Guardian Focus Basics Guide

Focus

The ways of the Force can reveal themselves to a Jedi Knight through intense concentration and, most importantly, focus. The Focus Guardian uses debilitating bursts of lightsaber strikes and Force powers to exhaust their foes, crushing any hopes they had of mounting an effective offense.

  • Role: Damage
  • Type: Burst Damage
  • Weapon: Single Lightsaber
  • Distance: Melee Range
  • Mirror: Juggernaut – Rage

Focus for New Players

  • Focus is melee range. That means you must be very close to your enemy to attack, which can be harder for new players to get used to, but you have three jump abilities and a dash to help you close the gap between you and your enemy.
  • This style is very mobile and you can easily run and jump around while fighting without any issues!
  • Guardians start without any Focus, which is their energy pool for attacks. This makes them a bit harder to learn compared to other classes that start with a full bar of energy, as you need to learn how to build and keep your Focus up before you can use some of your other abilities.
  • Focus at a higher skill level is very memorization-focused – if you can remember the order of using your abilities, you don’t have to do a lot of on-the-fly decisions for your abilities compared to other classes.
  • Focus is more for huge single target damage compared to its sister discipline Vigilance.
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How to play a Focus Guardian

You can start playing Focus at level 1. To start playing Focus, you will need to first create a Guardian character, which can be played by Jedi Knights and Jedi Consulars (or even the Sith Warrior and Sith Inquisitor if you unlock the dark-side Combat Styles.)

Once you are ingame, press K on your keyboard to open the Combat Style tab, and choose Focus from the three options. This choice is not permanent, you will be able to switch between all three options by finding a rest location like a cantina.

Updated for 7.2!

Below Level 80

Below Level 80

If you are below level 80, there are no true guides available to tell you what specific abilities you should be using, because the ideal rotation would change every level.

Instead, you can use this guide to figure out which of your abilities are attacks, which are defensive, and which are just useful.

Level 80

5 Ability Basic Rotation

Not quite ready to learn all your abilities yet? Use this quick 5-ability rotation for the Focus Guardian until you’re ready to read and learn from a true level 80 guide.

Starting the Fight

  •  Always start the fight with Force Leap to build up your energy.

Abilities

  •  Force Exhaustion makes Focused Burst free and deal more damage.
  •  Focused Burst is a hard hitting attack, and increases all your damage dealt for a few seconds, so it’s important we use our hardest hitting moves quickly after a Focused Burst to get the most out of them.
  • Combat Focus is a huge buff that’s extremely important to playing Focus. Use this after a Focused Burst so you can spam your heaviest hitter right away.
  •  Concentrated Slice is your heaviest hitting single target attack. As such, it should be used only during Focused Burst’s damage increase, and Combat Focus’ cooldown reduction. You’ll typically have time for 3, and run out of Focus fast if you try going for 4.
  • Zealous Leap is a very important ability to really make Focus shine as it can grant focus and force critical hits for your strongest attacks.
  • Strike isn’t the best ability as it’s your basic attack – but if you want a simple rotation, Strike does the trick and you can spam it until Force Exhaustion is available again! The idea is that in a more complicated rotation, you’d mix in more stuff rather than just spamming Strike.

Simple Rotation

This rotation is not necessarily recommended, but it is very simple and will do enough damage to get you by! Start by leaping in then…

Force Exhaustion – Focused Burst – Combat Focus – Concentrated Slice x3 – Strike x6 – Zealous Leap – Repeat!

As soon as you’re comfortable, move on to the complicated rotation below!

More than 3 Enemies

  • Force Sweep is essentially your Area Attack version of Concentrated Slice. It is also free with singularity, but instead of using it like Focused Burst we are going to use it like Concentrated Slice and spam 3 or 4 of it right after Combat Focus for amazing Area of Effect (AoE) damage.
  •  If you still need more area damage, Cyclone Slash (a choice at level 27) can be taken for a decent boost.

Additional Abilities

  • Sundering Strike is your focus-generating attack. This will grant 5 focus and is super important for maintaining a usable level of focus throughout a more complex rotation.
  • Riposte and Blade Storm are great fillers that should be glowing after your triple Slice/Sweep combo. Use these before using Force Exhaustion and re-starting.

Complicated Rotation

There is also a really heavy-hitting rotation available that balances building focus and doing damage really well. The down-side is it is harder to memorize, and if you make a mistake, it’s much harder to recover, however it does a lot of damage when executed perfectly. At a basic level, you will need to start by leaping in so you have enough Focus to start the rotation. Mistakes will leave you with no focus, use your regular “Strike” attack to get back on track):

Force Exhaustion – Focused Burst – Combat Focus (quickly, off global cooldown) – Concentrated Slice x3 – Zealous Leap – Sundering Strike – Focused Burst- Concentrated Slice- Zealous Leap – Blade Storm – Riposte — Use Strike if you make a mistake and need more Focus.

I simply put them on my bars in order. All I have to remember is the first Concentrated Slice needs to be 3 times in a row. IMPORTANT: You must through these in order QUICKLY. If you take your time clicking them slowly, the rotation will not quite line up, and you’ll need to throw in more “Strikes” to make up for it.

Level 80

Before You Start…

Press “K” on your keyboard to open up your ability tree. Look at the level 43 choice. If “Focused Meditation” is not already selected it, select it.

It awards a ton of Focus, grants Singularity when activated and with the level 43 Focused Meditation tree choice, makes focus spending attacks have no cooldown for 6 seconds.

Level 80 Gear Recommendations
More Information:
Level 80 In-Depth Community Guides

Ready to learn more about your class, and how to play at a higher skill level? These guides by other players break down your class's abilities and your full rotation!

Guides

Attacks

  • Strike - Basic AttackLevel 1
  • Slash - AttackLevel 1
  • Force Sweep - Area AttackLevel 4
  • Riposte - AttackLevel 4
  • Blade Storm - AttackLevel 7
  • Sundering Strike - AttackLevel 7
  • Blade Barrage - AttackLevel 10
  • Focused Burst - AttackLevel 15
  • Cyclone Slash - Optional Area Attack Level 27 Option 2/3Level 27
  • Dispatch - AttackLevel 43
  • Saber Throw - AttackLevel 47
  • Force Exhaustion - AttackLevel 47
  • Concentrated Slice - AttackLevel 60

Multiple Enemy Attack Abilities

These Focus attacks are useful for attacking groups of enemies.

  • Force Sweep - Area AttackLevel 4
  • Cyclone Slash - Optional Area Attack Level 27 Option 2/3Level 27

Buffs

You can combine your Focus buffs with your attacks to create powerful combinations.

  • Force Might - Passive Class BuffLevel 1
  • Combat Focus - BuffLevel 15
  • Force Clarity - Optional Buff Level 43 Option 1/3Level 43

Defensive & Healing Abilities

Use these abilities to help yourself stay alive. The Guardian has these defensive and healing abilities and you'll want to know where they are in a difficult fight.

  • Saber Ward - DefensiveLevel 15
  • Enure - Heal CleanseLevel 43
  • Focused Defense - DefensiveLevel 56
  • Saber Reflect - Optional Defensive Level 68 Option 2/3Level 68

Useful Abilities

These abilities may not be directly for attacking, but they are used heavily by skilled Guardians in combat to turn the tide of a fight.

  • Force Leap - Leap - Jump to a faraway enemy.Level 1
  • Introspection - Regeneration - Regain health out of battle.Level 1
  • Resolute - Stun Break - If you are stunned and can’t move, you can use this ability to unstun yourself.Level 10
  • Force Kick - Interrupt - Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. Enemy castbars that fill up from left to right are called casts and can be interrupted and the ability will be stopped, but castbars that go from right to left deal damage the entire time they are channeling. Using your interrupt in combat is very useful as it can prevent the enemy from damaging you, or sometimes even prevent them from stunning you or knocking you back!Level 19
  • Force Stasis - Stun - You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general.Level 27
  • Challenging Call - Detaunt - Your detaunt ability will cause enemies to lose interest in your character, at least for a short time. This is most useful if you're getting attacked during group fights when your tank is supposed to be taking the damage, or when your companion is set to tank.Level 31
  • Zealous Leap - Leap - Jump to a faraway enemy.Level 35
  • Guardian Leap - Friendly Leap - Jump to a friendly target (not an enemy).Level 39
  • Enure - Heal Cleanse - Temporarily increases your maximum health by 30% for 20 seconds and removes all cleansable effects. When the effect ends, the health is lost.Level 43
  • Force Push - Knockback - Pushes enemies back.Level 43
  • Awe - Optional Stun Level 68 Option 1/3 - Stuns allow you to knock enemies out of the fight temporarily. Some stuns break on damage - so if you attack the enemy while they are stunned with any type of attack, they will no longer be stunned.Level 68
  • Blade Blitz - Optional Movement Level 68 Option 3/3 - Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.Level 68

Tree Choices

As you level up, you will be able to make choices about how you play your Focus Guardian with the Ability Tree, which can be opened with the K key on your keyboard. If you do not choose one, a default option will be chosen for you.

You will have eight choices to make as you level up, at levels 23, 27, 39, 43, 51, 64, 68 and 73. All of these Ability Tree choices are not permanent choices and can be changed later. If you are following a Level 80 guide on how to play your Focus Guardian, you will need to make sure to choose the same options as they have. You may not have the same choices chosen as a friend who is also playing a Focus Guardian.

Solo 'Single Enemy' Suggestions
73
68
64
51
43
39
27
23
Solo 'Many Enemies' Suggestions
73
68
64
51
43
39
27
23
Flashpoint Suggestions
73
68
64
51
43
39
27
23
Operation Suggestions
73
68
64
51
43
39
27
23

Level 23 Choice: Focused Burst Change

Choose from one of three ways that you want Focused Burst to change at level 23. Your options are Unstable Focus, Focusing Strike, and Zenith.

Focused Burst

Blasts the enemy target with a powerful burst of Force energy, dealing kinetic damage.

Unstable Focus

Focused Burst unleashes a burst of energy around the primary target dealing kinetic damage to nearby enemies.

Focused Burst unleashes a burst of energy around the primary target dealing kinetic damage to nearby enemies.

Focusing Strike

Focused Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for 10 seconds.

Focused Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for 10 seconds.

Zenith

Dealing damage with Focused Burst or Force Sweep increases your critical hit chance and critical hit damage by 15% for 6 seconds. This effect cannot occur more than once every 8 seconds.

Dealing damage with Focused Burst or Force Sweep increases your critical hit chance and critical hit damage by 15% for 6 seconds. This effect cannot occur more than once every 8 seconds.

Multi-Enemy Solo Suggestion: Unstable Focus - When quickly clearing groups, adding an AoE component to Focused Burst will definitely come in handy.

Solo Single-Strong-Enemy Suggestion: Zenith - This choice turns your Focused Burst attack into a great buff that can immediately be used by your Concentrated Slice, which is your hardest hitting move. This is the best choice in the tier.

Flashpoint Suggestion: Zenith - This choice turns your Focused Burst attack into a great buff that can immediately be used by your Concentrated Slice, which is your hardest hitting move. This is the best choice in the tier.

Operation Suggestion: Zenith - This choice turns your Focused Burst attack into a great buff that can immediately be used by your Concentrated Slice, which is your hardest hitting move. This is the best choice in the tier.

Level 27 Choice

Choose from one of three Guardian abilities at Level 27, you can only have one of these options at any given time. Your options as a Focus Guardian for the Level 27 choice are Debilitating Slashes, Cyclone Slash, and Blade Burst.

Debilitating Slashes

Blade Barrage immobilizes the target for 3 seconds and generates 1 focus.

Blade Barrage immobilizes the target for 3 seconds and generates 1 focus.

Cyclone Slash

Slashes up to 8 enemies within 5 meters in front of you for weapon damage. Attacks with both weapons if dual wielding.

Slashes up to 8 enemies within 5 meters in front of you for weapon damage. Attacks with both weapons if dual wielding.

Blade Burst

Blade Storm does damage to additional enemies in a cone in front and slows them by 50% for 6 seconds.

Blade Storm does damage to additional enemies in a cone in front and slows them by 50% for 6 seconds.

General Suggestion: Cyclone Slash - This optional area attack can be a really helpful filler move when Force Sweep is on cooldown. If you don't need the extra help in AoE, Debilitating Slashes can impart some extra focus to keep your rotation running smoothly.

Level 39 Choice: Zealous Leap Change

Choose from one of three ways that you want Zealous Leap to change at level 39. Your options are Zealous Annihilation, Zealous Defense, and Zealous Discovery.

Zealous Leap

Leaps to a target, dealing weapon damage and immobilizing the target for 1 second. Can be used while immobilized. Strikes with both weapons if dual wielding.

Zealous Annihilation

Killing an enemy within 3 seconds of dealing damage with Zealous Leap resets the cooldown of Zealous Leap, Force Sweep, and Focused Burst and increases their damage by 25% for 6 seconds. This effect can only occur once every 6 seconds.

Killing an enemy within 3 seconds of dealing damage with Zealous Leap resets the cooldown of Zealous Leap, Force Sweep, and Focused Burst and increases their damage by 25% for 6 seconds. This effect can only occur once every 6 seconds.

Zealous Defense

Activating Zealous Leap puts a mini ward on yourself, which absorbs damage. Lasts up to 10 seconds.

Activating Zealous Leap puts a mini ward on yourself, which absorbs damage. Lasts up to 10 seconds.

Zealous Discovery

Activating Zealous Leap reduces the cooldown of Combat Focus by 3 seconds.

Activating Zealous Leap reduces the cooldown of Combat Focus by 3 seconds.

Multi-Enemy Solo Suggestion: Zealous Annihilation - In solo content with lots of weak mobs, this boost will keep you pretty strong as you move from pack to pack.

Solo Single-Strong-Enemy Suggestion: Zealous Defense - In boss fights or longer fights with very little enemy deaths, consider Zealous Defense to keep you alive longer.

Flashpoint Suggestion: Zealous Defense - The amount absorbed by this "mini ward" is actually pretty great and if you're taking damage in group content this is by far the best choice, as Zealous Discoveries cooldown reduction is acting on an ability that's already receiving pretty regular cooldown reductions elsewhere. If you really don't need the protection, go ahead and take Zealous Discoveries anyway.

Operation Suggestion: Zealous Defense - The amount absorbed by this "mini ward" is actually pretty great and if you're taking damage in group content this is by far the best choice, as Zealous Discoveries cooldown reduction is acting on an ability that's already receiving pretty regular cooldown reductions elsewhere. If you really don't need the protection, go ahead and take Zealous Discoveries anyway.

Level 43 Choice

Choose from one of three Guardian abilities at Level 43, you can only have one of these options at any given time. Your options as a Focus Guardian for the Level 43 choice are Force Clarity, Focused Meditation, and Critical Conditions.

Force Clarity

Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 30 seconds to a maximum of 4 charges.

Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 30 seconds to a maximum of 4 charges.

Focused Meditation

Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 focus. Focus spending attacks have no cooldown during Combat Focus.

Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 focus. Focus spending attacks have no cooldown during Combat Focus.

Critical Conditions

Critically hitting with a Force-based kinetic or energy attack reduces the cooldown of your Combat Focus by 1 second. Combat Focus purges movement impairing effects and triggers Felling Blow, which now stacks up to 2 times.

Critically hitting with a Force-based kinetic or energy attack reduces the cooldown of your Combat Focus by 1 second. Combat Focus purges movement impairing effects and triggers Felling Blow, which now stacks up to 2 times.

General Suggestion: Focused Meditation - The important part of this choice is "Focus spending attacks have no cooldown during combat focus." This enables a huge change to your rotation. Make sure your Concentrated Slice is off cooldown, and ensure you'll have a ton of focus ready, then pop combat focus and use Concentrated Slice three times in a row. Your biggest attack with no cooldown is a HUGE amount of burst, especially if you managed to buff it with the optional Focused Burst choice at level 23 right before the combo!

Level 51 Choice

Choose from one of three Guardian abilities at Level 51, you can only have one of these options at any given time. Your options as a Focus Guardian for the Level 51 choice are Unyielding Justice, Defiance, and Battlefield Command.

Unyielding Justice

Increases the range of Blade Storm to 30 meters, but Blade Storm deals reduced beyond 10 meters. Additionally, Force Push deals 20% more damage and grants Unyielding Justice, allowing your next Blade Storm to deal full damage regardless of the distance from the target.

Increases the range of Blade Storm to 30 meters, but Blade Storm deals reduced beyond 10 meters. Additionally, Force Push deals 20% more damage and grants Unyielding Justice, allowing your next Blade Storm to deal full damage regardless of the distance from the target.

Defiance

You generate 4 focus when stunned, immobilized, put to sleep, or knocked around.

You generate 4 focus when stunned, immobilized, put to sleep, or knocked around.

Battlefield Command

Getting attacked reduces the active cooldown of Force Leap by 1 second. This effect cannot occur more than once every 1.5 seconds. Force Leap enables your next Dispatch or Whirling Blade to be used against a target with any percentage of health.

Getting attacked reduces the active cooldown of Force Leap by 1 second. This effect cannot occur more than once every 1.5 seconds. Force Leap enables your next Dispatch or Whirling Blade to be used against a target with any percentage of health.

Flashpoint Suggestion: Unyielding Justice - The increased range on Blade Storm and extra damage from Force Push can be nice in group content because even if the target is immune to the knockback effect, it should still trigger your enhanced blade storm. You can take this as default unless you'd like the faster force leap from Battlefield Command.

Operation Suggestion: Unyielding Justice - The increased range on Blade Storm and extra damage from Force Push can be nice in group content because even if the target is immune to the knockback effect, it should still trigger your enhanced blade storm. You can take this as default unless you'd like the faster force leap from Battlefield Command.

Solo Single-Strong-Enemy Suggestion: Battlefield Command - As a solo DPS you'll probably take quite a few hits meaning this choice will increase your overall mobility pretty nicely!

Multi-Enemy Solo Suggestion: Battlefield Command - As a solo DPS you'll probably take quite a few hits meaning this choice will increase your overall mobility pretty nicely!

Level 64 Choice

Choose from one of three Guardian abilities at Level 64, you can only have one of these options at any given time. Your options as a Focus Guardian for the Level 64 choice are Stalwart Defense, War Master, and Second Wind.

Stalwart Defense

For Vigilance and Focus, all area effect damage is reduced by 60% for 15 seconds after Challenging Call is activated. For Defense, all damage is reduced by 30% while stunned.

For Vigilance and Focus, all area effect damage is reduced by 60% for 15 seconds after Challenging Call is activated. For Defense, all damage is reduced by 30% while stunned.

War Master

Force Leap grants Unremitting granting immunity to interrupts, stuns, knockdowns, incapacitating and movement-impairing effects, and effects that push or pull you around for 4 seconds. Additionally, during this time, damage reduction is increased by 20% for 4 seconds.

Force Leap grants Unremitting granting immunity to interrupts, stuns, knockdowns, incapacitating and movement-impairing effects, and effects that push or pull you around for 4 seconds. Additionally, during this time, damage reduction is increased by 20% for 4 seconds.

Second Wind

Reduces the cooldown of Resolute by 30 seconds and causes Resolute to heal you for 10% of your maximum health when used.

Reduces the cooldown of Resolute by 30 seconds and causes Resolute to heal you for 10% of your maximum health when used.

General Suggestion: Stalwart Defense - Area Effect damage reduction is incredibly useful for DPS disciplines and attaching it to your detaunt is also really convenient. Take this as default unless you'd like the free Dispatch usage from War Master.

Level 68 Choice

Choose from one of three Guardian abilities at Level 68, you can only have one of these options at any given time. Your options as a Focus Guardian for the Level 68 choice are Awe, Saber Reflect, and Blade Blitz.

Awe

Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely.

Stuns allow you to knock enemies out of the fight temporarily. Some stuns break on damage - so if you attack the enemy while they are stunned with any type of attack, they will no longer be stunned.

Saber Reflect

Reflects all direct single target ranged, Force, and tech attacks back to the attacker for 5 seconds. The damage done by each reflect is capped. In addition, Saber Reflect generates a high amount of threat on all engaged enemies within 30 meters when activated.

Reflects all direct single target ranged, Force, and tech attacks back to the attacker for 5 seconds. The damage done by each reflect is capped. In addition, Saber Reflect generates a high amount of threat on all engaged enemies within 30 meters when activated.

Blade Blitz

Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.

Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.

General Suggestion: Saber Reflect - One of the most popular abilities of the Guardian, this reflect allows you to deal pretty great damage back to a boss/high damaging enemy while saving yourself. What it ends up being able to reflect can really differ from fight to fight, so if you're struggling with something specific try looking up a guide on the fight - most will mention what can be reflected. If nothing's reflectable or you'd prefer some mobility, Blade Blitz is another super fun and easy to use movement attack you can choose

Level 73 Choice

Choose from one of three Guardian abilities at Level 73, you can only have one of these options at any given time. Your options as a Focus Guardian for the Level 73 choice are Purifying Sweep, Gather Strength, and Through Peace.

Purifying Sweep

For the Defense discipline, Force Sweep slows the targets it damages by 60% for 10 seconds. For the Vigilance and Focus disciplines, Force Sweep and Vigilant Thrust sunder the targets they damage for 45 seconds. Sundered targets have their armor rating decreased by 20%.

For the Defense discipline, Force Sweep slows the targets it damages by 60% for 10 seconds. For the Vigilance and Focus disciplines, Force Sweep and Vigilant Thrust sunder the targets they damage for 45 seconds. Sundered targets have their armor rating decreased by 20%.

Gather Strength

Whenever your movement speed is impaired, you gain a 10% damage bonus to your next ability that consumes focus. This effect can stack up to 5 times and lasts 15 seconds.

Whenever your movement speed is impaired, you gain a 10% damage bonus to your next ability that consumes focus. This effect can stack up to 5 times and lasts 15 seconds.

Through Peace

Reduces the cooldown of Focused Defense by 30 seconds.

Reduces the cooldown of Focused Defense by 30 seconds.

General Suggestion: Purifying Sweep - As a discipline that deals most of it's damage through kinetic means, armor is a big problem. Adding a sunder to your force sweep will result in a huge increase in AoE damage for you instead of applying it individually through Sundering Strike. If AoE isn't necessary, take Through Peace for a great survivability increase.

All Abilities

All your abilities for the Focus Guardian.

LvlIconAbility
LvL1
Force LeapLeap 10-30m

Jumps to a distant target, dealing damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the target's current action. Builds 3 focus. Cannot be used against targets in cover.

Jump to a faraway enemy.

LvL1
IntrospectionRegeneration

Allows you to pause and reflect to restore your health. Cannot be used during combat.

Regain health out of battle.

LvL1
StrikeBasic Attack 4m (melee range)

Inflicts weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding.

Inflicts weapon damage with a series of quick melee attacks. Generates 2 focus. Strikes with both weapons if dual wielding.

LvL1
SlashAttack 4m (melee range)

Slashes the target for weapon damage. Attacks with both weapons in dual wielding.

Slashes the target for weapon damage. Attacks with both weapons in dual wielding.

LvL1
Force MightPassive Class Buff

Increases melee, ranged, Force and tech bonus damage and healing by 5%.

Increases melee, ranged, Force and tech bonus damage and healing by 5%.

LvL1
Shii-Cho FormPassive

Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.

Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.

LvL1
PacificationPassive

Force Sweep deals 75% more damage and consumes 2 less focus. Additionally, the critical chance of Cyclone Slash and Blade Barrage is increased by 30%.

Force Sweep deals 75% more damage and consumes 2 less focus. Additionally, the critical chance of Cyclone Slash and Blade Barrage is increased by 30%.

LvL1
Focused ResonanceHidden Passive

Increases the critical strike damage of all attacks by 15%.

Increases the critical strike damage of all attacks by 15%.

LvL1
Gravity DefianceHidden Passive

Zealous Leap and Force Exhaustion each consume 1 less focus.

Zealous Leap and Force Exhaustion each consume 1 less focus.

LvL1
Saber StrengthPassive

Increases the damage you deal with saber attacks by 5%.

Increases the damage you deal with saber attacks by 5%.

LvL1
Swelling WindsHidden Passive

Increases the damage dealt by Force Sweep by 40% and reduces the cooldowns of Force Sweep and Focused Burst by 3 seconds each.

Increases the damage dealt by Force Sweep by 40% and reduces the cooldowns of Force Sweep and Focused Burst by 3 seconds each.

LvL1
Swift SlashHidden Passive

Increases the critical strike chance of Dispatch and Concentrated Slice by 15. Additionally, Guardian Leap now purges all movement-impairing effects.

Increases the critical strike chance of Dispatch and Concentrated Slice by 15. Additionally, Guardian Leap now purges all movement-impairing effects.

LvL4
Force SweepArea Attack

Strikes the target and up to 8 enemies within 5 meters with the Force, dealing kinetic damage. Also stuns weak and standard enemies for 2 seconds.

Strikes the target and up to 8 enemies within 5 meters with the Force, dealing kinetic damage. Also stuns weak and standard enemies for 2 seconds.

LvL4
RiposteAttack 4m (melee range)

Ripostes the target for weapon damage. Cannot be parried, dodged, or miss. Riposte can only be used after successfully defending against a melee or ranged attack or after one of your melee attacks is parried, dodged, or misses.

Ripostes the target for weapon damage. Cannot be parried, dodged, or miss. Riposte can only be used after successfully defending against a melee or ranged attack or after one of your melee attacks is parried, dodged, or misses.

LvL7
Blade StormAttack 10m (short range)

Uses the Force to project a wave of energy toward the target, dealing kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.

Uses the Force to project a wave of energy toward the target, dealing kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.

LvL7
Sundering StrikeAttack 4m (melee range)

Generate 5 Focus and strike the target for weapon damage causing the target to become sundered. Sundered targets have their armor reduced by 20% for 45 seconds.

Generate 5 Focus and strike the target for weapon damage causing the target to become sundered. Sundered targets have their armor reduced by 20% for 45 seconds.

LvL10
Blade BarrageAttack 4m (melee range)

Performs a series of lightsaber attacks that deal weapon damage. Strikes with both weapons if dual wielding.

Performs a series of lightsaber attacks that deal weapon damage. Strikes with both weapons if dual wielding.

LvL10
ResoluteStun Break

Purges all incapacitating and movement-impairing effects.

If you are stunned and can’t move, you can use this ability to unstun yourself.

LvL10
TauntTaunt 30m (long range)

Taunts the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you for 6 seconds.

Taunts the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you for 6 seconds.

LvL10
VisionaryPassive

Generates 1 focus when attacked. This effect cannot occur more than once every 6 seconds.

Generates 1 focus when attacked. This effect cannot occur more than once every 6 seconds.

LvL15
Combat FocusBuff

Immediately generates 6 focus, and increases movement speed by 50% for 6 seconds.

Immediately generates 6 focus, and increases movement speed by 50% for 6 seconds.

LvL15
Saber WardDefensive

Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds.

Raises a lightsaber ward, increasing melee and ranged defenses by 50% and absorbing 25% of the damage taken from Force and tech attacks. Lasts 12 seconds.

LvL15
Focused BurstAttack 10m (short range)

Blasts the enemy target with a powerful burst of Force energy, dealing kinetic damage.

Blasts the enemy target with a powerful burst of Force energy, dealing kinetic damage.

LvL15
Intense FocusHidden Passive

Combat Focus generates 6 focus and increases movement speed by 50% for 6 seconds.

Combat Focus generates 6 focus and increases movement speed by 50% for 6 seconds.

LvL15
Shii-Cho MasteryPassive

Increases armor penetration and critical hit damage by 15% and Force attack damage by 3%.

Increases armor penetration and critical hit damage by 15% and Force attack damage by 3%.

LvL19
Force KickInterrupt 4m (melee range)

Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds.

Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. Enemy castbars that fill up from left to right are called casts and can be interrupted and the ability will be stopped, but castbars that go from right to left deal damage the entire time they are channeling. Using your interrupt in combat is very useful as it can prevent the enemy from damaging you, or sometimes even prevent them from stunning you or knocking you back!

LvL23
Blade TurningPassive

The first 2 seconds of Saber Ward grants 100% melee and ranged defense.

The first 2 seconds of Saber Ward grants 100% melee and ranged defense.

LvL23
MomentumPassive

Reduces the cooldown of Zealous Leap by 3 seconds and causes Force Leap and Zealous Leap to make your next Blade Storm deal 5% more damage and generate 1 focus, rather than consume focus.

Reduces the cooldown of Zealous Leap by 3 seconds and causes Force Leap and Zealous Leap to make your next Blade Storm deal 5% more damage and generate 1 focus, rather than consume focus.

LvL23
Unstable FocusOptional Passive Level 23 Option 1/3

Focused Burst unleashes a burst of energy around the primary target dealing kinetic damage to nearby enemies.

Focused Burst unleashes a burst of energy around the primary target dealing kinetic damage to nearby enemies.

Solo Many-Enemy Suggestion: When quickly clearing groups, adding an AoE component to Focused Burst will definitely come in handy.

LvL23
Focusing StrikeOptional Passive Level 23 Option 2/3

Focused Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for 10 seconds.

Focused Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for 10 seconds.

LvL23
ZenithOptional Passive Level 23 Option 3/3

Dealing damage with Focused Burst or Force Sweep increases your critical hit chance and critical hit damage by 15% for 6 seconds. This effect cannot occur more than once every 8 seconds.

Dealing damage with Focused Burst or Force Sweep increases your critical hit chance and critical hit damage by 15% for 6 seconds. This effect cannot occur more than once every 8 seconds.

General Suggestion: This choice turns your Focused Burst attack into a great buff that can immediately be used by your Concentrated Slice, which is your hardest hitting move. This is the best choice in the tier.

LvL27
Debilitating SlashesOptional Passive Level 27 Option 1/3

Blade Barrage immobilizes the target for 3 seconds and generates 1 focus.

Blade Barrage immobilizes the target for 3 seconds and generates 1 focus.

LvL27
Cyclone SlashOptional Area Attack Level 27 Option 2/3

Slashes up to 8 enemies within 5 meters in front of you for weapon damage. Attacks with both weapons if dual wielding.

Slashes up to 8 enemies within 5 meters in front of you for weapon damage. Attacks with both weapons if dual wielding.

General Suggestion: This optional area attack can be a really helpful filler move when Force Sweep is on cooldown. If you don't need the extra help in AoE, Debilitating Slashes can impart some extra focus to keep your rotation running smoothly.

LvL27
Blade BurstOptional Passive Level 27 Option 3/3

Blade Storm does damage to additional enemies in a cone in front and slows them by 50% for 6 seconds.

Blade Storm does damage to additional enemies in a cone in front and slows them by 50% for 6 seconds.

LvL27
Force StasisStun 10m (short range)

Subdues the target, stunning it for 4 seconds. Deals kinetic damage and builds 3 focus over the duration. This ability can be channeled while moving.

You can use your short stun on weaker enemies to stop them from running around, from casting abilities, to stop them from damaging you, or just to keep them out of the fight in general.

LvL31
Challenging CallDetaunt

Immediately reduces threat towards all current enemies by a moderate amount. Player targets deal 30% less damage for 6 seconds when attacking anything other than you.

Your detaunt ability will cause enemies to lose interest in your character, at least for a short time. This is most useful if you're getting attacked during group fights when your tank is supposed to be taking the damage, or when your companion is set to tank.

LvL31
Focused StrikingPassive

Reduces the cooldowns of Sundering Strike and Warding Strike by 3 seconds each and increases the focus they generate by 2.

Reduces the cooldowns of Sundering Strike and Warding Strike by 3 seconds each and increases the focus they generate by 2.

LvL35
PreparationPassive

When you exit combat, the active cooldowns of Force Leap, Combat Focus, and Saber Throw are reduced by 100%.

When you exit combat, the active cooldowns of Force Leap, Combat Focus, and Saber Throw are reduced by 100%.

LvL35
Zealous LeapLeap 10m (short range)

Leaps to a target, dealing weapon damage and immobilizing the target for 1 second. Can be used while immobilized. Strikes with both weapons if dual wielding.

Jump to a faraway enemy.

LvL35
Heightened PowerPassive

Increases all damage dealt by 5% for 6 seconds after dealing damage with Force Sweep or Focused Burst. This effect cannot occur more than once every 8 seconds.

Increases all damage dealt by 5% for 6 seconds after dealing damage with Force Sweep or Focused Burst. This effect cannot occur more than once every 8 seconds.

LvL39
Guardian LeapFriendly Leap 30m (long range)

Leaps to a friendly target, reducing their threat by a moderate amount and reducing damage taken by 20% for 6 seconds.

Jump to a friendly target (not an enemy).

LvL39
Single Saber MasteryPassive

Increases the damage dealt by your weapon by 20%.

Increases the damage dealt by your weapon by 20%.

LvL39
Zealous AnnihilationOptional Passive Level 39 Option 1/3

Killing an enemy within 3 seconds of dealing damage with Zealous Leap resets the cooldown of Zealous Leap, Force Sweep, and Focused Burst and increases their damage by 25% for 6 seconds. This effect can only occur once every 6 seconds.

Killing an enemy within 3 seconds of dealing damage with Zealous Leap resets the cooldown of Zealous Leap, Force Sweep, and Focused Burst and increases their damage by 25% for 6 seconds. This effect can only occur once every 6 seconds.

Solo Many-Enemy Suggestion: In solo content with lots of weak mobs, this boost will keep you pretty strong as you move from pack to pack.

LvL39
Zealous DefenseOptional Passive Level 39 Option 2/3

Activating Zealous Leap puts a mini ward on yourself, which absorbs damage. Lasts up to 10 seconds.

Activating Zealous Leap puts a mini ward on yourself, which absorbs damage. Lasts up to 10 seconds.

Solo Single-Enemy Suggestion: In boss fights or longer fights with very little enemy deaths, consider Zealous Defense to keep you alive longer.

Flashpoint Suggestion: The amount absorbed by this "mini ward" is actually pretty great and if you're taking damage in group content this is by far the best choice, as Zealous Discoveries cooldown reduction is acting on an ability that's already receiving pretty regular cooldown reductions elsewhere. If you really don't need the protection, go ahead and take Zealous Discoveries anyway.

Operation Suggestion: The amount absorbed by this "mini ward" is actually pretty great and if you're taking damage in group content this is by far the best choice, as Zealous Discoveries cooldown reduction is acting on an ability that's already receiving pretty regular cooldown reductions elsewhere. If you really don't need the protection, go ahead and take Zealous Discoveries anyway.

LvL39
Zealous DiscoveryOptional Passive Level 39 Option 3/3

Activating Zealous Leap reduces the cooldown of Combat Focus by 3 seconds.

Activating Zealous Leap reduces the cooldown of Combat Focus by 3 seconds.

LvL43
DispatchAttack 10m (short range)

Throws the main-hand lightsaber at a target, dealing energy damage. Only usable on targets at or below 30% max health.

Throws the main-hand lightsaber at a target, dealing energy damage. Only usable on targets at or below 30% max health.

LvL43
EnureHeal Cleanse

Temporarily increases your maximum health by 30% for 20 seconds and removes all cleansable effects. When the effect ends, the health is lost.

Temporarily increases your maximum health by 30% for 20 seconds and removes all cleansable effects. When the effect ends, the health is lost.

LvL43
Force PushKnockback 10m (short range)

Deals kinetic damage, knocks the target back several meters and knocks the target down for 2 seconds. Force Push immediately finishes the cooldown of Force Leap.

Pushes enemies back.

LvL43
Felling BlowPassive

Force Leap and Zealous Leap make your next Force Sweep or Focused Burst used within 20 seconds and automatic critical hit.

Force Leap and Zealous Leap make your next Force Sweep or Focused Burst used within 20 seconds and automatic critical hit.

LvL43
Force ClarityOptional Buff Level 43 Option 1/3

Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 30 seconds to a maximum of 4 charges.

Consumes all ability charges of Force Clarity and applies that many Force Clarity stacks to you for 15 seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charge every 30 seconds to a maximum of 4 charges.

LvL43
Focused MeditationOptional Passive Level 43 Option 2/3

Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 focus. Focus spending attacks have no cooldown during Combat Focus.

Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 focus. Focus spending attacks have no cooldown during Combat Focus.

General Suggestion: The important part of this choice is "Focus spending attacks have no cooldown during combat focus." This enables a huge change to your rotation. Make sure your Concentrated Slice is off cooldown, and ensure you'll have a ton of focus ready, then pop combat focus and use Concentrated Slice three times in a row. Your biggest attack with no cooldown is a HUGE amount of burst, especially if you managed to buff it with the optional Focused Burst choice at level 23 right before the combo!

LvL43
Critical ConditionsOptional Passive Level 43 Option 3/3

Critically hitting with a Force-based kinetic or energy attack reduces the cooldown of your Combat Focus by 1 second. Combat Focus purges movement impairing effects and triggers Felling Blow, which now stacks up to 2 times.

Critically hitting with a Force-based kinetic or energy attack reduces the cooldown of your Combat Focus by 1 second. Combat Focus purges movement impairing effects and triggers Felling Blow, which now stacks up to 2 times.

LvL47
Saber ThrowAttack 30m (long range)

Throws the main-hand lightsaber at a distant target, inflicting damage and granting 3 focus.

Throws the main-hand lightsaber at a distant target, inflicting damage and granting 3 focus.

LvL47
Force ExhaustionAttack 10m (short range)

Progressively slows the target from 50% to 5% movement speed over 3 seconds and deals kinetic damage each second. At the end of the duration, the target is crushed and takes additional kinetic damage.

Progressively slows the target from 50% to 5% movement speed over 3 seconds and deals kinetic damage each second. At the end of the duration, the target is crushed and takes additional kinetic damage.

LvL51
Unyielding JusticeOptional Passive Level 51 Option 1/3

Increases the range of Blade Storm to 30 meters, but Blade Storm deals reduced beyond 10 meters. Additionally, Force Push deals 20% more damage and grants Unyielding Justice, allowing your next Blade Storm to deal full damage regardless of the distance from the target.

Increases the range of Blade Storm to 30 meters, but Blade Storm deals reduced beyond 10 meters. Additionally, Force Push deals 20% more damage and grants Unyielding Justice, allowing your next Blade Storm to deal full damage regardless of the distance from the target.

Flashpoint Suggestion: The increased range on Blade Storm and extra damage from Force Push can be nice in group content because even if the target is immune to the knockback effect, it should still trigger your enhanced blade storm. You can take this as default unless you'd like the faster force leap from Battlefield Command.

Operation Suggestion: The increased range on Blade Storm and extra damage from Force Push can be nice in group content because even if the target is immune to the knockback effect, it should still trigger your enhanced blade storm. You can take this as default unless you'd like the faster force leap from Battlefield Command.

LvL51
DefianceOptional Passive Level 51 Option 2/3

You generate 4 focus when stunned, immobilized, put to sleep, or knocked around.

You generate 4 focus when stunned, immobilized, put to sleep, or knocked around.

LvL51
Battlefield CommandOptional Passive Level 51 Option 3/3

Getting attacked reduces the active cooldown of Force Leap by 1 second. This effect cannot occur more than once every 1.5 seconds. Force Leap enables your next Dispatch or Whirling Blade to be used against a target with any percentage of health.

Getting attacked reduces the active cooldown of Force Leap by 1 second. This effect cannot occur more than once every 1.5 seconds. Force Leap enables your next Dispatch or Whirling Blade to be used against a target with any percentage of health.

Solo Single-Enemy Suggestion: As a solo DPS you'll probably take quite a few hits meaning this choice will increase your overall mobility pretty nicely!

Solo Many-Enemy Suggestion: As a solo DPS you'll probably take quite a few hits meaning this choice will increase your overall mobility pretty nicely!

LvL51
Zephyrean SlashPassive

Strike, Sundering Strike, Slash, Cyclone Slash, Riposte, Blade Storm, Dispatch, and Concentrated Slice reduce the active cooldowns of Force Sweep, Focused Burst, and Zealous Leap by 1 second and Combat Focus by 2 seconds.

Strike, Sundering Strike, Slash, Cyclone Slash, Riposte, Blade Storm, Dispatch, and Concentrated Slice reduce the active cooldowns of Force Sweep, Focused Burst, and Zealous Leap by 1 second and Combat Focus by 2 seconds.

LvL56
Focused DefenseDefensive

Empowers you with 12 charges of Focused Defense, lasting up to 15 seconds. Whenever you take damage a charge of Focused Defense is consumed to heal you. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health.

Empowers you with 12 charges of Focused Defense, lasting up to 15 seconds. Whenever you take damage a charge of Focused Defense is consumed to heal you. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health.

LvL60
Concentrated SliceAttack 4m (melee range)

Slices the target for weapon damage, enables Riposte and beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks.

Slices the target for weapon damage, enables Riposte and beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks.

LvL60
SingularityPassive

Combat Focus and Force Exhaustion grant Singularity, increasing the damage dealt by your next Force Sweep or Focused Burst by 15% and making your next Force Sweep or Focused Burst consume no focus. Additionally, the cooldown of Combat Focus is reduced by 15 seconds, and Combat Focus generates 6 additional focus over 6 seconds when used.

Combat Focus and Force Exhaustion grant Singularity, increasing the damage dealt by your next Force Sweep or Focused Burst by 15% and making your next Force Sweep or Focused Burst consume no focus. Additionally, the cooldown of Combat Focus is reduced by 15 seconds, and Combat Focus generates 6 additional focus over 6 seconds when used.

LvL64
Stalwart DefenseOptional Passive Level 64 Option 1/3

For Vigilance and Focus, all area effect damage is reduced by 60% for 15 seconds after Challenging Call is activated. For Defense, all damage is reduced by 30% while stunned.

For Vigilance and Focus, all area effect damage is reduced by 60% for 15 seconds after Challenging Call is activated. For Defense, all damage is reduced by 30% while stunned.

General Suggestion: Area Effect damage reduction is incredibly useful for DPS disciplines and attaching it to your detaunt is also really convenient. Take this as default unless you'd like the free Dispatch usage from War Master.

LvL64
War MasterOptional Passive Level 64 Option 2/3

Force Leap grants Unremitting granting immunity to interrupts, stuns, knockdowns, incapacitating and movement-impairing effects, and effects that push or pull you around for 4 seconds. Additionally, during this time, damage reduction is increased by 20% for 4 seconds.

Force Leap grants Unremitting granting immunity to interrupts, stuns, knockdowns, incapacitating and movement-impairing effects, and effects that push or pull you around for 4 seconds. Additionally, during this time, damage reduction is increased by 20% for 4 seconds.

LvL64
Second WindOptional Passive Level 64 Option 3/3

Reduces the cooldown of Resolute by 30 seconds and causes Resolute to heal you for 10% of your maximum health when used.

Reduces the cooldown of Resolute by 30 seconds and causes Resolute to heal you for 10% of your maximum health when used.

LvL68
AweOptional Stun Level 68 Option 1/3

Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely.

Stuns allow you to knock enemies out of the fight temporarily. Some stuns break on damage - so if you attack the enemy while they are stunned with any type of attack, they will no longer be stunned.

LvL68
Saber ReflectOptional Defensive Level 68 Option 2/3

Reflects all direct single target ranged, Force, and tech attacks back to the attacker for 5 seconds. The damage done by each reflect is capped. In addition, Saber Reflect generates a high amount of threat on all engaged enemies within 30 meters when activated.

Reflects all direct single target ranged, Force, and tech attacks back to the attacker for 5 seconds. The damage done by each reflect is capped. In addition, Saber Reflect generates a high amount of threat on all engaged enemies within 30 meters when activated.

General Suggestion: One of the most popular abilities of the Guardian, this reflect allows you to deal pretty great damage back to a boss/high damaging enemy while saving yourself. What it ends up being able to reflect can really differ from fight to fight, so if you're struggling with something specific try looking up a guide on the fight - most will mention what can be reflected. If nothing's reflectable or you'd prefer some mobility, Blade Blitz is another super fun and easy to use movement attack you can choose

LvL68
Blade BlitzOptional Movement Level 68 Option 3/3

Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.

Quickly rush forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.

LvL68
Force LashPassive

Concentrated Slice enables Riposte and beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks. Slash, Cyclone Slash, and Riposte deal additional Force energy damage.

Concentrated Slice enables Riposte and beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks. Slash, Cyclone Slash, and Riposte deal additional Force energy damage.

LvL68
Concentrated PowerHidden Passive

Concentrated Slice enables Riposte and beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks.

Concentrated Slice enables Riposte and beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks.

LvL73
Purifying SweepOptional Passive Level 73 Option 1/3

For the Defense discipline, Force Sweep slows the targets it damages by 60% for 10 seconds. For the Vigilance and Focus disciplines, Force Sweep and Vigilant Thrust sunder the targets they damage for 45 seconds. Sundered targets have their armor rating decreased by 20%.

For the Defense discipline, Force Sweep slows the targets it damages by 60% for 10 seconds. For the Vigilance and Focus disciplines, Force Sweep and Vigilant Thrust sunder the targets they damage for 45 seconds. Sundered targets have their armor rating decreased by 20%.

General Suggestion: As a discipline that deals most of it's damage through kinetic means, armor is a big problem. Adding a sunder to your force sweep will result in a huge increase in AoE damage for you instead of applying it individually through Sundering Strike. If AoE isn't necessary, take Through Peace for a great survivability increase.

LvL73
Gather StrengthOptional Passive Level 73 Option 2/3

Whenever your movement speed is impaired, you gain a 10% damage bonus to your next ability that consumes focus. This effect can stack up to 5 times and lasts 15 seconds.

Whenever your movement speed is impaired, you gain a 10% damage bonus to your next ability that consumes focus. This effect can stack up to 5 times and lasts 15 seconds.

LvL73
Through PeaceOptional Passive Level 73 Option 3/3

Reduces the cooldown of Focused Defense by 30 seconds.

Reduces the cooldown of Focused Defense by 30 seconds.

LvL73
Focused VisionPassive

Force Exhaustion grants Focused Vision, making your next Zealous Leap or Concentrated Slice consume no focus.

Force Exhaustion grants Focused Vision, making your next Zealous Leap or Concentrated Slice consume no focus.

LvL78
Protective FocusPassive

Activating Focused Burst or Force Sweep increases your damage reduction by 10% for 6 seconds. This effect cannot occur more than once every 8 seconds.

Activating Focused Burst or Force Sweep increases your damage reduction by 10% for 6 seconds. This effect cannot occur more than once every 8 seconds.

Milestones

  • At Level 15 you will get your first exclusive ability only the Focus Guardian has, it will be called Focused Burst.
  • At Level 23 you will get to choose a way to change how Focused Burst works from three different options. This is your first Ability Tree choice, and you can make it by pressing K on your keyboard and selecting an option from the Focus Ability Tree on the right.
  • At Level 27 you will get your second choice between three options in your Ability Tree. These options may be useable abilities you can click, or they can be passive abilities which give you a boost to your existing abilities.
  • At Level 47 you will get your second exclusive ability only the Focus Guardian gets, it will be called Zealous Leap.
  • At Level 39 you will get to choose a way to change how Zealous Leap works from three different options in your Ability Tree.
  • At Level 47 and 60 you will get your last two exclusive abilities only the Focus Guardian has, Force Exhaustion and Concentrated Slice.
  • At Level 73, you will get to make an important choice between three major abilities. This is a big choice all players need to make for their character.
  • At Level 43, 51, 64, 68 you will get to make additional choices for your Guardian.
  • All of these Ability Tree choices are not permanent. You can change them any time you are not in combat and are not in a queue for Flashpoints, Operations or PvP.

Thank you...

One:

Thank you to these players who have submitted cool screenshots of their Jedi Knight characters:

@Sonji31 (Main Image), Swtorista (Knight on Tython), Swtorista (Knight with lightsaber in air), @phyreblade (Combat section), Swtorista (Sentinel), Swtorista (Watchman), Swtorista (Combat), @Drevina_Flynn (Concentration), @Lady_Alenko I think (Story), @kirkunit (Vigilance), @VirtualRambling (Defense), @AshiaSature (Focus), @underlurker (Armor & Weapons), @Lady_Alenko I think (Story), @MagSulDeruyter (Jedi vs Sith in story section), @AshiaSature (Species), @AJ_Darling (Dark Side Knight), @Lady_Alenko I think (Companions), @Lady_Alenko, @RevanchistOrdo

Thank you to these players who have submitted cool screenshots of their Jedi Consular characters:

@FibroJedi (Main Image), Swtorista, Swtorista, Swtorista, @loreleif (Togruta Shadow), @JaydenzOmega (Kinetic Combat), @MagSulDeruyter (Serenity), @celyntheraven (Infiltration), @IntisarNOR (Seer), @phyreblade (Telekinetics), @FibroJedi (Balance), Swtorista (Chiss in Story), @loreleif (Togruta Shadow again), @Kayeri (Dark-Side Consular), @MagSulDeruyter (Armor & Weapons), Swtorista (Companions shot)

Thank you to these players who have submitted cool screenshots of their Sith Warrior characters:

@travisteaspoon (Main Image), Swtorista (Throne image), @phyreblade (lightsaber raised image), @Failtasmagoria (Sith Warrior Combat), @phyreblade(Marauder), @Duccisan (Annihilation), @celyntheraven (Carnage), @SatiricalSanity (Fury), @celyntheraven (Juggernaut), @tomlewookie (Vengeance), @ecxrin (Rage), @salvador_242 (Immortal), @travisteaspoon (Light side), @tomlewookie (Armor & Weapons), @2JustinElliott (Companions), @Sanne_Leetz (Species)

Thank you to these players who have submitted cool screenshots of their Sith Inquisitor characters:

@AJ_Darling (Main Image), Swtorista (glowing purple eyes), Swtorista (lightning arms in air), @NonbinarySaru (Combat), @adsinmalgusland (Species), @travisteaspoon (Light Side), @Darth_Amarth (Armor & Weapons), Swtorista (companions), @Sutherland1P (Assassin), @Caelvin_Dulany (Deception), @Sutherland1P (Darkness), @Kagetheorc (Hatred), @scarletguard (Sorcerer), @phyreblade (Lightning), Swtorista (Corruption), @ecxrin (Madness)

Thank you to these players who helped look over the summaries for their favorite Force disciplines:

Kogass, Aflixion Starr, Helleboros, Kal at @TodayinTor, @Aylas494, @thaddrim, and Eksys

  And finally thank you to Zahk who helped type up all the 1,000+ abilities in the game for each class so we could make the summaries and the basic class guides for each discipline, and helped with testing and formatting for this page!

 

Learn Your Class
Combat StyleDisciplineRoleDisciplineCombat Style
SentinelWatchman DOT DamageAnnihilationMarauder
Combat Burst DamageCarnage
Concentration Burst DamageFury
GuardianDefenseTankImmortalJuggernaut
Vigilance DOT (AOE) DamageVengeance
Focus Burst DamageRage
ShadowKinetic CombatTankDarkness
Assassin
Infiltration Burst DamageDeception
Serenity DOT DamageHatred
SageSeer HealerCorruptionSorcerer
Telekinetics Burst DamageLightning
Balance DOT DamageMadness
VanguardShield SpecialistTankShield
Tech
Powertech
Plasmatech DOT DamagePyrotech
Tactics
Burst DamageAdvanced Prototype
CommandoCombat Medic HealerBodyguardMercenary
Gunnery Burst DamageArsenal
Assault Specialist DOT DamageInnovative Ordnance
ScoundrelSawbones HealerMedicineOperative
Scrapper Burst DamageConcealment
Ruffian DOT DamageLethality
GunslingerSharpshooter Burst DamageMarksmanshipSniper
Saboteur DOT DamageEngineering
Dirty Fighting DOT DamageVirulence
Learn Your Mirror
Combat StyleDisciplineRoleDisciplineCombat Style
VanguardShield SpecialistTankShield
Tech
Powertech
Plasmatech DamagePyrotech
Tactics
DamageAdvanced Prototype
CommandoCombat Medic HealerBodyguardMercenary
Gunnery DamageArsenal
Assault Specialist DamageInnovative Ordnance
ScoundrelSawbones HealerMedicineOperative
Scrapper DamageConcealment
Ruffian DamageLethality
GunslingerSharpshooter DamageMarksmanshipSniper
Saboteur DamageEngineering
Dirty Fighting DamageVirulence
SentinelWatchman DamageAnnihilationMarauder
Combat DamageCarnage
Concentration DamageFury
GuardianDefenseTankImmortalJuggernaut
Vigilance DamageVengeance
Focus DamageRage
ShadowKinetic CombatTankDarkness
Assassin
Infiltration DamageDeception
Serenity DamageHatred
SageSeer HealerCorruptionSorcerer
Telekinetics DamageLightning
Balance DamageMadness