SWTOR Jedi Consular Classic Venture Guide

The Jedi Consular Classic Venture in Star Wars: The Old Republic is a fun, challenging, long-term way of playing the game and exploring all its facets while levelling up a brand new Jedi Consular from level 1 on Tython, all the way up to level 50 on Ilum. You’ll be expected to fight, explore, gear up, and hunt down unique foes, all while taking extra damage during fights and levelling up at a pace that’s more in line with levelling up at the launch of the game. This mode also introduces a bunch of new special items you’ll pick up off of glowing golden enemies that will give you special boosts or temporary challenges as you play in Classic mode, and of course has unique rewards just for the Jedi Consular.

All of this information is from the Public Test Server. There is a good chance much of it may change before the Classic Ventures system is released in 8.0 which the developers are aiming to release at the end of 2026! Many of the screenshots are also from the unfinished Public Test Server – you can see many unfinished graphics, labels, and objectives there. My favorite is the pie image placeholders.

How to Start

To start a new Classic Venture, choose Classic when you go to create a character (rather than the Full Campaign, which is what you would pick for a normal new character.)

Ventures are only available to subscribers, and that includes the Jedi Consular Classic Venture. Free-to-play players will not be able to start venture characters, and preferred players will not be able to continue playing any venture characters they have made until they re-subscribe.

Choose a Combat Style

When you go to create a Classic Venture Jedi Consular, you will notice that you only have two options for your Combat Style – the Sage or the Shadow. In the normal game, you have a lot more options, but these were the two options available at the launch of the game, and during a Classic Venture, you’ll only be able to pick between these two styles. This means you can not play a Jedi Consular as a Guardian, Sentinel, Sorcerer, Assassin, Juggernaut, or Marauder while playing a classic venture.

Shadow

A Shadow serves the Jedi Order by being a silent observer and, when action is necessary, a subtle hand. To avoid rash decisions on the part of the Council, Shadows go unseen, gathering information and quietly thwarting those who seek to threaten the Jedi order. Employing Force techniques that cloud enemy minds, Shadows slip into hostile territory, and when necessary, they strike enemies down with deadly efficiency.

The Shadow wields a double-bladed lightsaber, and can switch between three different disciplines: Kinetic Combat, Infiltration and Serenity. The Shadow can act as a Damage or Tank role in combat.

Kinetic Combat

A powerful connection to the Force allows the Kinetic Combat Shadow to draw the opposition’s attention while also warding off their attacks. Add to that a formidable Force-based offense, and it becomes clear that the Kinetic Combat Shadow can serve as an effective bulwark against any foe.

Infiltration

Planning a coordinated attack from a position of stealth and striking at the most opportune of times, the Infiltration Shadow is a master of surprise. By adopting special Force techniques, the Shadow’s attacks can become even more effective, building to a powerful crescendo that the opposition won’t even see coming.

Serenity

The Serenity Shadow is ever mindful that the Force ebbs and flows, and uses this knowledge to great advantage. Able to wield the Force against multiple targets while wresting vitality from the enemy, the Serenity Shadow can even stand up to opponents in close combat.

  • Role: Tank
  • Weapon: Double-bladed Lightsaber
  • Distance: Short Range
  • Mirror: Assassin – Darkness
  • Role: Damage
  • Type: Burst Damage
  • Weapon: Double-bladed Lightsaber
  • Distance: Short Range
  • Mirror: Shadow – Deception
  • Role: Damage
  • Type: Damage Over time
  • Weapon: Double-bladed Lightsaber
  • Distance: Short Range
  • Mirror: Sorcerer – Hatred
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Kinetic Combat for New Players

  • Kinetic Combat is a tank style, which means it does less damage, but can stay alive more easily.
  •  Most players recommend to level as a damage style, then switch to tank when you are ready for group content.
  •  In group content, tanks are expected to take a unique leadership role, not just do damage, which can be challenging for new players.
  • Kinetic Combat is the most complex of the three tanking styles.

Infiltration for New Players

  • Infiltration is melee range. That means you must be very close to your enemy to attack, which can be harder for new players to get used to, but you have a jump ability to help you close the gap between you and your enemy.
  • This style is very mobile and you can easily run and jump around while fighting without any issues!
  • Most of your abilities are clickable at the beginning of a fight, while your main ability needs to have other things happen first before it can be used. However it will become clickable over time even if you just use random attacks first.
  • Infiltration is quite easy to learn as you mainly use the sparkling abilities highlighted on your bars as they light up! Keeping your energy or force levels up is fairly easy.

Serenity for New Players

  • Serenity is a damage-over-time discipline – you’ll have to watch and track the timers of two of the attack debuffs you place on your enemies, making it a slightly harder discipline to play.
  •  Serenity is mostly melee range, which means you must be very close to your enemy to attack, which can be harder for new players to get used to, but you have a jump ability to help you close the gap between you and your enemy, force speed to get there faster, and one of your main longer-range abilities will root your enemy in place so they can’t move.
  •  This style is very mobile and you can easily run and jump around while fighting without any issues! Two of your abilities have a longer range if you get a little lost too.
  • If you are able to watch your debuff timers, this discipline is decently easy to learn with a guide.

Cool Abilities

  •  Kinetic Combat focuses on keeping up a series of protective wards over time, formed from rocks and your double-bladed lightsaber.
  • Mass Mind Control, causes enemies to focus on you.
  • Stealth, the only tank with stealth allowing you to sneak past enemies.
  •  Mind Maze, cause an enemy to fall asleep while stealthed, allowing you and your group to sneak past.
  • Shadow Stride, leap to an enemy.
  • Force Pull, pull an enemy to you.
  • Force Speed, fast movement speed.
  • Force Wave, a knock-back (optional).
  • Force Slow, slow enemies down and deal damage.

Cool Abilities

  • Infiltration is all about building up stacks so you can use your special Force Breech ability – while taking good advantage of stealth during combat.
  • Stealth, allowing you to sneak past enemies.
  •  Mind Maze, cause an enemy to fall asleep while stealthed, allowing you and your group to sneak past.
  • Shadow Stride, leap to an enemy.
  • Force Speed, fast movement speed.
  • Force Wave, a knock-back (optional).
  • Force Slow, slow enemies down.

Cool Abilities

  • Serenity is all about keeping your damage-over-time abilities on your enemy as they are about to run out, rather than button mashing them over and over.
  • Serenity is one of few disciplines that has the ability to “steal” life from the enemy, healing you as you hit them.
  • Force in Balance, which is a large area attack that makes Serenity great for multiple enemies.
  • Stealth, allowing you to sneak past enemies.
  •  Mind Maze, cause an enemy to fall asleep while stealthed, allowing you and your group to sneak past.
  • Shadow Stride, leap to an enemy.
  • Force Speed, fast movement speed.
  • Force Wave, a knock-back (optional).
  • Force Slow, slow enemies down.

Sage

The mysteries of the Force are endless. A Jedi Sage, deeply attuned to the Force and devoted to uncovering its esoteric secrets, knows this better than any in the galaxy. These masters of the Force are famed for their wisdom and empathy as much as they are for their powerful healing and defensive skills. In troubled times, a Sage brings together the wisdom of the past with cutting insight and the power of the Force to change the flow of galactic events.

The Sage wields a single lightsaber but focuses on using the Force in combat, and can switch between three different disciplines: Seer, Telekinetics, and Balance. The Sage can act as a Damage or Healer role in combat.

Seer

The Seer is the rejuvenation master of Sages, assisting with an array of Force Healing powers that grant allies the strength to continue through even the harshest of encounters. Separated from the heart of the fray, the Seer can be an unfailing warden to those in need.

Telekinetics

At one with the environment, the Telekinetics Sage manipulates the essence of the surrounding elements with the power of the Force to mount powerful distance attacks. Waves of turbulence and torrential gusts of telekinetic energy make for a potent combination that can pummel even the toughest adversaries into submission.

Balance

There is serenity in balance, and no one knows this better than the Balance Sage. Able to assail multiple targets at once while at the same time absorbing their vitality, the Balance Safe is a formidable presence in long-range engagements.

  • Role: Healer
  • Weapon: Single Lightsaber, though it is not used
  • Distance: Long Range
  • Mirror: Sorcerer – Corruption
  • Role: Damage
  • Type: Burst Damage
  • Weapon: Single Lightsaber, though it is not used
  • Distance: Long Range
  • Mirror: Sorcerer – Lightning
  • Role: Damage
  • Type: Damage Over Time
  • Weapon: Single Lightsaber, though it is not used
  • Distance: Long Range
  • Mirror: Sorcerer – Madness
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Seer for New Players

  •  Seer is a healer style, which makes it harder to learn than a damage class for most new players.
  •  Most players recommend to level as a damage style, then switch to healer when you are ready for group content.
  •  All three healer styles are not too hard to start healing with, just select a player and heal with a green ability.
  • Of the three healers, I found the Sage healer to be the easiest to keep track of without any additional tools.

Telekinetics for New Players

  • Telekinetics is long-range, making it easier to hit moving targets compared to melee characters for new players.
  • Some abilities require that you stand still to use them, like a turret, but you have some options later on that makes this even easier to deal with and making it easy to move around.
  • Most abilities can simply be used, you don’t need to activate them in any way first.
  • I consider Telekinetics very fun and easy for new players!

Balance for New Players

  • Balance is long-range, making it easier to hit moving targets compared to melee characters for new players.
  • Balance is a damage-over-time class which means you need to build up your attacks over time, and to be effective you need to learn to spread your damage out across multiple enemies, which can make it slightly harder to learn than attacking one enemy at a time for new players.

Cool Abilities

  •  Seer focuses on a mix of single and multi-target heals and shields.
  • Force Armor can be placed on all your team-mates one by one to protect them.
  • Wandering Mend is a smart heal that bounces to the closest person with the lowest health when triggered.
  • Salvation is a circular area heal that heals everyone in its perimeter.
  • Force Mend, an immediate self-heal.
  • Revival, bring allies back to life in combat.
  • Force Barrier, an invulnerability shield.
  • Force Speed, fast movement speed.
  • Phase Walk, a teleport (optional)
  • Force Wave, a knock-back.
  • Rescue, pull a friend to you.
  • Force Lift, lift an enemy out of the fight temporarily (optional).

Cool Abilities

  • Telekinetics focuses on long-range force-based attacks including gusts of wind and Force energy, and throwing stones and rocks.
  • As you get better at playing Telekinetics, you can cast your abilities fast and faster, until they are flying at dizzying speeds.
  • Force Quake, a large ground-based earthquake attack.
  • Force Speed, fast movement speed.
  • Phase Walk, a teleport (optional).
  • Force Barrier, an invulnerability shield.
  • Force Mend, an immediate self-heal.
  • Force Wave, a knock-back.
  • Rescue, pull a friend to you.
  • Force Lift, lift an enemy out of the fight temporarily (optional).

Cool Abilities

  •  Balance focuses on telepathic attacks and redistributing life from your enemy to you.
  • Balance is great against multiple enemies due to its damage spreading.
  • Force Quake, a large ground-based earthquake attack.
  • Force Speed, fast movement speed.
  • Phase Walk, a teleport (optional).
  • Force Barrier, an invulnerability shield.
  • Force Mend, an immediate self-heal.
  • Force Wave, a knock-back.
  • Rescue, pull a friend to you.
  • Force Lift, lift an enemy out of the fight temporarily (optional).

Ventures

Once you have created your Classic Venture character, you can open your Legacy Panel (N key on your keyboard by default), and select your new character in Classic Ventures, which will be on the menu on the left under Ventures.

After selecting your character, you can then see the objectives to complete!

Gold Enemies

As you play your venture character, keep your eyes open for unique glowing gold enemies scattered around the map. All enemies have a chance of dropping special venture-only items, but golden glowing enemies have a higher chance of giving you special buffs, venture currency, or challenge items.

Venture Buffs

While playing, keep an eye on your inventory! In addition to the normal gear, credits, or other randomized loot you would get from enemies, you can also get venture-specific items to use on your venture character. These include challenge items, grenades, and treasure finding gear. See the Classic Venture Items Buffs, Boosts, and Grenade Preview on the PTS (Public Test Server) guide to see what they do.

Classic Venture Items Buffs, Boosts, and Grenade Preview on the PTS (Public Test Server)

 

Objectives

The Jedi Consulars venture objectives will send you to complete some interesting additional objectives that you might not see if all you were doing was your main class story, and the first section focuses on exploring Tython and Coruscant.

The Jedi Consular is not yet on the PTS (Public Test Server) as Classic Ventures yet. The objectives below are the IN-PROGRESS objectives for the Jedi Knight, which should be very similar – but some objectives may change. These are the Jedi Consular projected objectives, and may not be correct or what comes out on live in the 8.0 expansion. Some are in testing on the Public Test Server, and some are not. Some objectives may be added later, and others may be removed or changed. The Public Test Server system also uses leftover categories, icons, and reward points from the previous venture – so you may see some placeholders or un-named sections and categories.

Set 1
Category 1

  • Race to the Ruins: Complete the Jedi Consular class mission “Race to the Ruins” on Coruscant
  • Seeking Darkness: Complete the Jedi Consular mission “Seeking Darkness” on Tython.
  • Stage 1: Story: Complete all Stage 1: Story Milestones.
  • Companion: Qyzen Fess: Complete the Jedi Consular mission “Dark Temptations” to unlock Qyzen Fess.

Category 2

  • Stage 1: Exploration: Complete all Stage 1: Exploration Milestones.
  • Coruscant Dynamic Encounters: Complete 20 Dynamic Encounters on Coruscant.
  • Tython Dynamic Encounters: Complete 10 Dynamic Encounters on Tython.
  • Exploring Coruscant: Discover the following points of interest on Coruscant: SD-0’s platform in the Old Galactic Market and Dark Sith Anev Xydes in the Jedi Temple.
  • Exploring the Fleet: Discover the following points of interest on the Republic Fleet: the Command Deck Bridge of the Telos and the Republic Museum on the Gav Daragon.
  • Exploring Tython: Discover the following points of interest on Tython: Bloodskin’s Bone Pit in Flesh Raider Territory and the monument in the Ruins of Kaleth.

Category 3

  • Stage 1: Combat: Complete all Stage 1: Combat Objectives.
  • Esseles Venturer: Complete the Flashpoint “The Esseles” on any difficulty mode.
  • Flesh Raiders in the Gnarls: Defeat 25 Flesh Raiders in the Gnarls on Tython.
  • Ancient Droids on Tython: Defeat 25 ancient Tythonian droids on Tython.
  • Gangsters in Black Sun Territory: Defeat Black Sun Thugs, Minions, and Bruisers in Black Sun Territory on Coruscant.
  • Guild Combatants in the Old Galactic Market: Defeat 1Guild Thugs, Gunmen, and Triggermen in the Old Galactic Market on Coruscant.
  • Justicars on Coruscant: Defeat Justicar Militiamen, Guards, and Riflemen in Justicar Territory on Coruscant.
  • Imperial Forces in the Jedi Temple: Defeat Imperial Soldiers and Shock Troopers in the Jedi Temple on Coruscant.

Category 4

  • Stage 1: General: Complete all Stage 1: General Milestones.
  • Learning Crew Skills: Learn and use any Crew Skill.
  • Gathering Skills: Harvest 50 gathering nodes of any type.
  • Gear Up: Rating 50: Equip items of rating 50 or higher in the Head, Chest, Legs, and Weapon slots.

Set 1 Meta

  • Stage 1: Complete all Stage 1 Objectives.

Set 2
Category 1

  • Facing Lord Nefarid: Complete the Jedi Consular mission “Facing Lord Nefarid” on Alderaan.
  • Showdown with Lord Sadric: Complete the Jedi Consular mission Showdown with Lord Sadric” on Nar Shaddaa.
  • The Rescue: Complete the Jedi Consular mission “The Rescue” on Taris.
  • The Sand Demon’s Lair: Complete the Jedi Consular mission “The Sand Demon’s Lair” on Tatooine.
  • Stage 2: Story: Complete all Stage 2: Story Milestones.

Category 2

  • Stage 2: Exploration: Complete all Stage 2: Exploration Milestones.
  • Tatooine Dynamic Encounters: Complete 25 Dynamic Encounters on Tatooine.
  • Exploring Alderaan: Discover the following points of interest on Alderaan: Datacron in the Sunny Vale of the Juran Mountains and Supreme Commander Nayel’s location in Castle Panteer.
  • Exploring Nar Shaddaa: Discover the following points of interest on Nar Shaddaa: the High Roller Lounge in Club Vertica and Bruan the Durasteel Fist in the Imperial Intelligence Gadget Warehouse.
  • Exploring Taris: Discover the following points of interest on Taris: Ryssa Jadeonar’s Hideout in the Olaris Wilderness and the Rakghoul Overlord’s Lair in the Tularan Marsh.
  • Exploring Tatooine: Discover the following points of interest on Tatooine: the Sarlacc Pit in the Dune Sea and Kortawa the Hunt Master’s location in the Severin Mesa Windfarms.
  • Alderaan Planetary Arc: Complete the Planetary Arc on Alderaan, which beings with the mission “Scorched Planet.”
  • Nar Shaddaa Planetary Arc: Complete the Planetary Arc on Nar Shaddaa, which begins with the mission “When Diplomacy Fails.”
  • Taris Planetary Arc: Complete the Planetary Arc on Taris, which begins with the mission “Reclaiming What’s Ours.”
  • Tatooine Planetary Arc: Complete the Planetary Arc on Tatooine, which begins with the mission “Timely Arrival.”

Category 3

  • Stage 2: Combat: Complete all Stage 2: Combat Milestones.
  • Rakghouls in the Sliding Plate: Defeat 50 Rakghouls in the Sliding Plate of the Sinking City on Taris.
  • Imperial Forces in the Industrial Sector: Defeat 50 Imperial Security Forces in the Industrial Sector on Nar Shaddaa.
  • Geonosians on Tatooine: Defeat 50 Geonosians on Tatooine.
  • Wildlife on Alderaan: Defeat 50 Manka Cats, Vorn Tigers, or Kath Hounds on Alderaan.
  • Space Combat Missions: Complete 2 Space Missions.

Category 4

  • Companion Item Gifting: Gift 10 Items to any of your Companions.
  • Stage 2: General: Complete all Stage 2: General Milestones
  • Item Crafting: Use Crew Skills to craft any 10 items.
  • Gear Up: Rating 85: Equip items of rating 85 or higher in the Head, Chest, Legs, and Weapon slots.
  • Junk Disposal: Sell Junk via your Companion 5 Times.

Set 2 Meta

  • Stage 2: Complete all Stage 2 Objectives.

Set 3
Category 1

  • The Spoils of War: Complete the Jedi Consular class mission “The Spoils of War” on Balmorra.
  • The Price of Victory: Complete the Jedi Consular class mission “The Price of Victory” on Hoth.
  • The Emperor’s Wrath: Complete the Jedi Consular class mission “The Emperor’s Wrath” on Quesh.
  • Stage 3: Story: Complete all Stage 3 Story Objectives.

Category 2

  • Stage 3: Exploration: Complete all Stage 3 Exploration Objectives.
  • Hoth Dynamic Encounters: Complete 25 Dynamic Encounters on Hoth.
  • Exploring Balmorra: Discover the folllowing points of interest on Balmorra: Xoltyr N’lson’s location in the Stillwater Estuary of the Markaran Plains and the Imperial Colonel’s location in the Balmorran Arms Factory of the Sundari Flatlands.
  • Exploring Hoth: Discover the folllowing points of interest on Hoth: Zakxon Gewchi’s Hidden Camp in the Tauntaun Ridge of Icefall Plains and the Nerf Datapad in the Drossrock Mountains of Glacial Fissure.
  • Exploring Quesh: Discover the folllowing points of interest on Quesh: the Datacron in the Three Families War Camp and the Datacron in the Republic Mining Camp.
  • Balmorra Planetary Arc: Complete the Planetary Arc on Balmorra, which begins with the mission “From the Wreckage.”
  • Balmorra Planetary Arc: Complete the Planetary Arc on Balmorra, which begins with the mission “From the Wreckage.”
  • Hoth Planetary Arc: Complete the Planetary Arc on Hoth, which begins with the mission “Power Vacuum.”
  • Quesh Planetary Arc: Complete the Planetary Arc on Quesh, which starts with the mission “Quesh Inoculation.”

Category 3

  • Stage 3: Combat: Complete all Stage 3 Combat Objectives.
  • Maelstrom Prison Venturer: Complete the Flashpoint “Maelstrom Prison” on any difficulty mode.
  • Taral V Venturer: Complete the Flashpoint “Taral V” on any difficulty mode.
  • Imperial Forces near Sobrik: Defeat 100 Imperial Forces around Sobrik on Balmorra.
  • Cartel Forces on Quesh: Defeat 50 Cartel Forces on Quesh.
  • Wampas in the Big Sink: Defeat 25 Wampas in the Big Sink of the Clabburn Tundra on Hoth.

Category 4

  • Stage 3: General: Complete all Stage 3 General Objectives.
  • Accumulating Wealth: Earn 50,000 credits.
  • Improving Crew Skills: Gain ranks in any Crew Skill.
  • Gear Up: Rating 115: Equip items of rating 115 or higher in the Head, Chest, Legs, and Weapon slots.
  • Crew Skill Missions: Complete 10 Crew Skill Missions with your Companions.

Set 3 Meta

  • Stage 3: Complete all Stage 3 Objectives.

Set 4
Category 1

  • Impending Doom: Complete the Jedi Consular story mission “Impending Doom” on Belsavis.
  • Mutual Assured Destruction: Complete the Jedi Consular story mission “Mutual Assured Destruction” on Corellia.
  • Visions of Light and Darkness: Complete the Jedi Consular story mission “Visions of Light and Darkness” on Voss.
  • Stage 4: Story: Complete all Stage 4 Story Objectives.

Category 2

  • Stage 4: Exploration: Complete all Stage 4 Exploration Objectives.
  • Exploring Belsavis: Discover the following points of interest on Belsavis: the Lavaflow Traverse in The Tomb and the Lost Cavern in the High Security Section.
  • Exploring Corellia: discover the following points of interest on Corellia: the Datacron inside Port Pevaria in the Government District and Skrall’s location in Containment Hills of Axial Park.
  • Exploring Voss: Discover the following points of interest on Voss: the Tower of Prophecy in Seeker’s Hill and Gormak Chief Bruiser’s location on Fest Otur Island in the Pelath-Ri Marches.
  • Belsavis Planetary Arc: Complete the Planetary Arc on Belsavis, which begins with the mission “A Belsavis Welcome.”
  • Corellia Planetary Arc: Complete the Planetary Arc on Corellia, which begins with the mission “Blockade Runner.”
  • Voss Planetary Arc: Complete the Planetary Arc on Voss, which begins with the mission “Need to Impress.”

Category 3

  • Stage 4: Combat: Complete all Stage 4 Combat Objectives.
  • Directive Seven Venturer: Complete the Flashpoint “Directive Seven” on any difficulty.
  • Gamorreans in the Tusker Glade: Defeat 50 Gamorrean Forces in the Tusker Glade of the High Security Section on Belsavis.
  • Gormak Forces on Voss: Defeat 100 Gormak Forces on Voss.
  • Czerka Forces on Corellia: Defeat 100 Czerka Forces on Corellia.
  • More Space Combat Missions: Complete 2 Space Combat Missions.

Category 4

  • Stage 4: General: Complete all Stage 4 General Objectives.
  • Daily Login Rewards: Log in on three days and claim daily login rewards.
  • Gear Up: Rating 150: Equip items of rating 150 or higher in the Head, Chest, Legs, and Weapon slots.
  • Home Decorating: Collect and place a Decoration in your Stronghold.
  • House Party: Visit another player’s Stronghold.

Set 4 Meta

  • Stage 4: Complete all Stage 4 Objectives.

Set 5
Category 1

  • Stage 5: Story: Complete all Stage 5 Story Objectives.
  • Black Hole Crisis: Complete the mission “[WEEKLY] Black Hole Crisis”.
  • Section X Crisis: Complete the mission “[WEEKLY] Section X Crisis.”
  • Ilum Planetary Arc: Complete the Planetary Arc on Ilum, which begins with the mission “Crystal Ball.”

Category 2

  • Stage 5: Exploration: Complete all Stage 5 Exploration Objectives.
  • Ilum Dynamic Encounters: Complete 25 Dynamic Encounters on Ilum.
  • Exploring The Black Hole: Discover the following points of interest in The Black Hole: the Communication Tower in the Administration District and the HyperMatter Engineering Facility.
  • Exploring Ilum: Discover the following points of interest on Ilum: the Gree Sphere in The Circle of the Western Ice Shelf and the White Adegan Crystal in the Western Jedi Ruins of the Eastern Ice Shelf.
  • Exploring Section X: Discover the following points of interest in Section X: The Fatality’s Cargo Deck and the Inner Sanctum of the Aurora Cannon Facility.

Category 3

  • Stage 5: Combat: Complete all Stage 5 Combat Objectives.
  • False Emperor Venturer: Complete the Flashpoint “The False Emperor” on any difficulty.
  • Battle of Ilum Venturer: Complete the Flashpoint “The Battle of Ilum” on any difficulty mode.
  • Imperial Forces in the Southern Sleetlands: Defeat 50 Imperial Forces in the Southern Sleetlands of the Eastern Ice Shelf on Ilum.
  • Torvix Gang in The Black Hole: Defeat 50 Torvix Gang Forces in The Black Hole.
  • Dread Guard in Section X: Defeat 50 Dread Guard Forces in Section X.

Category 4

  • Stage 5: General: Complete all Stage 5 General Objectives.
  • Conquesting Champion: Earn Conquest Points by completing Conquest objectives.
  • [craft items]:
  • Event Participant: Complete one of the listed Conquest objectives during an event. Bounty Contracts: License to Hunt // Feast of Prosperity: Hutts-treme Epicure // Relics of the Gree: Critical Missions // Life Day: Come Here, You Big Lug! // Nar Nightlife: Graced by the Emperor // Rakghoul Resurgence: Critical Missions // Abundance Festival: Egg Hunt // Swoop Rally: Course Completion // Dantooine: Daily Missions (Pirate Incursion)
  • Gear Up: Rating 170: Equip items of rating 170 or higher in the Head, Chest, Legs, and Weapon slots.
  • Personal Conquests: Complete any Personal Conquest.

Set 5 Meta

  • Stage 5: Complete all Stage 5 Objectives.

Rewards

At the moment, the developers have not revealed what the new rewards will be, and they are not on the Public Test Server. The developers have said there will be 16 unique sets of rewards, 1 for each class for each venture type (Classic and Expert), plus overarching meta rewards for completing everything.

We do also know that there will be something called Expert Gear Unlocks – but we know very little about these yet except they will be powerful gear upgrades to help us get through the more difficult venture tasks.

Thank you...

Thank you to these players who have submitted cool screenshots of their Jedi Knight characters:

@Sonji31 (Main Image), Swtorista (Knight on Tython), Swtorista (Knight with lightsaber in air), @phyreblade (Combat section), Swtorista (Sentinel), Swtorista (Watchman), Swtorista (Combat), @Drevina_Flynn (Concentration), @Lady_Alenko I think (Story), @kirkunit (Vigilance), @VirtualRambling (Defense), @AshiaSature (Focus), @underlurker (Armor & Weapons), @Lady_Alenko I think (Story), @MagSulDeruyter (Jedi vs Sith in story section), @AshiaSature (Species), @AJ_Darling (Dark Side Knight), @Lady_Alenko I think (Companions), @Lady_Alenko, @RevanchistOrdo

Thank you to these players who have submitted cool screenshots of their Jedi Consular characters:

@FibroJedi (Main Image), Swtorista, Swtorista, Swtorista, @loreleif (Togruta Shadow), @JaydenzOmega (Kinetic Combat), @MagSulDeruyter (Serenity), @celyntheraven (Infiltration), @IntisarNOR (Seer), @phyreblade (Telekinetics), @FibroJedi (Balance), Swtorista (Chiss in Story), @loreleif (Togruta Shadow again), @Kayeri (Dark-Side Consular), @MagSulDeruyter (Armor & Weapons), Swtorista (Companions shot)

Thank you to these players who have submitted cool screenshots of their Sith Warrior characters:

@travisteaspoon (Main Image), Swtorista (Throne image), @phyreblade (lightsaber raised image), @Failtasmagoria (Sith Warrior Combat), @phyreblade(Marauder), @Duccisan (Annihilation), @celyntheraven (Carnage), @SatiricalSanity (Fury), @celyntheraven (Juggernaut), @tomlewookie (Vengeance), @ecxrin (Rage), @salvador_242 (Immortal), @travisteaspoon (Light side), @tomlewookie (Armor & Weapons), @2JustinElliott (Companions), @Sanne_Leetz (Species)

Thank you to these players who have submitted cool screenshots of their Sith Inquisitor characters:

@AJ_Darling (Main Image), Swtorista (glowing purple eyes), Swtorista (lightning arms in air), @NonbinarySaru (Combat), @adsinmalgusland (Species), @travisteaspoon (Light Side), @Darth_Amarth (Armor & Weapons), Swtorista (companions), @Sutherland1P (Assassin), @Caelvin_Dulany (Deception), @Sutherland1P (Darkness), @Kagetheorc (Hatred), @scarletguard (Sorcerer), @phyreblade (Lightning), Swtorista (Corruption), @ecxrin (Madness)

Thank you to these players who helped look over the summaries for their favorite Force disciplines:

Kogass, Aflixion Starr, Helleboros, Kal at @TodayinTor, @Aylas494, @thaddrim, and Eksys

  And finally thank you to Zahk who helped type up all the 1,000+ abilities in the game for each class so we could make the summaries and the basic class guides for each discipline, and helped with testing and formatting for this page!

 

Learn Your Class
Combat StyleDisciplineRoleDisciplineCombat Style
SentinelWatchman DOT DamageAnnihilationMarauder
Combat Burst DamageCarnage
Concentration Burst DamageFury
GuardianDefenseTankImmortalJuggernaut
Vigilance DOT (AOE) DamageVengeance
Focus Burst DamageRage
ShadowKinetic CombatTankDarkness
Assassin
Infiltration Burst DamageDeception
Serenity DOT DamageHatred
SageSeer HealerCorruptionSorcerer
Telekinetics Burst DamageLightning
Balance DOT DamageMadness
VanguardShield SpecialistTankShield
Tech
Powertech
Plasmatech DOT DamagePyrotech
Tactics
Burst DamageAdvanced Prototype
CommandoCombat Medic HealerBodyguardMercenary
Gunnery Burst DamageArsenal
Assault Specialist DOT DamageInnovative Ordnance
ScoundrelSawbones HealerMedicineOperative
Scrapper Burst DamageConcealment
Ruffian DOT DamageLethality
GunslingerSharpshooter Burst DamageMarksmanshipSniper
Saboteur DOT DamageEngineering
Dirty Fighting DOT DamageVirulence
Learn Your Mirror
Combat StyleDisciplineRoleDisciplineCombat Style
VanguardShield SpecialistTankShield
Tech
Powertech
Plasmatech DamagePyrotech
Tactics
DamageAdvanced Prototype
CommandoCombat Medic HealerBodyguardMercenary
Gunnery DamageArsenal
Assault Specialist DamageInnovative Ordnance
ScoundrelSawbones HealerMedicineOperative
Scrapper DamageConcealment
Ruffian DamageLethality
GunslingerSharpshooter DamageMarksmanshipSniper
Saboteur DamageEngineering
Dirty Fighting DamageVirulence
SentinelWatchman DamageAnnihilationMarauder
Combat DamageCarnage
Concentration DamageFury
GuardianDefenseTankImmortalJuggernaut
Vigilance DamageVengeance
Focus DamageRage
ShadowKinetic CombatTankDarkness
Assassin
Infiltration DamageDeception
Serenity DamageHatred
SageSeer HealerCorruptionSorcerer
Telekinetics DamageLightning
Balance DamageMadness