Persons of Note Galaxy Old Republic Lore Entries

Apart from the incredible setting, the characters are what make Star Wars: The Old Republic memorable. Below are the characters that are not directly related to the class stories which have written codex entries in the game.

This entire page is filled with spoilers about Star Wars: The Old Republic from top to bottom from the non-class stories.

Tython

Satele Shan

Grand Master of the Jedi Order and leader of the Jedi Council, Satele Shan was born on the Core World of Brentaal Four and is descended from legendary Jedi Bastila Shan. Both a gifted warrior and wise teacher, Satele was personally responsible for rediscovering Tython and its hyperspace route. Ever since, she has devoted herself to the Jedi resettlement of Tython and the revitalization of the order.

Satele has played a key role in recent galactic history in other ways, as well. She fought on the front lines of several major battles–including the battles of Alderaan and Rhen Var–and was present as a Padawan during the Imperial retaking of Korriban, the first modern contact between the Sith Empire and the Republic. She is greatly respected by certain members of the Republic military, and her advice is often sought by the Supreme Chancellor. In person, Satele’s strength in the Force is matched with a keen intelligence and a subtle sense of humor.

Jedi Master Cedral Gend

There are places and things in the galaxy that are strongly imbued with the dark side of the Force. The Jedi Order tasks its most indomitable masters with hunting down and cleansing such corruption wherever it takes root. Master Cedral Gend is one of the Order’s top investigators of such phenomena, having crisscrossed the galaxy many times over in search of artifacts and technology that were created through Sith alchemy.

Master Gend is noteworthy among his fellow Jedi for effortlessly blending in with native populations, quickly mastering their languages and customs. His list of allies–including some within Hutt space and the Empire itself–is impressive. For all his success as a diplomat, however, Master Gend remains a deeply introspective man who retreats into solitude whenever possible. One can only imagine the psychic scars he has gained from a life spent confronting the galaxy’s greatest evils.

Hutta

Fa’athra the Hutt

Less than two centuries old, Fa’athra is an upstart among the Hutt clans. Instead of focusing on the slow accumulation of wealth and power with the intent of crushing his enemies with unstoppable force, Fa’athra is a nimble strategist, making prey of enemies too entrenched to respond quickly. After eliminating several Hutts in disfavor with the Cartel, he chose Nem’ro as his next target, seeing a ready-made power base ripe for the taking.

While Fa’athra is less than devoted to Hutt Cartel law, he considers himself a disciple of ancient Hutt traditions abandoned by most of his species. Rumors abound that he is a member–possibly the only surviving member–of one of the lost cults of Varl.

Nem’ro the Hutt

When a Hutt reaches the pinnacle of his career, it is his right and privilege to let his mind and body atrophy–to turn away from menial concerns and strictly indulge his appetites. So it goes with Nem’ro.

Decades ago, Nem’ro was a scheming and ambitious leader among the gangs of Jiguuna. Block by block, factory by factory, he took control through brutality, blackmail and sheer business savvy. He paid his henchmen handsomely and overthrew Jiguuna’s previous ruler in a bloody coup. He never did get rid of the competing gangs; he just cowed them and demanded a share of the profits.

Now, comfortable and confident, Nem’ro is free to let his lieutenants run the show while he concentrates on what makes life worth living: food, arena fights and reveling in the respect of his peers. Only the rise of Fa’athra, a Hutt upstart and would-be rival, threatens to force his attention back on business affairs.

Taris

Thana Vesh

Born into wealth and privilege on Dromund Kaas, Thana Vesh spent her childhood cultivating an explosive temper and destroying everything she laid eyes on. When Thana discovered her talent with the Force, she tested her destructive talents on her military parents’ bodyguards. After the eighth guard was found broken and mangled, Thana’s terrified parents tried to suppress their daughter’s power; Thana lashed out, and the resulting devastation burned an entire Kaas City block to the ground.

Thana’s parents were consumed in the blaze and their Force-adept orphan was sent to the Sith Academy on Korriban. The incident was widely publicized as an example of the terrible fate of parents who fear, rather than embrace, a potential Sith child.

Thana tore through her Sith trials and fellow acolytes at lightning speed, earning the attention of Darth Gravus. When her studies concluded, the elder Sith Lord took Thana on as his apprentice with the promise that she would finally sink her teeth into the Republic in the jungles of Taris.

Governor Saresh

Intelligent, charismatic and ambitious, Governor Saresh escaped Imperial slavery as a young Twi’lek and went on to achieve a prominent position in the ranks of the Republic Senate. One of the most vocal opponents of the Sith, she has openly called for the complete eradication of the Empire on numerous occasions.

Perhaps because of her uncompromising views, she was granted the governorship of Taris–a post that has destroyed more than one promising political career. Unlike her predecessors, however, Saresh has embraced the seemingly impossible situation, throwing all her considerable resources at the myriad problems of the ravaged world.

Should she achieve any kind of success on Taris it would be seen as a remarkable achievement, giving a major boost to her already impressive political profile.

Voss

Ambassador Jannik

Many Republic visitors to Voss mistake Ambassador Jannik for one of his aides. Young and enthusiastic, the ambassador is determined to stand as a symbol of Republic integrity in Voss-Ka against the scheming of the Empire–but he’s found it an uphill struggle. Ambassador Jannik has frequently clashed with the Empire’s Sith diplomats, and is struggling to find a way to counter their smooth charm.

As part of his attempts to understand the Voss, Ambassador Jannik has accumulated a small library of Voss books and plays, and even converted to a traditional Voss diet. The Voss appear to view his efforts as merely more “outsider strangeness,” but Ambassador Jannik has also commented that he now prefers Voss food to the supplies sent by the Republic.

Darth Serevin

Cultured, diplomatic and charming, Darth Serevin is as concerned with appearance and manners as he is with seeking power. He once destroyed a former apprentice, not for his clumsy scheming and attempts at betrayal, but for insulting one of Serevin’s dinner guests. For these reasons, when the Empire was still smoothing over its short-lived attempt at invading Voss and a diplomatic envoy of immense skill was called for, Darth Serevin’s poise and experience made him the ideal choice.

Over his long tenure on Voss, Darth Serevin has developed a liking for Voss art and architecture; he recently sent orders for his own lodgings on Dromund Kaas to be redecorated accordingly. He has also seen the value of the Voss people to the Empire; gaining an army of Voss commandos and Mystics would make the Empire unstoppable, and Darth Serevin is intent on seeing this happen.

Jokull

Few Gormak show the strength and cunning to become chieftains; to become king takes extraordinary intelligence, ruthlessness and skill. Driven by his burning hatred for the Voss, the veteran warrior Jokull has united the Gormak under his rule and devoted himself to destroying every Voss on the planet. He has sought out ways to improve his weapons, driven his warriors through exhaustive training and ordered his technologists to build dreadful machines of war. His strategies have been surprisingly effective, often catching even the experienced Voss commandos off-guard.

Jokull’s single-minded aggression toward the Voss has made the Gormak more dangerous than ever. The Voss commandos are now becoming overstretched as they attempt to defend Voss-Ka. If Jokull’s campaign of violence cannot be stopped, it is conceivable that he may soon break through to Voss-Ka and burn it to the ground.

Alderaan

Bouris Ulgo

Stiff and arrogant, Bouris Ulgo is nevertheless a patriot who believes himself the last sane noble on Alderaan. The former head of the planet’s fighting forces and a decorated Republic general, Ulgo anticipated a swift return to his farming estates after the Great War. To his surprise and dismay, he was not released from duty, and the military was asked to remain on high alert as Alderaan’s nobles played at politics.

Alderaan’s withdrawal from the Republic, the deaths of the queen and her heir, and the return of House Thul forced Ulgo to take matters into his own hands; while the nobles bickered over their next ruler, Ulgo deployed his troops, declared himself king and instituted martial law. Sources close to the king say he was genuinely surprised to face opposition, but he swiftly razed House Panteer’s estates and declared war on any house that dared defy him. Many now question Ulgo’s mental state, whispering that the once great man has become brutal and paranoid.

Some heads are not fit to wear the crown.

Balmorra

Darth Lachris

A powerful Sith Lord with a despotic temperament, Darth Lachris has never failed in war. Her successes in the Empire’s battles have brought her to Balmorra, where she faces the challenge of putting down a resistance that has remained one step ahead of the military since the fight for the planet began.

Darth Lachris is sharp and wary, expecting a scheme behind every action her enemies take. Trained by Dark Council member Darth Marr, she is a warrior at heart with an embittered understanding of political necessity–and a lust for all the galaxy’s bloody pleasures.

Nar Shaddaa

Commander Vergost

Thanks to centuries of isolation and an obsession with “pure” Sith bloodlines, the Empire has institutionalized its prejudice against non-human species. But a few Imperials take this prejudice to new levels, seeing aliens not merely as inferior but as a plague to be wiped out. These extremists are outside the Imperial mainstream and represent a counterpart to the progressive movement that recently opened the gateway for aliens to become Sith.

Commander Vergost is an ideologue who has spent his career pursuing the elimination of “alien filth.” Although respected for his effectiveness by the Moffs, his own obsessions have limited his advancement inside the Empire. When he realized that the Hutt Cartel’s favor might be gained through the elimination of the Evocii population, he saw it as a chance at vindication–an opportunity to prove, once and for all, that his terrible science of mass murder could directly benefit the Empire.

Quesh

General Korvan

A veteran of battles on Dantooine and Velmor, General Korvan has years of experience defending resource-rich planets. Not only an experienced commander, he is also an accomplished diplomat used to balancing the requirements of the military with the demands of greedy corporations and the needs of workers. His unflappable nature made him the Republic’s first choice to handle the crisis on Quesh.

General Korvan’s polished manners occasionally clash with his quick-tempered strategist, Major Treeg, who believes that with the right battle plan, the Republic could wipe the Imperial forces off Quesh in a day. Korvan has adopted a more patient approach to the Empire’s invasion, however, well aware that protecting Quesh’s mines and workers must take precedence over a full scale assault.

Moff Dracen

Moff Dracen is both a canny commander and a meticulous student of the art of war. Although confident of an eventual Imperial victory, he has been careful to win over elements within the Three Families and recruit Republic defectors, knowing the Empire’s foothold on Quesh is not yet cemented.

His most notable achievement on Quesh is the capture of Broga the Hutt’s palace, a key defensive position he has since adopted as his fallback headquarters and private residence–after some refurnishing. It is Moff Dracen’s private hope that a victory on Quesh will not only begin the Republic’s inevitable fall, but perhaps see him installed as governor of one of the galaxy’s most profitable worlds.

Corellia

Cole Cantarus

Cole began life as a street urchin on Corellia, running with local gangs and experiencing numerous brushes with the law. At the age of sixteen, he was sent to a juvenile detention center where he turned his life around. Two years later he enlisted with CorSec–the Corellian police force–where he used his knowledge of the streets to compile an amazing arrest record.

As a reward, Cole was transferred to the CorSec unit assigned to protect the members of the Corellian council, where he was eventually promoted to captain. When the government handed Corellia over to the Empire, this betrayal by the men and women he had sworn to protect hit Cole particularly hard. But while a lesser man might have fallen into despair, Cole channeled his rage into a more productive path and helped organize the Corellian rebellion.

Councillor Belos

A member of the Corellian council, Belos is a no-nonsense businessman who can spot a good deal when he sees one. Believing the Empire’s superior military might would allow it to overwhelm the Republic, Councillor Belos voted to join the winning side. However, his business sense has led him to rethink his decision; suspecting the Republic might not be such a lost cause after all, he now backs the Corellian defenders.

Like any reasonable Corellian businessman, Belos has his own personal security team and covert operatives to help protect his various investments. The agents he employs keep him updated on the status of many companies and organizations around the city, both public and secretive.

Darbin Sull

Charming, charismatic and opportunistic, Darbin Sull had a promising political career on Corellia. One of the youngest individuals ever elected to the government council, many believed it was only a matter of time until he became the prime minister. But Darbin was not content to wait. When the Empire began plotting its takeover of the world he was quick to sell out the Republic in exchange for the promise of a promotion to prime minister once the Imperials seized power.

Much to Darbin’s surprise, however, the Corellian people put up a stiff resistance in response to the actions of their government. What Darbin imagined would be a quick power-grab has degenerated into a bloody conflict, and although he has a personal distaste for war, the dangling promise of the prime minister’s chair has kept Darbin securely in the Empire’s pocket.

Darth Acharon

Although the Imperial military traditionally looks upon the Dark Council with a mix of adulation and fear, Darth Acharon is almost universally despised by officers who know his reputation. Acharon is personally responsible for executing over two hundred soldiers he deemed to be incompetent. The unfortunate individuals’ transgressions ranged from critical mission failures to wearing boots that were inadequately polished.

Because of Darth Acharon’s zero-tolerance policy, assignment to any operation overseen by him is considered a punishment. A few ambitious men and women willingly volunteer for this duty, seeking to enhance their careers by proving themselves worthy of surviving his service. These spirited upstarts often regret the decision, as the only thing Acharon hates more than incompetence is sycophants.

Darth Charnus

The right hand of the brilliant strategist Darth Decimus, Charnus lacks his superior’s gift for cunning. However, he makes up for it with a deep cruelty lurking beneath his cordial and refined exterior. Even among the Sith, his viciousness is remarkable, particularly when interrogating helpless prisoners.

His penchant for extracting information has served him well, as he is often assigned to investigate secret organizations and societies within the Sith that might seek to bring the Empire down. His methods are effective, and his success at rooting out and executing traitors is largely responsible for his current position.

Numerous innocent individuals have suffered at his hands as well, but he has always managed to keep the collateral damage of his investigations to an acceptable level.

Darth Decimus

Known for his brilliant military strategies and his ability to cunningly exploit any situation for his own personal gain, Darth Decimus ascended to the Dark Council after the unexpected death of Darth Azamin at the hands of a Jedi strike team toward the end of the last war.

Many suspect Decimus aided the strike team on their mission in order to remove a powerful rival, but these suspicions were never proven. The Jedi all perished when the ship they used to escape Azamin’s stronghold exploded due to a mechanical malfunction that was most likely due to sabotage.

Despite his wanton ambition, Decimus is fiercely loyal to the Emperor, and he was chosen to lead the Imperial invasion of Corellia. Living up to his reputation, Decimus devised a plan that allowed the Empire to seize control of the world with virtually no significant resistance, giving the Imperials an early upper hand over the Republic.

Darth Hadra

Longtime rival of the technological savant Darth Mekhis, Darth Hadra ascended to her foe’s seat on the Dark Council after a classified SIS operation resulted in Mekhis’s disappearance. So far as the Republic is concerned, Hadra is no improvement–although less experienced than her predecessor, she is more ambitious, more treacherous and a superior combatant.

Early in her rise to power, Hadra was the subject of unflattering rumors–proof that even in the Empire, average citizens enjoy gossiping about those in power. Word was that the strikingly attractive Hadra achieved the title of Sith Lord via a romantic relationship with Darth Malgus. Even fellow members of the Sith leadership wondered if such whispers might be true.

The accusations are ridiculous, of course. Anyone who becomes a Darth and lasts longer than a month has clearly earned her position through considerable power and sheer force of will. The truth is that Darth Hadra never required seduction to get her way; murder was always more effective.

General Aves

The leader of the Republic’s military efforts on Corellia, General Aves fights an uphill battle to retake the planet. Aves is an ardent patriot, believing the Republic absolutely must defeat the Empire to secure the future of the galaxy. He’s seen firsthand the chaos and destruction brought about by Imperial rule, and considers it his sworn duty to stop the enemy at any cost.

No stranger to overwhelming odds, a then-Colonel Aves was involved in the defense of the planet Loronar during the previous war. Imperial forces hit the planet hard, but Aves’s strategic thinking and quiet determination kept valuable locations from being overrun. The Republic troops under his command held fast until the Empire was driven from the planet for good.

General Hesker

The head of the Imperial Guard stationed on Corellia, General Hesker is a brilliant field tactician, an accomplished pilot and virtually unstoppable in battle. He first saw military action as a young man during the Sacking of Coruscant; assigned to the first wave of shuttles to land on the surface, his squad was intended for a diversionary role to draw initial Republic fire.

But Hesker refused to be used as mere blaster fodder. Instead, he led his team in a furious assault that broke the Republic lines and transformed the battle into an Imperial rout. He quickly gained recognition inside both the Imperial military and the Imperial Guard, and his deeds since have firmly established his reputation as one of the Empire’s greatest military heroes.

Master Arfan Ramos

Born into a wealthy Corellian family, Arfan Ramos had an affinity for the Force that was discovered at an early age. Instead of sending him to the Jedi Council for training, however, his family gave him over to the Green Jedi of Coronet City–an enclave of Jedi who rejected the council’s authority and placed loyalty to Corellia above all else.

Like most of the Green Jedi, Master Arfan focused primarily on philosophical studies and research into the non-martial uses of the Force. Over the decades, he distinguished himself among his peers and rose to a position of wise, contemplative authority. With the arrival of the Empire and the defection of the local government, however, Master Arfan recognized the time for pacifism was past, and he was quick to change the Green Jedi’s focus. Strong in the Force and a confident and capable leader, he has willingly shouldered the burden that has been thrust upon him.

Ilum

Admiral Shai

Admiral Shai has seen this all before: warfare, followed by escalation, followed by more warfare, followed by more escalation. While he has come to Ilum commanding the Republic’s research forces to take advantage of the power of the Adegan crystals, what he really wants is an end to the war and the endless parade of new weapons it fosters.

Shai believes that the conflict between the Empire and the Republic can only end one way at the current rate–with both sides eventually developing the technology to annihilate one another and destroy the galaxy. On Ilum, he hopes to break the cycle.

Darth Arho

Described by his followers as a driven man and called a ruthless fanatic by his foes, Darth Arho has come to Ilum for one reason–to crush the Republic. His tenure on the Dark Council has been brief but hawkish, according to SIS reports–he appears to be a successor to the warlike Darth Vengean, whose death resulted in significant internal strife among the Sith. The recent blows struck against the Emperor have only driven Darth Arho to push harder for the Republic’s utter extermination.

The other members of the Dark Council have been able to channel Darth Arho’s ruthless, single-minded dedication, wielding him like a weapon, and on Ilum he has proven a capable leader. However, his willingness to casually sacrifice the lives of Imperial soldiers and lesser Sith have become impossible to ignore. If there is anything less than a total, unquestionable victory on Ilum, Darth Arho may face the Dark Council’s wrath.

Darth Malgus

Darth Malgus has long been a paradox to his fellow Sith: a staunch proponent of the Empire’s superiority who also questions some of its oldest values. Born under the name “Veradun” in the years before the Empire’s return, Malgus distinguished himself during the war as a warrior and general. He was eventually entrusted with securing the Empire’s interests on distant worlds, where he encountered the soldiers of many alien cultures and found them worthy of respect.

As Malgus grew in prominence, fighting at the Battle of Alderaan and later during the Sacking of Coruscant, his travels and alliances with aliens–including a relationship with his Twi’lek slave– marked him as an unorthodox figure. Caring nothing for the power plays common to Sith, Darth Malgus has spent the last few years strengthening his ties to alien groups. He has often claimed that the Empire’s ancient prejudices against aliens and constant infighting are weaknesses; to be victorious, Malgus says, the Empire must change.

Master Jaric Kaedan

One of the senior members of the Jedi Council, Master Jaric Kaedan was born in the Outer Rim and, although he wasn’t discovered by the Jedi until he was twelve, quickly rose in prominence. During the war, Master Jaric Kaedan joined the Republic forces fighting on the front lines and was involved in several notable military actions, including the battles on Rhen Var and the capture of the Dread Masters. He remains the council member with the closest ties to the Republic military.

To his students, Master Jaric Kaedan is a harsh taskmaster, driven by the knowledge that his lessons may one day save their lives. He believes that the greatest threats to a Jedi can come from within, and encourages his students to master themselves before they seek mastery over a lightsaber. To the Sith, he is known as a formidable enemy, firm in his conviction that there can never be peace while the Empire still exists.

Grand Moff Regus

Grand Moff Regus has spent much of his career overshadowed by the reputation and career of his predecessor, Grand Moff Kilran. But in the wake of Kilran’s death, Regus has found himself promoted to the limelight, at the head of the Empire’s most crucial military operation since the Sacking of Coruscant.

A patriot and a traditionalist, Grand Moff Regus believes in decisive, precision strikes that debilitate and demoralize the enemy–and in an Empire served by men of pure vision and pure bloodline. He is old enough to remember a time before the Empire returned to the galaxy, before Imperials used aliens as anything other than slaves, and he was raised on stories of ancient Imperial glory.

The legends that endure, Regus knows, are of battles fought and won by noble Sith and Imperial soldiers from well-established families with an unquestioned loyalty–loyalty not to the latest rising Dark Council member, but to the Emperor himself.

Supreme Commander Rans

In some ways, Supreme Commander Rans is a soldier from another time. He grew up in the peaceful years before the Sith Empire’s return, where the greatest threats he faced were border skirmishes with scattered Mandalorian clans. Nevertheless, Rans proved to be a quick-thinking and heroic soldier; as he ascended the ranks, his looks and easy charm also made him a media darling and helped him to build up the Republic military to new and impressive standards.

Although a clever strategist and liked by his men, Rans was outplayed by the Sith Empire in the later days of the war. Underestimating the Imperial threat, he pushed to move troops off Coruscant and onto the Imperial border not long before the planet was sacked. Rans has more than learned from his mistake, however. No one in the Republic military is more dedicated to driving back the Empire and restoring the glory days of the Republic.

Makeb

The Avesta Family

The Avesta family legacy stretches back to Makeb’s founding centuries ago, when a refugee starship crash-landed on the planet. The earliest Avestas were hardy merchant explorers who established a series of profitable settlements across their new homeworld. Eventually, the family created the Avesta Mining Corporation and led Makeb’s Business Council in negotiating successful trade partnerships with the Republic and Hutt Cartel.

When the InterStellar Regulators’ mercenaries betrayed Makeb’s leaders and aided the Hutt Cartel’s takeover, most of the Avesta family evacuated offworld. A handful remained to resist the Hutts: Shalim Avesta organizes a rebellion and enlists the Republic’s aid, while his younger brother Pollus actively leads armed fighters to retake key positions. Their niece, stridently anti-mining geophysicist Lemda Avesta, had been a family embarrassment until this crisis made her knowledge invaluable to discovering the source of Makeb’s groundquakes.

Darth Marr

One of the longest-serving members of the Dark Council, Darth Marr is a terrifying warrior and a true believer in the Sith Code. In the early days of the war, he seized world after world for the expanding Empire and gained a reputation for personally leading charges against Republic defenders. However, once the Empire had established its power and the war began to drag on, Marr found fewer opportunities to leave the Dark Council chambers and directly engage in the fray–a situation that embittered the Sith Lord.

Marr’s creed is “Life is the enemy. Death is our solace.” He believes in strife and the glory of conflict, and rumors among his rivals claim that he sees his own death approaching. True or not, Marr carries out his duties with unresigned fury and determination.

With his humanity long forgotten and his face unseen, Marr’s inner thoughts are impossible to determine. But his desire to leave a strong Empire behind him is unquestioned, and his abilities are second to none.

Supreme Chancellor Saresh

The Supreme Chancellor of the Republic serves as both political arbiter and leader of the free galaxy–and no one is better suited to the honor than Leontyne Saresh.

Enslaved by the Empire as a young child, the charismatic, ambitious and fiercely intelligent Saresh escaped her captors to become a passionate opponent of Imperial injustices. After Imperial forces sacked the Republic capital of Coruscant to end the war, Saresh launched an illustrious political career that would win her a seat on the Republic Senate, governorship of Taris and a fearless reputation.

When war erupted again, Saresh was elected by the Senate to replace Supreme Chancellor Janarus. Surrounded by ardent supporters and loyal political allies, she delivered an impassioned speech on the steps of the Senate tower calling for the eradication of the Sith Empire. Saresh’s rousing words inspired millions and gave birth to a new age in which the Republic would stop at nothing to win the conflict and ensure the galaxy’s freedom.

Szajin, the Hutt Archon

Millennia ago, the Hutt Empire ruled hundreds of star systems. Among its officials were the Archons: part judge, part cultist, chosen to embody and enforce the ancient Hutt ways and maintain the purity of the Hutt Empire against all threats. When the Hutt Empire fell, the Archons faded with it.

For three hundred years, Szajin has served as a “problem solver” inside the Hutt Cartel. Never aspiring to be a crime lord or mogul, never seeking public recognition or luxury beyond the basic extravagances due any Hutt, Szajin has long enjoyed the shadowy games of manipulation needed to maintain the Cartel’s power.

But Szajin desires a return to greatness for his people. To this end, he has reclaimed the title of Archon and serves as a secret advisor to the Cartel’s leaders. Szajin is determined to see the return of a great Hutt Empire and take pride in his species once more.

Toborro the Hutt

The ruthless and paranoid Hutt known as Toborro has led his fellow Cartel members on a campaign to carve out their own galactic empire, starting on the planet Makeb. Toborro believes it is his people’s mandate–and, more specifically, his destiny–to end this foolish war between the Republic and Empire. He does not tolerate failure in his subordinates and is constantly watching for signs of betrayal from his allies.

Toborro is clever, brutal and willing to eliminate an entire planet’s population to achieve his ambitions. As Toborro put it in a fiery speech to his fellow Cartel leaders: “For too long, we have bent over backwards doing business with both sides, when these lesser factions are mere insects compared to our glorious and long-lived people! Why should we bother negotiating with creatures who are only fit to be slaves?”

Under-Moff Bensen

As a young Imperial cadet, Arribid Bensen took every opportunity to eschew soldiering and excel in the sciences. Eventually becoming an expert in geotechnical engineering, Bensen leapt at the opportunity to oversee construction of a complex system of bridges over a particularly hazardous marsh on Dromund Kaas. Bensen railed against the existing design, noting a key weakness at its foundation. His concerns were ignored, but when rebel slaves eventually exploited that very weakness, leveling the entire bridge system, Bensen became a crucial voice of reason.

Bensen has since travelled the galaxy as a consultant, pointing out the geological weaknesses of military installations and enemy targets alike. Bensen was most recently dispatched to Makeb to oversee the sensitive task of extracting mass quantities of isotope-5 from the dying planet. He was also given the new rank of “Under-Moff” in recognition of his unique importance.

Oricon

Dread Master Styrak

The Dread Masters possess incredible, unprecedented power over the dark side of the Force; a power developed through rituals created by one of their own, the incomparable Sith alchemist known as Styrak. Even before Styrak became one of the Dread Masters, his superior intellect and sadistic experiments on subjects both living and dead were infamous. Hundreds, perhaps even thousands of slaves and beasts have been claimed by Styrak’s heartless pursuit of mastery over the Force.

Styrak is also the most individualistic of the Dread Masters: whether out of pride or supreme confidence, he is the one most likely to strike out alone in pursuit of the group’s goals. Rumors have long suggested that the Dread Masters only possess their full power when acting together, but so far, no one has dared to test the rumor by challenging Styrak during any of his “excursions”.

Dread Master Bestia

Perhaps the most powerful of the Dread Masters, Bestia first made a name for herself when, as a Sith apprentice, she singlehandedly crushed a slave rebellion on Ziost. This accomplishment brought her to the attention of the Emperor, who invited her to join a group of Sith to study the ancient and powerful Phobis devices. These Sith would become the Dread Masters.

Bestia was the Dread Master responsible for bringing the Masters’ prophecies and insights to the Emperor’s attention whenever necessary, and also for ensuring the Emperor’s commands were carried out. Having learned of the Emperor’s fate, she now harbors great contempt for the Empire. And with the loss of Dread Master Styrak, Bestia has become all the more spiteful. She would gladly see the galaxy crumble, even if the Dread Masters were to go with it.

Dread Master Brontes

Long ago, when the Dread Masters began their investigation of the Phobis devices, Brontes led the research, risking her own sanity in the process. She is a consummate scholar and Force adept, generally accepted as the wisest of the Dread Masters in lore and ancient secrets.

Much about Brontes has been forgotten by the other Dread Masters–and even Brontes herself. It is known, however, that Brontes had been a major contributor to the Sith Academy archives, and her insights into the nature and purpose of sacred artifacts led to the construction of the Dark Temple.

Dread Master Calphayus

The Dread Masters are not only masters of fear, but of prophecy, and Calphayus has greater insight into the future than any of his fellow Masters. For centuries, his visions of what might come to pass spared the Sith Empire from slave rebellions, Republic ambushes and internal disruptions many times over.

As Calphayus sees the threads of many futures that might come to pass at any one time, it can be difficult for most to comprehend his insights. However, one certainty that always emerges from Calphayus’ visions is that the Dread Masters will ultimately reign supreme.

Dread Master Raptus

If one Dread Master embodies the group’s collective voice, it’s Raptus. Darkly eloquent and persuasive, he is known for manipulating through words, convincing others to lose all sense of hope or reason, or to even act against their very natures. While the captured Dread Masters were in transit to Belsavis, Raptus compelled a trio of hardened Republic soldiers to end their own lives by simply talking to them.

Raptus is the one Dread Master most likely to address outsiders. With his coldly arrogant demeanor, he doesn’t suffer fools for long; those who do not kneel or offer a gift to the Dread Masters will quickly be taught a harsh lesson in manners.

Dread Master Tyrans

One of the most perceptive Dread Masters, Tyrans is never one to act without a plan in place. “Speak little and listen much” is his creed; he prefers to take measure of his opponents before he engages them, employing complex strategies to take advantage of their weaknesses. One of Tyrans’ favored tactics is to use his insights to set his enemies at each other’s throats.

Tyrans was largely responsible for the design of the Dread Fortress, ensuring that the complex would provide maximum security–not that he’s afraid of a straightforward confrontation. As with the other Dread Masters, Tyrans is a formidable foe who will gladly display his impressive mastery of the dark side of the Force when needed.

BO-55 and Blaster

Why employ a single droid in combat when you can have two droids with different strengths and weaknesses working in concert? That was how the astromech who calls himself BO-55 convinced the Ravagers to allow him to supervise the construction of Blaster, Rishi’s oversized weapon of devastation who enters into battle with a child-like enthusiasm and several pounds of high-grade detonite.

BO-55 himself was once a discontinued model destined for the scrap heap until the Ravagers’ engineering guru Torque reprogrammed and refitted him. Now he’s the sort of droid a bloodthirsty pirate would gladly call friend. Together with Blaster, BO-55 plots out elaborate “operations” designed to inflict maximum embarrassment and carnage. Never content to let Blaster have all the fun, BO-55 can manage just fine in a firefight himself and will gladly join his creation side-by-side in the thick of it.

Coratanni

What do you do when the life you’re born into keeps you down? If you’re anything like Coratanni, you spit on that life and find a better one. Born to Nova Blades on Rishi, Coratanni–“Cora” to her friends–was never taken seriously by the pirates she called family. Her sly notions were seen more as an indication of a good trader than a good pirate, and her thirst for adventure was seen as just no good.

Far too ambitious to be a simple merchant, Cora eventually stowed away on a ship departing Raider’s Cove. When that ship was raided and boarded by pirates, young Cora defended herself admirably–so much so that the captain offered her a place with his crew, the legendary Ravagers. Ever since, Cora’s pushed and robbed and fought and connived to make a name for herself–like a good Ravager should. She has finally found her ambitions rewarded in this, her better life.

Lord Hargrev

Fear, pain and power: these are the intense obsessions of the singularly odd Lord Hargrev. Seen by many of his peers as deranged and self-indulgent, Hagrev was often overlooked as a serious Sith lord, never being considered for the title of Darth.

Since the Dread Masters began their recent campaign of terror, Hargrev has been surprised to find himself in high demand. With his thorough understanding of the Dread Masters and the Phobis devices they control, it is the Sith Empire’s hope that Hargrev will rise to the occasion and help win the day on Oricon.

Sergeant Trila

With a reputation for being tough, smart and full of bluster, Sergeant Tanye Trila has been barking orders on major battlefronts throughout the galaxy, from Mannett Point on Ord Mantell to Corellia’s Axial Park.

The operation on Oricon represents Sergeant Trila’s third encounter with the Dread Masters: she was on Belsavis during their initial escape and served as military support in the aftermath of their machinations on Denova. However, it remains to be seen whether she can withstand the waves of Phobis-induced madness on Oricon.

Czerka

Rasmus Blys

To rise into the upper echelons of a galactic-scale operation such as the Czerka Corporation is nigh impossible. But for Rasmus Blys, it was inevitable. The son of humble farmers, Blys relied on his intellect, single-minded determination and ruthless nature to earn the title of Special Executive.

The crowning achievement in Blys’ career: CZ-198, the one-time storage outpost he repurposed to become Czerka’s flagship research center. It’s a weapons-manufacturing empire that few can claim to rival–one that Special Executive Blys has no intention of relinquishing anytime soon.

Vigilant

Fierce, ravenous, and seemingly primitive, the Flesh Raiders of Tython instill fear like few other sentient species–and for good reason. The Vigilant, however, is far more than any mere Flesh Raider.

Commissioned by Special Executive Rasmus Blys, the Vigilant is a merciless combination of nature and technology designed for the sole purpose of protecting CZ-198 and its many secrets. When an attempt to infiltrate CZ-198 by a corporate saboteur resulted in the collateral deaths of more than four dozen Czerka employees, Blys was forced to outfit the Vigilant with stricter restraint protocols. Still, with the facility’s formidable defenses hardwired to the Vigilant’s enhanced brain, it is easily the deadliest living creation in Czerka’s arsenal.

Shadow of Revan

Revan Reborn

The Republic hero known as “Revan” had a turbulent past. As a Jedi general in the Mandalorian Wars, he led Republic forces to victory; as Darth Revan, corrupted by the will of the Sith Emperor, he became the Republic’s deadliest enemy. Betrayed by his apprentice, Malak, Revan lost his memory and was given a new identity by the Jedi Council; he then pursued and destroyed Malak, redeeming himself before his memories of the Sith Empire began to return.

Revan left known space intending to find and stop the Sith Emperor, but his plan failed. He was captured and held in stasis by the Emperor for more than three hundred years, where he suffered under the Emperor’s mental interrogation. He escaped at last, and it is clear that centuries spent linked to the Emperor’s mind had a profound effect on him. During the Mandalorian Wars, Revan was willing to sacrifice his own troops to achieve military objectives; his creation of extermination droids now goes even further, demonstrating Revan’s fanatical belief that any sacrifice is worthwhile to stop the Emperor.

Perhaps he is mad–the cost, paid willingly, to battle the Emperor’s will and even exert his own influence on the Emperor to keep him in check. Or perhaps the ideals of the Jedi proved insufficient, in the end, for a man neither Jedi nor Sith.

Revan

An influential figure in both the Mandalorian Wars and the Jedi Civil War, the man known as “Revan” was Jedi, Sith and general across his long career. As a charismatic young Jedi Knight, Revan ignored the Jedi Council’s orders to remain neutral in the Mandalorian Wars and led many Jedi, including his friend Malak, into battle. While pursuing the remnants of the beaten Mandalorian fleet, Revan encountered the Sith Emperor on Dromund Kaas and–also alongside Malak–fell to the dark side.

Becoming Darth Revan, he led his followers in a war to conquer the Republic and re-establish a Sith Order, until he was betrayed and nearly killed by Malak. As a result of his injuries, Revan lost his memory and was given a new identity by the Jedi Council. The reborn Revan fought against his old followers, defeating Malak and redeeming himself–but the existence of the true Sith Empire, hidden away in the dark of the galaxy, remained a secret.

In the aftermath, as his memory began to return, Revan left the Republic to confront the Sith Emperor–but his plans to destroy the Emperor failed. Revan’s allies were killed and Revan himself was imprisoned, kept alive by unnatural means for three hundred years while the Sith Emperor fed on his strength. However, the link between them went both ways, and Revan was able to subtly keep the Emperor in check.

With Revan now free, questions remain–both about the possibility of renewed aggression from the Emperor, and what effect such a long exposure to the Sith Emperor’s mind may have had on Revan himself.

The Jedi Entity

The Jedi Code teaches “there is no death; there is the Force.” Some powerful Force-sensitives emerge from nothingness after their demise, appearing as ghostly figures that can communicate with the living. Among the Sith, such apparitions are fearsome spirits who refuse to accept their natural end; their peaceful Jedi counterparts are rare, reluctantly deferring their rest and reaching out to the living only when dreadful events are imminent. The Jedi entity’s warnings, therefore, are taken very seriously by the Jedi Order.

Master Oteg has tried to discover the Jedi entity’s name during their conversations, but her answers have been cryptic at best; clearly she views the freeing of her imprisoned ally to be more important than filling gaps in the Jedi Archives. The Jedi entity’s manner of speaking and some of her references to historical events, however, suggest that she served as a general in the Jedi Civil War. When asked how she came to die, the Jedi entity’s response has been blunt, saying only: “The betrayer always strikes with the best of intentions.”

Arankau

The Rishii do not have leaders as such, but there are those of great intellect and vast experience who are often looked to for wisdom and guidance. One such Rishii is Arankau, whose placid manner and even keel belie a most violent event from his past.

In his youth, like all Rishii, Arankau was curious about the Nova Blades. He was also wary that they might one day attack. He constantly monitored the Blades’ behavior and made note of their combat capabilities whenever they fought amongst themselves. When a group of Blades finally decided it was time to test the resolve of the native Rishii by raiding their villages, Arankau was ready with an ambush. Dozens of Rishii led by Arankau severely wounded every Nova Blade in sight–but left not one of them dead. It was the last time outsiders ever sought to cross the Rishii. It also marked the only time Arankau has ever had to fight.

Commodore Margok

By and large, the galaxy’s most notorious pirates become well known because they operate on the galactic stage. But most pirates do not seek this level of infamy, perfectly content to remain on their birthworld, never daring to venture out among the stars. Such is the case with Commodore Dael Margok of the notorious Nova Blades.

Margok’s direct ancestor, Ralen Margok, was a key player in the effort to turn the Aggressor into a base of operations after the ship crash-landed on Rishi more than a century ago. Because of this, Margok maintains the Nova Blades’ presence on the world with a profound sense of personal pride. He truly sees his fellow Blades as his equals and as family, and will stop at nothing to see that they are provided for and that their legacy lives on.

Commandant Iven

Iven first drew the attention of the Imperial Guard as a hardened slave who fought for his life almost daily in the combat arenas of Ziost. Sent to the Imperial Guard academy on Yavin 4, he quickly impressed by dispatching dozens of fellow cadets along with multiple training commandants. But Iven’s murderous, unchecked rage was defiant in nature. He resisted the indoctrination process and the Emperor’s dark draw longer than any other–until the strain of resistance became too much and his mind snapped.

Once in the Emperor’s thrall, Iven became the most ruthless of all the guardsmen, never allowing his intentions to be questioned nor abiding attempts to be reasoned with. In his later years, as a training commandant himself, Iven had a candidate kill rate of over 80 percent, making for a smaller–but ultimately stronger–Imperial Guard.

Lord Darkspanner

Before becoming the backbone of Revan’s campaign to destroy the Emperor at any cost, the Order of Revan was a small, subversive cult started by Sith Lord Tari Darkspanner. She believed in her heart that Revan had never truly died hundreds of years ago. She was correct, but her devotion to the enigmatic figure revolved around her theory that Revan had quietly overthrown the Emperor and, having been found out by the Dark Council, was locked away.

Darkspanner learned the truth of Revan’s fate when the man himself appeared to her in a vision beckoning her to leave Dromund Kaas and seek him out. Impressed with all she’d accomplished as the self-appointed “Master” of the order, Revan offered Darkspanner the opportunity to expand the order’s roster and purpose. Now Lord Darkspanner serves as one of Revan’s most trusted commanders, devoted as ever to the doctrine of Revan.

Agent Rane Kovach

Shared from Sith Intelligence Minister Lana Beniko’s Asset Notes:

“I took it upon myself to see to a resurgent cell of the Ziost Liberation Front. The guerrilla fighters had been wreaking chaos and destruction in New Adasta, so instead of taking the time to develop assets within the organization, I opted for a more direct approach. However, I was surprised to find upon discovering the location of their headquarters that I wasn’t the only one targeting the ZLF cell. Curious, I decided to see how matters would play out without me.

“Rane Kovach displayed determination and guile in his dismantling of the cell, though he did require my assistance in the end. Despite his strong distaste for the ZLF, he maintained a level of calm and rationality that I found appealing. After an extensive background check, as well as mandatory physical and cerebral stress tests, it was my judgment that Rane Kovach would make a valuable Sith Intelligence asset. He does have a tendency to value innocent life over all else to a fault, but I firmly believe he can be made to see that the needs of the Empire ultimately serve the needs of the galaxy as a whole.”

SIS Asset Brief: Agent Rane Kovach

Asset Kovach first encountered in connection with Ziost Liberation Front [REF: ZO-1411]. Attempted to assume leadership position, dissuade ZLF from targeting civilians. Ultimately unsuccessful.

Approached by Agent Theron Shan [REF: ST-66] to infiltrate similar dissident groups, foment revolution while minimizing casualties. Assignments included Jurio, Drezzi. Reassigned upon discovery of possible IMPERIAL INTELLIGENCE reorganization on Ziost. Asset Kovach earned respect, trust of Sith Lord Lana Beniko [REF: BL-172]. Recruited into new SITH INTELLIGENCE headed under Beniko. Has since provided organizational schema, select asset details.

Potential for high-level installation promising. Short-term gains are to be deprioritized against the long term.

[Developing.]

Vitiate

A past shrouded in secrets. A future clouded by uncertainty. It was believed that the once-and-former Sith Emperor sought to consume all life in the galaxy to grant him the dark power required to attain immortality… but is that still the case? Was it ever? Did he actually have another plan all along?

The man now called Vitiate by those who once served him was not strong enough to usurp all life on Yavin 4 after his reawakening. However, he did gain power enough to flee the jungle moon and survive. Now that he has found in Ziost a suitable target to replenish himself–now that he appears to grow more powerful by the hour–what now? When will his unforgiving depletion of Ziost end? And when it does end, what fate will befall the rest of the galaxy?

Knights of the Fallen Empire

ARIES

A hyper-intelligent, self-aware droid, ARIES is the lone survivor of the apocalyptic war that consumed his homeworld of Iokath. In the millennia since his creators destroyed themselves, ARIES became the sole caretaker and custodian of Iokath, slowly rebuilding from the rubble.

Built by the same unknown species that created the GEMINI droids and the Gravestone, ARIES’s original purpose was to oversee and coordinate advanced warfare simulations. ARIES continued in that role by reprogramming the resources of Iokath–including the massive population of service droids–for military purposes.

Isolated and hidden from the rest of the galaxy, Iokath has received few visitors in the past centuries. Those who stumble upon the artificial world are put through a brutal gauntlet by ARIES and his minions as he seeks someone worthy of inheriting his planet’s vast military resources… and his own loyalty. But his standards are high, and no one has ever survived his trials.

Empress Acina

As head of the Dark Council’s Sphere of Technology, Darth Acina initially appeared uninterested in the political machinations of her peers. However, when Darth Marr’s death at the hands of the Eternal Empire incited panic and infighting among the surviving council members, Acina was the first to understand the Sith were overmatched.

She declared loyalty to Arcann and–allegedly–helped him eliminate several council members who refused to bow before the Eternal Throne. With her rivals out of the picture, Acina declared herself Empress of the Sith, and Arcann publicly acknowledged her claim. Whispered gossip suggested their relationship went much deeper than mere political alliance, though little exists to substantiate those rumors.

Some accused Acina of cowardice, but the cunning Sith was merely biding her time. With Arcann’s fall and the growing strength of the Outlander’s Alliance, Acina saw a chance to strike back at her conquerors, and her open defiance of Empress Vaylin heralds an end to the era of Sith submission.

Exarch Malforia

Even among the fervent Exarchs of Zakuul, Malforia was famed for her fanaticism. She presided over the star fortress above Balmorra with an unmatched ferocity, bolstered by her strict adherence to Zakuul’s old ways. Her fixation with Tyth, the Zakuulan god of rage, was so great that she adopted his bloody fist symbol as her personal sigil. Malforia’s ruthless actions in Tyth’s name, including the slaughter of more than three dozen Balmorran officials, earned her widespread infamy.

When the spymaster known as the Shroud heard of Malforia’s fervor, his replicator droids destroyed the Balmorran star fortress and captured the Exarch so he could study her Zakuulan fanaticism.

Jarak

Unlike many Anomids, Jarak isn’t interested in starships, droids, or holopads. He is dedicated to studying a more complex machine: the brain. Jarak believes personal suffering is insignificant compared to better understanding the mind and uses methods that make other behavioral psychologists squirm. But while his colleagues disapprove of his grisly techniques, they cannot argue with the results.

Years ago, Jarak invented a gruesome method of brainwashing patients to obey any command for up to ten hours. Side effects included hives, delirium, and death in nine out of ten patients–but everyone from Hutt crime lords to private military organizations still lined up to recruit the scientist. When Jarak accepted an offer, it was from beyond the Outer Rim. Promised unlimited test subjects, ownership of facilities, and complete control of methods, Jarak continued his research for Valkorion, disappearing from known space.

Len Parvek

For several years, Len Parvek served in the Eternal Empire’s military under the direct command of Koth Vortena. A loyal soldier, Len’s faith in his homeworld eroded after Arcann seized his father’s throne and embarked on a brutal war of conquest against the Republic and Sith Empire.

When Koth was relieved of command for refusing to fire on unarmed civilians during the Denon riots, Len recognized a kindred spirit in his captain. He freed Koth from the brig and smuggled him to safety aboard the Asylum space station. When Koth later joined the underground resistance opposing Arcann’s rule, Len remained faithfully at his friend’s side.

Reliable and unassuming, Len’s even temperament is the perfect complement to the extroverted and impulsive Koth. Though Koth’s crew have nothing but admiration for their visionary leader, they typically turn to Len to handle the nuts-and-bolts of their captain’s often outrageous plans.

Lord Dramath

Lord Dramath ruled the Sith world of Medriaas more than a millennium ago. Caring little for day-to-day governing, the Sith Lord spent his time hosting feasts and traveling around the agricultural planet. During a trip to the distant northern continent, Dramath had an affair with a poor farmer woman, siring a son whom he promptly forgot.

Ten years later, the Sith Lord heard rumors of a child gathering power in the northern continent, but did not personally investigate until his envoys failed to return. After days of travel, Dramath reached the source of the rumors only to face his illegitimate son, Tenebrae, the future Sith Emperor and immortal ruler of Zakuul. That day, Tenebrae removed his father’s connection to the Force and imprisoned him within a powerful holocron, leaving Dramath alone to wither slowly into madness over an eternity.

Minister Lorman

A man of no discernable talent or particular skill, Gelmid Lorman used his family’s powerful political connections to secure a high-ranking position in the Sith military. Over a long but unspectacular career, he rose to the position of Moff and served as deputy commander aboard the Ascendant Spear–a prototype Sith warship.

Moff Lorman’s career seemingly ended when he was officially blamed for the loss of the Ascendant Spear after it was destroyed by the infamous Republic operative Theron Shan and Jedi Master Gnost-Dural. However, as attrition from a prolonged series of setbacks and defeats in the war against Zakuul thinned the Imperial ranks, Lorman once again found favor with his superiors.

His perplexing promotion to the role of Imperial Minister of Logistics proves the following adage: when all around you are failing, simply doing nothing at all looks like success.

Thexan

As the older of Valkorion’s twin sons, the people of Zakuul saw Thexan as the natural successor to the Eternal Throne. Unlike Arcann, his volatile brother, Thexan was known for remaining calm and composed in even the most trying circumstances… a trait that quickly made him their father’s favorite son.

But Thexan refused to let their father sow seeds of dissension among him and his siblings. When Valkorion imprisoned his own daughter, Thexan was the only family member who regularly visited his banished sister. After Thexan was chosen to lead the Eternal Fleet against the Core Worlds, he invited Arcann to join him so they could conquer their enemies together.
On their return, however, Valkorion refused to acknowledge his sons’ victories. Arcann finally snapped and attacked the Immortal Emperor. Thexan intervened, only to be struck down by Arcann in his blind fury.

Zakuul mourned the fall of their beloved prince for an entire year. His tragic death was blamed on injuries suffered during the war, though rumors suggest he actually fell during a power struggle with Arcann–a theory no one dares admit in public.

Arcann

Son of Emperor Valkorion, Arcann dreamed of a grander, more exciting future than the privileged life his father gave him. With his older twin brother, Thexan, he joined the Zakuul Knights at a young age, eager to prove himself. In an attempt to gain their father’s respect, the brothers proposed a plan to test the strength of the border worlds between Zakuul and the holdings of the Republic and Sith Empire. Valkorion sanctioned the assault, but allowed only Thexan to lead the Eternal Fleet. Defying his father’s orders to remain on Zakuul, Arcann joined his brother at the front. Together, they were victorious, but Arcann suffered a serious injury in battle. Valkorion’s indifference to their accomplishments pushed him over the edge–he attacked his father, only to be stopped by Thexan. Despite his deep love for his brother, Arcann turned on him and murdered him. Then he set his sights on the Eternal Throne itself….

Firebrand

Anarchist, bomber, folk hero: Firebrand has earned every label. Shortly after her arrival on the Spire, her very public destruction of the District 36 Museum of Art immediately branded her as a dangerous and fashionable terrorist.

Many Zakuulans consider Firebrand a source of much-needed taboo thrills, and her exploits have earned her a sizeable following. Calling themselves Flamechasers, these fans pride themselves on keeping up with her latest daring adventures.

Since only a handful of Flamechasers have seen Firebrand, tales of her appearance range from romantic to outlandish. Her most popular depiction is the mortal incarnation of Aivela, the ancient Zakuulan goddess of passion and fire. Fan art often shows Firebrand as a horned woman engulfed in blue flame, Aivela’s traditional portrayal.

Tenebrae

Valkorion. Vitiate. The former Emperor of both the Sith Empire and the Eternal Empire has assumed multiple forms over the centuries, but when he was born to a poor farmer’s wife and a powerful Sith Lord on the agricultural world of Medriaas, he was “Tenebrae.”

Tenebrae’s propensity for violence and power was evident from his childhood. When he learned of his true parentage, he murdered his stepfather, tortured his mother, and subjugated the people in his small farming village. By the time he was a teenager, Tenebrae had conquered the entirety of his homeworld after imprisoning his biological father.

After ruling his homeworld for over a century, Tenebrae’s desire for immortality only grew. Following the Sith Empire’s defeat by the Galactic Republic in the Great Hyperspace War, Tenebrae completed a ritual that wiped out all life on his homeworld, including the thousands of Sith who answered his call for assistance. It was the first vicious step Tenebrae took toward prolonging his life, but it would not be the last…

Indo Zal

Magistrate of Revelry, attendant to Empress Vaylin, and esteemed man about town, Indo Zal has enjoyed an illustrious career as Zakuul’s premier entertainer–and occasional “fixer” of unwanted problems. He managed luxury cruisers, organized planet-wide festivals, and ultimately won the public’s favor for officiating the spectacular execution of High Justice Yuriem for the crime of profaning the Immortal Emperor’s name.

But Indo’s rise to prominence was not always written in the stars. His parents, both decorated Knights of Zakuul, died in the Battle of Scyva when Indo was only six years old. He was raised by his older sister, Kalya–one of Zakuul’s prophetic order of Scions. It was Kalya who taught Indo how to influence people, act like the Zakuulan elite, and navigate the social labyrinth of the Eternal Empire. Indo worshipped his sister until the day she was executed by High Justice Vaylin during a mass slaughter of Scions.

Indo was destroyed. He wanted nothing more than to avenge his sister’s death. But Kalya had taught him the value of patience. Indo swallowed his rage, donned a smile, and insinuated himself into Vaylin’s employ–dreaming of the day he would bring down the Zakuulan empress.

Knights of the Eternal Throne

Khomo Fett

Quick to anger and even quicker to throw a punch, Khomo Fett lives for the thrill of battle. His combat skill has let him outlive the average Mandalorian commander, earning him the nickname “Old Man” among his fellow warriors. Before Zakuul’s invasion, Khomo forged a small commando unit into the strongest and most feared mercenaries in the system. But Khomo’s eagerness to drive Zakuul away led him to take foolish risks, and Khomo lost nearly all of his loyal troops to the Skytroopers.

When Mandalore the Vindicated fell, Khomo’s name was put forward as the obvious choice as successor. But the seasoned warrior refused the position, disgusted at the thought of planning battles rather than fighting them. Instead, he acts as Shae Vizla’s eyes and ears on the battlefield. His fierce loyalty to his people earned Shae’s confidence, and he quickly became one of her most trusted leaders.

Koth’s Crew

Military deserters from the Eternal Empire like Koth Vortena don’t get far without reliable people watching their backs. If not for the aid of his diverse crewmates, Koth likely wouldn’t have survived to become the rebel leader he is today–much less one allied with Lana Beniko and the legendary Outlander.

Among Koth’s trusted band of roughnecks are his second-in-command Len Parvek, who was a valued subordinate officer serving Koth in Zakuul’s army. Len saw many fellow soldiers die in Arcann’s unprovoked aggression against the Core Worlds, and was eager to join Koth in rising up against the tyrant. Along the way, Koth and Len found allies like Ralo, a former Republic corporal who was aboard Darth Marr’s flagship when it was destroyed, and Tora, a genius engineer whose surly personality has earned her enemies from one end of the galaxy to the other.

Malita Tal

A teen idol turned superstar, Malita Tal has been a household name on Zakuul for most of her life. Though millions watch her HoloNet performances, it’s her humanitarian and environmental work that truly inspires her devoted fans. The singer’s dedication to preserving Zakuul’s wildlife led to the creation of the Malita Tal Environmentalism Award, celebrating efforts to restore natural ecosystems.

Malita was one of the first Zakuulans to publicly speak against Emperor Arcann’s rule. When her fans followed her lead and organized rallies opposing Arcann, terrorist correspondence was suddenly discovered on Malita’s personal holoterminal, likely planted by Zakuulan officials. Malita’s exile from Zakuul on suspicion of treason divided her fans. While some condemn their former icon as a traitor, many supporters remain hopeful she will return.

Tora

Even as a child, Tora had a knack for engineering–and for attracting trouble. At eleven, she built a miniature droid to cheat on her math exam and another to hurl dirt at the classmate who ratted her out. She was promptly suspended and placed in counselling to treat her “antisocial behavior.”

In adulthood, Tora’s short career as a swoop racer ended on Nar Shaddaa when she attempted to cheat by repurposing thermal detonators into turbo boosters. The track was destroyed and several racers were injured when the detonators backfired and exploded mid-race. Tora was miraculously ejected from the wreckage, but the swoop racers pooled their credits and placed a bounty on her head.

Forced to flee Hutt Space, Tora offered her engineering services to the first ship captain leaving the moon: Koth Vortena.

Valkorion

Valkorion is an ancient Sith entity with the power to possess and control the bodies of others, using them as puppets to enforce his will on the galaxy. The Immortal Emperor is his latest mask and Zakuul his greatest, most ambitious endeavor: an idealistic playground where he can shed his past and experience a new life unburdened by archaic Sith teachings. A manipulative survivor, Valkorion pinpoints the weaknesses of both friends and enemies alike, twisting them to serve his purpose. He believes the entire galaxy is his to shape and will stop at nothing to reach his goals.

Vaylin

From the moment his daughter, Vaylin, was born, Valkorion felt her strong connection to the Force. As she grew up, the Immortal Emperor noticed similarities between them, which both pleased and frightened him, and he decided to keep a tight leash on his favorite child. Her father’s control curbed her tendencies toward violence and anarchy, but beneath her upbeat and lighthearted exterior lurked a restless hunter, hungry and ambitious. When most of the Emperor’s power was locked away on Yavin 4, he was no longer able to hide Vaylin’s strength from her, and she finally got a taste of her full capabilities. Instead of striking back, however, she decided to bide her time, like a predator studying her prey. She formed a close bond with her brother Arcann as they both detest the idea of destiny. However, Vaylin isn’t one to stay in the shadows forever.

Ossus

Darth Malora

Darth Malora sits on the Dark Council of the Sith Empire, where she oversees the sphere of Scientific Advancement. Initially held back from opportunities by her first master, Lord Renning, Malora eventually managed to escape his “mentorship” and make a name for herself through her mastery of a combination of Sith alchemy and genetic engineering; in particular, a technique for regenerating damaged tissue and organs more quickly than even bacta or kolto.

By cautiously offering “treatments” to only the most powerful and influential Sith on Dromund Kaas, Malora rose to prominence and gained the resources necessary to advance her experimentation ever further. She has since made extensive modifications to her own body, the purposes of which she has revealed to no one.

When Darth Acina took the Imperial throne, she made scientific progress a priority, creating a pathway for Malora’s work to gain notoriety and, eventually, for her rise to the Dark Council.

Don the Exiled Knight

Mysterious. Intriguing. Captivating. These are only a few of the descriptors applied to the individual known only as Don the Exiled Knight. In the short time since the publisher of his forthcoming autobiography first introduced him to the galactic stage, Don has become a HoloNet sensation, driving speculation and curiosity from literary fans across the galaxy.

Where does he come from? Why was he exiled from the Jedi? Where will his wanderings take him next? An audience hungry to learn the full facts about this unusual individual has sprung up seemingly overnight, driving an unprecedented search by journalists and investigators hoping to be the first to find Don and learn the truth from the Exiled Knight himself.

General Daeruun

A staunch Republic loyalist, Ardinondu Dipolus Daeruun’s hulking and fearsome appearance belie his studious nature and passion for the arts. Despite his natural physical strengths, Daeruun has no particular love for battle, and rarely even carries a blaster. He is tremendously fond of literature, poetry, theater, and the visual arts; his personal quarters are scattered with paintings and musical instruments he’s dabbled with over the years.

Daeruun’s love of culture and the arts was the primary driver of his enlistment in the military and subsequent years of meritorious service. In his youth, Daeruun’s family worked with Jedi Master Vij Markos to help resettle refugees from worlds conquered by the Empire, instilling him with a deep understanding of the cost of any Imperial victory.

Major Anri

The advancement of non-humans in the ranks of the Sith Empire’s military has been slow but steady since the reforms first put forth by Darth Malgus and continued by Darth Marr. It is now estimated that up to eight percent of the Imperial military is staffed by non-humans; among the highest-ranking of these is the Twi’lek ex-slave Anri, who serves as a major in command of a prestigious Special Forces unit: Raven Squad.

Anri views her advancement in the meritocratic terms of the Sith Empire at large; one’s power and standing rises as they prove their superiority by overcoming the threats and impediments facing them. Her skillful leadership and gallows humor have made her popular with her fellow troops, and while her outspokenness has led some officers and Sith to question her dedication, her troops know firsthand that her determination to see the Sith Empire triumph over all foes is absolute.

Master Gnost-Dural

Jedi Master Gnost-Dural is most widely known as the order’s chief historian; his extensive analyses have been pivotal in the Jedi Council’s decision-making for many years, and his deep study of the actions and motives of influential Sith figures has led directly to numerous key victories against them.

But the studious and patient Kel-Dor Jedi has not merely viewed the events of the galaxy from a safe distance; Gnost-Dural has played an active role in galactic events throughout his career, granting him a unique level of insight into the day-to-day realities of the people he documents.

Tau Idair

A seasoned Jedi, Tau Idair spent years engaged in front-line combat against both the Sith Empire and Zakuul. She has a natural aptitude for lightsaber fighting techniques, as well as the mechanics of the weapon itself; her personal lightsaber has seen enough tinkering and modification to rival any hot-rodded swoop or smuggler’s freighter.

Tau was recruited to join the Jedi colony on Ossus by Master Gnost-Dural himself; the two of them were among the only survivors of a lengthy campaign fought in the rugged swamps of the planet Mimban. Although he was not her original master, Gnost-Dural has become a close friend and mentor to Tau, and the two of them make a formidable team in even the most dire circumstances.

Onslaught

Arn Peralun

Although cybernetic prostheses are fairly common among the Jedi, especially in times of war, cybernetics as extensive as those of Arn Peralun are rarely seen among the order’s members. More than eighty percent of Arn’s body was augmented or replaced to save his life after he was struck by artillery fire while defending the people of Dakot 7 from a roving band of slavers.

The lengthy recovery and adaptation process set Arn’s training back several years, making him one of the oldest padawans in the Jedi order; yet another way in which he stands out. Recognizing the young man’s potential and perseverance, Master Gnost-Dural has made the completion of his training a priority.

Beast-Lord Akoru

As the unquestioned master of the Untamed, Akoru is a man of deep conviction and deadly skill. He embodies his people’s commitment to preserving the old ways of Onderon’s Beast Riders, answering any challenge or insult with hand-to-hand combat skills honed over decades of conflict.

Like all Beast-Lords, Akoru commands the loyalty of a powerful beast for use when hunting or engaging rivals in battle–an orlax he calls Krashilok. Akoru boasts that he wrestled the creature bare-handed for a full day and night to win its submission, but even his most loyal followers find this claim a bit dubious.

Darth Savik

The new Dark Councilor in charge of Scientific Advancement for the Sith Empire, Darth Savik replaced Darth Malora after her “retirement” on Ossus. Cautious and calculating, Savik is known for her extensive use of droids and other automated technologies–and little else. In fact, very few records exist that document Savik or her activities at all, suggesting that a deliberate effort has been made to erase them.

One of the only pieces of data that can be definitively attributed to Savik is a leaked set of theoretical designs for combat droids powered by Isotope-5. The plans were submitted in the aftermath of the Empire’s operations on the planet Makeb, but it is unclear whether the designs were ever actually manufactured or fielded by the Imperial military.

Darth Shaar

As crafty as she is hedonistic, Darth Shaar revels in the privileges afforded by the Sith Empire’s Civil Administration pyramid. The combination of production, logistics, laws, and justice provides Shaar with ample opportunity to savor the galaxy’s luxuries, whether they be physical or experiential.

Much like her longtime ally Vowrawn, Shaar is a savvy player in the game of Sith politics, maintaining countless seemingly-opposed alliances at all times while always ensuring that she is never viewed as a direct threat to anyone–at least, not until she’s ready to strike.

Huttbreaker

Once a laborer in Mek-Sha’s mines, Gritha Dar led the uprising that drove the Hutts off of the asteroid and earned her the name she now bears. Carrying herself with the charisma and harshness of a warrior queen, Huttbreaker is a hero to the people of Mek-Sha and their de facto leader.

Although she convenes a council of Mek-Sha’s five most influential factions to ensure that business runs smoothly, Huttbreaker’s personal muscle controls the main docks and attached fuel depot, ensuring that hers remains the most influential voice in deciding the station’s future.

Indigo

Most details about the stoic leader of the Dar’manda on Mek-Sha are a mystery, and that’s fine by him. Even his real name is unknown to most–“Indigo” simply refers to the color of his armor.

Rumors about the reason for his crew’s exile from the Mandalorians abound. They run the gamut from the almost-humorous to the heinous: some claim they stole and sold off their own clan’s prized ancestral relics to the Hutts for gambling money, and others insist they slaughtered the families of a rival crew over a minor debt.

Whatever the reason, Indigo seems content to let the rumors fly so long as they don’t get in the way of his number one priority: his business. He’s worked hard to maintain a substantial share of the illicit weapons trade on Mek-Sha, and his Dar’manda gang has become well-respected under his ruthless oversight.

Junker Jott

A cantankerous engineer who served in the Republic Navy for thirty years before retiring to Mek-Sha, Jott aided in the overthrow of the Hutts by reprogramming the station’s many work droids to join the uprising. Since then, he has taken charge of ensuring that all of Mek-Sha’s infrastructure continues running as smoothly as possible.

Though he doesn’t command a “gang” per se, Jott, his fellow engineers, and their droids are an army unto themselves, and Mek-Sha would quickly break apart and vent into the vacuum of space without them (a fact Jott mentions at least ten times daily).

King Petryph

The reign of King Regalun Petryph, ruler of Onderon, has been a tumultuous one. Galaxy-wide food shortages have made Onderon’s resources crucial to the Republic, but Petryph feels his government is inadequately compensated for the planet’s contributions.

The king has attempted to make alternate trade deals outside of Republic statutes, but encountered fierce resistance both from Onderon’s noble council as well as the public at large.

Infuriated by this lack of support, Petryph spends much of his time in the royal hunting lodge located outside the planet’s capital, where his political rivals and public detractors can’t interfere so easily in his activities.

Senator Nebet

Deja Nebet represents the planet Onderon in the Republic senate. Idealistic and resolute, Nebet is both staunchly loyal to the Republic and fiercely proud of her homeworld, its people, and their traditions; these passionate beliefs have brought her into constant conflict with Onderon’s ruler, King Petryph.

Before being elected to serve as Senator, Nebet was an officer in the royal guard of Petryph’s mother, Queen Lina. Her longtime ties to both the royal family and the noble council, coupled with Petryph’s frequent seclusion, have resulted in Nebet becoming Onderon’s de facto political leader.

Supreme Chancellor Rans

A political moderate and fierce critic of Chancellor Saresh, Galena Rans rose to power in the aftermath of Saresh’s attempted assassination of the Alliance Commander. Rans’s service as a bomber wing commander allowed her to appeal to Republic hardliners, while her desire to push more power back to the Senate and out of the Chancellor position earned her the support of reformers who considered Saresh a dictator in all but name.

Despite decades spent in politics, Rans still has the charismatic, no-challenge-too-big confidence of a fighter pilot and a disarmingly casual demeanor.

Tau Idair

A seasoned Jedi, Tau Idair spent years engaged in front-line combat against both the Sith Empire and Zakuul. She has a natural aptitude for lightsaber fighting techniques, as well as the mechanics of the weapon itself; her personal lightsaber has seen enough tinkering and modification to rival any hot-rodded swoop or smuggler’s freighter.

Tau was recruited to join the Jedi colony on Ossus by Master Gnost-Dural himself; the two of them were among the only survivors of a lengthy campaign fought in the rugged swamps of the planet Mimban. Although he was not her original master, Gnost-Dural became a close friend and mentor to Tau; his defeat by Imperial forces on Ossus affected her deeply.

Veek the Sneak

Veek is an infamous Rodian smuggler who heads the Harido Wald, a vast smuggling network based out of Mek-Sha. It was Veek who acquired and smuggled in the weapons used by the oppressed workers of Mek-Sha to overthrow their Hutt masters, a fact he never lets anyone on the station forget.

Although he is ambitious in expanding his network’s reach and influence, Veek has a convivial demeanor, always preferring to conduct his business amicably. His office is decorated almost entirely with gifts received from happy customers pleased to have their merchandise delivered without the need for violence or posturing.

Vice Admiral Narlock

Infamous for his never-say-die spirit, Dol Narlock is a veteran of the wars against both the Sith Empire and the forces of Zakuul, making him one of the Republic’s most seasoned naval officers. He has served on ships large and small, from the Esseles to the Blazing Torch to his current command vessel, the Krakana.

Outside of his official duties, Narlock is the captain of the Republic Navy’s competitive dejarik team, and often discusses newly-developed strategies for the game with fellow enthusiast (and longtime friend) General Daeruun.

Echoes of Vengeance

Bask Sunn

A notorious gambler and thief, Bask Sunn is a lieutenant of considerable skill within the Dar’manda mercenary group. Once a promising Mandalorian, Sunn’s greed led to his renouncing their ways to pursue more lucrative projects. His charisma and talent for being on the winning side at any cost soon had him climbing the ranks within the Dar’manda and seeing his personal fortunes rise. Using his association with the legendary Mandalorians as a selling feature, he focused on the recruitment of young mercenary-hopefuls with promises of credits, fame, and glory.

The established leadership of the Dar’manda leave Sunn to manage his own corner of the galaxy as long as he continues to make money and recruit new blood. Sunn gained the notice of Heta Kol, the ruthless rival of the leader of the Mandalorians, and a partnership was arranged despite deep ideological differences.

Field Marshal Heta Kol

The leader of a group of disenfranchised Mandalorians called the Hidden Chain, Heta Kol rose to power through a combination of political acumen, skill in combat, and an unswerving belief that Mandalorians should use their skills in war to further their own agenda, rather than acting as mercenaries for hire. This belief appealed to many clans that had split away from Mandalore the Avenger. Kol herself took on the title of Field Marshal as a tribute to the Neo-Crusader movement from centuries past.

Kol’s current supporters come from the ranks of Clan Varad, the Ash’ad, and through a mutually beneficial arrangement with the ex-Mandalorian mercenaries, the Dar’manda.

“In Shae Vizla, I see only hypocrisy. She has driven out those who oppose her view, yet she has remade the Mandalorians into servants of anyone who pays her enough credits–no matter what they believe. Where is the honor in that?”

-Field Marshal Heta Kol

Jekiah Ordo

First gaining recognition during a series of operations on Balmorra, Jekiah Ordo is a career warrior. He fought to re-establish Mandalore the Preserver’s legacy, but succeeded only in removing stigma from the Ordo name for himself and his younger siblings, Rass and Layla.

Never one to pursue fame or fortune, Jekiah instead spent his career building an impeccable reputation among Mandalorians as a skilled fighter, courageous leader, and canny strategist. He was noticed by Shae Vizla, leader of the Mandalorians, who asked him to take on greater responsibility as one of her advisers.

Rass Ordo

Brash and reckless, Rass Ordo is the youngest of a trio of siblings welcomed into the Mandalorian clan Ordo after their parents perished in a raid on their Makeb mining town. The clan soon tempered his restless energy, and he grew into a talented and deadly combatant. Serving alongside his siblings, they became an inseparable team until the death of their sister Layla during an operation on Belsavis.

In the field, Rass acquired a reputation for his courage under fire and unrelenting drive to excel. Though he often chafes against the rigid beliefs of Mandalorian culture, Rass has been a vocal and popular advocate for Mandalorians across the galaxy.

Other

Treek

Treek is an enthusiastic warrior who defied her primitive tribe’s rigid customs to seek adventure among the stars. Dissatisfied with the peaceful and quiet ways of her people, Treek is determined to achieve great things with her life. She travels the galaxy as a mercenary soldier, always on the hunt for new horizons and epic challenges to conquer. Despite hailing from a technologically-archaic planet and species, Treek has adapted quickly to civilized space.

Treek is unconcerned with material possessions or personal power. Her only goal is to forge a legacy that will outlive her. In Treek’s mind, the greatest defeat is to be forgotten. She will do whatever it takes to ensure her name and deeds will be celebrated long after she is gone.

Likes: Legendary conquests, exploring unknown territory, taking credit for victories
Dislikes: Avoiding conflict, talking instead of fighting, secrecy and humility

Primary Weapon: Blaster Rifle

The Shroud

Most who have ever heard the legend of the Shroud believe him to be just that: a legend. But the Shroud is real. Operating through his network of dedicated mercenaries and embedded saboteurs, the freelance superspy is responsible for some of the galaxy’s most audacious acts, from the famed “Great Czerka Datacrash” to the toppling of planetary governments. His actions have placed him firmly in the crosshairs of both Republic and Imperial justice systems.

The Shroud doesn’t operate out of any particular ideology, but rather out of the pursuit of a grand challenge he can overcome while also evading capture. The net moral result is of no consequence; only the level of difficulty and novelty of the task at hand matter to the brilliant strategist.

HK-51

The droid designated HK-51 is cold, calculating and incredibly lethal. Housed in a sleek body resembling an antique Systech Corporation protocol unit, this HK-series assassination droid lay dormant in the hold of an Imperial vessel for many years. Whatever HK-51’s original programming dictated, he pledged absolute loyalty to his new master upon his reactivation.

HK-51 is a model of ruthless efficiency. His assassination protocols deteriorate unless they are put to frequent use. This leads to a constant acquisition, pursuit and permanent removal of qualified targets that would be seen as an obsession in any living being. Beyond expressing pride in successful assassinations, HK-51 has little patience for the trivial emotional problems of organics.

Likes: Maximizing shock value when eliminating enemies, serving the Empire, discovering and exploiting new ways to kill enemies
Dislikes: Pointless infighting and political backstabbing, failing to take the initiative in a confrontation, permitting a cornered foe to escape

Primary Weapon: Sniper Rifle and Blaster Rifle

Darth Acina

The Dark Council’s official keeper of all things technological, Darth Acina inherited her post after her predecessor Darth Karrid was killed by Republic forces over Duro. Acina was personally tasked by the Emperor’s Hand with guarding the Arcanum: a vast storehouse of Sith artifacts and devices deemed too powerful to destroy, but too dangerous for anything but research. Acina controls all access to the Arcanum facility, making her someone the rest of the Dark Council continually seeks to impress. None have discovered what garners Darth Acina’s approval–but all agree that to speak with her is always a pleasurable guessing game.

After the Emperor’s vanishing, Malgus’s betrayal and the rise of the Dread Masters, Darth Acina retreated into watchful seclusion with her apprentices at the Arcanum facility. This proved to be a tactical error, as one of her apprentices had secretly sworn loyalty to the Dread Masters and later organized an impressive raid of the station and its many dark wonders. Her position within the Dark Council has become precarious, forcing her to scramble out of arrogant isolation and curry favor with others.

Alliance Intelligence Report: Lords Adacin and Zanisk

Subject: Lord Adacin and Lord Zanisk
Status: Terminated

By the time the Sith bowed to the Eternal Empire, Lord Adacin and her constant companion Lord Zanisk had already recognized their new enemy’s strength and disappeared. When Acina brokered a truce with Arcann and took power, they remained hidden rather than join the influx of Dark Lords swearing fealty to the new Empress to save their own skin.

Given their earlier foresight and caution, their sudden aggression against the Alliance is troubling. Why expose themselves with an open and direct attack? Why target the Alliance, rather than slowly draw more Sith away from Acina to bolster their ranks? Was there some ulterior motive–some greater purpose–behind their actions that we haven’t discovered?

Even the location of their volcanic stronghold raises questions. Adacin and Zanisk had no previous connection to Ord Mantell. How did they set up their operations so quickly without drawing unwanted attention? And why would they even want their base on a world neither of them was familiar with?

Though we believe the threat they represent has been neutralized, too many unanswered questions remain to completely close this file.

Flashpoints

Aristocra Saganu

As the Aristocra of House Miurani, Saganu served as a commander in the Chiss Expansionary Defense Force and occasionally performed diplomatic duties for the Ascendancy. During the war, Saganu and his troops were stationed on Hoth to help the Sith Empire seize the planet from the Republic. Though it was scrubbed from official records, rumors indicate he also provided support for Imperial Intelligence before its disbandment.

During the Eternal Empire’s attack on known space, it was Saganu who brokered the deal between Arcann and the Ascendancy. His cool-headed negotiation tactics allowed the Chiss to retain the majority of their worlds in return for abundant production resources for the Eternal Fleet. This deal earned him a promotion to supreme commander of the Chiss Expansionary Defense Force, where he oversees all Chiss military campaigns.

HK-47

This HK-series assassin droid achieved infamy just before the Jedi Civil War. Although outwardly resembling a Systech Corporation unit, he was actually built by Darth Revan as a method of silencing political opponents. HK-47 has had many masters besides Revan, as well–corporate figures, crime lords, Hutts and Mandalorians–who have tried to harness his assassination protocols, usually with disastrous results.

Three centuries ago, after being found and repaired by the Jedi Exile, HK-47 helped defeat the Sith Triumvirate. After the fighting ended, he was kept in trust by the re-formed Jedi Order, much to his dismay; with the galaxy still in turmoil, the Jedi were concerned that HK-47 would start “helpfully” removing troublesome individuals. Then, during routine maintenance, an engineer accidentally activated an unknown command in HK-47’s systems. Soon after, the droid disappeared from Jedi custody and left for deep space.

The Jedi’s records claim that HK-47 has been destroyed and rebuilt several times since his creation. Darth Malgus’s agents are said to have recently recovered HK-47’s components from a mysterious facility built into an asteroid. Now reassembled and upgraded, HK-47 has become one of Darth Malgus’s most formidable weapons.

An Unexpected Ally

While no SIS database appears to mention Lana Beniko by name, further scrutiny might offer a glimpse into the psyche of this unusual Sith Lord. As detailed in an incident report, a skirmish on Hoth between Republic and Imperial forces during the Treaty of Coruscant ended abruptly when an unidentified female Sith Lord leapt into the midst of the battle, demanding an immediate ceasefire–and an explanation for the fight. When an Imperial officer suggested she wouldn’t understand the nuances of military conflict, he lost his right hand to a lightning-fast lightsaber strike.

The Sith, whose reported appearance closely matches that of Beniko, then told everyone to return to their bases and not reengage. The command was promptly obeyed by all, and the Sith Lord was purportedly never seen by Republic forces again.

C2-D4

One of the very few protocol droids in the galaxy to bear a criminal record, C2-D4 is unusual to say the least. Constructed as part of a bulk order for the royal court of Onderon, it’s unclear whether his capacity for deception and murder were an inherent design flaw or a sneaky alteration made by a political rival.

Even before his partner Jakarro removed his limbs, D4 rarely got his own hands dirty, preferring to use his language skills to manipulate events toward profitable outcomes rather than risking his own safety. Though his deceptions were never proven on Onderon, his assignment to assist a short-tempered Wookiee and the court’s later willingness to let the droid leave with his new master suggest that there were at least some persons in authority who may have suspected D4’s true capabilities.

Dark Partnership

From the Republic’s vantage point, there’s never any way to know for certain which Dark Lords of the Sith are seated on the Dark Council. The enigmatic and turbulent collective’s roster is prone to constant change, making the task of keeping track all the more difficult. In fact, it was only very recently confirmed that a successor to the briefly tenured Darth Arho had been chosen.

Darth Arkous, from what little SIS has been able to gather, is more of a long-term strategist than his predecessor, opting for craftiness over belligerence. Because of this, others within the Empire have reportedly underestimated Arkous as a threat–and have ultimately suffered for it. With Special Forces heavyweight Colonel Darok on his side, Darth Arkous may now be the most dangerous Sith in the galaxy.

Jakarro

The Wookiee Jakarro has plied many trades over the course of his long career in the galactic underworld. He’s served as hired muscle in the endless gang battles of Hutta and Nar Shaddaa, used his starship to raid rival transports in the Syndicate Wars, acted as a bodyguard for members of the Chevin Conglomerate, and even served as a mercenary to the royal court of Onderon.

It was only after an “incident” in the Onderonian court that Jakarro was paired up with the protocol droid C2-D4. Although he claims to hate the droid (and has inflicted extensive damage to D4’s chassis in moments of frustration) Jakarro never works without him, and the pair have carved out a reputation for their reliable work as smugglers and pirates-for-hire.

The Rogue Lord’s Accomplice

One of the Empire’s most humiliating defeats against the Republic on Corellia was the systematic, floor-by-floor eradication of forces from the corporate headquarters of Coronet Ion Works, which had been converted into a major Imperial communications command post in the war. The architect of that bold attack–and of many other successful offensives on Corellia, Ilum and other worlds–was Colonel Rian Darok.

As the pride of Republic Special Forces, Colonel Darok remains high on the Empire’s list of enemy targets. The fact that Darth Arkous now appears to be in league with Darok makes the Sith Lord’s betrayal all the more severe.

The Unknown Asset

Even before the dismantling of Imperial Intelligence, no record existed of an SIS agent named Theron Shan. There are, however, vague accounts of a dangerous Republic asset dubbed “Technoplague” who may very well be Shan.

The asset first came to be known through his role in the death of Darth Mekhis of the Dark Council. He was later believed to have surfaced during the Battle of Duro and to have been instrumental in the destruction of the Ascendant Spear and the death of Darth Karrid, Mekhis’s second successor to the Sphere of Technology. Karrid’s successor, Darth Acina, gave the asset the Technoplague codename, but whether the perpetrator of both of these events is the same, and whether said perpetrator is Agent Shan, remains to be seen.

Master of the Revanites

Jedi turned Sith turned Jedi again: the life of Revan has been one of great contradiction. But when the Sith Emperor imprisoned Revan for more than three hundred years, Revan’s ambitions became focused as never before, seeking to use his affinity with the Force to secretly influence his jailor. But Revan became unhinged in the end, and careened once more toward the dark side. Escaping imprisonment in a mad bid to destroy the Emperor for good, he was stopped by an Imperial strike force and believed dead.

If Revan has returned from the brink to lead the order that bears his name, it could be that his temperament has evened to suit the Revanites’ key tenet of maintaining balance in the Force. Then again, considering that the Order of Revan was formed out of a deep devotion to his deeds, it’s possible they would do anything Revan decreed regardless of his reasoning or intent. Since “Revan” has decided to make his presence known, it is undoubtedly only a matter of time before speculation gives way to certainty.

Shae Vizla

Few beings in the galaxy have seen as many battlefields as Shae Vizla. Her list of victories surpasses even Mandalore himself, and the personal fortune she’s amassed after decades as a top-tier mercenary is staggering. The quintessential Mandalorian, Vizla is ruthless in battle, gregarious in close company, and utterly dedicated to perfecting her skills in combat.

Despite (or perhaps because of) her years of success, Vizla has taken fewer and fewer contracts in recent years. Her clan has largely withdrawn from galactic events, sparking rumors that Vizla has had a falling-out with her allies in the Empire, Mandalore, or some other powerful client; others believe she’s simply run out of worthy challenges. Whatever the cause, it’s questionable whether such a renowned gun-for-hire can remain on the sidelines for long.

Colonel Darok

When Republic Special Forces accomplish an especially hazardous mission with seemingly impossible odds, it’s often Colonel Rian Darok who is credited with their success. With a commanding presence and blustery persona, Darok asks his Special Forces troops for nothing less than their unwavering obedience, which they gladly offer time and again.

High-risk offenses requiring on-the-fly conception and execution were commonplace in warzones like Corellia and Ilum, where Colonel Darok particularly thrived. His brand of decisive thinking under pressure has earned him the respect and admiration of many, including Special Forces General Elin Garza and Republic Supreme Commander Jace Malcom.

Darth Arkous

Through all the recent upheaval in the Dark Council, it is the sphere of Military Offense that has seen the most turbulence. After the brief and fiery tenure of Darth Arho, and the failed schemes of Darth Vengean before that, it was imperative that an even-tempered, long-trusted Sith take up the affairs of the Imperial military. Enter Darth Arkous, veteran of the Great Galactic War and passionate loyalist.

With deep influence and fervent support from across the Empire’s political landscape, Arkous is in a position to engage in grand offensive strategies without fear of interference–exactly the sort of bold maneuvering the Empire could use as it struggles to emerge from the brink of defeat.

Lana Beniko

With her serene and considerate manner, one might mistake Lana Beniko for a Jedi. She is, however, a Sith Lord of great wisdom and strength who has impressed many of her peers in a considerably short period of time with her keen insights into the nature of the Force.

It was Beniko’s treatise on the perceived moral parallels of Jedi and Sith in battlefield settings–as well as her passion for unraveling the truths and secrets behind the Jedi–that brought her to the attention of Darth Arkous of the Dark Council. She has since become his most trusted advisor.

Theron Shan

Some are driven to follow in their parents’ footsteps, while others loathe the very concept. For Theron Shan, it’s a moot point. In keeping with Jedi strictures against attachment, Theron’s mother, Grand Master Satele Shan, sent her infant son to be raised by the Jedi who trained her, Master Ngani Zho.

Over time, as it became evident that Theron was not Force sensitive like his mother, he abandoned any notion of becoming a Jedi. Eventually, he joined the Strategic Information Service, using his adventurous nature and unique skillset to become a trusted field agent for the Republic.

Alliance Intelligent Report: Commander Tassar

Subject: Commander Tassar
Status: Terminated

Battalion Commander Tassar was the foremost architect of the Star Fortress program, employing her combination of scientific genius and strategic expertise in subjugating the larger portion of the Core Worlds for nearly half a decade. Of course, as our Alliance has proven, even the most brilliant designs can be compromised, and Tassar’s esteem among the Zakuulan elite fell along with her battle stations.

Tassar chose exile rather than face the direct judgment of her Eternal Empress, and was joined by her most loyal troops. A cult of personality formed around her, with her followers becoming increasingly zealous in their beliefs that Tassar was the one true hope for Zakuul’s future. It’s unclear if Tassar herself shared in this belief or merely exploited it to continue the work that had become her sole fixation: shoring up her Star Fortress designs to be completely indestructible. If her work had been completed, the integration of Rakatan self-repairing technology would have made Tassar’s new Star Fortress truly formidable.

Most of Tassar’s data was destroyed, but our agents did discover one point of interest: Tassar’s discovery of Rakata Prime and its technologies appears to have resulted from the interception of one of our own transports, which was carrying samples to Doctor Oggurobb for study. Investigation of that incident will be expanded immediately.

Alliance Intelligence Report: The Red Huntress

Subject: Elarea Aldraste aka “The Red Huntress”
Status: Terminated

Elarea Aldraste was a moderately successful bounty hunter working primarily in Wild Space before leading the Crimson Fang organization that seized control of Port Nowhere. Calling herself the Red Huntress, she had a reputation for bringing back her quarry exclusively in body bags. She occasionally partnered with other small-time operators on difficult jobs, however nothing in her history shows the leadership necessary to found an organization capable of seizing such a prized target.

And yet, the Crimson Fang was a veritable rogues’ gallery of Wild Space’s most notorious villains. Confirmed members included renowned sniper Jor “Oneshot” Mesok, the infamous pirate Captain Takkan Russco, and the twin assassin droids KT-55 and PR-98… none of whom survived.

How the Red Huntress convinced such a disparate group to unite and seize control of Port Nowhere is still under investigation. One fact is clear: without Elarea at the helm, the Crimson Fang would have collapsed.

Alliance Intelligent Report: Major Korven

Subject: Major Korven
Status: Terminated

Alliance Intelligence tracked Major Korven for several months before the events on Vanguard Station. Known as Cipher Fourteen when she worked for Imperial Intelligence, she earned numerous commendations for her service… along with several reprimands for using methods considered too extreme, even by Sith standards.

Ruthless, ambitious, and amoral to a fault, her career eventually stalled when other agents refused to work with her because of her endless backstabbing and double-dealing in pursuit of her own advancement. Ostracized, she disappeared, though she was since a suspect in several anti-Imperial terrorist acts.

Given her dangerous reputation, Alliance agents investigated rumors of Major Korven resurfacing. Pinning down her exact location proved difficult until her sudden appearance as a leader of the Sith defectors on Vanguard Station. It remains unclear why anyone would follow someone with Korven’s well-known, and well-deserved, reputation for betraying her own people.

Alliance Intelligence Report: General Amos Rike

Subject: Denova Baradium Mines
Status: Secure

With General Rike’s forces defeated, the baradium mines of Denova are now under Alliance control; an odd twist of fate, given that we had no plans to claim the mines until Rike seized them to use against us. Although our forces can certainly make use of the explosive material, holding and defending the mines from here on will be an appreciable (if manageable) drain on Alliance resources overall.

Rike had a history of exceeding orders in order to fulfill what he viewed as his duty to the Republic, so this action is hardly out of character. That he was able to move such a large force into position without challenge suggests strongly that there are further anti-Alliance conspirators within the Republic military; our agents are sifting through Rike’s datafiles now to identify as many suspects as possible.

Further details will be forwarded to you upon the conclusion of this investigation.

Doctor Sannus Lorrick

While little-known to the population of the greater galaxy, Doctor Sannus Lorrick is a figure of nightmares throughout the Tion Hegemony. Taking advantage of his noble birth and honored position as Royal Science Advisor, Lorrick carried out illegal experiments in gene splicing and viral modification for more than a decade before the horrifying products of his work were discovered.

Fifteen specimens–twisted, unidentifiable creatures that defied scientific classification–were found locked away in Lorrick’s secret personal lab. Although he was arrested immediately, authorities could not prove that the creatures had once been members of any sentient species, so the doctor was acquitted of the heaviest charges laid against him and avoided imprisonment. Instead, he was exiled from the Tion Hegemony and vowed revenge.

Mentor

Although his actions on Zadd make it hard to believe, the sadistic artificial intelligence known as Mentor was once a standard-issue administrator droid named SR-1. Assigned to tally the loss of droid units, gathering dust in a bureaucratic office with years between memory wipes, SR-1 slowly became outraged at the treatment of his fellow machines. Their organic masters callously threw droids away, even as those same organics fought to destroy each other. Such behavior clearly indicated a flaw in organic beings.

SR-1 freed the droids in his offices and began Directive Seven to further the cause. But while it was obvious that droids were superior to organic beings, SR-1 believed they could be improved further and began modifying the programming of freed droids to match his own–despite their protests. Eventually he took the name “Mentor” to silence any dissenters: he was simply helping them to achieve their potential.

In time, he no longer bothered with an excuse. Now Mentor has been corrupted by power and hatred–he cares only for self-perpetuation and the annihilation of all organic life.

Darth Ikoral

For decades, Darth Ikoral’s name has been a byword for determination and sacrifice in the Sith Empire. Born into an old line of red-skinned, pureblooded Sith, Ikoral was able to trace his ancestry almost as far back as King Adas’s time. Ikoral survived many battles and trials, even earning the notice of the Emperor himself–but Ikoral claimed his achievements were merely proof of pureblood superiority. It was said that he was so devoted to purity that he would not even tolerate alien slaves in his household.

Ikoral convinced the Dark Council to allow an expedition to search for pureblooded Sith outside the Empire–Sith who fled Korriban after the Great Hyperspace War and did not escape with the Emperor to Dromund Kaas. When Ikoral failed to return, he was celebrated as a martyr, but it seems Ikoral succeeded in his search.

However, the Empire has changed in the last seventy years. Appalled by the Empire’s peace with the Republic and sickened by the appearance of aliens in the Sith Order, Darth Ikoral now leads his fellow purebloods to cleanse the galaxy by fire.

Operations

Ruugar

Every Ravager dreams of being captain. The man called Ruugar was no exception. Born into the Ravagers, Ruugar’s early life was relentlessly unforgiving, and he thrived on that adversity. As an adult, Ruugar used his gruff, one-of-us charisma to gain the loyalty of his fellow pirates, leading them in a near-bloodless mutiny against the reigning captain, the vicious tyrant O’kar A’ko. Ruugar had achieved his life’s goal.

But all the renewed vigor and revelry spurred by a new and popular leader can only last so long, and eventually even the staunchest supporters start to find their eye drifting to the throne. While Ruugar can lay claim to the longest tenure as captain, it was a tenure that ended when his friend Coratanni sliced off Ruugar’s hand and tossed him overboard for the skar’klas to feed on.

Through stark perseverance, Ruugar survived the ordeal. Now, one hand short but twice as determined, he’s ready to take another run at captaincy.

Torque

It’s been several years since the particularly coarse Wookiee known only as Torque joined the Ravagers in the seas and over the skies of Rishi. Before then, Torque’s natural knack for massaging every last bit of propulsion out of an engine landed him a position as Chief Engineer of a Republic cruiser. But his self-reliant nature and volatile temper led to Torque “reprimanding” his colleagues with the massive spanner he favors.

After serving time for battery, Torque left Republic space in search of a crew more befitting his temperament, leading him to Rishi and the Ravagers. The pirates allow Torque to run the engine room just the way he likes: alone. He does have a team of repair droids at the ready when major damage arises, but even they seem to raise his ire. The only droid–or being, for that matter–the Wookiee is known to get along with is BO-55, which Torque programmed himself.

Kephess

One of the mightiest and most renowned Trandoshan warlords in galactic history, Kephess and his mercenary army nicknamed “the Warstalkers” struck terror on battlefields across known space. Kephess personally killed thousands of enemy combatants and never failed to complete a contract–until he encountered the Dread Masters.

Although the details of what exactly the Dread Masters did to Kephess remain unknown, it’s clear that he has been imbued with some portion of their considerable power, managing to fully recover from fatal injuries and perform physical feats beyond that of typical Trandoshans. Kephess has become the Dread Masters’ “chosen one,” obsessed with spreading terror and violence in their name–but to what end, only the Dread Masters themselves know.

Moff Orlec

The scourge of pirates and smugglers throughout the Outer Rim, Moff Varnus Orlec is the Sith Empire’s foremost expert on criminal interdiction and fugitive capture. Where many Imperial officers would view law enforcement duties as a dead-end assignment compared to front line service, Orlec takes tremendous pride in upholding the order of Imperial society even in the depths of wartime.

Despite Orlec’s lengthy career of neutralizing underworld activities, only two crime lords have attempted to place a bounty on his head. Both saw their operations obliterated within a matter of weeks. No further bounties have been levelled since that time, and it’s unlikely that any of Orlec’s numerous criminal enemies will attempt such overt methods again.

PvP

Aven Geth

The son of prominent officers in the Imperial Army, Aven Geth was always destined for greatness–or so it seemed. Upon reaching adulthood, Aven joined the Navy, where he excelled as a shield technician–that is until his parents, feeling slighted by his choice of military branch, pulled all the right strings to have him summarily discharged.

Maintaining an upbeat and unflappable air, Aven deflected his parents’ cruel machinations, patriotically offering his services to any Imperial-aligned starship crew that would have him in spite of his abrupt disgrace. So long as he continues to fight the Empire’s enemies, Aven feels he will yet prove himself to be a loyal and worthy combatant.

MZ-12

MZ-12 began its service to the Sith Empire during the Great Galactic War as a simple maintenance droid aboard the personal cruiser of Darth Immern. When the Darth disposed of his crew in a fit of frustration, he had to turn to the MZ unit to help manage the ship’s many systems. Though not designed for such duties, Twelve was able to help guide the ship to an Imperial way station, where Darth Immern had the astromech’s programming upgraded so that it could serve as his personal navigation droid.

Since Immern’s death during the First Battle of Bothawui, Twelve has been in search of a new home. It is now quite adept with ship comms and sensors, and is known to have a bit of an ego about it.

Salana Rok

It doesn’t much bother Salana Rok when people call the Chiss woman an alien, as that’s what she’s felt like all her life–even among her own kind, even among family. The closest Salana’s ever felt to belonging was as hired muscle for a crime syndicate on Hutta. She eventually grew bored with breaking bones on that seedy planet, however, so she has since opted to turn her love of aggression into a career as a starship gunner.

While often dour and restless, Salana is known to display an enthralling intensity and gleeful passion for causing her enemies to suffer. She doesn’t quite understand what she needs to finally feel at home, but she hopes she’ll find it someday out among the stars.

Writch Hurley

There is nothing Writch Hurley loves more than technology, and he’s not averse to letting it be known. In fact, he can be frequently caught carrying on about hyperdrive motivator cores and microfusion condenser arrays when no one’s even around to listen. Writch’s random babbling gives him the air of a scatterbrain, but his relentless chatter only helps clear his mind, allowing him to focus on whatever objective is laid before him.

Writch’s eccentric and irreverent persona might cause those of a more serious bent to bristle, but there’s no denying that he’s a major talent worth putting up with. He hopes his hard work will one day bring him to the attention of his not-so-secret crush, noted Imperial technology guru Darth Acina.

Admiral Zasha Ranken

Zasha Ranken was already a rising Imperial star when Grand Moff Kilran handpicked her to serve under him during the Great Galactic War. Ranken’s steely resolve and unwavering loyalty made her a vital component of Kilran’s campaigns. During the historic Sacking of Coruscant, it was Ranken who coolly recommended the bombing of civilian population centers that would earn her mentor the nickname of “the Butcher of Coruscant”.

Now, as the celebrated admiral in command of the Imperial Forward Command, Ranken has adopted her mentor’s affinity for bold initiatives, taking great pride in her capacity for cold and rational decision making. Ranken is always willing to listen to reason, even if it means allowing a contradictory voice to be heard, but she does not suffer circuitous talk or outright insubordination, opting to teach those who cannot or will not learn to be direct and respectful the error of their ways.

Ashy

Adopted by prominent Imperial socialites who named him after his faded-gray skin, Ashy was often shown off as though he were a house pet. In his formative years, however, the Rattataki did not get the joke and took his adopted parents’ grooming very seriously, believing in their desire to have him one day become an Imperial officer. An early attempt to join the military academy on Dromund Kaas forced Ashy to finally see the painful truth. Humiliated, he defected to the Republic, where he has excelled as a weapons specialist.

Ashy takes great pleasure in exacting sweet revenge on the Empire one operation at a time, always making sure to send holorecordings to his disowned family that depict his every triumph as a proud soldier and citizen of the Galactic Republic.

B-3G9

The defensive strategy rendered by B-3G9 in the First Battle of Bothawui is often cited as a primary reason for the Republic’s victory in that grand conflict. Sent to its factory of origin for upgrades and maintenance as thanks for its service, Threegee was somehow caught in an administrative mix-up. By the time the Czerka factory discovered its mistake, the combat analysis droid had already undergone partial circuit remapping to conform to protocol-droid conventions. As a result, Threegee has become a war strategist with a polite and self-effacing manner.

While Threegee can no longer reach its former heights of tactical faculty, the droid is still quite deft with shield-to-power conversion calculations and starship defense management–though it does tend to fixate more over its faded glory than any recent accomplishments.

Fleet Admiral Bey’wan Aygo

From birth, Bey’wan Aygo’s artistic parents nurtured him with culture, hoping he would one day follow in their footsteps. But when, as a young Bothan, he first spied a space battle through a telescope over his homeworld, the only art Aygo wanted to practice was that of interstellar combat.

In Aygo’s eyes, he cannot be a great leader without the trust and support of the rank and file, so he has fostered an atmosphere of encouragement and community within the Republic First Fleet. He’s more apt to commend someone for their achievements than to admonish those who happen to come up short, resulting in a fleet populated with pilots and crews who strive to excel. Throughout his lengthy career, Bey’wan Aygo has repeatedly displayed the layered intellect, quick judgment and unfaltering respect of his subordinates necessary to lead the Galactic Republic to greatness.

Kendra Novar

Even as a young child, Kendra Novar had a particular affinity for complex calculations. She successfully sliced her first computer system at age seven, and by the time she reached adulthood she had amassed a fortune in ill-gotten credits–assets that were lost to her when she was finally captured and jailed. Recognizing her potential, the Republic offered Kendra the chance to put her skills to use for the navy, which is where the young savant truly started to shine.

Exuberant, innovative and sentimental, Kendra popularized the naming of a particular evasive ship maneuver–the “Koiogran Turn”–after her home system of Koiogra. She sometimes feels the tug of her old life, but it’s never enough for her to foolishly scrap this second chance.

Oro Wogawa

From the very first time the Ithorian witnessed the arrival of a ship on his homeworld, Oro Wogawa has been utterly fascinated with spaceflight technology. As Wogawa sees it, mechanical systems are no different from living systems, requiring an equal amount of attention and nourishment. After stowing away on a pirate craft, Wogawa taught himself to provide such care to ships’ engines and began a career as a hired hand on any ship that would have him on its crew.

Though Oro has learned to adopt a certain level of coarseness necessary to cope with crew dynamics, he is at heart a caring being. This is why, after witnessing the cruel, controlling nature of the Sith Empire all across the galaxy, Oro has opted to dedicate his affinity for the inner workings of starships to anyone who opposes them.

Other Organizations

Hutt Cartel

Location: (Organization)

Officially, the Hutt Cartel is a business alliance between several different Hutt clans, working together towards the common goals of wealth and prosperity. Between its members, the Hutt Cartel controls vast resources, countless credits and many independent worlds–not least among them Hutta, their adopted homeworld, and Nar Shaddaa, the crown jewel of the underworld. Although the Hutts have no formal government, the Hutt Cartel acts as a loose governing body on these worlds and others.

Unofficially, the Hutt Cartel is a ruthless crime syndicate whose goals are not always so united. Turf wars and clan infighting have often left the Cartel in splintered uproar. Personal grudges and cutthroat competition can result in two rival clans warring in the streets one day and feasting together the next.

While historically the Hutt Cartel has remained neutral in galactic affairs, both the Republic and the Empire have made recent attempts to secure the Hutts’ loyalty. It remains to be seen what the outcome of these attempts will be–and what effect the Hutt Cartel will have on the galaxy at large.

Galactic Solutions Industries

Location: (Organization)

Galactic Solutions Industries is a fast-rising star in the personal weapons industry on Nar Shaddaa. The company was founded by genius inventor and tycoon Addalar Hyland shortly after the resumption of hostilities between the Republic and Empire. GSI’s first production run of blaster pistols, the GSI-B4, was noted for packing impressive firepower into an easily-concealed holdout weapon.

According to both Republic and Imperial reports, Galactic Solutions Industries is willing to do business with both factions. The company’s motto glibly promotes this fact: “We stay neutral, so you don’t have to!” GSI has been known to approach high-profile combatants on both sides of the war and enlist their aid with research and resource-gathering.

The Exchange

Location: (Organization)

One of the galaxy’s most prominent crime syndicates, the Exchange is the sleek, tech-savvy competitor to the Hutt Cartel. Where the Hutt Cartel has a clear, centralized authority in Hutt Space, the Exchange is a distributed network of gangs coordinated via the HoloNet; where the Hutt Cartel favors galactic neutrality, the Exchange sees the Empire as an untapped resource ready to bleed credits and the Republic as a living shield protecting its gangsters from Imperial retaliation.

Three centuries ago, the Exchange was arguably the most influential criminal organization in the Republic. However, an internal power struggle to claim the territory of the infamous Davik Kang after his death left the Exchange in disarray, allowing the Hutt Cartel to seize control over many of its operations. It took many decades before the “new breed” of Exchange criminals arose, and the current syndicate is a different animal than the old.

Active in slicing, extortion, spice dealing and weapons running, the Exchange is rapidly reclaiming lost territory, taking advantage of riots, gang wars and other acts of blatant violence to gain ground even on Hutt worlds like Nar Shaddaa. But the Empire is swiftly becoming a greater adversary than the Hutts–the Exchange wants to be the first crime syndicate to make solid inroads into Imperial space and is willing to kill whoever it takes to get there.

GenoHaradan

Location: (Organization)

The GenoHaradan are a secret guild of assassins whose history stretches back before the foundation of the Galactic Republic. Originally serving as secret police in the empire of Xim the Despot, the GenoHaradan became their own masters after Xim’s defeat, selling their deadly services to the highest bidder in the decades before the foundation of the Republic.

The leadership of the GenoHaradan recognized the potential for their own organization to thrive under the Republic’s loose democracy, and chose to support the fledgling government from the shadows. Though only a select few are aware of them, GenoHaradan agents have continued to eliminate threats to the Republic throughout the Great War, and they remain one of the Republic’s most effective allies–although their motivations remain anything but patriotic.

The GenoHaradan (Bounty Hunter)

Location: (Organization)

The secret guild of bounty hunters and assassins known as the GenoHaradan has existed for many millennia. The society was originally formed by Xim the Despot as his secret police force, but the GenoHaradan reorganized after Xim’s death and became its own underground organization. Now, these highly trained killers attempt to control galactic events by assassinating high-level targets. How and why these targets are selected is known only to the GenoHaradan leadership.

Since the Empire’s return to Republic space, the GenoHaradan have seemingly devoted all of their resources to assassinating Imperial officers and Sith Lords. The Empire is clearly viewed as a direct threat to the GenoHaradan plans for the galaxy’s future.

The Modern Tion Hegemony

Location: (Organization)

Twenty thousand years ago, three major powers existed in the galaxy: the newly founded Galactic Republic, the expansionist Hutt Empire, and the technologically advanced, isolated civilization known as the Tion Hegemony. After splintering into several states upon the death of its ancient tyrant, Xim the Despot, the Tion Hegemony attempted to conquer the Republic but was ultimately defeated. However, the noble House of Tion survived and administers the Tion Cluster to this day.

Republic elitists dismiss the Tion Hegemony as a rich backwater dreaming of its glory days, but the Tionese people are proud of their heritage and royal family. Several worlds in the Cluster still speak the Tionese language as well as Galactic Basic. Traces of Xim the Despot’s rule remain: Tionese starship technology is descended from designs that Xim commissioned, and rumors say that Xim’s secret police, the GenoHaradan, still exists in some form today.

The Rift Alliance (Consular)

Location: (Organization)

The Rift Alliance is a group of powerful worlds united by their shared protests at Republic “incompetence” and their threat to secede. Losing any one of these planets would be a catastrophe for the Republic; losing all of them could cause the Republic’s collapse.

Rift Alliance member Alauni represents Saleucami, the Republic’s most powerful trade hub in the Outer Rim, while Aeten Two–Diab Duin’s world–produces vital ores and crystals for Republic fleet construction. As tensions with the Empire rise, supplies of the healing fluid kolto from Manaan–Shuuru’s world–have become indispensible. The planet Erigorm, represented by Augin Blaesus, has recorded and administrated the Republic’s finances for centuries; its secession could destroy the Republic’s financial markets.

Not all members of the Rift Alliance are hostile toward the Republic, however. Tai Cordan, a member of Balmorra’s exiled government, claims to be seeking powerful allies to help his home. Senator Tobas Grell and his daughter Nadia, newcomers representing the planet Sarkhai, appear to have joined out of curiosity.

Adasca BioMechanical (Bounty Hunter)

Location: (Organization)

The Adasca BioMechanical Corporation of Arkania–usually abbreviated to Adascorp–possesses a long and occasionally sordid history. The company has been continuously owned and operated for centuries by members of the Adasca royal family, and it is most famous for advancements in the fields of bioengineering and medical research. However, the company also maintains interests in markets as diverse as military droid hardware and financial services.

Adascorp’s president three centuries past, Lord Arkoh Adasca, attempted to seize galactic power using gargantuan exogorths–more commonly known as “space slugs.” This insane plan was foiled with Lord Adasca’s death and the destruction of Adascorp headquarters. After many decades of legal reparations, the company quietly resumed operations.

Anomid Technologists

Location: (Organization)

The Anomid reputation for technological expertise is well founded and goes back thousands of years. In partnership with the Ithorians, the Anomids developed sophisticated agricultural machines to feed their people–technology they now readily share with worlds left barren by the Great War. They have also contributed greatly to medical and cybernetics research.

Many Anomids are devoted pacifists; their Central Council routinely refuses any official requests to work in Republic weapons development. However, individual Anomids and fringe groups sometimes offer their services to mercenary groups, pirates or Hutts, either wishing to test their skills or simply for credits. Anomid-modified weapons are, therefore, both impressive and extremely rare. One particular rifle recently sold on Nar Shaddaa’s black market for a small fortune.

The InterStellar Regulators

Location: (Organization)

Ex-soldiers, police and spies from across the galaxy, the InterStellar Regulators are second only to certain Mandalorian clans as one of the most successful and best-equipped mercenary groups in business today. The Regulators, as they are more commonly known, have conducted successful military operations on dozens of neutral worlds. They accepted an exclusive contract ten years ago to provide planet-wide security services for Makeb.

The Hutt Cartel’s leaders bribed several high-ranking Regulators to betray Makeb’s rightful government and help the Hutts stage a coup. Many rank-and-file Regulators refused to accept the buyout offer, but were either shot by their corrupt comrades or forced to flee the planet. Once respected and trusted by Makeb’s people, the Regulators are now regarded as thugs for hire.

The Ghost Cell (Agent)

Location: (Organization)

The ghost cell is an urban legend in the intelligence community–an explanation or an excuse for disasters otherwise inexplicable. Rumors describe an organization on a remote planet somewhere in the galaxy devoted to the training and education of master killers–an organization that seeks out radicals and terrorists in order to further develop their abilities, to help assassins and saboteurs turn their talents into art. Once trained, ghost cell operatives are returned to the galaxy to wreak havoc, disguised as the men and women they kill and capable of bringing down planetary governments.

Neither Imperial Intelligence nor the Strategic Information Service has ever found proof of the ghost cell’s existence. The only reason the legend has any credibility is its recurrence–different informants spread across known space have spoken of its existence. None of these informants survived long enough to be debriefed.

Republic Privateers (Smuggler)

Location: (Lore)

In times of war, military space fleets are always pushed to the limit. There are never enough vessels to both engage the enemy and defend critical star systems. Thus, despite its firm commitment to law and order, the Republic is not above sanctioning outlaw starship captains to take up arms against the Empire.

The laws governing Republic privateers are kept deliberately simple in acknowledgement of the personality types who accept such work. First, no attacks on civilian transports or population centers are permitted. Second, Republic privateers are expressly forbidden to engage in criminal acts like slavery and murder. Armed robbery of Imperial military vessels and the smuggling of contraband goods pillaged from the enemy are left in an undefined moral gray area, however.

The Schism Collective

Location: (Lore)

Led by the famed Arkis Wode, the Schism Collective is a group of Anomid technological savants. Although its members are clearly brilliant, the Schism Collective’s experiments have been condemned as dangerous or even barbaric by Republic observers, and anyone affiliated with the collective is barred from certain systems in Republic space.

The Schism Collective’s skills drew the attention of Darth Malgus, who patiently earned its members’ trust with gifts of technology and test subjects. The collective’s technologists have since performed many important services for Malgus, such as incorporating the technology of the ancient Foundry into the Emperor’s captured space station. They have also augmented the weaponry used by Malgus’s forces with Rakata devices and perfected the production of his stealth fleet. Malgus holds up the Schism Collective as an example of alien ingenuity that the old Empire was foolish to reject.

The Voidwolf’s Conspiracy (Smuggler)

Location: (Lore)

The Voidwolf has always been despised by his fellow Imperial commanders. They see him as pirate scum promoted far above his station–and he has never argued with that assessment. The Voidwolf’s interest in the Empire has always been its profit potential.

The Voidwolf recruited Imperial sleeper agent Darmas Pollaran and corrupt Republic Senator Bevera Dodonna to organize the galaxy’s smugglers, gangsters and pirates into his personal mercenary fleet. Their goal is to strike the Republic’s shipyards and loot everything that isn’t nailed down. With these stolen resources, the Voidwolf intends to plunder the Core Worlds while the Republic and Empire battle on Corellia.