Classic Venture Crafting for Healers

Classic ventures are a challenging new way to play the game, and during them you'll be fighting enemies that are much stronger than enemies in the normal game. As you play, you may want to upgrade your gear - this is a full list of all the gear you could craft for yourself, or have another player craft for you.

As a healer, you'll be focusing on equipment that has Mastery, Power, Alacrity, and Crit (plus any extra Endurance you happen to get). Healers do not need any Defense, Absorb, or Shield, and unless you plan on hitting things, healers also don't need accuracy.

Level 8

You can start crafting pieces for yourself as low as level 8, but I'd recommend waiting until level 10 when you can craft whole sets instead of individual pieces.

If you do need that extra boost and decide to craft level 8 modifications, you'll need to get the different pieces from different crafting skills, and supplement any you are missing with pieces from the Low Level Gear Vendors. These modifications go inside of empty gear shells.

Armoring - Level 8

  • Versatile Armoring 3Synthweaving 20Level 8Stats:
    • +5 Endurance
    • +7 Mastery
  • Advanced Versatile Armoring 3Synthweaving 20Level 8Stats:
    • +7 Endurance
    • +9 Mastery
  • Mod - Level 8

  • Lethal Mod 3ACybertech 20Level 8Stats:
    • +4 Endurance
    • +6 Mastery
    • +2 Power
  • Lethal Mod 3BCybertech 20Level 8Stats:
    • +5 Endurance
    • +4 Mastery
    • +3 Power
  • Lethal Mod 3Cybertech 20Level 8Stats:
    • +3 Endurance
    • +5 Mastery
    • +4 Power
  • Advanced Lethal Mod 3BCybertech 20Level 8Stats:
    • +7 Endurance
    • +5 Mastery
    • +4 Power
  • Advanced Lethal Mod 3Cybertech 20Level 8Stats:
    • +4 Endurance
    • +6 Mastery
    • +5 Power
  • Advanced Lethal Mod 3ACybertech 20Level 8Stats:
    • +5 Endurance
    • +8 Mastery
    • +3 Power
  • Enhancement - Level 8

  • Quick Savant Enhancement 3Cybertech 30Level 8Stats:
    • +3 Endurance
    • +3 Power
    • +6 Alacrity
  • Adept Enhancement 3Cybertech 30Level 8Stats:
    • +3 Endurance
    • +3 Power
    • +6 Crit
  • Discipline Enhancement 3Cybertech 30Level 8Stats:
    • +6 Endurance
    • +1 Power
    • +5 Crit
  • Savant Enhancement 3Cybertech 30Level 8Stats:
    • +4 Endurance
    • +2 Power
    • +6 Alacrity
  • Efficient Enhancement 3Cybertech 30Level 8Stats:
    • +4 Endurance
    • +2 Power
    • +6 Crit
  • Barrage Enhancement 3Cybertech 30Level 8Stats:
    • +6 Endurance
    • +1 Power
    • +5 Alacrity
  • Advanced Quick Savant Enhancement 3Cybertech 30Level 8Stats:
    • +4 Endurance
    • +4 Power
    • +7 Alacrity
  • Advanced Adept Enhancement 3Cybertech 30Level 8Stats:
    • +4 Endurance
    • +4 Power
    • +7 Crit
  • Advanced Discipline Enhancement 3Cybertech 30Level 8Stats:
    • +7 Endurance
    • +1 Power
    • +7 Crit
  • Advanced Savant Enhancement 3Cybertech 30Level 8Stats:
    • +6 Endurance
    • +3 Power
    • +7 Alacrity
  • Advanced Efficient Enhancement 3Cybertech 30Level 8Stats:
    • +6 Endurance
    • +3 Power
    • +7 Crit
  • Advanced Barrage Enhancement 3Cybertech 30Level 8Stats:
    • +7 Endurance
    • +1 Power
    • +7 Alacrity
  • Hilt - Level 8

  • Versatile Hilt 3Artifice 20Level 8Stats:
    • +5 Endurance
    • +7 Mastery
  • Advanced Versatile Hilt 3Artifice 20Level 8Stats:
    • +7 Endurance
    • +9 Mastery
  • Barrel - Level 8

  • Versatile Barrel 3Armstech 20Level 8Stats:
    • +5 Endurance
    • +7 Mastery
  • Advanced Versatile Barrel 3Armstech 20Level 8Stats:
    • +7 Endurance
    • +9 Mastery
  • Level 10

    Level 10 is the earliest you can start crafting full pieces of gear - a major milestone! It's also a great time to get relics, earpieces and implants if you don't have any yet.

    You should also get a crystal if you haven't already for your mainhand and offhand, as you can start equipping most crystals now at level 10!

    There are level 10 mods available, but it's likely more worth it to craft the full finished pieces - though if you really care, you could technically get some slightly better min-maxing from mods (but at level 10, does it matter? probably not.)

    Chest - Level 10

  • Shadowsilk Force Expert's VestmentsSynthweaving 30Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Power
    • +7 Crit
  • Terenthium Onslaught JacketArmormech 30Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Power
    • +7 Crit
  • Agrinium Onslaught JacketArmormech 70Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +8 Power
    • +9 Crit
  • Cyrene Force Expert's VestmentsSynthweaving 70Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +8 Power
    • +9 Crit
  • Head - Level 10

  • Shadowsilk Force Expert's HeadgearSynthweaving 30Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Power
    • +7 Crit
  • Terenthium Onslaught HeadgearArmormech 30Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Power
    • +7 Crit
  • Agrinium Onslaught HeadgearArmormech 70Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +8 Power
    • +9 Crit
  • Cyrene Force Expert's HeadgearSynthweaving 70Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +8 Power
    • +9 Crit
  • Feet - Level 10

  • Shadowsilk Force Expert's BootsSynthweaving 10Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Power
    • +7 Alacrity
  • Terenthium Onslaught BootsArmormech 10Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Power
    • +7 Alacrity
  • Agrinium Onslaught BootsArmormech 50Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +8 Power
    • +9 Alacrity
  • Cyrene Force Expert's BootsSynthweaving 50Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +8 Power
    • +9 Alacrity
  • Wrists - Level 10

  • Shadowsilk Force Expert's BracersSynthweaving 1Level 10Stats:
    • +13 Endurance
    • +15 Mastery
    • +3 Power
  • Terenthium Onslaught ArmguardsArmormech 1Level 10Stats:
    • +13 Endurance
    • +15 Mastery
    • +3 Power
  • Agrinium Onslaught ArmguardsArmormech 40Level 10Stats:
    • +16 Endurance
    • +19 Mastery
    • +3 Power
  • Cyrene Force Expert's BracersSynthweaving 40Level 10Stats:
    • +16 Endurance
    • +19 Mastery
    • +3 Power
  • Waist - Level 10

  • Shadowsilk Force Expert's SashSynthweaving 1Level 10Stats:
    • +13 Endurance
    • +15 Mastery
    • +3 Power
  • Terenthium Onslaught BeltArmormech 1Level 10Stats:
    • +13 Endurance
    • +15 Mastery
    • +3 Power
  • Agrinium Onslaught BeltArmormech 40Level 10Stats:
    • +16 Endurance
    • +19 Mastery
    • +3 Power
  • Cyrene Force Expert's SashSynthweaving 40Level 10Stats:
    • +16 Endurance
    • +19 Mastery
    • +3 Power
  • Saber - Level 10

  • Fire Node Onslaught LightsaberArtifice 10Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Power
    • +7 Crit
  • Wind Crystal Onslaught LightsaberArtifice 50Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +8 Power
    • +9 Crit
  • Polesaber - Level 10

  • Fire Node Onslaught SaberstaffArtifice 10Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Power
    • +7 Crit
  • Wind Crystal Onslaught SaberstaffArtifice 50Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +8 Power
    • +9 Crit
  • Blaster - Level 10

  • Carbo-plas Onslaught Blaster PistolArmstech 10Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Power
    • +7 Crit
  • Nylasteel Onslaught Blaster PistolArmstech 50Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +8 Power
    • +9 Crit
  • Cannon - Level 10

  • Carbo-plas Onslaught Assault CannonArmstech 30Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Power
    • +7 Crit
  • Nylasteel Onslaught Assault CannonArmstech 70Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +8 Power
    • +9 Crit
  • Rifle - Level 10

  • Carbo-plas Onslaught Blaster RifleArmstech 30Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Power
    • +7 Crit
  • Nylasteel Onslaught Blaster RifleArmstech 70Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +8 Power
    • +9 Crit
  • Sniperrifle - Level 10

  • Carbo-plas Onslaught Sniper RifleArmstech 30Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Power
    • +7 Crit
  • Nylasteel Onslaught Sniper RifleArmstech 70Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +8 Power
    • +9 Crit
  • Earpiece - Level 10

  • Terenthium Adept RelayCybertech 1Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Power
    • +7 Crit
  • Terenthium Quick Savant RelayCybertech 1Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Power
    • +7 Alacrity
  • Agrinium Adept RelayCybertech 1Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +8 Power
    • +9 Crit
  • Agrinium Quick Savant RelayCybertech 1Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +8 Power
    • +9 Alacrity
  • Implant - Level 10

  • Biochemical Quick Savant PackageBiochem 1Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Power
    • +7 Alacrity
  • Biochemical Adept PackageBiochem 1Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Power
    • +7 Crit
  • Alien Blood Quick Savant PackageBiochem 40Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +8 Power
    • +9 Alacrity
  • Alien Blood Adept PackageBiochem 40Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +8 Power
    • +9 Crit
  • Relic - Level 10

  • Fire Node Relic of Focused RetributionArtifice 30Level 10Stats:
    • +10 Endurance
    • +3 Power
  • Fire Node Relic of Ephemeral MendingArtifice 30Level 10Stats:
    • +10 Endurance
    • +3 Power
  • Fire Node Relic of Serendipitous AssaultArtifice 30Level 10Stats:
    • +10 Endurance
    • +3 Power
  • Wind Crystal Relic of Serendipitous AssaultArtifice 70Level 10Stats:
    • +12 Endurance
    • +3 Power
  • Wind Crystal Relic of Focused RetributionArtifice 70Level 10Stats:
    • +12 Endurance
    • +3 Power
  • Wind Crystal Relic of Ephemeral MendingArtifice 70Level 10Stats:
    • +12 Endurance
    • +3 Power
  • Augment - Level 10

  • Critical Augment 5 70Level 10Stats:
    • +7 Crit
  • Alacrity Augment 5 70Level 10Stats:
    • +7 Alacrity
  • Overkill Augment 5 70Level 10Stats:
    • +7 Power
  • Fortitude Augment 5 70Level 10Stats:
    • +7 Endurance
  • Advanced Fortitude Augment 5 70Level 10Stats:
    • +8 Endurance
  • Advanced Critical Augment 5 70Level 10Stats:
    • +8 Crit
  • Advanced Alacrity Augment 5 70Level 10Stats:
    • +8 Alacrity
  • Advanced Overkill Augment 5 70Level 10Stats:
    • +8 Power
  • Armoring - Level 10

  • Versatile Armoring 5Synthweaving 60Level 10Stats:
    • +7 Endurance
    • +9 Mastery
  • Advanced Versatile Armoring 5Synthweaving 60Level 10Stats:
    • +8 Endurance
    • +11 Mastery
  • Mod - Level 10

  • Lethal Mod 5ACybertech 60Level 10Stats:
    • +5 Endurance
    • +8 Mastery
    • +3 Power
  • Lethal Mod 5BCybertech 60Level 10Stats:
    • +7 Endurance
    • +5 Mastery
    • +4 Power
  • Lethal Mod 5Cybertech 60Level 10Stats:
    • +4 Endurance
    • +6 Mastery
    • +5 Power
  • Advanced Lethal Mod 5BCybertech 60Level 10Stats:
    • +8 Endurance
    • +6 Mastery
    • +5 Power
  • Advanced Lethal Mod 5Cybertech 60Level 10Stats:
    • +5 Endurance
    • +8 Mastery
    • +6 Power
  • Advanced Lethal Mod 5ACybertech 60Level 10Stats:
    • +6 Endurance
    • +10 Mastery
    • +3 Power
  • Enhancement - Level 10

  • Savant Enhancement 5Cybertech 70Level 10Stats:
    • +6 Endurance
    • +3 Power
    • +7 Alacrity
  • Efficient Enhancement 5Cybertech 70Level 10Stats:
    • +6 Endurance
    • +3 Power
    • +7 Crit
  • Barrage Enhancement 5Cybertech 70Level 10Stats:
    • +7 Endurance
    • +1 Power
    • +7 Alacrity
  • Quick Savant Enhancement 5Cybertech 70Level 10Stats:
    • +4 Endurance
    • +4 Power
    • +7 Alacrity
  • Adept Enhancement 5Cybertech 70Level 10Stats:
    • +4 Endurance
    • +4 Power
    • +7 Crit
  • Discipline Enhancement 5Cybertech 70Level 10Stats:
    • +7 Endurance
    • +1 Power
    • +7 Crit
  • Advanced Efficient Enhancement 5Cybertech 70Level 10Stats:
    • +7 Endurance
    • +3 Power
    • +9 Crit
  • Advanced Barrage Enhancement 5Cybertech 70Level 10Stats:
    • +9 Endurance
    • +2 Power
    • +8 Alacrity
  • Advanced Quick Savant Enhancement 5Cybertech 70Level 10Stats:
    • +5 Endurance
    • +5 Power
    • +9 Alacrity
  • Advanced Adept Enhancement 5Cybertech 70Level 10Stats:
    • +5 Endurance
    • +5 Power
    • +9 Crit
  • Advanced Discipline Enhancement 5Cybertech 70Level 10Stats:
    • +9 Endurance
    • +2 Power
    • +8 Crit
  • Advanced Savant Enhancement 5Cybertech 70Level 10Stats:
    • +7 Endurance
    • +3 Power
    • +9 Alacrity
  • Hilt - Level 10

  • Versatile Hilt 5Artifice 60Level 10Stats:
    • +7 Endurance
    • +9 Mastery
  • Advanced Versatile Hilt 5Artifice 60Level 10Stats:
    • +8 Endurance
    • +11 Mastery
  • Barrel - Level 10

  • Versatile Barrel 5Armstech 60Level 10Stats:
    • +7 Endurance
    • +9 Mastery
  • Advanced Versatile Barrel 5Armstech 60Level 10Stats:
    • +8 Endurance
    • +11 Mastery
  • Level 12

    The items in this list aren't the only craftable items in the game - there's also a different type of crafted item learned from schematics that you can find through crew skills, treasure chests, or GTN from others platers - not directly from the trainer.

    These types of items start showing up at level 12, but I think the normal trainer crafted one are better if you compare them - these schematic items only have Endurance and Mastery and none of the other types of stats.

    Level 14

    Armoring - Level 14

  • Versatile Armoring 7Synthweaving 100Level 14Stats:
    • +8 Endurance
    • +11 Mastery
  • Advanced Versatile Armoring 7Synthweaving 100Level 14Stats:
    • +10 Endurance
    • +13 Mastery
  • Mod - Level 14

  • Lethal Mod 7BCybertech 100Level 14Stats:
    • +8 Endurance
    • +6 Mastery
    • +5 Power
  • Lethal Mod 7Cybertech 100Level 14Stats:
    • +5 Endurance
    • +8 Mastery
    • +6 Power
  • Lethal Mod 7ACybertech 100Level 14Stats:
    • +6 Endurance
    • +10 Mastery
    • +3 Power
  • Advanced Lethal Mod 7ACybertech 100Level 14Stats:
    • +8 Endurance
    • +12 Mastery
    • +4 Power
  • Advanced Lethal Mod 7BCybertech 100Level 14Stats:
    • +10 Endurance
    • +8 Mastery
    • +6 Power
  • Advanced Lethal Mod 7Cybertech 100Level 14Stats:
    • +7 Endurance
    • +10 Mastery
    • +8 Power
  • Enhancement - Level 14

  • Quick Savant Enhancement 7Cybertech 110Level 14Stats:
    • +5 Endurance
    • +5 Power
    • +9 Alacrity
  • Adept Enhancement 7Cybertech 110Level 14Stats:
    • +5 Endurance
    • +5 Power
    • +9 Crit
  • Discipline Enhancement 7Cybertech 110Level 14Stats:
    • +9 Endurance
    • +2 Power
    • +8 Crit
  • Savant Enhancement 7Cybertech 110Level 14Stats:
    • +7 Endurance
    • +3 Power
    • +9 Alacrity
  • Efficient Enhancement 7Cybertech 110Level 14Stats:
    • +7 Endurance
    • +3 Power
    • +9 Crit
  • Barrage Enhancement 7Cybertech 110Level 14Stats:
    • +9 Endurance
    • +2 Power
    • +8 Alacrity
  • Advanced Savant Enhancement 7Cybertech 110Level 14Stats:
    • +9 Endurance
    • +4 Power
    • +11 Alacrity
  • Advanced Efficient Enhancement 7Cybertech 110Level 14Stats:
    • +9 Endurance
    • +4 Power
    • +11 Crit
  • Advanced Barrage Enhancement 7Cybertech 110Level 14Stats:
    • +11 Endurance
    • +2 Power
    • +10 Alacrity
  • Advanced Quick Savant Enhancement 7Cybertech 110Level 14Stats:
    • +6 Endurance
    • +7 Power
    • +11 Alacrity
  • Advanced Adept Enhancement 7Cybertech 110Level 14Stats:
    • +6 Endurance
    • +7 Power
    • +11 Crit
  • Advanced Discipline Enhancement 7Cybertech 110Level 14Stats:
    • +11 Endurance
    • +2 Power
    • +10 Crit
  • Hilt - Level 14

  • Versatile Hilt 7Artifice 100Level 14Stats:
    • +8 Endurance
    • +11 Mastery
  • Advanced Versatile Hilt 7Artifice 100Level 14Stats:
    • +10 Endurance
    • +13 Mastery
  • Barrel - Level 14

  • Versatile Barrel 7Armstech 100Level 14Stats:
    • +8 Endurance
    • +11 Mastery
  • Advanced Versatile Barrel 7Armstech 100Level 14Stats:
    • +10 Endurance
    • +13 Mastery
  • Level 15

    Augment - Level 15

  • Versatile Augment 5 70Level 15Stats:
    • +2 Endurance
    • +3 Mastery
  • Advanced Versatile Augment 5 70Level 15Stats:
    • +2 Endurance
    • +4 Mastery
  • Level 16

    Chest - Level 16

  • Mullinine Onslaught JacketArmormech 110Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Power
    • +11 Crit
  • Lashaa Force Expert's VestmentsSynthweaving 110Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Power
    • +11 Crit
  • Shimmersilk Force Expert's VestmentsSynthweaving 150Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +13 Power
    • +14 Crit
  • Alusteel Onslaught JacketArmormech 150Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +13 Power
    • +14 Crit
  • Head - Level 16

  • Lashaa Force Expert's HeadgearSynthweaving 110Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Power
    • +11 Crit
  • Mullinine Onslaught HeadgearArmormech 110Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Power
    • +11 Crit
  • Shimmersilk Force Expert's HeadgearSynthweaving 150Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +13 Power
    • +14 Crit
  • Alusteel Onslaught HeadgearArmormech 150Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +13 Power
    • +14 Crit
  • Feet - Level 16

  • Lashaa Force Expert's BootsSynthweaving 90Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Power
    • +11 Alacrity
  • Mullinine Onslaught BootsArmormech 90Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Power
    • +11 Alacrity
  • Shimmersilk Force Expert's BootsSynthweaving 130Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +13 Power
    • +14 Alacrity
  • Alusteel Onslaught BootsArmormech 130Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +13 Power
    • +14 Alacrity
  • Wrists - Level 16

  • Lashaa Force Expert's BracersSynthweaving 80Level 16Stats:
    • +20 Endurance
    • +23 Mastery
    • +4 Power
  • Mullinine Onslaught ArmguardsArmormech 80Level 16Stats:
    • +20 Endurance
    • +23 Mastery
    • +4 Power
  • Shimmersilk Force Expert's BracersSynthweaving 120Level 16Stats:
    • +24 Endurance
    • +29 Mastery
    • +5 Power
  • Alusteel Onslaught ArmguardsArmormech 120Level 16Stats:
    • +24 Endurance
    • +29 Mastery
    • +5 Power
  • Waist - Level 16

  • Mullinine Onslaught BeltArmormech 80Level 16Stats:
    • +20 Endurance
    • +23 Mastery
    • +4 Power
  • Lashaa Force Expert's SashSynthweaving 80Level 16Stats:
    • +20 Endurance
    • +23 Mastery
    • +4 Power
  • Shimmersilk Force Expert's SashSynthweaving 120Level 16Stats:
    • +24 Endurance
    • +29 Mastery
    • +5 Power
  • Alusteel Onslaught BeltArmormech 120Level 16Stats:
    • +24 Endurance
    • +29 Mastery
    • +5 Power
  • Saber - Level 16

  • Marilite Onslaught LightsaberArtifice 90Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Power
    • +11 Crit
  • Chrysopaz Onslaught LightsaberArtifice 130Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +13 Power
    • +14 Crit
  • Polesaber - Level 16

  • Marilite Onslaught SaberstaffArtifice 90Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Power
    • +11 Crit
  • Chrysopaz Onslaught SaberstaffArtifice 130Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +13 Power
    • +14 Crit
  • Blaster - Level 16

  • Plastifiber Onslaught Blaster PistolArmstech 90Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Power
    • +11 Crit
  • Polyfibe Onslaught Blaster PistolArmstech 130Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +13 Power
    • +14 Crit
  • Cannon - Level 16

  • Plastifiber Onslaught Assault CannonArmstech 110Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Power
    • +11 Crit
  • Polyfibe Onslaught Assault CannonArmstech 150Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +13 Power
    • +14 Crit
  • Rifle - Level 16

  • Plastifiber Onslaught Blaster RifleArmstech 110Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Power
    • +11 Crit
  • Polyfibe Onslaught Blaster RifleArmstech 150Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +13 Power
    • +14 Crit
  • Sniperrifle - Level 16

  • Plastifiber Onslaught Sniper RifleArmstech 110Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Power
    • +11 Crit
  • Polyfibe Onslaught Sniper RifleArmstech 150Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +13 Power
    • +14 Crit
  • Earpiece - Level 16

  • Mullinine Quick Savant RelayCybertech 80Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Power
    • +11 Alacrity
  • Mullinine Adept RelayCybertech 80Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Power
    • +11 Crit
  • Alusteel Adept RelayCybertech 80Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +13 Power
    • +14 Crit
  • Alusteel Quick Savant RelayCybertech 80Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +13 Power
    • +14 Alacrity
  • Implant - Level 16

  • Molecular Quick Savant PackageBiochem 80Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Power
    • +11 Alacrity
  • Molecular Adept PackageBiochem 80Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Power
    • +11 Crit
  • Symbiote Quick Savant PackageBiochem 120Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +13 Power
    • +14 Alacrity
  • Symbiote Adept PackageBiochem 120Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +13 Power
    • +14 Crit
  • Relic - Level 16

  • Marilite Relic of Focused RetributionArtifice 110Level 16Stats:
    • +15 Endurance
    • +4 Power
  • Marilite Relic of Ephemeral MendingArtifice 110Level 16Stats:
    • +15 Endurance
    • +4 Power
  • Marilite Relic of Serendipitous AssaultArtifice 110Level 16Stats:
    • +15 Endurance
    • +4 Power
  • Chrysopaz Relic of Ephemeral MendingArtifice 150Level 16Stats:
    • +18 Endurance
    • +5 Power
  • Chrysopaz Relic of Serendipitous AssaultArtifice 150Level 16Stats:
    • +18 Endurance
    • +5 Power
  • Chrysopaz Relic of Focused RetributionArtifice 150Level 16Stats:
    • +18 Endurance
    • +5 Power
  • Level 18

    Augment - Level 18

  • Alacrity Augment 9 150Level 18Stats:
    • +3 Endurance
    • +7 Alacrity
  • Overkill Augment 9 150Level 18Stats:
    • +3 Endurance
    • +7 Power
  • Fortitude Augment 9 150Level 18Stats:
    • +7 Endurance
    • +3 Power
  • Critical Augment 9 150Level 18Stats:
    • +3 Endurance
    • +7 Crit
  • Advanced Alacrity Augment 9 150Level 18Stats:
    • +3 Endurance
    • +9 Alacrity
  • Advanced Overkill Augment 9 150Level 18Stats:
    • +3 Endurance
    • +9 Power
  • Advanced Fortitude Augment 9 150Level 18Stats:
    • +9 Endurance
    • +3 Power
  • Advanced Critical Augment 9 150Level 18Stats:
    • +3 Endurance
    • +9 Crit
  • Armoring - Level 18

  • Versatile Armoring 9Synthweaving 140Level 18Stats:
    • +10 Endurance
    • +13 Mastery
  • Advanced Versatile Armoring 9Synthweaving 140Level 18Stats:
    • +13 Endurance
    • +16 Mastery
  • Mod - Level 18

  • Lethal Mod 9BCybertech 140Level 18Stats:
    • +10 Endurance
    • +8 Mastery
    • +6 Power
  • Lethal Mod 9Cybertech 140Level 18Stats:
    • +7 Endurance
    • +10 Mastery
    • +8 Power
  • Lethal Mod 9ACybertech 140Level 18Stats:
    • +8 Endurance
    • +12 Mastery
    • +4 Power
  • Advanced Lethal Mod 9ACybertech 140Level 18Stats:
    • +9 Endurance
    • +15 Mastery
    • +5 Power
  • Advanced Lethal Mod 9BCybertech 140Level 18Stats:
    • +13 Endurance
    • +9 Mastery
    • +7 Power
  • Advanced Lethal Mod 9Cybertech 140Level 18Stats:
    • +8 Endurance
    • +12 Mastery
    • +9 Power
  • Enhancement - Level 18

  • Barrage Enhancement 9Cybertech 150Level 18Stats:
    • +11 Endurance
    • +2 Power
    • +10 Alacrity
  • Quick Savant Enhancement 9Cybertech 150Level 18Stats:
    • +6 Endurance
    • +7 Power
    • +11 Alacrity
  • Adept Enhancement 9Cybertech 150Level 18Stats:
    • +6 Endurance
    • +7 Power
    • +11 Crit
  • Discipline Enhancement 9Cybertech 150Level 18Stats:
    • +11 Endurance
    • +2 Power
    • +10 Crit
  • Savant Enhancement 9Cybertech 150Level 18Stats:
    • +9 Endurance
    • +4 Power
    • +11 Alacrity
  • Efficient Enhancement 9Cybertech 150Level 18Stats:
    • +9 Endurance
    • +4 Power
    • +11 Crit
  • Advanced Quick Savant Enhancement 9Cybertech 150Level 18Stats:
    • +7 Endurance
    • +8 Power
    • +14 Alacrity
  • Advanced Adept Enhancement 9Cybertech 150Level 18Stats:
    • +7 Endurance
    • +8 Power
    • +14 Crit
  • Advanced Discipline Enhancement 9Cybertech 150Level 18Stats:
    • +14 Endurance
    • +2 Power
    • +13 Crit
  • Advanced Savant Enhancement 9Cybertech 150Level 18Stats:
    • +10 Endurance
    • +5 Power
    • +14 Alacrity
  • Advanced Efficient Enhancement 9Cybertech 150Level 18Stats:
    • +10 Endurance
    • +5 Power
    • +14 Crit
  • Advanced Barrage Enhancement 9Cybertech 150Level 18Stats:
    • +14 Endurance
    • +2 Power
    • +13 Alacrity
  • Hilt - Level 18

  • Versatile Hilt 9Artifice 140Level 18Stats:
    • +10 Endurance
    • +13 Mastery
  • Advanced Versatile Hilt 9Artifice 140Level 18Stats:
    • +13 Endurance
    • +16 Mastery
  • Barrel - Level 18

  • Versatile Barrel 9Armstech 140Level 18Stats:
    • +10 Endurance
    • +13 Mastery
  • Advanced Versatile Barrel 9Armstech 140Level 18Stats:
    • +13 Endurance
    • +16 Mastery
  • Level 19

    Generator - Level 19

  • Gladiator's ElectrostaffBis_wpn 100Level 19Stats:
    • +27 Endurance
    • +15 Mastery
    • +16 Power
  • Blaster - Level 19

  • M-312 Charged EnforcerBis_wpn 100Level 19Stats:
    • +21 Endurance
    • +15 Mastery
    • +16 Power
  • Laser ShriekerBis_wpn 100Level 19Stats:
    • +13 Endurance
    • +23 Mastery
    • +16 Power
  • Cannon - Level 19

  • Elite Watchman DestroyerBis_wpn 100Level 19Stats:
    • +13 Endurance
    • +23 Mastery
    • +16 Power
  • Rifle - Level 19

  • Elite Projection-X Blaster RifleBis_wpn 100Level 19Stats:
    • +13 Endurance
    • +23 Mastery
    • +16 Power
  • S-402 Nova RifleBis_wpn 100Level 19Stats:
    • +21 Endurance
    • +15 Mastery
    • +16 Power
  • M-415 Particle Beam RipperBis_wpn 100Level 19Stats:
    • +13 Endurance
    • +23 Mastery
    • +16 Power
  • Level 22

    Armoring - Level 22

  • Versatile Armoring 11Synthweaving 180Level 22Stats:
    • +13 Endurance
    • +16 Mastery
  • Advanced Versatile Armoring 11Synthweaving 180Level 22Stats:
    • +15 Endurance
    • +19 Mastery
  • Mod - Level 22

  • Lethal Mod 11ACybertech 180Level 22Stats:
    • +9 Endurance
    • +15 Mastery
    • +5 Power
  • Lethal Mod 11BCybertech 180Level 22Stats:
    • +13 Endurance
    • +9 Mastery
    • +7 Power
  • Lethal Mod 11Cybertech 180Level 22Stats:
    • +8 Endurance
    • +12 Mastery
    • +9 Power
  • Advanced Lethal Mod 11ACybertech 180Level 22Stats:
    • +11 Endurance
    • +18 Mastery
    • +6 Power
  • Advanced Lethal Mod 11BCybertech 180Level 22Stats:
    • +15 Endurance
    • +11 Mastery
    • +9 Power
  • Advanced Lethal Mod 11Cybertech 180Level 22Stats:
    • +10 Endurance
    • +14 Mastery
    • +11 Power
  • Enhancement - Level 22

  • Savant Enhancement 11Cybertech 190Level 22Stats:
    • +10 Endurance
    • +5 Power
    • +14 Alacrity
  • Efficient Enhancement 11Cybertech 190Level 22Stats:
    • +10 Endurance
    • +5 Power
    • +14 Crit
  • Barrage Enhancement 11Cybertech 190Level 22Stats:
    • +14 Endurance
    • +2 Power
    • +13 Alacrity
  • Quick Savant Enhancement 11Cybertech 190Level 22Stats:
    • +7 Endurance
    • +8 Power
    • +14 Alacrity
  • Adept Enhancement 11Cybertech 190Level 22Stats:
    • +7 Endurance
    • +8 Power
    • +14 Crit
  • Discipline Enhancement 11Cybertech 190Level 22Stats:
    • +14 Endurance
    • +2 Power
    • +13 Crit
  • Advanced Savant Enhancement 11Cybertech 190Level 22Stats:
    • +13 Endurance
    • +6 Power
    • +16 Alacrity
  • Advanced Efficient Enhancement 11Cybertech 190Level 22Stats:
    • +13 Endurance
    • +6 Power
    • +16 Crit
  • Advanced Barrage Enhancement 11Cybertech 190Level 22Stats:
    • +16 Endurance
    • +3 Power
    • +15 Alacrity
  • Advanced Quick Savant Enhancement 11Cybertech 190Level 22Stats:
    • +9 Endurance
    • +10 Power
    • +16 Alacrity
  • Advanced Adept Enhancement 11Cybertech 190Level 22Stats:
    • +9 Endurance
    • +10 Power
    • +16 Crit
  • Advanced Discipline Enhancement 11Cybertech 190Level 22Stats:
    • +16 Endurance
    • +3 Power
    • +15 Crit
  • Hilt - Level 22

  • Versatile Hilt 11Artifice 180Level 22Stats:
    • +13 Endurance
    • +16 Mastery
  • Advanced Versatile Hilt 11Artifice 180Level 22Stats:
    • +15 Endurance
    • +19 Mastery
  • Barrel - Level 22

  • Versatile Barrel 11Armstech 180Level 22Stats:
    • +13 Endurance
    • +16 Mastery
  • Advanced Versatile Barrel 11Armstech 180Level 22Stats:
    • +15 Endurance
    • +19 Mastery
  • Level 23

    Augment - Level 23

  • Versatile Augment 9 150Level 23Stats:
    • +3 Endurance
    • +5 Mastery
  • Advanced Versatile Augment 9 150Level 23Stats:
    • +4 Endurance
    • +6 Mastery
  • Level 24

    Chest - Level 24

  • Xonolite Onslaught JacketArmormech 190Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Power
    • +16 Crit
  • Dramassian Force Expert's VestmentsSynthweaving 190Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Power
    • +16 Crit
  • Krayt Dragon Onslaught JacketArmormech 230Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +19 Power
    • +20 Crit
  • Killik-silk Force Expert's VestmentsSynthweaving 230Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +19 Power
    • +20 Crit
  • Head - Level 24

  • Xonolite Onslaught HeadgearArmormech 190Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Power
    • +16 Crit
  • Dramassian Force Expert's HeadgearSynthweaving 190Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Power
    • +16 Crit
  • Killik-silk Force Expert's HeadgearSynthweaving 230Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +19 Power
    • +20 Crit
  • Krayt Dragon Onslaught HeadgearArmormech 230Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +19 Power
    • +20 Crit
  • Feet - Level 24

  • Xonolite Onslaught BootsArmormech 170Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Power
    • +16 Alacrity
  • Dramassian Force Expert's BootsSynthweaving 170Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Power
    • +16 Alacrity
  • Krayt Dragon Onslaught BootsArmormech 210Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +19 Power
    • +20 Alacrity
  • Killik-silk Force Expert's BootsSynthweaving 210Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +19 Power
    • +20 Alacrity
  • Wrists - Level 24

  • Xonolite Onslaught ArmguardsArmormech 160Level 24Stats:
    • +29 Endurance
    • +34 Mastery
    • +6 Power
  • Dramassian Force Expert's BracersSynthweaving 160Level 24Stats:
    • +29 Endurance
    • +34 Mastery
    • +6 Power
  • Killik-silk Force Expert's BracersSynthweaving 200Level 24Stats:
    • +34 Endurance
    • +41 Mastery
    • +7 Power
  • Krayt Dragon Onslaught ArmguardsArmormech 200Level 24Stats:
    • +34 Endurance
    • +41 Mastery
    • +7 Power
  • Waist - Level 24

  • Xonolite Onslaught BeltArmormech 160Level 24Stats:
    • +29 Endurance
    • +34 Mastery
    • +6 Power
  • Dramassian Force Expert's SashSynthweaving 160Level 24Stats:
    • +29 Endurance
    • +34 Mastery
    • +6 Power
  • Krayt Dragon Onslaught BeltArmormech 200Level 24Stats:
    • +34 Endurance
    • +41 Mastery
    • +7 Power
  • Killik-silk Force Expert's SashSynthweaving 200Level 24Stats:
    • +34 Endurance
    • +41 Mastery
    • +7 Power
  • Saber - Level 24

  • Flamegem Onslaught LightsaberArtifice 170Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Power
    • +16 Crit
  • Dragon Pearl Onslaught LightsaberArtifice 210Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +19 Power
    • +20 Crit
  • Polesaber - Level 24

  • Flamegem Onslaught SaberstaffArtifice 170Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Power
    • +16 Crit
  • Dragon Pearl Onslaught SaberstaffArtifice 210Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +19 Power
    • +20 Crit
  • Blaster - Level 24

  • Flexiglass Onslaught Blaster PistolArmstech 170Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Power
    • +16 Crit
  • Ceraglass Onslaught Blaster PistolArmstech 210Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +19 Power
    • +20 Crit
  • Cannon - Level 24

  • Flexiglass Onslaught Assault CannonArmstech 190Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Power
    • +16 Crit
  • Ceraglass Onslaught Assault CannonArmstech 230Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +19 Power
    • +20 Crit
  • Rifle - Level 24

  • Flexiglass Onslaught Blaster RifleArmstech 190Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Power
    • +16 Crit
  • Ceraglass Onslaught Blaster RifleArmstech 230Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +19 Power
    • +20 Crit
  • Sniperrifle - Level 24

  • Flexiglass Onslaught Sniper RifleArmstech 190Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Power
    • +16 Crit
  • Ceraglass Onslaught Sniper RifleArmstech 230Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +19 Power
    • +20 Crit
  • Earpiece - Level 24

  • Xonolite Quick Savant RelayCybertech 160Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Power
    • +16 Alacrity
  • Xonolite Adept RelayCybertech 160Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Power
    • +16 Crit
  • Krayt Dragon Quick Savant RelayCybertech 160Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +19 Power
    • +20 Alacrity
  • Krayt Dragon Adept RelayCybertech 160Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +19 Power
    • +20 Crit
  • Implant - Level 24

  • Neuro-Stimulator Quick Savant PackageBiochem 160Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Power
    • +16 Alacrity
  • Neuro-Stimulator Adept PackageBiochem 160Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Power
    • +16 Crit
  • Bioelectric Quick Savant PackageBiochem 200Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +19 Power
    • +20 Alacrity
  • Bioelectric Adept PackageBiochem 200Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +19 Power
    • +20 Crit
  • Relic - Level 24

  • Flamegem Relic of Focused RetributionArtifice 190Level 24Stats:
    • +21 Endurance
    • +6 Power
  • Flamegem Relic of Ephemeral MendingArtifice 190Level 24Stats:
    • +21 Endurance
    • +6 Power
  • Flamegem Relic of Serendipitous AssaultArtifice 190Level 24Stats:
    • +21 Endurance
    • +6 Power
  • Dragon Pearl Relic of Ephemeral MendingArtifice 230Level 24Stats:
    • +25 Endurance
    • +7 Power
  • Dragon Pearl Relic of Serendipitous AssaultArtifice 230Level 24Stats:
    • +25 Endurance
    • +7 Power
  • Dragon Pearl Relic of Focused RetributionArtifice 230Level 24Stats:
    • +25 Endurance
    • +7 Power
  • Level 25

    Blaster - Level 25

  • X-37 Riot ShriekerBis_wpn 160Level 25Stats:
    • +16 Endurance
    • +30 Mastery
    • +24 Power
  • E-41 Sonic ShriekerBis_wpn 160Level 25Stats:
    • +24 Endurance
    • +22 Mastery
    • +24 Power
  • Shotgun - Level 25

  • A-20 Tech Precision ScattergunBis_wpn 160Level 25Stats:
    • +33 Endurance
    • +22 Mastery
    • +24 Power
  • Vibroknife - Level 25

  • Veteran Tech Mastery VibroknifeBis_wpn 160Level 25Stats:
    • +33 Endurance
    • +22 Mastery
    • +24 Power
  • Level 26

    Augment - Level 26

  • Critical Augment 13 230Level 26Stats:
    • +5 Endurance
    • +10 Crit
  • Alacrity Augment 13 230Level 26Stats:
    • +5 Endurance
    • +10 Alacrity
  • Overkill Augment 13 230Level 26Stats:
    • +5 Endurance
    • +10 Power
  • Fortitude Augment 13 230Level 26Stats:
    • +10 Endurance
    • +5 Power
  • Advanced Fortitude Augment 13 230Level 26Stats:
    • +12 Endurance
    • +5 Power
  • Advanced Critical Augment 13 230Level 26Stats:
    • +5 Endurance
    • +12 Crit
  • Advanced Alacrity Augment 13 230Level 26Stats:
    • +5 Endurance
    • +12 Alacrity
  • Advanced Overkill Augment 13 230Level 26Stats:
    • +5 Endurance
    • +12 Power
  • Armoring - Level 26

  • Versatile Armoring 13Synthweaving 220Level 26Stats:
    • +15 Endurance
    • +19 Mastery
  • Advanced Versatile Armoring 13Synthweaving 220Level 26Stats:
    • +18 Endurance
    • +22 Mastery
  • Mod - Level 26

  • Lethal Mod 13ACybertech 220Level 26Stats:
    • +11 Endurance
    • +18 Mastery
    • +6 Power
  • Lethal Mod 13BCybertech 220Level 26Stats:
    • +15 Endurance
    • +11 Mastery
    • +9 Power
  • Lethal Mod 13Cybertech 220Level 26Stats:
    • +10 Endurance
    • +14 Mastery
    • +11 Power
  • Advanced Lethal Mod 13BCybertech 220Level 26Stats:
    • +18 Endurance
    • +13 Mastery
    • +10 Power
  • Advanced Lethal Mod 13Cybertech 220Level 26Stats:
    • +12 Endurance
    • +17 Mastery
    • +13 Power
  • Advanced Lethal Mod 13ACybertech 220Level 26Stats:
    • +13 Endurance
    • +21 Mastery
    • +7 Power
  • Enhancement - Level 26

  • Quick Savant Enhancement 13Cybertech 230Level 26Stats:
    • +9 Endurance
    • +10 Power
    • +16 Alacrity
  • Adept Enhancement 13Cybertech 230Level 26Stats:
    • +9 Endurance
    • +10 Power
    • +16 Crit
  • Discipline Enhancement 13Cybertech 230Level 26Stats:
    • +16 Endurance
    • +3 Power
    • +15 Crit
  • Savant Enhancement 13Cybertech 230Level 26Stats:
    • +13 Endurance
    • +6 Power
    • +16 Alacrity
  • Efficient Enhancement 13Cybertech 230Level 26Stats:
    • +13 Endurance
    • +6 Power
    • +16 Crit
  • Barrage Enhancement 13Cybertech 230Level 26Stats:
    • +16 Endurance
    • +3 Power
    • +15 Alacrity
  • Advanced Adept Enhancement 13Cybertech 230Level 26Stats:
    • +10 Endurance
    • +12 Power
    • +20 Crit
  • Advanced Discipline Enhancement 13Cybertech 230Level 26Stats:
    • +20 Endurance
    • +4 Power
    • +18 Crit
  • Advanced Savant Enhancement 13Cybertech 230Level 26Stats:
    • +15 Endurance
    • +7 Power
    • +20 Alacrity
  • Advanced Efficient Enhancement 13Cybertech 230Level 26Stats:
    • +15 Endurance
    • +7 Power
    • +20 Crit
  • Advanced Barrage Enhancement 13Cybertech 230Level 26Stats:
    • +20 Endurance
    • +4 Power
    • +18 Alacrity
  • Advanced Quick Savant Enhancement 13Cybertech 230Level 26Stats:
    • +10 Endurance
    • +12 Power
    • +20 Alacrity
  • Hilt - Level 26

  • Versatile Hilt 13Artifice 220Level 26Stats:
    • +15 Endurance
    • +19 Mastery
  • Advanced Versatile Hilt 13Artifice 220Level 26Stats:
    • +18 Endurance
    • +22 Mastery
  • Barrel - Level 26

  • Versatile Barrel 13Armstech 220Level 26Stats:
    • +15 Endurance
    • +19 Mastery
  • Advanced Versatile Barrel 13Armstech 220Level 26Stats:
    • +18 Endurance
    • +22 Mastery
  • Level 30

    Armoring - Level 30

  • Versatile Armoring 15Synthweaving 250Level 30Stats:
    • +18 Endurance
    • +22 Mastery
  • Advanced Versatile Armoring 15Synthweaving 250Level 30Stats:
    • +21 Endurance
    • +26 Mastery
  • Mod - Level 30

  • Lethal Mod 15ACybertech 250Level 30Stats:
    • +13 Endurance
    • +21 Mastery
    • +7 Power
  • Lethal Mod 15BCybertech 250Level 30Stats:
    • +18 Endurance
    • +13 Mastery
    • +10 Power
  • Lethal Mod 15Cybertech 250Level 30Stats:
    • +12 Endurance
    • +17 Mastery
    • +13 Power
  • Advanced Lethal Mod 15BCybertech 250Level 30Stats:
    • +21 Endurance
    • +16 Mastery
    • +12 Power
  • Advanced Lethal Mod 15Cybertech 250Level 30Stats:
    • +14 Endurance
    • +20 Mastery
    • +16 Power
  • Advanced Lethal Mod 15ACybertech 250Level 30Stats:
    • +16 Endurance
    • +25 Mastery
    • +8 Power
  • Enhancement - Level 30

  • Savant Enhancement 15Cybertech 260Level 30Stats:
    • +15 Endurance
    • +7 Power
    • +20 Alacrity
  • Efficient Enhancement 15Cybertech 260Level 30Stats:
    • +15 Endurance
    • +7 Power
    • +20 Crit
  • Barrage Enhancement 15Cybertech 260Level 30Stats:
    • +20 Endurance
    • +4 Power
    • +18 Alacrity
  • Quick Savant Enhancement 15Cybertech 260Level 30Stats:
    • +10 Endurance
    • +12 Power
    • +20 Alacrity
  • Adept Enhancement 15Cybertech 260Level 30Stats:
    • +10 Endurance
    • +12 Power
    • +20 Crit
  • Discipline Enhancement 15Cybertech 260Level 30Stats:
    • +20 Endurance
    • +4 Power
    • +18 Crit
  • Advanced Quick Savant Enhancement 15Cybertech 260Level 30Stats:
    • +12 Endurance
    • +14 Power
    • +23 Alacrity
  • Advanced Adept Enhancement 15Cybertech 260Level 30Stats:
    • +12 Endurance
    • +14 Power
    • +23 Crit
  • Advanced Discipline Enhancement 15Cybertech 260Level 30Stats:
    • +23 Endurance
    • +4 Power
    • +21 Crit
  • Advanced Savant Enhancement 15Cybertech 260Level 30Stats:
    • +18 Endurance
    • +8 Power
    • +23 Alacrity
  • Advanced Efficient Enhancement 15Cybertech 260Level 30Stats:
    • +18 Endurance
    • +8 Power
    • +23 Crit
  • Advanced Barrage Enhancement 15Cybertech 260Level 30Stats:
    • +23 Endurance
    • +4 Power
    • +21 Alacrity
  • Hilt - Level 30

  • Versatile Hilt 15Artifice 250Level 30Stats:
    • +18 Endurance
    • +22 Mastery
  • Advanced Versatile Hilt 15Artifice 250Level 30Stats:
    • +21 Endurance
    • +26 Mastery
  • Barrel - Level 30

  • Versatile Barrel 15Armstech 250Level 30Stats:
    • +18 Endurance
    • +22 Mastery
  • Advanced Versatile Barrel 15Armstech 250Level 30Stats:
    • +21 Endurance
    • +26 Mastery
  • Level 31

    Augment - Level 31

  • Versatile Augment 13 230Level 31Stats:
    • +4 Endurance
    • +7 Mastery
  • Advanced Versatile Augment 13 230Level 31Stats:
    • +5 Endurance
    • +9 Mastery
  • Level 32

    Chest - Level 32

  • Septsilk Force Expert's VestmentsSynthweaving 260Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +22 Power
    • +23 Crit
  • Titanium Onslaught JacketArmormech 260Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +22 Power
    • +23 Crit
  • Neuranium Onslaught JacketArmormech 290Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Power
    • +27 Crit
  • Rodian Flame Force Expert's VestmentsSynthweaving 290Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Power
    • +27 Crit
  • Head - Level 32

  • Septsilk Force Expert's HeadgearSynthweaving 260Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +22 Power
    • +23 Crit
  • Titanium Onslaught HeadgearArmormech 260Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +22 Power
    • +23 Crit
  • Neuranium Onslaught HeadgearArmormech 290Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Power
    • +27 Crit
  • Rodian Flame Force Expert's HeadgearSynthweaving 290Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Power
    • +27 Crit
  • Feet - Level 32

  • Septsilk Force Expert's BootsSynthweaving 250Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +22 Power
    • +23 Alacrity
  • Titanium Onslaught BootsArmormech 250Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +22 Power
    • +23 Alacrity
  • Neuranium Onslaught BootsArmormech 280Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Power
    • +27 Alacrity
  • Rodian Flame Force Expert's BootsSynthweaving 280Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Power
    • +27 Alacrity
  • Wrists - Level 32

  • Septsilk Force Expert's BracersSynthweaving 240Level 32Stats:
    • +41 Endurance
    • +48 Mastery
    • +8 Power
  • Titanium Onslaught ArmguardsArmormech 240Level 32Stats:
    • +41 Endurance
    • +48 Mastery
    • +8 Power
  • Neuranium Onslaught ArmguardsArmormech 270Level 32Stats:
    • +48 Endurance
    • +56 Mastery
    • +10 Power
  • Rodian Flame Force Expert's BracersSynthweaving 270Level 32Stats:
    • +48 Endurance
    • +56 Mastery
    • +10 Power
  • Waist - Level 32

  • Septsilk Force Expert's SashSynthweaving 240Level 32Stats:
    • +41 Endurance
    • +48 Mastery
    • +8 Power
  • Titanium Onslaught BeltArmormech 240Level 32Stats:
    • +41 Endurance
    • +48 Mastery
    • +8 Power
  • Neuranium Onslaught BeltArmormech 270Level 32Stats:
    • +48 Endurance
    • +56 Mastery
    • +10 Power
  • Rodian Flame Force Expert's SashSynthweaving 270Level 32Stats:
    • +48 Endurance
    • +56 Mastery
    • +10 Power
  • Saber - Level 32

  • Sunblaze Onslaught LightsaberArtifice 250Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +22 Power
    • +23 Crit
  • Ice-Jewel Onslaught LightsaberArtifice 280Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Power
    • +27 Crit
  • Polesaber - Level 32

  • Sunblaze Onslaught SaberstaffArtifice 250Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +22 Power
    • +23 Crit
  • Ice-Jewel Onslaught SaberstaffArtifice 280Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Power
    • +27 Crit
  • Blaster - Level 32

  • Phrik Onslaught Blaster PistolArmstech 250Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +22 Power
    • +23 Crit
  • Laminasteel Onslaught Blaster PistolArmstech 280Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Power
    • +27 Crit
  • Cannon - Level 32

  • Phrik Onslaught Assault CannonArmstech 260Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +22 Power
    • +23 Crit
  • Laminasteel Onslaught Assault CannonArmstech 290Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Power
    • +27 Crit
  • Rifle - Level 32

  • Phrik Onslaught Blaster RifleArmstech 260Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +22 Power
    • +23 Crit
  • Laminasteel Onslaught Blaster RifleArmstech 290Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Power
    • +27 Crit
  • Sniperrifle - Level 32

  • Phrik Onslaught Sniper RifleArmstech 260Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +22 Power
    • +23 Crit
  • Laminasteel Onslaught Sniper RifleArmstech 290Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Power
    • +27 Crit
  • Earpiece - Level 32

  • Titanium Quick Savant RelayCybertech 240Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +22 Power
    • +23 Alacrity
  • Titanium Adept RelayCybertech 240Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +22 Power
    • +23 Crit
  • Neuranium Quick Savant RelayCybertech 240Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Power
    • +27 Alacrity
  • Neuranium Adept RelayCybertech 240Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Power
    • +27 Crit
  • Implant - Level 32

  • Synthetic Adept PackageBiochem 240Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +22 Power
    • +23 Crit
  • Synthetic Quick Savant PackageBiochem 240Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +22 Power
    • +23 Alacrity
  • Miracle Fluid Quick Savant PackageBiochem 270Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Power
    • +27 Alacrity
  • Miracle Fluid Adept PackageBiochem 270Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Power
    • +27 Crit
  • Relic - Level 32

  • Sunblaze Relic of Ephemeral MendingArtifice 260Level 32Stats:
    • +30 Endurance
    • +8 Power
  • Sunblaze Relic of Serendipitous AssaultArtifice 260Level 32Stats:
    • +30 Endurance
    • +8 Power
  • Sunblaze Relic of Focused RetributionArtifice 260Level 32Stats:
    • +30 Endurance
    • +8 Power
  • Ice-Jewel Relic of Focused RetributionArtifice 290Level 32Stats:
    • +35 Endurance
    • +10 Power
  • Ice-Jewel Relic of Ephemeral MendingArtifice 290Level 32Stats:
    • +35 Endurance
    • +10 Power
  • Ice-Jewel Relic of Serendipitous AssaultArtifice 290Level 32Stats:
    • +35 Endurance
    • +10 Power
  • Level 34

    Augment - Level 34

  • Alacrity Augment 17 290Level 34Stats:
    • +7 Endurance
    • +12 Alacrity
  • Overkill Augment 17 290Level 34Stats:
    • +7 Endurance
    • +12 Power
  • Fortitude Augment 17 290Level 34Stats:
    • +12 Endurance
    • +7 Power
  • Critical Augment 17 290Level 34Stats:
    • +7 Endurance
    • +12 Crit
  • Advanced Alacrity Augment 17 290Level 34Stats:
    • +8 Endurance
    • +14 Alacrity
  • Advanced Overkill Augment 17 290Level 34Stats:
    • +8 Endurance
    • +14 Power
  • Advanced Fortitude Augment 17 290Level 34Stats:
    • +14 Endurance
    • +8 Power
  • Advanced Critical Augment 17 290Level 34Stats:
    • +8 Endurance
    • +14 Crit
  • Armoring - Level 34

  • Versatile Armoring 17Synthweaving 280Level 34Stats:
    • +21 Endurance
    • +26 Mastery
  • Advanced Versatile Armoring 17Synthweaving 280Level 34Stats:
    • +25 Endurance
    • +31 Mastery
  • Mod - Level 34

  • Lethal Mod 17BCybertech 280Level 34Stats:
    • +21 Endurance
    • +16 Mastery
    • +12 Power
  • Lethal Mod 17Cybertech 280Level 34Stats:
    • +14 Endurance
    • +20 Mastery
    • +16 Power
  • Lethal Mod 17ACybertech 280Level 34Stats:
    • +16 Endurance
    • +25 Mastery
    • +8 Power
  • Advanced Lethal Mod 17BCybertech 280Level 34Stats:
    • +25 Endurance
    • +19 Mastery
    • +14 Power
  • Advanced Lethal Mod 17Cybertech 280Level 34Stats:
    • +17 Endurance
    • +23 Mastery
    • +19 Power
  • Advanced Lethal Mod 17ACybertech 280Level 34Stats:
    • +19 Endurance
    • +29 Mastery
    • +10 Power
  • Enhancement - Level 34

  • Discipline Enhancement 17Cybertech 290Level 34Stats:
    • +23 Endurance
    • +4 Power
    • +21 Crit
  • Savant Enhancement 17Cybertech 290Level 34Stats:
    • +18 Endurance
    • +8 Power
    • +23 Alacrity
  • Efficient Enhancement 17Cybertech 290Level 34Stats:
    • +18 Endurance
    • +8 Power
    • +23 Crit
  • Barrage Enhancement 17Cybertech 290Level 34Stats:
    • +23 Endurance
    • +4 Power
    • +21 Alacrity
  • Quick Savant Enhancement 17Cybertech 290Level 34Stats:
    • +12 Endurance
    • +14 Power
    • +23 Alacrity
  • Adept Enhancement 17Cybertech 290Level 34Stats:
    • +12 Endurance
    • +14 Power
    • +23 Crit
  • Advanced Savant Enhancement 17Cybertech 290Level 34Stats:
    • +21 Endurance
    • +10 Power
    • +27 Alacrity
  • Advanced Efficient Enhancement 17Cybertech 290Level 34Stats:
    • +21 Endurance
    • +10 Power
    • +27 Crit
  • Advanced Barrage Enhancement 17Cybertech 290Level 34Stats:
    • +27 Endurance
    • +5 Power
    • +25 Alacrity
  • Advanced Quick Savant Enhancement 17Cybertech 290Level 34Stats:
    • +14 Endurance
    • +17 Power
    • +27 Alacrity
  • Advanced Adept Enhancement 17Cybertech 290Level 34Stats:
    • +14 Endurance
    • +17 Power
    • +27 Crit
  • Advanced Discipline Enhancement 17Cybertech 290Level 34Stats:
    • +27 Endurance
    • +5 Power
    • +25 Crit
  • Hilt - Level 34

  • Versatile Hilt 17Artifice 280Level 34Stats:
    • +21 Endurance
    • +26 Mastery
  • Advanced Versatile Hilt 17Artifice 280Level 34Stats:
    • +25 Endurance
    • +31 Mastery
  • Barrel - Level 34

  • Versatile Barrel 17Armstech 280Level 34Stats:
    • +21 Endurance
    • +26 Mastery
  • Advanced Versatile Barrel 17Armstech 280Level 34Stats:
    • +25 Endurance
    • +31 Mastery
  • Level 36

    Augment - Level 36

  • Critical Augment 18 320Level 36Stats:
    • +7 Endurance
    • +13 Crit
  • Alacrity Augment 18 320Level 36Stats:
    • +7 Endurance
    • +13 Alacrity
  • Overkill Augment 18 340Level 36Stats:
    • +7 Endurance
    • +13 Power
  • Fortitude Augment 18 340Level 36Stats:
    • +13 Endurance
    • +7 Power
  • Advanced Fortitude Augment 18 340Level 36Stats:
    • +15 Endurance
    • +9 Power
  • Advanced Critical Augment 18 320Level 36Stats:
    • +9 Endurance
    • +15 Crit
  • Advanced Alacrity Augment 18 320Level 36Stats:
    • +9 Endurance
    • +15 Alacrity
  • Advanced Overkill Augment 18 340Level 36Stats:
    • +9 Endurance
    • +15 Power
  • Armoring - Level 36

  • Versatile Armoring 18Synthweaving 310Level 36Stats:
    • +23 Endurance
    • +29 Mastery
  • Advanced Versatile Armoring 18Synthweaving 310Level 36Stats:
    • +27 Endurance
    • +33 Mastery
  • Level 37

    Blaster - Level 37

  • Elite H-44 Recon ShriekerBis_wpn 280Level 37Stats:
    • +33 Endurance
    • +39 Mastery
    • +37 Power
    • +15 Crit
  • Elite X-39 Riot ShriekerBis_wpn 280Level 37Stats:
    • +27 Endurance
    • +47 Mastery
    • +37 Power
    • +11 Crit
  • Elite E-411 Sonic ShriekerBis_wpn 280Level 37Stats:
    • +33 Endurance
    • +39 Mastery
    • +37 Power
    • +15 Crit
  • Shotgun - Level 37

  • X-440 Precision Sentry ShotgunBis_wpn 280Level 37Stats:
    • +41 Endurance
    • +47 Mastery
    • +37 Power
    • +11 Crit
  • S-300 Persuader ScattergunBis_wpn 280Level 37Stats:
    • +47 Endurance
    • +39 Mastery
    • +37 Power
    • +15 Crit
  • Vibroknife - Level 37

  • Razor-sharp Tech Surgeon KnifeBis_wpn 280Level 37Stats:
    • +41 Endurance
    • +47 Mastery
    • +37 Power
    • +11 Crit
  • Lethal Eviscerator VibroknifeBis_wpn 280Level 37Stats:
    • +47 Endurance
    • +39 Mastery
    • +37 Power
    • +15 Crit
  • Level 38

    Augment - Level 38

  • Alacrity Augment 19 340Level 38Stats:
    • +8 Endurance
    • +13 Alacrity
  • Overkill Augment 19 340Level 38Stats:
    • +8 Endurance
    • +13 Power
  • Fortitude Augment 19 340Level 38Stats:
    • +13 Endurance
    • +8 Power
  • Critical Augment 19 340Level 38Stats:
    • +8 Endurance
    • +13 Crit
  • Advanced Alacrity Augment 19 340Level 38Stats:
    • +9 Endurance
    • +17 Alacrity
  • Advanced Overkill Augment 19 340Level 38Stats:
    • +9 Endurance
    • +17 Power
  • Advanced Fortitude Augment 19 340Level 38Stats:
    • +17 Endurance
    • +9 Power
  • Advanced Critical Augment 19 340Level 38Stats:
    • +9 Endurance
    • +17 Crit
  • Armoring - Level 38

  • Versatile Armoring 19Synthweaving 320Level 38Stats:
    • +25 Endurance
    • +31 Mastery
  • Advanced Versatile Armoring 19Synthweaving 320Level 38Stats:
    • +29 Endurance
    • +36 Mastery
  • Mod - Level 38

  • Lethal Mod 19BCybertech 310Level 38Stats:
    • +25 Endurance
    • +19 Mastery
    • +14 Power
  • Lethal Mod 19Cybertech 310Level 38Stats:
    • +17 Endurance
    • +23 Mastery
    • +19 Power
  • Lethal Mod 19ACybertech 310Level 38Stats:
    • +19 Endurance
    • +29 Mastery
    • +10 Power
  • Advanced Lethal Mod 19ACybertech 310Level 38Stats:
    • +22 Endurance
    • +34 Mastery
    • +12 Power
  • Advanced Lethal Mod 19BCybertech 310Level 38Stats:
    • +29 Endurance
    • +22 Mastery
    • +17 Power
  • Advanced Lethal Mod 19Cybertech 310Level 38Stats:
    • +19 Endurance
    • +27 Mastery
    • +22 Power
  • Enhancement - Level 38

  • Quick Savant Enhancement 19Cybertech 320Level 38Stats:
    • +14 Endurance
    • +17 Power
    • +27 Alacrity
  • Adept Enhancement 19Cybertech 320Level 38Stats:
    • +14 Endurance
    • +17 Power
    • +27 Crit
  • Discipline Enhancement 19Cybertech 320Level 38Stats:
    • +27 Endurance
    • +5 Power
    • +25 Crit
  • Savant Enhancement 19Cybertech 320Level 38Stats:
    • +21 Endurance
    • +10 Power
    • +27 Alacrity
  • Efficient Enhancement 19Cybertech 320Level 38Stats:
    • +21 Endurance
    • +10 Power
    • +27 Crit
  • Barrage Enhancement 19Cybertech 320Level 38Stats:
    • +27 Endurance
    • +5 Power
    • +25 Alacrity
  • Advanced Quick Savant Enhancement 19Cybertech 320Level 38Stats:
    • +17 Endurance
    • +19 Power
    • +31 Alacrity
  • Advanced Adept Enhancement 19Cybertech 320Level 38Stats:
    • +17 Endurance
    • +19 Power
    • +31 Crit
  • Advanced Discipline Enhancement 19Cybertech 320Level 38Stats:
    • +31 Endurance
    • +6 Power
    • +29 Crit
  • Advanced Savant Enhancement 19Cybertech 320Level 38Stats:
    • +24 Endurance
    • +12 Power
    • +31 Alacrity
  • Advanced Efficient Enhancement 19Cybertech 320Level 38Stats:
    • +24 Endurance
    • +12 Power
    • +31 Crit
  • Advanced Barrage Enhancement 19Cybertech 320Level 38Stats:
    • +31 Endurance
    • +6 Power
    • +29 Alacrity
  • Hilt - Level 38

  • Versatile Hilt 19Artifice 310Level 38Stats:
    • +25 Endurance
    • +31 Mastery
  • Advanced Versatile Hilt 19Artifice 310Level 38Stats:
    • +29 Endurance
    • +36 Mastery
  • Barrel - Level 38

  • Versatile Barrel 19Armstech 310Level 38Stats:
    • +25 Endurance
    • +31 Mastery
  • Advanced Versatile Barrel 19Armstech 310Level 38Stats:
    • +29 Endurance
    • +36 Mastery
  • Level 39

    Blaster - Level 39

  • Elite N-11 Rampage-X BlasterBis_wpn 300Level 39Stats:
    • +36 Endurance
    • +42 Mastery
    • +40 Power
    • +16 Alacrity
  • Particle Beam SaboteurBis_wpn 300Level 39Stats:
    • +36 Endurance
    • +42 Mastery
    • +40 Power
    • +16 Alacrity
  • Cannon - Level 39

  • M-315 Laser CrusaderBis_wpn 300Level 39Stats:
    • +30 Endurance
    • +50 Mastery
    • +40 Power
    • +14 Crit
  • T-120 Battle CannonBis_wpn 300Level 39Stats:
    • +30 Endurance
    • +50 Mastery
    • +40 Power
    • +14 Crit
  • Rifle - Level 39

  • D-202 Rampage EnforcerBis_wpn 300Level 39Stats:
    • +30 Endurance
    • +50 Mastery
    • +40 Power
    • +14 Alacrity
  • Augment - Level 39

  • Versatile Augment 17 290Level 39Stats:
    • +6 Endurance
    • +10 Mastery
  • Advanced Versatile Augment 17 290Level 39Stats:
    • +7 Endurance
    • +12 Mastery
  • Level 40

    Chest - Level 40

  • Quadranium Onslaught JacketArmormech 320Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Power
    • +29 Crit
  • Vine-silk Force Expert's VestmentsSynthweaving 320Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Power
    • +29 Crit
  • Saava Force Expert's VestmentsSynthweaving 340Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Power
    • +34 Crit
  • Promethium Onslaught JacketArmormech 340Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Power
    • +34 Crit
  • Head - Level 40

  • Quadranium Onslaught HeadgearArmormech 320Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Power
    • +29 Crit
  • Vine-silk Force Expert's HeadgearSynthweaving 320Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Power
    • +29 Crit
  • Saava Force Expert's HeadgearSynthweaving 340Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Power
    • +34 Crit
  • Promethium Onslaught HeadgearArmormech 340Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Power
    • +34 Crit
  • Feet - Level 40

  • Quadranium Onslaught BootsArmormech 310Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Power
    • +29 Alacrity
  • Vine-silk Force Expert's BootsSynthweaving 310Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Power
    • +29 Alacrity
  • Saava Force Expert's BootsSynthweaving 330Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Power
    • +34 Alacrity
  • Promethium Onslaught BootsArmormech 330Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Power
    • +34 Alacrity
  • Wrists - Level 40

  • Vine-silk Force Expert's BracersSynthweaving 300Level 40Stats:
    • +51 Endurance
    • +60 Mastery
    • +11 Power
  • Quadranium Onslaught ArmguardsArmormech 300Level 40Stats:
    • +51 Endurance
    • +60 Mastery
    • +11 Power
  • Saava Force Expert's BracersSynthweaving 320Level 40Stats:
    • +60 Endurance
    • +70 Mastery
    • +13 Power
  • Promethium Onslaught ArmguardsArmormech 320Level 40Stats:
    • +60 Endurance
    • +70 Mastery
    • +13 Power
  • Waist - Level 40

  • Quadranium Onslaught BeltArmormech 300Level 40Stats:
    • +51 Endurance
    • +60 Mastery
    • +11 Power
  • Vine-silk Force Expert's SashSynthweaving 300Level 40Stats:
    • +51 Endurance
    • +60 Mastery
    • +11 Power
  • Saava Force Expert's SashSynthweaving 320Level 40Stats:
    • +60 Endurance
    • +70 Mastery
    • +13 Power
  • Promethium Onslaught BeltArmormech 320Level 40Stats:
    • +60 Endurance
    • +70 Mastery
    • +13 Power
  • Saber - Level 40

  • Prismatic Onslaught LightsaberArtifice 310Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Power
    • +29 Crit
  • Nova Onslaught LightsaberArtifice 330Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Power
    • +34 Crit
  • Polesaber - Level 40

  • Prismatic Onslaught SaberstaffArtifice 310Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Power
    • +29 Crit
  • Nova Onslaught SaberstaffArtifice 330Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Power
    • +34 Crit
  • Blaster - Level 40

  • Plexoid Onslaught Blaster PistolArmstech 310Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Power
    • +29 Crit
  • Plexisteel Onslaught Blaster PistolArmstech 330Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Power
    • +34 Crit
  • Cannon - Level 40

  • Plexoid Onslaught Assault CannonArmstech 320Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Power
    • +29 Crit
  • Plexisteel Onslaught Assault CannonArmstech 340Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Power
    • +34 Crit
  • Rifle - Level 40

  • Plexoid Onslaught Blaster RifleArmstech 320Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Power
    • +29 Crit
  • Plexisteel Onslaught Blaster RifleArmstech 340Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Power
    • +34 Crit
  • Sniperrifle - Level 40

  • Plexoid Onslaught Sniper RifleArmstech 320Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Power
    • +29 Crit
  • Plexisteel Onslaught Sniper RifleArmstech 340Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Power
    • +34 Crit
  • Earpiece - Level 40

  • Quadranium Quick Savant RelayCybertech 300Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Power
    • +29 Alacrity
  • Quadranium Adept RelayCybertech 300Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Power
    • +29 Crit
  • Promethium Quick Savant RelayCybertech 300Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Power
    • +34 Alacrity
  • Promethium Adept RelayCybertech 300Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Power
    • +34 Crit
  • Implant - Level 40

  • Experimental Adept PackageBiochem 300Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Power
    • +29 Crit
  • Experimental Quick Savant PackageBiochem 300Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Power
    • +29 Alacrity
  • Iridescent Adept PackageBiochem 320Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Power
    • +34 Crit
  • Iridescent Quick Savant PackageBiochem 320Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Power
    • +34 Alacrity
  • Relic - Level 40

  • Prismatic Relic of Ephemeral MendingArtifice 320Level 40Stats:
    • +37 Endurance
    • +11 Power
  • Prismatic Relic of Serendipitous AssaultArtifice 320Level 40Stats:
    • +37 Endurance
    • +11 Power
  • Prismatic Relic of Focused RetributionArtifice 320Level 40Stats:
    • +37 Endurance
    • +11 Power
  • Nova Relic of Focused RetributionArtifice 340Level 40Stats:
    • +43 Endurance
    • +13 Power
  • Nova Relic of Ephemeral MendingArtifice 340Level 40Stats:
    • +43 Endurance
    • +13 Power
  • Nova Relic of Serendipitous AssaultArtifice 340Level 40Stats:
    • +43 Endurance
    • +13 Power
  • Augment - Level 40

  • Fortitude Augment 20 340Level 40Stats:
    • +14 Endurance
    • +9 Power
  • Critical Augment 20 340Level 40Stats:
    • +9 Endurance
    • +14 Crit
  • Alacrity Augment 20 340Level 40Stats:
    • +9 Endurance
    • +14 Alacrity
  • Overkill Augment 20 340Level 40Stats:
    • +9 Endurance
    • +14 Power
  • Advanced Fortitude Augment 20 340Level 40Stats:
    • +17 Endurance
    • +10 Power
  • Advanced Critical Augment 20 340Level 40Stats:
    • +10 Endurance
    • +17 Crit
  • Advanced Alacrity Augment 20 340Level 40Stats:
    • +10 Endurance
    • +17 Alacrity
  • Advanced Overkill Augment 20 340Level 40Stats:
    • +10 Endurance
    • +17 Power
  • Armoring - Level 40

  • Versatile Armoring 20Synthweaving 330Level 40Stats:
    • +27 Endurance
    • +33 Mastery
  • Advanced Versatile Armoring 20Synthweaving 330Level 40Stats:
    • +31 Endurance
    • +38 Mastery
  • Level 42

    Augment - Level 42

  • Alacrity Augment 21 340Level 42Stats:
    • +10 Endurance
    • +14 Alacrity
  • Overkill Augment 21 340Level 42Stats:
    • +10 Endurance
    • +14 Power
  • Fortitude Augment 21 340Level 42Stats:
    • +14 Endurance
    • +10 Power
  • Critical Augment 21 340Level 42Stats:
    • +10 Endurance
    • +14 Crit
  • Advanced Critical Augment 21 340Level 42Stats:
    • +11 Endurance
    • +18 Crit
  • Advanced Alacrity Augment 21 340Level 42Stats:
    • +11 Endurance
    • +18 Alacrity
  • Advanced Overkill Augment 21 340Level 42Stats:
    • +11 Endurance
    • +18 Power
  • Advanced Fortitude Augment 21 340Level 42Stats:
    • +18 Endurance
    • +11 Power
  • Armoring - Level 42

  • Versatile Armoring 21Synthweaving 360Level 42Stats:
    • +29 Endurance
    • +36 Mastery
  • Advanced Versatile Armoring 21Synthweaving 360Level 42Stats:
    • +34 Endurance
    • +41 Mastery
  • Mod - Level 42

  • Lethal Mod 21BCybertech 330Level 42Stats:
    • +29 Endurance
    • +22 Mastery
    • +17 Power
  • Lethal Mod 21Cybertech 330Level 42Stats:
    • +19 Endurance
    • +27 Mastery
    • +22 Power
  • Lethal Mod 21ACybertech 330Level 42Stats:
    • +22 Endurance
    • +34 Mastery
    • +12 Power
  • Advanced Lethal Mod 21ACybertech 330Level 42Stats:
    • +25 Endurance
    • +39 Mastery
    • +14 Power
  • Advanced Lethal Mod 21BCybertech 330Level 42Stats:
    • +34 Endurance
    • +25 Mastery
    • +20 Power
  • Advanced Lethal Mod 21Cybertech 330Level 42Stats:
    • +23 Endurance
    • +31 Mastery
    • +25 Power
  • Enhancement - Level 42

  • Savant Enhancement 21Cybertech 340Level 42Stats:
    • +24 Endurance
    • +12 Power
    • +31 Alacrity
  • Efficient Enhancement 21Cybertech 340Level 42Stats:
    • +24 Endurance
    • +12 Power
    • +31 Crit
  • Barrage Enhancement 21Cybertech 340Level 42Stats:
    • +31 Endurance
    • +6 Power
    • +29 Alacrity
  • Quick Savant Enhancement 21Cybertech 340Level 42Stats:
    • +17 Endurance
    • +19 Power
    • +31 Alacrity
  • Adept Enhancement 21Cybertech 340Level 42Stats:
    • +17 Endurance
    • +19 Power
    • +31 Crit
  • Discipline Enhancement 21Cybertech 340Level 42Stats:
    • +31 Endurance
    • +6 Power
    • +29 Crit
  • Advanced Efficient Enhancement 21Cybertech 340Level 42Stats:
    • +28 Endurance
    • +14 Power
    • +36 Crit
  • Advanced Barrage Enhancement 21Cybertech 340Level 42Stats:
    • +36 Endurance
    • +7 Power
    • +34 Alacrity
  • Advanced Quick Savant Enhancement 21Cybertech 340Level 42Stats:
    • +20 Endurance
    • +23 Power
    • +36 Alacrity
  • Advanced Adept Enhancement 21Cybertech 340Level 42Stats:
    • +20 Endurance
    • +23 Power
    • +36 Crit
  • Advanced Discipline Enhancement 21Cybertech 340Level 42Stats:
    • +36 Endurance
    • +7 Power
    • +34 Crit
  • Advanced Savant Enhancement 21Cybertech 340Level 42Stats:
    • +28 Endurance
    • +14 Power
    • +36 Alacrity
  • Hilt - Level 42

  • Versatile Hilt 21Artifice 330Level 42Stats:
    • +29 Endurance
    • +36 Mastery
  • Advanced Versatile Hilt 21Artifice 330Level 42Stats:
    • +34 Endurance
    • +41 Mastery
  • Barrel - Level 42

  • Versatile Barrel 21Armstech 330Level 42Stats:
    • +29 Endurance
    • +36 Mastery
  • Advanced Versatile Barrel 21Armstech 330Level 42Stats:
    • +34 Endurance
    • +41 Mastery
  • Level 44

    Augment - Level 44

  • Fortitude Augment 22 390Level 44Stats:
    • +16 Endurance
    • +10 Power
  • Critical Augment 22 390Level 44Stats:
    • +10 Endurance
    • +16 Crit
  • Alacrity Augment 22 390Level 44Stats:
    • +10 Endurance
    • +16 Alacrity
  • Overkill Augment 22 390Level 44Stats:
    • +10 Endurance
    • +16 Power
  • Advanced Fortitude Augment 22 390Level 44Stats:
    • +18 Endurance
    • +12 Power
  • Advanced Critical Augment 22 390Level 44Stats:
    • +12 Endurance
    • +18 Crit
  • Advanced Alacrity Augment 22 390Level 44Stats:
    • +12 Endurance
    • +18 Alacrity
  • Advanced Overkill Augment 22 390Level 44Stats:
    • +12 Endurance
    • +18 Power
  • Level 45

  • Versatile Augment 20 340Level 45Stats:
    • +8 Endurance
    • +13 Mastery
  • Advanced Versatile Augment 20 340Level 45Stats:
    • +10 Endurance
    • +15 Mastery
  • Level 46

    Chest - Level 46

  • Ciridium Onslaught JacketArmormech 370Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Power
    • +45 Crit
  • Nanosilk Force Expert's VestmentsSynthweaving 370Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Power
    • +45 Crit
  • Mandalorian Iron Onslaught JacketArmormech 390Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +52 Power
    • +51 Crit
  • Denebrillan Force Expert's VestmentsSynthweaving 390Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +52 Power
    • +51 Crit
  • Head - Level 46

  • Ciridium Onslaught HeadgearArmormech 370Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Power
    • +45 Crit
  • Nanosilk Force Expert's HeadgearSynthweaving 370Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Power
    • +45 Crit
  • Mandalorian Iron Onslaught HeadgearArmormech 390Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +52 Power
    • +51 Crit
  • Denebrillan Force Expert's HeadgearSynthweaving 390Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +52 Power
    • +51 Crit
  • Feet - Level 46

  • Ciridium Onslaught BootsArmormech 360Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Power
    • +45 Alacrity
  • Nanosilk Force Expert's BootsSynthweaving 360Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Power
    • +45 Alacrity
  • Mandalorian Iron Onslaught BootsArmormech 380Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +52 Power
    • +51 Alacrity
  • Denebrillan Force Expert's BootsSynthweaving 380Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +52 Power
    • +51 Alacrity
  • Wrists - Level 46

  • Ciridium Onslaught ArmguardsArmormech 350Level 46Stats:
    • +80 Endurance
    • +93 Mastery
    • +17 Power
  • Nanosilk Force Expert's BracersSynthweaving 350Level 46Stats:
    • +80 Endurance
    • +93 Mastery
    • +17 Power
  • Denebrillan Force Expert's BracersSynthweaving 370Level 46Stats:
    • +90 Endurance
    • +105 Mastery
    • +20 Power
  • Mandalorian Iron Onslaught ArmguardsArmormech 370Level 46Stats:
    • +90 Endurance
    • +105 Mastery
    • +20 Power
  • Waist - Level 46

  • Ciridium Onslaught BeltArmormech 350Level 46Stats:
    • +80 Endurance
    • +93 Mastery
    • +17 Power
  • Nanosilk Force Expert's SashSynthweaving 350Level 46Stats:
    • +80 Endurance
    • +93 Mastery
    • +17 Power
  • Mandalorian Iron Onslaught BeltArmormech 370Level 46Stats:
    • +90 Endurance
    • +105 Mastery
    • +20 Power
  • Denebrillan Force Expert's SashSynthweaving 370Level 46Stats:
    • +90 Endurance
    • +105 Mastery
    • +20 Power
  • Saber - Level 46

  • Lorrdian Onslaught LightsaberArtifice 360Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Power
    • +45 Crit
  • Corusca Onslaught LightsaberArtifice 380Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +52 Power
    • +51 Crit
  • Polesaber - Level 46

  • Lorrdian Onslaught SaberstaffArtifice 360Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Power
    • +45 Crit
  • Corusca Onslaught SaberstaffArtifice 380Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +52 Power
    • +51 Crit
  • Blaster - Level 46

  • Dallorian Onslaught Blaster PistolArmstech 360Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Power
    • +45 Crit
  • Ultrachrome Onslaught Blaster PistolArmstech 380Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +52 Power
    • +51 Crit
  • Cannon - Level 46

  • Dallorian Onslaught Assault CannonArmstech 370Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Power
    • +45 Crit
  • Ultrachrome Onslaught Assault CannonArmstech 390Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +52 Power
    • +51 Crit
  • Rifle - Level 46

  • Dallorian Onslaught Blaster RifleArmstech 370Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Power
    • +45 Crit
  • Ultrachrome Onslaught Blaster RifleArmstech 390Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +52 Power
    • +51 Crit
  • Sniperrifle - Level 46

  • Dallorian Onslaught Sniper RifleArmstech 370Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Power
    • +45 Crit
  • Ultrachrome Onslaught Sniper RifleArmstech 390Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +52 Power
    • +51 Crit
  • Earpiece - Level 46

  • Ciridium Adept RelayCybertech 350Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Power
    • +45 Crit
  • Ciridium Quick Savant RelayCybertech 350Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Power
    • +45 Alacrity
  • Mandalorian Iron Quick Savant RelayCybertech 350Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +52 Power
    • +51 Alacrity
  • Mandalorian Iron Adept RelayCybertech 350Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +52 Power
    • +51 Crit
  • Implant - Level 46

  • Smart Cells Adept PackageBiochem 350Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Power
    • +45 Crit
  • Smart Cells Quick Savant PackageBiochem 350Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Power
    • +45 Alacrity
  • Radioactive Adept PackageBiochem 370Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +52 Power
    • +51 Crit
  • Radioactive Quick Savant PackageBiochem 370Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +52 Power
    • +51 Alacrity
  • Relic - Level 46

  • Lorrdian Relic of Focused RetributionArtifice 370Level 46Stats:
    • +56 Endurance
    • +17 Power
  • Lorrdian Relic of Ephemeral MendingArtifice 370Level 46Stats:
    • +56 Endurance
    • +17 Power
  • Lorrdian Relic of Serendipitous AssaultArtifice 370Level 46Stats:
    • +56 Endurance
    • +17 Power
  • Corusca Relic of Focused RetributionArtifice 390Level 46Stats:
    • +64 Endurance
    • +20 Power
  • Corusca Relic of Ephemeral MendingArtifice 390Level 46Stats:
    • +64 Endurance
    • +20 Power
  • Corusca Relic of Serendipitous AssaultArtifice 390Level 46Stats:
    • +64 Endurance
    • +20 Power
  • Level 47

    Augment - Level 47

  • Versatile Augment 21 340Level 47Stats:
    • +9 Endurance
    • +14 Mastery
  • Advanced Versatile Augment 21 340Level 47Stats:
    • +10 Endurance
    • +17 Mastery
  • Level 48

  • Alacrity Augment 23 410Level 48Stats:
    • +11 Endurance
    • +18 Alacrity
  • Overkill Augment 23 390Level 48Stats:
    • +11 Endurance
    • +18 Power
  • Fortitude Augment 23 390Level 48Stats:
    • +18 Endurance
    • +11 Power
  • Critical Augment 23 410Level 48Stats:
    • +11 Endurance
    • +18 Crit
  • Advanced Critical Augment 23 410Level 48Stats:
    • +13 Endurance
    • +21 Crit
  • Advanced Alacrity Augment 23 410Level 48Stats:
    • +13 Endurance
    • +21 Alacrity
  • Advanced Overkill Augment 23 390Level 48Stats:
    • +13 Endurance
    • +21 Power
  • Advanced Fortitude Augment 23 390Level 48Stats:
    • +21 Endurance
    • +13 Power
  • Versatile Augment 22 390Level 48Stats:
    • +10 Endurance
    • +15 Mastery
  • Advanced Versatile Augment 22 390Level 48Stats:
    • +11 Endurance
    • +18 Mastery
  • Armoring - Level 48

  • Versatile Armoring 25Synthweaving 410Level 48Stats:
    • +41 Endurance
    • +51 Mastery
  • Advanced Versatile Armoring 25Synthweaving 410Level 48Stats:
    • +47 Endurance
    • +58 Mastery
  • Mod - Level 48

  • Lethal Mod 25ACybertech 380Level 48Stats:
    • +32 Endurance
    • +48 Mastery
    • +17 Power
  • Lethal Mod 25BCybertech 380Level 48Stats:
    • +41 Endurance
    • +32 Mastery
    • +25 Power
  • Lethal Mod 25Cybertech 380Level 48Stats:
    • +28 Endurance
    • +38 Mastery
    • +32 Power
  • Advanced Lethal Mod 25BCybertech 380Level 48Stats:
    • +47 Endurance
    • +36 Mastery
    • +28 Power
  • Advanced Lethal Mod 25Cybertech 380Level 48Stats:
    • +32 Endurance
    • +44 Mastery
    • +36 Power
  • Advanced Lethal Mod 25ACybertech 380Level 48Stats:
    • +36 Endurance
    • +54 Mastery
    • +20 Power
  • Enhancement - Level 48

  • Quick Savant Enhancement 25Cybertech 390Level 48Stats:
    • +25 Endurance
    • +28 Power
    • +45 Alacrity
  • Adept Enhancement 25Cybertech 390Level 48Stats:
    • +25 Endurance
    • +28 Power
    • +45 Crit
  • Discipline Enhancement 25Cybertech 390Level 48Stats:
    • +45 Endurance
    • +9 Power
    • +41 Crit
  • Savant Enhancement 25Cybertech 390Level 48Stats:
    • +35 Endurance
    • +17 Power
    • +45 Alacrity
  • Efficient Enhancement 25Cybertech 390Level 48Stats:
    • +35 Endurance
    • +17 Power
    • +45 Crit
  • Barrage Enhancement 25Cybertech 390Level 48Stats:
    • +45 Endurance
    • +9 Power
    • +41 Alacrity
  • Advanced Savant Enhancement 25Cybertech 390Level 48Stats:
    • +40 Endurance
    • +20 Power
    • +51 Alacrity
  • Advanced Efficient Enhancement 25Cybertech 390Level 48Stats:
    • +40 Endurance
    • +20 Power
    • +51 Crit
  • Advanced Barrage Enhancement 25Cybertech 390Level 48Stats:
    • +51 Endurance
    • +10 Power
    • +47 Alacrity
  • Advanced Quick Savant Enhancement 25Cybertech 390Level 48Stats:
    • +28 Endurance
    • +32 Power
    • +51 Alacrity
  • Advanced Adept Enhancement 25Cybertech 390Level 48Stats:
    • +28 Endurance
    • +32 Power
    • +51 Crit
  • Advanced Discipline Enhancement 25Cybertech 390Level 48Stats:
    • +51 Endurance
    • +10 Power
    • +47 Crit
  • Hilt - Level 48

  • Versatile Hilt 25Artifice 380Level 48Stats:
    • +41 Endurance
    • +51 Mastery
  • Advanced Versatile Hilt 25Artifice 380Level 48Stats:
    • +47 Endurance
    • +58 Mastery
  • Barrel - Level 48

  • Versatile Barrel 25Armstech 380Level 48Stats:
    • +41 Endurance
    • +51 Mastery
  • Advanced Versatile Barrel 25Armstech 380Level 48Stats:
    • +47 Endurance
    • +58 Mastery
  • Level 50

    Augment - Level 50

  • Fortitude Augment 26 390Level 50Stats:
    • +23 Endurance
    • +15 Power
  • Critical Augment 26 430Level 50Stats:
    • +15 Endurance
    • +23 Crit
  • Alacrity Augment 26 430Level 50Stats:
    • +15 Endurance
    • +23 Alacrity
  • Overkill Augment 26 390Level 50Stats:
    • +15 Endurance
    • +23 Power
  • Advanced Overkill Augment 26 390Level 50Stats:
    • +17 Endurance
    • +27 Power
  • Advanced Fortitude Augment 26 390Level 50Stats:
    • +27 Endurance
    • +17 Power
  • Advanced Critical Augment 26 430Level 50Stats:
    • +17 Endurance
    • +27 Crit
  • Advanced Alacrity Augment 26 430Level 50Stats:
    • +17 Endurance
    • +27 Alacrity
  • Critical Augment 25 390Level 50Stats:
    • +13 Endurance
    • +21 Crit
  • Versatile Augment 25 390Level 50Stats:
    • +13 Endurance
    • +21 Mastery
  • Alacrity Augment 25 390Level 50Stats:
    • +13 Endurance
    • +21 Alacrity
  • Fortitude Augment 25 390Level 50Stats:
    • +21 Endurance
    • +13 Power
  • Overkill Augment 25 390Level 50Stats:
    • +13 Endurance
    • +21 Power
  • Advanced Fortitude Augment 25 390Level 50Stats:
    • +24 Endurance
    • +15 Power
  • Advanced Overkill Augment 25 390Level 50Stats:
    • +15 Endurance
    • +24 Power
  • Advanced Critical Augment 25 390Level 50Stats:
    • +15 Endurance
    • +24 Crit
  • Advanced Versatile Augment 25 390Level 50Stats:
    • +15 Endurance
    • +24 Mastery
  • Advanced Alacrity Augment 25 390Level 50Stats:
    • +15 Endurance
    • +24 Alacrity
  • Grenades

    Scales up to Level 16

  • V-1 Pyro GrenadeCybertech 10Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 16 or higher, the normal version will do 1019 damage, and the advanced version will do 1386 damage.
  • V-1 Rakata Freeze BombCybertech 10Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 16 or higher, the normal version will do 386 - 458 damage, and the advanced version will do 565 - 587 damage.
  • V-2 Seismic GrenadeCybertech 90Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 16 or higher, the normal version will do 253 - 294 damage, and the advanced version will do 460 - 523 damage.
  • Advanced V-1 Pyro GrenadeCybertech 10Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 16 or higher, the normal version will do 1019 damage, and the advanced version will do 1386 damage.
  • Advanced V-1 Rakata Freeze BombCybertech 10Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 16 or higher, the normal version will do 386 - 458 damage, and the advanced version will do 565 - 587 damage.
  • Advanced V-2 Seismic GrenadeCybertech 90Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 16 or higher, the normal version will do 253 - 294 damage, and the advanced version will do 460 - 523 damage.
  • Scales up to Level 24

  • V-2 Pyro GrenadeCybertech 90Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 24 or higher, the normal version will do 1344 damage, and the advanced version will do 1828 damage.
  • V-2 Rakata Freeze BombCybertech 90Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 24 or higher, the normal version will do 509 - 603 damage, and the advanced version will do 745 - 774 damage.
  • V-3 Seismic GrenadeCybertech 170Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 24 or higher, the normal version will do 334 - 388 damage, and the advanced version will do 549 - 624 damage.
  • Advanced V-2 Pyro GrenadeCybertech 90Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 24 or higher, the normal version will do 1344 damage, and the advanced version will do 1828 damage.
  • Advanced V-2 Rakata Freeze BombCybertech 90Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 24 or higher, the normal version will do 509 - 603 damage, and the advanced version will do 745 - 774 damage.
  • Advanced V-3 Seismic GrenadeCybertech 170Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 24 or higher, the normal version will do 334 - 388 damage, and the advanced version will do 549 - 624 damage.
  • Scales up to Level 32

  • V-3 Pyro GrenadeCybertech 170Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 32 or higher, the normal version will do 1605 damage, and the advanced version will do 2,182 damage.
  • V-3 Rakata Freeze BombCybertech 170Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 32 or higher, the normal version will do 608 - 721 damage, and the advanced version will do 889 - 924 damage.
  • V-4 Cartel Waste GrenadeCybertech 250Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 25% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 32 or higher, the normal version will do 937 - 1,075 damage, and the advanced version will do 1435 - 1607 damage.
  • V-4 Seismic GrenadeCybertech 250Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 32 or higher, the normal version will do 399 - 463 damage, and the advanced version will do 623 - 709 damage.
  • Advanced V-3 Pyro GrenadeCybertech 170Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 32 or higher, the normal version will do 1605 damage, and the advanced version will do 2,182 damage.
  • Advanced V-3 Rakata Freeze BombCybertech 170Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 32 or higher, the normal version will do 608 - 721 damage, and the advanced version will do 889 - 924 damage.
  • Advanced V-4 Cartel Waste GrenadeCybertech 250Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 25% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 32 or higher, the normal version will do 937 - 1,075 damage, and the advanced version will do 1435 - 1607 damage.
  • Advanced V-4 Seismic GrenadeCybertech 250Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 32 or higher, the normal version will do 399 - 463 damage, and the advanced version will do 623 - 709 damage.
  • Scales up to Level 41

  • V-4 Pyro GrenadeCybertech 250Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 41 or higher, the normal version will do 1821 damage, and the advanced version will do 2,162 damage.
  • V-4 Rakata Freeze BombCybertech 250Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 3 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 41 or higher, the normal version will do 690 - 818 damage, and the advanced version will do 1009-1049 damage.
  • V-5 Cartel Waste GrenadeCybertech 310Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 40% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 41 or higher, the normal version will do 1,064 - 1,220 damage, and the advanced version will do 1,543 - 1,727 damage.
  • V-5 Seismic GrenadeCybertech 310Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 41 or higher, the normal version will do 452 - 525 damage, and the advanced version will do 657 - 748 damage.
  • Advanced V-4 Pyro GrenadeCybertech 250Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 41 or higher, the normal version will do 1821 damage, and the advanced version will do 2,162 damage.
  • Advanced V-4 Rakata Freeze BombCybertech 250Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 3 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 41 or higher, the normal version will do 690 - 818 damage, and the advanced version will do 1009-1049 damage.
  • Advanced V-5 Cartel Waste GrenadeCybertech 310Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 40% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 41 or higher, the normal version will do 1,064 - 1,220 damage, and the advanced version will do 1,543 - 1,727 damage.
  • Advanced V-5 Seismic GrenadeCybertech 310Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 41 or higher, the normal version will do 452 - 525 damage, and the advanced version will do 657 - 748 damage.
  • Scales up to Level 47

  • V-5 Pyro GrenadeCybertech 310Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 47 or higher, the normal version will do 1922 damage, and the advanced version will do 2613 damage.
  • V-5 Rakata Freeze BombCybertech 310Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 4 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 47 or higher, the normal version will do 728 - 863 damage, and the advanced version will do 1,065 - 1,107 damage.
  • V-6 Electro-Stun GrenadeCybertech 360Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 47 or higher, the normal version will do 357 - 416 damage, and the advanced version will do 515 - 582 damage.
  • V-6 Seismic GrenadeCybertech 360Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 47 or higher, the normal version will do 477 - 554 damage, and the advanced version will do 670 - 762 damage.
  • Advanced V-5 Pyro GrenadeCybertech 310Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 47 or higher, the normal version will do 1922 damage, and the advanced version will do 2613 damage.
  • Advanced V-5 Rakata Freeze BombCybertech 310Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 4 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 47 or higher, the normal version will do 728 - 863 damage, and the advanced version will do 1,065 - 1,107 damage.
  • Advanced V-6 Electro-Stun GrenadeCybertech 360Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 47 or higher, the normal version will do 357 - 416 damage, and the advanced version will do 515 - 582 damage.
  • Advanced V-6 Seismic GrenadeCybertech 360Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 47 or higher, the normal version will do 477 - 554 damage, and the advanced version will do 670 - 762 damage.
  • Scales up to Level 50

  • V-6 Cartel Waste GrenadeCybertech 360Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 55% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 50 or higher, the normal version will do 1,143 - 1,312 damage, and the advanced version will do 1,543 - 1,727 damage.
  • V-6 Pyro GrenadeCybertech 360Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 50 or higher, the normal version will do 1958 damage, and the advanced version will do 2662 damage.
  • V-6 Rakata Freeze BombCybertech 360Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 50 or higher, the normal version will do 742 - 879 damage, and the advanced version will do 1,085 - 1,128 damage.
  • Advanced V-6 Cartel Waste GrenadeCybertech 360Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 55% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 50 or higher, the normal version will do 1,143 - 1,312 damage, and the advanced version will do 1,543 - 1,727 damage.
  • Advanced V-6 Pyro GrenadeCybertech 360Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 50 or higher, the normal version will do 1958 damage, and the advanced version will do 2662 damage.
  • Advanced V-6 Rakata Freeze BombCybertech 360Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 50 or higher, the normal version will do 742 - 879 damage, and the advanced version will do 1,085 - 1,128 damage.
  • Scales up to Level 57

  • V-8 Cartel Waste GrenadeCybertech 460Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 57 or higher, the normal version will do 1,969 - 2,259 damage, and the advanced version will do 3253 - 3643 damage.
  • V-8 Electro-Stun GrenadeCybertech 460Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 57 or higher, the normal version will do 627 - 730 damage, and the advanced version will do 1086-1228 damage.
  • V-8 Pyro GrenadeCybertech 460Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 57 or higher, the normal version will do 3371 damage, and the advanced version will do 5,615 damage.
  • V-8 Rakata Freeze BombCybertech 460Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 57 or higher, the normal version will do 1,277 - 1,514 damage, and the advanced version will do 2288-2378 damage.
  • V-8 Seismic GrenadeCybertech 460Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 57 or higher, the normal version will do 837 - 973 damage, and the advanced version will do 1,412 - 1,607 damage.
  • Advanced V-8 Cartel Waste GrenadeCybertech 460Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 57 or higher, the normal version will do 1,969 - 2,259 damage, and the advanced version will do 3253 - 3643 damage.
  • Advanced V-8 Electro-Stun GrenadeCybertech 460Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 57 or higher, the normal version will do 627 - 730 damage, and the advanced version will do 1086-1228 damage.
  • Advanced V-8 Pyro GrenadeCybertech 460Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 57 or higher, the normal version will do 3371 damage, and the advanced version will do 5,615 damage.
  • Advanced V-8 Rakata Freeze BombCybertech 460Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 57 or higher, the normal version will do 1,277 - 1,514 damage, and the advanced version will do 2288-2378 damage.
  • Advanced V-8 Seismic GrenadeCybertech 460Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 57 or higher, the normal version will do 837 - 973 damage, and the advanced version will do 1,412 - 1,607 damage.
  • Scales up to Level 60

  • V-7 Cartel Waste GrenadeCybertech 410Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 60 or higher, the normal version will do 2,412 - 2,767 damage, and the advanced version will do 2,258 - 2,528 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • V-7 Electro-Stun GrenadeCybertech 410Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 60 or higher, the normal version will do 768 - 894 damage, and the advanced version will do 754 - 852 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • V-7 Pyro GrenadeCybertech 410Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 60 or higher, the normal version will do 4129 damage, and the advanced version will do 3896 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • V-7 Rakata Freeze BombCybertech 410Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 60 or higher, the normal version will do 1,565 - 1,854 damage, and the advanced version will do 1,588 - 1,650 damage.
  • V-7 Seismic GrenadeCybertech 410Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 5 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 60 or higher, the normal version will do 1,026 - 1,191 damage, and the advanced version will do 980 - 1,115 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Advanced V-7 Cartel Waste GrenadeCybertech 410Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 60 or higher, the normal version will do 2,412 - 2,767 damage, and the advanced version will do 2,258 - 2,528 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Advanced V-7 Electro-Stun GrenadeCybertech 410Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 60 or higher, the normal version will do 768 - 894 damage, and the advanced version will do 754 - 852 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Advanced V-7 Pyro GrenadeCybertech 410Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 60 or higher, the normal version will do 4129 damage, and the advanced version will do 3896 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Advanced V-7 Rakata Freeze BombCybertech 410Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 60 or higher, the normal version will do 1,565 - 1,854 damage, and the advanced version will do 1,588 - 1,650 damage.
  • Advanced V-7 Seismic GrenadeCybertech 410Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 5 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 60 or higher, the normal version will do 1,026 - 1,191 damage, and the advanced version will do 980 - 1,115 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Scales up to Level 65

  • V-9 Cartel Waste GrenadeCybertech 510Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 65 or higher, the normal version will do 4,007 - 4,597 damage, and the advanced version will do 5406 - 6052 damage.
  • V-9 Electro-Stun GrenadeCybertech 510Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 65 or higher, the normal version will do 1,276 - 1,486 damage, and the advanced version will do 1805 - 2041 damage.
  • V-9 Pyro GrenadeCybertech 510Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 65 or higher, the normal version will do 6861 damage, and the advanced version will do 9330 damage.
  • V-9 Rakata Freeze BombCybertech 510Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 65 or higher, the normal version will do 2,600 - 3,081 damage, and the advanced version will do 3802-2952 damage.
  • V-9 Seismic GrenadeCybertech 510Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 65 or higher, the normal version will do 1,704 - 1,980 damage, and the advanced version will do 2347 - 2670 damage.
  • Advanced V-9 Cartel Waste GrenadeCybertech 510Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 65 or higher, the normal version will do 4,007 - 4,597 damage, and the advanced version will do 5406 - 6052 damage.
  • Advanced V-9 Electro-Stun GrenadeCybertech 510Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 65 or higher, the normal version will do 1,276 - 1,486 damage, and the advanced version will do 1805 - 2041 damage.
  • Advanced V-9 Pyro GrenadeCybertech 510Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 65 or higher, the normal version will do 6861 damage, and the advanced version will do 9330 damage.
  • Advanced V-9 Rakata Freeze BombCybertech 510Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 65 or higher, the normal version will do 2,600 - 3,081 damage, and the advanced version will do 3802-2952 damage.
  • Advanced V-9 Seismic GrenadeCybertech 510Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 65 or higher, the normal version will do 1,704 - 1,980 damage, and the advanced version will do 2347 - 2670 damage.
  • Medpacs

    Scales up to Level 10

  • Advanced Battle Med UnitBiochem 55Level 1-10
    This health pack only scales up to level 10. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 10 or higher, this med unit will heal 1,029 - 1,232 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Battle MedpacBiochem 20Level 1-10
    This health pack only scales up to level 10. At level 1, this medpac heals 345 - 413 health. At level 10 or higher, this medpac will heal 1,168 - 1,397 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 16

  • Advanced Field Tech Med UnitBiochem 135Level 1-16
    This health pack only scales up to level 16. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 16 or higher, this med unit will heal 1,624 - 1945 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Field Tech MedpacBiochem 100Level 1-16
    This health pack only scales up to level 16. At level 1, this medpac heals 345 - 413 health. At level 16 or higher, this medpac will heal 1,845 - 2,206 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 24

  • Prototype Battle Med UnitBiochem 55Level 1-24
    This health pack only scales up to level 24. At level 1, this med unit heals health to both you and to your companion. At level 24 or higher, this med unit will heal 1,571 - 1,921 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Battle MedpacBiochem 20Level 1-24
    This health pack only scales up to level 24. At level 1, this medpac heals health. At level 24 or higher, this medpac will heal 1,804 - 2,241 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Advanced Bio-Enhanced Med UnitBiochem 215Level 1-24
    This health pack only scales up to level 24. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 24 or higher, this med unit will heal 2,357 - 2,823 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Bio-Enhanced MedpacBiochem 180Level 1-24
    This health pack only scales up to level 24. At level 1, this medpac heals 345 - 413 health. At level 24 or higher, this medpac will heal 2,677 - 3,201 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 32

  • Prototype Field Tech Med UnitBiochem 135Level 1-32
    This health pack only scales up to level 32. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 32 or higher, this med unit will heal 2,128 - 2,600 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Field Tech MedpacBiochem 100Level 1-32
    This health pack only scales up to level 32. At level 1, this medpac heals 233 - 289 health. At level 32 or higher, this medpac will heal 2,443 - 3,034 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Advanced Experimental Med UnitBiochem 280Level 1-32
    This health pack only scales up to level 32. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 32 or higher, this med unit will heal 3,191 - 3,822 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Experimental MedpacBiochem 255Level 1-32
    This health pack only scales up to level 32. At level 1, this medpac heals 345 - 413 health. At level 32 or higher, this medpac will heal 3,625 - 4,334 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 40

  • Prototype Bio-Enhanced Med UnitBiochem 215Level 1-40
    This health pack only scales up to level 40. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 40 or higher, this med unit will heal 3,121 - 3,815 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Bio-Enhanced MedpacBiochem 180Level 1-40
    This health pack only scales up to level 40. At level 1, this medpac heals 233 - 289 health. At level 40 or higher, this medpac will heal 3,584 - 4,451 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Advanced Hyper-Battle Med UnitBiochem 330Level 1-40
    This health pack only scales up to level 40. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 40 or higher, this med unit will heal 4,682 - 5,607 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Hyper-Battle MedpacBiochem 310Level 1-40
    This health pack only scales up to level 40. At level 1, this medpac heals 345 - 413 health. At level 40 or higher, this medpac will heal 5,316 - 6,358 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 46

  • Prototype Exotech Med UnitBiochem 380Level 1-46
    This health pack only scales up to level 46. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 46 or higher, this med unit will heal 5,611 - 6,857 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Exotech MedpacBiochem 360Level 1-46
    This health pack only scales up to level 46. At level 1, this medpac heals 233 - 289 health. At level 46 or higher, this medpac will heal 6,442 - 8,000 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Prototype Experimental Med UnitBiochem 280Level 1-46
    This health pack only scales up to level 46. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 46 or higher, this med unit will heal 3,572 - 4,366 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Experimental MedpacBiochem 255Level 1-46
    This health pack only scales up to level 46. At level 1, this medpac heals 233 - 289 health. At level 46 or higher, this medpac will heal 4,101 - 5,094 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Advanced Exotech Med UnitBiochem 380Level 1-46
    This health pack only scales up to level 46. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 46 or higher, this med unit will heal 5,356 - 6,417 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Exotech MedpacBiochem 360Level 1-46
    This health pack only scales up to level 46. At level 1, this medpac heals 345 - 413 health. At level 46 or higher, this medpac will heal 6,086 - 7,277 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 50

  • Prototype Hyper-Battle Med UnitBiochem 330Level 1-50
    This health pack only scales up to level 50. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 50 or higher, this med unit will heal 4,080 - 4,986 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Hyper-Battle MedpacBiochem 310Level 1-50
    This health pack only scales up to level 50. At level 1, this medpac heals 233 - 289 health. At level 50 or higher, this medpac will heal 4,684 - 5,817 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 51

  • Advanced Nano-Infused Med UnitBiochem 500Level 1-51
    This health pack only scales up to level 51. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 51 or higher, this med unit will heal 6,403 - 7,668 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Nano-Infused Med UnitBiochem 430Level 1-51
    This health pack only scales up to level 51. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 51 or higher, this med unit will heal 6,403 - 7,668 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Nano-Infused MedpacBiochem 500Level 1-51
    This health pack only scales up to level 51. At level 1, this medpac heals 345 - 413 health. At level 51 or higher, this medpac will heal 7,273 - 8,696 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Advanced Nano-Infused MedpacBiochem 410Level 1-51
    This health pack only scales up to level 51. At level 1, this medpac heals 345 - 413 health. At level 51 or higher, this medpac will heal 7,273 - 8,696 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 55

  • Advanced Anodyne Med UnitBiochem 480Level 1-55
    This health pack only scales up to level 55. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 55 or higher, this med unit will heal 8,416 - 10,078 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Anodyne MedpacBiochem 460Level 1-55
    This health pack only scales up to level 55. At level 1, this medpac heals 345 - 413 health. At level 55 or higher, this medpac will heal 9,559 - 11,429 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 60

  • Prototype Nano-Infused Med UnitBiochem 430Level 1-60
    This health pack only scales up to level 60. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 60 or higher, this med unit will heal 7,833 - 9,573 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Nano-Infused MedpacBiochem 410Level 1-60
    This health pack only scales up to level 60. At level 1, this medpac heals 233 - 289 health. At level 60 or higher, this medpac will heal 8,993 - 11,169 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 62

  • Prototype Anodyne Med UnitBiochem 480Level 1-62
    This health pack only scales up to level 62. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 62 or higher, this med unit will heal 10,714 - 13,094 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Anodyne MedpacBiochem 460Level 1-62
    This health pack only scales up to level 62. At level 1, this medpac heals 233 - 289 health. At level 62 or higher, this medpac will heal 12,301 - 15,277 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 65

  • Prototype Polybiotic Med UnitBiochem 530Level 1-65
    This health pack only scales up to level 65. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 65 or higher, this med unit will heal 7,833 - 9,573 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Polybiotic MedpacBiochem 510Level 1-65
    This health pack only scales up to level 65. At level 1, this medpac heals 233 - 289 health. At level 65 or higher, this medpac will heal 13,969 - 17,348 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Advanced Polybiotic Med UnitBiochem 530Level 1-65
    This health pack only scales up to level 65. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 65 or higher, this med unit will heal 21,781 - 26,083 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Enhanced Polybiotic MedpacBiochem 510Level 1-65
    This health pack only scales up to level 65. At level 1, this medpac heals 345 - 413 health. At level 65 or higher, this medpac will heal 2,728 - 24,783 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 70

  • Prototype Polybiotic Med UnitBiochem 580Level 1-70
    This health pack only scales up to level 70. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 70 or higher, this med unit will heal 14,521 - 17,747 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Polybiotic MedpacBiochem 560Level 1-70
    This health pack only scales up to level 70. At level 1, this medpac heals 233 - 289 health. At level 70 or higher, this medpac will heal 16,672 - 20,705 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Advanced Polybiotic Medpac MK-2Biochem 600Level 1-70
    This health pack only scales up to level 70. At level 1, this medpac heals 233 - 289 health. At level 70 or higher, this medpac will heal 24,739 - 29,579 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
    This gold-bordered medpac can only be used by players with Biochem 600. It is re-useable, but unlike the normal medpacs, it REQUIRES level 70 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Polybiotic Med UnitBiochem 580Level 1-70
    This health pack only scales up to level 70. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 70 or higher, this med unit will heal 21,781 - 26,083 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Polybiotic MedpacBiochem 560Level 1-70
    This health pack only scales up to level 70. At level 1, this medpac heals 345 - 413 health. At level 70 or higher, this medpac will heal 24,739 - 29,579 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 75

  • Prototype Kyrprax Med UnitBiochem 640Level 1-75
    This health pack only scales up to level 75. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 75 or higher, this med unit will heal 19,518 - 23,326 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Kyrprax MedpacBiochem 620Level 1-75
    This health pack only scales up to level 75. At level 1, this medpac heals 233 - 289 health. At level 75 or higher, this medpac will heal 21,898 - 26,659 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Advanced Kyrprax Medpac MK-2Biochem 700Level 1-75
    This health pack only scales up to level 75. At level 1, this medpac heals 345 - 413 health. At level 75 or higher, this medpac will heal 43,797 - 52,366 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
    This gold-bordered medpac can only be used by players with Biochem 700. It is re-useable, but unlike the normal medpacs, it REQUIRES level 75 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Kyrprax Med UnitBiochem 660Level 1-75
    This health pack only scales up to level 75. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 75 or higher, this med unit will heal 38,560 - 46,177 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Kyrprax MedpacBiochem 630Level 1-75
    This health pack only scales up to level 75. At level 1, this medpac heals 345 - 413 health. At level 75 or higher, this medpac will heal 43,797 - 52,366 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Adrenals

    Level 10

  • Prototype Battle Absorb AdrenalLevel 10Biochem 40Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 10.
  • Prototype Battle Attack AdrenalLevel 10Biochem 40Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 10.
  • Prototype Battle Critical AdrenalLevel 10Biochem 40Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 10.
  • Prototype Battle Efficacy AdrenalLevel 10Biochem 40Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 10.
  • Prototype Battle Tech AdrenalLevel 10Biochem 40Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 10.
  • Prototype Battle Triage AdrenalLevel 10Biochem 40Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 10.
  • Advanced Battle Absorb AdrenalLevel 10Biochem 40Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 10.
  • Advanced Battle Attack AdrenalLevel 10Biochem 40Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 10.
  • Advanced Battle Critical AdrenalLevel 10Biochem 40Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 10.
  • Advanced Battle Efficacy AdrenalLevel 10Biochem 40Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 10.
  • Advanced Battle Tech AdrenalLevel 10Biochem 40Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 10.
  • Advanced Battle Triage AdrenalLevel 10Biochem 40Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 10.
  • Level 18

  • Prototype Field Tech Absorb AdrenalLevel 18Biochem 120Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 18.
  • Prototype Field Tech Attack AdrenalLevel 18Biochem 120Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 18.
  • Prototype Field Tech Critical AdrenalLevel 18Biochem 120Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 18.
  • Prototype Field Tech Efficacy AdrenalLevel 18Biochem 120Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 18.
  • Prototype Field Tech Tech AdrenalLevel 18Biochem 120Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 18.
  • Prototype Field Tech Triage AdrenalLevel 18Biochem 120Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 18.
  • Advanced Field Tech Absorb AdrenalLevel 18Biochem 120Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 18.
  • Advanced Field Tech Attack AdrenalLevel 18Biochem 120Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 18.
  • Advanced Field Tech Critical AdrenalLevel 18Biochem 120Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 18.
  • Advanced Field Tech Efficacy AdrenalLevel 18Biochem 120Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 18.
  • Advanced Field Tech Tech AdrenalLevel 18Biochem 120Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 18.
  • Advanced Field Tech Triage AdrenalLevel 18Biochem 120Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 18.
  • Level 26

  • Prototype Bio-Enhanced Absorb AdrenalLevel 26Biochem 200Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 26.
  • Prototype Bio-Enhanced Attack AdrenalLevel 26Biochem 200Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 26.
  • Prototype Bio-Enhanced Critical AdrenalLevel 26Biochem 200Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 26.
  • Prototype Bio-Enhanced Efficacy AdrenalLevel 26Biochem 200Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 26.
  • Prototype Bio-Enhanced Tech AdrenalLevel 26Biochem 200Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 26.
  • Prototype Bio-Enhanced Triage AdrenalLevel 26Biochem 200Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 26.
  • Advanced Bio-Enhanced Absorb AdrenalLevel 26Biochem 200Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 26.
  • Advanced Bio-Enhanced Attack AdrenalLevel 26Biochem 200Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 26.
  • Advanced Bio-Enhanced Critical AdrenalLevel 26Biochem 200Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 26.
  • Advanced Bio-Enhanced Efficacy AdrenalLevel 26Biochem 200Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 26.
  • Advanced Bio-Enhanced Tech AdrenalLevel 26Biochem 200Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 26.
  • Advanced Bio-Enhanced Triage AdrenalLevel 26Biochem 200Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 26.
  • Level 34

  • Prototype Experimental Absorb AdrenalLevel 34Biochem 270Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 34.
  • Prototype Experimental Attack AdrenalLevel 34Biochem 270Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 34.
  • Prototype Experimental Critical AdrenalLevel 34Biochem 270Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 34.
  • Prototype Experimental Efficacy AdrenalLevel 34Biochem 270Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 34.
  • Prototype Experimental Tech AdrenalLevel 34Biochem 270Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 34.
  • Prototype Experimental Triage AdrenalLevel 34Biochem 270Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 34.
  • Advanced Experimental Absorb AdrenalLevel 34Biochem 270Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 34.
  • Advanced Experimental Attack AdrenalLevel 34Biochem 270Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 34.
  • Advanced Experimental Critical AdrenalLevel 34Biochem 270Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 34.
  • Advanced Experimental Efficacy AdrenalLevel 34Biochem 270Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 34.
  • Advanced Experimental Tech AdrenalLevel 34Biochem 270Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 34.
  • Advanced Experimental Triage AdrenalLevel 34Biochem 270Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 34.
  • Level 40

  • Prototype Hyper-Battle Absorb AdrenalLevel 40Biochem 320Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 40.
  • Prototype Hyper-Battle Attack AdrenalLevel 40Biochem 320Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 40.
  • Prototype Hyper-Battle Critical AdrenalLevel 40Biochem 320Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 40.
  • Prototype Hyper-Battle Efficacy AdrenalLevel 40Biochem 320Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 40.
  • Prototype Hyper-Battle Tech AdrenalLevel 40Biochem 320Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 40.
  • Prototype Hyper-Battle Triage AdrenalLevel 40Biochem 320Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 40.
  • Advanced Hyper-Battle Absorb AdrenalLevel 40Biochem 320Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 40.
  • Advanced Hyper-Battle Attack AdrenalLevel 40Biochem 320Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 40.
  • Advanced Hyper-Battle Critical AdrenalLevel 40Biochem 320Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 40.
  • Advanced Hyper-Battle Efficacy AdrenalLevel 40Biochem 320Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 40.
  • Advanced Hyper-Battle Tech AdrenalLevel 40Biochem 320Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 40.
  • Advanced Hyper-Battle Triage AdrenalLevel 40Biochem 320Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 40.
  • Level 48

  • Prototype Exotech Absorb AdrenalLevel 48Biochem 370Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 48.
  • Prototype Exotech Attack AdrenalLevel 48Biochem 370Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 48.
  • Prototype Exotech Critical AdrenalLevel 48Biochem 370Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 48.
  • Prototype Exotech Efficacy AdrenalLevel 48Biochem 370Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 48.
  • Prototype Exotech Tech AdrenalLevel 48Biochem 370Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 48.
  • Prototype Exotech Triage AdrenalLevel 48Biochem 370Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 48.
  • Advanced Exotech Absorb AdrenalLevel 48Biochem 370Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 48.
  • Advanced Exotech Attack AdrenalLevel 48Biochem 370Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 48.
  • Advanced Exotech Critical AdrenalLevel 48Biochem 370Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 48.
  • Advanced Exotech Efficacy AdrenalLevel 48Biochem 370Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 48.
  • Advanced Exotech Tech AdrenalLevel 48Biochem 370Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 48.
  • Advanced Exotech Triage AdrenalLevel 48Biochem 370Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 48.
  • Level 52

  • Prototype Nano-Infused Absorb AdrenalLevel 52Biochem 420Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 52.
  • Prototype Nano-Infused Attack AdrenalLevel 52Biochem 420Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 52.
  • Prototype Nano-Infused Critical AdrenalLevel 52Biochem 420Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 52.
  • Prototype Nano-Infused Efficacy AdrenalLevel 52Biochem 420Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 52.
  • Prototype Nano-Infused Tech AdrenalLevel 52Biochem 420Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 52.
  • Prototype Nano-Infused Triage AdrenalLevel 52Biochem 420Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 52.
  • Advanced Nano-Infused Absorb AdrenalLevel 52Biochem 490Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 52.
  • Advanced Nano-Infused Absorb AdrenalLevel 52Biochem 420Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 52.
  • Advanced Nano-Infused Attack AdrenalLevel 52Biochem 420Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 52.
  • Advanced Nano-Infused Attack AdrenalLevel 52Biochem 490Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 52.
  • Advanced Nano-Infused Critical AdrenalLevel 52Biochem 420Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 52.
  • Advanced Nano-Infused Critical AdrenalLevel 52Biochem 490Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 52.
  • Advanced Nano-Infused Efficacy AdrenalLevel 52Biochem 420Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 52.
  • Advanced Nano-Infused Efficacy AdrenalLevel 52Biochem 490Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 52.
  • Advanced Nano-Infused Tech AdrenalLevel 52Biochem 490Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 52.
  • Advanced Nano-Infused Tech AdrenalLevel 52Biochem 420Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 52.
  • Advanced Nano-Infused Triage AdrenalLevel 52Biochem 490Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 52.
  • Advanced Nano-Infused Triage AdrenalLevel 52Biochem 420Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 52.
  • Level 55

  • Prototype Anodyne Absorb AdrenalLevel 55Biochem 470Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 55.
  • Prototype Anodyne Attack AdrenalLevel 55Biochem 470Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 55.
  • Prototype Anodyne Critical AdrenalLevel 55Biochem 470Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 55.
  • Prototype Anodyne Efficacy AdrenalLevel 55Biochem 470Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 55.
  • Prototype Anodyne Tech AdrenalLevel 55Biochem 470Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 55.
  • Prototype Anodyne Triage AdrenalLevel 55Biochem 470Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 55.
  • Advanced Anodyne Absorb AdrenalLevel 55Biochem 470Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 55.
  • Advanced Anodyne Attack AdrenalLevel 55Biochem 470Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 55.
  • Advanced Anodyne Critical AdrenalLevel 55Biochem 470Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 55.
  • Advanced Anodyne Efficacy AdrenalLevel 55Biochem 470Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 55.
  • Advanced Anodyne Tech AdrenalLevel 55Biochem 470Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 55.
  • Advanced Anodyne Triage AdrenalLevel 55Biochem 470Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 55.
  • Level 61

  • Prototype Polybiotic Absorb AdrenalLevel 61Biochem 520Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 61.
  • Prototype Polybiotic Attack AdrenalLevel 61Biochem 570Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 61.
  • Prototype Polybiotic Attack AdrenalLevel 61Biochem 520Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 61.
  • Prototype Polybiotic Critical AdrenalLevel 61Biochem 570Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 61.
  • Prototype Polybiotic Critical AdrenalLevel 61Biochem 520Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 61.
  • Prototype Polybiotic Efficacy AdrenalLevel 61Biochem 570Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 61.
  • Prototype Polybiotic Efficacy AdrenalLevel 61Biochem 520Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 61.
  • Prototype Polybiotic Shield AdrenalLevel 61Biochem 570Shield adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 61.
  • Prototype Polybiotic Triage AdrenalLevel 61Biochem 570Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 61.
  • Prototype Polybiotic Triage AdrenalLevel 61Biochem 520Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 61.
  • Advanced Polybiotic Absorb AdrenalLevel 61Biochem 520Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 61.
  • Advanced Polybiotic Attack AdrenalLevel 61Biochem 520Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 61.
  • Advanced Polybiotic Critical AdrenalLevel 61Biochem 520Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 61.
  • Advanced Polybiotic Efficacy AdrenalLevel 61Biochem 520Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 61.
  • Advanced Polybiotic Triage AdrenalLevel 61Biochem 520Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 61.
  • Level 66

  • Advanced Polybiotic Attack AdrenalLevel 66Biochem 570Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 66.
  • Advanced Polybiotic Critical AdrenalLevel 66Biochem 570Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 66.
  • Advanced Polybiotic Efficacy AdrenalLevel 66Biochem 570Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 66.
  • Advanced Polybiotic Shield AdrenalLevel 66Biochem 570Shield adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 66.
  • Advanced Polybiotic Triage AdrenalLevel 66Biochem 570Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 66.
  • Level 70

  • Advanced Polybiotic Attack Adrenal MK-2Level 70Biochem 600Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 70.
    This gold-bordered adrenal can only be used by players with Biochem 600. It is re-useable, but unlike the normal adrenals, it REQUIRES level 70 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Polybiotic Critical Adrenal MK-2Level 70Biochem 600Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 70.
    This gold-bordered adrenal can only be used by players with Biochem 600. It is re-useable, but unlike the normal adrenals, it REQUIRES level 70 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Polybiotic Efficacy Adrenal MK-2Level 70Biochem 600Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 70.
    This gold-bordered adrenal can only be used by players with Biochem 600. It is re-useable, but unlike the normal adrenals, it REQUIRES level 70 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Polybiotic Shield Adrenal MK-2Level 70Biochem 600Shield adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 70.
    This gold-bordered adrenal can only be used by players with Biochem 600. It is re-useable, but unlike the normal adrenals, it REQUIRES level 70 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Polybiotic Triage Adrenal MK-2Level 70Biochem 600Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 70.
    This gold-bordered adrenal can only be used by players with Biochem 600. It is re-useable, but unlike the normal adrenals, it REQUIRES level 70 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Level 71

  • Prototype Kyrprax Attack AdrenalLevel 71Biochem 640Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 71.
  • Prototype Kyrprax Critical AdrenalLevel 71Biochem 640Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 71.
  • Prototype Kyrprax Efficacy AdrenalLevel 71Biochem 640Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 71.
  • Prototype Kyrprax Shield AdrenalLevel 71Biochem 640Shield adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 71.
  • Prototype Kyrprax Triage AdrenalLevel 71Biochem 640Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 71.
  • Advanced Kyrprax Attack AdrenalLevel 71Biochem 680Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 71.
  • Advanced Kyrprax Critical AdrenalLevel 71Biochem 680Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 71.
  • Advanced Kyrprax Efficacy AdrenalLevel 71Biochem 680Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 71.
  • Advanced Kyrprax Shield AdrenalLevel 71Biochem 680Shield adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 71.
  • Advanced Kyrprax Triage AdrenalLevel 71Biochem 680Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 71.
  • Level 75

  • Advanced Kyrprax Attack Adrenal MK-2Level 75Biochem 700Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 75.
    This gold-bordered adrenal can only be used by players with Biochem 700. It is re-useable, but unlike the normal adrenals, it REQUIRES level 75 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Kyrprax Critical Adrenal MK-2Level 75Biochem 700Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 75.
    This gold-bordered adrenal can only be used by players with Biochem 700. It is re-useable, but unlike the normal adrenals, it REQUIRES level 75 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Kyrprax Efficacy Adrenal MK-2Level 75Biochem 700Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 75.
    This gold-bordered adrenal can only be used by players with Biochem 700. It is re-useable, but unlike the normal adrenals, it REQUIRES level 75 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Kyrprax Shield Adrenal MK-2Level 75Biochem 700Shield adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 75.
    This gold-bordered adrenal can only be used by players with Biochem 700. It is re-useable, but unlike the normal adrenals, it REQUIRES level 75 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Kyrprax Triage Adrenal MK-2Level 75Biochem 700Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 75.
    This gold-bordered adrenal can only be used by players with Biochem 700. It is re-useable, but unlike the normal adrenals, it REQUIRES level 75 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Stims

    Level 10

  • Prototype Battle Command StimLevel 10Biochem 70Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 10.
  • Prototype Battle Fortitude StimLevel 10Biochem 70Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 10.
  • Prototype Battle Versatile StimLevel 10Biochem 70Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 10.
  • Advanced Battle Command StimLevel 10Biochem 70Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 10.
  • Advanced Battle Fortitude StimLevel 10Biochem 70Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 10.
  • Advanced Battle Versatile StimLevel 10Biochem 70Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 10.
  • Level 18

  • Prototype Field Tech Command StimLevel 18Biochem 150Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 18.
  • Prototype Field Tech Fortitude StimLevel 18Biochem 150Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 18.
  • Prototype Field Tech Versatile StimLevel 18Biochem 150Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 18.
  • Advanced Field Tech Command StimLevel 18Biochem 150Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 18.
  • Advanced Field Tech Fortitude StimLevel 18Biochem 150Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 18.
  • Advanced Field Tech Versatile StimLevel 18Biochem 150Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 18.
  • Level 26

  • Prototype Bio-Enhanced Command StimLevel 26Biochem 230Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 26.
  • Prototype Bio-Enhanced Fortitude StimLevel 26Biochem 230Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 26.
  • Prototype Bio-Enhanced Versatile StimLevel 26Biochem 230Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 26.
  • Advanced Bio-Enhanced Command StimLevel 26Biochem 230Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 26.
  • Advanced Bio-Enhanced Fortitude StimLevel 26Biochem 230Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 26.
  • Advanced Bio-Enhanced Versatile StimLevel 26Biochem 230Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 26.
  • Level 34

  • Prototype Experimental Command StimLevel 34Biochem 290Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 34.
  • Prototype Experimental Fortitude StimLevel 34Biochem 290Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 34.
  • Prototype Experimental Versatile StimLevel 34Biochem 290Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 34.
  • Advanced Experimental Command StimLevel 34Biochem 290Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 34.
  • Advanced Experimental Fortitude StimLevel 34Biochem 290Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 34.
  • Advanced Experimental Versatile StimLevel 34Biochem 290Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 34.
  • Level 40

  • Prototype Hyper-Battle Command StimLevel 40Biochem 340Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 40.
  • Prototype Hyper-Battle Fortitude StimLevel 40Biochem 340Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 40.
  • Prototype Hyper-Battle Versatile StimLevel 40Biochem 340Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 40.
  • Advanced Hyper-Battle Command StimLevel 40Biochem 340Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 40.
  • Advanced Hyper-Battle Fortitude StimLevel 40Biochem 340Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 40.
  • Advanced Hyper-Battle Versatile StimLevel 40Biochem 340Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 40.
  • Level 48

  • Prototype Exotech Command StimLevel 48Biochem 390Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 48.
  • Prototype Exotech Fortitude StimLevel 48Biochem 390Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 48.
  • Prototype Exotech Versatile StimLevel 48Biochem 390Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 48.
  • Advanced Exotech Command StimLevel 48Biochem 390Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 48.
  • Advanced Exotech Fortitude StimLevel 48Biochem 390Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 48.
  • Advanced Exotech Versatile StimLevel 48Biochem 390Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 48.
  • Level 52

  • Prototype Nano-Infused Command StimLevel 52Biochem 440Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 52.
  • Prototype Nano-Infused Fortitude StimLevel 52Biochem 440Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 52.
  • Prototype Nano-Infused Versatile StimLevel 52Biochem 440Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 52.
  • Advanced Nano-Infused Command StimLevel 52Biochem 440Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 52.
  • Advanced Nano-Infused Fortitude StimLevel 52Biochem 440Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 52.
  • Advanced Nano-Infused Versatile StimLevel 52Biochem 440Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 52.
  • Level 55

  • Prototype Anodyne Command StimLevel 55Biochem 490Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 55.
  • Prototype Anodyne Fortitude StimLevel 55Biochem 490Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 55.
  • Prototype Anodyne Versatile StimLevel 55Biochem 490Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 55.
  • Advanced Anodyne Command StimLevel 55Biochem 490Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 55.
  • Advanced Anodyne Fortitude StimLevel 55Biochem 490Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 55.
  • Advanced Anodyne Versatile StimLevel 55Biochem 490Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 55.
  • Level 61

  • Prototype Polybiotic Fortitude StimLevel 61Biochem 540Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 61.
  • Prototype Polybiotic Proficient StimLevel 61Biochem 540Proficient stims increase your Accuracy and Crit stat for 120 minutes. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. Accuracy makes you miss enemies less. The amount is scaled to 61.
  • Prototype Polybiotic Versatile StimLevel 61Biochem 590Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 61.
  • Prototype Polybiotic Versatile StimLevel 61Biochem 540Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 61.
  • Advanced Polybiotic Fortitude StimLevel 61Biochem 540Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 61.
  • Advanced Polybiotic Proficient StimLevel 61Biochem 540Proficient stims increase your Accuracy and Crit stat for 120 minutes. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. Accuracy makes you miss enemies less. The amount is scaled to 61.
  • Advanced Polybiotic Versatile StimLevel 61Biochem 540Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 61.
  • Level 66

  • Prototype Polybiotic Fortitude StimLevel 66Biochem 590Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 66.
  • Prototype Polybiotic Proficient StimLevel 66Biochem 590Proficient stims increase your Accuracy and Crit stat for 120 minutes. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. Accuracy makes you miss enemies less. The amount is scaled to 66.
  • Advanced Polybiotic Fortitude StimLevel 66Biochem 590Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 66.
  • Advanced Polybiotic Proficient StimLevel 66Biochem 590Proficient stims increase your Accuracy and Crit stat for 120 minutes. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. Accuracy makes you miss enemies less. The amount is scaled to 66.
  • Advanced Polybiotic Versatile StimLevel 66Biochem 590Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 66.
  • Level 71

  • Prototype Kyrprax Command StimLevel 71Biochem 650Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 71.
  • Prototype Kyrprax Fortitude StimLevel 71Biochem 650Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 71.
  • Prototype Kyrprax Proficient StimLevel 71Biochem 650Proficient stims increase your Accuracy and Crit stat for 120 minutes. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. Accuracy makes you miss enemies less. The amount is scaled to 71.
  • Prototype Kyrprax Versatile StimLevel 71Biochem 650Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 71.
  • Premium Kyrprax Command StimLevel 71Biochem 620Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 71.
  • Premium Kyrprax Fortitude StimLevel 71Biochem 620Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 71.
  • Premium Kyrprax Proficient StimLevel 71Biochem 620Proficient stims increase your Accuracy and Crit stat for 120 minutes. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. Accuracy makes you miss enemies less. The amount is scaled to 71.
  • Premium Kyrprax Versatile StimLevel 71Biochem 620Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 71.
  • Advanced Kyrprax Command StimLevel 71Biochem 680Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 71.
  • Advanced Kyrprax Fortitude StimLevel 71Biochem 680Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 71.
  • Advanced Kyrprax Proficient StimLevel 71Biochem 680Proficient stims increase your Accuracy and Crit stat for 120 minutes. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. Accuracy makes you miss enemies less. The amount is scaled to 71.
  • Advanced Kyrprax Versatile StimLevel 71Biochem 680Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 71.
  • Level 75

  • Advanced Kyrprax Fortitude Stim MK-2Level 75Biochem 700Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 75.
    This gold-bordered stim can only be used by players with Biochem 700. It is re-useable, but unlike the normal stims, it REQUIRES level 75 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Kyrprax Proficient Stim MK-2Level 75Biochem 700Proficient stims increase your Accuracy and Crit stat for 120 minutes. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. Accuracy makes you miss enemies less. The amount is scaled to 75.
    This gold-bordered stim can only be used by players with Biochem 700. It is re-useable, but unlike the normal stims, it REQUIRES level 75 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Kyrprax Versatile Stim MK-2Level 75Biochem 700Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 75.
    This gold-bordered stim can only be used by players with Biochem 700. It is re-useable, but unlike the normal stims, it REQUIRES level 75 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • 75 Items