Twi’leks are a humanoid species with long, prehensile head-tails called lekku–organs housing sections of the Twi’lek brain and specialized for communication through subtle motion.
Twi’leks are native to the harsh world of Ryloth, a planet that has suffered from occupation by the Hutt Cartel in recent years; Twi’leks on Ryloth not forced to work in the mines are often taken as slaves, exported to markets throughout the Outer Rim.
Millennia of dispersion into the wider galaxy, however, means that many Twi’leks have little or no sense of connection with their beleaguered homeworld; Twi’leks may be second only to humans in their ubiquity throughout known space. Nonetheless, many Twi’leks can’t escape the shadows of slavery and the underworld–often, they find work with the same pirates, slavers and spice dealers who have traditionally oppressed their species.
- Twi’lek Classes
- Twi’lek Colors
- Dark Side
- Twi’lek Patterns
- Twi’lek Naming
- Notable Twi’leks
- Twi’lek Lore
You can play any type of character as a Twi’lek, as species are not restricted to certain Origin Stories or Combat Styles in Star Wars: The Old Republic.
However, you may need to unlock the Twi’lek species depending on what class you want to play as.
|Jedi Knight||No, but can be unlocked||Yes|
|Jedi Consular||No, but can be unlocked||Yes|
|Smuggler||No, but can be unlocked||Yes|
|Trooper||No, but can be unlocked||No, but can be unlocked|
|Sith Inquisitor||No, but can be unlocked||Yes|
|Sith Warrior||No, but can be unlocked||No, but can be unlocked|
|Bounty Hunter||No, but can be unlocked||No, but can be unlocked|
|Imperial Agent||No, but can be unlocked||No, but can be unlocked|
|Jedi Knight||A symbol of hope in dark times, the Jedi Knight stands for the legacy of the Jedi Order, protecting the Republic and keeping the peace across the galaxy.||Twi'leks have been a part of the Jedi Order for many generations. On the homeworld of Tython, you will encounter a village of Twi'lek Pilgrims, who have settled without the Jedi's permission, and will need to mediate between the two groups.|
|Jedi Consular||Jedi Consulars channel the power of the Force for strength in combat and wisdom in diplomacy. Jedi Consulars always seek to grow their knowledge.||Twi'leks have been a part of the Jedi Order for many generations. On the homeworld of Tython, you will encounter a village of Twi'lek Pilgrims, who have settled without the Jedi's permission, and will need to mediate between the two groups.|
|Trooper||Troopers are the embodiment of the Republic military’s highest aspirations – the most advanced fighting force in the galaxy.||Twi'leks have been a part of the Republic Military for many generations. It's not uncommon to see a Twi'lek soldier, especially due to the occupation of the Twi'lek homeworld, Ryloth.|
|Smuggler||Above all else, Smugglers make their own destinies. Smugglers require fast reflexes, fast wits and a fast draw with a blaster.||Smugglers are beholden to no traditions, and it would not be surprising to see a Twi'lek smuggler, especially due to the occupation of the Twi'lek homeworld, Ryloth.|
|Sith Warrior||An unstoppable force of darkness, the Sith Warrior is entrusted with the task of destroying the Empire’s enemies and enforcing Sith domination across the galaxy.||While it is uncommon to see an alien in the ranks of the Sith, a prominent Sith named Darth Malgus has seized the opportunity to create a new Empire, one that embraces alien cultures and is strengthened by diversity.|
|Sith Inquisitor||Dark secrets are the lifeblood of the Sith Inquisitor. The Inquisitor experiments with forbidden powers in order to excel and seize authority.||The Sith Inquisitor starts off as a slave in the story, and Twi'leks being oppressed by the Empire is a common theme in the universe, especially due to the occupation of the Twi'lek homeworld, Ryloth. While it is uncommon to see an alien in the ranks of the Sith, a prominent Sith named Darth Malgus has seized the opportunity to create a new Empire, one that embraces alien cultures and is strengthened by diversity.|
|Bounty Hunter||It’s never a question if a Bounty Hunter will find you… only when. Both infamous and anonymous at the same time, Bounty Hunters are far more than mercenaries for hire.||Bounty Hunters carve their own paths, and it would not be surprising to see a Twi'lek Bounty Hunter, especially due to the occupation of the Twi'lek homeworld, Ryloth.|
|Imperial Agent||Imperial Agents must master the arts of infiltration, seduction and assassination to carry out the most dangerous and sensitive Imperial assignments.||While it is uncommon to see an alien in the ranks of Imperial Intelligence, the Minister of Intelligence recognizes the need to take advantage of 'an alien mind'. A prominent Sith named Darth Malgus has seized the opportunity to create a new Empire, one that embraces alien cultures and is strengthened by diversity.|
Free-to-play players will need to unlock Twi’leks before they create a Twi’lek character.
Subscribers can automatically create a Jedi Knight, Jedi Consular, Smuggler, or Sith Inquisitor as a Twi’lek while they are subscribed. Once the character is created, they do not need to remain subscribed to continue playing the created character.
Unlock Option #1: All players can unlock Twi’lek for all classes by purchasing the item Legacy Species Unlock: Twi’lek from the Cartel Market with Cartel Coins or from the GTN with credits. The Cartel Market sells this unlock for 600 Cartel Coins, the price and availability on the GTN will change day to day and per server, but it is likely very expensive. This unlock is per-server, not account-wide, and requires that you have an existing character of any type on that server who has reached level 10 and created a Legacy.
Unlock Option #2: Subscribers and preferred players who already have a Twi’lek character can play a Twi’lek on a Jedi Knight, Jedi Consular, Smuggler, or Sith Inquisitor and then level them to level 50, which will automatically unlock the Twi’lek option for all future characters including the Sith Warrior, Bounty Hunter, Imperial Agent and Trooper. This unlock is per-server, not account-wide.
Unlock Option #3: Subscribers can also unlock Twi’lek for all Origin Stories by spending 1.5 million credits as part of the Legacy system, after they have reached level 10 (Free-to-play and Preferred can technically too, but they have their credits capped at 1 million credits). This unlock is per-server, not account-wide.
Twi’leks can be found in many different colors.
Twi’leks possess two prehensile tentacles, their tchun-tchin, or lekku, that project from the back of their heads. These “head-tails” serve as a second tongue by which they can communicate through signs and gestures. The rainbow of flesh tones found among the Twi’leks are indicators of clan and region of ancestry.
Red and Pink Twi’leks are restricted to Sith Inquisitors until the Twi’lek species is unlocked.
Light Blue and Green Twi’leks are restricted to the Jedi Knight, Jedi Consular, and Smuggler until the Twi’lek species is unlocked.
There aren’t specific names for each color, but Blue Twi’leks are often known as Rutian, and red Twi’leks are known as Lethan. These names are based on the Ryloth language, Ryl.
As Twi’lek fall to the dark side, they have the option to turn on Dark Side Corruption, where they begin to lose pigment in their skin and their eyes turn yellow then orange.
Many Twi’lek have natural patterns on their lekku (head-tails). Others have given themselves tattoos to express their individuality or as part of Sith rituals.
You can choose any name you want for your Twi’lek character, you do not have to try and follow any type of conventions, as Twi’leks have spread far and wide across the galaxy, with some being given a traditional Twi’lek name, while others have been given a name traditional to their home planet, and other take on a code name or nick name. The old Twi’lek tradition of combining their child’s given and family name can be seen on some Twi’leks in the game, though many others have a more standard name, and even two siblings in the same family might not even follow the same naming style. Many Twi’leks in the Old Republic era do not have a last name at all.
Twi’lek Name Examples
These are the names of Twi’leks that exist in the Old Republic era…
- Cassa Hun
- Eleena Daru
- Iain Sarkus
- Mission Vao
- Nalen Raloch
- Nurls Yorksin
- Sammo Kob
- Tazonthe Ghon
- Vort Norman
- Yadira Ban
- Zhar Lestin
Twi’lek Name Generator
If you want, you can use a generator to generate a name for your Twi’lek. Generators follow a set of rules to try and put together a name for you.
I like the Donjon name generator for Twi’leks. This generator tries to create a “traditional” name, where the first section would be part of your Twi’leks given name, and the second part would be part of their family name. Here are some examples of genreated Twi’lek names you can use, or use the generator to generate your own.
Notable Twi’leks in the Old Republic include…
Famous Star Wars Twi’leks include…
While Twi’leks are easily recognizable as the “species with the two tentacle things on their head”, Twi’leks make up the second-most common species in the galaxy and they have the lore, background and history that goes with that.
The homeworld of the Twi’lek is Ryloth, in the Outer Rim territories, but it is enslaved by the Hutt Cartel.
While most Twi’lek can trace their heritage back to Ryloth, many are not born there. Some having left their homeworld to explore the galaxy and find trade, others fled the planet to escape as refugees, and after many generations of slavery, Twi’leks can be found a slaves and former slaves across the galaxy. Ryloth is a harsh planet – one side of the planet always faces the sun, and the other is always in darkness. Dry, rocky landscapes of deserts, mountain ranges with mist-covered peaks, shadowy valleys, alternated with snowy wastes make the Twi’le people resilient, and its most valuable export is Ryll, a type of hallucynogenic spice mined and then sold on the intergalactic Black Market.
A longstanding member of the Republic, Ryloth is of little intrinsic value during the wars of this time, and it is largely ignored by the various militaries. Though Twi’leks join the fight on various sides during the wars of the period, officially Ryloth is a Republic world. The planet’s allegiance holds little sway over its citizens, however. Important and influential Twi’leks join the ranks of the Republic, the Jedi, the Sith, the Exchange, the GenoHaradan, and dozens of other organizations. This leads to significant internal strife on Ryloth, since the government’s unwillingness to rein in its own citizens leads to conflicts among the Twi’leks. One family might support the Republic, but another might have a son studying at the Sith Academy on Korriban, creating divided loyalties within communities.
Ryloth is on the brink of civil war throughout this time. Though disagreements between individuals, families, and settlements rarely come to violence, skirmishes break out from time to time. The Twi’lek clans are hard pressed to keep the peace. The inhabitants of Ryloth seethe as ideological differences between neighbors create an environment of dislike, distrust, and occasionally hatred that leads to violent outbursts. Riots are not uncommon on Ryloth during this time, though the clans manage to stop them before they do too much harm.
Ryloth is an Outer Rim world located on the Corellian Run. Its seasons are violent and its environments extreme, ranging from snowy wastelands to scorching deserts. The majority of the native Twi’leks live within a narrow temperate band. For millennia, Ryloth’s primary export has been slaves. As a consequence, Twi’leks can be found throughout the galaxy, and many have never visited the Twi’lek homeworld.
Their native technology is primitive by galactic standards, and while they haven’t developed their own means of space travel. they are common sights on many Outer Rim planets.
Ryl is the native tongue of Ryloth, yet there are few Twi’leks who cannot speak Basic fluently. What separates Twi’leks from other species is their second, nonverbal language called Lekku, or “Twi’leki.” In everyday conversation, Twi’leks add texture and emphasis to their speech by moving and twitching their head-tails. If privacy is necessary, Twi’leks can converse in complete silence, using only the gestures of their head-tails to pass on complicated information.
Twi’leks entered galactic society soon after the medicinal—and recreational—values of the mineral ryll were discovered. At that time, Twi’leks had no native spacefaring capability. Partly because of this limitation, their world soon became dominated by the Hutts, who seized contro! of ryll mining and production. In short order, this led to the Twi’leks’ involvement in the slave trade.
Twi’lek society is tightly linked to an ancestral structure of clans. In the lack of a central planetary government, each city is instead ruled by a head clan made up of five Twi’lek males. Each group of leaders is born to assume this role. Notably, the head clan serves as a city’s leadership until a member of the clan dies, at which point the surviving members are deposed so that the next generation can assume the leadership roles. As these roles are hereditary, there are strong rivalries surrounding each appointment
Family is everything in Twi’lek society. The government on Ryloth is an alliance of “head clans,” each of which control a small town or larger districts in the city. A family’s five most important Twi’leks lead their respected head-clans, with the power of influence radiating down the bloodline. According to tradition, when one leader of the head clan dies, the four remaining members must take exile in the sun-baked Bright Lands where the vicious lyleks roam. In practice, however, clan leaders find new and cunning ways to subvert exile. The clan system has stratified Twi’lek society into castes. Twi’leks at the bottom of a bloodline are considered of the low birth caste and used as chattel in the slave trade. Twi’lek leaders exhibit disgust at any accusation of slavery and deny that they would ever put their own people in bondage, shifting the blame to other clans. Nonetheless, nearly every clan engages in “contracted indenturehood.”
Much of the galaxy finds Twi’leks and slavery to be synonymous. To many Twi’leks’ shame, slavery is one of their homeworld’s chief exports, and far too many of their fellows are complicit in this reprehensible business. Many Twi’leks are born into slavery. Some become slaves far from Ryloth, while others are sold into slavery at a young age by their homeworld. Under Imperial control, Twi’lek slavery has become even more prevalent, as the Empire is perfectly happy to encourage the deplorable practice through neglect. Even for those who escape, their time spent in captivity often defines their lives. Some former slaves revel in their freedom, while others embark upon personal crusades to free others from such a thankless existence.
A longstanding member of the Republic, Ryloth is of little intrinsic value during the wars of this time, and it is largely ignored by the various militar- ies. Though Twi’leks join the fight on various sides during the wars of the period, officially Ryloth is a Republic world. The planet’s allegiance holds little sway over its citizens, however. Important and influential Twi’leks join the ranks of the Republic, the Jedi, the Sith, the Exchange, the GenoHaradan, and dozens of other organizations. This leads to significant internal strife on Ryloth, since the government’s unwillingness to rein in its own citizens leads to conflicts among the Twi’leks. One family might support the Republic, but another might have a son studying at the Sith Academy on Korriban, creating divided loyalties within communities.
Ryloth is on the brink of civil war throughout this time. Though dis- agreements between individuals, families, and settlements rarely come to violence, skirmishes break out from time to time. The Twi’lek clans are hard pressed to keep the peace. The inhabitants of Ryloth seethe as ideological differences between neighbors create an environment of dislike, distrust, and occasionally hatred that leads to violent outbursts. Riots are not uncommon on Ryloth during this time, though the clans manage to stop them before they do too much harm.
Twi’leks are generally regarded as being cunning and manipulative, conducting subterfuge within their clans and in the service of other causes. However, they are not particularly confrontational, preferring to avoid taking a stand on an issue whenever possible
The Twi’leks are among the most prominent non-human species in the galaxy. They are expert bargainers, sly at reading other species and using cunning to get what they want.
Twi’leks are calculating, pragmatic, and charismatic people. Generally speaking, they try to avoid being swept up in other beings’ traubles, preferring instead to duck into the shadows and wail out large conflicts, From a safe hiding place, they can observe, plan. and prepare to profit from the outcome.
Though their home planet of Ryloth is located in the Outer Rim, Twi’leks can be found on many worlds throughout the galaxy, due to their enterprising nature and the effects of slavery. Given their linguistic talents, natural cunning, and social aptitude, Twi’leks fit well into managerial, political, and leadership positions. Lesser clan members unhappy with their status often leave Ryloth to strike out on their own, driven with an entrepreneurial spirit to start their own businesses—or run their own crime syndicates.
Shy, cunning beings, Twi’leks frequently consort with people from various “walks of life,” including legitimate merchants, temperamental mercenaries, dangerous pirates, and wanted slavers. Their entrepre- neunal spint frequently leads them to positions of influence, and Twi’lek corporate executives and ambassadors are no less common than unscrupulous Twi’lek freighter captains and crime lords.
Twileks are a common sight throughout the galaxy, particularly within less reputable locales. This is largely because the species has sold their young into slavery for many millennia. They are easily recognized by their twin head-tails, also known as lekku or tchun-tchin.
Twi’lek adventurers typically leave Ryloth to explore the Outer Rimand seek fame and fortune. They prefer to work behind the scenes. Few Twi’leks can stand the regimented lifestyle of the soldier; many wind up in business (whether legal or illegal), performing as entertainers, or even serving as diplo- mats. The Force is strong in this species, and some Twi’lek gravitate toward Jedi studies.
Though many Twi’leks are Republic citizens or Imperial slaves, the largest amount of Twi’leks in the galaxy resides within Hutt Cartel space. The Twi’leks’ have an unfortunate association with the underworld which follows generations of oppression. Some Twi’leks find work with the same criminals who treat their people so poorly. For many of the species, there is nothing more repulsive than a Twi’lek pirate delivering a hold full of Twi’lek slaves to a Hutt’s Twi’lek advisor.
Perception of the Force
Twi’leks do not profess any particular faith in the Force in a religious manner, nor do they have any native Force traditions However, con versations between Twi’leks who use their lekku are be- lieved to have spiritual connotations. Some scholars of Jedi lore believe that the lekku have a degree of inherent Force sensitivity. This suggests that Twi’leks could have at least a limited connection to the Force, though they may not necessarily recognize it.
Like any member of the Jedi Order, Consulars can hail from any planet and Force-sensitive species in the galaxy. Most Consulars are humans, Zabraks, and Twi’leks.
Devotion to the Dark Side
Any being with the capacity for cunning and devotion to the dark side may become an inquisitor after surviving the Sith trials of Korriban. Humans and Sith Purebloods were long the most common to ascend to power. But since aliens and slaves were allowed into the Sith Academy, Twi’leks, Zabraks, and Rattataki have all risen from nothing to become Sith Inquisitors.
Edge in Negotiations
Charm is a fundamental skill for smugglers. It helps to have a face people think they can trust – or at least one that can sell a cargo hold of substandard blasters to trigger-happy freedom fighters. Many successful freelance entrepreneurs are humans, cyborgs or near-human species such as Twi’leks, Zabraks and Mirialans, as their facial expressions give them an edge in negotiations. This may also explain why certain smugglers seem to have a romantic fling awaiting them in every spaceport.
Twi’lek dance is regarded as one the galaxy’s most graceful and sensual art forms. Unfortunately, it has also led to many Twi’leks (especially females) being sold as slave dancers. However, some famous Twi’lek warriors and scoundrels alike started their life as slaves before clawing their way into fame and glory.
Tython is home to a small settlement of Twi’lek Pilgrims united by their belief in a humble lifestyle and the authority of their Matriarchs. Although their numbers are few, the Pilgrim movement goes back almost two decades–and until their recent arrival on Tython, they had never possessed a permanent home, nor escaped persecution. The founding Pilgrim Matriarch gained her followers while serving at a refugee settlement catering to escapees from Ryloth–the enslaved Twi’lek homeworld. The refugees listened to the Matriarch’s stories about a set of ancient texts she had discovered on an alien world, which urged simplicity, devotion to family and faith in a spiritual mother. But while some Twi’leks gladly joined the Matriarch, others saw her as a cult leader taking advantage of the desperate. The Pilgrims left the settlement and traveled to one Twi’lek settlement after another, gaining in numbers but always driven off. Fleeing into hyperspace after years of wandering, the Pilgrims at last arrived on Tython. The Jedi, only recently arrived themselves, were astonished that the Pilgrims could stumble upon the secret Jedi homeworld so easily; the Matriarch saw the Pilgrims’ discovery of an inhabitable planet as destiny. Since then, the Pilgrims have done everything possible to make a permanent home of Tython, building their community and creating new traditions. Whether the movement will survive in the face of the Flesh Raider danger is an open question.
Named after an old Twi’lek word for “beginning,” Kalikori village is a settlement in the Tythonian hills, founded by a group of Twi’lek Pilgrims fleeing persecution. The Pilgrims asked the Republic for permission to settle on Tython but were refused; defying the ruling, the Pilgrims founded a small camp that gradually grew into Kalikori village. The village Matriarch’s home is built on the site of the original landing.
Kalikori is technically an illegal settlement, without protection under Republic law. As the village grew, boasting fertile fields and its own irrigation system, the Twi’lek Pilgrims realized they were expanding into Flesh Raider territory and have been fighting off the creatures ever since without outside help. Despite the anger of the villagers at the Jedi who have “abandoned” them, many Padawans travel to Kalikori village to seek the Matriarch’s blessing or to learn about the Pilgrims’ teachings.
Thank you to these players who submitted images of their Twi’lek, @Arauto_Kagnos, @scruffynerfher, @annewildarts, @Anurzin, @AnvilGaming, @beorn24, @bpphantom, @Capconian, @Cpt_Mindelan, @darthbeniko, @dav_ray71, @fab1walker, @Fatbastard34, @Ghet2DaCHOPPAAA, @goddessofcheese, @GrandDarkElf, @Graymaybe, @HM1988, @JamieD1138, @jonathanos_BanB, @katerinafm, @ladymuse97, @LanaBaeniko, @mordorgeist, @Myrddin__, @NonbinarySaru, @OfficialGrev, @OfficiallyJewls, @OperaFantasm, @OurManOnEarth, @PequeClonSW, @rebelrealcanon, @Rigarmorty, @sithsweetheart, @sith_core, @SWForce4EU, @TenHimself, Vector#6361, @TMJfin, @UchihaDrewYT, @WardenVakarian, RoAlto#2209, Anurzin#1324, Littleone, @_Miss_Dgc and to Zahk and Audrea aka Team NAS for supporting this huge project!