SWTOR Jedi Knight Classic Venture Guide

The Jedi Knight Classic Venture in Star Wars: The Old Republic is a fun, challenging, long-term way of playing the game and exploring all its facets while levelling up a brand new Jedi Knight from level 1 on Tython, all the way up to level 50 on Ilum. You’ll be expected to fight, explore, gear up, and hunt down unique foes, all while taking extra damage during fights and levelling up at a pace that’s more in line with levelling up at the launch of the game. This mode also introduces a bunch of new special items you’ll pick up off of glowing golden enemies that will give you special boosts or temporary challenges as you play in Classic mode, and of course has unique rewards just for the Jedi Knight.

All of this information is from the Public Test Server. There is a good chance much of it may change before the Classic Ventures system is released in 8.0 which the developers are aiming to release at the end of 2026! Many of the screenshots are also from the unfinished Public Test Server – you can see many unfinished graphics, labels, and objectives there. My favorite is the pie image placeholders.

How to Start

To start a new Classic Venture, choose Classic when you go to create a character (rather than the Full Campaign, which is what you would pick for a normal new character.)

Ventures are only available to subscribers, and that includes the Jedi Knight Classic Venture. Free-to-play players will not be able to start venture characters, and preferred players will not be able to continue playing any venture characters they have made until they re-subscribe.

Choose a Combat Style

When you go to create a Classic Venture Jedi Knight, you will notice that you only have two options for your Combat Style – the Guardian or the Sentinel. In the normal game, you have a lot more options, but these were the two options available at the launch of the game, and during a Classic Venture, you’ll only be able to pick between these two styles. This means you can not play a Jedi Knight as a Sage, Shadow, Sorcerer, Assassin, Juggernaut, or Marauder while playing a classic venture.

Once you have created your Jedi Knight Classic Venture character, you can open your Legacy Panel (N key on your keyboard by default), and select your new character Classic Ventures, which will be ono the menu on the left under Ventures.

Sentinel

Control and focus are the hallmarks of the Sentinel. Through years of training the Sentinel learns the art of using two Lightsabers simultaneously to create an intricate web of damage that is almost impossible to evade. Manipulating the Force, the Sentinel can see holes in the enemy defense, potential flaws in their own technique and how best to plan for both.

The Sentinel wields a pair of lightsabers, and can switch between three different Disciplines: Watchman, Combat, and Concentration. The Sentinel acts as a Damage role in combat.

Watchman

Some try to take down their opponent with a single blow, but the Watchman Sentinel chooses to utilize calculated strikes that continue to dismantle their foe over time. An aggressive stance and merciless offense help to keep the Watchman’s foe from comprehending the toll they’ve taken until it’s too late.

Combat

A lively flurry of dual lightsabers and Force abilities, the Combat Sentinel specializes in unrelenting volume. Rushing into battle with skilled precision, the barrage of overwhelming strikes increase the Combat Sentinel’s vigor until their enemy is little more than a memory.

Concentration

Absolute awareness in the moment brings the Force to bear – a fact that the Concentration Sentinel knows well. However many opponents they may face, the Concentration Sentinel leaps into battle with focused bursts of power while maintaining a balanced stance that offers protection against the enemy’s attempts at exhausting them.

  • Role: Damage
  • Type: Damage Over Time
  • Weapon: Double Lightsabers
  • Distance: Melee Range
  • Mirror: Marauder- Annihilation
  • Role: Damage
  • Type: Burst Damage
  • Weapon: Double Lightsabers
  • Distance: Melee Range
  • Mirror: Marauder – Carnage
  • Role: Damage
  • Type: Hybrid Burst Damage and Damage Over time
  • Weapon: Double Lightsabers
  • Distance: Melee Range
  • Mirror: Marauder – Fury
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Watchman for New Players

  •  Sentinels start without any Focus, which is their energy pool for attacks. This might make them harder to learn compared to other classes that start with a full bar of energy, as you need to learn how to build your Focus up before you can use some of your other abilities. It’s easy to build Focus, but you can’t button mash.
  • Watchman is melee range. That means you must be very close to your enemy to attack, which can be harder for new players to get used to. You get a jump ability to help you get into combat quicker and can throw your double lightsabers if you get too far away.
  • This style is very mobile and you can easily run and jump around while fighting without any issues!
  • Of the three Sentinel disciplines, I found Watchman to be the easiest to learn.

Combat for New Players

  • Sentinels start without any Focus, which is their energy pool for attacks. This might make them harder to learn compared to other classes that start with a full bar of energy, as you need to learn how to build your Focus up before you can use some of your other abilities. It’s easy to build Focus, but you can’t button mash. Combat is especially tight with Focus when playing at a high-end.
  •  Combat’s style is melee range. That means you must be very close to your enemy to attack, which can be harder for new players to get used to. You get a jump ability to help you get into combat quicker and can throw your double lightsabers if you get too far away.
  •  This style is very mobile and you can easily run and jump around while fighting without any issues!
  • Combat is the most interesting of the three Sentinel disciplines, as it can be very easy to play or very complicated to play depending on how deep you want to dive into it. It’s also one of the few classes that you really, really must first earn and obtain two pieces of high-level equipment before you can play it smoothly, which makes it less accessible than the other two Sentinel disciplines. However, once you have those two gear pieces, if you can memorize a tight 19-ability rotation, even newer players can do incredibly high damage. I highly recommend looking up a guide while learning this class at a high level.

Concentration for New Players

  • Sentinels start without any Focus, which is their energy pool for attacks. This might make them harder to learn compared to other classes that start with a full bar of energy, as you need to learn how to build your Focus up before you can use some of your other abilities. It’s easy to build Focus, but you can’t button mash.
  •  This style is very mobile and you can easily run and jump around while fighting without any issues!
  • Concentration is melee range. That means you must be very close to your enemy to attack, which can be harder for new players to get used to. You do get a long-range and a short-range jump ability to help you get into combat quicker.
  • Of the three Sentinel disciplines, I found Concentration to be the hardest to learn, as their need to gain Focus is the most difficult to manage of the three. Luckily, there’s an 11-ability rotation you can memorize that will walk you through the difficulty of managing your Focus! I highly recommend looking up a guide while learning this class at a high level.

Cool Abilities

  • The Watchman Discipline is based on two DOTs (Damage over time).
  • Force Melt, use the Force to melt the enemy, causing damage over time.
  • Cauterize, attack the enemy and cause additional burning damage over time.
  • Merciless Slash, strikes the target with both lightsabers and reduce the cooldown on the ability the more it’s used.
  •  Force Camouflage, a temporary stealth for protection and sneaking past enemies.
  • Force Leap, jump to an enemy, and you get it at level 1!
  • Blade Blitz, rush forward quickly with your lightsaber (optional).
  • Twin Saber Throw, throw both your lightsabers at a far away enemy.
  •  Force Sweep, smash the ground with your lightsabers and hit all enemies around you.

Cool Abilities

  • The Combat Discipline is all about making the best use of your many special attack buffs, using your strongest abilities in the window where you can do the most damage.
  • Lance, pierce an enemy with both lightsabers, preventing their escape.
  • Clashing Blast, throw a powerful burst of Force.
  •  Force Camouflage, a temporary stealth for protection and sneaking past enemies.
  • Force Leap, jump to an enemy.
  • Blade Blitz, rush forward quickly with your lightsaber (optional).
  • Twin Saber Throw, throw both your lightsabers at a far away enemy.
  •  Force Sweep, smash the ground with your lightsabers and hit all enemies around you.

Cool Abilities

  • Concentration is a discipline that a lot of players like as it is almost pure memorization – once you have memorized and understand the rotation you can just fly through it in sequence for the most part. The rotation focuses on keeping your stacks of Centering up which help renew your energy, which is called your Focus.
  • Zealous Leap, short-range jump to an enemy and uses both lightsabers to immobilize and deal damage to the enemy.
  • Concentrated Slice, strike an enemy with a powerful slash of your lightsaber.
  • Focused Burst, push a strong burst of force at the enemy.
  •  Force Camouflage, a temporary stealth for protection and sneaking past enemies.
  • Force Leap, jump to an enemy.
  • Blade Blitz, rush forward quickly with your lightsaber (optional).
  • Twin Saber Throw, throw both your lightsabers at a far away enemy.
  •  Force Sweep, smash the ground with your lightsabers and hit all enemies around you.

Guardian

A wall between the good people of the Republic and their enemies, the Guardian stands firm in the face of overwhelming odds and dares opponents to attack. Perfect concentration and use of the Force allows smooth movement even in heavy armor – making the Guardian a hard target to take down. Leaders on and off the battlefield, Guardians are known for inspiring allies to amazing feats, making them invaluable for conflicts of any size.

The Guardian wields a single lightsaber, and can switch between three different Disciplines: Defense, Vigilance, and Focus. The Guardian can act as a Damage or Tank role in combat.

Vigilance

Operating through a disciplined state of enlightened focus, the Vigilance Guardian defends by providing would-be attackers with a torrential offense. The Vigilance Guardian enters the fray nimble and alert, unleashing a whirlwind of lightsaber plasma and Force attacks that leaves any adversaries cauterized and bewildered – if they’re still conscious.

Defense

The great protector among Jedi Knights, the Defense Guardian is able to withstand even the most brutal assaults, and can give as good as they take. Even while dealing powerful blows, the Defense Guardian can reduce the impact of any attacks that come their way, making them key participants at the front line of any battle.

Focus

The ways of the Force can reveal themselves to a Jedi Knight through intense concentration and, most importantly, focus. The Focus Guardian uses debilitating bursts of lightsaber strikes and Force powers to exhaust their foes, crushing any hopes they had of mounting an effective offense.

  • Role: Damage
  • Type: Damage Over Time
  • Weapon: Single Lightsaber
  • Distance: Melee Range
  • Mirror: Juggernaut – Vengeance
  • Role: Tank
  • Weapon: Single Lightsaber
  • Distance: Melee Range
  • Mirror: Juggernaut – Immortal
  • Role: Damage
  • Type: Burst Damage
  • Weapon: Single Lightsaber
  • Distance: Melee Range
  • Mirror: Juggernaut – Rage
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Vigilance for New Players

  • Vigilance is melee range. That means you must be very close to your enemy to attack, which can be harder for new players to get used to, but you have a jump ability to help you close the gap between you and your enemy
  • This style is very mobile and you can easily run and jump around while fighting without any issues!
  • Guardians start without any Focus, which is their energy pool for attacks. This makes them a bit harder to learn compared to other classes that start with a full bar of energy, as you need to learn how to build your Focus up before you can use some of your other abilities.
  • I recently started playing Vigilance and with the help of a guide I found it fun and easy to play once I understood how it worked! Vigilance is a great combination of memorization plus a bit of improvisation. I didn’t find it too hard to learn, but you’ll need to use about 10 abilities to get it to flow well.
  • Vigilance is perfect for defeating clusters of enemies, easily taking out groups of 3 or more with its burns and ground smash.

Defense for New Players

  •  Defense is a tank style, which means it does less damage, but can stay alive more easily.
  •  Most players recommend to level as a damage style, then switch to tank when you are ready for group content.
  • In group content, tanks are expected to take a unique leadership role, not just do damage, which can be challenging for new players.
  • Defense is the most melee-focused tank which can be difficult for new players, but it is not the hardest tank to learn.

Focus for New Players

  • Focus is melee range. That means you must be very close to your enemy to attack, which can be harder for new players to get used to, but you have three jump abilities and a dash to help you close the gap between you and your enemy.
  • This style is very mobile and you can easily run and jump around while fighting without any issues!
  • Guardians start without any Focus, which is their energy pool for attacks. This makes them a bit harder to learn compared to other classes that start with a full bar of energy, as you need to learn how to build and keep your Focus up before you can use some of your other abilities.
  • Focus at a higher skill level is very memorization-focused – if you can remember the order of using your abilities, you don’t have to do a lot of on-the-fly decisions for your abilities compared to other classes.
  • Focus is more for huge single target damage compared to its sister discipline Vigilance.

Cool Abilities

  • Vigilance is all about front-loading your heaviest hitters, then using your filler abilities for a while.
  • It’s also is about maintaining your Focus, and learning how to keep it up. Once you’ve learned your Focus-earning abilities it’s a lot of fun and very fast!
  • Force Leap, jump to an enemy.
  • Guardian Leap, leap to a friend.
  • Saber Reflect, reflect incoming damage back at enemies (optional).
  • Blade Blitz, rush forward quickly with your lightsaber (optional).
  • Enure, heal yourself temporarily to survive.
  • Force Push, push an enemy backwards or off a ledge.
  • Saber Throw, throw your lightsaber at a far away enemy.
  •  Force Sweep, smash the ground with your lightsaber and hit all enemies around you.
  • Awe, blind all enemies around you (optional).

Cool Abilities

  • Guardians have many small and large-scale defensive abilities to keep them alive.
  • Leap, jump to an enemy.
  • Guardian Leap, leap to a friend.
  • Hilt Smash, bash an enemy with your lightsaber to gain threat.
  • Saber Reflect, reflect incoming damage back at enemies (optional).
  • Blade Blitz, rush forward quickly with your lightsaber (optional).
  • Enure, heal yourself temporarily to survive.
  • Challenging Call, causes enemies to focus on you.
  • Force Push, push an enemy backwards or off a ledge.
  • Saber Throw, throw your lightsaber at a far away enemy
  •  Force Sweep, smash the ground with your lightsaber and hit all enemies around you.
  • Awe, blind all enemies around you (optional).

Cool Abilities

  • Focus is all about keeping your Focus energy up so you can use your strongest ability three times in a row.
  • Force Leap, jump to an enemy.
  • Guardian Leap, leap to a friend.
  • Zealous Leap, short jump to an enemy.
  • Saber Reflect, reflect incoming damage back at enemies (optional).
  • Blade Blitz, rush forward quickly with your lightsaber (optional).
  • Enure, heal yourself temporarily to survive.
  • Force Push, push an enemy backwards or off a ledge.
  • Saber Throw, throw your lightsaber at a far away enemy.
  •  Force Sweep, smash the ground with your lightsaber and hit all enemies around you.
  • Awe, blind all enemies around you (optional).

Ventures

Once you have created your Classic Venture character, you can open your Legacy Panel (N key on your keyboard by default), and select your new character in Classic Ventures, which will be on the menu on the left under Ventures.

After selecting your character, you can then see the objectives to complete!

Gold Enemies

As you play your venture character, keep your eyes open for unique glowing gold enemies scattered around the map. All enemies have a chance of dropping special venture-only items, but golden glowing enemies have a higher chance of giving you special buffs, venture currency, or challenge items.

Venture Buffs

While playing, keep an eye on your inventory! In addition to the normal gear, credits, or other randomized loot you would get from enemies, you can also get venture-specific items to use on your venture character. These include challenge items, grenades, and treasure finding gear. See the Classic Venture Items Buffs, Boosts, and Grenade Preview on the PTS (Public Test Server) guide to see what they do.

Classic Venture Items Buffs, Boosts, and Grenade Preview on the PTS (Public Test Server)

 

Objectives

The Jedi Knight’s venture objectives will send you to complete some interesting additional objectives that you might not see if all you were doing was your main class story, and the first section focuses on exploring Tython and Coruscant.

IMPORTANT NOTE! The objectives below are very much IN-PROGRESS, are projected objectives, and may not be correct or what comes out on live in the 8.0 expansion. Some are in testing on the Public Test Server, and some are not. Some objectives may be added later, and others may be removed or changed. The Public Test Server system also uses leftover categories, icons, and reward points from the previous venture – so you may see some placeholders or un-named sections and categories.

Set 1
Category 1

  • Race to the Ruins: Complete the Jedi Knight class mission “Race to the Ruins” on Coruscant
  • Seeking Darkness: Complete the Jedi Knight mission “Seeking Darkness” on Tython.
  • Stage 1: Story: Complete all Stage 1: Story Milestones.
  • Companion: T7-01: Complete the Jedi Knight mission “Dark Temptations” to unlock T7-01.

Category 2

  • Stage 1: Exploration: Complete all Stage 1: Exploration Milestones.
  • Coruscant Dynamic Encounters: Complete 20 Dynamic Encounters on Coruscant.
  • Tython Dynamic Encounters: Complete 10 Dynamic Encounters on Tython.
  • Exploring Coruscant: Discover the following points of interest on Coruscant: SD-0’s platform in the Old Galactic Market and Dark Sith Anev Xydes in the Jedi Temple.
  • Exploring the Fleet: Discover the following points of interest on the Republic Fleet: the Command Deck Bridge of the Telos and the Republic Museum on the Gav Daragon.
  • Exploring Tython: Discover the following points of interest on Tython: Bloodskin’s Bone Pit in Flesh Raider Territory and the monument in the Ruins of Kaleth.

Category 3

  • Stage 1: Combat: Complete all Stage 1: Combat Objectives.
  • Esseles Venturer: Complete the Flashpoint “The Esseles” on any difficulty mode.
  • Flesh Raiders in the Gnarls: Defeat 25 Flesh Raiders in the Gnarls on Tython.
  • Ancient Droids on Tython: Defeat 25 ancient Tythonian droids on Tython.
  • Gangsters in Black Sun Territory: Defeat Black Sun Thugs, Minions, and Bruisers in Black Sun Territory on Coruscant.
  • Guild Combatants in the Old Galactic Market: Defeat 1Guild Thugs, Gunmen, and Triggermen in the Old Galactic Market on Coruscant.
  • Justicars on Coruscant: Defeat Justicar Militiamen, Guards, and Riflemen in Justicar Territory on Coruscant.
  • Imperial Forces in the Jedi Temple: Defeat Imperial Soldiers and Shock Troopers in the Jedi Temple on Coruscant.

Category 4

  • Stage 1: General: Complete all Stage 1: General Milestones.
  • Learning Crew Skills: Learn and use any Crew Skill.
  • Gathering Skills: Harvest 50 gathering nodes of any type.
  • Gear Up: Rating 50: Equip items of rating 50 or higher in the Head, Chest, Legs, and Weapon slots.

Set 1 Meta

  • Stage 1: Complete all Stage 1 Objectives.

Set 2
Category 1

  • Facing Lord Nefarid: Complete the Jedi Knight mission “Facing Lord Nefarid” on Alderaan.
  • Showdown with Lord Sadric: Complete the Jedi Knight mission Showdown with Lord Sadric” on Nar Shaddaa.
  • The Rescue: Complete the Jedi Knight mission “The Rescue” on Taris.
  • The Sand Demon’s Lair: Complete the Jedi Knight mission “The Sand Demon’s Lair” on Tatooine.
  • Stage 2: Story: Complete all Stage 2: Story Milestones.

Category 2

  • Stage 2: Exploration: Complete all Stage 2: Exploration Milestones.
  • Tatooine Dynamic Encounters: Complete 25 Dynamic Encounters on Tatooine.
  • Exploring Alderaan: Discover the following points of interest on Alderaan: Datacron in the Sunny Vale of the Juran Mountains and Supreme Commander Nayel’s location in Castle Panteer.
  • Exploring Nar Shaddaa: Discover the following points of interest on Nar Shaddaa: the High Roller Lounge in Club Vertica and Bruan the Durasteel Fist in the Imperial Intelligence Gadget Warehouse.
  • Exploring Taris: Discover the following points of interest on Taris: Ryssa Jadeonar’s Hideout in the Olaris Wilderness and the Rakghoul Overlord’s Lair in the Tularan Marsh.
  • Exploring Tatooine: Discover the following points of interest on Tatooine: the Sarlacc Pit in the Dune Sea and Kortawa the Hunt Master’s location in the Severin Mesa Windfarms.
  • Alderaan Planetary Arc: Complete the Planetary Arc on Alderaan, which beings with the mission “Scorched Planet.”
  • Nar Shaddaa Planetary Arc: Complete the Planetary Arc on Nar Shaddaa, which begins with the mission “When Diplomacy Fails.”
  • Taris Planetary Arc: Complete the Planetary Arc on Taris, which begins with the mission “Reclaiming What’s Ours.”
  • Tatooine Planetary Arc: Complete the Planetary Arc on Tatooine, which begins with the mission “Timely Arrival.”

Category 3

  • Stage 2: Combat: Complete all Stage 2: Combat Milestones.
  • Rakghouls in the Sliding Plate: Defeat 50 Rakghouls in the Sliding Plate of the Sinking City on Taris.
  • Imperial Forces in the Industrial Sector: Defeat 50 Imperial Security Forces in the Industrial Sector on Nar Shaddaa.
  • Geonosians on Tatooine: Defeat 50 Geonosians on Tatooine.
  • Wildlife on Alderaan: Defeat 50 Manka Cats, Vorn Tigers, or Kath Hounds on Alderaan.
  • Space Combat Missions: Complete 2 Space Missions.

Category 4

  • Companion Item Gifting: Gift 10 Items to any of your Companions.
  • Stage 2: General: Complete all Stage 2: General Milestones
  • Item Crafting: Use Crew Skills to craft any 10 items.
  • Gear Up: Rating 85: Equip items of rating 85 or higher in the Head, Chest, Legs, and Weapon slots.
  • Junk Disposal: Sell Junk via your Companion 5 Times.

Set 2 Meta

  • Stage 2: Complete all Stage 2 Objectives.

Set 3
Category 1

  • The Spoils of War: Complete the Jedi Knight class mission “The Spoils of War” on Balmorra.
  • The Price of Victory: Complete the Jedi Knight class mission “The Price of Victory” on Hoth.
  • The Emperor’s Wrath: Complete the Jedi Knight class mission “The Emperor’s Wrath” on Quesh.
  • Stage 3: Story: Complete all Stage 3 Story Objectives.

Category 2

  • Stage 3: Exploration: Complete all Stage 3 Exploration Objectives.
  • Hoth Dynamic Encounters: Complete 25 Dynamic Encounters on Hoth.
  • Exploring Balmorra: Discover the folllowing points of interest on Balmorra: Xoltyr N’lson’s location in the Stillwater Estuary of the Markaran Plains and the Imperial Colonel’s location in the Balmorran Arms Factory of the Sundari Flatlands.
  • Exploring Hoth: Discover the folllowing points of interest on Hoth: Zakxon Gewchi’s Hidden Camp in the Tauntaun Ridge of Icefall Plains and the Nerf Datapad in the Drossrock Mountains of Glacial Fissure.
  • Exploring Quesh: Discover the folllowing points of interest on Quesh: the Datacron in the Three Families War Camp and the Datacron in the Republic Mining Camp.
  • Balmorra Planetary Arc: Complete the Planetary Arc on Balmorra, which begins with the mission “From the Wreckage.”
  • Balmorra Planetary Arc: Complete the Planetary Arc on Balmorra, which begins with the mission “From the Wreckage.”
  • Hoth Planetary Arc: Complete the Planetary Arc on Hoth, which begins with the mission “Power Vacuum.”
  • Quesh Planetary Arc: Complete the Planetary Arc on Quesh, which starts with the mission “Quesh Inoculation.”

Category 3

  • Stage 3: Combat: Complete all Stage 3 Combat Objectives.
  • Maelstrom Prison Venturer: Complete the Flashpoint “Maelstrom Prison” on any difficulty mode.
  • Taral V Venturer: Complete the Flashpoint “Taral V” on any difficulty mode.
  • Imperial Forces near Sobrik: Defeat 100 Imperial Forces around Sobrik on Balmorra.
  • Cartel Forces on Quesh: Defeat 50 Cartel Forces on Quesh.
  • Wampas in the Big Sink: Defeat 25 Wampas in the Big Sink of the Clabburn Tundra on Hoth.

Category 4

  • Stage 3: General: Complete all Stage 3 General Objectives.
  • Accumulating Wealth: Earn 50,000 credits.
  • Improving Crew Skills: Gain ranks in any Crew Skill.
  • Gear Up: Rating 115: Equip items of rating 115 or higher in the Head, Chest, Legs, and Weapon slots.
  • Crew Skill Missions: Complete 10 Crew Skill Missions with your Companions.

Set 3 Meta

  • Stage 3: Complete all Stage 3 Objectives.

Set 4
Category 1

  • Impending Doom: Complete the Jedi Knight story mission “Impending Doom” on Belsavis.
  • Mutual Assured Destruction: Complete the Jedi Knight story mission “Mutual Assured Destruction” on Corellia.
  • Visions of Light and Darkness: Complete the Jedi Knight story mission “Visions of Light and Darkness” on Voss.
  • Stage 4: Story: Complete all Stage 4 Story Objectives.

Category 2

  • Stage 4: Exploration: Complete all Stage 4 Exploration Objectives.
  • Exploring Belsavis: Discover the following points of interest on Belsavis: the Lavaflow Traverse in The Tomb and the Lost Cavern in the High Security Section.
  • Exploring Corellia: discover the following points of interest on Corellia: the Datacron inside Port Pevaria in the Government District and Skrall’s location in Containment Hills of Axial Park.
  • Exploring Voss: Discover the following points of interest on Voss: the Tower of Prophecy in Seeker’s Hill and Gormak Chief Bruiser’s location on Fest Otur Island in the Pelath-Ri Marches.
  • Belsavis Planetary Arc: Complete the Planetary Arc on Belsavis, which begins with the mission “A Belsavis Welcome.”
  • Corellia Planetary Arc: Complete the Planetary Arc on Corellia, which begins with the mission “Blockade Runner.”
  • Voss Planetary Arc: Complete the Planetary Arc on Voss, which begins with the mission “Need to Impress.”

Category 3

  • Stage 4: Combat: Complete all Stage 4 Combat Objectives.
  • Directive Seven Venturer: Complete the Flashpoint “Directive Seven” on any difficulty.
  • Gamorreans in the Tusker Glade: Defeat 50 Gamorrean Forces in the Tusker Glade of the High Security Section on Belsavis.
  • Gormak Forces on Voss: Defeat 100 Gormak Forces on Voss.
  • Czerka Forces on Corellia: Defeat 100 Czerka Forces on Corellia.
  • More Space Combat Missions: Complete 2 Space Combat Missions.

Category 4

  • Stage 4: General: Complete all Stage 4 General Objectives.
  • Daily Login Rewards: Log in on three days and claim daily login rewards.
  • Gear Up: Rating 150: Equip items of rating 150 or higher in the Head, Chest, Legs, and Weapon slots.
  • Home Decorating: Collect and place a Decoration in your Stronghold.
  • House Party: Visit another player’s Stronghold.

Set 4 Meta

  • Stage 4: Complete all Stage 4 Objectives.

Set 5
Category 1

  • Stage 5: Story: Complete all Stage 5 Story Objectives.
  • Black Hole Crisis: Complete the mission “[WEEKLY] Black Hole Crisis”.
  • Section X Crisis: Complete the mission “[WEEKLY] Section X Crisis.”
  • Ilum Planetary Arc: Complete the Planetary Arc on Ilum, which begins with the mission “Crystal Ball.”

Category 2

  • Stage 5: Exploration: Complete all Stage 5 Exploration Objectives.
  • Ilum Dynamic Encounters: Complete 25 Dynamic Encounters on Ilum.
  • Exploring The Black Hole: Discover the following points of interest in The Black Hole: the Communication Tower in the Administration District and the HyperMatter Engineering Facility.
  • Exploring Ilum: Discover the following points of interest on Ilum: the Gree Sphere in The Circle of the Western Ice Shelf and the White Adegan Crystal in the Western Jedi Ruins of the Eastern Ice Shelf.
  • Exploring Section X: Discover the following points of interest in Section X: The Fatality’s Cargo Deck and the Inner Sanctum of the Aurora Cannon Facility.

Category 3

  • Stage 5: Combat: Complete all Stage 5 Combat Objectives.
  • False Emperor Venturer: Complete the Flashpoint “The False Emperor” on any difficulty.
  • Battle of Ilum Venturer: Complete the Flashpoint “The Battle of Ilum” on any difficulty mode.
  • Imperial Forces in the Southern Sleetlands: Defeat 50 Imperial Forces in the Southern Sleetlands of the Eastern Ice Shelf on Ilum.
  • Torvix Gang in The Black Hole: Defeat 50 Torvix Gang Forces in The Black Hole.
  • Dread Guard in Section X: Defeat 50 Dread Guard Forces in Section X.

Category 4

  • Stage 5: General: Complete all Stage 5 General Objectives.
  • Conquesting Champion: Earn Conquest Points by completing Conquest objectives.
  • [craft items]:
  • Event Participant: Complete one of the listed Conquest objectives during an event. Bounty Contracts: License to Hunt // Feast of Prosperity: Hutts-treme Epicure // Relics of the Gree: Critical Missions // Life Day: Come Here, You Big Lug! // Nar Nightlife: Graced by the Emperor // Rakghoul Resurgence: Critical Missions // Abundance Festival: Egg Hunt // Swoop Rally: Course Completion // Dantooine: Daily Missions (Pirate Incursion)
  • Gear Up: Rating 170: Equip items of rating 170 or higher in the Head, Chest, Legs, and Weapon slots.
  • Personal Conquests: Complete any Personal Conquest.

Set 5 Meta

  • Stage 5: Complete all Stage 5 Objectives.

Rewards

At the moment, the developers have not revealed what the new rewards will be, and they are not on the Public Test Server. The developers have said there will be 16 unique sets of rewards, 1 for each class for each venture type (Classic and Expert), plus overarching meta rewards for completing everything.

We do also know that there will be something called Expert Gear Unlocks – but we know very little about these yet except they will be powerful gear upgrades to help us get through the more difficult venture tasks.

Thank you...

Thank you to these players who have submitted cool screenshots of their Jedi Knight characters:

@Sonji31 (Main Image), Swtorista (Knight on Tython), Swtorista (Knight with lightsaber in air), @phyreblade (Combat section), Swtorista (Sentinel), Swtorista (Watchman), Swtorista (Combat), @Drevina_Flynn (Concentration), @Lady_Alenko I think (Story), @kirkunit (Vigilance), @VirtualRambling (Defense), @AshiaSature (Focus), @underlurker (Armor & Weapons), @Lady_Alenko I think (Story), @MagSulDeruyter (Jedi vs Sith in story section), @AshiaSature (Species), @AJ_Darling (Dark Side Knight), @Lady_Alenko I think (Companions), @Lady_Alenko, @RevanchistOrdo

Thank you to these players who have submitted cool screenshots of their Jedi Consular characters:

@FibroJedi (Main Image), Swtorista, Swtorista, Swtorista, @loreleif (Togruta Shadow), @JaydenzOmega (Kinetic Combat), @MagSulDeruyter (Serenity), @celyntheraven (Infiltration), @IntisarNOR (Seer), @phyreblade (Telekinetics), @FibroJedi (Balance), Swtorista (Chiss in Story), @loreleif (Togruta Shadow again), @Kayeri (Dark-Side Consular), @MagSulDeruyter (Armor & Weapons), Swtorista (Companions shot)

Thank you to these players who have submitted cool screenshots of their Sith Warrior characters:

@travisteaspoon (Main Image), Swtorista (Throne image), @phyreblade (lightsaber raised image), @Failtasmagoria (Sith Warrior Combat), @phyreblade(Marauder), @Duccisan (Annihilation), @celyntheraven (Carnage), @SatiricalSanity (Fury), @celyntheraven (Juggernaut), @tomlewookie (Vengeance), @ecxrin (Rage), @salvador_242 (Immortal), @travisteaspoon (Light side), @tomlewookie (Armor & Weapons), @2JustinElliott (Companions), @Sanne_Leetz (Species)

Thank you to these players who have submitted cool screenshots of their Sith Inquisitor characters:

@AJ_Darling (Main Image), Swtorista (glowing purple eyes), Swtorista (lightning arms in air), @NonbinarySaru (Combat), @adsinmalgusland (Species), @travisteaspoon (Light Side), @Darth_Amarth (Armor & Weapons), Swtorista (companions), @Sutherland1P (Assassin), @Caelvin_Dulany (Deception), @Sutherland1P (Darkness), @Kagetheorc (Hatred), @scarletguard (Sorcerer), @phyreblade (Lightning), Swtorista (Corruption), @ecxrin (Madness)

Thank you to these players who helped look over the summaries for their favorite Force disciplines:

Kogass, Aflixion Starr, Helleboros, Kal at @TodayinTor, @Aylas494, @thaddrim, and Eksys

  And finally thank you to Zahk who helped type up all the 1,000+ abilities in the game for each class so we could make the summaries and the basic class guides for each discipline, and helped with testing and formatting for this page!

 

Learn Your Class
Combat StyleDisciplineRoleDisciplineCombat Style
SentinelWatchman DOT DamageAnnihilationMarauder
Combat Burst DamageCarnage
Concentration Burst DamageFury
GuardianDefenseTankImmortalJuggernaut
Vigilance DOT (AOE) DamageVengeance
Focus Burst DamageRage
ShadowKinetic CombatTankDarkness
Assassin
Infiltration Burst DamageDeception
Serenity DOT DamageHatred
SageSeer HealerCorruptionSorcerer
Telekinetics Burst DamageLightning
Balance DOT DamageMadness
VanguardShield SpecialistTankShield
Tech
Powertech
Plasmatech DOT DamagePyrotech
Tactics
Burst DamageAdvanced Prototype
CommandoCombat Medic HealerBodyguardMercenary
Gunnery Burst DamageArsenal
Assault Specialist DOT DamageInnovative Ordnance
ScoundrelSawbones HealerMedicineOperative
Scrapper Burst DamageConcealment
Ruffian DOT DamageLethality
GunslingerSharpshooter Burst DamageMarksmanshipSniper
Saboteur DOT DamageEngineering
Dirty Fighting DOT DamageVirulence
Learn Your Mirror
Combat StyleDisciplineRoleDisciplineCombat Style
VanguardShield SpecialistTankShield
Tech
Powertech
Plasmatech DamagePyrotech
Tactics
DamageAdvanced Prototype
CommandoCombat Medic HealerBodyguardMercenary
Gunnery DamageArsenal
Assault Specialist DamageInnovative Ordnance
ScoundrelSawbones HealerMedicineOperative
Scrapper DamageConcealment
Ruffian DamageLethality
GunslingerSharpshooter DamageMarksmanshipSniper
Saboteur DamageEngineering
Dirty Fighting DamageVirulence
SentinelWatchman DamageAnnihilationMarauder
Combat DamageCarnage
Concentration DamageFury
GuardianDefenseTankImmortalJuggernaut
Vigilance DamageVengeance
Focus DamageRage
ShadowKinetic CombatTankDarkness
Assassin
Infiltration DamageDeception
Serenity DamageHatred
SageSeer HealerCorruptionSorcerer
Telekinetics DamageLightning
Balance DamageMadness