Tactical items are a new type of gear that was introduced to Star Wars: The Old Republic in the Onslaught expansion. You can equip one tactical item at a time, just like you can only have one earpiece equipped.
The difference between tactical items and other pieces of gear is that instead of giving you additional stats, tactical items drastically change one of your existing abilities. Some tactical items can be used by all classes, some can only be used by certain classes, others are designed for specific advanced classes, and some are tied to specific combat proficiencies.
For example, a Telekenetics Sage Jedi Consular could wear a general tactical item, a Jedi Consular tactical item, a Jedi Consular Sage tactical item, or wear a tactical item specifically for Telekenetics. If a tactical item is meant for a specific class, it will say so at the bottom of the tactical item’s tooltip.
Tactical items can be switched out at any time when you aren’t in combat, so you might want to keep a few on hand and switch them out as it makes sense. Tacticals aren’t designed for a specific type of content, for example there’s no pvp-only tactical items, but you may find different tacticals come in handy for the different types of content you enjoy. All tactical items are legacy-bound, which means you can share them between all your characters on your server.
Tactical items can be found at level 75 from Flashpoints, Operations, PvP, Conquest, Dailies and Crafting. Each tactical item is from a specific source, but many of those can also be bought with Tech Fragments from the supplies section of the fleet. You’ll get your first Tactical Item for free when you complete the entire Onslaught storyline.
If you want to see a list of all the tactical items available, or want to know where each tactical item can be found, there’s a link in the description of this video for a fantastic guide created by another player! Xamxam’s guide on mmobits.com: https://mmobits.com/2019/07/31/6-0-tactical-items-list/
Contents
Jedi Knight Tacticals
Icon | Tactical Name | Class | Advanced Class | Combat Proficiency | Tactical Ability | Vendor | Source |
---|---|---|---|---|---|---|---|
![]() | Defel Spliced Genes | Jedi Knight | Sentinel | All | Activating Transcendence finishes the cooldown of Force Camouflage. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Grievous Wounds | Jedi Knight | Sentinel | All | Leg Slash’s trauma and slow effects last twice as long. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | Hidden Power | Jedi Knight | Sentinel | All | Force Camouflage generates 2 focus per second. | 3,000 Tech Fragments + 1 million credits | Conquest |
![]() | Jedi Knight | Sentinel | All | Valorous Call builds a Force Clarity ability charge. | 3,000 Tech Fragments + 1 million credits | World Drop | |
![]() | Undying Cloak | Jedi Knight | Sentinel | All | Taking damage while Rebuke is active reduces the cooldown of Guarded by the Force by 5 seconds per hit. Cannot occur more than once every 2 seconds. | Not Available From Vendor | Crafted |
![]() | Andeddu’s Malevolence | Jedi Knight | Sentinel | Combat | Precision is always active but only gives a 50% armor penetration. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Fanged God Form | Jedi Knight | Sentinel | Combat | Using Blade Rush adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Blade Rush by 1 focus per stack. Stacks up to 3 times. Lasts 10 seconds or until an ability other than Blade Rush is used. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | The Prosecution | Jedi Knight | Sentinel | Combat | Clashing Blast is now affected by Force Clarity. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Tome of Unyielding Blades | Jedi Knight | Sentinel | Combat | Force Sweep causes your next Blade Rush to do damage to up to 8 enemies near the primary target. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Malmourral Mask | Jedi Knight | Sentinel | Watchman | When Merciless Slash deals damage to an enemy affected by Force Melt, it triggers a burst of damage to up to 8 targets around them. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | No Time for Fools | Jedi Knight | Sentinel | Watchman | Merciless Slash automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Merciless Slash. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Spiteful Saber | Jedi Knight | Sentinel | Watchman | Slash, Dispatch, and Twin Saber Throw refresh the duration of your Cauterize’s burn effect and ticks its damage. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Thirsty Blade | Jedi Knight | Sentinel | Watchman | Blade Barrage deals 5% more damage for each burn stacked on the target, up to 25%. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Cauterized Coronary | Jedi Knight | Sentinel | Concentration | Concentrated Slice causes its target to burn. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Enrage Crush | Jedi Knight | Sentinel | Concentration | Focused Burst and Force Sweep detonate Force Sweep, dealing Force Exhaustion’s remaining damage to up to 8 enemies in an area around the primary target. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Force Barter | Jedi Knight | Sentinel | Concentration | Concentrated Slice refunds one additional focus after it hits but refunds all its focus if you have fallen to zero. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Perseverance | Jedi Knight | Sentinel | Concentration | Using Zealous Leap with Force Clarity causes it to critically hit. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
Embrace the Pain | Jedi Knight | Guardian | All | The cooldown of Focused Defense is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second. | Not Available From Vendor | Crafted | |
![]() | Higher Focus | Jedi Knight | Guardian | All | Combat Focus builds one Force Clarity ability charge. | 3,000 Tech Fragments + 1 million credits | Conquest |
![]() | Rancor’s Tail | Jedi Knight | Guardian | All | Activating Saber Ward finishes the cooldown of Force Push. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | Throwing Arm | Jedi Knight | Guardian | All | Saber Throw lowers the targets accuracy by 70% for 6 seconds. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | A Vicious Cycle | Jedi Knight | Guardian | Vigilance | Whirling Blade triggers a Riposte that does 30% more damage. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Cut to Pieces | Jedi Knight | Guardian | Vigilance | When a burn tick critically hits it reduces the cooldown of Vigilant Thrust by 1 second. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Hemophilic Slash | Jedi Knight | Guardian | Vigilance | Blade Barrage refreshes the duration of Blade Storm, Overhead Slash, and Plasma Brand’s burns on the target and ticks their damage. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Hord’s Makashi Strike | Jedi Knight | Guardian | Defense | Riposte consumes Warding Strike’s damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Jaw Breaker | Jedi Knight | Guardian | Defense | Using Hilt Bash while Warding Call is active extends the duration of Warding Call by 5 seconds. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Leviathan’s Hide | Jedi Knight | Guardian | Defense | Guardian Slash generates stacks of Crushing Defenses for every enemy it hits, granting 2.5% increased damage reduction per stack for 10 seconds. Stacks up to 8 times. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Joiner’s Pressure | Jedi Knight | Guardian | Focus | Activating Force Push on a target affected by Force Exhaustion grants Joiner’s Pressure, increasing your damage dealt by 20% for 10 seconds. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Syn’s Second Amulet | Jedi Knight | Guardian | Focus | Riposte refunds one focus and finishes the cooldown of Concentrated Slice. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Unknowing Ancient Text | Jedi Knight | Guardian | Focus | Force Crush builds a Furious Power ability charge. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | A Breath of Fresh Air | All | All | All | Every third activation of your basic attack restores 10% of your Class Resource. | Not Available From Vendor | Onderon Reputation |
![]() | Biorhythm | All | All | All | Dealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time. | Not Available From Vendor | Onderon Reputation. |
![]() | Durasteel Wall | All | All | All | Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Krall’s Accord | All | All | All | Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order. | Not Available From Vendor | Onslaught Storyline |
![]() | Luck Always Changes | All | All | All | Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit. | Not Available From Vendor | Corellia Flashpoint |
![]() | Overwhelming Offense | All | All | All | Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Reliquary of Time | All | All | All | Reduces the cooldown of on use Relics by 5%. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Rolling Boil | All | All | All | Increases Mastery by 5% for 5 seconds when a Relic triggers. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | The Life Warden | All | All | All | Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown. | 3,000 Tech Fragments + 1 million credits | Conquest |
Jedi Consular Tacticals
Icon | Tactical Name | Class | Advanced Class | Combat Proficiency | Tactical Ability | Vendor | Source |
---|---|---|---|---|---|---|---|
![]() | A Healing Hand | Jedi Consular | Sage | All | Rescue now heals you and the target and makes your next Rejuvenate free. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | An Explosive Return | Jedi Consular | Sage | All | Returning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around. | 3,000 Tech Fragments + 1 million credits | Conquest |
![]() | Cleanse the Agony | Jedi Consular | Sage | All | Vindicate lowers the cooldown of Restoration by 3 seconds. | Not Available From Vendor | Crafted |
![]() | Endless Barrier | Jedi Consular | Sage | All | Activating Force Mend removes Force Armor’s Force-imbalanced effect from you. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | All for One | Jedi Consular | Sage | Seer | Salvation heals more the less allies it heals. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | One for All | Jedi Consular | Sage | Seer | Salvation heals more for each ally it affects. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Storm’s Succor | Jedi Consular | Sage | Seer | Damaging an enemy with Telekinetic Blitz causes your ally closest to the enemy to be healed, scaling with how many Energized charges you have. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Elemental Convection | Jedi Consular | Sage | Telekinetics | Telekinetic Blitz triggers Tidal Force when activated. Telekinetic Wave gives you Telekinetic Flux, causing your next Telekinetic Blitz to arc to multiple targets for the next 10 seconds. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Eyrin’s Haste | Jedi Consular | Sage | Telekinetics | Force Speed grants an additional Clamoring Force stack. 3 Clamoring Force stacks allow Turbulence to be activated instantly, consuming all stacks. Telekinetic Burst deals 10% more damage and Turbulence deals 20% more damage while Clamoring Force is active. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Stormwatch | Jedi Consular | Sage | Telekinetics | Telekinetic Gust applies Stormwatch to its targets. For the next 10 seconds, whenever the target takes damage to Weaken Mind, Mind Crush, or Turbulence a force gust is called down upon the target, dealing energy damage. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Ticking Force-Bomb | Jedi Consular | Sage | Telekinetics | Mental Momentum now has a greater chance to activate on Mind Crush and Mind Crush deals more damage each time it ticks. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Mystic’s Ruthless Blade | Jedi Consular | Sage | Balance | Vanquish deals 20% more damage on initial hit. Additionally, under Mental Alacrity, Vanquish resets the cooldown of Force Serenity and causes the next Force Serenity to activate instantly. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Slow Mercy | Jedi Consular | Sage | Balance | Force In Balance spreads Force Slow’s effect. Vanquish hits all nearby targets affected by your Force Suppression and Forcequake does 15% more damage to targets affected by your Force Suppression. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Tempest of Rho | Jedi Consular | Sage | Balance | Disturbance has a 100% chance and Telekinetic Throw has 50% chance to cause Sever Force to tick an additional time whenever they deal damage. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | The Rushdown | Jedi Consular | Sage | Balance | When Telekinetic Throw generates 4 stacks of Presence of Mind you gain Presence Blitz, allowing your next 3 Telekinetic Blitz to deal 25% more damage and cost 50% less Force. Telekinetic Blitz consumes all stacks of Presence of Mind. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Chant of Regeneration | Jedi Consular | Shadow | All | Force Potency increases your Force regeneration greatly for a short time. | 3,000 Tech Fragments + 1 million credits | Conquest |
![]() | Friend of the Force | Jedi Consular | Shadow | All | Resilience also applies to any ally you are guarding. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Jerra’s Persistence | Jedi Consular | Shadow | All | Shadow Stride gains 2 charges. | Not Available From Vendor | Crafted |
![]() | Traumatizer | Jedi Consular | Shadow | All | Shadow Strike and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | Two Cloaks | Jedi Consular | Shadow | All | Force Cloak has 2 charges. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | Ancient Tome of Wrath | Jedi Consular | Shadow | Kinetic | Slow Time generates Redirected Retribution stacks for every enemy it hits, increasing your Shield Absorption by 2% per stack for 5 seconds. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Shroud of a Shadow | Jedi Consular | Shadow | Kinetic | Using Resilience while Kinetic Ward is active consumes Kinetic Ward and extends the duration of Resilience by .25 seconds for each Kinetic Ward stack consumed. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Ward of the Continuum | Jedi Consular | Shadow | Kinetic | Kinetic Ward gains 5 additional stacks and parrying, deflecting, or resisting an attack while it is active increases defense chance by 1%. This effect stacks up to 3 times and lasts for 20 seconds or until Kinetic Ward is reactivated. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Blade of the Elements | Jedi Consular | Shadow | Infiltration | The critical hit chance of Vaulting Slash is increased by 50% per Clairvoyance stack. Critically hitting with Clairvoyant Strike reduces the cooldown of Vaulting Slash by 1.5 seconds. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | May Cause Injury | Jedi Consular | Shadow | Infiltration | Activating Cleaving Cut causes your next Force Breach to arc to multiple targets. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | The Awakened Flame | Jedi Consular | Shadow | Infiltration | When Psychokinetic Blast deals damage, it causes its target to take elemental damage over 6 seconds. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Quick Escalation | Jedi Consular | Shadow | Serenity | The critical chance of Serenity Strike is increased by 10%. Critically hitting with Serenity Strike resets its cooldown and grants Hungering Blade, increasing the critical chance and Force cost of your next Serenity Strike. Stacks up to 3 times. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Severance Pay | Jedi Consular | Shadow | Serenity | Force In Balance does more damage to slowed targets and finishes the cooldown of Cleaving Cut. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Two Time Trouble | Jedi Consular | Shadow | Serenity | Sever Force has a 100% chance to tick an additional time when you deal damage with Spinning Strike and a 50% chance to tick an additional time when you deal damage with a melee attack. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | A Breath of Fresh Air | All | All | All | Every third activation of your basic attack restores 10% of your Class Resource. | Not Available From Vendor | Onderon Reputation |
![]() | Biorhythm | All | All | All | Dealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time. | Not Available From Vendor | Onderon Reputation. |
![]() | Durasteel Wall | All | All | All | Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Krall’s Accord | All | All | All | Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order. | Not Available From Vendor | Onslaught Storyline |
![]() | Luck Always Changes | All | All | All | Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit. | Not Available From Vendor | Corellia Flashpoint |
![]() | Overwhelming Offense | All | All | All | Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Reliquary of Time | All | All | All | Reduces the cooldown of on use Relics by 5%. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Rolling Boil | All | All | All | Increases Mastery by 5% for 5 seconds when a Relic triggers. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | The Life Warden | All | All | All | Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown. | 3,000 Tech Fragments + 1 million credits | Conquest |
Trooper Tacticals
Icon | Tactical Name | Class | Advanced Class | Combat Proficiency | Tactical Ability | Vendor | Source |
---|---|---|---|---|---|---|---|
![]() | Cool Your Jets | Trooper | Commando | All | Propulsion Round Restores 20 energy and immobilizes enemies around you for 2 seconds as you leave. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | Jettison | Trooper | Commando | All | Concussion Charge increases your movement speed by 50% for 3 seconds. For each enemy hit with Concussion Charge, the cooldown of Hold the Line is reduced by 3 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest |
![]() | Missile Backblast | Trooper | Commando | All | Explosive Round knocks its target back and refunds 10 energy. | Not Available From Vendor | Crafted |
![]() | Power Cycle | Trooper | Commando | All | When you use an ability with Tech Override, that ability is not put on cooldown. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Burning Bright | Trooper | Commando | Gunnery | Dealing damage with Boltstorm increases the damage of your next Vortex Bolt, stacking up to 4 times to 100%. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Primed Ignition | Trooper | Commando | Gunnery | Vortex Bolt causes its target to burn. Boltstorm, Demolition Round, Vortex Bolt, and Grav Round all tick its damage. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Thermonuclear Fusion | Trooper | Commando | Gunnery | Plasma Grenade spreads your Grav Round’s Gravity Vortex to the targets it damages, as long as it damages at least one target already affected by your Gravity Vortex. Demolition Round fires additional rounds to nearby targets affected by your Gravity Vortex. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | HP-5 Dart Device | Trooper | Commando | Combat Medic | Med Shot applies a lingering heal over time effect to its target. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Rocket Fuel Vapors | Trooper | Commando | Combat Medic | Kolto Bomb grants a stack of Supercharge for each target it hits. Supercharge Cell heals all nearby allies when activated. Kolto Bomb’s cooldown is extended by 4 seconds. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Running Rapid Restoration | Trooper | Commando | Combat Medic | Medical Probe can be cast while moving and heals an additional 10%. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Continuous Fire | Trooper | Commando | Assault Specialist | Hail of Bolts and Mortar Volley refresh and tick your Incendiary Round burn and Serrated Bolt bleed. This effect can only occur once every 2.5 seconds. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Energized Charges | Trooper | Commando | Assault Specialist | The duration of Assault Specialist’s Supercharge Cell and Supercharged Burn are doubled, and their effectiveness is improved. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Magnetized Shrapnel | Trooper | Commando | Assault Specialist | Sticky Grenade now remains dormant on the target for 12 seconds. Mag Bolt detonates it, dealing double its standard damage to the primary target. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Flying Fists | Trooper | Vanguard | All | Stockstrike and Shockstrike now have a range of 10m. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Neural Trigger | Trooper | Vanguard | All | Dealing damage to an enemy affected by your Neural Jolt stuns them for 2 seconds and ends the taunt. | Not Available From Vendor | Crafted |
![]() | Second Contract | Trooper | Vanguard | All | Harpoon gets two charges and finishes the cooldown of Stockstrike and Shockstrike. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | Sonic Heal | Trooper | Vanguard | All | Sonic Round heals all allies around its target. | 3,000 Tech Fragments + 1 million credits | Conquest |
![]() | Hotswap | Trooper | Vanguard | Shield Specialist | Transposing a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies, and places a benign presence on you. After 6 seconds, you swap back. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Oil Fire | Trooper | Vanguard | Shield Specialist | Riot Gas makes targets susceptible to Ion Storm. For each enemy affected by Riot Gas hit with Ion Storm, your damage reduction is increased by 2% and the cooldown of Riot Gas is reduced by 1.5 seconds. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Thermal Screen | Trooper | Vanguard | Shield Specialist | Power Screen now stacks up to 6 times. Activating Power Yield immediately generates 6 Power Screens and finishes the cooldown of Energy Blast. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Energized Blade | Trooper | Vanguard | Tactics | Gut’s bleed effect deals more damage the more Energy Lode stacks you have. Energy Lode stacks also increase the damage of Gut by 25% per stack (up to 100% more damage), this effect lasts 10 seconds, and is refreshed when Energy Lode is gained. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Flame Detonation | Trooper | Vanguard | Tactics | Dealing Damage with Ion Wave or Explosive Surge to a target affected by a pre-exploded Assault Plastique causes it to explode, creating a large explosion and dealing damage to all nearby enemies. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Powerlode | Trooper | Vanguard | Tactics | Power Yield instantly builds 4 Energy Lodes. Getting critically hit while under Power Yield builds an Energy Lode. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Explosive Weaponry | Trooper | Vanguard | Plasmatech | During Battle Focus, Shockstrike, Ion Pulse, and Plasma Flare do damage to all nearby targets and Ion Wave hits twice. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Flame Dissipation | Trooper | Vanguard | Plasmatech | When Pulse Generator reaches or refreshes to 2 stacks, it applies Pulse Activation to you, lowering the cost of Ion Wave by 3 energy. Stacks up to 5 times and is consumed by Ion Wave at 5 stacks. When consumed, Pulse Activation increases your elemental damage by 10% for 20 seconds. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Superheated Fuel | Trooper | Vanguard | Plasmatech | Battle Focus increases all elemental and kinetic attacks critical chance by 100%. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | A Breath of Fresh Air | All | All | All | Every third activation of your basic attack restores 10% of your Class Resource. | Not Available From Vendor | Onderon Reputation |
![]() | Biorhythm | All | All | All | Dealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time. | Not Available From Vendor | Onderon Reputation. |
![]() | Durasteel Wall | All | All | All | Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Krall’s Accord | All | All | All | Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order. | Not Available From Vendor | Onslaught Storyline |
![]() | Luck Always Changes | All | All | All | Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit. | Not Available From Vendor | Corellia Flashpoint |
![]() | Overwhelming Offense | All | All | All | Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Reliquary of Time | All | All | All | Reduces the cooldown of on use Relics by 5%. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Rolling Boil | All | All | All | Increases Mastery by 5% for 5 seconds when a Relic triggers. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | The Life Warden | All | All | All | Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown. | 3,000 Tech Fragments + 1 million credits | Conquest |
Smuggler Tacticals
Icon | Tactical Name | Class | Advanced Class | Combat Proficiency | Tactical Ability | Vendor | Source |
---|---|---|---|---|---|---|---|
![]() | MG-2 Polygrade Dispersal Caps | Smuggler | Gunslinger | Saboteur | When Explosive Charge's Contingency Charges detonate, they deal damage to all enemies around their target. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Ruthless Interrogation | Smuggler | Gunslinger | Saboteur | Speed Shot refreshes Shock Charge and ticks its damage every time it hits. Blazing Speed does 75% more damage. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | T0-R0 Ionic Discharge | Smuggler | Gunslinger | Saboteur | Explosive Charge now only triggers from Sabotage and deals 50% more damage. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Agitating Energies | Smuggler | Gunslinger | Sharpshooter | Vital Shot deals more damage and dealing damage with Trick Shot and Penetrating Rounds refreshes its bleed effect on its target and ticks its damage. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | B-0 Differential Targeting System | Smuggler | Gunslinger | Sharpshooter | Activating Hightail It or returning to your marker with Hideout makes your next Aimed Shot activate instantly and deal 20% more damage. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Refraction Point | Smuggler | Gunslinger | Sharpshooter | Penetrating Rounds does splash damage to targets around the primary target and causes your next Trick Shot to deal splash damage as well. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Airborne Agents | Smuggler | Gunslinger | Dirty Fighting | Shrap Bomb spreads Hemorrhaging Blast’s effect. Dirty Blast does splash damage to all targets affected by Shrap Bomb. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Exploited Weakness | Smuggler | Gunslinger | Dirty Fighting | Hemorrhaging Blast deals 50% more damage. Dealing damage with Dirty Blast causes the target to take bleed damage over 18 seconds. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Ultraviolet Blast | Smuggler | Gunslinger | Dirty Fighting | Hemorrhaging Blast finishes off all of your bleed effects at once, dealing all their remaining damage. Hemorrhaging Blast’s cooldown is increased by 6 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | CS-3 Velocity Holo-Dampener | Smuggler | Gunslinger | All | Hideout increases your damage reduction by 15% for 10 seconds when you return. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | Kolto Bombardment | Smuggler | Gunslinger | All | XS Freighter Flyby heals allies in the area whenever it ticks. | 3,000 Tech Fragments + 1 million credits | Conquest |
![]() | Sniper Siege | Smuggler | Gunslinger | All | Enemies take 10% more damage while under Sweeping Gunfire. Does not affect Operation bosses. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Technical Debt | Smuggler | Gunslinger | All | Flourish Shot applies Tech Debt to its target. Whenever the target is healed, so are you for a small amount. | Not Available From Vendor | Crafted |
![]() | Critical Surgery | Smuggler | Scoundrel | Sawbones | Emergency Medpac always critically hits on targets below 50% health. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Diagnostics Probe | Smuggler | Scoundrel | Sawbones | Activating Emergency Medpac reduces the cast time of your next Underworld Medicine by .25 seconds. At 3 stacks, Underworld Medicine can be cast instantly and consumes all stacks. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Regenerative Waves | Smuggler | Scoundrel | Sawbones | Kolto Waves consumes an Upper Hand and heals 20% more per tick. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Acid Lash | Smuggler | Scoundrel | Scrapper | Sucker Punch damage triggers Flechette Round damage and refreshes its duration. Flechette Round does 60% more damage. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Explosive Cells | Smuggler | Scoundrel | Scrapper | When Blood Boiler triggers, it deals damage to all enemies around the primary target and spreads its effects. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Volatile Strike | Smuggler | Scoundrel | Scrapper | Bludgeon automatically critically hits targets affected by your unexploded Blood Boiler and triggers it immediately. Dealing damage this way causes your next Back Blast to critically hit. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Catalyzed Toxins | Smuggler | Scoundrel | Ruffian | Sanguinary Shot finishes all your bleed effects on the target and deals their remaining damage immediately. Sanguinary Shot’s cooldown is extended by 9 seconds. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Synox Shots | Smuggler | Scoundrel | Ruffian | Sanguinary Shot does 75% more damage. Whenever a Sanguinary Shot critically hits, it restores 2 energy. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Viral Elements | Smuggler | Scoundrel | Ruffian | Bushwhack spreads Sanguinary Shot’s effect and Point Blank Shot does additional damage to all nearby targets affected by Bushwhack. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Artistic Insights | Smuggler | Scoundrel | All | Hot Streak maxes out your Upper Hand. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Augmented Holocomm | Smuggler | Scoundrel | All | Trick Move gains an additional charge. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | Combat Medic Training | Smuggler | Scoundrel | All | Heartrigger Patch becomes instant cast and Kolto Pack can be cast while moving. | Not Available From Vendor | Crafted |
![]() | Surgical Shiv | Smuggler | Scoundrel | All | Half of Blaster Whip’s and Bludgeon’s damage heals you. | 3,000 Tech Fragments + 1 million credits | Conquest |
![]() | A Breath of Fresh Air | All | All | All | Every third activation of your basic attack restores 10% of your Class Resource. | Not Available From Vendor | Onderon Reputation |
![]() | Biorhythm | All | All | All | Dealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time. | Not Available From Vendor | Onderon Reputation. |
![]() | Durasteel Wall | All | All | All | Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Krall’s Accord | All | All | All | Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order. | Not Available From Vendor | Onslaught Storyline |
![]() | Luck Always Changes | All | All | All | Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit. | Not Available From Vendor | Corellia Flashpoint |
![]() | Overwhelming Offense | All | All | All | Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Reliquary of Time | All | All | All | Reduces the cooldown of on use Relics by 5%. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Rolling Boil | All | All | All | Increases Mastery by 5% for 5 seconds when a Relic triggers. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | The Life Warden | All | All | All | Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown. | 3,000 Tech Fragments + 1 million credits | Conquest |
Sith Warrior Tacticals
Icon | Tactical Name | Class | Advanced Class | Combat Proficiency | Tactical Ability | Vendor | Source |
---|---|---|---|---|---|---|---|
![]() | Defel Spliced Genes | Sith Warrior | Marauder | All | Activating Predation finishes the cooldown of Force Camouflage. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Grievous Wounds | Sith Warrior | Marauder | All | Crippling Slash’s trauma and slow effects last twice as long. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | Hidden Power | Sith Warrior | Marauder | All | Force Camouflage generates 2 rage per second. | 3,000 Tech Fragments + 1 million credits | Conquest |
Embrace the Pain | Sith Warrior | Juggernaut | All | The cooldown of Enraged Defense is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second. | Not Available From Vendor | Crafted | |
![]() | Jedi Knight | Marauder | |||||
![]() | Undying Cloak | Sith Warrior | Marauder | All | Taking damage while Cloak of Pain is active reduces the cooldown of Undying Rage by 5 seconds per hit. Cannot occur more than once every 2 seconds. | Not Available From Vendor | Crafted |
![]() | Andeddu’s Malevolence | Sith Warrior | Marauder | Carnage | Ferocity is always active but only gives a 50% armor penetration. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Fanged God Form | Sith Warrior | Marauder | Carnage | Using Massacre adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Massacre by 1 rage per stack. Stacks up to 3 times. Lasts 10 seconds or until an ability other than Massacre is used. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | The Prosecution | Sith Warrior | Marauder | Carnage | Devastating Blast is now affected by Furious Power. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Tome of Unyielding Blades | Sith Warrior | Marauder | Carnage | Smash causes your next Massacre to do damage to up to 8 enemies near the primary target. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Malmourral Mask | Sith Warrior | Marauder | Annihilation | When Annihilate deals damage to an enemy affected by Force Rend, it triggers a burst of damage to up to 8 targets around them. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | No Time for Fools | Sith Warrior | Marauder | Annihilation | Annihilate automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Annihilate. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Spiteful Saber | Sith Warrior | Marauder | Annihilation | Vicious Slash, Vicious Throw, and Dual Saber Throw refresh the duration of your Rupture’s bleed effect and ticks its damage. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Thirsty Blade | Sith Warrior | Marauder | Annihilation | Ravage deals 5% more damage for each bleed stacked on the target, up to 25%. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Cauterized Coronary | Sith Warrior | Marauder | Fury | Furious Strike causes its target to bleed. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Enrage Crush | Sith Warrior | Marauder | Fury | Raging Burst and Smash detonate Force Crush, dealing Force Crush’s remaining damage to up to 8 enemies in an area around the primary target. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Force Barter | Sith Warrior | Marauder | Fury | Furious Strike refunds one additional rage after it hits but refunds all its rage if you have fallen to zero. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Perseverance | Sith Warrior | Marauder | Fury | Using Obliterate with Furious Power causes it to critically hit. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Higher Focus | Sith Warrior | Juggernaut | All | Enrage builds one Furious Power ability charge. | 3,000 Tech Fragments + 1 million credits | Conquest |
![]() | Rancor’s Tail | Sith Warrior | Juggernaut | All | Activating Saber Ward finishes the cooldown of Force Push. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | Throwing Arm | Sith Warrior | Juggernaut | All | Saber Throw lowers the targets accuracy by 70% for 6 seconds. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | A Vicious Cycle | Sith Warrior | Juggernaut | Vengeance | Hew triggers a Retaliation that does 30% more damage. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Cut to Pieces | Sith Warrior | Juggernaut | Vengeance | When a bleed tick critically hits it reduces the cooldown of Vengeful Slam by 1 second. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Hemophilic Slash | Sith Warrior | Juggernaut | Vengeance | Ravage refreshes the duration of Force Scream, Impale, and Shatter’s bleeds on the target and ticks their damage. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Hord’s Makashi Strike | Sith Warrior | Juggernaut | Immortal | Retaliation consumes Aegis Assault’s damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Jaw Breaker | Sith Warrior | Juggernaut | Immortal | Using Backhand while Invincible extends the duration of Invincible by 5 seconds. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Leviathan’s Hide | Sith Warrior | Juggernaut | Immortal | Crushing Blow generates stacks of Crushing Defenses for every enemy it hits, granting 2.5% increased damage reduction per stack for 10 seconds. Stacks up to 8 times. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Joiner’s Pressure | Sith Warrior | Juggernaut | Rage | Activating Force Push on a target affected by Force Crush grants Joiner’s Pressure, increasing your damage dealt by 20% for 10 seconds. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Syn’s Second Amulet | Sith Warrior | Juggernaut | Rage | Retaliation refunds one rage and finishes the cooldown of Furious Strike. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Unknowing Ancient Text | Sith Warrior | Juggernaut | Rage | Force Crush builds a Furious Power ability charge. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | A Breath of Fresh Air | All | All | All | Every third activation of your basic attack restores 10% of your Class Resource. | Not Available From Vendor | Onderon Reputation |
![]() | Biorhythm | All | All | All | Dealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time. | Not Available From Vendor | Onderon Reputation. |
![]() | Durasteel Wall | All | All | All | Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Krall’s Accord | All | All | All | Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order. | Not Available From Vendor | Onslaught Storyline |
![]() | Luck Always Changes | All | All | All | Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit. | Not Available From Vendor | Corellia Flashpoint |
![]() | Overwhelming Offense | All | All | All | Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Reliquary of Time | All | All | All | Reduces the cooldown of on use Relics by 5%. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Rolling Boil | All | All | All | Increases Mastery by 5% for 5 seconds when a Relic triggers. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | The Life Warden | All | All | All | Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown. | 3,000 Tech Fragments + 1 million credits | Conquest |
Sith Inquisitor Tacticals
Icon | Tactical Name | Class | Advanced Class | Combat Proficiency | Tactical Ability | Vendor | Source |
---|---|---|---|---|---|---|---|
![]() | All for One | Sith Inquisitor | Sorcerer | Corruption | Revivification heals more the less allies it heals. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | One for All | Sith Inquisitor | Sorcerer | Corruption | Revivification heals more for each ally it affects. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Storm’s Succor | Sith Inquisitor | Sorcerer | Corruption | Damaging an enemy with Volt Rush causes your ally closest to the enemy to be healed, scaling with how many Energized charges you have. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Elemental Convection | Sith Inquisitor | Sorcerer | Lightning | Volt Rush triggers Lightning Storm when activated. Chain Lightning gives you Volt Flux, causing your next Volt Rush to arc to multiple targets for the next 10 seconds. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Eyrin’s Haste | Sith Inquisitor | Sorcerer | Lightning | Force Speed grants an additional Convection stack. 3 Convection stacks allow Thundering Blast to be activated instantly, consuming all stacks. Lightning Bolt deals 10% more damage and Thundering Blast deals 20% more damage while Convection is active. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Stormwatch | Sith Inquisitor | Sorcerer | Lightning | Lightning Flash applies Stormwatch to its targets. For the next 10 seconds, whenever the target takes damage to Affliction, Crushing Darkness, or Thundering Blast a lightning bolt is called down upon the target, dealing energy damage. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Ticking Force-Bomb | Sith Inquisitor | Sorcerer | Lightning | Forked Darkness now has a greater chance to activate on Crushing Darkness and Crushing Darkness deals more damage each time it ticks. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Mystic’s Ruthless Blade | Sith Inquisitor | Sorcerer | Madness | Demolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech and causes the next Force Leech to activate instantly. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Slow Mercy | Sith Inquisitor | Sorcerer | Madness | Death Field spreads Force Slow’s effect. Demolish hits all nearby targets affected by your Deathmark and Force Storm does 15% more damage to targets affected by your Deathmark. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Tempest of Rho | Sith Inquisitor | Sorcerer | Madness | Lightning Strike has a 100% chance and Force Lightning has 50% chance to cause Creeping Terror to tick an additional time whenever they deal damage. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | The Rushdown | Sith Inquisitor | Sorcerer | Madness | When Force Lightning generates 4 stacks of Wrath you gain Wrath Rush, allowing your next 3 Volt Rushes to deal 25% more damage and cost 50% less force. Volt Rush consumes all stacks of Wrath. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Endless Barrier | Sith Inquisitor | Sorcerer | All | Activating Unnatural Preservation removes Static Barrier’s Deionize effect from you. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | An Explosive Return | Sith Inquisitor | Sorcerer | All | Returning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around. | 3,000 Tech Fragments + 1 million credits | Conquest |
![]() | Cleanse the Agony | Sith Inquisitor | Sorcerer | All | Consuming Darkness lowers the cooldown of Expunge by 3 seconds. | Not Available From Vendor | Crafted |
![]() | A Healing Hand | Sith Inquisitor | Sorcerer | All | Extrication now heals you and the target and makes your next Resurgence free. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Ancient Tome of Wrath | Sith Inquisitor | Assassin | Darkness | Wither generates Redirected Wrath stacks for every enemy it hits, increasing your Shield Absorption by 2% per stack for 5 seconds. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Shroud of a Shadow | Sith Inquisitor | Assassin | Darkness | Using Force Shroud while Dark Ward is active consumes Dark Ward and extends the duration of Force Shroud by .25 seconds for each Dark Ward stack consumed. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Ward of the Continuum | Sith Inquisitor | Assassin | Darkness | Dark Ward gains 5 additional stacks and parrying, deflecting, or resisting an attack while it is active increases defense chance by 1%. This effect stacks up to 3 times and lasts for 20 seconds or until Dark Ward is reactivated. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Blade of the Elements | Sith Inquisitor | Assassin | Deception | The critical hit chance of Reaping Strike is increased by 50% per Voltage stack. Critically hitting with Voltaic Slash reduces the cooldown of Reaping Strike by 1.5 seconds. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | May Cause Injury | Sith Inquisitor | Assassin | Deception | Activating Severing Slash causes your next Surging Discharge to arc to multiple targets. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | The Awakened Flame | Sith Inquisitor | Assassin | Deception | When Ball Lightning deals damage, it causes its target to become electrified, dealing energy damage over 6 seconds. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Quick Escalation | Sith Inquisitor | Assassin | Hatred | The critical chance of Leeching Strike is increased by 10%. Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance and Force cost of your next Leeching Strike. Stacks up to 3 times. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Severance Pay | Sith Inquisitor | Assassin | Hatred | Death Field does more damage to slowed targets and finishes the cooldown of Severing Slash. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Two Cloaks | Sith Inquisitor | Assassin | All | Force Cloak has 2 charges. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | Jerra’s Persistence | Sith Inquisitor | Assassin | All | Phantom Stride gains 2 charges. | Not Available From Vendor | Crafted |
![]() | Traumatizer | Sith Inquisitor | Assassin | All | Maul and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | Two Time Trouble | Sith Inquisitor | Assassin | Hatred | Creeping Terror has a 100% chance to tick an additional time when you deal damage with Assassinate and a 50% chance to tick an additional time when you deal damage with a melee attack. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Chant of Regeneration | Sith Inquisitor | Assassin | All | Recklessness increases your Force regeneration greatly for a short time. | 3,000 Tech Fragments + 1 million credits | Conquest |
![]() | Friend of the Force | Sith Inquisitor | Assassin | All | Force Shroud also applies to any ally you are guarding. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | A Breath of Fresh Air | All | All | All | Every third activation of your basic attack restores 10% of your Class Resource. | Not Available From Vendor | Onderon Reputation |
![]() | Biorhythm | All | All | All | Dealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time. | Not Available From Vendor | Onderon Reputation. |
![]() | Durasteel Wall | All | All | All | Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Krall’s Accord | All | All | All | Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order. | Not Available From Vendor | Onslaught Storyline |
![]() | Luck Always Changes | All | All | All | Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit. | Not Available From Vendor | Corellia Flashpoint |
![]() | Overwhelming Offense | All | All | All | Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Reliquary of Time | All | All | All | Reduces the cooldown of on use Relics by 5%. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Rolling Boil | All | All | All | Increases Mastery by 5% for 5 seconds when a Relic triggers. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | The Life Warden | All | All | All | Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown. | 3,000 Tech Fragments + 1 million credits | Conquest |
Bounty Hunter Tacticals
Icon | Tactical Name | Class | Advanced Class | Combat Proficiency | Tactical Ability | Vendor | Source |
---|---|---|---|---|---|---|---|
![]() | Burning Bright | Bounty Hunter | Mercenary | Arsenal | Dealing damage with Blazing Bolts increases the damage of your next Priming Shot, stacking up to 4 times to 100%. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Primed Ignition | Bounty Hunter | Mercenary | Arsenal | Priming Shot causes its target to burn. Blazing Bolts, Heatseeker Missiles, Priming Shot, and Tracer Missile all tick its damage. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Thermonuclear Fusion | Bounty Hunter | Mercenary | Arsenal | Fusion Missile spreads your Tracer Missile’s Heat Signature to the targets it damages, as long as it damages at least one target already affected by your Heat Signature. Heatseeker Missiles fire additional missiles to nearby targets affected by your Heat Signature. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | HP-5 Dart Device | Bounty Hunter | Mercenary | Bodyguard | Kolto Shot applies a lingering heal over time effect to its target. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Rocket Fuel Vapors | Bounty Hunter | Mercenary | Bodyguard | Kolto Missile grants a stack of Supercharge for each target it hits. Supercharged Gas heals all nearby allies when activated. Kolto Missile’s cooldown is extended by 4 seconds. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Running Rapid Restoration | Bounty Hunter | Mercenary | Bodyguard | Rapid Scan can be cast while moving and heals an additional 10%. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Continuous Fire | Bounty Hunter | Mercenary | Innovative Ordnance | Sweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. This effect can only occur once every 2.5 seconds. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Energized Charges | Bounty Hunter | Mercenary | Innovative Ordnance | The duration of Innovative Ordnance’s Supercharge Gas and Supercharged Burn are doubled, and their effectiveness is improved. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Magnetized Shrapnel | Bounty Hunter | Mercenary | Innovative Ordnance | Explosive Dart now remains dormant on the target for 12 seconds. Mag Shot detonates it, dealing double its standard damage to the primary target. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Cool Your Jets | Bounty Hunter | Mercenary | All | Rocket Out vents 20 heat and immobilizes enemies around you for 2 seconds as you leave. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | Jettison | Bounty Hunter | Mercenary | All | Jet Boost increases your movement speed by 50% for 3 seconds. For each enemy hit with Jet Boost, the cooldown of Hydraulic Overrides is reduced by 3 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest |
![]() | Missile Backblast | Bounty Hunter | Mercenary | All | Missile Blast knocks its target back and refunds 10 heat. | Not Available From Vendor | Crafted |
![]() | Power Cycle | Bounty Hunter | Mercenary | All | When you use an ability with Power Surge, that ability is not put on cooldown. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Hotswap | Bounty Hunter | Powertech | Shield Tech | Translocating a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies, and places a benign presence on you. After 6 seconds, you swap back. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Oil Fire | Bounty Hunter | Powertech | Shield Tech | Oil Slick makes targets susceptible to Firestorm. For each enemy affected by Oil Slick hit with Firestorm, your damage reduction is increased by 2% and the cooldown of Oil Slick is reduced by 1.5 seconds. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Thermal Screen | Bounty Hunter | Powertech | Shield Tech | Heat Screen now stacks up to 6 times. Activating Power Yield immediately generates 6 Heat Screens and finishes the cooldown of Heat Blast. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Energized Blade | Bounty Hunter | Powertech | Advanced Prototype | Retractable Blade's bleed effect deals more damage the more Energy Lode stacks you have. Energy Lode stacks also increase the damage of Retractable Blade by 25% per stack (up to 100% more damage), this effect lasts 10 seconds, and is refreshed when Energy Lode is gained. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Flame Detonation | Bounty Hunter | Powertech | Advanced Prototype | Dealing Damage with Searing Wave or Flame Sweep to a target affected by a pre-exploded Thermal Detonator causes it to explode, creating a large explosion and dealing damage to all nearby enemies. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Powerlode | Bounty Hunter | Powertech | Advanced Prototype | Power Yield instantly builds 4 Energy Lodes. Getting critically hit while under Power Yield builds an Energy Lode. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Explosive Weaponry | Bounty Hunter | Powertech | Pyrotech | During Explosive Fuel Flaming Fist, Flame Burst and Immolate do damage to all nearby targets and Searing Wave hits twice. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Flame Dissipation | Bounty Hunter | Powertech | Pyrotech | When Superheated Flamethrower reaches or refreshes to 2 stacks, it applies Flame Dissipation to you, lowering the cost of Searing Wave by 3 heat. Stacks up to 5 times and is consumed by Searing Wave at 5 stacks. When consumed, Flame Dissipation increases your elemental damage by 10% for 20 seconds. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Superheated Fuel | Bounty Hunter | Powertech | Pyrotech | Explosive Fuel increases all Flame attacks critical chance by 100%. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Flying Fists | Bounty Hunter | Powertech | All | Rocket Punch and Flaming Fist now have a range of 10m. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Neural Trigger | Bounty Hunter | Powertech | All | Dealing damage to an enemy affected by your Neural Dart stuns them for 2 seconds and ends the taunt. | Not Available From Vendor | Crafted |
![]() | Second Contract | Bounty Hunter | Powertech | All | Grapple gets two charges and finishes the cooldown of Rocket Punch and Flaming Fist. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | Sonic Heal | Bounty Hunter | Powertech | All | Sonic Missile heals all allies around its target. | 3,000 Tech Fragments + 1 million credits | Conquest |
![]() | A Breath of Fresh Air | All | All | All | Every third activation of your basic attack restores 10% of your Class Resource. | Not Available From Vendor | Onderon Reputation |
![]() | Biorhythm | All | All | All | Dealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time. | Not Available From Vendor | Onderon Reputation. |
![]() | Durasteel Wall | All | All | All | Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Krall’s Accord | All | All | All | Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order. | Not Available From Vendor | Onslaught Storyline |
![]() | Luck Always Changes | All | All | All | Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit. | Not Available From Vendor | Corellia Flashpoint |
![]() | Overwhelming Offense | All | All | All | Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Reliquary of Time | All | All | All | Reduces the cooldown of on use Relics by 5%. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Rolling Boil | All | All | All | Increases Mastery by 5% for 5 seconds when a Relic triggers. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | The Life Warden | All | All | All | Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown. | 3,000 Tech Fragments + 1 million credits | Conquest |
Imperial Agent Tacticals
Icon | Tactical Name | Class | Advanced Class | Combat Proficiency | Tactical Ability | Vendor | Source |
---|---|---|---|---|---|---|---|
![]() | Agitating Energies | Imperial Agent | Sniper | Marksmanship | Corrosive Dart deals more damage and dealing damage with Followthrough and Penetrating Blast refreshes its bleed effect on its target and ticks its damage. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | B-0 Differential Targeting System | Imperial Agent | Sniper | Marksmanship | Activating Covered Escape or returning to your marker with Hololocate makes your next Ambush activate instantly and deal 30% more damage. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Refraction Point | Imperial Agent | Sniper | Marksmanship | Penetrating Blast does splash damage to targets around the primary target and causes your next Followthrough to deal splash damage as well. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | MG-2 Polygrade Dispersal Caps | Imperial Agent | Sniper | Engineering | Cluster Bombs deal damage to all enemies around their target. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Ruthless Interrogation | Imperial Agent | Sniper | Engineering | Series of Shots refreshes Interrogation Probe and ticks its damage every time it hits. Electrified Railgun does 75% more damage. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | T0-R0 Ionic Discharge | Imperial Agent | Sniper | Engineering | Explosive Probe now only triggers from EMP Discharge and deals 50% more damage. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Airborne Agents | Imperial Agent | Sniper | Virulence | Corrosive Grenade spreads Weakening Blast’s effect. Lethal Shot does splash damage to all targets affected by Corrosive Grenade. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Exploited Weakness | Imperial Agent | Sniper | Virulence | Weakening Blast deals 50% more damage. Dealing damage with Lethal shot causes the target to take poison damage over 18 seconds. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Ultraviolet Blast | Imperial Agent | Sniper | Virulence | Weakening Blast finishes off all of your poison effects at once, dealing all their remaining damage. Weakening Blast’s cooldown is increased by 6 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | CS-3 Velocity Holo-Dampener | Imperial Agent | Sniper | All | Hololocate increases your damage reduction by 15% for 10 seconds when you return. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | Kolto Bombardment | Imperial Agent | Sniper | All | Orbital Strike heals allies in the area whenever it ticks. | 3,000 Tech Fragments + 1 million credits | Conquest |
![]() | Sniper Siege | Imperial Agent | Sniper | All | Enemies take 10% more damage while under Suppressive Fire. Does not affect Operation bosses. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Technical Debt | Imperial Agent | Sniper | All | Shatter Shot applies Tech Debt to its target. Whenever the target is healed, so are you for a small amount. | Not Available From Vendor | Crafted |
![]() | Acid Lash | Imperial Agent | Operative | Concealment | Laceration damage triggers Acid Blade damage and refreshes its duration. Acid Blade does 60% more damage. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Explosive Cells | Imperial Agent | Operative | Concealment | When Volatile Substance triggers, it deals damage to all enemies around the primary target and spreads its effects. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Volatile Strike | Imperial Agent | Operative | Concealment | Veiled Strike automatically critically hits targets affected by your unexploded Volatile Substance and triggers it immediately. Dealing damage this way causes your next Backstab to critically hit. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Critical Surgery | Imperial Agent | Operative | Medicine | Surgical Probe always critically hits on targets below 50% health. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Diagnostics Probe | Imperial Agent | Operative | Medicine | Activating Surgical Probe reduces the cast time of your next Kolto Injection by .25 seconds. At 3 stacks, Kolto Injection can be cast instantly and consumes all stacks. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Regenerative Waves | Imperial Agent | Operative | Medicine | Kolto Waves consumes a Tactical Advantage and heals 20% more per tick. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Catalyzed Toxins | Imperial Agent | Operative | Lethality | Toxic Blast finishes all your poison effects on the target and deals their remaining damage immediately. Toxic Blast’s cooldown is extended by 9 seconds. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Synox Shots | Imperial Agent | Operative | Lethality | Toxic Blast does 75% more damage. Whenever a Toxic Blast critically hits, it restores 2 energy. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
![]() | Viral Elements | Imperial Agent | Operative | Lethality | Toxic Haze spreads Toxic Blast’s effect and Lethal Strike does additional damage to all nearby targets affected by Toxic Haze. | 3,000 Tech Fragments + 1 million credits | Operations |
![]() | Artistic Insights | Imperial Agent | Operative | All | Tactical Overdrive maxes out your Tactical Advantage. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Augmented Holocomm | Imperial Agent | Operative | All | Holotraverse gains an additional charge. | 3,000 Tech Fragments + 1 million credits | PvP |
![]() | Combat Medic Training | Imperial Agent | Operative | All | Resuscitation Probe becomes instant cast and Kolto Infusion can be cast while moving. | Not Available From Vendor | Crafted |
![]() | Surgical Shiv | Imperial Agent | Operative | All | Half of Shiv’s and Veiled Strike’s damage heals you. | 3,000 Tech Fragments + 1 million credits | Conquest |
![]() | A Breath of Fresh Air | All | All | All | Every third activation of your basic attack restores 10% of your Class Resource. | Not Available From Vendor | Onderon Reputation |
![]() | Biorhythm | All | All | All | Dealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time. | Not Available From Vendor | Onderon Reputation. |
![]() | Durasteel Wall | All | All | All | Successfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Krall’s Accord | All | All | All | Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order. | Not Available From Vendor | Onslaught Storyline |
![]() | Luck Always Changes | All | All | All | Your critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit. | Not Available From Vendor | Corellia Flashpoint |
![]() | Overwhelming Offense | All | All | All | Dealing damage increases all damage done for 2 seconds. Stacks up to 5 times. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Reliquary of Time | All | All | All | Reduces the cooldown of on use Relics by 5%. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | Rolling Boil | All | All | All | Increases Mastery by 5% for 5 seconds when a Relic triggers. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
![]() | The Life Warden | All | All | All | Taking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown. | 3,000 Tech Fragments + 1 million credits | Conquest |
Collecting Tacticals & Set Bonus Achievements
Collecting all the level 75 Set Bonuses item and Tacticals is a monumental task due to how many have been introduced to the game. In addition to the thrill of the chase, there is also a set of achievements for collecting a full set of each set bonus and each tactical. However, there is a lot of weird bugs and caveats to the achievements.
Set Bonus Collecting – The armor pieces count from anything BUT the Tech Fragment vendor. They need to have mods in them. So set bonus drops from crates and Kai Zykken will work for achievements, but set bonus pieces brought from the Tech Fragments Vendors will not successfully unlock the achievement for that set bonus.
Tacticals – Tacticals from the Tech Fragments vendor also don’t work for achievements, unless you MAIL them to an IMPERIAL character using in-game mail.