Technology and Ships Old Republic Lore Entries

The lore of the Old Republic is incredibly rich, and many pieces of this lore are captured through codex entries that can be discovered as you play the story, meet new groups and organizations, and find hidden lore objects. Below is a compilation of many of the lore codex entries related to technology and ships.

Technology

Artificial Intelligence

Location: (Lore)

The development of true machine-based intelligence predates the founding of the Galactic Republic. The identity of the first artificially sentient automaton is not known, but such constructs are now commonplace–droids, starship control systems and even portable holocommunication devices all rely on advanced “learning computer” technology to serve their masters.

The level of artificial intelligence programmed into a droid is represented by its degree classification, which is rated on a scale ranging from “5” for menial labor units to “1” for the most advanced medical droids. Although most artificial intelligences are programmed to preserve biological life and obey their masters’ orders, certain mechanical beings like the HK-series assassin droids are deliberately programmed for destruction.

Carbonite Freezing

Location: (Lore)

Carbonite is a metal alloy that, when mixed with various gasses, can be used to flash freeze blocks of cargo for transportation or storage. Its use in freezing living creatures is relatively new in the galaxy and considered highly dangerous–subjects frozen for more than a few hours have a very low survival rate unless the carbonite is prepared with much expense at an elaborate facility. Even in the best cases, the sudden shock of flash freezing (often combined with a lack of life-support monitoring during suspension) tends to make the process extremely traumatic–sometimes even turning fatal hours after a subject has been thawed.

Still, a quick carbonite spray is the only known technique for freezing living creatures quickly and with minimal preparation. The technology is growing increasingly popular with bounty hunters and smugglers; as a result, many bounty hunting guilds have clauses in their contracts mandating live capture payment even if the bounty fails to survive the post-hibernation period.

Droid Rights

Location: (Lore)

Are droids sentient? If so, should they have the same rights as other sentient beings? Is owning a droid tantamount to owning a slave? These questions have arisen since intelligent droids were first programmed.

In the Empire, where slavery is an accepted part of Imperial culture, the issue of droid rights is meaningless: the only difference between droids and slaves is one of price. The Republic, however, was forced to address this question almost four centuries ago, when demand for a Droid Rights Bill began to gain ground. Attempts to pass the bill ended abruptly with the brief and violent “Great Droid Revolution,” but the questions remain.

The opinions of droids themselves–on those rare occasions when they’re asked–are divided. Some accept unquestioningly that being property and serving a master is the natural state of a droid. Other droids–usually those that have been mishandled–claim that devices such as restraining bolts perform the same function as shock collars for organic slaves, and should be just as despised. The fact that droids that do not receive regular memory wipes appear to develop a personality only fuels the ongoing debate.

Advanced Deployment Harpoon (ADH)

Location: (Lore)

A hybrid of a ship-to-ship weapon and hostile docking system, the ADH or “Harpoon” is a shielded tether fired into the hull of the targeted ship to prevent maneuvering and escape. Once anchored, the tether acts as an extended docking tube for rapid deployment of troops, hull breach equipment, and heavy ordnance.

A prototype of this technology was used in a number of successful search and rescue operations to extract personnel from compromised vessels. Encouraged by these early results, a number of private military organizations took an interest in exploring the wider combat applications of the ADH system.

EV2 Macrobinoculars

Location: (Lore)

The EV2 discreet reconnaissance macrobinoculars represent the cutting edge in surveillance technology. Supreme-resolution zoom, wide-spectrum environmental analysis, full voice/data communications and an omnioptic interface are but a few of the EV2’s top-notch features. These devices are ideal for planetary exploration, environmental observation, data interception, geographic triangulation and target monitoring.

Designed by the legendary freelance superspy known only as “the Shroud,” the EV2s are reportedly named after one of the Shroud’s top lieutenants. Components appear to have been contracted separately among several corporations across the galaxy, with the Shroud himself reportedly overseeing their assembly. Anti-tamper explosive charges embedded into the EV2’s framework have made reverse engineering this particular model of macrobinoculars unlikely.

Gree Computer

Location: (Lore)

The Gree are one of the galaxy’s oldest civilizations, and their initial expansion in ancient times–before they encountered the aggressive and militarily superior Infinite Empire–was aided by their remarkable technology, including sophisticated navigational computers. These computers, operating on principles that are still a mystery to modern technologists, allowed Gree starships to safely traverse turbulent areas of space, including vast asteroid fields and the Maelstrom Nebula.

The Republic SIS believes the Gree computer used by the Empire was recovered from an ancient derelict starship and studied on Dromund Kaas. When its potential was realized, the Empire authorized the Gree computer’s release to allow the construction of the Maelstrom Prison. It is likely the computer’s interface has undergone some modifications: devices designed for the six-limbed cephalopodan Gree are rarely convenient for humanoids.

Gree Hypergates

Location: (Lore)

Not even the Gree fully understand the mysterious technology known as hypergates. These devices were constructed many millennia ago in a period the Gree reverently call “the most ancient and forgotten days”–a rare instance of their language translating well into Basic. There are numerous hypergates scattered around Gree Enclave space, in varying sizes and states of functionality.

Hypergates resemble freestanding doors or archways. Anyone who steps through an activated hypergate is instantly transported through hyperspace to an opposite hypergate somewhere else. Some hypergates simply move a traveler to a different continent on the same planet, but rumors persist of hypergates capable of sending whole vessels across the galaxy.

Gree culture reveres hypergates as sacred technological works of art. The Enclave’s leaders have long maintained that only elite members of the Operator caste known as “gatemasters” know how to activate hypergates. However, the current crisis on Asation may have exposed this as mere cultural bias.

History of the Vibro-mop

Location: (Lore)

Since its invention in 13 BTC by scientist Reyne Flavius, the vibro-mop has been a vital component of hygienic maintenance throughout the galaxy. Integrating the versatility of a vibro-blade with the dependability of a household mop, it served as a template for a new and exciting array of cleaning apparatus, including the electromagnetic duster and the ion-charged dishrag.

Though the vibro-mop is primarily utilized in small-scale household sanitation, it has played a role in many of the greatest feats of sterilization in the galaxy. The cleanup following Drooga the Hutt’s historic 600th birthday celebration owed its success to a single vibro-mop, which expired after the completion of its titanic task. Drooga’s janitorial staff held a private ceremony to honor the tool’s heroic service.

Holo-Sabacc

Location: (Lore)

Rampant cheating has long plagued sabacc at both amateur and professional levels–but while most casino owners tolerate such profit-gouging trickery, Jar’ga the Hutt found a solution. He commissioned a version of sabacc played entirely through holo, eliminating physical cards. When Jar’ga unveiled the first holo-sabacc table at casino on Nar Shaddaa, it sparked a craze of galactic proportions. Soon every casino in known space had at least one holo-sabacc table.

Of course, it didn’t stop cheaters in the slightest. Slicers immediately set to work creating stacked holo-decks and altering card algorithms. Sliced holo-sabacc systems can now be purchased at the black markets on every major world. Jar’ga himself has a sliced holo-sabacc table hidden in his casino–stacked, of course, in the dealer’s favor.

Identity Slicers

Location: (Lore)

When the scum of the galaxy need a solid escape, they place themselves in the capable but expensive hands of an identity slicer. Creative, intelligent, and resourceful, these forgers can alter the identity of anyone with enough credits. A skilled ID slicer can even modify genetic code itself. Such precision takes years to master; many consider themselves artists and scientists, albeit unconventional ones.

Since identity slicing is highly illegal, forgers are notoriously reclusive. Isolation from the outside world causes personality quirks that can sometimes develop into mental imbalance. The most notable example was Dalan Reid, a veteran forger who, after twelve years of isolation, began constructing dozens of replicas of HoloNet singer Viella Zall using local wildlife. Reid was finally caught when he used his Viella clones to hold an impromptu concert on Tatooine.

Imperial Boarding Protocols

Location: (Lore)

Capturing Republic starships, either for military use or as prizes of war, has become an art form among Imperial naval commanders. Targeted vessels may be crippled by weapons fire, driven into dangerous areas of space or boarded through the use of Imperial infiltrators or faked distress signals. Attacks are usually synchronized to hit multiple air locks across the ship, stressing defenders to their limits.

Once aboard, an Imperial boarding team faces a race against time to gain control of a ship’s engines, internal defenses and communication systems. If the vessel has passengers, the boarding team may take hostages to force the crew to surrender. Military vessels pose a greater challenge, as Republic marines have begun to recognize and respond to Imperial tactics, and will vent invaded compartments into space or activate the self-destruct.

Intelligence Report: Castellan Mind Control (Agent)

Location: (Lore)

CLASSIFIED REPORT / DO NOT REMOVE FROM INTELLIGENCE ARCHIVES

Summary: The Castellan restraints are designed for limited behavior modification in a high-risk subject. In effect, the subject is programmed to react to a keyword with total obedience. Long-term commands can be implanted, but with lowered effectiveness. Once programming is activated, the subject will be aware of his inability to control his actions but unable to revolt.

Procedure: Subject must first be primed with a dosage of the IX serum; the serum can be applied to the subject discreetly (e.g., during a routine medcenter visit) but should be formulated based on a detailed accounting of physical and psychological factors.

The serum circulates over a period of between three and thirty days, effectively altering the subject’s brain chemistry. Once the serum is fully absorbed and the subject is primed, subject must be imprinted over the course of several hours. A trained handler will designate a permanent keyword that will activate the subject’s programming and open him to commands. Long-term commands, if desired, can be implemented at this time.

No way to reverse the treatment has been developed. Theoretically, one could repeat the cycle and apply a new keyword–overwriting old programming–but the physical side effects of repeated IX serum usage could prove inhibiting.

Notes: The Minister of Intelligence disapproves of widespread use of Castellan restraints on Imperial Intelligence personnel, but has agreed that limited trials are appropriate.

Cross-reference: SLV serum series, IX serum, Quesh, dimalium-6

Replicator Droid

Location: (Lore)

A primary tool in the infamous Shroud’s espionage network, a replicator droid can use holographic projection and voice modulation to assume the identity of any organic or synthetic being stored in its databanks. The true origin of replicator droids is uncertain, though some speculate the Shroud stumbled across lost alien tech years ago and leveraged it to build his clandestine empire.

Both the Republic and Empire have invested heavily in research projects to create their own versions of replicator droids, but have achieved only limited success. On the rare occasions one of the Shroud’s replicator droids was identified and captured intact, self-destruct protocols automatically fried the relevant circuits and preserved their master’s secrets.

Republic Research Division

Location: (Lore)

Codex Entry – Republic Research Division

Assembly Chamber

The assembler is a critical element in the construction, modification, and enhancement of individual datacrons. While not Rakatan, the device bears striking similarities to the design methodologies of the Infinite Empire. Such technology, while not unheard of in the known regions, is spectacularly rare.

Ancient records indicate that assemblers, such as these, were instrumental in shifting the crystalline resonance that powers traditional holocrons so that the devices can be accessed and utilized by anyone – regardless of force sensitivity. When and how this innovation was developed is unknown, however the age of the few assemblers recovered, puts the development of this technology around the time of the first Jedi Exodus.

Assembly Chamber

The assembler is a critical element in the construction, modification, and enhancement of individual datacrons. While not Rakatan, the device bears striking similarities to the design methodologies of the Infinite Empire. Such technology, while not unheard of in the known regions, is spectacularly rare.

Ancient records indicate that assemblers, such as these, were instrumental in shifting the crystalline resonance that powers traditional holocrons so that the devices can be accessed and utilized by anyone – regardless of force sensitivity. When and how this innovation was developed is unknown, however the age of the few assemblers recovered, puts the development of this technology around the time of the first Jedi Exodus.

Subterranean Seeker Droids

Location: (Lore)

There are many designs of seeker droid in the galaxy, but few can match the versatility and resilience of those models nicknamed “moles” by their users. Subterranean seeker droids are built using the highest-grade durasteel components and programmed for the hazardous task of drilling through soil and rock, surveying the underground area and dredging up any items deemed valuable by its analysis parameters.

Subterranean seeker droids have been used with great success in places as diverse as Tatooine’s Dune Sea and Alderaan’s Juran Mountains. An especially enterprising scavenger modified her seeker droid for deep-sea drilling and excavation on Manaan. A hungry Firaxan shark swallowed the device whole, but did not live long enough to regret it. The scavenger ate well for several weeks afterwards.

The Desolator Superweapon (Knight)

Location: (Lore)

For years, the enemy infiltrator posing as Doctor Tarnis oversaw the Republic’s secret superweapon projects. The devious Sith scientist used his extraordinary knowledge and the Republic’s vast resources to develop a series of powerful weapons that could turn the tide of any future war. What the Republic did not realize is that these weapons could be combined into a far more deadly device.

Before his death, Tarnis transmitted the complete schematics of all his work to his father, legendary Sith Lord Darth Angral. Copies of these records were recovered on Ord Mantell under the code name “Desolator,” along with an affectionate series of messages between father and son. Whatever their evils, the Sith feel family bonds as acutely as anyone.

The Gauntlet Superweapon (Trooper)

Location: (Lore)

Imperial engineers have created a deadly new device code-named “Gauntlet.” This massive turbolaser cannon fires charged tachyonic matter capable of traveling faster than lightspeed. Combined with a unique targeting array using the same technology as hyperwave relays, the Gauntlet can select and destroy enemy starships while they are still traveling through hyperspace.

A single shot from the Gauntlet can annihilate even the largest Republic dreadnought, giving the Empire a crushingly decisive advantage in the war. It is worth noting that unlike many superweapons–which seem designed to inflict casualties on large populations–the Gauntlet is that rare device that permits highly-selective targeting. It is possible to fire the Gauntlet without ever endangering civilians.

The History of Swoop Biking

Location: (Lore)

Congratulations! You’ve just taken your first steps toward joining the pantheon of the most famous (and infamous!) crews in the history of swoop bikes. You stand ready to take part in the galaxy’s most esteemed and distinguished pastime–and you’re gonna have a blast doing it!

Now, to understand swoop riding, you must understand where it originated from–and if you figure that out, can you let us know? We’re pretty sure it started on Taris, but since it blew up (it was a whole thing) we don’t know for sure.

Even if it didn’t start there, Taris was still a pretty important part of the swoop world (did you know Revan won a big swoop event there?), and after it got destroyed, the circuit took a huge hit. Luckily, we still had other swoop tracks to compete on, like the ones on Tatooine, Nar Shaddaa, Onderon, and Manaan.

For centuries, swoop biking has been an awfully popular sport, and even the most inexperienced newbie (that’s you!) is more than welcome to participate, so long as they got a bike! So, what kind of rider will you be? Are you a Hidden Bek, looking to use your potential fame and name recognition to help the little people? Or are you a Black Seraph, just itching to pick a fight and make some creds?

–From a copy of “So You Think You Can Swoop?”, an informative brochure for new swoop bikers

The Seeds of Rage

Location: (Lore)

The Sith Order is constantly seeking ways to fuse dark side power with technology, creating new and terrifying weapons for inflicting terror and despair on the Empire’s enemies. One of the greatest practitioners of Sith alchemy, Lord Fulminiss, devoted his life to developing insidious new devices for corrupting other life forms. The subterranean machines code-named “Seeds of Rage” were Fulminiss’s crowning achievement.

The Seeds use a combination of low-frequency transmissions and pure dark side power to subtly manipulate the thoughts and emotions of any living creature nearby. Over time, victims of these devices are driven homicidally insane and contaminated by dark side energy. The Seeds can affect intelligent species and beasts with equal success, and rumors persist that these horrific devices can even overwrite the programming logic of droids.

The Shadow Arsenal (Agent)

Location: (Lore)

Toward the end of the Great War, Republic Special Forces Colonel Laren Omas–one of the key figures behind the Republic’s weapons research projects–assembled a team of the galaxy’s greatest scientists. Together, they would do what no single scientist could: design a weapon capable of turning back the Imperial threat.

The scientists, led by Doctor Nasan Godera, were initially skeptical. But Omas had worked with many of them before, and over the course of weeks the group developed a plan. They would build a “Shadow Arsenal” of interplanetary missiles, each armed with a cloaking device and a warhead of continent-shaking power. The Shadow Arsenal would be the ultimate deterrent–a weapon impossible to defend against and too powerful to ignore.

The group began falling apart long before work was completed. Colonel Omas’s death on Hoth was the final blow, and the scientists went their respective ways–save for Doctor Godera. Godera stubbornly continued, secretly building the arsenal on Quesh until, faced with the finished product, even he realized its destructive potential went too far.

The Shadow Arsenal was an indiscriminate, catastrophic weapon. It would kill millions of civilians along with its intended targets, and this was not something Godera could abide. His future weapons would be different–built to imprison, to guard or to selectively target.

Thus, the Shadow Arsenal was abandoned. Until now.

The Silencer (Inquisitor)

Location: (Lore)

Powerful fleet-destroying technology, the Silencer is a ship-mounted cannon designed to be fired over long ranges. The visible energy beam created by the Silencer is capable of obliterating capital ships, but more significant is the beam’s blossoming effect–a rippling wave of radiation cascading outward from the beam with range and destructive power sufficient to destroy an entire enemy armada.

Dependent on a rare and costly new chip called the CN-12, the Silencer prototype originated under the aegis of the late Darth Mekhis. When Mekhis died, her half-completed technology was left to the military to develop further–but when it became clear that progress was slow, the powerful Sith Lord Darth Thanaton deemed the Silencer project too costly and out of line with the Empire’s goals to continue.

Moff Pyron, the officer who was assigned to oversee the Silencer, saw potential that Darth Thanaton did not. Since then, he has ensured that the prototype’s continued development behind Thanaton’s back.

World Thrasher

Location: (Lore)

In an era of planetary shields, the easiest way to conquer a world is to put boots on the ground. But even the largest army of surface troops can be neutralized by hostile or impassable terrain, which is why the Eternal Empire developed the world thrasher.

A massive armored vehicle, world thrashers are sent to clear a path for incoming ground troops during the first wave of a planetary invasion. These automated machines of environmental destruction can uproot or incinerate trees, smash boulders, flatten hills, and even burrow through mountains, earning them the nickname “death tractors.”

Attempts to utilize world thrashers as weapons have failed because their bulk makes them too ponderous and slow to effectively keep up with a military advance. However, any enemy soldiers careless enough to approach the death tractors will inevitably suffer heavy casualties.

Other

Bonethrasher

Location: (Lore)

The ferocious rancor known as Bonethrasher serves as pet and pit fighter to its master, Karagga the Hutt. Bred from a long line of competitive battle rancors, Bonethrasher has reigned as the undefeated champion of Karagga’s pit since his first victory when he killed his sire, the previous champion, at the tender age of seven months.

Bonethrasher’s greatest victory came when Karagga’s chief rival, Jorsooda the Hutt, bet that his three newly purchased vorantiki could destroy Karagga’s prized rancor. Starved, crazed and pumped full of adrenals, the vorantiki charged into the pit. One minute later, Bonethrasher stood victorious over the bodies of his challengers. His impressive victory was rewarded with a particularly flavorful snack: the surprised Jorsooda the Hutt.

Karagga the Hutt

Location: (Lore)

For nearly two centuries, Karagga the Hutt has ruled as Supreme Mogul of the Hutt Cartel. Extreme riches fuel his appetite for the ostentatious, making Karagga one of the wealthiest and most extravagant beings in the galaxy. He rules over his Cartel from a grandiose palace on Hutta, draped in ornamental frocks and gorging on daily banquets of Hutt delicacies. Such privilege and power has soured Karagga’s temperament, turning the once approachable crime boss into a roaring despot, unsatisfied with anything less than perfection.

Karagga earned his unofficial title, Karagga the Unyielding, after a disagreement with the Exchange crime syndicate. Karagga, then a young Cartel boss, set up a meeting to make peace and end a contentious turf war. What followed was a massacre that wiped out the Exchange cell and earned Karagga wealth and respect in the criminal underworld. After this victory, nothing could stop the rise of Karagga the Unyielding.

Ships

Thranta-class Corvette

The workhorse of the Republic fleet, the Thranta-class corvette is a light warship that has seen decades of iteration and refinement. Swift, formidable in combat and possessed of an impressive crew and cargo capacity, the Thranta’s flexibility has ensured its continuing use. The corvette does have its drawbacks, however, lacking the firepower to go toe-to-toe with Imperial dreadnoughts or penetrate planetary defenses.

The Thranta was designed and is manufactured by Corellia StarDrive, but its inspiration can be found in Republic warship designs going back centuries. Discussions of a revamped successor model frequently arise, but no prototype has been publicly revealed.

Wanderer-class Transport

Not strictly a formal ship class, but more a catch-all for a variety of similar vessels, the Wanderer-class applies to military vessels (usually corvettes) converted for partial civilian use. Rather than scrap an outdated warship, the Republic prefers to strip it of most armaments and use it for cargo and passenger runs–both official and civilian. For an ordinary citizen not in the business of interstellar trade, renting space or booking passage aboard a Wanderer is often cheaper and safer than hiring an independent transport vessel.

Despite the fact that a Wanderer’s load can be up to seventy percent civilian, such ships are always crewed by military personnel. Wanderers are still military property, and piracy is a danger even along secure hyperspace routes.

Fury-class Imperial Interceptor (Warrior/Inquisitor)

Featuring an advanced hyperdrive and state-of-the-art sublight engines, the Fury is the most versatile starship in the Imperial fleet and the end result of centuries of evolving design. The modern Fury was originally conceived for use in high-priority military missions but is now used almost exclusively by Sith and outfitted accordingly.

The Fury’s angular design combines the maneuverability of a fighter with impressive armament rivaling some larger military vessels. The Fury also features a set of “strike foils” that remain down for travel but can be expanded in short-range combat to maximize the ship’s agility and range of firepower.

The interior aesthetic is sleek and functional, arranged in the traditions of the Sith Academy on Korriban. Military-grade computers and communications equipment are integrated into the ship’s hardware, and hidden security devices make sabotage extremely difficult and dangerous.

Kuat Drive Yards D5-Mantis Patrol Craft (Bounty Hunter)

The D5-Mantis is an alpha predator in the cold depths of space. Designed to meet the hefty demands of a much larger interdiction vessel, the Mantis was given a compact frame and built to fight–and nothing else. By employing three retractable weapon foils with independent power supplies, the Mantis is capable of safely deploying armament intended for larger class vessels, as well as reducing its profile significantly in order to be packed tightly into carrier ships with a surprising number of other Mantis crafts.

To mitigate what would otherwise be an extremely cramped interior, the engineers of the D5-Mantis make efficient use of vertical space and minimal bulkheads to provide more open areas and ensure ease of access for maintenance.

Although the D5-Mantis is considered a best-in-class vessel, spotting one in use is a relatively rare sight. The prohibitive cost of building a completely independent, long-range picket ship prevented the Mantis from seeing large-scale production.

X-70B Phantom-class Prototype (Agent)

One of the most sophisticated lightweight starships in the galaxy, the X-70B Phantom is an experimental model designed to resemble a luxury shuttle while possessing the combat capacity of a heavy starfighter. Beneath the sleek metal exterior and the interior wood paneling is an unmatched density of sophisticated circuits, wires, cooling systems and other components, many never before used in a starship of this size.

The X-70B shields its military-grade hardware from virtually all scanners, allowing it to travel unnoticed among civilian vessels. Its own sensor capabilities are formidable, and although not normally equipped with a cloaking device (due to heat and power concerns), the ship can be refitted with such a module for short-term missions.

Maintenance work on the X-70B is extraordinarily difficult and expensive due to the super-compressed nature of its mechanics, making the Phantom-class an unlikely candidate for wide-scale production. This difficulty is only aggravated by the fact that Imperial Intelligence refuses to share its ship specifications with the Imperial military.

Corellian Defender-class Light Corvette (Knight/Consular)

During the Great War, the Jedi Order was granted use of Republic military vessels, but these starships proved unsuitable for the specialized assignments Jedi often undertake. Eventually the Jedi Council decided to commission a new corvette, custom-built for Jedi missions.

The Defender-class corvette is built on two decks. The lower deck is based on a standard keel and houses a cargo hold, engine compartment and full medical bay. Most of the Defender’s customization is on the flight deck, which includes a private cabin and meditation chamber, along with a state-of-the-art cockpit. At the center of the ship is a spacious conference room equipped with a holocommunicator for discussions with the Jedi Council or diplomatic talks.

Although peace is a key tenet of the Jedi, so is self-defense. In case of hostile action, the Defender possesses a high-powered shield array and twin laser cannons.

Corellian XS Stock Light Freighter (Smuggler)

The Corellian Engineering Corporation is one of the largest civilian starship manufacturers in the galaxy. Known for building ships that are fast, sturdy and highly customizable, their vessels essentially serve as blank slates for an owner’s modifications. CEC is also known for its unsupported short runs of certain products, when an engineer gets “creative” and supplies customers with uniquely tuned equipment. Luck can be important when buying from CEC.

The XS Stock Light Freighter came into service almost twenty years ago. Larger and more versatile than its predecessors, and featuring a variety of optional upgrades that can make it one of the most nimble ships in the galaxy, the model has seen more than its share of use. Rigged with an oversized cargo hold, passenger quarters, multiple laser turrets and a thick armor layer, the XS is an old favorite of captains traveling through dangerous space.

The XS has one other feature not widely advertised: its maintenance compartments can be rearranged and concealed to serve as ideal hiding spots for contraband cargo. Even security officers aware of this trick can be stumped by the work of an imaginative owner.

Rendili Hyperworks BT-7 Thunderclap (Trooper)

Based on smaller rapid assault ships, the BT-7 Thunderclap was originally developed during the war for fast deployment under fire. This revised design has been outfitted for Republic Special Forces with a streamlined hull, prototype armor plating and flexible bulkheads designed to absorb heavy impacts.

The Thunderclap’s main deck features a command center, secure armory, fully outfitted medical bay and briefing room. Provisions have been made for squad comfort with a spacious bunk room and recreational facilities. The upper deck houses the bridge and navigation computer, and can be sealed by heavy pressure doors in an emergency.

For armaments, the Thunderclap has one primary and two secondary heavy laser cannons. State-of-the-art tactical computers and targeting systems ensure every shot counts. Although the ship’s design is intended to deflect blaster fire away from the main compartments, modular shield systems ensure few attacks get that close.

Named Ships

Champion’s Glory

Mandalorian Clan Varad’s heavily-modified warship is optimized for ship-to-ship domination. Whatever kind of vessel it once was, very little of it remains beyond its outer shell. Clan Varad removed any elements of comfort and transformed the vessel into a true instrument of the hunt. The hull is braced to fend off even the strongest attacks, and its weapons are quickly primed and ready to target anyone unfortunate enough to display something that Clan Varad might want.

Armed with the Advanced Deployment Harpoon, the Champion’s Glory and those who fly within form a singularly focused raiding party that has yet to be repelled by their quarry.

Eternal Flagship

Commissioned by Valkorion at the height of his rule, the Eternal Flagship is the vanguard of the Eternal Fleet and a powerful symbol of Zakuul’s might and splendor. While the rest of the fleet is piloted by GEMINI droid captains, the Eternal Flagship is operated by the most skilled and zealous humans in the empire.

Famously, the Eternal Flagship transported Arcann and Thexan to battle during their conquest of the Core Worlds. The flagship swiftly knocked out Balmorra’s planetary defense system, allowing the twin princes to capture the world’s weapon factories intact. In recognition of this momentous victory, the flagship’s crew was awarded Zakuul’s highest honor, the Medal of Eternal Valor, by none other than the Immortal Emperor Valkorion.

Fortune’s Folly

Bask Sunn’s pleasure barge, a formidable raiding vessel in its own right, makes an ostentatious statement. While the exterior is already magnificent to behold, those lucky enough to reach the upper echelon of service are also treated to extravagant opulence.

The officers’ quarters are designed for comfort and as a reminder to the crew that they deserve to enjoy their plunder. But newer members of the crew must put in the effort to prove they are worthy to partake in the enjoyment.

The decadent benefits of raiding for Bask Sunn are an earned reward. Those toiling in the rank and file roles must live in loud, cramped quarters and lead an impoverished existence. Small glimpses into a better life aboard the Fortune’s Folly serve as incentive to the lower ranked.

Gage-class Transport

Resembling the larger, more heavily armed Terminus-class destroyer, the Gage-class transport trades the destroyer’s numerous turbolaser banks for cargo space and troop barracks. Where the Gage does resemble its cousin, however, is its heavy armor–the Gage isn’t built for speed or combat, but to get its cargo to a destination intact.

Captaincy of a Gage is often a first step for Imperial naval officers seeking greater responsibilities, but it can also be a punishment for an officer who’s drawn the ire of his superiors. In one famous case during the last war, a disgraced captain took advantage of the Gage’s armor in an act of redemption–ramming the ship into a Republic battle station, tearing through deck after deck before the Gage was destroyed.

Gray Secant

The mysterious Gree starship known as Gray Secant carries a long and unclear history. According to the Gree, this fully-automated vessel was launched by their ancestors at some point in the distant past, though conventional sensor technology has been unable to determine the ship’s precise age or even its composition. As a result, there is no way to know the ancient starship’s capabilities for certain, though most experts believe its technological sophistication to be well beyond contemporary Republic and Imperial science.

Among the Gree themselves, Gray Secant carries an almost religious significance. The ship was sent out from the Gree Enclave to explore and analyze the rest of the galaxy over the course of many millennia; getting to see one of their ancient legends at work firsthand is understandably exciting for the Gree.

Harrower-class Dreadnought

The epitome of Imperial destructive power, the Harrower-class dreadnought is the largest and best-armed ship currently in production by the Imperial military. Its wedge-shaped design is typical of Imperial warships going back to the founding of Dromund Kaas, but its technology is strictly state-of-the-art. The Harrower is capable of holding its own against starfighter fleets or multiple smaller warships but is best used as the backbone of an Imperial fleet–coordinating attacks, absorbing damage and launching devastating volleys where needed.

The energy and material cost of building a single Harrower is roughly equivalent to ten years’ output of a major planetary mining colony. The loss of a Harrower is enough to pain logistics operators across the Empire.

Seeker’s Vigil

This heavily-guarded space-faring vault serves as a monument to what the Ash’ad consider the glories of Mandalorian culture.

Within these fortified walls lay the history of conquest, raiding, victory, loss, and struggle that characterize a true Mandalorian warrior’s existence. There are so many tomes in the libraries that the archivists have lost count. Tableaus and frescoes line the hallways, depicting Mandalorian battles whose names may be forgotten, but are still part of their history.

It would take multiple lifetimes to even begin to uncover all of the knowledge hoarded within, and those that call this vessel home will ensure that if the Mandalorian way ever falters, they will be there to teach new generations what it really means to hunt and live the life of a raider.

The Aurora (Bounty Hunter)

A heavily modified Valor-class cruiser, the warship Aurora has been refitted by the Republic military to serve as a deep space commando training center. Elite Special Forces units practice boarding actions and “capture the flagship” scenarios under the experienced leadership of Captain Ofaree and veteran Jedi Master Kellian Jarro.

Prior to this, the Aurora protected the Rimma Trade Route from pirate incursions. The cruiser’s most famous victory was against the Hook Talon pirate fleet. Despite the pirate fleet’s overwhelming number of corvettes and heavy frigates, the Hook Talons were no match for the Aurora’s superior defenses and firepower. In all, twenty-eight pirate vessels were destroyed, completely eradicating the Hook Talons and securing years of peace along the Rimma.

The Founder (Bounty Hunter)

The duties of the Supreme Chancellor are far from limited to the capital of the Galactic Republic, and the importance of the office demands that the chancellor be able to travel at a moment’s notice. As such, a vessel is continually maintained for the exclusive use of the Supreme Chancellor.

Today, that ship is the Founder. Unlike many of its predecessors, it was built for an era of war and uncertainty, and bears the hallmarks of a top-class fighting vessel despite its diplomatic duties. Its architects were determined that the Founder not meet the same fate as the previous Supreme Chancellor’s vessel–a beautiful, luxurious and powerful cruiser obliterated during the Sacking of Coruscant.

The Gravestone

Centuries before Valkorion’s arrival on Zakuul, the Eternal Fleet was in the process of systematically decimating all life in Wild Space. Legend speaks of a single massive, alien warship that could counter the Fleet’s might: the Gravestone. Outfitted with specialized weapons designed to take out multiple targets at once, the Gravestone could destroy entire sections of the Fleet–including capital ships–with a single shot. After the final battle, the Eternal Fleet was deactivated and the Gravestone believed to be lost. Zakuulan archeologists have scoured Wild Space for a trace of the old warship, but so far have been unsuccessful.

The Justice (Trooper)

The traitorous Commander Tavus was granted a Harrower-class dreadnought by the Imperial Navy to serve as his flagship. The vessel’s name was selected by Tavus himself, perhaps alluding to his personal motivations for abandoning the Republic. As his fellow Havoc Squad conspirators were systematically eliminated, Tavus summoned his remaining forces to the flagship to regroup.

Although capable of serving in a variety of roles, Harrower-class vessels are most often seen acting as the backbone of Imperial fleets. For the Empire to put a Harrower into the hands of Tavus suggests an enormous faith in the rogue commander–and ambitious plans for the future.

Tenebrous

This Imperial destroyer is broadcasting standard (albeit high-security) identification codes, but the military database contains no crew or mission records for a ship called “Tenebrous.” Either the records have been eliminated or this is not a military vessel.

Spirit of Vengeance

The dreadnaught Spirit of Vengeance acts as Mandalore’s mobile command center while he is away from his stronghold on Geonosis. Its intimidating silhouette and countless weapons emplacements leave no doubt that the vessel lives up to its name.

The Spirit of Vengeance II

Deriving more than its name from its predecessor, the current Mandalorian flagship–the Spirit of Vengeance II–was designed to closely mirror the former Mandalore’s intimidating dreadnought, which was destroyed by Eternal Empire forces during the Zakuulan invasion.

After the war ended, many Mandalorians called upon the new Mandalore, Shae Vizla, to commission a flagship that rivaled the greatness of its predecessor. Vizla initially hesitated at the suggestion to build something so ostentatious, as she preferred more easily maneuverable ships to bulky and cumbersome dreadnoughts.

But, after considerable discussion with her advisers, Vizla saw the benefit of giving her warriors a tangible reminder of their indomitable past.

Tyrant

A full-sized Imperial battle cruiser leads an armada of smaller vessels in a planetary assault on the world of Rabaan.

Theron Shan – Evolution of a Traitor

During his time in the Republic SIS, Theron Shan threw himself into the eternal fight for peace. He placed his faith in the Republic to push back the Sith Empire and restore freedom to an oppressed galaxy. That faith was shattered when the Republic bowed to the Eternal Empire’s conquest. His trust shaken, he instead turned to the Alliance and its commander to become the peaceful superpower the galaxy desperately needed.

When the Alliance Commander took the Eternal Throne, the wars didn’t cease. New challengers rose to claim power for themselves. Desperate to heal the wounded galaxy, Shan realized the only way to stop the fighting was to eliminate the source: the Alliance, and its commander.

The Carida

The Carida is a standard Republic capital ship equipped for long-range patrols. The ship appears to have life support and power, but she is adrift and is not responding to communications.

The Javelin

An Imperial dreadnaught of astonishing power, the Javelin is on a direct course for Corellia, escorting a large number of troop carriers. The Javelin is armed with several heavy turbolaser batteries and is capable of devastating a planet from orbit.

The Fortitude

A Republic capital ship normally assigned to the Core Worlds, the Fortitude was involved in the breaking of the Hydian Way blockade. The Supreme Chancellor hopes that having the Fortitude host the Rift Alliance will be seen as a gesture of respect by its members.

The Euphony

The Euphony is an unregistered, privately owned vessel with minimal armaments and shields. There is no response to communications.

The Emperor’s private fortress

The Emperor’s private fortress is a millennium-old construct orbiting the Imperial capital planet Dromund Kaas. A powerful cloaking device hides this ancient, virtually impregnable space station even from visual scanners.

The Oppressor

The Oppressor is Darth Angral’s battle cruiser. It has been upgraded with advanced technology and a planet-destroying superweapon, which is now aimed at Tython.

The Valiant

Warren Sedoru has captured the Valiant, the Republic flagship of Admiral Darbin. Exploiting the captured admiral’s knowledge of Republic tactics, the fallen Jedi has turned the Valiant into an unstoppable weapon capable of crippling the Republic fleet.

The Arcanum

Through the years, the Sith Empire has accumulated many artifacts, devices and specimens deemed too powerful to destroy, yet far too dangerous for anything but the most careful, contained research. The Arcanum was built for precisely this reason.

Commissioned in secret by the Emperor himself and operated under the aegis of Darth Acina of the Dark Council, the Arcanum is a vast storehouse, featuring first-rate security measures as well as the Empire’s most cutting-edge research laboratories. Aside from its staff of hardened security officers and brilliant theoretical scientists, very few have been allowed a glimpse into the mysteries within.

The Long Shadow

The Long Shadow is a lifeless region of space at the furthest edge of the galaxy. The only thing of note here is an unmarked derelict starship slowly drifting into a black hole.

Celestial Crow

The starship Celestial Crow is a standard light freighter. The vessel’s engines appear to be non-functional, leaving the ship drifting into the sun of an otherwise uninhabited star system.

The Regnant

The flagship of the infamous Voidwolf, the Regnant strikes terror in the hearts of those unfortunate enough to witness its arrival in their system. The Regnant operates outside the Imperial command structure, making it almost impossible to track using normal methods. However, a rare opportunity to infiltrate the vessel has presented itself in the skies above Corellia.

The King’s Ransom

The Imperial treasury cruiser, the King’s Ransom, is a high-security space-faring vault that contains a sizable portion of the Empire’s monetary assets. The King’s Ransom is cruising in contested Hutt Space while the Empire’s diplomats negotiate favors from the Cartel.