Sentinel Concentration Basics Guide

Concentration

Absolute awareness in the moment brings the Force to bear – a fact that the Concentration Sentinel knows well. However many opponents they may face, the Concentration Sentinel leaps into battle with focused bursts of power while maintaining a balanced stance that offers protection against the enemy’s attempts at exhausting them.

  • Role: Damage
  • Type: Hybrid Burst Damage and Damage Over time
  • Weapon: Double Lightsabers
  • Distance: Melee Range
  • Mirror: Marauder – Fury

Concentration for New Players

  • Sentinels start without any Focus, which is their energy pool for attacks. This might make them harder to learn compared to other classes that start with a full bar of energy, as you need to learn how to build your Focus up before you can use some of your other abilities. It’s easy to build Focus, but you can’t button mash.
  •  This style is very mobile and you can easily run and jump around while fighting without any issues!
  • Concentration is melee range. That means you must be very close to your enemy to attack, which can be harder for new players to get used to. You do get a long-range and a short-range jump ability to help you get into combat quicker.
  • Of the three Sentinel disciplines, I found Concentration to be the hardest to learn, as their need to gain Focus is the most difficult to manage of the three. Luckily, there’s an 11-ability rotation you can memorize that will walk you through the difficulty of managing your Focus! I highly recommend looking up a guide while learning this class at a high level.
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How to play a Concentration Sentinel

You can start playing Concentration at level 1. To start playing Concentration, you will need to first create a Sentinel character, which can be played by Jedi Knights and Jedi Consulars (or even the Sith Warrior and Sith Inquisitor if you unlock the dark-side Combat Styles.)

Once you are ingame, press K on your keyboard to open the Combat Style tab, and choose Concentration from the three options. This choice is not permanent, you will be able to switch between all three options by finding a rest location like a cantina.

Below Level 80

Below Level 80

If you are below level 80, there are no true guides available to tell you what specific abilities you should be using, because the ideal rotation would change every level.

Instead, you can use this guide to figure out which of your abilities are attacks, which are defensive, and which are just useful.

Level 80

“5 Ability” Basic Rotation

Concentration Sentinel is one of the more complicated Disciplines in the game – we couldn’t easily boil it down to 5 abilities, but there is a very easy rotation available that allows you to do high damage with minimal knowledge or skill about this class!

Starting the Fight

  • If you can, use your Introspection regeneration ability before the fight starts, allowing you to use Zen right away.
  • If you don’t have time to use Introspection, use Valorous Call instead which does the same thing.
  • Always jump into the fight with Force Leap, as it will also help you build Focus, which is your energy, so you can use your other abilities.

Rotation

Make sure to start off with Introspection/Valorous Call and a Force Leap!

Force Exhaustion – Focused Burst – Zen – Concentrated Slice – Blade Storm – Zealous Leap – Blade Barrage – Slash – Focused Burst – Concentrated Slice – Slash – Zealous Leap – Slash

And if you make a mistake and run out of Focus, use your Zealous Strike ability to regain Focus.

I set the rotation up like this on my Quickbars so I could simply use them in order:

There are multiple variations of this rotation posted by player Duffie in the SWTOR Theorycrafter’s Discord! This is the simplest one, and even the more complicated versions are fairly easy to learn and memorize if you are ok memorizing many abilities in a row.

What are these abilities?

  •  Force Exhaustion is a low damage attack, but it makes another one of your abilities, Focused Burst do more damage and cost no Focus.
  •  Focused Burst is one of your heavy hitters, and gets even strong if you use Force Exhaustion first.
  •  Concentrated Slice is your heaviest hitter, and it’ll be important to use this right after Focused Burst to make it even stronger
  •  Zealous Leap will also buff Focused Burst, and should be used regularly to do so.
  •  Blade Storm is another attack.
  •  Blade Barrage and Slash are great fillers to use when the main stuff is on cooldown, as Concentration both gives them additional buffs to their damage that the other disciplines don’t have.
  • Zen generates focus to keep your rotation going. Use it every time it glows.

More than 3 Enemies

  •  Force Sweep is a great Area Damage attack to use on multiple targets and benefits from Koan. Use it like you would use Focused Burst.
  •  Twin Saber Throw is an attack that will damage all targets in a line 30m long, with the angle depending on your main target you start the throw at. Line it up to hit as many as possible!
  •  If you still need more area damage, Cyclone Slash is a spam-able attack.

Extra Tips

  • Feeling Spicy? Inspiration boosts your damage for 10 seconds – but it will steal the “30 stacks of Centering” you need to cast Zen if you aren’t careful. You can use it easily in the beginning of the fight by using your Regeneration ability before the fight starts, which will make Inspiration useable right away, and then you can use Valorous Call which will give you 30 stacks for free, allowing you to use Zen.
  • Dispatch can be used once your enemy is below 30% health, and does more damage than your normal filler attack. You can use it in place of Slash when it’s available.
Level 80 Gear Recommendations
More Information:
Level 80 In-Depth Community Guides

Ready to learn more about your class, and how to play at a higher skill level? These guides by other players break down your class's abilities and your full rotation!

Guides

Attacks

  • Strike - Basic AttackLevel 1
  • Slash - AttackLevel 1
  • Force Sweep - Area AttackLevel 4
  • Blade Storm - AttackLevel 7
  • Zealous Strike - AttackLevel 7
  • Blade Barrage - AttackLevel 10
  • Cyclone Slash - Area AttackLevel 10
  • Focused Burst - AttackLevel 15
  • Dispatch - AttackLevel 47
  • Force Exhaustion - AttackLevel 47
  • Twin Saber Throw - Area AttackLevel 56
  • Concentrated Slice - AttackLevel 60

Multiple Enemy Attack Abilities

These Concentration attacks are useful for attacking groups of enemies.

  • Force Sweep - Area AttackLevel 4
  • Cyclone Slash - Area AttackLevel 10
  • Twin Saber Throw - Area AttackLevel 56

Buffs

You can combine your Concentration buffs with your attacks to create powerful combinations.

  • Force Might - Passive Class BuffLevel 1
  • Zen - BuffLevel 15
  • Transcendence - Optional Operation Buff Level 27 Option 3/3Level 27
  • Valorous Call - BuffLevel 43
  • Force Clarity - Optional Buff Level 43 Option 1/3Level 43
  • Inspiration - Operation BuffLevel 51

Defensive & Healing Abilities

Use these abilities to help yourself stay alive. The Sentinel has these defensive and healing abilities and you'll want to know where they are in a difficult fight.

  • Rebuke - DefensiveLevel 4
  • Saber Ward - DefensiveLevel 15
  • Guarded by the Force - Optional Defensive Level 68 Option 1/3Level 68

Useful Abilities

These abilities may not be directly for attacking, but they are used heavily by skilled Sentinels in combat to turn the tide of a fight.

  • Force Leap - Leap - Jump to a faraway enemy.Level 1
  • Introspection - Regeneration - Regain health out of battle.Level 1
  • Resolute - Stun Break - If you are stunned and can’t move, you can use this ability to unstun yourself.Level 10
  • Force Kick - Interrupt - Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. Enemy castbars that fill up from left to right are called casts and can be interrupted and the ability will be stopped, but castbars that go from right to left deal damage the entire time they are channeling. Using your interrupt in combat is very useful as it can prevent the enemy from damaging you, or sometimes even prevent them from stunning you or knocking you back!Level 19
  • Force Camouflage - Stealth - Enter Stealth to sneak around or sneak up to enemies. Stronger enemies can see you coming, but you can sneak past weaker ones. You can only enter Stealth when you are outside of combat unless you use your Combat Stealth ability.Level 31
  • Zealous Leap - Leap - Jump to a faraway enemy.Level 35
  • Force Stasis - Optional Stun Level 68 Option 2/3 - You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general.Level 68
  • Blade Blitz - Optional Movement Level 68 Option 3/3 - Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.Level 68

Tree Choices

As you level up, you will be able to make choices about how you play your Concentration Sentinel with the Ability Tree, which can be opened with the K key on your keyboard. If you do not choose one, a default option will be chosen for you.

You will have eight choices to make as you level up, at levels 23, 27, 39, 43, 51, 64, 68 and 73. All of these Ability Tree choices are not permanent choices and can be changed later. If you are following a Level 80 guide on how to play your Concentration Sentinel, you will need to make sure to choose the same options as they have. You may not have the same choices chosen as a friend who is also playing a Concentration Sentinel.

Solo Suggestions
73
68
64
51
43
39
27
23
Flashpoint Suggestions
73
68
64
51
43
39
27
23
Operation Suggestions
73
68
64
51
43
39
27
23

Level 23 Choice: Focused Burst Change

Choose from one of three ways that you want Focused Burst to change at level 23. Your options are Unstable Focus, Focusing Strike, and Zenith.

Focused Burst

Blasts the enemy target with a powerful burst of Force energy, dealing kinetic damage.

Unstable Focus

Focused Burst unleashes a burst of energy around the primary target dealing kinetic damage to nearby enemies.

Focused Burst unleashes a burst of energy around the primary target dealing kinetic damage to nearby enemies.

Focusing Strike

Focused Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for 10 seconds.

Focused Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for 10 seconds.

Zenith

Dealing damage with Focused Burst or Force Sweep increases your critical hit chance and critical hit damage by 15% for 6 seconds. This effect cannot occur more than once every 8 seconds.

Dealing damage with Focused Burst or Force Sweep increases your critical hit chance and critical hit damage by 15% for 6 seconds. This effect cannot occur more than once every 8 seconds.

General Suggestion: Zenith - Start off with this buff and make sure your heaviest attacks (Concentrated Slice, Zealous Leap, Blade Storm/Barrage) are falling into this increased critical window for massive damage. Best choice in the iter.

Level 27 Choice

Choose from one of three Sentinel abilities at Level 27, you can only have one of these options at any given time. Your options as a Concentration Sentinel for the Level 27 choice are Snaring Slash, Debilitating Slashes, and Transcendence.

Snaring Slash

Slash, Blade Rush and Blade Barrage slow targets they hit by 50% for 10 seconds.

Slash, Blade Rush and Blade Barrage slow targets they hit by 50% for 10 seconds.

Debilitating Slashes

Blade Barrage immobilizes the target for 3 seconds and generates 1 focus.

Blade Barrage immobilizes the target for 3 seconds and generates 1 focus.

Transcendence

Applies Transcendence to you and your group members within 40 meters, increasing movement speed by 80%, melee and ranged defense by 10%, and purges movement-impairing effects. Lasts 10 seconds.

Applies Transcendence to you and your group members within 40 meters, increasing movement speed by 80%, melee and ranged defense by 10%, and purges movement-impairing effects. Lasts 10 seconds.

Solo Suggestion: Transcendence - Transcendence is an extremely useful speed boost and slight defensive ability, and since nobody can take it for you when playing solo, you must take it yourself!

Flashpoint Suggestion: Transcendence - Transcendence is an extremely useful speed boost and slight defensive ability, This is a great buff to share with your group members during movement-heavy fights or just for going from point A to point B faster. Only consider a different choice if someone else is already using Transcendence/Predation.

Operation Suggestion: Transcendence - Transcendence is an extremely useful speed boost and slight defensive ability, This is a great buff to share with your group members during movement-heavy fights or just for going from point A to point B faster. Only consider a different choice if someone else is already using Transcendence/Predation.

Level 39 Choice: Zealous Leap Change

Choose from one of three ways that you want Zealous Leap to change at level 39. Your options are Zealous Annihilation, Zealous Defense, and Zealous Revelation.

Zealous Leap

Leaps to a target, dealing weapon damage and immobilizing the target for 1 second. Can be used while immobilized. Strikes with both weapons if dual wielding.

Zealous Annihilation

Killing an enemy within 3 seconds of dealing damage with Zealous Leap resets the cooldown of Zealous Leap, Force Sweep, and Focused Burst and increases their damage by 25% for 6 seconds. This effect can only occur once every 6 seconds.

Killing an enemy within 3 seconds of dealing damage with Zealous Leap resets the cooldown of Zealous Leap, Force Sweep, and Focused Burst and increases their damage by 25% for 6 seconds. This effect can only occur once every 6 seconds.

Zealous Defense

Activating Zealous Leap puts a mini ward on yourself, which absorbs damage. Lasts up to 10 seconds.

Activating Zealous Leap puts a mini ward on yourself, which absorbs damage. Lasts up to 10 seconds.

Zealous Revelation

Activating Zealous Leap builds an additional 6 Centering.

Activating Zealous Leap builds an additional 6 Centering.

General Suggestion: Zealous Revelation - This buff to zealous leap is pretty important to make the Concentration rotation flow smoothly. Without it you may not be hitting Zen at the right time to line up with your heavy hitting attacks, so take this for sure.

Level 43 Choice

Choose from one of three Sentinel abilities at Level 43, you can only have one of these options at any given time. Your options as a Concentration Sentinel for the Level 43 choice are Force Clarity, Focused Meditation, and Criticality.

Force Clarity

Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 15 seconds to a maximum of 4 charges.

Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 15 seconds to a maximum of 4 charges.

Focused Meditation

Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 focus. Activating Zen causes your next direct damage attack to critically hit.

Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 focus. Activating Zen causes your next direct damage attack to critically hit.

Criticality

Your critical hit chance is increased by 25% during Zen.

Your critical hit chance is increased by 25% during Zen.

General Suggestion: Focused Meditation - So long as you make sure that Zen is activating as you're hitting concentrated slice for the biggest guaranteed critical attack, this choice will always be the biggest damage boost. Criticality could be fairly competitive if you are messing up the timing often.

Level 51 Choice

Choose from one of three Sentinel abilities at Level 51, you can only have one of these options at any given time. Your options as a Concentration Sentinel for the Level 51 choice are Adamant, Gravity Vortex, and Intercessor.

Adamant

You generate 4 focus when stunned, immobilized, put to sleep, or knocked around. Additionally, the cooldown of Resolute is reduced by 30 seconds.

You generate 4 focus when stunned, immobilized, put to sleep, or knocked around. Additionally, the cooldown of Resolute is reduced by 30 seconds.

Gravity Vortex

Force Exhaustion triggers Gravity Vortex, granting immunity to interrupts and all controlling effects and reducing damage taken from area effects by 15% for 6 seconds. This effect cannot occur more than once every 30 seconds.

Force Exhaustion triggers Gravity Vortex, granting immunity to interrupts and all controlling effects and reducing damage taken from area effects by 15% for 6 seconds. This effect cannot occur more than once every 30 seconds.

Intercessor

Force Leap gets an additional charge and builds 2 Centering when activated.

Force Leap gets an additional charge and builds 2 Centering when activated.

General Suggestion: Gravity Vortex - Flat area reduction on DPS disciplines is by far the easiest way to keep them alive. Can't afford to miss this choice!

Level 64 Choice

Choose from one of three Sentinel abilities at Level 64, you can only have one of these options at any given time. Your options as a Concentration Sentinel for the Level 64 choice are Adjudicator, Trailblazer, and Zealous Ward.

Adjudicator

Each use of Strike and Zealous Strike reduces the active cooldown of Rebuke by 3 seconds. While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds.

Each use of Strike and Zealous Strike reduces the active cooldown of Rebuke by 3 seconds. While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds.

Trailblazer

Cyclone Slash deals 15% more damage.

Cyclone Slash deals 15% more damage.

Zealous Ward

Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maxiumum health. This healing effect cannot occur more than once every second.

Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maxiumum health. This healing effect cannot occur more than once every second.

General Suggestion: Zealous Ward - Zealous Ward is a great defensive as it kind of turns Saber Ward into a mini-Focused Defense with the heal per attack component. Adjudicator would be a nice option for extra focus generation if needed (shouldn't need it, though).

Level 68 Choice

Choose from one of three Sentinel abilities at Level 68, you can only have one of these options at any given time. Your options as a Concentration Sentinel for the Level 68 choice are Guarded by the Force, Force Stasis, and Blade Blitz.

Guarded by the Force

Reduces the damage you take by 99% for 6 seconds.

Reduces the damage you take by 99% for 6 seconds.

Force Stasis

Subdues the target, stunning it for 4 seconds. Deals kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving.

You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general.

Blade Blitz

Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.

Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.

General Suggestion: Guarded by the Force - 6 seconds may not sound like a lot of time but taking virtually no damage for that long can be the difference between clearing a hard piece of content in the game and dying. Make a habit of using it quickly if you see you suddenly get aggro. For content where the target is susceptible to stuns, Force Stasis can serve as an extra interrupt and Blade Blitz is a great additional movement ability, but if those aren't needed definitely keep Guarded By the Force as your default skill.

Level 73 Choice

Choose from one of three Sentinel abilities at Level 73, you can only have one of these options at any given time. Your options as a Concentration Sentinel for the Level 73 choice are Inspired Focus, Incisor, and Stoic.

Inspired Focus

Inspiration generates 12 focus when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes focus.

Inspiration generates 12 focus when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes focus.

Incisor

Force Leap, Force Melt, Clashing Blast, and Zealous Leap snare the target, reducing its movement speed by 50% for 6 seconds.

Force Leap, Force Melt, Clashing Blast, and Zealous Leap snare the target, reducing its movement speed by 50% for 6 seconds.

Stoic

Increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds.

Increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds.

General Suggestion: Inspired Focus - Even if you're forgetting to use Inspiration in most content, the passive 1% heal every time you use a focus spender alone makes this choice the best in the tier. Default to this for sure.

All Abilities

All your abilities for the Concentration Sentinel.

LvlIconAbility
LvL1
Force LeapLeap 10-30m

Jumps to a distant target, dealing damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover.

Jump to a faraway enemy.

LvL1
IntrospectionRegeneration

Allows you to pause and reflect to restore your health. Cannot be used during combat.

Regain health out of battle.

LvL1
StrikeBasic Attack 4m (melee range)

Inflicts weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding.

Inflicts weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding.

LvL1
SlashAttack 4m (melee range)

Slashes the target for weapon damage. Attacks with both weapons if dual wielding.

Slashes the target for weapon damage. Attacks with both weapons if dual wielding.

LvL1
Force MightPassive Class Buff

Increases melee, ranged, Force and tech bonus damage and healing by 5%.

Increases melee, ranged, Force and tech bonus damage and healing by 5%.

LvL1
Shii-Cho FormPassive

Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.

Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.

LvL1
HastePassive

Increases your movement speed by 15%.

Increases your movement speed by 15%.

LvL1
Decisive SlashesHidden Passive

Increases the critical strike chance of Slash, Cyclone Slash, Dispatch, and Concentrated Slice by 5%. In addition, Blade Barrage builds 1 Centering each time it deals damage to a target, even during Zen.

Increases the critical strike chance of Slash, Cyclone Slash, Dispatch, and Concentrated Slice by 5%. In addition, Blade Barrage builds 1 Centering each time it deals damage to a target, even during Zen.

LvL1
FervorPassive

Increases the critical strike damage of all attacks by 10% and the critical strike chance of Slash, Cyclone Slash, Dispatch, and Concentrated Slice by 5%.

Increases the critical strike damage of all attacks by 10% and the critical strike chance of Slash, Cyclone Slash, Dispatch, and Concentrated Slice by 5%.

LvL1
Saber StrengthPassive

Increases the damage you deal with saber attacks by 5%.

Increases the damage you deal with saber attacks by 5%.

LvL1
Swelling WindsHidden Passive

Increases the damage dealt by Force Sweep by 40% and reduces the cooldowns of Force Sweep and Focused Burst by 3 seconds each.

Increases the damage dealt by Force Sweep by 40% and reduces the cooldowns of Force Sweep and Focused Burst by 3 seconds each.

LvL4
Force SweepArea Attack

Strikes the target and up to 8 enemies within 5 meters with the Force, dealing kinetic damage. Also stuns weak and standard enemies for 2 seconds.

Strikes the target and up to 8 enemies within 5 meters with the Force, dealing kinetic damage. Also stuns weak and standard enemies for 2 seconds.

LvL4
RebukeDefensive

Reduces all damage taken by 20% and deals energy damage to attackers. This effect cannot occur more than once every second. Lasts 10 seconds. Rebuke refreshes to its full duration when attacked, but this effect cannot last more than 30 seconds in total.

Reduces all damage taken by 20% and deals energy damage to attackers. This effect cannot occur more than once every second. Lasts 10 seconds. Rebuke refreshes to its full duration when attacked, but this effect cannot last more than 30 seconds in total.

LvL7
Blade StormAttack 10m (short range)

Uses the Force to project a wave of energy toward the target, dealing kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.

Uses the Force to project a wave of energy toward the target, dealing kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.

LvL7
Zealous StrikeAttack 4m (melee range)

Strikes the target multiple times with both lightsabers, dealing weapon damage and building 6 focus. Requires 2 lightsabers.

Strikes the target multiple times with both lightsabers, dealing weapon damage and building 6 focus. Requires 2 lightsabers.

LvL10
Blade BarrageAttack 4m (melee range)

Performs a series of lightsaber attacks that deal weapon damage. Strikes with both weapons if dual wielding.

Performs a series of lightsaber attacks that deal weapon damage. Strikes with both weapons if dual wielding.

LvL10
ResoluteStun Break

Purges all incapacitating and movement-impairing effects.

If you are stunned and can’t move, you can use this ability to unstun yourself.

LvL10
Cyclone SlashArea Attack

Slashes up to 8 enemies within 5 meters in front of you for weapon damage. Attacks with both weapons if dual wielding.

Slashes up to 8 enemies within 5 meters in front of you for weapon damage. Attacks with both weapons if dual wielding.

LvL15
ZenBuff

Requires and converts 30 stacks of Centering to enter a Zen state, instantly generating 4 focus, plus 8 additional focus over the next few seconds.

Requires and converts 30 stacks of Centering to enter a Zen state, instantly generating 4 focus, plus 8 additional focus over the next few seconds.

LvL15
Saber WardDefensive

Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds.

Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds.

LvL15
Focused SlashPassive

Slash, Cyclone Slash, Dispatch, Blade Rush, Merciless Slash, and Concentrated Slice refund 1 focus when used. In addition, Zealous Strike beats down its target for 45 seconds. Beat down targets take 5% more damage from melee attacks.

Slash, Cyclone Slash, Dispatch, Blade Rush, Merciless Slash, and Concentrated Slice refund 1 focus when used. In addition, Zealous Strike beats down its target for 45 seconds. Beat down targets take 5% more damage from melee attacks.

LvL15
ContemplationPassive

You build up to 30 Centering over the course of using Introspection. This effect cannot occur more than once every 30 seconds.

You build up to 30 Centering over the course of using Introspection. This effect cannot occur more than once every 30 seconds.

LvL15
CenteringPassive

Activating an attack that spends focus and defeating opponents builds Centering. When 30 stacks of Centering are built, you become Centered, enabling the use of Zen, Transcendence and Inspiration.

Activating an attack that spends focus and defeating opponents builds Centering. When 30 stacks of Centering are built, you become Centered, enabling the use of Zen, Transcendence and Inspiration.

LvL15
Focused BurstAttack 10m (short range)

Blasts the enemy target with a powerful burst of Force energy, dealing kinetic damage.

Blasts the enemy target with a powerful burst of Force energy, dealing kinetic damage.

LvL15
Shii-Cho MasteryPassive

Increases armor penetration and critical hit damage by 15% and Force attack damage by 3%.

Increases armor penetration and critical hit damage by 15% and Force attack damage by 3%.

LvL19
Force KickInterrupt 4m (melee range)

Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds.

Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. Enemy castbars that fill up from left to right are called casts and can be interrupted and the ability will be stopped, but castbars that go from right to left deal damage the entire time they are channeling. Using your interrupt in combat is very useful as it can prevent the enemy from damaging you, or sometimes even prevent them from stunning you or knocking you back!

LvL23
MomentumPassive

Reduces the cooldown of Zealous Leap by 3 seconds and causes Force Leap and Zealous Leap to make your next Blade Storm deal 5% more damage and generate 1 focus, rather than consume focus.

Reduces the cooldown of Zealous Leap by 3 seconds and causes Force Leap and Zealous Leap to make your next Blade Storm deal 5% more damage and generate 1 focus, rather than consume focus.

LvL23
Unstable FocusOptional Passive Level 23 Option 1/3

Focused Burst unleashes a burst of energy around the primary target dealing kinetic damage to nearby enemies.

Focused Burst unleashes a burst of energy around the primary target dealing kinetic damage to nearby enemies.

LvL23
Focusing StrikeOptional Passive Level 23 Option 2/3

Focused Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for 10 seconds.

Focused Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for 10 seconds.

LvL23
ZenithOptional Passive Level 23 Option 3/3

Dealing damage with Focused Burst or Force Sweep increases your critical hit chance and critical hit damage by 15% for 6 seconds. This effect cannot occur more than once every 8 seconds.

Dealing damage with Focused Burst or Force Sweep increases your critical hit chance and critical hit damage by 15% for 6 seconds. This effect cannot occur more than once every 8 seconds.

General Suggestion: Start off with this buff and make sure your heaviest attacks (Concentrated Slice, Zealous Leap, Blade Storm/Barrage) are falling into this increased critical window for massive damage. Best choice in the iter.

LvL27
Snaring SlashOptional Passive Level 27 Option 1/3

Slash, Blade Rush and Blade Barrage slow targets they hit by 50% for 10 seconds.

Slash, Blade Rush and Blade Barrage slow targets they hit by 50% for 10 seconds.

LvL27
Debilitating SlashesOptional Passive Level 27 Option 2/3

Blade Barrage immobilizes the target for 3 seconds and generates 1 focus.

Blade Barrage immobilizes the target for 3 seconds and generates 1 focus.

LvL27
TranscendenceOptional Operation Buff Level 27 Option 3/3

Applies Transcendence to you and your group members within 40 meters, increasing movement speed by 80%, melee and ranged defense by 10%, and purges movement-impairing effects. Lasts 10 seconds.

Applies Transcendence to you and your group members within 40 meters, increasing movement speed by 80%, melee and ranged defense by 10%, and purges movement-impairing effects. Lasts 10 seconds.

Solo Suggestion: Transcendence is an extremely useful speed boost and slight defensive ability, and since nobody can take it for you when playing solo, you must take it yourself!

Flashpoint Suggestion: Transcendence is an extremely useful speed boost and slight defensive ability, This is a great buff to share with your group members during movement-heavy fights or just for going from point A to point B faster. Only consider a different choice if someone else is already using Transcendence/Predation.

Operation Suggestion: Transcendence is an extremely useful speed boost and slight defensive ability, This is a great buff to share with your group members during movement-heavy fights or just for going from point A to point B faster. Only consider a different choice if someone else is already using Transcendence/Predation.

LvL31
Force CamouflageStealth

Obscures yourself with the Force, removing all cleansable effects and becoming difficult to detect. Reduces your threat towards all enemies and all damage taken by 50%, grants immunity to controlling effects and increases movement speed by 50%. Lasts 6 seconds. Dealing direct damage ends the effect prematurely.

Enter Stealth to sneak around or sneak up to enemies. Stronger enemies can see you coming, but you can sneak past weaker ones. You can only enter Stealth when you are outside of combat unless you use your Combat Stealth ability.

LvL35
Zealous LeapLeap 10m (short range)

Leaps to a target, dealing weapon damage and immobilizing the target for 1 second. Can be used while immobilized. Strikes with both weapons if dual wielding.

Jump to a faraway enemy.

LvL35
Nimble SlashesPassive

Strike, Zealous Strike, Slash, Cyclone Slash, Blade Storm, Dispatch, and Concentrated Slice reduce the active cooldowns of Force Sweep, Focused Burst, and Zealous Leap by 1 second.

Strike, Zealous Strike, Slash, Cyclone Slash, Blade Storm, Dispatch, and Concentrated Slice reduce the active cooldowns of Force Sweep, Focused Burst, and Zealous Leap by 1 second.

LvL39
Zealous AnnihilationOptional Passive Level 39 Option 1/3

Killing an enemy within 3 seconds of dealing damage with Zealous Leap resets the cooldown of Zealous Leap, Force Sweep, and Focused Burst and increases their damage by 25% for 6 seconds. This effect can only occur once every 6 seconds.

Killing an enemy within 3 seconds of dealing damage with Zealous Leap resets the cooldown of Zealous Leap, Force Sweep, and Focused Burst and increases their damage by 25% for 6 seconds. This effect can only occur once every 6 seconds.

LvL39
Zealous DefenseOptional Passive Level 39 Option 2/3

Activating Zealous Leap puts a mini ward on yourself, which absorbs damage. Lasts up to 10 seconds.

Activating Zealous Leap puts a mini ward on yourself, which absorbs damage. Lasts up to 10 seconds.

LvL39
Zealous RevelationOptional Passive Level 39 Option 3/3

Activating Zealous Leap builds an additional 6 Centering.

Activating Zealous Leap builds an additional 6 Centering.

General Suggestion: This buff to zealous leap is pretty important to make the Concentration rotation flow smoothly. Without it you may not be hitting Zen at the right time to line up with your heavy hitting attacks, so take this for sure.

LvL43
Valorous CallBuff

Let loose a valorous call, immediately building 30 stacks of Centering.

Let loose a valorous call, immediately building 30 stacks of Centering.

LvL43
Heightened BlowsPassive

Force Leap and Zealous Leap make your next Force Sweep or Focused Burst used within 6 seconds and automatic critical hit. Force Sweep and Focused Burst increase all damage dealt by 5% for 6 seconds after dealing damage. This effect cannot occur more than once every 8 seconds.

Force Leap and Zealous Leap make your next Force Sweep or Focused Burst used within 6 seconds and automatic critical hit. Force Sweep and Focused Burst increase all damage dealt by 5% for 6 seconds after dealing damage. This effect cannot occur more than once every 8 seconds.

LvL43
Force ClarityOptional Buff Level 43 Option 1/3

Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 15 seconds to a maximum of 4 charges.

Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 15 seconds to a maximum of 4 charges.

LvL43
Focused MeditationOptional Passive Level 43 Option 2/3

Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 focus. Activating Zen causes your next direct damage attack to critically hit.

Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 focus. Activating Zen causes your next direct damage attack to critically hit.

General Suggestion: So long as you make sure that Zen is activating as you're hitting concentrated slice for the biggest guaranteed critical attack, this choice will always be the biggest damage boost. Criticality could be fairly competitive if you are messing up the timing often.

LvL43
CriticalityOptional Passive Level 43 Option 3/3

Your critical hit chance is increased by 25% during Zen.

Your critical hit chance is increased by 25% during Zen.

LvL47
DispatchAttack 10m (short range)

Throws the main-hand lightsaber at a target, dealing energy damage. Only usable on targets at or below 30% max health.

Throws the main-hand lightsaber at a target, dealing energy damage. Only usable on targets at or below 30% max health.

LvL47
Force ExhaustionAttack 10m (short range)

Progressively slows the target from 50% to 5% movement speed over 3 seconds and deals kinetic damage each second. At the end of the duration, the target is crushed and takes additional kinetic damage.

Progressively slows the target from 50% to 5% movement speed over 3 seconds and deals kinetic damage each second. At the end of the duration, the target is crushed and takes additional kinetic damage.

LvL51
AdamantOptional Passive Level 51 Option 1/3

You generate 4 focus when stunned, immobilized, put to sleep, or knocked around. Additionally, the cooldown of Resolute is reduced by 30 seconds.

You generate 4 focus when stunned, immobilized, put to sleep, or knocked around. Additionally, the cooldown of Resolute is reduced by 30 seconds.

LvL51
Gravity VortexOptional Passive Level 51 Option 2/3

Force Exhaustion triggers Gravity Vortex, granting immunity to interrupts and all controlling effects and reducing damage taken from area effects by 15% for 6 seconds. This effect cannot occur more than once every 30 seconds.

Force Exhaustion triggers Gravity Vortex, granting immunity to interrupts and all controlling effects and reducing damage taken from area effects by 15% for 6 seconds. This effect cannot occur more than once every 30 seconds.

General Suggestion: Flat area reduction on DPS disciplines is by far the easiest way to keep them alive. Can't afford to miss this choice!

LvL51
IntercessorOptional Passive Level 51 Option 3/3

Force Leap gets an additional charge and builds 2 Centering when activated.

Force Leap gets an additional charge and builds 2 Centering when activated.

LvL51
KoanPassive

Zen and Force Exhaustion grant Koan, increasing the damage dealt by your next Force Sweep or Focused Burst by 15% and making your next Force Sweep or Focused Burst consume no focus.

Zen and Force Exhaustion grant Koan, increasing the damage dealt by your next Force Sweep or Focused Burst by 15% and making your next Force Sweep or Focused Burst consume no focus.

LvL51
InspirationOperation Buff

Requires and converts 30 stacks of Centering to inspire you and your Operation group members within 40 meters, increasing all damage and healing done by 10%. Lasts 10 seconds. Those affected by Inspiration become Depressed and cannot regain Inspiration for 5 minutes.

Requires and converts 30 stacks of Centering to inspire you and your Operation group members within 40 meters, increasing all damage and healing done by 10%. Lasts 10 seconds. Those affected by Inspiration become Depressed and cannot regain Inspiration for 5 minutes.

LvL56
Twin Saber ThrowArea Attack 30m (long range)

Throws both lightsabers in a straight line towards the target, dealing weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for 6 seconds. Requires two lightsabers.

Throws both lightsabers in a straight line towards the target, dealing weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for 6 seconds. Requires two lightsabers.

LvL60
ValorPassive

Increases the amount of Centering built by 2 when activating abilities that consume focus, and reduces the cooldown of Valorous Call by 30 seconds.

Increases the amount of Centering built by 2 when activating abilities that consume focus, and reduces the cooldown of Valorous Call by 30 seconds.

LvL60
Concentrated SliceAttack 4m (melee range)

Slices the target for weapon damage. Attacks with both weapons if dual wielding.

Slices the target for weapon damage. Attacks with both weapons if dual wielding.

LvL60
Gravity DefiancePassive

Zealous Leap and Force Exhaustion each consume 1 less focus.

Zealous Leap and Force Exhaustion each consume 1 less focus.

LvL64
AdjudicatorOptional Passive Level 64 Option 1/3

Each use of Strike and Zealous Strike reduces the active cooldown of Rebuke by 3 seconds. While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds.

Each use of Strike and Zealous Strike reduces the active cooldown of Rebuke by 3 seconds. While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds.

LvL64
TrailblazerOptional Passive Level 64 Option 2/3

Cyclone Slash deals 15% more damage.

Cyclone Slash deals 15% more damage.

LvL64
Zealous WardOptional Passive Level 64 Option 3/3

Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maxiumum health. This healing effect cannot occur more than once every second.

Activating Saber Ward grants immunity to stun, sleep, lift, and incapacitating effects for 6 seconds, and getting attacked while Saber Ward is active heals you for 3% of your maxiumum health. This healing effect cannot occur more than once every second.

General Suggestion: Zealous Ward is a great defensive as it kind of turns Saber Ward into a mini-Focused Defense with the heal per attack component. Adjudicator would be a nice option for extra focus generation if needed (shouldn't need it, though).

LvL68
Guarded by the ForceOptional Defensive Level 68 Option 1/3

Reduces the damage you take by 99% for 6 seconds.

Reduces the damage you take by 99% for 6 seconds.

General Suggestion: 6 seconds may not sound like a lot of time but taking virtually no damage for that long can be the difference between clearing a hard piece of content in the game and dying. Make a habit of using it quickly if you see you suddenly get aggro. For content where the target is susceptible to stuns, Force Stasis can serve as an extra interrupt and Blade Blitz is a great additional movement ability, but if those aren't needed definitely keep Guarded By the Force as your default skill.

LvL68
Force StasisOptional Stun 10m (short range) Level 68 Option 2/3

Subdues the target, stunning it for 4 seconds. Deals kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving.

You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general.

LvL68
Blade BlitzOptional Movement Level 68 Option 3/3

Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.

Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.

LvL68
Force FlagellationPassive

Slash and Cyclone Slash deal additional Force energy damage. In addition, damage dealt by Force Sweep and Focused Burst overwhelms targets for 45 seconds. Overwhelmed targets take 10% more damage from area attacks.

Slash and Cyclone Slash deal additional Force energy damage. In addition, damage dealt by Force Sweep and Focused Burst overwhelms targets for 45 seconds. Overwhelmed targets take 10% more damage from area attacks.

LvL73
Inspired FocusOptional Passive Level 73 Option 1/3

Inspiration generates 12 focus when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes focus.

Inspiration generates 12 focus when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes focus.

General Suggestion: Even if you're forgetting to use Inspiration in most content, the passive 1% heal every time you use a focus spender alone makes this choice the best in the tier. Default to this for sure.

LvL73
IncisorOptional Passive Level 73 Option 2/3

Force Leap, Force Melt, Clashing Blast, and Zealous Leap snare the target, reducing its movement speed by 50% for 6 seconds.

Force Leap, Force Melt, Clashing Blast, and Zealous Leap snare the target, reducing its movement speed by 50% for 6 seconds.

LvL73
StoicOptional Passive Level 73 Option 3/3

Increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds.

Increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds.

LvL73
Centered FocusPassive

Concentrated Slice grants Centered Focus and Concentrated Defense, increasing the critical damage bonus of your next Force Sweep or Focused Burst by 15% and increasing your defense chance by 10% for 6 seconds.

Concentrated Slice grants Centered Focus and Concentrated Defense, increasing the critical damage bonus of your next Force Sweep or Focused Burst by 15% and increasing your defense chance by 10% for 6 seconds.

LvL73
Concentrated DefenseHidden Passive

Concentrated Slice grants Concentrated Defense, increasing your defense chance by 10% for 6 seconds.

Concentrated Slice grants Concentrated Defense, increasing your defense chance by 10% for 6 seconds.

LvL78
Burning SlicesPassive

Damage dealt by Blade Barrage stacks a burning effect on the target that builds up to 3 charges and deals elemental damage over 9 seconds.

Damage dealt by Blade Barrage stacks a burning effect on the target that builds up to 3 charges and deals elemental damage over 9 seconds.

Milestones

  • At Level 15 you will get your first exclusive ability only the Concentration Sentinel has, it will be called Focused Burst.
  • At Level 23 you will get to choose a way to change how Focused Burst works from three different options. This is your first Ability Tree choice, and you can make it by pressing K on your keyboard and selecting an option from the Concentration Ability Tree on the right.
  • At Level 27 you will get your second choice between three options in your Ability Tree. These options may be useable abilities you can click, or they can be passive abilities which give you a boost to your existing abilities.
  • At Level 47 you will get your second exclusive ability only the Concentration Sentinel gets, it will be called Zealous Leap.
  • At Level 39 you will get to choose a way to change how Zealous Leap works from three different options in your Ability Tree.
  • At Level 47 and 60 you will get your last two exclusive abilities only the Concentration Sentinel has, Force Exhaustion and Concentrated Slice.
  • At Level 73, you will get to make an important choice between three major abilities. This is a big choice all players need to make for their character.
  • At Level 43, 51, 64, 68 you will get to make additional choices for your Sentinel.
  • All of these Ability Tree choices are not permanent. You can change them any time you are not in combat and are not in a queue for Flashpoints, Operations or PvP.
Learn Your Class
Combat StyleDisciplineRoleDisciplineCombat Style
SentinelWatchman DOT DamageAnnihilationMarauder
Combat Burst DamageCarnage
Concentration Burst DamageFury
GuardianDefenseTankImmortalJuggernaut
Vigilance DOT (AOE) DamageVengeance
Focus Burst DamageRage
ShadowKinetic CombatTankDarkness
Assassin
Infiltration Burst DamageDeception
Serenity DOT DamageHatred
SageSeer HealerCorruptionSorcerer
Telekinetics Burst DamageLightning
Balance DOT DamageMadness
VanguardShield SpecialistTankShield
Tech
Powertech
Plasmatech DOT DamagePyrotech
Tactics
Burst DamageAdvanced Prototype
CommandoCombat Medic HealerBodyguardMercenary
Gunnery Burst DamageArsenal
Assault Specialist DOT DamageInnovative Ordnance
ScoundrelSawbones HealerMedicineOperative
Scrapper Burst DamageConcealment
Ruffian DOT DamageLethality
GunslingerSharpshooter Burst DamageMarksmanshipSniper
Saboteur DOT DamageEngineering
Dirty Fighting DOT DamageVirulence
Learn Your Mirror
Combat StyleDisciplineRoleDisciplineCombat Style
VanguardShield SpecialistTankShield
Tech
Powertech
Plasmatech DamagePyrotech
Tactics
DamageAdvanced Prototype
CommandoCombat Medic HealerBodyguardMercenary
Gunnery DamageArsenal
Assault Specialist DamageInnovative Ordnance
ScoundrelSawbones HealerMedicineOperative
Scrapper DamageConcealment
Ruffian DamageLethality
GunslingerSharpshooter DamageMarksmanshipSniper
Saboteur DamageEngineering
Dirty Fighting DamageVirulence
SentinelWatchman DamageAnnihilationMarauder
Combat DamageCarnage
Concentration DamageFury
GuardianDefenseTankImmortalJuggernaut
Vigilance DamageVengeance
Focus DamageRage
ShadowKinetic CombatTankDarkness
Assassin
Infiltration DamageDeception
Serenity DamageHatred
SageSeer HealerCorruptionSorcerer
Telekinetics DamageLightning
Balance DamageMadness

Thank you...

One:

Thank you to these players who have submitted cool screenshots of their Jedi Knight characters:

@Sonji31 (Main Image), Swtorista (Knight on Tython), Swtorista (Knight with lightsaber in air), @phyreblade (Combat section), Swtorista (Sentinel), Swtorista (Watchman), Swtorista (Combat), @Drevina_Flynn (Concentration), @Lady_Alenko I think (Story), @kirkunit (Vigilance), @VirtualRambling (Defense), @AshiaSature (Focus), @underlurker (Armor & Weapons), @Lady_Alenko I think (Story), @MagSulDeruyter (Jedi vs Sith in story section), @AshiaSature (Species), @AJ_Darling (Dark Side Knight), @Lady_Alenko I think (Companions), @Lady_Alenko, @RevanchistOrdo

Thank you to these players who have submitted cool screenshots of their Jedi Consular characters:

@FibroJedi (Main Image), Swtorista, Swtorista, Swtorista, @loreleif (Togruta Shadow), @JaydenzOmega (Kinetic Combat), @MagSulDeruyter (Serenity), @celyntheraven (Infiltration), @IntisarNOR (Seer), @phyreblade (Telekinetics), @FibroJedi (Balance), Swtorista (Chiss in Story), @loreleif (Togruta Shadow again), @Kayeri (Dark-Side Consular), @MagSulDeruyter (Armor & Weapons), Swtorista (Companions shot)

Thank you to these players who have submitted cool screenshots of their Sith Warrior characters:

@travisteaspoon (Main Image), Swtorista (Throne image), @phyreblade (lightsaber raised image), @Failtasmagoria (Sith Warrior Combat), @phyreblade(Marauder), @Duccisan (Annihilation), @celyntheraven (Carnage), @SatiricalSanity (Fury), @celyntheraven (Juggernaut), @tomlewookie (Vengeance), @ecxrin (Rage), @salvador_242 (Immortal), @travisteaspoon (Light side), @tomlewookie (Armor & Weapons), @2JustinElliott (Companions), @Sanne_Leetz (Species)

Thank you to these players who have submitted cool screenshots of their Sith Inquisitor characters:

@AJ_Darling (Main Image), Swtorista (glowing purple eyes), Swtorista (lightning arms in air), @NonbinarySaru (Combat), @adsinmalgusland (Species), @travisteaspoon (Light Side), @Darth_Amarth (Armor & Weapons), Swtorista (companions), @Sutherland1P (Assassin), @Caelvin_Dulany (Deception), @Sutherland1P (Darkness), @Kagetheorc (Hatred), @scarletguard (Sorcerer), @phyreblade (Lightning), Swtorista (Corruption), @ecxrin (Madness)

Thank you to these players who helped look over the summaries for their favorite Force disciplines:

Kogass, Aflixion Starr, Helleboros, Kal at @TodayinTor, @Aylas494, @thaddrim, and Eksys

  And finally thank you to Zahk who helped type up all the 1,000+ abilities in the game for each class so we could make the summaries and the basic class guides for each discipline, and helped with testing and formatting for this page!