If you’re a level 80 players in Star Wars: The Old republic, you’ll want to look in to gearing up your character.
You will need a total of 15 pieces of gear at level 80:
- A Tactical item, which costs Tech Fragments
- Two Legendary Implants, which costs Tech Fragments
- 14 gear pieces with stats
Use this chart to see recommendations from the SWTOR Theorycrafter’s Discord on which Tactical you should get, which Legendaries you should buy, and what stats in your gear you are aiming for.
HINT: Press CTRL+F on your keyboard or use the find feature on you phone to find your class quicker!
Contents
Gear Chart
Discipline | Tactical | Legendary | Stats |
---|---|---|---|
Guardian Defense Juggernaut Immortal | Grit Teeth Jaw Breaker, Hord’s Makashi Strike and Leviathan’s Hide are good alternatives | Force Resistance + Retaliator | Shield: 5500-6000 Absorb: remaining tertiary stats |
Guardian Vigilance Juggernaut Vengeance | Hemophilic Slash (Single Target), Cut to Pieces (AoE) | Fearless Victor + Champion’s Precision | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Guardian Focus Juggernaut Rage | Cauterized Coronary | Fearless Victor + Champion’s Precision | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Sentinel Watchman Marauder Annihilation | Spiteful Saber | Fearless Victor + Berserker’s Call and Dispatcher are all viable options | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Sentinel Combat Marauder Carnage | Shard of Mortis | Fearless Victor + Dispatcher | Accuracy: 2694 Alacrity: • 1.4 GCD = 1123 (4.14%) • 1.3 GCD = 4021 (12.38%) • 1.2 GCD = 9981 (22%) With Alacrity Guild Perk • 1.3 GCD = 2134 • 1.2 GCD = 6315 |
Sentinel Concentration Marauder Fury | Cauterized Conary | Fearless Victor + Berserker’s Call | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Sage Telekinetics Sorcerer Lightning | Stormwatch | Gathering Storm + Unmatched Haste | Accuracy: 2694 Alacrity: • 1.4 GCD = 560 (2.14%) • 1.3 GCD = 3209 (10.38%) • 1.2 GCD = 8296 (20%) • 1.1 GCD under PS = 3596 (16.366) With Alacrity Guild Perk • 1.3 GCD = 1494 • 1.1 GCD under PS = 1801 |
Sage Seer Sorcerer Corruption | One for All | Unmatched Haste + Revitalize or Dynamic Force are all considered viable as of now | Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Sage Balance Sorcerer Madness | Tempest of Rho | Gathering Storm + Unmatched Haste | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Shadow Kinetic Combat Assassin Darkness | Two Cloaks, The Life Warden, Ancient Tome of Wrath and Shroud of a Shadow as potential alternatives | Dynamic Force + Force Resistance or Ballast Point is fine if you prefer to use pieces with tanking stats | Shield: 5000-5500 Absorb: remaining tertiary stats |
Shadow Infiltration Assassin Deception | The Awakened Flame | Dynamic Force + Force Training | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Shadow Serenity Assassin Hatred | Two Time Trouble | Dynamic Force + Force Training | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Commando Combat Medic Mercenary Bodyguard | SC-4 Treatment Scanner | Advanced Scanning + Concentrated Fire or Overcharged Cells seem to all be viable options | Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Commando Gunnery Mercenary Arsenal | Primed Ignition (Single Target) | Concentrated Fire + Overcharged Cells | Accuracy: 2694 Alacrity: • 1.4 GCD = 1123 (4.14%) • 1.3 GCD = 4021 (12.38%) • 1.2 GCD = 9981 (22%) With Alacrity Guild Perk • 1.3 GCD = 2134 • 1.2 GCD = 6315 |
Commando Assault Specialist Mercenary Innovative Ordnance | Energized Charges (Single Target) | Concentrated Fire + Overcharged Cells | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Vanguard Shield Specialist Powertech Shield Tech | Thermal Screen (Single Target), Oil Fire (AoE), The Life Warden | Supercommando + Squad Leader | Shield: 6000 - 6500 Absorb: remaining tertiary stats |
Vanguard Plasmatech Powertech Pyrotech | Superheated Fuel | Shock Trooper + Mandalorian Armaments | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Vanguard Tactics Powertech Advanced Prototype | Overwhelming Offense | Shock Trooper + Mandalorian Armaments | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Gunslinger Sharpshooter Sniper Marksmanship | Agitating Energies | Locked and Loaded + Improved Targeting use Energy Regulators if you experience energy issues | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Gunslinger Saboteur Sniper Engineering | Ruthless Interrogation | Locked and Loaded + Improved Targeting | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Gunslinger Dirty Fighting Sniper Virulence | Exploited Weakness (Single Target), Airborne Agents (AoE) | Locked and Loaded + Improved Targeting | Accuracy: 2694 Alacrity: 2700 - 2800 With Alacrity Guild Perk 1100 - 1300 |
Scoundrel Sawbones Operative Medicine | Critical Surgery and Diagnostics Probe are both viable alternatives | Tactician + Aggressive Treatment or Field Medic | Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Scoundrel Scrapper Operative Concealment | Acid Lash (Single Target), Explosive Cells (AoE) | Tactician + Locked and Loaded | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Scoundrel Ruffian Operative Lethality | Synox Shots (Single Target), Viral Elements (AoE) | Tactician + Locked and Loaded | Accuracy: 2694 Alacrity: • 1.4 GCD = 2054 (7.14%) • 1.3 GCD = 5431 (15.38%) • 1.2 GCD = 13531 (25%) With Alacrity Guild Perk • 1.4 GCD = 560 • 1.3 GCD = 3209 |
Information
Where do these recommendations come from?
- These are the pinned recommendations in the public SWTOR Theorycrafters Discord, a chat server focused on discussing SWTOR disciplines at a high level including rotations, gear and stats in raiding, parsing and PvPing. The Discord Server is meant for more advanced min/maxing discussions, and is not intended to be used as a place to find beginner guides – but has become the prime place to view highly-recommended gear suggestions via the pinned posts in each discipline’s discussion channel.
- I asked an active Admin if the pinned suggestions had been created by any specific player, and receive this reply: “Pinned posts are basically the consensus, most of the recommendations are pretty clear cut and you realize by simply reading/checking what an item does which works best, this is mainly true for tactical items, there are some variations with legendary items or more than 2 good options, if so that’s usually listed for stats is just something the people with that knowledge figures out, such as the alacrity tiers, what you need with guild perks, at which point mastery or/and power is better than critical, most of those calculations are posted so people can check it out/confirm it themselves if they know how.“
- Guardian Defense (Tank) / Juggernaut Immortal (Tank) – Defensive build recommendations by Dongo, from the SWTOR Theorycrafters Discord
- Shadow Kinetic Combat (Tank) / Assassin Darkness (Tank) – Defensive build recommendations by Jaydenz, from the SWTOR Theorycrafters Discord
- If you happen to know of any specific players whose recommendations, math or testing were critical to these tactical / legendary / stats suggestions, please let me know!
How do I get a Tactical Item?
Tactical items are a high-level type of gear that was introduced to Star Wars: The Old Republic in the Onslaught expansion. You can equip one tactical item at a time, just like you can only have one earpiece equipped. Tactical Items Guide
How do I get Legendary Implants?
Legendary Implants offer you a special bonus for your class and must be earned over time. Legendary Implants Guide
What stats should I use, which gear should I buy?
- And for your 14 pieces of gear with stats, you will be aiming to reach the recommended stats, in order of importance.
- Damage players, you want to first get over the recommended Accuracy amount. This will ensure you never “miss” your enemy. Don’t waste any additional points in Accuracy. Next is to reach one of the recommended Alacrity points. At minimum, shoot for the 1.4 Global Cooldown, so your abilities can be used faster. The additional GCDs are by preference. Lastly, put any additional stats you have into Crit.
- Healers, you do not need any Accuracy, but you do want to reach one of the recommended Alacrity points. At minimum, shoot for the 1.4 Global Cooldown, so your abilities can be used faster. The additional GCDs are by preference. Lastly, put any additional stats you have into Crit.
- Tanks, you do not need to put any stats into Accuracy, it comes naturally, and since your goal is to stay alive, you don’t worry about Alacrity. Put your stats into Shield until you are within the recommended range. Put any leftover stats into Absorption. Do not attempt to add any more Defense than what comes naturally.
- Are you new to gearing with stats? If you haven’t unlocked Hyde & Zeek solo yet, work on that, then follow the “Create Your Armor Set” section of the same guide for a step-by-step guide of the process! For non-Hyde & Zeek gear, it’s a similar process – work on your stats in order of priority, replacing pieces as you need to! You can also use Augments to add additional stats.
- Are you a high-end player with purple pieces? Check out the Hyde & Zeek modifications guide instead.
Which Augments should I use?
Your augments depend on your overall stat pool and what stats your other gear pieces have (see above). Augments Guide
What does Alacrity Guild Perk mean?
If you are in a guild with a Flagship, your guild leader has the ability to unlock perks for your entire guild. One of the perks is:
Quickness Set Bonus (Passive) – Grants 5% increase to Alacrity and a 1% chance to proc an Alacrity Surge after taking damage, greatly increasing your Alacrity over 20 seconds. Can happen once every 30 minutes. In addition, grants your companion an Alacrity Surge whenever you use an adrenal. This effect is not applied in PvP.
If you have that 5% Alacrity boost, that means you need to put less stats into Alacrity for your gear. This lowered gear stat is what the “With Guild Alacrity Perk” section shows.
Unless you are in a high-end Operations guild, it is unlikely your guild has chosen this perk, as there are better perks available for casual players.