Sentinel Combat Basics Guide

Combat

A lively flurry of dual lightsabers and Force abilities, the Combat Sentinel specializes in unrelenting volume. Rushing into battle with skilled precision, the barrage of overwhelming strikes increase the Combat Sentinel’s vigor until their enemy is little more than a memory.

  • Role: Damage
  • Type: Burst Damage
  • Weapon: Double Lightsabers
  • Distance: Melee Range
  • Mirror: Marauder – Carnage

Combat for New Players

  • Sentinels start without any Focus, which is their energy pool for attacks. This might make them harder to learn compared to other classes that start with a full bar of energy, as you need to learn how to build your Focus up before you can use some of your other abilities. It’s easy to build Focus, but you can’t button mash. Combat is especially tight with Focus when playing at a high-end.
  •  Combat’s style is melee range. That means you must be very close to your enemy to attack, which can be harder for new players to get used to. You get a jump ability to help you get into combat quicker and can throw your double lightsabers if you get too far away.
  •  This style is very mobile and you can easily run and jump around while fighting without any issues!
  • Combat is the most interesting of the three Sentinel disciplines, as it can be very easy to play or very complicated to play depending on how deep you want to dive into it. It’s also one of the few classes that you really, really must first earn and obtain two pieces of high-level equipment before you can play it smoothly, which makes it less accessible than the other two Sentinel disciplines. However, once you have those two gear pieces, if you can memorize a tight 19-ability rotation, even newer players can do incredibly high damage. I highly recommend looking up a guide while learning this class at a high level.
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How to play a Combat Sentinel

You can start playing Combat at level 1. To start playing Combat, you will need to first create a Sentinel character, which can be played by Jedi Knights and Jedi Consulars (or even the Sith Warrior and Sith Inquisitor if you unlock the dark-side Combat Styles.)

Once you are ingame, press K on your keyboard to open the Combat Style tab, and choose Combat from the three options. This choice is not permanent, you will be able to switch between all three options by finding a rest location like a cantina.

Updated for 7.2!

Below Level 80

Below Level 80

If you are below level 80, there are no true guides available to tell you what specific abilities you should be using, because the ideal rotation would change every level.

Instead, you can use this guide to figure out which of your abilities are attacks, which are defensive, and which are just useful.

Level 80

5 Ability Basic Rotation

Not quite ready to learn all your abilities yet? Use this quick 5-ability rotation for the Combat Sentinel until you’re ready to read and learn from a true level 80 guide.

IMPORTANT! You must have the Shard of Mortis + Dispatcher equipment items to make this work. See the “Before you start…” section below.

Starting the fight:

  • Start with Twin Saber Throw to throw your lightsabers from far away, which will help you build your Focus.
  • Jump into the fight with Force Leap, as it will also help you build Focus.

In the fight: 

  •  Zealous Strike builds a lot of focus – it will fill half your energy bar, so use it to get started or whenever you are low on energy.
  • Blade Rush does extra bonus damage when used three times in a row, but using it three times in a row costs a lot of Focus.
  •  Dispatch is one of your highest-hitting abilities, but it isn’t always available.
  • Clashing Blast is another great source of damage, and does extra damage when it’s glowing.
  • Twin Saber Throw helps you generate Focus.

Basic Rotation

Make sure to start by throwing your lightsabers and leaping in to build Focus.

Block 1

Block 2

Start with Zealous Strike to build Focus, do 3 Blade Rushes, use either (Dispatch + Clashing Blast) or (Clashing Blast+Saber Throw) depending on what’s available, do two more Blade Rushes, and then start over with Zealous Strike to build focus up again.

Thank you very much to player Bagern for helping us figure out this basic rotation for such a complicated class!

More than 3 Enemies

  •  Force Sweep is a great Area Damage attack to use on multiple targets.
  •  If you still need more area damage, Cyclone Slash is spam-able.

Extra Tips

Combat Sentinel is a class you can build many layers in to, making it more complex to do higher damage.

  • Feeling Spicy? Use Zen when it is sparkling and available, as it lets you hit your enemy even faster.
  • If you have time before the fight, use your regeneration ability Introspection, to build 30 stacks of Centering, which is a buff that shows up near your character portrait. If you have time to regenerate before the fight, you can use Zen right away after you leap in, before you start your rotation.
  • Lance is another high-hitting ability you can work into your rotation, as it reduces the enemy’s armor.
  • Feeling spicier? Precision, while not an attack, is important to doing higher damage as a Combat Sentinel, as it makes your next two attacks ignore all armor on a target, which is a huge boost to damage for burst classes like Combat. You’ll want to use this as often as possible and fit the right two abilities immediately after, which will likely be Dispatch, Lance, and Clashing Blast. Precision ignores your focus-building Zealous Strike and mini-focus-building Twin Saber Throw, so you can safely use them if you need to build Focus up, without worrying about them stealing a Precision slot. Precision can also be combined with Force Sweep for area damage.
  • Feeling very spicy? Valorous Call will let you use Inspiration right away, which lets you and your group do more damage, Inspiration can only be used once every five minutes. Solo, you can start your fights off with this for a boost of damage.

Complicated Rotation

There is also a really heavy-hitting rotation available that balances building focus and doing damage really well. The down-side is it is harder to memorize, and if you make a mistake, it’s much harder to recover, however it does a lot of damage when executed perfectly. At a basic level, you will need to start by throwing your lightsabers and leaping in so you have enough Focus to do the repeating rotation.

Zen – Blade Rush – Precision – Blade Rush- Dispatch – Clashing Blast – Blade Rush – Zealous Strike – Blade Rush three in a row – Precision – Lance – Clashing Blast – Blade Barrage – Zealous Strike – Blade Rush – Twin Saber Throw – Blade Rush

Thank you player Bagern for this updated 7.1 rotation!

Level 80

Before you start…

There are two items that can make Combat Sentinel’s Focus a lot easier to manage, and I recommend you try and get them as soon as possible.

When you have 3,000 Tech Fragments, go and buy the Shard of Mortis tactical item and equip it.

Make sure you have started the Legendary Implants quest, and once you have completed it and you have 6,500 Tech Fragments, go and buy the Dispatcher Package legendary implant and equip it.

Level 80 Gear Recommendations
More Information:
Level 80 In-Depth Community Guides

Ready to learn more about your class, and how to play at a higher skill level? These guides by other players break down your class's abilities and your full rotation!

Guides

Attacks

  • Strike - Basic AttackLevel 1
  • Slash - AttackLevel 1
  • Force Sweep - Area AttackLevel 4
  • Blade Storm - AttackLevel 7
  • Zealous Strike - AttackLevel 7
  • Blade Barrage - AttackLevel 10
  • Cyclone Slash - Area AttackLevel 10
  • Lance - AttackLevel 15
  • Driving Lance - Optional Attack Level 23 Option 3/3Level 23 REPLACES Lance at Level 23+
  • Blade Rush - AttackLevel 35 REPLACES Slash at Level 35+
  • Dispatch - AttackLevel 47
  • Twin Saber Throw - Area AttackLevel 56
  • Clashing Blast - AttackLevel 60 REPLACES Blade Storm at Level 60+

Multiple Enemy Attack Abilities

These Combat attacks are useful for attacking groups of enemies.

  • Force Sweep - Area AttackLevel 4
  • Cyclone Slash - Area AttackLevel 10
  • Twin Saber Throw - Area AttackLevel 56

Buffs

You can combine your Combat buffs with your attacks to create powerful combinations.

  • Force Might - Passive Class BuffLevel 1
  • Zen - BuffLevel 15
  • Transcendence - Optional Operation Buff Level 27 Option 3/3Level 27
  • Valorous Call - BuffLevel 43
  • Force Clarity - Optional Buff Level 43 Option 1/3Level 43
  • Precision - BuffLevel 47
  • Inspiration - Operation BuffLevel 51

Defensive & Healing Abilities

Use these abilities to help yourself stay alive. The Sentinel has these defensive and healing abilities and you'll want to know where they are in a difficult fight.

  • Rebuke - DefensiveLevel 4
  • Saber Ward - DefensiveLevel 15
  • Guarded by the Force - Optional Defensive Level 68 Option 1/3Level 68

Useful Abilities

These abilities may not be directly for attacking, but they are used heavily by skilled Sentinels in combat to turn the tide of a fight.

  • Force Leap - Leap - Jump to a faraway enemy.Level 1
  • Introspection - Regeneration - Regain health out of battle.Level 1
  • Resolute - Stun Break - If you are stunned and can’t move, you can use this ability to unstun yourself.Level 10
  • Force Kick - Interrupt - Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. Enemy castbars that fill up from left to right are called casts and can be interrupted and the ability will be stopped, but castbars that go from right to left deal damage the entire time they are channeling. Using your interrupt in combat is very useful as it can prevent the enemy from damaging you, or sometimes even prevent them from stunning you or knocking you back!Level 19
  • Force Camouflage - Temporary Stealth - Camouflage is a type of temporary stealth that doe not remove you from combat, but does protect you, reduce your threat and cleanse you.Level 31
  • Force Stasis - Optional Stun Level 68 Option 2/3 - You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general.Level 68
  • Blade Blitz - Optional Movement Level 68 Option 3/3 - Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.Level 68

Tree Choices

As you level up, you will be able to make choices about how you play your Combat Sentinel with the Ability Tree, which can be opened with the K key on your keyboard. If you do not choose one, a default option will be chosen for you.

You will have eight choices to make as you level up, at levels 23, 27, 39, 43, 51, 64, 68 and 73. All of these Ability Tree choices are not permanent choices and can be changed later. If you are following a Level 80 guide on how to play your Combat Sentinel, you will need to make sure to choose the same options as they have. You may not have the same choices chosen as a friend who is also playing a Combat Sentinel.

Solo 'Single Enemy' Suggestions
73
68
64
51
43
39
27
23
Solo 'Many Enemies' Suggestions
73
68
64
51
43
39
27
23
Flashpoint Suggestions
73
68
64
51
43
39
27
23
Operation Suggestions
73
68
64
51
43
39
27
23

Level 23 Choice: Lance Change

Choose from one of three ways that you want Lance to change at level 23. Your options are Puncture, Zen Lance, and Driving Lance.

Lance

Spears the target with both lightsabers, dealing weapon damage and hindering the target for 1.5 seconds, preventing the use of high mobility actions and escapes. In addition, it Sunders the target for 45 seconds. Sundered targets have their armor rating reduced by 20%. Requires two lightsabers.

Puncture

Lance deals additional damage to up to 8 enemies in a cone behind the primary target.

Lance deals additional damage to up to 8 enemies in a cone behind the primary target.

Zen Lance

Lance's critical hit chance is increased by 10% while Zen is active and whenever Lance consumes a charge of Zen its cooldown is reset.

Lance's critical hit chance is increased by 10% while Zen is active and whenever Lance consumes a charge of Zen its cooldown is reset.

Driving Lance

Swiftly moves towards the target, spearing them with both lightsabers for weapon damage and hindering them for 1.5 seconds, preventing the use of high mobility actions and escapes. In addition, your movement speed is increased by 10% for 10 seconds. Replaces Lance.

Swiftly moves towards the target, spearing them with both lightsabers for weapon damage and hindering them for 1.5 seconds, preventing the use of high mobility actions and escapes. In addition, your movement speed is increased by 10% for 10 seconds. Replaces Lance.

Multi-Enemy Solo Suggestion: Puncture - For large packs of trash mobs, Puncture can do a lot of dps provided you line it up properly!

Solo Single-Strong-Enemy Suggestion: Zen Lance - This interaction with Zen is definitely your best DPS boost on this tier of choices. You have six charges of Zen, using Lance on the last one should ensure you can Lance twice before the next Zen activation.

Flashpoint Suggestion: Zen Lance - This interaction with Zen is definitely your best DPS boost on this tier of choices. You have six charges of Zen, using Lance on the last one should ensure you can Lance twice before the next Zen activation.

Operation Suggestion: Zen Lance - This interaction with Zen is definitely your best DPS boost on this tier of choices. You have six charges of Zen, using Lance on the last one should ensure you can Lance twice before the next Zen activation.

Level 27 Choice

Choose from one of three Sentinel abilities at Level 27, you can only have one of these options at any given time. Your options as a Combat Sentinel for the Level 27 choice are Snaring Slash, Debilitating Slashes, and Transcendence.

Snaring Slash

Slash, Blade Rush and Blade Barrage slow targets they hit by 50% for 10 seconds.

Slash, Blade Rush and Blade Barrage slow targets they hit by 50% for 10 seconds.

Debilitating Slashes

Blade Barrage immobilizes the target for 3 seconds and generates 1 focus.

Blade Barrage immobilizes the target for 3 seconds and generates 1 focus.

Transcendence

Applies Transcendence to you and your group members within 40 meters, increasing movement speed by 80%, melee and ranged defense by 10%, and purges movement-impairing effects. Lasts 10 seconds.

Applies Transcendence to you and your group members within 40 meters, increasing movement speed by 80%, melee and ranged defense by 10%, and purges movement-impairing effects. Lasts 10 seconds.

Solo Single-Strong-Enemy Suggestion: Transcendence - Transcendence is an extremely useful speed boost and slight defensive ability, and since nobody can take it for you when playing solo, you must take it yourself!

Multi-Enemy Solo Suggestion: Transcendence - Transcendence is an extremely useful speed boost and slight defensive ability, and since nobody can take it for you when playing solo, you must take it yourself!

Flashpoint Suggestion: Transcendence - Transcendence is an extremely useful speed boost and slight defensive ability, This is a great buff to share with your group members during movement-heavy fights or just for going from point A to point B faster. Only consider a different choice if someone else is already using Transcendence/Predation.

Operation Suggestion: Transcendence - Transcendence is an extremely useful speed boost and slight defensive ability, This is a great buff to share with your group members during movement-heavy fights or just for going from point A to point B faster. Only consider a different choice if someone else is already using Transcendence/Predation.

Level 39 Choice: Blade Rush Change

Choose from one of three ways that you want Blade Rush to change at level 39. Your options are Defensive Flourish, Rush Down, and Valor Blade.

Blade Rush

Strikes the target with both weapons for weapon damage and automatically triggers an Ataru Form strike, bypassing Ataru Form's rate limit. For 6 seconds after using Blade Rush, your Ataru Form has an extra 30% chance to be triggered. Requires two lightsabers. Replaces Slash.

Defensive Flourish

Each time you deal damage with Blade Rush your damage reduction increases by 2%. Stacks up to 3 times and lasts for 6 seconds.

Each time you deal damage with Blade Rush your damage reduction increases by 2%. Stacks up to 3 times and lasts for 6 seconds.

Rush Down

Blade Rush deals 10% additional damage for each movement enhancing effect you've applied to yourself.

Blade Rush deals 10% additional damage for each movement enhancing effect you've applied to yourself.

Valor Blade

Blade Rush's critical chance is increased by 20%. Activating Blade Rush reduces the cooldown of Valorous Call by 2 seconds.

Blade Rush's critical chance is increased by 20%. Activating Blade Rush reduces the cooldown of Valorous Call by 2 seconds.

General Suggestion: Valor Blade - Blade rush is a very frequently used ability outside of your precision buff. The constant cooldown reduction will really help speed up Combat Sentinel!

Level 43 Choice

Choose from one of three Sentinel abilities at Level 43, you can only have one of these options at any given time. Your options as a Combat Sentinel for the Level 43 choice are Force Clarity, Swiftness, and Quickness.

Force Clarity

Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 15 seconds to a maximum of 4 charges.

Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 15 seconds to a maximum of 4 charges.

Swiftness

Critically hitting increases your movement speed by 5% and your crit chance by 5%. Lasts for 3 seconds and stacks up to 5 times.

Critically hitting increases your movement speed by 5% and your crit chance by 5%. Lasts for 3 seconds and stacks up to 5 times.

Quickness

Dealing damage with an Ataru Form strike reduces the cooldown of focus spending offensive abilities by 1 second. This effect can only occur once every second. In addition, Ataru Form deals 3% more damage.

Dealing damage with an Ataru Form strike reduces the cooldown of focus spending offensive abilities by 1 second. This effect can only occur once every second. In addition, Ataru Form deals 3% more damage.

General Suggestion: Swiftness - 25% increased crit chance as long as you keep critting is pretty easy to maintain. Definitely the best choice here.

Level 51 Choice

Choose from one of three Sentinel abilities at Level 51, you can only have one of these options at any given time. Your options as a Combat Sentinel for the Level 51 choice are Adamant, Steel Self, and Intercessor.

Adamant

You generate 4 focus when stunned, immobilized, put to sleep, or knocked around. Additionally, the cooldown of Resolute is reduced by 30 seconds.

You generate 4 focus when stunned, immobilized, put to sleep, or knocked around. Additionally, the cooldown of Resolute is reduced by 30 seconds.

Steel Self

Increases internal and elemental damage reduction by 3%. In addition, Activating Inspiration, Rebuke, or Transcendence reduces the damage you take from area effects by 30% for 10 seconds.

Increases internal and elemental damage reduction by 3%. In addition, Activating Inspiration, Rebuke, or Transcendence reduces the damage you take from area effects by 30% for 10 seconds.

Intercessor

Force Leap gets an additional charge and builds 2 Centering when activated.

Force Leap gets an additional charge and builds 2 Centering when activated.

Solo Single-Strong-Enemy Suggestion: Adamant - Lots of difficult fights to solo in SWTOR can be made more maneageable if you can break out of Stuns more often. If damage is the bigger issue, take Steel Self and keep Transcendence handy for some Area Reduction.

Flashpoint Suggestion: Steel Self - Inspiration should be saved as a cooldown for you group when they want it, but Rebuke and Transcendence can be kept in your pocket for moments of large, group-wide damage you'd like to survive.

Operation Suggestion: Steel Self - Inspiration should be saved as a cooldown for you group when they want it, but Rebuke and Transcendence can be kept in your pocket for moments of large, group-wide damage you'd like to survive.

Multi-Enemy Solo Suggestion: Intercessor - Jumping around from group to group of enemies can make the leveling process much faster, and the boost of Centering will help keep Zen going without pausing between each pack.

Level 64 Choice

Choose from one of three Sentinel abilities at Level 64, you can only have one of these options at any given time. Your options as a Combat Sentinel for the Level 64 choice are Adjudicator, Trailblazer, and Zealous Ward.

Adjudicator

Each use of Strike and Zealous Strike reduces the active cooldown of Rebuke by 3 seconds. While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds.

Each use of Strike and Zealous Strike reduces the active cooldown of Rebuke by 3 seconds. While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds.

Trailblazer

Cyclone Slash deals 15% more damage.

Cyclone Slash deals 15% more damage.

Zealous Ward

Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maxiumum health. This healing effect cannot occur more than once every second.

Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maxiumum health. This healing effect cannot occur more than once every second.

Multi-Enemy Solo Suggestion: Trailblazer - Decent AoE boost for easy content where you can pull lots.

Solo Single-Strong-Enemy Suggestion: Zealous Ward - Zealous Ward is a great defensive as it kind of turns Saber Ward into a mini-Focused Defense with the heal per attack component. Adjudicator would be a nice option for extra focus generation if needed (shouldn't need it, though), and Trailblazer is good for a boost to AoE damage, so all choices in this tier are competitive, but I'd take this one as default until i need to switch for some AoE.

Flashpoint Suggestion: Zealous Ward - Zealous Ward is a great defensive as it kind of turns Saber Ward into a mini-Focused Defense with the heal per attack component. Adjudicator would be a nice option for extra focus generation if needed (shouldn't need it, though), and Trailblazer is good for a boost to AoE damage, so all choices in this tier are competitive, but I'd take this one as default until i need to switch for some AoE.

Operation Suggestion: Zealous Ward - Zealous Ward is a great defensive as it kind of turns Saber Ward into a mini-Focused Defense with the heal per attack component. Adjudicator would be a nice option for extra focus generation if needed (shouldn't need it, though), and Trailblazer is good for a boost to AoE damage, so all choices in this tier are competitive, but I'd take this one as default until i need to switch for some AoE.

Level 68 Choice

Choose from one of three Sentinel abilities at Level 68, you can only have one of these options at any given time. Your options as a Combat Sentinel for the Level 68 choice are Guarded by the Force, Force Stasis, and Blade Blitz.

Guarded by the Force

Reduces the damage you take by 99% for 6 seconds.

Reduces the damage you take by 99% for 6 seconds.

Force Stasis

Subdues the target, stunning it for 4 seconds. Deals kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving.

You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general.

Blade Blitz

Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.

Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.

Solo Single-Strong-Enemy Suggestion: Guarded by the Force - 6 seconds may not sound like a lot of time but taking virtually no damage for that long can be the difference between clearing a hard piece of content in the game and dying. Make a habit of using it quickly if you see you suddenly get aggro. For content where the target is susceptible to stuns, Force Stasis can serve as an extra interrupt and Blade Blitz is a great additional movement ability, but if those aren't needed definitely keep Guarded By the Force as your default skill.

Flashpoint Suggestion: Guarded by the Force - 6 seconds may not sound like a lot of time but taking virtually no damage for that long can be the difference between clearing a hard piece of content in the game and dying. Make a habit of using it quickly if you see you suddenly get aggro. For content where the target is susceptible to stuns, Force Stasis can serve as an extra interrupt and Blade Blitz is a great additional movement ability, but if those aren't needed definitely keep Guarded By the Force as your default skill.

Operation Suggestion: Guarded by the Force - 6 seconds may not sound like a lot of time but taking virtually no damage for that long can be the difference between clearing a hard piece of content in the game and dying. Make a habit of using it quickly if you see you suddenly get aggro. For content where the target is susceptible to stuns, Force Stasis can serve as an extra interrupt and Blade Blitz is a great additional movement ability, but if those aren't needed definitely keep Guarded By the Force as your default skill.

Multi-Enemy Solo Suggestion: Blade Blitz - It doesn't exactly do impressive AoE damage but if you're taking on a hallway of easy enemies, Blade Blitzing through is likely the best choice.

Level 73 Choice

Choose from one of three Sentinel abilities at Level 73, you can only have one of these options at any given time. Your options as a Combat Sentinel for the Level 73 choice are Inspired Focus, Incisor, and Stoic.

Inspired Focus

Inspiration generates 12 focus when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes focus.

Inspiration generates 12 focus when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes focus.

Incisor

Force Leap, Force Melt, Clashing Blast, and Zealous Leap snare the target, reducing its movement speed by 50% for 6 seconds.

Force Leap, Force Melt, Clashing Blast, and Zealous Leap snare the target, reducing its movement speed by 50% for 6 seconds.

Stoic

Increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds.

Increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds.

General Suggestion: Inspired Focus - Even if you're forgetting to use Inspiration in most content, the passive 1% heal every time you use a focus spender alone makes this choice the best in the tier. Default to this for sure.

All Abilities

All your abilities for the Combat Sentinel.

LvlIconAbility
LvL1
Force LeapLeap 10-30m

Jumps to a distant target, dealing damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover.

Jump to a faraway enemy.

LvL1
IntrospectionRegeneration

Allows you to pause and reflect to restore your health. Cannot be used during combat.

Regain health out of battle.

LvL1
StrikeBasic Attack 4m (melee range)

Inflicts weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding.

Inflicts weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding.

LvL1
SlashAttack 4m (melee range)

Slashes the target for weapon damage. Attacks with both weapons if dual wielding.

Slashes the target for weapon damage. Attacks with both weapons if dual wielding.

LvL1
Force MightPassive Class Buff

Increases melee, ranged, Force and tech bonus damage and healing by 5%.

Increases melee, ranged, Force and tech bonus damage and healing by 5%.

LvL1
Shii-Cho FormPassive

Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.

Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.

LvL1
HastePassive

Increases your movement speed by 15%.

Increases your movement speed by 15%.

LvL1
Dual Wield MasteryHidden Passive

Doubles the damage dealt by offhand weapon attacks.

Doubles the damage dealt by offhand weapon attacks.

LvL1
ExciseHidden Passive

Lance sunders the target for 45 seconds. Sundered targets have their armor rating reduced by 20%.

Lance sunders the target for 45 seconds. Sundered targets have their armor rating reduced by 20%.

LvL1
Force HealthHidden Passive

Increases damage reduction by 2%. In addition, Twin Saber Throw builds 2 focus.

Increases damage reduction by 2%. In addition, Twin Saber Throw builds 2 focus.

LvL1
Righteous ZealHidden Passive

Reduces the cooldown of Zealous Strike by 3 seconds.

Reduces the cooldown of Zealous Strike by 3 seconds.

LvL1
Saber StormHidden Passive

Increases the critical strike damage bonus of Blade Rush and Clashing Blast by 15%.

Increases the critical strike damage bonus of Blade Rush and Clashing Blast by 15%.

LvL1
Swift BladesHidden Passive

Reduces the cooldowns of Blade Storm and Clashing Blast by 3 seconds and the focus they consume by 1.

Reduces the cooldowns of Blade Storm and Clashing Blast by 3 seconds and the focus they consume by 1.

LvL1
FervorPassive

Increases the critical strike damage of all attacks by 10% and the critical strike chance of Slash, Cyclone Slash, Dispatch, and Concentrated Slice by 5%.

Increases the critical strike damage of all attacks by 10% and the critical strike chance of Slash, Cyclone Slash, Dispatch, and Concentrated Slice by 5%.

LvL4
Force SweepArea Attack

Strikes the target and up to 8 enemies within 5 meters with the Force, dealing kinetic damage. Also stuns weak and standard enemies for 2 seconds.

Strikes the target and up to 8 enemies within 5 meters with the Force, dealing kinetic damage. Also stuns weak and standard enemies for 2 seconds.

LvL4
RebukeDefensive

Reduces all damage taken by 20% and deals energy damage to attackers. This effect cannot occur more than once every second. Lasts 10 seconds. Rebuke refreshes to its full duration when attacked, but this effect cannot last more than 30 seconds in total.

Reduces all damage taken by 20% and deals energy damage to attackers. This effect cannot occur more than once every second. Lasts 10 seconds. Rebuke refreshes to its full duration when attacked, but this effect cannot last more than 30 seconds in total.

LvL7
Blade StormAttack 10m (short range)

Uses the Force to project a wave of energy toward the target, dealing kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.

Uses the Force to project a wave of energy toward the target, dealing kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.

LvL7
Zealous StrikeAttack 4m (melee range)

Strikes the target multiple times with both lightsabers, dealing weapon damage and building 6 focus. Requires 2 lightsabers.

Strikes the target multiple times with both lightsabers, dealing weapon damage and building 6 focus. Requires 2 lightsabers.

LvL10
Blade BarrageAttack 4m (melee range)

Performs a series of lightsaber attacks that deal weapon damage. Strikes with both weapons if dual wielding.

Performs a series of lightsaber attacks that deal weapon damage. Strikes with both weapons if dual wielding.

LvL10
ResoluteStun Break

Purges all incapacitating and movement-impairing effects.

If you are stunned and can’t move, you can use this ability to unstun yourself.

LvL10
Cyclone SlashArea Attack

Slashes up to 8 enemies within 5 meters in front of you for weapon damage. Attacks with both weapons if dual wielding.

Slashes up to 8 enemies within 5 meters in front of you for weapon damage. Attacks with both weapons if dual wielding.

LvL15
ZenBuff

Requires and converts 30 stacks of Centering to enter a Zen state, granting 30% alacrity. Lasts for 6 charges, with each attack consuming 1 charge. An additional stack of Precision is granted if Precision is used while Zen is active.

Requires and converts 30 stacks of Centering to enter a Zen state, granting 30% alacrity. Lasts for 6 charges, with each attack consuming 1 charge. An additional stack of Precision is granted if Precision is used while Zen is active.

LvL15
Saber WardDefensive

Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds.

Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds.

LvL15
Focused SlashPassive

Slash, Cyclone Slash, Dispatch, Blade Rush, Merciless Slash, and Concentrated Slice refund 1 focus when used. In addition, Zealous Strike beats down its target for 45 seconds. Beat down targets take 5% more damage from melee attacks.

Slash, Cyclone Slash, Dispatch, Blade Rush, Merciless Slash, and Concentrated Slice refund 1 focus when used. In addition, Zealous Strike beats down its target for 45 seconds. Beat down targets take 5% more damage from melee attacks.

LvL15
ContemplationPassive

You build up to 30 Centering over the course of using Introspection. This effect cannot occur more than once every 30 seconds.

You build up to 30 Centering over the course of using Introspection. This effect cannot occur more than once every 30 seconds.

LvL15
CenteringPassive

Activating an attack that spends focus and defeating opponents builds Centering. When 30 stacks of Centering are built, you become Centered, enabling the use of Zen, Transcendence and Inspiration.

Activating an attack that spends focus and defeating opponents builds Centering. When 30 stacks of Centering are built, you become Centered, enabling the use of Zen, Transcendence and Inspiration.

LvL15
LanceAttack 4m (melee range)

Spears the target with both lightsabers, dealing weapon damage and hindering the target for 1.5 seconds, preventing the use of high mobility actions and escapes. In addition, it Sunders the target for 45 seconds. Sundered targets have their armor rating reduced by 20%. Requires two lightsabers.

Spears the target with both lightsabers, dealing weapon damage and hindering the target for 1.5 seconds, preventing the use of high mobility actions and escapes. In addition, it Sunders the target for 45 seconds. Sundered targets have their armor rating reduced by 20%. Requires two lightsabers.

LvL15
Ataru FormPassive

Utilize an acrobatic lightsaber form, increasing alacrity by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second strike that deals weapon damage. This effect cannot occur more than once every 1.5 seconds. Replaces Shii-Cho Form.

Utilize an acrobatic lightsaber form, increasing alacrity by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second strike that deals weapon damage. This effect cannot occur more than once every 1.5 seconds. Replaces Shii-Cho Form.

LvL19
Force KickInterrupt 4m (melee range)

Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds.

Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. Enemy castbars that fill up from left to right are called casts and can be interrupted and the ability will be stopped, but castbars that go from right to left deal damage the entire time they are channeling. Using your interrupt in combat is very useful as it can prevent the enemy from damaging you, or sometimes even prevent them from stunning you or knocking you back!

LvL23
Ataru SavvyPassive

Cyclone Slash triggers an Ataru Form strike on each enemy target it damages.

Cyclone Slash triggers an Ataru Form strike on each enemy target it damages.

LvL23
PunctureOptional Passive Level 23 Option 1/3

Lance deals additional damage to up to 8 enemies in a cone behind the primary target.

Lance deals additional damage to up to 8 enemies in a cone behind the primary target.

Solo Many-Enemy Suggestion: For large packs of trash mobs, Puncture can do a lot of dps provided you line it up properly!

LvL23
Zen LanceOptional Passive Level 23 Option 2/3

Lance's critical hit chance is increased by 10% while Zen is active and whenever Lance consumes a charge of Zen its cooldown is reset.

Lance's critical hit chance is increased by 10% while Zen is active and whenever Lance consumes a charge of Zen its cooldown is reset.

General Suggestion: This interaction with Zen is definitely your best DPS boost on this tier of choices. You have six charges of Zen, using Lance on the last one should ensure you can Lance twice before the next Zen activation.

LvL23
Driving LanceOptional Attack 10m (short range) Level 23 Option 3/3

Swiftly moves towards the target, spearing them with both lightsabers for weapon damage and hindering them for 1.5 seconds, preventing the use of high mobility actions and escapes. In addition, your movement speed is increased by 10% for 10 seconds. Replaces Lance.

Swiftly moves towards the target, spearing them with both lightsabers for weapon damage and hindering them for 1.5 seconds, preventing the use of high mobility actions and escapes. In addition, your movement speed is increased by 10% for 10 seconds. Replaces Lance.

LvL27
Snaring SlashOptional Passive Level 27 Option 1/3

Slash, Blade Rush and Blade Barrage slow targets they hit by 50% for 10 seconds.

Slash, Blade Rush and Blade Barrage slow targets they hit by 50% for 10 seconds.

LvL27
Debilitating SlashesOptional Passive Level 27 Option 2/3

Blade Barrage immobilizes the target for 3 seconds and generates 1 focus.

Blade Barrage immobilizes the target for 3 seconds and generates 1 focus.

LvL27
TranscendenceOptional Operation Buff Level 27 Option 3/3

Applies Transcendence to you and your group members within 40 meters, increasing movement speed by 80%, melee and ranged defense by 10%, and purges movement-impairing effects. Lasts 10 seconds.

Applies Transcendence to you and your group members within 40 meters, increasing movement speed by 80%, melee and ranged defense by 10%, and purges movement-impairing effects. Lasts 10 seconds.

Solo Single-Enemy Suggestion: Transcendence is an extremely useful speed boost and slight defensive ability, and since nobody can take it for you when playing solo, you must take it yourself!

Solo Many-Enemy Suggestion: Transcendence is an extremely useful speed boost and slight defensive ability, and since nobody can take it for you when playing solo, you must take it yourself!

Flashpoint Suggestion: Transcendence is an extremely useful speed boost and slight defensive ability, This is a great buff to share with your group members during movement-heavy fights or just for going from point A to point B faster. Only consider a different choice if someone else is already using Transcendence/Predation.

Operation Suggestion: Transcendence is an extremely useful speed boost and slight defensive ability, This is a great buff to share with your group members during movement-heavy fights or just for going from point A to point B faster. Only consider a different choice if someone else is already using Transcendence/Predation.

LvL31
Force CamouflageTemporary Stealth

Obscures yourself with the Force, removing all cleansable effects and becoming difficult to detect. Reduces your threat towards all enemies and all damage taken by 50%, grants immunity to controlling effects and increases movement speed by 50%. Lasts 6 seconds. Dealing direct damage ends the effect prematurely.

Camouflage is a type of temporary stealth that doe not remove you from combat, but does protect you, reduce your threat and cleanse you.

LvL35
Blade RushAttack 4m (melee range)

Strikes the target with both weapons for weapon damage and automatically triggers an Ataru Form strike, bypassing Ataru Form's rate limit. For 6 seconds after using Blade Rush, your Ataru Form has an extra 30% chance to be triggered. Requires two lightsabers. Replaces Slash.

Strikes the target with both weapons for weapon damage and automatically triggers an Ataru Form strike, bypassing Ataru Form's rate limit. For 6 seconds after using Blade Rush, your Ataru Form has an extra 30% chance to be triggered. Requires two lightsabers. Replaces Slash.

LvL35
Ataru MasteryPassive

Increases the damage dealt by your triggered Ataru Form attacks by 5%. In addition, the effects of your Zen ability are modified.

Increases the damage dealt by your triggered Ataru Form attacks by 5%. In addition, the effects of your Zen ability are modified.

LvL39
Defensive FlourishOptional Passive Level 39 Option 1/3

Each time you deal damage with Blade Rush your damage reduction increases by 2%. Stacks up to 3 times and lasts for 6 seconds.

Each time you deal damage with Blade Rush your damage reduction increases by 2%. Stacks up to 3 times and lasts for 6 seconds.

LvL39
Rush DownOptional Passive Level 39 Option 2/3

Blade Rush deals 10% additional damage for each movement enhancing effect you've applied to yourself.

Blade Rush deals 10% additional damage for each movement enhancing effect you've applied to yourself.

LvL39
Valor BladeOptional Passive Level 39 Option 3/3

Blade Rush's critical chance is increased by 20%. Activating Blade Rush reduces the cooldown of Valorous Call by 2 seconds.

Blade Rush's critical chance is increased by 20%. Activating Blade Rush reduces the cooldown of Valorous Call by 2 seconds.

General Suggestion: Blade rush is a very frequently used ability outside of your precision buff. The constant cooldown reduction will really help speed up Combat Sentinel!

LvL43
Valorous CallBuff

Let loose a valorous call, immediately building 30 stacks of Centering.

Let loose a valorous call, immediately building 30 stacks of Centering.

LvL43
Opportune AttackPassive

Dealing damage with an Ataru Form strike grants Opportune Attack, making your next Blade Storm or Clashing Blast deal 10% more damage.

Dealing damage with an Ataru Form strike grants Opportune Attack, making your next Blade Storm or Clashing Blast deal 10% more damage.

LvL43
Force ClarityOptional Buff Level 43 Option 1/3

Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 15 seconds to a maximum of 4 charges.

Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 15 seconds to a maximum of 4 charges.

LvL43
SwiftnessOptional Passive Level 43 Option 2/3

Critically hitting increases your movement speed by 5% and your crit chance by 5%. Lasts for 3 seconds and stacks up to 5 times.

Critically hitting increases your movement speed by 5% and your crit chance by 5%. Lasts for 3 seconds and stacks up to 5 times.

General Suggestion: 25% increased crit chance as long as you keep critting is pretty easy to maintain. Definitely the best choice here.

LvL43
QuicknessOptional Passive Level 43 Option 3/3

Dealing damage with an Ataru Form strike reduces the cooldown of focus spending offensive abilities by 1 second. This effect can only occur once every second. In addition, Ataru Form deals 3% more damage.

Dealing damage with an Ataru Form strike reduces the cooldown of focus spending offensive abilities by 1 second. This effect can only occur once every second. In addition, Ataru Form deals 3% more damage.

LvL47
DispatchAttack 10m (short range)

Throws the main-hand lightsaber at a target, dealing energy damage. Only usable on targets at or below 30% max health.

Throws the main-hand lightsaber at a target, dealing energy damage. Only usable on targets at or below 30% max health.

LvL47
PrecisionBuff 4m (melee range)

Gain two stacks up Precision, lasting up to 10 seconds. Clashing Blast, Lance, Dispatch, Blade Barrage, Blade Rush, Force Sweep, and Cyclone Slash all gain 100% armor penetration while Precision is active, and using any of these abilities consumes one stack of Precision. Requires two lightsabers.

Gain two stacks up Precision, lasting up to 10 seconds. Clashing Blast, Lance, Dispatch, Blade Barrage, Blade Rush, Force Sweep, and Cyclone Slash all gain 100% armor penetration while Precision is active, and using any of these abilities consumes one stack of Precision. Requires two lightsabers.

LvL51
AdamantOptional Passive Level 51 Option 1/3

You generate 4 focus when stunned, immobilized, put to sleep, or knocked around. Additionally, the cooldown of Resolute is reduced by 30 seconds.

You generate 4 focus when stunned, immobilized, put to sleep, or knocked around. Additionally, the cooldown of Resolute is reduced by 30 seconds.

Solo Single-Enemy Suggestion: Lots of difficult fights to solo in SWTOR can be made more maneageable if you can break out of Stuns more often. If damage is the bigger issue, take Steel Self and keep Transcendence handy for some Area Reduction.

LvL51
Steel SelfOptional Passive Level 51 Option 2/3

Increases internal and elemental damage reduction by 3%. In addition, Activating Inspiration, Rebuke, or Transcendence reduces the damage you take from area effects by 30% for 10 seconds.

Increases internal and elemental damage reduction by 3%. In addition, Activating Inspiration, Rebuke, or Transcendence reduces the damage you take from area effects by 30% for 10 seconds.

Flashpoint Suggestion: Inspiration should be saved as a cooldown for you group when they want it, but Rebuke and Transcendence can be kept in your pocket for moments of large, group-wide damage you'd like to survive.

Operation Suggestion: Inspiration should be saved as a cooldown for you group when they want it, but Rebuke and Transcendence can be kept in your pocket for moments of large, group-wide damage you'd like to survive.

LvL51
IntercessorOptional Passive Level 51 Option 3/3

Force Leap gets an additional charge and builds 2 Centering when activated.

Force Leap gets an additional charge and builds 2 Centering when activated.

Solo Many-Enemy Suggestion: Jumping around from group to group of enemies can make the leveling process much faster, and the boost of Centering will help keep Zen going without pausing between each pack.

LvL51
Combat TrancePassive

When Opportune Attack is consumed by Blade Storm or Clashing Blast, you build 1 focus. In addition, you are immune to interrupts and all controlling effects for 6 seconds after activating Precision. The immunity effect cannot occur more than once every 30 seconds.

When Opportune Attack is consumed by Blade Storm or Clashing Blast, you build 1 focus. In addition, you are immune to interrupts and all controlling effects for 6 seconds after activating Precision. The immunity effect cannot occur more than once every 30 seconds.

LvL51
InspirationOperation Buff

Requires and converts 30 stacks of Centering to inspire you and your Operation group members within 40 meters, increasing all damage and healing done by 10%. Lasts 10 seconds. Those affected by Inspiration become Depressed and cannot regain Inspiration for 5 minutes.

Requires and converts 30 stacks of Centering to inspire you and your Operation group members within 40 meters, increasing all damage and healing done by 10%. Lasts 10 seconds. Those affected by Inspiration become Depressed and cannot regain Inspiration for 5 minutes.

LvL56
Twin Saber ThrowArea Attack 30m (long range)

Throws both lightsabers in a straight line towards the target, dealing weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for 6 seconds. Requires two lightsabers.

Throws both lightsabers in a straight line towards the target, dealing weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for 6 seconds. Requires two lightsabers.

LvL60
ValorPassive

Increases the amount of Centering built by 2 when activating abilities that consume focus, and reduces the cooldown of Valorous Call by 30 seconds.

Increases the amount of Centering built by 2 when activating abilities that consume focus, and reduces the cooldown of Valorous Call by 30 seconds.

LvL60
Clashing BlastAttack

Unleashes a powerful blast of Force energy at the target, dealing energy damage. The blast stuns standard and weak enemies for 5 seconds. Replaces Blade Storm.

Unleashes a powerful blast of Force energy at the target, dealing energy damage. The blast stuns standard and weak enemies for 5 seconds. Replaces Blade Storm.

LvL60
Immaculate ForcePassive

Opportune Attack now additionally increases the critical chance of Blade Storm and Clashing Blast by 100%.

Opportune Attack now additionally increases the critical chance of Blade Storm and Clashing Blast by 100%.

LvL64
AdjudicatorOptional Passive Level 64 Option 1/3

Each use of Strike and Zealous Strike reduces the active cooldown of Rebuke by 3 seconds. While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds.

Each use of Strike and Zealous Strike reduces the active cooldown of Rebuke by 3 seconds. While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds.

LvL64
TrailblazerOptional Passive Level 64 Option 2/3

Cyclone Slash deals 15% more damage.

Cyclone Slash deals 15% more damage.

Solo Many-Enemy Suggestion: Decent AoE boost for easy content where you can pull lots.

LvL64
Zealous WardOptional Passive Level 64 Option 3/3

Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maxiumum health. This healing effect cannot occur more than once every second.

Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maxiumum health. This healing effect cannot occur more than once every second.

General Suggestion: Zealous Ward is a great defensive as it kind of turns Saber Ward into a mini-Focused Defense with the heal per attack component. Adjudicator would be a nice option for extra focus generation if needed (shouldn't need it, though), and Trailblazer is good for a boost to AoE damage, so all choices in this tier are competitive, but I'd take this one as default until i need to switch for some AoE.

LvL68
Guarded by the ForceOptional Defensive Level 68 Option 1/3

Reduces the damage you take by 99% for 6 seconds.

Reduces the damage you take by 99% for 6 seconds.

General Suggestion: 6 seconds may not sound like a lot of time but taking virtually no damage for that long can be the difference between clearing a hard piece of content in the game and dying. Make a habit of using it quickly if you see you suddenly get aggro. For content where the target is susceptible to stuns, Force Stasis can serve as an extra interrupt and Blade Blitz is a great additional movement ability, but if those aren't needed definitely keep Guarded By the Force as your default skill.

LvL68
Force StasisOptional Stun 10m (short range) Level 68 Option 2/3

Subdues the target, stunning it for 4 seconds. Deals kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving.

You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general.

LvL68
Blade BlitzOptional Movement Level 68 Option 3/3

Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.

Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.

Solo Many-Enemy Suggestion: It doesn't exactly do impressive AoE damage but if you're taking on a hallway of easy enemies, Blade Blitzing through is likely the best choice.

LvL68
Efficient StrikesPassive

While Zen is active, Blade Rush and Cyclone Slash consume 1 less focus.

While Zen is active, Blade Rush and Cyclone Slash consume 1 less focus.

LvL73
Inspired FocusOptional Passive Level 73 Option 1/3

Inspiration generates 12 focus when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes focus.

Inspiration generates 12 focus when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes focus.

General Suggestion: Even if you're forgetting to use Inspiration in most content, the passive 1% heal every time you use a focus spender alone makes this choice the best in the tier. Default to this for sure.

LvL73
IncisorOptional Passive Level 73 Option 2/3

Force Leap, Force Melt, Clashing Blast, and Zealous Leap snare the target, reducing its movement speed by 50% for 6 seconds.

Force Leap, Force Melt, Clashing Blast, and Zealous Leap snare the target, reducing its movement speed by 50% for 6 seconds.

LvL73
StoicOptional Passive Level 73 Option 3/3

Increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds.

Increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds.

LvL73
Hand of JusticePassive

Dealing damage with an Ataru Form strike triggers Hand of Justice, which finishes the cooldown on Dispatch and makes your next Dispatch usable on a target at any health level without consuming any focus. This effect cannot occur more than once every 20 seconds.

Dealing damage with an Ataru Form strike triggers Hand of Justice, which finishes the cooldown on Dispatch and makes your next Dispatch usable on a target at any health level without consuming any focus. This effect cannot occur more than once every 20 seconds.

LvL78
Saber ScreenPassive

Dealing damage with an Ataru Form strike increases your damage reduction and melee and ranged defense chance by 2%. Stacks up to 3 times. Lasts 10 seconds.

Dealing damage with an Ataru Form strike increases your damage reduction and melee and ranged defense chance by 2%. Stacks up to 3 times. Lasts 10 seconds.

Milestones

  • At Level 15 you will get your first exclusive ability only the Combat Sentinel has, it will be called Lance.
  • At Level 23 you will get to choose a way to change how Lance works from three different options. This is your first Ability Tree choice, and you can make it by pressing K on your keyboard and selecting an option from the Combat Ability Tree on the right.
  • At Level 27 you will get your second choice between three options in your Ability Tree. These options may be useable abilities you can click, or they can be passive abilities which give you a boost to your existing abilities.
  • At Level 47 you will get your second exclusive ability only the Combat Sentinel gets, it will be called Blade Rush.
  • At Level 39 you will get to choose a way to change how Blade Rush works from three different options in your Ability Tree.
  • At Level 47 and 60 you will get your last two exclusive abilities only the Combat Sentinel has, Precision and Clashing Blast.
  • At Level 73, you will get to make an important choice between three major abilities. This is a big choice all players need to make for their character.
  • At Level 43, 51, 64, 68 you will get to make additional choices for your Sentinel.
  • All of these Ability Tree choices are not permanent. You can change them any time you are not in combat and are not in a queue for Flashpoints, Operations or PvP.

Thank you...

One:

Thank you to these players who have submitted cool screenshots of their Jedi Knight characters:

@Sonji31 (Main Image), Swtorista (Knight on Tython), Swtorista (Knight with lightsaber in air), @phyreblade (Combat section), Swtorista (Sentinel), Swtorista (Watchman), Swtorista (Combat), @Drevina_Flynn (Concentration), @Lady_Alenko I think (Story), @kirkunit (Vigilance), @VirtualRambling (Defense), @AshiaSature (Focus), @underlurker (Armor & Weapons), @Lady_Alenko I think (Story), @MagSulDeruyter (Jedi vs Sith in story section), @AshiaSature (Species), @AJ_Darling (Dark Side Knight), @Lady_Alenko I think (Companions), @Lady_Alenko, @RevanchistOrdo

Thank you to these players who have submitted cool screenshots of their Jedi Consular characters:

@FibroJedi (Main Image), Swtorista, Swtorista, Swtorista, @loreleif (Togruta Shadow), @JaydenzOmega (Kinetic Combat), @MagSulDeruyter (Serenity), @celyntheraven (Infiltration), @IntisarNOR (Seer), @phyreblade (Telekinetics), @FibroJedi (Balance), Swtorista (Chiss in Story), @loreleif (Togruta Shadow again), @Kayeri (Dark-Side Consular), @MagSulDeruyter (Armor & Weapons), Swtorista (Companions shot)

Thank you to these players who have submitted cool screenshots of their Sith Warrior characters:

@travisteaspoon (Main Image), Swtorista (Throne image), @phyreblade (lightsaber raised image), @Failtasmagoria (Sith Warrior Combat), @phyreblade(Marauder), @Duccisan (Annihilation), @celyntheraven (Carnage), @SatiricalSanity (Fury), @celyntheraven (Juggernaut), @tomlewookie (Vengeance), @ecxrin (Rage), @salvador_242 (Immortal), @travisteaspoon (Light side), @tomlewookie (Armor & Weapons), @2JustinElliott (Companions), @Sanne_Leetz (Species)

Thank you to these players who have submitted cool screenshots of their Sith Inquisitor characters:

@AJ_Darling (Main Image), Swtorista (glowing purple eyes), Swtorista (lightning arms in air), @NonbinarySaru (Combat), @adsinmalgusland (Species), @travisteaspoon (Light Side), @Darth_Amarth (Armor & Weapons), Swtorista (companions), @Sutherland1P (Assassin), @Caelvin_Dulany (Deception), @Sutherland1P (Darkness), @Kagetheorc (Hatred), @scarletguard (Sorcerer), @phyreblade (Lightning), Swtorista (Corruption), @ecxrin (Madness)

Thank you to these players who helped look over the summaries for their favorite Force disciplines:

Kogass, Aflixion Starr, Helleboros, Kal at @TodayinTor, @Aylas494, @thaddrim, and Eksys

  And finally thank you to Zahk who helped type up all the 1,000+ abilities in the game for each class so we could make the summaries and the basic class guides for each discipline, and helped with testing and formatting for this page!

 

Learn Your Class
Combat StyleDisciplineRoleDisciplineCombat Style
SentinelWatchman DOT DamageAnnihilationMarauder
Combat Burst DamageCarnage
Concentration Burst DamageFury
GuardianDefenseTankImmortalJuggernaut
Vigilance DOT (AOE) DamageVengeance
Focus Burst DamageRage
ShadowKinetic CombatTankDarkness
Assassin
Infiltration Burst DamageDeception
Serenity DOT DamageHatred
SageSeer HealerCorruptionSorcerer
Telekinetics Burst DamageLightning
Balance DOT DamageMadness
VanguardShield SpecialistTankShield
Tech
Powertech
Plasmatech DOT DamagePyrotech
Tactics
Burst DamageAdvanced Prototype
CommandoCombat Medic HealerBodyguardMercenary
Gunnery Burst DamageArsenal
Assault Specialist DOT DamageInnovative Ordnance
ScoundrelSawbones HealerMedicineOperative
Scrapper Burst DamageConcealment
Ruffian DOT DamageLethality
GunslingerSharpshooter Burst DamageMarksmanshipSniper
Saboteur DOT DamageEngineering
Dirty Fighting DOT DamageVirulence
Learn Your Mirror
Combat StyleDisciplineRoleDisciplineCombat Style
VanguardShield SpecialistTankShield
Tech
Powertech
Plasmatech DamagePyrotech
Tactics
DamageAdvanced Prototype
CommandoCombat Medic HealerBodyguardMercenary
Gunnery DamageArsenal
Assault Specialist DamageInnovative Ordnance
ScoundrelSawbones HealerMedicineOperative
Scrapper DamageConcealment
Ruffian DamageLethality
GunslingerSharpshooter DamageMarksmanshipSniper
Saboteur DamageEngineering
Dirty Fighting DamageVirulence
SentinelWatchman DamageAnnihilationMarauder
Combat DamageCarnage
Concentration DamageFury
GuardianDefenseTankImmortalJuggernaut
Vigilance DamageVengeance
Focus DamageRage
ShadowKinetic CombatTankDarkness
Assassin
Infiltration DamageDeception
Serenity DamageHatred
SageSeer HealerCorruptionSorcerer
Telekinetics DamageLightning
Balance DamageMadness