Class Balance Changes
- Mercenary/Commando
- All Disciplines
- Hydraulic Overrides/Hold the Line duration increased from 6s to 8s and movement speed increased from 30% to 40% and cooldown decreased to 40s.
- Chaff Flare/Diversion now has a 35% AoE DR
- Arsenal/Gunnery:
- Heatseeking Missiles/Demolition Round damage increased 5%
- All Disciplines
- Powertech/Vanguard
- All Disciplines
- Hydraulic Overrides/Hold the Line cooldown increased from 35s to 40s and duration lowered from 10s to 8s.
- Advanced Terminator Droid/Suppression Droid cooldown increased from 20s to 45s, Range decreased from 30m to 10m, AoE size decreased from 6m to 5m. Accuracy Debuff lowered from 20% to 10%.
- All Disciplines
- Sniper/Gunslinger
- Marksmanship/Sharpshooter
- Honed Shots now grants 4% crit chance and crit damage per stack
- Marksmanship/Sharpshooter
- Sorcerer/Sage
- Lightning/Telekinetics
- Halted Offense/Power of the Force damage increased 7%
- Thundering Blast/Turbulence damage increased 5%
- Lightning Flash/Telekinetic Gust damage increased 10%
- Madness/Balance
- Creeping Terror/Sever Force damage increased 5%
- Force Leech/Force Serenity damage increased 10%, lifesteal lowered from 40% to 35%
- Demolish/Vanquish dot damage increased 10%
- Lightning/Telekinetics
- Juggernaut/Guardian
- All
- Vicious Slash/Slash non weapon damage increased by 3%
- All
- Marauder/Sentinel
- All
- Vicious Slash/Slash non weapon damage increased by 3%
- Dual Saber Throw/Twin Saber Throw non weapon damage increased by 3%
- Annihilation/Watchman
- Berserk/Zen healing reduced from 1% max health to 0.75%, AoE effect range added to tooltip, range unchanged
- Tier One ability modifier Draining Center/Melting Center now deals 3x initial damage up from 2x
- Carnage/Combat:
- Massacre/Blade Rush damage increased 5%
- Deception/Infiltration:
- Voltaic Slash/Clairvoyant Strike damage increased 4%
- All
Items
- Tacticals
- Cut to Pieces now has an internal cooldown between procs of 2s and reduces the cooldown of Vengeful Slam/Vengeful Thrust by1.5s
- Neural Trigger no longer ignores Resolve in PvP
- Legendary Implants
- Aggressive Treatment is now only useable by Medicine Operatives and Sawbones Scoundrels

























How to Craft
Choose a Crew Skill
Armormech
Armstech
Artifice
Biochem
Cybertech
Synthweaving

Gathering Guide
Rare Materials Guide
White Materials Guide
Jawa Junk
Augments
Medpacs, Stims and Adrenals
Synthweaving Crafting Tree




Crafted Decorations
Crafted Mounts
Crafted Dyes
Crafted Crystals
Galactic Seasons
PvP Seasons
Bounty Event
Double XP Event
Feast of Prosperity
Gree Event
Life Day
Nightlife Event
Pirate Incursion Event
Rakghoul Event
Spring Abundance Festival
Swoop Event

Jedi Knight
Jedi Consular
Trooper
Smuggler
Sith Warrior
Sith Inquisitor
Bounty Hunter
Imperial Agent
Bounty Hunter
Imperial Agent
Jedi Consular
Jedi Knight
Sith Inquisitor
Sith Warrior
Smuggler
Trooper
Legacy Gear
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