SWTOR Taral V Flashpoint Guide

Taral V is a Flashpoint in Star Wars: The Old Republic that you can run alone, with friends, or with other random players through the groupfinder. Taral V is a story-heavy Flashpoint, and is the start of an over-arching storyline that spans over multiple flashpoints and even expansions!

Galactic Seasons: If you are playing Mandalorian Raiders as a part of Galactic Seasons Flashpoint Frenzy objective, don’t forget you can use the FLASHPOINT RESURGENCE queue to queue up just for this Flashpoint if you are on Republic side! This is a special queue that when available for the week, will allow you to queue up for the highlighted Flashpoint in Veteran Mode at levels 10-80, earlier than it is normally available.


Taral V

Hidden deep within a dangerous region of space, an Imperial prison houses a legendary Jedi Master. Long before the Sith Empire’s return from exile, this Jedi traveled to the farthest reaches of the galaxy to confront the Emperor himself. But the Jedi was defeated, and held in stasis as the Emperor attempted to purge information from the Jedi’s mind. For ages this Jedi was thought to have been dead, but now a Force ghost has revealed that not only does the long-lost Jedi live, but he is being held prisoner within the treacherous Maelstrom Nebula. Armed with this knowledge, Jedi Master Oteg assembles a group of the Republic’s most elite heroes and sends them to the Imperial world of Taral V. There they will battle against the legions of Imperial soldiers, as well as deadly creatures, as they steal Imperial star charts that will lead them straight to the hidden prison.

How to Start

Taral V is a Flashpoint meant to be played at almost any time during your levelling or story path on Republic-side only. You can encounter it in the story part way through your class story, replay it alone in Story mode, or play it outside of the story with a group in Story, Veteran or Master mode.

Use the tabs above for instructions for how to enter the flashpoint in the story line, and how to enter it in Solo (Story) mode, Veteran mode, and Master mode by faction.

  • Story: Lvl 29+
  • Solo: Lvl 29+
  • Veteran: Lvl 15-80
  • Veteran Groupfinder: Lvl 29-80
  • Master Mode: Lvl 50-80 †
  • Master Mode Groupfinder: Lvl 80

Story – Republic Instructions

 

Requirements: To play the Taral V Flashpoint in the story, and receive all the special cutscenes related to the Flashpoint in the story, you will need to be level 29+. If you are below this level, you can not play the story quest for this Flashpoint.


Timeline: In the story, this Flashpoint takes place roughly after Balmorra on the Republic side and before Quesh – but the story is not heavily tied into the main storyline, so you can play it whenever you want, but it would be smart to play it, and its partner flashpoint, Maelstrom Prison, before you start the expansions, as its story is directly tied into the second expansion’s plot.


Bring a Friend: If you want to bring a friend along for this Flashpoint in Story Mode to do the full story line, you easily can.

If they have not done the Taral V storyline, they can join you in a group and you can follow the exact same steps together as long as they are level 29+.

If they have already run the storyline, they’ll be able to join you in the cutscenes after talking to the first droid, by walking in the door after you on the The Telos for the Master Otegs quest. Then after you finish that cutscene with them watching, you’ll be able to enter the Flashpoint, but your friend won’t have any quests so they can’t walk in behind you… tell them to go talk to the nearby L2-PN droid and pick up the [Start Story Mode] quest and then they will be able to enter the Flashpoint with you.

They can also use the Solo tab in the Activity Finder to quickly join you once you are already inside the Flashpoint as long as they are level 29+.


Directions to the Republic Story Quest for Taral V: Taral V’s one-time story quest is started by speaking to a droid on the fleet named MP-77, at level 29 or higher. The droid questgiver will have a yellow triangle quest over its head, and is near the eastern elevator of the fleet. The Flashpoint itself is located on the fleet on the The Telos, and you need to take the eastern fleet elevator to the Interfleet Transport level, and a taxi to the The Telos. You can also quicktravel directly to the The Telos from the fleet. The flashpoint storyline is called The Jedi Prisoner for Republic players.

Step 1 – Speak to the Questgiver droid near the eastern elevator of the Republic Fleet named MP-77

You can technically also start this quest by speaking to Security Officer Minik – he’s on The Telos. He’ll send you to the same quest.

Step 2 – Get to the The Telos – either quicktravel if you have it, or…

.. take the Taxi to the The Telos. To get to the taxi, use the Elevator on the east side of the Republic Fleet to the Interfleet Transport level.

Then take the Taxi to the The Telos.

Step 3 –  Follow the quest marker for the The Jedi Prisoner quest towards the green door, and speak to Master Oteg on the The Telos in The Situation Room in the south on the map.

Once inside talk to Master Oteg to watch the introductory quest.

You’ll now automatically be on the quest [STORY] Taral V.

Didn’t automatically get the [STORY] Flashpoint: Taral V quest? If you did not automatically get the quest, the first step is to check your quest log. If you already have a version of Taral V in your quest log, for example Veteran mode or Master Mode, you’ll not automatically receive the Story version. If you do have a Veteran Mode quest, find it in your quest log and click the Abandon button. Then you can pick up the  [STORY] Flashpoint: Taral V quest from L2-P2 outside the flashpoint’s entrance. The second reason you may not automatically get the quest is if you’ve already used the Reset All Active Flashpoints option too many times earlier today, then you just need to wait before picking up the story mode again tomorrow, but it is unlikely this is the issue.

Finally, head outside again, and go down the nearby elevator to the Hangar Deck.

Taral V will be on The Telos on the Hangar Deck to the left. Head on in the large colorful door, you don’t need to talk to the droid outside the entrance or the nearby alien.

If you play in Story Mode, you will also get a Combat Support Droid to help you.

If you lose him, you can re-summon him by left-clicking the blue symbol beside the Taral V quest.

If you can’t see that icon, you can also right-click the item in the Mission Items tab of your inventory.

After the Flashpoint, The Jedi Prisoner quest will direct you back up the elevator outside the Flashpoint to Return to Master Oteg again on The Telos’s Command Deck.


Story Progress: [STORY] Taral V alone will not progress your storyline – it is simply the repeatable solo version. To work on the overarching story, you also need to be on the quest The Jedi Prisoner on the step Complete Flashpoint: Taral V and then run the [STORY] Flashpoint: Taral V quest.


Lost the quest? If you lost the The Jedi Prisoner quest, head back to the MP-77 Droid you started at to re-pick up the quest. Keep in mind this story-based introductory quest The Jedi Prisoner is one-time-per-character. If you lost the ability to walk into the Flashpoint door, or lost the quest with the word Flashpoint in it, you can pick up the  [STORY] Flashpoint: Taral V quest from the L2-PN Droid outside the flashpoint’s entrance.

Solo (Story) – Republic Instructions

You can also run this repeatable Flashpoint solo outside of the one-time story quest, at level 29+.


Activity Finder: The FASTEST and EASIEST way to get into the Taral V Flashpoint soo mode is with the Activity Finder. If you are level 29 or higher, click the icon of “three little people” on the bottom right of your screen which will open the Activity Finder Window.

Then choose the Solo tab in the Activity Finder.

On the solo tab, scroll down and find the listing for Taral V on the list under Flashpoints, select it, then click the green Travel button. This will take you right into the Flashpoint!


Bring a Friend: You are allowed to bring friends along for this Flashpoint, you do not have to do it alone even though it is considered soloable. Your friends must also be level 29+, be in a group with you, and then you can all use the Solo Tab of the Activity Finder to get into the Flashpoint, and it will put you together no matter where in the galaxy you started from.


There’s really no need to walk into the Flashpoint manually, but here are the instructions.

Manual Entry (Republic):  The Taral V Flashpoint entrance is located on the fleet on the The Telos, and you need to take the eastern fleet elevator to the Interfleet Transport level, and a taxi to the The Telos. You can also quicktravel directly to the The Telos from the fleet. Then you need to take the second elevator down to the Hangar Deck to find the flashpoint door.

Step 1 – Get to the The Telos – either quicktravel if you have it, or…

.. take the Taxi to the The Telos. To get there, use the Elevator on the east side of the Republic Fleet to the Interfleet Transport level.

Then take the Taxi to the The Telos.

Step 2 – Take the southern elevator on The Telos down to the Hangar Deck

Step 3 – Speak to the droid questgiver L2-PN

And choose [Start Story Mode] which will be available as long as you are level 29 or higher.

If you play in Story Mode, you will also get a Combat Support Droid to help you.

If you lose him, you can re-summon him by left-clicking the blue symbol beside the Taral V quest.

If you can’t see that icon, you can also right-click the item in the Mission Items tab of your inventory.


Story: [STORY] Flashpoint: Taral V alone will not progress your storyline – it is simply the repeatable solo version. To work on the overarching story, you also need to be on the quest The Jedi Prisoner on the step Complete Flashpoint: Taral V and then run the [STORY] Flashpoint: Taral V quest. See the Story tab for more info.

Veteran – Republic Instructions

Taral V also has a repeatable 4-player Veteran version. It is meant to be completed by a group with any type of Republic characters in it, you do not necessarily need a tank or healer to complete it. You will likely also have good luck with 2 players and 2 companions, or 3 players and 1 companion.


Group Finder: If you want to queue up and enter Taral V in veteran mode through the group finder, you will need to be level 29-80 and not currently on any Taral V Flashpoint quests or it won’t show up as an option in the group finder. If you are level 29-80, click the icon of “three little people” on the bottom right of your screen which will open the Activity Finder Window. Then choose the Group tab in the Activity Finder.

Filter: If you want to specifically run Taral V and not a random Flashpoint, make sure to choose Veteran Flashpoints, then click the Filter button the right and narrow your choices down to just Taral V before pressing Join Queue. Joining the queue will put you in line to be matched with random players to play Taral V with.

Groupfinder flashpoints do NOT show the cutscenes. To see the cutscenes related to this Flashpoint, you must enter it manually by walking in the door.

Bring a Friend in the Groupfinder: You can queue up with a group of 2, 3, or 4 players in the group finder. If you have a full group of 4, it will bring you straight to the Flashpoint with your full group. If you have 2 or 3 players in your group, the group finder will match you with other random players until you have a full group – but you’ll always be paired with your friends who started off in your group, and will not be split up.


Story: [VETERAN] Taral V will not progress your storyline – it is simply the repeatable group version. If you are a low level and below level 29, this is the only version that will show up on the actual Flashpoint quest giver in front of the entrance door – so don’t be confused and accidentally enter the group version if you are a low level, as it is not meant to be completed alone.


Veteran Manual Entry (Republic): To enter this Flashpoint manually in veteran mode, the Taral V Flashpoint entrance is located on the fleet on the The Telos, and you need to take the eastern fleet elevator to the Interfleet Transport level, and a taxi to the The Telos. You can also quicktravel directly to the The Telos from the fleet. Then you need to take the second elevator down to the Hangar Deck to find the flashpoint door. The veteran repeatable mode will be called [Start Veteran Mode] from the droid. You can then walk in the nearby door and play the Flashpoint.

Bring a Friend Manually: Veteran Mode Flashpoints are not meant to be completed alone, though highly-skilled, highly-geared, high-level players might be able to. To bring friends along for this Veteran Flashpoint, they’ll need to pick up the Veteran Mode quest from the questgiver – or you can pick up the quest and share it with them, but they’ll still need to walk in the door manually. Characters walking in the door need to be level 15+.

Step 1 – Get to the The Telos – either quicktravel if you have it, or…

.. take the Taxi to the The Telos. To get there, use the Elevator on the east side of the Republic Fleet to the Interfleet Transport level.

Then take the Taxi to the The Telos.

Step 2 – Take the southern elevator on The Telos down to the Hangar Deck

Step 3 – Speak to the droid questgiver L2-PN

And choose [Start Veteran Mode] which will be available as long as you are level 15 or higher.

Master – Republic Instructions

Master Mode is the hardest version of Taral V. It is meant to be completed by a high-level high-skilled group at level 80. Most teams will want a Tank, Healer and two Damage characters.


Group Finder: If you want to queue up and enter Taral V in Master Mode through the group finder, you will need to be level 80 and not currently on any Taral V Flashpoint quests or it won’t show up as an option in the group finder. If you are level 80, click the icon of “three little people” on the bottom right of your screen which will open the Activity Finder Window. Then choose the Group tab in the Activity Finder.

Filter: If you want to specifically run Taral V and not a random Flashpoint, make sure to choose Master Flashpoints, then click the Filter button the right and narrow your choices down to just Taral V before pressing Join Queue. Joining the queue will put you in line to be matched with random players to play Taral V with.

Groupfinder flashpoints do NOT show the cutscenes. To see the cutscenes related to this Flashpoint, you must enter it manually by walking in the door.

Bring a Friend in the Groupfinder: You can queue up with a group of 2, 3, or 4 players in the group finder. If you have a full group of 4, it will bring you straight to the Flashpoint with your full group. If you have 2 or 3 players in your group, the group finder will match you with other random players until you have a full group – but you’ll always be paired with your friends who started off in your group, and will not be split up. Your friends all need to be level 80 too.


Story: [MASTER] Taral V will not progress your storyline – it is simply the repeatable difficult group version.


Master Manual Entry (Republic): To enter this Flashpoint manually in master mode, the Taral V Flashpoint entrance is located on the fleet on the The Telos, and you need to take the eastern fleet elevator to the Interfleet Transport level, and a taxi to the The Telos. You can also quicktravel directly to the The Telos from the fleet. Then you need to take the second elevator down to the Hangar Deck to find the flashpoint door. The veteran repeatable mode will be called [Start Master Mode] from the droid. You can then walk in the nearby door and play the Flashpoint.

Bring a Friend Manually: Master Mode Flashpoints are not meant to be completed alone, and are designed for level 80 players who are comfortable with their role and class. To bring friends along for this Master Flashpoint, they’ll need to pick up the Master Mode quest from the questgiver – or you can pick up the quest and share it with them, but they’ll still need to walk in the door manually while you’re in a group. Level 50-80 characters can technically enter Master Mode flashpoints, but all the enemies are level 80, and they will die very quickly.

Step 1 – Get to the The Telos – either quicktravel if you have it, or…

.. take the Taxi to the The Telos. To get there, use the Elevator on the east side of the Republic Fleet to the Interfleet Transport level.

Then take the Taxi to the The Telos.

Step 2 – Take the southern elevator on The Telos down to the Hangar Deck

Step 3 – Speak to the droid questgiver L2-PN

And choose [Start Master Mode] which will be available as long as you are level 80.

Bosses

This Flashpoint has a bunch of boss fights, but some of them are skippable. The bosses for Taral V are Handler Gattan and his Trained Vine Cats, Captain Shivanek, Doctor Zharen, the Bonus Boss Lord Hasper, PD-44 and General Edikar the final boss.

In story mode, and in Veteran Mode when you have multiple players you can use the medpacs scattered around the bosses. Right-click them to heal yourself.

The following boss info is mainly for story and Veteran mode – Master Mode tactics are not covered in this guide.

Handler Gattan and Trained Vine Cats

This boss can be skipped by going around it. You or your group can decide if you want to fight it or not.

Captain Shivanek

Doctor Zharen

This boss can be skipped by going around it. You or your group can decide if you want to fight it or not.

I had a lot of problems with this boss being bugged and resetting itself. To prevent it, I had to kill all the smaller enemies that break out of the tanks over time before killing the boss, and not killing him until the tanks were all broken.

Bonus Boss: Lord Hasper

Jungle Infiltration, the bonus quest on Taral V, will unlock the bonus boss Lord Hasper when completed.

  • Stage 1: Defeat Jungle Beasts: 0/20
  • Stage 2: Defeat Imperial Forces: 0/45
  • Stage 3: Slice the Security Terminals: 0/10
  • Final Stage: Defeat Lord Hasper

For the Jungle Beasts, you’ll need to defeat most but not all the ones you see on the first map. The Imperial Forces will be scattered everywhere. The security terminals are in the second map.

PD-44

PD-44 the big droid is a simple fight, just stay out of his red circles if you can.

General Edikar

The Experimental Weapons Console glowing blue will only be clickable if you did the Dark Science bonus quest to Destroy 8 Imperial Research Stations – it will destroy two of his turrets, but is not necessary for the fight, so don’t worry if you didn’t do the bonus.

You may wish to kill General Edikar’s turrets and the small enemies that show up first. Otherwise this is a pretty simple fight with no mechanics!

Make sure to go upstairs to talk to Doctor Narem to finish the flashpoint. Then leave via the nearby door or the Exit Area button.

Bonus

There are two bonus quests for Taral V each with multiple steps. Killing 20 Jungle Beasts, then 45 Imperial Forces, then slicing 10 glowing blue security terminals will unlock the Bonus Boss, and the glowing blue large Research Stations and their finale the Experimental Weapons Console are just for extra XP and credits.

Jungle Infiltration (Bonus)

Jungle Infiltration, the bonus quest on Taral V, will unlock the bonus boss when completed.

  • Stage 1: Defeat Jungle Beasts: 0/20
  • Stage 2: Defeat Imperial Forces: 0/45
  • Stage 3: Slice the Security Terminals: 0/10
  • Final Stage: Defeat Lord Hasper

For the Jungle Beasts, you’ll need to defeat most but not all the ones you see on the first map. The Imperial Forces will be scattered everywhere.

For the third stage, to slice the Security Terminals, they are glowing blue little computers and are mostly found in the second map that has the word ‘Vehicle Hangar’ on it. There is around 14 different Security Terminals, but you only need to find ten of them for the objective.

If you want to do the Bonus Boss, Lord Hasper, find all the terminals before leaving the second map – and the Bonus Boss is located in a room in the far west.

Dark Science (Bonus)

Dark Science, a bonus quest on Taral V, is mostly for XP and credits, but also makes the final boss a little easier by disabling two of the four turrets.

  • Destroy Imperial Research Stations: 0/8
  • Override the Experimental Weapons Console

The Imperial Research Stations, which look like lighted science stations, are scattered across the entire flashpoint – there’s about fourteen of them, but you only need to find eight.

Once you reach the final boss, General Edikar, there will be a glowing blue computer terminal right in front of him. If you found the Research Stations, you can right-click the glowing blue Experimental Weapons Console to disable two of his turrets before fighting him.

But, this bonus quest is mostly for fun and extra xp and credits.

Skips

What follows are a quick gallery of images depicting specific walking routes that may save you some time by avoiding enemies during the flashpoint – certain routes will be highlighted as the main “community routes” that you’ll probably see players in random activity-finder groups try to do – if you only practice one skip out of all of these, make it the community one! All of the following images are done without stealth or without a sleep dart/mind maze from a stealth character, so anyone can attempt them. If you fail to slip by unnoticed or see your team has attacked the enemies – always pull back from these routes and go back to help them defeat them! These may save time if everyone does them, but nothing makes a flashpoint slower than running ahead and not helping others to get out of combat again.

Stealth: If you are playing Taral V alone and are on a Stealth character, or with a group of all stealthers, you can choose to skip many of the early enemies if you are going to speed, since they won’t detect you, just don’t stand in the fire as you run! The first enemy you actually need to fight is the second boss Captain Shivanek – have fun skipping until then. The Imperial Mark IV Sentinel Droids have increased stealth detection and will knock you out of stealth – you must fight the bridge droids after the first boss, but you can avoid many others until you get inside the Imperial Fortress.

Above: Droid that detects anyone stealthing nearby

Skip #1 – Community skip

Pretty much the only universal skip you’ll see most people do – right off the bat you can just stick to the left wall and drive. This skips one or two packs.

Skip #2

Sort of skip #1 continued, if you don’t get on the bridge and drive through the water you can skip all that as well. Beware of slowler players inadvertantly pulling the riverlurkers that attack the bridge after you pass. Beware the purple glowing plant on the other side of the river – you can get your mount stuck on it pretty easily. Continue sticking to the left wall for another few packs after the bridge.

Skip #3

Once you get underneath the big bridge, an imperial trooper blocks your path on the left wall. Break from it and go right around the bridge’s foundation so you can thread the needle between his and the riverlurker’s aggro range.

Skip #4

At your second crossable bridge, you can technically skip all this by tightrope-walking the edge of the waterfall, then making a jump from one rock to another around the Riverlurker but it involves some luck with where the Riverlurker is currently standing. Probably faster to intentionally pull one and kill it in a random group.

Boss Skip – Handler Gattan and Trained Vine Cats

This boss can be skipped by going around it. You or your group can decide if you want to fight it or not.

Skip #5

After the first boss, you’ll see a Jungle Skinflayer scripted to leap into the pack of imperial troopers on the path, but if you aren’t there to be aggro’d they all just kind of stand around together. Go around them using the river on the left and head up. On this next tier, get back onto the road and thread the needle between Riverlurkers and Skinflayers as you drive up to the first imperial outpost.

Skip #6

Once inside the security outpost and you’ve defeated the unskippable door group, head to this fenced in section in the center and then run straight into the second boss to avoid fighting anything else.

Skip #7

After the 2nd boss, you can thread the needle between the next two groups again by driving by this light post, and then leaping directly onto the tread-shaped part of this truck. Hop into the scoop at the front and drive up to the rock wall on your right after this and you’ll skip the rest of the outpost!

Skip #8

On the path to the big bridge, you can thread the needle between the two hostile creatures and then hug the right wall again to sneak by the imperial trooper pack. The animals up ahead after them can sometimes aggro no matter what you do just because they’re standing in a bad spot, though. You’ll have to fight the whole bridge, too.

Skip #9 – Community Skip

After the big bridge, obviously there’s plenty of room to move up here so you can drive around to the right to avoid everything on the path. The Silver-level imperial bulwark at the gate will summon 5 more enemies but they all have extremely tiny HP pools and go down fast. What follows is a series of skips that I see almost every group do.

Skip #10 – Community Skip

Once in the base proper, you can drive right up the middle of this ramp and go straight back to the grassy area left of the path to get up to the warehouse without fighting anything in the base.

Skip Boss – Doctor Zharen

This boss can be skipped by going around it to the right. You or your group can decide if you want to fight it or not – just stay away from him if your group wants to skip the fight. He is not considered necessary to finish the Flashpoint.

Skip #11 – Community Skip

The base skips continue after exiting the warehouse with the third boss (doctor zharen) in it – just cut left past this huge tree and get up the ramp to avoid more fights.

Skip #12 – Community Skip

Once on this upper tier, players usually cut across the road from this green area and get behind the parked truck to sneak by another corner. The Mk IV sentinel droid will patrol up and down which may be a problem for slower groups, but if everyone’s driving by this spot at the same time it doesn’t usually get in the way fast enough to catch anyone.

Skip #13 – Community Skip

Continuing from behind the vehicle, you can pull a sharp U-Turn around this ramp and then slowly switch lanes to hug the right-hand wall up ahead once you’re clear of this first group. This should take you straight to the 4th boss with no issues.

Skip #14

Once past the 4th Boss the droid PD-44. you are going inside of an Imperial Base with very tight doorways and hallways where skipping simply stops becoming an option: this one corner midway is pretty much the only example of the kind of skips you can hope for. Skilled players on easier difficulties can simply run from the 4th boss to the last and destroy everything chasing once they get there – but good knowledge of your defensives and class in general would be needed.

Rewards

In addition to the usual rewards of XP, credits, gear and end-game currency, Taral V has the following rewards available.

The Science Station (Field) decoration is an automatic reward for completing the repeatable solo-friendly [STORY] mode, picked up through the Activity Finder. It can also be bought and sold on the GTN.

Objectives

  • Land on Taral Five Using the Shuttle
  • Disable the Security Grid
  • Override the Security Door
  • Defeat General Edikar
  • Talk to Doctor Narem