Tactical Items Guide in SWTOR

Tactical items are a high-level type of gear that was introduced to Star Wars: The Old Republic in the Onslaught expansion. You can equip one tactical item at a time, just like you can only have one earpiece equipped. 

UPDATE: This guide is now updated for the 7.4 Update and Level 80!

The difference between tactical items and other pieces of gear is that instead of giving you additional stats, tactical items drastically change one of your existing abilities. Some tactical items can be used by all classes, some can only be used by certain classes, others are designed for specific advanced classes, and some are tied to specific combat proficiencies. 

For example, a Telekenetics Sage Jedi Consular could wear a general tactical item, a Jedi Consular tactical item, a Jedi Consular Sage tactical item, or wear a tactical item specifically for Telekenetics. If a tactical item is meant for a specific class, it will say so at the bottom of the tactical item’s tooltip.

Tactical items can be switched out at any time when you aren’t in combat, so you might want to keep a few on hand and switch them out as it makes sense. Tacticals aren’t designed for a specific type of content, for example there’s no pvp-only tactical items, but you may find different tacticals come in handy for the different types of content you enjoy. All tactical items are legacy-bound, which means you can share them between all your characters on your server.

How do I get a tactical?

Once you hit level 75, you can pick up a tactical and continue using it from levels 75-80. Most tacticals can be purchased from a vendor located in the Supplies section of the Fleet. Tactical items cost 3,000 Tech Fragments and 1 million credits. Tech Fragments can be earned through most activities at a high level including Conquest, Heroics, Dailies, Repeatable Story Chapters, Flashpoints, Operations, PvP and GSF. How to Get Tech Fragments

  • Republic: Sabac Sav <Tacticals> (a Selkath)
  • Imperial: Morro the Reaper <Tactical> (big bounty hunter in blue and red armor)

Combat Styles/Disciplines: These vendors will automatically show you tacticals useable by your character for your current discipline – you can change the drop down at the top to say “All” instead of your current discipline, and it will show you all the Tacticals, but you’ll only be able to purchase them on the correct Combat Style listed on the tactical when you hover over it – so you can’t buy your Trooper’s tactical while on your Sith Inquisitor, but if you’re currently a Sith Inquisitor healer you can buy the Sith Inquisitor damage tactical without having to switch over. If you have two combat Styles, for example a Vanguard and Operative, if you are currently a Vanguard on your character sheet, you’ll need to switch over to Operative before you can buy the Operative tacticals. Tech Fragments, the currency to buy tacticals, is legacy-bound and shared across all characters on your account.

Other Tacticals: There are a few tacticals that can only be obtained through other methods including the Onderon Reputation track, the Corellia flashpoint drops one, there are some fun on-combat ones from the Swoop event, a few are crafted with schematics from Kai Zykken, and lastly you can get the Krall’s Accord tactical for free by completing the Onslaught expansion story on Onderon.

Which Tactical should I use?

Tacticals are designed to be swapped in and out – you can collect more than one and change them up depending on your preference or what fights are coming up.

Use this chart to see recommendations from the SWTOR Theorycrafter’s Discord on which Tactical you should get.

Jedi Knight Tacticals

IconTactical NameClassAdvanced ClassCombat ProficiencyTactical AbilityVendor
Defel Spliced GenesJedi KnightSentinelAllThe cooldown of Force Camouflage is reduced by 5 seconds. While Force Camouflage is active, you gain a charge of Hidden Advance every 0.5 seconds. Each charge of Hidden Advance increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage.3,000 Tech Fragments + 1 million credits
Hidden PowerJedi KnightSentinelAllForce Camouflage generates 2 focus per second.3,000 Tech Fragments + 1 million credits
Grit TeethJedi KnightGuardianAllThe active cooldown of Saber Ward is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second.Crafted / GTN, schematic rotating from Kai Zykken
Undying CloakJedi KnightSentinelAllTaking damage while Rebuke is active reduces the cooldown of Guarded by the Force by 5 seconds per hit. Cannot occur more than once every 2 seconds.Crafted / GTN, schematic rotating from Kai Zykken
NEW in 7.1:
Shard of Mortis
Jedi KnightSentinelCombatDealing damage with Blade Rush grants a stack of Hyper, up to a max of 3. For each stack, your critical hit chance increases by 15% and the focus cost of your next Blade Rush increases by 1. Hyper lasts 6 seconds and ends after dealing damage with an ability that isn't Blade Rush, generating 1 focus per stack removed.3,000 Tech Fragments + 1 million credits
Andeddu’s MalevolenceJedi KnightSentinelCombatPrecision is always active but only gives a 50% armor penetration.3,000 Tech Fragments + 1 million credits
The ProsecutionJedi KnightSentinelCombatClashing Blast is now affected by Force Clarity.3,000 Tech Fragments + 1 million credits
Tome of Unyielding BladesJedi KnightSentinelCombatForce Sweep causes your next Blade Rush to do damage to up to 8 enemies near the primary target.3,000 Tech Fragments + 1 million credits
Malmourral MaskJedi KnightSentinelWatchmanWhen Merciless Slash deals damage to an enemy affected by Force Melt, it triggers a burst of damage to up to 8 targets around them.3,000 Tech Fragments + 1 million credits
No Time for FoolsJedi KnightSentinelWatchmanMerciless Slash automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Merciless Slash.3,000 Tech Fragments + 1 million credits
Spiteful SaberJedi KnightSentinelWatchmanSlash, Dispatch, and Twin Saber Throw refresh the duration of your Cauterize’s burn effect and ticks its damage.3,000 Tech Fragments + 1 million credits
Thirsty BladeJedi KnightSentinelWatchmanBlade Barrage deals 5% more damage for each burn stacked on the target, up to 25%.3,000 Tech Fragments + 1 million credits
Cauterized CoronaryJedi KnightSentinelConcentrationConcentrated Slice causes its target to burn.3,000 Tech Fragments + 1 million credits
Enrage CrushJedi KnightSentinelConcentrationFocused Burst and Force Sweep detonate Force Sweep, dealing Force Exhaustion’s remaining damage to up to 8 enemies in an area around the primary target.3,000 Tech Fragments + 1 million credits
Force BarterJedi KnightSentinelConcentrationConcentrated Slice refunds one additional focus after it hits but refunds all its focus if you have fallen to zero.3,000 Tech Fragments + 1 million credits
PerseveranceJedi KnightSentinelConcentrationUsing Zealous Leap with Force Clarity causes it to critically hit.3,000 Tech Fragments + 1 million credits
Rancor’s TailJedi KnightGuardianAllActivating Saber Ward finishes the cooldown of Force Push.3,000 Tech Fragments + 1 million credits
Throwing ArmJedi KnightGuardianAllSaber Throw lowers the targets accuracy by 70% for 6 seconds.3,000 Tech Fragments + 1 million credits
A Vicious CycleJedi KnightGuardianVigilanceWhirling Blade triggers a Riposte that does 30% more damage.3,000 Tech Fragments + 1 million credits
Cut to PiecesJedi KnightGuardianVigilanceWhen a burn tick critically hits it reduces the cooldown of Vigilant Thrust by 1 second.3,000 Tech Fragments + 1 million credits
Hemophilic SlashJedi KnightGuardianVigilanceBlade Barrage refreshes the duration of Blade Storm, Overhead Slash, and Plasma Brand’s burns on the target and ticks their damage.3,000 Tech Fragments + 1 million credits
Hord’s Makashi StrikeJedi KnightGuardianDefenseRiposte consumes Warding Strike’s damage reduction and grants Retaliating Defense, increasing damage reduction by 7% for 20 seconds.3,000 Tech Fragments + 1 million credits
Jaw BreakerJedi KnightGuardianDefenseUsing Hilt Bash while Warding Call is active extends the duration of Warding Call by 5 seconds.3,000 Tech Fragments + 1 million credits
Leviathan’s HideJedi KnightGuardianDefenseGuardian Slash generates stacks of Crushing Defenses for every enemy it hits, granting 2.5% increased damage reduction per stack for 10 seconds. Stacks up to 8 times.3,000 Tech Fragments + 1 million credits
Joiner’s PressureJedi KnightGuardianFocusActivating Force Push on a target affected by Force Exhaustion grants Joiner’s Pressure, increasing your damage dealt by 20% for 10 seconds.3,000 Tech Fragments + 1 million credits
Syn’s Second AmuletJedi KnightGuardianFocusRiposte refunds one focus and finishes the cooldown of Concentrated Slice.3,000 Tech Fragments + 1 million credits
Unknowing Ancient TextJedi KnightGuardianFocusForce Crush builds a Furious Power ability charge.3,000 Tech Fragments + 1 million credits
A Breath of Fresh AirAllAllAllEvery third activation of your basic attack restores 10% of your Class Resource.Not Available From Vendor, Onderon Reputation
BiorhythmAllAllAllDealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.Not Available From Vendor, Onderon Reputation
Durasteel WallAllAllAllSuccessfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.3,000 Tech Fragments + 1 million credits
Krall’s AccordAllAllAllCycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.Not Available From Vendor, Onslaught Storyline
Luck Always ChangesAllAllAllYour critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.Not Available From Vendor, Corellia Flashpoint
Overwhelming OffenseAllAllAllDealing damage increases all damage done for 2 seconds. Stacks up to 5 times.3,000 Tech Fragments + 1 million credits
Reliquary of TimeAllAllAllReduces the cooldown of on use Relics by 5%.3,000 Tech Fragments + 1 million credits
Rolling BoilAllAllAllIncreases Mastery by 5% for 5 seconds when a Relic triggers.3,000 Tech Fragments + 1 million credits
The Life WardenAllAllAllTaking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.3,000 Tech Fragments + 1 million credits
REMOVED in 7.0: Higher FocusJedi KnightGuardianAllCombat Focus builds one Force Clarity ability charge.Not Available
REMOVED in 7.0: Fanged God FormJedi KnightSentinelCombatUsing Blade Rush adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Blade Rush by 1 focus per stack. Stacks up to 3 times. Lasts 10 seconds or until an ability other than Blade Rush is used.Not Available
REMOVED in 7.0: Frenzied Power
Jedi KnightSentinelAllValorous Call builds a Force Clarity ability charge.
Not Available
REMOVED in 7.0: Grievous WoundsJedi KnightSentinelAllLeg Slash’s trauma and slow effects last twice as long.Not Available

Jedi Consular Tacticals

IconTactical NameClassAdvanced ClassCombat ProficiencyTactical AbilityVendor
A Healing HandJedi ConsularSageAllRescue now heals you and the target and makes your next Rejuvenate free.3,000 Tech Fragments + 1 million credits
An Explosive ReturnJedi ConsularSageAllReturning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around.3,000 Tech Fragments + 1 million credits
Cleanse the AgonyJedi ConsularSageAllVindicate lowers the cooldown of Restoration by 3 seconds.Crafted / GTN, schematic rotating from Kai Zykken
Endless BarrierJedi ConsularSageAllActivating Force Mend removes Force Armor’s Force-imbalanced effect from you.3,000 Tech Fragments + 1 million credits
All for OneJedi ConsularSageSeerSalvation's pool concludes with a burst of light Force energy, healing up to 8 allies within it.3,000 Tech Fragments + 1 million credits
One for AllJedi ConsularSageSeerWandering Mend heals up to 5 targets instead of 4.3,000 Tech Fragments + 1 million credits
Metaphysical MenderJedi ConsularSageSeerTelekinetic Blitz heals an ally within 20 meters of the damaged enemy. This healing scales up with each charge of Empowered, and Empowered charges also reduce the Force Telekinetic Blitz consumes by 30% per charge. (Previously called Storm’s Succor.)3,000 Tech Fragments + 1 million credits
Elemental ConvectionJedi ConsularSageTelekineticsTelekinetic Blitz triggers Tidal Force when activated. Telekinetic Wave gives you Telekinetic Flux, causing your next Telekinetic Blitz to arc to multiple targets for the next 10 seconds.3,000 Tech Fragments + 1 million credits
Eyrin’s HasteJedi ConsularSageTelekineticsForce Speed grants an additional Clamoring Force stack. 3 Clamoring Force stacks allow Turbulence to be activated instantly, consuming all stacks. Telekinetic Burst deals 10% more damage and Turbulence deals 20% more damage while Clamoring Force is active.3,000 Tech Fragments + 1 million credits
StormwatchJedi ConsularSageTelekineticsTelekinetic Gust applies Stormwatch to its targets. For the next 15 seconds, whenever the target takes damage to Weaken Mind, Mind Crush, or Turbulence a force gust is called down upon the target, dealing energy damage.3,000 Tech Fragments + 1 million credits
Ticking Force-BombJedi ConsularSageTelekineticsMental Momentum now has a greater chance to activate on Mind Crush and Mind Crush deals more damage each time it ticks.3,000 Tech Fragments + 1 million credits
Mystic’s Ruthless BladeJedi ConsularSageBalanceVanquish deals 20% more damage on initial hit. Additionally, under Mental Alacrity, Vanquish resets the cooldown of Force Serenity and causes the next Force Serenity to activate instantly.3,000 Tech Fragments + 1 million credits
Tempest of RhoJedi ConsularSageBalanceDisturbance has a 100% chance and Telekinetic Throw has 50% chance to cause Sever Force to tick an additional time whenever they deal damage.3,000 Tech Fragments + 1 million credits
The RushdownJedi ConsularSageBalanceWhen Telekinetic Throw generates 4 stacks of Presence of Mind you gain Presence Blitz, allowing your next 3 Telekinetic Blitz to deal 25% more damage and cost 50% less Force. Telekinetic Blitz consumes all stacks of Presence of Mind.3,000 Tech Fragments + 1 million credits
Chant of RegenerationJedi ConsularShadowAllForce Potency increases your Force regeneration greatly for a short time.3,000 Tech Fragments + 1 million credits
Friend of the ForceJedi ConsularShadowAllResilience also applies to any ally you are guarding.3,000 Tech Fragments + 1 million credits
Jerra’s PersistenceJedi ConsularShadowAllShadow Stride gains 2 charges.Crafted / GTN, schematic rotating from Kai Zykken
TraumatizerJedi ConsularShadowAllShadow Strike and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%.3,000 Tech Fragments + 1 million credits
Two CloaksJedi ConsularShadowAllForce Cloak has 2 charges.3,000 Tech Fragments + 1 million credits
Ancient Tome of Exar KunJedi ConsularShadowKineticSlow Time generates Redirected Retribution stacks for every enemy it hits, increasing your Shield Absorption and damage reduction by 2% per stack for 5 seconds. In Addition, Shadow Strike deals 10% more damage to targets affected by Slow Time's slow effect.3,000 Tech Fragments + 1 million credits
Shroud of a ShadowJedi ConsularShadowKineticUsing Resilience while Kinetic Ward is active consumes Kinetic Ward and extends the duration of Resilience by .25 seconds for each Kinetic Ward stack consumed.3,000 Tech Fragments + 1 million credits
Ward of the ContinuumJedi ConsularShadowKineticKinetic Ward now has 10 charges and Kinetic Bulwark can no longer restore charges. Consuming a charge of Kinetic Ward increases defense chance by 1%. This effect stacks up to 10 times and lasts for 20 seconds or until Kinetic Ward is reactivated.3,000 Tech Fragments + 1 million credits
Blade of the ElementsJedi ConsularShadowInfiltrationThe critical hit chance of Vaulting Slash is increased by 50% per Clairvoyance stack. Critically hitting with Clairvoyant Strike reduces the cooldown of Vaulting Slash by 1.5 seconds.3,000 Tech Fragments + 1 million credits
May Cause InjuryJedi ConsularShadowInfiltrationGaining a stack of Clairvoyance causes your next Force Breach to arc to multiple targets.3,000 Tech Fragments + 1 million credits
The Awakened FlameJedi ConsularShadowInfiltrationWhen Psychokinetic Blast deals damage, it causes its target to take elemental damage over 6 seconds.3,000 Tech Fragments + 1 million credits
Quick EscalationJedi ConsularShadowSerenityThe critical chance of Serenity Strike is increased by 10%. Critically hitting with Serenity Strike resets its cooldown and grants Hungering Blade, increasing the critical chance and Force cost of your next Serenity Strike. Stacks up to 3 times.3,000 Tech Fragments + 1 million credits
Severance PayJedi ConsularShadowSerenityForce In Balance does more damage to slowed targets and finishes the cooldown of Cleaving Cut.3,000 Tech Fragments + 1 million credits
Two Time TroubleJedi ConsularShadowSerenitySever Force has a 100% chance to tick an additional time when you deal damage with Spinning Strike and a 60% chance to tick an additional time when you deal damage with a non-basic melee attack. Does not trigger additional healing.3,000 Tech Fragments + 1 million credits
A Breath of Fresh AirAllAllAllEvery third activation of your basic attack restores 10% of your Class Resource.Not Available From Vendor, Onderon Reputation
BiorhythmAllAllAllDealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.Not Available From Vendor, Onderon Reputation
Durasteel WallAllAllAllSuccessfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.3,000 Tech Fragments + 1 million credits
Krall’s AccordAllAllAllCycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.Not Available From Vendor, Onslaught Storyline
Luck Always ChangesAllAllAllYour critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.Not Available From Vendor, Corellia Flashpoint
Overwhelming OffenseAllAllAllDealing damage increases all damage done for 2 seconds. Stacks up to 5 times.3,000 Tech Fragments + 1 million credits
Reliquary of TimeAllAllAllReduces the cooldown of on use Relics by 5%.3,000 Tech Fragments + 1 million credits
Rolling BoilAllAllAllIncreases Mastery by 5% for 5 seconds when a Relic triggers.3,000 Tech Fragments + 1 million credits
The Life WardenAllAllAllTaking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.3,000 Tech Fragments + 1 million credits
REMOVED in 7.0: Slow MercyJedi ConsularSageBalanceForce In Balance spreads Force Slow’s effect. Vanquish hits all nearby targets affected by your Force Suppression and Forcequake does 15% more damage to targets affected by your Force Suppression.Not Available
REMOVED in 7.0: Go to Sleep, Go to Sleep!Sith InquisitorAssassinAllMind Trap can now affect up to two targets at once.Not Available

Trooper Tacticals

IconTactical NameClassAdvanced ClassCombat ProficiencyTactical AbilityVendor
Cool Your JetsTrooperCommandoAllPropulsion Round Restores 20 energy and immobilizes enemies around you for 2 seconds as you leave.3,000 Tech Fragments + 1 million credits
JettisonTrooperCommandoAllConcussion Charge increases your movement speed by 50% for 3 seconds. For each enemy hit with Concussion Charge, the cooldown of Hold the Line is reduced by 3 seconds.3,000 Tech Fragments + 1 million credits
Power CycleTrooperCommandoAllWhen you use an ability with Tech Override, that ability is not put on cooldown.3,000 Tech Fragments + 1 million credits
NEW in 7.1:
Gyroscopic Stabilizers
TrooperCommandoGunneryReduces the cooldown of Mortar Volley by 20 seconds. Mortar Volley deals 25% more damage to targets affected by your Grav Round's Gravity Vortex.3,000 Tech Fragments + 1 million credits
Burning BrightTrooperCommandoGunneryDealing damage with Boltstorm increases the damage of your next Vortex Bolt, stacking up to 4 times to 100%.3,000 Tech Fragments + 1 million credits
Primed IgnitionTrooperCommandoGunneryVortex Bolt causes its target to burn. Boltstorm, Demolition Round, Vortex Bolt, and Grav Round all tick its damage.3,000 Tech Fragments + 1 million credits
NEW in 7.1:
Kolto Vapors
TrooperCommandoCombat MedicThe Kolto Pods left by Kolto Bomb last a second longer and heal for an additional 5%.3,000 Tech Fragments + 1 million credits
HP-5 Dart DeviceTrooperCommandoCombat MedicMed Shot applies a lingering heal over time effect to its target.3,000 Tech Fragments + 1 million credits
Running Rapid RestorationTrooperCommandoCombat MedicMedical Probe can be cast while moving and heals an additional 10%.3,000 Tech Fragments + 1 million credits
SC-4 Treatment ScannerTrooperCommandoCombat MedicSuccessive Treatment heals for an additional 5% and generates Supercharge stacks while channeled, up to 4 stacks for a completed channel.3,000 Tech Fragments + 1 million credits
NEW in 7.1:
Magnetic Resonance
TrooperCommandoAssault SpecialistExploding Assault Plastique early with Mag Bolt causes your next Charged Bolts to deal additional Elemental Damage.3,000 Tech Fragments + 1 million credits
Continuous FireTrooperCommandoAssault SpecialistHail of Bolts and Mortar Volley refresh and tick your Incendiary Round burn and Serrated Bolt bleed. This effect can only occur once every 2.5 seconds.3,000 Tech Fragments + 1 million credits
Energized ChargesTrooperCommandoAssault SpecialistThe duration of Assault Specialist’s Supercharge Cell and Supercharged Burn are doubled, and their effectiveness is improved.3,000 Tech Fragments + 1 million credits
Flying FistsTrooperVanguardAllStockstrike and Shockstrike now have a range of 10m.3,000 Tech Fragments + 1 million credits
Neural TriggerTrooperVanguardAllDealing damage to an enemy affected by your Neural Jolt roots them for 2 seconds and ends the taunt.Crafted / GTN, schematic rotating from Kai Zykken
HotswapTrooperVanguardShield SpecialistTransposing a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies, and places a benign presence on you. After 6 seconds, you swap back.3,000 Tech Fragments + 1 million credits
Oil FireTrooperVanguardShield SpecialistRiot Gas makes targets susceptible to Ion Storm. For each enemy affected by Riot Gas hit with Ion Storm, your damage reduction is increased by 3% and the cooldown of Riot Gas is reduced by 1.5 seconds.3,000 Tech Fragments + 1 million credits
Thermal ScreenTrooperVanguardShield SpecialistPower Screen now stacks up to 6 times and Energy Blast or Disruptor Rifle only consumes 3 stacks on use. Activating Infused Kolto Packs immediately generates 6 Power Screens and finishes the cooldown of Energy Blast or Disruptor Rifle.3,000 Tech Fragments + 1 million credits
NEW in 7.1.1:
Powered Detonator
TrooperVanguardTacticsAssault Plastique remains dormant on the target for 12 seconds, and can be detonated by Tactical Surge, Cell Burst, or High Impact Bolt. Depending on which is used, a different effect is applied.
Tactical Surge: Slows the target by 50% for 10 seconds.
Energy Burst: The cooldown of Stockstrike is reset your next Stockstrike costs no ammo.
High Impact Bolt: Your next Shoulder Cannon missile deals 20% more damage.
3,000 Tech Fragments + 1 million credits
NEW in 7.3: Energized VambraceTrooperVanguardTacticsGaining an Energy Lode stack increases Gut's bleed and Tactical Surge's damage by 5% for 10 seconds. Stacks up to 4 times.3,000 Tech Fragments + 1 million credits
Flame DetonationTrooperVanguardTacticsDealing Damage with Ion Wave or Explosive Surge to a target affected by a pre-exploded Assault Plastique causes it to explode, creating a large explosion and dealing damage to all nearby enemies.3,000 Tech Fragments + 1 million credits
Explosive WeaponryTrooperVanguardPlasmatechDuring Battle Focus, Shockstrike, Ion Pulse, and Plasma Flare do damage to all nearby targets and Ion Wave hits twice.3,000 Tech Fragments + 1 million credits
Flame DissipationTrooperVanguardPlasmatechWhen Pulse Generator reaches or refreshes to 2 stacks, it applies Pulse Activation to you, lowering the cost of Ion Wave by 3 energy. Stacks up to 5 times and is consumed by Ion Wave at 5 stacks. When consumed, Pulse Activation increases your elemental damage by 10% for 20 seconds.3,000 Tech Fragments + 1 million credits
Superheated FuelTrooperVanguardPlasmatechBattle Focus increases all elemental attack critical chance and critical hit damage by 25%.3,000 Tech Fragments + 1 million credits
A Breath of Fresh AirAllAllAllEvery third activation of your basic attack restores 10% of your Class Resource.Not Available From Vendor, Onderon Reputation
BiorhythmAllAllAllDealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.Not Available From Vendor, Onderon Reputation
Durasteel WallAllAllAllSuccessfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.3,000 Tech Fragments + 1 million credits
Krall’s AccordAllAllAllCycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.Not Available From Vendor, Onslaught Storyline
Luck Always ChangesAllAllAllYour critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.Not Available From Vendor, Corellia Flashpoint
Overwhelming OffenseAllAllAllDealing damage increases all damage done for 2 seconds. Stacks up to 5 times.3,000 Tech Fragments + 1 million credits
Reliquary of TimeAllAllAllReduces the cooldown of on use Relics by 5%.3,000 Tech Fragments + 1 million credits
Rolling BoilAllAllAllIncreases Mastery by 5% for 5 seconds when a Relic triggers.3,000 Tech Fragments + 1 million credits
The Life WardenAllAllAllTaking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.3,000 Tech Fragments + 1 million credits
REMOVED in 7.0: Second ContractTrooperVanguardAllHarpoon gets two charges and finishes the cooldown of Stockstrike and Shockstrike.Not Available
REMOVED in 7.1:
Sonic Heal
TrooperVanguardAllSonic Round heals all allies around its target.Not Available
REMOVED in 7.0: PowerlodeTrooperVanguardTacticsPower Yield instantly builds 4 Energy Lodes. Getting critically hit while under Power Yield builds an Energy Lode.Not Available
REMOVED in 7.1: Missile BackblastTrooperCommandoAllExplosive Round knocks its target back and refunds 10 energy.Not Available
REMOVED in 7.0: Thermonuclear FusionTrooperCommandoGunneryPlasma Grenade spreads your Grav Round’s Gravity Vortex to the targets it damages, as long as it damages at least one target already affected by your Gravity Vortex. Demolition Round fires additional rounds to nearby targets affected by your Gravity Vortex.Not Available
REMOVED in 7.0: Rocket Fuel VaporsTrooperCommandoCombat MedicKolto Bomb grants a stack of Supercharge for each target it hits. Supercharge Cell heals all nearby allies when activated. Kolto Bomb’s cooldown is extended by 4 seconds.Not Available
REMOVED in 7.0: Magnetized ShrapnelTrooperCommandoAssault SpecialistSticky Grenade now remains dormant on the target for 12 seconds. Mag Bolt detonates it, dealing double its standard damage to the primary target.Not Available

Smuggler Tacticals

IconTactical NameClassAdvanced ClassCombat ProficiencyTactical AbilityVendor
MG-2 Polygrade Dispersal CapsSmugglerGunslingerSaboteurWhen Explosive Charge's Contingency Charges detonate, they deal damage to all enemies around their target.3,000 Tech Fragments + 1 million credits
Ruthless InterrogationSmugglerGunslingerSaboteurSpeed Shot refreshes Shock Charge and ticks its damage every time it hits. Blazing Speed does 75% more damage.3,000 Tech Fragments + 1 million credits
T0-R0 Ionic DischargeSmugglerGunslingerSaboteurExplosive Charge now only triggers from Sabotage and deals 50% more damage.3,000 Tech Fragments + 1 million credits
Agitating EnergiesSmugglerGunslingerSharpshooterVital Shot deals more damage and dealing damage with Trick Shot and Penetrating Rounds refreshes its bleed effect on its target and ticks its damage.3,000 Tech Fragments + 1 million credits
B-0 Differential Targeting SystemSmugglerGunslingerSharpshooterActivating Hightail It or returning to your marker with Hideout makes your next Aimed Shot activate instantly and deal 20% more damage.3,000 Tech Fragments + 1 million credits
Refraction PointSmugglerGunslingerSharpshooterPenetrating Rounds does splash damage to targets around the primary target and causes your next Trick Shot to deal splash damage as well.3,000 Tech Fragments + 1 million credits
Airborne AgentsSmugglerGunslingerDirty FightingShrap Bomb spreads Hemorrhaging Blast’s effect. Dirty Blast does splash damage to all targets affected by Shrap Bomb.3,000 Tech Fragments + 1 million credits
Exploited WeaknessSmugglerGunslingerDirty FightingHemorrhaging Blast deals 50% more damage. Dealing damage with Dirty Blast causes the target to take bleed damage over 18 seconds.3,000 Tech Fragments + 1 million credits
Ultraviolet BlastSmugglerGunslingerDirty FightingHemorrhaging Blast finishes off all of your bleed effects at once, dealing all their remaining damage. Hemorrhaging Blast’s cooldown is increased by 6 seconds.3,000 Tech Fragments + 1 million credits
CS-3 Velocity Holo-DampenerSmugglerGunslingerAllHideout increases your damage reduction by 15% for 10 seconds when you return.3,000 Tech Fragments + 1 million credits
Kolto BombardmentSmugglerGunslingerAllXS Freighter Flyby heals allies in the area whenever it ticks.3,000 Tech Fragments + 1 million credits
Sniper SiegeSmugglerGunslingerAllEnemies take 10% more damage while under Sweeping Gunfire. Does not affect Operation bosses.3,000 Tech Fragments + 1 million credits
Critical SurgerySmugglerScoundrelSawbonesEmergency Medpac always critically hits on targets below 50% health.3,000 Tech Fragments + 1 million credits
Diagnostics ProbeSmugglerScoundrelSawbonesActivating Emergency Medpac reduces the cast time of your next Underworld Medicine by .25 seconds. At 3 stacks, Underworld Medicine can be cast instantly and consumes all stacks.3,000 Tech Fragments + 1 million credits
Regenerative WavesSmugglerScoundrelSawbonesKolto Waves consumes an Upper Hand and heals 20% more per tick.3,000 Tech Fragments + 1 million credits
Acid LashSmugglerScoundrelScrapperSucker Punch damage triggers Flechette Round damage and refreshes its duration.3,000 Tech Fragments + 1 million credits
Explosive CellsSmugglerScoundrelScrapperWhen Blood Boiler triggers, it deals damage to all enemies around the primary target and spreads its effects.3,000 Tech Fragments + 1 million credits
Volatile StrikeSmugglerScoundrelScrapperBludgeon automatically critically hits targets affected by your unexploded Blood Boiler and triggers it immediately. Dealing damage this way causes your next Back Blast to critically hit.3,000 Tech Fragments + 1 million credits
Catalyzed ToxinsSmugglerScoundrelRuffianSanguinary Shot finishes all your bleed effects on the target and deals their remaining damage immediately. Sanguinary Shot’s cooldown is extended by 9 seconds.3,000 Tech Fragments + 1 million credits
Synox ShotsSmugglerScoundrelRuffianSanguinary Shot does 75% more damage. Whenever a Sanguinary Shot critically hits, it restores 2 energy.3,000 Tech Fragments + 1 million credits
Viral ElementsSmugglerScoundrelRuffianBushwhack spreads Sanguinary Shot’s effect and Point Blank Shot does additional damage to all nearby targets affected by Bushwhack.3,000 Tech Fragments + 1 million credits
Augmented HolocommSmugglerScoundrelAllTrick Move gains an additional charge.3,000 Tech Fragments + 1 million credits
Combat Medic TrainingSmugglerScoundrelAllHeartrigger Patch becomes instant cast and Kolto Pack can be cast while moving.Crafted / GTN, schematic rotating from Kai Zykken
Surgical ShivSmugglerScoundrelAllHalf of Blaster Whip’s and Bludgeon’s damage heals you.3,000 Tech Fragments + 1 million credits
A Breath of Fresh AirAllAllAllEvery third activation of your basic attack restores 10% of your Class Resource.Not Available From Vendor, Onderon Reputation
BiorhythmAllAllAllDealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.Not Available From Vendor, Onderon Reputation
Durasteel WallAllAllAllSuccessfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.3,000 Tech Fragments + 1 million credits
Krall’s AccordAllAllAllCycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.Not Available From Vendor, Onslaught Storyline
Luck Always ChangesAllAllAllYour critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.Not Available From Vendor, Corellia Flashpoint
Overwhelming OffenseAllAllAllDealing damage increases all damage done for 2 seconds. Stacks up to 5 times.3,000 Tech Fragments + 1 million credits
Reliquary of TimeAllAllAllReduces the cooldown of on use Relics by 5%.3,000 Tech Fragments + 1 million credits
Rolling BoilAllAllAllIncreases Mastery by 5% for 5 seconds when a Relic triggers.3,000 Tech Fragments + 1 million credits
The Life WardenAllAllAllTaking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.3,000 Tech Fragments + 1 million credits
REMOVED in 7.0: Technical DebtSmugglerGunslingerAllFlourish Shot applies Tech Debt to its target. Whenever the target is healed, so are you for a small amount.Not Available
REMOVED in 7.0: Artistic InsightsSmugglerScoundrelAllHot Streak maxes out your Upper Hand.Not Available

Sith Warrior Tacticals

IconTactical NameClassAdvanced ClassCombat ProficiencyTactical AbilityVendor
Defel Spliced GenesSith WarriorMarauderAllThe cooldown of Force Camouflage is reduced by 5 seconds. While Force Camouflage is active, you gain a charge of Hidden Savagery every 0.5 seconds. Each charge of Hidden Savagery increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage.3,000 Tech Fragments + 1 million credits
Hidden PowerSith WarriorMarauderAllForce Camouflage generates 2 rage per second.3,000 Tech Fragments + 1 million credits
Grit TeethSith WarriorJuggernautAllThe active cooldown of Saber Ward is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second.Crafted / GTN, schematic rotating from Kai Zykken
Undying CloakSith WarriorMarauderAllTaking damage while Cloak of Pain is active reduces the cooldown of Undying Rage by 5 seconds per hit. Cannot occur more than once every 2 seconds.Crafted / GTN, schematic rotating from Kai Zykken
NEW in 7.1:
Shard of Mortis
Sith WarriorMarauderCarnageDealing damage with Massacre grants a stack of Hyper, up to a max of 3. For each stack, your critical hit chance increases by 15% and the rage cost of your next Massacre increases by 1. Hyper lasts 6 seconds and ends after dealing damage with an ability that isn't Massacre, generating 1 rage per stack removed.3,000 Tech Fragments + 1 million credits
Andeddu’s MalevolenceSith WarriorMarauderCarnageFerocity is always active but only gives a 50% armor penetration.3,000 Tech Fragments + 1 million credits
The ProsecutionSith WarriorMarauderCarnageDevastating Blast is now affected by Furious Power.3,000 Tech Fragments + 1 million credits
Tome of Unyielding BladesSith WarriorMarauderCarnageSmash causes your next Massacre to do damage to up to 8 enemies near the primary target.3,000 Tech Fragments + 1 million credits
Malmourral MaskSith WarriorMarauderAnnihilationWhen Annihilate deals damage to an enemy affected by Force Rend, it triggers a burst of damage to up to 8 targets around them.3,000 Tech Fragments + 1 million credits
No Time for FoolsSith WarriorMarauderAnnihilationAnnihilate automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Annihilate.3,000 Tech Fragments + 1 million credits
Spiteful SaberSith WarriorMarauderAnnihilationVicious Slash, Vicious Throw, and Dual Saber Throw refresh the duration of your Rupture’s bleed effect and ticks its damage.3,000 Tech Fragments + 1 million credits
Thirsty BladeSith WarriorMarauderAnnihilationRavage deals 5% more damage for each bleed stacked on the target, up to 25%.3,000 Tech Fragments + 1 million credits
Cauterized CoronarySith WarriorMarauderFuryFurious Strike causes its target to bleed.3,000 Tech Fragments + 1 million credits
Enrage CrushSith WarriorMarauderFuryRaging Burst and Smash detonate Force Crush, dealing Force Crush’s remaining damage to up to 8 enemies in an area around the primary target.3,000 Tech Fragments + 1 million credits
Force BarterSith WarriorMarauderFuryFurious Strike refunds one additional rage after it hits but refunds all its rage if you have fallen to zero.3,000 Tech Fragments + 1 million credits
PerseveranceSith WarriorMarauderFuryUsing Obliterate with Furious Power causes it to critically hit.3,000 Tech Fragments + 1 million credits
Rancor’s TailSith WarriorJuggernautAllActivating Saber Ward finishes the cooldown of Force Push.3,000 Tech Fragments + 1 million credits
Throwing ArmSith WarriorJuggernautAllSaber Throw lowers the targets accuracy by 70% for 6 seconds.3,000 Tech Fragments + 1 million credits
A Vicious CycleSith WarriorJuggernautVengeanceHew triggers a Retaliation that does 30% more damage.3,000 Tech Fragments + 1 million credits
Cut to PiecesSith WarriorJuggernautVengeanceWhen a bleed tick critically hits it reduces the cooldown of Vengeful Slam by 1 second.3,000 Tech Fragments + 1 million credits
Hemophilic SlashSith WarriorJuggernautVengeanceRavage refreshes the duration of Force Scream, Impale, and Shatter’s bleeds on the target and ticks their damage.3,000 Tech Fragments + 1 million credits
Hord’s Makashi StrikeSith WarriorJuggernautImmortalRetaliation consumes Aegis Assault’s damage reduction and grants Retaliating Defense, increasing damage reduction by 7% for 20 seconds.3,000 Tech Fragments + 1 million credits
Jaw BreakerSith WarriorJuggernautImmortalUsing Backhand while Invincible extends the duration of Invincible by 5 seconds.3,000 Tech Fragments + 1 million credits
Leviathan’s HideSith WarriorJuggernautImmortalCrushing Blow generates stacks of Crushing Defenses for every enemy it hits, granting 2.5% increased damage reduction per stack for 10 seconds. Stacks up to 8 times.3,000 Tech Fragments + 1 million credits
Joiner’s PressureSith WarriorJuggernautRageActivating Force Push on a target affected by Force Crush grants Joiner’s Pressure, increasing your damage dealt by 20% for 10 seconds.3,000 Tech Fragments + 1 million credits
Syn’s Second AmuletSith WarriorJuggernautRageRetaliation refunds one rage and finishes the cooldown of Furious Strike.3,000 Tech Fragments + 1 million credits
Unknowing Ancient TextSith WarriorJuggernautRageForce Crush builds a Furious Power ability charge.3,000 Tech Fragments + 1 million credits
A Breath of Fresh AirAllAllAllEvery third activation of your basic attack restores 10% of your Class Resource.Not Available From Vendor, Onderon Reputation
BiorhythmAllAllAllDealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.Not Available From Vendor, Onderon Reputation
Durasteel WallAllAllAllSuccessfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.3,000 Tech Fragments + 1 million credits
Krall’s AccordAllAllAllCycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.Not Available From Vendor, Onslaught Storyline
Luck Always ChangesAllAllAllYour critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.Not Available From Vendor, Corellia Flashpoint
Overwhelming OffenseAllAllAllDealing damage increases all damage done for 2 seconds. Stacks up to 5 times.3,000 Tech Fragments + 1 million credits
Reliquary of TimeAllAllAllReduces the cooldown of on use Relics by 5%.3,000 Tech Fragments + 1 million credits
Rolling BoilAllAllAllIncreases Mastery by 5% for 5 seconds when a Relic triggers.3,000 Tech Fragments + 1 million credits
The Life WardenAllAllAllTaking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.3,000 Tech Fragments + 1 million credits
REMOVED in 7.0: Higher FocusSith WarriorJuggernautAll Enrage builds one Furious Power ability charge.Not Available
REMOVED in 7.0: Frenzied Power
Jedi KnightMarauderFrenzy builds a Furious Power ability charge.
Not Available
REMOVED in 7.0: Grievous WoundsSith WarriorMarauderAllCrippling Slash’s trauma and slow effects last twice as long.Not Available
REMOVED in 7.0: Fanged God FormSith WarriorMarauderCarnageUsing Massacre adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Massacre by 1 rage per stack. Stacks up to 3 times. Lasts 10 seconds or until an ability other than Massacre is used.Not Available

Sith Inquisitor Tacticals

IconTactical NameClassAdvanced ClassCombat ProficiencyTactical AbilityVendor
All for OneSith InquisitorSorcererCorruptionRevivification's pool concludes with a burst of dark Force energy, healing up to 8 allies within it.3,000 Tech Fragments + 1 million credits
One for AllSith InquisitorSorcererCorruptionRoaming Mend heals up to 5 targets instead of 4.3,000 Tech Fragments + 1 million credits
Metaphysical MenderSith InquisitorSorcererCorruptionVolt Rush heals an ally within 20 meters of the damaged enemy. This healing scales up with each charge of Empowered, and Empowered charges also reduce the Force Volt Rush consumes by 30% per charge. (Previously called Storm’s Succor.)3,000 Tech Fragments + 1 million credits
Elemental ConvectionSith InquisitorSorcererLightningVolt Rush triggers Lightning Storm when activated. Chain Lightning gives you Volt Flux, causing your next Volt Rush to arc to multiple targets for the next 10 seconds.3,000 Tech Fragments + 1 million credits
Eyrin’s HasteSith InquisitorSorcererLightningForce Speed grants an additional Convection stack. 3 Convection stacks allow Thundering Blast to be activated instantly, consuming all stacks. Lightning Bolt deals 10% more damage and Thundering Blast deals 20% more damage while Convection is active.3,000 Tech Fragments + 1 million credits
StormwatchSith InquisitorSorcererLightningLightning Flash applies Stormwatch to its targets. For the next 15 seconds, whenever the target takes damage to Affliction, Crushing Darkness, or Thundering Blast a lightning bolt is called down upon the target, dealing energy damage.3,000 Tech Fragments + 1 million credits
Ticking Force-BombSith InquisitorSorcererLightningForked Darkness now has a greater chance to activate on Crushing Darkness and Crushing Darkness deals more damage each time it ticks.3,000 Tech Fragments + 1 million credits
Mystic’s Ruthless BladeSith InquisitorSorcererMadnessDemolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech and causes the next Force Leech to activate instantly.3,000 Tech Fragments + 1 million credits
Tempest of RhoSith InquisitorSorcererMadnessLightning Strike has a 100% chance and Force Lightning has 50% chance to cause Creeping Terror to tick an additional time whenever they deal damage.3,000 Tech Fragments + 1 million credits
The RushdownSith InquisitorSorcererMadnessWhen Force Lightning generates 4 stacks of Wrath you gain Wrath Rush, allowing your next 3 Volt Rushes to deal 25% more damage and cost 50% less force. Volt Rush consumes all stacks of Wrath.3,000 Tech Fragments + 1 million credits
Endless BarrierSith InquisitorSorcererAllActivating Unnatural Preservation removes Static Barrier’s Deionize effect from you.3,000 Tech Fragments + 1 million credits
An Explosive ReturnSith InquisitorSorcererAllReturning to your Phase Walk marker causes a force explosion around you, dealing damage to any enemies around.3,000 Tech Fragments + 1 million credits
Cleanse the AgonySith InquisitorSorcererAllConsuming Darkness lowers the cooldown of Expunge by 3 seconds.Crafted / GTN, schematic rotating from Kai Zykken
A Healing HandSith InquisitorSorcererAllExtrication now heals you and the target and makes your next Resurgence free.3,000 Tech Fragments + 1 million credits
Ancient Tome of Exar KunSith InquisitorAssassinDarknessWither generates Redirected Wrath stacks for every enemy it hits, increasing your Shield Absorption and damage reduction by 2% per stack for 5 seconds. In addition, Maul deals 10% more damage to targets affected by Wither's slow effect.3,000 Tech Fragments + 1 million credits
Shroud of a ShadowSith InquisitorAssassinDarknessUsing Force Shroud while Dark Ward is active consumes Dark Ward and extends the duration of Force Shroud by .25 seconds for each Dark Ward stack consumed.3,000 Tech Fragments + 1 million credits
Ward of the ContinuumSith InquisitorAssassinDarknessDark Ward now has 10 charges and Dark Bulwark can no longer restore charges. Consuming a charge of Dark Ward increases defense chance by 1%. This effect stacks up to 10 times and lasts for 20 seconds or until Dark Ward is reactivated.3,000 Tech Fragments + 1 million credits
Blade of the ElementsSith InquisitorAssassinDeceptionThe critical hit chance of Reaping Strike is increased by 50% per Voltage stack. Critically hitting with Voltaic Slash reduces the cooldown of Reaping Strike by 1.5 seconds.3,000 Tech Fragments + 1 million credits
May Cause InjurySith InquisitorAssassinDeceptionGaining a stack of Induction causes your next Discharge to arc to multiple targets.3,000 Tech Fragments + 1 million credits
The Awakened FlameSith InquisitorAssassinDeceptionWhen Ball Lightning deals damage, it causes its target to become electrified, dealing energy damage over 6 seconds.3,000 Tech Fragments + 1 million credits
Quick EscalationSith InquisitorAssassinHatredThe critical chance of Leeching Strike is increased by 10%. Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance and Force cost of your next Leeching Strike. Stacks up to 3 times.3,000 Tech Fragments + 1 million credits
Severance PaySith InquisitorAssassinHatredDeath Field does more damage to slowed targets and finishes the cooldown of Severing Slash.3,000 Tech Fragments + 1 million credits
Two CloaksSith InquisitorAssassinAllForce Cloak has 2 charges.3,000 Tech Fragments + 1 million credits
Jerra’s PersistenceSith InquisitorAssassinAllPhantom Stride gains 2 charges.Crafted / GTN, schematic rotating from Kai Zykken
TraumatizerSith InquisitorAssassinAllMaul and Low Slash inflict trauma for 15 seconds, reducing all healing the target receives by 20%.3,000 Tech Fragments + 1 million credits
Two Time TroubleSith InquisitorAssassinHatredCreeping Terror has a 100% chance to tick an additional time when you deal damage with Assassinate and a 60% chance to tick an additional time when you deal damage with a non-basic melee attack. Does not trigger additional healing.3,000 Tech Fragments + 1 million credits
Chant of RegenerationSith InquisitorAssassinAllRecklessness increases your Force regeneration greatly for a short time.3,000 Tech Fragments + 1 million credits
Friend of the ForceSith InquisitorAssassinAllForce Shroud also applies to any ally you are guarding.3,000 Tech Fragments + 1 million credits
A Breath of Fresh AirAllAllAllEvery third activation of your basic attack restores 10% of your Class Resource.Not Available From Vendor, Onderon Reputation
BiorhythmAllAllAllDealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.Not Available From Vendor, Onderon Reputation
Durasteel WallAllAllAllSuccessfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.3,000 Tech Fragments + 1 million credits
Krall’s AccordAllAllAllCycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.Not Available From Vendor, Onslaught Storyline
Luck Always ChangesAllAllAllYour critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.Not Available From Vendor, Corellia Flashpoint
Overwhelming OffenseAllAllAllDealing damage increases all damage done for 2 seconds. Stacks up to 5 times.3,000 Tech Fragments + 1 million credits
Reliquary of TimeAllAllAllReduces the cooldown of on use Relics by 5%.3,000 Tech Fragments + 1 million credits
Rolling BoilAllAllAllIncreases Mastery by 5% for 5 seconds when a Relic triggers.3,000 Tech Fragments + 1 million credits
The Life WardenAllAllAllTaking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.3,000 Tech Fragments + 1 million credits
REMOVED in 7.0: Slow MercySith InquisitorSorcererMadnessDeath Field spreads Force Slow’s effect. Demolish hits all nearby targets affected by your Deathmark and Force Storm does 15% more damage to targets affected by your Deathmark.Not Available
REMOVED in 7.0: Go to Sleep, Go to Sleep!Sith InquisitorAssassinAllMind Trap can now affect up to two targets at once.Not Available

Bounty Hunter Tacticals

IconTactical NameClassAdvanced ClassCombat ProficiencyTactical AbilityVendor
NEW in 7.1:
Gyroscopic Stabilizers
Bounty HunterMercenaryArsenalReduces the cooldown of Death From Above by 20 seconds. Death From Above deals 25% more damage to targets affected by your Tracer Missile's Heat Signature.3,000 Tech Fragments + 1 million credits
Burning BrightBounty HunterMercenaryArsenalDealing damage with Blazing Bolts increases the damage of your next Priming Shot, stacking up to 4 times to 100%.3,000 Tech Fragments + 1 million credits
Primed IgnitionBounty HunterMercenaryArsenalPriming Shot causes its target to burn. Blazing Bolts, Heatseeker Missiles, Priming Shot, and Tracer Missile all tick its damage.3,000 Tech Fragments + 1 million credits
NEW in 7.1:
Kolto Vapors
Bounty HunterMercenaryBodyguardThe Kolto Pods left by Kolto Missile last a second longer and heal for an additional 5%.3,000 Tech Fragments + 1 million credits
HP-5 Dart DeviceBounty HunterMercenaryBodyguardKolto Shot applies a lingering heal over time effect to its target.3,000 Tech Fragments + 1 million credits
Running Rapid RestorationBounty HunterMercenaryBodyguardRapid Scan can be cast while moving and heals an additional 10%.3,000 Tech Fragments + 1 million credits
SC-4 Treatment ScannerBounty HunterMercenaryBodyguardProgressive Scan heals for an additional 5% and generates Supercharge stacks while channeled, up to 4 stacks for a completed channel.3,000 Tech Fragments + 1 million credits
NEW in 7.1:
Magnetic Resonance
Bounty HunterMercenaryInnovative OrdnanceExploding Thermal Detonator early with Mag Shot causes your next Power Shot to deal additional Elemental damage.3,000 Tech Fragments + 1 million credits
Continuous FireBounty HunterMercenaryInnovative OrdnanceSweeping Blasters and Death From Above refresh and tick your Incendiary Missile burn and Serrated Shot bleed. This effect can only occur once every 2.5 seconds.3,000 Tech Fragments + 1 million credits
Energized ChargesBounty HunterMercenaryInnovative OrdnanceThe duration of Innovative Ordnance’s Supercharge Gas and Supercharged Burn are doubled, and their effectiveness is improved.3,000 Tech Fragments + 1 million credits
Cool Your JetsBounty HunterMercenaryAllRocket Out vents 20 heat and immobilizes enemies around you for 2 seconds as you leave.3,000 Tech Fragments + 1 million credits
JettisonBounty HunterMercenaryAllJet Boost increases your movement speed by 50% for 3 seconds. For each enemy hit with Jet Boost, the cooldown of Hydraulic Overrides is reduced by 3 seconds.3,000 Tech Fragments + 1 million credits
Power CycleBounty HunterMercenaryAllWhen you use an ability with Power Surge, that ability is not put on cooldown.3,000 Tech Fragments + 1 million credits
HotswapBounty HunterPowertechShield TechTranslocating a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies, and places a benign presence on you. After 6 seconds, you swap back.3,000 Tech Fragments + 1 million credits
Oil FireBounty HunterPowertechShield TechOil Slick makes targets susceptible to Firestorm. For each enemy affected by Oil Slick hit with Firestorm, your damage reduction is increased by 3% and the cooldown of Oil Slick is reduced by 1.5 seconds.3,000 Tech Fragments + 1 million credits
Thermal ScreenBounty HunterPowertechShield TechHeat Screen now stacks up to 6 times and Heat Blast or Payday only consumes 3 Stacks on use. Activating Energy Yield immediately generates 6 Heat Screens and finishes the cooldown of Heat Blast or Payday.3,000 Tech Fragments + 1 million credits
NEW in 7.1.1:
Powered Detonator
Bounty HunterPowertechAdvanced PrototypeThermal Detonator remains dormant on the target for 12 seconds, and can be detonated by Magnetic Blast, Energy Burst, or Railshot. Depending on which is used, a different effect is applied.
Magnetic Blast: Slows the target by 50% for 10 seconds.
Energy Burst: The cooldown of Rocket Punch is reset your next Rocket Punch costs no heat.
Railshot: Your next Shoulder Cannon missile deals 20% more damage.
3,000 Tech Fragments + 1 million credits
NEW in 7.3: Energized VambraceBounty HunterPowertechAdvanced PrototypeGaining an Energy Lode stack increases Retractable Blade's bleed and Magnetic Blast's damage by 5% for 10 seconds. Stacks up to 4 times.3,000 Tech Fragments + 1 million credits
Flame DetonationBounty HunterPowertechAdvanced PrototypeDealing Damage with Searing Wave or Flame Sweep to a target affected by a pre-exploded Thermal Detonator causes it to explode, creating a large explosion and dealing damage to all nearby enemies.3,000 Tech Fragments + 1 million credits
Explosive WeaponryBounty HunterPowertechPyrotechDuring Explosive Fuel Flaming Fist, Flame Burst and Immolate do damage to all nearby targets and Searing Wave hits twice.3,000 Tech Fragments + 1 million credits
Flame DissipationBounty HunterPowertechPyrotechWhen Superheated Flamethrower reaches or refreshes to 2 stacks, it applies Flame Dissipation to you, lowering the cost of Searing Wave by 3 heat. Stacks up to 5 times and is consumed by Searing Wave at 5 stacks. When consumed, Flame Dissipation increases your elemental damage by 10% for 20 seconds.3,000 Tech Fragments + 1 million credits
Superheated FuelBounty HunterPowertechPyrotechExplosive Fuel increases flame attack critical chance and critical hit damage by 25%.3,000 Tech Fragments + 1 million credits
Flying FistsBounty HunterPowertechAllRocket Punch and Flaming Fist now have a range of 10m.3,000 Tech Fragments + 1 million credits
Neural TriggerBounty HunterPowertechAllDealing damage to an enemy affected by your Neural Dart roots them for 2 seconds and ends the taunt.Crafted / GTN, schematic rotating from Kai Zykken
A Breath of Fresh AirAllAllAllEvery third activation of your basic attack restores 10% of your Class Resource.Not Available From Vendor, Onderon Reputation
BiorhythmAllAllAllDealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.Not Available From Vendor, Onderon Reputation
Durasteel WallAllAllAllSuccessfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.3,000 Tech Fragments + 1 million credits
Krall’s AccordAllAllAllCycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.Not Available From Vendor, Onslaught Storyline
Luck Always ChangesAllAllAllYour critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.Not Available From Vendor, Corellia Flashpoint
Overwhelming OffenseAllAllAllDealing damage increases all damage done for 2 seconds. Stacks up to 5 times.3,000 Tech Fragments + 1 million credits
Reliquary of TimeAllAllAllReduces the cooldown of on use Relics by 5%.3,000 Tech Fragments + 1 million credits
Rolling BoilAllAllAllIncreases Mastery by 5% for 5 seconds when a Relic triggers.3,000 Tech Fragments + 1 million credits
The Life WardenAllAllAllTaking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.3,000 Tech Fragments + 1 million credits
REMOVED in 7.0: Sonic HealBounty HunterPowertechAllSonic Missile heals all allies around its target.Not Available
REMOVED in 7.0: Second ContractBounty HunterPowertechAllGrapple gets two charges and finishes the cooldown of Rocket Punch and Flaming Fist.Not Available
REMOVED in 7.0: PowerlodeBounty HunterPowertechAdvanced PrototypePower Yield instantly builds 4 Energy Lodes. Getting critically hit while under Power Yield builds an Energy Lode.Not Available
REMOVED in 7.0: Missile BackblastBounty HunterMercenaryAllMissile Blast knocks its target back and refunds 10 heat.Not Available
REMOVED in 7.0: Thermonuclear FusionBounty HunterMercenaryArsenalFusion Missile spreads your Tracer Missile’s Heat Signature to the targets it damages, as long as it damages at least one target already affected by your Heat Signature. Heatseeker Missiles fire additional missiles to nearby targets affected by your Heat Signature.Not Available
REMOVED in 7.0: Rocket Fuel VaporsBounty HunterMercenaryBodyguardKolto Missile grants a stack of Supercharge for each target it hits. Supercharged Gas heals all nearby allies when activated. Kolto Missile’s cooldown is extended by 4 seconds.Not Available
REMOVED in 7.0: Magnetized ShrapnelBounty HunterMercenaryInnovative OrdnanceExplosive Dart now remains dormant on the target for 12 seconds. Mag Shot detonates it, dealing double its standard damage to the primary target.Not Available

Imperial Agent Tacticals

IconTactical NameClassAdvanced ClassCombat ProficiencyTactical AbilityVendor
Agitating EnergiesImperial AgentSniperMarksmanshipCorrosive Dart deals more damage and dealing damage with Followthrough and Penetrating Blast refreshes its bleed effect on its target and ticks its damage.3,000 Tech Fragments + 1 million credits
B-0 Differential Targeting SystemImperial AgentSniperMarksmanshipActivating Covered Escape or returning to your marker with Hololocate makes your next Ambush activate instantly and deal 30% more damage.3,000 Tech Fragments + 1 million credits
Refraction PointImperial AgentSniperMarksmanshipPenetrating Blast does splash damage to targets around the primary target and causes your next Followthrough to deal splash damage as well.3,000 Tech Fragments + 1 million credits
MG-2 Polygrade Dispersal CapsImperial AgentSniperEngineeringCluster Bombs deal damage to all enemies around their target.3,000 Tech Fragments + 1 million credits
Ruthless InterrogationImperial AgentSniperEngineeringSeries of Shots refreshes Interrogation Probe and ticks its damage every time it hits. Electrified Railgun does 75% more damage.3,000 Tech Fragments + 1 million credits
T0-R0 Ionic DischargeImperial AgentSniperEngineeringExplosive Probe now only triggers from EMP Discharge and deals 50% more damage.3,000 Tech Fragments + 1 million credits
Airborne AgentsImperial AgentSniperVirulenceCorrosive Grenade spreads Weakening Blast’s effect. Lethal Shot does splash damage to all targets affected by Corrosive Grenade.3,000 Tech Fragments + 1 million credits
Exploited WeaknessImperial AgentSniperVirulenceWeakening Blast deals 50% more damage. Dealing damage with Lethal shot causes the target to take poison damage over 18 seconds.3,000 Tech Fragments + 1 million credits
Ultraviolet BlastImperial AgentSniperVirulenceWeakening Blast finishes off all of your poison effects at once, dealing all their remaining damage. Weakening Blast’s cooldown is increased by 6 seconds.3,000 Tech Fragments + 1 million credits
CS-3 Velocity Holo-DampenerImperial AgentSniperAllHololocate increases your damage reduction by 15% for 10 seconds when you return.3,000 Tech Fragments + 1 million credits
Kolto BombardmentImperial AgentSniperAllOrbital Strike heals allies in the area whenever it ticks.3,000 Tech Fragments + 1 million credits
Sniper SiegeImperial AgentSniperAllEnemies take 10% more damage while under Suppressive Fire. Does not affect Operation bosses.3,000 Tech Fragments + 1 million credits
Acid LashImperial AgentOperativeConcealmentLaceration damage triggers Acid Blade damage and refreshes its duration.3,000 Tech Fragments + 1 million credits
Explosive CellsImperial AgentOperativeConcealmentWhen Volatile Substance triggers, it deals damage to all enemies around the primary target and spreads its effects.3,000 Tech Fragments + 1 million credits
Volatile StrikeImperial AgentOperativeConcealmentVeiled Strike automatically critically hits targets affected by your unexploded Volatile Substance and triggers it immediately. Dealing damage this way causes your next Backstab to critically hit.3,000 Tech Fragments + 1 million credits
Critical SurgeryImperial AgentOperativeMedicineSurgical Probe always critically hits on targets below 50% health.3,000 Tech Fragments + 1 million credits
Diagnostics ProbeImperial AgentOperativeMedicineActivating Surgical Probe reduces the cast time of your next Kolto Injection by .25 seconds. At 3 stacks, Kolto Injection can be cast instantly and consumes all stacks.3,000 Tech Fragments + 1 million credits
Regenerative WavesImperial AgentOperativeMedicineKolto Waves consumes a Tactical Advantage and heals 20% more per tick.3,000 Tech Fragments + 1 million credits
Catalyzed ToxinsImperial AgentOperativeLethalityToxic Blast finishes all your poison effects on the target and deals their remaining damage immediately. Toxic Blast’s cooldown is extended by 9 seconds.3,000 Tech Fragments + 1 million credits
Synox ShotsImperial AgentOperativeLethalityToxic Blast does 75% more damage. Whenever a Toxic Blast critically hits, it restores 2 energy.3,000 Tech Fragments + 1 million credits
Viral ElementsImperial AgentOperativeLethalityToxic Haze spreads Toxic Blast’s effect and Lethal Strike does additional damage to all nearby targets affected by Toxic Haze.3,000 Tech Fragments + 1 million credits
Augmented HolocommImperial AgentOperativeAllHolotraverse gains an additional charge.3,000 Tech Fragments + 1 million credits
Combat Medic TrainingImperial AgentOperativeAllResuscitation Probe becomes instant cast and Kolto Infusion can be cast while moving.Crafted / GTN, schematic rotating from Kai Zykken
Surgical ShivImperial AgentOperativeAllHalf of Shiv’s and Veiled Strike’s damage heals you.3,000 Tech Fragments + 1 million credits
A Breath of Fresh AirAllAllAllEvery third activation of your basic attack restores 10% of your Class Resource.Not Available From Vendor, Onderon Reputation
BiorhythmAllAllAllDealing Damage increases all healing done. Healing increases all damage done. Stacks up to 5 times, only one effect can be active at a time.Not Available From Vendor, Onderon Reputation
Durasteel WallAllAllAllSuccessfully parrying, deflecting, or dodging an attack while under 80% health increases your damage reduction by 1% for 5 seconds. Stacks up to 3 times.3,000 Tech Fragments + 1 million credits
Krall’s AccordAllAllAllCycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity, and Shield. In that order.Not Available From Vendor, Onslaught Storyline
Luck Always ChangesAllAllAllYour critical chance with Melee, Ranged, Tech, and Force attacks is increased by 1% each second. This effect resets on a successful critical hit.Not Available From Vendor, Corellia Flashpoint
Overwhelming OffenseAllAllAllDealing damage increases all damage done for 2 seconds. Stacks up to 5 times.3,000 Tech Fragments + 1 million credits
Reliquary of TimeAllAllAllReduces the cooldown of on use Relics by 5%.3,000 Tech Fragments + 1 million credits
Rolling BoilAllAllAllIncreases Mastery by 5% for 5 seconds when a Relic triggers.3,000 Tech Fragments + 1 million credits
The Life WardenAllAllAllTaking damage below 20% health will rapidly heal you for a large amount. 10-minute cooldown.3,000 Tech Fragments + 1 million credits
REMOVED in 7.0: Artistic InsightsImperial AgentOperativeAllTactical Overdrive maxes out your Tactical Advantage.Not Available
REMOVED in 7.0: Technical DebtImperial AgentSniperAllShatter Shot applies Tech Debt to its target. Whenever the target is healed, so are you for a small amount.Not Available

Crafted Tacticals

The crafted Tacticals come from the Kai Zykken vendor or the GTN by other players who have crafted them.

Kai Zykken is a vendor who has a small selection of rotating items. Each Tuesday, his stock resets. He is located in the Supplies section of the fleet.

Schematics costs 2,000 Tech Fragments and 1 million credits. Schematics themselves can also be sold on the GTN, and the tacticals they craft can also be sold.

Schematics available as part of Kai Zykken’s rotation:

  • Schematic: Armstech Tactical 1 – Combat Medic Training
  • Schematic: Armstech Tactical 2 – Jerra’s Persistence
  • Schematic: Artifice Tactical 2 – Cleanse the Agony
  • Schematic: Biochem Tactical 2 – Grit Teeth (Guardian Tank / Juggernaut Tank suggested!)
  • Schematic: Cybertech Tactical 1 – Neural Trigger
  • Schematic: Cybertech Tactical 2 – Undying Cloak

These tacticals have been removed in 7.0 along with their schematics:

  • Schematic: Artifice Tactical 1 – Technical Debt (REMOVED)
  • Schematic: Biochem Tactical 1 – Missile Backblast (REMOVED)

Swoop Event Tacticals

The All Worlds Ultimate Swoop Rally, better known as the “Swoop Event”, is a limited-time event running in Star Wars: The Old Republic based on swoop racing, a mini-game that was first introduced in the Knights of the Old Republic game.

The tactical rewards, available at Legend and Champion, are fun tactical items that you equip, and then give you a special effect while driving your normal speeder (not while swoop racing). You can only have one equipped at a time and they do not offer any combat advantage.

Screamer’s Introductory Flair

Champion – 300 – Pit Screamers – Tactical Item, no effect just looks cool, when you mount up on your normal speeder, green sparkles appear around your speeder and you kick your feet in the air

Bek’s Pre-Boom Precautions

Champion – 300 – Blatant Beks – Tactical Item, when you mount up on your normal speeder, a little droid appears and scans you with a blue light. You get a 5-second buff that says it absorbs incoming damage while mounted.

I’m not sure exactly what it does, but the datamined content says this about it:

Razor’s Kickstart

Champion – 300 – Horizon Razors – Tactical Item, Increases immediate mount acceleration. This cannot occur more than once every 10 seconds.

Update 7.0: This item was changed in 7.0, it used to be when you mounted up you would go super fast for about two seconds, then you could mount and dismount to take advantage of it and move really fast across the map if you had  the mount while moving legacy perk. This funny bug has since been patched as it was never meant to be an infinite speed boost. Here’s a video showing off the tactical before the change.

Razor’s Forward Momentum

Legend – 300 – Horizon Razors – Tactical Item,  when you dismount up on your normal speeder, a wave of energy is pushed out around your speeder, and knocks back nearby standard enemies

Screamer’s Finishing Pose

Legend – 300 – Pit Screamers – Tactical Item, no effect just looks cool, when you dismount up on your normal speeder, red smoke appears around your character and your character beats their chest

Bek’s Dismount Flourish

Legend – 300 – Blatant Beks – Tactical Item, when you dismount on your normal speeder, you are blasted in to the air

Collecting Tacticals

There is a set of achievements you can earn for collecting one of every tactical. This set of achievements is located at the very end of the achievements list, in the “Spoils of War” section, and is called “Tactical Items”.

  • You can get most of the tacticals straight from the vendor in the Supplies section of the Fleet. You will need at least one of each Combat Styles / Mirrors at level 75 so you can purchase the tacticals on those characters. You can not buy them from the vendor and then sell them back. There are no refunds from the vendor or buy-back protection at all.
  • “Luck Always Changes” is not available from the vendor. It is a lucky drop from the Corellia flashpoint.
  • “Krall’s Accord” is not available from the vendor. It is a guaranteed reward from running the Onslaught expansion on Onderon.
  • The crafted Set Bonus Armor and Tacticals can be purchased from the GTN or crafted, then “held” in your inventory, and you can get the achievement without binding them. You can then sell them on the GTN or trade them to a friend.
  • If you have any old tacticals and they’re not being “checked off” in your achievements, try mailing them to another of your characters. When it goes from your mailbox to your inventory it should become recognized in your achievements.
  • Tacticals no longer drop from places like Flashpoints or Operations, like they did in 6.0.

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