Expansion Planets Old Republic Lore Entries

The lore of the Old Republic is incredibly rich, and many pieces of this lore are captured through codex entries that can be discovered as you play the story, meet new groups and organizations, and find hidden lore objects. Below is a compilation of many of the lore codex entries from the planets that are a key part of Star Wars: The Old Republic’s expansions.

Makeb

Makeb

Location: Makeb (Planet)

Beautiful, serene and abundant in resources, Makeb has grown to become one of the greatest resort destinations in the galaxy. For a time, wealthy executives and socialites flocked to the planet to enjoy its remote locale, comfortable climate and exotic vistas without any need for concern over political entanglements. Even the more frequent occurrence of groundquakes in recent years could not place a dent in Makeb’s prosperous tourism, banking and mining trades.

Recent events, however, have changed matters for the worse. With its precarious position on the edge of Hutt Space, Makeb has drawn the attention of the Hutt Cartel. Just what the Hutts intend for the planet remains to be seen.

Alien Initiatives

Location: Makeb (Lore)

The rebellion of Malgus the Betrayer struck a decisive blow to the Imperial war effort, weakening the Empire’s offensive and shattering its united front. Alien factions that flocked to Malgus’s banner would forever be judged for their disloyalty. But in a time of turmoil, those species that remained faithful were rewarded.

Against the protests of its more conservative leaders–including heated objections from Grand Moff Regus–the Empire began a concerted effort to integrate its most devoted alien subjects into the military. Only by increasing its numbers with alien stock could the Empire survive the raging conflict against the Republic.

The new alien recruits face down prejudice and competition to prove their worth and secure power within the evolving Empire. Cathar clans have vaulted to prominence, while Kaleesh tribes and countless other species pledge their support to the Imperial fight. Fueled by these brave and committed alien warriors, the Empire rallies its strength and marches into a new era.

Atmosphere of Makeb

Location: Makeb (Lore)

Makeb’s wealthy citizens have spent millions of credits trying to solve the problem of the planet’s peculiar atmospheric conditions. High levels of electromagnetic interference in Makeb’s upper atmosphere wreak havoc on communications and destroy any ship much larger than a personal shuttle. The interference was responsible for the original transport crash that brought Makeb’s settlers to the planet. It also rendered the transport’s communications equipment useless, cutting off Makeb from the rest of the galaxy.

Although Makeb engineers eventually devised a reliable communication system that compensates for the interference, traveling through the atmosphere is still incredibly dangerous. In the early days of Makeb’s colonization, daredevil pilots calling themselves the Lightning Runners built specialized fliers from salvage and attempted to navigate the skies. While many died, the data they gathered eventually showed patterns in the interference, which modern Makeb shuttle pilots exploit to safely transport passengers and cargo in small quantities.

Disaster on Makeb

Location: Makeb (Lore)

Makeb has always suffered from periodic groundquakes–notable given that the planet’s population lives on high, isolated mesas–but recently the quakes have been more frequent, causing severe damage to Makeb’s cities. The cause, as has now been discovered, is the Hutts’ aggressive deep-core mining operations.

Projections show that, barring a miracle, the groundquakes will increase in severity, collapsing the mesas and causing volcanic eruptions. Strange fluctuations in Makeb’s gravitational and electromagnetic fields are occurring as well. If present trends continue, violent storms will wrack the planet, and its gravity will become too weak to retain an atmosphere at all.

If Makeb’s crust survives, the planet will be left barren and lifeless; if not, nothing will be left of Makeb but floating debris. Without a swift and thorough evacuation, Makeb will suffer one of the worst humanitarian crises in galactic history.

Gravity Hooks

Location: Makeb (Lore)

Due to Makeb’s dangerous atmospheric conditions, moving passengers and goods to and from the planet’s surface can be hazardous if not disastrous. Hoping to circumvent the danger, Makeb’s mining corporations constructed the gravity hooks: orbital stations connected to the surface by tremendously long turbolift shafts and repulsorlifts.

Although the project succeeded in creating a safe alternative for moving cargo on- and offworld, the gravity hooks’ low transit speed, meager carrying capacity and high energy costs have limited their use to industrial purposes. Many of the gravity hooks have fallen into disuse in recent years, especially as starship modifications that reduce the danger of atmospheric flight become more widely available.

GSI Satellite Support

Location: Makeb (Lore)

Galactic Solutions Industries’ latest innovation in on-the-field assistance is the GSI Satellite Support Suite. As stated in a corporate news release by GSI founder and CEO Addalar Hyland, “Now anyone–from rescue workers to explorers to soldiers–can reap the benefits of enhanced protection and heightened effectiveness thanks to the SSS, which is powered by our proprietary Orbital Flux technology.”

Like many innovations, Orbital Flux was discovered by accident. Recognizing the value in overcoming the travel and communications problems that plagued Makeb due to its notoriously harsh atmosphere, GSI researchers attempted to manipulate particle beams fired from orbit in such a way that they would counteract the effects. However, when driven through the atmosphere the particles took on exotic attributes that made them energy rich and malleable. While these new properties had no effect on starships or holotransmissions, they were found to be beneficial to living beings.

When signaled from the ground, the SSS bathes its target in Orbital Flux and the satellite enters Support Mode, continuously tracking the target’s condition and location, and even providing medical probe assistance. While Orbital Flux only works on Makeb at present, GSI’s technicians are striving to replicate the curious process without the help of Makeb’s atmosphere.

Stronghold One

Location: Makeb

Constructed in the heady days of Makeb’s early mining boom, Stronghold One was designed to be an impenetrable fortress for the planet’s treasury. The facility is submerged in a roiling lava pool inside a volcanic mesa, with only one surface access point and six separate layers of internal security defenses.

If the mercenaries manning Stronghold One’s defenses had been loyal, the Hutt Cartel might never have gotten inside, but Makeb’s rich treasury was handed over to the Hutts with the same casual ease as the rest of the planet. Now, in addition to holding the bulk of Makeb’s monetary wealth, Stronghold One is believed to house the planet’s ultimate treasure: the Hutt Cartel’s entire supply of isotope-5.

Talaos City

Location: Makeb

The capital of Makeb, Talaos City is a small but prosperous urban center constructed near the landing site of the planet’s first settlers. As mining interests expanded and enriched Makeb’s economy over the years, the locals made a special effort to keep industrial activities separated from their capital, which grew into a center for the world’s banking, technological and artistic endeavors.

Unfortunately, Talaos City has suffered extensive damage from the groundquakes caused by the Hutt Cartel’s reckless mining operations. The Hutts’ invasion has only worsened the situation, with locals afraid to leave their homes and businesses for fear of the mercenary patrols that enforce martial law.

History of Makeb

Location: Makeb (Lore)

Located off major hyperspace routes, Makeb went unnoticed until the Mandalorian Wars, when a damaged transport ship carrying Republic refugees–including wealthy businessmen fleeing raiders–crash-landed there. Led by magnate Semako Thalien, the survivors built settlements and re-established contact with the galaxy. Rich mineral deposits in Makeb’s mesas, combined with the settlers’ credits and influence, made it an immensely profitable world within fifty years.

Makeb’s wealth and independence from the Republic attracted corporate leaders, rich tourists and banking enterprises, and luxury resorts quickly became commonplace. The Hutt Cartel took notice of a new economic power and attempted to invest its own resources, but was rebuffed by Makeb’s business consortiums. Nevertheless, individual Hutts persisted in working their way into Makeb society, laying the groundwork for conquest.

During the war between the Empire and the Republic, Makeb stubbornly retained its independence. Rumors claim that a vast deposit of minerals was discovered soon after the Treaty of Coruscant, but details are surprisingly scarce.

Isotope-5

Location: Makeb (Lore)

A mineral unknown in the rest of the galaxy, isotope-5 was secretly discovered during Hutt-backed deep-core mining operations on the planet Makeb. Named for the fifth known isotopic variation of an element normally found in neutron stars, isotope-5 has powerful warping effects on gravitational and electromagnetic fields even in miniscule quantities.

Early research into isotope-5’s potential as an energy source is extraordinarily promising. The substance is relatively stable, and particle bombardment could theoretically induce a desired state in the isotope to channel various forms of energy.

Best estimates put the total amount of isotope-5 in Makeb’s core at less than two tonnes. Nonetheless, it is highly likely that Makeb’s atmospheric interference and unusual mesa formations are a result of the isotope’s presence.

The existence of isotope-5 is highly classified. Only select Imperial personnel, high-ranking Hutt Cartel members and Makeb natives directly involved with its mining are believed to be aware of its existence.

Makeb’s Mysterious Survival

Location: Makeb (Lore)

As Republic forces rocketed away from Makeb with millions of refugees, one thing was certain: the planet was doomed to total destruction. In the aftermath, however, it appears that Makeb’s groundquakes and volcanic eruptions have drastically subsided. Against all odds, the planet has stabilized and remains capable of supporting life… for now, at least.

The exact cause of Makeb’s abrupt recovery may never be known, but the planet’s continued existence makes it hotly-contested territory in the war between Republic and Empire. Before either faction can claim the world, they will first have to defeat the Hutt’s mercenary soldiers, who were left to die by their former masters and now claim the world as their own. With its vast mineral resources and abandoned wealth up for grabs, Makeb is a valuable prize worth fighting over.

Mining on Makeb

Location: Makeb (Lore)

Since Makeb’s initial settlement, the mining industry has been at the heart of life on the planet. When valuable minerals were discovered in Makeb’s mesas, the first settlers–stranded and unable to communicate with the Republic–were forced to improvise mining tools to extract them. Some wealthy citizens like to boast that their ancestors dug up fortunes with their bare hands.

Today, Makeb’s miners use huge laser drills to reach valuable minerals deep beneath the surface. Once the laser has bored a shaft, a gravity funnel draws the resulting material up to the mining station. Automated systems inside the station sift the ore and begin the initial stages of processing.

Since Makeb’s mines often bore into the heart of the planet or take advantage of existing volcanic vents, the operators have developed sophisticated heat-shielding technology. Marketing these shields has been almost as lucrative as the mining itself.

Operational Briefing: Makeb Strike Team

Location: Makeb (Lore)

Mission Type: Acquisition and Exfiltration
Operational Zone: Makeb
Prepared for: Darth Marr
Distribution List: Classified

Strike team is charged with procuring Makeb’s isotope-5 stockpile under outside command. By request of Darth Marr, primary qualifications for strike team members include high loyalty levels and a psychological state amenable to a suicide mission.

Team member specializations include communications, coordination, observation and stealth. Can be augmented with scientific expertise should the mission requirements change.

Katha Niar (Ministry of Logistics) and Lord Cytharat (on temporary release from Korriban jails) will act in secondary leadership roles. Niar’s recent work with the Imperial Army has resulted in highly successful operations (but note high casualty rates). Profiling suggests that Cytharat’s desire for redemption is genuine, and he will ably protect his team.

Should mission prove successful, survivors may be reassigned together for future operations.

State of the War: Imperial Retrenchment

Location: Makeb (Lore)

The tide has turned in the battle for galactic control between the Republic and the Empire. Weakened by Sith infighting and a rebellion staged by Darth Malgus, the Empire stares down a unified Republic front and the possibility of defeat. Commanded by leaders such as Darth Marr, Imperial forces have withdrawn from many areas of conflicted space and loosened their grip on outlying worlds in a strategic move to shore up defenses, regroup and prepare for retaliation.

As the Empire stages its tactical retreat, the heartened Republic presses its advantage. United under the leadership of Supreme Chancellor Saresh, Republic forces rally and unleash bold new tactics against the shaken Empire. But a Republic victory is far from assured. The Empire’s will to survive is unassailable, and it will stop at nothing to combat the Republic’s aggressions and conquer the galaxy.

The Hutt Cartel Alliance

Location: Makeb (Lore)

The Hutt Cartel’s wealthiest and most influential leaders were abandoned to die with the planet Makeb when their paranoid ally Toborro accused them of plotting behind his back. To save themselves, these Hutts signed a binding treaty that made them official Republic allies. The Hutt Cartel is now obligated to lend its considerable resources to the Republic’s cause.

This alliance has been met with skepticism and outright hostility by the Cartel’s lesser members, none of whom were endangered by events on Makeb and therefore had no reason to accept the treaty’s terms. How these rancorous Cartel members will respond to Republic demands remains to be seen. In the meantime, the famous Hutt scientist Doctor Oggurobb now works as an official liaison between the Republic and Cartel leaders–a position he finds annoying in the extreme.

The Hutt Conquest of Makeb

Location: Makeb (Lore)

As a rich, independent world, Makeb has always had an irresistible lure for the Hutt Cartel. Eventually, a consortium led by the powerful Toborro the Hutt laid plans to seize control of the planet’s mineral wealth. A terrible groundquake that leveled one of Makeb’s cities gave the Hutt Cartel its chance.

In the confusion, the Hutts brought a fleet to Makeb. Once the ships arrived, Makeb’s mercenary forces–having been secretly paid off by the Hutt Cartel–rose up and turned against Makeb’s citizens. The mercenaries took over the government’s buildings and helped select Hutt forces land. Although mining operations and businesses still run as normal, the Hutts have the hold on Makeb they have wanted for years.

Rishi

Rishi

Location: Rishi (Planet)

For a very long time, Rishi remained ignored and untouched on the fringes of the Outer Rim. Its dominant species–the intelligent, avian Rishii–lived a simple and mostly serene existence on the island-flecked world. But when a pirate craft crash-landed on Rishi more than a hundred years ago, all that changed.

With its plentiful fossil fuel reserves and close proximity to a largely unexplored dwarf galaxy, this tropical pearl of a planet has since become a favorite hub for underworld types in search of riches, refuge from authorities or just a good time.

Blaster’s Path

Location: Rishi

Raider’s Cove has become a top stop for those who like their fun times in a tropical paradise seasoned with a healthy pinch of danger, and the Blaster’s Path cantina is the go-to destination. Set a short distance from ebony-sanded beaches, patrons can enjoy their drinks out under the warmth of the sun and in Rishi’s tranquil waters. And when the weather turns, the Path serves as shelter from relentless monsoons and chilly winter nights.

The Path’s two stories offer ample space for drinks, concerts, card tournaments, and large private events, leaving many first-timers stunned to hear the cantina’s owner downplay its qualities. But anyone who knows Kareena knows that her dry cynicism comes from regret. Ever since she allowed the Nova Blades a stake in the Path, the Blades have had their run of the place and profits have declined as a result. Kareena does hold onto a glimmer of hope that she’ll one day make the Blaster’s Path fully hers again, though she’s not exactly holding her breath.

Raider’s Cove

Location: Rishi

In the hearts and minds of many of its residents, Raider’s Cove isn’t some cobbled-together beach town–it’s their safe haven. The same relative lawlessness that allows unsavory types to steal and fight with abandon also gives those who don’t wish to live under the rule of galactic authorities a suitable home. And it’s not as though Raider’s Cove is a hotbed of anarchy: the town’s founding pirate crew, the Nova Blades, routinely contend with residents and visitors who become too much of a nuisance.

The first phase of Raider’s Cove, now a bustling port, was built using only what the stranded Nova Blades had available from their crashed ship, plus whatever natural resources they could plunder from the local Rishii. As more pirates arrived on Rishi and the local economy began to flourish, relatively polished structures were constructed along the black-sand shores and Raider’s Cove became a vacation destination for adventure and trouble seekers everywhere–a true resort for the wicked.

Rishii Village

Location: Rishi

Species-wide, the Rishii appreciate community. Many, however, also exhibit an affinity for transience. Because of this, Rishii villages are designed to offer lodging and social activities in a tribal setting for as long as any family or individual Rishii wishes to remain. No one owns property but rather claims it for a time of their choosing.

Rishii villages are commonly set upon high elevation near the sea, allowing the Rishii to easily spot prey in the waters below while severely restricting the pathways of would-be predators. Their huts are typically built from bark, roots, branches and cereal stalks. They are far more durable than appears at first glance, as each hut is constructed with its specific location in mind to best withstand local atmospheric patterns and phenomena. A more recent addition to their villages are wooden bridges, which have been added for the convenience of non-Rishii guests.

The Aggressor

Location: Rishi

To visitors and most of the residents of Raider’s Cove, it is a shipwreck. At most, a unique landmark that stands tall along the western horizon. But to the Nova Blades on Rishi, the Aggressor is their home. Since its construction, the corvette has traversed the galaxy and beyond as part of the Nova Blades’ pursuit of riches and notoriety, but now its engines and hull stand in such a state of disassembly and devastation that it will never sail among the stars again.

Even as an apparent husk, the Aggressor continues to serve its owners’ needs. The portion of the vessel that rests parallel to the ground is now used for security services, management and, when inclement weather strikes, social gatherings; the vertical aft has been cleverly refitted to serve as living quarters and minor manufactories, with scrap metal and wood used to fashion ladders and lifts along the ship’s former halls.

“Retired”

Location: Rishi (Lore)

Before the collapse of Imperial Intelligence, official service records listed thousands of Intelligence personnel as “Retired”. No details, no forwarding address: simply “Retired”. The vagaries of such an entry can set an imagination ablaze with theories as to what it might actually mean. Many of those theories could very well be correct.

There is ample evidence that those who had reached retirement age were sent to Medical Services for a final health examination that implemented an “electrochemical mental therapy session” to leave the retiree “free from the traumas brought on by a protracted period of service.” Some whose information or abilities were deemed too valuable for such “therapy” were forcibly retired to highly secure locations like Nar Shaddaa’s Shadow Town. Others still, such as the agency’s former Minister, wielded enough sensitive information to hold the Empire in check and–to some extent–decide their own fates. Most, however, were likely “retired” by Intelligence in the most time-efficient, cost-effective and predictable manner possible.

Exonium

Location: Rishi (Lore)

While the Nova Blades on Rishi make a sound income from extortion and slave trafficking, their strongest growth category has been in mining the fossil fuel exonium. In its solid state, exonium coals are easy to ignite and burn for a long time at a high, stable temperature. In fact, the Rishii have long used exonium to keep warm and render fish fat. Its real value, however, comes from refinement.

In attempting to return to the stars after being stranded on Rishi for an extended period, the Nova Blades found that refined exonium not only made a suitable fuel for propulsion systems but also acted as an effective reactant fuel for their hypermatter drives. Because of its value, the Nova Blades tried to keep the origin world of exonium a secret, but now anxious prospectors have begun to trickle in from all over the galaxy. Whether these prospectors will pay the Nova Blades’ recently introduced Exonium Export Tax remains to be seen.

Garblaque’s Haven

Location: Rishi (Lore)

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Old Wounds

Location: Rishi (Lore)

“Memories are markers. They allow us to navigate the past, and to recognize the shape of the path we have chosen. They can reinforce our beliefs. They can buoy us, bring warmth to our hearts. But they can also haunt us. Traumatize us, even when they do not linger on our minds.

“This does not mean that we should seek to eradicate these old wounds. The scars left behind are a part of who we are today. We must learn the contours of these scars so that we may fully understand ourselves, and so that we may better serve as Jedi. Pretend our scars–and the memories that come with them–do not exist, and our ignorance will lead us that much closer to the dark side.”

–Master Orgus Din, from a Jedi Academy lecture

Opticron Droids

Location: Rishi (Lore)

As with much concerning the Emperor, very little is known of the droids designated “Opticron”. In fact, very few are even aware they exist.

From the exterior, they appear to be standard-issue Imperial probe droids, but further investigation would reveal an amalgamation of technology both exotic and arcane. Much like the Emperor’s Hand, these droids are connected through the Force in some way to the mind and will of the Emperor himself. They are his unseen eyes, watching that which he cannot–until he returns from the brink.

Rishi Maze

Location: Rishi (Lore)

At the edge of the galaxy, on the fringes of the Outer Rim, a unique phenomenon has fascinated scientists and ignited the imaginations of treasure hunters and explorers for millennia: a dwarf-class companion galaxy called the “Rishi Maze”.

Navigation to the Rishi Maze–even while using its spatial constant, Rishi, as a starting point–can be quite difficult, hence the galaxy’s name. Some have ventured out never to return, while others have partly managed the multi-point hyperspace path only to turn back for fear of being lost to the cosmos. A few have actually made the trip and returned. These travelers speak in underwhelming terms about lifeless planets with mundane elemental compositions, but whether they’re being truthful or attempting to hoard the potential riches of the Rishi Maze for themselves, none can truly say.

She Who Greedily Devours

Location: Rishi (Lore)

The Rishii have always had to concern themselves with predators, but in all of their recorded history they have never encountered a terror as great as She Who Greedily Devours. The few Rishii who have survived her savage attacks do not know what else to call her, as they’ve never before seen a kell dragon–and very few anywhere in the galaxy have ever come across a kell dragon of this magnitude.

“Kellie”, as she was once affectionately known, arrived on Rishi as the hatchling mascot of a new Outer Rim chapter of the Corellian Run Scoundrels. Soon these smugglers found that as Kellie quickly grew so did her appetite, making her cost-prohibitive as a pet. Fearing the prospect of bankruptcy, the Scoundrels’ leader callously dumped Kellie into a garbage scow where the kell dragon gorged herself on irradiated refuse for days, likely accounting for both her intimidating stature and surly disposition.

The Settlement of Rishi

Location: Rishi (Lore)

More than a century ago, a roving crew of adventurous pirates called the Nova Blades embarked on a perilous journey that would take them outside of the galaxy itself. In attempting to navigate the byzantine path to the dwarf galaxy known as the Rishi Maze, the Nova Blades ultimately lost their way. With hardly any fuel left, they somehow managed to find their way back and crash-landed on the only planet within reach–Rishi.

Their ship, the Aggressor, took on heavy damage when it slammed into a mountain on a pristine jungle isle. With no way off the planet, the Nova Blades took to making a home for themselves on Rishi. By the time the Nova Blades learned to refine Rishi’s abundant fossil fuels and return to the stars, it was not to escape but to send out invitations to like-minded gangs and individuals. Their offer: come with us to a lush oasis far away from galactic governance. Unsurprisingly, not a single invitee turned them down.

Way of the Rishii

Location: Rishi (Lore)

Not much is known about the history of the avian Rishii, and that’s largely due to their peculiarly hands-off nature as a species. While they do pass on knowledge from generation to generation, the Rishii tend to have little interest in formally chronicling the course of events. They appear far more interested observing and assessing the nature of animals and other peoples.

From day to day, many Rishii spend their time between fishing, crafting and family duties. More recently, they’ve taken to employing their uncanny talent for mimicry in grand productions devoted to the recreation of tall tales of the pirates who they now share their world with. Perhaps surprisingly, just as the Rishii have left the pirates to their own devices, so have the pirates opted not to disturb the Rishii. Even the planet’s most notorious pirate crew, the Ravagers, are content to leave the amiable Rishii to live their modest lives.

Carida Corsairs

Location: (Organization)

At one time, the Corida Corsairs were the bane of the coreward end of the Perlemian Trade Route. Their brazen and ruthless tactics struck fear into dozens of Republic-aligned worlds for more than two hundred years. The Corsairs’ hijackings, raids and ransom demands became the stuff of legend. The very utterance of their name would send ripples of dread throughout the political halls of Coruscant.

All that changed when the Corsairs’ home base on Carida was discovered and raided by a Republic strike force. Without a center of operations, the remaining Corsairs were either picked off or scattered to the winds. Over time, the Carida Corsairs became something of a laughing stock, often depicted in popular fiction as ineffectual bunglers. But the remaining Carida Corsairs, often identified by their Kowakian Monkey-Lizard accomplices, have moved on to more remote parts of the galaxy, like Rishi. They have kept their name out of pride, hoping that one day they will be powerful enough to call Carida their home and strike fear into the Republic once again.

Corellian Run Scoundrels

Location: (Organization)

Few trade routes have become as precious to interstellar commerce as the hyperlane known as the Corellian Run. It should come as no surprise, then, that the Corellian Run is also highly attractive to criminals. But of all those who rob, ransack and hijack, only one crew dares to take its name after the route itself.

As one might expect from a gang of smugglers named the “Corellian Run Scoundrels”, they typically scoff at honor and kindness while swaggering with naked arrogance. The legend persists that one of the Scoundrels’ most notorious captains, Kai Zykken, once kidnapped the adult daughter of Denon corporate magnate Viril Shu–not for ransom, but to woo her so she’d marry him into Shu’s fortune. Zykken was reportedly–and not at all surprisingly–unsuccessful in his plan.

Nova Blades

Location: (Organization)

Originally a loose conglomerate of independent pirate crews dedicated to resource sharing, the Nova Blades became a proper gang when the value of tactical collaboration started to outweigh the freedom of operational independence. Ever since, the galaxy’s major hyperroutes have suffered from the Blades’ legendary hijackings, raids and blockades. A line item known as “Blade Tax” is commonly used by corporate accountants as an expected cost of doing business.

The Nova Blades’ fleets are nomadic, allowing them to take swift and nimble action virtually anywhere they choose, while also making them difficult to attack directly. More recently, some Nova Blades have established planetary bases of operations. Thus far, these permanent posts do not appear to have been targeted by corporations, governments or rival gangs.

Ravagers

Location: (Organization)

Carida Corsairs. Corellian Run Scoundrels. Nova Blades. Rishi certainly has its fill of interstellar gangs staking their claim on the tropical world. But none are as feared as the home-grown band of ruthless pirates known as the Ravagers.

The Ravagers began as a tight-knit group of intrepid youth who explored the planet’s many untouched isles in search of adventure and long-lost treasures. When they found a rusty old hoverbarge tucked away inside a vast cove, they set their minds to restoring the ship to working order so they could take it out for joyrides. But by the time the barge was restored, the children were adults–adults who had placed every last credit into their dream. The dire need to recoup their investment led the group down a murky path that began with simple heists and eventually led to bloody sieges on transport freighters.

While these one-time innocents are now long dead, the dark legend they spawned lives on.

The Slayers Three

Location: (Organization)

Following a set of chronal intervals unrelated to any known calendar, Angol, Bez, and Derrus Martilla venture out from their home in the Spawn Nebula to revel in the spirit of the hunt. Calling themselves the “Slayers Three”, these proud siblings make landfall on a world decreed by their shamans to track and kill that world’s most formidable beasts in ceremonial fashion. The Slayers Three are said to be among the galaxy’s most skilled big-game hunters, having yet to find a creature that could get the best of them.

Some have come to question the veracity of the Slayers’ story, even calling the siblings delusional. Since no one can determine which world they’re from–even with their peculiar accents–there is no sure way to verify who these “shamans” are or what specific purpose the Slayers’ “ceremonial hunt” serves. But the reported growing cynicism of one of the siblings does lend some credence to their stories. Regardless of any debate about the truth, one fact endures: when the Slayers Three arrive to hunt, excitement is sure to follow.

Republic Traitors

Location: (Lore)

While the Republic stands for many high ideals, some of its leaders don’t always live up to them. Recent victories against the Empire have put morale at an all-time high, but many citizens remain disaffected–especially those who’ve fought for so long and seen the cost of their leaders’ mistakes firsthand. The allure of a new order promising an end to war and the firm leadership of one of the Republic’s most famous historical heroes can’t be overstated, and the actions of Colonel Darok and his comrades are clear proof that the Revanites have recruited heavily from Republic ranks.

An Imperial Betrayal

Location: Rishi (Lore)

Order and efficiency keep the Imperial machine running smoothly; any element acting in opposition is quickly and ruthlessly excised. Great minds have often cracked under the pressure of potentially being found out for merely harboring seditious thoughts, much less acting on them. And yet evidence continues to mount that scores of personnel–perhaps thousands–have risked everything to secretly side with the Revanites. If the Order of Revan’s doctrine can sway even well-regarded Sith such as Lord Ivress and Darth Arkous, there’s no telling just how thoroughly the Empire has been corrupted by it.

Revan’s Conflict over Rishi

Location: Rishi (Lore)

Of all the worlds one would expect to find the Order of Revan’s plan unfolding, Rishi would hardly seem a likely candidate. While it’s true that the island-dotted paradise would be ideal for planning without fear of interference, the lack of Imperial and Republic presence would also limit the ability to act on those plans. That is, unless the Empire and Republic were somehow drawn to Rishi.

The Nova Blades were employed by the Revanites to trick the galactic powers into believing their most vital fleets were at the mercy of the pirate gang’s infamous hyperlane raids; in reality they were being corralled into a trap. With a signal jammer taking away their ability to communicate with one another and with their ships compromised by Revanite traitors, Darth Marr and Master Shan–and the many thousands under their command–now stand on the brink of annihilation, just as Revan had intended.

The Quest for Immortality

Location: Rishi (Lore)

For ages, Dark Lords of the Sith have yearned to reproduce the arcane abilities of Tulak Hord; the process behind his nearly successful bid for true immortality in particular has either eluded or ultimately disappointed those who have sought to know it.

Whispered rumors persist of many varying ways to achieve eternal life, from the obviously false to the convincingly esoteric. Lord Veijel’s recent discovery on Rishi appears to be the most promising candidate to date, but as with past claims that were proved too good to be true, this newfound lifespan extender may not be as it appears on the surface.

Yavin 4

Yavin 4

Location: Yavin 4 (Planet)

More than two dozen moons orbit the Outer Rim gas giant Yavin. Of those moons, the one designated Yavin 4 is by far the most habitable, supporting a vast array of flora and fauna within its lush and endless jungles.

Yavin 4 also holds a great deal of interest to the Jedi and the Sith. For well over a thousand years now, the dark side of the Force has flowed through Yavin 4 in an ever-increasing magnitude. But those who visit the moon’s deadly rainforests and swamps in search of an explanation for the phenomenon rarely return, and never with any answers.

Imperial Guard Academy

Location: Yavin 4

Before the Emperor’s apparent demise, the Empire’s greatest non-Force-sensitive combatants were selected for the Imperial Guard to serve and defend the Emperor himself. But being selected and developing into a guardsman were two different matters entirely.

The Emperor chose worlds strong in the dark side for his academies–locations where his influence was strongest, where he could form a bond with his would-be guardsmen. In these academies, the candidates would undergo a relentless, merciless training regimen that included regularly scheduled battles to the death. Regardless of what kind of person entered an Imperial Guard academy, if they survived they would emerge as a honed-to-perfection killing machine molded to the Emperor’s will.

The Massassi War: Part I

Location: Yavin (Lore)

The first Massassi warriors to arrive on the fourth moon of Yavin were intelligent beings. However, their utter devotion to Dark Lord of the Sith Naga Sadow rendered moot their capacity for independent thought. To Sadow, the Massassi were born and bred to build temples in his honor and to defend him until death; nothing more. Perhaps it was for this reason that Sadow’s experiments in Sith alchemy mutated his followers into rudimentary brutes.

Not all Massassi on Yavin 4 were subjected to Sadow’s alchemical manipulations, however. A tribe of clerics who preferred independence over mindless labor turned their backs on their master, quietly venturing out to make a home of their own. These Massassi were pioneers, masters of their own destinies. But if Sadow were to discover their betrayal, there would come a reckoning….

The Massassi War: Part II

Location: Yavin (Lore)

As a small tribe of cultured warriors, the intelligent Massassi thrived in the harsh jungles of Yavin 4. For a time they were content with their lives, but contentment led to restlessness. They longed for more. The uncontested rule and grand temples of Naga Sadow called to their warrior’s vanity. A plan emerged and the tribe marched on Sadow’s territory.

But Sadow, having learned of their independent existence, had anticipated their aggression. His mutated brutes ambushed the would-be usurpers. The sheer magnitude of their blunt-force attack was enough to take down an army. Relying on their wit to improvise and strategize, the smarter Massassi not only protected themselves from the onslaught, but advanced on their goal.

For days, the tribe stormed the temples their devolved cousins built. But where was the Dark Lord they had built them for? They had expected Naga Sadow would face them; they’d even accepted the likelihood most or all would fall to their former master. Instead, wave after wave of mutated brutes attacked and succumbed until there were none left to fight and the tribe stood triumphant inside the greatest of Sadow’s temples. It was then, at long last, that Naga Sadow appeared….

The Massassi War: Part III

Location: Yavin (Lore)

“You have succeeded,” Sadow declared. “You have defied the odds, killed many times more your own, taken all you so desperately coveted. You have fought and bled and sacrificed to arrive at this moment. All that remains is for you to strike me down. But once you have, what would you do then, without your brothers to murder? With nothing left to conquer on this orb?”

The Massassi slackened, unable to offer a response. There was none to give. “I commend you on the mass slaughter of your own kind,” Sadow intoned as hundreds of Massassi brutes flooded into the temple chamber. “You have seen the pinnacle of your days, the extent of your unchecked avarice. Think of it as the first of two gifts. The other I bestow on you now, though you were meant to have received it along with your fellow Massassi.”

Over time, the Massassi on Yavin 4 grew in number as they rebuilt that which they destroyed. They would never war amongst themselves again.

An Omen Most Dire

Location: Yavin (Lore)

The Sith Emperor stalks the galaxy once more. Whether his return from the brink of oblivion is the result of the Emperor’s own dark manipulations or merely the result of a terrible convergence of events, his ultimate goal remains the same–to consume all life in the galaxy as fuel for his own immortality.

Despite this chilling turn of events, hope remains. The Emperor’s plans have been stopped before, and the Republic is in a stronger position than ever. But the future is always in motion, and the manipulations of the Sith are never predictable….

The Coalition

Location: Yavin (Lore)

One of the most profound developments of recent times will not be shared. It will not be celebrated, and only in the softest of voices in the most secure locations will it be discussed. Acting largely on their own, the Dark Council’s Darth Marr and Jedi Grand Master Satele Shan have agreed to a temporary truce amongst their forces, going so far as to plan and act in concert against their common foe, the Revanites.

If these coalition forces are successful–if they can put aside their differences long and well enough to stop Revan’s mad scheme–it could be seen as a bridge to a more permanent agreement. While some might welcome such a scenario, others are all too content to see their differences worked through on the battlefield. They would never compromise their ideologies, even if doing so could spare the lives of millions.

The Dark Legacy of Yavin 4: Part I

Location: Yavin (Lore)

From the journal of Jedi Master Arlo Grennen during his investigation into the dark side’s influence on Yavin 4:

“Information on Yavin 4 has not been easy to come by, but I have scoured the libraries of Tython and what I have discovered is fascinating.

“The first corruption of Yavin’s fourth moon by the dark side that we know of corresponds with the arrival of Dark Lord Naga Sadow some fourteen hundred years ago. I’m not entirely sure whether Sadow was drawn here by the dark side or if he himself planted the first seed of its presence. That’s one of the many things I hope to learn while I’m here.

“Sadow was a gifted alchemist who turned his Massassi followers into powerful, violent animals who worshipped and served Sadow. The Massassi built massive temples for Sadow where they sacrificed their own in his honor. Sadow was even powerful enough to stave off the inevitable. He placed himself in a near-death slumber, which he remained in for hundreds of years, waiting until someone would come to take his place….”

The Dark Legacy of Yavin 4: Part II

Location: Yavin (Lore)

From the journal of Jedi Master Arlo Grennen during his investigation into the dark side’s influence on Yavin 4:

“There was a time when Freedon Nadd was only known as an impetuous Padawan who murdered his well-regarded master and then fled to parts unknown. But we now know that Nadd fled here, to Yavin 4, thirsty for insight into the dark side. Even now I can feel the corrupting power he must have felt in the halls of these temples. Nadd’s arrival reawakened Naga Sadow, who took Nadd as his apprentice. When Nadd emerged from his training, he destroyed Sadow and took his place as Dark Lord of the Sith.

“As far as we’re aware, Freedon Nadd never physically returned to the halls of Naga Sadow’s temples, but he wasn’t entirely finished with the place either. Centuries after his own demise, he would influence another Jedi in training to repeat Yavin 4’s dark cycle….”

The Dark Legacy of Yavin 4: Part III

Location: Yavin (Lore)

From the journal of Jedi Master Arlo Grennen during his investigation into the dark side’s influence on Yavin 4:

“Just as Naga Sadow trained his eventual replacement, so did Freedon Nadd’s spirit find a powerful apprentice in Exar Kun. And just as Nadd killed his lord Sadow, Kun destroyed Nadd’s spirit here on Yavin 4. These notable deaths likely served to further imbue the moon’s temples with dark power, further fueling the barbaric Massassi–as well as the succession of Dark Lords who would later reside here.

“I think Kun saw what Naga Sadow had accomplished here with Sith alchemy and architecture and decided he could do better. He forced the Massassi to build new temples, but this time with a focus on complementing and augmenting the dark side. Kun even went so far as to use various technologies to manipulate the Force in ways that I can’t say I understand. I can’t, but I would like to….”

The Dark Legacy of Yavin 4: Part IV

Location: Yavin (Lore)

From the journal of Jedi Master Arlo Grennen during his investigation into the dark side’s influence on Yavin 4:

“A few hundred years ago, the Jedi Order thought they could cleanse Yavin 4 of its dark influence. They were more aggressive then. I’m actually impressed. The Jedi bombarded the world from orbit with a destructive manifestation of light side power in the hopes it would free the moon from its dark embrace.

“The attacking Jedi destroyed much of the life on Yavin 4, which they later worked to restore to its previous state. They thought they’d won, that they’d removed the influence of the dark side. How wrong they were. The Massassi are still here. The dark side is still present. I would not be surprised if Exar Kun’s spirit remains, waiting for someone–a Jedi like myself, perhaps–to find him….”

The Dark Legacy of Yavin 4: Part V

Location: Yavin (Lore)

Jedi Master Arlo Grennen’s final journal entry during his investigation into the dark side’s influence on Yavin 4:

“I thought I would find Exar Kun. I believed like a fool that I might be next in line. I felt its pull, the dark side. I yearned for it. Yearned to be taught everything, to become more than what I am.

“What I found instead, what found me, is exquisite. Terrifying. Perfect. Perfect.

“Revan is coming. I vowed to do everything in my power to stop Revan, but he does not want me to. He chose this place, he knew this day would come, knew the very core of me, everything.

“Vitiate, I will make you stronger, I will grant you the only sustenance I know to give, I will become a part of your glory. It’s going to be so beautiful I only wish I could live to see”

The Emperor’s Return?

Location: Yavin (Lore)

In another time, it might have been cause for celebration. It might have emboldened the Empire, breathing new life into their efforts to crush the Republic. But with the Sith Emperor’s apparent reawakening comes the common knowledge that he is no longer interested in ruling over the galaxy. Instead, he seeks to consume it.

The Empire’s highest ranking officers and dignitaries are now in a state of heightened alert, and the Dark Council has assembled a contingent of powerful Sith seers to get a fix on the Emperor’s presence. When he makes his move, it is believed he will not distinguish between former friend or foe, as they will all eventually become his food and none will remain.

The Joint Task Force

Location: Yavin (Lore)

In response to the Emperor’s return, the Republic Strategic Information Service has begun to assemble a joint task force with the sole purpose of finding the ancient Sith ruler and destroying him at last. Initially proposed by SIS agent Theron Shan, the organization will eventually include representatives from the Jedi Order, Republic Special Forces, “paid consultants” from the underworld–anyone who can contribute to the Emperor’s downfall.

As with anything in the Republic, it’s possible that politics may play a part in the group’s final assembly and resources. But given that its founding members witnessed the return of the Emperor firsthand, it’s unlikely that anything will be allowed to impede the task force’s progress for long.

Two Revans

Location: Yavin (Lore)

There has always been a dual nature to the legend of Revan. At his core, is he truly a Jedi or is he Sith? It has been a hotly debated subject among scholars and politicians for centuries. As one might expect, the conclusions reached by those from Republic-aligned worlds often differ from those of an Imperial bent–but not always.

Some of the most knowledgeable authorities in the ways of the Force believe that it is right to call Revan a Jedi Knight and it is also right to refer to him as Dark Lord of the Sith. They contend that simultaneously knowing and embracing both the light and dark sides of the Force is possible, and point to Revan as potential proof. However, many of these same authorities also believe that such divided adherence would lead unquestionably to madness.

Ziost

Ziost

Location: Ziost (Planet)

Situated in the heart of Imperial Space, Ziost has long played a vital role in the intricate history of the Sith. For thousands of years, in fact, the craggy, arid world served as the ancient Sith Empire’s capital until infighting splintered its leadership. Today, Ziost remains an important commercial, political and population center of the Empire–this in spite of its shift from a warm climate with dense forests to a bitterly cold tundra. Whether this environmental turnabout is due to geological reasons or eons of dark side influence remains a subject of scholarly consideration.

Death of a World

Location: Ziost (Lore)

Global cataclysms are not unheard of. Whole worlds teeming with life have been rendered lifeless by meteorites, broken apart by instability in the planet’s own core–even atomized by the destructive force of a supernova. But the eerie calm of a world stripped of life yet left otherwise intact is another matter altogether. Whispered rumors have persisted of planets snuffed out through intricate Sith rituals or by way of deadly, arcane machines–such as the device Revan sought to employ on Yavin 4–but Ziost represents a clear display of the corrosive power of the dark side of the Force taken to its extreme.

In her address to the Galactic Republic, Supreme Chancellor Leontyne Saresh mourned the loss of life, vowing to “stop the mad Sith Emperor at any cost.” Similarly, word has filtered through the Sith Empire that the Dark Council is actively hunting their former Emperor while also working with renowned Sith alchemists on a plan to destroy the one they call Vitiate for good.


Revolt on Ziost

Location: Ziost (Lore)

No society is devoid of the potential for raucous dissent from its people, and tightly controlled populations are the most prone to opposition being expressed through horrific acts of violence. Through the centuries, Ziost has been the focus of many attempts at bloody revolution. Though no uprising has been successful to date, their cost in lives, property and stability have taken a toll on the one-time Sith capital.

The most recent revolt came in the form of vicious attacks from the Ziost Liberation Front, a group of guerrilla fighters officially recognized by the Sith Empire as a terrorist organization. The ZLF did not discern between military and civilian targets in their desperate campaign to overthrow the Empire, making the group feared even by those they claimed to be fighting for. They were eventually snuffed out, but not before causing severe damage to New Adasta’s infrastructure. As a result of the ZLF’s actions, the Empire has taken considerable steps to ensure they can obstruct the acts of a hostile populace in New Adasta with ease and haste, should the need arise.

The Emperor’s Eye

Location: Ziost (Lore)

The following inscription can be found on the face of a simple yet elegant memorial on Ziost. It appears to have existed for quite some time.

Though you leave us
Your humble subjects on Ziost
We know it is not forever

Though you are away
Your eye gazes upon us
We know you see our doings

Though we are alone
Your lessons remain
We know our considerable duty

Though the distance must be great
Your return is a certainty
We know we will be united once more

As if you were never gone

The Invasion of Ziost

Location: Ziost (Lore)

“It is a decision I do not take lightly. Any incursion into Imperial space is fraught with the gravest of danger for every brave soldier who fights in our name. But there is a humanitarian crisis of the highest order on Ziost that demands our attention. When Imperial troops indiscriminately fire upon indentured slaves and helpless civilians, we cannot stand idly by. Those who cannot defend themselves–who have done no wrong yet find themselves under the thumb of the oppressive Sith Empire–must not be left to suffer.

“Someone must fight for them.”

–Excerpted from the HoloNet address of the Galactic Republic’s Supreme Chancellor Leontyne Saresh

The Sixth Line

Location: (Organization)

“There is no contemplation, there is only duty.”

It is a declaration more in line with a rank-and-file soldier than a Jedi, and yet it is a guiding principle of the squad known as the Sixth Line. Their commander, Master Surro, is said to have made the phrase her personal mantra as she waged war against the Empire on the front lines of Balmorra, where her unwavering resolve to accomplish whatever her commanding officers asked of her set her apart from other Jedi.

Details of the formation of the Sixth Line and how they came to work with SIS Agent Theron Shan are sparse. Scattered reports in recent years do suggest that a group of “Jedi commandos” have been involved in raids and strikes not officially sanctioned by the Republic, though the validity of such reportage is typically seen as unreliable.

 

 

Ossus

Ossus

Location: Ossus (Planet)

Devastated by the Sith centuries ago, the planet Ossus has largely been forgotten by the greater galaxy. Enshrouded in the nebular material of the Cron Drift, the planet is difficult to even reach, with those who survive the journey discovering only hazardous wastelands and abandoned ruins on its surface.

Though it was once a notable center of Jedi culture and learning, the planet has rarely been visited by members of the Jedi Order in recent decades, as Ossus is located well within the Sith Empire’s sphere of influence. For their part, the Sith have shown no interest whatsoever in exploring the planet; what purpose could be served by visiting the charred grave of an already-defeated foe?

The Unlikely Survival of Ossus

This datacron holds unheard of power and knowledge collected by an unknown individual. You access its power and discover information unknown to many:

Ossus still bears the scars of the Cron Supernova: its surface is a seared wasteland of rock and sand. But even this degree of desolation is shockingly mild; that the planet was not rendered into a charred ball of molten rock, or even obliterated completely, is nothing short of miraculous.

Little academic work has been put forward to explain this unlikely survival; only conjecture. The initial cause of the supernova was unnatural; perhaps this explains the unnatural results? Ossus was a stronghold of the Jedi; does the inherent life force of such a place make it more resistant to destruction? Could the unique astrophysical structure of the Adega system where Ossus is found have played a role?

Regardless of the reasons, the continued survival of Ossus offers the promise that its ancient mysteries may one day be unlocked.

Odan-Urr

Odan-Urr, Jedi Master and founder of the Great Jedi Library of Ossus, was one of the order’s most famous and long-lived members. Although he participated in some of the most decisive battles of his time, Odan-Urr preferred the life of an academic, overseeing the library’s Chamber of Antiquities for centuries until he was slain by Exar Kun shortly before the cataclysm inflicted by the Cron Supernova.

Of his many accomplishments, perhaps the most influential of Odan-Urr’s works was his revised version of the Jedi Code, which he created in response to the struggles of his pupils to fully understand and embrace what it meant to be a Jedi. Odan-Urr’s revised wording of the code became the definitive version, taught and recited by Jedi ever since.

Ood Bnar

At the time of the Cron Supernova, the Great Jedi Library of Ossus was overseen by Ood Bnar, a Jedi Master specializing in knowledge of the Sith and their use of the dark side. Though his tenure as head librarian was short, Ood Bnar served loyally, defending the library’s artifacts from the Sith Lord Exar Kun in the final moments before the supernova razed the planet.

As a member of the tree-like Neti species, Ood Bnar could alter his physiology and shape, allowing him to transform from a humanoid into a towering tree in order to envelop and protect a cache of ancient lightsabers. He entered a form of deep hibernation as the Cron Supernova struck and has yet to rouse from this trance-like state. Master Gnost-Dural and many other Jedi have meditated at his roots, hoping to communicate and learn from the ancient Jedi, but thus far, Ood Bnar has offered no response.

The Great Jedi Library of Ossus

Location: Ossus

Constructed more than a thousand years in the past, the Great Jedi Library of Ossus long stood as a center of learning and knowledge in the Republic. Records suggest that the library once contained countless documents and data detailing civilizations, species, and events that history has now long forgotten. Recent Jedi excavations have rediscovered much of this material, though the true depths of the library’s ruins remain unexplored and undocumented.

Professional historians and academics often hold the destruction of the Great Library at the hands of the Sith as one of the greatest tragedies in civilized history. It is common for modern libraries throughout the Republic to feature commemorative placards in honor of their destroyed “ancestor”, promising to preserve and pass down knowledge freely and widely in order to avoid another such catastrophe.

The Hidden Jedi Colony on Ossus

Location: Ossus

With the Jedi in tatters after years of war against the Sith and Zakuul, Master Gnost-Dural feared that the order was on the verge of total destruction. To preserve the Jedi and their teachings for the future, he secretly gathered the allies and resources necessary to establish a hidden colony on Ossus, hoping that the planet’s obscurity and remoteness would provide ample protection.

The colony has flourished beyond even Gnost-Dural’s greatest hopes; innovative environmental reclamation techniques have allowed farming and water purification on a planet that otherwise supported little if any life.

Perhaps the only major challenge the colony faced before the Sith invasion was the decision to remain out of communications. Although heavily debated by the colonists and Jedi alike, Gnost-Dural ultimately insisted that the colony remain as cut-off from the larger galaxy as possible, and it has remained in total isolation for years.

Survivors of the Cron Supernova

Location: Ossus (Lore)

Though it would seem impossible, sparse evidence exists suggesting that there were survivors of the Cron supernova that devastated the surface of Ossus. Colonists have reported missing personal items, strange noises, and mysterious footprints, particularly in areas deep within surviving ruins; quite reasonable, considering that no one who was on the planet’s surface could have survived such a cataclysm.
Unfortunately, any survivors who may exist seem determined to remain unseen and undiscovered. With the present crisis, it is unlikely that a more detailed search will be conducted at any point in the near future; the truth of the survivors of Ossus will thus be left to future generations to discover.

Strike Base XR-484

Location: Ossus

XR-484 acts as the staging point for all Imperial operations on the planet Ossus. It was constructed within a field of starship wreckage on the recommendation of the scouts who first reconnoitered the planet, who correctly assessed that the Jedi are more interested in exploring ancient structures than old crashed ships, ensuring the base could be established without drawing enemy attention.

The majority of the ship wreckage around XR-484 is the result of crashes caused by the Cron Supernova centuries ago. However, the remains of newer vessels are also present, suggesting that atmospheric or gravitational conditions somehow result in a higher-than-average distribution of crashed ships in this specific area.

Although the members of Raven Squad consistently refer to the base as “the Nest”, Darth Malora pointedly refuses to use the term.

Twi’lek Pilgrims on Ossus

Despite initial tensions around their settlement on Tython, many of the Twi’lek Pilgrims established long-lasting friendships with their Jedi neighbors over the subsequent years. In particular, Master Gnost-Dural’s efforts to document the Pilgrims’ struggles and the history of their settlement helped to create a stronger relationship between the two groups.

When he set out to create the Jedi colony on Ossus, Gnost-Dural was quick to reach out to the Pilgrims for their advice and aid, having come to admire their resilience and expertise. This led several of the Pilgrims to volunteer to join the project and share their years of colonizing experience, contributing much to the colony’s success in the harsh conditions of Ossus.

The Epic of the Exiled Knight: Part Four

Location: Ossus (Lore)

In the Order of Revan, I found sympathetic minds. Rishi, a paradise by any standard, was our fastness against a galaxy gone mad. But it could not last.

Stranded in the aftermath of their downfall, my only path forward was among the planet’s scofflaw denizens. As a member of the Corellian Run Scoundrels, I continued my path ever onward.

The Epic of the Exiled Knight: Part One

Location: Ossus (Lore)

On Ilum, war brought ruination to a sacred Jedi world–and to my own life as a member of their order. I merely did what had to be done, as I explained to the Council. They were unswayed, and so I persevere, alone in a harsh galaxy.

The Epic of the Exiled Knight: Part Seventeen

Location: Ossus (Lore)

I found them, at last; the ruins of an ancient order, hidden among the ancient ruins of their order.

Surely my past, my actions, had been forgotten?

They had not. And so I wander once more. Exiled.

The Epic of the Exiled Knight: Part Twelve

Location: Ossus (Lore)

The carbonite finally melted away, years later. I was left adrift in a galaxy I no longer understood. Where could I go? Who could I fight for?

Rumors told of Jedi in hiding, rebuilding. Perhaps I could rebuild among them.

Darth Malgus Lives

Location: (Lore)

Having returned to the galactic stage as part of the Empire’s assault on the Jedi colony of Ossus, Darth Malgus has become a topic of widespread debate and investigation once more-particularly his improbable survival after his attempted coup during the battle of Ilum.

The most popular theory holds that agents of Darth Acina, then a high-ranking member of the Sphere of Technology, retrieved Malgus and resuscitated him, transforming the cyborg Sith into her own secret enforcer. That she gained control of an agent as deadly as Malgus would explain much about her subsequent rise to the Imperial throne. Some now theorize that Acina may even have used Malgus to eliminate her rivals on the Dark Council during the confusion of the war against Zakuul, though this remains only conjecture.

Odessan / Alliance

Odessen

Location: Odessen (Planet)

Odessen is a remote, unsettled planet in Wild Space with a strong connection to the Force. Realizing that Asylum couldn’t support a permanent base of operations for the Alliance, Lana Beniko began searching for a more appropriate location. Odessen pulled at her through the Force. Unlike with Tython, Korriban or Yavin 4, Odessen’s affinity with the Force is balanced, making it the perfect spot for a coalition of Sith and Jedi. Covered in lush wilderness and mountains, the planet is a hidden oasis with a mild climate and a variety of wildlife.

The Alliance

Location: (Organization)

Although the governing bodies of the Sith Empire and the Galactic Republic conceded to Arcann’s control, not everyone was content with becoming a resource farm for Zakuul. Chief among these rebels were Lana Beniko and Theron Shan. While Theron used his contacts from SIS to amass specialists to aid their fight against Arcann, Lana teamed up with Koth Vortena to break out the legendary Outlander–the only person they believed capable of wrangling so many different parties together under one banner. Although relatively small compared to Zakuul’s forces, the Alliance has the Gravestone and experts in multiple fields at their disposal. With proper leadership, this coalition could not only defeat Arcann, but change the galaxy forever.

Zakuulan Allies (v2)

With the fall of the Eternal Empire, millions of Zakuulan armed forces were cast adrift, without a leader to command them or an empire to defend. Sana-Rae approached the Force-sensitive Knights of Zakuul and convinced many of them to join the newly forged Eternal Alliance. Meanwhile, Doctor Oggurobb tackled the Skytrooper problem. Under his supervision, Alliance engineers reprogrammed the Overwatch control center on Zakuul and converted the Skytrooper battle droids into loyal Alliance soldiers.

Tensions spiked as the Zakuulan forces flooded the Eternal Alliance ranks. Some feared being displaced by the new recruits, while others couldn’t trust their former enemies. The xenophobic Alliance Captain Hym Jemuro even imprisoned the Skytroopers stationed aboard his capital ship in the cargo hold, claiming they were plotting a mutiny. Two days later, his ship suffered catastrophic damage while navigating the Kauron asteroid field. The Skytroopers escaped the cargo hold, repaired the ship’s critical systems, and saved the crew. Since then, the Alliance has largely embraced their former enemies, much to the frustration of the disgraced Captain Jemuro.

Zakuulan Allies (v2)

With the fall of the Eternal Empire, millions of Zakuulan armed forces were cast adrift, without a leader to command them or an empire to defend. Senya Tirall approached her former comrades in the Knights of Zakuul and convinced a contingent of the Force-sensitive warriors to join the newly forged Eternal Alliance. Meanwhile, Doctor Oggurobb tackled the Skytrooper problem. Under his supervision, Alliance engineers reprogrammed the Overwatch control center on Zakuul and converted the Skytrooper battle droids into loyal Alliance soldiers.

Tensions spiked as the Zakuulan forces flooded the Eternal Alliance ranks. Some feared being displaced by the new recruits, while others couldn’t trust their former enemies. The xenophobic Alliance Captain Hym Jemuro even imprisoned the Skytroopers stationed aboard his capital ship in the cargo hold, claiming they were plotting a mutiny. Two days later, his ship suffered catastrophic damage while navigating the Kauron asteroid field. The Skytroopers escaped the cargo hold, repaired the ship’s critical systems, and saved the crew. Since then, the Alliance has largely embraced their former enemies, much to the frustration of the disgraced Captain Jemuro.

Odessen Wildlife: Evolution

Location: Odessen (Lore)

Notes from Doctor Juvard Illip Oggurobb:

Due to the rapid escalation of evolution observed on Odessen, I have imported creatures from other planets and released them into the wilds to monitor the effects.

The sleen, extracted from the jungles of Dromund Kaas, exhibited a marked increase in agility and reaction time. Perhaps this creature’s serum could be used to make performance-enhancing adrenals.

From Makeb, I secured a fine makrin specimen with the intent of studying its adaptability. As predicted, this remarkable species altered the texture of its skin to better mirror the sturdy hardwoods of Odessen forests.

The Taris bogstalker saw the most shockingly rapid evolution thus far. The creature developed an incredible predatory feature: a plasteel-like barb at the end of its tail. It has evolved enough to warrant a new breed, which I call the “steel-tailed stalker.”

I’ve allowed the creatures to continue their existence on Odessen, as I hope to further observe their acclimation.

Odessen: Planetary Shield

Location: Odessen (Lore)

The Alliance’s first line of defense is the Odessen planetary shield. This defense grid protects the Alliance base and the surrounding area from turbolaser bombardments and other aerial attacks. Although walkers and ground troops can slip through the shield, the defense grid ensures the Eternal Fleet cannot wipe out the Alliance with a single devastating bombardment.

The shield’s construction was spearheaded by Doctor Oggurobb, the Alliance’s sharpest scientific mind. When Oggurobb conducted early stress tests on the shield, Fleet Admiral Bey’wan Aygo bet that his strongest battleship could break through the fledgling defense grid. Fortunately for Oggurobb, the shield held strong–and Bey’wan is still paying off his debt.

Hylo Visz and the Gravestone

Location: (Lore)

As an underworld specialist, Hylo Visz is an integral part of the Outlander’s crew. But the monotony of coordinating smuggling operations and continuous supply runs on behalf of the Alliance took its toll. Secretly, Hylo pined for the lost days of her infamous past: excitement, adventure, and glory. She became bored and restless… until she was given command of the Gravestone.

Picking up where Koth Vortena–the previous captain–left off, she learned to pilot the vessel and delved into the ship’s inner workings. To her delight, she discovered a technological marvel of ancient alien origins unlike anything she’d ever seen. Hylo became obsessed with unlocking the ship’s full potential–a challenge worthy of her attention that ensured her continued dedication to the Outlander’s cause.

Alliance Intelligence Report: A Cause for Concern

Location: (Lore)

Subject: A Theory on the Recent Galactic Uprisings
Status: Unsubstantiated

As a rising power in the galaxy, it is inevitable that the Alliance will encounter opposition from various factions. However, analysis of several recent incidents has brought to light a number of striking similarities. In many cases, a small group of criminals or political defectors under the control of an unlikely leader has quickly risen to prominence without warning.

These unexpected outbursts of dissension could be simple coincidence. They may also be mere symptoms of some flaw in Alliance political policy that is inciting these hostilities. However, we must also consider the more sinister possibility that these uprisings are all somehow connected.

The emerging pattern of these seemingly random events make more sense if considered as part of a greater, concealed whole. It may be the enemies we have faced were merely pawns, set against us by a more cunning and formidable foe to test our responses while chipping away at our strength. However, until Alliance Intelligence can find concrete evidence, this theory remains pure speculation.

Alliance Intelligence Report: A Common Thread

Location: (Lore)

Alliance Intelligence has confirmed that a single person or group was behind the recent spate of uprisings. These findings are based on months of comprehensive research–as well as numerous common threads that link the events, including but not limited to:

– Anti-Alliance hatred fueled by manufactured propaganda.
– Funding by several front companies originating in the Outer Rim.
– Connections to various deceased persons of note.
– Transmissions via a unique encrypted algorithm.
– Presence and usage of rare cybernetic implants at each uprising site.

This evidence directly connects the uprisings to a single conspirator. Their motives remain unknown, but they likely acted to destabilize galactic peace and weaken the Eternal Alliance. The scope and breadth of such a conspiracy speaks to an individual or group with substantial funding and expertise in the art of subterfuge and manipulation.

Alliance agents are currently investigating all possible perpetrators, including Sith Intelligence, the Republic SIS, and the Star Cabal.

This conspirator cannot hide forever.

Alliance Intelligence Report: RS-33 Adrenal

Location: (Lore)

Subject: RS-33 Adrenal
Status: Contained

The RS-33 adrenal and its progenitor, the RAK-5 serum, have been contained and the research destroyed. Doctor Semhess’s dangerous project is no longer a threat. Investigations into the project’s origins and principal contributors are now underway.

One notable early discovery relates to Doctor Rahser Poth, the expert who supposedly developed the RAK-5 serum. We’ve learned that his research was aided by an anonymous scientist. Their communications were encrypted, but we’re piecing together what we’ve been able to recover–and it appears that this unknown scientist fed Doctor Poth the majority of the information that led to the RAK-5 breakthrough. Efforts to ID this scientist have turned up no results so far.

Also of note is funding for the project, which was falsely obtained through a Republic endowment for disease research and treatment development. A staggering amount of data was altered to facilitate this, requiring slicing skills that no one among Semhess’s staff seem to have possessed. Agents will continue analyzing the falsified data to find clues as to its origin and thus identify the additional conspirator(s).

Alliance Intelligence Report: White Maw Uprising

Location: (Organization)

Subject: White Maw Pirates
Status: Dormant

The recent White Maw resurgence on Hoth may benefit the Alliance. After defeating the pirates and liberating the civilian workers, we have established a legitimate claim to the Firefrost Lavaworks factory they used. Alliance crews are already modifying the factory for our specific purposes.

Further White Maw aggression in the area is unlikely, as Droub–the Firefrost overseer–seems to have solidified his position and eliminated any potential rivals in the region. His rise to power was impressive and unexpected: before this, he was little more than a mid-level White Maw thug, lacking the ambition and intelligence to set up such an extensive operation.

Interviews with the civilians pressed into service indicate Droub was a particularly cruel master. Because of this, a high percentage of the workers have vowed to stay on and keep the facility running on behalf of the Alliance as a sign of their gratitude.

Gravestone Upgrades

Location: (Lore)

The origins of the Gravestone–and the Eternal Fleet–were thought to be lost to history, until the Outlander discovered the ruins of an advanced alien civilization on the droid-infested world of Iokath. Using blueprints and data files of the Gravestone’s original creators recovered from Iokath, the Alliance saw the opportunity to optimize the ship’s weapons and defense systems.

Unfortunately, installing the new upgrades has proved far more complicated than anticipated, leaving the Gravestone trapped in dry-dock while mechanics work frantically around the clock to integrate the new enhancements. While some argue it is foolish to sideline one of the most powerful ships in the galaxy for any length of time, the benefits seem to outweigh the risk. Once completed, the greater firepower, better shielding, and improved speed and maneuverability will make the Gravestone virtually unstoppable.

Onderon

Onderon

Location: Onderon (Planet)

Famed for its expansive jungles and deadly wildlife, the Inner Rim planet of Onderon has been a member of the Republic for centuries. Though its population is relatively small, the world has played a major role in many key conflicts and events in galactic history.

The vast majority of Onderon’s people live within the planet’s capital city, Iziz. The government is a constitutional monarchy, with the present ruling dynasty tracing its lineage to Queen Talia, who ruled the planet in the chaotic era of the Jedi Civil War.

Ancient Proving Grounds

Location: Onderon

Onderon has seen its fair share of violence and unrest, so much that one of the planet’s most culturally important locations was built in reverence to battle. The ancient proving grounds were originally built by Naddist cultists as a place for Sith Lords to compete–often to the death–for the favor of Freedon Nadd.

The proving grounds stayed under Sith control until Onderon’s Beast Riders seized the surrounding territory. Undeterred by the traces of dark side energy that remained, the outcasts used the proving grounds as the site of trials a Beast Rider faced before earning the title of Beast-Lord.

Due to Beast-Lord Akoru’s neglect in recent years, the proving grounds have been overrun by members of Onderon’s noble families and their guards, and the once hallowed spot now serves as a royal retreat. Many nobles return with stories of how they embodied their ancestors’ bravery and valor during their visits to the proving grounds, but because of the area’s seclusion, few claims can be truly corroborated.

Iziz

Location: Onderon

Amidst Onderon’s sweeping mountains and colorful flora, brave travelers will find the planet’s crown jewel, the city of Iziz. The most prominent and advanced settlement on its host world, Iziz is well known for its ornate structures, equally extravagant citizens, and most notably, its fabled defenses. The city boasts high, fortified walls constructed to safeguard the bustling streets from the dangerous terrestrial creatures beyond. More impressive, however, are the massive anti-aircraft turbolaser turrets peppering the surrounding terrain that serve two purposes: to fend off trespassing starships, and to protect the city’s inhabitants from the wing-borne terrors of Dxun, Onderon’s “Demon Moon.”

When inquiring of the city’s inhabitants why anyone would remain voluntarily in such a hazardous setting, proud citizens assert that if one can flourish in Iziz, then life anywhere else is bound to be pedestrian.

Royal Hunting Lodge

Location: Onderon

Hunting the ferocious beasts of Onderon has been a time-honored tradition for many generations of the planet’s ruling families. Social calendars are filled with festivals dedicated to the hunt, and nobles often use stories recounting the size and challenge of their prey as symbols of rank and status. Although reality for many of Onderon’s citizens means never venturing beyond the safety of city walls, the nobility erects lavish outposts to ensure access to their favored pastime.

The royal hunting lodge near Onderon’s capital city was a gift from Queen Lina to her son, Petryph, on the eve of his first hunt after coming of age. The sprawling villa was once adorned with quarry hunted by the late queen herself, but over time, more and more of these trophies have been replaced. The winding hallways of the lodge are filled with non-native creatures “cut down during the king’s many hunts across the galaxy,” though only a few in Petryph’s inner circle have ever known him to leave the planet.

As of late, the royal hunting lodge has become King Petryph’s preferred residence, much to the dismay of those concerned with the ruler’s apathetic approach toward his responsibilities.

The Untamed

Location: (Organization)

Led by Akoru–who claims direct descent from the ancient Beast Riders of Onderon–the Untamed continue the tradition of occupying the planet’s dangerous jungles, relying on their ability to tame the notoriously vicious creatures that inhabit them. This skill is passed down from generation to generation, along with fierce combat abilities and stories of how their ancestors were exiled to the wilderness when an outsider–the Sith Lord Freedon Nadd–conquered most of Onderon’s population.

Unlike their predecessors, the Untamed adhere to strict isolationist beliefs, including a brutal disgust for offworlders and anyone who associates with them. A ritualistic people, the Untamed will at least entertain those who respect their ceremonies or can best them in combat–for a short time.

Delicacies from the Demon Moon

Often overshadowed by political intrigue and stories of war is one of Onderon’s most noteworthy figures, the innovative culinary artisan, Chef Popotis of Iziz. In early years, Popotis had become disgruntled with typical Onderonian fare. The native beasts were tough and gamey, yielding generally bland results, and the indifference of his peers only frustrated him further. Popotis was certain that his home would become synonymous with dreary food and dull palates, until an attack on a supply shuttle changed his life.

Gazing from his apartment window, he watched as wild Drexls picked through the downed ship’s cargo. The creatures gnawed at boxes of provisions and tore into bags of powdered goods, producing clouds of various seasonings and spices among the wreckage.

Reignited zeal drove Popotis to achieve what others never believed possible: flavorful sustenance derived from Dxun’s creatures. Ultimately, years of experimentation paid off, and he became one of Onderon’s most distinguished chefs. From Popo’s Sweet Drexl Sausage in Nectarwine to Spiced Cannok Canapes, Popotis’s artistry with undesirable fauna made him known galaxy-wide. Even beyond the Inner Rim, his catalogue of recipes, “Delicacies from the Demon Moon,” became a bestseller.

The Dagger at Dox Piter

Dox Piter was a small collection of villages in Onderon’s southern reaches, nestled around the base of a nigh unscalable spire of rock the villagers called “The Dagger.” Well beyond the protection of Iziz, the inhabitants were accustomed to fending off the dangers of Onderon–until the day the great winged Wodnakki arrived from Dxun. The beast found the Dagger’s peak irresistible, and it began nesting high above Dox Piter. Though the villages’ protectors had never seen its like before, some speculated that it was a massive, mutated Skreev. Whatever its lineage, it proved too much for any warrior who attempted to drive it away.

The horrors escalated when the Wodnakki’s eggs began to hatch. The newborn creatures (still easily the size of an average humanoid) took to swooping down on villagers and stealing them away to their unreachable roost. The village leaders of Dox Piter were certain this would be their end.

When news of the situation reached Queen Lina, the celebrated ruler gathered some of her most talented warriors and marched on Dox Piter. Succeeding where so many others had failed, Queen Lina and her Royal Guard took the fight to the top of the Dagger and clashed with the Wodnakki and its offspring. Though the battle lasted only a few hours, at its end, only two of Onderon’s champions walked away victorious. Queen Lina carried her injured officer Nebet into one of the closest villages, where they were met with cacophonous cheers and renewed loyalty to the crown. Regardless of the tale’s validity, the legend of Queen Lina and the Dagger at Dox Piter has fueled fears and inspiration of Onderonian children for years since.

Mek-Sha

Mek-Sha

Location: Mek-Sha (Planet)

First established by the Hutt Cartel, the asteroid mining station of Mek-Sha was seized by its own laborers in a daring uprising, and control of the station was divided amongst a council of its largest crews. Now a haven for smugglers, slavers, and the criminal underworld, Mek-Sha has come to be known as the outlaw crossroads of the galaxy.

With a finite amount of fuel available beneath its surface, Mek-Sha has long proven to be a difficult operation to maintain. As the network of mines expand to reap the sources of fuel, the station’s integrity is left in constant jeopardy. To curb this threat, fueling rights are permitted only to those capable of earning a majority vote from the ruling council. The station is also fortified by a powerful deflector shield and a failsafe mechanism capable of rendering every ounce of fuel on the station inert in the event of an uprising or incursion.

Dar’manda (Mek-Sha Gang)

Location: (Organization)

In Mandalorian society, a Dar’manda is an exile–someone who has broken the strictures of honor and duty so severely that they are deemed unworthy of their heritage. It is considered by most Mandalorians to be a punishment worse than death.

This designation is meant as a mark of shame, but Indigo’s crew on Mek-Sha bears it proudly, even continuing to brazenly wear their Mandalorian armor in mockery. Though he started his gang with just a few other exiles and a modest supply of stolen weapons, Indigo and the Dar’manda curried favor on Mek-Sha quickly by supplying those weapons to help overthrow Hutt control of the asteroid.

The gang primarily deals in illicit weapons and takes on mercenary contracts. They’ve attracted dozens of other misfit outlaws over the years–many, but not all, true ex-Mandalorians like Indigo himself. The Dar’manda have such a notorious reputation that the mere presence of a few of their members is usually enough to deter attacks on their charges, due to both their skill in combat and their powerful arsenal of weapons.

Harido Wald

Location: (Organization)

“No good rebellion follows the rules.” – Veek the Sneak to Gritha Dar

Founded by Veek the Sneak, Harido Wald started as a small smuggling ring with an extremely limited network of contacts. Operating mostly in oppressive Hutt territories meant Harido Wald barely eked out a profit; the group only survived thanks to Veek’s genial method of making deals and the loyalty of Harido Wald’s members. That loyalty was put to the test after Veek promised Gritha Dar, the leader of a slave rebellion against the Hutt rulers of Mek-Sha, the services of his organization.

With the Hutts gone and Gritha Dar (now known as Huttbreaker) ruling Mek-Sha, Veek saw a prime opportunity to put Harido Wald on the map. Mek-Sha’s denizens were clamoring for goods they had been denied for years, so Veek relocated his base of operations to the newly liberated station.

The Brothers

Location: (Organization)

Mek-Sha’s neon-lit alleyways and shadowy recesses are replete with suspect activity, but even among the thriving criminal element, none are more reviled than the gang known as The Brothers.

One of the most notorious of Mek-Sha’s outlaw powers, these mysterious beings breed fear through their masked anonymity and ruthless acquisition of slaves. With seemingly unending reserves of wealth (most likely gained from their sale of misappropriated laborers to the Sith Empire), the Brothers haunt the territories of Mek-Sha like faceless apparitions with an almost zealotic fervor.

Given the perpetual influx of refugees and lost souls seeking new beginnings on this station, the slavers’ targets are plentiful and easily plucked from the unwitting crowds. Those lucky enough to escape the lower docks or avoid the Brothers’ notice altogether whisper of shared minds and unsettling philosophies, all of which only serves to strengthen the gang’s enigmatic notoriety.

Huttbreaker’s Rebellion

Prava’s grasp on the station was tentative–the hollowed-out asteroid required more upkeep than a typical mining station, and despite its profits, few in the Cartel believed the small operation was a worthy venture. Without sufficient outside investment, even the most basic infrastructure was difficult for the Hutt to maintain.

During the Hutt Cartel’s crisis on Makeb, Prava’s attentions were more divided than usual, and a Nikto slave named Gritha Dar used the Hutt’s distraction to her advantage. Captivating and eloquent, Dar persuaded smugglers, gun runners, ex-Mandalorian warriors, and even slave traders that doing business with her instead of a weak and incompetent Hutt would be far more lucrative.

Once she secured her network of resources, Dar rallied her fellow slaves against Prava and his mercenaries, who were blindsided by the overwhelming forces the slaves had acquired. Dar was a ferocious leader, and Prava was outmatched from the start; the revolution was over almost as quickly as it began.

When the dust settled, no one questioned that Dar should lead the survivors through whatever came next. Dar immediately accepted her new role, formed a council out of prominent figures who supported her rebellion, and renamed the station “Mek-Sha,” in honor of a friend she claims inspired her revolution.

The Hutts Discover Mek-Sha

When the Hutts took control of Makeb, a low-ranking Cartel member named Loddu was tasked with rooting out potential competitors to Makeb’s isotope-5 mining operations. During his search, he discovered a small team of geologists who claimed to have located mineral-rich deposits on an asteroid. Loddu, unsatisfied with his meager share of Makeb’s profits, sent a team of mercenaries to capture the geologists and claim the asteroid.

Within months, Loddu used what little leverage he had to transport slaves and bodyguards to the asteroid, and before long, it was a bustling mining station. Despite the overabundance of resources the imprisoned geologists had promised, production on the station was slow. Against the advice of his advisors, Loddu demanded that miners use explosives to clear areas of the asteroid faster. The hasty, substandard demolition destroyed a large portion of the rock and resulted in the demise of many laborers and mercenaries–and the impatient Hutt himself.

Loddu’s sibling, Prava, unwillingly took ownership of the station and its slaves, who were seething over Loddu’s carelessness. But when Prava arrived to survey the asteroid’s damage, he discovered that he had also inherited an untold amount of wealth: the explosion had unearthed the valuable minerals Loddu had been seeking.