SWTOR How to Craft Guide

Crafting is a fun way to create new items in Star Wars: The Old Republic, from lightsaber crystals to cosmetic armor and dyes. Here’s how to get started crafting for every crew skill in the game!

Crafting Skill Guides

Which crafting skill should I choose?

It depends on what you want to be able to make! Check out the Which crafting skill should I choose? Guide

Which crafting skill should I choose in SWTOR?

Level 80 Crafting Guides

Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting.

SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals)

SWTOR Augments Guide (level 75 Augments)

Tactical Items Guide in SWTOR (crafted section)

Materials for Crew Skills Guides

More Materials Guides

Crafted Cosmetic Items

Craftable Non-modifiable Weapons


Crafting

Archaeology

Archaeology is the study of crystal formations and archaeological finds. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Archaeological finds contain artifact fragments of Force-imbued technology. These valuable items contain ancient formulas and algorithms used in the crafting skills Artifice and Synthweaving. Archaeologists can send their companions on missions to gather resources.

Armormech

Armormech is the ability to work with hard metals, alloys and synthetic materials to construct endurance armorings and armor for non-Force users. Armorings are upgrade modifications that augment combat ability. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Scavenging provides crafting resources for Armormech.

Armormechs can also craft mastery, shield and absorb augments. These can be installed in any item that has an augment slot.

Recommended Gathering Skills: Scavenging (Scavenged Metals and Compounds), Slicing (Sliced Tech Parts).

Recommended Mission Skills: Underworld Trading (Underworld Metals).

Armstech

Armstech is the ability to work with hard metals, alloys and synthetic materials to craft blasters, blaster modifications and melee weapons. Vendor-purchased fluxes are used during the weapon creation process to refine the materials to ensure suitability. Crafted blasters include blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns. Blaster modifications include blaster barrels. Melee weapons include vibroblades and electrostaves. Armstechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Armstech.

Armstechs can also craft endurance, accuracy and power augments. These can be installed in any item that has an augment slot.

Recommended Gathering Skills: Scavenging (Scavenged Metals and Compounds), Slicing (Sliced Tech Parts).

Recommended Mission Skills: Investigation (Researched Compounds).

Artifice

Artifice is the delicate skill of constructing lightsabers, color crystals, armor dye modules, generators and foci. Lightsaber modifications include color crystals and hilts that augment a Force user’s combat attributes. Color crystals determine beam and bolt color for lightsabers and blasters. Dye modules are use to modify the visual color of armor. Artificers can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Archaeology provides crafting resources for Artifice.

Recommended Gathering Skills: Archaeology (Power Crystals, Color Crystals and Artifact Fragments).

Recommended Mission Skills: Treasure Hunting (Gemstones).

Bioanalysis

Bioanalysis is the practice of collecting genetic material from creatures and vegetation. Genetic materials include cell fibers, bacterial strains, toxic extracts and medicinal fluids. Biochemists use these materials to create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. The crafting skill Biochem utilizes Bioanalysis resources. Bioanalysts can send their companions on missions to gather resources.

Biochem

Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation. The gathering skill Bioanalysis provides crafting resources for Biochem.

Recommended Gathering Skills: Bioanalysis (Biochemical Samples and Compounds).

Recommended Mission Skills: Diplomacy (Medical Supplies).

Cybertech

Cybertech is the skill to assemble earpieces, grenades, mods, enhancements and miscellaneous gadgets. Mods and enhancements are upgrade modifications that augment combat ability. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or through direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Cybertech.

Recommended Gathering Skill: Scavenging (Scavenged Metals and Compounds).

Recommended Mission Skills: Underworld Trading (Underworld Metals).

Diplomacy

Diplomacy is the art of conducting and managing negotiations. Sending your companions on diplomatic missions can influence your light side or dark side standing. In addition to light side and dark side influence, possible Diplomacy rewards include medical supplies used to construct prototype and artifact implants, medpacs, stimulants, adrenals and gifts for companions to raise their Influence rating.

Investigation

Investigation is the skill of researching, gathering, analyzing and decoding secret information. Sending your companions on Investigation missions can yield valuable items in the form of researched compounds used to construct prototype and artifact weapons and blaster barrels, prototype schematics for all crafts, and gifts for companions to raise their Influence rating.

Scavenging

Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources–junk piles, fallen droids, abandoned cargo and broken-down vehicles. The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. Scavengers can send their companions on missions to gather resources.

Slicing

Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. Common slicing targets include electronic safes, data stations, security mainframes and biometric footlockers. These targets contain credits, rare tech schematics used to construct Cybertech gadgets, vehicles and space upgrades, and mission discovery objects that unlock challenging missions that can potentially yield great rewards. Slicers can send their companions on missions to retrieve these valuable items.

Slicing missions can return with rare tech parts used to construct prototype and artifact augments. These can be slotted into exceptionally crafted items. Other possible mission rewards include augment schematics that can be learned by armormechs, armstechs and synthweavers.

Synthweaving

Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct mastery armorings and armor for Force users. Armorings are upgrade modifications that augment combat ability. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources for Synthweaving.

Synthweavers can also craft critical, defense, and alacrity augments. These can be installed in any item that has an augment slot.

Recommended Gathering Skills: Archaeology (Power Crystals and Artifact Fragments), Slicing (Sliced Tech Parts).

Recommended Mission Skills: Underworld Trading (Luxury Fabrics and Underworld Metals).

Treasure Hunting

Treasure Hunting is the ability to track down and recover valuable items by following a series of clues. Companions sent on Treasure Hunting missions can return with rare gemstones used to construct prototype and artifact enhancements, hilts, color crystals, focii and generators. Other possible rewards include lockboxes that can contain valuable items or credits and gifts for companions to raise their Influence rating.

Underworld Trading

Underworld Trading entails the exchange of goods and services on the galactic black market. Sending your companions on Underworld Trading missions can yield luxury fabrics and underworld metals used to construct prototype and artifact armor, earpieces, grenades, space upgrades, and weapon and armor modifications. Other possible rewards include gifts for companions to raise their Influence rating.


 

Welcome to the Academy a series focused on the basics of Star Wars The Old Republic.

In this episode we’ll be discussing crafting focusing on those crew skills that make things in SWTOR there are six crafting skills biochem armstech cybertech armormech synthweaving and artifice. Each one has its own perks. Each skill has something specific they can craft for endgame, and each skill can make cosmetic things and fun odds and ends like decorations dyes and crystals you might choose armor mech because you like making cool-looking armor or arm stick because you make cool-looking guns don’t stress about choosing the wrong one crafters who decide to be serious about their max level crafting often end up with multiple skills for across multiple characters even having a character dedicated to each crafting skill for now choose one that looks fun there are no especially good or bad ones for a beginner player if you’re looking for a crafting skill to make credits I suggest taking one that makes augment kits augment kits are an item that most characters will need a 10-game operations and PvE the crafting skills that can make ultimate kits are armstech armormech and synthweaving if you’re looking for a crafting skill that’s a lot of fun and has lots of cool little secret and special things I suggest taking artifice as they can make special crystals and special dyes you can also pick two gathering skills which help you gather materials your gathering skills should complement your crew skills choice you can also choose three gathering skills if you just want to collect things while you’re exploring the world and don’t actually want to craft anything once you started gathering materials you can save yourself some trouble by placing all your materials in your yellow legacy bank you gained this when you get your first stronghold items in your legacy bank can be used by any of your crafting characters to start crafting head to the fleet press the M key to open your map you want to add to the strongholds and crew skills section at the map the crafting trainers are around the outer edge in rooms with yellow diamonds over their heads you can interact with them to learn your one crafting skill and two gathering skills once you have learned your skills you can press B or the diamond icon on the menu to open the crafting window this will show your companions and your crafting and gathering skills when you press the icon represents your crafting skill it will show you the schematics you can make out materials you need for your gathering skills we will show you the missions you can run and what you get from them as you level up your crafting you can train new schematics that let you make new things these schematics can be bought from your trainer there are also certain special schematics that can be found around the world and from certain gathering skills try searching the GTN if you’re interested in cosmetic schematics search our crafting sematic than your crafting school the ones you don’t have will be lighted up and the ones you have will be grayed out armor I can simply even especially have a lot of cosmetic schematics you can buy from the GTN in a recent update in the SWTOR there is a bit of a change in the way crafting works used to use materials to make the items you want now you use materials to make components which are just normal crafting sematic and you can use the components to make your crafted items it’s just an extra step you level crafting by crafting schematics that are close to your crafting level when you open your crafting skills crafting schematics that have their numbers in yellow or orange will level up your crafting skill green and gray will not level you up send your companions out on gathering missions to get the materials you need or buy them from the GTN keep doing that until you get the max level of crafting there are specific ways to do it fastest from zero to the max level of crafting I suggest google tor community crafting tu our community space crafting there’s really good guides for every crafting skill when you’re sending your commands out on gathering missions keep in mind certain types of missions or better rewards than others wellthey is the best rich is the second best and third best is bountiful so try and always send them out on the wealthy missions as you make items and level or your crafting you can reverse engineer the items you’ve made it’s better known as our eating our eing items will return you a few of the materials it cost to make them in the first place this is useful to gain more materials while you are leveling crafting you can do this by clicking the tiny reverse engineer symbol at the top of your inventory then right-clicking the item you want to re items highlighted in your inventory once you can re don’t accidentally re your own gear other items can be re to learn a better version of that item example a green item can sometimes be re to make a blue item a blue can be re to make a purple any crafted items can be ah read this way it will tell you when you roll over the item with re icon on if it can be used to learn a new schematic or not many endgame items can also be r8 for example armorings mods enhancements hilts barrels and more can be our aid from gear that comes from the level 65 crystal vendors and from operations these items can be crafted from rare materials that drop from operations keep in mind these items sometimes cost more materials to make then they would cost to buy straight on the GTN augments are a type of item that enhances your gear and can only be obtained through crafting crafted by armor mech armstech and since leaving or buying them on the GTN from another crafter you can add an augment to each of your 14 pieces of gear and each one will give you a small stat boost it can be very expensive to automate your characters so don’t worry about doing it unless you want to do endgame operations on a regular basis or really into those hardboard flash points to augment a piece of gear you want to craft or buy an augmentation kit you’ll need to go to a modification station and add your kit to your piece of gear and then you’ll need to craft or buy an augment to place inside that augment slot by right-clicking your gear piece and dragging the augment in knowing which types of augments you need is a whole different beast it will depend on what role you’re in for example if your tank a DPS or healer and what combination of stats you currently already have from your armor if you can’t gather or afford the materials for the best purple augments blue augments are a great alternative you can then replace them as you acquire purple augments apart from armor and cosmetic armor crafters can also make decorations if you want to see the list of all crafted decorations go to tour to your – decorating comm and then the menu go decorations by source crafted there’s a whole bunch of craft decorations you can make and if you want to make them all you have to spread your crafting across all your characters whether you want a B for your character up in battle or make fun cosmetic stuff crafting is great things to explore and stars the Old Republic I hope you have enjoyed this episode of the Academy if you have any tips tricks or questions about crafting feel free to post them in the comments below in the next episode we’ll be talking about something fun that collecting don’t forget to subscribe to show your support for this series and to be notified when the next episodes come out