adaptable virus: it may be the creation of an ancient Sith Lord; a naturally occurring result of the industrial toxins released into Taris's oceans; or the spectacularly failed efforts of medical researchers to artificially engineer a broad-spectrum vaccine. Whatever the origins, the effects are undeniably terrifying. Typically spread through direct contact with rakghouls, fortunate victims suffer acute onset of flu-like symptoms that can prove fatal if not properly treated. However, in roughly half the cases the disease causes the host to undergo a horrific mutation, actually transforming them into a rakghoul. Virtually all humanoid species in the galaxy are susceptible to infection, and there are rumors that the Empire has undertaken efforts to weaponize the disease. Unsubstantiated reports of rakghouls on worlds other than Taris lend credence to this rumor... or indicate the disease is slowly spreading across the galaxy of its own accord.
Details
- Link: https://swtorista.com/codex/?codex=rakghoul-disease-republic
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:-338, Y:-245
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rakghoul Propagation
- Event
- Lore
- Event
- Rakghoul
How to get the Rakghoul Propagation codex: Guide on SWTOR-Spy.com: Only obtainable during the Rakghoul event. Once you ... (Read More)
Lore Entry: It has long been thought that the only way for the rakghoul virus to spread was by turning other beings into rakghouls through infection, but close studies of underground rakghoul habitats now point to a more complicated and unsettling reality: that rakghouls can propagate without the need for turning. Located deep below the surface of infected planets, small rakghouls have been found roaming together in packs. These 'raklings' appear to have been formed from luminescent spore sacs strung along the rakghoul tunnels, though it is not yet clear to biologists how this process works. They have learned, however, that the raklings are attracted to a particular pheromone emitted from certain flora found within the tunnels. Researchers have long wished to use this pheromone to lure raklings into captivity, but strict antiviral protocols enacted by THORN do not allow these proto-rakghouls to be taken aboveground. Until they can be tested in a proper laboratory setting, the truth of how rakghouls self-multiply may not be fully understood.
Details
- Link: https://swtorista.com/codex/?codex=rakghoul-propagation
- Type: Event
- Category: Lore
- Subcategory: Event
- Tertiary Category: Rakghoul
- Faction: Both
- Patch: 2.5.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Raz and the Ubo-Kings
- Chapter
- Lore
- Chapter
- Chapter
How to get the Raz and the Ubo-Kings codex: KOTET Chapter 6 - Granted to the player as soon as they get close to the four dancing Zakuulean guests, located under a disco ball in the Grand Ballroom https://ibb.co/LhTHT9v
Lore Entry: For years, Raz and the Ubo-Kings existed as an obscure band, living gig-to-gig in the nightclubs of Nar Shaddaa. According to Raz--the short-tempered Duros band leader--their talents were wasted playing backup to underworld deals and barroom brawls. Raz and the Ubo-Kings were ahead of their time, a band of musical pioneers seemingly destined to never achieve stardom. But everything changed when the Eternal Empire conquered the Core Worlds. Through unknown means, holos of the band's performances made their way to Zakuul--where they were soon played on street corners and in underground dance venues. Raz and the Ubo-Kings became an overnight sensation. Within a few months, their intoxicating music was played and sampled in every club on the Spire. Unfortunately, Raz and the Ubo-kings were still stuck on Nar Shaddaa and didn't collect a single credit from their explosive success on Zakuul. Hungry for fame and fortune, Raz prepped his band for a tour to the Eternal Empire's capital, but their plans were derailed when Empress Vaylin took power and forbid any offworld music from polluting her mighty empire.
Details
- Link: https://swtorista.com/codex/?codex=raz-and-the-ubo-kings
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Rebuilding the Jedi Order
- Lore Object
- Lore
- Planet
- Tython
How to get the Rebuilding the Jedi Order codex:
Rebuilding the Jedi Order Guide
View the Rebuilding the Jedi Order Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: In the aftermath of the Sacking of Coruscant and the establishment of peace with the Empire, the fate of the Jedi Order was uncertain. With their temple looted and in ruins and relations with the Republic government at a new low, the Jedi left the Republic capital to establish a new temple on the rediscovered world of Tython--the homeworld of the first Jedi. By returning to their ancestral home, the Jedi hoped to reconnect with the beliefs and ideals of those who founded the order twenty millennia ago. They sought to reclaim forgotten knowledge and wisdom left behind by ancient Masters, scouring the planet for holocrons and Jedi artifacts to replace those that had been lost during the destruction of the temple on Coruscant. They began training a new generation of students and began to mend relations with those who blamed the Jedi for the destruction of the war. On Tython, many young Jedi believe they have rediscovered the original purpose of their order: to stand firm against the servants of the dark side. Removed from the machinations and concessions of politicians and bureaucrats, the Jedi have once again become beacons in the eternal struggle between light and dark.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/tython-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 3
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-427, Y:-508
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Reconstruction of Coruscant
- Lore Object
- Lore
- Planet
- Coruscant
How to get the Reconstruction of Coruscant codex:
Reconstruction of Coruscant Guide
View the Reconstruction of Coruscant Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Republic capital was the Empire's final target during the war, and the bombs dropped in the Sacking of Coruscant left large swathes of the city in ruins. The reconstruction effort began almost immediately after the Empire's withdrawal, but in a crowded city-world where skyscrapers can be kilometers high, simply demolishing one safely can take months. Although donations flowed freely from the Republic, corruption and political squabbling caused further delays. Finally, Vanara Kayl, Senator for Coruscant, gave an impassioned speech claiming that deliberate interference in Coruscant's rebuilding verged on treason. Impressed by her fervor, the Supreme Chancellor gave Senator Kayl full authority over the reconstruction efforts, which have proceeded relatively smoothly ever since.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/coruscant-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:2441, Y:978
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rediscovering Tython
- Lore Object
- Lore
- Planet
- Tython
How to get the Rediscovering Tython codex:
Rediscovering Tython Guide
View the Rediscovering Tython Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The birthplace of the Jedi Order was lost for many thousands of years when known hyperspace lanes leading to the region collapsed--a fate that has befallen many worlds in the unstable heart of the galaxy known as the Deep Core. After the destruction of the Jedi Temple on Coruscant, Satele Shan embarked on a search to rediscover the lost world. Guided by the Force, she ventured into the Deep Core and re-emerged with astrogation charts detailing a new series of stable hyperspace lanes. Tython was once again connected to the rest of the galaxy. Initial exploration of the planet took months, as Jedi scouts combed the surface for clues to Tython's history. Lives were lost--to a troubled landscape, to the Flesh Raiders and to forces unknown--but soon, the Jedi Council established a new temple on the world, determined to rebuild Tython and return it to humble glory.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/tython-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 3
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:115, Y:-857
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Refugees of War
- Lore Object
- Lore
- Planet
- Ord Mantell
How to get the Refugees of War codex:
Refugees of War Guide
View the Refugees of War Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: With the war against the separatists turning increasingly ugly, thousands of farmers, laborers and government employees have lost their homes and businesses. Those who remain loyal to the Republic flock to places like Fort Garnik seeking food and shelter. Sadly, there are only so many supplies to go around. The small shantytowns outside Fort Garnik overflow with impoverished people running out of options. As food, medicine and other basic necessities dwindle to nothing, these refugees resort to desperate measures for survival. Crime and exploitation run rampant, with refugees frequently turning against each other over a half-eaten nutripaste stick.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/ord-mantell-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 2
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:241, Y:-51
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Replicator Droid
- Chapter
- Lore
- Chapter
- Chapter
How to get the Replicator Droid codex: Awarded to the player after HK-55 and Z0-0M encounter Exarch Malforia, as part of the Shroud of Memory bonus chapter.
Lore Entry: A primary tool in the infamous Shroud's espionage network, a replicator droid can use holographic projection and voice modulation to assume the identity of any organic or synthetic being stored in its databanks. The true origin of replicator droids is uncertain, though some speculate the Shroud stumbled across lost alien tech years ago and leveraged it to build his clandestine empire. Both the Republic and Empire have invested heavily in research projects to create their own versions of replicator droids, but have achieved only limited success. On the rare occasions one of the Shroud's replicator droids was identified and captured intact, self-destruct protocols automatically fried the relevant circuits and preserved their master's secrets.
Details
- Link: https://swtorista.com/codex/?codex=replicator-droid
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.7.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Republic Government
- Lore Object
- Lore
- Planet
- Coruscant
How to get the Republic Government codex:
Republic Government Guide
View the Republic Government Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Democracy and fair representation are at the core of Republic government. Every member world in the Republic is entitled to a seat in the Galactic Senate and the right to vote on legislation. Due to the sheer size of the Senate, which represents thousands of worlds, Senators negotiate alliances--occasionally through backroom deals--to strengthen their position on important issues. Large-scale military deployments must be approved by the Senate. Jedi activities are officially outside the Senate's jurisdiction; unofficially, the Jedi Council prefers to be in harmony with the Senate's wishes, and avoid a threat to their independence from Senate action. The head of the Galactic Senate--and therefore the Republic itself--is the Supreme Chancellor. The Supreme Chancellor is elected by the Senate and serves a four-year term. In recent years, campaigns to become Supreme Chancellor have become more and more low-key, as candidates fear assassination by the Empire.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/coruscant-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-1333, Y:-4806
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Republic Reconstruction [Republic]
- Lore Object
- Lore
- Planet
- Taris
How to get the Republic Reconstruction [Republic] codex: Guide on SWTOR-Spy.com: Located next to the Cantina, near the Olaris ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Republic Reconstruction [Republic]' codex.
Lore Entry: Although located on the Outer Rim, Taris was once a cosmopolitan cityscape said to rival Coruscant. But this shining light was snuffed out three hundred years ago by Darth Malak, who ordered his Sith fleet to bomb the planet into oblivion. In the aftermath of the attack, little remained but ruins and putrid swamps overrun by rakghouls. Recently, the Republic has begun efforts to recolonize and restore Taris in the belief it will demonstrate a resolve and ability to overcome the destruction wrought by the Sith. Should this lost world be salvaged, it would become a symbol of hope for all those who stand against the oppression of the Empire. The focus to date has been on cleanup, salvage and clearing sites for new colonies. Progress has been slow, and the morale of those stationed on the world is rumored to be dangerously low. But the Galactic Senate refuses to admit defeat, truly exemplifying the politicians' can-do spirit.
Details
- Link: https://swtorista.com/codex/?codex=republic-reconstruction-republic
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:-1998, Y:-189
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Republic Relations with Balmorra
- Lore Object
- Lore
- Planet
- Balmorra
How to get the Republic Relations with Balmorra codex:
Republic Relations with Balmorra Guide
View the Republic Relations with Balmorra Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Republic government's relationship with Balmorra's people has been a complex, turbulent affair. Before Balmorra's conquest, the planet was a proudly independent trading partner of the Republic; when the war came to Balmorra's doorstep, the Republic offered troops and ships to help protect its ally. But Republic protection wasn't enough. Balmorra was conquered, and after the Treaty of Coruscant the Republic officially withdrew its forces. For years afterward, small contingents of Republic troops left behind on the planet continued supporting the resistance in secret, but the Balmorran citizenry, as a whole, felt misused and abandoned. A recent covert operation involving small groups of SIS agents, Jedi and military advisors ended in disaster when the Empire hunted down these interlopers and forced the Republic to once again abandon the oppressed citizenry. Now that the Republic military has fully committed its forces to the planet, the resistance fighters and their government-in-exile are understandably wary of fully embracing the alliance.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/balmorra-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:273, Y:-200
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Republic Traitors
- Quest
- Lore
- Planet
- Rishi
How to get the Republic Traitors codex: Guide on SWTOR-Spy.com: You get this codex when you complete the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Republic Traitors' codex.
Lore Entry: While the Republic stands for many high ideals, some of its leaders don't always live up to them. Recent victories against the Empire have put morale at an all-time high, but many citizens remain disaffected--especially those who've fought for so long and seen the cost of their leaders' mistakes firsthand. The allure of a new order promising an end to war and the firm leadership of one of the Republic's most famous historical heroes can't be overstated, and the actions of Colonel Darok and his comrades are clear proof that the Revanites have recruited heavily from Republic ranks.
Details
- Link: https://swtorista.com/codex/?codex=republic-traitors
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Republic
- Patch: 3.0.0
- Level: 57
- SWTOR Spy Coordinates: X:-683, Y:-1939
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Revan's Conflict over Rishi
- Flashpoint
- Lore
- Planet
- Battle of Rishi
How to get the Revan's Conflict over Rishi codex: Guide on SWTOR-Spy.com: You get this codex when you enter Flashpoint: ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Revan's Conflict over Rishi' codex.
Lore Entry: Of all the worlds one would expect to find the Order of Revan's plan unfolding, Rishi would hardly seem a likely candidate. While it's true that the island-dotted paradise would be ideal for planning without fear of interference, the lack of Imperial and Republic presence would also limit the ability to act on those plans. That is, unless the Empire and Republic were somehow drawn to Rishi. The Nova Blades were employed by the Revanites to trick the galactic powers into believing their most vital fleets were at the mercy of the pirate gang's infamous hyperlane raids; in reality they were being corralled into a trap. With a signal jammer taking away their ability to communicate with one another and with their ships compromised by Revanite traitors, Darth Marr and Master Shan--and the many thousands under their command--now stand on the brink of annihilation, just as Revan had intended.
Details
- Link: https://swtorista.com/codex/?codex=revans-conflict-over-rishi
- Type: Flashpoint
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Battle of Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 58
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Revolt on Ziost
- Quest
- Lore
- Planet
- Ziost
How to get the Revolt on Ziost codex: Awarded to the player after completion of the mission "Dead Center", as part of the Shadow of Revan Ziost storyline. - This codex is unavoidable and obtained automatically.
Lore Entry: No society is devoid of the potential for raucous dissent from its people, and tightly controlled populations are the most prone to opposition being expressed through horrific acts of violence. Through the centuries, Ziost has been the focus of many attempts at bloody revolution. Though no uprising has been successful to date, their cost in lives, property and stability have taken a toll on the one-time Sith capital. The most recent revolt came in the form of vicious attacks from the Ziost Liberation Front, a group of guerrilla fighters officially recognized by the Sith Empire as a terrorist organization. The ZLF did not discern between military and civilian targets in their desperate campaign to overthrow the Empire, making the group feared even by those they claimed to be fighting for. They were eventually snuffed out, but not before causing severe damage to New Adasta's infrastructure. As a result of the ZLF's actions, the Empire has taken considerable steps to ensure they can obstruct the acts of a hostile populace in New Adasta with ease and haste, should the need arise.
Details
- Link: https://swtorista.com/codex/?codex=revolt-on-ziost
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ziost
- Faction: Both
- Patch: 3.2.0
- Level: 60
- Jedipedia Link
- Author of How-to: Dwarf
Rishi Maze
- Lore Object
- Lore
- Planet
- Rishi
How to get the Rishi Maze codex: Guide on SWTOR-Spy.com: Click the plaque on Skyridge Island, inside the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Rishi Maze' codex.
Lore Entry: At the edge of the galaxy, on the fringes of the Outer Rim, a unique phenomenon has fascinated scientists and ignited the imaginations of treasure hunters and explorers for millennia: a dwarf-class companion galaxy called the 'Rishi Maze'. Navigation to the Rishi Maze--even while using its spatial constant, Rishi, as a starting point--can be quite difficult, hence the galaxy's name. Some have ventured out never to return, while others have partly managed the multi-point hyperspace path only to turn back for fear of being lost to the cosmos. A few have actually made the trip and returned. These travelers speak in underwhelming terms about lifeless planets with mundane elemental compositions, but whether they're being truthful or attempting to hoard the potential riches of the Rishi Maze for themselves, none can truly say.
Details
- Link: https://swtorista.com/codex/?codex=rishi-maze
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 57
- SWTOR Spy Coordinates: X:360, Y:-1820
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Ruled by Corruption
- Quest
- Lore
- Planet
- Ord Mantell
How to get the Ruled by Corruption codex: Guide on SWTOR-Spy.com: Complete the quest Republic Roulette: Questionable Ethics by ... (Read More)
Lore Entry: Centuries of colorful political history and public revelations of high-level government corruption have given Ord Mantell a reputation for untrustworthy leaders. While this attitude is not entirely unwarranted, certain fringe groups believed their world's entire government was little more than a kleptocracy. These activists routinely protested outside government offices, demanding the elected officials be brought to justice. For a long time, the fringe groups were dismissed as delusional, paranoid or simply troublemakers. It wasn't until an entire governmental cabinet was forced to step down for accepting bribes that ordinary citizens began taking the corruption claims seriously. This was the birth of the separatist movement.
Details
- Link: https://swtorista.com/codex/?codex=ruled-by-corruption
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 9
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Salvaging Starships
- Lore Object
- Lore
- Planet
- Hoth
How to get the Salvaging Starships codex:
Salvaging Starships Guide
View the Salvaging Starships Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Hoth has never been a friendly planet for spacefaring people. Its strong magnetic pull and icy atmosphere have spelled death for many a pilot, and crashed vessels have long littered the planet's surface. But after the Battle of Hoth brought huge numbers of warships down--including the Republic superdreadnought, the Star of Coruscant--Hoth became home to a massive starship graveyard. The graveyard, in turn, became a very attractive destination for pirates looking to salvage a technological edge from the wreckage. Salvaging starships in Hoth's blizzards is a deadly occupation that can reap great rewards. One of the first pirates to scope out the starship graveyard famously made millions of credits selling Republic and Imperial weaponry back to the Republic and Empire. Now, both governments and freelancers brave Hoth's wilderness, and many salvagers meet their ends among the cold and unstable ruins of dead ships.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 39
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:2343, Y:-543
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Sarkhai (Consular)
- Class Quest
- Lore
- Planet
- Alderaan
How to get the Sarkhai (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, on the planet of Alderaan.
Lore Entry: Sarkhai is a small planet in the Mid Rim, notable for its dense, relentless forests. Once cleared, a stretch of Sarkhai's gnarled undergrowth can grow back in days, and its foliage hides some of the most vicious wildlife in the sector. As a result, Sarkhai went unexplored for millennia; its indigenous people joined the Republic less than a decade ago. Surrounded by this hostile environment, the Sarkhai people developed impressive shielding technology to protect themselves and their cities. Safe zones and paths are created with networks of force fields. Republic scientists have now begun incorporating Sarkhai characteristics into new shield designs. The Sarkhai tradition of face-painting also comes from the dangers of the Sarkhai homeworld. Originally a method of frightening predators, for modern Sarkhai face-painting has become a respected part of their culture. The pattern Nadia Grell wears is an old design called 'to see faithfully.'
Details
- Link: https://swtorista.com/codex/?codex=sarkhai-consular
- Type: Class Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Satele Shan: Disappearance
- Chapter
- Lore
- Chapter
- Chapter
How to get the Satele Shan: Disappearance codex: KOTFE Chapter 12 - Granted automatically after the cutscene that plays when you meet up with Master Satele - This codex is unavoidable and obtained automatically.
Lore Entry: When the Republic bowed to the Eternal Empire, Grand Master Satele Shan renounced her title and vanished. Though there exists no official record of her whereabouts or actions following her disappearance, possible sightings have led to strange speculation. A summary of sightings reported to the SIS: - A woman matching Satele's description was seen entering an ancient temple on Yavin 4. When she emerged, she was speaking to an unseen listener--or perhaps to herself. - Intercepted outgoing messages reveal Satele's son, Agent Theron Shan, made a single attempt to contact her. No reply was sent, but records show the message was opened on Ziost. - A bug planted on a Zakuulan patrol ship shows records of an unmarked vessel entering Wild Space. The patrol conducted a search and recorded a single human passenger. Lifeform scans, however, suggested there were two beings present on the ship. No explanation was made for the discrepancy, and the woman's identity was not reported. The patrol ship crew could not recall the confrontation.
Details
- Link: https://swtorista.com/codex/?codex=satele-shan-disappearance
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Shae Vizla: Bounty Hunter
- Chapter
- Lore
- Chapter
- Chapter
How to get the Shae Vizla: Bounty Hunter codex: KOTFE Chapter 14 - Granted to the player after the very first cutscene of the chapter, where you meet the mandalorians. - This codex is unavoidable and obtained automatically.
Lore Entry: Even among Mandalorians, Shae Vizla is legendary. In her younger years, she was a ruthless bounty hunter, racking up high-profile kills, from crime lords to politicians. Her brutal assassination of Senator Keenig caught the attention of Darth Malgus himself, earning her a partnership with the Sith Empire. Shae's skill and efficiency led her to join the Empire's biggest campaigns against the Republic. She was present for the assault on Alderaan--according to rumors, she saved Malgus from certain death. Regardless, she earned Malgus's trust enough to play a vital role in the sacking of Coruscant. After over a decade working for the Empire, Shae retired to Rishi, where she earned the local nickname 'Torch.' She carefully avoided the war and distanced herself from the Mandalorians until the Eternal Empire's invasion thrust her back into the fray once again.
Details
- Link: https://swtorista.com/codex/?codex=shae-vizla-bounty-hunter
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.4.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Shae Vizla: Mandalore the Avenger
- Chapter
- Lore
- Chapter
- Chapter
How to get the Shae Vizla: Mandalore the Avenger codex: KOTFE Chapter 14 - Granted to the player after the very first cutscene of the chapter, where you meet the mandalorians. - This codex is unavoidable and obtained automatically.
Lore Entry: When Mandalore the Vindicated fell in battle against the Eternal Empire, Shae Vizla reluctantly assumed leadership over the clans. She had sizable shoes to fill: the fallen Mandalore was popular, respected, even revered. As a lone hunter, Shae had very little experience leading people, much less an entire culture. With the clans fractured and beaten down after years of war with Zakuul, Shae had to adapt quickly to bring her people together. She proved to be just the leader the Mandalorians needed. Her introductory battle as Mandalore the Avenger was the clans' first victory in six months. With her impressive track record and ruthless combat tactics, Shae is perfectly suited for wartime leadership. Yet some believe the battle-hardened Mand'alor isn't fit to lead long-term, and the end of the war may see more than one challenge for her title.
Details
- Link: https://swtorista.com/codex/?codex=shae-vizla-mandalore-the-avenger
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.4.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
She Who Greedily Devours
- Quest
- Lore
- Planet
- Rishi
How to get the She Who Greedily Devours codex: Guide on SWTOR-Spy.com: Automatically given after killing the kell dragon in ... (Read More)
Lore Entry: The Rishii have always had to concern themselves with predators, but in all of their recorded history they have never encountered a terror as great as She Who Greedily Devours. The few Rishii who have survived her savage attacks do not know what else to call her, as they've never before seen a kell dragon--and very few anywhere in the galaxy have ever come across a kell dragon of this magnitude. 'Kellie', as she was once affectionately known, arrived on Rishi as the hatchling mascot of a new Outer Rim chapter of the Corellian Run Scoundrels. Soon these smugglers found that as Kellie quickly grew so did her appetite, making her cost-prohibitive as a pet. Fearing the prospect of bankruptcy, the Scoundrels' leader callously dumped Kellie into a garbage scow where the kell dragon gorged herself on irradiated refuse for days, likely accounting for both her intimidating stature and surly disposition.
Details
- Link: https://swtorista.com/codex/?codex=she-who-greedily-devours
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 57
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Sithspawn
- Quest
- Lore
- Planet
- Dromund Kaas
How to get the Sithspawn codex: Guide on SWTOR-Spy.com: You get this Codex entry once you complete ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Sithspawn' codex.
Lore Entry: In the ancient past, the Sith Lords of Korriban perfected an art they called alchemy--a synthesis of scientific lore and dark side philosophy. Sith alchemy was a tool to transform life itself, to reshape flesh and bone and create terrifying servants out of mere animals. Creations of Sith alchemy are called Sithspawn. Each is unique, crafted by the hand of a Dark Lord with monstrous intent. Most are ancient, as few Sith continue to practice alchemy; although the art is not lost, it has fallen out of favor. A Sithspawn is unnatural by definition, built for near-immortality and typically violent beyond measure; a perfect weapon, and if bound, a perfect guardian.
Details
- Link: https://swtorista.com/codex/?codex=sithspawn
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Dromund Kaas
- Faction: Both
- Patch: 1.0.0
- Level: 15
- SWTOR Spy Coordinates: X:-350, Y:1121
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Slave Trading on Nar Shaddaa
- Lore Object
- Lore
- Planet
- Nar Shaddaa
How to get the Slave Trading on Nar Shaddaa codex: Guide on SWTOR-Spy.com: [Empire]: The lore object is a datapad in ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Slave Trading on Nar Shaddaa' codex.
Lore Entry: The slave trade is one of the most profitable and pervasive industries on Nar Shaddaa. Although slavery is officially condemned by the Republic, rapid Imperial expansion has caused a boom in the number of potential buyers. Recognizing the demand, the Hutt Cartel, the Nar Shaddaa Labor Alliance and others established Nar Shaddaa as the galaxy's premier location for slavers to display and sell product. In addition to the expected slave markets and auction houses, entrepreneurs have built up an entire business infrastructure to facilitate the practice of buying and selling living beings as property. Intrepid businessmen offer inspection and appraisal of goods, security and transport services, and even long-term carbonite storage facilities.
Details
- Link: https://swtorista.com/codex/?codex=slave-trading-on-nar-shaddaa
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Coordinates: X:1254, Y:-2779
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Split by Rebellion
- Quest
- Lore
- Planet
- Ord Mantell
How to get the Split by Rebellion codex: Guide on SWTOR-Spy.com: You get this Lore Entry during one of ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Split by Rebellion' codex.
Lore Entry: The civil war raging across Ord Mantell affects everyone. The planet's unstable political situation is a bitterly divisive subject, with separatist sympathizers and government loyalists increasingly polarized about how to end the conflict. Some families have been irreparably torn apart when one child joined the separatist movement and another enlisted in the government-backed military. The separatists remain fanatically committed to their cause, demonstrating no willingness to negotiate or settle matters peacefully. The Ord Mantellian government has summoned the Republic military to bolster the planet's defenses and put down the rebellion quickly for the good of all. Leaders are pessimistic that the separatists will ever surrender.
Details
- Link: https://swtorista.com/codex/?codex=split-by-rebellion
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 5
- SWTOR Spy Coordinates: X:738, Y:446
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Star Fortress
- Flashpoint
- Lore
- Flashpoint
- Star Fortress
How to get the Star Fortress codex: You automatically unlock this codex when you complete your first Star Fortress - to complete a Star Fortress you must have reached Chapter 9 of Knights of the Fallen Empire and started the Star Fortress questline from inside the Odessan base.
Lore Entry: After Arcann's successful campaign through Republic and Imperial space, he deployed massive battle stations orbiting the planets he most wanted under his control. These Star Fortresses are powered by Sun Generators capable of venting their excess plasma onto the planet below. The threat of instant devastation holds the world populations hostage and serves as a warning to any who might attack the fortress. Every enslaved world has its own tale of life under the oppressive shadow of a Star Fortress. Some blame the stations for spreading blight and disease through the environment; others have stories of friends incinerated from orbit for daring to speak their minds about Arcann or Zakuul. True or not, freedom will never be restored to the galaxy until Arcann's Star Fortresses are all destroyed.
Details
- Link: https://swtorista.com/codex/?codex=star-fortress
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Star Fortress
- Faction: Both
- Patch: 4.0.0
- Level: 60
- Jedipedia Link
- Author of How-to: Swtorista
Starship Manufacturing
- Lore Object
- Lore
- Planet
- Corellia
How to get the Starship Manufacturing codex: Guide on SWTOR-Spy.com: For Empire: Little plaque you read at -1787, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Starship Manufacturing' codex.
Lore Entry: Corellia's number one trade export is starships. Dozens of advanced shipyards orbit the planet, and dozens more stand planetside, working around the clock. All manner of vessels are constructed by Corellia's renowned shipwrights, from tiny scout pods to massive military dreadnoughts. Corellian-built starships are prized by buyers as diverse as the Republic Stellar Cartography Service and the Hutt Cartel. Corellia's dominance in the galactic starship market is also one reason why the Empire favored a political takeover of the planet. A world that makes the very best warships and trains some of the greatest pilots in the galaxy always keeps plenty of both for planetary defense.
Details
- Link: https://swtorista.com/codex/?codex=starship-manufacturing
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:-1787, Y:3278
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
State of the Galaxy
- Chapter
- Lore
- Chapter
- Chapter
How to get the State of the Galaxy codex: KOTFE Chapter 4 - After the cutscene that plays when you locate an alternative water source with Lana - This codex is unavoidable and obtained automatically.
Lore Entry: With the sudden arrival of the Eternal Empire, the galaxy was turned upside down. The Eternal Fleet struck both the Sith Empire and the Republic at once, first targeting their shipyards, then cutting off supply lines. Within months, Dromund Kaas and Coruscant were blockaded. Without Darth Marr's leadership, the Dark Council scrambled to fight back against Arcann's forces and were ultimately defeated. While most council members were killed, others disappeared to unknown corners of the galaxy. When the dust settled, only Darth Acina remained, and she quickly named herself the new Sith Empress. Even facing this new threat, Supreme Chancellor Saresh couldn't let go of her grudge against the Empire. She tried to wage war against both enemies and failed, costing millions of Republic lives. Finally, the Senate overruled Saresh to discuss a peace treaty with Arcann. She is no longer officially the Supreme Chancellor, but continues to rule from the shadows. Both sides are forced to pay tribute to Zakuul and are technically under a cease-fire, but that doesn't stop them from quietly trying to eliminate one another. As long as tributes are paid on time, Arcann allows the fighting to continue.
Details
- Link: https://swtorista.com/codex/?codex=state-of-the-galaxy
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
State of the Galaxy - Resource War
- Flashpoint
- Lore
- Flashpoint
- Crisis on Umbara
How to get the State of the Galaxy - Resource War codex: Awarded to the player after their briefing with Theron Shan and Lana Beniko at the Alliance Staging Area, as the introductory cutscene to the "Crisis on Umbara" storymode flashpoint.
Lore Entry: Even before the Eternal Empire's reign, the war between the Republic and Sith Empire created a constant strain on resources. Vital raw materials from planets on both sides were often shipped to the military for use in the war, creating scarcity on Republic and Imperial worlds. When both factions fell to the Eternal Empire, what little raw materials and supplies they'd managed to save were forfeited to the Eternal Fleet. Conquered worlds suffered a major resource crisis and resorted to heavy rationing. In extreme cases, like Tatooine, civilian vehicles were confiscated for scrap, and residents were limited to a single government-issued ration bar per day. After the Eternal Empire's defeat, many hoped for an improvement in the availability of resources. However, what little the newly freed planets had left was needed to repair the damage caused by the devastating war. Those hit hardest by the Eternal Fleet, such as Voss, struggled to survive amidst the wreckage of their crops and manufacturing facilities. For both the Empire and Republic, hope lies in what little they can secure from neutral worlds discovered during the war.
Details
- Link: https://swtorista.com/codex/?codex=state-of-the-galaxy-resource-war
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Crisis on Umbara
- Faction: Both
- Patch: 5.4.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
State of the War: Imperial Retrenchment
- Quest
- Lore
- Planet
- Makeb
How to get the State of the War: Imperial Retrenchment codex: Guide on SWTOR-Spy.com: [Republic]: Obtained after talking with ZAN-3LO droid during ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'State of the War: Imperial Retrenchment' codex.
Lore Entry: The tide has turned in the battle for galactic control between the Republic and the Empire. Weakened by Sith infighting and a rebellion staged by Darth Malgus, the Empire stares down a unified Republic front and the possibility of defeat. Commanded by leaders such as Darth Marr, Imperial forces have withdrawn from many areas of conflicted space and loosened their grip on outlying worlds in a strategic move to shore up defenses, regroup and prepare for retaliation. As the Empire stages its tactical retreat, the heartened Republic presses its advantage. United under the leadership of Supreme Chancellor Saresh, Republic forces rally and unleash bold new tactics against the shaken Empire. But a Republic victory is far from assured. The Empire's will to survive is unassailable, and it will stop at nothing to combat the Republic's aggressions and conquer the galaxy.
Details
- Link: https://swtorista.com/codex/?codex=state-of-the-war-imperial-retrenchment
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Statue of Karagga the Unyielding
- Lore Object
- Lore
- Operation
- Karagga's Palace
How to get the Statue of Karagga the Unyielding codex: Guide on SWTOR-Spy.com: You find this on a sign in front ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Statue of Karagga the Unyielding' codex.
Lore Entry: Forged from solid gold and sculpted by no less than eighty-three artisans, the statue of Karagga the Hutt embodies its subject's opulence and grandeur while taking center stage in the Promenade of Nar Shaddaa. The statue itself was commissioned by the Hutt Cartel as a gift to its ruler on Karagga's 800th birthday. Every year since, revelers gather around the statue to honor Karagga's birth in a debauched celebration befitting the Supreme Mogul of the Hutt Cartel. Critics have disparaged the statue's poor resemblance to Karagga, but they do so without appreciation of the Hutts' artistic traditions. Reflections of reality are shunned. Instead, the truly great statues capture the idealized Hutt form and portray the glorious mass of their subject. From its golden tail to ornate helmet, there exists no finer Hutt statue than that of Karagga the Unyielding.
Details
- Link: https://swtorista.com/codex/?codex=statue-of-karagga-the-unyielding
- Type: Lore Object
- Category: Lore
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 20
- Difficulty Mode: Story
- SWTOR Spy Coordinates: X:-1003, Y:-771
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Stealth Technology and Warfare
- Lore Object
- Lore
- Planet
- Ilum
How to get the Stealth Technology and Warfare codex: Guide on SWTOR-Spy.com: It is datapad on the ground located on ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Stealth Technology and Warfare' codex.
Lore Entry: Stealth field generators allow individuals to effectively become invisible and have been in common use for centuries, most often seen in modern times in the possession of professional spies and underworld figures. Invisibility is also possible on a larger scale; occasionally private starships employ cloaking devices, but the costs involved mean they are reserved for the very rich, or those willing to seize such devices by force. During the fighting on Corellia, Republic SIS operatives recovered evidence of the Empire's plans to use these crystals and develop stealth technology on an unprecedented scale. The Republic gathered its fleets and allies--both old and new--and raced in defense of Ilum. The aid of the Jedi has allowed the Republic to establish strong bases, but the Empire is determined not to lose such a valuable world. The battle for Ilum promises to be long and bloody.
Details
- Link: https://swtorista.com/codex/?codex=stealth-technology-and-warfare
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:270, Y:-28
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Subterranean Seeker Droids
- Quest
- Lore
- Planet
- Story
How to get the Subterranean Seeker Droids codex: Guide on SWTOR-Spy.com: [Republic]: You receive this codex, after you complete ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Subterranean Seeker Droids' codex.
Lore Entry: There are many designs of seeker droid in the galaxy, but few can match the versatility and resilience of those models nicknamed 'moles' by their users. Subterranean seeker droids are built using the highest-grade durasteel components and programmed for the hazardous task of drilling through soil and rock, surveying the underground area and dredging up any items deemed valuable by its analysis parameters. Subterranean seeker droids have been used with great success in places as diverse as Tatooine's Dune Sea and Alderaan's Juran Mountains. An especially enterprising scavenger modified her seeker droid for deep-sea drilling and excavation on Manaan. A hungry Firaxan shark swallowed the device whole, but did not live long enough to regret it. The scavenger ate well for several weeks afterwards.
Details
- Link: https://swtorista.com/codex/?codex=subterranean-seeker-droids
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Survivors of the Cron Supernova
- Lore Object
- Lore
- Planet
- Ossus
How to get the Survivors of the Cron Supernova codex: This codex can be found by clicking the bedroll lore object, located in a PITA to find cave on the Ancient Ruins map of Ossus. https://imgur.com/a/Be5M1RE
Lore Entry: Though it would seem impossible, sparse evidence exists suggesting that there were survivors of the Cron supernova that devastated the surface of Ossus. Colonists have reported missing personal items, strange noises, and mysterious footprints, particularly in areas deep within surviving ruins; quite reasonable, considering that no one who was on the planet's surface could have survived such a cataclysm. Unfortunately, any survivors who may exist seem determined to remain unseen and undiscovered. With the present crisis, it is unlikely that a more detailed search will be conducted at any point in the near future; the truth of the survivors of Ossus will thus be left to future generations to discover.
Details
- Link: https://swtorista.com/codex/?codex=survivors-of-the-cron-supernova
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Taking the Sith Academy
- Flashpoint
- Lore
- Flashpoint
- Tython and Korriban Flashpoints
How to get the Taking the Sith Academy codex: Guide on SWTOR-Spy.com: Automatically gained when you enter the central part ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Taking the Sith Academy' codex.
Lore Entry: To disrupt the path of Sith apprentices hoping to one day become Dark Lords, even if it's for a moment, would be seen as a victory to many. But the true value of capturing the Sith Academy lies within the restricted halls and chambers of the Dark Council. Though Sith are known to destroy sources of information in order to obfuscate the truth, the Emperor had accumulated a vast repository of arcane and taboo knowledge which is now believed to be curated by the Dark Council. This 'dark library' could potentially be used to serve the Republic's interests instead of the Empire's--if administered with great caution.
Details
- Link: https://swtorista.com/codex/?codex=taking-the-sith-academy
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Tython and Korriban Flashpoints
- Faction: Republic
- Patch: 2.7.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Taris (Pre-bombardment) [Republic]
- Lore Object
- Lore
- Planet
- Taris
How to get the Taris (Pre-bombardment) [Republic] codex: Guide on SWTOR-Spy.com: Located at the “Old Tarisian Estate” sector of ... (Read More)
Lore Entry: Located in the Ojoster Sector of the Outer Rim Territories, Taris was an ecumenopolis founded at the nexus of several hyperspace trading routes. Prosperity led to a rapid population increase and the continued vertical expansion of the planet-wide urban sprawl. But with the discovery of superior trade lanes elsewhere, Taris's economic fortunes changed. For the wealthy nobles living in the upper floors of the towering skyscrapers, Taris remained an urban paradise. As one descended, however, the standard of living dropped precipitously. Aliens and refugees were forced to live in the city's lower levels, supporting the upper classes both figuratively and literally. Near the surface, violent swoop gangs held sway over a terrified civilian populace beset by poverty and famine, and the sewers of the undercity were infested with rakghouls. Ironically, many of those living in the lowest levels of Taris survived Darth Malak's bombardment, while the rich and powerful were almost entirely wiped out.
Details
- Link: https://swtorista.com/codex/?codex=taris-pre-bombardment-republic
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:-1032, Y:-23
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Taris and Nonhumans
- Lore Object
- Lore
- Planet
- Taris
How to get the Taris and Nonhumans codex: Guide on SWTOR-Spy.com: Located in the Sinking City area on Taris.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Taris and Nonhumans' codex.
Lore Entry: In the century preceding its destruction by Darth Malak, Taris experienced a devastating planet-wide famine among the working classes. In desperation, the poor declared war on the nobility, only to have their rebellion quickly and violently put down. Since many of the rebellions' leaders were nonhuman immigrants, those in power sought to quell further unrest by enacting a number of harsh anti-alien laws. Nonhumans were banned from public office and forbidden to leave the lower levels of the city without special government permits. The institutionalized segregation of nonhumans inevitably fostered an anti-alien prejudice among the human population, though many Republic historians prefer to gloss over this unsavory fact.
Details
- Link: https://swtorista.com/codex/?codex=taris-and-nonhumans
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:-608, Y:-139
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Ark
- Quest
- Lore
- Planet
- Nar Shaddaa
How to get the The Ark codex: Guide on SWTOR-Spy.com: [Republic]: You receive this codex upon completing “The ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Ark' codex.
Lore Entry: Hidden within the Giant's Spear mesa is the answer to surviving the devastation of Makeb: a gigantic starship with vast holds that could contain millions of people, known as the Ark. The Ark project has suffered from delays and mismanagement thanks to its corrupt foreman, Veedrig, and is still not quite spaceworthy. Although the Ark seems enormous while it is empty, transporting millions of frightened refugees to safety will be a logistical nightmare. Bringing basic food, water and medical supplies will necessitate packing people like cargo. Nevertheless, with no options left, transports and caravans are already being sent to evacuate Makeb's residential districts and bring people to the Ark.
Details
- Link: https://swtorista.com/codex/?codex=the-ark
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Republic
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Bakvalen Family (Consular)
- Class Quest
- Lore
- Planet
- Corellia
How to get the The Bakvalen Family (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, on the planet of Corellia.
Lore Entry: Claiming descent from the early heroes of the Republic, the Bakvalens are a family of nobles who have lived on Corellia for centuries. Bakvalen Hall, their ancestral seat, has become a landmark on the borders of Axial Park. Several generations ago, the family suffered something of a scandal when Jhaka Bakvalen, then the eldest daughter, turned her back on life as a noble and joined the Republic military as a lowly starfighter pilot. Disowned by her father, she changed her surname to the more common 'Bakarn' and became a renowned fighter ace. Jhaka eventually led her squadron to glory against a dangerous warlord in the Outer Rim, but she was killed in the final assault. Overcome with grief and pride at his daughter's heroism, her father changed the family name to Bakarn--the name their scions are known by to this day.
Details
- Link: https://swtorista.com/codex/?codex=the-bakvalen-family-consular
- Type: Class Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Barrager
- Quest
- Lore
- Planet
- Balmorra
How to get the The Barrager codex: Guide on SWTOR-Spy.com: < Liberating Sobrik > quest line
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Barrager' codex.
Lore Entry: One of the great conundrums facing modern war strategists is how to defend a planet from orbital bombardment without encircling it in a costly permanent defense fleet. Most major governments employ planetary shields as a countermeasure, but these offer no protection against dropships bearing armies whose first objective is to destroy shield generators. The war technologists of Balmorra spent decades researching an offensive method of protecting their planet. The result is the Barrager superweapon, a series of planetary scale turbolasers that can target and destroy whole enemy fleets in orbit, neutralizing both bombardment vessels and landing parties in one fell swoop. For years, the primary obstacle preventing completion of the Barrager was the enormous power costs associated with such a weapon. How its engineers overcame this dilemma is unknown, but at last report the weapon was nearly ready to go online.
Details
- Link: https://swtorista.com/codex/?codex=the-barrager
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:-21, Y:1679
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Battle for Ilum
- Lore Object
- Lore
- Planet
- Ilum
How to get the The Battle for Ilum codex: Guide on SWTOR-Spy.com: Possible Location : By the republic droid quest ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Battle for Ilum' codex.
Lore Entry: To the Jedi, Ilum is a sacred world invaded and ravaged. To the Empire, it represents vital resources and the chance for a powerful symbolic victory. After learning of the value of Ilum's crystals in the years after the Sacking of Coruscant, the Empire sent a small group of Sith to investigate the planet. With only a handful of Jedi scattered across the ice plains, the Sith were able to avoid or defeat their foes and begin quietly harvesting Ilum's crystals.
Details
- Link: https://swtorista.com/codex/?codex=the-battle-for-ilum
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:89, Y:594
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Battle of Hoth
- Lore Object
- Lore
- Planet
- Hoth
How to get the The Battle of Hoth codex:
The Battle of Hoth Guide
View the The Battle of Hoth Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: During the height of the Great War, a vital battle was fought above Hoth--a battle many credit with forcing the Republic to accept the terms of the Treaty of Coruscant. It began when Imperial Intelligence uncovered evidence of a massive Republic fleet buildup near Hoth. Prototype battle cruisers constructed with cutting edge technology formed the backbone of an armada hundreds of ships strong--an armada believed to have been designed for a full-scale invasion of the Imperial capital world of Dromund Kaas. The invasion never happened. The Empire moved to ambush the Republic super-fleet first. The battle raged for days and found its epicenter in the Hoth system. The greatest starships and some of the greatest warriors in both fleets were destroyed, and high technology and scorched metal rained down onto the ice fields. In the end, the Empire succeeded in its goal; the Republic had been robbed of its chance at victory, and the tide of the war turned.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:1907, Y:-266
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Chiss Ascendancy and the Eternal Empire
- Flashpoint
- Lore
- Flashpoint
- A Traitor Among the Chiss
How to get the The Chiss Ascendancy and the Eternal Empire codex: Awarded to the player after their briefing with Lana Beniko at the Alliance Staging Area, as the introductory cutscene to the "A Traitor Among the Chiss" storymode flashpoint.
Lore Entry: When the Eternal Empire's violent rise to power began, the Chiss Ascendancy watched both Imperial and Republic worlds fall before the Eternal Fleet's might. Rather than see their society crumble in the face of tyranny, the Chiss decided to strike a deal: they would freely give their two richest industrial worlds to Arcann as tribute. In return, the Eternal Empire would allow the Ascendancy to retain their homeworlds. This deal let the Chiss remain largely untouched by the war. After the Alliance's victory, the Ascendancy easily claimed their lost worlds with the Sith Empire's help. Though the Chiss claim to be suffering a resource crisis like the rest of the galaxy, rumors circulate about secret stores they've kept hidden from the Sith.
Details
- Link: https://swtorista.com/codex/?codex=the-chiss-ascendancy-and-the-eternal-empire
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: A Traitor Among the Chiss
- Faction: Both
- Patch: 5.6.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Coalition
- Quest
- Lore
- Planet
- Yavin 4
How to get the The Coalition codex: Guide on SWTOR-Spy.com: You get this codex when you complete mission ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Coalition' codex.
Lore Entry: One of the most profound developments of recent times will not be shared. It will not be celebrated, and only in the softest of voices in the most secure locations will it be discussed. Acting largely on their own, the Dark Council's Darth Marr and Jedi Grand Master Satele Shan have agreed to a temporary truce amongst their forces, going so far as to plan and act in concert against their common foe, the Revanites. If these coalition forces are successful--if they can put aside their differences long and well enough to stop Revan's mad scheme--it could be seen as a bridge to a more permanent agreement. While some might welcome such a scenario, others are all too content to see their differences worked through on the battlefield. They would never compromise their ideologies, even if doing so could spare the lives of millions.
Details
- Link: https://swtorista.com/codex/?codex=the-coalition
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.0.0
- Level: 58
- SWTOR Spy Coordinates: X:3600, Y:125
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Dark Legacy of Yavin 4: Part I
- Lore Object
- Lore
- Planet
- Yavin 4
How to get the The Dark Legacy of Yavin 4: Part I codex: The Dark Legacy codex lore objects can only be found in the Temple of Sacrifice Operation. -- The first is in a pile of rubble in the tunnel to the left of the 2nd pack of Massassi before Malphar. - Recorded by player Dostus-dilih on Reddit
Lore Entry: From the journal of Jedi Master Arlo Grennen during his investigation into the dark side's influence on Yavin 4: 'Information on Yavin 4 has not been easy to come by, but I have scoured the libraries of Tython and what I have discovered is fascinating. 'The first corruption of Yavin's fourth moon by the dark side that we know of corresponds with the arrival of Dark Lord Naga Sadow some fourteen hundred years ago. I'm not entirely sure whether Sadow was drawn here by the dark side or if he himself planted the first seed of its presence. That's one of the many things I hope to learn while I'm here. 'Sadow was a gifted alchemist who turned his Massassi followers into powerful, violent animals who worshipped and served Sadow. The Massassi built massive temples for Sadow where they sacrificed their own in his honor. Sadow was even powerful enough to stave off the inevitable. He placed himself in a near-death slumber, which he remained in for hundreds of years, waiting until someone would come to take his place....'
Details
- Link: https://swtorista.com/codex/?codex=the-dark-legacy-of-yavin-4-part-i
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.0.0
- Level: 60
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Dark Legacy of Yavin 4: Part II
- Lore Object
- Lore
- Planet
- Yavin 4
How to get the The Dark Legacy of Yavin 4: Part II codex: The Dark Legacy codex lore objects can only be found in the Temple of Sacrifice Operation. -- The second is just after Malphar. Head down the right tunnel (dead end) before you exit the temple. It's in a pile of rubble in the corner. - Recorded by player Dostus-dilih on Reddit
Lore Entry: From the journal of Jedi Master Arlo Grennen during his investigation into the dark side's influence on Yavin 4: 'There was a time when Freedon Nadd was only known as an impetuous Padawan who murdered his well-regarded master and then fled to parts unknown. But we now know that Nadd fled here, to Yavin 4, thirsty for insight into the dark side. Even now I can feel the corrupting power he must have felt in the halls of these temples. Nadd's arrival reawakened Naga Sadow, who took Nadd as his apprentice. When Nadd emerged from his training, he destroyed Sadow and took his place as Dark Lord of the Sith. 'As far as we're aware, Freedon Nadd never physically returned to the halls of Naga Sadow's temples, but he wasn't entirely finished with the place either. Centuries after his own demise, he would influence another Jedi in training to repeat Yavin 4's dark cycle....'
Details
- Link: https://swtorista.com/codex/?codex=the-dark-legacy-of-yavin-4-part-ii
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.0.0
- Level: 60
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Dark Legacy of Yavin 4: Part III
- Lore Object
- Lore
- Planet
- Yavin 4
How to get the The Dark Legacy of Yavin 4: Part III codex: The Dark Legacy codex lore objects can only be found in the Temple of Sacrifice Operation. -- The third is just before the door to Sword squadrons area. It is on the ground behind the head statue by the Revanite speeders. - Recorded by player Dostus-dilih on Reddit
Lore Entry: From the journal of Jedi Master Arlo Grennen during his investigation into the dark side's influence on Yavin 4: 'Just as Naga Sadow trained his eventual replacement, so did Freedon Nadd's spirit find a powerful apprentice in Exar Kun. And just as Nadd killed his lord Sadow, Kun destroyed Nadd's spirit here on Yavin 4. These notable deaths likely served to further imbue the moon's temples with dark power, further fueling the barbaric Massassi--as well as the succession of Dark Lords who would later reside here. 'I think Kun saw what Naga Sadow had accomplished here with Sith alchemy and architecture and decided he could do better. He forced the Massassi to build new temples, but this time with a focus on complementing and augmenting the dark side. Kun even went so far as to use various technologies to manipulate the Force in ways that I can't say I understand. I can't, but I would like to....'
Details
- Link: https://swtorista.com/codex/?codex=the-dark-legacy-of-yavin-4-part-iii
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.0.0
- Level: 60
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Dark Legacy of Yavin 4: Part IV
- Lore Object
- Lore
- Planet
- Yavin 4
How to get the The Dark Legacy of Yavin 4: Part IV codex: The Dark Legacy codex lore objects can only be found in the Temple of Sacrifice Operation. -- The fourth - Just after you re-enter the temple after killing the underlurker head to the left after killing the first Revanite pack rather than right up the ramp. - Recorded by player Dostus-dilih on Reddit
Lore Entry: From the journal of Jedi Master Arlo Grennen during his investigation into the dark side's influence on Yavin 4: 'A few hundred years ago, the Jedi Order thought they could cleanse Yavin 4 of its dark influence. They were more aggressive then. I'm actually impressed. The Jedi bombarded the world from orbit with a destructive manifestation of light side power in the hopes it would free the moon from its dark embrace. 'The attacking Jedi destroyed much of the life on Yavin 4, which they later worked to restore to its previous state. They thought they'd won, that they'd removed the influence of the dark side. How wrong they were. The Massassi are still here. The dark side is still present. I would not be surprised if Exar Kun's spirit remains, waiting for someone--a Jedi like myself, perhaps--to find him....'
Details
- Link: https://swtorista.com/codex/?codex=the-dark-legacy-of-yavin-4-part-iv
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.0.0
- Level: 60
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Dark Legacy of Yavin 4: Part V
- Lore Object
- Lore
- Planet
- Yavin 4
How to get the The Dark Legacy of Yavin 4: Part V codex: The Dark Legacy codex lore objects can only be found in the Temple of Sacrifice Operation. -- The fifth can be found after you have defeated the final large pack that guards Revan's elevator head to the right of the room of the large square room. The datapad is hidden in a vase against the wall. - Recorded by player Dostus-dilih on Reddit
Lore Entry: Jedi Master Arlo Grennen's final journal entry during his investigation into the dark side's influence on Yavin 4: 'I thought I would find Exar Kun. I believed like a fool that I might be next in line. I felt its pull, the dark side. I yearned for it. Yearned to be taught everything, to become more than what I am. 'What I found instead, what found me, is exquisite. Terrifying. Perfect. Perfect. 'Revan is coming. I vowed to do everything in my power to stop Revan, but he does not want me to. He chose this place, he knew this day would come, knew the very core of me, everything. 'Vitiate, I will make you stronger, I will grant you the only sustenance I know to give, I will become a part of your glory. It's going to be so beautiful I only wish I could live to see'
Details
- Link: https://swtorista.com/codex/?codex=the-dark-legacy-of-yavin-4-part-v
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.0.0
- Level: 60
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Deep Cradle (Consular)
- Class Quest
- Lore
- Planet
- Voss
How to get the The Deep Cradle (Consular) codex: Guide on SWTOR-Spy.com: U get this codex after success full mission ... (Read More)
Lore Entry: All that is Voss comes from Voss,' run the words of an ancient Voss creation myth. According to tradition, the ruin known as the Deep Cradle marks the site where the Voss were born from the substance of the planet itself. Later stories tell of how one Voss returned to the Deep Cradle and drank from the fire at the planet's heart; he knew he would perish, but that his sacrifice was necessary for the greater good. His prophetic dying words are said to have guided the ancient Voss safely through the wilderness, until they discovered the mountain where Voss-Ka now stands. The altars of the Deep Cradle, meditated upon by potential Mystics, reflect these myths. The Altar of Life celebrates the existence and survival of the Voss despite all odds. The Altar of Death represents the irrevocability of one's actions. Finally, the Altar of Duty stands for both the ability to choose, and the responsibility that comes with choosing correctly.
Details
- Link: https://swtorista.com/codex/?codex=the-deep-cradle-consular
- Type: Class Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Domination Experiments
- Lore Object
- Lore
- Planet
- Belsavis
How to get the The Domination Experiments codex: Guide on SWTOR-Spy.com: Found this one within republic territory inside High ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Domination Experiments' codex.
Lore Entry: Code-named 'Project Noble Focus,' the domination experiments are one of the Republic's darkest and best-kept secrets. Instituted by Senator Tudos, the project's purpose is to analyze the military capabilities of countless alien species by pitting prisoners against each other in closely monitored combat scenarios. Aliens are divided into test groups, armed and equipped appropriate to their species, and forced to battle. Winners receive better supplies and better treatment--temporarily. Although only a select few in the Republic's political and military echelons are aware of the project's existence, the project has come to involve several dozen personnel on Belsavis. Most of the prison staff members are unaware of the experiments, but authorized higher-ups along with the scientists and guards who maintain the project have, apparently, managed to silence their consciences.
Details
- Link: https://swtorista.com/codex/?codex=the-domination-experiments
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:18, Y:580
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Emperor's Eye
- Quest
- Lore
- Planet
- Ziost
How to get the The Emperor's Eye codex: Awarded to the player after completiong of the Ziost daily mission "Eyes into the Past"
Lore Entry: The following inscription can be found on the face of a simple yet elegant memorial on Ziost. It appears to have existed for quite some time. Though you leave us Your humble subjects on Ziost We know it is not forever Though you are away Your eye gazes upon us We know you see our doings Though we are alone Your lessons remain We know our considerable duty Though the distance must be great Your return is a certainty We know we will be united once more As if you were never gone
Details
- Link: https://swtorista.com/codex/?codex=the-emperors-eye
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ziost
- Faction: Both
- Patch: 3.2.0
- Level: 60
- Jedipedia Link
- Author of How-to: Dwarf
The Emperor's Space Station
- Flashpoint
- Lore
- Flashpoint
- False Emperor
How to get the The Emperor's Space Station codex: Guide on SWTOR-Spy.com: U get it when u are done with ... (Read More)
Lore Entry: The Emperor's space station is as much temple as fortress. Built by the Empire's finest engineers--many of whom never left their creation--the station is a blend of modern and incredibly ancient technology. The cloaking device which keeps the station invisible uses Gree technology, while the station's power core and security features are Rakata in design. The station is vast, comprising an unknown number of decks and chambers. Dozens of rooms store artifacts the Emperor gathered over the centuries, while prisoners whose identities are long forgotten float in stasis chambers. Traditionally, the privileged few who had audiences on the station were brought there by the Emperor's servants, with no memories of the journey. In the hands of Darth Malgus, the space station has become a new and terrible weapon--but one with many secrets yet to be unlocked. Malgus and his servants have much to learn about their headquarters and its full capabilities.
Details
- Link: https://swtorista.com/codex/?codex=the-emperors-space-station
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: False Emperor
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Emperor's Vaults
- Chapter
- Lore
- Chapter
- Chapter
How to get the The Emperor's Vaults codex: KOTET Chapter 7 - Granted to the player after the cutscene where they take refuge inside the Vaults - This codex is unavoidable and obtained automatically.
Lore Entry: The Emperor's vaults have long been a subject of rumor among the Sith Empire's leaders, though how many exist remains unknown. Believed to contain dark relics of incredible power, the vaults are a mythic prize few speak of openly and fewer still try to locate. The last known hunt for these vaults was conducted by SIS Colonel Jen Alkier shortly after the Emperor disappeared from Dromund Kaas. Acting on a tip from a highly placed Sith informant, Alkier searched the fringes of Wild Space. After several weeks, all contact from the colonel ceased. Months later, Alkier's abandoned ship was found on Korriban with no visible damage other than a wiped memory core and a missing astromech droid. The SIS tried to locate its missing agent, but Alkier's file was ultimately closed. The secrets of the Emperor's vaults remain a mystery.
Details
- Link: https://swtorista.com/codex/?codex=the-emperors-vaults
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Empire on Tython
- Flashpoint
- Lore
- Flashpoint
- Tython and Korriban Flashpoints
How to get the The Empire on Tython codex: Guide on SWTOR-Spy.com: Automatically given at the start of the Assault ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Empire on Tython' codex.
Lore Entry: Not long ago, a vengeful Sith Lord attempted to obliterate Tython--and nearly succeeded. Ever since, protecting the Jedi Order's home from further incursion has been of paramount concern to the Republic. That an Imperial invasion force has slipped through Tython's new, heightened security architecture points to some unsettling possibilities. The Empire's presence on Tython could be accounted for by flawed security design, which would make similar exploits throughout Republic space likely. And while reports from SIS show that Imperial Intelligence has been gutted, this breach could mean the Empire has rebuilt the agency--or that it still has loyal assets within the Republic. Whatever their advantage, the odds that it will persist are strong.
Details
- Link: https://swtorista.com/codex/?codex=the-empire-on-tython
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Tython and Korriban Flashpoints
- Faction: Republic
- Patch: 2.7.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Epic of the Exiled Knight: Part Four
- Lore Object
- Lore
- Planet
- Ossus
How to get the The Epic of the Exiled Knight: Part Four codex: Dulfy has a full guide about this quest on dulfy.net, here is the excerpt: This journal is in the cave connecting Ossus Canyons to Ancient Ruins. You can either enter from the Ossus Canyons side if you are Imperial or Ancient Ruins if you are Republic. It is in the middle of the cave inside a shallow pool of water
Lore Entry: In the Order of Revan, I found sympathetic minds. Rishi, a paradise by any standard, was our fastness against a galaxy gone mad. But it could not last. Stranded in the aftermath of their downfall, my only path forward was among the planet's scofflaw denizens. As a member of the Corellian Run Scoundrels, I continued my path ever onward.
Details
- Link: https://swtorista.com/codex/?codex=the-epic-of-the-exiled-knight-part-four
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Epic of the Exiled Knight: Part One
- Lore Object
- Lore
- Planet
- Ossus
How to get the The Epic of the Exiled Knight: Part One codex: Dulfy has a full guide about this quest on dulfy.net, here is the excerpt: Behind the waterfall in Ossus Canyons
Lore Entry: On Ilum, war brought ruination to a sacred Jedi world--and to my own life as a member of their order. I merely did what had to be done, as I explained to the Council. They were unswayed, and so I persevere, alone in a harsh galaxy.
Details
- Link: https://swtorista.com/codex/?codex=the-epic-of-the-exiled-knight-part-one
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Epic of the Exiled Knight: Part Seventeen
- Lore Object
- Lore
- Planet
- Ossus
How to get the The Epic of the Exiled Knight: Part Seventeen codex: Dulfy has a full guide about this quest on dulfy.net, here is the excerpt: This one is inside Jedi Library Ruins but in an area that is slightly off the map. To get to that area off the map you will need to jump on some broken vases once you are in the vicinity.
Lore Entry: I found them, at last; the ruins of an ancient order, hidden among the ancient ruins of their order. Surely my past, my actions, had been forgotten? They had not. And so I wander once more. Exiled.
Details
- Link: https://swtorista.com/codex/?codex=the-epic-of-the-exiled-knight-part-seventeen
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Epic of the Exiled Knight: Part Twelve
- Lore Object
- Lore
- Planet
- Ossus
How to get the The Epic of the Exiled Knight: Part Twelve codex: Dulfy has a full guide about this quest on dulfy.net, here is the excerpt: This journal can be found in Ossus Farms inside a flower pot next to a green container.
Lore Entry: The carbonite finally melted away, years later. I was left adrift in a galaxy I no longer understood. Where could I go? Who could I fight for? Rumors told of Jedi in hiding, rebuilding. Perhaps I could rebuild among them.
Details
- Link: https://swtorista.com/codex/?codex=the-epic-of-the-exiled-knight-part-twelve
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Eternal Fleet
- Chapter
- Lore
- Chapter
- Chapter
How to get the The Eternal Fleet codex: KOTFE Chapter 4 - After the cutscene that plays when you finish clearing the gravestone of wildlife - This codex is unavoidable and obtained automatically.
Lore Entry: The Eternal Fleet is an ancient and unstoppable armada operated by sentient droids and controlled by the Eternal Throne. Centuries ago, the fleet nearly wiped out all of Wild Space. It took a colossal alien warship, the Gravestone, to deactivate the Eternal Fleet, and even it was subsequently lost in the final battle. Valkorion had heard rumors of the fleet before his arrival on Zakuul; it was the main reason he chose the planet to house his new empire. Once he gained control over Zakuul, he began his search for the fleet in earnest, using the Scions' Force visions to eventually find the dormant ships. He built the Eternal Throne to reactivate and command the lost fleet. While primarily used in military operations, the fleet is also key in collecting tributes and resources from conquered planets and protecting trade routes in Wild Space.
Details
- Link: https://swtorista.com/codex/?codex=the-eternal-fleet
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Exarchs of Zakuul
- Flashpoint
- Lore
- Flashpoint
- Star Fortress
How to get the The Exarchs of Zakuul codex: You automatically unlock this codex when you complete your first Heroic Star Fortress and defeat an Exarch. To do a Heroic Star Fortress you must first do the Star Fortress storyline and then go complete one of the Star Fortress planet quests - you can't jump immediately in to them.
Lore Entry: Alliance spy T7-O1 obtained classified datafiles in the Spire on Zakuul that revealed the existence of an experimental program code-named 'Project Exarch.' The goal of this initiative is to enhance the best and most loyal Knights of Zakuul with biological and cybernetic upgrades, creating paragons of the Eternal Empire's sociopolitical ideals--and deadly enforcers of Emperor Arcann's might. Knights who survive the intensely painful conversion process are given the title Exarch and assigned to command a Star Fortress orbiting one of Zakuul's many conquered worlds. Exarchs are not just military commanders and super-soldiers; they are the unquestioned rulers of planets under their watch and answer only to Arcann himself. In addition to governing conquered worlds, Exarchs are quasi-religious leaders who inspire their subordinates with iconography related to the Old Gods of Zakuul's ancient history.
Details
- Link: https://swtorista.com/codex/?codex=the-exarchs-of-zakuul
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Star Fortress
- Faction: Both
- Patch: 4.0.0
- Level: 60
- Jedipedia Link
- Author of How-to: Swtorista
The Eyeless
- Event
- Lore
- Event
- Rakghoul
How to get the The Eyeless codex: Guide on SWTOR-Spy.com: Presumably, you’re supposed to obtain this codex entry ... (Read More)
Lore Entry: The exploration of subterranean rakghoul tunnels by THORN personnel has led to many chilling revelations about rakghoul biology and behavior--none more horrifying than the gargantuan creature known as 'the Eyeless'. Far larger than any rakghoul ever previously recorded, these creatures make their home near the very heart of the outbreak. Sensor probes and scouts have never found more than one such creature in each tunnel network. No two THORN scientists can seem to agree on the role of the Eyeless in the rakghoul heirarchy. Some theorize that they are actually the source of the outbreaks, where others believe them to be a mere byproduct of the plague's progression. Until more detailed scans are made available, definitive answers on the nature of the Eyeless will likely remain out of reach.
Details
- Link: https://swtorista.com/codex/?codex=the-eyeless
- Type: Event
- Category: Lore
- Subcategory: Event
- Tertiary Category: Rakghoul
- Faction: Both
- Patch: 2.5.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Fall of Mandalore the Vindicated
- Chapter
- Lore
- Planet
- Story
How to get the The Fall of Mandalore the Vindicated codex: KOTFE Chapter 14 - Granted to the player after the very first cutscene of the chapter, where you meet the mandalorians. - This codex is unavoidable and obtained automatically.
Lore Entry: Firsthand account from Ralia of Clan Lok: The Skytroopers surrounded us. Two dozen, blasters aimed at our heads. We had already begun our death roar. And then Mandalore the Vindicated cut through them, scattering their metal parts. He ordered us to rejoin the clan and leave the Skytroopers to him. But the droids had called for backup; suddenly, dozens were swarming him. Mandalore dismantled them two at a time with a war cry like thunder. They kept coming, waves and waves, till we could no longer see him. I started to charge forward, but Droga stopped me. 'He's already gone.' He was Ardus Lok. My brother, our Mand'alor. And he fell to machines. He will not be honored. I pray to Kad Ha'rangir this pointless war will end soon.
Details
- Link: https://swtorista.com/codex/?codex=the-fall-of-mandalore-the-vindicated
- Type: Chapter
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Both
- Patch: 4.4.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Fall of the Scions
- Quest
- Lore
- Planet
- Echoes of Oblivion
How to get the The Fall of the Scions codex: Awarded to the player after finding the scion's corpse on the command deck of Satele's ship, as part of the "Echoes of Oblivion" storyline
Lore Entry: Following a massacre decreed by Emperor Arcann, persecution ordered by Empress Vaylin, and the rampage of powerful god-like machines, the Scions of Zakuul dwindled beyond their ability to restore their numbers. The few who remained clung to each other, waiting for the moment their former leader, Heskal, had prophesied--the utter destruction of the Scions of Zakuul. While they waited, they watched and investigated any sign that their former Emperor, Valkorion, was still living. Their suspicions were confirmed when one of the last remaining Scions had a vision of Valkorion consumed by dark shadows that then spread across the galaxy. The Scions took action, locating the ship that contained the infected Satele Shan and her students and taking the vessel off-course, all while knowing that they might soon meet their demise.
Details
- Link: https://swtorista.com/codex/?codex=the-fall-of-the-scions
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Echoes of Oblivion
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Fall of Valkorion
- Chapter
- Lore
- Chapter
- Chapter
How to get the The Fall of Valkorion codex: KOTET Chapter 9 - Granted to the player after completion of the chapter - This codex is unavoidable and obtained automatically.
Lore Entry: Over the millennia, Valkorion wore many faces and names: Lord Vitiate; Emperor of the Sith; Eternal Emperor of Zakuul. For centuries upon centuries, he shaped and manipulated galactic events, bending the arc of history to his will during his obsessive quest for immortality. A being of unfathomable power and insatiable appetite, he transcended death multiple times, shedding his physical shells as they were discovered, defeated, and destroyed... only to return in another form. With each rebirth, he grew stronger. His machinations became grander. The pain and suffering he unleashed became greater. Some believed his ultimate goal was conquest: the complete subjugation of every world, known and unknown. Others believed he sought annihilation: the consumption of every living being in the galaxy, until he alone remained. Yet, immortality is an impossibility. No matter how strong, how powerful, how godlike, all must perish. In the end, Valkorion could not escape the inevitable, permanent end to his existence. Finally, after thousands of years, the Immortal Emperor--his body, his spirit, the very essence of his being--is no more.
Details
- Link: https://swtorista.com/codex/?codex=the-fall-of-valkorion
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Force: Beyond Light and Dark
- Chapter
- Lore
- Chapter
- Chapter
How to get the The Force: Beyond Light and Dark codex: KOTFE Chapter 12 - Granted upon clicking on the book titled "Aspects of the Force, The Light and the Dark" located by the fireplace at the first emcampment.
Lore Entry: To the Jedi, the Force is a partner to be respected. For the Sith, it's a power to be harnessed. Others believe the Force can reach far beyond the narrow scope of these two opposing factions. These philosophies aren't always so black and white. In remote corners of the galaxy, far from the influence of the Republic or Empire, those sensitive in the Force develop their own beliefs and values. In the Valau tribe of Nagoa, Force sensitives are considered to be marked by the gods, chosen to act as instruments of their gods' wills. Valau Force wielders undergo an intense ritual to shed their previous identities and act solely as conduits for these gods. The concept of light and dark is irrelevant. The will of the gods is unquestionable, and the Force is simply a tool to enforce it.
Details
- Link: https://swtorista.com/codex/?codex=the-force-beyond-light-and-dark
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Gravestone's Creators
- Lore Object
- Lore
- Chapter
- Chapter
How to get the The Gravestone's Creators codex: In gravestone after your repair door to hangar you find datalog - Player Ostrelen advice (chapter 5 or 7 both work)
Lore Entry: Little is known of the mysterious alien species that designed and built the legendary warship now known solely by its ominous nickname, 'the Gravestone.' Records from the dark age of Wild Space history in which the vessel rose to prominence have been lost. Only fragments of centuries-old data remain, describing a vast armada that spread across the sectors to conquer every inhabited world--including Zakuul. If not for the abrupt appearance of the Gravestone and its destructive Omnicannon, Zakuul might still be enslaved by the conquerors. Though no one knows their species, much less their names, the Gravestone's valiant crew-members fought a desperate battle that left the enemy fleet shattered. The few survivors fled into the darkness beyond the galactic rim, never to threaten Wild Space again. No one knows what happened to the Gravestone's crew, or exactly how the warship wound up buried in the Endless Swamp of Zakuul. Like the war that spawned the legend, truth remains elusive. Perhaps it always will be....
Details
- Link: https://swtorista.com/codex/?codex=the-gravestones-creators
- Type: Lore Object
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The History of Swoop Biking
- Event
- Lore
- Event
- Swoop
How to get the The History of Swoop Biking codex: This codex is only available while the All Worlds Swoop Rally (Swoop Event) is live. You will earn this codex naturally be completing the introductory quest which leads you to the swoop tracks.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Congratulations! You've just taken your first steps toward joining the pantheon of the most famous (and infamous!) crews in the history of swoop bikes. You stand ready to take part in the galaxy's most esteemed and distinguished pastime--and you're gonna have a blast doing it! Now, to understand swoop riding, you must understand where it originated from--and if you figure that out, can you let us know? We're pretty sure it started on Taris, but since it blew up (it was a whole thing) we don't know for sure. Even if it didn't start there, Taris was still a pretty important part of the swoop world (did you know Revan won a big swoop event there?), and after it got destroyed, the circuit took a huge hit. Luckily, we still had other swoop tracks to compete on, like the ones on Tatooine, Nar Shaddaa, Onderon, and Manaan. For centuries, swoop biking has been an awfully popular sport, and even the most inexperienced newbie (that's you!) is more than welcome to participate, so long as they got a bike! So, what kind of rider will you be? Are you a Hidden Bek, looking to use your potential fame and name recognition to help the little people? Or are you a Black Seraph, just itching to pick a fight and make some creds? --From a copy of 'So You Think You Can Swoop?', an informative brochure for new swoop bikers
Details
- Link: https://swtorista.com/codex/?codex=the-history-of-swoop-biking
- Type: Event
- Category: Lore
- Subcategory: Event
- Tertiary Category: Swoop
- Faction: Both
- Patch: 6.1.2
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Hunt for Senya
- Chapter
- Lore
- Chapter
- Chapter
How to get the The Hunt for Senya codex: KOTET Chapter 1 - Granted to the player after the cutscene that plays when the tower of prophecy is sucessfully defended. - This codex is unavoidable and obtained automatically.
Lore Entry: As one of her first acts as Empress of Zakuul, Vaylin declared a bounty on her own mother, who had fled into the far reaches of the galaxy with a badly injured Arcann. A deluge of rumors and unverified reports flooded in from those eager to claim the reward. Obsessed, Vaylin pursued each one, calling on the full resources of the Eternal Empire to track down her quarry. Hunted and desperate to find someone who could heal Arcann, Senya turned to a group of rogue Knights of Zakuul who had broken away from the Eternal Throne. But on arriving at their secret camp on Ord Mantell, she found the knights brutally slaughtered and her bloodthirsty daughter waiting for her. Despite Vaylin's trap, Senya escaped Ord Mantell with her life... though the same could not be said of her former comrades-in-arms. Since the Ord Mantell massacre, more rumors of Senya and Arcann's location have surfaced, but none have proved substantial.
Details
- Link: https://swtorista.com/codex/?codex=the-hunt-for-senya
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Hutt Cartel Alliance
- Quest
- Lore
- Planet
- Makeb
How to get the The Hutt Cartel Alliance codex: Guide on SWTOR-Spy.com: [Republic only]: Automatically granted after finishing Makeb’s storyline ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Hutt Cartel Alliance' codex.
Lore Entry: The Hutt Cartel's wealthiest and most influential leaders were abandoned to die with the planet Makeb when their paranoid ally Toborro accused them of plotting behind his back. To save themselves, these Hutts signed a binding treaty that made them official Republic allies. The Hutt Cartel is now obligated to lend its considerable resources to the Republic's cause. This alliance has been met with skepticism and outright hostility by the Cartel's lesser members, none of whom were endangered by events on Makeb and therefore had no reason to accept the treaty's terms. How these rancorous Cartel members will respond to Republic demands remains to be seen. In the meantime, the famous Hutt scientist Doctor Oggurobb now works as an official liaison between the Republic and Cartel leaders--a position he finds annoying in the extreme.
Details
- Link: https://swtorista.com/codex/?codex=the-hutt-cartel-alliance
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Republic
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Hutt Conquest of Makeb
- Lore Object
- Lore
- Planet
- Makeb
How to get the The Hutt Conquest of Makeb codex: Guide on SWTOR-Spy.com: [Republic closest]: Talaos City, The Avenue, Datapad on ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Hutt Conquest of Makeb' codex.
Lore Entry: As a rich, independent world, Makeb has always had an irresistible lure for the Hutt Cartel. Eventually, a consortium led by the powerful Toborro the Hutt laid plans to seize control of the planet's mineral wealth. A terrible groundquake that leveled one of Makeb's cities gave the Hutt Cartel its chance. In the confusion, the Hutts brought a fleet to Makeb. Once the ships arrived, Makeb's mercenary forces--having been secretly paid off by the Hutt Cartel--rose up and turned against Makeb's citizens. The mercenaries took over the government's buildings and helped select Hutt forces land. Although mining operations and businesses still run as normal, the Hutts have the hold on Makeb they have wanted for years.
Details
- Link: https://swtorista.com/codex/?codex=the-hutt-conquest-of-makeb
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Imperial Attack on Voss
- Lore Object
- Lore
- Planet
- Voss
How to get the The Imperial Attack on Voss codex: Guide on SWTOR-Spy.com: X: -94 Y: -326 Z: 274 Behind the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Imperial Attack on Voss' codex.
Lore Entry: When the Empire first learned of Voss--a primitive world with powerful Force-sensitive Mystics--it was quickly marked for conquest. 'Ambassadors' sent to the capital reported that Voss-Ka appeared wholly undefended. Soon after, the Imperial General Khypes arrived with a battle cruiser and several army divisions to demand that the Voss surrender. Before any official communication could be sent to the Voss government, Khypes's battle cruiser exploded. Its escorts were destroyed moments later, whether caught in the cruiser's blast or eliminated through other means. The invasion was over before it had begun. In the hours that followed, both Imperial and Republic forces scrambled to determine what had happened. No trace of an energy discharge was found, suggesting planetary defenses were not involved. The Empire suspected Republic sabotage or secret Voss weapons. The Republic theorized that the destruction was the result of Sith infighting. The Voss called it destiny. Regardless, the Empire realized it had underestimated the Voss and hastily recalled its forces, claiming General Khypes was a rogue acting without orders. Soon, the Empire began to attempt more diplomatic overtures to the Voss people.
Details
- Link: https://swtorista.com/codex/?codex=the-imperial-attack-on-voss
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Importance of Mandalorian Relics
- Lore Object
- Lore
- Flashpoint
- Spirit of Vengeance
How to get the The Importance of Mandalorian Relics codex: Awarded to the player from clicking one of the "Display" lore objects, located on the "Seeker's Vigil - Archives" map of the Spirit of Vengeance flashpoint. https://imgur.com/a/oSKRJS9
Lore Entry: For many Mandalorians, relics are an important touchstone to connect with their long and fractured history. The cultural identity of this clan-based group is centered around conflict and combat, so a chaotic history of war is expected. While grounded in a common creed and code, those who wish to understand and honor past achievements will look to items that gained significance during a specific event, battle, or because they were wielded by a person of great renown. These relics can become symbols of the core tenants of the Mandalorian beliefs; a physical embodiment of a philosophy that is rooted in the most primitive of contests between creatures of flesh and blood. Perhaps more than the leaders before her, Mandalore the Avenger recognized the importance of these relics in helping to unify the clans with a history they could see and touch, and so began to collect and house important artifacts from the past in order to smooth the path to the future.
Details
- Link: https://swtorista.com/codex/?codex=the-importance-of-mandalorian-relics
- Type: Lore Object
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Infinite Empire
- Quest
- Lore
- Planet
- Belsavis
How to get the The Infinite Empire codex: Guide on SWTOR-Spy.com: As Republic : You get this Codex after ... (Read More)
Lore Entry: Over twenty thousand years ago, the Rakata ruled an empire hundreds of worlds strong. They enslaved armies of lesser beings, but slavery and war were only incidental to the Rakata way of life. Their Infinite Empire was built on the promise that the Rakata could reshape existence to suit themselves--they would warp space, peer through time, create and destroy species at a whim. To humanoid minds, the Rakata of old were mad hedonists and philosophers without conscience. For all their arrogance and their eventual fall (and they did fall, in time, when their power mysteriously faded and their slaves revolted en masse), the Rakata were supreme at their peak. They effortlessly merged their strength in the Force with technological genius, creating nightmarish and brilliant devices. Their achievements may never be matched; perhaps this is for the best.
Details
- Link: https://swtorista.com/codex/?codex=the-infinite-empire
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Invasion of Balmorra [Republic]
- Lore Object
- Lore
- Planet
- Balmorra
How to get the The Invasion of Balmorra [Republic] codex:
The Invasion of Balmorra [Republic] Guide
View the The Invasion of Balmorra [Republic] Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Empire launched a two-pronged attack on Balmorra during the war, believing Balmorra's weapons production facilities and proximity to the Core Worlds to be of great strategic importance. The first prong of the attack involved slicing and reprogramming the networked security systems that guarded the planet's factories, lab facilities and weaponry--in effect, turning Balmorra's defenses against itself. The second prong was direct bombardment, aided by Balmorra's compromised orbital defense towers and satellites. This attack devastated the planet's primary military forces and central government, leaving a unified response nearly impossible. Eventually, the Empire landed a full invasion force. By this time, the Republic had come to Balmorra's aid but was forced to abandon the planet with the Treaty of Coruscant--after which, the Imperial military declared victory and established its headquarters in Sobrik. The Balmorran resistance proved more wily than the Empire anticipated, however, and Balmorra's factories proved difficult to control, leading to a years-long morass in which the Empire is still mired.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/balmorra-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:1263, Y:673
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Invasion of Ziost
- Quest
- Lore
- Planet
- Ziost
How to get the The Invasion of Ziost codex: Awarded to the player after completion of the mission "Powerless", as part of the Shadow of Revan Ziost storyline. - This codex is unavoidable and obtained automatically.
Lore Entry: It is a decision I do not take lightly. Any incursion into Imperial space is fraught with the gravest of danger for every brave soldier who fights in our name. But there is a humanitarian crisis of the highest order on Ziost that demands our attention. When Imperial troops indiscriminately fire upon indentured slaves and helpless civilians, we cannot stand idly by. Those who cannot defend themselves--who have done no wrong yet find themselves under the thumb of the oppressive Sith Empire--must not be left to suffer. 'Someone must fight for them.' --Excerpted from the HoloNet address of the Galactic Republic's Supreme Chancellor Leontyne Saresh
Details
- Link: https://swtorista.com/codex/?codex=the-invasion-of-ziost
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ziost
- Faction: Both
- Patch: 3.2.0
- Level: 60
- Jedipedia Link
- Author of How-to: Dwarf
The Joint Task Force
- Quest
- Lore
- Planet
- Yavin 4
How to get the The Joint Task Force codex: Guide on SWTOR-Spy.com: You can get this codex entry once you ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Joint Task Force' codex.
Lore Entry: In response to the Emperor's return, the Republic Strategic Information Service has begun to assemble a joint task force with the sole purpose of finding the ancient Sith ruler and destroying him at last. Initially proposed by SIS agent Theron Shan, the organization will eventually include representatives from the Jedi Order, Republic Special Forces, 'paid consultants' from the underworld--anyone who can contribute to the Emperor's downfall. As with anything in the Republic, it's possible that politics may play a part in the group's final assembly and resources. But given that its founding members witnessed the return of the Emperor firsthand, it's unlikely that anything will be allowed to impede the task force's progress for long.
Details
- Link: https://swtorista.com/codex/?codex=the-joint-task-force
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Republic
- Patch: 3.0.0
- Level: 58
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Legislature
- Lore Object
- Lore
- Planet
- Corellia
How to get the The Legislature codex: Guide on SWTOR-Spy.com: x: 2377 y: -1905 z:223 [Capitol Square] [SWTOR ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Legislature' codex.
Lore Entry: The exquisitely expensive Legislature building houses the council, the current ruling body of Corellia. Throughout the planet's experiments with different government systems over the ages, the Legislature has alternately been a house of parliament, a corporate boardroom and a royal council chamber--usually being renamed each time. Regardless of the form the government has taken, it has always kept the spirited, unrestrained flair Corellia is known for. Centuries ago, during a passionate debate about subsector zoning bypass regulations, Councilor Brecourl angrily challenged his opposition, Chairman Durand, to a duel in front of all in attendance. Durand won the duel over the hotheaded Brecourl, and the occasion is famously remembered as the only time someone was killed on the floor of the Legislature.
Details
- Link: https://swtorista.com/codex/?codex=the-legislature
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Republic
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:2377, Y:-1905
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Massassi War: Part I
- Macrobinculars
- Lore
- Planet
- Yavin 4
How to get the The Massassi War: Part I codex: The Massassi War codex entries are found by scanning temples in the distance inside the Yavin 4 Stronghold, either in your own stronghold or by visiting another player's on the public listings which can be found in the Yavin 4 landing zone. -- That third temple is an absolute pain because you can physically see the blasted thing from various parts of the map, but the Macrobinoculars refuse to scan it until you try scanning it from the Watchtower or from the rocky outcrop just beneath it. The second temple also plays up when trying to scan it from the entrance, but it can be done if you focus roughly around the top-right corner. - Calphy from the Galactic Antics blog
Lore Entry: The first Massassi warriors to arrive on the fourth moon of Yavin were intelligent beings. However, their utter devotion to Dark Lord of the Sith Naga Sadow rendered moot their capacity for independent thought. To Sadow, the Massassi were born and bred to build temples in his honor and to defend him until death; nothing more. Perhaps it was for this reason that Sadow's experiments in Sith alchemy mutated his followers into rudimentary brutes. Not all Massassi on Yavin 4 were subjected to Sadow's alchemical manipulations, however. A tribe of clerics who preferred independence over mindless labor turned their backs on their master, quietly venturing out to make a home of their own. These Massassi were pioneers, masters of their own destinies. But if Sadow were to discover their betrayal, there would come a reckoning....
Details
- Link: https://swtorista.com/codex/?codex=the-massassi-war-part-i
- Type: Macrobinculars
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.3.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Massassi War: Part II
- Macrobinculars
- Lore
- Planet
- Yavin 4
How to get the The Massassi War: Part II codex: The Massassi War codex entries are found by scanning temples in the distance inside the Yavin 4 Stronghold, either in your own stronghold or by visiting another player's on the public listings which can be found in the Yavin 4 landing zone. -- That third temple is an absolute pain because you can physically see the blasted thing from various parts of the map, but the Macrobinoculars refuse to scan it until you try scanning it from the Watchtower or from the rocky outcrop just beneath it. The second temple also plays up when trying to scan it from the entrance, but it can be done if you focus roughly around the top-right corner. - Calphy from the Galactic Antics blog
Lore Entry: As a small tribe of cultured warriors, the intelligent Massassi thrived in the harsh jungles of Yavin 4. For a time they were content with their lives, but contentment led to restlessness. They longed for more. The uncontested rule and grand temples of Naga Sadow called to their warrior's vanity. A plan emerged and the tribe marched on Sadow's territory. But Sadow, having learned of their independent existence, had anticipated their aggression. His mutated brutes ambushed the would-be usurpers. The sheer magnitude of their blunt-force attack was enough to take down an army. Relying on their wit to improvise and strategize, the smarter Massassi not only protected themselves from the onslaught, but advanced on their goal. For days, the tribe stormed the temples their devolved cousins built. But where was the Dark Lord they had built them for? They had expected Naga Sadow would face them; they'd even accepted the likelihood most or all would fall to their former master. Instead, wave after wave of mutated brutes attacked and succumbed until there were none left to fight and the tribe stood triumphant inside the greatest of Sadow's temples. It was then, at long last, that Naga Sadow appeared....
Details
- Link: https://swtorista.com/codex/?codex=the-massassi-war-part-ii
- Type: Macrobinculars
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.3.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Massassi War: Part III
- Macrobinculars
- Lore
- Planet
- Yavin 4
How to get the The Massassi War: Part III codex: The Massassi War codex entries are found by scanning temples in the distance inside the Yavin 4 Stronghold, either in your own stronghold or by visiting another player's on the public listings which can be found in the Yavin 4 landing zone. -- That third temple is an absolute pain because you can physically see the blasted thing from various parts of the map, but the Macrobinoculars refuse to scan it until you try scanning it from the Watchtower or from the rocky outcrop just beneath it. The second temple also plays up when trying to scan it from the entrance, but it can be done if you focus roughly around the top-right corner. - Calphy from the Galactic Antics blog
Lore Entry: You have succeeded,' Sadow declared. 'You have defied the odds, killed many times more your own, taken all you so desperately coveted. You have fought and bled and sacrificed to arrive at this moment. All that remains is for you to strike me down. But once you have, what would you do then, without your brothers to murder? With nothing left to conquer on this orb?' The Massassi slackened, unable to offer a response. There was none to give. 'I commend you on the mass slaughter of your own kind,' Sadow intoned as hundreds of Massassi brutes flooded into the temple chamber. 'You have seen the pinnacle of your days, the extent of your unchecked avarice. Think of it as the first of two gifts. The other I bestow on you now, though you were meant to have received it along with your fellow Massassi.' Over time, the Massassi on Yavin 4 grew in number as they rebuilt that which they destroyed. They would never war amongst themselves again.
Details
- Link: https://swtorista.com/codex/?codex=the-massassi-war-part-iii
- Type: Macrobinculars
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.3.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The New Sith Empire
- Chapter
- Lore
- Chapter
- Chapter
How to get the The New Sith Empire codex: KOTET Chapter 2 - Granted to the player shortly after they take the elevator up from the Kaas City Private Taxi Access, at the very start of the chapter. - This codex is unavoidable and obtained automatically.
Lore Entry: The Eternal Empire of Zakuul's emergence had grave consequences for the Sith Empire. Darth Marr's execution left the Sith leaderless as the armies of Zakuul ravaged their worlds. Most of the remaining Dark Council were slain or went into hiding, and the once proud Sith Empire was forced into a humiliating surrender. As the new Sith Empress, Darth Acina swore fealty to the Eternal Throne. Under her rule, the Sith were allowed to maintain authority over most of the planets they had conquered, though each world paid a substantial monthly tribute to Zakuul. Severe restrictions were also placed on the Sith military, with strict quotas imposed on the number of ships and troops allowed to remain in active service. However, there are rumors the Sith secretly--and rapidly--rebuilt their military since Vaylin came to power in anticipation of a renewed bid for independence.
Details
- Link: https://swtorista.com/codex/?codex=the-new-sith-empire
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Obliteration of Kressh
- Lore Object
- Lore
- Planet
- Dromund Kaas
How to get the The Obliteration of Kressh codex:
The Obliteration of Kressh Guide
View the The Obliteration of Kressh Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Since before the Great Hyperspace War, the Kressh bloodline was a proud and noble one in the Empire. Pureblooded Sith Lords, strong in the Force, were born to the Kressh line generation after generation. Statues and monuments to Kressh champions could be found across Dromund Kaas--until the Emperor declared the Kressh name an abomination and ordered all evidence of the family obliterated. The reasons why are no longer clear, if they ever were. Once the task is complete, the order itself will be wiped from history. Some believe that the last scion of the Kressh bloodline somehow betrayed the Emperor--but anyone who knows the full truth keeps it to himself.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/dromund-kaas-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Dromund Kaas
- Faction: Both
- Patch: 1.0.0
- Level: 14
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-1007, Y:1169
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Old Ways of Zakuul
- Chapter
- Lore
- Chapter
- Chapter
How to get the The Old Ways of Zakuul codex: KOTFE Chapter 6 - Granted after the cutscene that plays when you meet up with Senya - This codex is unavoidable and obtained automatically.
Lore Entry: Before Valkorion's rise to power, Zakuul was a backwater planet in Wild Space with almost no contact with the rest of the galaxy. Forced to settle in bogs and swamps, early Zakuulans were a superstitious, nihilistic people who worshipped a pantheon of ruthless gods. These deities expressed their power through the pain and suffering of their followers. The pantheon's father was Izax, the god of death and the Ultimate Devourer. The ancient Zakuulans believed their fate was tied to the will of the gods and belonged to Izax. Those who challenged this view were considered demons. While most Demons were outcasts and expelled from society, a prophecy emerged claiming that one would climb beyond Izax's reach--an immortal god of gods who would topple the pantheon and usher in a new age for Zakuul. Claiming to be the Demon Savior of prophecy, Valkorion began his campaign against the Old Ways.
Details
- Link: https://swtorista.com/codex/?codex=the-old-ways-of-zakuul
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Pilgrimage to the Shrine of Healing
- Lore Object
- Lore
- Planet
- Voss
How to get the The Pilgrimage to the Shrine of Healing codex: Guide on SWTOR-Spy.com: Located in the Old Path’s Map at the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Pilgrimage to the Shrine of Healing' codex.
Lore Entry: Tales of the miraculous powers possessed by the Mystics at the Shrine of Healing have spread across the galaxy, and many offworlders have flocked to Voss in the hopes of being cured of their various ailments and afflictions. Before they can petition the healers, however, those seeking aid must embark on a dangerous and arduous pilgrimage to the shrine's remote location. This journey is more than merely symbolic. Facing the trials of the pilgrimage purifies the spirit of the petitioner--an essential requirement, the Voss say, for those seeking aid. Voss healing rituals disperse an affliction across multiple individuals, diluting it until it no longer has any ill effects. If the ritual is performed on one who has not been purified, the Mystics believe there is a chance the malady will instead infect all involved in the ritual, making the necessity of the pilgrimage readily apparent.
Details
- Link: https://swtorista.com/codex/?codex=the-pilgrimage-to-the-shrine-of-healing
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:-1785, Y:-895
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Principles of Rajivari (Consular)
- Class Quest
- Lore
- Planet
- Tython
How to get the The Principles of Rajivari (Consular) codex: Guide on SWTOR-Spy.com: You receive The Principles of Rajivari (Consular) Lore ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Principles of Rajivari (Consular)' codex.
Lore Entry: Master Rajivari's surviving ideas have been the subject of much debate by Jedi scholars, and the records left by his apprentices give new insight into Rajivari's philosophy. His second principle, 'all life is a battle, even to the last breath' appears to be an extreme interpretation of the natural survival instincts all beings share. The seventh principle, 'to sacrifice strength is the act of a fool' is a clear attempt to break from Jedi teachings, which view self-sacrifice, especially in the service of others, as one of the noblest actions a Jedi can take. Rajivari's fifth principle, 'mercy creates a spiral of destruction,' is the most controversial. Jedi are encouraged to take the merciful path wherever possible. However, it can be argued that if a Jedi shows mercy to those who don't comprehend it--such as violent predators--this may cause greater harm in the future.
Details
- Link: https://swtorista.com/codex/?codex=the-principles-of-rajivari-consular
- Type: Class Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 6
- SWTOR Spy Coordinates: X:-76, Y:804
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Promised Ones
- Lore Object
- Lore
- Planet
- Taris
How to get the The Promised Ones codex: Guide on SWTOR-Spy.com: Located on the ground, in Transport Station 5, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Promised Ones' codex.
Lore Entry: The Promised Ones were the descendants of a small group of outcasts who fled the undercity of Taris for a self-sustaining underground colony known as the Promised Land. There they escaped the bombardment that decimated the surface of the planet, and survived for many generations. As the centuries passed, however, the small tribe slowly lost members to rakghouls, starvation and radiation poisoning until they eventually died out completely. As a legacy, they left behind a series of holorecordings documenting their brave struggle.
Details
- Link: https://swtorista.com/codex/?codex=the-promised-ones
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:1204, Y:-613
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Quake
- Lore Object
- Lore
- Planet
- Quesh
How to get the The Quake codex: Guide on SWTOR-Spy.com: It’s a rock you click on. [SWTOR Spy ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Quake' codex.
Lore Entry: Quesh's rugged landscape is a result of the Quake, a massive geological event that occurred some fifty thousand years ago. Technically a series of groundquakes that lasted for three hundred years, the Quake caused Quesh's continents to move several meters apart, creating massive fissures in the ground. This in turn allowed the poisonous Quesh venom to rise up from the depths of Quesh and seep to the surface, leaving the atmosphere toxic to this day. Quesh has been geologically stable for thousands of years now, but this has not stopped the Three Families from investing heavily in early warning systems; tremors one one-hundredth the size of the Quake could wipe out their refineries. Republic geologists have considered exploring the deepest caves exposed by the Quake, but until the caves are mined clear of Quesh venom, they are far too toxic to enter.
Details
- Link: https://swtorista.com/codex/?codex=the-quake
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:144, Y:777
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Republic's Alien Allies
- Lore Object
- Lore
- Planet
- Ilum
How to get the The Republic's Alien Allies codex: Guide on SWTOR-Spy.com: This is located behind a rock. [SWTOR Spy ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Republic's Alien Allies' codex.
Lore Entry: The renewed war with the Empire and the fight for Corellia brought the Republic to the brink, prompting it to call on a variety of allies and member worlds. Now the battle on Ilum and the chance the Empire may gain the massive advantage of a stealth fleet have reaffirmed the need for wide support. Duros, Talz, Ongree and Wookiee shock troops have all lent their soldiers, munitions and fleets to the fight. More unusual is the presence of Kaleesh mercenaries; these masked, highly skilled warriors have come to the fiercest battleground in the galaxy seeking honor and glory. Ordinarily, keeping such diverse forces working together would be a challenge. But the harsh conditions on Ilum, the furious onslaught from the Empire and the knowledge of the consequences of defeat have served to unify the Republic's forces and kept disagreements to a minimum.
Details
- Link: https://swtorista.com/codex/?codex=the-republics-alien-allies
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:-446, Y:-696
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Rocket Tram System
- Lore Object
- Lore
- Planet
- Corellia
How to get the The Rocket Tram System codex: Guide on SWTOR-Spy.com: A sign next to the bindspot X:597, Y:947. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Rocket Tram System' codex.
Lore Entry: Coronet City's rapid public transit system is a symbol of Corellia's economic and industrial power, as well as its commitment to a relatively clean urban environment. Providing cheap and fast transport to all corners of the city, the rocket tram is easily one of Corellia's most popular services. Corporations viciously compete for contracts to add their own technology and resources to the system, as well as for advertising space inside the trams. The sprawling network of city-wide tram rails has long since become too complex for the Corellians to control, and so direction of the system has been handed over to specially designed droids. Some wonder if such a high level of automation is truly safe, but the only recourse would be reducing the functionality of the entire system.
Details
- Link: https://swtorista.com/codex/?codex=the-rocket-tram-system
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Sacking of Coruscant
- Quest
- Lore
- Planet
- Coruscant
How to get the The Sacking of Coruscant codex: Guide on SWTOR-Spy.com: After speaking to Anitol Rosspar and taking the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Sacking of Coruscant' codex.
Lore Entry: A pivotal moment in recent galactic history, the Sacking of Coruscant was a swift and merciless attack on the Republic capital that began with an offer of peace. The Sith Empire, having fought the Republic for decades since its surprise return, suddenly contacted the Republic Senate to propose a treaty. Although the Republic was suspicious, the war had stretched its capabilities and resources to a breaking point. Peace seemed the only hope of survival. Diplomats from both sides traveled to Alderaan to discuss the treaty, but the Empire was already making its move. An Imperial fleet descended on Coruscant and launched a massive orbital bombardment against the city. As the Sith Lord Darth Malgus marched into the Jedi Temple, other Imperial forces captured the Senate tower. The entire planet was effectively held hostage. Knowing that 'peace negotiations' were over, the Supreme Chancellor reluctantly signed the Treaty of Coruscant, dictated by the Empire. Although years of uneasy peace have followed, the Sacking of Coruscant remains a vivid and painful memory for the Republic; for the Empire, one of its greatest victories.
Details
- Link: https://swtorista.com/codex/?codex=the-sacking-of-coruscant
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 11
- SWTOR Spy Coordinates: X:-1137, Y:-4067
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Sarlacc
- Location
- Lore
- Planet
- Tatooine
How to get the The Sarlacc codex: Guide on SWTOR-Spy.com: The Dune Sea, The Sarlacc Pit. [SWTOR Spy ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Sarlacc' codex.
Lore Entry: Extremely rare creatures that defy classification, semi-sentient sarlaccs have been identified on a handful of worlds scattered across the galaxy. Xenobiologists estimate the lifespan of an average sarlacc to be anywhere from 20,000 to 50,000 years, with virtually all of that time being spent at a single location. Sarlaccs typically bury themselves deep below the ground so that only their great mouths are exposed, making them virtually invulnerable to standard weapons. The mouth resembles a massive pit lined with spiny protrusions. From the center, long tentacles can lash out to grasp prey near the edges of the pit, dragging it down into the creature's stomach where the unfortunate victim is slowly digested. Victims may survive for a period of weeks or months, kept alive by the sarlacc's unique stomach fluids, but total digestion can take centuries.
Details
- Link: https://swtorista.com/codex/?codex=the-sarlacc
- Type: Location
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:-1398, Y:-2032
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Schism Collective
- Flashpoint
- Lore
- Flashpoint
- False Emperor
How to get the The Schism Collective codex: Guide on SWTOR-Spy.com: U get it inside of False Emperor Flashpoint ... (Read More)
Lore Entry: Led by the famed Arkis Wode, the Schism Collective is a group of Anomid technological savants. Although its members are clearly brilliant, the Schism Collective's experiments have been condemned as dangerous or even barbaric by Republic observers, and anyone affiliated with the collective is barred from certain systems in Republic space. The Schism Collective's skills drew the attention of Darth Malgus, who patiently earned its members' trust with gifts of technology and test subjects. The collective's technologists have since performed many important services for Malgus, such as incorporating the technology of the ancient Foundry into the Emperor's captured space station. They have also augmented the weaponry used by Malgus's forces with Rakata devices and perfected the production of his stealth fleet. Malgus holds up the Schism Collective as an example of alien ingenuity that the old Empire was foolish to reject.
Details
- Link: https://swtorista.com/codex/?codex=the-schism-collective
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: False Emperor
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Seeds of Rage
- Quest
- Lore
- Planet
- Story
How to get the The Seeds of Rage codex: Guide on SWTOR-Spy.com: In order to receive this codex you need ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Seeds of Rage' codex.
Lore Entry: The Sith Order is constantly seeking ways to fuse dark side power with technology, creating new and terrifying weapons for inflicting terror and despair on the Empire's enemies. One of the greatest practitioners of Sith alchemy, Lord Fulminiss, devoted his life to developing insidious new devices for corrupting other life forms. The subterranean machines code-named 'Seeds of Rage' were Fulminiss's crowning achievement. The Seeds use a combination of low-frequency transmissions and pure dark side power to subtly manipulate the thoughts and emotions of any living creature nearby. Over time, victims of these devices are driven homicidally insane and contaminated by dark side energy. The Seeds can affect intelligent species and beasts with equal success, and rumors persist that these horrific devices can even overwrite the programming logic of droids.
Details
- Link: https://swtorista.com/codex/?codex=the-seeds-of-rage
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Settlement of Rishi
- Lore Object
- Lore
- Planet
- Rishi
How to get the The Settlement of Rishi codex: Guide on SWTOR-Spy.com: Datapad on crate between Artifice and Biochem trainers ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Settlement of Rishi' codex.
Lore Entry: More than a century ago, a roving crew of adventurous pirates called the Nova Blades embarked on a perilous journey that would take them outside of the galaxy itself. In attempting to navigate the byzantine path to the dwarf galaxy known as the Rishi Maze, the Nova Blades ultimately lost their way. With hardly any fuel left, they somehow managed to find their way back and crash-landed on the only planet within reach--Rishi. Their ship, the Aggressor, took on heavy damage when it slammed into a mountain on a pristine jungle isle. With no way off the planet, the Nova Blades took to making a home for themselves on Rishi. By the time the Nova Blades learned to refine Rishi's abundant fossil fuels and return to the stars, it was not to escape but to send out invitations to like-minded gangs and individuals. Their offer: come with us to a lush oasis far away from galactic governance. Unsurprisingly, not a single invitee turned them down.
Details
- Link: https://swtorista.com/codex/?codex=the-settlement-of-rishi
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 55
- SWTOR Spy Coordinates: X:880, Y:447
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Six Gods
- Quest
- Lore
- Planet
- Iokath
How to get the The Six Gods codex: Accept the Facing the Machine Gods quest from the the Iokath quests board, and then speak to the Scions, and when the conversation completes you will receive The Six Gods codex.
Lore Entry: Little is known about the six titan droids that lie in hibernation on Iokath. These superweapons were created millennia ago by the planet's architects, likely designed to pacify, subjugate, and destroy entire civilizations. Salvaged records indicate these machines operate as a sentient family unit of 'god kin.' They are: TYTH, God of Rage. AIVELA, Goddess of Passion. ESNE, Goddess of Envy. NAHUT, God of Apathy. SCYVA, Goddess of Sorrow. IZAX, God of Death. During early weapon testing, Iokath unleashed the Six Gods on various unsuspecting planets. Trillions of lives were lost. The people of Zakuul were among the targeted victims, and the survivors eventually mythologized their would-be destroyers as a pantheon of merciless gods. Centuries later, these machine gods are still worshipped on Zakuul. When civil war broke out on Iokath, one faction did the unthinkable and turned the Six Gods against their rival brethren. The resulting cataclysm wiped out all life on the planet and exterminated the Iokath species. These titans were their greatest achievement--and the engines of their ultimate destruction. Now, after a millennia-long slumber, the droids are about to reawaken.
Details
- Link: https://swtorista.com/codex/?codex=the-six-gods
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Iokath
- Faction: Both
- Patch: 5.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Spice Business
- Lore Object
- Lore
- Planet
- Nar Shaddaa
How to get the The Spice Business codex: Guide on SWTOR-Spy.com: For Republic: This codex is in the Red ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Spice Business' codex.
Lore Entry: The term 'spice' refers to a wide variety of substances trafficked throughout the galaxy. Some types of spice are primarily medicinal, refined into lifesaving painkillers or used to treat mental illness; more often than not, however, spice traders deal in addictive, recreational chemical compounds with unpredictable and dangerous physical and psychological effects. Spice is tightly regulated--or completely banned--on most Republic and Imperial worlds. On the Hutt-controlled moon of Nar Shaddaa, however, spice is openly imported, processed, refined and packaged for both local and offworld distribution. Nar Shaddaa's spice trade is split among numerous gangs and petty crime lords who use the profits to fund other, often violent, activities. In recent years, the Exchange crime syndicate has offered several key players cut-rate distribution of product on Republic worlds through their existing criminal networks. The newly forged alliances have finally given the Exchange a foothold in the spice trade, much to the chagrin of the Hutts.
Details
- Link: https://swtorista.com/codex/?codex=the-spice-business
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Coordinates: X:3232, Y:-3369
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Spike
- Event
- Lore
- Event
- Rakghoul
How to get the The Spike codex: Guide on SWTOR-Spy.com: Only obtainable during the Rakghoul event. Automatically gained ... (Read More)
Lore Entry: When a mining crew drilled into what they had thought was a prothium gas pocket, the first underground network of rakghoul tunnels was discovered. Since then, direct routes have not been found into these densely populated tunnels that happen to correspond with rakghoul outbreaks. To access such networks in an efficient and timely manner, THORN founder Addalar Hyland introduced The Spike: a massive, cylindrical pulse hammer that quickly displaces soil and rock to form a temporary turbolift shaft leading directly into the rakghouls' subterranean lairs. Originally developed by Galactic Solutions Industries to fire troop deployments deep into sub-crustal enemy bunkers, the effects of The Spike's ground-busting payload were deemed too violent for those within to survive the turbulence, making the costly apparatus less than desirable to prospective buyers. In its new role as a facilitator between rakghouls and those who wish to dispose of them, The Spike has found great success.
Details
- Link: https://swtorista.com/codex/?codex=the-spike
- Type: Event
- Category: Lore
- Subcategory: Event
- Tertiary Category: Rakghoul
- Faction: Both
- Patch: 2.5.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Spires of Victory
- Lore Object
- Lore
- Planet
- Dromund Kaas
How to get the The Spires of Victory codex:
The Spires of Victory Guide
View the The Spires of Victory Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: This strange, suspended monument was commissioned by the late Dark Council member Darth Gorgos in celebration of the Empire's victorious return to the galaxy and the Sacking of Coruscant. It is the work of the Empire's finest engineers and took three hundred slaves to build. The cascading prisms symbolize both the ascendancy of the Sith and the downfall of their enemies. The split centerpiece that supports the edifice represents the Emperor. Darth Gorgos was murdered by her apprentice before the statue was finished, but her successor oversaw its completion.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/dromund-kaas-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Dromund Kaas
- Faction: Both
- Patch: 1.0.0
- Level: 10
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-174, Y:115
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
The Three
- Lore Object
- Lore
- Planet
- Voss
How to get the The Three codex: Guide on SWTOR-Spy.com: X: 324 Y: -141 Z: 297 Datapad on ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Three' codex.
Lore Entry: Many outsiders believe that the Voss are directly governed by their Mystics; an understandable mistake, given the Mystics' importance. In fact, the Mystics' visions are first interpreted, then conveyed to the Three--the secular governing body based in Voss-Ka, who base their executive orders upon the visions' interpretations. The Three are chosen by Mystics after meditation or according to visions, but have little direct contact with the Mystics on a day-to-day basis. Working from the Tower of Prophecy, the Three administer Voss-Ka, make policy decisions and coordinate the endless war against the Gormak. Depending on the advice of the Mystics, appointment to the Three can last a lifetime or just hours. The current members of the Three are the calm, authoritative Sonn-Vi; Gunta-Mer, who was chosen by the Mystics only weeks ago; and Nen-Ji, the longest-serving member, who has been part of the Three since childhood.
Details
- Link: https://swtorista.com/codex/?codex=the-three
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Three Families
- Lore Object
- Lore
- Planet
- Quesh
How to get the The Three Families codex: Guide on SWTOR-Spy.com: Examine flag that you can find as you ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Three Families' codex.
Lore Entry: When the Republic began mining Quesh venom, its scientists soon realized that, while they could refine the venom into a non-toxic compound, converting it into usable adrenals was much more problematic. After many expensive failures, the Republic appealed to the Hutt Cartel for expert help and was refused. But three Hutt families, salivating at the potential profits--led by the Hutts Broga, Jeelta and Portho--broke from the cartel and offered their services. Although this was technically a breach of the Hutt Cartel's carefully established neutral position in the galaxy, generous kickbacks to the cartel kept its members looking the other way. Today, the Three Families run Quesh's refineries and processing plants while the Republic controls the mines. This arrangement allows the Three Families to carefully guard the secret of adrenal creation, and it has made them incredibly wealthy. However, the Families' split from the Hutt Cartel also means the Empire can target them without fear of reprisal.
Details
- Link: https://swtorista.com/codex/?codex=the-three-families
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:853, Y:-350
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The War for Alderaan's Throne
- Lore Object
- Lore
- Planet
- Alderaan
How to get the The War for Alderaan's Throne codex:
The War for Alderaan's Throne Guide
View the The War for Alderaan's Throne Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Despite its arguable necessity, the Treaty of Coruscant was extremely controversial. Senator Gaul Panteer, heir to the Alderaanian throne, opposed the treaty and arranged Alderaan's withdrawal from the Republic in protest. Gaul was said to be secretly negotiating the terms of Alderaan's return, but he was assassinated before he could do so; his ailing mother, the queen, died days later in a mysterious crash, leaving Alderaan without a ruler and without Republic protection. The ensuing power vacuum allowed House Thul--now supported by the Empire--to return from exile. With the nobility in chaos and a possible Imperial takeover on the horizon, Bouris Ulgo, a former Republic general, declared himself king. House Panteer challenged Ulgo's rule, but its estates were quickly overrun and destroyed. House Organa, still loyal to the Republic, opposed House Ulgo diplomatically until it could marshal its forces. It wasn't long before all-out war broke out between House Ulgo, House Organa and House Thul, with all three families and countless lesser houses vying for the Alderaanian crown.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-2412, Y:-407
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The World Razer
- Quest
- Lore
- Planet
- Belsavis
How to get the The World Razer codex: Codex is unlocked as soon as you complete the mission "The World Razer" on Belsavis
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The World Razer' codex.
Lore Entry: Almost nothing is known of the ancient being known as the World Razer. No one has seen or spoken to the creature for thousands of years; the Rakata's cryptic warnings suggest the World Razer is Belsavis's oldest prisoner, and that the prison was first constructed to hold the terrible entity whose hunger consumed a thousand worlds. According to the Rakata inscriptions in the Tomb, it took the combined might of the Infinite Empire to subdue the World Razer, and an entire planet to contain its fury. If such a creature were ever released, its rage might very well shatter the galaxy.
Details
- Link: https://swtorista.com/codex/?codex=the-world-razer
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Republic
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Theron Shan: The Secret Son
- Quest
- Lore
- Planet
- Iokath
How to get the Theron Shan: The Secret Son codex: You can receive this codex (Theron Shan: The Secret Son) after the main conversation in the Iokath plotline takes place after Knights of the Fallen Empire, where you must choose between Elara and Quinn. This codex may have been bugged in the past, but you can see a player receiving it in this video https://youtu.be/Jdg14yyssdo?t=1197 (19:57)
Lore Entry: Theron was born from the love affair between two Republic heroes: Jedi Knight Satele Shan and Republic Captain Jace Malcom. Their romance was short-lived, and Satele only discovered her pregnancy after the two parted ways. She kept the child a secret and gave birth in hiding. Though Satele wanted nothing more than to care for her newborn son, she had to uphold her duty to the Jedi Order. She surrendered Theron to the care of her Jedi Master--Ngani Zho--to continue serving the Republic. Theron was briefly raised as a Jedi, but the older he grew, the more obvious it became that he was not Force-sensitive. He ultimately left the Jedi Order and joined the Republic Strategic Information Service. Theron excelled in his covert work as a spy, and finally met Jace Malcom and learned that he was his father. They worked together on Operation End Game and parted on good terms. In the following years, they shared the occasional father-son meeting, but struggled to grow close. Though the meetings were awkward, Theron always felt a fondness for his father--a feeling he never had for his mother, who he felt abandoned him for the good of the Republic. Theron's relationship with Malcom reached a breaking point when he left the Republic to help found the Alliance. Malcom saw this as a betrayal, but Theron refused to bow to the Eternal Empire's oppressive army. Harsh words were exchanged during their last holocall several years ago. They haven't spoken since.
Details
- Link: https://swtorista.com/codex/?codex=theron-shan-the-secret-son
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Iokath
- Faction: Both
- Patch: 5.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Treaty of Coruscant
- Flashpoint
- Lore
- Flashpoint
- Black Talon
How to get the Treaty of Coruscant codex: Guide on SWTOR-Spy.com: You get this Lore Entry during the Flashpoint ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Treaty of Coruscant' codex.
Lore Entry: The decades-long war between the Galactic Republic and the rejuvenated Sith Empire ended without a decisive battle. Instead, the conflict halted with a peace agreement neither side believed would last--the Treaty of Coruscant, a document forbidding Republic military activity within Imperial space and vice versa. Rules of engagement in neutral territory are far more vague, allowing for a range of border conflicts and attacks via third parties, but the treaty has prevented all-out warfare on more than one occasion. Negotiations began when the Empire--whose early victories had led to dwindling resources and overexpansion--reached out to a battered Republic and called for a summit on Alderaan. As the summit began, Imperial forces launched a surprise attack on Coruscant, the Republic capital. Conquering the city-world was impossible, but the Empire wreaked enormous havoc in a short period, effectively holding Coruscant hostage and forcing the Republic to agree to less-than-favorable terms.
Details
- Link: https://swtorista.com/codex/?codex=treaty-of-coruscant
- Type: Flashpoint
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Black Talon
- Faction: Both
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Twi'lek Pilgrims on Ossus
- Lore Object
- Lore
- Planet
- Ossus
How to get the Twi'lek Pilgrims on Ossus codex: This codex can be found by clicking (another) datapad lore object, located at the Jedi Colony map of Ossus. https://imgur.com/a/nkbclXm
Lore Entry: Despite initial tensions around their settlement on Tython, many of the Twi'lek Pilgrims established long-lasting friendships with their Jedi neighbors over the subsequent years. In particular, Master Gnost-Dural's efforts to document the Pilgrims' struggles and the history of their settlement helped to create a stronger relationship between the two groups. When he set out to create the Jedi colony on Ossus, Gnost-Dural was quick to reach out to the Pilgrims for their advice and aid, having come to admire their resilience and expertise. This led several of the Pilgrims to volunteer to join the project and share their years of colonizing experience, contributing much to the colony's success in the harsh conditions of Ossus.
Details
- Link: https://swtorista.com/codex/?codex=twilek-pilgrims-on-ossus
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Republic
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Two Revans
- Quest
- Lore
- Planet
- Yavin 4
How to get the Two Revans codex: Guide on SWTOR-Spy.com: This codex entry is granted upon completion of ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Two Revans' codex.
Lore Entry: There has always been a dual nature to the legend of Revan. At his core, is he truly a Jedi or is he Sith? It has been a hotly debated subject among scholars and politicians for centuries. As one might expect, the conclusions reached by those from Republic-aligned worlds often differ from those of an Imperial bent--but not always. Some of the most knowledgeable authorities in the ways of the Force believe that it is right to call Revan a Jedi Knight and it is also right to refer to him as Dark Lord of the Sith. They contend that simultaneously knowing and embracing both the light and dark sides of the Force is possible, and point to Revan as potential proof. However, many of these same authorities also believe that such divided adherence would lead unquestionably to madness.
Details
- Link: https://swtorista.com/codex/?codex=two-revans
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.0.0
- Level: 58
- SWTOR Spy Coordinates: X:1566, Y:570
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Underworld Influences
- Quest
- Lore
- Planet
- Ord Mantell
How to get the Underworld Influences codex: Guide on SWTOR-Spy.com: You’ll get this codex entry after completing the ... (Read More)
Lore Entry: Ord Mantell was once considered a vital supply depot for the Republic military, but the discovery of new hyperspace lanes virtually eradicated the need to route fleets through the planet's local star cluster. The ordnance engineers and military families formerly occupying the planet transferred to distant outposts, and Ord Mantell was abandoned to farmers. The old military-grade spaceports were never decommissioned, however, and it didn't take long for private interests to take them over. In addition to corporations like Czerka, less savory factions from the galactic underworld set up shop. Small-time criminal gangs took advantage of the planet's lack of strong Republic oversight and became thriving operations. These gangsters and corporations have invested heavily in the world's government. Many of Ord Mantell's major political figures are indebted to their corporate and underworld 'sponsors,' and although some of these leaders have left office in disgrace, it has not discouraged the wealthy and unscrupulous from purchasing political influence. Other politicians have pledged to clean up corruption--rarely succeeding for long, despite noble intentions.
Details
- Link: https://swtorista.com/codex/?codex=underworld-influences
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 9
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Vaylin's Conditioning
- Chapter
- Lore
- Chapter
- Chapter
How to get the Vaylin's Conditioning codex: KOTET Chapter 3 - Granted to the player after the cutscene that plays when Vaylin is deafeated - This codex is unavoidable and obtained automatically.
Lore Entry: Even as a child, Vaylin showed signs of tremendous power. Fearing she would one day challenge him, Valkorion imprisoned his daughter while he sought limits and controls on her power. Through brutal experiments and mental conditioning, Vaylin was subconsciously trained to respond to a specific phrase: kneel before the Dragon of Zakuul. When spoken by her father, these words prevent Vaylin from unleashing her power and temporarily trap her will in an unbreakable mental prison. While effective, it is likely the conditioning aggravated Vaylin's violent tendencies and contributed to her mental instability. While trying to cage his daughter's anger, Valkorion transformed her into a monster.
Details
- Link: https://swtorista.com/codex/?codex=vaylins-conditioning
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Vaylin: Empress of Zakuul
- Chapter
- Lore
- Chapter
- Chapter
How to get the Vaylin: Empress of Zakuul codex: KOTET Chapter 1 - Granted to the player after this chapter's introductory cutscene. - This codex is unavoidable and obtained automatically.
Lore Entry: After Arcann's disappearance, his sister was quick to claim the Eternal Throne... and just as quick to prove herself a more brutal leader than her brother. At her coronation, a dozen Knights of Zakuul were publicly executed for failing to protect her predecessor. Vaylin carried out the sentences herself, personally congratulating each victim on the great honor of dying at her exalted hand. The casual cruelty of their new ruler shocked Zakuul's citizens. More importantly, it drew focus away from the strange droid serving as Vaylin's top advisor, and distracted people from the sudden desertion of nearly a third of the Eternal Fleet. It remains to be seen whether Vaylin's harsh tactics will cow her people into obedience, or ignite the flames of true rebellion.
Details
- Link: https://swtorista.com/codex/?codex=vaylin-empress-of-zakuul
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Way of the Rishii
- Lore Object
- Lore
- Planet
- Rishi
How to get the Way of the Rishii codex: Guide on SWTOR-Spy.com: Click the Rishii Totem inside the Rishii Village ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Way of the Rishii' codex.
Lore Entry: Not much is known about the history of the avian Rishii, and that's largely due to their peculiarly hands-off nature as a species. While they do pass on knowledge from generation to generation, the Rishii tend to have little interest in formally chronicling the course of events. They appear far more interested observing and assessing the nature of animals and other peoples. From day to day, many Rishii spend their time between fishing, crafting and family duties. More recently, they've taken to employing their uncanny talent for mimicry in grand productions devoted to the recreation of tall tales of the pirates who they now share their world with. Perhaps surprisingly, just as the Rishii have left the pirates to their own devices, so have the pirates opted not to disturb the Rishii. Even the planet's most notorious pirate crew, the Ravagers, are content to leave the amiable Rishii to live their modest lives.
Details
- Link: https://swtorista.com/codex/?codex=way-of-the-rishii
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 57
- SWTOR Spy Coordinates: X:201, Y:-1802
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Womp Rat Fever
- Beast
- Lore
- Planet
- Tatooine
How to get the Womp Rat Fever codex: Guide on SWTOR-Spy.com: This codex isn’t mission nor kill enemy. You ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Womp Rat Fever' codex.
Lore Entry: Womp rat fever is the common name for a bacterial infection carried by the womp rats of Tatooine. Typically spread through the bite of an infected rat, womp rat fever is rare but extremely dangerous--early symptoms include decreased natural health regeneration (due to hemorrhaging from wounds) combined with coughing fits, muscle aches and chills. If untreated, womp rat fever is invariably fatal. Stim vendors on Tatooine carry injectors containing an antibacterial formula that can cure womp rat fever with one-hundred percent effectiveness. Anyone bitten by a womp rat and exhibiting signs of the fever should procure the cure as soon as possible. The formula also acts as a short-term vaccination, providing immunity to womp rat fever for a brief period.
Details
- Link: https://swtorista.com/codex/?codex=womp-rat-fever
- Type: Beast
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
World Thrasher
- Chapter
- Lore
- Chapter
- Chapter
How to get the World Thrasher codex: KOTET Chapter 8 - Granted to the player when they get close to one of the World Thrashers https://ibb.co/Gt8CRny
Lore Entry: In an era of planetary shields, the easiest way to conquer a world is to put boots on the ground. But even the largest army of surface troops can be neutralized by hostile or impassable terrain, which is why the Eternal Empire developed the world thrasher. A massive armored vehicle, world thrashers are sent to clear a path for incoming ground troops during the first wave of a planetary invasion. These automated machines of environmental destruction can uproot or incinerate trees, smash boulders, flatten hills, and even burrow through mountains, earning them the nickname 'death tractors.' Attempts to utilize world thrashers as weapons have failed because their bulk makes them too ponderous and slow to effectively keep up with a military advance. However, any enemy soldiers careless enough to approach the death tractors will inevitably suffer heavy casualties.
Details
- Link: https://swtorista.com/codex/?codex=world-thrasher
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Zakuul Society: Thrillseeking
- Chapter
- Lore
- Chapter
- Chapter
How to get the Zakuul Society: Thrillseeking codex: KOTFE Chapter 10 - Granted automatically after the cutscene that plays in Firebrand's apartment. - This codex is unavoidable and obtained automatically.
Lore Entry: Raised in comfort and safety, Zakuulans want for nothing. But despite leading easy lives of intellectual and creative pursuits, they occasionally feel compelled to seek out less high-minded excitement. Oldtown offers an opportunity for Spire citizens to enter another world and indulge their need for exhilaration. Many Zakuulans have paid at least one visit to cheer at the gladiator pits or sample the red light district. Countless more simply venture down to tour the seedy streets and thrill to the distasteful and the taboo. The key to Zakuulan thrill-seeking is to never face any real danger. Though Spire residents flock to the delightfully seedy Oldtown, they avoid the truly treacherous Breaktown below it.
Details
- Link: https://swtorista.com/codex/?codex=zakuul-society-thrillseeking
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.1.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Zakuulan Allies [Sana-Rae]
- Quest
- Lore
- Planet
- Iokath
How to get the Zakuulan Allies [Sana-Rae] codex: I have this codex but I am not entirely sure from where - it may be from the Iokath Chapter or the Iokath daily area, it looks like it might be leaning more towards the daily area. There are two versions, one if you have Senya in your Alliance and one if you don't and Sana-Rae takes her place.
Lore Entry: With the fall of the Eternal Empire, millions of Zakuulan armed forces were cast adrift, without a leader to command them or an empire to defend. Sana-Rae approached the Force-sensitive Knights of Zakuul and convinced many of them to join the newly forged Eternal Alliance. Meanwhile, Doctor Oggurobb tackled the Skytrooper problem. Under his supervision, Alliance engineers reprogrammed the Overwatch control center on Zakuul and converted the Skytrooper battle droids into loyal Alliance soldiers. Tensions spiked as the Zakuulan forces flooded the Eternal Alliance ranks. Some feared being displaced by the new recruits, while others couldn't trust their former enemies. The xenophobic Alliance Captain Hym Jemuro even imprisoned the Skytroopers stationed aboard his capital ship in the cargo hold, claiming they were plotting a mutiny. Two days later, his ship suffered catastrophic damage while navigating the Kauron asteroid field. The Skytroopers escaped the cargo hold, repaired the ship's critical systems, and saved the crew. Since then, the Alliance has largely embraced their former enemies, much to the frustration of the disgraced Captain Jemuro.
Details
- Link: https://swtorista.com/codex/?codex=zakuulan-allies-sana-rae
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Iokath
- Faction: Both
- Patch: 5.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Zakuulan Allies [Senya]
- Quest
- Lore
- Planet
- Iokath
How to get the Zakuulan Allies [Senya] codex: I have this codex but I am not entirely sure from where - it may be from the Iokath Chapter or the Iokath daily area, it looks like it might be leaning more towards the daily area. There are two versions, one if you have Senya in your Alliance and one if you don't and Sana-Rae takes her place.
Lore Entry: With the fall of the Eternal Empire, millions of Zakuulan armed forces were cast adrift, without a leader to command them or an empire to defend. Senya Tirall approached her former comrades in the Knights of Zakuul and convinced a contingent of the Force-sensitive warriors to join the newly forged Eternal Alliance. Meanwhile, Doctor Oggurobb tackled the Skytrooper problem. Under his supervision, Alliance engineers reprogrammed the Overwatch control center on Zakuul and converted the Skytrooper battle droids into loyal Alliance soldiers. Tensions spiked as the Zakuulan forces flooded the Eternal Alliance ranks. Some feared being displaced by the new recruits, while others couldn't trust their former enemies. The xenophobic Alliance Captain Hym Jemuro even imprisoned the Skytroopers stationed aboard his capital ship in the cargo hold, claiming they were plotting a mutiny. Two days later, his ship suffered catastrophic damage while navigating the Kauron asteroid field. The Skytroopers escaped the cargo hold, repaired the ship's critical systems, and saved the crew. Since then, the Alliance has largely embraced their former enemies, much to the frustration of the disgraced Captain Jemuro.
Details
- Link: https://swtorista.com/codex/?codex=zakuulan-allies-senya
- Type: Quest
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Iokath
- Faction: Both
- Patch: 5.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Zakuulan Wealth
- Chapter
- Lore
- Chapter
- Chapter
How to get the Zakuulan Wealth codex: KOTFE Chapter 13 - Granted to the player after one of the last cutscenes before entering the Gilded Star - This codex is unavoidable and obtained automatically.
Lore Entry: To bring a society from oppressive tribalism into a glorious golden era requires significant funding. When Emperor Valkorion began his project, he funneled wealth from the Sith Empire into Zakuul, effectively robbing one empire to fund another. As Valkorion's grand society blossomed, the Eternal Empire turned its view outward, conquering planets and claiming their resources. By the time the Republic and Sith Empire fell, Zakuul had amassed the greatest fortune in the galaxy. Much of it is channeled directly into Zakuul--expansion of the Eternal Fleet, lavish updates to the Spire, generous gifts to the citizens--but the Empire's treasure is so great, it couldn't possibly be spent entirely. The bulk now sits idle aboard the massive treasury called the Gilded Star, serving as a symbol of Zakuul's status--and a reminder of the Eternal Empire's power.
Details
- Link: https://swtorista.com/codex/?codex=zakuulan-wealth
- Type: Chapter
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.3.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Alliance Intelligence Report: The Dust Vipers
- Flashpoint
- Organizations
- Flashpoint
- Uprising
How to get the Alliance Intelligence Report: The Dust Vipers codex: After killing the final boss of "[Story] Uprising: Done and Dusted" - This codex is unavoidable and obtained automatically.
Lore Entry: Subject: Dust Viper Gang Status: Dormant For most of its existence, the Dust Viper gang was a minor criminal organization operating out of the Jundland Wastes on Tatooine. Their members primarily conducted raids on moisture farming settlements. Their most 'successful' ambush outside Mos Pelgo resulted in the theft of a dozen astromech droids, most of them hours away from the scrap pile. The Dust Vipers were destined to be forgotten until noted criminal Bel Nerodia took command of the gang. Under Nerodia's leadership, the Dust Vipers became a significant threat to the local population--and eventually the entire system. They established a new base near Anchorhead and struck major trade routes. Over several months, they established a small pirate squadron and attacked convoys across the Outer Rim. As the Dust Vipers gained wealth, more criminals flocked to their ranks. The amateur group had evolved into a significant criminal threat. One question remains: how did the Dust Vipers--a dangerous but ultimately primitive organization--manage to successfully intercept a secret Alliance patrol and steal classified security data? Luck may be a factor, but their coordination suggests otherwise. Intelligence will continue to investigate.
Details
- Link: https://swtorista.com/codex/?codex=alliance-intelligence-report-the-dust-vipers
- Type: Flashpoint
- Category: Organizations
- Subcategory: Flashpoint
- Tertiary Category: Uprising
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Alliance Intelligence Report: White Maw Uprising
- Flashpoint
- Organizations
- Flashpoint
- Uprising
How to get the Alliance Intelligence Report: White Maw Uprising codex: After killing the final boss of "[Story] Uprising: Firefrost" - This codex is unavoidable and obtained automatically.
Lore Entry: Subject: White Maw Pirates Status: Dormant The recent White Maw resurgence on Hoth may benefit the Alliance. After defeating the pirates and liberating the civilian workers, we have established a legitimate claim to the Firefrost Lavaworks factory they used. Alliance crews are already modifying the factory for our specific purposes. Further White Maw aggression in the area is unlikely, as Droub--the Firefrost overseer--seems to have solidified his position and eliminated any potential rivals in the region. His rise to power was impressive and unexpected: before this, he was little more than a mid-level White Maw thug, lacking the ambition and intelligence to set up such an extensive operation. Interviews with the civilians pressed into service indicate Droub was a particularly cruel master. Because of this, a high percentage of the workers have vowed to stay on and keep the facility running on behalf of the Alliance as a sign of their gratitude.
Details
- Link: https://swtorista.com/codex/?codex=alliance-intelligence-report-white-maw-uprising
- Type: Flashpoint
- Category: Organizations
- Subcategory: Flashpoint
- Tertiary Category: Uprising
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Anomid Technologists
- Flashpoint
- Organizations
- Flashpoint
- False Emperor
How to get the Anomid Technologists codex: Guide on SWTOR-Spy.com: In order to obtain this codex, you need ... (Read More)
Lore Entry: The Anomid reputation for technological expertise is well founded and goes back thousands of years. In partnership with the Ithorians, the Anomids developed sophisticated agricultural machines to feed their people--technology they now readily share with worlds left barren by the Great War. They have also contributed greatly to medical and cybernetics research. Many Anomids are devoted pacifists; their Central Council routinely refuses any official requests to work in Republic weapons development. However, individual Anomids and fringe groups sometimes offer their services to mercenary groups, pirates or Hutts, either wishing to test their skills or simply for credits. Anomid-modified weapons are, therefore, both impressive and extremely rare. One particular rifle recently sold on Nar Shaddaa's black market for a small fortune.
Details
- Link: https://swtorista.com/codex/?codex=anomid-technologists
- Type: Flashpoint
- Category: Organizations
- Subcategory: Flashpoint
- Tertiary Category: False Emperor
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Balmorran Resistance [Republic]
- Lore Object
- Organizations
- Planet
- Balmorra
How to get the Balmorran Resistance [Republic] codex:
Balmorran Resistance [Republic] Guide
View the Balmorran Resistance [Republic] Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Balmorra's resistance fighters are more than patriotic guerilla warriors. People from all walks of life, from farmers and teachers to poets and musicians, risk everything to keep the dream of Balmorran freedom alive. Part of the Empire's lack of success rooting out these rebels is due to an inability to detect such nondescript enemies until it is too late. Over the years, thousands of ordinary people have made the ultimate sacrifice for Balmorra, learning to hoist a blaster, training in burnt-out factories and toxic wastelands, and willingly dying to strike a blow against the hated Empire. To much of the citizenry, the resistance is made up of heroes--friends and neighbors who refused to suffer in silence. Other Balmorrans, however, wish the resistance would fade away, and believe it is past time to peacefully accept Imperial governance.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/balmorra-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-136, Y:2009
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Belsavis Prisoners
- Lore Object
- Organizations
- Planet
- Belsavis
How to get the Belsavis Prisoners codex: Guide on SWTOR-Spy.com: It can be found in Minimum Security Section, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Belsavis Prisoners' codex.
Lore Entry: Prisoners are sentenced to Belsavis for two reasons: they are too dangerous or too difficult to imprison anywhere else. In the former category are some of the most treacherous beings in the galaxy--master assassins, hardened pirates, war criminals, slavers, Sith Lords and others. The second category is broader--Belsavis contains escape artists, slicers and shapechangers whose crimes are relatively minor compared to the destructive madmen who dwell alongside them. Gang leaders and syndicate leaders can fall into this category as well, placed in Belsavis to isolate them from their web of criminal contacts. The prison administration attempts to separate prisoners of like affiliation--members of a single gang, for example, are often divided among multiple cell blocks--but prisoners not in isolation quickly form their own alliances inside Belsavis. Murder and assault are common inside the prison, and for many, protection comes in numbers.
Details
- Link: https://swtorista.com/codex/?codex=belsavis-prisoners
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:501, Y:495
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Black Sun
- Location
- Organizations
- Planet
- Coruscant
How to get the Black Sun codex: As soon as you reach the first "double ramp" in the "Black Sun Territory" map on Coruscant
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Black Sun' codex.
Lore Entry: Black Sun is a powerful crime syndicate that rose to prominence on Coruscant in the latter days of the war. Taking advantage of the chaos and rioting in the city after the planet's sacking, several gangsters joined forces and began seizing control of lower-city neighborhoods. The origin of the syndicate's name is unclear, but a common phrase among despairing Coruscant citizens was 'better a black sun than none.' Alas, hopes that Black Sun would bring order instead of anarchy died quickly. For Black Sun, the rioting and looting never really stopped. Although the gangsters have profitable spice- and weapons-trafficking operations, their members, almost to a man, have an extraordinary taste for violence. Civilians are extorted until they have nothing left to extort; afterwards, they're used for target practice. City blocks are incinerated for the pleasure of demolitionists. Despite the efforts of the Justicars' Brigade, Black Sun has become a force to be reckoned with. The Republic Senate has begun to realize the threat Black Sun represents, but with the syndicate's influence already beginning to stretch beyond Coruscant, stopping it may be impossible.
Details
- Link: https://swtorista.com/codex/?codex=black-sun
- Type: Location
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 13
- SWTOR Spy Coordinates: X:-3310, Y:-149
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Carida Corsairs
- Quest
- Organizations
- Planet
- Rishi
How to get the Carida Corsairs codex: Guide on SWTOR-Spy.com: You get this codex when you complete the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Carida Corsairs' codex.
Lore Entry: At one time, the Corida Corsairs were the bane of the coreward end of the Perlemian Trade Route. Their brazen and ruthless tactics struck fear into dozens of Republic-aligned worlds for more than two hundred years. The Corsairs' hijackings, raids and ransom demands became the stuff of legend. The very utterance of their name would send ripples of dread throughout the political halls of Coruscant. All that changed when the Corsairs' home base on Carida was discovered and raided by a Republic strike force. Without a center of operations, the remaining Corsairs were either picked off or scattered to the winds. Over time, the Carida Corsairs became something of a laughing stock, often depicted in popular fiction as ineffectual bunglers. But the remaining Carida Corsairs, often identified by their Kowakian Monkey-Lizard accomplices, have moved on to more remote parts of the galaxy, like Rishi. They have kept their name out of pride, hoping that one day they will be powerful enough to call Carida their home and strike fear into the Republic once again.
Details
- Link: https://swtorista.com/codex/?codex=carida-corsairs
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 55
- SWTOR Spy Coordinates: X:773, Y:24
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Children of the Emperor (Consular)
- Class Quest
- Organizations
- Planet
- Story
How to get the Children of the Emperor (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, in Chapter 2.
Lore Entry: Despite the Jedi Council's best efforts, only a little is known of the so-called Children of the Emperor. Infants of all species taken before the Sith Emperor, the children are infused with the Emperor's strength, sharing some measure of his thoughts and power for the rest of their lives. They become the Emperor's eyes and ears, and--should the Emperor focus his presence upon them--his puppets. It is believed that the children have some way to hide their dark presence from Jedi senses, meaning they can exist undetected within the Republic. The position of the Children of the Emperor within the Sith hierarchy is unclear. Few Sith appear to even know of their existence, and Sith who investigate rumors of the children have been known to disappear without a trace. Since the Emperor would not go to such elaborate lengths simply to create infiltrators in the Republic, the true purpose behind the children remains a mystery.
Details
- Link: https://swtorista.com/codex/?codex=children-of-the-emperor-consular
- Type: Class Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 40
- Class Chapter/Act: Chapter 2
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Chiss Ascendancy
- Lore Object
- Organizations
- Planet
- Hoth
How to get the Chiss Ascendancy codex:
Chiss Ascendancy Guide
View the Chiss Ascendancy Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: As the only true ally of the Sith Empire, the independent systems of the isolationist Chiss Ascendancy occupy a unique position within Imperial power structures. Mandalorians serve the Empire for wealth and conquered factions submit out of fear, but the Ascendancy aligned itself with the Empire for mutual benefit. The exact details of this agreement remain a mystery to all but the highest-level Imperials and Chiss, but it effectively renders the Ascendancy a vassal state--self-governed, but a source of resources and manpower for the Empire as a whole. The Chiss Ascendancy's internal governance mystifies most Imperials. The web of hierarchies and political influence networks that links the Chiss Ruling Houses is complex at best and impenetrable at worst, with political, family and military ties all playing a part in determining a person's role in the Ascendancy. Internal power plays are common, but always occur within the accepted boundaries of Chiss society--even at their most vicious, the Chiss always maintain order.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- Swtorista Guide Link
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Clan Varad
- Flashpoint
- Organizations
- Flashpoint
- Mandalorian Raiders
How to get the Clan Varad codex: SWTOR-Spy:You get this codex entry upon entering the Mandalorian Raiders Flashpoint. [SWTOR Spy thanks] Mags for additional information. -- Additional Information: It is intended that you can (alternatively) get this codex from defeating "Gorga Brak" in the Spirit of Veangeance flashpoint, but this is currently bugged.
Lore Entry: Considered aggressive even by Mandalorian standards, Clan Varad has carved out a reputation for violence over decades, raiding and plundering from various hidden bases throughout the Tamarin Sector. Its chieftain, Mavrix Varad, is known to be particularly bloodthirsty; Varad warriors who cannot pass his demanding combat trials are used for sparring and hunting practice by the younger members of the clan. Though life in Clan Varad is unremittingly harsh, those who survive quickly become accustomed to a steady flow of plunder, credits and weapons. In recent times, the personality clashes between Mandalore and Mavrix Varad have grown impossible to ignore. Varad clansmen are no longer welcome on the Mandalorian stronghold of Geonosis, and Mandalore himself has privately described Mavrix Varad as 'a rancor foaming at the mouth.' Clan Varad's break with the Mandalorian leadership has surprised no one; its willingness to pick a fight with both the Empire and the Republic, however, suggests that even Mandalore may have underestimated the threat Mavrix Varad poses.
Details
- Link: https://swtorista.com/codex/?codex=clan-varad
- Type: Flashpoint
- Category: Organizations
- Subcategory: Flashpoint
- Tertiary Category: Mandalorian Raiders
- Faction: Both
- Patch: 1.0.0
- Level: 23
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Corellian Run Scoundrels
- Quest
- Organizations
- Planet
- Rishi
How to get the Corellian Run Scoundrels codex: Guide on SWTOR-Spy.com: Obtainable once you complete mission “A Scoundrel’s Debt”, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Corellian Run Scoundrels' codex.
Lore Entry: Few trade routes have become as precious to interstellar commerce as the hyperlane known as the Corellian Run. It should come as no surprise, then, that the Corellian Run is also highly attractive to criminals. But of all those who rob, ransack and hijack, only one crew dares to take its name after the route itself. As one might expect from a gang of smugglers named the 'Corellian Run Scoundrels', they typically scoff at honor and kindness while swaggering with naked arrogance. The legend persists that one of the Scoundrels' most notorious captains, Kai Zykken, once kidnapped the adult daughter of Denon corporate magnate Viril Shu--not for ransom, but to woo her so she'd marry him into Shu's fortune. Zykken was reportedly--and not at all surprisingly--unsuccessful in his plan.
Details
- Link: https://swtorista.com/codex/?codex=corellian-run-scoundrels
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 55
- SWTOR Spy Coordinates: X:780, Y:-147
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Corellian Security Force (CorSec)
- Quest
- Organizations
- Planet
- Corellia
How to get the Corellian Security Force (CorSec) codex: Guide on SWTOR-Spy.com: For Empire players you get this when you ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Corellian Security Force (CorSec)' codex.
Lore Entry: The Corellian Security Force, commonly referred to as CorSec, is the planet's primary law enforcement agency. It employs officers in such diverse fields as computer science, diplomacy and armed tactical response. CorSec's famed Special Operations Unit enlists some of the galaxy's best infiltration specialists, tasking them with penetrating criminal organizations and dismantling them from within. Despite CorSec's advanced training, it was unable to detect or stop the Empire's conspiracy with the Corellian council to seize control of the planet. When Darth Decimus's fleet arrived above Coronet City, CorSec leaders sent an immediate panic alert to all its officers and sent them underground. Many law enforcement operatives from CorSec now actively collaborate with the Republic military.
Details
- Link: https://swtorista.com/codex/?codex=corellian-security-force-corsec
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:-1629, Y:2145
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Coruscant Security
- Lore Object
- Organizations
- Planet
- Coruscant
How to get the Coruscant Security codex:
Coruscant Security Guide
View the Coruscant Security Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Republic member worlds are required to maintain civilian law enforcement organizations, overseen by their planetary governments instead of the Galactic Senate. Coruscant Security is one of the oldest planetary police forces in the Republic and has a reputation for effectiveness, diversity and (on the whole) positive relations with Coruscant's population. The Sacking of Coruscant took a toll on Coruscant Security--both in lives lost and burnout as years of rebuilding, riot control and military intervention followed. The rise of major criminal syndicates on Coruscant has embittered many young recruits, and frustrated veterans who were trained to track and arrest individuals, not fight block by block to reclaim territory from gangs. Some say that unless Coruscant Security is given quasi-military training and heavy equipment, it will eventually be overwhelmed by the planet's problems. Few security officers favor such extreme measures, however--they joined the force to keep the peace, not to fight a war in the streets of the planet they love.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/coruscant-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 11
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:2241, Y:861
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Czerka Corporation
- Lore Object
- Organizations
- Planet
- Tatooine
How to get the Czerka Corporation codex: Guide on SWTOR-Spy.com: A small datapad lies on the shelf under ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Czerka Corporation' codex.
Lore Entry: Originally founded as 'Czerka Mining and Industrial,' this centuries-old, galaxy-spanning corporation has diversified into businesses ranging from consumer food products to military weapons. It is one of the wealthiest and most successful economic enterprises in operation, conducting commerce on virtually every civilized planet and--as owner of multiple star systems and employer of several billion individuals--has representation in the Republic Senate. Czerka is unique in being able to negotiate trade agreements with the Hutt Cartel and other independent worlds, crossing political borders with impunity to generate staggering profits. Despite the company's perceived lack of loyalty, no one can afford to stop doing business with Czerka. 'Anytime, anywhere... we're there' is the corporation's slogan--a motto that unscrupulous opportunists eagerly endorse.
Details
- Link: https://swtorista.com/codex/?codex=czerka-corporation
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:591, Y:-2008
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Dar'manda (Mek-Sha Gang)
- Quest
- Organizations
- Planet
- Mek-Sha
How to get the Dar'manda (Mek-Sha Gang) codex: Given to the player after speaking with Indigo Montoya at Huttbreaker's Compound. - This codex is unavoidable and obtained automatically.
Lore Entry: In Mandalorian society, a Dar'manda is an exile--someone who has broken the strictures of honor and duty so severely that they are deemed unworthy of their heritage. It is considered by most Mandalorians to be a punishment worse than death. This designation is meant as a mark of shame, but Indigo's crew on Mek-Sha bears it proudly, even continuing to brazenly wear their Mandalorian armor in mockery. Though he started his gang with just a few other exiles and a modest supply of stolen weapons, Indigo and the Dar'manda curried favor on Mek-Sha quickly by supplying those weapons to help overthrow Hutt control of the asteroid. The gang primarily deals in illicit weapons and takes on mercenary contracts. They've attracted dozens of other misfit outlaws over the years--many, but not all, true ex-Mandalorians like Indigo himself. The Dar'manda have such a notorious reputation that the mere presence of a few of their members is usually enough to deter attacks on their charges, due to both their skill in combat and their powerful arsenal of weapons.
Details
- Link: https://swtorista.com/codex/?codex=darmanda-mek-sha-gang
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Mek-Sha
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Deep-Miners
- Lore Object
- Organizations
- Planet
- Ilum
How to get the Deep-Miners codex: Guide on SWTOR-Spy.com: It is a crate half buried in the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Deep-Miners' codex.
Lore Entry: Deep-miner technology has been in development for over a decade. These exceptionally powerful drilling devices were originally conceived by the Imperial machinist Jelven Donn, who was investigating ways to keep mining worlds profitable. Able to drill down to previously unreachable depths, deep-miners would be able to reach resources long thought depleted--in theory. However, Jelven Donn was never able to solve the problem of the deep-miners' power consumption, and lost half a dozen units to overloaded batteries. With the discovery of Ilum and its unique crystal deposits, Jelven Donn realized that the amplifying capabilities of Adegan crystals could make deep-miner power supplies a viable prospect at last. Deep-miners have since become a staple of Imperial mining efforts on Ilum. However, their deployment close to Ilum's core has concerned some Imperial scientists, who have picked up recent fluctuations in seismic activity.
Details
- Link: https://swtorista.com/codex/?codex=deep-miners
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:47, Y:685
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Galactic Solutions Industries
- Location
- Organizations
- Planet
- Nar Shaddaa
How to get the Galactic Solutions Industries codex: Guide on SWTOR-Spy.com: Obtained after entering the GSI Headquarters on Nar ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Galactic Solutions Industries' codex.
Lore Entry: Galactic Solutions Industries is a fast-rising star in the personal weapons industry on Nar Shaddaa. The company was founded by genius inventor and tycoon Addalar Hyland shortly after the resumption of hostilities between the Republic and Empire. GSI's first production run of blaster pistols, the GSI-B4, was noted for packing impressive firepower into an easily-concealed holdout weapon. According to both Republic and Imperial reports, Galactic Solutions Industries is willing to do business with both factions. The company's motto glibly promotes this fact: 'We stay neutral, so you don't have to!' GSI has been known to approach high-profile combatants on both sides of the war and enlist their aid with research and resource-gathering.
Details
- Link: https://swtorista.com/codex/?codex=galactic-solutions-industries
- Type: Location
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
GenoHaradan
- Operation
- Organizations
- Operation
- Scum and Villainy
How to get the GenoHaradan codex: Guide on SWTOR-Spy.com: [Republic]: Obtained after speaking with Supreme Chancellor Saresh ... (Read More)
Lore Entry: The GenoHaradan are a secret guild of assassins whose history stretches back before the foundation of the Galactic Republic. Originally serving as secret police in the empire of Xim the Despot, the GenoHaradan became their own masters after Xim's defeat, selling their deadly services to the highest bidder in the decades before the foundation of the Republic. The leadership of the GenoHaradan recognized the potential for their own organization to thrive under the Republic's loose democracy, and chose to support the fledgling government from the shadows. Though only a select few are aware of them, GenoHaradan agents have continued to eliminate threats to the Republic throughout the Great War, and they remain one of the Republic's most effective allies--although their motivations remain anything but patriotic.
Details
- Link: https://swtorista.com/codex/?codex=genoharadan
- Type: Operation
- Category: Organizations
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Gormak Shamans
- Lore Object
- Organizations
- Planet
- Voss
How to get the Gormak Shamans codex: Guide on SWTOR-Spy.com: Found this at X 168, Y 2608, Z ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Gormak Shamans' codex.
Lore Entry: All Gormak possess a natural affinity for technology, but those who are particularly adept often assume the role of shaman--a position of great respect and responsibility within each tribe. Like their kin, the shamans are fierce warriors driven by the desire to purge their homeworld of both the Voss and outsiders, and much of their knowledge and expertise is focused on devising better ways to kill the enemies of the tribe. Other Gormak also look to these techno-priests for leadership and guidance--not just in matters of technology, but in their daily lives. In return, a shaman works tirelessly to maximize the value of any and all equipment collected by the tribe, transforming broken junk into tools and machinery to improve the quality of life for the entire group.
Details
- Link: https://swtorista.com/codex/?codex=gormak-shamans
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:168, Y:2608
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Harido Wald
- Quest
- Organizations
- Planet
- Mek-Sha
How to get the Harido Wald codex: Given to the player after speaking with Veek the Sneak at Huttbreaker's Compound. - This codex is unavoidable and obtained automatically.
Lore Entry: No good rebellion follows the rules.' - Veek the Sneak to Gritha Dar Founded by Veek the Sneak, Harido Wald started as a small smuggling ring with an extremely limited network of contacts. Operating mostly in oppressive Hutt territories meant Harido Wald barely eked out a profit; the group only survived thanks to Veek's genial method of making deals and the loyalty of Harido Wald's members. That loyalty was put to the test after Veek promised Gritha Dar, the leader of a slave rebellion against the Hutt rulers of Mek-Sha, the services of his organization. With the Hutts gone and Gritha Dar (now known as Huttbreaker) ruling Mek-Sha, Veek saw a prime opportunity to put Harido Wald on the map. Mek-Sha's denizens were clamoring for goods they had been denied for years, so Veek relocated his base of operations to the newly liberated station.
Details
- Link: https://swtorista.com/codex/?codex=harido-wald
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Mek-Sha
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Havoc Squad
- Chapter
- Organizations
- Chapter
- Chapter
How to get the Havoc Squad codex: KOTFE Chapter 11 - Granted automatically after the cutscene that plays when you meet Havok and destroy the two Eternal Walkers - This codex is unavoidable and obtained automatically.
Lore Entry: The founding unit of the Republic Special Forces division, Havoc Squad was renowned as the army's elite fighting team. For a long time, Havoc enjoyed a reputation as a team of unstoppable commandos who always emerged successful against impossible odds. When Havoc fell from grace after a mass unrest in the ranks, a young lieutenant rebuilt the squad and led it to victory once again. These days, opinions on Havoc Squad are mixed at best. After the disappearance of the officer who led Havoc to its greatest triumphs over the Sith Empire, the elite unit has seen little meaningful action. While many Republic citizens appreciate the squad's past efforts to keep their worlds safe, rumors persist that the commandos have abandoned their posts to fight an unsanctioned guerrilla war on Zakuul--one that threatens the fragile peace treaty with the Eternal Empire.
Details
- Link: https://swtorista.com/codex/?codex=havoc-squad
- Type: Chapter
- Category: Organizations
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.1.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Heralds of Zildrog
- Chapter
- Organizations
- Chapter
- Chapter
How to get the Heralds of Zildrog codex: KOTFE Chapter 7 - Granted after the cutscene that plays when the player goes to help Senya at the cantina. - This codex is unavoidable and obtained automatically.
Lore Entry: Stories of the dragon Zildrog predate Izax's pantheon. In the earliest legends, Zildrog was a guiding mentor who tested the strength of a warrior's spirit. A fallen warrior would be consumed by the dragon, feeding its everlasting power. However, a victorious warrior was rewarded with the Breath of the Dragon. This boon imbued a soul with burning fire, lighting the way to a fortuitous future. During the height of the Old Ways, Zildrog was one of Izax's many forms--a terrible beast that brought only death. To most modern Zakuulans, the dragon is little more than a bedtime story about a mysterious creature in the swamps around the Spire. But a powerful syndicate of zealots in Breaktown who call themselves the Heralds of Zildrog wait for the creature's second coming. Led by the Exalted, the Heralds worship Zildrog as a god and maintain a shaky truce with Emperor Arcann. As long as the Heralds limit their criminal activities to the Old World, the Knights of Zakuul won't meddle in their affairs. However, both parties know this accord is temporary at best. Arcann isn't one to allow dissidence, and the Heralds believe Zildrog's rebirth to be imminent.
Details
- Link: https://swtorista.com/codex/?codex=heralds-of-zildrog
- Type: Chapter
- Category: Organizations
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Horizon Guard
- Chapter
- Organizations
- Chapter
- Chapter
How to get the Horizon Guard codex: KOTET Chapter 1 - Granted to the player after the cutscene that plays when the tower of prophecy is sucessfully defended. - This codex is unavoidable and obtained automatically.
Lore Entry: As one of her first acts as empress, Vaylin violently purged the entire cadre of Zakuul knights charged with protecting her brother. She replaced them with an elite unit handpicked from the remaining ranks, and called her new regiment the 'Horizon Guard.' Service in the Horizon Guard is simultaneously a blessing and a curse. While it is a great honor to be chosen for the Empress's personal detail, Horizon Guards are likely to suffer the violent outbursts of Vaylin's erratic temper. Among the other knights, it is whispered that the unofficial motto of the Horizon Guard is, 'I serve for life, but I don't serve for long.'
Details
- Link: https://swtorista.com/codex/?codex=horizon-guard
- Type: Chapter
- Category: Organizations
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Horizon's Razor
- Event
- Organizations
- Event
- Swoop
How to get the Horizon's Razor codex: This codex is only available while the All Worlds Swoop Rally (Swoop Event) is live. You will earn this codex naturally be completing the introductory quest which leads you to the swoop tracks.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: One of the oldest crews in the swoop world, the riders of Horizon's Razor have been blazing past the competition for decades. Who founded Horizon's Razor is knowledge lost to time, as the Razors don't have leaders. Instead, they tend to follow whoever is the fastest rider in the current moment. A lack of organized hierarchy has caused many dilemmas for the crew. Foolhardy behavior and disagreements that turn to infighting are commonplace. In their most recent predicament, the Razors pushed themselves into an interminable debt after placing many ill-advised and risky bets. Despite the instability within the crew, Horizon's Razor has no shortage of faithful fans who are completely enamored by these riders and their daredevil speed. Many have even been known to help the Razors out of tricky situations. Whispers are spreading that the Razors have come to the All Worlds Ultimate Swoop Rally not only to impress, but to climb their way out of the trouble they find themselves in. Could this Rally be the comeback Horizon's Razor has been waiting for?
Details
- Link: https://swtorista.com/codex/?codex=horizons-razor
- Type: Event
- Category: Organizations
- Subcategory: Event
- Tertiary Category: Swoop
- Faction: Both
- Patch: 6.1.2
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
House Alde
- Lore Object
- Organizations
- Planet
- Alderaan
How to get the House Alde codex:
House Alde Guide
View the House Alde Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Alderaan's oldest surviving noble house by far, House Alde is obsessed with antiquity and lineage. Its nobles studiously avoid polluting their bloodline with foreign influences, preserving the blood of King Alde, the first ruler of Alderaan. These practices have left the family isolated and eccentric, but its scholarly grasp of history and Alderaanian lore is equal to none. Its obsessions are widely considered unusual, but not dangerous--Alde pride and pomposity rarely devolves into genuine arrogance. For over a century, Alde has stayed closely allied with House Organa, appreciating Organa's devotion to Alderaan's historical ties with the Republic.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:1652, Y:-93
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
House Organa
- Lore Object
- Organizations
- Planet
- Alderaan
How to get the House Organa codex:
House Organa Guide
View the House Organa Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: House Organa is perhaps the most respected noble house on Alderaan. Organa ancestors were among the first to settle the planet and were pivotal in the formation of the Galactic Republic. The Organas have remained vocal supporters of the Republic for millennia, believers in patient negotiation over aggression, and were outraged when Senator Gaul Panteer announced Alderaan's independence. The current Duke Organa epitomizes what the house is known for. During the war, the duke was a fierce opponent of the Empire and the Sith who saw his family treated brutally during the Empire's short-lived invasion of Alderaan. This neither soured the duke and his house on peace, nor weakened their resolve to battle evil; when Alderaan's civil war began years later, Organa was among the last houses to take up arms... but the duke had privately trained a talented and honorable battalion for such an eventuality, and readily turned to the Republic for advice and assistance during the crisis. Today, Organa remains the Republic's fiercest ally on the planet.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:793, Y:-2171
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
House Panteer
- Lore Object
- Organizations
- Planet
- Alderaan
How to get the House Panteer codex:
House Panteer Guide
View the House Panteer Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Arguably the most blue-blooded of the noble houses, House Panteer has put more kings and queens on the Alderaanian throne than all other families combined. Panteer rulers have been called both patriots and pragmatists--traditionally, they have been believers in the beauty of Alderaan and patrons of the arts who nonetheless accept that a lie, a betrayal or even a dagger can be a sad political necessity. The last uncontested ruler of Alderaan was a proud Panteer queen who had earned the respect--if not always the love--of both friends and adversaries. When Bouris Ulgo declared himself king, House Panteer immediately challenged his rule. Ulgo responded by burning the Panteer estates to the ground and forcing the survivors into hiding, bringing the family low after millennia. While many nobles still see the Panteers as rightful heirs to the Alderaanian throne, and many others seek Panteer's blessing to legitimize their own claims to the crown, the Panteers remain suspicious--wondering about the circumstances behind their downfall, and hoping to reclaim lost glory.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
House Rist
- Lore Object
- Organizations
- Planet
- Alderaan
How to get the House Rist codex:
House Rist Guide
View the House Rist Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Legendary assassins and spies, the members of House Rist trace their roots to an Exchange crime lord who provided illicit services to the Alderaanian nobility. After years of underhanded dealings, the crime lord was granted his own lands, and the Rists were legitimized as a minor noble house. Rather than abandon their criminal roots, however, the Rists continued to discreetly ply their murderous trade while enjoying the trappings of privilege, earning favor and leverage with the other nobles in the process. Eventually House Ulgo sought and acquired House Rist's pledge as a vassal. The promotion was a controversial move, but a shrewd one, as the Ulgos now had sole claim to the Rists' vast underworld resources. The recent death of Gaul Panteer has cast suspicion on Rist and Ulgo alike, as many believe Rist assassins were responsible for the Senator's demise.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
House Teral (Consular)
- Class Quest
- Organizations
- Planet
- Alderaan
How to get the House Teral (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, on the planet of Alderaan.
Lore Entry: Closely related to the royal House Panteer, House Teral enjoyed several generations of growth and prosperity through trade and its connections to the royal family. Unsurprisingly, House Teral's troubles began after House Ulgo usurped the throne and effectively obliterated House Panteer. Seeing that House Teral's trade fortune could allow its Panteer cousins to rebuild, House Ulgo began a campaign against Teral's holdings and property. King Bouris Ulgo used his influence to shatter House Teral's trading contacts and forced Teral--never a military house--to raise massive armies to face Ulgo attacks. Today, harried and nearly bankrupt, House Teral is a shadow of its formerly prosperous self. The last straw was the recent death of its diplomatic delegate. Although officially judged an accident, no one is fooled; it is clear that House Ulgo will be satisfied with nothing less than Teral's utter destruction.
Details
- Link: https://swtorista.com/codex/?codex=house-teral-consular
- Type: Class Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 28
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
House Thul
- Lore Object
- Organizations
- Planet
- Alderaan
How to get the House Thul codex:
House Thul Guide
View the House Thul Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The members of House Thul are descended from a wealthy and ambitious merchant who bought his way into the nobility. The Thuls considered this a point of pride, specializing in brokering trade and acting as caretakers of Alderaan's economy--yet for generations, the relative youth of the Thul house carried a stigma. Unable to marry a Thul into royalty, the house made a desperate bid for the throne--Thuls switched an Organa infant with a Thul baby and supported the changeling as a potential bride for the crown prince. A young Jedi exposed the treachery and stopped the wedding, creating a scandal that led to the disgraced Thul's exile from Alderaan. Thul maintained its pride and its culture in exile, though the house became impoverished and isolated in its offworld estates. It was decades before Thul nobles were contacted by the Imperial Diplomatic Service; the Empire promised to restore Thul to its rightful glory, to train its soldiers and educate its children and one day help it return to Alderaan. At last, in the aftermath of Alderaan's withdrawal from the Republic and the death of its queen, a generation of Thuls raised alongside the Empire came home--eager to restore the family name and take vengeance against Thul's enemies. Thul has already gained the allegiance of a number of lesser houses, and with Imperial support stands as a true contender for the throne.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-981, Y:1813
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
House Ulgo
- Lore Object
- Organizations
- Planet
- Alderaan
How to get the House Ulgo codex:
House Ulgo Guide
View the House Ulgo Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The noble House Ulgo has a long history of military excellence. The family values discipline and duty above all else, and Ulgos pride themselves on forsaking the pampered, aristocratic lifestyles the other noble houses have gravitated toward. The Ulgo tradition of requiring every member to serve in the military has produced generations of distinguished officers. In recent years, the Ulgos became increasingly frustrated with the political stalemate in the Alderaanian parliament. When the queen died and House Thul returned from exile with the support of the Empire, General Bouris Ulgo pleaded with the collected nobles to act quickly to push Thul back off the planet. When it became clear the nobles were too fractured to stop what he saw as a second Imperial invasion, Bouris Ulgo declared himself king and declared war on House Thul. Unfortunately, grabbing the crown forced the hand of the other noble houses and they declared war against Ulgo. House Ulgo now finds itself beset on all sides as it struggles to defend the crown and brutally reinstate order on Alderaan--no matter the cost in blood and resources.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:2307, Y:-782
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Hutt Cartel
- Lore Object
- Organizations
- Planet
- Nar Shaddaa
How to get the Hutt Cartel codex: Guide on SWTOR-Spy.com: On Nar Shaddaa there is a data pad ... (Read More)
Lore Entry: Officially, the Hutt Cartel is a business alliance between several different Hutt clans, working together towards the common goals of wealth and prosperity. Between its members, the Hutt Cartel controls vast resources, countless credits and many independent worlds--not least among them Hutta, their adopted homeworld, and Nar Shaddaa, the crown jewel of the underworld. Although the Hutts have no formal government, the Hutt Cartel acts as a loose governing body on these worlds and others. Unofficially, the Hutt Cartel is a ruthless crime syndicate whose goals are not always so united. Turf wars and clan infighting have often left the Cartel in splintered uproar. Personal grudges and cutthroat competition can result in two rival clans warring in the streets one day and feasting together the next. While historically the Hutt Cartel has remained neutral in galactic affairs, both the Republic and the Empire have made recent attempts to secure the Hutts' loyalty. It remains to be seen what the outcome of these attempts will be--and what effect the Hutt Cartel will have on the galaxy at large.
Details
- Link: https://swtorista.com/codex/?codex=hutt-cartel
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-976, Y:-816
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Infinite Army
- Flashpoint
- Organizations
- Planet
- Legacy of the Rakata
How to get the Infinite Army codex: Guide on SWTOR-Spy.com: Obtainable once you kill Commander Rand inside the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Infinite Army' codex.
Lore Entry: Since its destruction, many have sought to own pieces of the fabled Star Forge--an automated Rakata shipyard capable of infinite manufacturing. A Selkath experimenting with cybernetic applications using Rakatan technology was one of those looking to harness the Star Forge's immeasurable power. With the shipyard's self-replicating properties, the Selkath theorized implementation of its parts could allow his test subjects to survive the grafting process, and to achieve virtual immortality. When the Order of Revan made a piece of the Star Forge available to him, the Selkath was able to prove his theories and the Infinite Army was born. This is not the first time the notion of an Infinite Army was conceived. A tormented Jedi looking to destroy the Sith Emperor once appropriated a long-abandoned Rakata foundry built into an asteroid. However, his reputed plan to use the foundry to build an 'infinite army' of extermination droids was ultimately prevented.
Details
- Link: https://swtorista.com/codex/?codex=infinite-army
- Type: Flashpoint
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Legacy of the Rakata
- Faction: Both
- Patch: 2.10.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Jedi Council
- Lore Object
- Organizations
- Planet
- Tython
How to get the Jedi Council codex:
Jedi Council Guide
View the Jedi Council Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Those who walk the path of the Jedi are guided and overseen by the Jedi High Council. Sworn to protect and defend the Republic, the Council has existed in one form or another for millennia, comprised of the wisest Jedi Masters of every era. After the destruction of the Jedi Temple and the signing of the Treaty of Coruscant, the modern council removed itself from the politics of the galactic capital and settled on Tython, the ancestral home of the Jedi. Led by Master Satele Shan, the Council now struggles to uphold its peaceful ideals in the face of the Sith threat. This paradox is reflected in the personalities and beliefs of various members of the Council--some, such as the scholarly Master Syo Bakarn, hope the Sith can be redeemed and turned to the light side; others, such as the militaristic Master Jaric Kaedan, believe peace can only be achieved when all those who serve the dark side are destroyed.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/tython-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-420, Y:-435
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Knights of Zakuul
- Chapter
- Organizations
- Planet
- Zakuul
How to get the Knights of Zakuul codex: Codex is earned in KOTFE Chapter 3, when encountering a knight of Zakuul for the first time (Novo and Tanek) - This codex is unavoidable and obtained automatically.
Lore Entry: Before Zakuulans served the Immortal Emperor, they lived in nomadic tribes, each led by three Force sensitives: Matriarch, Champion and High Shaman. After Valkorion had united the tribes, he repurposed these roles to form the Knights of Zakuul. Officially considered protectors of the people, Knights hunt down corruption in the Eternal Empire. In actuality, they are enforcers of the Emperor's will and fanatical in their adoration for Valkorion and his family. Zakuul Knights don't limit themselves to studying one side of the Force, instead teaching balance and exploration. Knights have their own relationships with the Force, but are encouraged to share their findings with the rest of the order. No area is deemed 'weak' or 'a dangerous path'--they are all parts of a larger, limitless power. Ultimately, every action a Knight takes is to honor the Immortal Emperor. Sacrifices, whether material or a life, are essential to show one's commitment to the Emperor.
Details
- Link: https://swtorista.com/codex/?codex=knights-of-zakuul
- Type: Chapter
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Zakuul
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Kuat Drive Yards
- Quest
- Organizations
- Planet
- Fleet
How to get the Kuat Drive Yards codex: Guide on SWTOR-Spy.com: Obtainable upon accepting Kuat Drive Yards prologue quest ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Kuat Drive Yards' codex.
Lore Entry: As Core Founders of the Galactic Republic, the people of Kuat aspired to provide a vital service to their newly formed government. To this end, they set out to build one of the galaxy's largest starship manufacturing companies. Kuat Drive Yards provides Republic-aligned planets with short-range shuttles, orbital stations and interplanetary transports. More crucially, they supply the Republic Navy with many of the components of its fleets, from the smallest single-person starfighters to capital warships. Kuat Drive Yards quickly grew from a small series of shipyards, docks and warehouses in orbit over Kuat into an interconnected ring of manufacturing excellence. From the surface of the planet, the sight of the yards arcing across the sky brings the Kuati people a constant sense of duty and purpose by day; and of awe and comfort by night. Losing Kuat Drive Yards would not only send the planet's economy into a tailspin, but would also greatly hamper the Republic's ability to keep its member planets safe.
Details
- Link: https://swtorista.com/codex/?codex=kuat-drive-yards
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 2.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Migrant Merchants' Guild
- Lore Object
- Organizations
- Planet
- Coruscant
How to get the Migrant Merchants' Guild codex:
Migrant Merchants' Guild Guide
View the Migrant Merchants' Guild Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: On paper, the Migrant Merchants' Guild is a legitimate trade consortium that advocates for refugee rights and supports the Coruscant reconstruction effort. In reality, the Migrant Merchants' Guild is a highly organized crime syndicate that seized power during the riots at the old Galactic Market after the war. Even before the war's end, the guild served as a front for money laundering and goods smuggling, but kept mostly to nonviolent crime. Its membership was primarily nonhuman, and represented a powerful economic force inside Coruscant's nonhuman immigrant population. When riots broke out, the guild saw an opportunity to claim real power; after security forces withdrew, it was the guild that re-established 'order' with its armed goons and provided food and supplies... at a price. Since then, the Migrant Merchants' Guild has expanded into bribery and extortion, with the old Galactic Market at the heart of its territory, all the while keeping a thin veneer of respectability. Republic security patrols often clash with members of the Migrant Merchants' Guild in an attempt to keep the peace, but recently the guild has been moving its influence from shaking down local businesses to Coruscant politics.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/coruscant-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 11
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:2658, Y:1436
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Mystics
- Lore Object
- Organizations
- Planet
- Voss
How to get the Mystics codex: Guide on SWTOR-Spy.com: It’s inside the Tower of Prophecy, behind the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Mystics' codex.
Lore Entry: No Voss are more revered than the Force-sensitive Mystics. Individuals with extraordinary gifts of healing and prophecy, Mystics most often live in seclusion, using their talents to guide their people. Mystic visionaries experience prophetic visions, which are carefully studied by interpreters at the Tower of Prophecy before being passed on to the ruling Three; it is said that no Mystic's vision has failed to come true, giving immense weight to any statement by a Mystic visionary. At the Shrine of Healing, Mystic healers use intense meditation and rituals to cure their patients, often of ailments that resist any other treatment. Becoming a Mystic is a difficult path. After years of training, the most promising potential Mystics go on a pilgrimage across Voss, visiting holy sites in the dangerous Gormak lands and learning from their elders. Even then, not all potentials succeed. The very few who come into their full power as Mystics return triumphantly to Voss-Ka to be recognized by the Three.
Details
- Link: https://swtorista.com/codex/?codex=mystics
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:438, Y:-211
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Nathema Zealots
- Chapter
- Organizations
- Planet
- Nathema
How to get the Nathema Zealots codex: KOTET Chapter 7 - Granted to the player as soon as they defeat their first Zealot
Lore Entry: A secretive group of powerful Force-sensitives, the Nathema Zealots live in total isolation on the blighted world. Founded by Valkorion, the Nathema Zealots are among the only Force-sensitive beings able to withstand the horrors of the void through a regime of daily rituals and intense meditation. However, while their mental conditioning focuses their power, it simultaneously erodes their free will. This was not accidental, as Valkorion sought to create an army of completely subservient yet incredibly powerful Force users. However, one unexpected side effect was that the Nathema Zealots grew dependent on the void for their existence, and became catatonic if they left Nathema's surface. Hoping to extract some value from his failed experiment, Valkorion used the Nathema Zealots as wardens for the prisoners he sent to Nathema's Sanitarium. He also recruited the Anomid scientist Jarak to study their mental conditioning so he could use it to control his daughter Vaylin.
Details
- Link: https://swtorista.com/codex/?codex=nathema-zealots
- Type: Chapter
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Nathema
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Nova Blades
- Quest
- Organizations
- Planet
- Rishi
How to get the Nova Blades codex: Guide on SWTOR-Spy.com: You get this codex when you complete mission: ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Nova Blades' codex.
Lore Entry: Originally a loose conglomerate of independent pirate crews dedicated to resource sharing, the Nova Blades became a proper gang when the value of tactical collaboration started to outweigh the freedom of operational independence. Ever since, the galaxy's major hyperroutes have suffered from the Blades' legendary hijackings, raids and blockades. A line item known as 'Blade Tax' is commonly used by corporate accountants as an expected cost of doing business. The Nova Blades' fleets are nomadic, allowing them to take swift and nimble action virtually anywhere they choose, while also making them difficult to attack directly. More recently, some Nova Blades have established planetary bases of operations. Thus far, these permanent posts do not appear to have been targeted by corporations, governments or rival gangs.
Details
- Link: https://swtorista.com/codex/?codex=nova-blades
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 55
- SWTOR Spy Coordinates: X:1122, Y:353
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Pirates and Scavengers [Republic]
- Lore Object
- Organizations
- Planet
- Taris
How to get the Pirates and Scavengers [Republic] codex: Guide on SWTOR-Spy.com: [REPUBLIC]This lore object is a datapad located at ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Pirates and Scavengers [Republic]' codex.
Lore Entry: Valuable treasures lay buried in the ruins of Taris, attracting a wide range of individuals and groups willing to brave the dangers and claim a small piece of the fallen city's vast wealth. Most of these can be loosely categorized as either scavengers or pirates. Scavengers tend to stake out a small section of the ruins and generally avoid military confrontation, although they frequently ambush civilians passing through areas they have 'claimed' or pillage choice sectors after a Republic cleanup crew has sorted out the debris. In contrast, pirates are far more aggressive. Traveling in armed bands, they typically attack on sight. Some of the larger pirate bands, like the Death's Claw, have been known to brutalize small settlements and armed patrols if they have superior numbers and position.
Details
- Link: https://swtorista.com/codex/?codex=pirates-and-scavengers-republic
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rakata Tribes
- Flashpoint
- Organizations
- Planet
- Legacy of the Rakata
How to get the Rakata Tribes codex: Guide on SWTOR-Spy.com: Obtainable once you kill War Chief Rehkta, inside ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Rakata Tribes' codex.
Lore Entry: In the face of near-extinction and the mysterious loss of Force sensitivity among most of their kind, the Rakata retreated to their homeworld, where they focused their cruel aggressions on one another, descending further into ruin. When the dust of global war settled, all that remained of the galactic tyrants was a collection of barbaric and ruthless Rakata tribes that has dominated the planet for more than twenty thousand years. Some tribes reside in isolation, hidden deep within the jungle islands of Rakata Prime. Others are more aggressive, seeking to conquer and assimilate as many other tribes as possible, uniting the world under their rulership--an echo of their technologically advanced ancestors' attempt at galactic supremacy. Eventually, the dominating tribe's control becomes stretched too thin and the sub-tribes revolt, breaking free until the cycle inevitably repeats.
Details
- Link: https://swtorista.com/codex/?codex=rakata-tribes
- Type: Flashpoint
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Legacy of the Rakata
- Faction: Both
- Patch: 2.10.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Ravagers
- Lore Object
- Organizations
- Planet
- Rishi
How to get the Ravagers codex: Unlocked by click the large glowing blue crate called Tagged Crate on Rishi, which is located down a ramp off the main docks, the ramp is called Raider's Cove Slums on the left. You do not need to enter or complete the Operation associated with this quest.
Lore Entry: Carida Corsairs. Corellian Run Scoundrels. Nova Blades. Rishi certainly has its fill of interstellar gangs staking their claim on the tropical world. But none are as feared as the home-grown band of ruthless pirates known as the Ravagers. The Ravagers began as a tight-knit group of intrepid youth who explored the planet's many untouched isles in search of adventure and long-lost treasures. When they found a rusty old hoverbarge tucked away inside a vast cove, they set their minds to restoring the ship to working order so they could take it out for joyrides. But by the time the barge was restored, the children were adults--adults who had placed every last credit into their dream. The dire need to recoup their investment led the group down a murky path that began with simple heists and eventually led to bloody sieges on transport freighters. While these one-time innocents are now long dead, the dark legend they spawned lives on.
Details
- Link: https://swtorista.com/codex/?codex=ravagers
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 60
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Republic Military Ranks
- Lore Object
- Organizations
- Planet
- Ord Mantell
How to get the Republic Military Ranks codex:
Republic Military Ranks Guide
View the Republic Military Ranks Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Like all military organizations, the Republic Army and Navy rely on ranking hierarchies to maintain a clear chain of command. These ranks are listed below, from highest responsibility to lowest. Unless otherwise noted, ranks are used across service branches. Supreme Commander General (Army), Admiral (Navy) Colonel (Army), Commodore (Navy) Major (Army), Group Captain (Navy) Captain Lieutenant Ensign Sergeant (Army), Petty Officer (Navy) Corporal Specialist Private The term 'commander' may be used to describe anyone in a position of command and is not reserved for a specific rank. Due to the great diversity of service personnel present in the Republic military, regulations specify that the honorific 'sir' should be used when addressing any personnel of higher rank than oneself, regardless of the species, gender or position of the addressee.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/ord-mantell-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:127, Y:10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Republic News Network
- Quest
- Organizations
- Planet
- Story
How to get the Republic News Network codex: Possibly related to Hearts and Minds on Republlic side.
Lore Entry: Watched by billions of Republic citizens on a daily basis, the Republic News Network delivers timely reports on matters of concern to the Republic at large. It employs some of the best-known investigative reporters in the galaxy and, by all accounts, those reporters strive to stick to the network's motto: 'Reliable. Relatable. Real.' The network has, however, come under fire recently for not holding the Republic accountable for missteps, and for appearing to avoid hard questions in interviews with powerful individuals. The network must walk a fine line to retain its access to the Republic's leaders while delivering the hard-hitting news its viewers have come to expect.
Details
- Link: https://swtorista.com/codex/?codex=republic-news-network
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Republic
- Patch: 5.10.3
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Rift Alliance Coalition Forces (Consular)
- Class Quest
- Organizations
- Planet
- Hoth
How to get the Rift Alliance Coalition Forces (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, on the planet of Hoth.
Lore Entry: When the pirates led by Captain Valon began raiding Rift Alliance-controlled shipping lanes, a request for help from the Republic military was answered with only a small number of soldiers due to the Republic's commitments elsewhere. Incensed, the Rift Alliance managed to call together supplementary forces from its own worlds to stop the pirates, claiming this as more proof that the Republic could no longer defend its own citizens. While not as well-trained or equipped as standard Republic military troops, the coalition force has adapted surprisingly well to the harsh conditions on Hoth and quickly become a cohesive and flexible unit. Unfortunately, the pirates have the advantage of manpower and a detailed knowledge of the terrain. With their numbers dwindling, the coalition force has been gradually pushed back; to the beleaguered soldiers, victory has now become second to survival.
Details
- Link: https://swtorista.com/codex/?codex=rift-alliance-coalition-forces-consular
- Type: Class Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Scions of Zakuul
- Chapter
- Organizations
- Planet
- Zakuul
How to get the Scions of Zakuul codex: KOTFE Ch. 6 - Granted after the cutscene that plays when you meet up with Senya - This codex is unavoidable and obtained automatically.
Lore Entry: Scions are a subgroup of Zakuul Knights who can glimpse the future through the Force. Before Arcann's coronation, they were often paired with other Knights to form a team with both mental and physical prowess. Scions are infatuated with the idea of fate and consider their visions foolproof. Valkorion was content to use this obsession to his advantage, but Arcann detested the Scions, believing them narrow-minded fools. One of his first acts as Emperor was the mass slaughter of Scions, creating a schism in the Zakuul Knights. Some abandoned the order completely, and anyone who spoke out against the new Emperor was cut down by High Justice Vaylin. The surviving Scions, led by Heskal, fled to Asylum, where they waited for the Outlander prophesized to defeat Emperor Arcann.
Details
- Link: https://swtorista.com/codex/?codex=scions-of-zakuul
- Type: Chapter
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Zakuul
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Separatist Movement
- Quest
- Organizations
- Planet
- Ord Mantell
How to get the Separatist Movement codex: Guide on SWTOR-Spy.com: This is obtained at Communications Officer Sulan (329, ... (Read More)
Lore Entry: Shortly after the end of the war between the Galactic Republic and the Sith Empire, a series of scandals revealed corruption inside Ord Mantell's government. Both local journalists and an official Republic Senate investigation proved vital in removing the corrupt cabinet members, but at the same time, a small but vocal group of citizens decided they'd had enough. The protesters declared that the Republic wasn't doing enough to stop Ord Mantell's criminal leaders from exploiting common citizens and that any official investigations were 'half-measures.' These separatists demanded the planet's independence. Unsurprisingly, neither the Republic nor Ord Mantell's leaders were prepared to answer the cries for secession. No one realized how powerful and well-organized the separatists had become until a massive coordinated bombing attack destroyed every major spaceport across the planet. The destruction left the world in chaos, crippling its economy. As the government retaliated against the separatists, Ord Mantell descended into civil war. The separatists' terms for peace are simple: resignation of Ord Mantell's entire government, trials and imprisonment of its criminal leaders and the immediate recognition by the Republic of the world's independence. With a seemingly inexhaustible supply of fresh recruits armed with military-grade weapons, the separatists show no signs of backing down from this fight.
Details
- Link: https://swtorista.com/codex/?codex=separatist-movement
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Servants of the Emperor
- Quest
- Organizations
- Planet
- Echoes of Oblivion
How to get the Servants of the Emperor codex: Awarded to the player after the initial cutscene of the "Echoes of Oblivion" storyline
Lore Entry: After a new regime seized control of the Sith Empire during the war with Zakuul, members of the order known as 'The Emperor's Hand' refused to swear fealty to their new leaders. Before the former emperor fell from power, the 'Servants,' as members of the Emperor's Hand referred to themselves, served him directly. Although the former emperor no longer ruled over the Sith, the Servants would not kneel for any other. The Servants are steadfast in their belief that the former emperor will one day return and reign again in all his past glory. To see this come to pass, they continue to scheme in the shadows, away from the eyes of the Sith Empire, carrying out orders they believe are still being spoken from the former Sith Emperor himself.
Details
- Link: https://swtorista.com/codex/?codex=servants-of-the-emperor
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Echoes of Oblivion
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Strategic Information Service
- Quest
- Organizations
- Planet
- Coruscant
How to get the Strategic Information Service codex: Guide on SWTOR-Spy.com: I received this codex when I accepted the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Strategic Information Service' codex.
Lore Entry: The Strategic Information Service (SIS) is the Republic's premiere intelligence and espionage agency. Chartered and overseen by the Galactic Senate, the SIS is responsible for information gathering and covert operations both inside and out of Republic space, as well as for assisting the military, local law enforcement and the Jedi Order. The SIS is the latest in a long line of Republic espionage agencies founded and disbanded over the centuries. Originally a monitoring and decryption arm of the Senate library, the SIS rapidly expanded during the war against the Empire. It remains smaller, more focused and comparatively underfunded in comparison to Imperial Intelligence, but has proven its effectiveness many times over. Although by no means a secret organization, the SIS keeps a relatively low profile. SIS operations are rarely revealed, and its administrators almost never appear alongside Senators or other officials. This is a public relations gambit--the SIS believes that the Republic citizenry would be uncomfortable with the nature of its work, and so avoids attracting attention and unwanted questions.
Details
- Link: https://swtorista.com/codex/?codex=strategic-information-service
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 12
- SWTOR Spy Coordinates: X:1098, Y:4063
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Task Force Nova
- Quest
- Organizations
- Planet
- Story
How to get the Task Force Nova codex: Possibly related to the end of the Onslaught expansion.
Lore Entry: With the Jedi Order scattered in the aftermath of the war against Zakuul, the Republic faces a key disadvantage in their war against the Sith Empire, whose Force users are more focused and united than in past conflicts. Eager to regain their lost allies, the Republic has formed Task Force Nova, a united civilian/military/Jedi effort to rebuild and revitalize the Jedi. Given the importance of its mission, Task Force Nova has been granted top priority status and accelerated access to any resources necessary to locate and unite the unknown number of Jedi still in hiding across the galaxy, as well as any training efforts needed to prepare the next generation of Jedi to defend the Republic from its longtime foes.
Details
- Link: https://swtorista.com/codex/?codex=task-force-nova
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Republic
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Alliance
- Chapter
- Organizations
- Chapter
- Chapter
How to get the The Alliance codex: KOTFE Chapter 9 - Granted automatically after the first cutscene. - This codex is unavoidable and obtained automatically.
Lore Entry: Although the governing bodies of the Sith Empire and the Galactic Republic conceded to Arcann's control, not everyone was content with becoming a resource farm for Zakuul. Chief among these rebels were Lana Beniko and Theron Shan. While Theron used his contacts from SIS to amass specialists to aid their fight against Arcann, Lana teamed up with Koth Vortena to break out the legendary Outlander--the only person they believed capable of wrangling so many different parties together under one banner. Although relatively small compared to Zakuul's forces, the Alliance has the Gravestone and experts in multiple fields at their disposal. With proper leadership, this coalition could not only defeat Arcann, but change the galaxy forever.
Details
- Link: https://swtorista.com/codex/?codex=the-alliance
- Type: Chapter
- Category: Organizations
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Ash'ad
- Lore Object
- Organizations
- Planet
- Onderon
How to get the The Ash'ad codex: This codex is acquired from a datapad lore object, that can be found on a pier at the Ash'ad Encampment on Onderon. https://i.imgur.com/8paujhZ.jpg / https://i.imgur.com/Jb9ZyAF.jpg ALTERNATIVE: Players can also get this codex for killing "Troya Ajak", the third boss of the Spirit of Vengeance flashpoint
Lore Entry: I convinced Luth to come with me. I showed him we could no longer follow Vizla. We are warriors, we should be taking our fight to Zakuul, not the worthless machines on Darvannis. Vizla may be Mandalore, but Zakuul left no other challengers. Maybe this is her way of thanking them. I know there are others who feel the same, who will come with me too. There is a king who will let us hunt on his world. It is swarming with beasts the mightiest of us could only imagine. We can finally meet worthy prey again. The fool king wants tribute from our quarry, to slay offworld creatures and bring them to him from time to time. In return, he will leave us to hunt in peace. The di'kut doesn't understand that acquiring his 'payment' will bring us the honor we crave. When we leave, Vizla will say we are not Mando'ade, and those sheb'urcyin who have forgotten what that word means will agree with her. But if what she has made us is 'Mando'ade,' then I want no part of it. I will be ash'ad. I will be someone else.' --From the journal of Mirli Lok, leader of the Ash'ad
Details
- Link: https://swtorista.com/codex/?codex=the-ashad
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Blatant Beks
- Event
- Organizations
- Event
- Swoop
How to get the The Blatant Beks codex: This codex is only available while the All Worlds Swoop Rally (Swoop Event) is live. You will earn this codex naturally be completing the introductory quest which leads you to the swoop tracks.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: The noise. The flash. For the swoop bikers who call themselves the Blatant Beks, there's nothing better than when something blows up on the track. Founded by Bangcap, a seasoned swoop rider, and a mechanic named Old Morta, the Blatant Beks are often compared to the Tarisian gang that shares their namesake, the Hidden Beks--much to the annoyance of Bangcap, who seems to only prioritize figuring out how to make explosions bigger and louder. Most of the Beks, if not all, share Bangcap's affinity for pyrotechnics, which are known in the swoop world as the gang's signature. Fans don't consider a rally a complete success unless they see the Blatant Beks destroy something beyond repair. Anyone who rides for the Beks must adhere to this style, and they'll no doubt use that same philosophy to put on a blazing show for the spectators at the All Worlds Ultimate Swoop Rally. This Rally's sure to have no shortage of loud and fiery blasts!
Details
- Link: https://swtorista.com/codex/?codex=the-blatant-beks
- Type: Event
- Category: Organizations
- Subcategory: Event
- Tertiary Category: Swoop
- Faction: Both
- Patch: 6.1.2
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Brothers
- Quest
- Organizations
- Planet
- Mek-Sha
How to get the The Brothers codex: [Republic] Given to the player after speaking with the Brothers' Representative at Huttbreaker's Compound [Empire] Given to the player after the first cutscene of the Mek-sha storyline - This codex is unavoidable and obtained automatically.
Lore Entry: Mek-Sha's neon-lit alleyways and shadowy recesses are replete with suspect activity, but even among the thriving criminal element, none are more reviled than the gang known as The Brothers. One of the most notorious of Mek-Sha's outlaw powers, these mysterious beings breed fear through their masked anonymity and ruthless acquisition of slaves. With seemingly unending reserves of wealth (most likely gained from their sale of misappropriated laborers to the Sith Empire), the Brothers haunt the territories of Mek-Sha like faceless apparitions with an almost zealotic fervor. Given the perpetual influx of refugees and lost souls seeking new beginnings on this station, the slavers' targets are plentiful and easily plucked from the unwitting crowds. Those lucky enough to escape the lower docks or avoid the Brothers' notice altogether whisper of shared minds and unsettling philosophies, all of which only serves to strengthen the gang's enigmatic notoriety.
Details
- Link: https://swtorista.com/codex/?codex=the-brothers
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Mek-Sha
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Condemned
- Quest
- Organizations
- Planet
- Belsavis
How to get the The Condemned codex: Guide on SWTOR-Spy.com: Republic only codex , u receive it during ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Condemned' codex.
Lore Entry: Righteous and ideological, the Condemned is a gang of prison inmates united by a common past--unlike their fellow inmates, none of the Condemned have ever been convicted of a crime. Instead, the Condemned are all descended from criminals and dissidents imprisoned on Belsavis. The Republic, fearing exposure, refused to grant amnesty to any prison-born offspring, effectively passing the parents' life sentences on to their children. These 'cell inheritors' were divided and directionless until a young and charismatic Kaleesh named Nyranos united them. Nyranos, whose father was convicted of destroying a Republic embassy on Kashyyyk, grew disillusioned with his imposed imprisonment and petitioned Warden Playt for parole. When his petition was denied, Nyranos rallied his fellow Condemned as they swore to take their freedom by force.
Details
- Link: https://swtorista.com/codex/?codex=the-condemned
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Republic
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Corellian Rebellion
- Lore Object
- Organizations
- Planet
- Corellia
How to get the The Corellian Rebellion codex: Guide on SWTOR-Spy.com: [SWTOR Spy thanks] Shariff and Axen for additional ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Corellian Rebellion' codex.
Lore Entry: The resistance forces opposing the Imperial takeover of Corellia have been surprisingly successful, especially given their irregular and disorganized nature. These mostly civilian guerilla fighters are composed of freighter crews, unemployed mercenaries and patriotic citizens of all species who are all willing to fight for Corellian freedom. CorSec, the Corellian police force, has played a particularly vital role in coordinating and training the rebels. During the invasion's first days, Corellian rebels successfully assassinated over a dozen high-ranking Imperial officers and bombed shipyards used as landing pads for the Empire's fleet. Leaders of the invasion force quickly learned to think twice before allowing 'cooperative' Corellians access to Imperial bases.
Details
- Link: https://swtorista.com/codex/?codex=the-corellian-rebellion
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:-3543, Y:-2140
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Eternal Empire
- Chapter
- Organizations
- Planet
- Zakuul
How to get the The Eternal Empire codex: Codex is earned in KOTFE Chapter 1, after the cutscene where Darth Marr's ship explodes - This codex is unavoidable and obtained automatically.
Lore Entry: The Eternal Empire of Zakuul is a totalitarian dictatorship under the Immortal Emperor. Citizens don't merely obey the Emperor--they view him as their timeless guide and protector. By trusting him with all political and military power, they can focus on higher learning and the finer aspects of civilized society. All citizens receive a monthly stipend of credits and resources such as food and fuel. Compared to the rest of the galaxy, the average Zakuulan would be a member of the upper class and want for nothing. They are an idealistic people--scientists, artists and philosophers--who look down on the Sith Empire and Republic, disgusted by their warmongering ways. Instilled with Valkorion's arrogance, they believe it is their burden to bring enlightenment to the rest of the galaxy.
Details
- Link: https://swtorista.com/codex/?codex=the-eternal-empire
- Type: Chapter
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Zakuul
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Followers of the Hallow Voice (Consular)
- Class Quest
- Organizations
- Planet
- Belsavis
How to get the The Followers of the Hallow Voice (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, on the planet of Belsavis.
Lore Entry: In the years before their imprisonment by the Infinite Empire, the Esh-kha had wiped out countless species and expanded onto their conquered worlds. With so much living space, the Esh-kha population exploded. Eventually, a new patriarch was born while the old one was still healthy, something never seen before. This new patriarch, Hallow Voice, also had peculiar new ideas of how the Esh-kha should cooperate with other species. The Esh-kha realized their group had grown too large and needed to split. Hallow Voice's birth and his unfamiliar ideas were clearly intended to divide their society and keep it from collapsing. As Esh-kha warriors were born who declared themselves for Hallow Voice, the young patriarch agreed to take his followers away from the main group. They settled on a distant world and began reaching out to nearby cultures. However, the Esh-kha had become known for violence and mass destruction. Only a few tentative alliances were achieved before the Infinite Empire imprisoned the Esh-kha on Belsavis. Still, Jedi historians now wonder if a particular legend of grey-skinned warriors told in the Outer Rim--once thought to concern the Taung--might be a faint memory of Hallow Voice's followers.
Details
- Link: https://swtorista.com/codex/?codex=the-followers-of-the-hallow-voice-consular
- Type: Class Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Galactic Republic
- Chapter
- Organizations
- Chapter
- Chapter
How to get the The Galactic Republic codex: This codex is automatically granted after playing the first chapter of Knights of the Fallen Empire. It is a very old codex entry, from the launch of the game, but seemed to be broken, but now you can get it through the expansion along with its partner The Sith Empire.
Lore Entry: An alliance of planets and mega-corporations that value democracy, justice and freedom, the Galactic Republic has stood for over twenty thousand years. Ruled by a Senate comprised of delegates from all its member worlds and overseen by a Senate-appointed Supreme Chancellor, the Republic struggles to restore its former greatness in the wake of the Sith Empire's invasion decades ago. Having emerged victorious in numerous conflicts in the past with the aid of its protectors in the Jedi Order, the Republic has no intention of allowing the Empire to consume the entire galaxy. After its capital world of Coruscant was sacked by the Empire, the Republic was forced to sign a painful peace treaty, losing control of many outlying worlds. While the Empire consolidates its power, the Republic and the Jedi hurry to rebuild and prepare for the next conflict sure to come.
Details
- Link: https://swtorista.com/codex/?codex=the-galactic-republic
- Type: Chapter
- Category: Organizations
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Green Jedi
- Lore Object
- Organizations
- Planet
- Corellia
How to get the The Green Jedi codex: Guide on SWTOR-Spy.com: It´s at X:3774 Y:-1535 Z:204 government district, green ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Green Jedi' codex.
Lore Entry: Corellia's sworn protectors, the Green Jedi, comprise an elite and reclusive group with only loose ties to the main Jedi Order. Green Jedi place their allegiance to Corellia above the Republic, refusing to be drawn away from their homeworld and wearing green robes to symbolize their devotion to the ancient Corellian flag. For this reason, the Jedi Council considers the group unreliable and potentially suspect. Regardless, the Green Jedi are a formidable foe to the Empire. Although few in number, the Green Jedi are working closely with their planet's CorSec defenders to disrupt Imperial war efforts. Led by Master Arfan Ramos, these warriors operate within a nigh-impenetrable enclave that has already survived multiple Imperial attacks. Some speculate that without the Green Jedi, Corellia would have fallen already.
Details
- Link: https://swtorista.com/codex/?codex=the-green-jedi
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:3774, Y:-1535
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Hailstorm Brotherhood
- Quest
- Organizations
- Planet
- Hoth
How to get the The Hailstorm Brotherhood codex: Guide on SWTOR-Spy.com: Obtained after killing Master Sav in the Chilling ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Hailstorm Brotherhood' codex.
Lore Entry: Republic forces first noted a radical subgroup of the White Maw pirates when scanners detected a massive ice spire rising above the Glacial Fissure sector. Scouts sent to investigate the sculpture reported encounters with half-naked warriors wearing wampa furs and screaming poetry as they charged into battle. The Hailstorm Brotherhood represents an extreme version of 'going native.' Originally a murderous cult from a nameless ice planet, the brotherhood became a legend when its White Maw members relocated to Hoth, abandoning all pretenses of civilization and instead embracing the call of the wild. They are more than a tribe of survivalists, however. There is a strong spiritual aspect to the Hailstorm Brotherhood that makes them dangerously fanatical.
Details
- Link: https://swtorista.com/codex/?codex=the-hailstorm-brotherhood
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Imperial Guard
- Quest
- Organizations
- Planet
- Corellia
How to get the The Imperial Guard codex: Guide on SWTOR-Spy.com: For Republic: Upon completing the quest “Down in ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Imperial Guard' codex.
Lore Entry: The ultimate non-Force sensitive fighters in the Empire serve the Emperor and the Emperor alone. Although most citizens know them as protectors of the Sith Academy on Korriban and the sanctum of the Citadel on Dromund Kaas, the guardsmen's mandate takes them wherever the Emperor requires. Even the Dark Council has neither control nor oversight of the guard's activities. Clad in blood-red robes and armor, Imperial Guardsmen serve for life. Chosen for duty and initiated through deadly tests and traditions, those too old for active duty become instructors for the next generation until their skills deteriorate to the point where they are inevitably slain by a new recruit during training. Fanatic in loyalty and unmatched in martial skill, even a lone Imperial Guard is a formidable opponent capable of standing toe-to-toe with a Jedi... or a Sith, should the occasion arise.
Details
- Link: https://swtorista.com/codex/?codex=the-imperial-guard
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The InterStellar Regulators
- Lore Object
- Organizations
- Planet
- Makeb
How to get the The InterStellar Regulators codex: Guide on SWTOR-Spy.com: [Republic&Empire]: Frinn Mesa, Western Camps, Banner ( X: ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The InterStellar Regulators' codex.
Lore Entry: Ex-soldiers, police and spies from across the galaxy, the InterStellar Regulators are second only to certain Mandalorian clans as one of the most successful and best-equipped mercenary groups in business today. The Regulators, as they are more commonly known, have conducted successful military operations on dozens of neutral worlds. They accepted an exclusive contract ten years ago to provide planet-wide security services for Makeb. The Hutt Cartel's leaders bribed several high-ranking Regulators to betray Makeb's rightful government and help the Hutts stage a coup. Many rank-and-file Regulators refused to accept the buyout offer, but were either shot by their corrupt comrades or forced to flee the planet. Once respected and trusted by Makeb's people, the Regulators are now regarded as thugs for hire.
Details
- Link: https://swtorista.com/codex/?codex=the-interstellar-regulators
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Justicars
- Location
- Organizations
- Planet
- Coruscant
How to get the The Justicars codex: Guide on SWTOR-Spy.com: I received this codex the moment I entered ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Justicars' codex.
Lore Entry: Formally known as the Justicars' Brigade, this militia was formed in the years after the Sacking of Coruscant, when a crime syndicate began seizing control of Coruscant's lower regions. The Republic Senate lacked the resources to challenge the syndicate--later called Black Sun--and withdrew its security forces. Outraged at Black Sun's treatment of the local citizens, a group of ex-military individuals formed the Justicars, intending to retake their neighborhoods. However, eliminating Black Sun and regaining control proved more difficult than the Justicars had expected. They took extreme measures to restore order, beginning with a simple curfew and culminating in the imposition of martial law. The Justicars have now instituted checkpoints and armed guards throughout their territory, acting with lethal force against anyone lacking 'proper clearance.' Their unshakeable belief that this is necessary to keep people safe only makes the Justicars more dangerous. Coruscant's government has declared the Justicars a threat to be dismantled, and the Justicars have cut off all communication with outsiders.
Details
- Link: https://swtorista.com/codex/?codex=the-justicars
- Type: Location
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 13
- SWTOR Spy Coordinates: X:1326, Y:3987
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Modern Tion Hegemony
- Flashpoint
- Organizations
- Flashpoint
- Kaon Under Siege
How to get the The Modern Tion Hegemony codex: Guide on SWTOR-Spy.com: Granted after entrance in Kaon Under Siege Flashpoint ... (Read More)
Lore Entry: Twenty thousand years ago, three major powers existed in the galaxy: the newly founded Galactic Republic, the expansionist Hutt Empire, and the technologically advanced, isolated civilization known as the Tion Hegemony. After splintering into several states upon the death of its ancient tyrant, Xim the Despot, the Tion Hegemony attempted to conquer the Republic but was ultimately defeated. However, the noble House of Tion survived and administers the Tion Cluster to this day. Republic elitists dismiss the Tion Hegemony as a rich backwater dreaming of its glory days, but the Tionese people are proud of their heritage and royal family. Several worlds in the Cluster still speak the Tionese language as well as Galactic Basic. Traces of Xim the Despot's rule remain: Tionese starship technology is descended from designs that Xim commissioned, and rumors say that Xim's secret police, the GenoHaradan, still exists in some form today.
Details
- Link: https://swtorista.com/codex/?codex=the-modern-tion-hegemony
- Type: Flashpoint
- Category: Organizations
- Subcategory: Flashpoint
- Tertiary Category: Kaon Under Siege
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Order of Zildrog
- Lore Object
- Organizations
- Flashpoint
- Nathema Conspiracy
How to get the The Order of Zildrog codex: This codex entry is awarded for finding a data pad in one of the Zealot camps in "The Nathema Conspiracy" flashpoint. It is likely that this lore object is also available outside of the Traitor Arc story, in the standalone versions of the Flashpoint. https://imgur.com/a/fbT5Stn
Lore Entry: Formed by Vinn Atrius, the Order of Zildrog is highly secretive, militantly organized, and ruthlessly dedicated to a single purpose: the death of the Outlander who now commands the Eternal Alliance. The group's membership is mostly made up of Zakuulan hardliners like Atrius who blame the Outlander for destroying the civilization that Valkorion built for them. Their numbers include Knights and soldiers from the Zakuulan military, cultists from fringe groups like the Heralds of Zildrog, and even a handful of individuals from the Core Worlds with personal vendettas of their own. Unified by their singular hatred and the countless lives they've seen ruined in the Outlander's wake, the Order will stop at nothing to complete their mission of vengeance.
Details
- Link: https://swtorista.com/codex/?codex=the-order-of-zildrog
- Type: Lore Object
- Category: Organizations
- Subcategory: Flashpoint
- Tertiary Category: Nathema Conspiracy
- Faction: Both
- Patch: 5.9.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Pit Screamers
- Event
- Organizations
- Event
- Swoop
How to get the The Pit Screamers codex: This codex is only available while the All Worlds Swoop Rally (Swoop Event) is live. You will earn this codex naturally be completing the introductory quest which leads you to the swoop tracks.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Known for inventing new death-defying stunts and swoop biking tricks for as long as anyone can remember, the Pit Screamers' piloting skills are unmatched throughout the sport. Raossk, their current leader, drives the gang to ever-greater (and more dangerous) tricks. Some see his single-minded focus as an asset to the group, but not all agree with his decisions. Regardless, the Pit Screamers are loved by fans all over the galaxy--and for good reason.
Details
- Link: https://swtorista.com/codex/?codex=the-pit-screamers
- Type: Event
- Category: Organizations
- Subcategory: Event
- Tertiary Category: Swoop
- Faction: Both
- Patch: 6.1.2
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Reformed Dark Council
- Quest
- Organizations
- Planet
- Story
How to get the The Reformed Dark Council codex: [Empire] Awarded to the player after completing the story mission "No Soldier Left Behind", as part of the Jedi Under Siege storyline -- Didn't seem to get it Republic side from Jedi Under Seige, but pretty sure you get it naturally through the story, maybe in Onderon or Mek-Sha.
Lore Entry: After her rise to the throne of the Sith Empire, Empress Acina streamlined the structure of the Dark Council, reducing its size from twelve seats to five. Each of these Dark Councillors now oversee two to three of the spheres of power controlled by the original council. The new seats on the Dark Council and the spheres they oversee are structured as follows: Sith Doctrine --Ancient Knowledge --Mysteries --Philosophy Military Command --Defense of the Empire --Military Offense --Military Strategy Scientific Advancement --Technology --Biotic Science Civil Administration --Production and Logistics --Laws and Justice Galactic Influence --Sith Intelligence --Expansion and Diplomacy
Details
- Link: https://swtorista.com/codex/?codex=the-reformed-dark-council
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Rift Alliance (Consular)
- Class Quest
- Organizations
- Planet
- Story
How to get the The Rift Alliance (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, in Chapter 2.
Lore Entry: The Rift Alliance is a group of powerful worlds united by their shared protests at Republic 'incompetence' and their threat to secede. Losing any one of these planets would be a catastrophe for the Republic; losing all of them could cause the Republic's collapse. Rift Alliance member Alauni represents Saleucami, the Republic's most powerful trade hub in the Outer Rim, while Aeten Two--Diab Duin's world--produces vital ores and crystals for Republic fleet construction. As tensions with the Empire rise, supplies of the healing fluid kolto from Manaan--Shuuru's world--have become indispensible. The planet Erigorm, represented by Augin Blaesus, has recorded and administrated the Republic's finances for centuries; its secession could destroy the Republic's financial markets. Not all members of the Rift Alliance are hostile toward the Republic, however. Tai Cordan, a member of Balmorra's exiled government, claims to be seeking powerful allies to help his home. Senator Tobas Grell and his daughter Nadia, newcomers representing the planet Sarkhai, appear to have joined out of curiosity.
Details
- Link: https://swtorista.com/codex/?codex=the-rift-alliance-consular
- Type: Class Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 40
- Class Chapter/Act: Chapter 2
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Sith Empire
- Chapter
- Organizations
- Chapter
- Chapter
How to get the The Sith Empire codex: This codex is automatically granted after playing the first chapter of Knights of the Fallen Empire. It is a very old codex entry, from the launch of the game, but seemed to be broken, but now you can get it through the expansion along with its partner The Galactic Republic.
Lore Entry: The Sith Empire is a force of dominance, an authoritarian state forged from militarism, slavery and the dark side of the Force. United under a single Emperor and his Dark Council, ruled by the Force-sensitive members of the Sith Order and supported by countless loyal citizens, the Empire forsakes the freedoms offered by the Republic in favor of strength and order. Aiming to take revenge on the Republic for its exile centuries ago, the Sith Empire will stop at nothing to become the greatest power in the galaxy. Although an uneasy truce has settled over the galaxy, the Empire does not sit idle. From its capital of Dromund Kaas, Imperial leadership exerts total control over the worlds it has conquered, rebuilding its forces to once again march on the Republic.
Details
- Link: https://swtorista.com/codex/?codex=the-sith-empire
- Type: Chapter
- Category: Organizations
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Sixth Line
- Quest
- Organizations
- Planet
- Ziost
How to get the The Sixth Line codex: Awarded to the player after completion of the mission "Implements of Disaster", as part of the Shadow of Revan Ziost storyline. - This codex is unavoidable and obtained automatically.
Lore Entry: There is no contemplation, there is only duty.' It is a declaration more in line with a rank-and-file soldier than a Jedi, and yet it is a guiding principle of the squad known as the Sixth Line. Their commander, Master Surro, is said to have made the phrase her personal mantra as she waged war against the Empire on the front lines of Balmorra, where her unwavering resolve to accomplish whatever her commanding officers asked of her set her apart from other Jedi. Details of the formation of the Sixth Line and how they came to work with SIS Agent Theron Shan are sparse. Scattered reports in recent years do suggest that a group of 'Jedi commandos' have been involved in raids and strikes not officially sanctioned by the Republic, though the validity of such reportage is typically seen as unreliable.
Details
- Link: https://swtorista.com/codex/?codex=the-sixth-line
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Ziost
- Faction: Both
- Patch: 3.2.0
- Level: 60
- Jedipedia Link
- Author of How-to: Dwarf
The Slayers Three
- Quest
- Organizations
- Planet
- Rishi
How to get the The Slayers Three codex: Awarded after completiong of the mission "Jungle's Bounty" on rishi, given by Angol Martilla just outside West Town https://imgur.com/a/wSRtcBu
Lore Entry: Following a set of chronal intervals unrelated to any known calendar, Angol, Bez, and Derrus Martilla venture out from their home in the Spawn Nebula to revel in the spirit of the hunt. Calling themselves the 'Slayers Three', these proud siblings make landfall on a world decreed by their shamans to track and kill that world's most formidable beasts in ceremonial fashion. The Slayers Three are said to be among the galaxy's most skilled big-game hunters, having yet to find a creature that could get the best of them. Some have come to question the veracity of the Slayers' story, even calling the siblings delusional. Since no one can determine which world they're from--even with their peculiar accents--there is no sure way to verify who these 'shamans' are or what specific purpose the Slayers' 'ceremonial hunt' serves. But the reported growing cynicism of one of the siblings does lend some credence to their stories. Regardless of any debate about the truth, one fact endures: when the Slayers Three arrive to hunt, excitement is sure to follow.
Details
- Link: https://swtorista.com/codex/?codex=the-slayers-three
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
The Untamed
- Quest
- Organizations
- Planet
- Onderon
How to get the The Untamed codex: [Empire] Given to the player after being instructed by Darth Savik to deal with the Untamed [Republic] After the player secures the palace's upper floors. - This codex is unavoidable and obtained automatically.
Lore Entry: Led by Akoru--who claims direct descent from the ancient Beast Riders of Onderon--the Untamed continue the tradition of occupying the planet's dangerous jungles, relying on their ability to tame the notoriously vicious creatures that inhabit them. This skill is passed down from generation to generation, along with fierce combat abilities and stories of how their ancestors were exiled to the wilderness when an outsider--the Sith Lord Freedon Nadd--conquered most of Onderon's population. Unlike their predecessors, the Untamed adhere to strict isolationist beliefs, including a brutal disgust for offworlders and anyone who associates with them. A ritualistic people, the Untamed will at least entertain those who respect their ceremonies or can best them in combat--for a short time.
Details
- Link: https://swtorista.com/codex/?codex=the-untamed
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The White Maw Pirates
- Lore Object
- Organizations
- Planet
- Hoth
How to get the The White Maw Pirates codex:
The White Maw Pirates Guide
View the The White Maw Pirates Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The army of thugs, mercenaries and murderers operating beneath the White Maw banner is actually composed of many smaller pirate crews, joining forces to pillage one of the greatest 'buried treasures' in the galaxy: Hoth's starship graveyard. As often happens in criminal confederacies built on greed and violence, members of the White Maw vie for power and settle old scores even as they battle Republic and Imperial forces. The White Maw might have collapsed into anarchy years ago if not for its powerful leadership, a legendary group of cutthroats who rule their subordinates with a zero tolerance policy. While mutinies still occur, the risks often outweigh the rewards.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:1865, Y:147
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
THORN
- Event
- Organizations
- Event
- Rakghoul
How to get the THORN codex: Guide on SWTOR-Spy.com: Only obtainable during the Rakghoul event. Automatically gained ... (Read More)
Lore Entry: Whenever an outbreak of the rakghoul virus surfaces anywhere in the galaxy, one of the first distress calls is made to The Hyland Organization for Rakghoul Neutralization (THORN). With its vast resources and singular mission--the permanent eradication of the rakghoul threat--THORN is a planet's best chance of avoiding a global pandemic. To most citizens of the galaxy, this philanthropic organization created by entrepreneur Addalar Hyland is a welcome force for good. Few, however, are aware of the reason for Hyland's support of THORN as opposed to any other charitable cause. While he would never discuss it in public, it is a matter of record that Hyland lost two of his children to an outbreak of the rakghoul plague on Tatooine. Ever since that fateful day, he has diverted a great deal of his wealth earned from Galactic Solutions Industries to personally finance THORN.
Details
- Link: https://swtorista.com/codex/?codex=thorn
- Type: Event
- Category: Organizations
- Subcategory: Event
- Tertiary Category: Rakghoul
- Faction: Both
- Patch: 2.5.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Tonvarr Pirates
- Lore Object
- Organizations
- Event
- Gree
How to get the Tonvarr Pirates codex: See my Relics of the Gree event for more information.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Tonvarr Pirates' codex.
Lore Entry: Composed of survivors and outcasts from dozens of defunct pirate groups from around the galaxy, the Tonvarr have banded together under a simple Weequay battle principle: 'Enter with the best weapons, leave with the best spoils.' Tonvarr raiding parties have struck weapon manufacturing centers, xenotechnology research labs, and even ancient dig sites, gathering the most impressive arsenal of advanced and exotic weapons technologies in the entire galactic underworld. The group's intelligence gathering abilities are also far beyond the level of other pirate organizations; no one is entirely sure how the Tonvarr have the expertise to locate and make use of such a wide variety of complex technologies. It's possible that their broad knowledge is a side effect of the group's diverse membership: raiders from many different species have been spotted among the Tonvarr ranks.
Details
- Link: https://swtorista.com/codex/?codex=tonvarr-pirates
- Type: Lore Object
- Category: Organizations
- Subcategory: Event
- Tertiary Category: Gree
- Faction: Both
- Patch: 1.7.0
- Level: 50
- SWTOR Spy Coordinates: X:-2329, Y:-946
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Twi'lek Pilgrims
- Quest
- Organizations
- Planet
- Tython
How to get the Twi'lek Pilgrims codex: Guide on SWTOR-Spy.com: You will receive this codex when you speak ... (Read More)
Lore Entry: Tython is home to a small settlement of Twi'lek Pilgrims united by their belief in a humble lifestyle and the authority of their Matriarchs. Although their numbers are few, the Pilgrim movement goes back almost two decades--and until their recent arrival on Tython, they had never possessed a permanent home, nor escaped persecution. The founding Pilgrim Matriarch gained her followers while serving at a refugee settlement catering to escapees from Ryloth--the enslaved Twi'lek homeworld. The refugees listened to the Matriarch's stories about a set of ancient texts she had discovered on an alien world, which urged simplicity, devotion to family and faith in a spiritual mother. But while some Twi'leks gladly joined the Matriarch, others saw her as a cult leader taking advantage of the desperate. The Pilgrims left the settlement and traveled to one Twi'lek settlement after another, gaining in numbers but always driven off. Fleeing into hyperspace after years of wandering, the Pilgrims at last arrived on Tython. The Jedi, only recently arrived themselves, were astonished that the Pilgrims could stumble upon the secret Jedi homeworld so easily; the Matriarch saw the Pilgrims' discovery of an inhabitable planet as destiny. Since then, the Pilgrims have done everything possible to make a permanent home of Tython, building their community and creating new traditions. Whether the movement will survive in the face of the Flesh Raider danger is an open question.
Details
- Link: https://swtorista.com/codex/?codex=twilek-pilgrims
- Type: Quest
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:349, Y:-503
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Twin Suns
- Lore Object
- Organizations
- Planet
- Tatooine
How to get the Twin Suns codex: Guide on SWTOR-Spy.com: Twin Suns’ Territory Heroic Area. There are multiple ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Twin Suns' codex.
Lore Entry: A loose affiliation of pirates, smugglers and thugs, the Twin Suns are found almost exclusively on the desert world of Tatooine. Those who join the Twin Suns typically fall into two categories: independents and exiles. Independents are individuals or small gangs seeking protection from more established criminal organizations like the Exchange or the Hutt Cartel. Exiles are former members of these established syndicates that have been forced out for reasons ranging from suspected betrayal to mental instability to simply choosing the wrong side in a power struggle. The Twin Suns rely on brinksmanship to offset their small numbers. Reacting to even the smallest perceived threat to their people or territory with a completely inappropriate level of violent response has convinced larger criminal organizations to mostly avoid them. Should the Twin Suns try to expand beyond Tatooine, however, they would quickly be crushed by their much stronger rivals.
Details
- Link: https://swtorista.com/codex/?codex=twin-suns
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 26
- SWTOR Spy Coordinates: X:373, Y:-731
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Voss Commandos
- Lore Object
- Organizations
- Planet
- Voss
How to get the Voss Commandos codex: Guide on SWTOR-Spy.com: Found by clicking a box at X:182, Y:2282 ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Voss Commandos' codex.
Lore Entry: There is no real distinction between the Voss people and their armed forces. As the Voss are a small, isolated population surrounded by millions of belligerent Gormak, a term of military service as a Voss commando is mandatory for all adults. The commandos defend Voss-Ka and its people against the endless Gormak hordes and act as the city's arbiters for minor disputes. Some Voss commandos choose to continue their service once their terms are over, ascending to the rank of officer. The simple fact of the Voss's survival in the face of overwhelming Gormak numbers and hostility speaks to the skill of the Voss commandos. They are expert hand-to-hand combatants and peerless scouts, and because every Voss serves, every Voss adult is trained in self-defense. Having seen the Gormak menace firsthand, all adult Voss also understand and accept the sacrifices necessary for their society to survive.
Details
- Link: https://swtorista.com/codex/?codex=voss-commandos
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:182, Y:2282
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Voss-Gormak Alliance
- Chapter
- Organizations
- Chapter
- Chapter
How to get the Voss-Gormak Alliance codex: KOTET Chapter 1 - Granted to the player after the cutscene that plays midway through the walker section - This codex is unavoidable and obtained automatically.
Lore Entry: After centuries of bitter conflict, the Voss and Gormak formed an uneasy truce to defend their homeworld against a new foe--the Eternal Empire. Their alliance has proven surprisingly effective, with the meditative reserve of the Voss complimenting the ferocious strength of the Gormak to form a formidable army. However, tension divides their ranks. A particular point of dispute is the ratio of Gormak casualties, with most Gormak leaders claiming their own losses are far too low. Casualties among the two species are nearly equal even though the bulk of the frontline troops are Gormak. This may be because Voss strategy is shaped by an ancient decree from the Mystics stating 'the last Gormak must not die.' But as one Gormak shaman complained, 'Gormak fight. Gormak die. Gormak win. Voss stop Gormak dying, Voss stop Gormak winning.'
Details
- Link: https://swtorista.com/codex/?codex=voss-gormak-alliance
- Type: Chapter
- Category: Organizations
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Zakuulan Rebels
- Chapter
- Organizations
- Chapter
- Chapter
How to get the Zakuulan Rebels codex: KOTET Chapter 6 - Granted to the player as soon as they enter the Grand Ballroom - This codex is unavoidable and obtained automatically.
Lore Entry: The reign of the Immortal Emperor Valkorion was Zakuul's golden age, unmarred by terrorism and rebellion. However, after Valkorion's heirs took the throne, cracks formed in the foundation of the Eternal Empire. Arcann's cull of the Scions created a rift among the previously loyal Knights of Zakuul, and a resistance group formed when Zakuulans began to doubt their new emperor. Now Vaylin's harsh regime has further divided her subjects. The rebels that rose under her brother's rule have grown in both numbers and resolve, threatening to tear down the Eternal Empire. The rebels ultimately tried to assassinate Vaylin on the eve of her coronation as Empress of Zakuul. Hundreds of resistance cells carried out a careful plan over a number of years. But unknown to the rebels, Vaylin had monitored them since her days as High Justice. While she celebrated her ascension to the throne, her deadly Horizon Guards ambushed the traitors and thwarted their assassination plan. Many rebels died, but more were captured. They were interrogated and left to rot in servitude--until Vaylin found the perfect stage for their public execution.
Details
- Link: https://swtorista.com/codex/?codex=zakuulan-rebels
- Type: Chapter
- Category: Organizations
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Zealots Without a Master
- Lore Object
- Organizations
- Flashpoint
- Nathema Conspiracy
How to get the Zealots Without a Master codex: This codex entry is awarded for finding a data pad in one of the Zealot camps in "The Nathema Conspiracy" flashpoint. It is likely that this lore object is also available outside of the Traitor Arc story, in the standalone versions of the Flashpoint. https://imgur.com/a/zXRFBQd
Lore Entry: The few surviving Zealots who once served Valkorion in his Nathema stronghold now eke out a bleak existence in the planet's abandoned wilds, where they live in fragmented tribes. Although each and every one of the Zealots felt Valkorion's death vividly through the Force, all of them refuse to believe that it has actually occurred. Wild and improbable theories about his current state of existence and how best to continue serving him have driven the Zealots into forming rival, warring groups who raid and kill one another interminably. Ironically, all of the Zealots still alive owe their survival to their master's death and the subsequent blooming of life on the planet's once-barren surface; otherwise, they would all have starved long ago.
Details
- Link: https://swtorista.com/codex/?codex=zealots-without-a-master
- Type: Lore Object
- Category: Organizations
- Subcategory: Flashpoint
- Tertiary Category: Nathema Conspiracy
- Faction: Both
- Patch: 5.9.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Alliance Intelligence Report: General Amos Rike
- Flashpoint
- Persons of Note
- Flashpoint
- Uprising
How to get the Alliance Intelligence Report: General Amos Rike codex: After killing the final boss of "[Story] Uprising: Trench Runner" - This codex is unavoidable and obtained automatically.
Lore Entry: Subject: Denova Baradium Mines Status: Secure With General Rike's forces defeated, the baradium mines of Denova are now under Alliance control; an odd twist of fate, given that we had no plans to claim the mines until Rike seized them to use against us. Although our forces can certainly make use of the explosive material, holding and defending the mines from here on will be an appreciable (if manageable) drain on Alliance resources overall. Rike had a history of exceeding orders in order to fulfill what he viewed as his duty to the Republic, so this action is hardly out of character. That he was able to move such a large force into position without challenge suggests strongly that there are further anti-Alliance conspirators within the Republic military; our agents are sifting through Rike's datafiles now to identify as many suspects as possible. Further details will be forwarded to you upon the conclusion of this investigation.
Details
- Link: https://swtorista.com/codex/?codex=alliance-intelligence-report-general-amos-rike
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Uprising
- Faction: Both
- Patch: 5.1.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Alliance Intelligence Report: Lords Adacin and Zanisk
- Flashpoint
- Persons of Note
- Flashpoint
- Uprising
How to get the Alliance Intelligence Report: Lords Adacin and Zanisk codex: After killing the final boss of "[Story] Uprising: Inferno" - This codex is unavoidable and obtained automatically.
Lore Entry: Subject: Lord Adacin and Lord Zanisk Status: Terminated By the time the Sith bowed to the Eternal Empire, Lord Adacin and her constant companion Lord Zanisk had already recognized their new enemy's strength and disappeared. When Acina brokered a truce with Arcann and took power, they remained hidden rather than join the influx of Dark Lords swearing fealty to the new Empress to save their own skin. Given their earlier foresight and caution, their sudden aggression against the Alliance is troubling. Why expose themselves with an open and direct attack? Why target the Alliance, rather than slowly draw more Sith away from Acina to bolster their ranks? Was there some ulterior motive--some greater purpose--behind their actions that we haven't discovered? Even the location of their volcanic stronghold raises questions. Adacin and Zanisk had no previous connection to Ord Mantell. How did they set up their operations so quickly without drawing unwanted attention? And why would they even want their base on a world neither of them was familiar with? Though we believe the threat they represent has been neutralized, too many unanswered questions remain to completely close this file.
Details
- Link: https://swtorista.com/codex/?codex=alliance-intelligence-report-lords-adacin-and-zanisk
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Uprising
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Alliance Intelligence Report: The Red Huntress
- Flashpoint
- Persons of Note
- Flashpoint
- Uprising
How to get the Alliance Intelligence Report: The Red Huntress codex: After killing the final boss of "[Story] Uprising: Crimson Fang" - This codex is unavoidable and obtained automatically.
Lore Entry: Subject: Elarea Aldraste aka 'The Red Huntress' Status: Terminated Elarea Aldraste was a moderately successful bounty hunter working primarily in Wild Space before leading the Crimson Fang organization that seized control of Port Nowhere. Calling herself the Red Huntress, she had a reputation for bringing back her quarry exclusively in body bags. She occasionally partnered with other small-time operators on difficult jobs, however nothing in her history shows the leadership necessary to found an organization capable of seizing such a prized target. And yet, the Crimson Fang was a veritable rogues' gallery of Wild Space's most notorious villains. Confirmed members included renowned sniper Jor 'Oneshot' Mesok, the infamous pirate Captain Takkan Russco, and the twin assassin droids KT-55 and PR-98... none of whom survived. How the Red Huntress convinced such a disparate group to unite and seize control of Port Nowhere is still under investigation. One fact is clear: without Elarea at the helm, the Crimson Fang would have collapsed.
Details
- Link: https://swtorista.com/codex/?codex=alliance-intelligence-report-the-red-huntress
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Uprising
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Alliance Intelligent Report: Commander Tassar
- Flashpoint
- Persons of Note
- Flashpoint
- Uprising
How to get the Alliance Intelligent Report: Commander Tassar codex: After killing the final boss of "[Story] Uprising: Landing Party" - This codex is unavoidable and obtained automatically.
Lore Entry: Subject: Commander Tassar Status: Terminated Battalion Commander Tassar was the foremost architect of the Star Fortress program, employing her combination of scientific genius and strategic expertise in subjugating the larger portion of the Core Worlds for nearly half a decade. Of course, as our Alliance has proven, even the most brilliant designs can be compromised, and Tassar's esteem among the Zakuulan elite fell along with her battle stations. Tassar chose exile rather than face the direct judgment of her Eternal Empress, and was joined by her most loyal troops. A cult of personality formed around her, with her followers becoming increasingly zealous in their beliefs that Tassar was the one true hope for Zakuul's future. It's unclear if Tassar herself shared in this belief or merely exploited it to continue the work that had become her sole fixation: shoring up her Star Fortress designs to be completely indestructible. If her work had been completed, the integration of Rakatan self-repairing technology would have made Tassar's new Star Fortress truly formidable. Most of Tassar's data was destroyed, but our agents did discover one point of interest: Tassar's discovery of Rakata Prime and its technologies appears to have resulted from the interception of one of our own transports, which was carrying samples to Doctor Oggurobb for study. Investigation of that incident will be expanded immediately.
Details
- Link: https://swtorista.com/codex/?codex=alliance-intelligent-report-commander-tassar
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Uprising
- Faction: Both
- Patch: 5.1.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Alliance Intelligent Report: Major Korven
- Flashpoint
- Persons of Note
- Flashpoint
- Uprising
How to get the Alliance Intelligent Report: Major Korven codex: After killing the final boss of "[Story] Uprising: Fractured" - This codex is unavoidable and obtained automatically.
Lore Entry: Subject: Major Korven Status: Terminated Alliance Intelligence tracked Major Korven for several months before the events on Vanguard Station. Known as Cipher Fourteen when she worked for Imperial Intelligence, she earned numerous commendations for her service... along with several reprimands for using methods considered too extreme, even by Sith standards. Ruthless, ambitious, and amoral to a fault, her career eventually stalled when other agents refused to work with her because of her endless backstabbing and double-dealing in pursuit of her own advancement. Ostracized, she disappeared, though she was since a suspect in several anti-Imperial terrorist acts. Given her dangerous reputation, Alliance agents investigated rumors of Major Korven resurfacing. Pinning down her exact location proved difficult until her sudden appearance as a leader of the Sith defectors on Vanguard Station. It remains unclear why anyone would follow someone with Korven's well-known, and well-deserved, reputation for betraying her own people.
Details
- Link: https://swtorista.com/codex/?codex=alliance-intelligent-report-major-korven
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Uprising
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Ambassador Jannik
- Quest
- Persons of Note
- Planet
- Voss
How to get the Ambassador Jannik codex: Guide on SWTOR-Spy.com: After u finish mission “Need to Impress” .
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Ambassador Jannik' codex.
Lore Entry: Many Republic visitors to Voss mistake Ambassador Jannik for one of his aides. Young and enthusiastic, the ambassador is determined to stand as a symbol of Republic integrity in Voss-Ka against the scheming of the Empire--but he's found it an uphill struggle. Ambassador Jannik has frequently clashed with the Empire's Sith diplomats, and is struggling to find a way to counter their smooth charm. As part of his attempts to understand the Voss, Ambassador Jannik has accumulated a small library of Voss books and plays, and even converted to a traditional Voss diet. The Voss appear to view his efforts as merely more 'outsider strangeness,' but Ambassador Jannik has also commented that he now prefers Voss food to the supplies sent by the Republic.
Details
- Link: https://swtorista.com/codex/?codex=ambassador-jannik
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Republic
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
An Unexpected Ally
- Flashpoint
- Persons of Note
- Flashpoint
- Depths of Manaan
How to get the An Unexpected Ally codex: Guide on SWTOR-Spy.com: You get this codex automatically once you complete ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'An Unexpected Ally' codex.
Lore Entry: While no SIS database appears to mention Lana Beniko by name, further scrutiny might offer a glimpse into the psyche of this unusual Sith Lord. As detailed in an incident report, a skirmish on Hoth between Republic and Imperial forces during the Treaty of Coruscant ended abruptly when an unidentified female Sith Lord leapt into the midst of the battle, demanding an immediate ceasefire--and an explanation for the fight. When an Imperial officer suggested she wouldn't understand the nuances of military conflict, he lost his right hand to a lightning-fast lightsaber strike. The Sith, whose reported appearance closely matches that of Beniko, then told everyone to return to their bases and not reengage. The command was promptly obeyed by all, and the Sith Lord was purportedly never seen by Republic forces again.
Details
- Link: https://swtorista.com/codex/?codex=an-unexpected-ally
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Depths of Manaan
- Faction: Republic
- Patch: 2.9.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Arankau
- Quest
- Persons of Note
- Planet
- Rishi
How to get the Arankau codex: Guide on SWTOR-Spy.com: You get this codex once you talk with ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Arankau' codex.
Lore Entry: The Rishii do not have leaders as such, but there are those of great intellect and vast experience who are often looked to for wisdom and guidance. One such Rishii is Arankau, whose placid manner and even keel belie a most violent event from his past. In his youth, like all Rishii, Arankau was curious about the Nova Blades. He was also wary that they might one day attack. He constantly monitored the Blades' behavior and made note of their combat capabilities whenever they fought amongst themselves. When a group of Blades finally decided it was time to test the resolve of the native Rishii by raiding their villages, Arankau was ready with an ambush. Dozens of Rishii led by Arankau severely wounded every Nova Blade in sight--but left not one of them dead. It was the last time outsiders ever sought to cross the Rishii. It also marked the only time Arankau has ever had to fight.
Details
- Link: https://swtorista.com/codex/?codex=arankau
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 1
- SWTOR Spy Coordinates: X:223, Y:-1791
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Arcann
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the Arcann codex: KOTFE Chapter 1 - After the final cutscene. It is given to the player silently (not listed in the chat log). - This codex is unavoidable and obtained automatically.
Lore Entry: Son of Emperor Valkorion, Arcann dreamed of a grander, more exciting future than the privileged life his father gave him. With his older twin brother, Thexan, he joined the Zakuul Knights at a young age, eager to prove himself. In an attempt to gain their father's respect, the brothers proposed a plan to test the strength of the border worlds between Zakuul and the holdings of the Republic and Sith Empire. Valkorion sanctioned the assault, but allowed only Thexan to lead the Eternal Fleet. Defying his father's orders to remain on Zakuul, Arcann joined his brother at the front. Together, they were victorious, but Arcann suffered a serious injury in battle. Valkorion's indifference to their accomplishments pushed him over the edge--he attacked his father, only to be stopped by Thexan. Despite his deep love for his brother, Arcann turned on him and murdered him. Then he set his sights on the Eternal Throne itself....
Details
- Link: https://swtorista.com/codex/?codex=arcann
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
ARIES
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the ARIES codex: KOTET Chapter 5 - Granted to the player after they defeat ARIES - This codex is unavoidable and obtained automatically.
Lore Entry: A hyper-intelligent, self-aware droid, ARIES is the lone survivor of the apocalyptic war that consumed his homeworld of Iokath. In the millennia since his creators destroyed themselves, ARIES became the sole caretaker and custodian of Iokath, slowly rebuilding from the rubble. Built by the same unknown species that created the GEMINI droids and the Gravestone, ARIES's original purpose was to oversee and coordinate advanced warfare simulations. ARIES continued in that role by reprogramming the resources of Iokath--including the massive population of service droids--for military purposes. Isolated and hidden from the rest of the galaxy, Iokath has received few visitors in the past centuries. Those who stumble upon the artificial world are put through a brutal gauntlet by ARIES and his minions as he seeks someone worthy of inheriting his planet's vast military resources... and his own loyalty. But his standards are high, and no one has ever survived his trials.
Details
- Link: https://swtorista.com/codex/?codex=aries
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Aristocra Saganu
- Flashpoint
- Persons of Note
- Flashpoint
- A Traitor Among the Chiss
How to get the Aristocra Saganu codex: Awarded to the player after their briefing with Lana Beniko at the Alliance Staging Area, as the introductory cutscene to the "A Traitor Among the Chiss" storymode flashpoint.
Lore Entry: As the Aristocra of House Miurani, Saganu served as a commander in the Chiss Expansionary Defense Force and occasionally performed diplomatic duties for the Ascendancy. During the war, Saganu and his troops were stationed on Hoth to help the Sith Empire seize the planet from the Republic. Though it was scrubbed from official records, rumors indicate he also provided support for Imperial Intelligence before its disbandment. During the Eternal Empire's attack on known space, it was Saganu who brokered the deal between Arcann and the Ascendancy. His cool-headed negotiation tactics allowed the Chiss to retain the majority of their worlds in return for abundant production resources for the Eternal Fleet. This deal earned him a promotion to supreme commander of the Chiss Expansionary Defense Force, where he oversees all Chiss military campaigns.
Details
- Link: https://swtorista.com/codex/?codex=aristocra-saganu
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: A Traitor Among the Chiss
- Faction: Both
- Patch: 5.6.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Arn Peralun
- Quest
- Persons of Note
- Planet
- Story
How to get the Arn Peralun codex: Possibly earned near the start of the Onslaught expansion.
Lore Entry: Although cybernetic prostheses are fairly common among the Jedi, especially in times of war, cybernetics as extensive as those of Arn Peralun are rarely seen among the order's members. More than eighty percent of Arn's body was augmented or replaced to save his life after he was struck by artillery fire while defending the people of Dakot 7 from a roving band of slavers. The lengthy recovery and adaptation process set Arn's training back several years, making him one of the oldest padawans in the Jedi order; yet another way in which he stands out. Recognizing the young man's potential and perseverance, Master Gnost-Dural has made the completion of his training a priority.
Details
- Link: https://swtorista.com/codex/?codex=arn-peralun
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Republic
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Ashy
- Lore Object
- Persons of Note
- Starfighter
- Fleet
How to get the Ashy codex: First speak to the Flashpoint: Kuat Drive Yards questgiver in the Starfighter Launch Deck level of the Fleet which is in the Missions Departures elevator, then click the blue glowing computer near the elevator. Afterwards, you'll be able to right-click the characters to the side of the blue terminal to get each Galactic Starfighter personnel codex.
Lore Entry: Adopted by prominent Imperial socialites who named him after his faded-gray skin, Ashy was often shown off as though he were a house pet. In his formative years, however, the Rattataki did not get the joke and took his adopted parents' grooming very seriously, believing in their desire to have him one day become an Imperial officer. An early attempt to join the military academy on Dromund Kaas forced Ashy to finally see the painful truth. Humiliated, he defected to the Republic, where he has excelled as a weapons specialist. Ashy takes great pleasure in exacting sweet revenge on the Empire one operation at a time, always making sure to send holorecordings to his disowned family that depict his every triumph as a proud soldier and citizen of the Galactic Republic.
Details
- Link: https://swtorista.com/codex/?codex=ashy
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Starfighter
- Tertiary Category: Fleet
- Faction: Republic
- Patch: 2.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
B-3G9
- Lore Object
- Persons of Note
- Starfighter
- Fleet
How to get the B-3G9 codex: First speak to the Flashpoint: Kuat Drive Yards questgiver in the Starfighter Launch Deck level of the Fleet which is in the Missions Departures elevator, then click the blue glowing computer near the elevator. Afterwards, you'll be able to right-click the characters to the side of the blue terminal to get each Galactic Starfighter personnel codex.
Lore Entry: The defensive strategy rendered by B-3G9 in the First Battle of Bothawui is often cited as a primary reason for the Republic's victory in that grand conflict. Sent to its factory of origin for upgrades and maintenance as thanks for its service, Threegee was somehow caught in an administrative mix-up. By the time the Czerka factory discovered its mistake, the combat analysis droid had already undergone partial circuit remapping to conform to protocol-droid conventions. As a result, Threegee has become a war strategist with a polite and self-effacing manner. While Threegee can no longer reach its former heights of tactical faculty, the droid is still quite deft with shield-to-power conversion calculations and starship defense management--though it does tend to fixate more over its faded glory than any recent accomplishments.
Details
- Link: https://swtorista.com/codex/?codex=b-3g9
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Starfighter
- Tertiary Category: Fleet
- Faction: Republic
- Patch: 2.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Bask Sunn
- Flashpoint
- Persons of Note
- Flashpoint
- Spirit of Vengeance
How to get the Bask Sunn codex: Awarded to the player after defeating Bask Sunn, the second boss of the Spirit of Vengeance flashpoint
Lore Entry: A notorious gambler and thief, Bask Sunn is a lieutenant of considerable skill within the Dar'manda mercenary group. Once a promising Mandalorian, Sunn's greed led to his renouncing their ways to pursue more lucrative projects. His charisma and talent for being on the winning side at any cost soon had him climbing the ranks within the Dar'manda and seeing his personal fortunes rise. Using his association with the legendary Mandalorians as a selling feature, he focused on the recruitment of young mercenary-hopefuls with promises of credits, fame, and glory. The established leadership of the Dar'manda leave Sunn to manage his own corner of the galaxy as long as he continues to make money and recruit new blood. Sunn gained the notice of Heta Kol, the ruthless rival of the leader of the Mandalorians, and a partnership was arranged despite deep ideological differences.
Details
- Link: https://swtorista.com/codex/?codex=bask-sunn
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
BO-55 and Blaster
- Operation
- Persons of Note
- Operation
- Ravagers
How to get the BO-55 and Blaster codex: Guide on SWTOR-Spy.com: Automatically obtained after defeating Blaster and Master (4th ... (Read More)
Lore Entry: Why employ a single droid in combat when you can have two droids with different strengths and weaknesses working in concert? That was how the astromech who calls himself BO-55 convinced the Ravagers to allow him to supervise the construction of Blaster, Rishi's oversized weapon of devastation who enters into battle with a child-like enthusiasm and several pounds of high-grade detonite. BO-55 himself was once a discontinued model destined for the scrap heap until the Ravagers' engineering guru Torque reprogrammed and refitted him. Now he's the sort of droid a bloodthirsty pirate would gladly call friend. Together with Blaster, BO-55 plots out elaborate 'operations' designed to inflict maximum embarrassment and carnage. Never content to let Blaster have all the fun, BO-55 can manage just fine in a firefight himself and will gladly join his creation side-by-side in the thick of it.
Details
- Link: https://swtorista.com/codex/?codex=bo-55-and-blaster
- Type: Operation
- Category: Persons of Note
- Subcategory: Operation
- Tertiary Category: Ravagers
- Faction: Both
- Patch: 3.0.0
- Level: 60
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Bouris Ulgo
- Quest
- Persons of Note
- Planet
- Alderaan
How to get the Bouris Ulgo codex: Guide on SWTOR-Spy.com: You receive this codex upon completing mission: Republic ... (Read More)
Lore Entry: Stiff and arrogant, Bouris Ulgo is nevertheless a patriot who believes himself the last sane noble on Alderaan. The former head of the planet's fighting forces and a decorated Republic general, Ulgo anticipated a swift return to his farming estates after the Great War. To his surprise and dismay, he was not released from duty, and the military was asked to remain on high alert as Alderaan's nobles played at politics. Alderaan's withdrawal from the Republic, the deaths of the queen and her heir, and the return of House Thul forced Ulgo to take matters into his own hands; while the nobles bickered over their next ruler, Ulgo deployed his troops, declared himself king and instituted martial law. Sources close to the king say he was genuinely surprised to face opposition, but he swiftly razed House Panteer's estates and declared war on any house that dared defy him. Many now question Ulgo's mental state, whispering that the once great man has become brutal and paranoid. Some heads are not fit to wear the crown.
Details
- Link: https://swtorista.com/codex/?codex=bouris-ulgo
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
C2-D4
- Flashpoint
- Persons of Note
- Flashpoint
- Depths of Manaan
How to get the C2-D4 codex: Guide on SWTOR-Spy.com: Obtainable upon completion of the Flashpoint – Depths ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'C2-D4' codex.
Lore Entry: One of the very few protocol droids in the galaxy to bear a criminal record, C2-D4 is unusual to say the least. Constructed as part of a bulk order for the royal court of Onderon, it's unclear whether his capacity for deception and murder were an inherent design flaw or a sneaky alteration made by a political rival. Even before his partner Jakarro removed his limbs, D4 rarely got his own hands dirty, preferring to use his language skills to manipulate events toward profitable outcomes rather than risking his own safety. Though his deceptions were never proven on Onderon, his assignment to assist a short-tempered Wookiee and the court's later willingness to let the droid leave with his new master suggest that there were at least some persons in authority who may have suspected D4's true capabilities.
Details
- Link: https://swtorista.com/codex/?codex=c2-d4
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Depths of Manaan
- Faction: Both
- Patch: 2.9.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Captain Valon (Consular)
- Class Quest
- Persons of Note
- Planet
- Hoth
How to get the Captain Valon (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, on the planet of Hoth.
Lore Entry: When Captain Valon launched his initial raids against the Rift Alliance's shipping lanes, no one had any idea who he was. Initially just a grunt in the ranks of the White Maw, Valon was indistinguishable from the other pirates who flocked to Hoth in search of easy pickings. His sudden rise and his gathering of so many followers is a mystery to the Rift Alliance's tacticians. Not surprisingly, many wild stories have since sprung up about Captain Valon--most notably the claim that he is invulnerable. Captain Valon has certainly survived several attempts on his life, including onslaughts from the Rift Alliance coalition forces and failed coups from overambitious lieutenants, but this only proves that Valon is an adversary who must not be underestimated.
Details
- Link: https://swtorista.com/codex/?codex=captain-valon-consular
- Type: Class Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Cin Tykan (Consular)
- Class Quest
- Persons of Note
- Planet
- Taris
How to get the Cin Tykan (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, on the planet of Taris.
Lore Entry: A Kaleesh Jedi Master, Cin Tykan's expert survival skills allow him to thrive in the deadliest and most dangerous environments. Master Tykan has put his unique talents to use throughout the galaxy, exploring and studying dozens of ravaged worlds and finding ways to reverse the catastrophic damage to their ecosystems. Devoted to his work, Master Tykan waited many years before taking on a Padawan. Unwilling to pass on his knowledge to one who didn't share his deep-felt compassion for nature and life in all its forms, he finally found a worthy student in the eager and earnest Aris Vauranelle. Together, they have been tackling one of the galaxy's greatest environmental challenges: the restoration of Taris.
Details
- Link: https://swtorista.com/codex/?codex=cin-tykan-consular
- Type: Class Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Cole Cantarus
- Quest
- Persons of Note
- Planet
- Corellia
How to get the Cole Cantarus codex: Guide on SWTOR-Spy.com: U get it after the mission “Blockade Runner” ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Cole Cantarus' codex.
Lore Entry: Cole began life as a street urchin on Corellia, running with local gangs and experiencing numerous brushes with the law. At the age of sixteen, he was sent to a juvenile detention center where he turned his life around. Two years later he enlisted with CorSec--the Corellian police force--where he used his knowledge of the streets to compile an amazing arrest record. As a reward, Cole was transferred to the CorSec unit assigned to protect the members of the Corellian council, where he was eventually promoted to captain. When the government handed Corellia over to the Empire, this betrayal by the men and women he had sworn to protect hit Cole particularly hard. But while a lesser man might have fallen into despair, Cole channeled his rage into a more productive path and helped organize the Corellian rebellion.
Details
- Link: https://swtorista.com/codex/?codex=cole-cantarus
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Republic
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Colonel Darok
- Flashpoint
- Persons of Note
- Flashpoint
- Tython and Korriban Flashpoints
How to get the Colonel Darok codex: Guide on SWTOR-Spy.com: Obtained after conversing with Colonel Darok on the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Colonel Darok' codex.
Lore Entry: When Republic Special Forces accomplish an especially hazardous mission with seemingly impossible odds, it's often Colonel Rian Darok who is credited with their success. With a commanding presence and blustery persona, Darok asks his Special Forces troops for nothing less than their unwavering obedience, which they gladly offer time and again. High-risk offenses requiring on-the-fly conception and execution were commonplace in warzones like Corellia and Ilum, where Colonel Darok particularly thrived. His brand of decisive thinking under pressure has earned him the respect and admiration of many, including Special Forces General Elin Garza and Republic Supreme Commander Jace Malcom.
Details
- Link: https://swtorista.com/codex/?codex=colonel-darok
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Tython and Korriban Flashpoints
- Faction: Republic
- Patch: 2.7.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Commandant Iven
- Quest
- Persons of Note
- Planet
- Yavin 4
How to get the Commandant Iven codex: Guide on SWTOR-Spy.com: This codex is given to players upon defeating ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Commandant Iven' codex.
Lore Entry: Iven first drew the attention of the Imperial Guard as a hardened slave who fought for his life almost daily in the combat arenas of Ziost. Sent to the Imperial Guard academy on Yavin 4, he quickly impressed by dispatching dozens of fellow cadets along with multiple training commandants. But Iven's murderous, unchecked rage was defiant in nature. He resisted the indoctrination process and the Emperor's dark draw longer than any other--until the strain of resistance became too much and his mind snapped. Once in the Emperor's thrall, Iven became the most ruthless of all the guardsmen, never allowing his intentions to be questioned nor abiding attempts to be reasoned with. In his later years, as a training commandant himself, Iven had a candidate kill rate of over 80 percent, making for a smaller--but ultimately stronger--Imperial Guard.
Details
- Link: https://swtorista.com/codex/?codex=commandant-iven
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.0.0
- Level: 58
- SWTOR Spy Coordinates: X:2280, Y:676
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Commander Vergost
- Quest
- Persons of Note
- Planet
- Nar Shaddaa
How to get the Commander Vergost codex: Guide on SWTOR-Spy.com: During the “Genocide” mission on Nar Shaddaa, in ... (Read More)
Lore Entry: Thanks to centuries of isolation and an obsession with 'pure' Sith bloodlines, the Empire has institutionalized its prejudice against non-human species. But a few Imperials take this prejudice to new levels, seeing aliens not merely as inferior but as a plague to be wiped out. These extremists are outside the Imperial mainstream and represent a counterpart to the progressive movement that recently opened the gateway for aliens to become Sith. Commander Vergost is an ideologue who has spent his career pursuing the elimination of 'alien filth.' Although respected for his effectiveness by the Moffs, his own obsessions have limited his advancement inside the Empire. When he realized that the Hutt Cartel's favor might be gained through the elimination of the Evocii population, he saw it as a chance at vindication--an opportunity to prove, once and for all, that his terrible science of mass murder could directly benefit the Empire.
Details
- Link: https://swtorista.com/codex/?codex=commander-vergost
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Republic
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Commodore Margok
- Quest
- Persons of Note
- Planet
- Rishi
How to get the Commodore Margok codex: Guide on SWTOR-Spy.com: Obtainable once you kill Commodore Margok for the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Commodore Margok' codex.
Lore Entry: By and large, the galaxy's most notorious pirates become well known because they operate on the galactic stage. But most pirates do not seek this level of infamy, perfectly content to remain on their birthworld, never daring to venture out among the stars. Such is the case with Commodore Dael Margok of the notorious Nova Blades. Margok's direct ancestor, Ralen Margok, was a key player in the effort to turn the Aggressor into a base of operations after the ship crash-landed on Rishi more than a century ago. Because of this, Margok maintains the Nova Blades' presence on the world with a profound sense of personal pride. He truly sees his fellow Blades as his equals and as family, and will stop at nothing to see that they are provided for and that their legacy lives on.
Details
- Link: https://swtorista.com/codex/?codex=commodore-margok
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 55
- SWTOR Spy Coordinates: X:-757, Y:-264
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Coratanni
- Operation
- Persons of Note
- Operation
- Ravagers
How to get the Coratanni codex: Guide on SWTOR-Spy.com: Automatically obtained when you meet Coratanni (5th and ... (Read More)
Lore Entry: What do you do when the life you're born into keeps you down? If you're anything like Coratanni, you spit on that life and find a better one. Born to Nova Blades on Rishi, Coratanni--'Cora' to her friends--was never taken seriously by the pirates she called family. Her sly notions were seen more as an indication of a good trader than a good pirate, and her thirst for adventure was seen as just no good. Far too ambitious to be a simple merchant, Cora eventually stowed away on a ship departing Raider's Cove. When that ship was raided and boarded by pirates, young Cora defended herself admirably--so much so that the captain offered her a place with his crew, the legendary Ravagers. Ever since, Cora's pushed and robbed and fought and connived to make a name for herself--like a good Ravager should. She has finally found her ambitions rewarded in this, her better life.
Details
- Link: https://swtorista.com/codex/?codex=coratanni
- Type: Operation
- Category: Persons of Note
- Subcategory: Operation
- Tertiary Category: Ravagers
- Faction: Both
- Patch: 3.0.0
- Level: 60
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Councillor Belos
- Quest
- Persons of Note
- Planet
- Corellia
How to get the Councillor Belos codex: Guide on SWTOR-Spy.com: U get it , after finished mission “Underground ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Councillor Belos' codex.
Lore Entry: A member of the Corellian council, Belos is a no-nonsense businessman who can spot a good deal when he sees one. Believing the Empire's superior military might would allow it to overwhelm the Republic, Councillor Belos voted to join the winning side. However, his business sense has led him to rethink his decision; suspecting the Republic might not be such a lost cause after all, he now backs the Corellian defenders. Like any reasonable Corellian businessman, Belos has his own personal security team and covert operatives to help protect his various investments. The agents he employs keep him updated on the status of many companies and organizations around the city, both public and secretive.
Details
- Link: https://swtorista.com/codex/?codex=councillor-belos
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Republic
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Dark Partnership
- Flashpoint
- Persons of Note
- Flashpoint
- Depths of Manaan
How to get the Dark Partnership codex: Guide on SWTOR-Spy.com: Obtainable during the Flashpoint Depths of Manaan.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Dark Partnership' codex.
Lore Entry: From the Republic's vantage point, there's never any way to know for certain which Dark Lords of the Sith are seated on the Dark Council. The enigmatic and turbulent collective's roster is prone to constant change, making the task of keeping track all the more difficult. In fact, it was only very recently confirmed that a successor to the briefly tenured Darth Arho had been chosen. Darth Arkous, from what little SIS has been able to gather, is more of a long-term strategist than his predecessor, opting for craftiness over belligerence. Because of this, others within the Empire have reportedly underestimated Arkous as a threat--and have ultimately suffered for it. With Special Forces heavyweight Colonel Darok on his side, Darth Arkous may now be the most dangerous Sith in the galaxy.
Details
- Link: https://swtorista.com/codex/?codex=dark-partnership
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Depths of Manaan
- Faction: Republic
- Patch: 2.9.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Darth Acharon
- Quest
- Persons of Note
- Planet
- Corellia
How to get the Darth Acharon codex: Guide on SWTOR-Spy.com: You can earn this codex, upon confronting Darth ... (Read More)
Lore Entry: Although the Imperial military traditionally looks upon the Dark Council with a mix of adulation and fear, Darth Acharon is almost universally despised by officers who know his reputation. Acharon is personally responsible for executing over two hundred soldiers he deemed to be incompetent. The unfortunate individuals' transgressions ranged from critical mission failures to wearing boots that were inadequately polished. Because of Darth Acharon's zero-tolerance policy, assignment to any operation overseen by him is considered a punishment. A few ambitious men and women willingly volunteer for this duty, seeking to enhance their careers by proving themselves worthy of surviving his service. These spirited upstarts often regret the decision, as the only thing Acharon hates more than incompetence is sycophants.
Details
- Link: https://swtorista.com/codex/?codex=darth-acharon
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Republic
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Darth Acina
- Quest
- Persons of Note
- Planet
- Seeker Droid
How to get the Darth Acina codex: Guide on SWTOR-Spy.com: [Empire]: You can acquire this codex up from ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Darth Acina' codex.
Lore Entry: The Dark Council's official keeper of all things technological, Darth Acina inherited her post after her predecessor Darth Karrid was killed by Republic forces over Duro. Acina was personally tasked by the Emperor's Hand with guarding the Arcanum: a vast storehouse of Sith artifacts and devices deemed too powerful to destroy, but too dangerous for anything but research. Acina controls all access to the Arcanum facility, making her someone the rest of the Dark Council continually seeks to impress. None have discovered what garners Darth Acina's approval--but all agree that to speak with her is always a pleasurable guessing game. After the Emperor's vanishing, Malgus's betrayal and the rise of the Dread Masters, Darth Acina retreated into watchful seclusion with her apprentices at the Arcanum facility. This proved to be a tactical error, as one of her apprentices had secretly sworn loyalty to the Dread Masters and later organized an impressive raid of the station and its many dark wonders. Her position within the Dark Council has become precarious, forcing her to scramble out of arrogant isolation and curry favor with others.
Details
- Link: https://swtorista.com/codex/?codex=darth-acina
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Seeker Droid
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Darth Arho
- Quest
- Persons of Note
- Planet
- Ilum
How to get the Darth Arho codex: Awarded after the player defeats Darth Arho as part of the Ilum storyline's final confrontation. (note: codex entry "Ilum Temple" gained when you enter the temple, just in case)
Lore Entry: Described by his followers as a driven man and called a ruthless fanatic by his foes, Darth Arho has come to Ilum for one reason--to crush the Republic. His tenure on the Dark Council has been brief but hawkish, according to SIS reports--he appears to be a successor to the warlike Darth Vengean, whose death resulted in significant internal strife among the Sith. The recent blows struck against the Emperor have only driven Darth Arho to push harder for the Republic's utter extermination. The other members of the Dark Council have been able to channel Darth Arho's ruthless, single-minded dedication, wielding him like a weapon, and on Ilum he has proven a capable leader. However, his willingness to casually sacrifice the lives of Imperial soldiers and lesser Sith have become impossible to ignore. If there is anything less than a total, unquestionable victory on Ilum, Darth Arho may face the Dark Council's wrath.
Details
- Link: https://swtorista.com/codex/?codex=darth-arho
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Republic
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Darth Decimus
- Quest
- Persons of Note
- Planet
- Corellia
How to get the Darth Decimus codex: [Empire] Awarded to the player when they turn in the Corellia planetary story mission "Industrial Collapse" [Republic] https://youtu.be/rGATLHewS1U?t=3705 (1:01:45) - Right to Arms planetary story mission, before facing off against Decimus
Lore Entry: Known for his brilliant military strategies and his ability to cunningly exploit any situation for his own personal gain, Darth Decimus ascended to the Dark Council after the unexpected death of Darth Azamin at the hands of a Jedi strike team toward the end of the last war. Many suspect Decimus aided the strike team on their mission in order to remove a powerful rival, but these suspicions were never proven. The Jedi all perished when the ship they used to escape Azamin's stronghold exploded due to a mechanical malfunction that was most likely due to sabotage. Despite his wanton ambition, Decimus is fiercely loyal to the Emperor, and he was chosen to lead the Imperial invasion of Corellia. Living up to his reputation, Decimus devised a plan that allowed the Empire to seize control of the world with virtually no significant resistance, giving the Imperials an early upper hand over the Republic.
Details
- Link: https://swtorista.com/codex/?codex=darth-decimus
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Darth Hadra
- Quest
- Persons of Note
- Planet
- Corellia
How to get the Darth Hadra codex: Awarded to republic players when they face up against Darth Hadra, as part of the Corellia planetary story mission "Right to Arms" https://youtu.be/Mw3WptSznkI?t=970 (16:10)
Lore Entry: Longtime rival of the technological savant Darth Mekhis, Darth Hadra ascended to her foe's seat on the Dark Council after a classified SIS operation resulted in Mekhis's disappearance. So far as the Republic is concerned, Hadra is no improvement--although less experienced than her predecessor, she is more ambitious, more treacherous and a superior combatant.Early in her rise to power, Hadra was the subject of unflattering rumors--proof that even in the Empire, average citizens enjoy gossiping about those in power. Word was that the strikingly attractive Hadra achieved the title of Sith Lord via a romantic relationship with Darth Malgus. Even fellow members of the Sith leadership wondered if such whispers might be true.The accusations are ridiculous, of course. Anyone who becomes a Darth and lasts longer than a month has clearly earned her position through considerable power and sheer force of will. The truth is that Darth Hadra never required seduction to get her way; murder was always more effective.
Details
- Link: https://swtorista.com/codex/?codex=darth-hadra
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Republic
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Darth Ikoral
- Flashpoint
- Persons of Note
- Flashpoint
- Red Reaper
How to get the Darth Ikoral codex: You get this codex entry upon entering the Red Reaper flashpoint.
Lore Entry: For decades, Darth Ikoral's name has been a byword for determination and sacrifice in the Sith Empire. Born into an old line of red-skinned, pureblooded Sith, Ikoral was able to trace his ancestry almost as far back as King Adas's time. Ikoral survived many battles and trials, even earning the notice of the Emperor himself--but Ikoral claimed his achievements were merely proof of pureblood superiority. It was said that he was so devoted to purity that he would not even tolerate alien slaves in his household. Ikoral convinced the Dark Council to allow an expedition to search for pureblooded Sith outside the Empire--Sith who fled Korriban after the Great Hyperspace War and did not escape with the Emperor to Dromund Kaas. When Ikoral failed to return, he was celebrated as a martyr, but it seems Ikoral succeeded in his search. However, the Empire has changed in the last seventy years. Appalled by the Empire's peace with the Republic and sickened by the appearance of aliens in the Sith Order, Darth Ikoral now leads his fellow purebloods to cleanse the galaxy by fire.
Details
- Link: https://swtorista.com/codex/?codex=darth-ikoral
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Red Reaper
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Darth Lachris (Consular)
- Class Quest
- Persons of Note
- Planet
- Balmorra
How to get the Darth Lachris (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, on the planet of Balmorra.
Lore Entry: A powerful Sith Lord with a despotic temperament, Darth Lachris has never failed in war. Her successes in the Empire's battles have brought her to Balmorra, where she faces the challenge of putting down a resistance that has remained one step ahead of the military since the fight for the planet began. Darth Lachris is sharp and wary, expecting a scheme behind every action her enemies take. Trained by Dark Council member Darth Marr, she is a warrior at heart with an embittered understanding of political necessity--and a lust for all the galaxy's bloody pleasures.
Details
- Link: https://swtorista.com/codex/?codex=darth-lachris-consular
- Type: Class Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Darth Malgus [Persons of Note]
- Flashpoint
- Persons of Note
- Flashpoint
- False Emperor
How to get the Darth Malgus [Persons of Note] codex: Guide on SWTOR-Spy.com: [EMPIRE]: It is obtained after turning in mission ... (Read More)
Lore Entry: Darth Malgus has long been a paradox to his fellow Sith: a staunch proponent of the Empire's superiority who also questions some of its oldest values. Born under the name 'Veradun' in the years before the Empire's return, Malgus distinguished himself during the war as a warrior and general. He was eventually entrusted with securing the Empire's interests on distant worlds, where he encountered the soldiers of many alien cultures and found them worthy of respect. As Malgus grew in prominence, fighting at the Battle of Alderaan and later during the Sacking of Coruscant, his travels and alliances with aliens--including a relationship with his Twi'lek slave-- marked him as an unorthodox figure. Caring nothing for the power plays common to Sith, Darth Malgus has spent the last few years strengthening his ties to alien groups. He has often claimed that the Empire's ancient prejudices against aliens and constant infighting are weaknesses; to be victorious, Malgus says, the Empire must change.
Details
- Link: https://swtorista.com/codex/?codex=darth-malgus-persons-of-note
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: False Emperor
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Darth Malora
- Quest
- Persons of Note
- Planet
- Ossus
How to get the Darth Malora codex: [Empire] Awarded after completing the story mission "Inflection Point", as part of the Jedi Under Siege storyline - Received Republic side after speaking to Tau Idair for the first time as part of the Inlfection Point / Jedi Under Siege storyline on Ossus.
Lore Entry: Darth Malora sits on the Dark Council of the Sith Empire, where she oversees the sphere of Scientific Advancement. Initially held back from opportunities by her first master, Lord Renning, Malora eventually managed to escape his 'mentorship' and make a name for herself through her mastery of a combination of Sith alchemy and genetic engineering; in particular, a technique for regenerating damaged tissue and organs more quickly than even bacta or kolto. By cautiously offering 'treatments' to only the most powerful and influential Sith on Dromund Kaas, Malora rose to prominence and gained the resources necessary to advance her experimentation ever further. She has since made extensive modifications to her own body, the purposes of which she has revealed to no one. When Darth Acina took the Imperial throne, she made scientific progress a priority, creating a pathway for Malora's work to gain notoriety and, eventually, for her rise to the Dark Council.
Details
- Link: https://swtorista.com/codex/?codex=darth-malora
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Darth Savik
- Quest
- Persons of Note
- Planet
- Onderon
How to get the Darth Savik codex: [Empire] Given to the player after their initial audience with King Petryph [Republic] After the player secures the palace's upper floors. - This codex is unavoidable and obtained automatically.
Lore Entry: The new Dark Councilor in charge of Scientific Advancement for the Sith Empire, Darth Savik replaced Darth Malora after her 'retirement' on Ossus. Cautious and calculating, Savik is known for her extensive use of droids and other automated technologies--and little else. In fact, very few records exist that document Savik or her activities at all, suggesting that a deliberate effort has been made to erase them. One of the only pieces of data that can be definitively attributed to Savik is a leaked set of theoretical designs for combat droids powered by Isotope-5. The plans were submitted in the aftermath of the Empire's operations on the planet Makeb, but it is unclear whether the designs were ever actually manufactured or fielded by the Imperial military.
Details
- Link: https://swtorista.com/codex/?codex=darth-savik
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Darth Shaar
- Quest
- Persons of Note
- Planet
- Mek-Sha
How to get the Darth Shaar codex: [Republic] Given to the player after meeting up with Gault and Hylo at Huttbreaker's Compound [Empire] Given to the player after the first cutscene of the Mek-sha storyline - This codex is unavoidable and obtained automatically.
Lore Entry: As crafty as she is hedonistic, Darth Shaar revels in the privileges afforded by the Sith Empire's Civil Administration pyramid. The combination of production, logistics, laws, and justice provides Shaar with ample opportunity to savor the galaxy's luxuries, whether they be physical or experiential. Much like her longtime ally Vowrawn, Shaar is a savvy player in the game of Sith politics, maintaining countless seemingly-opposed alliances at all times while always ensuring that she is never viewed as a direct threat to anyone--at least, not until she's ready to strike.
Details
- Link: https://swtorista.com/codex/?codex=darth-shaar
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Mek-Sha
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Doctor Sannus Lorrick
- Flashpoint
- Persons of Note
- Flashpoint
- Uprising
How to get the Doctor Sannus Lorrick codex: Codex unlocked when you access the first optional objective.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Doctor Sannus Lorrick' codex.
Lore Entry: While little-known to the population of the greater galaxy, Doctor Sannus Lorrick is a figure of nightmares throughout the Tion Hegemony. Taking advantage of his noble birth and honored position as Royal Science Advisor, Lorrick carried out illegal experiments in gene splicing and viral modification for more than a decade before the horrifying products of his work were discovered. Fifteen specimens--twisted, unidentifiable creatures that defied scientific classification--were found locked away in Lorrick's secret personal lab. Although he was arrested immediately, authorities could not prove that the creatures had once been members of any sentient species, so the doctor was acquitted of the heaviest charges laid against him and avoided imprisonment. Instead, he was exiled from the Tion Hegemony and vowed revenge.
Details
- Link: https://swtorista.com/codex/?codex=doctor-sannus-lorrick
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Uprising
- Faction: Both
- Patch: 1.2.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Don the Exiled Knight
- Quest
- Persons of Note
- Planet
- Ossus
How to get the Don the Exiled Knight codex: Dulfy has a full guide about this quest on dulfy.net, here is the excerpt: Locate Don, the Exiled Knight (1315, 303). He can be found in Ossus Canyons, a bit below the top of the cliffs.
Lore Entry: Mysterious. Intriguing. Captivating. These are only a few of the descriptors applied to the individual known only as Don the Exiled Knight. In the short time since the publisher of his forthcoming autobiography first introduced him to the galactic stage, Don has become a HoloNet sensation, driving speculation and curiosity from literary fans across the galaxy. Where does he come from? Why was he exiled from the Jedi? Where will his wanderings take him next? An audience hungry to learn the full facts about this unusual individual has sprung up seemingly overnight, driving an unprecedented search by journalists and investigators hoping to be the first to find Don and learn the truth from the Exiled Knight himself.
Details
- Link: https://swtorista.com/codex/?codex=don-the-exiled-knight
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Dread Master Bestia
- Lore Object
- Persons of Note
- Planet
- Oricon
How to get the Dread Master Bestia codex: Guide on SWTOR-Spy.com: Interact with lore object in Southern Oricon. [SWTOR ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Dread Master Bestia' codex.
Lore Entry: Perhaps the most powerful of the Dread Masters, Bestia first made a name for herself when, as a Sith apprentice, she singlehandedly crushed a slave rebellion on Ziost. This accomplishment brought her to the attention of the Emperor, who invited her to join a group of Sith to study the ancient and powerful Phobis devices. These Sith would become the Dread Masters. Bestia was the Dread Master responsible for bringing the Masters' prophecies and insights to the Emperor's attention whenever necessary, and also for ensuring the Emperor's commands were carried out. Having learned of the Emperor's fate, she now harbors great contempt for the Empire. And with the loss of Dread Master Styrak, Bestia has become all the more spiteful. She would gladly see the galaxy crumble, even if the Dread Masters were to go with it.
Details
- Link: https://swtorista.com/codex/?codex=dread-master-bestia
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Oricon
- Faction: Both
- Patch: 2.4.0
- Level: 55
- SWTOR Spy Coordinates: X:-182, Y:491
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Dread Master Brontes
- Lore Object
- Persons of Note
- Planet
- Oricon
How to get the Dread Master Brontes codex: Guide on SWTOR-Spy.com: Interact with lore object on top of a ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Dread Master Brontes' codex.
Lore Entry: Long ago, when the Dread Masters began their investigation of the Phobis devices, Brontes led the research, risking her own sanity in the process. She is a consummate scholar and Force adept, generally accepted as the wisest of the Dread Masters in lore and ancient secrets. Much about Brontes has been forgotten by the other Dread Masters--and even Brontes herself. It is known, however, that Brontes had been a major contributor to the Sith Academy archives, and her insights into the nature and purpose of sacred artifacts led to the construction of the Dark Temple.
Details
- Link: https://swtorista.com/codex/?codex=dread-master-brontes
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Oricon
- Faction: Both
- Patch: 2.4.0
- Level: 55
- SWTOR Spy Coordinates: X:-230, Y:-265
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Dread Master Calphayus
- Lore Object
- Persons of Note
- Planet
- Oricon
How to get the Dread Master Calphayus codex: Guide on SWTOR-Spy.com: Enter Watchtower Lower Passage from the eastern entrance. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Dread Master Calphayus' codex.
Lore Entry: The Dread Masters are not only masters of fear, but of prophecy, and Calphayus has greater insight into the future than any of his fellow Masters. For centuries, his visions of what might come to pass spared the Sith Empire from slave rebellions, Republic ambushes and internal disruptions many times over. As Calphayus sees the threads of many futures that might come to pass at any one time, it can be difficult for most to comprehend his insights. However, one certainty that always emerges from Calphayus' visions is that the Dread Masters will ultimately reign supreme.
Details
- Link: https://swtorista.com/codex/?codex=dread-master-calphayus
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Oricon
- Faction: Both
- Patch: 2.4.0
- Level: 55
- SWTOR Spy Coordinates: X:-339, Y:41
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Dread Master Raptus
- Lore Object
- Persons of Note
- Planet
- Oricon
How to get the Dread Master Raptus codex: Guide on SWTOR-Spy.com: Interact with lore object that stands on stairs ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Dread Master Raptus' codex.
Lore Entry: If one Dread Master embodies the group's collective voice, it's Raptus. Darkly eloquent and persuasive, he is known for manipulating through words, convincing others to lose all sense of hope or reason, or to even act against their very natures. While the captured Dread Masters were in transit to Belsavis, Raptus compelled a trio of hardened Republic soldiers to end their own lives by simply talking to them. Raptus is the one Dread Master most likely to address outsiders. With his coldly arrogant demeanor, he doesn't suffer fools for long; those who do not kneel or offer a gift to the Dread Masters will quickly be taught a harsh lesson in manners.
Details
- Link: https://swtorista.com/codex/?codex=dread-master-raptus
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Oricon
- Faction: Both
- Patch: 2.4.0
- Level: 55
- SWTOR Spy Coordinates: X:46, Y:210
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Dread Master Styrak
- Operation
- Persons of Note
- Operation
- Scum and Villainy
How to get the Dread Master Styrak codex: Guide on SWTOR-Spy.com: Granted after defeating Dread master Styrak in any ... (Read More)
Lore Entry: The Dread Masters possess incredible, unprecedented power over the dark side of the Force; a power developed through rituals created by one of their own, the incomparable Sith alchemist known as Styrak. Even before Styrak became one of the Dread Masters, his superior intellect and sadistic experiments on subjects both living and dead were infamous. Hundreds, perhaps even thousands of slaves and beasts have been claimed by Styrak's heartless pursuit of mastery over the Force. Styrak is also the most individualistic of the Dread Masters: whether out of pride or supreme confidence, he is the one most likely to strike out alone in pursuit of the group's goals. Rumors have long suggested that the Dread Masters only possess their full power when acting together, but so far, no one has dared to test the rumor by challenging Styrak during any of his 'excursions'.
Details
- Link: https://swtorista.com/codex/?codex=dread-master-styrak
- Type: Operation
- Category: Persons of Note
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Dread Master Tyrans
- Lore Object
- Persons of Note
- Planet
- Oricon
How to get the Dread Master Tyrans codex: Guide on SWTOR-Spy.com: Interact with lore object – Holocron of Stratagem, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Dread Master Tyrans' codex.
Lore Entry: One of the most perceptive Dread Masters, Tyrans is never one to act without a plan in place. 'Speak little and listen much' is his creed; he prefers to take measure of his opponents before he engages them, employing complex strategies to take advantage of their weaknesses. One of Tyrans' favored tactics is to use his insights to set his enemies at each other's throats. Tyrans was largely responsible for the design of the Dread Fortress, ensuring that the complex would provide maximum security--not that he's afraid of a straightforward confrontation. As with the other Dread Masters, Tyrans is a formidable foe who will gladly display his impressive mastery of the dark side of the Force when needed.
Details
- Link: https://swtorista.com/codex/?codex=dread-master-tyrans
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Oricon
- Faction: Both
- Patch: 2.4.0
- Level: 55
- SWTOR Spy Coordinates: X:97, Y:-156
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Exarch Malforia
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the Exarch Malforia codex: Awarded to the player after HK-55 and Z0-0M encounter Exarch Malforia, as part of the Shroud of Memory bonus chapter.
Lore Entry: Even among the fervent Exarchs of Zakuul, Malforia was famed for her fanaticism. She presided over the star fortress above Balmorra with an unmatched ferocity, bolstered by her strict adherence to Zakuul's old ways. Her fixation with Tyth, the Zakuulan god of rage, was so great that she adopted his bloody fist symbol as her personal sigil. Malforia's ruthless actions in Tyth's name, including the slaughter of more than three dozen Balmorran officials, earned her widespread infamy. When the spymaster known as the Shroud heard of Malforia's fervor, his replicator droids destroyed the Balmorran star fortress and captured the Exarch so he could study her Zakuulan fanaticism.
Details
- Link: https://swtorista.com/codex/?codex=exarch-malforia
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.7.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Field Marshal Heta Kol
- Flashpoint
- Persons of Note
- Flashpoint
- Spirit of Vengeance
How to get the Field Marshal Heta Kol codex: Awarded to the player after defeating Heta Kol, the final boss of the Spirit of Vengeance flashpoint
Lore Entry: The leader of a group of disenfranchised Mandalorians called the Hidden Chain, Heta Kol rose to power through a combination of political acumen, skill in combat, and an unswerving belief that Mandalorians should use their skills in war to further their own agenda, rather than acting as mercenaries for hire. This belief appealed to many clans that had split away from Mandalore the Avenger. Kol herself took on the title of Field Marshal as a tribute to the Neo-Crusader movement from centuries past. Kol's current supporters come from the ranks of Clan Varad, the Ash'ad, and through a mutually beneficial arrangement with the ex-Mandalorian mercenaries, the Dar'manda. 'In Shae Vizla, I see only hypocrisy. She has driven out those who oppose her view, yet she has remade the Mandalorians into servants of anyone who pays her enough credits--no matter what they believe. Where is the honor in that?' -Field Marshal Heta Kol
Details
- Link: https://swtorista.com/codex/?codex=field-marshal-heta-kol
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Firebrand
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the Firebrand codex: KOTFE Chapter 10 - Granted automatically when the players gets close to Firebrand, before the fight with the overwatch mini-boss. (trigger was between the two crashed trams for me) - This codex is unavoidable and obtained automatically.
Lore Entry: Anarchist, bomber, folk hero: Firebrand has earned every label. Shortly after her arrival on the Spire, her very public destruction of the District 36 Museum of Art immediately branded her as a dangerous and fashionable terrorist. Many Zakuulans consider Firebrand a source of much-needed taboo thrills, and her exploits have earned her a sizeable following. Calling themselves Flamechasers, these fans pride themselves on keeping up with her latest daring adventures. Since only a handful of Flamechasers have seen Firebrand, tales of her appearance range from romantic to outlandish. Her most popular depiction is the mortal incarnation of Aivela, the ancient Zakuulan goddess of passion and fire. Fan art often shows Firebrand as a horned woman engulfed in blue flame, Aivela's traditional portrayal.
Details
- Link: https://swtorista.com/codex/?codex=firebrand
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.1.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Fleet Admiral Bey'wan Aygo
- Flashpoint
- Persons of Note
- Flashpoint
- Kuat Drive Yards
How to get the Fleet Admiral Bey'wan Aygo codex: Guide on SWTOR-Spy.com: Obtainable once you talk with Fleet Admiral Bey’wan ... (Read More)
Lore Entry: From birth, Bey'wan Aygo's artistic parents nurtured him with culture, hoping he would one day follow in their footsteps. But when, as a young Bothan, he first spied a space battle through a telescope over his homeworld, the only art Aygo wanted to practice was that of interstellar combat. In Aygo's eyes, he cannot be a great leader without the trust and support of the rank and file, so he has fostered an atmosphere of encouragement and community within the Republic First Fleet. He's more apt to commend someone for their achievements than to admonish those who happen to come up short, resulting in a fleet populated with pilots and crews who strive to excel. Throughout his lengthy career, Bey'wan Aygo has repeatedly displayed the layered intellect, quick judgment and unfaltering respect of his subordinates necessary to lead the Galactic Republic to greatness.
Details
- Link: https://swtorista.com/codex/?codex=fleet-admiral-beywan-aygo
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Kuat Drive Yards
- Faction: Republic
- Patch: 2.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Gaden-Ko (Consular)
- Class Quest
- Persons of Note
- Planet
- Voss
How to get the Gaden-Ko (Consular) codex: Guide on SWTOR-Spy.com: Received in the last part of Jedi Consular ... (Read More)
Lore Entry: Gaden-Ko is the son of a sculptor and a former Voss commando who was maimed by the Gormak when Gaden-Ko was small. As is Voss custom, he was raised by his grandfather--Dajan-Ko--who soon noticed the young Gaden-Ko's uncanny intuition. This insight allowed him to aid Voss commandos by predicting where Gormak patrols would be. Thus marked as a potential Mystic visionary, he has spent years at the Tower of Prophecy studying and preparing to go on his pilgrimage. Gaden-Ko's generation is the first to grow up in a Voss-Ka where alien outsiders are a common sight. He has always had an interest in these foreigners, even developing a friendship with the Republic ambassador. Perhaps because of these outside influences, Gaden-Ko is seen to be rather impulsive and impatient compared to other Voss.
Details
- Link: https://swtorista.com/codex/?codex=gaden-ko-consular
- Type: Class Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
General Aves
- Quest
- Persons of Note
- Planet
- Corellia
How to get the General Aves codex: Guide on SWTOR-Spy.com: U get it , during mission “Blockade Runner” ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'General Aves' codex.
Lore Entry: The leader of the Republic's military efforts on Corellia, General Aves fights an uphill battle to retake the planet. Aves is an ardent patriot, believing the Republic absolutely must defeat the Empire to secure the future of the galaxy. He's seen firsthand the chaos and destruction brought about by Imperial rule, and considers it his sworn duty to stop the enemy at any cost. No stranger to overwhelming odds, a then-Colonel Aves was involved in the defense of the planet Loronar during the previous war. Imperial forces hit the planet hard, but Aves's strategic thinking and quiet determination kept valuable locations from being overrun. The Republic troops under his command held fast until the Empire was driven from the planet for good.
Details
- Link: https://swtorista.com/codex/?codex=general-aves
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Republic
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
General Daeruun
- Quest
- Persons of Note
- Planet
- Ossus
How to get the General Daeruun codex: Received Republic side after speaking to General Daerun for the first time as part of the Inlfection Point / Jedi Under Siege storyline.
Lore Entry: A staunch Republic loyalist, Ardinondu Dipolus Daeruun's hulking and fearsome appearance belie his studious nature and passion for the arts. Despite his natural physical strengths, Daeruun has no particular love for battle, and rarely even carries a blaster. He is tremendously fond of literature, poetry, theater, and the visual arts; his personal quarters are scattered with paintings and musical instruments he's dabbled with over the years. Daeruun's love of culture and the arts was the primary driver of his enlistment in the military and subsequent years of meritorious service. In his youth, Daeruun's family worked with Jedi Master Vij Markos to help resettle refugees from worlds conquered by the Empire, instilling him with a deep understanding of the cost of any Imperial victory.
Details
- Link: https://swtorista.com/codex/?codex=general-daeruun
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
General Korvan
- Quest
- Persons of Note
- Planet
- Quesh
How to get the General Korvan codex: Meeting General Korvan for the first time (possibly on Quesh)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'General Korvan' codex.
Lore Entry: A veteran of battles on Dantooine and Velmor, General Korvan has years of experience defending resource-rich planets. Not only an experienced commander, he is also an accomplished diplomat used to balancing the requirements of the military with the demands of greedy corporations and the needs of workers. His unflappable nature made him the Republic's first choice to handle the crisis on Quesh. General Korvan's polished manners occasionally clash with his quick-tempered strategist, Major Treeg, who believes that with the right battle plan, the Republic could wipe the Imperial forces off Quesh in a day. Korvan has adopted a more patient approach to the Empire's invasion, however, well aware that protecting Quesh's mines and workers must take precedence over a full scale assault.
Details
- Link: https://swtorista.com/codex/?codex=general-korvan
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Republic
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:838, Y:-76
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Governor Saresh
- Quest
- Persons of Note
- Planet
- Taris
How to get the Governor Saresh codex: Meeting Governor Saresh for the first time (possibly on Taris)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Governor Saresh' codex.
Lore Entry: Intelligent, charismatic and ambitious, Governor Saresh escaped Imperial slavery as a young Twi'lek and went on to achieve a prominent position in the ranks of the Republic Senate. One of the most vocal opponents of the Sith, she has openly called for the complete eradication of the Empire on numerous occasions. Perhaps because of her uncompromising views, she was granted the governorship of Taris--a post that has destroyed more than one promising political career. Unlike her predecessors, however, Saresh has embraced the seemingly impossible situation, throwing all her considerable resources at the myriad problems of the ravaged world. Should she achieve any kind of success on Taris it would be seen as a remarkable achievement, giving a major boost to her already impressive political profile.
Details
- Link: https://swtorista.com/codex/?codex=governor-saresh
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:-1783, Y:803
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Grand Moff Kilran [Persons of Note]
- Flashpoint
- Persons of Note
- Flashpoint
- Maelstrom Prison
How to get the Grand Moff Kilran [Persons of Note] codex: Guide on SWTOR-Spy.com: Obtained during : “[heroic] First Strike” mission . ... (Read More)
Lore Entry: Cultured, cunning and utterly ruthless, Rycus Kilran may be the greatest naval strategist the Empire has ever seen. Born to a wealthy family with a proud military tradition, Kilran proved himself (to no one's surprise) a capable right-hand man to the Sith during the Empire's early assaults on the Brema Sector. When his Sith superior died during the Battle of Ord Ibanna, however, Kilran showed that he was more than an able tactical advisor--he assumed command of the ragged Imperial fleet and led it to a swift and decisive victory. In the years that followed, Kilran's authority grew with his list of triumphs, and both the Sith and the Minister of War learned respect for his unorthodox strategies. His brutally effective strikes during the final days of the war earned him the nickname 'the Butcher of Coruscant' among Republic civilians (a name he adopted with characteristic irony), and his heroic stand against a Jedi boarding party earned him his scars. After the war ended, he was granted the honorary title 'Grand Moff' in recognition of his contributions.
Details
- Link: https://swtorista.com/codex/?codex=grand-moff-kilran-persons-of-note
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Maelstrom Prison
- Faction: Both
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Hallow Voice (Consular)
- Class Quest
- Persons of Note
- Planet
- Belsavis
How to get the Hallow Voice (Consular) codex: Guide on SWTOR-Spy.com: [SWTOR Spy thanks] Grozbok for additional information.
Lore Entry: The Esh-kha patriarch Hallow Voice is an enigma among his own people. He was born while the previous Esh-kha patriarch was still strong and healthy--an unprecedented event. Later, he earned his name by eloquently expressing strange new ideas. Hallow Voice claimed the Esh-kha should find a way to coexist with other species instead of wiping them out. The other Esh-kha were flummoxed by this. Eventually, it was agreed by everyone--Hallow Voice included--that he should take a small group away from the main Esh-kha force to try out his theories. Soon after, the Rakata Infinite Empire attacked the Esh-kha to stop their marauding, which had claimed many of the Rakata slave worlds. Hallow Voice appealed to the Rakata to spare his people. The Rakata strung out negotiations until they were confident they had the Esh-kha contained, then captured Hallow Voice. Millennia of imprisonment on Belsavis have not made him bitter; rather, Hallow Voice is more devoted than ever to a spirit of cooperation and to calming the murderous instincts of his cousin Esh-kha.
Details
- Link: https://swtorista.com/codex/?codex=hallow-voice-consular
- Type: Class Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:-166, Y:-1738
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
HK-47
- Flashpoint
- Persons of Note
- Flashpoint
- Battle of Ilum
How to get the HK-47 codex: Guide on SWTOR-Spy.com: You can acquire this codex after defeating HK-47 ... (Read More)
Lore Entry: This HK-series assassin droid achieved infamy just before the Jedi Civil War. Although outwardly resembling a Systech Corporation unit, he was actually built by Darth Revan as a method of silencing political opponents. HK-47 has had many masters besides Revan, as well--corporate figures, crime lords, Hutts and Mandalorians--who have tried to harness his assassination protocols, usually with disastrous results. Three centuries ago, after being found and repaired by the Jedi Exile, HK-47 helped defeat the Sith Triumvirate. After the fighting ended, he was kept in trust by the re-formed Jedi Order, much to his dismay; with the galaxy still in turmoil, the Jedi were concerned that HK-47 would start 'helpfully' removing troublesome individuals. Then, during routine maintenance, an engineer accidentally activated an unknown command in HK-47's systems. Soon after, the droid disappeared from Jedi custody and left for deep space. The Jedi's records claim that HK-47 has been destroyed and rebuilt several times since his creation. Darth Malgus's agents are said to have recently recovered HK-47's components from a mysterious facility built into an asteroid. Now reassembled and upgraded, HK-47 has become one of Darth Malgus's most formidable weapons.
Details
- Link: https://swtorista.com/codex/?codex=hk-47
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Battle of Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
HK-51 [Republic]
- Quest
- Persons of Note
- Planet
- Belsavis
How to get the HK-51 [Republic] codex: Guide on SWTOR-Spy.com: Automatically granted upon unlocking HK-51 companion. [SWTOR Spy ... (Read More)
Lore Entry: The droid designated HK-51 is cold, calculating and incredibly lethal. Housed in a sleek body resembling an antique Systech Corporation protocol unit, this HK-series assassination droid lay dormant in the hold of an Imperial vessel for many years. Whatever HK-51's original programming dictated, he pledged absolute loyalty to his new master upon his reactivation. HK-51 is a model of ruthless efficiency. His assassination protocols deteriorate unless they are put to frequent use. This leads to a constant acquisition, pursuit and permanent removal of qualified targets that would be seen as an obsession in any living being. Beyond expressing pride in successful assassinations, HK-51 has little patience for the trivial emotional problems of organics. Likes: Efficiently eliminating enemies, aggressive pursuit of victory, willingness to set aside bothersome ethics and morality Dislikes: Being merciful to known enemies, praising other droids or failing to recognize his clear superiority, seeking peaceful solutions over violent ones Primary Weapon: Sniper Rifle and Blaster Rifle
Details
- Link: https://swtorista.com/codex/?codex=hk-51-republic
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Republic
- Patch: 1.4.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Huttbreaker
- Quest
- Persons of Note
- Planet
- Mek-Sha
How to get the Huttbreaker codex: Given to the player after meeting up with Gault and Hylo at Huttbreaker's Compound - This codex is unavoidable and obtained automatically.
Lore Entry: Once a laborer in Mek-Sha's mines, Gritha Dar led the uprising that drove the Hutts off of the asteroid and earned her the name she now bears. Carrying herself with the charisma and harshness of a warrior queen, Huttbreaker is a hero to the people of Mek-Sha and their de facto leader. Although she convenes a council of Mek-Sha's five most influential factions to ensure that business runs smoothly, Huttbreaker's personal muscle controls the main docks and attached fuel depot, ensuring that hers remains the most influential voice in deciding the station's future.
Details
- Link: https://swtorista.com/codex/?codex=huttbreaker
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Mek-Sha
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Indigo
- Quest
- Persons of Note
- Planet
- Mek-Sha
How to get the Indigo codex: Given to the player after speaking with Indigo Montoya at Huttbreaker's Compound. - This codex is unavoidable and obtained automatically.
Lore Entry: Most details about the stoic leader of the Dar'manda on Mek-Sha are a mystery, and that's fine by him. Even his real name is unknown to most--'Indigo' simply refers to the color of his armor. Rumors about the reason for his crew's exile from the Mandalorians abound. They run the gamut from the almost-humorous to the heinous: some claim they stole and sold off their own clan's prized ancestral relics to the Hutts for gambling money, and others insist they slaughtered the families of a rival crew over a minor debt. Whatever the reason, Indigo seems content to let the rumors fly so long as they don't get in the way of his number one priority: his business. He's worked hard to maintain a substantial share of the illicit weapons trade on Mek-Sha, and his Dar'manda gang has become well-respected under his ruthless oversight.
Details
- Link: https://swtorista.com/codex/?codex=indigo
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Mek-Sha
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Indo Zal
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the Indo Zal codex: KOTET Chapter 6 - Granted to the player after the cutscene that plays when they rescue Indo Zal from the Rancor - This codex is unavoidable and obtained automatically.
Lore Entry: Magistrate of Revelry, attendant to Empress Vaylin, and esteemed man about town, Indo Zal has enjoyed an illustrious career as Zakuul's premier entertainer--and occasional 'fixer' of unwanted problems. He managed luxury cruisers, organized planet-wide festivals, and ultimately won the public's favor for officiating the spectacular execution of High Justice Yuriem for the crime of profaning the Immortal Emperor's name. But Indo's rise to prominence was not always written in the stars. His parents, both decorated Knights of Zakuul, died in the Battle of Scyva when Indo was only six years old. He was raised by his older sister, Kalya--one of Zakuul's prophetic order of Scions. It was Kalya who taught Indo how to influence people, act like the Zakuulan elite, and navigate the social labyrinth of the Eternal Empire. Indo worshipped his sister until the day she was executed by High Justice Vaylin during a mass slaughter of Scions. Indo was destroyed. He wanted nothing more than to avenge his sister's death. But Kalya had taught him the value of patience. Indo swallowed his rage, donned a smile, and insinuated himself into Vaylin's employ--dreaming of the day he would bring down the Zakuulan empress.
Details
- Link: https://swtorista.com/codex/?codex=indo-zal
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Jace Malcom
- Quest
- Persons of Note
- Planet
- Iokath
How to get the Jace Malcom codex: You can receive this codex (and Theron Shan: Secret Son) after the main conversation in the Iokath plotline takes place after Knights of the Fallen Empire, where you must choose between Elara and Quinn. This codex may have been bugged in the past, but you can see a player receiving it in this video https://youtu.be/Jdg14yyssdo?t=1197 (19:57)
Lore Entry: Jace Malcom--Acting Supreme Commander of the Republic Military, celebrated Republic war hero and one-time leader of Havoc Squad--has spent most of his life locked in battle with the Sith Empire. His forces respect his calm leadership, and he offers the same respect in return, regardless of rank or position. Among his many legendary victories, his earliest defining success was his clash with Darth Malgus during the Battle of Alderaan. With help from Havoc Squad and Jedi Knight Satele Shan, Malcom ambushed the invading Imperial army and successfully forced Darth Malgus to retreat. Malcom still wears scars from that battle as a proud reminder that one must be willing to sacrifice everything to defeat the enemies of peace and justice. Details of his brief romance with Shan are a closely-guarded secret. Their relationship began on the battlefield and continued behind closed doors as the soldier and Jedi found trust and love in each other's company. Their love affair ended shortly after it began, but not before they sired a son: Theron Shan. Satele hid Theron's existence, and Malcom only met his lost son many years later. Malcom later served as the Supreme Commander of the Republic Military. When the Eternal Empire rose as a major galactic threat, he pushed for open defiance, but his hands were tied by a corrupt chancellor and a browbeaten senate. He finally found support after Coruscant was nearly destroyed by the Eternal Empire. As the Republic rebuilt, Malcom used his newfound political clout to raise an army and prepare for the coming war. Under his watch, the Republic would stop at nothing to reclaim its lost glory and restore peace to the galaxy.
Details
- Link: https://swtorista.com/codex/?codex=jace-malcom
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Iokath
- Faction: Both
- Patch: 5.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Jakarro
- Flashpoint
- Persons of Note
- Flashpoint
- Depths of Manaan
How to get the Jakarro codex: Awarded to the player during "Depths of Manaan", as part of the "Forged Alliances" storyline, after releasing Jakarro from his prison cell. The player also unlocks the codex entry for "C2-D4", Jakarro's faithful companion.
Lore Entry: The Wookiee Jakarro has plied many trades over the course of his long career in the galactic underworld. He's served as hired muscle in the endless gang battles of Hutta and Nar Shaddaa, used his starship to raid rival transports in the Syndicate Wars, acted as a bodyguard for members of the Chevin Conglomerate, and even served as a mercenary to the royal court of Onderon. It was only after an 'incident' in the Onderonian court that Jakarro was paired up with the protocol droid C2-D4. Although he claims to hate the droid (and has inflicted extensive damage to D4's chassis in moments of frustration) Jakarro never works without him, and the pair have carved out a reputation for their reliable work as smugglers and pirates-for-hire.
Details
- Link: https://swtorista.com/codex/?codex=jakarro
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Depths of Manaan
- Faction: Both
- Patch: 2.9.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Jarak
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the Jarak codex: KOTET Chapter 7 - Granted to the player after the cutscene where they run into Jarak in the Old Labyrinth - This codex is unavoidable and obtained automatically.
Lore Entry: Unlike many Anomids, Jarak isn't interested in starships, droids, or holopads. He is dedicated to studying a more complex machine: the brain. Jarak believes personal suffering is insignificant compared to better understanding the mind and uses methods that make other behavioral psychologists squirm. But while his colleagues disapprove of his grisly techniques, they cannot argue with the results. Years ago, Jarak invented a gruesome method of brainwashing patients to obey any command for up to ten hours. Side effects included hives, delirium, and death in nine out of ten patients--but everyone from Hutt crime lords to private military organizations still lined up to recruit the scientist. When Jarak accepted an offer, it was from beyond the Outer Rim. Promised unlimited test subjects, ownership of facilities, and complete control of methods, Jarak continued his research for Valkorion, disappearing from known space.
Details
- Link: https://swtorista.com/codex/?codex=jarak
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Jedi Master Cedral Gend
- Quest
- Persons of Note
- Planet
- Seeker Droid
How to get the Jedi Master Cedral Gend codex: Guide on SWTOR-Spy.com: [Republic]: Obtained after talking with BB-6G Seeker Droid ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Jedi Master Cedral Gend' codex.
Lore Entry: There are places and things in the galaxy that are strongly imbued with the dark side of the Force. The Jedi Order tasks its most indomitable masters with hunting down and cleansing such corruption wherever it takes root. Master Cedral Gend is one of the Order's top investigators of such phenomena, having crisscrossed the galaxy many times over in search of artifacts and technology that were created through Sith alchemy. Master Gend is noteworthy among his fellow Jedi for effortlessly blending in with native populations, quickly mastering their languages and customs. His list of allies--including some within Hutt space and the Empire itself--is impressive. For all his success as a diplomat, however, Master Gend remains a deeply introspective man who retreats into solitude whenever possible. One can only imagine the psychic scars he has gained from a life spent confronting the galaxy's greatest evils.
Details
- Link: https://swtorista.com/codex/?codex=jedi-master-cedral-gend
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Seeker Droid
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Jekiah Ordo
- Flashpoint
- Persons of Note
- Flashpoint
- Spirit of Vengeance
How to get the Jekiah Ordo codex: Awarded to the player after completing the story mission "Checking In with the Avenger"
Lore Entry: First gaining recognition during a series of operations on Balmorra, Jekiah Ordo is a career warrior. He fought to re-establish Mandalore the Preserver's legacy, but succeeded only in removing stigma from the Ordo name for himself and his younger siblings, Rass and Layla. Never one to pursue fame or fortune, Jekiah instead spent his career building an impeccable reputation among Mandalorians as a skilled fighter, courageous leader, and canny strategist. He was noticed by Shae Vizla, leader of the Mandalorians, who asked him to take on greater responsibility as one of her advisers.
Details
- Link: https://swtorista.com/codex/?codex=jekiah-ordo
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Jokull
- Quest
- Persons of Note
- Planet
- Voss
How to get the Jokull codex: [Empire] Did not get it. Reported as being currently glitched [Republic] Awarded to players after engaging Jokull in combat, during the Voss planetary story mission "Primary Target" https://i.imgur.com/sAxLtHF.png
Lore Entry: Few Gormak show the strength and cunning to become chieftains; to become king takes extraordinary intelligence, ruthlessness and skill. Driven by his burning hatred for the Voss, the veteran warrior Jokull has united the Gormak under his rule and devoted himself to destroying every Voss on the planet. He has sought out ways to improve his weapons, driven his warriors through exhaustive training and ordered his technologists to build dreadful machines of war. His strategies have been surprisingly effective, often catching even the experienced Voss commandos off-guard. Jokull's single-minded aggression toward the Voss has made the Gormak more dangerous than ever. The Voss commandos are now becoming overstretched as they attempt to defend Voss-Ka. If Jokull's campaign of violence cannot be stopped, it is conceivable that he may soon break through to Voss-Ka and burn it to the ground.
Details
- Link: https://swtorista.com/codex/?codex=jokull
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Junker Jott
- Quest
- Persons of Note
- Planet
- Mek-Sha
How to get the Junker Jott codex: [Republic] Given to the player after the first cutscene of the Mek-sha storyline [Empire] Given to the player after speaking with Junker Jott at Huttbreaker's Compound. - This codex is unavoidable and obtained automatically.
Lore Entry: A cantankerous engineer who served in the Republic Navy for thirty years before retiring to Mek-Sha, Jott aided in the overthrow of the Hutts by reprogramming the station's many work droids to join the uprising. Since then, he has taken charge of ensuring that all of Mek-Sha's infrastructure continues running as smoothly as possible. Though he doesn't command a 'gang' per se, Jott, his fellow engineers, and their droids are an army unto themselves, and Mek-Sha would quickly break apart and vent into the vacuum of space without them (a fact Jott mentions at least ten times daily).
Details
- Link: https://swtorista.com/codex/?codex=junker-jott
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Mek-Sha
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Kendra Novar
- Lore Object
- Persons of Note
- Starfighter
- Fleet
How to get the Kendra Novar codex: First speak to the Flashpoint: Kuat Drive Yards questgiver in the Starfighter Launch Deck level of the Fleet which is in the Missions Departures elevator, then click the blue glowing computer near the elevator. Afterwards, you'll be able to right-click the characters to the side of the blue terminal to get each Galactic Starfighter personnel codex.
Lore Entry: Even as a young child, Kendra Novar had a particular affinity for complex calculations. She successfully sliced her first computer system at age seven, and by the time she reached adulthood she had amassed a fortune in ill-gotten credits--assets that were lost to her when she was finally captured and jailed. Recognizing her potential, the Republic offered Kendra the chance to put her skills to use for the navy, which is where the young savant truly started to shine. Exuberant, innovative and sentimental, Kendra popularized the naming of a particular evasive ship maneuver--the 'Koiogran Turn'--after her home system of Koiogra. She sometimes feels the tug of her old life, but it's never enough for her to foolishly scrap this second chance.
Details
- Link: https://swtorista.com/codex/?codex=kendra-novar
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Starfighter
- Tertiary Category: Fleet
- Faction: Republic
- Patch: 2.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Kephess
- Operation
- Persons of Note
- Operation
- Explosive Conflict
How to get the Kephess codex: Guide on SWTOR-Spy.com: Granted after defeating warlord Kephess in any mode ... (Read More)
Lore Entry: One of the mightiest and most renowned Trandoshan warlords in galactic history, Kephess and his mercenary army nicknamed 'the Warstalkers' struck terror on battlefields across known space. Kephess personally killed thousands of enemy combatants and never failed to complete a contract--until he encountered the Dread Masters. Although the details of what exactly the Dread Masters did to Kephess remain unknown, it's clear that he has been imbued with some portion of their considerable power, managing to fully recover from fatal injuries and perform physical feats beyond that of typical Trandoshans. Kephess has become the Dread Masters' 'chosen one,' obsessed with spreading terror and violence in their name--but to what end, only the Dread Masters themselves know.
Details
- Link: https://swtorista.com/codex/?codex=kephess
- Type: Operation
- Category: Persons of Note
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Khomo Fett
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the Khomo Fett codex: KOTFE Chapter 14 - Granted to the player after the very first cutscene of the chapter, where you meet the mandalorians. - This codex is unavoidable and obtained automatically.
Lore Entry: Quick to anger and even quicker to throw a punch, Khomo Fett lives for the thrill of battle. His combat skill has let him outlive the average Mandalorian commander, earning him the nickname 'Old Man' among his fellow warriors. Before Zakuul's invasion, Khomo forged a small commando unit into the strongest and most feared mercenaries in the system. But Khomo's eagerness to drive Zakuul away led him to take foolish risks, and Khomo lost nearly all of his loyal troops to the Skytroopers. When Mandalore the Vindicated fell, Khomo's name was put forward as the obvious choice as successor. But the seasoned warrior refused the position, disgusted at the thought of planning battles rather than fighting them. Instead, he acts as Shae Vizla's eyes and ears on the battlefield. His fierce loyalty to his people earned Shae's confidence, and he quickly became one of her most trusted leaders.
Details
- Link: https://swtorista.com/codex/?codex=khomo-fett
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.4.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
King Petryph
- Quest
- Persons of Note
- Planet
- Onderon
How to get the King Petryph codex: [Empire] Given to the player after their initial audience with King Petryph [Republic] After the player secures the palace's upper floors. - This codex is unavoidable and obtained automatically.
Lore Entry: The reign of King Regalun Petryph, ruler of Onderon, has been a tumultuous one. Galaxy-wide food shortages have made Onderon's resources crucial to the Republic, but Petryph feels his government is inadequately compensated for the planet's contributions. The king has attempted to make alternate trade deals outside of Republic statutes, but encountered fierce resistance both from Onderon's noble council as well as the public at large. Infuriated by this lack of support, Petryph spends much of his time in the royal hunting lodge located outside the planet's capital, where his political rivals and public detractors can't interfere so easily in his activities.
Details
- Link: https://swtorista.com/codex/?codex=king-petryph
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Koth's Crew
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the Koth's Crew codex: KOTFE Chapter 6 - Granted upon landing on Asylum - This codex is unavoidable and obtained automatically.
Lore Entry: Military deserters from the Eternal Empire like Koth Vortena don't get far without reliable people watching their backs. If not for the aid of his diverse crewmates, Koth likely wouldn't have survived to become the rebel leader he is today--much less one allied with Lana Beniko and the legendary Outlander. Among Koth's trusted band of roughnecks are his second-in-command Len Parvek, who was a valued subordinate officer serving Koth in Zakuul's army. Len saw many fellow soldiers die in Arcann's unprovoked aggression against the Core Worlds, and was eager to join Koth in rising up against the tyrant. Along the way, Koth and Len found allies like Ralo, a former Republic corporal who was aboard Darth Marr's flagship when it was destroyed, and Tora, a genius engineer whose surly personality has earned her enemies from one end of the galaxy to the other.
Details
- Link: https://swtorista.com/codex/?codex=koths-crew
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Len Parvek
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the Len Parvek codex: KOTET Chapter 3 - Granted to the player after the cutscene that plays when they rescue the Gravestone's Crew - This codex is unavoidable and obtained automatically.
Lore Entry: For several years, Len Parvek served in the Eternal Empire's military under the direct command of Koth Vortena. A loyal soldier, Len's faith in his homeworld eroded after Arcann seized his father's throne and embarked on a brutal war of conquest against the Republic and Sith Empire. When Koth was relieved of command for refusing to fire on unarmed civilians during the Denon riots, Len recognized a kindred spirit in his captain. He freed Koth from the brig and smuggled him to safety aboard the Asylum space station. When Koth later joined the underground resistance opposing Arcann's rule, Len remained faithfully at his friend's side. Reliable and unassuming, Len's even temperament is the perfect complement to the extroverted and impulsive Koth. Though Koth's crew have nothing but admiration for their visionary leader, they typically turn to Len to handle the nuts-and-bolts of their captain's often outrageous plans.
Details
- Link: https://swtorista.com/codex/?codex=len-parvek
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Lieutenant Felix Iresso (Consular)
- Class Quest
- Persons of Note
- Planet
- Hoth
How to get the Lieutenant Felix Iresso (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, on the planet of Hoth.
Lore Entry: The son of refugees made homeless during the Great War, Lieutenant Felix Iresso has been a career soldier for many years. His file shows participation in several notable battles, including the so-called Eight-Hour Invasion of Dubrillion where Republic forces repelled an Imperial invasion force with minimal reinforcements. Since then, Lieutenant Iresso has earned excellent technical scores and commendations for exemplary service. However, his file also contains some discrepancies. Lieutenant Iresso has one of the highest transfer rates in the Republic military, serving under almost a dozen commanders across the galaxy in two years. The lieutenant has also been overlooked for promotion several times. The only explanation from his superiors is a reference to an incident on Althir where Lieutenant Iresso was captured by the Empire, but no details are given. Likes: Republic military, leadership, danger for the greater good, honor and mercy Dislikes: Breaking the law, cruelty Primary Weapon: Sniper Rifle and Blaster Rifle
Details
- Link: https://swtorista.com/codex/?codex=lieutenant-felix-iresso-consular
- Type: Class Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Lord Darkspanner
- Quest
- Persons of Note
- Planet
- Yavin 4
How to get the Lord Darkspanner codex: Guide on SWTOR-Spy.com: Automatically given after defeating Lord Darkspanner who is ... (Read More)
Lore Entry: Before becoming the backbone of Revan's campaign to destroy the Emperor at any cost, the Order of Revan was a small, subversive cult started by Sith Lord Tari Darkspanner. She believed in her heart that Revan had never truly died hundreds of years ago. She was correct, but her devotion to the enigmatic figure revolved around her theory that Revan had quietly overthrown the Emperor and, having been found out by the Dark Council, was locked away. Darkspanner learned the truth of Revan's fate when the man himself appeared to her in a vision beckoning her to leave Dromund Kaas and seek him out. Impressed with all she'd accomplished as the self-appointed 'Master' of the order, Revan offered Darkspanner the opportunity to expand the order's roster and purpose. Now Lord Darkspanner serves as one of Revan's most trusted commanders, devoted as ever to the doctrine of Revan.
Details
- Link: https://swtorista.com/codex/?codex=lord-darkspanner
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.0.0
- Level: 58
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Lord Dramath
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the Lord Dramath codex: KOTET Chapter 7 - Granted to the player after the cutscene where they find the sith holocron. - This codex is unavoidable and obtained automatically.
Lore Entry: Lord Dramath ruled the Sith world of Medriaas more than a millennium ago. Caring little for day-to-day governing, the Sith Lord spent his time hosting feasts and traveling around the agricultural planet. During a trip to the distant northern continent, Dramath had an affair with a poor farmer woman, siring a son whom he promptly forgot. Ten years later, the Sith Lord heard rumors of a child gathering power in the northern continent, but did not personally investigate until his envoys failed to return. After days of travel, Dramath reached the source of the rumors only to face his illegitimate son, Tenebrae, the future Sith Emperor and immortal ruler of Zakuul. That day, Tenebrae removed his father's connection to the Force and imprisoned him within a powerful holocron, leaving Dramath alone to wither slowly into madness over an eternity.
Details
- Link: https://swtorista.com/codex/?codex=lord-dramath
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Lord Vivicar (Consular)
- Class Quest
- Persons of Note
- Planet
- Story
How to get the Lord Vivicar (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, in Chapter 1.
Lore Entry: The Jedi mission to explore Malachor Three proved fateful for all those involved. Besieged by the dark spirit of the Sith Lord interred there, most of the expedition--Yuon Par, Duras Fain, Sidonie Garen, Eriz Vossan and Cin Tykan--managed to flee, but the youngest member, Parkanas Tark, was left behind. Believed dead by his comrades, Parkanas nevertheless survived--though he was left horribly scarred by the dark creatures that dwelled on the planet. Nothing was left in him but anger and a longing for revenge. Taking the name Vivicar, he managed to recover the secrets of the dark plague once created by the Sith Lord Terrak Morrhage, and turned it against the Jedi who had been his friends. Now, Vivicar seeks not only personal vengeance, but the annihilation of the Jedi Order that left him to die so long ago.
Details
- Link: https://swtorista.com/codex/?codex=lord-vivicar-consular
- Type: Class Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 32
- Class Chapter/Act: Chapter 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Major Anri
- Quest
- Persons of Note
- Planet
- Ossus
How to get the Major Anri codex: [Empire] Awarded after the first cutscene of Jedi Under Siege, showing the player's arrival on Ossus.
Lore Entry: The advancement of non-humans in the ranks of the Sith Empire's military has been slow but steady since the reforms first put forth by Darth Malgus and continued by Darth Marr. It is now estimated that up to eight percent of the Imperial military is staffed by non-humans; among the highest-ranking of these is the Twi'lek ex-slave Anri, who serves as a major in command of a prestigious Special Forces unit: Raven Squad. Anri views her advancement in the meritocratic terms of the Sith Empire at large; one's power and standing rises as they prove their superiority by overcoming the threats and impediments facing them. Her skillful leadership and gallows humor have made her popular with her fellow troops, and while her outspokenness has led some officers and Sith to question her dedication, her troops know firsthand that her determination to see the Sith Empire triumph over all foes is absolute.
Details
- Link: https://swtorista.com/codex/?codex=major-anri
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Malita Tal
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the Malita Tal codex: KOTFE Chapter 15 - Granted to the player after the cutscene where you meet this person of note. - This codex is unavoidable and obtained automatically.
Lore Entry: A teen idol turned superstar, Malita Tal has been a household name on Zakuul for most of her life. Though millions watch her HoloNet performances, it's her humanitarian and environmental work that truly inspires her devoted fans. The singer's dedication to preserving Zakuul's wildlife led to the creation of the Malita Tal Environmentalism Award, celebrating efforts to restore natural ecosystems. Malita was one of the first Zakuulans to publicly speak against Emperor Arcann's rule. When her fans followed her lead and organized rallies opposing Arcann, terrorist correspondence was suddenly discovered on Malita's personal holoterminal, likely planted by Zakuulan officials. Malita's exile from Zakuul on suspicion of treason divided her fans. While some condemn their former icon as a traitor, many supporters remain hopeful she will return.
Details
- Link: https://swtorista.com/codex/?codex=malita-tal
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.6.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Master Gnost-Dural
- Quest
- Persons of Note
- Planet
- Ossus
How to get the Master Gnost-Dural codex: [Empire] Awarded to the player during the mission "Desecration", when they meet up with Darth Malgus, as part of the Jedi Under Siege storyline. Received Republic side after speaking to Tau Idair for the first time as part of the Inlfection Point / Jedi Under Siege storyline on Ossus.
Lore Entry: Jedi Master Gnost-Dural is most widely known as the order's chief historian; his extensive analyses have been pivotal in the Jedi Council's decision-making for many years, and his deep study of the actions and motives of influential Sith figures has led directly to numerous key victories against them. But the studious and patient Kel-Dor Jedi has not merely viewed the events of the galaxy from a safe distance; Gnost-Dural has played an active role in galactic events throughout his career, granting him a unique level of insight into the day-to-day realities of the people he documents.
Details
- Link: https://swtorista.com/codex/?codex=master-gnost-dural
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Master Kutri O'a
- Class Quest
- Persons of Note
- Planet
- Rishi
How to get the Master Kutri O'a codex: https://youtu.be/VHEMoDGjEk8?t=618 (10:18) Completion of the Consular Class Mission "Barsen'thor's Legacy" on Rishi
Lore Entry: Kutri O'a is no stranger to war. He assisted in defending the Minos Cluster and raided Sith warships in the First Battle of Bothawui, though you wouldn't know it from his warm and friendly demeanor. Rather than reflect on past hardships, the Bothan Jedi Master prefers to engage in scholarly pursuits and maintain a positive outlook. As one of the true masters of the holocron craft, Master O'a has been in great demand throughout Republic space and beyond, but he does not act on behest of the whims of others. He can sense through the Force when and where he'll be needed and plans his travel accordingly--even if those plans take him straight into the heart of danger.
Details
- Link: https://swtorista.com/codex/?codex=master-kutri-oa
- Type: Class Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Class
- Class: Jedi Consular
- Patch: 3.0.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Master of the Revanites
- Flashpoint
- Persons of Note
- Flashpoint
- Legacy of the Rakata
How to get the Master of the Revanites codex: This codex unlocks when you defeat the final bosses in the Legacy of the Rakata Flashpoint. You do not need to be running the Flashpoint in the Prelude to the Shadow of Revan expansion, it will be unlocked even if you're just running the normal story mode.defeat the
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Master of the Revanites' codex.
Lore Entry: Jedi turned Sith turned Jedi again: the life of Revan has been one of great contradiction. But when the Sith Emperor imprisoned Revan for more than three hundred years, Revan's ambitions became focused as never before, seeking to use his affinity with the Force to secretly influence his jailor. But Revan became unhinged in the end, and careened once more toward the dark side. Escaping imprisonment in a mad bid to destroy the Emperor for good, he was stopped by an Imperial strike force and believed dead. If Revan has returned from the brink to lead the order that bears his name, it could be that his temperament has evened to suit the Revanites' key tenet of maintaining balance in the Force. Then again, considering that the Order of Revan was formed out of a deep devotion to his deeds, it's possible they would do anything Revan decreed regardless of his reasoning or intent. Since 'Revan' has decided to make his presence known, it is undoubtedly only a matter of time before speculation gives way to certainty.
Details
- Link: https://swtorista.com/codex/?codex=master-of-the-revanites
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Legacy of the Rakata
- Faction: Both
- Patch: 2.10.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Mentor [Persons of Note]
- Flashpoint
- Persons of Note
- Flashpoint
- Directive 7
How to get the Mentor [Persons of Note] codex: This codex is from defeating Mentor [Persons of Note] in the Directive 7.
Lore Entry: Although his actions on Zadd make it hard to believe, the sadistic artificial intelligence known as Mentor was once a standard-issue administrator droid named SR-1. Assigned to tally the loss of droid units, gathering dust in a bureaucratic office with years between memory wipes, SR-1 slowly became outraged at the treatment of his fellow machines. Their organic masters callously threw droids away, even as those same organics fought to destroy each other. Such behavior clearly indicated a flaw in organic beings. SR-1 freed the droids in his offices and began Directive Seven to further the cause. But while it was obvious that droids were superior to organic beings, SR-1 believed they could be improved further and began modifying the programming of freed droids to match his own--despite their protests. Eventually he took the name 'Mentor' to silence any dissenters: he was simply helping them to achieve their potential. In time, he no longer bothered with an excuse. Now Mentor has been corrupted by power and hatred--he cares only for self-perpetuation and the annihilation of all organic life.
Details
- Link: https://swtorista.com/codex/?codex=mentor-persons-of-note
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Directive 7
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Minister Lorman
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the Minister Lorman codex: KOTET Chapter 2 - Granted to the player after the final fight with the GenoHaradan leader - This codex is unavoidable and obtained automatically.
Lore Entry: A man of no discernable talent or particular skill, Gelmid Lorman used his family's powerful political connections to secure a high-ranking position in the Sith military. Over a long but unspectacular career, he rose to the position of Moff and served as deputy commander aboard the Ascendant Spear--a prototype Sith warship. Moff Lorman's career seemingly ended when he was officially blamed for the loss of the Ascendant Spear after it was destroyed by the infamous Republic operative Theron Shan and Jedi Master Gnost-Dural. However, as attrition from a prolonged series of setbacks and defeats in the war against Zakuul thinned the Imperial ranks, Lorman once again found favor with his superiors. His perplexing promotion to the role of Imperial Minister of Logistics proves the following adage: when all around you are failing, simply doing nothing at all looks like success.
Details
- Link: https://swtorista.com/codex/?codex=minister-lorman
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Moff Dracen
- Quest
- Persons of Note
- Planet
- Quesh
How to get the Moff Dracen codex: Guide on SWTOR-Spy.com: Republic: After u finish the mission Cartel Crushing. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Moff Dracen' codex.
Lore Entry: Moff Dracen is both a canny commander and a meticulous student of the art of war. Although confident of an eventual Imperial victory, he has been careful to win over elements within the Three Families and recruit Republic defectors, knowing the Empire's foothold on Quesh is not yet cemented. His most notable achievement on Quesh is the capture of Broga the Hutt's palace, a key defensive position he has since adopted as his fallback headquarters and private residence--after some refurnishing. It is Moff Dracen's private hope that a victory on Quesh will not only begin the Republic's inevitable fall, but perhaps see him installed as governor of one of the galaxy's most profitable worlds.
Details
- Link: https://swtorista.com/codex/?codex=moff-dracen
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:508, Y:122
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Nadia Grell (Consular)
- Class Quest
- Persons of Note
- Planet
- Story
How to get the Nadia Grell (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, in Chapter 2.
Lore Entry: A native of distant Sarkhai and daughter of Senator Tobas Grell, Nadia Grell is a newcomer not only to the Republic, but to the entire concept of space exploration. Surrounded by new species and strange cultures, Nadia is eager to experience everything she can. She has become interested in the intricacies of galactic diplomacy while traveling alongside her father, and often acts as his assistant during talks. As she revealed on Attis Station, Nadia is also strong in the Force; unusually strong, in fact. As Force sensitives are relatively unknown on Sarkhai, Nadia's untrained powers left her shunned and feared by her own people. Senator Grell's decision to take her with him when he left Sarkhai was motivated by the hope of finding others like her in the Republic, and perhaps discovering some way for her to control her incredible talents. Likes: Learning, helping the weak, charity, mercy, testing her powers Dislikes: Cruelty, dark Jedi, insulting authority Primary Weapon: Double-bladed lightsaber
Details
- Link: https://swtorista.com/codex/?codex=nadia-grell-consular
- Type: Class Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 40
- Class Chapter/Act: Chapter 2
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Oro Wogawa
- Lore Object
- Persons of Note
- Starfighter
- Fleet
How to get the Oro Wogawa codex: First speak to the Flashpoint: Kuat Drive Yards questgiver in the Starfighter Launch Deck level of the Fleet which is in the Missions Departures elevator, then click the blue glowing computer near the elevator. Afterwards, you'll be able to right-click the characters to the side of the blue terminal to get each Galactic Starfighter personnel codex.
Lore Entry: From the very first time the Ithorian witnessed the arrival of a ship on his homeworld, Oro Wogawa has been utterly fascinated with spaceflight technology. As Wogawa sees it, mechanical systems are no different from living systems, requiring an equal amount of attention and nourishment. After stowing away on a pirate craft, Wogawa taught himself to provide such care to ships' engines and began a career as a hired hand on any ship that would have him on its crew. Though Oro has learned to adopt a certain level of coarseness necessary to cope with crew dynamics, he is at heart a caring being. This is why, after witnessing the cruel, controlling nature of the Sith Empire all across the galaxy, Oro has opted to dedicate his affinity for the inner workings of starships to anyone who opposes them.
Details
- Link: https://swtorista.com/codex/?codex=oro-wogawa
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Starfighter
- Tertiary Category: Fleet
- Faction: Republic
- Patch: 2.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Qyzen Fess (Consular)
- Class Quest
- Persons of Note
- Planet
- Tython
How to get the Qyzen Fess (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, on the planet of Tython.
Lore Entry: In contrast to many Trandoshans, Qyzen Fess rejected the path of a mercenary to become a hunter of the galaxy's most dangerous beasts. Earning 'Jagannath points' with every honorable kill, Qyzen has traveled for years, seeking worthy prey and honoring his goddess, the Scorekeeper. Although his travels have brought him to Tython several times, he is never seen by the Jedi if Yuon Par is not at the temple. Despite his disdain of fame and fortune, Qyzen has attracted some notoriety. He often slips through apparently watertight Imperial borders to follow his prey, much to the consternation of the Empire's officials. Qyzen is also the only living hunter to have killed a greater crested gundark, thought extinct for centuries. His simple habits and devotion to the Scorekeeper give him common ground with the Jedi, though many disapprove of the attitudes and instincts that come naturally to a Trandoshan. Likes: Killing powerful enemies, encouraging others to defend themselves, danger, honor Dislikes: Killing the weak, mercenary work, sparing powerful enemies Primary Weapon: Techblade
Details
- Link: https://swtorista.com/codex/?codex=qyzen-fess-consular
- Type: Class Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 8
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Rasmus Blys
- Flashpoint
- Persons of Note
- Flashpoint
- Czerka Corporate Labs
How to get the Rasmus Blys codex: Guide on SWTOR-Spy.com: Defeat Rasmus Blys (final boss) on either difficulty ... (Read More)
Lore Entry: To rise into the upper echelons of a galactic-scale operation such as the Czerka Corporation is nigh impossible. But for Rasmus Blys, it was inevitable. The son of humble farmers, Blys relied on his intellect, single-minded determination and ruthless nature to earn the title of Special Executive. The crowning achievement in Blys' career: CZ-198, the one-time storage outpost he repurposed to become Czerka's flagship research center. It's a weapons-manufacturing empire that few can claim to rival--one that Special Executive Blys has no intention of relinquishing anytime soon.
Details
- Link: https://swtorista.com/codex/?codex=rasmus-blys
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Czerka Corporate Labs
- Faction: Both
- Patch: 2.3.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rass Ordo
- Flashpoint
- Persons of Note
- Flashpoint
- Spirit of Vengeance
How to get the Rass Ordo codex: Awarded to the player after boarding the vessel "Champion's Glory", as part of the Spirit of Vengeance flashpoint
Lore Entry: Brash and reckless, Rass Ordo is the youngest of a trio of siblings welcomed into the Mandalorian clan Ordo after their parents perished in a raid on their Makeb mining town. The clan soon tempered his restless energy, and he grew into a talented and deadly combatant. Serving alongside his siblings, they became an inseparable team until the death of their sister Layla during an operation on Belsavis. In the field, Rass acquired a reputation for his courage under fire and unrelenting drive to excel. Though he often chafes against the rigid beliefs of Mandalorian culture, Rass has been a vocal and popular advocate for Mandalorians across the galaxy.
Details
- Link: https://swtorista.com/codex/?codex=rass-ordo
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Revan [Persons of Note]
- Flashpoint
- Persons of Note
- Flashpoint
- Maelstrom Prison
How to get the Revan [Persons of Note] codex: You get this by completing the Revan story arc as a republic character (Taral V and Maelstrom Prison) https://ibb.co/6mwWJkT
Lore Entry: An influential figure in both the Mandalorian Wars and the Jedi Civil War, the man known as 'Revan' was Jedi, Sith and general across his long career. As a charismatic young Jedi Knight, Revan ignored the Jedi Council's orders to remain neutral in the Mandalorian Wars and led many Jedi, including his friend Malak, into battle. While pursuing the remnants of the beaten Mandalorian fleet, Revan encountered the Sith Emperor on Dromund Kaas and--also alongside Malak--fell to the dark side. Becoming Darth Revan, he led his followers in a war to conquer the Republic and re-establish a Sith Order, until he was betrayed and nearly killed by Malak. As a result of his injuries, Revan lost his memory and was given a new identity by the Jedi Council. The reborn Revan fought against his old followers, defeating Malak and redeeming himself--but the existence of the true Sith Empire, hidden away in the dark of the galaxy, remained a secret. In the aftermath, as his memory began to return, Revan left the Republic to confront the Sith Emperor--but his plans to destroy the Emperor failed. Revan's allies were killed and Revan himself was imprisoned, kept alive by unnatural means for three hundred years while the Sith Emperor fed on his strength. However, the link between them went both ways, and Revan was able to subtly keep the Emperor in check. With Revan now free, questions remain--both about the possibility of renewed aggression from the Emperor, and what effect such a long exposure to the Sith Emperor's mind may have had on Revan himself.
Details
- Link: https://swtorista.com/codex/?codex=revan-persons-of-note
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Maelstrom Prison
- Faction: Republic
- Patch: 1.0.0
- Level: 30
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Ruugar
- Operation
- Persons of Note
- Operation
- Ravagers
How to get the Ruugar codex: Guide on SWTOR-Spy.com: Automatically obtained after defeating Ruugar in the operation ... (Read More)
Lore Entry: Every Ravager dreams of being captain. The man called Ruugar was no exception. Born into the Ravagers, Ruugar's early life was relentlessly unforgiving, and he thrived on that adversity. As an adult, Ruugar used his gruff, one-of-us charisma to gain the loyalty of his fellow pirates, leading them in a near-bloodless mutiny against the reigning captain, the vicious tyrant O'kar A'ko. Ruugar had achieved his life's goal. But all the renewed vigor and revelry spurred by a new and popular leader can only last so long, and eventually even the staunchest supporters start to find their eye drifting to the throne. While Ruugar can lay claim to the longest tenure as captain, it was a tenure that ended when his friend Coratanni sliced off Ruugar's hand and tossed him overboard for the skar'klas to feed on. Through stark perseverance, Ruugar survived the ordeal. Now, one hand short but twice as determined, he's ready to take another run at captaincy.
Details
- Link: https://swtorista.com/codex/?codex=ruugar
- Type: Operation
- Category: Persons of Note
- Subcategory: Operation
- Tertiary Category: Ravagers
- Faction: Both
- Patch: 3.0.0
- Level: 60
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Satele Shan
- Lore Object
- Persons of Note
- Planet
- Tython
How to get the Satele Shan codex:
Satele Shan Guide
View the Satele Shan Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Grand Master of the Jedi Order and leader of the Jedi Council, Satele Shan was born on the Core World of Brentaal Four and is descended from legendary Jedi Bastila Shan. Both a gifted warrior and wise teacher, Satele was personally responsible for rediscovering Tython and its hyperspace route. Ever since, she has devoted herself to the Jedi resettlement of Tython and the revitalization of the order. Satele has played a key role in recent galactic history in other ways, as well. She fought on the front lines of several major battles--including the battles of Alderaan and Rhen Var--and was present as a Padawan during the Imperial retaking of Korriban, the first modern contact between the Sith Empire and the Republic. She is greatly respected by certain members of the Republic military, and her advice is often sought by the Supreme Chancellor. In person, Satele's strength in the Force is matched with a keen intelligence and a subtle sense of humor.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/tython-lore-objects/
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 2
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-356, Y:-401
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Senator Nebet
- Quest
- Persons of Note
- Planet
- Onderon
How to get the Senator Nebet codex: [Empire] Given to the player after their initial audience with King Petryph [Republic] After the player secures the palace's upper floors. - This codex is unavoidable and obtained automatically.
Lore Entry: Deja Nebet represents the planet Onderon in the Republic senate. Idealistic and resolute, Nebet is both staunchly loyal to the Republic and fiercely proud of her homeworld, its people, and their traditions; these passionate beliefs have brought her into constant conflict with Onderon's ruler, King Petryph. Before being elected to serve as Senator, Nebet was an officer in the royal guard of Petryph's mother, Queen Lina. Her longtime ties to both the royal family and the noble council, coupled with Petryph's frequent seclusion, have resulted in Nebet becoming Onderon's de facto political leader.
Details
- Link: https://swtorista.com/codex/?codex=senator-nebet
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Sergeant Trila
- Quest
- Persons of Note
- Planet
- Oricon
How to get the Sergeant Trila codex: Guide on SWTOR-Spy.com: Obtainable upon speaking with Sergeant Trila as part ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Sergeant Trila' codex.
Lore Entry: With a reputation for being tough, smart and full of bluster, Sergeant Tanye Trila has been barking orders on major battlefronts throughout the galaxy, from Mannett Point on Ord Mantell to Corellia's Axial Park. The operation on Oricon represents Sergeant Trila's third encounter with the Dread Masters: she was on Belsavis during their initial escape and served as military support in the aftermath of their machinations on Denova. However, it remains to be seen whether she can withstand the waves of Phobis-induced madness on Oricon.
Details
- Link: https://swtorista.com/codex/?codex=sergeant-trila
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Oricon
- Faction: Republic
- Patch: 2.4.0
- Level: 55
- SWTOR Spy Coordinates: X:-703, Y:-220
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Shae Vizla
- Flashpoint
- Persons of Note
- Flashpoint
- Blood Hunt
How to get the Shae Vizla codex: Guide on SWTOR-Spy.com: You get this codex when you kill Shae ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Shae Vizla' codex.
Lore Entry: Few beings in the galaxy have seen as many battlefields as Shae Vizla. Her list of victories surpasses even Mandalore himself, and the personal fortune she's amassed after decades as a top-tier mercenary is staggering. The quintessential Mandalorian, Vizla is ruthless in battle, gregarious in close company, and utterly dedicated to perfecting her skills in combat. Despite (or perhaps because of) her years of success, Vizla has taken fewer and fewer contracts in recent years. Her clan has largely withdrawn from galactic events, sparking rumors that Vizla has had a falling-out with her allies in the Empire, Mandalore, or some other powerful client; others believe she's simply run out of worthy challenges. Whatever the cause, it's questionable whether such a renowned gun-for-hire can remain on the sidelines for long.
Details
- Link: https://swtorista.com/codex/?codex=shae-vizla
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Blood Hunt
- Faction: Both
- Patch: 3.0.0
- Level: 57
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
SIS Asset Brief: Agent Rane Kovach
- Quest
- Persons of Note
- Planet
- Ziost
How to get the SIS Asset Brief: Agent Rane Kovach codex: Awarded to the republic player when they first meet Agent Kovach on Ziost, as part of the Shadow of Revan (Ziost) storyline. - This codex is unavoidable and obtained automatically. - https://youtu.be/hyVIAgWugRw?t=500 (8:25)
Lore Entry: Asset Kovach first encountered in connection with Ziost Liberation Front [REF: ZO-1411]. Attempted to assume leadership position, dissuade ZLF from targeting civilians. Ultimately unsuccessful. Approached by Agent Theron Shan [REF: ST-66] to infiltrate similar dissident groups, foment revolution while minimizing casualties. Assignments included Jurio, Drezzi. Reassigned upon discovery of possible IMPERIAL INTELLIGENCE reorganization on Ziost. Asset Kovach earned respect, trust of Sith Lord Lana Beniko [REF: BL-172]. Recruited into new SITH INTELLIGENCE headed under Beniko. Has since provided organizational schema, select asset details. Potential for high-level installation promising. Short-term gains are to be deprioritized against the long term. [Developing.]
Details
- Link: https://swtorista.com/codex/?codex=sis-asset-brief-agent-rane-kovach
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Ziost
- Faction: Republic
- Patch: 3.2.0
- Level: 60
- Jedipedia Link
- Author of How-to: Dwarf
Supreme Chancellor Rans
- Quest
- Persons of Note
- Planet
- Story
How to get the Supreme Chancellor Rans codex: Possibly earned through the Onslaught expansion story.
Lore Entry: A political moderate and fierce critic of Chancellor Saresh, Galena Rans rose to power in the aftermath of Saresh's attempted assassination of the Alliance Commander. Rans's service as a bomber wing commander allowed her to appeal to Republic hardliners, while her desire to push more power back to the Senate and out of the Chancellor position earned her the support of reformers who considered Saresh a dictator in all but name. Despite decades spent in politics, Rans still has the charismatic, no-challenge-too-big confidence of a fighter pilot and a disarmingly casual demeanor.
Details
- Link: https://swtorista.com/codex/?codex=supreme-chancellor-rans
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Republic
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Supreme Chancellor Saresh
- Quest
- Persons of Note
- Planet
- Makeb
How to get the Supreme Chancellor Saresh codex: Guide on SWTOR-Spy.com: Republic players get this entry right at the ... (Read More)
Lore Entry: The Supreme Chancellor of the Republic serves as both political arbiter and leader of the free galaxy--and no one is better suited to the honor than Leontyne Saresh. Enslaved by the Empire as a young child, the charismatic, ambitious and fiercely intelligent Saresh escaped her captors to become a passionate opponent of Imperial injustices. After Imperial forces sacked the Republic capital of Coruscant to end the war, Saresh launched an illustrious political career that would win her a seat on the Republic Senate, governorship of Taris and a fearless reputation. When war erupted again, Saresh was elected by the Senate to replace Supreme Chancellor Janarus. Surrounded by ardent supporters and loyal political allies, she delivered an impassioned speech on the steps of the Senate tower calling for the eradication of the Sith Empire. Saresh's rousing words inspired millions and gave birth to a new age in which the Republic would stop at nothing to win the conflict and ensure the galaxy's freedom.
Details
- Link: https://swtorista.com/codex/?codex=supreme-chancellor-saresh
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Republic
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Supreme Commander Rans
- Quest
- Persons of Note
- Planet
- Ilum
How to get the Supreme Commander Rans codex: Guide on SWTOR-Spy.com: Received as part of the “[HEROIC] Crystal Ball ... (Read More)
Lore Entry: In some ways, Supreme Commander Rans is a soldier from another time. He grew up in the peaceful years before the Sith Empire's return, where the greatest threats he faced were border skirmishes with scattered Mandalorian clans. Nevertheless, Rans proved to be a quick-thinking and heroic soldier; as he ascended the ranks, his looks and easy charm also made him a media darling and helped him to build up the Republic military to new and impressive standards. Although a clever strategist and liked by his men, Rans was outplayed by the Sith Empire in the later days of the war. Underestimating the Imperial threat, he pushed to move troops off Coruscant and onto the Imperial border not long before the planet was sacked. Rans has more than learned from his mistake, however. No one in the Republic military is more dedicated to driving back the Empire and restoring the glory days of the Republic.
Details
- Link: https://swtorista.com/codex/?codex=supreme-commander-rans
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Republic
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Syo Bakarn (Consular)
- Class Quest
- Persons of Note
- Planet
- Tython
How to get the Syo Bakarn (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, on the planet of Tython.
Lore Entry: Rumored to be the descendant of a Corellian noble family, Syo Bakarn distinguished himself as a Padawan by saving his master from a Mandalorian Jedi hunter. Syo was part of the delegation at the original Jedi Temple when the Sacking of Coruscant occurred. Syo has represented the Jedi Council on several diplomatic missions and spoken for the order before the Republic Senate. In addition to his duties for the Council, Syo is also a talented engineer, responsible for the rebuilt Jedi Archives and many of the systems within the Jedi Temple on Tython.
Details
- Link: https://swtorista.com/codex/?codex=syo-bakarn-consular
- Type: Class Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Tau Idair [Republic]
- Quest
- Persons of Note
- Planet
- Ossus
How to get the Tau Idair [Republic] codex: Received Republic side after speaking to Tau Idair for the first time as part of the Inlfection Point / Jedi Under Siege storyline on Ossus.
Lore Entry: A seasoned Jedi, Tau Idair spent years engaged in front-line combat against both the Sith Empire and Zakuul. She has a natural aptitude for lightsaber fighting techniques, as well as the mechanics of the weapon itself; her personal lightsaber has seen enough tinkering and modification to rival any hot-rodded swoop or smuggler's freighter. Tau was recruited to join the Jedi colony on Ossus by Master Gnost-Dural himself; the two of them were among the only survivors of a lengthy campaign fought in the rugged swamps of the planet Mimban. Although he was not her original master, Gnost-Dural has become a close friend and mentor to Tau, and the two of them make a formidable team in even the most dire circumstances.
Details
- Link: https://swtorista.com/codex/?codex=tau-idair-republic
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Republic
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Tenebrae
- Quest
- Persons of Note
- Planet
- Echoes of Oblivion
How to get the Tenebrae codex: Awarded to the player after conversing with Tenebrae for the first time, as part of the "Echoes of Oblivion" storyline
Lore Entry: Valkorion. Vitiate. The former Emperor of both the Sith Empire and the Eternal Empire has assumed multiple forms over the centuries, but when he was born to a poor farmer's wife and a powerful Sith Lord on the agricultural world of Medriaas, he was 'Tenebrae.' Tenebrae's propensity for violence and power was evident from his childhood. When he learned of his true parentage, he murdered his stepfather, tortured his mother, and subjugated the people in his small farming village. By the time he was a teenager, Tenebrae had conquered the entirety of his homeworld after imprisoning his biological father. After ruling his homeworld for over a century, Tenebrae's desire for immortality only grew. Following the Sith Empire's defeat by the Galactic Republic in the Great Hyperspace War, Tenebrae completed a ritual that wiped out all life on his homeworld, including the thousands of Sith who answered his call for assistance. It was the first vicious step Tenebrae took toward prolonging his life, but it would not be the last...
Details
- Link: https://swtorista.com/codex/?codex=tenebrae
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Echoes of Oblivion
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Tharan Cedrax (Consular)
- Class Quest
- Persons of Note
- Planet
- Nar Shaddaa
How to get the Tharan Cedrax (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, on the planet of Nar Shaddaa.
Lore Entry: Although not a household name, Tharan Cedrax is well known in several circles. In the casinos of Nar Shaddaa, he is cursed as a card-counting mathematical genius. To the eligible women of the galaxy, he is a famous charmer who sees rejection as an intriguing challenge. Among technologists, he earned accolades for solving a technical paradox that revolutionized computer slicing; despite his achievements, however, Tharan isn't taken seriously by the galaxy's scientific community, which looks down on him as a playboy rather than a serious researcher. In recent years, Tharan has taken an interest in 'exo-technology,' an almost unknown field involving esoteric alien sciences, and gone into business making custom gadgets for wealthy clients. Often accompanied by his lovely holographic companion, Holiday, Tharan has spent his credits freely, enjoying the very best Nar Shaddaa has to offer while staying just shy of its dangers. Likes: Cleverness, logical thinking, aiding scientists and beautiful women, getting something for nothing Dislikes: Mystical Jedi nonsense, Force Persuade, destroying science, heroism that involves danger Primary Weapon: Blaster Pistol
Details
- Link: https://swtorista.com/codex/?codex=tharan-cedrax-consular
- Type: Class Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Avesta Family
- Lore Object
- Persons of Note
- Planet
- Makeb
How to get the The Avesta Family codex: Guide on SWTOR-Spy.com: As of patch 2.10 (9/9/2014): Codex is fixed. ... (Read More)
Lore Entry: The Avesta family legacy stretches back to Makeb's founding centuries ago, when a refugee starship crash-landed on the planet. The earliest Avestas were hardy merchant explorers who established a series of profitable settlements across their new homeworld. Eventually, the family created the Avesta Mining Corporation and led Makeb's Business Council in negotiating successful trade partnerships with the Republic and Hutt Cartel. When the InterStellar Regulators' mercenaries betrayed Makeb's leaders and aided the Hutt Cartel's takeover, most of the Avesta family evacuated offworld. A handful remained to resist the Hutts: Shalim Avesta organizes a rebellion and enlists the Republic's aid, while his younger brother Pollus actively leads armed fighters to retake key positions. Their niece, stridently anti-mining geophysicist Lemda Avesta, had been a family embarrassment until this crisis made her knowledge invaluable to discovering the source of Makeb's groundquakes.
Details
- Link: https://swtorista.com/codex/?codex=the-avesta-family
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-4104, Y:-1609
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Bounty Hunter
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the The Bounty Hunter codex: Codex is unlocked by starting KOTFE chapter 1 with this class - This codex is unavoidable and obtained automatically.
Lore Entry: Armored from head to toe and equipped with an arsenal of deadly gadgets, has earned a reputation as the best bounty hunter in the business. Rising to prominence after becoming champion of the Mandalorian Great Hunt, has taken on bounties against brutal criminals, veteran Republic officers and even Jedi Masters. Now, working alongside forces from both the Sith Empire and the Republic, begins the hunt for the deadliest bounty in the galaxy....
Details
- Link: https://swtorista.com/codex/?codex=the-bounty-hunter
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The First Son (Consular)
- Class Quest
- Persons of Note
- Planet
- Corellia
How to get the The First Son (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, on the planet of Corellia.
Lore Entry: The Sith Emperor seeks to shape all things to his will. His Children, individuals infused with part of his being, have been scattered throughout the Republic, knowingly--or unknowingly--manipulating events to the Emperor's advantage over the years. Above them all is the First Son of the Emperor, a master strategist placed within the Jedi Council itself. Cloaked in the identity of Master Syo Bakarn, the First Son has been hiding the Children from the Jedi for decades, playing a long game with the Republic. His actions suggest a man possessing remarkable patience, ruthlessness and power. However, as Sophia Farash claimed, Master Syo has been unaware of the First Son's existence--suggesting he and the First Son are two separate personas.
Details
- Link: https://swtorista.com/codex/?codex=the-first-son-consular
- Type: Class Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Imperial Agent
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the The Imperial Agent codex: Codex is unlocked by starting KOTFE chapter 1 with this class - This codex is unavoidable and obtained automatically.
Lore Entry: Armored from head to toe and equipped with an arsenal of deadly gadgets, has earned a reputation as the best bounty hunter in the business. Rising to prominence after becoming champion of the Mandalorian Great Hunt, has taken on bounties against brutal criminals, veteran Republic officers and even Jedi Masters. Now, working alongside forces from both the Sith Empire and the Republic, begins the hunt for the deadliest bounty in the galaxy....
Details
- Link: https://swtorista.com/codex/?codex=the-imperial-agent
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Jedi Consular
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the The Jedi Consular codex: Codex is unlocked by starting KOTFE chapter 1 with this class - This codex is unavoidable and obtained automatically.
Lore Entry: A true Force prodigy, Jedi Master has stood as a beacon of hope in the war against the Sith Empire, earning the title BARSEN'THOR: Warden of the Jedi Order. Uniting the Republic's most contentious worlds, exposed and defeated deadly Sith infiltrators hidden deep within the ranks of both the Jedi and the military. But now a new enemy threatens to destroy both Republic and Empire, forcing into an even more dangerous alliance in the desperate hope of saving the galaxy....
Details
- Link: https://swtorista.com/codex/?codex=the-jedi-consular
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Jedi Entity
- Flashpoint
- Persons of Note
- Flashpoint
- Taral V
How to get the The Jedi Entity codex: Guide on SWTOR-Spy.com: Codex is obtainable since 31/3/14. It is granted ... (Read More)
Lore Entry: The Jedi Code teaches 'there is no death; there is the Force.' Some powerful Force-sensitives emerge from nothingness after their demise, appearing as ghostly figures that can communicate with the living. Among the Sith, such apparitions are fearsome spirits who refuse to accept their natural end; their peaceful Jedi counterparts are rare, reluctantly deferring their rest and reaching out to the living only when dreadful events are imminent. The Jedi entity's warnings, therefore, are taken very seriously by the Jedi Order. Master Oteg has tried to discover the Jedi entity's name during their conversations, but her answers have been cryptic at best; clearly she views the freeing of her imprisoned ally to be more important than filling gaps in the Jedi Archives. The Jedi entity's manner of speaking and some of her references to historical events, however, suggest that she served as a general in the Jedi Civil War. When asked how she came to die, the Jedi entity's response has been blunt, saying only: 'The betrayer always strikes with the best of intentions.'
Details
- Link: https://swtorista.com/codex/?codex=the-jedi-entity
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Taral V
- Faction: Republic
- Patch: 1.0.0
- Level: 30
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Jedi Knight
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the The Jedi Knight codex: Codex is unlocked by starting KOTFE chapter 1 with this class - This codex is unavoidable and obtained automatically.
Lore Entry: has become the Jedi Order's Battlemaster after saving the Republic from many nefarious plots by the evil Sith Emperor. On countless planets, this champion of the Force is all that stands between helpless innocents and the enemy's conquest. But a terrible new threat has emerged at the galaxy's farthest edge, forcing an unlikely alliance between and old foes....
Details
- Link: https://swtorista.com/codex/?codex=the-jedi-knight
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Republic Trooper
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the The Republic Trooper codex: Codex is unlocked by starting KOTFE chapter 1 with this class - This codex is unavoidable and obtained automatically.
Lore Entry: Sole survivor of brutal treason, highly trained soldier rose to take command of the Republic's most elite Special Forces unit: Havoc Squad. When war with the Sith Empire broke out in earnest, conducted critical operations to break the enemy advance, culminating in the defeat of the Empire's greatest general. But changing circumstances have led Havoc Squad's commander to join with former adversaries to defeat a new enemy that threatens to destroy them all....
Details
- Link: https://swtorista.com/codex/?codex=the-republic-trooper
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Shroud
- Quest
- Persons of Note
- Planet
- Macobinoculars
How to get the The Shroud codex: Guide on SWTOR-Spy.com: [Republic]: Obtained after finishing the final heroic quest ... (Read More)
Lore Entry: Most who have ever heard the legend of the Shroud believe him to be just that: a legend. But the Shroud is real. Operating through his network of dedicated mercenaries and embedded saboteurs, the freelance superspy is responsible for some of the galaxy's most audacious acts, from the famed 'Great Czerka Datacrash' to the toppling of planetary governments. His actions have placed him firmly in the crosshairs of both Republic and Imperial justice systems. The Shroud doesn't operate out of any particular ideology, but rather out of the pursuit of a grand challenge he can overcome while also evading capture. The net moral result is of no consequence; only the level of difficulty and novelty of the task at hand matter to the brilliant strategist.
Details
- Link: https://swtorista.com/codex/?codex=the-shroud
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Macobinoculars
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Sith Inquisitor
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the The Sith Inquisitor codex: Codex is unlocked by starting KOTFE chapter 1 with this class - This codex is unavoidable and obtained automatically.
Lore Entry: Once a slave, overcame the brutal trials of Korriban, the schemes of rival Sith Lords and deadly Republic opponents to become a force few in the galaxy dared to challenge. Now a member of the Dark Council, the Sith Empire's ruling body, is master of a vast domain, with apprentices and soldiers ready to fight and die at their master's bidding. But with a new enemy threatening to destroy both Empire and Republic, new alliances must be struck, and must personally intercede to ensure total victory....
Details
- Link: https://swtorista.com/codex/?codex=the-sith-inquisitor
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Sith Warrior
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the The Sith Warrior codex: Codex is unlocked by starting KOTFE chapter 1 with this class - This codex is unavoidable and obtained automatically.
Lore Entry: Ranking from birth among the most elite in the Sith Empire, 's deadly skills and command of the dark of the Force have become legendary. Lightsaber in hand, has carved a path of destruction through Republic foes and scheming Sith adversaries alike, eventually becoming the favored enforcer of the Sith Emperor himself. But now the Emperor has betrayed the Empire, forcing to join with unlikely allies to defeat a seemingly invincible foe....
Details
- Link: https://swtorista.com/codex/?codex=the-sith-warrior
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Smuggler
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the The Smuggler codex: Codex is unlocked by starting KOTFE chapter 1 with this class - This codex is unavoidable and obtained automatically.
Lore Entry: Notorious starship captain has earned fortune and glory across the galaxy as a treasure hunter and Republic privateer. Pursued by the Sith Empire as a wanted criminal, always stays one hyperspace jump ahead of the enemy's warships. But as a new foe threatens Republic and Imperial worlds alike, the time has come for these old rivals to join forces....
Details
- Link: https://swtorista.com/codex/?codex=the-smuggler
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Theron Shan
- Flashpoint
- Persons of Note
- Flashpoint
- Tython and Korriban Flashpoints
How to get the Theron Shan codex: Guide on SWTOR-Spy.com: Obtained after conversation with Theron Shan on the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Theron Shan' codex.
Lore Entry: Some are driven to follow in their parents' footsteps, while others loathe the very concept. For Theron Shan, it's a moot point. In keeping with Jedi strictures against attachment, Theron's mother, Grand Master Satele Shan, sent her infant son to be raised by the Jedi who trained her, Master Ngani Zho. Over time, as it became evident that Theron was not Force sensitive like his mother, he abandoned any notion of becoming a Jedi. Eventually, he joined the Strategic Information Service, using his adventurous nature and unique skillset to become a trusted field agent for the Republic.
Details
- Link: https://swtorista.com/codex/?codex=theron-shan
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Tython and Korriban Flashpoints
- Faction: Republic
- Patch: 2.7.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Thexan
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the Thexan codex: KOTET Chapter 4 - Granted to the player after the cutscene that introduces Thexan - This codex is unavoidable and obtained automatically.
Lore Entry: As the older of Valkorion's twin sons, the people of Zakuul saw Thexan as the natural successor to the Eternal Throne. Unlike Arcann, his volatile brother, Thexan was known for remaining calm and composed in even the most trying circumstances... a trait that quickly made him their father's favorite son. But Thexan refused to let their father sow seeds of dissension among him and his siblings. When Valkorion imprisoned his own daughter, Thexan was the only family member who regularly visited his banished sister. After Thexan was chosen to lead the Eternal Fleet against the Core Worlds, he invited Arcann to join him so they could conquer their enemies together. On their return, however, Valkorion refused to acknowledge his sons' victories. Arcann finally snapped and attacked the Immortal Emperor. Thexan intervened, only to be struck down by Arcann in his blind fury. Zakuul mourned the fall of their beloved prince for an entire year. His tragic death was blamed on injuries suffered during the war, though rumors suggest he actually fell during a power struggle with Arcann--a theory no one dares admit in public.
Details
- Link: https://swtorista.com/codex/?codex=thexan
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Toborro the Hutt
- Quest
- Persons of Note
- Planet
- Makeb
How to get the Toborro the Hutt codex: Guide on SWTOR-Spy.com: [Republic]: You receive this codex after you complete ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Toborro the Hutt' codex.
Lore Entry: The ruthless and paranoid Hutt known as Toborro has led his fellow Cartel members on a campaign to carve out their own galactic empire, starting on the planet Makeb. Toborro believes it is his people's mandate--and, more specifically, his destiny--to end this foolish war between the Republic and Empire. He does not tolerate failure in his subordinates and is constantly watching for signs of betrayal from his allies. Toborro is clever, brutal and willing to eliminate an entire planet's population to achieve his ambitions. As Toborro put it in a fiery speech to his fellow Cartel leaders: 'For too long, we have bent over backwards doing business with both sides, when these lesser factions are mere insects compared to our glorious and long-lived people! Why should we bother negotiating with creatures who are only fit to be slaves?'
Details
- Link: https://swtorista.com/codex/?codex=toborro-the-hutt
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Republic
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Tora
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the Tora codex: KOTFE Chapter 16 - Granted to the player after the cutscene that plays when Koth makes his return. - This codex is unavoidable and obtained automatically.
Lore Entry: Even as a child, Tora had a knack for engineering--and for attracting trouble. At eleven, she built a miniature droid to cheat on her math exam and another to hurl dirt at the classmate who ratted her out. She was promptly suspended and placed in counselling to treat her 'antisocial behavior.' In adulthood, Tora's short career as a swoop racer ended on Nar Shaddaa when she attempted to cheat by repurposing thermal detonators into turbo boosters. The track was destroyed and several racers were injured when the detonators backfired and exploded mid-race. Tora was miraculously ejected from the wreckage, but the swoop racers pooled their credits and placed a bounty on her head. Forced to flee Hutt Space, Tora offered her engineering services to the first ship captain leaving the moon: Koth Vortena.
Details
- Link: https://swtorista.com/codex/?codex=tora
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.7.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Torque
- Operation
- Persons of Note
- Operation
- Ravagers
How to get the Torque codex: Guide on SWTOR-Spy.com: Automatically obtained after defeating Torque (3rd boss) in ... (Read More)
Lore Entry: It's been several years since the particularly coarse Wookiee known only as Torque joined the Ravagers in the seas and over the skies of Rishi. Before then, Torque's natural knack for massaging every last bit of propulsion out of an engine landed him a position as Chief Engineer of a Republic cruiser. But his self-reliant nature and volatile temper led to Torque 'reprimanding' his colleagues with the massive spanner he favors. After serving time for battery, Torque left Republic space in search of a crew more befitting his temperament, leading him to Rishi and the Ravagers. The pirates allow Torque to run the engine room just the way he likes: alone. He does have a team of repair droids at the ready when major damage arises, but even they seem to raise his ire. The only droid--or being, for that matter--the Wookiee is known to get along with is BO-55, which Torque programmed himself.
Details
- Link: https://swtorista.com/codex/?codex=torque
- Type: Operation
- Category: Persons of Note
- Subcategory: Operation
- Tertiary Category: Ravagers
- Faction: Both
- Patch: 3.0.0
- Level: 60
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Treek
- Quest
- Persons of Note
- Planet
- Fleet
How to get the Treek codex: Likely earned by obtaining Treek the companion.
Lore Entry: Treek is an enthusiastic warrior who defied her primitive tribe's rigid customs to seek adventure among the stars. Dissatisfied with the peaceful and quiet ways of her people, Treek is determined to achieve great things with her life. She travels the galaxy as a mercenary soldier, always on the hunt for new horizons and epic challenges to conquer. Despite hailing from a technologically-archaic planet and species, Treek has adapted quickly to civilized space. Treek is unconcerned with material possessions or personal power. Her only goal is to forge a legacy that will outlive her. In Treek's mind, the greatest defeat is to be forgotten. She will do whatever it takes to ensure her name and deeds will be celebrated long after she is gone. Likes: Legendary conquests, exploring unknown territory, taking credit for victories Dislikes: Avoiding conflict, talking instead of fighting, secrecy and humility Primary Weapon: Blaster Rifle
Details
- Link: https://swtorista.com/codex/?codex=treek
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 2.3.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Valkorion
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the Valkorion codex: KOTFE Chapter 1 - After the final cutscene. It is given to the player silently (not listed in the chat log). - This codex is unavoidable and obtained automatically.
Lore Entry: Valkorion is an ancient Sith entity with the power to possess and control the bodies of others, using them as puppets to enforce his will on the galaxy. The Immortal Emperor is his latest mask and Zakuul his greatest, most ambitious endeavor: an idealistic playground where he can shed his past and experience a new life unburdened by archaic Sith teachings. A manipulative survivor, Valkorion pinpoints the weaknesses of both friends and enemies alike, twisting them to serve his purpose. He believes the entire galaxy is his to shape and will stop at nothing to reach his goals.
Details
- Link: https://swtorista.com/codex/?codex=valkorion
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Vaylin
- Chapter
- Persons of Note
- Chapter
- Chapter
How to get the Vaylin codex: KOTFE Chapter 2 - After the final cutscene. It is given to the player silently (not listed in the chat log). - This codex is unavoidable and obtained automatically.
Lore Entry: From the moment his daughter, Vaylin, was born, Valkorion felt her strong connection to the Force. As she grew up, the Immortal Emperor noticed similarities between them, which both pleased and frightened him, and he decided to keep a tight leash on his favorite child. Her father's control curbed her tendencies toward violence and anarchy, but beneath her upbeat and lighthearted exterior lurked a restless hunter, hungry and ambitious. When most of the Emperor's power was locked away on Yavin 4, he was no longer able to hide Vaylin's strength from her, and she finally got a taste of her full capabilities. Instead of striking back, however, she decided to bide her time, like a predator studying her prey. She formed a close bond with her brother Arcann as they both detest the idea of destiny. However, Vaylin isn't one to stay in the shadows forever.
Details
- Link: https://swtorista.com/codex/?codex=vaylin
- Type: Chapter
- Category: Persons of Note
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Veek the Sneak
- Quest
- Persons of Note
- Planet
- Mek-Sha
How to get the Veek the Sneak codex: Given to the player after speaking with Veek the Sneak at Huttbreaker's Compound. - This codex is unavoidable and obtained automatically.
Lore Entry: Veek is an infamous Rodian smuggler who heads the Harido Wald, a vast smuggling network based out of Mek-Sha. It was Veek who acquired and smuggled in the weapons used by the oppressed workers of Mek-Sha to overthrow their Hutt masters, a fact he never lets anyone on the station forget. Although he is ambitious in expanding his network's reach and influence, Veek has a convivial demeanor, always preferring to conduct his business amicably. His office is decorated almost entirely with gifts received from happy customers pleased to have their merchandise delivered without the need for violence or posturing.
Details
- Link: https://swtorista.com/codex/?codex=veek-the-sneak
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Mek-Sha
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Vice Admiral Narlock
- Quest
- Persons of Note
- Planet
- Mek-Sha
How to get the Vice Admiral Narlock codex: Given to the player after the first cutscene of the Mek-sha storyline - This codex is unavoidable and obtained automatically.
Lore Entry: Infamous for his never-say-die spirit, Dol Narlock is a veteran of the wars against both the Sith Empire and the forces of Zakuul, making him one of the Republic's most seasoned naval officers. He has served on ships large and small, from the Esseles to the Blazing Torch to his current command vessel, the Krakana. Outside of his official duties, Narlock is the captain of the Republic Navy's competitive dejarik team, and often discusses newly-developed strategies for the game with fellow enthusiast (and longtime friend) General Daeruun.
Details
- Link: https://swtorista.com/codex/?codex=vice-admiral-narlock
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Mek-Sha
- Faction: Republic
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Vigilant
- Flashpoint
- Persons of Note
- Flashpoint
- Czerka Core Meltdown
How to get the Vigilant codex: Guide on SWTOR-Spy.com: Defeat the Vigilant (final boss) on either difficulty ... (Read More)
Lore Entry: Fierce, ravenous, and seemingly primitive, the Flesh Raiders of Tython instill fear like few other sentient species--and for good reason. The Vigilant, however, is far more than any mere Flesh Raider. Commissioned by Special Executive Rasmus Blys, the Vigilant is a merciless combination of nature and technology designed for the sole purpose of protecting CZ-198 and its many secrets. When an attempt to infiltrate CZ-198 by a corporate saboteur resulted in the collateral deaths of more than four dozen Czerka employees, Blys was forced to outfit the Vigilant with stricter restraint protocols. Still, with the facility's formidable defenses hardwired to the Vigilant's enhanced brain, it is easily the deadliest living creation in Czerka's arsenal.
Details
- Link: https://swtorista.com/codex/?codex=vigilant
- Type: Flashpoint
- Category: Persons of Note
- Subcategory: Flashpoint
- Tertiary Category: Czerka Core Meltdown
- Faction: Both
- Patch: 2.3.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Vitiate
- Quest
- Persons of Note
- Planet
- Ziost
How to get the Vitiate codex: Awarded to the player after completion of the mission "For Ziost", as part of the Shadow of Revan Ziost storyline. - This codex is unavoidable and obtained automatically.
Lore Entry: A past shrouded in secrets. A future clouded by uncertainty. It was believed that the once-and-former Sith Emperor sought to consume all life in the galaxy to grant him the dark power required to attain immortality... but is that still the case? Was it ever? Did he actually have another plan all along? The man now called Vitiate by those who once served him was not strong enough to usurp all life on Yavin 4 after his reawakening. However, he did gain power enough to flee the jungle moon and survive. Now that he has found in Ziost a suitable target to replenish himself--now that he appears to grow more powerful by the hour--what now? When will his unforgiving depletion of Ziost end? And when it does end, what fate will befall the rest of the galaxy?
Details
- Link: https://swtorista.com/codex/?codex=vitiate
- Type: Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Ziost
- Faction: Both
- Patch: 3.2.0
- Level: 60
- Jedipedia Link
- Author of How-to: Dwarf
Yuon Par (Consular)
- Class Quest
- Persons of Note
- Planet
- Tython
How to get the Yuon Par (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, on the planet of Tython.
Lore Entry: A renowned archaeologist and tireless explorer, Jedi Master Yuon Par is one of the order's most respected scholars. She specializes in the pre-history of the Jedi Order and has recovered several major artifacts, including the surviving Gharnus Texts and a holocron compiled by Odan-Urr. Yuon once taught the history of Jedi philosophy at the temple, but in recent years she has returned to working in the field. Yuon's search for lost Jedi ruins and artifacts has brought her into contact with dozens of different cultures. She has negotiated with warring Gamorrean clans and was even made blood sister to a Kaleesh chieftain. Some Jedi have expressed concern at Yuon's rather unorthodox methods and teaching style, but no one questions her devotion to the Jedi Order.
Details
- Link: https://swtorista.com/codex/?codex=yuon-par-consular
- Type: Class Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Zenith (Consular)
- Class Quest
- Persons of Note
- Planet
- Balmorra
How to get the Zenith (Consular) codex: This codex can only be found by the Jedi Consular as part of their class story, on the planet of Balmorra.
Lore Entry: Zenith' is the code name of a Balmorran revolutionary fighter who has made a career out of hurting the Empire. Once a member of a powerful resistance cell broken up by Imperial infiltrators, Zenith has struck out on his own, gathering followers from Balmorra's oppressed population to launch sneak attacks, raids and bombings against the occupying Imperial forces. Years spent in hiding and seeing the plight of Balmorran citizens have left Zenith with a deep-seated paranoia and hatred of the Empire--especially Balmorra's Sith governor, Darth Lachris. Nothing enrages him more than those who collaborate with the oppressors; he has been known to refuse aid to Balmorrans who cooperate with Imperial soldiers. The sacrifices he has endured have also nurtured Zenith's ambitions--when Balmorra is finally free, someone will have to ensure her new government is strong enough to prevent another occupation. Likes: Hurting Imperials, standing up for the weak, stubbornness, resolve Dislikes: Mercy to the Empire, betrayal, second chances for those who do wrong Primary Weapon: Sniper Rifle and Blaster Rifle
Details
- Link: https://swtorista.com/codex/?codex=zenith-consular
- Type: Class Quest
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Class
- Class: Jedi Consular
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Alderaan
- Planet
- Planets
- Planet
- Alderaan
How to get the Alderaan codex: The Alderaan Codex entry is earned whenever you earn another codex entry on Alderaan.
Lore Entry: Alderaan is a mountainous world of lush forests and grasslands, ruled by an assembly of noble houses and an enlightened and advanced citizenry. A founding member of the Republic, Alderaan has been traditionally admired for its wealth, its art and its thinkers, while the deadly intrigues and politics of the nobility have been downplayed. Recently, those intrigues erupted into civil war, and Alderaan--now officially withdrawn from the Republic--sees conflict it hasn't known in ages. The Republic is backing House Organa's quest for the crown, whereas the Empire backs the former House Thul exiles. Palaces and fields have become pockmarked by cannon fire, and house armies clash on the battlefield.
Details
- Link: https://swtorista.com/codex/?codex=alderaan
- Type: Planet
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Balmorra [Republic]
- Planet
- Planets
- Planet
- Balmorra
How to get the Balmorra [Republic] codex: The Balmorra Codex entry is earned whenever you earn another codex entry on Balmorra [Republic].
Lore Entry: Once an independent corporate and manufacturing world, Balmorra was defended by the Republic and conquered by the Empire during the war. Now the corporations have mostly fled, local collaborators have been rewarded with positions in the Empire's puppet government, and an entrenched resistance opposes Imperial rule. After a prolonged absence, the Republic has returned to Balmorra to aid the resistance movement. Droid factories and industrial waste sites have become battlegrounds, and the Imperial military is responding with a buildup of its own.
Details
- Link: https://swtorista.com/codex/?codex=balmorra-republic
- Type: Planet
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Belsavis
- Planet
- Planets
- Planet
- Belsavis
How to get the Belsavis codex: The Belsavis Codex entry is earned whenever you earn another codex entry on Belsavis.
Lore Entry: Officially, Belsavis is a sparsely populated Republic world dominated by arctic plains. Its only notable feature is the rare tropical rifts that break up the expanses of ice, heated by natural geothermal vents and home to a surprising diversity of plant life. In truth, Belsavis is an ultrasecure prison colony established by the Republic. Until recently, the prison's existence was top secret, but its discovery by the Empire has resulted in rumors spreading throughout the galactic underworld. The prison is now in a state of lockdown, and both Republic and Imperial militaries have a presence on the scene.
Details
- Link: https://swtorista.com/codex/?codex=belsavis
- Type: Planet
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Corellia
- Planet
- Planets
- Planet
- Corellia
How to get the Corellia codex: The Corellia Codex entry is earned whenever you earn another codex entry on Corellia.
Lore Entry: One of the founding worlds of the Galactic Republic, Corellia nonetheless prides itself on its independence. Some of the finest starships in the galaxy are made on Corellia, along with their daring pilots--men and women looking to explore, to trade or just stay ahead of the law. The cities, like the people, are distinctly Corellian, incorporating the natural landscape into their design despite a heavy manufacturing base. The Corellian government recently agreed to turn over power to the Sith Empire. This has resulted in riots in the streets and open revolution despite Imperial claims of legitimacy, and the capital of Coronet City has become a battlefield.
Details
- Link: https://swtorista.com/codex/?codex=corellia
- Type: Planet
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Coruscant
- Planet
- Planets
- Planet
- Coruscant
How to get the Coruscant codex: The Coruscant Codex entry is earned whenever you earn another codex entry on Coruscant.
Lore Entry: The proud capital of the Republic, Coruscant is the largest, the oldest and the most diverse city-world in the galaxy. Kilometer-tall buildings cover virtually all of the planet's surface, with the wealthy and powerful living at the top and the poorest and the most desperate dwelling near the foundations. Coruscant is only now recovering from the attack by the Empire that led to the eventual cease-fire. Many buildings were reduced to rubble; a few still burn, the fires fueled by chemicals and uncontrolled reactors. During the Empire's attacks, the criminal underworld increased its power base as well, and remains a formidable threat.
Details
- Link: https://swtorista.com/codex/?codex=coruscant
- Type: Planet
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Dantooine
- Location
- Planets
- Planet
- Dantooine
How to get the Dantooine codex: Fly to Dantooine and walk forward in to the grass.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: An agrarian world of rolling hills, vast fields, and hardy blba trees, Dantooine is a remote, sparsely inhabited planet. The resilient folk who tend its fields have never minded that most of the galaxy considers their home a backwater-in fact, many prefer it that way. Unfortunately for those citizens, when war erupted anew following the defeat of the Eternal Empire, both sides of the conflict became keenly aware of the sudden strategic importance of this once-ignored world poised on the edge of Imperial territory.
Details
- Link: https://swtorista.com/codex/?codex=dantooine
- Type: Location
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Dantooine
- Faction: Both
- Patch: 5.10.3
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Darvannis: Vassal World of the Eternal Empire
- Location
- Planets
- Planet
- Darvannis
How to get the Darvannis: Vassal World of the Eternal Empire codex: The Darvannis: Vassal World of the Eternal Empire Codex entry is earned simply by flying to Darvannis.
Lore Entry: The desert planet of Darvannis meant little to both the Sith Empire and the Republic. When the Eternal Empire invaded the remote world, only the Hutt Cartel's hired mercenaries were present to fend them off. The Eternal Fleet easily drove the Hutts away and claimed the planet. Now Darvannis is home to one of the largest factories in Zakuul's possession, manufacturing ships, weapons, and the countless Spire droids. Located beneath kilometers of tunnels and heavily defended, the Darvannis factory has been impenetrable since it fell into the Eternal Empire's hands. Even the Hutts grudgingly admit the Empire has done extraordinary things with the desolate planet. When asked, however, the Cartel insist they presented Darvannis as a gift to Zakuul, desperate for the galaxy to think they still hold a measure of power.
Details
- Link: https://swtorista.com/codex/?codex=darvannis-vassal-world-of-the-eternal-empire
- Type: Location
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Darvannis
- Faction: Both
- Patch: 4.4.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Hoth
- Planet
- Planets
- Planet
- Hoth
How to get the Hoth codex: The Hoth Codex entry is earned whenever you earn another codex entry on Hoth.
Lore Entry: Few life-forms can survive on the ice planet Hoth. Between its subzero surface temperatures, shearing winds and frequent whiteouts, the environment should be considered extremely hostile even to properly outfitted individuals; mechanical equipment and communications technology are prone to freeze and malfunction as well, making any minor setback potentially lethal. During the war between Republic and Empire, the Hoth system was the site of a major fleet battle. This resulted in a large number of starships falling into Hoth's gravity well and crashing on the planet surface. These derelict ships have become the base of operations for a large group of pirates, as well as a center of dispute between Republic and Imperial forces.
Details
- Link: https://swtorista.com/codex/?codex=hoth
- Type: Planet
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Ilum
- Planet
- Planets
- Planet
- Ilum
How to get the Ilum codex: The Ilum Codex entry is earned whenever you earn another codex entry on Ilum.
Lore Entry: The mountainous ice planet Ilum is home to one of the Jedi Order's most distant outposts. Nestled between snow-covered crags is an enclave used by the Jedi for generations, a shelter from the cold and a launching point for journeys into Ilum's exotic crystal caves. These caves produce some of the most rare and powerful lightsaber crystals in the galaxy. Ilum hosts no indigenous population, although a number of larger animals survive in its environment. Its temperatures fail to reach the extremes of Hoth, but it has never been a target for colonization or occupation.
Details
- Link: https://swtorista.com/codex/?codex=ilum
- Type: Planet
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Iokath
- Chapter
- Planets
- Chapter
- Chapter
How to get the Iokath codex: KOTET Chapter 4 - Granted to the player after completing chapter 4 of KOTET - This codex is unavoidable and obtained automatically.
Lore Entry: To call Iokath a planet is technically incorrect, and an insult to the brilliant design of the artificial world. A massive sphere constructed around--and fully enveloping--an undersized and unremarkable star, Iokath absorbs all of the energy released by its 'sun,' maximizing solar efficiency. All the orbital bodies in the system--every planet, moon, and asteroid--were demolished and salvaged for core elements to create this technological marvel. The salvage was processed and repurposed to create a self-sustaining ecosphere that could be altered and expanded to meet the ever-changing needs of the builders and their society. The self-contained nature of Iokath allows for complete control and customization of every aspect of the environment--a theoretically perfect world. With the system's star hidden by the surrounding sphere, Iokath is undetectable from a distance, and its impenetrable exterior defenses make it virtually unassailable. Combined with the technological superiority of the builders, it was impervious to any outside threat... but Iokath couldn't protect itself from enemies within.
Details
- Link: https://swtorista.com/codex/?codex=iokath
- Type: Chapter
- Category: Planets
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Makeb
- Lore Object
- Planets
- Planet
- Makeb
How to get the Makeb codex: Guide on SWTOR-Spy.com: Click on the large “Makeb” sign on the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Makeb' codex.
Lore Entry: Beautiful, serene and abundant in resources, Makeb has grown to become one of the greatest resort destinations in the galaxy. For a time, wealthy executives and socialites flocked to the planet to enjoy its remote locale, comfortable climate and exotic vistas without any need for concern over political entanglements. Even the more frequent occurrence of groundquakes in recent years could not place a dent in Makeb's prosperous tourism, banking and mining trades. Recent events, however, have changed matters for the worse. With its precarious position on the edge of Hutt Space, Makeb has drawn the attention of the Hutt Cartel. Just what the Hutts intend for the planet remains to be seen.
Details
- Link: https://swtorista.com/codex/?codex=makeb
- Type: Lore Object
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.3.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Manaan
- Planet
- Planets
- Planet
- Depths of Manaan
How to get the Manaan codex: The Manaan Codex entry is earned whenever you earn another codex entry on Manaan. It is given to the player silently (not listed in the chat log).
Lore Entry: Few planets have been as important to both sides of the war as Manaan. But with its surface covered completely by water, and with its native Selkath population having adopted an isolationist stance, access to the planet can be difficult to come by. The Selkath economy's reliance on the export of kolto to the Republic and the Empire does provide opportunities to visit, but guests are typically limited to the world's few trading platforms--the only surface structures not affected by the Empire's bombardment of the planet during the Great Galactic War. Millennia of Rakatan dominion over the planet and a predominantly unexplored ocean floor evoke strong temptations to probe Manaan's crushing depths. However, due to the strategic importance of its kolto reserves, Manaan will have to largely remain a mystery for now.
Details
- Link: https://swtorista.com/codex/?codex=manaan
- Type: Planet
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Depths of Manaan
- Faction: Both
- Patch: 2.9.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Mek-Sha
- Quest
- Planets
- Planet
- Mek-Sha
How to get the Mek-Sha codex: Given to the player after completing the Onderon storyline - This codex is unavoidable and obtained automatically.
Lore Entry: First established by the Hutt Cartel, the asteroid mining station of Mek-Sha was seized by its own laborers in a daring uprising, and control of the station was divided amongst a council of its largest crews. Now a haven for smugglers, slavers, and the criminal underworld, Mek-Sha has come to be known as the outlaw crossroads of the galaxy. With a finite amount of fuel available beneath its surface, Mek-Sha has long proven to be a difficult operation to maintain. As the network of mines expand to reap the sources of fuel, the station's integrity is left in constant jeopardy. To curb this threat, fueling rights are permitted only to those capable of earning a majority vote from the ruling council. The station is also fortified by a powerful deflector shield and a failsafe mechanism capable of rendering every ounce of fuel on the station inert in the event of an uprising or incursion.
Details
- Link: https://swtorista.com/codex/?codex=mek-sha
- Type: Quest
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Mek-Sha
- Faction: Both
- Patch: 6.0.0
- Level: 70
- Jedipedia Link
- Author of How-to: Dwarf
Nar Shaddaa
- Planet
- Planets
- Planet
- Nar Shaddaa
How to get the Nar Shaddaa codex: The Nar Shaddaa Codex entry is earned whenever you earn another codex entry on Nar Shaddaa.
Lore Entry: The so-called 'smuggler's moon' is best known for one thing: anything can be bought here if the price is right. Nar Shaddaa orbits Hutta, homeworld of the Hutt Cartel, but exists as a power in its own right. Criminal organizations and legitimate enterprises operate side-by-side, regulated only by the Hutts' whims. Gleaming skyscrapers house corporations, casinos, technology shops, spice houses and every other type of business imaginable. Although no other world offers Nar Shaddaa's unique services, the city has a notorious murder and disappearance rate. Gangsters, pirates, slavers and worse crowd the streets, and Republic and Imperial representatives compete for influence with the local powers. Strangers should be extremely cautious.
Details
- Link: https://swtorista.com/codex/?codex=nar-shaddaa
- Type: Planet
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Nathema
- Chapter
- Planets
- Chapter
- Chapter
How to get the Nathema codex: KOTET Chapter 7 - Granted to the player after the chapter's introductory cutscene, when they land on nathema - This codex is unavoidable and obtained automatically.
Lore Entry: Few stories surrounding Valkorion are as chilling as the tale of Nathema. Long before assuming his current form, Valkorion was a Sith pureblood named Vitiate born on the lush and vibrant world of Medriaas. Vitiate rose to become Emperor of the Sith and ruled for over a thousand years--but only after extracting a terrible price. Early in his reign, Vitiate invited thousands of the most powerful Sith Lords to his homeworld, then wiped out his would-be challengers in a profane dark side ritual that annihilated all life on the planet. Even the Force could not survive. The void that remained after the ritual brought pain and suffering to any Force-sensitive beings that approached. The name Medriaas was purged from the galactic record and the barren planet became known as Nathema. Centuries later, Valkorion banished his daughter Vaylin to the blighted world, knowing the void would limit her growing power and make her more susceptible to the mental conditioning he could use to control her... if it didn't drive her mad.
Details
- Link: https://swtorista.com/codex/?codex=nathema
- Type: Chapter
- Category: Planets
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Nathema Reborn
- Flashpoint
- Planets
- Flashpoint
- Nathema Conspiracy
How to get the Nathema Reborn codex: You can get this codex when you get about halfway through the Nathema Plateaus, where it opens up on the ruins from a cliff. You can get it from the standallone Flashpoint.
Lore Entry: The ecological revitalization of Nathema has been nothing short of miraculous. Vibrant plant life has not only taken root but flourished, dramatically altering the planet's once-desolate landscape. Force-users no longer experience the unsettling 'wrongness' that they once felt whenever setting foot on the planet. The air has become fresher, and the weather more dynamic. That this has all occurred since the death of Valkorion cannot be a coincidence, though experts cannot agree on any precise environmental mechanism that could have brought about such an abrupt change.
Details
- Link: https://swtorista.com/codex/?codex=nathema-reborn
- Type: Flashpoint
- Category: Planets
- Subcategory: Flashpoint
- Tertiary Category: Nathema Conspiracy
- Faction: Both
- Patch: 5.9.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Odessen
- Chapter
- Planets
- Chapter
- Chapter
How to get the Odessen codex: KOTFE Chapter 9 - Granted automatically after the first cutscene. - This codex is unavoidable and obtained automatically.
Lore Entry: Odessen is a remote, unsettled planet in Wild Space with a strong connection to the Force. Realizing that Asylum couldn't support a permanent base of operations for the Alliance, Lana Beniko began searching for a more appropriate location. Odessen pulled at her through the Force. Unlike with Tython, Korriban or Yavin 4, Odessen's affinity with the Force is balanced, making it the perfect spot for a coalition of Sith and Jedi. Covered in lush wilderness and mountains, the planet is a hidden oasis with a mild climate and a variety of wildlife.
Details
- Link: https://swtorista.com/codex/?codex=odessen
- Type: Chapter
- Category: Planets
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Onderon
- Planet
- Planets
- Planet
- Onderon
How to get the Onderon codex: The Onderon Codex entry is earned whenever you earn another codex entry on Onderon.
Lore Entry: Famed for its expansive jungles and deadly wildlife, the Inner Rim planet of Onderon has been a member of the Republic for centuries. Though its population is relatively small, the world has played a major role in many key conflicts and events in galactic history. The vast majority of Onderon's people live within the planet's capital city, Iziz. The government is a constitutional monarchy, with the present ruling dynasty tracing its lineage to Queen Talia, who ruled the planet in the chaotic era of the Jedi Civil War.
Details
- Link: https://swtorista.com/codex/?codex=onderon
- Type: Planet
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Ord Mantell
- Planet
- Planets
- Planet
- Ord Mantell
How to get the Ord Mantell codex: The Ord Mantell Codex entry is earned whenever you earn another codex entry on Ord Mantell.
Lore Entry: A longstanding member of the Galactic Republic, Ord Mantell is a world of deep seas, tall mountains and lush islands. Traders and merchants from across the galaxy ply their wares in Mantellian ports, along with black marketeers and other underworld forces. In recent years, Ord Mantell has become embroiled in civil war, as anti-government separatists encourage Mantellian independence in the face of a brutally corrupt government with ties to organized crime. The Republic is responding with military force, and the fighting has resulted in high numbers of civilian casualties. Shuttle traffic is currently directed to the island of Avilatan.
Details
- Link: https://swtorista.com/codex/?codex=ord-mantell
- Type: Planet
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Oricon
- Planet
- Planets
- Planet
- Oricon
How to get the Oricon codex: The Oricon Codex entry is earned whenever you earn another codex entry on Oricon.
Lore Entry: Located in an unremarkable system well off the Hydian Way, Oricon seems an almost arbitrary choice for the Dread Masters' home. But anyone with an affinity for the Force can sense that the rocky Outer Rim moon is immeasurably strong with the dark side. Perhaps this is because the legendary Phobis devices are housed on Oricon; perhaps the Phobis devices were built on the moon long ago because of the dark side's preexistence there. The once-lifeless orb now brims with creatures from across the galaxy, corrupted and driven to frenzy by the Dread Masters' dark experiments. It has also become a starship graveyard, as Republic and Imperial fleets poised to attack the Dread Masters' fortress, torn apart by waves of madness and fear, crashed to the surface. There can be no doubt that Oricon is now one of the most hazardous destinations in the galaxy.
Details
- Link: https://swtorista.com/codex/?codex=oricon
- Type: Planet
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Oricon
- Faction: Both
- Patch: 2.4.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Ossus
- Quest
- Planets
- Planet
- Ossus
How to get the Ossus codex: This achievement will either come from landing on Ossus for the first time or completing any codex on Ossus.
Lore Entry: Devastated by the Sith centuries ago, the planet Ossus has largely been forgotten by the greater galaxy. Enshrouded in the nebular material of the Cron Drift, the planet is difficult to even reach, with those who survive the journey discovering only hazardous wastelands and abandoned ruins on its surface. Though it was once a notable center of Jedi culture and learning, the planet has rarely been visited by members of the Jedi Order in recent decades, as Ossus is located well within the Sith Empire's sphere of influence. For their part, the Sith have shown no interest whatsoever in exploring the planet; what purpose could be served by visiting the charred grave of an already-defeated foe?
Details
- Link: https://swtorista.com/codex/?codex=ossus
- Type: Quest
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 70
- Jedipedia Link
- Author of How-to: Swtorista
Quesh
- Planet
- Planets
- Planet
- Quesh
How to get the Quesh codex: The Quesh Codex entry is earned whenever you earn another codex entry on Quesh.
Lore Entry: Once a lush tropical swamp, Quesh's atmosphere became toxic after a series of quakes released dangerous chemicals contained below the planet surface. Most of the native wildlife died off, and Quesh became poisonous to virtually all higher species. Quesh's toxicity is also its source of value--the chemicals that poisoned the atmosphere are usable in the most powerful adrenals and stimulants. The Republic, with the aid of the Hutt Cartel, has staked a claim to Quesh and is attempting to establish chemical mines. Upon learning of Quesh's existence, the Empire quickly established a presence of its own.
Details
- Link: https://swtorista.com/codex/?codex=quesh
- Type: Planet
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Rakata Prime
- Flashpoint
- Planets
- Flashpoint
- Legacy of the Rakata
How to get the Rakata Prime codex: This codex unlocks automatically once you've earned any other codex entry from the Legacy of the Rakata Flashpoint on Rakata Prime, you do not have to be running the storyline Prelude to Shadow of Revan.
Lore Entry: Many thousands of years ago, in the sparsely populated Tempered Wastes of the Unknown Regions, the first galactic authority was born on Rakata Prime. Named for its once-predominant species whose Infinite Empire ruled for millennia over hundreds of worlds, the planet is now a dangerous tropical wasteland, ravaged by weapons of mass destruction and overrun with deadly beasts and savage Rakata. While few traces of the advanced Rakatan civilization exist on the planet today, it is undoubtedly a treasure trove of lost knowledge and technologies--and not just their own. A nullifying field once employed by the Rakata commonly disrupted the navigational systems of orbiting vessels, causing them to crash into the planet. As a result, Rakata Prime has become something of a starship graveyard.
Details
- Link: https://swtorista.com/codex/?codex=rakata-prime
- Type: Flashpoint
- Category: Planets
- Subcategory: Flashpoint
- Tertiary Category: Legacy of the Rakata
- Faction: Both
- Patch: 2.10.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Rishi
- Location
- Planets
- Planet
- Rishi
How to get the Rishi codex: Guide on SWTOR-Spy.com: You get this codex automatically once you arrive ... (Read More)
Lore Entry: For a very long time, Rishi remained ignored and untouched on the fringes of the Outer Rim. Its dominant species--the intelligent, avian Rishii--lived a simple and mostly serene existence on the island-flecked world. But when a pirate craft crash-landed on Rishi more than a hundred years ago, all that changed. With its plentiful fossil fuel reserves and close proximity to a largely unexplored dwarf galaxy, this tropical pearl of a planet has since become a favorite hub for underworld types in search of riches, refuge from authorities or just a good time.
Details
- Link: https://swtorista.com/codex/?codex=rishi
- Type: Location
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 55
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Taris [Republic]
- Planet
- Planets
- Planet
- Taris
How to get the Taris [Republic] codex: The Taris [Republic] Codex entry is earned whenever you earn another codex entry on Taris [Republic].
Lore Entry: Taris was once a city-world like Coruscant. Three centuries ago, however, it was bombarded by the Sith Lord Darth Malak and left a toxic ruin. The years since have not been kind to Taris, as vegetation and animal life struggle to gain a foothold in the shattered skeleton of a planetary metropolis. The Republic began to recolonize Taris less than a decade ago, and has suffered innumerable setbacks--everything from pirate attacks to the strange 'rakghoul plague'. Nonetheless, the reconstruction effort continues, its proponents determined to prove that the Empire can never truly destroy greatness.
Details
- Link: https://swtorista.com/codex/?codex=taris-republic
- Type: Planet
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Tatooine
- Planet
- Planets
- Planet
- Tatooine
How to get the Tatooine codex: The Tatooine Codex entry is earned whenever you earn another codex entry on Tatooine.
Lore Entry: A harsh desert planet off all the major trade routes, Tatooine is known for its heat, its sand, its dangerous wildlife--and little else. Only a few settlements dot Tatooine's endless wastes, inhabited by handfuls of traders and moisture farmers. Tatooine's obscurity has also attracted a small but significant criminal population, here to hide from galactic authorities. Tatooine lacks any central government or allegiance to Republic or Empire. There are rumors of an Imperial occupation taking place in one of the frontier settlements, but nothing has been confirmed.
Details
- Link: https://swtorista.com/codex/?codex=tatooine
- Type: Planet
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Tython
- Planet
- Planets
- Planet
- Tython
How to get the Tython codex: The Tython Codex entry is earned whenever you earn another codex entry on Tython.
Lore Entry: The mysterious Deep Core world of Tython is the birthplace of the Jedi Order. Millennia ago, Tythonian warriors and scholars developed a unique mystic and martial philosophy while studying the Force. Today, their Jedi descendants excavate ancient Tythonian ruins and relearn what was lost. After the recent destruction of the Jedi Temple on Coruscant, the Jedi made their new home on Tython. The mountainous planet remains mostly unexplored, and the violent natives pose a constant threat. The order remains committed to rebuilding here, however, and is now training a new generation of Padawans.
Details
- Link: https://swtorista.com/codex/?codex=tython
- Type: Planet
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Umbara
- Flashpoint
- Planets
- Planet
- Crisis on Umbara
How to get the Umbara codex: Given to the player silently whenever they earn another codex related to the Umbara planet (at the time of writting, only a single codex entry for Umbara exists, namely the "State of the Galaxy - Resource War" codex entry).
Lore Entry: Located in the Ghost Nebula, Umbara earned the name 'Shadow World' for its eternal darkness and misty landscape. In isolation from the rest of the galaxy, Umbara's population developed engineering feats far outstripping those in known space. Most notable is Umbara's research into technological uses for Adegan crystals. Though offworlders have no issue breathing the planet's dense atmosphere, native Umbarans' delicate systems require special helmets in order to breathe. Preferring solitude and secrecy, Umbarans rarely leave their dark homeworld, opting to isolate themselves from the rest of Republic space. This, alongside their stealth combat proficiency and natural preference for darkness, led offworlders to dub Umbarans 'Shadow People.'
Details
- Link: https://swtorista.com/codex/?codex=umbara
- Type: Flashpoint
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Crisis on Umbara
- Faction: Both
- Patch: 5.4.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Voss [Planet]
- Planet
- Planets
- Planet
- Voss
How to get the Voss [Planet] codex: The Voss [Planet] Codex entry is earned whenever you earn another codex entry on Voss.
Lore Entry: Voss was first discovered only a few years ago, and the rocky, lightly forested planet remains absent from many star charts. Two distinct cultures inhabit the world, both at a pre-spaceflight stage of development. The first culture, known as the Gormak, is a xenophobic and violent species that dominates most of the planet surface. The second culture, known as the Voss, has been amenable to contact with outsiders and welcomes visitors to the mountain city of Voss-Ka. The Voss have a highly ritualistic society and are notable for their unusual aptitude with the Force. The Republic and the Empire have sent representatives to Voss-Ka to explore the possibility of an alliance.
Details
- Link: https://swtorista.com/codex/?codex=voss-planet
- Type: Planet
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Yavin 4
- Location
- Planets
- Planet
- Yavin 4
How to get the Yavin 4 codex: Guide on SWTOR-Spy.com: You get this codex automatically once you arrive ... (Read More)
Lore Entry: More than two dozen moons orbit the Outer Rim gas giant Yavin. Of those moons, the one designated Yavin 4 is by far the most habitable, supporting a vast array of flora and fauna within its lush and endless jungles. Yavin 4 also holds a great deal of interest to the Jedi and the Sith. For well over a thousand years now, the dark side of the Force has flowed through Yavin 4 in an ever-increasing magnitude. But those who visit the moon's deadly rainforests and swamps in search of an explanation for the phenomenon rarely return, and never with any answers.
Details
- Link: https://swtorista.com/codex/?codex=yavin-4
- Type: Location
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.0.0
- Level: 58
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Zakuul
- Chapter
- Planets
- Chapter
- Chapter
How to get the Zakuul codex: KOTFE Chapter 1 - After the cutscene where Darth Marr's ship explodes - This codex is unavoidable and obtained automatically.
Lore Entry: Home to the Eternal Throne and defended by the Eternal Fleet, Zakuul has become the new superpower in the galaxy. An old civilization reshaped by Emperor Valkorion, Zakuul is technologically advanced, relying mainly on droid labor, with seemingly unlimited resources. All roads lead to the Spire, a sprawling metropolis built on the Endless Swamp. Valkorion's 'golden city' symbolizes his victory over the Old Ways of Zakuul. A vertical labyrinth, the Spire is filled with countless neighborhoods, each with its own unique personality. The populace is primarily human, but as the Eternal Empire continues to grow, more aliens are welcomed into the fold.
Details
- Link: https://swtorista.com/codex/?codex=zakuul
- Type: Chapter
- Category: Planets
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Ziost
- Planet
- Planets
- Planet
- Ziost
How to get the Ziost codex: The Ziost Codex entry is earned whenever you earn another codex entry on Ziost. It is given to the player silently (not listed in the chat log).
Lore Entry: Situated in the heart of Imperial Space, Ziost has long played a vital role in the intricate history of the Sith. For thousands of years, in fact, the craggy, arid world served as the ancient Sith Empire's capital until infighting splintered its leadership. Today, Ziost remains an important commercial, political and population center of the Empire--this in spite of its shift from a warm climate with dense forests to a bitterly cold tundra. Whether this environmental turnabout is due to geological reasons or eons of dark side influence remains a subject of scholarly consideration.
Details
- Link: https://swtorista.com/codex/?codex=ziost
- Type: Planet
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Ziost
- Faction: Both
- Patch: 3.2.0
- Level: 60
- Jedipedia Link
- Author of How-to: Dwarf
Champion's Glory
- Flashpoint
- Ships
- Flashpoint
- Spirit of Vengeance
How to get the Champion's Glory codex: Awarded to the player after boarding the vessel "Champion's Glory", as part of the Spirit of Vengeance flashpoint
Lore Entry: Mandalorian Clan Varad's heavily-modified warship is optimized for ship-to-ship domination. Whatever kind of vessel it once was, very little of it remains beyond its outer shell. Clan Varad removed any elements of comfort and transformed the vessel into a true instrument of the hunt. The hull is braced to fend off even the strongest attacks, and its weapons are quickly primed and ready to target anyone unfortunate enough to display something that Clan Varad might want. Armed with the Advanced Deployment Harpoon, the Champion's Glory and those who fly within form a singularly focused raiding party that has yet to be repelled by their quarry.
Details
- Link: https://swtorista.com/codex/?codex=champions-glory
- Type: Flashpoint
- Category: Ships
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Eternal Flagship
- Chapter
- Ships
- Chapter
- Chapter
How to get the Eternal Flagship codex: KOTFE Chapter 16 - Granted to the player after the choice between taking the weapons or taking the turrets - This codex is unavoidable and obtained automatically.
Lore Entry: Commissioned by Valkorion at the height of his rule, the Eternal Flagship is the vanguard of the Eternal Fleet and a powerful symbol of Zakuul's might and splendor. While the rest of the fleet is piloted by GEMINI droid captains, the Eternal Flagship is operated by the most skilled and zealous humans in the empire. Famously, the Eternal Flagship transported Arcann and Thexan to battle during their conquest of the Core Worlds. The flagship swiftly knocked out Balmorra's planetary defense system, allowing the twin princes to capture the world's weapon factories intact. In recognition of this momentous victory, the flagship's crew was awarded Zakuul's highest honor, the Medal of Eternal Valor, by none other than the Immortal Emperor Valkorion.
Details
- Link: https://swtorista.com/codex/?codex=eternal-flagship
- Type: Chapter
- Category: Ships
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.7.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Fortune's Folly
- Flashpoint
- Ships
- Flashpoint
- Spirit of Vengeance
How to get the Fortune's Folly codex: Awarded to the player after boarding the vessel "Fortune's Folly", as part of the Spirit of Vengeance flashpoint
Lore Entry: Bask Sunn's pleasure barge, a formidable raiding vessel in its own right, makes an ostentatious statement. While the exterior is already magnificent to behold, those lucky enough to reach the upper echelon of service are also treated to extravagant opulence. The officers' quarters are designed for comfort and as a reminder to the crew that they deserve to enjoy their plunder. But newer members of the crew must put in the effort to prove they are worthy to partake in the enjoyment. The decadent benefits of raiding for Bask Sunn are an earned reward. Those toiling in the rank and file roles must live in loud, cramped quarters and lead an impoverished existence. Small glimpses into a better life aboard the Fortune's Folly serve as incentive to the lower ranked.
Details
- Link: https://swtorista.com/codex/?codex=fortunes-folly
- Type: Flashpoint
- Category: Ships
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Gray Secant
- Lore Object
- Ships
- Event
- Gree
How to get the Gray Secant codex: See my Relics of the Gree event for more information.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Gray Secant' codex.
Lore Entry: The mysterious Gree starship known as Gray Secant carries a long and unclear history. According to the Gree, this fully-automated vessel was launched by their ancestors at some point in the distant past, though conventional sensor technology has been unable to determine the ship's precise age or even its composition. As a result, there is no way to know the ancient starship's capabilities for certain, though most experts believe its technological sophistication to be well beyond contemporary Republic and Imperial science. Among the Gree themselves, Gray Secant carries an almost religious significance. The ship was sent out from the Gree Enclave to explore and analyze the rest of the galaxy over the course of many millennia; getting to see one of their ancient legends at work firsthand is understandably exciting for the Gree.
Details
- Link: https://swtorista.com/codex/?codex=gray-secant
- Type: Lore Object
- Category: Ships
- Subcategory: Event
- Tertiary Category: Gree
- Faction: Both
- Patch: 1.7.0
- Level: 50
- SWTOR Spy Coordinates: X:-2038, Y:-1233
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Harrower-class Dreadnought
- Lore Object
- Ships
- Flashpoint
- The Esseles
How to get the Harrower-class Dreadnought codex: Guide on SWTOR-Spy.com: This lore is inside Fleshpoint Esselese
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Harrower-class Dreadnought' codex.
Lore Entry: The epitome of Imperial destructive power, the Harrower-class dreadnought is the largest and best-armed ship currently in production by the Imperial military. Its wedge-shaped design is typical of Imperial warships going back to the founding of Dromund Kaas, but its technology is strictly state-of-the-art. The Harrower is capable of holding its own against starfighter fleets or multiple smaller warships but is best used as the backbone of an Imperial fleet--coordinating attacks, absorbing damage and launching devastating volleys where needed. The energy and material cost of building a single Harrower is roughly equivalent to ten years' output of a major planetary mining colony. The loss of a Harrower is enough to pain logistics operators across the Empire.
Details
- Link: https://swtorista.com/codex/?codex=harrower-class-dreadnought
- Type: Lore Object
- Category: Ships
- Subcategory: Flashpoint
- Tertiary Category: The Esseles
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Coordinates: X:65, Y:-728
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Seeker's Vigil
- Flashpoint
- Ships
- Flashpoint
- Spirit of Vengeance
How to get the Seeker's Vigil codex: Awarded to the player after boarding the vessel "Seeker's Vigil", as part of the Spirit of Vengeance flashpoint
Lore Entry: This heavily-guarded space-faring vault serves as a monument to what the Ash'ad consider the glories of Mandalorian culture. Within these fortified walls lay the history of conquest, raiding, victory, loss, and struggle that characterize a true Mandalorian warrior's existence. There are so many tomes in the libraries that the archivists have lost count. Tableaus and frescoes line the hallways, depicting Mandalorian battles whose names may be forgotten, but are still part of their history. It would take multiple lifetimes to even begin to uncover all of the knowledge hoarded within, and those that call this vessel home will ensure that if the Mandalorian way ever falters, they will be there to teach new generations what it really means to hunt and live the life of a raider.
Details
- Link: https://swtorista.com/codex/?codex=seekers-vigil
- Type: Flashpoint
- Category: Ships
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Gravestone
- Chapter
- Ships
- Chapter
- Chapter
How to get the The Gravestone codex: KOTFE Chapter 4 - After the cutscene that plays when you finish clearing the gravestone of wildlife - This codex is unavoidable and obtained automatically.
Lore Entry: Centuries before Valkorion's arrival on Zakuul, the Eternal Fleet was in the process of systematically decimating all life in Wild Space. Legend speaks of a single massive, alien warship that could counter the Fleet's might: the Gravestone. Outfitted with specialized weapons designed to take out multiple targets at once, the Gravestone could destroy entire sections of the Fleet--including capital ships--with a single shot. After the final battle, the Eternal Fleet was deactivated and the Gravestone believed to be lost. Zakuulan archeologists have scoured Wild Space for a trace of the old warship, but so far have been unsuccessful.
Details
- Link: https://swtorista.com/codex/?codex=the-gravestone
- Type: Chapter
- Category: Ships
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Spirit of Vengeance II
- Flashpoint
- Ships
- Flashpoint
- Spirit of Vengeance
How to get the The Spirit of Vengeance II codex: Awarded to the player after accepting the mission named "[Solo-Story] Flashpoint: Spirit of Vengeance", as part of the Spirit of Vengeance storyline
Lore Entry: Deriving more than its name from its predecessor, the current Mandalorian flagship--the Spirit of Vengeance II--mirrors the grand scale of the previous Mandalore's intimidating dreadnought, which was destroyed by Eternal Empire forces during the Zakuulan invasion. After the war ended, many Mandalorians called upon the new Mandalore, Shae Vizla, to commission a flagship that rivaled the greatness of its predecessor. Vizla initially hesitated at the suggestion to build something so ostentatious, as she preferred more easily maneuverable ships to bulky and cumbersome dreadnoughts. But, after considerable discussion with her advisers, Vizla saw the benefit of giving her warriors a tangible reminder of their indomitable past.
Details
- Link: https://swtorista.com/codex/?codex=the-spirit-of-vengeance-ii
- Type: Flashpoint
- Category: Ships
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Stardust Glider
- Lore Object
- Ships
- Flashpoint
- Spirit of Vengeance
How to get the The Stardust Glider codex: Awarded to the player from clicking the "Personal Datapad" lore object, located on the "Fortune's Folly - Bridge" map of the Spirit of Vengeance flashpoint. https://imgur.com/a/MOsujcx
Lore Entry: 'When only the very best in personal transport luxury will do. Crafted from the finest materials by master artisans and celebrated engineers for the most discerning of enthusiasts, the Stardust Glider doesn't just get you where you need to go, it takes you on a journey. Exclusive Corellian gold highlights frame a lush interior of the finest leathers, hand-crafted components, and the undeniable feel of something beautiful at your fingertips.' IT SAYS IT TAKES ME ON A JOURNEY, JAFF. IT SAYS HAND-CRAFTED COMPONENTS, JAFF. Get me one with the gold highlights. Is that extra? You know what, who cares? Just get it and have it shipped here. Can you do that, Jaff? Grab a box of those chocolate things as well. No nuts this time or I shoot you in the leg. -Bask Sunn, Dar'manda Lieutenant, Mandalorian Combat Master, Successful Entrepreneur. P.S. just kidding about the leg. P.P.S but really, no nuts.' --From a neatly printed advertisement flyer for the Stardust Glider and an accompanying handwritten note
Details
- Link: https://swtorista.com/codex/?codex=the-stardust-glider
- Type: Lore Object
- Category: Ships
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Wanderer-class Transport
- Lore Object
- Ships
- Flashpoint
- The Esseles
How to get the Wanderer-class Transport codex: Guide on SWTOR-Spy.com: This Lore Object is inside Fleshpoint The Esselese ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Wanderer-class Transport' codex.
Lore Entry: Not strictly a formal ship class, but more a catch-all for a variety of similar vessels, the Wanderer-class applies to military vessels (usually corvettes) converted for partial civilian use. Rather than scrap an outdated warship, the Republic prefers to strip it of most armaments and use it for cargo and passenger runs--both official and civilian. For an ordinary citizen not in the business of interstellar trade, renting space or booking passage aboard a Wanderer is often cheaper and safer than hiring an independent transport vessel. Despite the fact that a Wanderer's load can be up to seventy percent civilian, such ships are always crewed by military personnel. Wanderers are still military property, and piracy is a danger even along secure hyperspace routes.
Details
- Link: https://swtorista.com/codex/?codex=wanderer-class-transport
- Type: Lore Object
- Category: Ships
- Subcategory: Flashpoint
- Tertiary Category: The Esseles
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Coordinates: X:-11, Y:299
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Advozse
- Beast
- Species
- Planet
- Hutta
How to get the Advozse codex: Guide on SWTOR-Spy.com: Obtainable for Empire players upon killing Fa’athra Mercenary, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Advozse' codex.
Lore Entry: The Coruscanti expression 'cheerful as an Advozse' refers to the well-known pessimism of this horned sentient species. Advozsec come from the geologically unstable Mid Rim world of Riflor, which has suffered groundquakes and volcanic eruptions throughout its history. Advozsec, therefore, often witness their cities' destruction by natural disasters, and have become accustomed to expecting the worst. Advozsec's distinctive black eyes allow them to cope with the high quantities of volcanic ash in Riflor's atmosphere, providing specialized tear ducts and excellent vision in low light. Riflor's ash also nourishes a surprisingly wide variety of plant life, allowing the strictly vegetarian Advozsec to enjoy a varied diet. In the Republic, Advozsec are known as gifted starship engineers and reliable, if dour bureaucrats; to the Empire, their adaption to harsh environments--and cheap diet--make them appealing mercenaries and servants.
Details
- Link: https://swtorista.com/codex/?codex=advozse
- Type: Beast
- Category: Species
- Subcategory: Planet
- Tertiary Category: Hutta
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Anomid
- Beast
- Species
- Planet
- Belsavis
How to get the Anomid codex: Guide on SWTOR-Spy.com: Fixed in patch 2.3.1 . Obtained upon killing ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Anomid' codex.
Lore Entry: Anomids are perhaps most easily recognized for the vocalizer masks they wear over their mouths. These units, while not necessary for breathing, are necessary for Anomid speech, as Anomids do not possess vocal chords and typically communicate with each other using a six-fingered sign language. Wealthy and adept at technological innovation, Anomids can be found far from their homeworld of Yablari serving as merchants, scientists and engineers. As a species, Anomids have traditionally allied themselves with the Republic, but individual Anomids can be found embedded with any number of cultures and organizations--including the Hutt Cartel.
Details
- Link: https://swtorista.com/codex/?codex=anomid
- Type: Beast
- Category: Species
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:-174, Y:1986
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Arcona
- Lore Object
- Species
- Planet
- Nar Shaddaa
How to get the Arcona codex: Guide on SWTOR-Spy.com: Interact with small datapad, at the base of ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Arcona' codex.
Lore Entry: Arcona are a reptilian species from the desert world of Cona. Although their large eyes are their most distinctive feature, Arcona actually have poor eyesight, relying instead on the powerful scent organs on their tongues and an ability to perceive body heat. Due to the heavy concentrations of ammonia in their homeworld's atmosphere, Arcona cannot survive without ammonia supplements when away from home. Highly social, Arcona live in tight-knit nests where the needs of the group always come before those of the individual. This mentality is so ingrained that many Arcona alone in the galaxy still refer to themselves as 'we' rather than 'I.'
Details
- Link: https://swtorista.com/codex/?codex=arcona
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-1042, Y:-845
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Cathar
- Quest
- Species
- Planet
- Ord Mantell
How to get the Cathar codex: Guide on SWTOR-Spy.com: The Cathar is in the refugee camp outside ... (Read More)
Lore Entry: Cathar are a feline humanoid species native to the planet of the same name. They are normally covered in fur, although variations in the genetic baseline have expressed themselves as at least two distinct subspecies. Cathar are noteworthy hand-to-hand combatants, possessing retractable claws, strong physiques and natural agility. It was the Cathar reputation for martial prowess that drew the Mandalorians to besiege their homeworld several centuries ago. Despite their valiant resistance against the remorseless invaders, the native Cathar were virtually exterminated. Out of millions, only a few hundred escaped the Mandalorians' attack and fled to Republic space. In the time since their near-extinction, the Cathar have rebuilt their numbers to become common faces on Republic worlds. The Jedi Order, Galactic Senate and Republic military all claim numerous proud and loyal Cathar among their ranks. It is rare to encounter a Cathar who doesn't actively despise the Sith Empire--and especially its Mandalorian allies.
Details
- Link: https://swtorista.com/codex/?codex=cathar
- Type: Quest
- Category: Species
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 2
- SWTOR Spy Coordinates: X:242, Y:-43
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Chagrian
- Lore Object
- Species
- Planet
- Hoth
How to get the Chagrian codex:
Chagrian Guide
View the Chagrian Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Chagrians are amphibious beings with distinctive horns that evolved on the watery planet of Champala. Individual Chagrians are raised as tadpoles in pools of water within their family homes; upon gaining their adult forms, they retain the ability to breathe underwater but lose their sense of taste. Due to the unstable history of Champala's star, Chagrians also have a natural resistance to radiation. Chagrian society is largely peaceful. Champala's government is famous for being even-handed, ensuring a high quality of life for all its citizens while showing special favor to none. This mentality is often borne out in Chagrian individuals; in Republic politics, Chagrians are often painted as naive idealists by their opponents, but they can be fiercely devoted to their constituents.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 1
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-914, Y:-1028
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Chiss
- Lore Object
- Species
- Planet
- Hoth
How to get the Chiss codex:
Chiss Guide
View the Chiss Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Chiss are a proud and highly intelligent species, valuing a knack for strategy and subterfuge over brute force. Although isolated in the Unknown Regions of the galaxy within their so-called 'Chiss Ascendency,' the Chiss were singled out by the Empire as potential servants and allies because of their outsider status and their relative lack of moral qualms. It is not that Chiss are by nature evil, but that they value pragmatism and efficiency and recognize both those qualities reflected in the Empire. While as a nonhuman, non-Sith species, Chiss are regarded as second-class citizens within the Empire, the Chiss Ascendancy is permitted self-governance and supporters of a more diverse Empire often use the Chiss as an example of what the Empire can accomplish by welcoming other species. A few rare Chiss have even achieved official rank in the Imperial military and Imperial Intelligence.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- Swtorista Guide Link
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Colicoid
- Beast
- Species
- Planet
- Balmorra
How to get the Colicoid codex: Guide on SWTOR-Spy.com: [Republic Only – Bugtown]: You get this entry ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Colicoid' codex.
Lore Entry: A highly intelligent and voracious insectoid race, Colicoids are relatively isolated in the galaxy, but their dedication to droid design and advanced technology have put them at the cutting edge of scientific research. They are not aggressive, strictly speaking, but they have little regard for other species despite their robust mercantile operations. To Colicoids, the technology trade is a useful means to an end... but a mildly distasteful one. Dedicated also to the improvement of their own species, a group of Colicoids calling themselves the Creation Nest aided the establishment of an experimental facility for mutating their own kind in Balmorra's so-called 'Bugtown.' They found that their mutated 'cousins' were able to metabolize the toxic waste on the planet and made excellent, if unpredictable, weapons. The Colicoid emissaries were not deterred when Bugtown was overrun, hoping to continue to perfect the experiments in the future (albeit without the Balmorrans' aid).
Details
- Link: https://swtorista.com/codex/?codex=colicoid
- Type: Beast
- Category: Species
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Both
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:-350, Y:-290
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Devaronian
- Beast
- Species
- Planet
- Hoth
How to get the Devaronian codex: Guide on SWTOR-Spy.com: You receive this codex upon killing Cruel White ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Devaronian' codex.
Lore Entry: Devaronians were among the galaxy's first species to develop interstellar travel, quickly branching out from their home planet Devaron to the Republic's founding worlds. Devaronian males are as well-known for their wanderlust as their striking physical appearance; they possess brightly colored--often red--skin, sharp teeth and long cranial horns; these combined attributes often conjure images of deadly, malicious predators and elicit discomfort among non-Devaronians. During the early days of the Sith Empire's return, Devaronians became targets of prejudice within outlying regions of Republic space, with less-educated citizens confusing the pureblood Sith and Devaronian biological traits. Before widely distributed images of true Sith purebloods put an end to the confusion, a few disreputable Devaronians gleefully took advantage of this change in reputation, only too happy to be feared.
Details
- Link: https://swtorista.com/codex/?codex=devaronian
- Type: Beast
- Category: Species
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Drall
- Lore Object
- Species
- Planet
- Corellia
How to get the Drall codex: Guide on SWTOR-Spy.com: Inside Drall Library in Government District on Corellia. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Drall' codex.
Lore Entry: The diminutive and studious Drall are native to one of five inhabited worlds in the Corellian system and have been part of everyday life on Corellia itself for thousands of years. The Drall have long been Corellia's most trusted and respected record keepers--it is rumored that even the planet's crime lords rely on these small furry creatures for accurate accounting, and every library and museum of note keeps at least one Drall archivist on staff. Despite their animalistic appearance, Drall are highly intelligent beings of refined tastes. They are deeply respectful of others and expect to be treated in kind. The Drall are not a violent species and possess little military training, but their detailed knowledge of Corellia is proving invaluable to Republic forces.
Details
- Link: https://swtorista.com/codex/?codex=drall
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:3381, Y:-2251
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Esh-kha
- Lore Object
- Species
- Planet
- Belsavis
How to get the Esh-kha codex: Guide on SWTOR-Spy.com: You receive this codex upon interacting with Esh-kha ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Esh-kha' codex.
Lore Entry: According to ancient warnings carved into the walls of Belsavis prison, the Esh-kha were once one of the most feared species in the galaxy. In the distant past, they rose from their isolated homeworld and cut a swath of destruction across countless systems. Entire species were hunted to extinction. This marauding was only stopped when the Rakata 'Infinite Empire,' which had lost dozens of its slave worlds to the Esh-kha, mustered its titanic military against them. The Esh-kha were imprisoned in stasis beneath the surface of Belsavis--conscious, but immobile--and left in darkness for thousands of years. Since the security of Belsavis has begun breaking down, the Esh-kha have resumed their campaign of ruthless expansion and zealous combat. They appear devoted to releasing all of their kin on the planet, and spreading as much chaos as possible in the ancient prison. With every hour that passes, they recover more technology and strange weapons; it is only a matter of time before they take to the stars again.
Details
- Link: https://swtorista.com/codex/?codex=esh-kha
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-2067, Y:-1588
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Flesh Raiders
- Beast
- Species
- Planet
- Tython
How to get the Flesh Raiders codex: Guide on SWTOR-Spy.com: I received this codex while finishing the quest ... (Read More)
Lore Entry: Fierce creatures with an unrelenting hunger, Flesh Raiders are believed to be Tython's only sentient natives. They are at least partially intelligent, capable of building shelters and assembling basic weapons from scavenged technology, but attempts to communicate have all ended violently. Known for devouring their prisoners and any animals they come across, the Flesh Raiders were formerly content to live in their primitive, bone-strewn camps in the hills. More recently, the expansion of the Jedi and the defenseless Twi'lek Pilgrims seem to have drawn the Flesh Raiders into the valleys. No one knows where the Flesh Raiders came from. Some speculate they were once a civilized people, driven to cannibalism and madness over years of isolation. Others fear they are the result of dark side experiments. Whatever their origins, the Flesh Raiders have only grown more powerful and numerous over the years, and they are quickly becoming a blight on Tython.
Details
- Link: https://swtorista.com/codex/?codex=flesh-raiders
- Type: Beast
- Category: Species
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 2
- SWTOR Spy Coordinates: X:37, Y:-741
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Gamorrean
- Lore Object
- Species
- Planet
- Tatooine
How to get the Gamorrean codex: Guide on SWTOR-Spy.com: You will receive this codex from Gamorrean Bunker. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Gamorrean' codex.
Lore Entry: Short, squat humanoids, Gamorreans are easily identifiable by their greenish skin and porcine features. On their homeworld, they live in clans, where the male boars serve exclusively as warriors while the female sows tend the day-to-day affairs like farming, raising young and crafting weapons. Known for their physical strength and endurance, Gamorreans are generally considered a species of below average intelligence. Unable to speak Basic because of their physiology, most Gamorreans are still able to comprehend it and find a place in the galactic community as soldiers, guards or mercenaries. Due to their reputation for violence and brutality, they are often employed by crime lords, gang leaders and various other criminal elements.
Details
- Link: https://swtorista.com/codex/?codex=gamorrean
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:1519, Y:165
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Gand
- Lore Object
- Species
- Planet
- Coruscant
How to get the Gand codex:
Gand Guide
View the Gand Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Gand are a keen-eyed and sturdy species of insect-like humanoids. Comprised of over a dozen subtly distinct subspecies, several types of Gand require breathing apparatuses to survive outside the ammonia-rich atmosphere of their homeworld. Despite this handicap, Gand make some of the best bounty hunters and trackers in the galaxy, and the art of the hunt is an integral part of Gand culture. The most revered Gand profession is that of Findsman: Part-shaman, part-bounty hunter, a Findsman uses a combination of ritual and skill to track his prey and bring him to justice. Under other circumstances, the Gand's skill as hunters and natural physical hardiness might have led them to become a proud race. However, Gand are noted for being humble and self-deprecating. Most Gand refer to themselves in the third person, as Gand culture dictates that an individual's identity must first be earned. Only the most notable Gand ever call themselves 'I.'
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/coruscant-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 12
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:2225, Y:813
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Gen'Dai
- Beast
- Species
- Planet
- Belsavis
How to get the Gen'Dai codex: Guide on SWTOR-Spy.com: In order to obtain this codex find and ... (Read More)
Lore Entry: A rare and reclusive species, Gen'Dai are virtually immortal. Living for thousands of years, they possess distributed nervous and vascular systems and lack any vulnerable vital organs. Combined with their natural regenerative abilities, they can survive almost any injury, including total dismemberment. Despite their resilience, Gen'Dai typically wear heavy armor to give structure to their sinewy, boneless forms. Abandoning their homeworld millennia ago for unknown reasons, most Gen'Dai now lead a nomadic existence. Believing in the perfection of permanence, these nonviolent philosophers see change as an illusion; as a result, Gen'Dai rarely take an active role in anything, preferring to remain unobtrusive observers as galactic history unfolds. Some Gen'Dai suffer mental deterioration as they age. This leads to a pronounced increase in violent tendencies, and some of the afflicted eventually become mercenaries or bounty hunters. Most documented Gen'Dai encounters involve these rogue individuals, giving the species a somewhat unfavorable and undeserved reputation for viciousness.
Details
- Link: https://swtorista.com/codex/?codex=gendai
- Type: Beast
- Category: Species
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Coordinates: X:-1151, Y:1526
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Geonosian
- Lore Object
- Species
- Planet
- Tatooine
How to get the Geonosian codex: Guide on SWTOR-Spy.com: Zone:Jundland Location:Jundland Waste [SWTOR Spy thanks] Kaziel for ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Geonosian' codex.
Lore Entry: An insectoid species with physiologically distinct subgroups, most Geonosians are four-limbed bipeds. Often categorized as cruel and barbaric, they possess an inherent talent for engineering and technical design and a complex set of cultural traditions. On their homeworld, the Geonosians live in hierarchical hive societies broken down into castes. The Geonosian aristocracy has unquestioned control of the workers and the soldiers, brutally managing the lesser castes as befits the aristocrats' whims. Rebellion is nearly unthinkable, given the Geonosian instinct for hive preservation, and advancement in the hive is extremely difficult--often earned through ritual gladiatorial combat. Rumors of a queen caste arise among outsiders periodically, but if queens exist, the Geonosians keep them well hidden. Most Geonosians encountered away from their homeworld are outcasts or warrior scouts; either way, they are typically arrogant and selfish, with little regard for the lives of other species.
Details
- Link: https://swtorista.com/codex/?codex=geonosian
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:626, Y:-2546
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Gormak
- Lore Object
- Species
- Planet
- Voss
How to get the Gormak codex: Guide on SWTOR-Spy.com: In the Gormak Lands just south of the ... (Read More)
Lore Entry: An aggressive species of humanoids found exclusively on the world of Voss, the Gormak have an amazing ability to comprehend highly advanced technology and adapt it to their specific needs. From bits of scavenged electronics and discarded equipment, they can construct tools, machinery... even deadly weapons and cybernetic implants. Aside from their affinity for technology, the Gormak's most notable feature is their hatred of the Voss species. The Gormak view the Voss as abominations that must be purged from their homeworld, and they are quick to extend this animosity to newcomers from the Republic and the Empire--like the Voss, these newcomers are all 'outsiders.' The Gormak population is estimated to be in the millions, spread across the planet, but so far their tribal, warlike nature has kept them from uniting against the Voss. Yet over the centuries, the Voss have had to constantly fight against the Gormak to survive--and developed a hatred just as strong as the Gormak's.
Details
- Link: https://swtorista.com/codex/?codex=gormak
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:146, Y:2445
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Gree
- Lore Object
- Species
- Planet
- Coruscant
How to get the Gree codex:
Gree Guide
View the Gree Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Known for their bizarre and wonderful technology as much as their unusual cephalopodic anatomy, the Gree are one of the oldest species in the galaxy. Their civilization once flourished in the Outer Rim, though the glory days of their people ended thousands of years before the rise of the Republic. In modern times, with much of their history forgotten and the greatest achievements of their people lost, most Gree live in seclusion in the Enclave--a mid-sized region of space carefully isolated from outside contact. However, the Gree reputation as engineers and artisans is still unmatched. Genuine Gree technology is worth a fortune to collectors and researchers--though few Gree would part with such treasures, preferring to lend their skills instead.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/coruscant-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 11
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-1056, Y:-4693
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Ithorian
- Lore Object
- Species
- Planet
- Nar Shaddaa
How to get the Ithorian codex: Guide on SWTOR-Spy.com: Obtainable when you interact with Ithorian lore object ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Ithorian' codex.
Lore Entry: Pejoratively called 'hammerheads' for their distinctive skulls, Ithorians are a peaceful mammalian species with two mouths and four throats. Their native language--which other species often find melodious but impossible to reproduce--resembles music rather than speech. Ithorians are devoted environmentalists and staunch pacifists. They evolved on the beautiful jungle world of Ithor, eventually moving into floating 'herd ships' to avoid disturbing the native flora they call 'Mother Jungle.' Their experience building herd ships allowed the Ithorians to become one of the earliest spacefaring species, and they live on city-ships to this day. Every five years, Ithorians gather for a Meet, where they exchange news, debate important issues and come together as a culture. Although not particularly technologically advanced, no species is more capable at restoring damaged ecologies than the Ithorians. Many Ithorian herds have begun visiting worlds whose biospheres were damaged in the Great War, encouraging the worlds' recovery or transplanting endangered flora and fauna to new homes.
Details
- Link: https://swtorista.com/codex/?codex=ithorian
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-916, Y:-1049
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Jawa
- Quest
- Species
- Planet
- Tatooine
How to get the Jawa codex: Guide on SWTOR-Spy.com: Jundland, The Deathly Heat [SWTOR Spy thanks] Jamie ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Jawa' codex.
Lore Entry: Native to Tatooine, the diminutive Jawas are often dismissed as scavengers and thieves. However, this description minimizes the resilience of the species, which has managed to thrive in the harsh desert environment. Rodent-like in their features, Jawa are rarely seen without the brown robes and facial coverings that protect them from Tatooine's twin suns. They live in nomadic clans each ruled by a female shaman, and there is surprisingly little rivalry between the clans, as each limits scavenging to its traditional territory. Necessities not found or built by the clan are purchased from offworlders' settlements, where Jawas' skills as tinkerers whose work endures the desert heat are reluctantly valued. Annually, all the clans gather in the basin of the Dune Sea to exchange goods and share ideas. This is also a common time for clans to exchange sons and daughters of age. This practice increases genetic diversity within each clan and solidifies the unspoken alliance among the Jawas as a whole.
Details
- Link: https://swtorista.com/codex/?codex=jawa
- Type: Quest
- Category: Species
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:1009, Y:-2744
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Kaleesh
- Beast
- Species
- Planet
- Belsavis
How to get the Kaleesh codex: Guide on SWTOR-Spy.com: Fixed in patch 2.3.1 . Obtained upon killing ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Kaleesh' codex.
Lore Entry: The proud, honorable and deadly Kaleesh warriors are a relatively recent arrival to the civilized galaxy, but both the Republic and Empire already respect the species for its martial talent. Thanks to their imposing bone masks, Kaleesh are also highly sought-after as enforcers by status-conscious members of the criminal underworld. Wealthy Hutts employ Kaleesh bodyguards as a pointed warning to any upstarts who might challenge the Hutt Cartel's power. Individual Kaleesh project a stoic fatalism mixed with a surprisingly deep spirituality. Their core belief is that those who perform great deeds in life become immortal, godlike beings upon their deaths. Kaleesh warriors therefore seek only the greatest challenges to overcome. Anything less means risking an ignominious--and permanent--demise.
Details
- Link: https://swtorista.com/codex/?codex=kaleesh
- Type: Beast
- Category: Species
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-670, Y:2103
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Killik
- Beast
- Species
- Planet
- Alderaan
How to get the Killik codex: Guide on SWTOR-Spy.com: Obtainable upon killing any Killik Warseeker in the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Killik' codex.
Lore Entry: The original inhabitants of Alderaan, the insectoid Killiks spread across the planet and throughout neighboring star systems millennia before the foundation of the Republic. By the time human colonists found Alderaan, however, the Killiks had long since migrated into deep space for reasons unknown; the only evidence of their existence was their empty hive mounds. In fact, a few Killiks had remained behind on Alderaan and lived in hibernation deep underground. Every few hundred years, these Killiks would emerge and come into conflict with the colonists before retreating and sleeping once again. The Alderaanians viewed the Killiks as monsters out of legend, and no one's certain how the Killiks view the Alderaanians. Killik society is comprised of a collection of hive minds--some violently territorial, others gentle and reclusive. Individual Killiks possess no sense of identity or self, and each would unquestioningly sacrifice its life for the benefit of its nest. As a result, Killiks cannot comprehend the value other species place on individuals, making them difficult to interact or negotiate with. They do, however, have values of their own, creating beautiful works of art and engaging in complex ritual behavior. The strength of the Killik hive mind is such that it can even absorb individuals from other species, altering their brain chemistry so that they respond to the will of the nest. These transformed individuals are commonly called Joiners.
Details
- Link: https://swtorista.com/codex/?codex=killik
- Type: Beast
- Category: Species
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- SWTOR Spy Coordinates: X:1180, Y:1515
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Krex
- Quest
- Species
- Planet
- Story
How to get the Krex codex: Received Republic side after speaking to General Daerun for the first time as part of the Inlfection Point / Jedi Under Siege storyline.
Lore Entry: The Krex are a hardy reptilian species with a knack for survival. Despite their fearsome appearance, the Krex are most widely known as explorers, pioneers, and colonists of hazardous and far-flung worlds, where their natural regenerative properties and tough skin are of great benefit. Still, it's not uncommon to find hardened Krex putting their abilities to work in other dangerous professions. Interestingly, the Krex homeworld of Rokirex does not appear to be their actual planet of origin; the ancient mythology of the Krex refers to their ancestors exclusively as 'travelers', and no examples of similar species can be found anywhere in the Rokirex archaeological record. This has led some biologists to theorize that they are actually descendants of long-lost Chistori colonists who gradually developed into a distinct genetic line.
Details
- Link: https://swtorista.com/codex/?codex=krex
- Type: Quest
- Category: Species
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Massassi
- Beast
- Species
- Planet
- Yavin 4
How to get the Massassi codex: Guide on SWTOR-Spy.com: Kill Massassi found in Temple Ruins, western Yavin ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Massassi' codex.
Lore Entry: It doesn't require much of an imagination to see that the hulking Massassi are genetic cousins to the Sith Pureblood. Both share the same distinctive skin tones, skeletal ridges and body tendrils. Both are also Force-sensitive, though the similarities typically end there. Nourished by the dark side of the Force, the yellow-eyed Massassi have developed a culture based around hunting, combat and violent ritual sacrifice. On Yavin 4 in particular, the Massassi are markedly different from Purebloods. These impossibly strong warriors have developed dense and sharp claws on their hands and feet, and their intellect has diminished to the point that they rely almost entirely on animal instinct and use grunts to communicate. Their society, such as it is, has devolved into true barbarism.
Details
- Link: https://swtorista.com/codex/?codex=massassi
- Type: Beast
- Category: Species
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.0.0
- Level: 58
- SWTOR Spy Coordinates: X:1519, Y:720
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Mutated Geonosian Queen
- Operation
- Species
- Operation
- Geonosian Queen
How to get the Mutated Geonosian Queen codex: This codex comes from the Geonosian Queen
Lore Entry: When designing her mutated Geonosian super-soldiers for the assault on Ossus, Darth Malora ensured that her new army would be both self-sustaining and nigh-impossible to eradicate. Given their insectoid nature, the key to Malora's success was in the careful creation of the mutants' queen. Natural Geonosian queens have poor mobility and defend themselves only via indirect means; thus, Malora chose to splice her queen's internal structure into the bodily frame of a Colicoid, tremendously increasing the creature's speed and natural defensive capabilities. Like the soldiers it brings to life, the mutated queen also has a reinforced carapace, enhanced sensory organs, and a vicious temperament. The resulting hybrid may well be Malora's most dangerous creation.
Details
- Link: https://swtorista.com/codex/?codex=mutated-geonosian-queen
- Type: Operation
- Category: Species
- Subcategory: Operation
- Tertiary Category: Geonosian Queen
- Faction: Both
- Patch: 5.10.1
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Mutated Geonosians
- Beast
- Species
- Planet
- Ossus
How to get the Mutated Geonosians codex: Awarded to the player after they defeat their first Mutated Geonosian on Ossus (Republic or Imperial side doesn't matter)
Lore Entry: The newest of Darth Malora's creations, the mutant Geonosians deployed on Ossus are actually a hybridization of multiple species drawn from across the galaxy. Most of the original subjects were purchased as adult slaves or in egg or larval forms from a secretive group of Hutt gourmands who have no objections to devouring sentient species (when properly prepared). Using a combination of genetic engineering and Sith alchemical techniques, Malora created Geonosian warriors with the thick armored carapaces of Acklays, the rapid reproduction of Killiks, and the heightened sensory capabilities of the Melitto. Only the barest amount of sentience remains--just enough to operate weapons such as blasters and vibroblades.
Details
- Link: https://swtorista.com/codex/?codex=mutated-geonosians
- Type: Beast
- Category: Species
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Nautolan
- Quest
- Species
- Planet
- Coruscant
How to get the Nautolan codex: Guide on SWTOR-Spy.com: You will receive this codex while accepting the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Nautolan' codex.
Lore Entry: Amphibious humanoids from the planet Glee Anselm, Nautolans are distinguished by their tentacle-like head-tresses. Because of its primarily aquatic surface and its location off the major hyperlanes, only a handful of outsiders have ever visited Glee Anselm; as a result, little is known about Nautolan culture on their homeworld, though extrapolations can be made from those individuals who venture out into the greater galaxy. Despite their aquatic origins, Nautolans can breathe air and are completely at home on land, and they can be found in a wide variety of professions. They have a reputation for being both smart and practical, and the existence of several Nautolan Jedi speaks to an affinity with the Force. With the arrival of the Empire, the Nautolans fought alongside the Republic, although some among them fear this will lead to unnecessary suffering for their people.
Details
- Link: https://swtorista.com/codex/?codex=nautolan
- Type: Quest
- Category: Species
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 11
- SWTOR Spy Coordinates: X:2348, Y:814
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Neimoidian
- Lore Object
- Species
- Planet
- Nar Shaddaa
How to get the Neimoidian codex: Guide on SWTOR-Spy.com: Interact with datapad, that is on the desk, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Neimoidian' codex.
Lore Entry: Around the time of the foundation of the Republic, a group of Duros explorers led by Chal Haan colonized the planet Neimoidia. Over millennia, the conditions of their new colony led these Duros to evolve into a separate species: Neimoidians. These green-skinned, red-eyed beings grow from grubs in communal hives, where they spend the early years of their lives competing for food. Those who cannot find or steal enough to eat quickly starve, a process which ensures that weakness is weeded out early. Personal greed is seen as acceptable and even desirable in Neimoidian culture, and while Neimoidians are known as capable entrepreneurs and administrators, their opponents paint them as deceitful, lazy cowards. Neimoidians do rely heavily on advanced droids for all but the most important tasks--freeing them to pursue elaborate political games for social rank or increased profits--but Neimoidian investors have also aided the Republic's economy in hard times. The Senate therefore tolerates Neimoidian bribe-taking and backroom trading... up to a point.
Details
- Link: https://swtorista.com/codex/?codex=neimoidian
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-983, Y:-745
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Nikto
- Lore Object
- Species
- Planet
- Nar Shaddaa
How to get the Nikto codex: Guide on SWTOR-Spy.com: Interact with datapad, that is on the box, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Nikto' codex.
Lore Entry: The name 'Nikto' is an umbrella term; these muscular, reptilian beings technically consist of five distinct subspecies. Each evolved on the planet Kintan after a dying star, M'dweshuu, bombarded their world with radiation. A cult devoted to this star arose, and exerted a totalitarian hold on Nikto society until the Hutts discovered Kintan and destroyed the cult's stronghold in an orbital bombardment. The Nikto rallied to the Hutts under the Treaty of Vontor and the fortunes of the two species have been intertwined ever since. Nikto are gifted fighters, often serving as enforcers for the Hutts. Those who leave Kintan or the Hutt Cartel are often 'mixed-breeds' who show characteristics of more than one subspecies and are subsequently reviled by their own people, but some are members of modern Nikto cults--often violent groups that trace their roots to the original Cult of M'dweshuu, for good or ill.
Details
- Link: https://swtorista.com/codex/?codex=nikto
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-1086, Y:-716
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Ortolan
- Lore Object
- Species
- Planet
- Hoth
How to get the Ortolan codex:
Ortolan Guide
View the Ortolan Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Built for cold weather, the blue-furred, long-nosed Ortolans are deeply private individuals who--thanks to their large ears and keen olfactory senses--possess a deep appreciation for music and food. They can be found in small numbers throughout the galaxy, filling all walks of life, but they are best known as musicians and chefs. Although not expansionist by nature, Ortolans have occasionally attempted to found full-fledged colonies away from their icy homeworld of Orto. One such group arrived on Hoth several years back. The Hoth Ortolans keep mostly to themselves, but the increasing presence of Republic, Empire and pirate forces on their adopted world has made them wary. Despite a kinship with the Republic, they value independence and--more importantly--peace. The current situation on Hoth threatens both.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-739, Y:1351
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rakata
- Quest
- Species
- Planet
- Tatooine
How to get the Rakata codex: Guide on SWTOR-Spy.com: It is actually tied to the Czerka quest ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Rakata' codex.
Lore Entry: Ten thousand years before the formation of the Republic, the Rakata ruled much of the known galaxy. War-like and cruel, strong in the Force and technologically advanced, they enslaved or wiped out every civilization they encountered. At its peak, nearly five hundred conquered worlds paid tribute to the Rakata Infinite Empire. However, the Rakata's rapid expansion came to an abrupt end when a strange plague swept through the species. Millions died, and most of those who survived lost their connection to the Force. Suddenly vulnerable, the Rakata were unable to suppress a massive outbreak of violent slave uprisings. The liberated worlds destroyed the creations and records of their defeated overlords, wiping out almost all trace and knowledge of the Rakata in the greater galaxy. A few thousand Rakata survivors--all that remained of the Infinite Empire--retreated to their hidden homeworld of Lehon, where they descended into barbarism.
Details
- Link: https://swtorista.com/codex/?codex=rakata
- Type: Quest
- Category: Species
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rishii
- Quest
- Species
- Planet
- Rishi
How to get the Rishii codex: Guide on SWTOR-Spy.com: Obtainable once you complete the mission Chapter 5: ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Rishii' codex.
Lore Entry: The Rishii have soared as their planet's dominant species for many thousands of years. Their powerful wings, honed talons and knack for mimicking the sounds of other living things make them natural hunters. While highly intelligent, they prefer to apply their smarts to reflective and societal matters over technological advancement. Content to lead simple lives in villages set atop high mountain peaks and grow their population at a glacial pace, the Rishii have no reason to war amongst themselves, though their ability to defend themselves from predators make them skillful combatants. Some Rishii have chosen to relocate closer to the outsiders who have colonized the world in recent years, the most adventurous among them integrating more fully and opting for the thrill of a pirate's life.
Details
- Link: https://swtorista.com/codex/?codex=rishii
- Type: Quest
- Category: Species
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 55
- SWTOR Spy Coordinates: X:986, Y:11
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rodian
- Lore Object
- Species
- Planet
- Ord Mantell
How to get the Rodian codex:
Rodian Guide
View the Rodian Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Rodians are a reptilian humanoid species hailing from the deadly tropical jungle planet Rodia. Their harsh and unforgiving natural habitat has shaped Rodians into an aggressively survivalist culture. A reputation for violent tendencies has pushed Rodians to the fringes of galactic society, as few other species trust them. The most noteworthy physical feature of Rodians is their large, multifaceted eyes, which allow them to detect another creature's body heat even in near-total darkness. This gives Rodians a natural edge as hunters, leading many to pursue careers as bounty hunters or even less-savory professions. The negative stereotyping of Rodians is mostly unearned, however. Many among the species have channeled their biological adaptations and cultural inclinations toward more productive paths. Rodians serve proudly in the Republic military and Jedi Order, standing united with humans and other species to oppose the Sith Empire.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/ord-mantell-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 2
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:100, Y:-60
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Sand People
- Lore Object
- Species
- Planet
- Tatooine
How to get the Sand People codex: Guide on SWTOR-Spy.com: As Empire :The Dune Sea, Motesta Oasis. The ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Sand People' codex.
Lore Entry: A violently xenophobic species from Tatooine, the Sand People are more formally referred to as the Ghorfa. Most at home in Tatooine's endless deserts and canyons, the nomadic Sand People survive by hunting and raiding larger settlements and by raising banthas as mounts and for food, milk and materials. To outsiders, they can appear incomprehensibly hostile--but while virtually all encounters with Sand People end in violence, their culture is more complex internally. Sand People have strict taboos against showing exposed flesh except in very rare and specific circumstances and keep themselves wrapped in heavy coverings. Those who violate this sacred custom are banished from the tribe; a fate that typically ends in a lonely death in the desert. Despite their insular nature, Sand People are known to adopt and raise young children of other species orphaned by their attacks. Once these orphans reach adulthood, they are encouraged to leave the tribe and return to their own people. The history of the Sand People is maintained through the tales of revered tribal storytellers. Many of their legends describe a golden age of technological miracles, seemingly indicating the Sand People were once a highly advanced civilization. This had led to speculation that the Ghorfa are descended from the now extinct Kumumgah species that lived on Tatooine roughly thirty thousand years ago.
Details
- Link: https://swtorista.com/codex/?codex=sand-people
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Selkath
- Location
- Species
- Planet
- Depths of Manaan
How to get the Selkath codex: Guide on SWTOR-Spy.com: As soon as you land on Manaan, turn ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Selkath' codex.
Lore Entry: Selkath are a sleek, amphibious species native to the oceans of the planet Manaan. Diplomatic and family-oriented, they have traditionally been advocates of peace in the galaxy, taking a decidedly neutral political stance. Their homeworld is a major exporter (and formerly the sole source) of the medicinal fluid kolto, and it is the kolto trade that made the Selkath an influential force in the past. However, when the Empire first returned to the galaxy and launched its attacks on Republic worlds, Manaan was one of the first worlds to be devastated. A massive bombing destroyed most of the planet's surface infrastructure, driving the Selkath to their underwater cities. Since then, the Selkath have mostly been cut off from the larger galaxy; those who were offworld when Manaan was attacked have largely been stranded, and only a few Selkath--mainly ambassadors seeking aid for their devastated planet--have left Manaan since.
Details
- Link: https://swtorista.com/codex/?codex=selkath
- Type: Location
- Category: Species
- Subcategory: Planet
- Tertiary Category: Depths of Manaan
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Selonian
- Lore Object
- Species
- Planet
- Corellia
How to get the Selonian codex: Guide on SWTOR-Spy.com: Labor Valley. Stardrive Construction Quarter. Selonian Tunnel Network. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Selonian' codex.
Lore Entry: Corellian folklore says that long ago, the Drall and Selonians chose their species' future paths--and where the Drall selected peaceful intellect, the Selonians claimed passionate physicality. Native to Selonia, the second planet in the Corellian system, the tall, wiry Selonians are perfectly adapted for hand-to-hand combat. Their needle-like teeth and claws make for impressive natural weapons, and even Wookiees respect these agile warriors' prowess. The immense Selonian population on Corellia immediately sided with the resistance when the Empire invaded the planet. However, the Selonians stubbornly resist using their underground tunnel networks to ambush or trap Imperial forces due to a cultural disgust for lies and subterfuge. Is it said that in war, truth is the first casualty; if the Selonians are unwilling to accept this sacrifice, they may fare poorly in the battles ahead.
Details
- Link: https://swtorista.com/codex/?codex=selonian
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-3648, Y:-1030
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Sullustan
- Lore Object
- Species
- Planet
- Coruscant
How to get the Sullustan codex:
Sullustan Guide
View the Sullustan Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Adventurous and outgoing, Sullustans are as comfortable seated at the controls of a ship as they are in the underground cities of their homeworld. Whether their affinity for navigation and exploration is genetic or cultural is a matter of some debate, but the end result is that Sullustans are found throughout the galaxy where they are heavily recruited as crew members on both civilian and military vessels. The planet Sullust is currently under Imperial control, a fact that does not sit well with the Sullustans themselves. Due to Imperial censorship of planet-wide communications, little is known about resistance efforts on the surface. However, Sullustans in the rest of the galaxy are almost universal in their support of the Republic, with most eager to do anything they can to aid in the eventual liberation of their homeworld.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/coruscant-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-1228, Y:-4450
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Talz
- Lore Object
- Species
- Planet
- Hoth
How to get the Talz codex:
Talz Guide
View the Talz Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Talz are a strong, warlike and clannish species, ideally suited (due to their copious fur) to fighting in cold-weather climates. Their essential sense of honor and decidedly inhuman appearance brings most Talz into alignment with the Republic in the fight against the exclusionary Empire, and many Talz have joined the Republic's crack Talz commando units, battling on Hoth and in other cold-weather theaters of war. Not all Talz believe that fighting for the Republic is the correct course, however. There are those whose bloodlust is not satisfied by taking out the targets the Republic assigns them, and who feel that they betray their clan by adopting a foreign master.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-695, Y:1416
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Togruta
- Lore Object
- Species
- Planet
- Tython
How to get the Togruta codex:
Togruta Guide
View the Togruta Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Occasionally confused with Twi'leks, Togrutas are distinguished by multicolored skin pigmentation and large, hollow horns (similar in appearance to Twi'lek head-tails) that permit a Togruta to sense ultrasonic waves. These physical adaptations were required for Togrutas to endure and to hunt on their homeworld of Shili, which is dominated by large and deadly beasts. Togruta culture is tightly knit out of necessity, as individual survival there often depended on tribal unity. Because of their ingrained affinity for teamwork and togetherness, Togrutas are among the Republic's most loyal and dependable citizens. Indeed, a higher-than-normal percentage of Togrutas exhibit powerful Force sensitivity and serve in the Jedi Order. Some scholars speculate that the Togrutas' unique sensory adaptations and strong cultural bonds makes them more receptive to learning the ways of the Jedi.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/tython-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Both
- Patch: 1.0.0
- Level: 1
- Swtorista Guide Link
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Trandoshan
- Beast
- Species
- Planet
- Belsavis
How to get the Trandoshan codex: Guide on SWTOR-Spy.com: Obtainable when you kill Trandoshan Jagga’Kornath in High ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Trandoshan' codex.
Lore Entry: Possessed of tough skin, infrared vision and the ability to regenerate lost limbs, the saurian Trandoshans are highly evolved hunters often found working as mercenaries and enforcers. Their culture revolves around combat and belief in an all-knowing goddess called the Scorekeeper who grants 'Jagannath points' for honorable kills. These points denote an individual's status in Trandoshan society and purportedly determine a Trandoshan's eventual fate in the afterlife; consequently, even outside of physical combat, Trandoshan society is extremely competitive. Trandoshans share their native star system with the Wookiee homeworld Kashyyyk, and the two species have a long and vicious history together. Trandoshans see the wildlife of Kashyyyk--including the Wookiees themselves--as choice prey, and the Wookiees readily and violently defend their beloved home from raids by Trandoshan hunters and slavers.
Details
- Link: https://swtorista.com/codex/?codex=trandoshan
- Type: Beast
- Category: Species
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-1472, Y:959
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Twi'lek
- Lore Object
- Species
- Planet
- Tython
How to get the Twi'lek codex:
Twi'lek Guide
View the Twi'lek Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Twi'leks are a humanoid species with long, prehensile head-tails called lekku--organs housing sections of the Twi'lek brain and specialized for communication through subtle motion. Twi'leks are native to the harsh world of Ryloth, a planet that has suffered from occupation by the Hutt Cartel in recent years; Twi'leks on Ryloth not forced to work in the mines are often taken as slaves, exported to markets throughout the Outer Rim. Millennia of dispersion into the wider galaxy, however, means that many Twi'leks have little or no sense of connection with their beleaguered homeworld; Twi'leks may be second only to humans in their ubiquity throughout known space. Nonetheless, many Twi'leks can't escape the shadows of slavery and the underworld--often, they find work with the same pirates, slavers and spice dealers who have traditionally oppressed their species. Twi'lek names vary dramatically, depending on whether the parents follow the old Twi'lek tradition of combining given and family name, or use the more common approach (separating first name and surname) used by many other species. Some Twi'leks eschew any surname altogether.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/tython-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 3
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:126, Y:-345
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Ugnaught
- Lore Object
- Species
- Planet
- Hutta
How to get the Ugnaught codex:
Ugnaught Guide
View the Ugnaught Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Ugnaughts are small, hardworking humanoids with a knack for mechanical work. Living in close-knit tribes, they are native to the volcanic world Gentes, where they build cunning devices to help them survive Gentes's inhospitable conditions. Living in Gentes's thick atmosphere gives Ugnaughts some natural resistance to toxic gases, meaning they can work happily in industrial environments without protection. The Ugnaughts' small size and impressive technical expertise unfortunately make them prime targets for slavers. The Hutt Cartel alone is responsible for displacing entire Ugnaught tribes, putting them to work in droid factories or to maintain the Hutts' extravagant palaces.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hutta-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Hutta
- Faction: Both
- Patch: 1.0.0
- Level: 4
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:2499, Y:1269
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Voss [Species]
- Lore Object
- Species
- Planet
- Voss
How to get the Voss [Species] codex: Guide on SWTOR-Spy.com: As of patch 2.10 (9/9/2014): Click-able box, not ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Voss [Species]' codex.
Lore Entry: The Voss are a newly discovered humanoid species with a strong affinity for the Force--though they don't recognize it as the Force. Confined to a single city, Voss-Ka, on their homeworld, they possessed a pre-spaceflight level of technology until their recent discovery by the Republic and the Empire. Today, they have begun integrating outsider advances into their own culture, but remain isolated and backward compared to the rest of the galaxy. Voss society is difficult for outsiders to comprehend, as they are guided in everything they do by the infallible visions of their Force-using Mystics. This unwavering obedience is often misinterpreted as a stoic fatalism or a lack of emotion, but beneath their reserved words and placid exterior the Voss are a passionate and devoted people. The Voss share their world with the far larger Gormak population, and considered the tribal Gormak to be little more than beasts. While the Voss readily acknowledge the threat the Gormak represent to their society and constantly war against them, there is never any consideration given to wiping them out entirely--as Mystic law clearly states that the last Gormak must never die.
Details
- Link: https://swtorista.com/codex/?codex=voss-species
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-124, Y:273
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Weequay
- Lore Object
- Species
- Planet
- Nar Shaddaa
How to get the Weequay codex: Guide on SWTOR-Spy.com: Obtainable when you interact with Weequay lore object ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Weequay' codex.
Lore Entry: Hailing from the Outer Rim planet Srilurr on the border of Hutt Space, the intimidating Weequays have served as foot soldiers and mercenaries for millennia. Weequay warriors under the command of Kossak the Hutt defeated infamous warlord Xim the Despot over twenty thousand years ago, securing the Weequays a reputation as one of the galaxy's toughest species. Veteran soldiers joke that Weequays can survive headless or heartless, but not both. Such exaggerations expose a dim view of Weequay intelligence that ignores the capable military leaders and wise Jedi Masters who have come from this proud people.
Details
- Link: https://swtorista.com/codex/?codex=weequay
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-1082, Y:-699
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Zabrak
- Quest
- Species
- Planet
- Tython
How to get the Zabrak codex: The Codex does not seem to be available for Troopers and ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Zabrak' codex.
Lore Entry: Zabrak are near-human sentients from the planet Iridonia renowned for their independence and wandering spirit. They have distinctive facial horns, whose number and pattern denote which subspecies an individual Zabrak belongs to. Most Zabrak wear ritual facial tattoos, which vary from simple lines to more elaborate patterns. The designs can mark significant events in their lives, or merely be a matter of personal preference. After discovering space travel early in their civilization, they quickly colonized worlds throughout the Mid Rim and gained a reputation as pioneers and explorers. Zabrak are also skilled warriors, engaging in inter-clan competitions to hone their talents; their physiology, which includes a secondary heart and some resistance to pain, gives them surprising endurance in battle.
Details
- Link: https://swtorista.com/codex/?codex=zabrak
- Type: Quest
- Category: Species
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 8
- SWTOR Spy Coordinates: X:-231, Y:-47
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Have a suggestion or correction? Go to the Swtorista Website Discord and post your report in the #report-issue channel. You will need to make a free Discord account.
The guild Swtorista is in is accepting new members on the Star Forge server! nexusjoin.com
Social Points
How to get the Social Points codex: Guide on SWTOR-Spy.com: You get this Codex Entry by picking up ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Social Points' codex.
Lore Entry: When you adventure with other players, you earn social points. Social points are earned primarily by talking to NPCs while in a group with other players. You will earn points faster by being in larger groups and by winning rolls in conversations. However, any social points you accrue will not actually be awarded to you until you turn in the mission. As you earn more social points, your status in the social tiers will also advance. Open your character sheet ('C' by default) to view your current social tier. Mousing over the progress bar will show you your progress towards the next tier. Advancing in social tiers will allow you to purchase and use social items found throughout the world. These will most frequently be found on vendors marked as 'social vendors' throughout your adventures. Most of what they will sell are unique outfits appropriate to the planet you are on, but in some cases, they may also have a few surprises!
Details