G.A.M.E. Reputation Guide

G.A.M.E. is the reputation track attached to Galactic Seasons Season 3 in Star Wars: The Old republic. Unlike other Reputation tracks that you progress in order to gain cosmetic rewards from a vendor, the G.A.M.E. track is directly tied into the rewards for Galactic Seasons, Season 3. Galactic Seasons is a long limited-time event where you can do activities weekly to progress on a track and earn limited-time rewards. You will not be able to see this Reputation track on your Reputation list until you have earned at least one point of Reputation with G.A.M.E.

  • Step 1 – Earn the PH4-LNX droid companion (only available October 20, 2022 – March 6, 2023)
  • Step 2 – Do her introductory Story Quest
  • Step 3 – Collect G.A.M.E. Analysis Modules
  • Step 4 – Turn in G.A.M.E. Analysis Modules to PH4-LNX for Galactic Seasons and Reputation

PH4-LNX

If you have not already earned PH4-LNX and have her on your ship yet, follow this guide about earning her.

PH4-LNX Companion Guide

G.A.M.E. Analysis Module Currency

As you play while Galactic Season 3 is active, you’ll notice that Season Objectives and random enemies will drop a new type of currency called G.A.M.E. Analysis Modules. You can see how many you have earned so far in the Currency tab of your inventory.

How to Turn In

This currency can be turned in to PH4-LNX when she is on your ship by right-clicking her, even if she doesn’t have a quest icon. In return for trading in your G.A.M.E. Analysis Modules, you’ll get Reputation with the G.A.M.E. faction, which will earn you unique titles and a few achievements. You can see your Reputation in your Legacy panel, found under the icon of a person in the main menu.

You can only hold up to 200 G.A.M.E. Analysis Modules, and you can only earn up to 200 per week. When you are turning them in, they are worth the same amount reputation each no matter which option you choose.

  • Free-to-play/Preferred, with no boosts: 25 Reputation Points each module
  • Subscriber, but no guild: 37 Reputation Points each module
  • Subscriber with max 15% guild boost: 42 Reputation Points each module
  • You can see how many points you are actually earning in the “Other” chat tab after consuming a 1-module/single reputation item

No matter how many points your modules are worth, you can only earn 5,000 Reputation points per week, which is the same as turning in 200 modules to your companion.

If you wanted to reach max Reputation during the event, you would need to turn in a total of 70,000 Reputation points, which is equal to 2,800 modules without any kind of boosts. Due to the weekly restriction, I think you would need to turn in 140 modules per week for 20 weeks straight to reach the goal as a free-to-play player with no boosts, or, you could turn in the full 200 for 14 weeks straight. If you are a subscriber, they are automatically worth more, and if you are in a guild with a reputation boost they are also worth more. If you care about achievements, I recommend you turn in as many as you can each week before the weekly reset on Tuesday.

TIP: If you have any of the Reputation boosters from the daily login rewards, these might be a good Reputation track to use them on. They are called Complimentary Major Reputation Boost and they make it so when you consume the item, the next 15 Reputation items you consume will be worth double the reputation points. Do keep in mind that you still can only earn 5,000 points worth, and any additionally you earn go to waste. So don’t assume you can earn 15 purple reputation items and then eat them all in the final week. A good nice way to use this might be during a week where you don’t have a lot of time to play, and don’t plan to earn the full 5,000 Reputation Points for the week.

ESC BUG: When you are talking to PH4-LNX to turn in modules, if you are finding they aren’t going into your inventory, do not press ESC to exit the cutscene – instead follow her dialogue tree until she allows you to leave, or it will cancel your transaction before the Reputation items go into your inventory. To use the Reputation items in your inventory, just right-click them.

GROUP BUG: If you can’t talk to PH4-LNX on your ship, you right-click her and nothing happens, you may need to first LEAVE YOUR GROUP. Many of the characters with the old-school text cutscenes can not be spoken to if you are in a group. So leave group, turn in your modules, then reform your group.

How to Earn

You can earn G.A.M.E. Analysis Modules these ways:

  • Daily Objectives grant 2 G.A.M.E. Analysis Modules
  • Season Objectives grant 10-15 G.A.M.E. Analysis Modules
  • Some Reward Track levels grant 10 G.A.M.E. Analysis Modules
  • Flashpoints grant 2-4 G.A.M.E. Analysis Modules
  • Uprisings grant 3-5 G.A.M.E. Analysis Modules
  • 8 Player Operations grant 12-18 G.A.M.E. Analysis Modules
  • 16 Player Operations grant 14-24 G.A.M.E. Analysis Modules
  • Lair Bosses (including Event Lair Bosses) grant 2-6 G.A.M.E. Analysis Modules
  • Combat with PH4-LNX as your companion is prone to produce higher yields of G.A.M.E. Analysis Modules. Speaking with an ‘Informative Jawa’ on the Fleet may offer aid in locating G.A.M.E. Analysis Modules (see below).

Rewards

Unlike other Reputation tracks where there are big cosmetic rewards being earned as you go, the Galactic Seasons Reputations are meant to directly tie in with your Galctic Seasons track and help you earn rewards on the track faster.

There are a few Objectives on the track that require you to earn modules, or to turn them in, so keep your eyes on the Objectives list.

You do however unlock some legacy titles for the G.A.M.E. Reputation track:

  • Newcomer – Legacy Title: G.A.M.E. Representative
  • Hero – Legacy Title: Mid-level Management
  • Legend – Legacy Title: Deputy Director of G.A.M.E.

Achievements

If you are an achievement hunter, you will want to finish the G.A.M.E. Reputation track during the season October 20, 2022 – March 6, 2023.

  • Authority on the Subject: Reach Legend Rank in the Gambling Authority and Management Entity Reputation Track during the Luck of the Draw Season.
  • Take the House: Complete all the Luck of the Draw Season Achievements (the above Reputation achievement, plus reach Rank 100 on the track, plus complete 100 total weekly objectives during the season)

If you are not hunting achievements, there is no need to rush. To give players the opportunity to unlock all of the Reputation track Achievements, this new reputation track is now tied to the Companion instead of the Season, allowing players to progress through the Reputation track, even after the end of the season.

Jawa Intel

You can increase your chances of enemies dropping G.A.M.E. Analysis Modules for 60 minutes by using a Jawa Intel item. You can buy this item for 500 pieces of Scrap: Jawa Junk, sometimes known as purple Jawa Junk, from a Jawa hidden in the Cartel Bazaar section of the fleet. This Jawa named Brrazz is located in the northern elevator of the fleet Republic side, and the southern elevator of the fleet Imperial side, and he is hidden behind a shipping crate behind some other Jawas. It is bound to your character once you buy it.

Brazz Jawa Bug: You will not be able to talk to Brrazz in a group. Leave group to speak with him.

Jawa Intel Tips: A player named Aldo messaged me and mentioned that they used the Jawa Intel on a Syndicate world (like Tatooine) and received very few plans while doing Heroics with the Jawa Intel active. They recommended to save this for when you plan on doing group Flashpoints and Operations as they seem more likely to drop there. I’m not sure if this applies to Season 3 but it’s worth a try!

The Jawa mentions you can get purple Jawa Junk from deconstructing items. You can still get small amounts of Jawa Junk from the Daily Login Rewards, and some from deconstructing level 80 gear, and some from gathering missions.

If you happen to have any green Jawa junk you can turn it in for blue Jawa junk, and if you happen to have blue jawa junk you can turn it in for purple by talking to a nearby Jawa named Fuleesh who will convert it for you.