The public test server now has the new abilities and passives Sniper/Gunslinger, and for these Combat Styles available, with more to come in the future:
- Sentinel / Marauder
- Vanguard / Powertech
- Sage / Sorcerer
- Sniper / Gunslinger
In general, all disciplines will get:
- Each Discipline will earn a new ability and passive
- New abilities are earned at level 83
- New ability will be an upgraded replacement to an existing ability
- Upgraded ability will be a shared Combat Style ability
Sniper/Gunslinger
Engineering/Saboteur
- New Level 83 Active: Targeting Systems+/Target Hack+
Increases the critical hit chance of your next Explosive Probe/Explosive Charge by 100% which then summons another Explosive Probe/Explosive Charge at half strength upon exploding. When Targeting Systems/Target Hack is utilized it applies Systems Upgrade/Sequence Break to you for 20 seconds, increasing the damage done by your combat probes/charges and Incendiary Grenade by 10%. - New Level 83 Passive: Ruthless Interrogation/Repeated ShocksSeries of Shots/Speed Shot refreshes Interrogation Probe/Shock Charge and ticks its damage every time it hits. Electrified Railgun/Blazing Speed deals 75% more damage.
- Ruthless Interrogation tactical disabled
![]()
Marksmanship/Sharpshooter
- New Level 83 Active: Laze Target+/Smuggler’s Luck+Increases the critical hit chance of your next Ambush/Aimed Shot and Followthrough/Trickshot by 100%. The ability has two charges.
- New Level 83 Passive: Corrosive Followthrough/Vital TrickshotCorrosive Dart/Vital Shot deals more damage and dealing damage with Followthrough/Trickshot and Penetrating Blast/Penetrating Rounds refreshes its bleed effect on its target and ticks its damage.
- Corrosive Followthrough tactical disabled [Typo? Maybe Agitating Energies Tactical?]

Virulence/Dirty Fighting
- New Level 83 Active: Viral Targeting+/Blood Sights+Increases the critical hit chance of your next Cull/Wounding Shots or Takedown/Quickdraw by 100%. When Viral Targeting/Blood Sights is utilized it grants Integrated
Toxins/Smuggler’s Chems for 10 seconds, causing your poison/bleed effects to automatically critically hit and tick twice.
- New Level 83 Passive: Exploited Weakness/Major HemorrhagingWeakening Blast/Hemorrhaging Blast deals 50% more damage. Dealing damage with Lethal Shot/Dirty Blast causes the target to take X poison/bleed damage over Y seconds.
- Exploited Weakness tactical disabled






























How to Craft
Choose a Crew Skill
Armormech
Armstech
Artifice
Biochem
Cybertech
Synthweaving

Gathering Guide
Rare Materials Guide
White Materials Guide
Jawa Junk
Augments
Medpacs, Stims and Adrenals
Synthweaving Crafting Tree




Crafted Decorations
Crafted Mounts
Crafted Dyes
Crafted Crystals
Galactic Seasons
PvP Seasons
Bounty Event
Double XP Event
Feast of Prosperity
Gree Event
Life Day
Nightlife Event
Pirate Incursion Event
Rakghoul Event
Spring Abundance Festival
Swoop Event



Jedi Knight
Jedi Consular
Trooper
Smuggler
Sith Warrior
Sith Inquisitor
Bounty Hunter
Imperial Agent
Bounty Hunter
Imperial Agent
Jedi Consular
Jedi Knight
Sith Inquisitor
Sith Warrior
Smuggler
Trooper
Legacy Gear
Questions or comments? Feel free to send me a message on Twitter 







Discord
Email swtorista@gmail.com
Bluesky @swtorista.com
Reddit /u/swtorista
Twitch Swtorista
Youtube
Patreon
Twitter @swtorista