Guardian Vigilance Basics Guide
Vigilance
Operating through a disciplined state of enlightened focus, the Vigilance Guardian defends by providing would-be attackers with a torrential offense. The Vigilance Guardian enters the fray nimble and alert, unleashing a whirlwind of lightsaber plasma and Force attacks that leaves any adversaries cauterized and bewildered – if they’re still conscious.
- Role: Damage
- Type: Damage Over Time
- Weapon: Single Lightsaber
- Distance: Melee Range
- Mirror: Juggernaut – Vengeance
Vigilance for New Players
- Vigilance is melee range. That means you must be very close to your enemy to attack, which can be harder for new players to get used to, but you have a jump ability to help you close the gap between you and your enemy
- This style is very mobile and you can easily run and jump around while fighting without any issues!
- Guardians start without any Focus, which is their energy pool for attacks. This makes them a bit harder to learn compared to other classes that start with a full bar of energy, as you need to learn how to build your Focus up before you can use some of your other abilities.
- I recently started playing Vigilance and with the help of a guide I found it fun and easy to play once I understood how it worked! Vigilance is a great combination of memorization plus a bit of improvisation. I didn’t find it too hard to learn, but you’ll need to use about 10 abilities to get it to flow well.
- Vigilance is perfect for defeating clusters of enemies, easily taking out groups of 3 or more with its burns and ground smash.
How to play a Vigilance Guardian
You can start playing Vigilance at level 1. To start playing Vigilance, you will need to first create a Guardian character, which can be played by Jedi Knights and Jedi Consulars (or even the Sith Warrior and Sith Inquisitor if you unlock the dark-side Combat Styles.)
Once you are ingame, press K on your keyboard to open the Combat Style tab, and choose Vigilance from the three options. This choice is not permanent, you will be able to switch between all three options by finding a rest location like a cantina.
Updated for 7.2!
Below Level 80
If you are below level 80, there are no true guides available to tell you what specific abilities you should be using, because the ideal rotation would change every level.
Instead, you can use this guide to figure out which of your abilities are attacks, which are defensive, and which are just useful.
“5 Ability” Basic Rotation
Not quite ready to learn all your abilities at level 80 yet?
Vigilance is one of those classes that doesn’t actually play very well with only 5 abilities because you’ll just be hitting your basic attack a lot otherwise, BUT, it’s a very fun and easy class to play (even with so many abilities) and pretty easy to learn at a higher-end compared to many other classes, so don’t be intimidated about learning this class!
Starting the fight:
- Always jump into the fight with Force Leap, as it will help you build Focus, which is your energy, so you can use your other abilities.
- Start with Sundering Strike, which will give you lots of Focus to start off with.
Abilities
- You have 3 damage over time (DoT) abilities that you’ll want to apply together to maximize your damage. Plasma Brand is your signature DoT. Blade Storm, while playing vigilance, also adds a DoT to the enemy, and using Plasma Brand will make it stronger and make it glow. Use it right after! Overhead Slash is likely going to be the majority of your overall damage, and is your third DoT. Keep all three of these up on your enemy at all times.
- Vigilant Thrust is a fun attack you can use to do more damage.
- Blade Barrage will be your most important filler ability to use outside of DoT application.
- Do you have less than half your energy bar available? If so use Sundering Strike to get back more Focus, and you’ll need to use one more ability before you restart your rotation! If you have lots of Focus left, you’ll need to use two more abilities. Here are your options to end your rotation…
- OPTION A: Whirling Blade is an extra attack you can work in to your rotation pretty easily if you press it when glowing.
- OPTION B: Riposte, which may or may not be available.
- OPTION C: Saber Throw, which builds some focus to keep the rotation going smoothly.
- OPTION D: Slash for some damage.
Rotation
You’ll start off by leaping in and building focus with Sundering Strike.
Then your simple rotation will look like this…
Plasma Brand + Blade Storm + Overhead Slash + Vigilant Thrust + Blade Barrage
and then you’ll use two of these following abilities depending on if you need Focus, and what’s actually available:
Sundering Strike (for focus) / Whirling Blade (if sparkling) / Riposte (if available) / Saber Throw (if up) / Slash (if nothing else)
And then repeat back at Plasma Brand!
More than 3 Enemies
- Vigilant Thrust is very important to Vigilance AoE, because it will spread the DoTs you put on your first target to all others ALSO caught in the blast. Put your 3 DoTs down, then spread them with Vigilant Thrust!
- If you still need more area damage, Cyclone Slash (a choice at level 27) can be taken for a decent boost.
Extra Tips
- Feeling Spicy? Burning Focus will apply a big boost to your DoT damage on all targets who have them, and grant you 6 focus. Use this on cooldown for a huge bonus. When starting off, use it after you use your first three DoTs.
Discipline | Tactical | Legendary | Stats |
---|---|---|---|
Guardian Defense Juggernaut Immortal | Grit Teeth Jaw Breaker, Hord’s Makashi Strike and Leviathan’s Hide are good alternatives | Force Resistance + Retaliator | Shield: 5500-6000 Absorb: remaining tertiary stats |
Guardian Vigilance Juggernaut Vengeance | Hemophilic Slash (Single Target), Cut to Pieces (AoE) | Fearless Victor + Champion’s Precision | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Guardian Focus Juggernaut Rage | Cauterized Coronary | Fearless Victor + Champion’s Precision | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Sentinel Watchman Marauder Annihilation | Spiteful Saber | Fearless Victor + Berserker’s Call and Dispatcher are all viable options | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Sentinel Combat Marauder Carnage | Shard of Mortis | Fearless Victor + Dispatcher | Accuracy: 2694 Alacrity: • 1.4 GCD = 1123 (4.14%) • 1.3 GCD = 4021 (12.38%) • 1.2 GCD = 9981 (22%) With Alacrity Guild Perk • 1.3 GCD = 2134 • 1.2 GCD = 6315 |
Sentinel Concentration Marauder Fury | Cauterized Conary | Fearless Victor + Berserker’s Call | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Sage Telekinetics Sorcerer Lightning | Stormwatch | Gathering Storm + Unmatched Haste | Accuracy: 2694 Alacrity: • 1.4 GCD = 560 (2.14%) • 1.3 GCD = 3209 (10.38%) • 1.2 GCD = 8296 (20%) • 1.1 GCD under PS = 3596 (16.366) With Alacrity Guild Perk • 1.3 GCD = 1494 • 1.1 GCD under PS = 1801 |
Sage Seer Sorcerer Corruption | One for All | Unmatched Haste + Revitalize or Dynamic Force are all considered viable as of now | Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Sage Balance Sorcerer Madness | Tempest of Rho | Gathering Storm + Unmatched Haste | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Shadow Kinetic Combat Assassin Darkness | Two Cloaks, The Life Warden, Ancient Tome of Wrath and Shroud of a Shadow as potential alternatives | Dynamic Force + Force Resistance or Ballast Point is fine if you prefer to use pieces with tanking stats | Shield: 5000-5500 Absorb: remaining tertiary stats |
Shadow Infiltration Assassin Deception | The Awakened Flame | Dynamic Force + Force Training | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Shadow Serenity Assassin Hatred | Two Time Trouble | Dynamic Force + Force Training | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Commando Combat Medic Mercenary Bodyguard | SC-4 Treatment Scanner | Advanced Scanning + Concentrated Fire or Overcharged Cells seem to all be viable options | Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Commando Gunnery Mercenary Arsenal | Primed Ignition (Single Target) | Concentrated Fire + Overcharged Cells | Accuracy: 2694 Alacrity: • 1.4 GCD = 1123 (4.14%) • 1.3 GCD = 4021 (12.38%) • 1.2 GCD = 9981 (22%) With Alacrity Guild Perk • 1.3 GCD = 2134 • 1.2 GCD = 6315 |
Commando Assault Specialist Mercenary Innovative Ordnance | Energized Charges (Single Target) | Concentrated Fire + Overcharged Cells | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Vanguard Shield Specialist Powertech Shield Tech | Thermal Screen (Single Target), Oil Fire (AoE), The Life Warden | Supercommando + Squad Leader | Shield: 6000 - 6500 Absorb: remaining tertiary stats |
Vanguard Plasmatech Powertech Pyrotech | Superheated Fuel | Shock Trooper + Mandalorian Armaments | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Vanguard Tactics Powertech Advanced Prototype | Overwhelming Offense | Shock Trooper + Mandalorian Armaments | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Gunslinger Sharpshooter Sniper Marksmanship | Agitating Energies | Locked and Loaded + Improved Targeting use Energy Regulators if you experience energy issues | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Gunslinger Saboteur Sniper Engineering | Ruthless Interrogation | Locked and Loaded + Improved Targeting | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Gunslinger Dirty Fighting Sniper Virulence | Exploited Weakness (Single Target), Airborne Agents (AoE) | Locked and Loaded + Improved Targeting | Accuracy: 2694 Alacrity: 2700 - 2800 With Alacrity Guild Perk 1100 - 1300 |
Scoundrel Sawbones Operative Medicine | Critical Surgery and Diagnostics Probe are both viable alternatives | Tactician + Aggressive Treatment or Field Medic | Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Scoundrel Scrapper Operative Concealment | Acid Lash (Single Target), Explosive Cells (AoE) | Tactician + Locked and Loaded | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Scoundrel Ruffian Operative Lethality | Synox Shots (Single Target), Viral Elements (AoE) | Tactician + Locked and Loaded | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Ready to learn more about your class, and how to play at a higher skill level? These guides by other players break down your class's abilities and your full rotation!
Guides
- Vengeance & Vigilance Guide For Filthy Casuals by Intergalactic Sociopaths on YouTube (7.4)
- Vigilance / Vengeance 7.4 by admiralnick on admiralnicksswtorgu (7.4)
- Vigilance Guardian Guide by Biggs on YouTube (7.01)
- Vigilance Guardian PvE Guide and Best Builds by Endonae on vulkk.com (7)
Attacks
- Strike - Basic AttackLevel 1
- Slash - AttackLevel 1
- Force Sweep - Area AttackLevel 4
- Riposte - AttackLevel 4
- Blade Storm - AttackLevel 7
- Sundering Strike - AttackLevel 7
- Blade Barrage - AttackLevel 10
- Plasma Brand - AttackLevel 15
- Cyclone Slash - Optional Area Attack Level 27 Option 2/3Level 27
- Overhead Slash - AttackLevel 35
- Dispatch - AttackLevel 43
- Saber Throw - AttackLevel 47
- Whirling Blade - AttackLevel 47 REPLACES Dispatch at Level 47+
- Vigilant Thrust - Area AttackLevel 60 REPLACES Force Sweep at Level 60+
Multiple Enemy Attack Abilities
These Vigilance attacks are useful for attacking groups of enemies.
- Force Sweep - Area AttackLevel 4
- Cyclone Slash - Optional Area Attack Level 27 Option 2/3Level 27
- Vigilant Thrust - Area AttackLevel 60 REPLACES Force Sweep at Level 60+
Buffs
You can combine your Vigilance buffs with your attacks to create powerful combinations.
- Force Might - Passive Class BuffLevel 1
- Burning Focus - BuffLevel 15
- Force Clarity - Optional Buff Level 43 Option 1/3Level 43
Defensive & Healing Abilities
Use these abilities to help yourself stay alive. The Guardian has these defensive and healing abilities and you'll want to know where they are in a difficult fight.
- Saber Ward - DefensiveLevel 15
- Enure - Heal CleanseLevel 43
- Focused Defense - DefensiveLevel 56
- Saber Reflect - Optional Defensive Level 68 Option 2/3Level 68
Useful Abilities
These abilities may not be directly for attacking, but they are used heavily by skilled Guardians in combat to turn the tide of a fight.
- Force Leap - Leap - Jump to a faraway enemy.Level 1
- Introspection - Regeneration - Regain health out of battle.Level 1
- Resolute - Stun Break - If you are stunned and can’t move, you can use this ability to unstun yourself.Level 10
- Force Kick - Interrupt - Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. Enemy castbars that fill up from left to right are called casts and can be interrupted and the ability will be stopped, but castbars that go from right to left deal damage the entire time they are channeling. Using your interrupt in combat is very useful as it can prevent the enemy from damaging you, or sometimes even prevent them from stunning you or knocking you back!Level 19
- Force Stasis - Stun - You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general.Level 27
- Challenging Call - Detaunt - Your detaunt ability will cause enemies to lose interest in your character, at least for a short time. This is most useful if you're getting attacked during group fights when your tank is supposed to be taking the damage, or when your companion is set to tank.Level 31
- Guardian Leap - Friendly Leap - Jump to a friendly target (not an enemy).Level 39
- Leaping Strike - Optional Leap Level 39 Option 1/3 - Jump to a faraway enemy.Level 39 REPLACES Overhead Slash and triggers any of its effects at Level 39+
- Enure - Heal Cleanse - Temporarily increases your maximum health by 30% for 20 seconds and removes all cleansable effects. When the effect ends, the health is lost.Level 43
- Force Push - Knockback - Pushes enemies back.Level 43
- Awe - Optional Stun Level 68 Option 1/3 - Stuns allow you to knock enemies out of the fight temporarily. Some stuns break on damage - so if you attack the enemy while they are stunned with any type of attack, they will no longer be stunned.Level 68
- Blade Blitz - Optional Movement Level 68 Option 3/3 - Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.Level 68
Tree Choices
As you level up, you will be able to make choices about how you play your Vigilance Guardian with the Ability Tree, which can be opened with the K key on your keyboard. If you do not choose one, a default option will be chosen for you.
You will have eight choices to make as you level up, at levels 23, 27, 39, 43, 51, 64, 68 and 73. All of these Ability Tree choices are not permanent choices and can be changed later. If you are following a Level 80 guide on how to play your Vigilance Guardian, you will need to make sure to choose the same options as they have. You may not have the same choices chosen as a friend who is also playing a Vigilance Guardian.
Level 23 Choice: Plasma Brand Change
Choose from one of three ways that you want Plasma Brand to change at level 23. Your options are Branding Burst, Cauterizing Brand, and Branding Smite.
Engulfs your lightsaber in fiery plasma, instantly dealing elemental damage, with further elemental damage over 12 seconds.
Killing a target with direct burn damage while affected by Plasma Brand causes it to explode, hitting nearby targets.
Killing a target with direct burn damage while affected by Plasma Brand causes it to explode, hitting nearby targets.
Increases initial damage of Plasma Brand by 50% and reduces its cooldown by 2 seconds.
Increases initial damage of Plasma Brand by 50% and reduces its cooldown by 2 seconds.
While Plasma Brand is on a target, the critical hit chance of all your burn attacks on that target are increased by 10%.
While Plasma Brand is on a target, the critical hit chance of all your burn attacks on that target are increased by 10%.
Multi-Enemy Solo Suggestion: Branding Burst - Made for AoEing trash mobs down quickly, this choice does better the more groups you can take on at once, as kills will effect more targets.
Flashpoint Suggestion: Branding Burst - Flashpoints tend to be a lot of enemies at once until you get to a boss, you may find the experience faster by taking AoE choices like this one. Can also be used in operations to make trash go faster, or for fights with lots of opportunity to AoE, but that will be pretty niche.
Solo Single-Strong-Enemy Suggestion: Cauterizing Brand - Surprisingly, a 50% increase to the initial damage and a slight cooldown reduction is a bigger boost than 10% crit chance on your burn attacks. This is your best choice for any situation!
Operation Suggestion: Cauterizing Brand - Surprisingly, a 50% increase to the initial damage and a slight cooldown reduction is a bigger boost than 10% crit chance on your burn attacks. This is your best choice for any situation!
Level 27 Choice
Choose from one of three Guardian abilities at Level 27, you can only have one of these options at any given time. Your options as a Vigilance Guardian for the Level 27 choice are Debilitating Slashes, Cyclone Slash, and Blade Burst.
Blade Barrage immobilizes the target for 3 seconds and generates 1 focus.
Blade Barrage immobilizes the target for 3 seconds and generates 1 focus.
Slashes up to 8 enemies within 5 meters in front of you for weapon damage. Attacks with both weapons if dual wielding.
Slashes up to 8 enemies within 5 meters in front of you for weapon damage. Attacks with both weapons if dual wielding.
Blade Storm does damage to additional enemies in a cone in front and slows them by 50% for 6 seconds.
Blade Storm does damage to additional enemies in a cone in front and slows them by 50% for 6 seconds.
General Suggestion: Blade Burst - Vigilance makes best use of Blade Storm in their rotation so making it into an area attack makes the most sense as default. If AoE isn't needed, Debilitating Slashes can generate some extra focus.
Level 39 Choice: Overhead Slash Change
Choose from one of three ways that you want Overhead Slash to change at level 39. Your options are Leaping Strike, Burning Pommel, and Burning Offense.
Executes an acrobatic attack that deals weapon damage.
Executes an acrobatic attack that leaps towards the target, dealing weapon damage and immobilizing them for 3 seconds. Replaces Overhead Slash and triggers any of its effects.
Jump to a faraway enemy.
Overhead Slash deals 10% additional damage and generates 1 focus for each of your periodic burn effects on the target it hits.
Overhead Slash deals 10% additional damage and generates 1 focus for each of your periodic burn effects on the target it hits.
Overhead Slash does additional critical burn damage when it hits and Overhead Slash's critical hit chance is increased by 20%.
Overhead Slash does additional critical burn damage when it hits and Overhead Slash's critical hit chance is increased by 20%.
General Suggestion: Burning Offense - Bigger crits more often is the best increase a damage over time discipline can get, take this by default.
Level 43 Choice
Choose from one of three Guardian abilities at Level 43, you can only have one of these options at any given time. Your options as a Vigilance Guardian for the Level 43 choice are Force Clarity, Searing Meditation, and Critical Conditions.
Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 30 seconds to a maximum of 4 charges.
Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 30 seconds to a maximum of 4 charges.
Burning Focus no longer generates Focus. Instead, activating Burning Focus grants Searing Meditation, increases the critical hit chance of all your periodic burn effects by 50% and generating 1 focus each time you critically hit with an elemental burn effect for 20 seconds.
Burning Focus no longer generates Focus. Instead, activating Burning Focus grants Searing Meditation, increases the critical hit chance of all your periodic burn effects by 50% and generating 1 focus each time you critically hit with an elemental burn effect for 20 seconds.
Critically hitting with a burn effect reduces the cooldown of your Burning Focus by 1 second. Activating Burning Focus purges movement impairing effects and heals you for 2% of your max health for each burn effect it triggers, up to 20%.
Critically hitting with a burn effect reduces the cooldown of your Burning Focus by 1 second. Activating Burning Focus purges movement impairing effects and heals you for 2% of your max health for each burn effect it triggers, up to 20%.
General Suggestion: Critical Conditions - In combination with other recommended choices, the critical chance of your DoTs is really high on this discipline, and the cooldown reduction to Burning Focus is the highest DPS increase on this tier.
Level 51 Choice
Choose from one of three Guardian abilities at Level 51, you can only have one of these options at any given time. Your options as a Vigilance Guardian for the Level 51 choice are Unyielding Justice, Defiance, and Battlefield Command.
Increases the range of Blade Storm to 30 meters, but Blade Storm deals reduced beyond 10 meters. Additionally, Force Push deals 20% more damage and grants Unyielding Justice, allowing your next Blade Storm to deal full damage regardless of the distance from the target.
Increases the range of Blade Storm to 30 meters, but Blade Storm deals reduced beyond 10 meters. Additionally, Force Push deals 20% more damage and grants Unyielding Justice, allowing your next Blade Storm to deal full damage regardless of the distance from the target.
You generate 4 focus when stunned, immobilized, put to sleep, or knocked around.
You generate 4 focus when stunned, immobilized, put to sleep, or knocked around.
Getting attacked reduces the active cooldown of Force Leap by 1 second. This effect cannot occur more than once every 1.5 seconds. Force Leap enables your next Dispatch or Whirling Blade to be used against a target with any percentage of health.
Getting attacked reduces the active cooldown of Force Leap by 1 second. This effect cannot occur more than once every 1.5 seconds. Force Leap enables your next Dispatch or Whirling Blade to be used against a target with any percentage of health.
Flashpoint Suggestion: Unyielding Justice - The increased range on Blade Storm and extra damage from Force Push can be nice in group content because even if the target is immune to the knockback effect, it should still trigger your enhanced blade storm. You can take this as default unless you'd like the faster force leap from Battlefield Command.
Operation Suggestion: Unyielding Justice - The increased range on Blade Storm and extra damage from Force Push can be nice in group content because even if the target is immune to the knockback effect, it should still trigger your enhanced blade storm. You can take this as default unless you'd like the faster force leap from Battlefield Command.
Solo Single-Strong-Enemy Suggestion: Battlefield Command - As a solo DPS you'll probably take quite a few hits meaning this choice will increase your overall mobility pretty nicely!
Multi-Enemy Solo Suggestion: Battlefield Command - As a solo DPS you'll probably take quite a few hits meaning this choice will increase your overall mobility pretty nicely!
Level 64 Choice
Choose from one of three Guardian abilities at Level 64, you can only have one of these options at any given time. Your options as a Vigilance Guardian for the Level 64 choice are Stalwart Defense, War Master, and Second Wind.
For Vigilance and Focus, all area effect damage is reduced by 60% for 15 seconds after Challenging Call is activated. For Defense, all damage is reduced by 30% while stunned.
For Vigilance and Focus, all area effect damage is reduced by 60% for 15 seconds after Challenging Call is activated. For Defense, all damage is reduced by 30% while stunned.
Force Leap grants Unremitting granting immunity to interrupts, stuns, knockdowns, incapacitating and movement-impairing effects, and effects that push or pull you around for 4 seconds. Additionally, during this time, damage reduction is increased by 20% for 4 seconds.
Force Leap grants Unremitting granting immunity to interrupts, stuns, knockdowns, incapacitating and movement-impairing effects, and effects that push or pull you around for 4 seconds. Additionally, during this time, damage reduction is increased by 20% for 4 seconds.
Reduces the cooldown of Resolute by 30 seconds and causes Resolute to heal you for 10% of your maximum health when used.
Reduces the cooldown of Resolute by 30 seconds and causes Resolute to heal you for 10% of your maximum health when used.
General Suggestion: Stalwart Defense - Area Effect damage reduction is incredibly useful for DPS disciplines and attaching it to your detaunt is also really convenient. Take this as default unless you'd like the free Dispatch usage from War Master.
Level 68 Choice
Choose from one of three Guardian abilities at Level 68, you can only have one of these options at any given time. Your options as a Vigilance Guardian for the Level 68 choice are Awe, Saber Reflect, and Blade Blitz.
Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely.
Stuns allow you to knock enemies out of the fight temporarily. Some stuns break on damage - so if you attack the enemy while they are stunned with any type of attack, they will no longer be stunned.
Reflects all direct single target ranged, Force, and tech attacks back to the attacker for 5 seconds. The damage done by each reflect is capped. In addition, Saber Reflect generates a high amount of threat on all engaged enemies within 30 meters when activated.
Reflects all direct single target ranged, Force, and tech attacks back to the attacker for 5 seconds. The damage done by each reflect is capped. In addition, Saber Reflect generates a high amount of threat on all engaged enemies within 30 meters when activated.
Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.
Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.
General Suggestion: Saber Reflect - One of the most popular abilities of the Guardian, this reflect allows you to deal pretty great damage back to a boss/high damaging enemy while saving yourself. What it ends up being able to reflect can really differ from fight to fight, so if you're struggling with something specific try looking up a guide on the fight - most will mention what can be reflected. If nothing's reflectable or you'd prefer some mobility, Blade Blitz is another super fun and easy to use movement attack you can choose
Level 73 Choice
Choose from one of three Guardian abilities at Level 73, you can only have one of these options at any given time. Your options as a Vigilance Guardian for the Level 73 choice are Purifying Sweep, Gather Strength, and Through Peace.
For the Defense discipline, Force Sweep slows the targets it damages by 60% for 10 seconds. For the Vigilance and Focus disciplines, Force Sweep and Vigilant Thrust sunder the targets they damage for 45 seconds. Sundered targets have their armor rating decreased by 20%.
For the Defense discipline, Force Sweep slows the targets it damages by 60% for 10 seconds. For the Vigilance and Focus disciplines, Force Sweep and Vigilant Thrust sunder the targets they damage for 45 seconds. Sundered targets have their armor rating decreased by 20%.
Whenever your movement speed is impaired, you gain a 10% damage bonus to your next ability that consumes focus. This effect can stack up to 5 times and lasts 15 seconds.
Whenever your movement speed is impaired, you gain a 10% damage bonus to your next ability that consumes focus. This effect can stack up to 5 times and lasts 15 seconds.
Reduces the cooldown of Focused Defense by 30 seconds.
Reduces the cooldown of Focused Defense by 30 seconds.
General Suggestion: Purifying Sweep - As a melee discipline that deals some of it's damage through kinetic means, armor can be a problem. Adding a sunder to your vigilant thrust will result in a huge increase in AoE damage for you instead of applying it individually through Sundering Strike. If AoE isn't necessary, take Through Peace for a great survivability increase.
All Abilities
All your abilities for the Vigilance Guardian.
Lvl | Icon | Ability |
---|---|---|
LvL1 | Force LeapLeap 10-30m Jumps to a distant target, dealing damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover. Jump to a faraway enemy. | |
LvL1 | IntrospectionRegeneration Allows you to pause and reflect to restore your health. Cannot be used during combat. Regain health out of battle. | |
LvL1 | StrikeBasic Attack 4m (melee range) Inflicts weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding. Inflicts weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding. | |
LvL1 | SlashAttack 4m (melee range) Slashes the target for weapon damage. Attacks with both weapons in dual wielding. Slashes the target for weapon damage. Attacks with both weapons in dual wielding. | |
LvL1 | Force MightPassive Class Buff Increases melee, ranged, Force and tech bonus damage and healing by 5%. Increases melee, ranged, Force and tech bonus damage and healing by 5%. | |
LvL1 | Shii-Cho FormPassive Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%. Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%. | |
LvL1 | PacificationPassive Force Sweep deals 75% more damage and consumes 2 less focus. Additionally, the critical chance of Cyclone Slash and Blade Barrage is increased by 30%. Force Sweep deals 75% more damage and consumes 2 less focus. Additionally, the critical chance of Cyclone Slash and Blade Barrage is increased by 30%. | |
LvL1 | Commanding Awe (deprecated)Hidden Passive Increases damage reduction by 5% at all times and by an additional 15% while Enure is active. Increases damage reduction by 5% at all times and by an additional 15% while Enure is active. | |
LvL1 | EffluenceHidden Passive Reduces the cooldowns of Force Sweep and Vigilant Thrust by 6 seconds each, and both abilities no longer consumed focus. Reduces the cooldowns of Force Sweep and Vigilant Thrust by 6 seconds each, and both abilities no longer consumed focus. | |
LvL1 | Master FocusHidden Passive Melee attacks deal 5% more damage and the damage dealt by Blade Barrage is increased by an additional 5%. Melee attacks deal 5% more damage and the damage dealt by Blade Barrage is increased by an additional 5%. | |
LvL1 | VigilanceHidden Passive Reduces the cooldown of Overhead Slash by 6 seconds and Blade Storm by 3 seconds. Reduces the cooldown of Overhead Slash by 6 seconds and Blade Storm by 3 seconds. | |
LvL4 | Force SweepArea Attack Strikes the target and up to 8 enemies within 5 meters with the Force, dealing kinetic damage. Also stuns weak and standard enemies for 2 seconds. Strikes the target and up to 8 enemies within 5 meters with the Force, dealing kinetic damage. Also stuns weak and standard enemies for 2 seconds. | |
LvL4 | RiposteAttack 4m (melee range) Ripostes the target for weapon damage. Cannot be parried, dodged, or miss. Riposte can only be used after successfully defending against a melee or ranged attack or after one of your melee attacks is parried, dodged, or misses. Ripostes the target for weapon damage. Cannot be parried, dodged, or miss. Riposte can only be used after successfully defending against a melee or ranged attack or after one of your melee attacks is parried, dodged, or misses. | |
LvL7 | Blade StormAttack 10m (short range) Uses the Force to project a wave of energy toward the target, dealing kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds. Uses the Force to project a wave of energy toward the target, dealing kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds. | |
LvL7 | Sundering StrikeAttack 4m (melee range) Generate 5 Focus and strike the target for weapon damage causing the target to become sundered. Sundered targets have their armor reduced by 20% for 45 seconds. Generate 5 Focus and strike the target for weapon damage causing the target to become sundered. Sundered targets have their armor reduced by 20% for 45 seconds. | |
LvL10 | Blade BarrageAttack 4m (melee range) Performs a series of lightsaber attacks that deal weapon damage. Strikes with both weapons if dual wielding. Performs a series of lightsaber attacks that deal weapon damage. Strikes with both weapons if dual wielding. | |
LvL10 | ResoluteStun Break Purges all incapacitating and movement-impairing effects. If you are stunned and can’t move, you can use this ability to unstun yourself. | |
LvL10 | TauntTaunt 30m (long range) Taunts the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you for 6 seconds. Taunts the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you for 6 seconds. | |
LvL10 | VisionaryPassive Generates 1 focus when attacked. This effect cannot occur more than once every 6 seconds. Generates 1 focus when attacked. This effect cannot occur more than once every 6 seconds. | |
LvL15 | Burning FocusBuff Ignites your burns on all targets within 10m of you, dealing a portion of their damage and generating 6 focus. Ignites your burns on all targets within 10m of you, dealing a portion of their damage and generating 6 focus. | |
LvL15 | Saber WardDefensive Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds. Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds. | |
LvL15 | Plasma BrandAttack 4m (melee range) Engulfs your lightsaber in fiery plasma, instantly dealing elemental damage, with further elemental damage over 12 seconds. Engulfs your lightsaber in fiery plasma, instantly dealing elemental damage, with further elemental damage over 12 seconds. | |
LvL15 | Burning Focus (passive)Hidden Passive Activating Combat Focus explodes your burns on all targets within 10m of you, dealing a significant amount of damage and generating 6 focus. Activating Combat Focus explodes your burns on all targets within 10m of you, dealing a significant amount of damage and generating 6 focus. | |
LvL15 | Shien FormPassive Utilize an offensive lightsaber form, increasing all damage dealt by 6%, melee damage by an additional 5%, damage reduction by 5% and movement speed by 15%. All attacks that consume focus will refund 1 focus when used. Replaces Shii-Cho Form. Utilize an offensive lightsaber form, increasing all damage dealt by 6%, melee damage by an additional 5%, damage reduction by 5% and movement speed by 15%. All attacks that consume focus will refund 1 focus when used. Replaces Shii-Cho Form. | |
LvL19 | Force KickInterrupt 4m (melee range) Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds. Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. Enemy castbars that fill up from left to right are called casts and can be interrupted and the ability will be stopped, but castbars that go from right to left deal damage the entire time they are channeling. Using your interrupt in combat is very useful as it can prevent the enemy from damaging you, or sometimes even prevent them from stunning you or knocking you back! | |
LvL23 | Blade TurningPassive The first 2 seconds of Saber Ward grants 100% melee and ranged defense. The first 2 seconds of Saber Ward grants 100% melee and ranged defense. | |
LvL23 | Burning BladePassive Plasma Brand finishes the active cooldown on Blade Barrage and generates 3 Focus. Blade Storm causes the target to burn for elemental damage over 6 seconds. Plasma Brand finishes the active cooldown on Blade Barrage and generates 3 Focus. Blade Storm causes the target to burn for elemental damage over 6 seconds. | |
LvL23 | Zen StrikeHidden Passive Plasma Brand finishes the active cooldown on Blade Barrage and generates 3 Focus. Plasma Brand finishes the active cooldown on Blade Barrage and generates 3 Focus. | |
LvL23 | Branding BurstOptional Passive Level 23 Option 1/3 Killing a target with direct burn damage while affected by Plasma Brand causes it to explode, hitting nearby targets. Killing a target with direct burn damage while affected by Plasma Brand causes it to explode, hitting nearby targets. Solo Many-Enemy Suggestion: Made for AoEing trash mobs down quickly, this choice does better the more groups you can take on at once, as kills will effect more targets. Flashpoint Suggestion: Flashpoints tend to be a lot of enemies at once until you get to a boss, you may find the experience faster by taking AoE choices like this one. Can also be used in operations to make trash go faster, or for fights with lots of opportunity to AoE, but that will be pretty niche. | |
LvL23 | Cauterizing BrandOptional Passive Level 23 Option 2/3 Increases initial damage of Plasma Brand by 50% and reduces its cooldown by 2 seconds. Increases initial damage of Plasma Brand by 50% and reduces its cooldown by 2 seconds. Solo Single-Enemy Suggestion: Surprisingly, a 50% increase to the initial damage and a slight cooldown reduction is a bigger boost than 10% crit chance on your burn attacks. This is your best choice for any situation! Operation Suggestion: Surprisingly, a 50% increase to the initial damage and a slight cooldown reduction is a bigger boost than 10% crit chance on your burn attacks. This is your best choice for any situation! | |
LvL23 | Branding SmiteOptional Passive Level 23 Option 3/3 While Plasma Brand is on a target, the critical hit chance of all your burn attacks on that target are increased by 10%. While Plasma Brand is on a target, the critical hit chance of all your burn attacks on that target are increased by 10%. | |
LvL27 | Debilitating SlashesOptional Passive Level 27 Option 1/3 Blade Barrage immobilizes the target for 3 seconds and generates 1 focus. Blade Barrage immobilizes the target for 3 seconds and generates 1 focus. | |
LvL27 | Cyclone SlashOptional Area Attack Level 27 Option 2/3 Slashes up to 8 enemies within 5 meters in front of you for weapon damage. Attacks with both weapons if dual wielding. Slashes up to 8 enemies within 5 meters in front of you for weapon damage. Attacks with both weapons if dual wielding. | |
LvL27 | Blade BurstOptional Passive Level 27 Option 3/3 Blade Storm does damage to additional enemies in a cone in front and slows them by 50% for 6 seconds. Blade Storm does damage to additional enemies in a cone in front and slows them by 50% for 6 seconds. General Suggestion: Vigilance makes best use of Blade Storm in their rotation so making it into an area attack makes the most sense as default. If AoE isn't needed, Debilitating Slashes can generate some extra focus. | |
LvL27 | Force StasisStun 10m (short range) Subdues the target, stunning it for 4 seconds. Deals kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving. You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general. | |
LvL31 | Challenging CallDetaunt Immediately reduces threat towards all current enemies by a moderate amount. Player targets deal 30% less damage for 6 seconds when attacking anything other than you. Your detaunt ability will cause enemies to lose interest in your character, at least for a short time. This is most useful if you're getting attacked during group fights when your tank is supposed to be taking the damage, or when your companion is set to tank. | |
LvL31 | Focused StrikingPassive Reduces the cooldowns of Sundering Strike and Warding Strike by 3 seconds each and increases the focus they generate by 2. Reduces the cooldowns of Sundering Strike and Warding Strike by 3 seconds each and increases the focus they generate by 2. | |
LvL35 | PreparationPassive When you exit combat, the active cooldowns of Force Leap, Combat Focus, and Saber Throw are reduced by 100%. When you exit combat, the active cooldowns of Force Leap, Combat Focus, and Saber Throw are reduced by 100%. | |
LvL35 | Overhead SlashAttack 4m (melee range) Executes an acrobatic attack that deals weapon damage. Executes an acrobatic attack that deals weapon damage. | |
LvL35 | Burning StormPassive Force Sweep and Vigilant Thrust spread your burning effects to all targets they damage, if at least one of the targets is already affected by your burns. In addition, Cyclone Slash deals 25% more damage to burning targets. Force Sweep and Vigilant Thrust spread your burning effects to all targets they damage, if at least one of the targets is already affected by your burns. In addition, Cyclone Slash deals 25% more damage to burning targets. | |
LvL35 | Sundering ThrowHidden Passive Reduces the cooldown of Saber Throw by 5 seconds, and causes Saber Throw to sunder its target for 45 seconds. Sundered targets have their armor rating reduced by 20%. Reduces the cooldown of Saber Throw by 5 seconds, and causes Saber Throw to sunder its target for 45 seconds. Sundered targets have their armor rating reduced by 20%. | |
LvL39 | Guardian LeapFriendly Leap 30m (long range) Leaps to a friendly target, reducing their threat by a moderate amount and reducing damage taken by 20% for 6 seconds. Jump to a friendly target (not an enemy). | |
LvL39 | Single Saber MasteryPassive Increases the damage dealt by your weapon by 20%. Increases the damage dealt by your weapon by 20%. | |
LvL39 | Leaping StrikeOptional Leap 10m (short range) Level 39 Option 1/3 Executes an acrobatic attack that leaps towards the target, dealing weapon damage and immobilizing them for 3 seconds. Replaces Overhead Slash and triggers any of its effects. Jump to a faraway enemy. | |
LvL39 | Burning PommelOptional Passive Level 39 Option 2/3 Overhead Slash deals 10% additional damage and generates 1 focus for each of your periodic burn effects on the target it hits. Overhead Slash deals 10% additional damage and generates 1 focus for each of your periodic burn effects on the target it hits. | |
LvL39 | Burning OffenseOptional Passive Level 39 Option 3/3 Overhead Slash does additional critical burn damage when it hits and Overhead Slash's critical hit chance is increased by 20%. Overhead Slash does additional critical burn damage when it hits and Overhead Slash's critical hit chance is increased by 20%. General Suggestion: Bigger crits more often is the best increase a damage over time discipline can get, take this by default. | |
LvL43 | DispatchAttack 10m (short range) Throws the main-hand lightsaber at a target, dealing energy damage. Only usable on targets at or below 30% max health. Throws the main-hand lightsaber at a target, dealing energy damage. Only usable on targets at or below 30% max health. | |
LvL43 | EnureHeal Cleanse Temporarily increases your maximum health by 30% for 20 seconds and removes all cleansable effects. When the effect ends, the health is lost. Temporarily increases your maximum health by 30% for 20 seconds and removes all cleansable effects. When the effect ends, the health is lost. | |
LvL43 | Force PushKnockback 10m (short range) Deals kinetic damage, knocks the target back several meters and knocks the target down for 2 seconds. Force Push immediately finishes the cooldown of Force Leap. Pushes enemies back. | |
LvL43 | Burning PurposePassive Overhead Slash sets the target ablaze for elemental damage over 6 seconds and beats the target down for 45 seconds. Beat Down targets take 5% more damage from melee attacks. Overhead Slash sets the target ablaze for elemental damage over 6 seconds and beats the target down for 45 seconds. Beat Down targets take 5% more damage from melee attacks. | |
LvL43 | Force ClarityOptional Buff Level 43 Option 1/3 Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 30 seconds to a maximum of 4 charges. Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 30 seconds to a maximum of 4 charges. | |
LvL43 | Searing MeditationOptional Passive Level 43 Option 2/3 Burning Focus no longer generates Focus. Instead, activating Burning Focus grants Searing Meditation, increases the critical hit chance of all your periodic burn effects by 50% and generating 1 focus each time you critically hit with an elemental burn effect for 20 seconds. Burning Focus no longer generates Focus. Instead, activating Burning Focus grants Searing Meditation, increases the critical hit chance of all your periodic burn effects by 50% and generating 1 focus each time you critically hit with an elemental burn effect for 20 seconds. | |
LvL43 | Critical ConditionsOptional Passive Level 43 Option 3/3 Critically hitting with a burn effect reduces the cooldown of your Burning Focus by 1 second. Activating Burning Focus purges movement impairing effects and heals you for 2% of your max health for each burn effect it triggers, up to 20%. Critically hitting with a burn effect reduces the cooldown of your Burning Focus by 1 second. Activating Burning Focus purges movement impairing effects and heals you for 2% of your max health for each burn effect it triggers, up to 20%. General Suggestion: In combination with other recommended choices, the critical chance of your DoTs is really high on this discipline, and the cooldown reduction to Burning Focus is the highest DPS increase on this tier. | |
LvL47 | Saber ThrowAttack 30m (long range) Throws the main-hand lightsaber at a distant target, inflicting damage and granting 3 focus. Throws the main-hand lightsaber at a distant target, inflicting damage and granting 3 focus. | |
LvL47 | Whirling BladeAttack 30m (long range) Hurls the main-hand lightsaber at a target dealing weapon damage and slowing its movement speed by 50% for 3 seconds. Only usable on targets at or below 30% max health. Replaces Dispatch. Hurls the main-hand lightsaber at a target dealing weapon damage and slowing its movement speed by 50% for 3 seconds. Only usable on targets at or below 30% max health. Replaces Dispatch. | |
LvL51 | Unyielding JusticeOptional Passive Level 51 Option 1/3 Increases the range of Blade Storm to 30 meters, but Blade Storm deals reduced beyond 10 meters. Additionally, Force Push deals 20% more damage and grants Unyielding Justice, allowing your next Blade Storm to deal full damage regardless of the distance from the target. Increases the range of Blade Storm to 30 meters, but Blade Storm deals reduced beyond 10 meters. Additionally, Force Push deals 20% more damage and grants Unyielding Justice, allowing your next Blade Storm to deal full damage regardless of the distance from the target. Flashpoint Suggestion: The increased range on Blade Storm and extra damage from Force Push can be nice in group content because even if the target is immune to the knockback effect, it should still trigger your enhanced blade storm. You can take this as default unless you'd like the faster force leap from Battlefield Command. Operation Suggestion: The increased range on Blade Storm and extra damage from Force Push can be nice in group content because even if the target is immune to the knockback effect, it should still trigger your enhanced blade storm. You can take this as default unless you'd like the faster force leap from Battlefield Command. | |
LvL51 | DefianceOptional Passive Level 51 Option 2/3 You generate 4 focus when stunned, immobilized, put to sleep, or knocked around. You generate 4 focus when stunned, immobilized, put to sleep, or knocked around. | |
LvL51 | Battlefield CommandOptional Passive Level 51 Option 3/3 Getting attacked reduces the active cooldown of Force Leap by 1 second. This effect cannot occur more than once every 1.5 seconds. Force Leap enables your next Dispatch or Whirling Blade to be used against a target with any percentage of health. Getting attacked reduces the active cooldown of Force Leap by 1 second. This effect cannot occur more than once every 1.5 seconds. Force Leap enables your next Dispatch or Whirling Blade to be used against a target with any percentage of health. Solo Single-Enemy Suggestion: As a solo DPS you'll probably take quite a few hits meaning this choice will increase your overall mobility pretty nicely! Solo Many-Enemy Suggestion: As a solo DPS you'll probably take quite a few hits meaning this choice will increase your overall mobility pretty nicely! | |
LvL51 | Commanding AwePassive Increases damage reduction by 5% at all times and by an additional 15% while Enure is active. Increases damage reduction by 5% at all times and by an additional 15% while Enure is active. | |
LvL56 | Focused DefenseDefensive Empowers you with 12 charges of Focused Defense, lasting up to 15 seconds. Whenever you take damage a charge of Focused Defense is consumed to heal you. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Empowers you with 12 charges of Focused Defense, lasting up to 15 seconds. Whenever you take damage a charge of Focused Defense is consumed to heal you. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. | |
LvL60 | Vigilant ThrustArea Attack Thrusts your weapon into the ground, causing a Force-empowered shockwave that deals energy damage to up to 8 enemies within 5 meters. Stuns weak and standard enemies for 3 seconds. Replaces Force Sweep. Thrusts your weapon into the ground, causing a Force-empowered shockwave that deals energy damage to up to 8 enemies within 5 meters. Stuns weak and standard enemies for 3 seconds. Replaces Force Sweep. | |
LvL60 | Force RushPassive Plasma Brand, Overhead Slash, Whirling Blade, and Vigilant Thrust increase the critical chance of your next Blade Storm by 50%. Lasts 15 seconds. Stacks up to 2 times. Plasma Brand, Overhead Slash, Whirling Blade, and Vigilant Thrust increase the critical chance of your next Blade Storm by 50%. Lasts 15 seconds. Stacks up to 2 times. | |
LvL64 | Stalwart DefenseOptional Passive Level 64 Option 1/3 For Vigilance and Focus, all area effect damage is reduced by 60% for 15 seconds after Challenging Call is activated. For Defense, all damage is reduced by 30% while stunned. For Vigilance and Focus, all area effect damage is reduced by 60% for 15 seconds after Challenging Call is activated. For Defense, all damage is reduced by 30% while stunned. General Suggestion: Area Effect damage reduction is incredibly useful for DPS disciplines and attaching it to your detaunt is also really convenient. Take this as default unless you'd like the free Dispatch usage from War Master. | |
LvL64 | War MasterOptional Passive Level 64 Option 2/3 Force Leap grants Unremitting granting immunity to interrupts, stuns, knockdowns, incapacitating and movement-impairing effects, and effects that push or pull you around for 4 seconds. Additionally, during this time, damage reduction is increased by 20% for 4 seconds. Force Leap grants Unremitting granting immunity to interrupts, stuns, knockdowns, incapacitating and movement-impairing effects, and effects that push or pull you around for 4 seconds. Additionally, during this time, damage reduction is increased by 20% for 4 seconds. | |
LvL64 | Second WindOptional Passive Level 64 Option 3/3 Reduces the cooldown of Resolute by 30 seconds and causes Resolute to heal you for 10% of your maximum health when used. Reduces the cooldown of Resolute by 30 seconds and causes Resolute to heal you for 10% of your maximum health when used. | |
LvL68 | AweOptional Stun Level 68 Option 1/3 Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely. Stuns allow you to knock enemies out of the fight temporarily. Some stuns break on damage - so if you attack the enemy while they are stunned with any type of attack, they will no longer be stunned. | |
LvL68 | Saber ReflectOptional Defensive Level 68 Option 2/3 Reflects all direct single target ranged, Force, and tech attacks back to the attacker for 5 seconds. The damage done by each reflect is capped. In addition, Saber Reflect generates a high amount of threat on all engaged enemies within 30 meters when activated. Reflects all direct single target ranged, Force, and tech attacks back to the attacker for 5 seconds. The damage done by each reflect is capped. In addition, Saber Reflect generates a high amount of threat on all engaged enemies within 30 meters when activated. General Suggestion: One of the most popular abilities of the Guardian, this reflect allows you to deal pretty great damage back to a boss/high damaging enemy while saving yourself. What it ends up being able to reflect can really differ from fight to fight, so if you're struggling with something specific try looking up a guide on the fight - most will mention what can be reflected. If nothing's reflectable or you'd prefer some mobility, Blade Blitz is another super fun and easy to use movement attack you can choose | |
LvL68 | Blade BlitzOptional Movement Level 68 Option 3/3 Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated. Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated. | |
LvL68 | KeeningPassive Increases the damage dealt by your burning effects by 15%. In addition, your Blade Barrage and burning damage has a 30% chance to trigger Keening, which finishes the cooldown on Whirling Blade and makes your next Whirling Blade free and usable on a target with any health level. This effect cannot occur more than once every 20 seconds. Increases the damage dealt by your burning effects by 15%. In addition, your Blade Barrage and burning damage has a 30% chance to trigger Keening, which finishes the cooldown on Whirling Blade and makes your next Whirling Blade free and usable on a target with any health level. This effect cannot occur more than once every 20 seconds. | |
LvL73 | Purifying SweepOptional Passive Level 73 Option 1/3 For the Defense discipline, Force Sweep slows the targets it damages by 60% for 10 seconds. For the Vigilance and Focus disciplines, Force Sweep and Vigilant Thrust sunder the targets they damage for 45 seconds. Sundered targets have their armor rating decreased by 20%. For the Defense discipline, Force Sweep slows the targets it damages by 60% for 10 seconds. For the Vigilance and Focus disciplines, Force Sweep and Vigilant Thrust sunder the targets they damage for 45 seconds. Sundered targets have their armor rating decreased by 20%. General Suggestion: As a melee discipline that deals some of it's damage through kinetic means, armor can be a problem. Adding a sunder to your vigilant thrust will result in a huge increase in AoE damage for you instead of applying it individually through Sundering Strike. If AoE isn't necessary, take Through Peace for a great survivability increase. | |
LvL73 | Gather StrengthOptional Passive Level 73 Option 2/3 Whenever your movement speed is impaired, you gain a 10% damage bonus to your next ability that consumes focus. This effect can stack up to 5 times and lasts 15 seconds. Whenever your movement speed is impaired, you gain a 10% damage bonus to your next ability that consumes focus. This effect can stack up to 5 times and lasts 15 seconds. | |
LvL73 | Through PeaceOptional Passive Level 73 Option 3/3 Reduces the cooldown of Focused Defense by 30 seconds. Reduces the cooldown of Focused Defense by 30 seconds. | |
LvL73 | Smoldering SaberPassive Increases the critical chance of Plasma Brand, Vigilant Thrust, and burning effects by 10%. Increases the critical chance of Plasma Brand, Vigilant Thrust, and burning effects by 10%. | |
LvL78 | BurnmasterPassive For each of your burning effects active on an enemy target, you deal 5% more burn damage, up to a maximum of 15% more burn damage while Plasma Brand, Burning Blade, and Burning Purpose are each burning on a target. For each of your burning effects active on an enemy target, you deal 5% more burn damage, up to a maximum of 15% more burn damage while Plasma Brand, Burning Blade, and Burning Purpose are each burning on a target. |
Milestones
- At Level 15 you will get your first exclusive ability only the Vigilance Guardian has, it will be called Plasma Brand.
- At Level 23 you will get to choose a way to change how Plasma Brand works from three different options. This is your first Ability Tree choice, and you can make it by pressing K on your keyboard and selecting an option from the Vigilance Ability Tree on the right.
- At Level 27 you will get your second choice between three options in your Ability Tree. These options may be useable abilities you can click, or they can be passive abilities which give you a boost to your existing abilities.
- At Level 47 you will get your second exclusive ability only the Vigilance Guardian gets, it will be called Overhead Slash.
- At Level 39 you will get to choose a way to change how Overhead Slash works from three different options in your Ability Tree.
- At Level 47 and 60 you will get your last two exclusive abilities only the Vigilance Guardian has, Whirling Blade and Vigilant Thrust.
- At Level 73, you will get to make an important choice between three major abilities. This is a big choice all players need to make for their character.
- At Level 43, 51, 64, 68 you will get to make additional choices for your Guardian.
- All of these Ability Tree choices are not permanent. You can change them any time you are not in combat and are not in a queue for Flashpoints, Operations or PvP.