SWTOR Cybertech Crafting Guide

Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we’ll be going over some of the cool things you can craft with Cybertech at higher levels.

Cybertech Crafting Materials Guide

This Cybertech materials guide is paired with this crafting guide.

Basics of Cybertech Crafting

You can start crafting after you’ve completed your first planet, at around level 10 or higher. There’s no penalty to starting late though, so if you want to save crafting for later, carry on following your purple quests and enjoying your class story.

How to Start Cybertech

To choose a crafting skill, you’ll want to go to the Strongholds & Crew Skills section of the Fleet. If you’ve forgotten how to get to the Fleet, press P on your keyboard. In the General tab of your abilities there’s a useful ability called Emergency Fleet Pass. Once you are on the Fleet, open the map with the M key and look for the Strongholds & Crew Skills section. To pick up Cybertech as your crafting skill, speak to the Cybertech trainer in the rooms on the outer edge of the station. The room with crafting trainers in it is marked with a holographic sign with the shape of a gear or cog hanging over the room.

Matching Crew Skills

The two gathering crew skills that go with Cybertech crafting are Underworld Trading and Scavenging, which allow you to gather the materials to craft Cybertech items, so go speak to the Underworld Trading and Scavenging trainers in the next room, which is marked by the symbol of a hologram star.

 

Free-to-play and Preferred Accounts: If you are on a free-to-play account, you can only choose one crew skill per character, so you might instead take Cybertech on one character, and Scavenging on another and have them work together, for a total of four character per server. If you’re a former subscriber, you’ll have two crew skill slots available, and if you’re a subscriber you naturally have 3 crew skill slots unlocked per character, so you can take all three complementary crew skills, Scavenging, Underworld Trading and Cybertech all on one character. The other major difference if you are not a subscriber  you will only be able to queue one crafted item up at a time – as a subscriber, you can set your companion to craft five items in a row.

How to Start Crafting with Cybertech

Once you’ve picked your crafting and gathering skills, press the B key on your keyboard to open the crew skills window. You can also find crafting in the main menu labelled as Crew Skills, under a symbol of a triangle.

You start out at crafting level 0, and you’ll unlock more crafting recipes, known as schematics, from the Cybertech trainer as you level up your crafting level.

You can click the Cybertech icon from the crafting panel to open the crafting schematics window which shows everything you have available to craft – when you chose Cybertech as a crew skill, you also received some basic schematics to help get you started, including some earpieces, and most importantly, something called an Assembly Component.

 Cybertech icon

Your goal as an Cybertechnician will be to craft basic items to level up your Cybertech skill level, which will then unlock more schematics including earpieces, mods, enhancements, grenades and ship parts. Earpieces are a type of equipment, mods and enhancements are modifications which you can place into moddable equipment, grenades are a combat item you can use to stun enemies, and ship parts help upgrade your ship in the solo space missions.

The most basic part of Cybertech crafting will be crafting different types of Assembly Components.

Components
Desh Cyber Assembly Component material, from Patch Bronzium Cyber Assembly Component material, from Patch Phobium Cyber Assembly Component material, from Patch Bondite Cyber Assembly Component material, from Patch Electrum Cyber Assembly Component material, from Patch Durasteel Cyber Assembly Component material, from Patch Mythra Cyber Assembly Component material, from Patch Farium Cyber Assembly Component material, from Patch Polished Aluminium Cyber Assembly Component material, from Patch Polished Plasteel Cyber Assembly Component material, from Patch Infused Plasteel Cyber Assembly Component material, from Patch Premium Duranium Cyber Assembler material, from Patch Premium Fibrolite Cyber Processor material, from Patch Prototype Duranium Cyber Assembler material, from Patch Prototype Fibrolite Cyber Processor material, from Patch Artifact Duranium Cyber Assembler material, from Patch Artifact Fibrolite Cyber Processor material, from Patch

We’ll start by crafting a Desh Cyber Assembly Component, one of the default schematics you got when you chose Cybertech, which once you click it will tell you it requires 2 x Silica, 2 x Desh, and 2 x Conductive Flux to craft. So where do you get those crafting materials?

Since this is Cybertech, the materials will likely come from either Scavenging or Underworld Trading, Cybertech’s two complementary skills. To figure out which gathering skill the materials you will need come from, hover over the listed material. When you look at the tooltip by hovering over them, The Silica is listed as Grade 1 Scavenged Component and the Desh is Grade 1 Scavenged Metal – both of which come from Scavenging.

The simplest way to get materials for your first item is to open up your Scavenging missions, and send your companions out to get the materials listed in the mission descriptions.

White-bordered materials are a bit different – you can either send your companions to gather them if you have a mission available for them, or buy them directly from a vendor called the Crew Skills Trade Vendor in the Strongholds & Crew Skills section of the fleet who sells them pretty cheap.

Once you have all the materials you need, go back to your Assembly Component schematic for Cybertech, and click craft on the bottom right, and your companion will start crafting. Once your companion is finished crafting your schematic, the item will show up in your inventory and your crafting level will go up.

Assembly Components are the building blocks of Cybertech crafting – while they’re pretty useless on their own, you can combine them with other materials to craft actual items. The first piece of equipment you can craft when you start Cybertech is an earpiece, which requires 4 pieces of  Terenthium which is a Grade 1 Underworld Metal from Underworld Trading, combined with two of the Desh Cyber Assembly Components we crafted earlier. Crafting Assembly Components, then combining them with other materials, is how you craft almost every Cybertech item in the game.

Where to Get Cybertech Materials

There’s a lot of different ways to get materials for Cybertech, including Scavenged Metal and Scavenged Compounds from Scavenging, and Underworld Metals from Underworld Trading.

Cybertech Crafting Materials Guide


Cybertech Leveling Guide

Now that you understand the basics of Cybertech crafting, let’s cover how to level up your Cybertech crew skill.

Crafting low-level schematics won’t help you level up your crafting skill after the first few items you craft – you must craft more difficult items over time, and the easiest way to see if a crafting a schematic will raise your crafting level is by looking at the colors of the dot beside the schematic in the schematics window – if it’s grey, you won’t gain any crafting levels by crafting it, and crafting orange items will give you the biggest boost your crafting level, so whenever possible craft an orange dot item, followed by a yellow dot item if you don’t have one, then a green dot, and don’t even bother crafting any gray dot items for levelling. The exact number of points you get from each color is a bit weird, with orange giving around 3-4, yellow 2-3, green 1, and gray 0. Gathering missions work the exact same way.

The number on the left of the schematic name is supposed to represent how may of that item you can craft, but it doesn’t always update, so just close the window and re-open it if you need an updated count.

Fun Tip – if you open your crafting window, you can drag and drop your crafting skill icon at the very top down on to your quickbars, and then you can open it from there if you need it!

Assembly Components

When most players are levelling up, they focus on crafting Assembly Components whenever possible, even if the Assembly Component schematic has turned from orange to yellow to green. You can get a new Assembly Component schematic from the Cybertech trainer roughly every 50 Cybertech levels, and a sign that it’s time to go get a new Assembly Component schematic from the trainer is that your last Assembly Component has turned green (or gray) in your schematics panel. Here’s the list of levels where you can check back at the trainer for a new schematic:

IconMaterial NameSkillGradeTypeNotes
Desh Cyber Assembly Component material, from Patch 4.0.0Desh Cyber Assembly ComponentCybertechGrade 1Component
  • Info: Cybertech lvl 1
Bronzium Cyber Assembly Component material, from Patch 4.0.0Bronzium Cyber Assembly ComponentCybertechGrade 2Component
  • Info: Cybertech lvl 80
Phobium Cyber Assembly Component material, from Patch 4.0.0Phobium Cyber Assembly ComponentCybertechGrade 3Component
  • Info: Cybertech lvl 160
Bondite Cyber Assembly Component material, from Patch 4.0.0Bondite Cyber Assembly ComponentCybertechGrade 4Component
  • Info: Cybertech lvl 240
Electrum Cyber Assembly Component material, from Patch 4.0.0Electrum Cyber Assembly ComponentCybertechGrade 5Component
  • Info: Cybertech lvl 300
Durasteel Cyber Assembly Component material, from Patch 4.0.0Durasteel Cyber Assembly ComponentCybertechGrade 6Component
  • Info: Cybertech lvl 350
Mythra Cyber Assembly Component material, from Patch 4.0.0Mythra Cyber Assembly ComponentCybertechGrade 7Component
  • Info: Cybertech lvl 400
Farium Cyber Assembly Component material, from Patch 4.0.0Farium Cyber Assembly ComponentCybertechGrade 8Component
  • Info: Cybertech lvl 450
Polished Aluminium Cyber Assembly Component material, from Patch 4.1.0Polished Aluminium Cyber Assembly ComponentCybertechGrade 9Component
  • Info: Cybertech lvl 500
Polished Plasteel Cyber Assembly Component material, from Patch 5.0.0Polished Plasteel Cyber Assembly ComponentCybertechGrade 10Component
  • Info: Cybertech lvl 550
Infused Plasteel Cyber Assembly Component material, from Patch 5.2.0Infused Plasteel Cyber Assembly ComponentCybertechGrade 10Component
  • Info: Cybertech lvl 600
Premium Duranium Cyber Assembler material, from Patch 6.0.0Premium Duranium Cyber AssemblerCybertechGrade 11Component
  • Info: Cybertech lvl 600
Premium Fibrolite Cyber Processor material, from Patch 6.0.0Premium Fibrolite Cyber ProcessorCybertechGrade 11Component
  • Info: Cybertech lvl 600
Prototype Duranium Cyber Assembler material, from Patch 6.0.0Prototype Duranium Cyber AssemblerCybertechGrade 11Component
  • Info: Cybertech lvl 620
Prototype Fibrolite Cyber Processor material, from Patch 6.0.0Prototype Fibrolite Cyber ProcessorCybertechGrade 11Component
  • Info: Cybertech lvl 620
Artifact Duranium Cyber Assembler material, from Patch 6.0.0Artifact Duranium Cyber AssemblerCybertechGrade 11Component
  • Info: Cybertech lvl 640
Artifact Fibrolite Cyber Processor material, from Patch 6.0.0Artifact Fibrolite Cyber ProcessorCybertechGrade 11Component
  • Info: Cybertech lvl 640

If you’d like an easy to follow list of items to craft to level up Cybertech efficiently, please visit TORCommunity’s Cybertech Leveling Guide 1-700! I love this guide for leveling up fast.

What to do with crafted items while leveling crafting?

Apart from using them to craft finished items, there are two other things you can do with the Assembly Components you craft. The first is to Deconstruct it – this will break it down in to its parts, and you’ll receive back some of the materials you put in to crafting it. This is useful to recoup materials if you are trying to quickly level up your crew skills and don’t have lots of materials on hand.

The final thing you can do with it is sell it – Assembly Components usually sell for decent prices, as crafters can buy them to save time crafting specific items they want, and many types of Assembly Components are also used in high-stakes Conquest crafting. To sell crafted items to other players, you can go to the Fleet, and go to the Galactic Trade Market section of the map. Once there, right click the big green terminal, and then click in the search box.

SHIFT+LEFT CLICK on the item from your inventory that you want to sell, and then click the search button and sort by price with lowest to highest. This will give you an idea of what the item is selling for – if you want to keep things easy, you’ll price your item slightly lower than the lowest listed price per item. Once you are ready to sell your item to other players, right click it from your inventory with the GTN, the Galactic Trade Network open, and it will bring up the sell panel where you can set the price – don’t forget that if you have two to sell, you’ll want to double your listing price. Some items, like Assembly Components, are easy to sell, while other items, like finished lightsabers, may not have much demand. What sells well and what doesn’t fluctuates with the game’s updates and your server’s economy, and finding a niche to make credits in requires some research. For lower level Cybertech crafting, players can look in to crafting and selling assembly components or grenades.

What can Cybertech Craft?

Now let’s cover some of the cool stuff you’ll be able to craft as you level up Cybertech.

You can get crafting schematics three different ways – straight from the Cybertech crew skill trainer once you reach the correct level, from the GTN and some gathering skills like Underworld Trading, and from reverse engineering items you have crafted.

Cybertechs are one of the least exciting crafting classes as they can not make many cosmetic items or many useful items. However Cybertechs can craft some weird items that no other crew skill can, including grenades, ship parts and mounts.


Cybertech Trainer Schematics

We’ll start with the easiest schematics, which come straight from the Cybertech trainer as you level up your Cybertech crew skill – these include all the assembly components and all the basic earpieces, mods, enhancements and grenades. If you want to see what’s coming up for schematics from the Cybertech trainer, you can open the window where you buy new schematics, then choose “All” from the dropdown on the top right of the panel. By default, it will only show you ones that you can actually buy right now based on your Cybertech level.


Cybertech Mounts

There are also seven speeder schematics that are not bought from the Cybertech trainer. Four are ridiculously common, and can be found on the GTN for very cheap, and are known as the “gathering” Vectrons as they shows crafting materials on the back, though the usually come from a random chance when your companion returns from any Diplomacy, Slicing, Treasure Hunting or Underworld Trading mission. These will requires some random materials from other skills, which you should probably just pick up on the GTN. The other three are older and much less common to find on the GTN – players have reported getting these schematics sporadically from Slicing, Investigation, and other crew skill missions. View guide

SWTOR Craftable Speeders with Cybertech Crafting Skill


Ship Upgrades

‘Space Missions’ are solo space missions on rails that have been around since the launch of the game. The missions range from being a fun and relaxing minigame to incredibly hard missions that require upgraded ship equipment, which Cybertech has the ability to craft.

The basic ship upgrades for tier 1, 3 and 5 are available directly from a vendor for a small amount of credits, but the in between upgrades, tiers 2 and 4, are crafted, though they are not very popular. The tier 6 upgrades are crafted, and the tier 7 upgrades, the best ship gear in the entire game, are available through a combination of the vendor with fleet comms, the vendor for credits, and from crafting and the GTN, though they are very expensive, making grade 6 still a popular choice.

IconItemGradeTypeSourceLvl
Grade 2 Beam Generator2Beam GeneratorCrafted / GTN19
Grade 2 Energy Shield2Energy ShieldCrafted / GTN21
Grade 2 Missile Magazine2Missile MagazineCrafted / GTN22
Grade 2 Shield Regenerator2Shield RegeneratorCrafted / GTN21
Grade 2 Ship Armor2Ship ArmorCrafted / GTN18
Grade 4 Beam Generator4Beam GeneratorCrafted / GTN33
Grade 4 Energy Shield4Energy ShieldCrafted / GTN36
Grade 4 Missile Magazine4Missile MagazineCrafted / GTN37
Grade 4 Shield Regenerator4Shield RegeneratorCrafted / GTN36
Grade 4 Ship Armor4Ship ArmorCrafted / GTN32
Sienar Systems Beam Charger6Beam ChargerCrafted / GTN46
Quellegh Industrial Energy Shield6Energy ShieldCrafted / GTN47
Kuat Drive Yards Missile Magazine6Missile MagazineCrafted / GTN49
Hoersch-Kessel Shield Regenerator6Shield RegeneratorCrafted / GTN47
ArMek Ship Armor6Ship ArmorCrafted / GTN43
Concussion Missile Magazine7Missile MagazineCrafted / GTN50
Deflector Shield7Energy ShieldCrafted / GTN50
Improved Electronic Warfare Pod7Electronic Warfare PodCrafted / GTN50

For more information about gear and space missions, see my space missions guide!

SWTOR Space Missions Guide


Grenades

Grenades are single-use items which only come from Cybertechs who have crafted them. You can technically use them out in the open world, but they’re most often used in player-vs-player content, as they can stun your enemies for a short time, possibly giving you the few extra seconds you need to win the match.

If your main goal is to take advantage of the stuns offered by grenades, you can craft the cheapest grenades or buy the cheapest ones you can find on the GTN, and whether it’s the blue or purple version won’t matter much. If you want to do a little extra damage with your stun, the purple level 65 grenades are the best currently available in the game.

I use blue V-9 seismic grenades as they are pretty cheap on the GTN. Freeze bombs are a good alternative. Other grenades offer little to no stun duration and are not worth using at all since targets can escape their area of effect and they all share CD so you can’t stun with 1 and then set them ablaze with another. Damage is negligible as they deal fixed amount of damage based on grenade level and not % of target’s XP – Player Gagi

Cheapest Grenades

These schematics will be available directly from the trainer at the correct Cybertech level.

IconBlueCybertech lvlDamage lvlDescription
V-1 Pyro Grenade1016Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds. (Cooldown: 180s).
V-1 Rakata Freeze Bomb1016Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 180s).
V-2 Seismic Grenade9016Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 180s).
V-4 Cartel Waste Grenade25032Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 40% for 8 seconds. (Cooldown: 180s).
V-6 Electro-Stun Grenade36047Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 180s).

Highest Damage Grenades

The blue versions of these schematics will be available directly from the trainer at Cybertech level 510, and then you can reverse-engineer blue ones you’ve crafted to learn the slightly more powerful purple grenade schematic.

IconBluePurpleCybertech lvlDamage lvlDescription
V-9 Cartel Waste GrenadeAdvanced V-9 Cartel Waste Grenade51065Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 9 seconds. (Cooldown: 180s).
V-9 Electro-Stun GrenadeAdvanced V-9 Electro-Stun Grenade51065Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 180s).
V-9 Pyro GrenadeAdvanced V-9 Pyro Grenade51065Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds. (Cooldown: 180s).
V-9 Rakata Freeze BombAdvanced V-9 Rakata Freeze Bomb51065Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 180s).
V-9 Seismic GrenadeAdvanced V-9 Seismic Grenade51065Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 5 seconds. Damage causes this effect to end prematurely. (Cooldown: 180s).

Cybertech Schematics from Reverse Engineer

When you deconstruct an item you have crafted yourself, you may have a chance of learning an upgraded version of that schematic. You can see if an item has an upgraded version when you roll over it in your inventory with the deconstruct tool.

For some crafting skills, like Synthweavers and Armormechs, deconstructing an item can give you a different version of the item with a different look, and there are some cool hidden armors you can craft using reverse engineering.

Cybertech instead will simply receive upgraded versions of their earpieces, mods, and enhancements. You can unlock these schematics if you want, but there’s not much reason to except for high-level equipment.


Decorations

All crew skills can also craft decorations. Cybertechs, Armstechs, and Armormechs  can craft Industrial Decorations, including things like furniture, crates, and computer terminals. There are four different types of Industrial prefabs, and they become available at Cybertech level 150, 300, 450, and 500.

There are also Universal Prefabs, which are a combination of an Industrial prefab, a Synthetic prefab which is created by Artificers, Synthweavers and Biochemists, a Fabricator Crystal and a Fabricator Design, the last two any crafting profession can craft. Universal Prefab decorations include all kinds of cool decorations like fountains, statues, walls, furniture, and useful items like cargo holds.

On top of that, there are also War Supply decorations, which are also a combination from multiple crafting professions, of which Cybertech can contribute to. These include giant crystal formations, statues, and lots of other strange decos.

Lastly, all crafting professions can craft the expensive Dark Project decorations, which include ship decorations.

If you want to craft your own decorations, please visit my How to Craft Decorations guide.

IconMaterial NameSkillGradeTypeNotes
Dark Project MK-1 material, from Patch 2.9.0Dark Project MK-1StrongholdsDecorations
  • Used for: Dark Projects can be turned in for decorations crafting
  • Info: All crafting skills level 150
Fabricator Crystal MK-1 material, from Patch 2.9.0Fabricator Crystal MK-1StrongholdsGrade 1Decorations
  • Used for: Fabricator Crystals are only used to craft Universal Prefabs crafting
  • Info: All crafting skills level 150
Fabricator Design MK-1 material, from Patch 2.9.0Fabricator Design MK-1StrongholdsGrade 1Decorations
  • Used for: Fabricator Designs are only used to craft Universal Prefabs crafting
  • Info: All crafting skills level 150
Industrial Prefab MK-1 material, from Patch 2.9.0Industrial Prefab MK-1StrongholdsGrade 1Decorations
  • Used for: Industrial Prefabs can be turned in for decorations or used to craft Universal Prefabs crafting
  • Info: Armormech, Armstech and Cybertech level 150
Synthetic Prefab MK-1 material, from Patch 2.9.0Synthetic Prefab MK-1StrongholdsGrade 1Decorations
  • Used for: Synthetic Prefabs can be turned in for decorations or used to craft Universal Prefabs crafting
  • Info: Synthweavering, Artifice and Biochem level 150
Universal Prefab MK-1 material, from Patch 2.9.0Universal Prefab MK-1StrongholdsGrade 1Decorations
  • Used for: Universal Prefabs can be turned in for decorations crafting
  • Info: All crafting skills level 150
Fabricator Crystal MK-2 material, from Patch 2.9.0Fabricator Crystal MK-2StrongholdsGrade 2Decorations
  • Used for: Fabricator Crystals are only used to craft Universal Prefabs crafting
  • Info: All crafting skills level 300
Fabricator Design MK-2 material, from Patch 2.9.0Fabricator Design MK-2StrongholdsGrade 2Decorations
  • Used for: Fabricator Designs are only used to craft Universal Prefabs crafting
  • Info: All crafting skills level 300
Industrial Prefab MK-2 material, from Patch 2.9.0Industrial Prefab MK-2StrongholdsGrade 2Decorations
  • Used for: Industrial Prefabs can be turned in for decorations or used to craft Universal Prefabs crafting
  • Info: Armormech, Armstech and Cybertech level 300
Synthetic Prefab MK-2 material, from Patch 2.9.0Synthetic Prefab MK-2StrongholdsGrade 2Decorations
  • Used for: Synthetic Prefabs can be turned in for decorations or used to craft Universal Prefabs crafting
  • Info: Synthweavering, Artifice and Biochem level 300
Universal Prefab MK-2 material, from Patch 2.9.0Universal Prefab MK-2StrongholdsGrade 2Decorations
  • Used for: Universal Prefabs can be turned in for decorations crafting
  • Info: All crafting skills level 300
Fabricator Crystal MK-3 material, from Patch 2.9.0Fabricator Crystal MK-3StrongholdsGrade 3Decorations
  • Used for: Fabricator Crystals are only used to craft Universal Prefabs crafting
  • Info: All crafting skills level 450
Fabricator Design MK-3 material, from Patch 2.9.0Fabricator Design MK-3StrongholdsGrade 3Decorations
  • Used for: Fabricator Designs are only used to craft Universal Prefabs crafting
  • Info: All crafting skills level 450
Industrial Prefab MK-3 material, from Patch 2.9.0Industrial Prefab MK-3StrongholdsGrade 3Decorations
  • Used for: Industrial Prefabs can be turned in for decorations or used to craft Universal Prefabs crafting
  • Info: Armormech, Armstech and Cybertech level 450
Synthetic Prefab MK-3 material, from Patch 2.9.0Synthetic Prefab MK-3StrongholdsGrade 3Decorations
  • Used for: Synthetic Prefabs can be turned in for decorations or used to craft Universal Prefabs crafting
  • Info: Synthweavering, Artifice and Biochem level 450
Universal Prefab MK-3 material, from Patch 2.9.0Universal Prefab MK-3StrongholdsGrade 3Decorations
  • Used for: Universal Prefabs can be turned in for decorations crafting
  • Info: All crafting skills level 450
Fabricator Crystal MK-4 material, from Patch 5.9.2Fabricator Crystal MK-4StrongholdsGrade 4Decorations
  • Used for: Fabricator Crystals are only used to craft Universal Prefabs crafting
  • Info: All crafting skills level 500
Fabricator Design MK-4 material, from Patch 5.9.2Fabricator Design MK-4StrongholdsGrade 4Decorations
  • Used for: Fabricator Designs are only used to craft Universal Prefabs crafting
  • Info: All crafting skills level 500
Industrial Prefab MK-4 material, from Patch 5.9.2Industrial Prefab MK-4StrongholdsGrade 4Decorations
  • Used for: Industrial Prefabs MK-4 can only be used to craft Universal Prefabs crafting
  • Info: Armormech, Armstech and Cybertech level 500
Synthetic Prefab MK-4 material, from Patch 5.9.2Synthetic Prefab MK-4StrongholdsGrade 4Decorations
  • Used for: Synthetic Prefabs MK-4 can only be used to craft Universal Prefabs crafting
  • Info: Synthweavering, Artifice and Biochem level 500
Universal Prefab MK-4 material, from Patch 5.9.2Universal Prefab MK-4StrongholdsGrade 4Decorations
  • Used for: Universal Prefabs can be turned in for decorations crafting
  • Info: All crafting skills level 500

High-Level Equipment

Unfortunately, at the current max-level of 80, there’s no way to craft level 80 gear. You will see a lot of level 75 gear available to craft from the previous expansion, but there’s not much reason to craft it.

Augments

Cybertechs craft the CM-1337 components for augments.

SWTOR Augments Guide