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SWTOR Grenades Guide

SWTOR Grenades Guide

Grenades are items which you can buy from other players or craft for yourself that you can throw at enemies to stun, slow, burn, freeze in place or incapacitate them and add a little extra damage to your attacks.

When to Use Grenades

While they are generally not considered useful for normal content, skilled PvPers will often use grenades to slow, freeze, knock out or stun their enemies, giving them extra time during objectives-based matches. Different types of grenades fill up the resolve bar in different ways, so being clever about when to use each grenade is a skill just like knowing when to use your normal stun or slow abilities.

In any fights with small enemies (rather than bosses), grenades can also be useful to keep enemies occupied for a bit, preventing them from attacking you. This can be anything from basic quests, to heroic quests, all the way up to Master Mode Flashpoints or Operations if they happen to have smaller stunnable enemies. They may become especially useful during Classic and Expert mode ventures – where players take extra damage from enemies, making all fights harder.

Grenade Types

Each grenade type works a little different, so you’ll want to use the right kind for the right job:

Pyro Grenade: Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds – the extra damage is equal to the grenade’s initial damage, burning the enemy every 4 seconds 3 times. This is the pure-damage grenade.

Cartel Waste Grenade: Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed for 8 seconds. This is the “slow” grenade. The amount of slow goes up with the grenade number levels, V-4 slows by 25%, V-5 slows by 40%, V-6 slows by 55%, V-7 and up slows by 70%.

Electro-Stun Grenade: Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds.  This is the “stun” grenade.

Freeze Bomb: Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for a few seconds. Damage dealt after 2 seconds ends the effect prematurely. This is the freeze-in-place / movement-stopping grenade. The amount of time enemies are frozen goes up with each grenade level: V-1, V-2, and V-3 lasts 2 seconds, then V-4 lasts 3 seconds, V-5 lasts 4 seconds, V-6 lasts 5 seconds, and V-7 and up last 6 seconds.

Seismic Grenade: Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely.

All grenades have a cooldown of 3 minutes before you can use another of any kind, and when you use a grenade on an enemy, they get protected against anyone using a grenade against them for 3 minutes.

Grenades do not require a certain level to use – instead, they scale up to a maximum level. For example, if you are level 1 on Tython, using either a V-1 grenade or V-9 grenade won’t – matter – you’ll only do a little bit of damage regardless. But if you try and use a V-1 grenade on a higher-level character somewhere higher-level like Corellia, the V-1 grenade’s damage will cap out as much lower than the V-9 grenade. Most players worry less about the damage, and use grenades more for their stunning properties instead.

Crafting Grenades

Crafting grenades yourself is pretty easy. All players with the Cybertech crew skill can craft the basic blue-bordered grenades, with more and higher-level versions becoming unlocked directly from the Cybertech crew skills trainer as you level up. The purple-bordered versions, which do more damage their their matching blue counterparts, can be learned by first crafting the blue ones, then reverse-engineering them. For every stack of three you reverse-engineer, you have a 60% chance of learning the Advanced purple-bordered version.

SWTOR Cybertech Crafting Guide

Grenades List

This is a list of every crafted grenade in the game. How much damage they do won’t be exact, but you can use the numbers to compare how much a low level grenade might do to a high-level one.

Scales up to Level 16

  • V-1 Pyro GrenadeCybertech 10Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 16 or higher, the normal version will do 1019 damage, and the advanced version will do 1386 damage.
  • V-1 Rakata Freeze BombCybertech 10Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 16 or higher, the normal version will do 386 - 458 damage, and the advanced version will do 565 - 587 damage.
  • V-2 Seismic GrenadeCybertech 90Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 16 or higher, the normal version will do 253 - 294 damage, and the advanced version will do 460 - 523 damage.
  • Advanced V-1 Pyro GrenadeCybertech 10Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 16 or higher, the normal version will do 1019 damage, and the advanced version will do 1386 damage.
  • Advanced V-1 Rakata Freeze BombCybertech 10Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 16 or higher, the normal version will do 386 - 458 damage, and the advanced version will do 565 - 587 damage.
  • Advanced V-2 Seismic GrenadeCybertech 90Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 16 or higher, the normal version will do 253 - 294 damage, and the advanced version will do 460 - 523 damage.
  • Scales up to Level 24

  • V-2 Pyro GrenadeCybertech 90Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 24 or higher, the normal version will do 1344 damage, and the advanced version will do 1828 damage.
  • V-2 Rakata Freeze BombCybertech 90Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 24 or higher, the normal version will do 509 - 603 damage, and the advanced version will do 745 - 774 damage.
  • V-3 Seismic GrenadeCybertech 170Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 24 or higher, the normal version will do 334 - 388 damage, and the advanced version will do 549 - 624 damage.
  • Advanced V-2 Pyro GrenadeCybertech 90Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 24 or higher, the normal version will do 1344 damage, and the advanced version will do 1828 damage.
  • Advanced V-2 Rakata Freeze BombCybertech 90Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 24 or higher, the normal version will do 509 - 603 damage, and the advanced version will do 745 - 774 damage.
  • Advanced V-3 Seismic GrenadeCybertech 170Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 24 or higher, the normal version will do 334 - 388 damage, and the advanced version will do 549 - 624 damage.
  • Scales up to Level 32

  • V-3 Pyro GrenadeCybertech 170Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 32 or higher, the normal version will do 1605 damage, and the advanced version will do 2,182 damage.
  • V-3 Rakata Freeze BombCybertech 170Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 32 or higher, the normal version will do 608 - 721 damage, and the advanced version will do 889 - 924 damage.
  • V-4 Cartel Waste GrenadeCybertech 250Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 25% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 32 or higher, the normal version will do 937 - 1,075 damage, and the advanced version will do 1435 - 1607 damage.
  • V-4 Seismic GrenadeCybertech 250Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 32 or higher, the normal version will do 399 - 463 damage, and the advanced version will do 623 - 709 damage.
  • Advanced V-3 Pyro GrenadeCybertech 170Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 32 or higher, the normal version will do 1605 damage, and the advanced version will do 2,182 damage.
  • Advanced V-3 Rakata Freeze BombCybertech 170Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 32 or higher, the normal version will do 608 - 721 damage, and the advanced version will do 889 - 924 damage.
  • Advanced V-4 Cartel Waste GrenadeCybertech 250Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 25% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 32 or higher, the normal version will do 937 - 1,075 damage, and the advanced version will do 1435 - 1607 damage.
  • Advanced V-4 Seismic GrenadeCybertech 250Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 32 or higher, the normal version will do 399 - 463 damage, and the advanced version will do 623 - 709 damage.
  • Scales up to Level 41

  • V-4 Pyro GrenadeCybertech 250Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 41 or higher, the normal version will do 1821 damage, and the advanced version will do 2,162 damage.
  • V-4 Rakata Freeze BombCybertech 250Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 3 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 41 or higher, the normal version will do 690 - 818 damage, and the advanced version will do 1009-1049 damage.
  • V-5 Cartel Waste GrenadeCybertech 310Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 40% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 41 or higher, the normal version will do 1,064 - 1,220 damage, and the advanced version will do 1,543 - 1,727 damage.
  • V-5 Seismic GrenadeCybertech 310Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 41 or higher, the normal version will do 452 - 525 damage, and the advanced version will do 657 - 748 damage.
  • Advanced V-4 Pyro GrenadeCybertech 250Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 41 or higher, the normal version will do 1821 damage, and the advanced version will do 2,162 damage.
  • Advanced V-4 Rakata Freeze BombCybertech 250Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 3 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 41 or higher, the normal version will do 690 - 818 damage, and the advanced version will do 1009-1049 damage.
  • Advanced V-5 Cartel Waste GrenadeCybertech 310Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 40% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 41 or higher, the normal version will do 1,064 - 1,220 damage, and the advanced version will do 1,543 - 1,727 damage.
  • Advanced V-5 Seismic GrenadeCybertech 310Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 41 or higher, the normal version will do 452 - 525 damage, and the advanced version will do 657 - 748 damage.
  • Scales up to Level 47

  • V-5 Pyro GrenadeCybertech 310Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 47 or higher, the normal version will do 1922 damage, and the advanced version will do 2613 damage.
  • V-5 Rakata Freeze BombCybertech 310Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 4 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 47 or higher, the normal version will do 728 - 863 damage, and the advanced version will do 1,065 - 1,107 damage.
  • V-6 Electro-Stun GrenadeCybertech 360Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 47 or higher, the normal version will do 357 - 416 damage, and the advanced version will do 515 - 582 damage.
  • V-6 Seismic GrenadeCybertech 360Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 47 or higher, the normal version will do 477 - 554 damage, and the advanced version will do 670 - 762 damage.
  • Advanced V-5 Pyro GrenadeCybertech 310Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 47 or higher, the normal version will do 1922 damage, and the advanced version will do 2613 damage.
  • Advanced V-5 Rakata Freeze BombCybertech 310Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 4 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 47 or higher, the normal version will do 728 - 863 damage, and the advanced version will do 1,065 - 1,107 damage.
  • Advanced V-6 Electro-Stun GrenadeCybertech 360Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 47 or higher, the normal version will do 357 - 416 damage, and the advanced version will do 515 - 582 damage.
  • Advanced V-6 Seismic GrenadeCybertech 360Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 47 or higher, the normal version will do 477 - 554 damage, and the advanced version will do 670 - 762 damage.
  • Scales up to Level 50

  • V-6 Cartel Waste GrenadeCybertech 360Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 55% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 50 or higher, the normal version will do 1,143 - 1,312 damage, and the advanced version will do 1,543 - 1,727 damage.
  • V-6 Pyro GrenadeCybertech 360Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 50 or higher, the normal version will do 1958 damage, and the advanced version will do 2662 damage.
  • V-6 Rakata Freeze BombCybertech 360Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 50 or higher, the normal version will do 742 - 879 damage, and the advanced version will do 1,085 - 1,128 damage.
  • Advanced V-6 Cartel Waste GrenadeCybertech 360Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 55% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 50 or higher, the normal version will do 1,143 - 1,312 damage, and the advanced version will do 1,543 - 1,727 damage.
  • Advanced V-6 Pyro GrenadeCybertech 360Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 50 or higher, the normal version will do 1958 damage, and the advanced version will do 2662 damage.
  • Advanced V-6 Rakata Freeze BombCybertech 360Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 50 or higher, the normal version will do 742 - 879 damage, and the advanced version will do 1,085 - 1,128 damage.
  • Scales up to Level 57

  • V-8 Cartel Waste GrenadeCybertech 460Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 57 or higher, the normal version will do 1,969 - 2,259 damage, and the advanced version will do 3253 - 3643 damage.
  • V-8 Electro-Stun GrenadeCybertech 460Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 57 or higher, the normal version will do 627 - 730 damage, and the advanced version will do 1086-1228 damage.
  • V-8 Pyro GrenadeCybertech 460Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 57 or higher, the normal version will do 3371 damage, and the advanced version will do 5,615 damage.
  • V-8 Rakata Freeze BombCybertech 460Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 57 or higher, the normal version will do 1,277 - 1,514 damage, and the advanced version will do 2288-2378 damage.
  • V-8 Seismic GrenadeCybertech 460Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 57 or higher, the normal version will do 837 - 973 damage, and the advanced version will do 1,412 - 1,607 damage.
  • Advanced V-8 Cartel Waste GrenadeCybertech 460Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 57 or higher, the normal version will do 1,969 - 2,259 damage, and the advanced version will do 3253 - 3643 damage.
  • Advanced V-8 Electro-Stun GrenadeCybertech 460Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 57 or higher, the normal version will do 627 - 730 damage, and the advanced version will do 1086-1228 damage.
  • Advanced V-8 Pyro GrenadeCybertech 460Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 57 or higher, the normal version will do 3371 damage, and the advanced version will do 5,615 damage.
  • Advanced V-8 Rakata Freeze BombCybertech 460Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 57 or higher, the normal version will do 1,277 - 1,514 damage, and the advanced version will do 2288-2378 damage.
  • Advanced V-8 Seismic GrenadeCybertech 460Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 57 or higher, the normal version will do 837 - 973 damage, and the advanced version will do 1,412 - 1,607 damage.
  • Scales up to Level 60

  • V-7 Cartel Waste GrenadeCybertech 410Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 60 or higher, the normal version will do 2,412 - 2,767 damage, and the advanced version will do 2,258 - 2,528 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • V-7 Electro-Stun GrenadeCybertech 410Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 60 or higher, the normal version will do 768 - 894 damage, and the advanced version will do 754 - 852 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • V-7 Pyro GrenadeCybertech 410Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 60 or higher, the normal version will do 4129 damage, and the advanced version will do 3896 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • V-7 Rakata Freeze BombCybertech 410Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 60 or higher, the normal version will do 1,565 - 1,854 damage, and the advanced version will do 1,588 - 1,650 damage.
  • V-7 Seismic GrenadeCybertech 410Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 5 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 60 or higher, the normal version will do 1,026 - 1,191 damage, and the advanced version will do 980 - 1,115 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Advanced V-7 Cartel Waste GrenadeCybertech 410Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 60 or higher, the normal version will do 2,412 - 2,767 damage, and the advanced version will do 2,258 - 2,528 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Advanced V-7 Electro-Stun GrenadeCybertech 410Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 60 or higher, the normal version will do 768 - 894 damage, and the advanced version will do 754 - 852 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Advanced V-7 Pyro GrenadeCybertech 410Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 60 or higher, the normal version will do 4129 damage, and the advanced version will do 3896 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Advanced V-7 Rakata Freeze BombCybertech 410Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 60 or higher, the normal version will do 1,565 - 1,854 damage, and the advanced version will do 1,588 - 1,650 damage.
  • Advanced V-7 Seismic GrenadeCybertech 410Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 5 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 60 or higher, the normal version will do 1,026 - 1,191 damage, and the advanced version will do 980 - 1,115 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Scales up to Level 65

  • V-9 Cartel Waste GrenadeCybertech 510Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 65 or higher, the normal version will do 4,007 - 4,597 damage, and the advanced version will do 5406 - 6052 damage.
  • V-9 Electro-Stun GrenadeCybertech 510Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 65 or higher, the normal version will do 1,276 - 1,486 damage, and the advanced version will do 1805 - 2041 damage.
  • V-9 Pyro GrenadeCybertech 510Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 65 or higher, the normal version will do 6861 damage, and the advanced version will do 9330 damage.
  • V-9 Rakata Freeze BombCybertech 510Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 65 or higher, the normal version will do 2,600 - 3,081 damage, and the advanced version will do 3802-2952 damage.
  • V-9 Seismic GrenadeCybertech 510Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 65 or higher, the normal version will do 1,704 - 1,980 damage, and the advanced version will do 2347 - 2670 damage.
  • Advanced V-9 Cartel Waste GrenadeCybertech 510Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 65 or higher, the normal version will do 4,007 - 4,597 damage, and the advanced version will do 5406 - 6052 damage.
  • Advanced V-9 Electro-Stun GrenadeCybertech 510Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 65 or higher, the normal version will do 1,276 - 1,486 damage, and the advanced version will do 1805 - 2041 damage.
  • Advanced V-9 Pyro GrenadeCybertech 510Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 65 or higher, the normal version will do 6861 damage, and the advanced version will do 9330 damage.
  • Advanced V-9 Rakata Freeze BombCybertech 510Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 65 or higher, the normal version will do 2,600 - 3,081 damage, and the advanced version will do 3802-2952 damage.
  • Advanced V-9 Seismic GrenadeCybertech 510Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 65 or higher, the normal version will do 1,704 - 1,980 damage, and the advanced version will do 2347 - 2670 damage.
  • Other Grenades

    • Contained Spore Bomb: Spore Bomb Releases weaponized sporefall in a small area. Affected Targets will take increased damage from all sources. Only works in the Dantooine Crash Site, and requires the Friend rank to buy/use.
    • “Miniature Black Hole” Gravity Grenade: Not actually a grenade, just a companion gift.
    • Farium Grenades: An old type of crafted grenade. Winds up being similar to the V-7 Grenades. Some players may still be able to craft these, but you can not learn the schematic now.
    • Regenerating Grenades: A type of reuseable grenade that is tied to the 8.0 Ventures modes. Similar but not the same as crafted grenades.
    • XR-9 Scrambler Grenade in Suspension Chamber: A decoration, not an actual grenade.

    Before 2015, there used to be reuseable grenades. These were removed at the launch of the Knights o the Fallen Empire expansion. All previously reusable Cybertech grenades are no longer reusable. They are now more powerful than their Prototype equivalent.  This is to balance the crafting skill with others and to encourage a market of these crafted items.