Sometimes luck is more important than skill, but it never hurts to have both.

Lawlessness has become common in the wake of the devastating war between the Republic and Empire. Shifting political allegiances and marauding pirates have made independent space travel a dangerous enterprise. Cut off from traditional supply routes, entire star systems waver on the verge of collapse. An adventurous spirit who’s not afraid to break a few rules can make a handsome profit hauling cargo to these hotspots, but it requires fast reflexes, fast wits and a fast draw with a blaster. Even then, the life of a Smuggler is always a gamble.

Stacking up enemies as fast as they stack up credits, Smugglers only survive in this galaxy by being slick, sneaky and street-smart. Whether sweet-talking an attractive alien or bargaining with a hardened criminal contact, the Smuggler’s charm is a notorious asset, and often the ticket to turning around a deteriorating situation. If circumstances get too complicated, though, count on a Smuggler to always have an escape plan. Experienced in flying under the radar, Smugglers are amazingly elusive. Yet when backed into a corner, they quickly become cunning and often deadly combatants.

Above all else, Smugglers make their own destinies. Despite their affinity for credits, Smugglers have been known to turn down lucrative opportunities when the clients have demanded too much control. Some Smugglers are even more discriminating—refusing to work with slavers and representatives of the Sith Empire. It’s a business where one is always looking for trustworthy allies, but they are often few and far between. Whether running an Imperial blockade or shooting down a double-crossing gangster, Smugglers are always flying by the seat of their pants. Every deal carries the chance for wealth beyond their wildest dreams… or an anonymous death in the harsh void of space.

Smuggler Combat

The Smuggler’s approach to fighting is guileful and improvisational. Preferring to tip the odds in their favor from the beginning, Smugglers often rely on the element of surprise, using stealth and trickery to catch opponents off guard. Despite Smugglers’ sly tactics, they are more than capable of holding their own in a fair fight. Fast on the draw and crack shots with a blaster, Smugglers tend to shoot first and survive to the end.

Before the 7.0 Expansion
⚠️ The 7.0 Legacy of the Sith expansion, now set to launch on February 15, 2022, will be bringing many changes to the game, including more Combat Style and Discipline options for each class. Before the expansion launches, you will only be able to choose from TWO combat styles presented to you during character creation – and this choice is permanent, you can not flip, change, or add another combat style to your character.

For the Smuggler class (which will be called your Origin Story in the expansion), you will be able to choose from the Scoundrel and Gunslinger, and their respective disciplines.  You can use the guide below to choose between those two, but much of the other combat-related info is for after the expansion! Your disciplines are not permanent, and you can switch between all three for your chosen combat style (aka Advanced Class).

Combat Styles

When creating a Smuggler, you will have the ability to choose between eight tech-user Combat Styles: Commando, Vanguard, Scoundrel, Gunslinger, Mercenary, Powertech, Operative and Sniper, who all fight with blaster weapons, but who each have very different ways of approaching combat. Your Combat Style choice is a permanent choice, so choose wisely.

In addition, when you complete Chapter 3 of the Smuggler Origin Story, subscribers will be able to pick up a second Combat Style. This second Combat Style choice is permanent, but you will be able to swap between your first and second choice while playing. You will be able to choose from all eight tech-user Combat Styles.

If you are an experienced player and have already completed Chapter 3 of the Smuggler Origin Story on any of your Smuggler characters on your server, subscribers will be able to choose your second Combat Style immediately after your create your character, and you won’t have to wait to complete your Origin Story to pick up your second style.


Once you have chosen your Smuggler’s Combat Style and finished creating your character, you can then choose your Discipline. Your Discipline is your specialized way of fighting, and each Combat Style has three options to choose from. Your Discipline is not a permanent choice, and you can easily switch between the three discipline options tied to your Combat Style. If you are a subscriber who has a second Combat Style chosen, you’ll have six total Disciplines you can choose from at any given time.

The Smuggler has the same Combat Style options as the Smuggler. Please see the in-progress Smuggler guide for now!

Smuggler Story

Players who choose to play the Smuggler storyline will be in for a spectacularly comedic and daring joyride throughout the galaxy. Highlights of the story include searching for a legendary hoard of treasure, and pulling off a classic heist in the depths of imperial space. The Smuggler story begins with some actual smuggling, but players can expect to see (and be a part of) many aspects of the criminal underworld across the galaxy. Even without technically being a part of the Republic, and while most of the story is focused on the more notorious criminal side of star wars, smugglers will also still run into the usual Imperial antagonists to trick and outgun along the way as they do more and more jobs for less scrupulous Republic-associated clients. Players looking for a (potentially very funny) experience that focuses on becoming a less typical hero on the Republic side, or reminds them of dashing characters like Han Solo will have fun with the quirky and exciting, high-stakes adventure of the Republic Smuggler.

Finding and following the Smuggler story is easy – just follow the purple quests after you create your character. In addition to your class quest, there are thousands of other quests and storylines that are optional to complete. You can learn more about these quests in the Story Order Guide.


The Smuggler origin story is normally restricted to Humans, Cyborgs and Zabraks for free-to-play players, and Mirialans, Twi’leks, Humans, Cyborgs and Zabraks for subscribers. However, all species can be unlocked for all classes through various different methods, so if you want to play a different species, you can make it happen. Learn more about unlocking species.

SpeciesSpecies NameFree-to-PlaySubscribedUnlocks
Human Yes Yes Automatically unlocked
Cyborg Yes Yes Automatically unlocked
Zabrak (Neutral) Yes Yes Can be unlocked
Mirialan No Yes Can be unlocked
Twi'lek No Yes Can be unlocked
Miraluka No No Can be unlocked
Zabrak (Red) No No Can be unlocked
Chiss No No Can be unlocked
Sith Pureblood No No Can be unlocked
Rattataki No No Can be unlocked
Nautolan No No Can be unlocked
Togruta No No Can be unlocked
Cathar No No Can be unlocked

Armor & Weapons

The Smuggler’s quick combat style requires agility and the Smuggler is rarely seen wearing heavy armor, with each set custom tailored for each Smuggler’s particular style. However, the player can use the Outfit Designer system to wear whatever armor they want – they are not confined to the traditional Smuggler styles. While high-level Smugglers will need to focus on specific types of equipment to be effective with their Combat Class, they can have the appearance of any armor they choose using the Outfitter system.

Each Smuggler Combat Style focuses on wielding a different type of blaster style, and your Smuggler’s weapon will be restricted to the weapon of that Combat Style. As a Smuggler, you’ll start out with a useful weapon from level 1.

Smuggler Companions

The Smuggler will receive five unique companions as they play their Origin Story, who can accompany them in the story or in to combat. Later in the story, you can recruit additional companions to your cause. There are many romance options available, including with some of Origin Story companions.

🛑 Story Spoilers Ahead!


Corso Riggs

Always cheerful and eternally optimistic, Corso Riggs would be the last person most people pegged to be a mercenary. Before he became a soldier-for-hire, Corso lived a relatively quiet life on the frontier of Ord Mantell. Raised in a small ranching community far from the more civilized settlements, Corso had to learn from a young age how to rely on himself. Corso’s upbringing also led to him developing a knack of getting himself into trouble, often taking dangerous risks for little reason other than for thrills and a story to tell.

When the separatist uprising spread across Ord Mantell, Corso’s community was among the first to be affected. His family was killed while fighting back a separatist raiding party, and when the news of this reached him, Corso returned to his homeworld and vowed revenge on the group’s leader. He joined up with a local gangster, quickly becoming both a trusted friend and most reliable muscle.

Despite a hard life that would have broken weaker men, Corso still looks at the galaxy with a light-hearted and unshakeable optimism. Always willing to defend the innocent and fight for a good cause, Corso is loyal to a fault and an invaluable ally to anyone who earns his friendship.



The mighty Wookiee warrior named Bowdaar has fought in every death-match arena from Geonosis to Nar Shaddaa. In over one-hundred years facing countless opponents, Bowdaar has never been defeated. He has bested rancors, gundarks, Mandalorians and even a Jedi in single combat. Even more impressively, he often fights without the benefit of armor or weapons. The more gullible underworld scum whisper that Bowdaar is an immortal creature who can’t be killed, but those who have faced him and lived to tell know he is simply the best there is.

Although his many victories have earned and lost fortunes for the gamblers and crime lords wagering on his fights, Bowdaar has never shared that wealth. Enslaved as a child and forced into the arenas against his will, he has served one corrupt master after another for decades. Bowdaar has no family, no friends and no home—only a warrior’s strength and an unbeatable will to survive.




A scoundrel who slips by on charm and wit, Risha is known as many things; a mysterious loner, brilliant starship mechanic and a manipulative thief being only a few of them. Raised the daughter of a violent gangster, Risha spent her childhood learning the tricks of the trade; her father taught her how to handle a blaster when she was a child, and being raised around fellow gangsters allowed her to pick up the many skills that she would come to rely on.

A lifetime of adventuring has given Risha a unique view of the galaxy, and her experiences have crafted a particular street-smart wisdom that is well beyond her years. Her wisdom is wrapped around a cynicism that protects the person who lies beneath. But for the few who are persistent enough to dig below her shell, it becomes apparent that Risha is far more than just another scoundrel…


Akaavi Spar

One of the galaxy’s deadliest warriors, Akaavi Spar will let nothing stand in the way of her and her singular goal: revenge. Born into a respected Mandalorian clan, Akaavi was raised in a culture of honor and warfare. A skilled and resourceful combatant, Akaavi experienced her first taste of combat when she was only a child, slaying an Abyssin mercenary with a makeshift flamethrower.

As her combat prowess grew, Akaavi quickly rose to become one of the Empire’s most elite bounty hunters. Her travels took her to every corner of the known galaxy, and saw her do battle against spice gangs, mercenaries and even Jedi Knights.

When the Empire accused her clan of treason, Akaavi’s clan was abducted and unceremoniously executed. Though she survived the purge, Akaavi vowed revenge against the Empire and dedicated herself to hunting down those responsible. Now she wanders the galaxy as a mercenary for hire, swearing loyalty to no one and doing whatever dirty work she must to get paid.



Guss Tuno

Clumsy, both with his words and his actions, it is something of a minor miracle that the con-man Guss Tuno has been able to survive as long as he has. Born to a rather large family on the ocean-world of Dac, Guss was always seen as something of an outsider; a prankster who was as clumsy as he was devious, and whose pranks would often have unanticipated and unforeseen consequences. After being caught stealing a trinket of his father’s, Guss was shunned by his family, and eventually Guss ran away from his family and fled Dac.

After bouncing from one planet to the next, Guss eventually found his way to Nar Shaddaa. Not long after his arrival on the Smuggler’s Moon, Guss crossed paths with the Jedi Master Lorenn. It did not take Lorenn long to sense the connection, however faint, that Guss had, and decided to bring the young Mon Calamari to the nearby Jedi Enclave in the hopes that Guss would learn to master his powers and serve the Jedi.

Guss was an outcast within the order, and soon grew resentful of being pushed into a life of servitude. Though he disliked his life in the Order, he never took his frustrations on his Master. Instead, he left the Order and fell into a life as a con-artist, eventually coming into the employ of the White Maw pirates. Though he prides himself on separating smugglers and businessmen from their credits, Guss is a generally kind-hearted soul who shies away from pointless bloodshed.