Legendary Player Status Guide

One of the most notable achievements in all of Star Wars: The Old Republic is the legendary player achievement, and in this video, we’ll be going over all the requirements to become a legendary player, what classes you should play to get there, and all the rewards you get for reaching legendary status.

How do you reach legendary player status?

Although this is one of the most sought out achievements in the game, it’s also one of the easiest to obtain in terms of skill – to reach legendary status, all you need to do is play all eight original class stories all the way through to completion, starting with the character’s home planet, all the way through to completing Corellia. You can optionally also do all the other side quests in the game, and the expansions, but to reach legendary you only need to create one of each class and complete the eight class stories, which are the Jedi Knight, Jedi Consular, Sith Warrior, Sith Inquisitor, Trooper, Smuggler, Bounty Hunter and Imperial Agent.

Actually completing this achievement is a huge investment in to the game, but unlike most achievements, it’s also one of the most enjoyable activities you can pursue if you’re really enjoying the game. The original eight class stories are considered some of the best content in the game, and the ability to experience them has improved greatly over the years. As you spend more time in game, and play more characters, the leveling process becomes even smoother as you unlock additional time-saving unlocks, and can use credits you’ve earned on your higher level characters to give your lower level characters a boost. We’ll talk about these options later in the video.

Rewards

Legendary player status actually comes with quite a few rewards you earn along the way, but the biggest reward is the journey itself as cliche as that sounds – the original class stories are widely considered the best stories in the game, and playing all eight allows you to really feel like you are a part of the Old Republic universe and know all of its facets. It also gives you a great thing to talk about with other players – most players really enjoy discussing the class stories, and it can be a lot of fun to compare the choices you made with others and what you thought of them. Legendary status is also a huge bragging right – reaching legendary is a huge time and focus commitment that most players will never reach. I’ve seen players ask if legendary status is worth it in terms of the rewards it offers, and I think the answer is actually “no” for the amount of time it takes – but if you ask any legendary player whether they recommend other players going after legendary, almost all of them will enthusiastically encourage you to try for legendary!

So before we dig in to advice about reaching legendary, let’s go over the rewards you’ll earn. One important thing to know is that legendary status, progress and rewards are per-legacy, which means they are locked to the server you are on. Unless you transfer a character, if you start a new character on a new server, you’ll be starting from scratch on your new server.

Legendary Status Character Flair

The most noticeable reward a player will have for reaching legendary status is a character flair, which will show up beside your nameplate as the Old Republic symbol in gold, as a gold circle and the logo around your character portrait, and as a gold border around your character information when you hover over your character. There are many cosmetic flairs available, but the Legendary flair is one of the few you can earn, and players can see your flair any time they see your nameplate.

 

There is no Legendary title or legacy title.

Character Select Screen Completion

Although this one isn’t a tangible reward, it’s actually the one that motivated me the most to reach legendary. Every time you log in to your character select screen, the game will show you clearly which classes you have completed, and which ones you haven’t finished yet. When you complete all 8 class stories the logo, the connecting lines, and all eight class icons will be fully lit up.

Incomplete:

Complete:

Class Buffs

For every class you complete Chapter 2 on, you’ll earn a Class Buff that you can use to give your character a semi-permanent boost during combat. All characters receive their own class buff at level 1, and can use it to buff themselves for an hour, and after that timer runs out you just need to re-apply the buff by clicking it again. You can see your buffs above your character portrait  as small icons, and you can hover over them to see what they are.

You can also apply your class buffs to other players by selecting them and then clicking your class buff ability.

Icon Class Ability Description
Force Valor Icon - Jedi Consular Ability Jedi Consular Force Valor Increases the target’s Mastery by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a group member, all other group members are also affected.
Force Might Icon - Jedi Knight Ability Jedi Knight Force Might Increases the target’s melee, ranged, force and tech bonus damage and healing by 5% for 60 minutes. If the target is a group member, all other group members are also affected
Fortification Icon - Trooper Ability Trooper Fortification Increases the target’s Endurance by 5% for 60 minutes. If the target is a group member, all other group members are also affected.
Lucky Shots Icon - Smuggler Ability Smuggler Lucky Shots Increases the target’s critical hit chance by 5% for 60 minutes. If the target is a group member, all other group members are also affected.
Unnatural Might Icon - Sith Warrior Ability Sith Warrior Unnatural Might Increasing the target’s melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a group member, all other group members are also affected.
Mark of Power Icon - Sith Inquisitor Ability Sith Inquisitor Mark of Power Increases the target’s Mastery by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a group member, all other group members are also affected.
Bounty Hunter Hunter’s Boon Increases the targets Endurance by 5% for 60 minutes. If the target is a group member, all other group members are also affected.
Coordination Icon - Imperial Agent Ability Imperial Agent Coordination Increases a friendly target’s critical hit change by 5% for 60 minutes. If the target is a group member, then all group members are also affected.

There are four total buffs you can earn, and although they’re called different things on each faction, they do the same thing. You’ll get one buff that increases your endurance for completing chapter 2 of the Trooper or Bounty Hunter, a mastery buff for completing the Jedi Consular or Sith Inquisitor, a damage and healing increase buff for completing the Jedi Knight or Sith Warrior, and a critical buff for completing the Smuggler or Imperial Agent – all of these are stats that help you do better in battle.

Icon Class Republic Ability = Icon Class Imperial Ability
Force Valor Icon - Jedi Consular Ability Jedi Consular Force Valor = Mark of Power Icon - Sith Inquisitor Ability Sith Inquisitor Mark of Power
Force Might Icon - Jedi Knight Ability Jedi Knight Force Might = Unnatural Might Icon - Sith Warrior Ability Sith Warrior Unnatural Might
Fortification Icon - Trooper Ability Trooper Fortification = Bounty Hunter Hunter’s Boon
Lucky Shots Icon - Smuggler Ability Smuggler Lucky Shots = Coordination Icon - Imperial Agent Ability Imperial Agent Coordination

You’ll get one buff related to your class at level 1, but if you level that character and complete chapter 2 of your class story, you’ll unlock that buff for all your characters. So if you play the Sith Inquisitor and complete Chapter 2 on it, earning you the Mark of Power, when you go on your Bounty Hunter, and use the Hunter’s Boon you get at level 1, it will also apply the Sith Inquisitor’s Mark of Power automatically. Keep in mind though that if your second character had been a Jedi Consular, you wouldn’t have gotten an additional buff, as the Sith Inquisitor and Jedi Consular share a buff as mirror classes.

When players talk about rewards that come from reaching legendary status, they are often referring to the class buffs, though you don’t technically need to reach legendary status to earn all four buffs – you just need to get one of each mirror class past chapter 2 in their class stories. You can earn all four buffs, then apply them to yourself, or help other players who haven’t unlocked all four buffs by applying your buffs to them.

Heroic Moment Abilities

Heroic moment is an ability you unlock at level 15 that heals your character, and it can only be used when you have a companion with you. For every class you complete chapter 3 of their class story on, you’ll receive a unique ability related to that class you can use during heroic moment on all your characters. The extra heal can be a lifesaver in a tough battle, and the extra abilities are generally considered quite strong compared to your normal abilities, especially while you are lower level and don’t have all your normal abilities yet. The heroic moment class abilities are also very fun, as they allow you to use abilities that are normally locked to other classes – for example, being able to use Force powers on your trooper.

If you reach legendary status and have completed chapter 3 of all classes, you’ll have eight different special class abilities you can use during heroic moment, including a short stun and a channeled stun. These abilities are the most useful reward when it comes to reaching legendary, as you’ll reach legendary at the same time you unlock all eight special abilities.

Icon Heroic Ability Class Unlock Description

Legacy Orbital Strike Imperial Agent Calls in support from orbiting warships, dealing elemental damage over time to all enemies within 8 meters of the targeted area.

Legacy Flame Thrower Bounty Hunter Torches everything in a 10-meter cone with a flamethrower, dealing elemental damage over the duration.

Legacy Project Jedi Consular Throws debris at the target, dealing kinetic damage.

Legacy Force Lightning Sith Inquisitor Hurl an arc of lightning, immobilizing the target and dealing energy damage over the duration.

Legacy Force Sweep Jedi Knight Strikes up to 5 enemies within 5 meters with the Force,

Legacy Dirty Kick Smuggler Stuns the target and deals kinetic damage.

Legacy Sticky Plasma Grenade Trooper Throws a sticky grenade that will detonate after several seconds, igniting up to 8 targets within 8 meters in fiery plasma.

Legacy Force Choke Sith Warrior Chokes the target, crushing and stunning it while Force Choke is channeled. Deals kinetic damage every second.

Class Emotes

For every class that you complete Chapter 2 on, you’ll receive a special emote related to that class that you can use on all your characters. These are just for fun, and do not offer any combat perks.

 

  • /consular – The consular emote has your character gather their power in yellow glowing light around them for a short moment.
  • /knight – The knight emote has your character prepare for battle in a pose with glowing blue orbs around their hands.
  • /smuggler – The smuggler emote has your character throw a smoke bomb on the ground with a small explosion.
  • /trooper – The trooper emote has your character salute and have a targetting symbol in front of them.
  • /warrior – The warrior emote has your character gather your power around you in a red furious glow.
  • /inquisitor – The inquisitor emote has your character create a short span of lightning between their hands.
  • /agent – The agent emote has your character pull two large knives out and spin them around.
  • /bountyhunter – The bounty hunter emote has your character jump in the air, puff out their chest, and have rocket boots for a short moment.

Other Rewards

As you go through the stories with all eight characters you’ll likely be earning a ton of other achievements, legacy level rewards, class titles, and lots of other stuff, but that covers most of the rewards people are thinking about when they think of legendary rewards.

What characters should I create? Should I level up one character to max-level, or level multiple characters at once?

Many players don’t start pursuing legendary status until the reach their third of fourth character, as the game has a lot to offer in the way of expansions and multiplayer content that could easily keep you busy on a single character for a long time. Other players like to hop around between multiple characters and level them slowly depending on their mood. When you’re first starting out in the game, you can choose to focus on one character and play them all the way to competing all the expansions, or take your time and bounce around.

There’s no right way to do it, my only recommendation is that if you plan on doing activities with other players, try and get at least one character to reach max-level so you can be in the same bracket as other high-level players and can join in for group content when you’re ready – for example, if you make a friend in game, you may not be able to easily join them for endgame activities if you haven’t reached endgame yet. If this is the route you want to choose, I also recommend trying to get one max-level character on the opposite faction as well, so you can join in for events no matter what faction they’re taking place on. Sticking 100% to one faction was a mistake I made early on and I had to decline a lot of invitations to joins Operations because I didn’t have an Imperial character to play even though I had three Republic ones! After that, I recommend creating characters in whatever order you want, but if you are seriously getting in to group content, you might want to explore making characters for roles you don’t have yet on that faction – for example, my first Republic character was my Trooper Vanguard who can be a tank or a damage role – my second character might be a Smuggler Scoundrel so I can jump on them to help be a healer if our group needs it instead of a tank or damage role.

If you’re the kind of player who likes to hop around between characters a lot, or likes to play mostly solo, there’s also nothing wrong with having a handful of lower level characters you rotate between. Although you’ll be unable to access endgame group activities, you will still have access to the 4-person Flashpoints, which are some of the most popular activities in the game and range from level 15 to max level, and there’s also lower-level player-vs-player brackets available, so you can still group up with friends if you choose too, it just requires a bit more coordination. If you’re planning on taking this route, I also recommend creating a character of the opposite faction, but for an entirely different reason. When you are looking to shake things up and try something totally different from your first character, creating a character on the opposite faction will give you a totally different set of starter planets and side quests if you choose to play them. The feeling of the Empire vs the Republic is also very different and worth trying out.

What order I should play the class stories?

Player often ask what order they should play all 8 class stories in, and I’ve seen hundreds of players give their opinion over the years, but I’ve never seen a consensus about what the best order to play the classes in is! For your first character, I highly recommend playing whatever class you feel you are most drawn to – do you want to try a brutal Sith who wields two red lightabers, or a wise-cracking smuggler who wields a blaster pistol and flirts with everything that moves? My first class was the Trooper, and because I was drawn to the stoicness of of the Republic military, the ability to play the tank role in combat, and the heavy armor, this was the perfect first class for me to make me fall in love with the game – but I don’t think I’ve ever seen it recommended as the first class you should play!

Here’s the order I ended up playing my classes.

  1. Trooper – I started with the Trooper, and really enjoyed being a member of the Republic military. In my opinion, the trooper story starts off extremely strong on the first planet and gives you a great introduction to the corruption that exists within the Republic, and the finale pf the Trooper story on the planet of Corellia was one of the most exciting things I’ve seen in the game, as you get to storm the streets with squads of troopers at your back. However the story in between these two points fell a bit flat for me, as a lot of it focuses on recruiting a team of specialists and didn’t have the same punch the beginning and the ending did.
  2. Jedi Consular – The Jedi Consular was my second class. I chose it because I wanted to try a Force user, and the Jedi Consular seemed fun as you have the ability to use stealth if you choose the Shadow sub-class. I personally really liked the Jedi Consular, as it focused a lot on the mystical side of the Force, Old republic lore, and diplomacy and healing. However, many players often feel the Jedi Consular story has a much slower pace than the other classes and can find it to be a bit of a slog.
  3. Smuggler – The smuggler was my third class as I was stubbornly sticking to one faction, so for my third character I decided to choose a class that could be a healer. The smuggler has a lot of amusing quips, but I found it was one of my least favorites as I liked the more serious tones of the other classes, even though many of them have a lot of dry humor thrown in to their stories and dialogue options.
  4. Sith Inquisitor – The Sith Inquisitor was my first Imperial class. It took me a while to get accustomed to being on the “bad guy’s team”, but it can be a lot of fun to explore the dogma of the Sith and choose the dark side options just to see what happens in the story or to hear the voice actor deliver their lines perfectly as a disdainful, arrogant and lordly Sith.
  5. Jedi Knight – At my fourth character, I started becoming more interested in trying one of each class. I saved the Jedi Knight for a time when there was a Double XP event – where you can level up extra fast, so I could focus on leveling exclusively and skip a lot of the side quests, and it was a lot of fun to blow through the Jedi Knight story in a quick amount of time. The Jedi Knight is what I would consider the key story of the Old Republic, and has a lot of the current lore tied in to it, and gives a lot of background about what happens in the later expansions.
  6. Sith Warrior – During the same Double XP weekend, I also leveled a Sith Warrior, who offers the dark mirror to the Jedi Knight’s story. Unlike the other mirror classes, the Sith Warrior and Jedi Knight both focus on the same lore aspect, but in very different ways.
  7. Imperial Agent – After completing two characters in about two months by focusing on them, I took an extremely long break from leveling and decided to save my final two characters for a time I could sit down and play them consistently. My seventh character was the Agent, who had the most twists and turns, so I was glad to have saved it for near the end of my journey as well as for a time when I could play it all in one go instead of spread out over a few months. Much like my previous two characters, I waited for a Double XP event to roll around before starting my Agent.
  8. Bounty Hunter – My final character to reach legendary was my Bounty Hunter. I kept starting this one and never finishing it. I didn’t know a lot about the story going in, and I decided to use every boost and unlock I had available as an experienced player and blasted through the story at the speed of light. The bounty Hunter story is probably the simplest of all eight class stories, and delivers exactly what you might hope for in a Bounty hunter – tracking down bounties and ending the story on one of the biggest political targets in the galaxy.

As I mentioned earlier, there’s no true correct path, and I probably wouldn’t change the route I took looking back, because it was one I enjoyed, even if it was over the course of nine years! If I was recommending class order to another player, apart from recommending you play first whatever class interested you the most, then a class on the opposite faction, I’d recommend saving the Imperial Agent for a little later down the list, unless you really want to try out the class – it’s often considered the best written class, but it is also the most complicated in terms of story, foreshadowing, and actually has the most complex choice path of all the classes. I’ve also seen players recommend playing either the Jedi Knight story first, or playing it last as the finale, though I wound up doing neither of those and was still pretty happy. If you’re a player who gets bored easily, you may want to push the Trooper and the Jedi Consular further down the list, as they are the two classes players usually say they struggle with getting through the most.

Leveling Fast

Now that we’ve talked about what order you should play the classes, let’s talk about how to get through all eight class stories at a decent rate. For your first character, I highly recommend taking your time, exploring at your own pace, and not rushing things. I started leveling fast around my fourth character, as I felt I had already seen the side quests twice on each side by that point, and I wasn’t interested in replaying them by that point, and I really wanted to focus on seeing the class stories without getting distracted by all the side missions available.

The most important thing you need to know is that your class quest is the only quest you need to complete to reach legendary status. While playing, you’ll come across many quests with a yellow triangle above the questgivers head – these are all side quests, and you do not need to pick them up if your goal is to work efficiently towards legendary. Your class quest will always be marked as purple triangles – but unfortunately, there are also three other types of quests marked in purple, including the main planetary quest line, a few flashpoints, and the expansion storyline that comes after your class story line. If you get lost and accidentally pick up a purple side quest, you can check your log, as it will specifically tell you which class is your class quest. Do not pick up any new quests from the glowing blue terminal on your ship, because depending on your level, you may be accidentally picking up an expansion which my impact your ability to finish your class quest, oops.

Once you’ve found your class quest path, there are two things that will impact your sspeed – the ability to get between quest locations quickly, and XP boosts. From getting a speeder early to legacy xp boosts, I’ve got all of your options covered in another video called “How to Level Up Fast in SWTOR”.

How to Level Up Fast in SWTOR