Marauder Fury Basics Guide

Fury

The dark side can be a powerful ally when one channels their inner fury, and no one knows this better than the Fury Marauder. Faced with one opponent or many, the Fury Marauder strikes with raging bursts of power while maintain a balanced stance that offers protection against the enemy’s attempts at obliteration.

  • Role: Damage
  • Type: Hybrid Burst Damage and Damage Over time
  • Weapon: Double Lightsabers
  • Distance: Melee Range
  • Mirror: Sentinel – Concentration

Fury for New Players

  • Marauders start without any Rage, which is their energy pool for attacks. This might make them harder to learn compared to other classes that start with a full bar of energy, as you need to learn how to build your Rage up before you can use some of your other abilities. It’s easy to build Rage, but you can’t button mash.
  • This discipline is very mobile and you can easily run and jump around while fighting without any issues!
  • Fury is melee range, which means you must be very close to your enemy to attack, which can be harder for new players to get used to. You do get a long-range and a short-range jump ability to help you get into combat quicker.
  •  Of the three Marauder disciplines, I found Fury to be the hardest to learn, as their need to gain Rage  is the most difficult to manage of the three. Luckily, there’s an 11-ability rotation you can memorize that will walk you through the difficulty of managing your Rage! I highly recommend looking up a guide while learning this class at a high level.
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How to play a Fury Marauder

You can start playing Fury at level 1. To start playing Fury, you will need to first create a Marauder character, which can be played by Sith Warriors and Sith Inquisitors (or even the Jedi Knight and Jedi Consular if you unlock the dark-side Combat Styles.)

Once you are ingame, press K on your keyboard to open the Combat Style tab, and choose Fury from the three options. This choice is not permanent, you will be able to switch between all three options by finding a rest location like a cantina.

Updated for 7.2!

Below Level 80

Below Level 80

If you are below level 80, there are no true guides available to tell you what specific abilities you should be using, because the ideal rotation would change every level.

Instead, you can use this guide to figure out which of your abilities are attacks, which are defensive, and which are just useful.

Level 80

“5 Ability” Basic Rotation

Fury Marauder is one of the more complicated Disciplines in the game – we couldn’t easily boil it down to 5 abilities, but there is a very easy rotation available that allows you to do high damage with minimal knowledge or skill about this class!

Starting the Fight

  •  If you can, use your Channel Hatred regeneration ability before the fight starts, allowing you to use Berserk right away.
  •  If you don’t have time to use Channel Hatred, use Frenzy instead which does the same thing.
  •  Always jump into the fight with Force Charge, as it will also help you build Rage, which is your energy, so you can use your other abilities.

Rotation

Make sure to start off with Channel Hatred/Frenzy and a Force Charge!

Force Crush – Raging Burst – Berserk – Furious Strike – Force Scream – Obliterate – Ravage – Vicious Slash – Raging Burst – Furious Strike – Vicious Slash – Obliterate – Vicious Slash

And if you make a mistake and run out of Rage, use your Battering Assault ability to regain Rage.

I set the rotation up like this on my Quickbars so I could simply use them in order:

There are multiple variations of this rotation posted by player Duffie in the SWTOR Theorycrafter’s Discord! This is the simplest one, and even the more complicated versions are fairly easy to learn and memorize if you are ok memorizing many abilities in a row.

What are these abilities?

  •  Force Crush is a low damage attack, but it makes another one of your abilities, Raging Burst do more damage and cost no Rage.
  •  Raging Burst is one of your heavy hitters, and gets even stronger if you use Force Crush first.
  •  Furious Strike is your heaviest hitter, and it’ll be important to use this right after Raging Burst to make it even stronger
  •  Obliterate will also buff Raging Burst, and should be used regularly to do so.
  •  Force Scream is another attack.
  •  Ravage and Vicious Slash are great fillers to use when the main stuff is on cooldown, as Fury both gives them additional buffs to their damage that the other disciplines don’t have.
  •  Berserk generates rage to keep your rotation going. Use it every time it glows.

More than 3 Enemies

  •  Smash is a great Area Damage attack to use on multiple targets and benefits from Destruction. Use it like you would use Raging Burst.
  •  Dual Saber Throw is an attack that will damage all targets in a line 30m long, with the angle depending on your main target you start the throw at. Line it up to hit as many as possible!
  •  If you still need more area damage, Sweeping Slash is a spam-able attack.

Extra Tips

  •  Feeling Spicy? Bloodthirst boosts your damage for 10 seconds – but it will steal the “30 stacks of Fury” you need to cast Berserk if you aren’t careful. You can use it easily in the beginning of the fight by using your Regeneration ability before the fight starts, which will make Bloodthirst useable right away, and then you can use Frenzy which will give you 30 stacks for free, allowing you to use Berserk.
  •  Vicious Throw can be used once your enemy is below 30% health, and does more damage than your normal filler attack. You can use it in place of Vicious Slash when it’s available.
Level 80 Gear Recommendations
More Information:
Level 80 In-Depth Community Guides

Ready to learn more about your class, and how to play at a higher skill level? These guides by other players break down your class's abilities and your full rotation!

Guides

Attacks

  • Assault - Basic AttackLevel 1
  • Vicious Slash - AttackLevel 1
  • Smash - Area AttackLevel 4
  • Force Scream - AttackLevel 7
  • Battering Assault - AttackLevel 7
  • Ravage - AttackLevel 10
  • Sweeping Slash - Area AttackLevel 10
  • Raging Burst - AttackLevel 15
  • Vicious Throw - AttackLevel 47
  • Force Crush - AttackLevel 47
  • Dual Saber Throw - Area AttackLevel 56
  • Furious Strike - AttackLevel 60

Multiple Enemy Attack Abilities

These Fury attacks are useful for attacking groups of enemies.

  • Smash - Area AttackLevel 4
  • Sweeping Slash - Area AttackLevel 10
  • Dual Saber Throw - Area AttackLevel 56

Buffs

You can combine your Fury buffs with your attacks to create powerful combinations.

  • Unnatural Might - Passive Class BuffLevel 1
  • Berserk - BuffLevel 15
  • Predation - Optional Operation Buff Level 27 Option 3/3Level 27
  • Frenzy - BuffLevel 43
  • Furious Power - Optional Buff Level 43 Option 1/3Level 43
  • Bloodthirst - Operation BuffLevel 51

Defensive & Healing Abilities

Use these abilities to help yourself stay alive. The Marauder has these defensive and healing abilities and you'll want to know where they are in a difficult fight.

  • Cloak of Pain - DefensiveLevel 4
  • Saber Ward - DefensiveLevel 15
  • Undying Rage - Optional Defensive Level 68 Option 3/3Level 68

Useful Abilities

These abilities may not be directly for attacking, but they are used heavily by skilled Marauders in combat to turn the tide of a fight.

  • Force Charge - Leap - Jump to a faraway enemy.Level 1
  • Channel Hatred - Regeneration - Regain health out of battle.Level 1
  • Unleash - Stun Break - If you are stunned and can’t move, you can use this ability to unstun yourself.Level 10
  • Disruption - Interrupt - Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. Enemy castbars that fill up from left to right are called casts and can be interrupted and the ability will be stopped, but castbars that go from right to left deal damage the entire time they are channeling. Using your interrupt in combat is very useful as it can prevent the enemy from damaging you, or sometimes even prevent them from stunning you or knocking you back!Level 19
  • Force Camouflage - Temporary Stealth - Camouflage is a type of temporary stealth that doe not remove you from combat, but does protect you, reduce your threat and cleanse you.Level 31
  • Obliterate - Leap - Jump to a faraway enemy.Level 35
  • Force Choke - Optional Stun Level 68 Option 1/3 - You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general.Level 68
  • Mad Dash - Optional Movement Level 68 Option 2/3 - Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Can be used while immobilized and purges movement-impairing effects when activated.Level 68

Tree Choices

As you level up, you will be able to make choices about how you play your Fury Marauder with the Ability Tree, which can be opened with the K key on your keyboard. If you do not choose one, a default option will be chosen for you.

You will have eight choices to make as you level up, at levels 23, 27, 39, 43, 51, 64, 68 and 73. All of these Ability Tree choices are not permanent choices and can be changed later. If you are following a Level 80 guide on how to play your Fury Marauder, you will need to make sure to choose the same options as they have. You may not have the same choices chosen as a friend who is also playing a Fury Marauder.

Solo 'Single Enemy' Suggestions
73
68
64
51
43
39
27
23
Solo 'Many Enemies' Suggestions
73
68
64
51
43
39
27
23
Flashpoint Suggestions
73
68
64
51
43
39
27
23
Operation Suggestions
73
68
64
51
43
39
27
23

Level 23 Choice: Raging Burst Change

Choose from one of three ways that you want Raging Burst to change at level 23. Your options are Subjugate, Dark Synergy, and Unrelenting Rage.

Raging Burst

Blasts the enemy target with a powerful burst of Force energy, dealing kinetic damage.

Subjugate

Raging Burst unleashes a burst of energy around the primary target dealing kinetic damage to nearby enemies.

Raging Burst unleashes a burst of energy around the primary target dealing kinetic damage to nearby enemies.

Dark Synergy

Dealing damage with Raging Burst or Smash increases your critical hit chance and critical hit damage by 15% for 6 seconds. This effect cannot occur more than once very 8 seconds.

Dealing damage with Raging Burst or Smash increases your critical hit chance and critical hit damage by 15% for 6 seconds. This effect cannot occur more than once very 8 seconds.

Unrelenting Rage

Raging Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for 10 seconds.

Raging Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for 10 seconds.

Multi-Enemy Solo Suggestion: Subjugate - Turning Raging Burst into an AoE will clear weak enemies much faster than other choices here.

Solo Single-Strong-Enemy Suggestion: Dark Synergy - Start off with this buff and make sure your heaviest attacks (Furious Strike, obliterate, Force Scream/Ravage) are falling into this increased critical window for massive damage. Best choice in the tier.

Flashpoint Suggestion: Dark Synergy - Start off with this buff and make sure your heaviest attacks (Furious Strike, obliterate, Force Scream/Ravage) are falling into this increased critical window for massive damage. Best choice in the tier.

Operation Suggestion: Dark Synergy - Start off with this buff and make sure your heaviest attacks (Furious Strike, obliterate, Force Scream/Ravage) are falling into this increased critical window for massive damage. Best choice in the tier.

Level 27 Choice

Choose from one of three Marauder abilities at Level 27, you can only have one of these options at any given time. Your options as a Fury Marauder for the Level 27 choice are Snaring Slash, Overwhelming Slashes, and Predation.

Snaring Slash

Vicious Slash, Massacre and Ravage slow targets they hit by 50% for 10 seconds.

Vicious Slash, Massacre and Ravage slow targets they hit by 50% for 10 seconds.

Overwhelming Slashes

Ravage immobilizes the target for 3 seconds and generates 1 rage.

Ravage immobilizes the target for 3 seconds and generates 1 rage.

Predation

Applies Predation to you and your group members within 40 meters, increasing movement speed by 80%, melee and ranged defense by 10%, and purges movement-impairing effects. Lasts 10 seconds.

Applies Predation to you and your group members within 40 meters, increasing movement speed by 80%, melee and ranged defense by 10%, and purges movement-impairing effects. Lasts 10 seconds.

Solo Single-Strong-Enemy Suggestion: Predation - Predation is an extremely useful speed boost and slight defensive ability, and since nobody can take it for you when playing solo, you must take it yourself!

Multi-Enemy Solo Suggestion: Predation - Predation is an extremely useful speed boost and slight defensive ability, and since nobody can take it for you when playing solo, you must take it yourself!

Flashpoint Suggestion: Predation - Predation is an extremely useful speed boost and slight defensive ability, This is a great buff to share with your group members during movement-heavy fights or just for going from point A to point B faster. Only consider a different choice if someone else is already using Transcendence/Predation.

Operation Suggestion: Predation - Predation is an extremely useful speed boost and slight defensive ability, This is a great buff to share with your group members during movement-heavy fights or just for going from point A to point B faster. Only consider a different choice if someone else is already using Transcendence/Predation.

Level 39 Choice: Obliterate Change

Choose from one of three ways that you want Obliterate to change at level 39. Your options are Seething Defense, Furious Discovery, and Obliteration.

Obliterate

Jumps to a target, dealing weapon damage and immobilizing it for 1 second. Can be used while immobilized. Strikes with both weapons if dual wielding.

Seething Defense

Activating Obliterate puts a mini ward on yourself, which absorbs damage. Lasts up to 10 seconds.

Activating Obliterate puts a mini ward on yourself, which absorbs damage. Lasts up to 10 seconds.

Furious Discovery

Activating Obliterate builds an additional 4 Fury.

Activating Obliterate builds an additional 4 Fury.

Obliteration

Killing an enemy within 3 seconds of dealing damage with Obliterate resets the cooldown of Obliterate, Smash, and Raging Burst and increases their damage by 25% for 6 seconds. This effect can only occur once every 6 seconds.

Killing an enemy within 3 seconds of dealing damage with Obliterate resets the cooldown of Obliterate, Smash, and Raging Burst and increases their damage by 25% for 6 seconds. This effect can only occur once every 6 seconds.

Solo Single-Strong-Enemy Suggestion: Furious Discovery - This buff to obliterate is pretty important to make the Fury rotation flow smoothly. Without it you may not be hitting Berserk at the right time to line up witth your heavy hitting attacks, so take this for sure.

Flashpoint Suggestion: Furious Discovery - This buff to obliterate is pretty important to make the Fury rotation flow smoothly. Without it you may not be hitting Berserk at the right time to line up witth your heavy hitting attacks, so take this for sure.

Operation Suggestion: Furious Discovery - This buff to obliterate is pretty important to make the Fury rotation flow smoothly. Without it you may not be hitting Berserk at the right time to line up witth your heavy hitting attacks, so take this for sure.

Multi-Enemy Solo Suggestion: Obliteration - Just remember to obliterate right as the first enemy is starting to die and the cooldown resets here should keep you going for any large group of enemies.

Level 43 Choice

Choose from one of three Marauder abilities at Level 43, you can only have one of these options at any given time. Your options as a Fury Marauder for the Level 43 choice are Furious Power, Criticality, and Furious Rumination.

Furious Power

Consumes all ability charges of Furious Power and applies that many Furious Power stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 15 seconds to a maximum of 4 charges.

Consumes all ability charges of Furious Power and applies that many Furious Power stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 15 seconds to a maximum of 4 charges.

Criticality

Your critical hit chance is increased by 25% during Berserk.

Your critical hit chance is increased by 25% during Berserk.

Furious Rumination

Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 rage.

Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 rage.

General Suggestion: Furious Rumination - So long as you make sure that Berserk is activating as you're hitting Furious Strike for the biggest guaranteed critical attack, this choice will always be the biggest damage boost. Criticality could be fairly competitive if you are messing up the timing often.

Level 51 Choice

Choose from one of three Marauder abilities at Level 51, you can only have one of these options at any given time. Your options as a Fury Marauder for the Level 51 choice are Inexorable, Interloper, and Gravity Vortex.

Inexorable

You generate 4 rage when stunned, immobilized, put to sleep, or knocked around. Additionally, the cooldown of Unleash is reduced by 30 seconds.

You generate 4 rage when stunned, immobilized, put to sleep, or knocked around. Additionally, the cooldown of Unleash is reduced by 30 seconds.

Interloper

Force Charge gets an additional charge and builds 2 Fury when activated.

Force Charge gets an additional charge and builds 2 Fury when activated.

Gravity Vortex

Force Crush triggers Gravity Vortex, granting immunity to interrupts and all controlling effects and reducing damage taken from area effects by 15% for 6 seconds. This effect cannot occur more than once every 30 seconds.

Force Crush triggers Gravity Vortex, granting immunity to interrupts and all controlling effects and reducing damage taken from area effects by 15% for 6 seconds. This effect cannot occur more than once every 30 seconds.

Solo Single-Strong-Enemy Suggestion: Inexorable - Lots of difficult fights to solo in SWTOR can be made more maneageable if you can break out of Stuns more often. If damage is the bigger issue, take Gravity Vortex.

Multi-Enemy Solo Suggestion: Interloper - Jumping around from group to group of enemies can make the leveling process much faster, and the boost of Fury will help keep Berserk going without pausing between each pack.

Flashpoint Suggestion: Gravity Vortex - Force Crush is frequently used on Fury, so feel free to take this choice and forget it, as doing your rotation normally should save you from quite a bit of area damage on it's own now.

Operation Suggestion: Gravity Vortex - Force Crush is frequently used on Fury, so feel free to take this choice and forget it, as doing your rotation normally should save you from quite a bit of area damage on it's own now.

Level 64 Choice

Choose from one of three Marauder abilities at Level 64, you can only have one of these options at any given time. Your options as a Fury Marauder for the Level 64 choice are Cloak of Retribution, Path Carver, and Blood Ward.

Cloak of Retribution

Each use of Assault and Battering Assault reduces the active cooldown of Cloak of Pain by 3 seconds. While Cloak of Pain is active, it generates 1 rage whenever you are attacked. This effect cannot occur more than once every 2 seconds.

Each use of Assault and Battering Assault reduces the active cooldown of Cloak of Pain by 3 seconds. While Cloak of Pain is active, it generates 1 rage whenever you are attacked. This effect cannot occur more than once every 2 seconds.

Path Carver

Sweeping Slash deals 15% more damage.

Sweeping Slash deals 15% more damage.

Blood Ward

Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maxiumum health. This healing effect cannot occur more than once every second.

Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maxiumum health. This healing effect cannot occur more than once every second.

Multi-Enemy Solo Suggestion: Path Carver - Decent AoE boost for easy content where you can pull lots.

Solo Single-Strong-Enemy Suggestion: Blood Ward - Blood Ward is a great defensive as it kind of turns Saber Ward into a mini-Enraged Defense with the heal per attack component. Cloak of Retribution would be a nice option for extra Rage generation if needed (shouldnt need it, though).

Flashpoint Suggestion: Blood Ward - Blood Ward is a great defensive as it kind of turns Saber Ward into a mini-Enraged Defense with the heal per attack component. Cloak of Retribution would be a nice option for extra Rage generation if needed (shouldnt need it, though).

Operation Suggestion: Blood Ward - Blood Ward is a great defensive as it kind of turns Saber Ward into a mini-Enraged Defense with the heal per attack component. Cloak of Retribution would be a nice option for extra Rage generation if needed (shouldnt need it, though).

Level 68 Choice

Choose from one of three Marauder abilities at Level 68, you can only have one of these options at any given time. Your options as a Fury Marauder for the Level 68 choice are Force Choke, Mad Dash, and Undying Rage.

Force Choke

Chokes the target, stunning it for 4 seconds and generating moderate threat. Deals kinetic damage and builds 3 rage over the duration. This ability can be channeled while moving.

You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general.

Mad Dash

Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Can be used while immobilized and purges movement-impairing effects when activated.

Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Can be used while immobilized and purges movement-impairing effects when activated.

Undying Rage

Reduces the damage you take by 99% for 6 seconds.

Reduces the damage you take by 99% for 6 seconds.

Multi-Enemy Solo Suggestion: Mad Dash - It doesn't exactly do impressive AoE damage, but if you're just clearing hallways of trash quickly, Mad Dashing through is probably the best choice.

Solo Single-Strong-Enemy Suggestion: Undying Rage - 6 seconds may not sound like a lot of time but taking virtually no damage for that long can be the difference between clearing a hard piece of content in the game and dying. Make a habit of using it quickly if you see you suddenly get aggro. For content where the target is susceptible to stuns, Force Choke can serve as an extra interrupt and Mad Dash is a great additional movement ability, but if those aren't needed definitely keep Undying Rage as your default skill.

Flashpoint Suggestion: Undying Rage - 6 seconds may not sound like a lot of time but taking virtually no damage for that long can be the difference between clearing a hard piece of content in the game and dying. Make a habit of using it quickly if you see you suddenly get aggro. For content where the target is susceptible to stuns, Force Choke can serve as an extra interrupt and Mad Dash is a great additional movement ability, but if those aren't needed definitely keep Undying Rage as your default skill.

Operation Suggestion: Undying Rage - 6 seconds may not sound like a lot of time but taking virtually no damage for that long can be the difference between clearing a hard piece of content in the game and dying. Make a habit of using it quickly if you see you suddenly get aggro. For content where the target is susceptible to stuns, Force Choke can serve as an extra interrupt and Mad Dash is a great additional movement ability, but if those aren't needed definitely keep Undying Rage as your default skill.

Level 73 Choice

Choose from one of three Marauder abilities at Level 73, you can only have one of these options at any given time. Your options as a Fury Marauder for the Level 73 choice are Thirst for Rage, Interceptor, and Brazen.

Thirst for Rage

Bloodthirst generates 12 rage when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes rage.

Bloodthirst generates 12 rage when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes rage.

Interceptor

Force Charge, Force Rend, Devastating Blast, and Obliterate snare the target, reducing its movement speed by 50% for 6 seconds.

Force Charge, Force Rend, Devastating Blast, and Obliterate snare the target, reducing its movement speed by 50% for 6 seconds.

Brazen

Increases your damage reduction by 2%, and you build 2 Fury when attacked. This Fury building effect cannot occur more than once every 1.5 seconds.

Increases your damage reduction by 2%, and you build 2 Fury when attacked. This Fury building effect cannot occur more than once every 1.5 seconds.

General Suggestion: Thirst for Rage - Even if you're forgetting to use Bloodthirst in most content, the passive 1% heal every time you use a Rage spender alone makes this choice the best in the tier. Default to this for sure.

All Abilities

All your abilities for the Fury Marauder.

LvlIconAbility
LvL1
Force ChargeLeap 10-30m

Jumps to a distant target, dealing damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover.

Jump to a faraway enemy.

LvL1
Channel HatredRegeneration

Channels your hatred to restore your health. Cannot be used during combat.

Regain health out of battle.

LvL1
AssaultBasic Attack 4m (melee range)

Generates 2 rage and inflicts weapon damage with a series of quick melee attacks. Attacks with both weapons if dual wielding.

Generates 2 rage and inflicts weapon damage with a series of quick melee attacks. Attacks with both weapons if dual wielding.

LvL1
Vicious SlashAttack 4m (melee range)

Slashes the target for weapon damage. Attacks with both weapons if dual wielding.

Slashes the target for weapon damage. Attacks with both weapons if dual wielding.

LvL1
Unnatural MightPassive Class Buff

Increases melee, ranged, Force and tech bonus damage and healing by 5%.

Increases melee, ranged, Force and tech bonus damage and healing by 5%.

LvL1
Shii-Cho FormPassive

Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.

Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.

LvL1
DrivePassive

Increases your movement speed by 15%.

Increases your movement speed by 15%.

LvL1
CrueltyHidden Passive

Increases the critical strike chance of Vicious Slash, Sweeping Slash, Vicious Throw, and Furious Strike by 5%. In addition, Ravage builds 1 Fury each time it deals damage to a target, even during Berserk.

Increases the critical strike chance of Vicious Slash, Sweeping Slash, Vicious Throw, and Furious Strike by 5%. In addition, Ravage builds 1 Fury each time it deals damage to a target, even during Berserk.

LvL1
VehemencePassive

Increases the critical strike damage of all attacks by 10% and the critical strike chance of Vicious Slash, Sweeping Slash, Vicious Throw, and Furious Strike by 5%.

Increases the critical strike damage of all attacks by 10% and the critical strike chance of Vicious Slash, Sweeping Slash, Vicious Throw, and Furious Strike by 5%.

LvL1
Saber StrengthPassive

Increases the damage you deal with saber attacks by 5%.

Increases the damage you deal with saber attacks by 5%.

LvL1
DecimateHidden Passive

Increases the damage dealt by Smash by 40% and reduces the cooldowns of Smash and Raging Burst by 3 seconds each.

Increases the damage dealt by Smash by 40% and reduces the cooldowns of Smash and Raging Burst by 3 seconds each.

LvL4
SmashArea Attack

Smashes up to 8 enemies within 5 meters with the Force, dealing kinetic damage. Stuns weak and standard enemies for 2 seconds.

Smashes up to 8 enemies within 5 meters with the Force, dealing kinetic damage. Stuns weak and standard enemies for 2 seconds.

LvL4
Cloak of PainDefensive

Reduces all damage taken by 20% and deals energy damage to attackers. This effect cannot occur more than once every second. Lasts 10 seconds. Cloak of Pain refreshes to its full duration when attacked, but this effect cannot last more than 30 seconds in total.

Reduces all damage taken by 20% and deals energy damage to attackers. This effect cannot occur more than once every second. Lasts 10 seconds. Cloak of Pain refreshes to its full duration when attacked, but this effect cannot last more than 30 seconds in total.

LvL7
Force ScreamAttack 10m (short range)

Blasts the target with a Force-enhanced scream, dealing kinetic damage. In addition, standard and weak enemies are stunned for 4 seconds.

Blasts the target with a Force-enhanced scream, dealing kinetic damage. In addition, standard and weak enemies are stunned for 4 seconds.

LvL7
Battering AssaultAttack 4m (melee range)

Strikes the target multiple times with both lightsabers, dealing weapon damage and building 6 rage. Requires 2 lightsabers.

Strikes the target multiple times with both lightsabers, dealing weapon damage and building 6 rage. Requires 2 lightsabers.

LvL10
RavageAttack 4m (melee range)

Performs a series of lightsaber attacks that deal weapon damage. Strikes with both weapons if dual wielding.

Performs a series of lightsaber attacks that deal weapon damage. Strikes with both weapons if dual wielding.

LvL10
UnleashStun Break

Purges all incapacitating and movement-impairing effects.

If you are stunned and can’t move, you can use this ability to unstun yourself.

LvL10
Sweeping SlashArea Attack

Slashes up to 8 enemies within 5 meters in front of you for weapon damage. Attacks with both weapons if dual wielding.

Slashes up to 8 enemies within 5 meters in front of you for weapon damage. Attacks with both weapons if dual wielding.

LvL15
BerserkBuff

Requires and converts 30 stacks of Fury to enter a Berserk state, instantly generating 4 rage, plus 8 additional rage over the next few seconds.

Requires and converts 30 stacks of Fury to enter a Berserk state, instantly generating 4 rage, plus 8 additional rage over the next few seconds.

LvL15
Saber WardDefensive

Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds.

Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds.

LvL15
Enraged SlashPassive

Vicious Slash, Sweeping Slash, Vicious Throw, Massacre, Annihilate, and Furious Strike refund 1 rage when used. In addition, Battering Assault beats down its target for 45 seconds. Beat down targets take 5% more damage from melee attacks.

Vicious Slash, Sweeping Slash, Vicious Throw, Massacre, Annihilate, and Furious Strike refund 1 rage when used. In addition, Battering Assault beats down its target for 45 seconds. Beat down targets take 5% more damage from melee attacks.

LvL15
BroodingPassive

You build up to 30 Fury over the course of using Channel Hatred. This effect cannot occur more than once every 30 seconds.

You build up to 30 Fury over the course of using Channel Hatred. This effect cannot occur more than once every 30 seconds.

LvL15
FuryPassive

Activating an attack that spends rage and defeating opponents builds Fury. When 30 stacks of Fury are built, you become Furious, enabling the use of Berserk, Predation and Bloodthirst.

Activating an attack that spends rage and defeating opponents builds Fury. When 30 stacks of Fury are built, you become Furious, enabling the use of Berserk, Predation and Bloodthirst.

LvL15
Raging BurstAttack 10m (short range)

Blasts the enemy target with a powerful burst of Force energy, dealing kinetic damage.

Blasts the enemy target with a powerful burst of Force energy, dealing kinetic damage.

LvL15
Shii-Cho MasteryPassive

Increases armor penetration and critical hit damage by 15% and Force attack damage by 3%.

Increases armor penetration and critical hit damage by 15% and Force attack damage by 3%.

LvL19
DisruptionInterrupt 4m (melee range)

Smash into the target, disrupting its current action and preventing that ability from being used for the next 4 seconds.

Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. Enemy castbars that fill up from left to right are called casts and can be interrupted and the ability will be stopped, but castbars that go from right to left deal damage the entire time they are channeling. Using your interrupt in combat is very useful as it can prevent the enemy from damaging you, or sometimes even prevent them from stunning you or knocking you back!

LvL23
Battle CryPassive

Reduces the cooldown of Obliterate by 3 seconds and causes Force Charge and Obliterate to make your next Force Scream deal 5% more damage and generate 1 rage, rather than consume rage.

Reduces the cooldown of Obliterate by 3 seconds and causes Force Charge and Obliterate to make your next Force Scream deal 5% more damage and generate 1 rage, rather than consume rage.

LvL23
SubjugateOptional Passive Level 23 Option 1/3

Raging Burst unleashes a burst of energy around the primary target dealing kinetic damage to nearby enemies.

Raging Burst unleashes a burst of energy around the primary target dealing kinetic damage to nearby enemies.

Solo Many-Enemy Suggestion: Turning Raging Burst into an AoE will clear weak enemies much faster than other choices here.

LvL23
Dark SynergyOptional Passive Level 23 Option 2/3

Dealing damage with Raging Burst or Smash increases your critical hit chance and critical hit damage by 15% for 6 seconds. This effect cannot occur more than once very 8 seconds.

Dealing damage with Raging Burst or Smash increases your critical hit chance and critical hit damage by 15% for 6 seconds. This effect cannot occur more than once very 8 seconds.

General Suggestion: Start off with this buff and make sure your heaviest attacks (Furious Strike, obliterate, Force Scream/Ravage) are falling into this increased critical window for massive damage. Best choice in the tier.

LvL23
Unrelenting RageOptional Passive Level 23 Option 3/3

Raging Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for 10 seconds.

Raging Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for 10 seconds.

LvL27
Snaring SlashOptional Passive Level 27 Option 1/3

Vicious Slash, Massacre and Ravage slow targets they hit by 50% for 10 seconds.

Vicious Slash, Massacre and Ravage slow targets they hit by 50% for 10 seconds.

LvL27
Overwhelming SlashesOptional Passive Level 27 Option 2/3

Ravage immobilizes the target for 3 seconds and generates 1 rage.

Ravage immobilizes the target for 3 seconds and generates 1 rage.

LvL27
PredationOptional Operation Buff Level 27 Option 3/3

Applies Predation to you and your group members within 40 meters, increasing movement speed by 80%, melee and ranged defense by 10%, and purges movement-impairing effects. Lasts 10 seconds.

Applies Predation to you and your group members within 40 meters, increasing movement speed by 80%, melee and ranged defense by 10%, and purges movement-impairing effects. Lasts 10 seconds.

Solo Single-Enemy Suggestion: Predation is an extremely useful speed boost and slight defensive ability, and since nobody can take it for you when playing solo, you must take it yourself!

Solo Many-Enemy Suggestion: Predation is an extremely useful speed boost and slight defensive ability, and since nobody can take it for you when playing solo, you must take it yourself!

Flashpoint Suggestion: Predation is an extremely useful speed boost and slight defensive ability, This is a great buff to share with your group members during movement-heavy fights or just for going from point A to point B faster. Only consider a different choice if someone else is already using Transcendence/Predation.

Operation Suggestion: Predation is an extremely useful speed boost and slight defensive ability, This is a great buff to share with your group members during movement-heavy fights or just for going from point A to point B faster. Only consider a different choice if someone else is already using Transcendence/Predation.

LvL31
Force CamouflageTemporary Stealth

Obscures yourself with the Force, removing all cleansable effects and becoming difficult to detect. Reduces your threat towards all enemies and all damage taken by 50%, grants immunity to controlling effects and increases movement speed by 50%. Lasts 6 seconds. Dealing direct damage ends the effect prematurely.

Camouflage is a type of temporary stealth that doe not remove you from combat, but does protect you, reduce your threat and cleanse you.

LvL35
ObliterateLeap 10m (short range)

Jumps to a target, dealing weapon damage and immobilizing it for 1 second. Can be used while immobilized. Strikes with both weapons if dual wielding.

Jump to a faraway enemy.

LvL35
RoutPassive

Vicious Strike, Battering Assault, Slash, Sweeping Slash, Force Scream, Vicious Throw, and Furious Strike reduce the active cooldowns of Smash, Raging Burst, and Obliterate by 1 second.

Vicious Strike, Battering Assault, Slash, Sweeping Slash, Force Scream, Vicious Throw, and Furious Strike reduce the active cooldowns of Smash, Raging Burst, and Obliterate by 1 second.

LvL39
Seething DefenseOptional Passive Level 39 Option 1/3

Activating Obliterate puts a mini ward on yourself, which absorbs damage. Lasts up to 10 seconds.

Activating Obliterate puts a mini ward on yourself, which absorbs damage. Lasts up to 10 seconds.

LvL39
Furious DiscoveryOptional Passive Level 39 Option 2/3

Activating Obliterate builds an additional 4 Fury.

Activating Obliterate builds an additional 4 Fury.

General Suggestion: This buff to obliterate is pretty important to make the Fury rotation flow smoothly. Without it you may not be hitting Berserk at the right time to line up witth your heavy hitting attacks, so take this for sure.

LvL39
ObliterationOptional Passive Level 39 Option 3/3

Killing an enemy within 3 seconds of dealing damage with Obliterate resets the cooldown of Obliterate, Smash, and Raging Burst and increases their damage by 25% for 6 seconds. This effect can only occur once every 6 seconds.

Killing an enemy within 3 seconds of dealing damage with Obliterate resets the cooldown of Obliterate, Smash, and Raging Burst and increases their damage by 25% for 6 seconds. This effect can only occur once every 6 seconds.

Solo Many-Enemy Suggestion: Just remember to obliterate right as the first enemy is starting to die and the cooldown resets here should keep you going for any large group of enemies.

LvL43
FrenzyBuff

Enters a furious frenzy, immediately building 30 stacks of Fury.

Enters a furious frenzy, immediately building 30 stacks of Fury.

LvL43
Cascading DominationPassive

Force Charge and Obliterate trigger Dominate, making your next Smash or Raging Burst used within 6 seconds and automatic critical hit. Smash and Raging Burst increase all damage dealt by 5% for 6 seconds after dealing damage. This effect cannot occur more than once every 8 seconds.

Force Charge and Obliterate trigger Dominate, making your next Smash or Raging Burst used within 6 seconds and automatic critical hit. Smash and Raging Burst increase all damage dealt by 5% for 6 seconds after dealing damage. This effect cannot occur more than once every 8 seconds.

LvL43
Furious PowerOptional Buff Level 43 Option 1/3

Consumes all ability charges of Furious Power and applies that many Furious Power stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 15 seconds to a maximum of 4 charges.

Consumes all ability charges of Furious Power and applies that many Furious Power stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 15 seconds to a maximum of 4 charges.

LvL43
CriticalityOptional Passive Level 43 Option 2/3

Your critical hit chance is increased by 25% during Berserk.

Your critical hit chance is increased by 25% during Berserk.

LvL43
Furious RuminationOptional Passive Level 43 Option 3/3

Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 rage.

Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 rage.

General Suggestion: So long as you make sure that Berserk is activating as you're hitting Furious Strike for the biggest guaranteed critical attack, this choice will always be the biggest damage boost. Criticality could be fairly competitive if you are messing up the timing often.

LvL47
Vicious ThrowAttack 10m (short range)

Throws the main-hand lightsaber at a target, dealing weapon damage. Only usable on targets at or below 30% max health.

Throws the main-hand lightsaber at a target, dealing weapon damage. Only usable on targets at or below 30% max health.

LvL47
Force CrushAttack 10m (short range)

Progressively slows the target from 50% to 5% movement speed over 3 seconds and deals kinetic damage each second. At the end of the duration, the target is crushed and takes additional kinetic damage.

Progressively slows the target from 50% to 5% movement speed over 3 seconds and deals kinetic damage each second. At the end of the duration, the target is crushed and takes additional kinetic damage.

LvL51
InexorableOptional Passive Level 51 Option 1/3

You generate 4 rage when stunned, immobilized, put to sleep, or knocked around. Additionally, the cooldown of Unleash is reduced by 30 seconds.

You generate 4 rage when stunned, immobilized, put to sleep, or knocked around. Additionally, the cooldown of Unleash is reduced by 30 seconds.

Solo Single-Enemy Suggestion: Lots of difficult fights to solo in SWTOR can be made more maneageable if you can break out of Stuns more often. If damage is the bigger issue, take Gravity Vortex.

LvL51
InterloperOptional Passive Level 51 Option 2/3

Force Charge gets an additional charge and builds 2 Fury when activated.

Force Charge gets an additional charge and builds 2 Fury when activated.

Solo Many-Enemy Suggestion: Jumping around from group to group of enemies can make the leveling process much faster, and the boost of Fury will help keep Berserk going without pausing between each pack.

LvL51
Gravity VortexOptional Passive Level 51 Option 3/3

Force Crush triggers Gravity Vortex, granting immunity to interrupts and all controlling effects and reducing damage taken from area effects by 15% for 6 seconds. This effect cannot occur more than once every 30 seconds.

Force Crush triggers Gravity Vortex, granting immunity to interrupts and all controlling effects and reducing damage taken from area effects by 15% for 6 seconds. This effect cannot occur more than once every 30 seconds.

Flashpoint Suggestion: Force Crush is frequently used on Fury, so feel free to take this choice and forget it, as doing your rotation normally should save you from quite a bit of area damage on it's own now.

Operation Suggestion: Force Crush is frequently used on Fury, so feel free to take this choice and forget it, as doing your rotation normally should save you from quite a bit of area damage on it's own now.

LvL51
DestructionPassive

Berserk and Force Crush grant Destruction, increasing the damage dealt by your next Smash or Raging Burst by 15% and making your next Smash or Raging Burst consume no rage.

Berserk and Force Crush grant Destruction, increasing the damage dealt by your next Smash or Raging Burst by 15% and making your next Smash or Raging Burst consume no rage.

LvL51
BloodthirstOperation Buff

Requires and converts 30 stacks of Fury to issue Bloodthirst to you and your Operation group members within 40 meters, increasing all damage and healing done by 10%. Lasts 10 seconds. Those affected by Bloodthirst become Satiated and cannot regain Bloodthirst for 5 minutes.

Requires and converts 30 stacks of Fury to issue Bloodthirst to you and your Operation group members within 40 meters, increasing all damage and healing done by 10%. Lasts 10 seconds. Those affected by Bloodthirst become Satiated and cannot regain Bloodthirst for 5 minutes.

LvL56
Dual Saber ThrowArea Attack 30m (long range)

Throws both lightsabers in a straight line towards the target, dealing weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for 6 seconds. Requires two lightsabers.

Throws both lightsabers in a straight line towards the target, dealing weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for 6 seconds. Requires two lightsabers.

LvL60
Short FusePassive

Increases the amount of Fury built by 2 when activating abilities that consume rage, and reduces the cooldown of Frenzy by 30 seconds.

Increases the amount of Fury built by 2 when activating abilities that consume rage, and reduces the cooldown of Frenzy by 30 seconds.

LvL60
Furious StrikeAttack 4m (melee range)

Strikes the target for weapon damage. Attacks with both weapons if dual wielding.

Strikes the target for weapon damage. Attacks with both weapons if dual wielding.

LvL60
Gravity ManipulationPassive

Obliterate and Force Crush consume one less rage.

Obliterate and Force Crush consume one less rage.

LvL64
Cloak of RetributionOptional Passive Level 64 Option 1/3

Each use of Assault and Battering Assault reduces the active cooldown of Cloak of Pain by 3 seconds. While Cloak of Pain is active, it generates 1 rage whenever you are attacked. This effect cannot occur more than once every 2 seconds.

Each use of Assault and Battering Assault reduces the active cooldown of Cloak of Pain by 3 seconds. While Cloak of Pain is active, it generates 1 rage whenever you are attacked. This effect cannot occur more than once every 2 seconds.

LvL64
Path CarverOptional Passive Level 64 Option 2/3

Sweeping Slash deals 15% more damage.

Sweeping Slash deals 15% more damage.

Solo Many-Enemy Suggestion: Decent AoE boost for easy content where you can pull lots.

LvL64
Blood WardOptional Passive Level 64 Option 3/3

Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maxiumum health. This healing effect cannot occur more than once every second.

Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maxiumum health. This healing effect cannot occur more than once every second.

General Suggestion: Blood Ward is a great defensive as it kind of turns Saber Ward into a mini-Enraged Defense with the heal per attack component. Cloak of Retribution would be a nice option for extra Rage generation if needed (shouldnt need it, though).

LvL68
Force ChokeOptional Stun 10m (short range) Level 68 Option 1/3

Chokes the target, stunning it for 4 seconds and generating moderate threat. Deals kinetic damage and builds 3 rage over the duration. This ability can be channeled while moving.

You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general.

LvL68
Mad DashOptional Movement Level 68 Option 2/3

Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Can be used while immobilized and purges movement-impairing effects when activated.

Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Can be used while immobilized and purges movement-impairing effects when activated.

Solo Many-Enemy Suggestion: It doesn't exactly do impressive AoE damage, but if you're just clearing hallways of trash quickly, Mad Dashing through is probably the best choice.

LvL68
Undying RageOptional Defensive Level 68 Option 3/3

Reduces the damage you take by 99% for 6 seconds.

Reduces the damage you take by 99% for 6 seconds.

General Suggestion: 6 seconds may not sound like a lot of time but taking virtually no damage for that long can be the difference between clearing a hard piece of content in the game and dying. Make a habit of using it quickly if you see you suddenly get aggro. For content where the target is susceptible to stuns, Force Choke can serve as an extra interrupt and Mad Dash is a great additional movement ability, but if those aren't needed definitely keep Undying Rage as your default skill.

LvL68
Force FlagellationPassive

Vicious Slash and Sweeping Slash deal additional Force energy damage. In addition, damage dealt by Smash and Raging Burst overwhelms targets for 45 seconds. Overwhelmed targets take 10% more damage from area attacks.

Vicious Slash and Sweeping Slash deal additional Force energy damage. In addition, damage dealt by Smash and Raging Burst overwhelms targets for 45 seconds. Overwhelmed targets take 10% more damage from area attacks.

LvL73
Thirst for RageOptional Passive Level 73 Option 1/3

Bloodthirst generates 12 rage when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes rage.

Bloodthirst generates 12 rage when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes rage.

General Suggestion: Even if you're forgetting to use Bloodthirst in most content, the passive 1% heal every time you use a Rage spender alone makes this choice the best in the tier. Default to this for sure.

LvL73
InterceptorOptional Passive Level 73 Option 2/3

Force Charge, Force Rend, Devastating Blast, and Obliterate snare the target, reducing its movement speed by 50% for 6 seconds.

Force Charge, Force Rend, Devastating Blast, and Obliterate snare the target, reducing its movement speed by 50% for 6 seconds.

LvL73
BrazenOptional Passive Level 73 Option 3/3

Increases your damage reduction by 2%, and you build 2 Fury when attacked. This Fury building effect cannot occur more than once every 1.5 seconds.

Increases your damage reduction by 2%, and you build 2 Fury when attacked. This Fury building effect cannot occur more than once every 1.5 seconds.

LvL73
Furious RagePassive

Furious Strike grants Furious Rage and Furious Defense, increasing the critical damage bonus of your next Smash or Raging Burst by 15% and increasing your defense chance by 10% for 6 seconds.

Furious Strike grants Furious Rage and Furious Defense, increasing the critical damage bonus of your next Smash or Raging Burst by 15% and increasing your defense chance by 10% for 6 seconds.

LvL73
Furious DefenseHidden Passive

Furious Strike grants Furious Defense, increasing your defense chance by 10% for 6 seconds.

Furious Strike grants Furious Defense, increasing your defense chance by 10% for 6 seconds.

LvL78
Bloody SlashesPassive

Damage dealt by Ravage stacks a bleeding effect on the target that builds up to 3 charges and deals internal damage over 9 seconds.

Damage dealt by Ravage stacks a bleeding effect on the target that builds up to 3 charges and deals internal damage over 9 seconds.

Milestones

  • At Level 15 you will get your first exclusive ability only the Fury Marauder has, it will be called Raging Burst.
  • At Level 23 you will get to choose a way to change how Raging Burst works from three different options. This is your first Ability Tree choice, and you can make it by pressing K on your keyboard and selecting an option from the Fury Ability Tree on the right.
  • At Level 27 you will get your second choice between three options in your Ability Tree. These options may be useable abilities you can click, or they can be passive abilities which give you a boost to your existing abilities.
  • At Level 47 you will get your second exclusive ability only the Fury Marauder gets, it will be called Obliterate.
  • At Level 39 you will get to choose a way to change how Obliterate works from three different options in your Ability Tree.
  • At Level 47 and 60 you will get your last two exclusive abilities only the Fury Marauder has, Force Crush and Furious Strike.
  • At Level 73, you will get to make an important choice between three major abilities. This is a big choice all players need to make for their character.
  • At Level 43, 51, 64, 68 you will get to make additional choices for your Marauder.
  • All of these Ability Tree choices are not permanent. You can change them any time you are not in combat and are not in a queue for Flashpoints, Operations or PvP.

Thank you...

Two:

Thank you to these players who have submitted cool screenshots of their Jedi Knight characters:

@Sonji31 (Main Image), Swtorista (Knight on Tython), Swtorista (Knight with lightsaber in air), @phyreblade (Combat section), Swtorista (Sentinel), Swtorista (Watchman), Swtorista (Combat), @Drevina_Flynn (Concentration), @Lady_Alenko I think (Story), @kirkunit (Vigilance), @VirtualRambling (Defense), @AshiaSature (Focus), @underlurker (Armor & Weapons), @Lady_Alenko I think (Story), @MagSulDeruyter (Jedi vs Sith in story section), @AshiaSature (Species), @AJ_Darling (Dark Side Knight), @Lady_Alenko I think (Companions), @Lady_Alenko, @RevanchistOrdo

Thank you to these players who have submitted cool screenshots of their Jedi Consular characters:

@FibroJedi (Main Image), Swtorista, Swtorista, Swtorista, @loreleif (Togruta Shadow), @JaydenzOmega (Kinetic Combat), @MagSulDeruyter (Serenity), @celyntheraven (Infiltration), @IntisarNOR (Seer), @phyreblade (Telekinetics), @FibroJedi (Balance), Swtorista (Chiss in Story), @loreleif (Togruta Shadow again), @Kayeri (Dark-Side Consular), @MagSulDeruyter (Armor & Weapons), Swtorista (Companions shot)

Thank you to these players who have submitted cool screenshots of their Sith Warrior characters:

@travisteaspoon (Main Image), Swtorista (Throne image), @phyreblade (lightsaber raised image), @Failtasmagoria (Sith Warrior Combat), @phyreblade(Marauder), @Duccisan (Annihilation), @celyntheraven (Carnage), @SatiricalSanity (Fury), @celyntheraven (Juggernaut), @tomlewookie (Vengeance), @ecxrin (Rage), @salvador_242 (Immortal), @travisteaspoon (Light side), @tomlewookie (Armor & Weapons), @2JustinElliott (Companions), @Sanne_Leetz (Species)

Thank you to these players who have submitted cool screenshots of their Sith Inquisitor characters:

@AJ_Darling (Main Image), Swtorista (glowing purple eyes), Swtorista (lightning arms in air), @NonbinarySaru (Combat), @adsinmalgusland (Species), @travisteaspoon (Light Side), @Darth_Amarth (Armor & Weapons), Swtorista (companions), @Sutherland1P (Assassin), @Caelvin_Dulany (Deception), @Sutherland1P (Darkness), @Kagetheorc (Hatred), @scarletguard (Sorcerer), @phyreblade (Lightning), Swtorista (Corruption), @ecxrin (Madness)

Thank you to these players who helped look over the summaries for their favorite Force disciplines:

Kogass, Aflixion Starr, Helleboros, Kal at @TodayinTor, @Aylas494, @thaddrim, and Eksys

  And finally thank you to Zahk who helped type up all the 1,000+ abilities in the game for each class so we could make the summaries and the basic class guides for each discipline, and helped with testing and formatting for this page!

 

Learn Your Class
Combat StyleDisciplineRoleDisciplineCombat Style
SentinelWatchman DOT DamageAnnihilationMarauder
Combat Burst DamageCarnage
Concentration Burst DamageFury
GuardianDefenseTankImmortalJuggernaut
Vigilance DOT (AOE) DamageVengeance
Focus Burst DamageRage
ShadowKinetic CombatTankDarkness
Assassin
Infiltration Burst DamageDeception
Serenity DOT DamageHatred
SageSeer HealerCorruptionSorcerer
Telekinetics Burst DamageLightning
Balance DOT DamageMadness
VanguardShield SpecialistTankShield
Tech
Powertech
Plasmatech DOT DamagePyrotech
Tactics
Burst DamageAdvanced Prototype
CommandoCombat Medic HealerBodyguardMercenary
Gunnery Burst DamageArsenal
Assault Specialist DOT DamageInnovative Ordnance
ScoundrelSawbones HealerMedicineOperative
Scrapper Burst DamageConcealment
Ruffian DOT DamageLethality
GunslingerSharpshooter Burst DamageMarksmanshipSniper
Saboteur DOT DamageEngineering
Dirty Fighting DOT DamageVirulence
Learn Your Mirror
Combat StyleDisciplineRoleDisciplineCombat Style
VanguardShield SpecialistTankShield
Tech
Powertech
Plasmatech DamagePyrotech
Tactics
DamageAdvanced Prototype
CommandoCombat Medic HealerBodyguardMercenary
Gunnery DamageArsenal
Assault Specialist DamageInnovative Ordnance
ScoundrelSawbones HealerMedicineOperative
Scrapper DamageConcealment
Ruffian DamageLethality
GunslingerSharpshooter DamageMarksmanshipSniper
Saboteur DamageEngineering
Dirty Fighting DamageVirulence
SentinelWatchman DamageAnnihilationMarauder
Combat DamageCarnage
Concentration DamageFury
GuardianDefenseTankImmortalJuggernaut
Vigilance DamageVengeance
Focus DamageRage
ShadowKinetic CombatTankDarkness
Assassin
Infiltration DamageDeception
Serenity DamageHatred
SageSeer HealerCorruptionSorcerer
Telekinetics DamageLightning
Balance DamageMadness