Countless enemies stand in the way of the Sith Empire’s drive for domination. The Empire spares no expense eliminating these threats, offering massive bounties to employ the galaxy’s most lethal hunters. Earning a death mark from the Empire means a life spent in fear, constantly looking over one’s shoulder. It’s never a question if a Bounty Hunter will find you… only when.
Both infamous and anonymous at the same time, Bounty Hunters are far more than mercenaries for hire – they’re heirs to a professional legacy—an ancient brotherhood with a glorious history. Tracking elusive targets across multiple star systems requires expertise, especially when the targets can be prominent, powerful, and often prepared for confrontation. Thrill seekers from all walks of life set out to become Bounty Hunters, but only the most hard-boiled survive in this competitive and deadly business.
The Bounty Hunter’s path lies along the edge – the stakes are always high – and the path only leads two places, to a life of infamous glory… or to a quick and ignominious death.
Bounty Hunter Combat
Whether working for Credits or principle, Bounty Hunters pursue targets with dogged determination and methodical precision. Bounty Hunters are renowned for their versatility on the battlefield and their ability to go toe-to-toe with Force-users. Their legendary abilities in this arena have earned them the nickname “Jedi Killers.” Whoever they must face, Bounty Hunters come armed with the most advanced weaponry on the black market, packing heavy firepower and always keeping a variety of tricks and gadgets at the ready.
For the Bounty Hunter class (which will be called your Origin Story in the expansion), you will be able to choose from the Powertech and Mercenary, and their respective disciplines. You can use the guide below to choose between those two, but much of the other combat-related info is for after the expansion! Your disciplines are not permanent, and you can switch between all three for your chosen combat style (aka Advanced Class).
When creating a Bounty Hunter, you will have the ability to choose between eight tech-user Combat Styles: Commando, Vanguard, Scoundrel, Gunslinger, Mercenary, Powertech, Operative and Sniper, who all fight with blaster weapons, but who each have very different ways of approaching combat. Your Combat Style choice is a permanent choice, so choose wisely.
In addition, when you complete Chapter 3 of the Bounty Hunter Origin Story, subscribers will be able to pick up a second Combat Style. This second Combat Style choice is permanent, but you will be able to swap between your first and second choice while playing. You will be able to choose from all eight tech-user Combat Styles.
If you are an experienced player and have already completed Chapter 3 of the Bounty Hunter Origin Story on any of your Bounty Hunter characters on your server, subscribers will be able to choose your second Combat Style immediately after your create your character, and you won’t have to wait to complete your Origin Story to pick up your second style.
Once you have chosen your Bounty Hunter’s Combat Style and finished creating your character, you can then choose your Discipline. Your Discipline is your specialized way of fighting, and each Combat Style has three options to choose from. Your Discipline is not a permanent choice, and you can easily switch between the three discipline options tied to your Combat Style. If you are a subscriber who has a second Combat Style chosen, you’ll have six total Disciplines you can choose from at any given time.
The Bounty Hunter has the same Combat Style options as the Trooper. Please see the in-progress Trooper guide for now!
Bounty Hunter Story
The Bounty Hunter storyline focuses on the Great Hunt, a competition between the best Bounty Hunters in the galaxy, which will eventually lead them to parlay with one of the most fearsome groups in the galaxy: the Mandalorians.
Players interested in the Bounty Hunter storyline can expect what is probably the most straightforward storyline in SWTOR: Hunting Bounties. Highlighted storybeats include competing for honor and glory in a galaxy-wide hunting competition, and retaliating after becoming the republics most wanted criminal. Unlike the other Imperial stories, the Bounty Hunter feels most similar to the Republic Smuggler, as you are not technically Imperial but take many jobs from the Criminal Cartels and the Empire throughout the story (Bounty Hunting is illegal in Republic Space during the cold-war). If simple carbonite-or-dead bounties aren’t enough, be assured there is also plenty of Mandalorian lore to be found in the Hunter storyline as well, from Beskar to current powerful clans to even learning some of the Mando’a language yourself. Whether players want to emulate a tough, ruthless bounty hunter like Bossk or Cad Bane only in it for the credits, or an honorable and proud Mandolorian like Clan Viszla, Kryze, or even Fett, the Bounty Hunter storyline has room for (and inspiration from) both.
Finding and following the Bounty Hunter story is easy – just follow the purple quests after you create your character. In addition to your class quest, there are thousands of other quests and storylines that are optional to complete. You can learn more about these quests in the Story Order Guide.
The Bounty Hunter origin story is normally restricted to Humans, Cyborgs and Zabraks for free-to-play players, and Chiss, Rattataki, Humans, Cyborgs and Zabraks for subscribers. However, all species can be unlocked for all classes through various different methods, so if you want to play a different species, you can make it happen. Learn more about unlocking species.
|Zabrak (Neutral)||Yes||Yes||Can be unlocked|
|Chiss||No||Yes||Can be unlocked|
|Rattataki||No||Yes||Can be unlocked|
|Mirialan||No||No||Can be unlocked|
|Twi'lek||No||No||Can be unlocked|
|Miraluka||No||No||Can be unlocked|
|Zabrak (Red)||No||No||Can be unlocked|
|Sith Pureblood||No||No||Can be unlocked|
|Nautolan||No||No||Can be unlocked|
|Togruta||No||No||Can be unlocked|
|Cathar||No||No||Can be unlocked|
Armor & Weapons
The Bounty Hunter wears the heaviest armor in the game, with each set custom tailored for each Bounty Hunter’s particular style. However, the player can use the Outfit Designer system to wear whatever armor they want – they are not confined to the traditional Bounty Hunter styles. While high-level Bounty Hunters will need to focus on specific types of equipment to be effective with their Combat Class, they can have the appearance of any armor they choose using the Outfitter system.
Each Bounty Hunter Combat Style focuses on wielding a different type of blaster style, and your Bounty Hunter’s weapon will be restricted to the weapon of that Combat Style. As a Bounty Hunter, you’ll start out with a useful weapon from level 1.
Bounty Hunter Companions
The Bounty Hunter will receive five unique companions as they play their Origin Story, who can accompany them in the story or in to combat. Later in the story, you can recruit additional companions to your cause. There are many romance options available, including with some of Origin Story companions.
🛑 Story Spoilers Ahead!
Nobody on Nar Shaddaa knows quite where Mako came from but everyone agrees she was born to be a slicer. By the time she was seven it was clear she had an unnatural affinity for all things computer-related and she quickly taught herself all known programming languages. At eight, Mako crashed the accounts of a Red Light Sector orphanage that was attempting to sell her to the highest bidder. With credits in hand and marketable skills she soon found herself running with some of the more notorious slicer gangs on Nar Shaddaa.
Years later Mako was found wounded in an alley by an aging bounty hunter named Braden. He needed a tech specialist for his crew and she needed to get off the moon until the job her “friends” had so spectacularly blown faded a bit from memory. With Braden and his crew, Mako discovered a love of underground bounty hunter culture, a code of honor that gave her life structure and most importantly, her first real family.
As an unknown mercenary living under the radar of both the Republic and Empire, Gault Rennow has enjoyed a relatively quiet existence as a gun-for-hire. But before he took on the name of “Gault Rennow”, the smooth-talking Devaronian was known throughout the criminal underworld as Tyresius Lokai, a notorious smuggler and con artist, whose talents for separating the wealthy and powerful with their credits and cargo quickly made him one of the most infamous grifters in the galaxy.
Lokai was able to amass a small fortune, but he also amassed a sizeable debt and made many enemies across the galaxy. Many times over, it seemed that Lokai was backed into a corner for which there seemed to be no escape, only to slip away at the last moment.
As his bounties mounted, so did his paranoia. Constantly having to look over his shoulder to make sure he wasn’t met with the barrel of a blaster pistol, Lokai began to look for a way out of his predicament while not having to give up his lifestyle. When the opportunity for a fresh beginning finally presented itself, “Tyresius Lokai” was no more – and “Gault Rennow” was born.
Torian Cadera has devoted his life to following Mandalorian traditions, honoring the codes of honor and discipline with an unwavering dedication. His devotion is born from far more than a simple desire to gain acceptance among his people, however; he works tirelessly to erase a stain left on his honor and overcome a stigma that has left him an outcast in the eyes of his own clansmen.
As a child, Torian’s father was the leader of a respected Mandalorian clan. When the title of Mandalore was passed to the warrior Artus, the clans were called on to unite and fight alongside the Sith Empire. When Torian’s father refused, a schism was formed which divided the clan. Many rallied to Cadera’s cause, seeing servitude to the Empire as the mirror opposite of what their honor demanded of them, while others swore allegiance to their Mandalore.
Mandalore was ultimately victorious over the elder Cadera and his rebels. Now Torian, the son, travels the galaxy in search of his father so that he may finally rid himself of the stain on his honor, and be accepted fully into Mandalorian society once more.
A mechanical genius with an infinite curiosity about the universe around him, Blizz is one of only a small number of Jawas to ever explore beyond his homeworld of Tatooine. From a young age Blizz would feed his curiosity by tinkering with the random scrap that would be salvaged by his clan. As his knowledge of technology grew, so did his ingenuity, and soon Blizz was able to fix almost anything.
As he grew older, Blizz started to bore of toying with the limited selection of outdated scrap that he would come across and longed for something new. One day a traveling salvager came to his clan, looking for “junk rats” that could be sent into dangerous areas to hunt for valuable tech or other salvageable items. When Blizz heard about this opportunity to see the galaxy beyond the endless sand dunes of his home, he jumped at the opportunity.
Blizz spent the next several years working for the salvager, exploring countless worlds and having the opportunity to play with new technologies that he had never seen while on Tatooine. Always out to please those around him, Blizz is only too eager to rush into almost any situation that will allow him the chance to tinker with new tech.
Throughout his life, Skadge excelled at muscling his way to the top. As his crimes mounted, Skadge earned a reputation as being utterly ruthless. It did not take long before the mere mention of his name struck fear into the most hardened criminals across the galaxy. But his violent and uncontrolled behavior eventually caught up with him, and soon Skadge found himself banished from his homeworld.
For the next few years Skadge worked as hired muscle for the Hutts, making examples of whoever had the misfortune of missing a payment or owing them money. Although he was effective, the Hutts saw his brutality affecting their bottom line and attempted to end their contract with Skadge from the end of a rifle.
They failed, and once he learned who was responsible for the attempt on his life, Skadge blazed a path of death and destruction throughout the Hutt Cartel, leaving the bodies of whoever he could grab in his wake. He fled to Coruscant, wreaking mayhem and destruction across the undercity of Coruscant until a combined force of Coruscant, Republic and SIS forces. brought him down and shipped him off to one of the most secure prisons in the galaxy where he would spend the next three years in solitary confinement.
Now free, Skadge hasn’t forgiven those who have crossed him, and he certainly has not forgotten them.