Grenade Crafting

Grenades are crafted by players with the Cybertech crew skill, but can be used by anyone. You can learn more about them and the different kinds of grenades on the Grenades Guide.

Cybertech 10

  • V-1 Pyro GrenadeCybertech 10Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 16 or higher, the normal version will do 1019 damage, and the advanced version will do 1386 damage.
  • V-1 Rakata Freeze BombCybertech 10Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 16 or higher, the normal version will do 386 - 458 damage, and the advanced version will do 565 - 587 damage.
  • Advanced V-1 Pyro GrenadeCybertech 10Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 16 or higher, the normal version will do 1019 damage, and the advanced version will do 1386 damage.
  • Advanced V-1 Rakata Freeze BombCybertech 10Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 16 or higher, the normal version will do 386 - 458 damage, and the advanced version will do 565 - 587 damage.
  • Cybertech 90

  • V-2 Pyro GrenadeCybertech 90Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 24 or higher, the normal version will do 1344 damage, and the advanced version will do 1828 damage.
  • V-2 Rakata Freeze BombCybertech 90Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 24 or higher, the normal version will do 509 - 603 damage, and the advanced version will do 745 - 774 damage.
  • V-2 Seismic GrenadeCybertech 90Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 16 or higher, the normal version will do 253 - 294 damage, and the advanced version will do 460 - 523 damage.
  • Advanced V-2 Pyro GrenadeCybertech 90Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 24 or higher, the normal version will do 1344 damage, and the advanced version will do 1828 damage.
  • Advanced V-2 Rakata Freeze BombCybertech 90Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 24 or higher, the normal version will do 509 - 603 damage, and the advanced version will do 745 - 774 damage.
  • Advanced V-2 Seismic GrenadeCybertech 90Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 16 or higher, the normal version will do 253 - 294 damage, and the advanced version will do 460 - 523 damage.
  • Cybertech 170

  • V-3 Pyro GrenadeCybertech 170Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 32 or higher, the normal version will do 1605 damage, and the advanced version will do 2,182 damage.
  • V-3 Rakata Freeze BombCybertech 170Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 32 or higher, the normal version will do 608 - 721 damage, and the advanced version will do 889 - 924 damage.
  • V-3 Seismic GrenadeCybertech 170Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 24 or higher, the normal version will do 334 - 388 damage, and the advanced version will do 549 - 624 damage.
  • Advanced V-3 Pyro GrenadeCybertech 170Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 32 or higher, the normal version will do 1605 damage, and the advanced version will do 2,182 damage.
  • Advanced V-3 Rakata Freeze BombCybertech 170Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 32 or higher, the normal version will do 608 - 721 damage, and the advanced version will do 889 - 924 damage.
  • Advanced V-3 Seismic GrenadeCybertech 170Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 24 or higher, the normal version will do 334 - 388 damage, and the advanced version will do 549 - 624 damage.
  • Cybertech 250

  • V-4 Cartel Waste GrenadeCybertech 250Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 25% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 32 or higher, the normal version will do 937 - 1,075 damage, and the advanced version will do 1435 - 1607 damage.
  • V-4 Pyro GrenadeCybertech 250Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 41 or higher, the normal version will do 1821 damage, and the advanced version will do 2,162 damage.
  • V-4 Rakata Freeze BombCybertech 250Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 3 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 41 or higher, the normal version will do 690 - 818 damage, and the advanced version will do 1009-1049 damage.
  • V-4 Seismic GrenadeCybertech 250Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 32 or higher, the normal version will do 399 - 463 damage, and the advanced version will do 623 - 709 damage.
  • Advanced V-4 Cartel Waste GrenadeCybertech 250Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 25% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 32 or higher, the normal version will do 937 - 1,075 damage, and the advanced version will do 1435 - 1607 damage.
  • Advanced V-4 Pyro GrenadeCybertech 250Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 41 or higher, the normal version will do 1821 damage, and the advanced version will do 2,162 damage.
  • Advanced V-4 Rakata Freeze BombCybertech 250Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 3 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 41 or higher, the normal version will do 690 - 818 damage, and the advanced version will do 1009-1049 damage.
  • Advanced V-4 Seismic GrenadeCybertech 250Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 32 or higher, the normal version will do 399 - 463 damage, and the advanced version will do 623 - 709 damage.
  • Cybertech 310

  • V-5 Cartel Waste GrenadeCybertech 310Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 40% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 41 or higher, the normal version will do 1,064 - 1,220 damage, and the advanced version will do 1,543 - 1,727 damage.
  • V-5 Pyro GrenadeCybertech 310Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 47 or higher, the normal version will do 1922 damage, and the advanced version will do 2613 damage.
  • V-5 Rakata Freeze BombCybertech 310Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 4 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 47 or higher, the normal version will do 728 - 863 damage, and the advanced version will do 1,065 - 1,107 damage.
  • V-5 Seismic GrenadeCybertech 310Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 41 or higher, the normal version will do 452 - 525 damage, and the advanced version will do 657 - 748 damage.
  • Advanced V-5 Cartel Waste GrenadeCybertech 310Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 40% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 41 or higher, the normal version will do 1,064 - 1,220 damage, and the advanced version will do 1,543 - 1,727 damage.
  • Advanced V-5 Pyro GrenadeCybertech 310Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 47 or higher, the normal version will do 1922 damage, and the advanced version will do 2613 damage.
  • Advanced V-5 Rakata Freeze BombCybertech 310Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 4 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 47 or higher, the normal version will do 728 - 863 damage, and the advanced version will do 1,065 - 1,107 damage.
  • Advanced V-5 Seismic GrenadeCybertech 310Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 41 or higher, the normal version will do 452 - 525 damage, and the advanced version will do 657 - 748 damage.
  • Cybertech 360

  • V-6 Cartel Waste GrenadeCybertech 360Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 55% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 50 or higher, the normal version will do 1,143 - 1,312 damage, and the advanced version will do 1,543 - 1,727 damage.
  • V-6 Electro-Stun GrenadeCybertech 360Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 47 or higher, the normal version will do 357 - 416 damage, and the advanced version will do 515 - 582 damage.
  • V-6 Pyro GrenadeCybertech 360Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 50 or higher, the normal version will do 1958 damage, and the advanced version will do 2662 damage.
  • V-6 Rakata Freeze BombCybertech 360Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 50 or higher, the normal version will do 742 - 879 damage, and the advanced version will do 1,085 - 1,128 damage.
  • V-6 Seismic GrenadeCybertech 360Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 47 or higher, the normal version will do 477 - 554 damage, and the advanced version will do 670 - 762 damage.
  • Advanced V-6 Cartel Waste GrenadeCybertech 360Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 55% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 50 or higher, the normal version will do 1,143 - 1,312 damage, and the advanced version will do 1,543 - 1,727 damage.
  • Advanced V-6 Electro-Stun GrenadeCybertech 360Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 47 or higher, the normal version will do 357 - 416 damage, and the advanced version will do 515 - 582 damage.
  • Advanced V-6 Pyro GrenadeCybertech 360Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 50 or higher, the normal version will do 1958 damage, and the advanced version will do 2662 damage.
  • Advanced V-6 Rakata Freeze BombCybertech 360Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 50 or higher, the normal version will do 742 - 879 damage, and the advanced version will do 1,085 - 1,128 damage.
  • Advanced V-6 Seismic GrenadeCybertech 360Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 47 or higher, the normal version will do 477 - 554 damage, and the advanced version will do 670 - 762 damage.
  • Cybertech 410

  • V-7 Cartel Waste GrenadeCybertech 410Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 60 or higher, the normal version will do 2,412 - 2,767 damage, and the advanced version will do 2,258 - 2,528 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • V-7 Electro-Stun GrenadeCybertech 410Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 60 or higher, the normal version will do 768 - 894 damage, and the advanced version will do 754 - 852 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • V-7 Pyro GrenadeCybertech 410Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 60 or higher, the normal version will do 4129 damage, and the advanced version will do 3896 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • V-7 Rakata Freeze BombCybertech 410Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 60 or higher, the normal version will do 1,565 - 1,854 damage, and the advanced version will do 1,588 - 1,650 damage.
  • V-7 Seismic GrenadeCybertech 410Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 5 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 60 or higher, the normal version will do 1,026 - 1,191 damage, and the advanced version will do 980 - 1,115 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Advanced V-7 Cartel Waste GrenadeCybertech 410Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 60 or higher, the normal version will do 2,412 - 2,767 damage, and the advanced version will do 2,258 - 2,528 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Advanced V-7 Electro-Stun GrenadeCybertech 410Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 60 or higher, the normal version will do 768 - 894 damage, and the advanced version will do 754 - 852 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Advanced V-7 Pyro GrenadeCybertech 410Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 60 or higher, the normal version will do 4129 damage, and the advanced version will do 3896 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Advanced V-7 Rakata Freeze BombCybertech 410Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 60 or higher, the normal version will do 1,565 - 1,854 damage, and the advanced version will do 1,588 - 1,650 damage.
  • Advanced V-7 Seismic GrenadeCybertech 410Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 5 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 60 or higher, the normal version will do 1,026 - 1,191 damage, and the advanced version will do 980 - 1,115 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Cybertech 460

  • V-8 Cartel Waste GrenadeCybertech 460Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 57 or higher, the normal version will do 1,969 - 2,259 damage, and the advanced version will do 3253 - 3643 damage.
  • V-8 Electro-Stun GrenadeCybertech 460Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 57 or higher, the normal version will do 627 - 730 damage, and the advanced version will do 1086-1228 damage.
  • V-8 Pyro GrenadeCybertech 460Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 57 or higher, the normal version will do 3371 damage, and the advanced version will do 5,615 damage.
  • V-8 Rakata Freeze BombCybertech 460Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 57 or higher, the normal version will do 1,277 - 1,514 damage, and the advanced version will do 2288-2378 damage.
  • V-8 Seismic GrenadeCybertech 460Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 57 or higher, the normal version will do 837 - 973 damage, and the advanced version will do 1,412 - 1,607 damage.
  • Advanced V-8 Cartel Waste GrenadeCybertech 460Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 57 or higher, the normal version will do 1,969 - 2,259 damage, and the advanced version will do 3253 - 3643 damage.
  • Advanced V-8 Electro-Stun GrenadeCybertech 460Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 57 or higher, the normal version will do 627 - 730 damage, and the advanced version will do 1086-1228 damage.
  • Advanced V-8 Pyro GrenadeCybertech 460Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 57 or higher, the normal version will do 3371 damage, and the advanced version will do 5,615 damage.
  • Advanced V-8 Rakata Freeze BombCybertech 460Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 57 or higher, the normal version will do 1,277 - 1,514 damage, and the advanced version will do 2288-2378 damage.
  • Advanced V-8 Seismic GrenadeCybertech 460Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 57 or higher, the normal version will do 837 - 973 damage, and the advanced version will do 1,412 - 1,607 damage.
  • Cybertech 510

  • V-9 Cartel Waste GrenadeCybertech 510Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 65 or higher, the normal version will do 4,007 - 4,597 damage, and the advanced version will do 5406 - 6052 damage.
  • V-9 Electro-Stun GrenadeCybertech 510Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 65 or higher, the normal version will do 1,276 - 1,486 damage, and the advanced version will do 1805 - 2041 damage.
  • V-9 Pyro GrenadeCybertech 510Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 65 or higher, the normal version will do 6861 damage, and the advanced version will do 9330 damage.
  • V-9 Rakata Freeze BombCybertech 510Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 65 or higher, the normal version will do 2,600 - 3,081 damage, and the advanced version will do 3802-2952 damage.
  • V-9 Seismic GrenadeCybertech 510Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 65 or higher, the normal version will do 1,704 - 1,980 damage, and the advanced version will do 2347 - 2670 damage.
  • Advanced V-9 Cartel Waste GrenadeCybertech 510Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 65 or higher, the normal version will do 4,007 - 4,597 damage, and the advanced version will do 5406 - 6052 damage.
  • Advanced V-9 Electro-Stun GrenadeCybertech 510Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 65 or higher, the normal version will do 1,276 - 1,486 damage, and the advanced version will do 1805 - 2041 damage.
  • Advanced V-9 Pyro GrenadeCybertech 510Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 65 or higher, the normal version will do 6861 damage, and the advanced version will do 9330 damage.
  • Advanced V-9 Rakata Freeze BombCybertech 510Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 65 or higher, the normal version will do 2,600 - 3,081 damage, and the advanced version will do 3802-2952 damage.
  • Advanced V-9 Seismic GrenadeCybertech 510Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 65 or higher, the normal version will do 1,704 - 1,980 damage, and the advanced version will do 2347 - 2670 damage.
  • 72 Items