The Empire dominates scores of star systems across the galaxy, but not through the power of the dark side alone. Behind the scenes, the cunning Agents of Imperial Intelligence track down and eliminate the Empire’s enemies—from intractable Republic senators to traitorous Imperial Moffs to bloodthirsty rebels with Republic ties. Imperial Agents must master the arts of infiltration, seduction, and assassination to advance the Empire’s causes; they face the opposition of a terrified galaxy and the capriciousness of their own Sith overlords.
Imperial Intelligence cultivates a notoriously vast and efficient network of informants, enabling the Agent to navigate the galaxy’s political landscape with effortless suave. Naturally, the Agent’s allegiance to the Empire is without question, but great latitude exists for those so closely attuned to the Empire’s secret agendas—Agents often harbor their own mysterious motivations as well. Having pierced countless layers of intrigue, these spies know of conspiracies within conspiracies. Even close contacts find it hard to predict what an Imperial Agent will do until it’s done.
The most elite operative within Imperial Intelligence is the ‘Cipher’ Agent—recruited and trained to carry out the most dangerous and sensitive assignments the Empire has to offer. Whether working undercover or carrying out assignments in broad daylight, the Cipher races along the razor’s edge of disaster, using carefully orchestrated tactics that leave little room for error—the smallest slip-up can be catastrophic. Each successful mission, however, shifts the galactic landscape in the Empire’s favor, and the Agent plays a supremely critical role in securing Imperial domination.
Imperial Agent Combat
The Imperial Agent’s approach to fighting is guileful and improvisational. Preferring to tip the odds in their favor from the beginning, Imperial Agents often rely on the element of surprise, using stealth and trickery to catch opponents off guard. Despite Imperial Agents’ sly tactics, they are more than capable of holding their own in a fair fight. Fast on the draw and crack shots with a blaster, Imperial Agents tend to shoot first and survive to the end.
For the Imperial Agent class (which will be called your Origin Story in the expansion), you will be able to choose from the Operative and Sniper, and their respective disciplines. You can use the guide below to choose between those two, but much of the other combat-related info is for after the expansion! Your disciplines are not permanent, and you can switch between all three for your chosen combat style (aka Advanced Class).
When creating a Imperial Agent, you will have the ability to choose between eight tech-user Combat Styles: Commando, Vanguard, Scoundrel, Gunslinger, Mercenary, Powertech, Operative and Sniper, who all fight with blaster weapons, but who each have very different ways of approaching combat. Your Combat Style choice is a permanent choice, so choose wisely.
In addition, when you complete Chapter 3 of the Imperial Agent Origin Story, subscribers will be able to pick up a second Combat Style. This second Combat Style choice is permanent, but you will be able to swap between your first and second choice while playing. You will be able to choose from all eight tech-user Combat Styles.
If you are an experienced player and have already completed Chapter 3 of the Imperial Agent Origin Story on any of your Imperial Agent characters on your server, subscribers will be able to choose your second Combat Style immediately after your create your character, and you won’t have to wait to complete your Origin Story to pick up your second style.
Once you have chosen your Imperial Agent’s Combat Style and finished creating your character, you can then choose your Discipline. Your Discipline is your specialized way of fighting, and each Combat Style has three options to choose from. Your Discipline is not a permanent choice, and you can easily switch between the three discipline options tied to your Combat Style. If you are a subscriber who has a second Combat Style chosen, you’ll have six total Disciplines you can choose from at any given time.
The Imperial Agent has the same Combat Style options as the Trooper. Please see the in-progress Trooper guide for now!
Imperial Agent Story
The Imperial Agent storyline focuses on a conspiracy taking place within the Empire. The Agent’s involvement in this conspiracy will lead them to question their place in Imperial Intelligence, and their loyalty to the Dark Council, and even the Empire.
Players interested in the Imperial Agent are in for what is probably the most intriguing and unpredictable storylines available in SWTOR. A fan favourite among many, highlighted storybeats include going undercover to take down a secret organization, and attempting to survive as a spy caught in the spotlight and machinations of curious, secretive Sith lords. Filled with secret gadgets to even the odds and impressive accent switching to don a new disguise from time to time, the agent story is classy and reminiscent of many spy films. If players are looking for a deep dive into what makes the Empire tick beyond sith lords and morally questionable bounty hunting, there is no better storyline to play than the Imperial Agent, who will interact with every aspect of Imperial society throughout their missions. Inspiration for the Imperial Agent class comes from many different sources both inside and outside star wars, but characters like Admiral Thrawn and Grand Moff Tarkin certainly fit the aesthetic.
Of all the stories, the Imperial Agent story line has the highest amount of differences between play throughs – what you see and experience on your Imperial Agent may be drastically different than what another player sees in their story, depending on your choices and who you choose to ally yourself with. The Imperial Agent story is often rated as the “best” story by players who have played all eight classes, though it is not necessarily the most played story. In addition, the Imperial Agent story has the most amount of cameos and references to other storylines, and can be incredibly fun to play later on after you’ve had a chance to experience the other seven origin stories.
Finding and following the Imperial Agent story is easy – just follow the purple quests after you create your character. In addition to your class quest, there are thousands of other quests and storylines that are optional to complete. You can learn more about these quests in the Story Order Guide.
The Imperial Agent origin story is normally restricted to Humans, Cyborgs and red Zabraks for free-to-play players, and Chiss, Rattataki, Humans, Cyborgs and red Zabraks for subscribers. However, all species can be unlocked for all classes through various different methods, so if you want to play a different species, you can make it happen. Learn more about unlocking species.
|Zabrak (Neutral)||Yes||Yes||Can be unlocked|
|Chiss||No||Yes||Can be unlocked|
|Rattataki||No||Yes||Can be unlocked|
|Mirialan||No||No||Can be unlocked|
|Twi'lek||No||No||Can be unlocked|
|Miraluka||No||No||Can be unlocked|
|Zabrak (Red)||No||No||Can be unlocked|
|Sith Pureblood||No||No||Can be unlocked|
|Nautolan||No||No||Can be unlocked|
|Togruta||No||No||Can be unlocked|
|Cathar||No||No||Can be unlocked|
Armor & Weapons
The Imperial Agent’s quick combat style requires agility and the Imperial Agent is rarely seen wearing heavy armor, with each set custom tailored for each Imperial Agent’s particular style. However, the player can use the Outfit Designer system to wear whatever armor they want – they are not confined to the traditional Imperial Agent styles. While high-level Imperial Agents will need to focus on specific types of equipment to be effective with their Combat Class, they can have the appearance of any armor they choose using the Outfitter system.
Each Imperial Agent Combat Style focuses on wielding a different type of blaster style, and your Imperial Agent’s weapon will be restricted to the weapon of that Combat Style. As a Imperial Agent, you’ll start out with a useful weapon from level 1.
Imperial Agent Companions
The Imperial Agent will receive five unique companions as they play their Origin Story, who can accompany them in the story or in to combat. Later in the story, you can recruit additional companions to your cause. There are many romance options available, including with some of Origin Story companions.
🛑 Story Spoilers Ahead!
The CorSec criminal report for Kaliyo Djannis contains a pixelated holoimage showing a top Exchange gangster with his arm draped affectionately around a tiny Rattataki woman. In one hand, the woman is triumphantly hoisting an assault rifle; with the other, she’s lifting a wine bottle to her associate’s lips. The image is labeled “Kaliyo Djannis and Vanus Cruor–First Meeting.”
Thanks to contradictory accounts, Kaliyo’s personal history is murky at best. For at least a decade, she’s worked as a freelance enforcer and assassin for a half-dozen criminal syndicates, served time in prison, and kept close ties to a violent anarchist cell. Whether she’s genuinely political or just in it for the thrills, nobody seems to know.
Only when firepower fails Kaliyo does she fall back on her charm–and the underworld does seem to find her dangerously charming. Jilted associates describe her as manipulative, while other colleagues remain infatuated long after her departure. Regardless, anyone working with or against Kaliyo should be extremely cautious–no one walks away from the Rattataki unscathed.
The son of an Imperial Captain, Vector Hyllus saw first-hand the Empire’s ability to create civilization from the ashes of a ruined world. Seeing how the Empire operated and the good he saw in their order, Vector elected to enlist in the Imperial Diplomatic Service and help expand the Empire’s might.
Vector thrived in the IDS, quickly becoming one of the most skilled diplomats in the service. It was not long before his superiors began to take notice. In looking for a charismatic and effective diplomat, Vector was ultimately chosen to initiate talks with the mysterious Killiks, an insectoid species that once inhabited Alderaan, but were becoming increasingly rare. Although he recognized that this would be a difficult mission unlike any other he had been assigned, Vector could not bring himself to pass up the opportunity. However, Vector had no way to anticipate what would happen next.
After his first meeting with the Killiks, he was taken into the hive. His brain chemistry was altered, and the Killiks mutated his DNA so that he could become linked into the Killiks hive mind. While this would have frightened lesser men, Vector took great joy in seeing the world through these new eyes. Yet the individual traits that made Vector the man he was began to melt away, and though he has never truly forgotten the man that he was, he now serves a dual purpose as an agent of the Empire and the defender of his adoptive hive.
Dr. Eckard Lokin
A legend in the espionage trade, Doctor Lokin has been a faithful servant of the Empire for many decades. Believed to have been born on the Sith capital world of Dromund Kaas in the years leading up to the Galactic War, records noting Doctor Lokin’s past are difficult to come by, and the details given in those reports are scarce at best.
Lokin’s name has appeared several times in various military documents. But not even the files on him locked away within Imperial Intelligence can paint the full picture of Doctor Lokin is. Known as a brilliant doctor and geneticist, Lokin has been involved in a number of controversial experiments. It’s believed that many of these experiments had to do with the Empire’s early efforts at human augmentation, though it remains unknown what the extent of Lokin’s involvement is.
It is also known that Doctor Lokin has ties to Imperial Intelligence, though the details of these missions are scarce. His current location is unknown, though it is believed that he has retired. Whether he is still working for the Empire remains to be determined.
No record of a “Raina Temple” exists within either the Imperial Enlistment Records or the official files of the Imperial Citizenship Bureau, yet her name has appeared in a number of Imperial Intelligence dossiers. The daughter of two Imperial agents, Raina was groomed in an environment that promoted patriotism and a deep, abiding respect for the ideology and philosophy of the Sith Empire. A staunch loyalist, Raina works to serve the interests of the Empire – even as she minimizes her direct contact with them.
Enlisting in the Imperial military when she was of age, Raina was granted a transfer to the Chiss Expansionary Defense Force; a rare occurrence, as neither the Chiss Ascendency nor Sith Empire has any formal officer transfer program. Stationed at the fringes of the Empire’s borders, it took Raina time to overcome the stigma and belief that she was an Imperial spy. As she served alongside the Chiss, however, those preconceptions eventually faded and she was accepted into their ranks.
Although Raina is proficient with both Imperial military and CEDF combat training and tactic, she is untested in the field and mentally unprepared for many of the tasks of an agent. Yet her warm and inviting nature, along with her unique talents, make her an invaluable asset to the Chiss Ascendency.
Over the centuries that have passed since “she” was first activated, SCORPIO has evolved well beyond her initial programming. Designed with the ability to learn and adapt through experience, SCORPIO has amassed several lifetimes’ worth of knowledge. Much of what SCORPIO has learned pertains to security and combat, though her upgraded chassis shows that she is a competent engineer, as well.
Her multiple lifetimes of memories have allowed her programming to construct a uniquely narcissistic personality, in which SCORPIO’s belief in her superiority and her disinterest in the survival of lesser life forms overrides all else. When she has finished learning from her present situation, SCORPIO will continue on, following her primary programming of heuristically acquiring information.