SWTOR Artifice Crafting Guide

Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll be going over some of the cool things you can craft with Artifice at higher levels.

This Artifice materials guide is paired with this crafting guide.

SWTOR Artifice Crafting Materials Guide

Basics of Artifice Crafting

You can start crafting after you’ve completed your first planet, at around level 10 or higher. There’s no penalty to starting late though, so if you want to save crafting for later, carry on following your purple quests and enjoying your class story.

How to Start Artifice

To choose a crafting skill, you’ll want to go to the Strongholds & Crew Skills section of the Fleet. If you’ve forgotten how to get to the Fleet, press P on your keyboard. In the General tab of your abilities there’s a useful ability called Emergency Fleet Pass. Once you are on the Fleet, open the map with the M key and look for the Strongholds & Crew Skills section. To pick up Artifice as your crafting skill, speak to the Artifice trainer in the rooms on the outer edge of the station. The room with crafting trainers in it is marked with a holographic sign with the shape of a gear or cog hanging over the room.

Matching Crew Skills

The two gathering crew skills that go with Artifice crafting are Treasure Hunting and Archaeology, which allow you to gather the materials to craft Artifice items, so go speak to the Treasure Hunting and Archaeology trainers in the next room, which is marked by the symbol of a hologram star.

Free-to-play and Preferred Accounts: If you are on a free-to-play account, you can only choose one crew skill per character, so you might instead take Artifice on one character, and Archaeology on another and have them work together, for a total of four character per server. If you’re a former subscriber, you’ll have two crew skill slots available but you can get a third unlocked by using a referral code, I’ve linked mine in the description of this video, and if you’re a subscriber you naturally have 3 crew skill slots unlocked per character, so you can take all three complementary crew skills, Archaeology, Treasure Hunting and Artifice all on one character. The other major difference if you are not a subscriber  you will only be able to queue one crafted item up at a time – as a subscriber, you can set your companion to craft five items in a row. One other thing to know if you are on a free-to-play or preferred account that does not have the Account Authorization unlock – you won’t be able to equip a majority of the crafted lightsaber crystals from Artifice, but you will be able to use almost anything else you can craft with Artifice.

Here’s my referral code: http://www.swtor.com/r/lvbKCY

How to Start Crafting with Artifice

Once you’ve picked your crafting and gathering skills, press the B key on your keyboard to open the crew skills window. You can also find crafting in the main menu labelled as Crew Skills, under a symbol of a triangle.

You start out at crafting level 0, and you’ll unlock more crafting recipes, known as schematics, from the Artifice trainer as you level up your crafting level.

You can click the Artifice icon from the crafting panel to open the crafting schematics window which shows everything you have available to craft – when you chose Artifice as a crew skill, you also received some basic schematics to help get you started, including some color crystals for your lightsaber, some low-level craftable equipment, and most importantly, something called a Bonded Attachment.

Artifice icon

Your goal as an Artificer will be to craft basic items to level up your Artifice skill level, which will then unlock more schematics including color crystals, lightsabers, dyes for your armor, and equipment.

The most basic part of Artifice crafting will be crafting different types of Bonded Attachments.

Components
Rubat Artifice Bonded Attachment material, from Patch Nextor Artifice Bonded Attachment material, from Patch Opila Artifice Bonded Attachment material, from Patch Firkrann Artifice Bonded Attachment material, from Patch Damind Artifice Bonded Attachment material, from Patch Upari Artifice Bonded Attachment material, from Patch Carbonic Artifice Bonded Attachment material, from Patch Ruusan Artifice Bonded Attachment material, from Patch Gleaming Phond Artifice Bonded Attachment material, from Patch Iridescent Bondar Artifice Bonded Attachment material, from Patch Radiant Bondar Artifice Bonded Attachment material, from Patch Premium Lustrous Artifice Bonded Attachment material, from Patch Premium Hurrikaine Artifice Bonded Crystal material, from Patch Prototype Lustrous Artifice Bonded Attachment material, from Patch Prototype Hurrikaine Artifice Bonded Crystal material, from Patch Artifact Lustrous Artifice Bonded Attachment material, from Patch Artifact Hurrikaine Artifice Bonded Crystal material, from Patch

We’ll start by crafting a Rubat Artifice Bonded Attachment, one of the default schematics you got when you chose Artifice, which once you click it will tell you it requires 2 Lost Artifact Fragments, 2 Fibrous Nylite Solutions and 2 Rubat Crystals to craft. So where do you get those crafting materials?

Since this is Artifice, the materials will likely come from either Archaeology or Treasure Hunting, Artifice’s two complementary skills. To figure out which gathering skill the materials you will need come from, hover over the listed material. When you look at the tooltip by hovering over them, The Lost Artifacts fragments are listed as Grade 1 Artifact Fragments and the Rubat Crystals are Grade 1 Power Crystals.

The simplest way to get materials for your first item is to open up your Archaeology missions, and send your companions out to get the materials listed in the mission descriptions.

White-bordered materials are a bit different – you can either send your companions to gather them if you have a mission available for them, or buy them directly from a vendor called the Crew Skills Trade Vendor in the Strongholds & Crew Skills section of the fleet who sells them pretty cheap.

Once you have all the materials you need, go back to your bonded attachment schematic for Artifice, and click craft on the bottom right, and your companion will start crafting. Once your companion is finished crafting your schematic, the item will show up in your inventory and your crafting level will go up.

Bonded Attachments are the building blocks of Artifice crafting – while they’re pretty useless on their own, you can combine them with other materials to craft actual items. The most fun item to craft when you start artifice is a blue crystal, which requires eight Blue Amorphous Crystals from Archaeology, and two Wind Crystals and four Fire Nodes from Treasure Hunting, in addition to  two of the Rubat Artifice Bonded Attachments we crafted earlier. Crafting bonded attachments, then combining them with other materials, is how you craft almost every Artifice item in the game.

Where to Get Artifice Materials

There’s a lot of different ways to get materials for Artifice, including Color Crystals, Power Crystals and Artifact Fragments from Archaeology, and Gemstones from Treasure Hunting.

Click here for more information about Artifice Materials.

SWTOR Artifice Crafting Materials Guide

Artifice Leveling Guide

Now that you understand the basics of Artifice crafting, let’s cover how to level up your Artifice crew skill.

Crafting low-level schematics won’t help you level up your crafting skill after the first few items you craft – you must craft more difficult items over time, and the easiest way to see if a crafting a schematic will raise your crafting level is by looking at the colors of the dot beside the schematic in the schematics window – if it’s grey, you won’t gain any crafting levels by crafting it, and crafting orange items will give you the biggest boost your crafting level, so whenever possible craft an orange dot item, followed by a yellow dot item if you don’t have one, then a green dot, and don’t even bother crafting any gray dot items for levelling. The exact number of points you get from each color is a bit weird, with orange giving around 3-4, yellow 2-3, green 1, and gray 0. Gathering missions work the exact same way.

The number on the left of the schematic name is supposed to represent how may of that item you can craft, but it doesn’t always update, so just close the window and re-open it if you need an updated count.

Fun Tip – if you open your crafting window, you can drag and drop your crafting skill icon at the very top down on to your quickbars, and then you can open it from there if you need it!

Bonded Attachments

When most players are levelling up, they focus on crafting Bonded Attachments whenever possible, even if the Bonded Attachment schematic has turned from orange to yellow to green. You can get a new Bonded Attachment schematic from the Artifice trainer roughly every 50 Artifice levels, and a sign that it’s time to go get a new bonded attachment schematic from the trainer is that your last bonded attachment has turned green (or gray) in your schematics panel. Here’s the list of levels where you can check back at the trainer for a new schematic:

IconMaterial NameSkillGradeTypeNotes
Rubat Artifice Bonded Attachment material, from Patch 4.0.0Rubat Artifice Bonded AttachmentArtificeGrade 1Component
  • Info: Artifice lvl 1
Nextor Artifice Bonded Attachment material, from Patch 4.0.0Nextor Artifice Bonded AttachmentArtificeGrade 2Component
  • Info: Artifice lvl 80
Opila Artifice Bonded Attachment material, from Patch 4.0.0Opila Artifice Bonded AttachmentArtificeGrade 3Component
  • Info: Artifice lvl 160
Firkrann Artifice Bonded Attachment material, from Patch 4.0.0Firkrann Artifice Bonded AttachmentArtificeGrade 4Component
  • Info: Artifice lvl 240
Damind Artifice Bonded Attachment material, from Patch 4.0.0Damind Artifice Bonded AttachmentArtificeGrade 5Component
  • Info: Artifice lvl 300
Upari Artifice Bonded Attachment material, from Patch 4.0.0Upari Artifice Bonded AttachmentArtificeGrade 6Component
  • Info: Artifice lvl 350
Carbonic Artifice Bonded Attachment material, from Patch 4.0.0Carbonic Artifice Bonded AttachmentArtificeGrade 7Component
  • Info: Artifice lvl 400
Ruusan Artifice Bonded Attachment material, from Patch 4.0.0Ruusan Artifice Bonded AttachmentArtificeGrade 8Component
  • Info: Artifice lvl 450
Gleaming Phond Artifice Bonded Attachment material, from Patch 4.1.0Gleaming Phond Artifice Bonded AttachmentArtificeGrade 9Component
  • Info: Artifice lvl 500
Iridescent Bondar Artifice Bonded Attachment material, from Patch 5.0.0Iridescent Bondar Artifice Bonded AttachmentArtificeGrade 10Component
  • Info: Artifice lvl 550
Radiant Bondar Artifice Bonded Attachment material, from Patch 5.2.0Radiant Bondar Artifice Bonded AttachmentArtificeGrade 10Component
  • Info: Artifice lvl 600
Premium Lustrous Artifice Bonded Attachment material, from Patch 6.0.0Premium Lustrous Artifice Bonded AttachmentArtificeGrade 11Component
  • Info: Artifice lvl 600
Premium Hurrikaine Artifice Bonded Crystal material, from Patch 6.0.0Premium Hurrikaine Artifice Bonded CrystalArtificeGrade 11Component
  • Info: Artifice lvl 600
Prototype Lustrous Artifice Bonded Attachment material, from Patch 6.0.0Prototype Lustrous Artifice Bonded AttachmentArtificeGrade 11Component
  • Info: Artifice lvl 620
Prototype Hurrikaine Artifice Bonded Crystal material, from Patch 6.0.0Prototype Hurrikaine Artifice Bonded CrystalArtificeGrade 11Component
  • Info: Artifice lvl 620
Artifact Lustrous Artifice Bonded Attachment material, from Patch 6.0.0Artifact Lustrous Artifice Bonded AttachmentArtificeGrade 11Component
  • Info: Artifice lvl 640
Artifact Hurrikaine Artifice Bonded Crystal material, from Patch 6.0.0Artifact Hurrikaine Artifice Bonded CrystalArtificeGrade 11Component
  • Info: Artifice lvl 640

If you’d like an easy to follow list of items to craft to level up Artifice efficiently, please visit TORCommunity’s Artifice Leveling Guide 1-700! I love this guide for leveling up fast.

What to do with crafted items while leveling crafting?

Apart from using them to craft finished items, there are two other things you can do with the Bonded Attachments you craft. The first is to Deconstruct it – this will break it down in to its parts, and you’ll receive back some of the materials you put in to crafting it. This is useful to recoup materials if you are trying to quickly level up your crew skills and don’t have lots of materials on hand.

The final thing you can do with it is sell it – Bonded Attachments usually sell for decent prices, as crafters can buy them to save time crafting specific items they want, and many types of Bonded Attachments are also used in high-stakes Conquest crafting. To sell crafted items to other players, you can go to the Fleet, and go to the Galactic Trade Market section of the map. Once there, right click the big green terminal, and then click in the search box.

SHIFT+LEFT CLICK on the item from your inventory that you want to sell, and then click the search button and sort by price with lowest to highest. This will give you an idea of what the item is selling for – if you want to keep things easy, you’ll price your item slightly lower than the lowest listed price per item. Once you are ready to sell your item to other players, right click it from your inventory with the GTN, the Galactic Trade Network open, and it will bring up the sell panel where you can set the price – don’t forget that if you have two to sell, you’ll want to double your listing price. Some items, like Bonded Attachments, are easy to sell, while other items, like finished lightsabers, may not have much demand. What sells well and what doesn’t fluctuates with the game’s updates and your server’s economy, and finding a niche to make credits in requires some research. For lower level Artifice crafting, players can look in to crafting and selling Bonded Attachments, and Dyes, Color Crystals.

What can Artifice Craft?

Now let’s cover some of the cool stuff you’ll be able to craft as you level up Artifice. You can get crafting schematics three different ways – straight from the Artifice crew skill trainer once you reach the correct level, from the GTN and some gathering skills like Treasure Hunting, and from reverse engineering items you have crafted. We’ll start with the easiest schematics, which come straight from the Artifice trainer.

If you want to see what’s coming up for schematics from the Artifice trainer, you can open the window where you buy new schematics, then choose “All” from the dropdown on the top right of the panel. By default, it will only show you ones that you can actually buy right now based on your Artifice level.

Color Crystals

Artifice is probably most well known for being able to craft color crystals that you can place in your lightsaber or blaster. Here’s the colors you can craft and at what level you’ll be able to craft them:

  • Advanced Blue Crystal: Artifice Level 1
  • Advanced Red Crystal: Artifice Level 80
  • Advanced Yellow Crystal: Artifice Level 160
  • Advanced Green Crystal: Artifice Level 240
  • Advanced Orange Crystal: Artifice Level 300
  • Advanced White-Yellow-Orange Crystal: Artifice Level 350
  • Advanced White-Purple-Blue Crystal: Artifice Level 350
  • Advanced Fire Red Crystal: Artifice Level 500
  • Advanced Purple Core Crystal: Artifice Level 550
  • Advanced Amethyst Crystal: Artifice Level 500
  • Advanced Red-Blue Crystal: Artifice Level 600

If you want to see the exact materials needed, you can visit this list of crystal schematics on TORCommunity.

Dyes

In addition to color crystals, Artificers can also craft dyes. Dyes are cosmetic one-use items that you can place in most armors to change the armor’s color. If you’re deciding if you want to buy all the dye schematics or just the ones you like, CTRL+LEFT CLICK the image of the dye, and it will show you what it looks like on your current armor.

Crafted Artifices Dyes in SWTOR

Craftable dyes can be crafted by players who have the Artifice crew skill levelled to the correct Artifice level. Once you have reached the required Artifice level, the schematic for these dyes can be purchased directly from the artifice crew skills trainer. These dyes can also be bought from other players on the GTN, or crafted and then sold on the GTN.

Primary Deep Green Dye Module CraftingArtifice 120 / GTN Primary Deep Purple Dye Module CraftingArtifice 120 / GTN Primary Light Orange Dye Module CraftingArtifice 120 / GTN Primary Medium Gray Dye Module CraftingArtifice 120 / GTN Primary Pale Brown Dye Module CraftingArtifice 120 / GTN Dark Blue and Deep Green Dye Module CraftingArtifice 200 / GTN Deep Green and Dark Blue Dye Module CraftingArtifice 200 / GTN Light Orange and White Dye Module CraftingArtifice 200 / GTN White and Light Orange Dye Module CraftingArtifice 200 / GTN Dark Green and Deep Red Dye Module CraftingArtifice 320 / GTN Deep Yellow and Deep Blue Dye Module CraftingArtifice 320 / GTN Medium Blue and Light Orange Dye Module CraftingArtifice 320 / GTN Pale Gray and Dark Gray Dye Module CraftingArtifice 320 / GTN Pale Gray and Deep Orange Dye Module CraftingArtifice 320 / GTN Dark Brown and Deep Blue Dye Module CraftingArtifice 370 / GTN Dark Red and Medium Purple Dye Module CraftingArtifice 370 / GTN Deep Brown and White Dye Module CraftingArtifice 370 / GTN Deep Purple and Light Yellow Dye Module CraftingArtifice 370 / GTN Medium Blue and White Dye Module CraftingArtifice 370 / GTN Secondary Deep Green Dye Module CraftingArtifice 40 / GTN Secondary Deep Purple Dye Module CraftingArtifice 40 / GTN Secondary Light Orange Dye Module CraftingArtifice 40 / GTN Secondary Medium Gray Dye Module CraftingArtifice 40 / GTN Secondary Pale Brown Dye Module CraftingArtifice 40 / GTN Black and Light Gray Dye Module CraftingArtifice 470 / GTN Black and Pale Yellow Dye Module CraftingArtifice 470 / GTN White and Medium Red Dye Module CraftingArtifice 470 / GTN White and Pale Green Dye Module CraftingArtifice 470 / GTN Dark Pink and Dark Blue Dye Module CraftingArtifice 520 / GTN Deep Yellow and Dark Brown Dye Module CraftingArtifice 520 / GTN Medium Gray and Medium Gray Dye Module CraftingArtifice 520 / GTN White and Light Gray Dye Module CraftingArtifice 520 / GTN Deep Orange and Light Blue Dye Module CraftingArtifice 570 / GTN White and Light Brown Dye Module CraftingArtifice 570 / GTN Dark Blue and Gray Dye Module CraftingArtifice 620 / GTN Gray and Dark Blue Dye Module CraftingArtifice 620 / GTN

There’s also some schematics available from Reputation.

Reputation Dyes in SWTOR

Reputation dye schematics can be earned through the Reputation system, by reaching the a certain rank with a specific group. Once you have reached the correct rank, you can buy the schematic for these dyes from the group's reputation vendor. These schematics, once learned, allow you to craft these dyes with the Artifice crew skill. If you have not reached the correct reputation rank, or do not have the Artifice crew skill, you can buy this dye from the GTN from other players.

Black and Deep Blue Dye Module ReputationChampion, CZ-198Artifice 450 / GTNSchematic: 100,000 Credits Black and Deep Red Dye Module ReputationChampion, OriconArtifice 450 / GTNSchematic: 100,000 Credits Black and Medium Blue Dye Module ReputationChampion, RishiArtifice 500 / GTNSchematic: 100,000 Credits Dark Red and Black Dye Module ReputationChampion, YavinArtifice 500 / GTNSchematic: 100,000 Credits Deep Blue and Black Dye Module ReputationChampion, The VossArtifice 350 / GTNSchematic: 100,000 Credits Deep Blue and Deep Green Dye Module ReputationNewcomer, RishiArtifice 500 / GTNSchematic: 100,000 Credits Deep Brown and Deep Red Dye Module ReputationArtifice 500 / GTN50 Completed Bounty Contracts Deep Green and White Dye Module ReputationNewcomer, YavinArtifice 500 / GTNSchematic: 100,000 Credits Deep Red and Black Dye Module ReputationLegend, Section XArtifice 400 / GTNSchematic: 100,000 Credits Deep Red and Light Gray Dye Module ReputationLegend, MakebArtifice 400 / GTNSchematic: 100,000 Credits Light Gray and Deep Red Dye Module ReputationLegend, Galactic Solutions IndustryArtifice 400 / GTNSchematic: 100,000 Credits White and Medium Pink Dye Module ReputationArtifice 500 / GTN50 Completed Bounty Contracts

Lightsabers & Double-Bladed Lightsabers

You’ll also be able to craft different lightsabers. The unfortunate part about most Artifice lightsabers is that they are not moddable – that means their statistics are static, and you can’t upgrade them as you level up, so they’re only useful when you’re in the right level range for them, even you like the way they look. This is a shame because many of the Artifice lightsabers are quite good looking.

  • Fire Node Lightsaber: Artifice level 10, for level 10 characters
  • Marilite Lightsaber: Artifice level 90, for level 16 characters
  • Flamegem Lightsaber: Artifice level 170, for level 24 characters
  • Sunblaze Lightsaber: Artifice level 250, for level 32 characters
  • Prismatic Lightsaber: Artifice level 310, for level 40 characters
  • Lorrdian Lightsaber: Artifice level 360, for level 46 characters
  • Rainbow Gem Lightsaber: Artifice level 410, for level 51 characters
  • Hiridiu Lightsaber: Artifice level 460, for level 55 characters
  • Artusian Lightsaber: Artifice level 510, for level 61 characters
  • Syntonium Lightsaber: Artifice level 560, for level 66 characters
  • War-Forged Lightsaber: Artifice level 600, for level 75 characters

Each single lightsaber also has a double-bladed equivalent, though they often look different.

  • Fire Node Saberstaff: Artifice level 10, for level 10 characters
  • Marilite Saberstaff: Artifice level 90, for level 16 characters
  • Flamegem Saberstaff: Artifice level 170, for level 24 characters
  • Sunblaze Saberstaff: Artifice level 250, for level 32 characters
  • Prismatic Saberstaff: Artifice level 310, for level 40 characters
  • Lorrdian Saberstaff: Artifice level 360, for level 46 characters
  • Rainbow Gem Saberstaff: Artifice level 410, for level 51 characters
  • Hiridiu Saberstaff: Artifice level 460, for level 55 characters
  • Artusian Saberstaff: Artifice level 510, for level 61 characters
  • Syntonium Saberstaff: Artifice level 560, for level 66 characters
  • War-Forged Saberstaff: Artifice level 600, for level 75 characters

If you want to see the materials required to craft these lightsabers view TORCommunity’s list.

There’s only two moddable lightsabers you can craft that come directly from the trainer. These are the Midlithe lightsabers.

There is only two other types of lightsabers that you can craft that are moddable. These are the custom-build and elegant lightsabers. Their schematics do not come from the trainer, instead the schematics are found through Treasure Hunting, so you can sometimes find the schematics on the GTN.

There used to be more moddable crafted lightsaber schematics available, but they are no longer available. Players who were crafting during past expansions may still have these schematics in their crafting list, but new players can not get them for their characters.

To see the old lightsabers that were craftable click here.

Decorations

All crew skills can also craft decorations. Synthweavers, Artificers and Biochemists can craft Synthetic Decorations, including things like temple lights and flowers, by crafting Synthetic Prefabs. There are four different types of Synthetic prefabs, and they become available at Artifice level 150, 300, 450, and 500.

There are also Universal Prefabs, which are a combination of a Synthetic prefab, an Industrial prefab which is created by Armtechs, Armormechs and Cybertechs, a Fabricator Crystal and a Fabricator Design, the last two any crafting profession can craft. Universal Prefab decorations include all kinds of cool decorations like fountains, statues, walls, furniture, and useful items like cargo holds.

On top of that, there are also War Supply decorations, which are also a combination from multiple crafting professions, of which Artifice can contribute to. These include giant crystal formations, statues, and lots of other strange decos.

Lastly, all crafting professions can craft the expensive Dark Project decorations, which include ship decorations.

If you want to craft your own decorations, please visit my How to Craft Decorations guide.

IconMaterial NameSkillGradeTypeNotes
Dark Project MK-1 material, from Patch 2.9.0Dark Project MK-1StrongholdsDecorations
  • Used for: Dark Projects can be turned in for decorations crafting
  • Info: All crafting skills level 150
Fabricator Crystal MK-1 material, from Patch 2.9.0Fabricator Crystal MK-1StrongholdsGrade 1Decorations
  • Used for: Fabricator Crystals are only used to craft Universal Prefabs crafting
  • Info: All crafting skills level 150
Fabricator Design MK-1 material, from Patch 2.9.0Fabricator Design MK-1StrongholdsGrade 1Decorations
  • Used for: Fabricator Designs are only used to craft Universal Prefabs crafting
  • Info: All crafting skills level 150
Industrial Prefab MK-1 material, from Patch 2.9.0Industrial Prefab MK-1StrongholdsGrade 1Decorations
  • Used for: Industrial Prefabs can be turned in for decorations or used to craft Universal Prefabs crafting
  • Info: Armormech, Armstech and Cybertech level 150
Synthetic Prefab MK-1 material, from Patch 2.9.0Synthetic Prefab MK-1StrongholdsGrade 1Decorations
  • Used for: Synthetic Prefabs can be turned in for decorations or used to craft Universal Prefabs crafting
  • Info: Synthweavering, Artifice and Biochem level 150
Universal Prefab MK-1 material, from Patch 2.9.0Universal Prefab MK-1StrongholdsGrade 1Decorations
  • Used for: Universal Prefabs can be turned in for decorations crafting
  • Info: All crafting skills level 150
Fabricator Crystal MK-2 material, from Patch 2.9.0Fabricator Crystal MK-2StrongholdsGrade 2Decorations
  • Used for: Fabricator Crystals are only used to craft Universal Prefabs crafting
  • Info: All crafting skills level 300
Fabricator Design MK-2 material, from Patch 2.9.0Fabricator Design MK-2StrongholdsGrade 2Decorations
  • Used for: Fabricator Designs are only used to craft Universal Prefabs crafting
  • Info: All crafting skills level 300
Industrial Prefab MK-2 material, from Patch 2.9.0Industrial Prefab MK-2StrongholdsGrade 2Decorations
  • Used for: Industrial Prefabs can be turned in for decorations or used to craft Universal Prefabs crafting
  • Info: Armormech, Armstech and Cybertech level 300
Synthetic Prefab MK-2 material, from Patch 2.9.0Synthetic Prefab MK-2StrongholdsGrade 2Decorations
  • Used for: Synthetic Prefabs can be turned in for decorations or used to craft Universal Prefabs crafting
  • Info: Synthweavering, Artifice and Biochem level 300
Universal Prefab MK-2 material, from Patch 2.9.0Universal Prefab MK-2StrongholdsGrade 2Decorations
  • Used for: Universal Prefabs can be turned in for decorations crafting
  • Info: All crafting skills level 300
Fabricator Crystal MK-3 material, from Patch 2.9.0Fabricator Crystal MK-3StrongholdsGrade 3Decorations
  • Used for: Fabricator Crystals are only used to craft Universal Prefabs crafting
  • Info: All crafting skills level 450
Fabricator Design MK-3 material, from Patch 2.9.0Fabricator Design MK-3StrongholdsGrade 3Decorations
  • Used for: Fabricator Designs are only used to craft Universal Prefabs crafting
  • Info: All crafting skills level 450
Industrial Prefab MK-3 material, from Patch 2.9.0Industrial Prefab MK-3StrongholdsGrade 3Decorations
  • Used for: Industrial Prefabs can be turned in for decorations or used to craft Universal Prefabs crafting
  • Info: Armormech, Armstech and Cybertech level 450
Synthetic Prefab MK-3 material, from Patch 2.9.0Synthetic Prefab MK-3StrongholdsGrade 3Decorations
  • Used for: Synthetic Prefabs can be turned in for decorations or used to craft Universal Prefabs crafting
  • Info: Synthweavering, Artifice and Biochem level 450
Universal Prefab MK-3 material, from Patch 2.9.0Universal Prefab MK-3StrongholdsGrade 3Decorations
  • Used for: Universal Prefabs can be turned in for decorations crafting
  • Info: All crafting skills level 450
Fabricator Crystal MK-4 material, from Patch 5.9.2Fabricator Crystal MK-4StrongholdsGrade 4Decorations
  • Used for: Fabricator Crystals are only used to craft Universal Prefabs crafting
  • Info: All crafting skills level 500
Fabricator Design MK-4 material, from Patch 5.9.2Fabricator Design MK-4StrongholdsGrade 4Decorations
  • Used for: Fabricator Designs are only used to craft Universal Prefabs crafting
  • Info: All crafting skills level 500
Industrial Prefab MK-4 material, from Patch 5.9.2Industrial Prefab MK-4StrongholdsGrade 4Decorations
  • Used for: Industrial Prefabs MK-4 can only be used to craft Universal Prefabs crafting
  • Info: Armormech, Armstech and Cybertech level 500
Synthetic Prefab MK-4 material, from Patch 5.9.2Synthetic Prefab MK-4StrongholdsGrade 4Decorations
  • Used for: Synthetic Prefabs MK-4 can only be used to craft Universal Prefabs crafting
  • Info: Synthweavering, Artifice and Biochem level 500
Universal Prefab MK-4 material, from Patch 5.9.2Universal Prefab MK-4StrongholdsGrade 4Decorations
  • Used for: Universal Prefabs can be turned in for decorations crafting
  • Info: All crafting skills level 500

Relics, Hilts, Shields Generators and Focuses

As Artificers level up, the crew skills trainer will also have schematics for relics, hilts, shields generators and focuses, which are types of equipment. You can choose to craft these if you want an extra boost while levelling, or if you want to help equip a friend, as all craftable items are tradeable. Each of these pieces of equipment shows up on the crafting trainer has a different level and class requirement.

Reverse Engineered Schematics

When you deconstruct an item you have crafted yourself, you may have a chance of learning an upgraded version of that schematic. You can see if an item has an upgraded version when you roll over it in your inventory with the deconstruct tool.

For some crafting skills, Synthweavers and Armormechs, deconstructing an item can give you a different version of the item with a different look, and there are some cool hidden armors you can craft using reverse engineering. Unfortunately, Artifice will only give you upgraded stats for the equipment you can craft, and because the equipment is not moddable, it’s fairly useless to try and reverse engineer most Artifice items except to deconstruct them to get materials back, or to be able to craft fun overpowered items for your low level characters.

Level 75 Equipment

Crafting for endgame is incredibly complex compared to low-level crafting, and is not recommended for most players as it is an expensive grind with limited rewards. However, if you’re the kind of player who really wants to craft their own gear, crafting in the Onslaught expansion allows you to craft some of the best gear available in the game. The catch is it’s not too difficult for frequent players to earn this gear outside of crafting, even if they are solo players.

Artificers in particular are good at crafting Hilts for lightsabers and Relics for endgame.

If you’d like to learn more about how to craft the best level 75 Hilt in the game using Artifice, please visit my Crafting at Level 75 in Onslaught guide, read the introduction, and then skip down to the Artifice section. If you want to craft relics, they follow the same pattern.

Artificers can also technically craft level 75 lightsabers and off-hands – but they are practically useless, as they can not be modified.

Crafting at Level 75 in Onslaught Guide


Questions or comments? Feel free to send me a message on Twitter @swtorista, Reddit /u/swtorista, Youtube Swtorista channel or by e-mail at the same name with gmail.com at the end. Have fun out there and may the Force be with you. ~ Swtorista