Tactical Items Guide in SWTOR

Tactical items are a new type of gear that was introduced to Star Wars: The Old Republic in the Onslaught expansion. You can equip one tactical item at a time, just like you can only have one earpiece equipped. 

The difference between tactical items and other pieces of gear is that instead of giving you additional stats, tactical items drastically change one of your existing abilities. Some tactical items can be used by all classes, some can only be used by certain classes, others are designed for specific advanced classes, and some are tied to specific combat proficiencies. 

For example, a Telekenetics Sage Jedi Consular could wear a general tactical item, a Jedi Consular tactical item, a Jedi Consular Sage tactical item, or wear a tactical item specifically for Telekenetics. If a tactical item is meant for a specific class, it will say so at the bottom of the tactical item’s tooltip.

General Tactical

Tactical for Jedi Consular, but not for a specific advanced class or combat proficiency

Tactical specifically for the Sage Jedi Consular

Tactical specifically for the Telekenetics combat profiency


Tactical items can be switched out at any time when you aren’t in combat, so you might want to keep a few on hand and switch them out as it makes sense. Tacticals aren’t designed for a specific type of content, for example there’s no pvp-only tactical items, but you may find different tacticals come in handy for the different types of content you enjoy. All tactical items are legacy-bound, which means you can share them between all your characters on your server.

Tactical items can be found at level 75 from Flashpoints, Operations, PvP, Conquest, Dailies and Crafting. Each tactical item is from a specific source, but many of those can also be bought with Tech Fragments from the supplies section of the fleet. You’ll get your first Tactical Item for free when you complete the entire Onslaught storyline.

If you want to see a list of all the tactical items available, or want to know where each tactical item can be found, there’s a link in the description of this video for a fantastic guide created by another player! Xamxam’s guide on mmobits.com: https://mmobits.com/2019/07/31/6-0-tactical-items-list/

Jedi Knight Tacticals

IconTactical NameClassAdvanced ClassCombat ProficiencyTactical AbilityVendorSource
Defel Spliced GenesJedi KnightSentinelAllActivating Transcendence finishes the cooldown of Force Camouflage.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Grievous WoundsJedi KnightSentinelAllLeg Slash’s trauma and slow effects last twice as long.3,000 Tech Fragments + 1 million creditsPvP
Hidden PowerJedi KnightSentinelAllForce Camouflage generates 2 focus per second.3,000 Tech Fragments + 1 million creditsConquest
Undying CloakJedi KnightSentinelAllTaking damage while Rebuke is active reduces the cooldown of Guarded by the Force by 5 seconds per hit. Cannot occur more than once every 2 seconds.Not Available From VendorCrafted
Andeddu’s MalevolenceJedi KnightSentinelCombatPrecision is always active but only gives a 50% armor penetration.3,000 Tech Fragments + 1 million creditsOperations
Fanged God FormJedi KnightSentinelCombatUsing Blade Rush adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Blade Rush by 1 focus per stack. Stacks up to 3 times. Lasts 10 seconds or until an ability other than Blade Rush is used.3,000 Tech Fragments + 1 million creditsFlashpoints
The ProsecutionJedi KnightSentinelCombatClashing Blast is now affected by Force Clarity.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Tome of Unyielding BladesJedi KnightSentinelCombatForce Sweep causes your next Blade Rush to do damage to up to 8 enemies near the primary target.3,000 Tech Fragments + 1 million creditsFlashpoints
Malmourral MaskJedi KnightSentinelWatchmanWhen Merciless Slash deals damage to an enemy affected by Force Melt, it triggers a burst of damage to up to 8 targets around them.3,000 Tech Fragments + 1 million creditsFlashpoints
No Time for FoolsJedi KnightSentinelWatchmanMerciless Slash automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Merciless Slash.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Spiteful SaberJedi KnightSentinelWatchmanSlash, Dispatch, and Twin Saber Throw refresh the duration of your Cauterize’s burn effect and ticks its damage.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Thirsty BladeJedi KnightSentinelWatchmanBlade Barrage deals 5% more damage for each burn stacked on the target, up to 25%.3,000 Tech Fragments + 1 million creditsFlashpoints
Cauterized CoronaryJedi KnightSentinelConcentrationConcentrated Slice causes its target to burn.3,000 Tech Fragments + 1 million creditsOperations
Enrage CrushJedi KnightSentinelConcentrationFocused Burst and Force Sweep detonate Force Sweep, dealing Force Exhaustion’s remaining damage to up to 8 enemies in an area around the primary target.3,000 Tech Fragments + 1 million creditsFlashpoints
Force BarterJedi KnightSentinelConcentrationConcentrated Slice refunds one additional focus after it hits but refunds all its focus if you have fallen to zero.3,000 Tech Fragments + 1 million creditsFlashpoints
PerseveranceJedi KnightSentinelConcentrationUsing Zealous Leap with Force Clarity causes it to critically hit.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Embrace the PainJedi KnightGuardianAllThe cooldown of Focused Defense is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second.Not Available From VendorCrafted
Higher FocusJedi KnightGuardianAllCombat Focus builds one Force Clarity ability charge.3,000 Tech Fragments + 1 million creditsConquest
Rancor’s TailJedi KnightGuardianAllActivating Saber Ward finishes the cooldown of Force Push.3,000 Tech Fragments + 1 million creditsPvP
Throwing ArmJedi KnightGuardianAllSaber Throw lowers the targets accuracy by 70% for 6 seconds.3,000 Tech Fragments + 1 million creditsPvP
A Vicious CycleJedi KnightGuardianVigilanceWhirling Blade triggers a Riposte that does 30% more damage.3,000 Tech Fragments + 1 million creditsOperations
Cut to PiecesJedi KnightGuardianVigilanceWhen a burn tick critically hits it reduces the cooldown of Vigilant Thrust by 1 second.3,000 Tech Fragments + 1 million creditsFlashpoints
Hemophilic SlashJedi KnightGuardianVigilanceSlash refreshes the duration of Blade Storm, Overhead Slash, and Plasma Brand’s burns on the target and ticks their damage.3,000 Tech Fragments + 1 million creditsFlashpoints
Hord’s Makashi StrikeJedi KnightGuardianDefenseRiposte consumes Warding Strike’s damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds.3,000 Tech Fragments + 1 million creditsFlashpoints
Jaw BreakerJedi KnightGuardianDefenseUsing Hilt Bash while Warding Call is active extends the duration of Warding Call by 5 seconds.3,000 Tech Fragments + 1 million creditsOperations
Leviathan’s HideJedi KnightGuardianDefenseGuardian Slash generates stacks of Crushing Defenses for every enemy it hits, granting 2.5% increased damage reduction per stack for 10 seconds. Stacks up to 8 times.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Joiner’s PressureJedi KnightGuardianFocusActivating Force Push on a target affected by Force Exhaustion grants Joiner’s Pressure, increasing your damage dealt by 20% for 10 seconds.3,000 Tech Fragments + 1 million creditsOperations
Syn’s Second AmuletJedi KnightGuardianFocusRiposte refunds one focus and finishes the cooldown of Concentrated Slice.3,000 Tech Fragments + 1 million creditsFlashpoints
Unknowing Ancient TextJedi KnightGuardianFocusForce Crush builds a Furious Power ability charge.3,000 Tech Fragments + 1 million creditsOperations
A Breath of Fresh AirAllAllAllEvery third activation of your basic attack restores 10% of your Class Resource.Not Available From VendorOnderon Reputation
BiorhythmAllAllAllDealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.Not Available From VendorOnderon Reputation.
Durasteel WallAllAllAllSuccessfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Krall’s AccordAllAllAllCycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.Not Available From VendorOnslaught Storyline
Luck Always ChangesAllAllAllYour critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.Not Available From VendorCorellia Flashpoint
Overwhelming OffenseAllAllAllDealing damage increases all damage done for 2 seconds. Stacks up to 5 times.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Reliquary of TimeAllAllAllReduces the cooldown of on use Relics by 5%.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Rolling BoilAllAllAllIncreases Mastery by 5% for 5 seconds when a Relic triggers.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
The Life WardenAllAllAllTaking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.3,000 Tech Fragments + 1 million creditsConquest

Jedi Consular Tacticals

IconTactical NameClassAdvanced ClassCombat ProficiencyTactical AbilityVendorSource
A Healing HandJedi ConsularSageAllRescue now heals you and the target and makes your next Rejuvenate free.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
An Explosive ReturnJedi ConsularSageAllReturning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around.3,000 Tech Fragments + 1 million creditsConquest
Cleanse the AgonyJedi ConsularSageAllVindicate lowers the cooldown of Restoration by 3 seconds.Not Available From VendorCrafted
Endless BarrierJedi ConsularSageAllActivating Force Mend removes Force Armor’s Force-imbalanced effect from you.3,000 Tech Fragments + 1 million creditsPvP
All for OneJedi ConsularSageSeerSalvation heals more the less allies it heals.3,000 Tech Fragments + 1 million creditsOperations
One for AllJedi ConsularSageSeerSalvation heals more for each ally it affects.3,000 Tech Fragments + 1 million creditsFlashpoints
Storm’s SuccorJedi ConsularSageSeerDamaging an enemy with Telekinetic Blitz causes your ally closest to the enemy to be healed, scaling with how many Energized charges you have.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Elemental ConvectionJedi ConsularSageTelekineticsTelekinetic Blitz triggers Tidal Force when activated. Telekinetic Wave gives you Telekinetic Flux, causing your next Telekinetic Blitz to arc to multiple targets for the next 10 seconds.3,000 Tech Fragments + 1 million creditsFlashpoints
Eyrin’s HasteJedi ConsularSageTelekineticsForce Speed grants an additional Clamoring Force stack. 3 Clamoring Force stacks allow Turbulence to be activated instantly, consuming all stacks. Telekinetic Burst deals 10% more damage and Turbulence deals 20% more damage while Clamoring Force is active.3,000 Tech Fragments + 1 million creditsOperations
StormwatchJedi ConsularSageTelekineticsTelekinetic Gust applies Stormwatch to its targets. For the next 10 seconds, whenever the target takes damage to Weaken Mind, Mind Crush, or Turbulence a force gust is called down upon the target, dealing energy damage.3,000 Tech Fragments + 1 million creditsFlashpoints
Ticking Force-BombJedi ConsularSageTelekineticsMental Momentum now has a greater chance to activate on Mind Crush and Mind Crush deals more damage each time it ticks.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Mystic’s Ruthless BladeJedi ConsularSageBalanceVanquish deals 20% more damage on initial hit. Additionally, under Mental Alacrity, Vanquish resets the cooldown of Force Serenity and causes the next Force Serenity to activate instantly.3,000 Tech Fragments + 1 million creditsOperations
Slow MercyJedi ConsularSageBalanceForce In Balance spreads Force Slow’s effect. Vanquish hits all nearby targets affected by your Force Suppression and Forcequake does 15% more damage to targets affected by your Force Suppression.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Tempest of RhoJedi ConsularSageBalanceDisturbance has a 100% chance and Telekinetic Throw has 50% chance to cause Sever Force to tick an additional time whenever they deal damage.3,000 Tech Fragments + 1 million creditsFlashpoints
The RushdownJedi ConsularSageBalanceWhen Telekinetic Throw generates 4 stacks of Presence of Mind you gain Presence Blitz, allowing your next 3 Telekinetic Blitz to deal 25% more damage and cost 50% less Force. Telekinetic Blitz consumes all stacks of Presence of Mind.3,000 Tech Fragments + 1 million creditsFlashpoints
Chant of RegenerationJedi ConsularShadowAllForce Potency increases your Force regeneration greatly for a short time.3,000 Tech Fragments + 1 million creditsConquest
Friend of the ForceJedi ConsularShadowAllResilience also applies to any ally you are guarding.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Jerra’s PersistenceJedi ConsularShadowAllShadow Stride gains 2 charges.Not Available From VendorCrafted
TraumatizerJedi ConsularShadowAllShadow Strike and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%.3,000 Tech Fragments + 1 million creditsPvP
Two CloaksJedi ConsularShadowAllForce Cloak has 2 charges.3,000 Tech Fragments + 1 million creditsPvP
Ancient Tome of WrathJedi ConsularShadowKineticSlow Time generates Redirected Retribution stacks for every enemy it hits, increasing your Shield Absorption by 2% per stack for 5 seconds.3,000 Tech Fragments + 1 million creditsFlashpoints
Shroud of a ShadowJedi ConsularShadowKineticUsing Resilience while Kinetic Ward is active consumes Kinetic Ward and extends the duration of Resilience by .25 seconds for each Kinetic Ward stack consumed.3,000 Tech Fragments + 1 million creditsOperations
Ward of the ContinuumJedi ConsularShadowKineticKinetic Ward gains 5 additional stacks and Shadow Stride resets its cooldown.3,000 Tech Fragments + 1 million creditsFlashpoints
Blade of the ElementsJedi ConsularShadowInfiltrationThe critical hit chance of Vaulting Slash is increased by 50% per Clairvoyance stack. Critically hitting with Clairvoyant Strike reduces the cooldown of Vaulting Slash by 1.5 seconds.3,000 Tech Fragments + 1 million creditsFlashpoints
May Cause InjuryJedi ConsularShadowInfiltrationActivating Cleaving Cut causes your next Force Breach to arc to multiple targets.3,000 Tech Fragments + 1 million creditsFlashpoints
The Awakened FlameJedi ConsularShadowInfiltrationWhen Psychokinetic Blast deals damage, it causes its target to take elemental damage over 6 seconds.3,000 Tech Fragments + 1 million creditsOperations
Quick EscalationJedi ConsularShadowSerenityThe critical chance of Serenity Strike is increased by 10%. Critically hitting with Serenity Strike resets its cooldown and grants Hungering Blade, increasing the critical chance and Force cost of your next Serenity Strike. Stacks up to 3 times.3,000 Tech Fragments + 1 million creditsOperations
Severance PayJedi ConsularShadowSerenityForce In Balance does more damage to slowed targets and finishes the cooldown of Cleaving Cut.3,000 Tech Fragments + 1 million creditsFlashpoints
Two Time TroubleJedi ConsularShadowSerenitySever Force has a 100% chance to tick an additional time when you deal damage with Spinning Strike and a 50% chance to tick an additional time when you deal damage with a melee attack.3,000 Tech Fragments + 1 million creditsFlashpoints
A Breath of Fresh AirAllAllAllEvery third activation of your basic attack restores 10% of your Class Resource.Not Available From VendorOnderon Reputation
BiorhythmAllAllAllDealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.Not Available From VendorOnderon Reputation.
Durasteel WallAllAllAllSuccessfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Krall’s AccordAllAllAllCycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.Not Available From VendorOnslaught Storyline
Luck Always ChangesAllAllAllYour critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.Not Available From VendorCorellia Flashpoint
Overwhelming OffenseAllAllAllDealing damage increases all damage done for 2 seconds. Stacks up to 5 times.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Reliquary of TimeAllAllAllReduces the cooldown of on use Relics by 5%.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Rolling BoilAllAllAllIncreases Mastery by 5% for 5 seconds when a Relic triggers.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
The Life WardenAllAllAllTaking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.3,000 Tech Fragments + 1 million creditsConquest

Trooper Tacticals

IconTactical NameClassAdvanced ClassCombat ProficiencyTactical AbilityVendorSource
Cool Your JetsTrooperCommandoAllPropulsion Round Restores 20 energy and immobilizes enemies around you for 2 seconds as you leave.3,000 Tech Fragments + 1 million creditsPvP
JettisonTrooperCommandoAllConcussion Charge increases your movement speed by 50% for 3 seconds. For each enemy hit with Concussion Charge, the cooldown of Hold the Line is reduced by 3 seconds.3,000 Tech Fragments + 1 million creditsConquest
Missile BackblastTrooperCommandoAllExplosive Round knocks its target back and refunds 10 energy.Not Available From VendorCrafted
Power CycleTrooperCommandoAllWhen you use an ability with Tech Override, that ability is not put on cooldown.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Burning BrightTrooperCommandoGunneryDealing damage with Boltstorm increases the damage of your next Vortex Bolt, stacking up to 8 times to 100%.s3,000 Tech Fragments + 1 million creditsFlashpoints
Primed IgnitionTrooperCommandoGunneryVortex Bolt causes its target to burn. Boltstorm, Demolition Round, Vortex Bolt, and Grav Round all tick its damage.3,000 Tech Fragments + 1 million creditsOperations
Thermonuclear FusionTrooperCommandoGunneryPlasma Grenade spreads your Grav Round’s Gravity Vortex to the targets it damages, as long as it damages at least one target already affected by your Gravity Vortex. Demolition Round fires additional rounds to nearby targets affected by your Gravity Vortex.3,000 Tech Fragments + 1 million creditsFlashpoints
HP-5 Dart DeviceTrooperCommandoCombat MedicMed Shot applies a lingering heal over time effect to its target.3,000 Tech Fragments + 1 million creditsFlashpoints
Rocket Fuel VaporsTrooperCommandoCombat MedicKolto Bomb grants a stack of Supercharge for each target it hits. Supercharge Cell heals all nearby allies when activated. Kolto Bomb’s cooldown is extended by 4 seconds.3,000 Tech Fragments + 1 million creditsFlashpoints
Running Rapid RestorationTrooperCommandoCombat MedicMedical Probe can be cast while moving and heals an additional 10%.3,000 Tech Fragments + 1 million creditsOperations
Continuous FireTrooperCommandoAssault SpecialistHail of Bolts and Mortar Volley refresh and tick your Incendiary Round burn and Serrated Bolt bleed. This effect can only occur once every 2.5 seconds.3,000 Tech Fragments + 1 million creditsOperations
Energized ChargesTrooperCommandoAssault SpecialistThe duration of Assault Specialist’s Supercharge Cell and Supercharged Burn are doubled, and their effectiveness is improved.3,000 Tech Fragments + 1 million creditsFlashpoints
Magnetized ShrapnelTrooperCommandoAssault SpecialistSticky Grenade now remains dormant on the target for 12 seconds. Mag Bolt detonates it, dealing double its standard damage to the primary target.3,000 Tech Fragments + 1 million creditsFlashpoints
Flying FistsTrooperVanguardAllStockstrike and Shockstrike now have a range of 10m.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Neural TriggerTrooperVanguardAllDealing damage to an enemy affected by your Neural Jolt stuns them for 2 seconds and ends the taunt.Not Available From VendorCrafted
Second ContractTrooperVanguardAllHarpoon gets two charges and finishes the cooldown of Stockstrike and Shockstrike.3,000 Tech Fragments + 1 million creditsPvP
Sonic HealTrooperVanguardAllSonic Round heals all allies around its target.3,000 Tech Fragments + 1 million creditsConquest
HotswapTrooperVanguardShield SpecialistTransposing a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies, and places a benign presence on you. After 6 seconds, you swap back.3,000 Tech Fragments + 1 million creditsFlashpoints
Oil FireTrooperVanguardShield SpecialistRiot Gas makes targets susceptible to Ion Storm. For each enemy affected by Riot Gas hit with Ion Storm, your damage reduction is increased by 2% and the cooldown of Riot Gas is reduced by 1.5 seconds.3,000 Tech Fragments + 1 million creditsOperations
Thermal ScreenTrooperVanguardShield SpecialistPower Screen now stacks up to 6 times. Activating Power Yield immediately generates 6 Power Screens and finishes the cooldown of Energy Blast.3,000 Tech Fragments + 1 million creditsFlashpoints
Energized BladeTrooperVanguardTacticsGut’s bleed effect deals more damage the more Energy Lode stacks you have. Energy Lode stacks also increase the damage of Gut by 25% per stack (up to 100% more damage), this effect lasts 10 seconds, and is refreshed when Energy Lode is gained.3,000 Tech Fragments + 1 million creditsFlashpoints
Flame DetonationTrooperVanguardTacticsDealing Damage with Ion Wave or Explosive Surge to a target affected by a pre-exploded Assault Plastique causes it to explode, creating a large explosion and dealing damage to all nearby enemies.3,000 Tech Fragments + 1 million creditsFlashpoints
PowerlodeTrooperVanguardTacticsPower Yield instantly builds 4 Energy Lodes. Getting critically hit while under Power Yield builds an Energy Lode.3,000 Tech Fragments + 1 million creditsOperations
Explosive WeaponryTrooperVanguardPlasmatechDuring Battle Focus, Shockstrike, Ion Pulse, and Plasma Flare do damage to all nearby targets and Ion Wave hits twice.3,000 Tech Fragments + 1 million creditsOperations
Flame DissipationTrooperVanguardPlasmatechWhen Pulse Generator reaches or refreshes to 2 stacks, it applies Pulse Activation to you, lowering the cost of Ion Wave by 3 energy. Stacks up to 5 times and is consumed by Ion Wave at 5 stacks. When consumed, Pulse Activation increases your periodic elemental damage by 20% for 20 seconds.3,000 Tech Fragments + 1 million creditsFlashpoints
Superheated FuelTrooperVanguardPlasmatechBattle Focus increases all elemental and kinetic attacks critical chance by 100%.3,000 Tech Fragments + 1 million creditsFlashpoints
A Breath of Fresh AirAllAllAllEvery third activation of your basic attack restores 10% of your Class Resource.Not Available From VendorOnderon Reputation
BiorhythmAllAllAllDealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.Not Available From VendorOnderon Reputation.
Durasteel WallAllAllAllSuccessfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Krall’s AccordAllAllAllCycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.Not Available From VendorOnslaught Storyline
Luck Always ChangesAllAllAllYour critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.Not Available From VendorCorellia Flashpoint
Overwhelming OffenseAllAllAllDealing damage increases all damage done for 2 seconds. Stacks up to 5 times.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Reliquary of TimeAllAllAllReduces the cooldown of on use Relics by 5%.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Rolling BoilAllAllAllIncreases Mastery by 5% for 5 seconds when a Relic triggers.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
The Life WardenAllAllAllTaking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.3,000 Tech Fragments + 1 million creditsConquest

Smuggler Tacticals

IconTactical NameClassAdvanced ClassCombat ProficiencyTactical AbilityVendorSource
MG-2 Polygrade Dispersal CapsSmugglerGunslingerSaboteurWhen Explosive Charge's Contingency Charges detonate, they deal damage to all enemies around their target.3,000 Tech Fragments + 1 million creditsOperations
Ruthless InterrogationSmugglerGunslingerSaboteurSpeed Shot refreshes Shock Charge and ticks its damage every time it hits. Blazing Speed does 50% more damage.3,000 Tech Fragments + 1 million creditsFlashpoints
T0-R0 Ionic DischargeSmugglerGunslingerSaboteurExplosive Charge now only triggers from Sabotage and deals 50% more damage.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Agitating EnergiesSmugglerGunslingerSharpshooterVital Shot deals more damage and dealing damage with Trick Shot and Penetrating Rounds refreshes its bleed effect on its target and ticks its damage.3,000 Tech Fragments + 1 million creditsOperations
B-0 Differential Targeting SystemSmugglerGunslingerSharpshooterActivating Hightail It or returning to your marker with Hideout makes your next Aimed Shot activate instantly and deal 20% more damage.3,000 Tech Fragments + 1 million creditsFlashpoints
Refraction PointSmugglerGunslingerSharpshooterPenetrating Rounds does splash damage to targets around the primary target and causes your next Trick Shot to deal splash damage as well.3,000 Tech Fragments + 1 million creditsFlashpoints
Airborne AgentsSmugglerGunslingerDirty FightingShrap Bomb spreads Hemorrhaging Blast’s effect. Dirty Blast does splash damage to all targets affected by Shrap Bomb.3,000 Tech Fragments + 1 million creditsFlashpoints
Exploited WeaknessSmugglerGunslingerDirty FightingHemorrhaging Blast deals 100% more damage. Dealing damage with Dirty Blast causes the target to take bleed damage over 18 seconds.3,000 Tech Fragments + 1 million creditsOperations
Ultraviolet BlastSmugglerGunslingerDirty FightingHemorrhaging Blast finishes off all of your bleed effects at once, dealing all their remaining damage. Hemorrhaging Blast’s cooldown is increased by 6 seconds.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
CS-3 Velocity Holo-DampenerSmugglerGunslingerAllHideout increases your damage reduction by 15% for 10 seconds when you return.3,000 Tech Fragments + 1 million creditsPvP
Kolto BombardmentSmugglerGunslingerAllXS Freighter Flyby heals allies in the area whenever it ticks.3,000 Tech Fragments + 1 million creditsConquest
Sniper SiegeSmugglerGunslingerAllEnemies take 10% more damage while under Sweeping Gunfire. Does not affect Operation bosses.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Technical DebtSmugglerGunslingerAllFlourish Shot applies Tech Debt to its target. Whenever the target is healed, so are you for a small amount.Not Available From VendorCrafted
Critical SurgerySmugglerScoundrelSawbonesEmergency Medpac always critically hits on targets below 50% health.3,000 Tech Fragments + 1 million creditsOperations
Diagnostics ProbeSmugglerScoundrelSawbonesActivating Emergency Medpac reduces the cast time of your next Underworld Medicine by .25 seconds. At 3 stacks, Underworld Medicine can be cast instantly and consumes all stacks.3,000 Tech Fragments + 1 million creditsFlashpoints
Regenerative WavesSmugglerScoundrelSawbonesKolto Waves consumes an Upper Hand and heals 20% more per tick.3,000 Tech Fragments + 1 million creditsFlashpoints
Acid LashSmugglerScoundrelScrapperSucker Punch damage triggers Flechette Round damage and refreshes its duration. Flechette Round does 100% more damage.3,000 Tech Fragments + 1 million creditsFlashpoints
Explosive CellsSmugglerScoundrelScrapperWhen Blood Boiler triggers, it deals damage to all enemies around the primary target and spreads its effects.3,000 Tech Fragments + 1 million creditsFlashpoints
Volatile StrikeSmugglerScoundrelScrapperBludgeon automatically critically hits targets affected by your unexploded Blood Boiler and triggers it immediately. Dealing damage this way causes your next Back Blast to critically hit.3,000 Tech Fragments + 1 million creditsOperations
Catalyzed ToxinsSmugglerScoundrelRuffianSanguinary Shot finishes all your bleed effects on the target and deals their remaining damage immediately. Sanguinary Shot’s cooldown is extended by 9 seconds.3,000 Tech Fragments + 1 million creditsFlashpoints
Synox ShotsSmugglerScoundrelRuffianSanguinary Shot does 100% more damage. Whenever a Sanguinary Shot critically hits, it restores 2 energy.3,000 Tech Fragments + 1 million creditsFlashpoints
Viral ElementsSmugglerScoundrelRuffianBushwhack spreads Sanguinary Shot’s effect and Point Blank Shot does additional damage to all nearby targets affected by Bushwhack.3,000 Tech Fragments + 1 million creditsOperations
Artistic InsightsSmugglerScoundrelAllHot Streak maxes out your Upper Hand.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Augmented HolocommSmugglerScoundrelAllTrick Move gains an additional charge.3,000 Tech Fragments + 1 million creditsPvP
Combat Medic TrainingSmugglerScoundrelAllHeartrigger Patch becomes instant cast and Kolto Pack can be cast while moving.Not Available From VendorCrafted
Surgical ShivSmugglerScoundrelAllHalf of Blaster Whip’s and Bludgeon’s damage heals you.3,000 Tech Fragments + 1 million creditsConquest
A Breath of Fresh AirAllAllAllEvery third activation of your basic attack restores 10% of your Class Resource.Not Available From VendorOnderon Reputation
BiorhythmAllAllAllDealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.Not Available From VendorOnderon Reputation.
Durasteel WallAllAllAllSuccessfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Krall’s AccordAllAllAllCycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.Not Available From VendorOnslaught Storyline
Luck Always ChangesAllAllAllYour critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.Not Available From VendorCorellia Flashpoint
Overwhelming OffenseAllAllAllDealing damage increases all damage done for 2 seconds. Stacks up to 5 times.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Reliquary of TimeAllAllAllReduces the cooldown of on use Relics by 5%.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Rolling BoilAllAllAllIncreases Mastery by 5% for 5 seconds when a Relic triggers.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
The Life WardenAllAllAllTaking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.3,000 Tech Fragments + 1 million creditsConquest

Sith Warrior Tacticals

IconTactical NameClassAdvanced ClassCombat ProficiencyTactical AbilityVendorSource
Defel Spliced GenesSith WarriorMarauderAllActivating Predation finishes the cooldown of Force Camouflage.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Grievous WoundsSith WarriorMarauderAllCrippling Slash’s trauma and slow effects last twice as long.3,000 Tech Fragments + 1 million creditsPvP
Hidden PowerSith WarriorMarauderAllForce Camouflage generates 2 rage per second.3,000 Tech Fragments + 1 million creditsConquest
Undying CloakSith WarriorMarauderAllTaking damage while Cloak of Pain is active reduces the cooldown of Undying Rage by 5 seconds per hit. Cannot occur more than once every 2 seconds.Not Available From VendorCrafted
Andeddu’s MalevolenceSith WarriorMarauderCarnageFerocity is always active but only gives a 50% armor penetration.3,000 Tech Fragments + 1 million creditsOperations
Fanged God FormSith WarriorMarauderCarnageUsing Massacre adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Massacre by 1 rage per stack. Stacks up to 3 times. Lasts 10 seconds or until an ability other than Massacre is used.3,000 Tech Fragments + 1 million creditsFlashpoints
The ProsecutionSith WarriorMarauderCarnageDevastating Blast is now affected by Furious Power.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Tome of Unyielding BladesSith WarriorMarauderCarnageSmash causes your next Massacre to do damage to up to 8 enemies near the primary target.3,000 Tech Fragments + 1 million creditsFlashpoints
Malmourral MaskSith WarriorMarauderAnnihilationWhen Annihilate deals damage to an enemy affected by Force Rend, it triggers a burst of damage to up to 8 targets around them.3,000 Tech Fragments + 1 million creditsFlashpoints
No Time for FoolsSith WarriorMarauderAnnihilationAnnihilate automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Annihilate.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Spiteful SaberSith WarriorMarauderAnnihilationVicious Slash, Vicious Throw, and Dual Saber Throw refresh the duration of your Rupture’s bleed effect and ticks its damage.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Thirsty BladeSith WarriorMarauderAnnihilationRavage deals 5% more damage for each bleed stacked on the target, up to 25%.3,000 Tech Fragments + 1 million creditsFlashpoints
Cauterized CoronarySith WarriorMarauderFuryFurious Strike causes its target to bleed.3,000 Tech Fragments + 1 million creditsOperations
Enrage CrushSith WarriorMarauderFuryRaging Burst and Smash detonate Force Crush, dealing Force Crush’s remaining damage to up to 8 enemies in an area around the primary target.3,000 Tech Fragments + 1 million creditsFlashpoints
Force BarterSith WarriorMarauderFuryFurious Strike refunds one additional rage after it hits but refunds all its rage if you have fallen to zero.3,000 Tech Fragments + 1 million creditsFlashpoints
PerseveranceSith WarriorMarauderFuryUsing Obliterate with Furious Power causes it to critically hit.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Embrace the PainSith WarriorJuggernautAllThe cooldown of Enraged Defense is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second.Not Available From VendorCrafted
Higher FocusSith WarriorJuggernautAllEnrage builds one Furious Power ability charge.3,000 Tech Fragments + 1 million creditsConquest
Rancor’s TailSith WarriorJuggernautAllActivating Saber Ward finishes the cooldown of Force Push.3,000 Tech Fragments + 1 million creditsPvP
Throwing ArmSith WarriorJuggernautAllSaber Throw lowers the targets accuracy by 70% for 6 seconds.3,000 Tech Fragments + 1 million creditsPvP
A Vicious CycleSith WarriorJuggernautVengeanceHew triggers a Retaliation that does 30% more damage.3,000 Tech Fragments + 1 million creditsOperations
Cut to PiecesSith WarriorJuggernautVengeanceWhen a bleed tick critically hits it reduces the cooldown of Vengeful Slam by 1 second.3,000 Tech Fragments + 1 million creditsFlashpoints
Hemophilic SlashSith WarriorJuggernautVengeanceVicious Slash refreshes the duration of Force Scream, Impale, and Shatter’s bleeds on the target and ticks their damage.3,000 Tech Fragments + 1 million creditsFlashpoints
Hord’s Makashi StrikeSith WarriorJuggernautImmortalRetaliation consumes Aegis Assault’s damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds.3,000 Tech Fragments + 1 million creditsFlashpoints
Jaw BreakerSith WarriorJuggernautImmortalUsing Backhand while Invincible extends the duration of Invincible by 5 seconds.3,000 Tech Fragments + 1 million creditsOperations
Leviathan’s HideSith WarriorJuggernautImmortalCrushing Blow generates stacks of Crushing Defenses for every enemy it hits, granting 2.5% increased damage reduction per stack for 10 seconds. Stacks up to 8 times.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Joiner’s PressureSith WarriorJuggernautRageActivating Force Push on a target affected by Force Crush grants Joiner’s Pressure, increasing your damage dealt by 20% for 10 seconds.3,000 Tech Fragments + 1 million creditsOperations
Syn’s Second AmuletSith WarriorJuggernautRageRetaliation refunds one rage and finishes the cooldown of Furious Strike.3,000 Tech Fragments + 1 million creditsFlashpoints
Unknowing Ancient TextSith WarriorJuggernautRageForce Crush builds a Furious Power ability charge.3,000 Tech Fragments + 1 million creditsOperations
A Breath of Fresh AirAllAllAllEvery third activation of your basic attack restores 10% of your Class Resource.Not Available From VendorOnderon Reputation
BiorhythmAllAllAllDealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.Not Available From VendorOnderon Reputation.
Durasteel WallAllAllAllSuccessfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Krall’s AccordAllAllAllCycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.Not Available From VendorOnslaught Storyline
Luck Always ChangesAllAllAllYour critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.Not Available From VendorCorellia Flashpoint
Overwhelming OffenseAllAllAllDealing damage increases all damage done for 2 seconds. Stacks up to 5 times.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Reliquary of TimeAllAllAllReduces the cooldown of on use Relics by 5%.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Rolling BoilAllAllAllIncreases Mastery by 5% for 5 seconds when a Relic triggers.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
The Life WardenAllAllAllTaking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.3,000 Tech Fragments + 1 million creditsConquest

Sith Inquisitor Tacticals

IconTactical NameClassAdvanced ClassCombat ProficiencyTactical AbilityVendorSource
All for OneSith InquisitorSorcererCorruptionRevivification heals more the less allies it heals.3,000 Tech Fragments + 1 million creditsOperations
One for AllSith InquisitorSorcererCorruptionRevivification heals more for each ally it affects.3,000 Tech Fragments + 1 million creditsFlashpoints
Storm’s SuccorSith InquisitorSorcererCorruptionDamaging an enemy with Volt Rush causes your ally closest to the enemy to be healed, scaling with how many Energized charges you have.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Elemental ConvectionSith InquisitorSorcererLightningVolt Rush triggers Lightning Storm when activated. Chain Lightning gives you Volt Flux, causing your next Volt Rush to arc to multiple targets for the next 10 seconds.3,000 Tech Fragments + 1 million creditsFlashpoints
Eyrin’s HasteSith InquisitorSorcererLightningForce Speed grants an additional Convection stack. 3 Convection stacks allow Thundering Blast to be activated instantly, consuming all stacks. Lightning Bolt deals 10% more damage and Thundering Blast deals 20% more damage while Convection is active.3,000 Tech Fragments + 1 million creditsOperations
StormwatchSith InquisitorSorcererLightningLightning Flash applies Stormwatch to its targets. For the next 10 seconds, whenever the target takes damage to Affliction, Crushing Darkness, or Thundering Blast a lightning bolt is called down upon the target, dealing energy damage.3,000 Tech Fragments + 1 million creditsFlashpoints
Ticking Force-BombSith InquisitorSorcererLightningForked Darkness now has a greater chance to activate on Crushing Darkness and Crushing Darkness deals more damage each time it ticks.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Mystic’s Ruthless BladeSith InquisitorSorcererMadnessDemolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech and causes the next Force Leech to activate instantly.3,000 Tech Fragments + 1 million creditsOperations
Slow MercySith InquisitorSorcererMadnessDeath Field spreads Force Slow’s effect. Demolish hits all nearby targets affected by your Deathmark and Force Storm does 15% more damage to targets affected by your Deathmark.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Tempest of RhoSith InquisitorSorcererMadnessLightning Strike has a 100% chance and Force Lightning has 50% chance to cause Creeping Terror to tick an additional time whenever they deal damage.3,000 Tech Fragments + 1 million creditsFlashpoints
The RushdownSith InquisitorSorcererMadnessWhen Force Lightning generates 4 stacks of Wrath you gain Wrath Rush, allowing your next 3 Volt Rushes to deal 25% more damage and cost 50% less force. Volt Rush consumes all stacks of Wrath.3,000 Tech Fragments + 1 million creditsFlashpoints
Endless BarrierSith InquisitorSorcererAllActivating Unnatural Preservation removes Static Barrier’s Deionize effect from you.3,000 Tech Fragments + 1 million creditsPvP
An Explosive ReturnSith InquisitorSorcererAllReturning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around.3,000 Tech Fragments + 1 million creditsConquest
Cleanse the AgonySith InquisitorSorcererAllConsuming Darkness lowers the cooldown of Expunge by 3 seconds.Not Available From VendorCrafted
A Healing HandSith InquisitorSorcererAllExtrication now heals you and the target and makes your next Resurgence free.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Ancient Tome of WrathSith InquisitorAssassinDarknessWither generates Redirected Wrath stacks for every enemy it hits, increasing your Shield Absorption by 2% per stack for 5 seconds.3,000 Tech Fragments + 1 million creditsFlashpoints
Shroud of a ShadowSith InquisitorAssassinDarknessUsing Force Shroud while Dark Ward is active consumes Dark Ward and extends the duration of Force Shroud by .25 seconds for each Dark Ward stack consumed.3,000 Tech Fragments + 1 million creditsOperations
Ward of the ContinuumSith InquisitorAssassinDarknessDark Ward gains 5 additional stacks and Phantom Stride resets its cooldown.3,000 Tech Fragments + 1 million creditsFlashpoints
Blade of the ElementsSith InquisitorAssassinDeceptionThe critical hit chance of Reaping Strike is increased by 50% per Voltage stack. Critically hitting with Voltaic Slash reduces the cooldown of Reaping Strike by 1.5 seconds.3,000 Tech Fragments + 1 million creditsFlashpoints
May Cause InjurySith InquisitorAssassinDeceptionActivating Severing Slash causes your next Surging Discharge to arc to multiple targets.3,000 Tech Fragments + 1 million creditsFlashpoints
The Awakened FlameSith InquisitorAssassinDeceptionWhen Ball Lightning deals damage, it causes its target to become electrified, dealing energy damage over 6 seconds.3,000 Tech Fragments + 1 million creditsOperations
Quick EscalationSith InquisitorAssassinHatredThe critical chance of Leeching Strike is increased by 10%. Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance and Force cost of your next Leeching Strike. Stacks up to 3 times.3,000 Tech Fragments + 1 million creditsOperations
Severance PaySith InquisitorAssassinHatredDeath Field does more damage to slowed targets and finishes the cooldown of Severing Slash.3,000 Tech Fragments + 1 million creditsFlashpoints
Two CloaksSith InquisitorAssassinAllForce Cloak has 2 charges.3,000 Tech Fragments + 1 million creditsPvP
Jerra’s PersistenceSith InquisitorAssassinAllPhantom Stride gains 2 charges.Not Available From VendorCrafted
TraumatizerSith InquisitorAssassinAllMaul and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%.3,000 Tech Fragments + 1 million creditsPvP
Two Time TroubleSith InquisitorAssassinHatredCreeping Terror has a 100% chance to tick an additional time when you deal damage with Assassinate and a 50% chance to tick an additional time when you deal damage with a melee attack.3,000 Tech Fragments + 1 million creditsFlashpoints
Chant of RegenerationSith InquisitorAssassinAllRecklessness increases your Force regeneration greatly for a short time.3,000 Tech Fragments + 1 million creditsConquest
Friend of the ForceSith InquisitorAssassinAllForce Shroud also applies to any ally you are guarding.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
A Breath of Fresh AirAllAllAllEvery third activation of your basic attack restores 10% of your Class Resource.Not Available From VendorOnderon Reputation
BiorhythmAllAllAllDealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.Not Available From VendorOnderon Reputation.
Durasteel WallAllAllAllSuccessfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Krall’s AccordAllAllAllCycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.Not Available From VendorOnslaught Storyline
Luck Always ChangesAllAllAllYour critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.Not Available From VendorCorellia Flashpoint
Overwhelming OffenseAllAllAllDealing damage increases all damage done for 2 seconds. Stacks up to 5 times.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Reliquary of TimeAllAllAllReduces the cooldown of on use Relics by 5%.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Rolling BoilAllAllAllIncreases Mastery by 5% for 5 seconds when a Relic triggers.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
The Life WardenAllAllAllTaking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.3,000 Tech Fragments + 1 million creditsConquest

Bounty Hunter Tacticals

IconTactical NameClassAdvanced ClassCombat ProficiencyTactical AbilityVendorSource
Burning BrightBounty HunterMercenaryArsenalDealing damage with Blazing Bolts increases the damage of your next Priming Shot, stacking up to 8 times to 100%.3,000 Tech Fragments + 1 million creditsFlashpoints
Primed IgnitionBounty HunterMercenaryArsenalPriming Shot causes its target to burn. Blazing Bolts, Heatseeker Missiles, Priming Shot, and Tracer Missile all tick its damage.3,000 Tech Fragments + 1 million creditsOperations
Thermonuclear FusionBounty HunterMercenaryArsenalFusion Missile spreads your Tracer Missile’s Heat Signature to the targets it damages, as long as it damages at least one target already affected by your Heat Signature. Heatseeker Missiles fire additional missiles to nearby targets affected by your Heat Signature.3,000 Tech Fragments + 1 million creditsFlashpoints
HP-5 Dart DeviceBounty HunterMercenaryBodyguardKolto Shot applies a lingering heal over time effect to its target.3,000 Tech Fragments + 1 million creditsFlashpoints
Rocket Fuel VaporsBounty HunterMercenaryBodyguardKolto Missile grants a stack of Supercharge for each target it hits. Supercharged Gas heals all nearby allies when activated. Kolto Missile’s cooldown is extended by 4 seconds.3,000 Tech Fragments + 1 million creditsFlashpoints
Running Rapid RestorationBounty HunterMercenaryBodyguardRapid Scan can be cast while moving and heals an additional 10%.3,000 Tech Fragments + 1 million creditsOperations
Continuous FireBounty HunterMercenaryInnovative OrdnanceSweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. This effect can only occur once every 2.5 seconds.3,000 Tech Fragments + 1 million creditsOperations
Energized ChargesBounty HunterMercenaryInnovative OrdnanceThe duration of Innovative Ordnance’s Supercharge Gas and Supercharged Burn are doubled, and their effectiveness is improved.3,000 Tech Fragments + 1 million creditsFlashpoints
Magnetized ShrapnelBounty HunterMercenaryInnovative OrdnanceExplosive Dart now remains dormant on the target for 12 seconds. Mag Shot detonates it, dealing double its standard damage to the primary target.3,000 Tech Fragments + 1 million creditsFlashpoints
Cool Your JetsBounty HunterMercenaryAllRocket Out vents 20 heat and immobilizes enemies around you for 2 seconds as you leave.3,000 Tech Fragments + 1 million creditsPvP
JettisonBounty HunterMercenaryAllJet Boost increases your movement speed by 50% for 3 seconds. For each enemy hit with Jet Boost, the cooldown of Hydraulic Overrides is reduced by 3 seconds.3,000 Tech Fragments + 1 million creditsConquest
Missile BackblastBounty HunterMercenaryAllMissile Blast knocks its target back and refunds 10 heat.Not Available From VendorCrafted
Power CycleBounty HunterMercenaryAllWhen you use an ability with Power Surge, that ability is not put on cooldown.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
HotswapBounty HunterPowertechShield TechTranslocating a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies, and places a benign presence on you. After 6 seconds, you swap back.3,000 Tech Fragments + 1 million creditsFlashpoints
Oil FireBounty HunterPowertechShield TechOil Slick makes targets susceptible to Firestorm. For each enemy affected by Oil Slick hit with Firestorm, your damage reduction is increased by 2% and the cooldown of Oil Slick is reduced by 1.5 seconds.3,000 Tech Fragments + 1 million creditsOperations
Thermal ScreenBounty HunterPowertechShield TechHeat Screen now stacks up to 6 times. Activating Power Yield immediately generates 6 Heat Screens and finishes the cooldown of Heat Blast.3,000 Tech Fragments + 1 million creditsFlashpoints
Energized BladeBounty HunterPowertechAdvanced PrototypeRetractable Blade's bleed effect deals more damage the more Energy Lode stacks you have. Energy Lode stacks also increase the damage of Retractable Blade by 25% per stack (up to 100% more damage), this effect lasts 10 seconds, and is refreshed when Energy Lode is gained.3,000 Tech Fragments + 1 million creditsFlashpoints
Flame DetonationBounty HunterPowertechAdvanced PrototypeDealing Damage with Searing Wave or Flame Sweep to a target affected by a pre-exploded Thermal Detonator causes it to explode, creating a large explosion and dealing damage to all nearby enemies.3,000 Tech Fragments + 1 million creditsFlashpoints
PowerlodeBounty HunterPowertechAdvanced PrototypePower Yield instantly builds 4 Energy Lodes. Getting critically hit while under Power Yield builds an Energy Lode.3,000 Tech Fragments + 1 million creditsOperations
Explosive WeaponryBounty HunterPowertechPyrotechDuring Explosive Fuel Flaming Fist, Flame Burst and Immolate do damage to all nearby targets and Searing Wave hits twice.3,000 Tech Fragments + 1 million creditsOperations
Flame DissipationBounty HunterPowertechPyrotechWhen Superheated Flamethrower reaches or refreshes to 2 stacks, it applies Flame Dissipation to you, lowering the cost of Searing Wave by 3 heat. Stacks up to 5 times and is consumed by Searing Wave at 5 stacks. When consumed, Flame Dissipation increases your periodic fire damage by 20% for 20 seconds.3,000 Tech Fragments + 1 million creditsFlashpoints
Superheated FuelBounty HunterPowertechPyrotechExplosive Fuel increases all Flame attacks critical chance by 100%.3,000 Tech Fragments + 1 million creditsFlashpoints
Flying FistsBounty HunterPowertechAllRocket Punch and Flaming Fist now have a range of 10m.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Neural TriggerBounty HunterPowertechAllDealing damage to an enemy affected by your Neural Dart stuns them for 2 seconds and ends the taunt.Not Available From VendorCrafted
Second ContractBounty HunterPowertechAllGrapple gets two charges and finishes the cooldown of Rocket Punch and Flaming Fist.3,000 Tech Fragments + 1 million creditsPvP
Sonic HealBounty HunterPowertechAllSonic Missile heals all allies around its target.3,000 Tech Fragments + 1 million creditsConquest
A Breath of Fresh AirAllAllAllEvery third activation of your basic attack restores 10% of your Class Resource.Not Available From VendorOnderon Reputation
BiorhythmAllAllAllDealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.Not Available From VendorOnderon Reputation.
Durasteel WallAllAllAllSuccessfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Krall’s AccordAllAllAllCycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.Not Available From VendorOnslaught Storyline
Luck Always ChangesAllAllAllYour critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.Not Available From VendorCorellia Flashpoint
Overwhelming OffenseAllAllAllDealing damage increases all damage done for 2 seconds. Stacks up to 5 times.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Reliquary of TimeAllAllAllReduces the cooldown of on use Relics by 5%.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Rolling BoilAllAllAllIncreases Mastery by 5% for 5 seconds when a Relic triggers.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
The Life WardenAllAllAllTaking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.3,000 Tech Fragments + 1 million creditsConquest

Imperial Agent Tacticals

IconTactical NameClassAdvanced ClassCombat ProficiencyTactical AbilityVendorSource
Agitating EnergiesImperial AgentSniperMarksmanshipCorrosive Dart deals more damage and dealing damage with Followthrough and Penetrating Blast refreshes its bleed effect on its target and ticks its damage.3,000 Tech Fragments + 1 million creditsOperations
B-0 Differential Targeting SystemImperial AgentSniperMarksmanshipActivating Covered Escape or returning to your marker with Hololocate makes your next Ambush activate instantly and deal 30% more damage.3,000 Tech Fragments + 1 million creditsFlashpoints
Refraction PointImperial AgentSniperMarksmanshipPenetrating Blast does splash damage to targets around the primary target and causes your next Followthrough to deal splash damage as well.3,000 Tech Fragments + 1 million creditsFlashpoints
MG-2 Polygrade Dispersal CapsImperial AgentSniperEngineeringCluster Bombs deal damage to all enemies around their target.3,000 Tech Fragments + 1 million creditsOperations
Ruthless InterrogationImperial AgentSniperEngineeringSeries of Shots refreshes Interrogation Probe and ticks its damage every time it hits. Electrified Railgun does 50% more damage.3,000 Tech Fragments + 1 million creditsFlashpoints
T0-R0 Ionic DischargeImperial AgentSniperEngineeringExplosive Probe now only triggers from EMP Discharge and deals 50% more damage.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Airborne AgentsImperial AgentSniperVirulenceCorrosive Grenade spreads Weakening Blast’s effect. Lethal Shot does splash damage to all targets affected by Corrosive Grenade.3,000 Tech Fragments + 1 million creditsFlashpoints
Exploited WeaknessImperial AgentSniperVirulenceWeakening Blast deals 100% more damage. Dealing damage with Lethal shot causes the target to take poison damage over 18 seconds.3,000 Tech Fragments + 1 million creditsOperations
Ultraviolet BlastImperial AgentSniperVirulenceWeakening Blast finishes off all of your poison effects at once, dealing all their remaining damage. Weakening Blast’s cooldown is increased by 6 seconds.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
CS-3 Velocity Holo-DampenerImperial AgentSniperAllHololocate increases your damage reduction by 15% for 10 seconds when you return.3,000 Tech Fragments + 1 million creditsPvP
Kolto BombardmentImperial AgentSniperAllOrbital Strike heals allies in the area whenever it ticks.3,000 Tech Fragments + 1 million creditsConquest
Sniper SiegeImperial AgentSniperAllEnemies take 10% more damage while under Suppressive Fire. Does not affect Operation bosses.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Technical DebtImperial AgentSniperAllShatter Shot applies Tech Debt to its target. Whenever the target is healed, so are you for a small amount.Not Available From VendorCrafted
Acid LashImperial AgentOperativeConcealmentLaceration damage triggers Acid Blade damage and refreshes its duration. Acid Blade does 100% more damage.3,000 Tech Fragments + 1 million creditsFlashpoints
Explosive CellsImperial AgentOperativeConcealmentWhen Volatile Substance triggers, it deals damage to all enemies around the primary target and spreads its effects.3,000 Tech Fragments + 1 million creditsFlashpoints
Volatile StrikeImperial AgentOperativeConcealmentVeiled Strike automatically critically hits targets affected by your unexploded Volatile Substance and triggers it immediately. Dealing damage this way causes your next Backstab to critically hit.3,000 Tech Fragments + 1 million creditsOperations
Critical SurgeryImperial AgentOperativeMedicineSurgical Probe always critically hits on targets below 50% health.3,000 Tech Fragments + 1 million creditsOperations
Diagnostics ProbeImperial AgentOperativeMedicineActivating Surgical Probe reduces the cast time of your next Kolto Injection by .25 seconds. At 3 stacks, Kolto Injection can be cast instantly and consumes all stacks.3,000 Tech Fragments + 1 million creditsFlashpoints
Regenerative WavesImperial AgentOperativeMedicineKolto Waves consumes a Tactical Advantage and heals 20% more per tick.3,000 Tech Fragments + 1 million creditsFlashpoints
Catalyzed ToxinsImperial AgentOperativeLethalityToxic Blast finishes all your poison effects on the target and deals their remaining damage immediately. Toxic Blast’s cooldown is extended by 9 seconds.3,000 Tech Fragments + 1 million creditsFlashpoints
Synox ShotsImperial AgentOperativeLethalityToxic Blast does 100% more damage. Whenever a Toxic Blast critically hits, it restores 2 energy.3,000 Tech Fragments + 1 million creditsFlashpoints
Viral ElementsImperial AgentOperativeLethalityToxic Haze spreads Toxic Blast’s effect and Lethal Strike does additional damage to all nearby targets affected by Toxic Haze.3,000 Tech Fragments + 1 million creditsOperations
Artistic InsightsImperial AgentOperativeAllTactical Overdrive maxes out your Tactical Advantage.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Augmented HolocommImperial AgentOperativeAllHolotraverse gains an additional charge.3,000 Tech Fragments + 1 million creditsPvP
Combat Medic TrainingImperial AgentOperativeAllResuscitation Probe becomes instant cast and Kolto Infusion can be cast while moving.Not Available From VendorCrafted
Surgical ShivImperial AgentOperativeAllHalf of Shiv’s and Veiled Strike’s damage heals you.3,000 Tech Fragments + 1 million creditsConquest
A Breath of Fresh AirAllAllAllEvery third activation of your basic attack restores 10% of your Class Resource.Not Available From VendorOnderon Reputation
BiorhythmAllAllAllDealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.Not Available From VendorOnderon Reputation.
Durasteel WallAllAllAllSuccessfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Krall’s AccordAllAllAllCycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.Not Available From VendorOnslaught Storyline
Luck Always ChangesAllAllAllYour critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.Not Available From VendorCorellia Flashpoint
Overwhelming OffenseAllAllAllDealing damage increases all damage done for 2 seconds. Stacks up to 5 times.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Reliquary of TimeAllAllAllReduces the cooldown of on use Relics by 5%.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
Rolling BoilAllAllAllIncreases Mastery by 5% for 5 seconds when a Relic triggers.3,000 Tech Fragments + 1 million creditsDaily / Weekly Missions
The Life WardenAllAllAllTaking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.3,000 Tech Fragments + 1 million creditsConquest


Questions or comments? Feel free to send me a message on Twitter @swtorista, Reddit /u/swtorista, Youtube Swtorista channel or by e-mail at the same name with gmail.com at the end. Have fun out there and may the Force be with you. ~ Swtorista