Landing Party is an Uprising in Star Wars: The Old Republic, and is like a short, story-light Flashpoint with three bosses and a few surprises including the ability to bring a desert pet along for the fight. Landing Party comes in three different difficulties: Story. Veteran, and Master, and is meant to be done with a group of four at level 70+.
If you are new to Uprisings, you may want to first visit the basic Uprisings Guide for tips about the quests to pick up before you go in. For the most part, you don’t really need a guide for Uprisings unless your group is struggling with a specific boss, especially in Master Mode, or if you want a map to find the hidden achievement secret in Landing Party. Uprisings are meant to be very accessible and short, fun, run-and-gun missions. You can carefully stealth through quite a bit of Landing Party, including all the way to the first boss and after the Zakuulan Ambush later.
Contents
How to Start
All Uprisings start at the glowing blue table in the Combat Training section of the Republic or Imperial Fleet. You can also enter the Groupfinder for Veteran Mode, just keep in mind if you filter for just Landing Party, you won’t be eligible for the bonus groupfinder rewards for running a random Uprising.
Once you have picked up an Uprising, left-click the icon of a shuttle in your quest log to travel to the Uprising.
Difficulty Modes
- Story Mode: Easiest mode, designed for four players but likely doable with 2 or more decent players in any roles and their companions.
- Solo: This is one of the few Uprisings I was able to solo in Story Mode on a well-geared character with a rank 50 companion with some practice!
- Veteran Mode: Middle difficulty but not that much harder, designed for four players but likely doable with 2 or more decent players in any roles and their companions
- Master Mode: Quite difficult mode, most groups will need a full four players, including 1 healer, 1 tank and 2 damage players. Very competent groups might be able to do it with 3 players and one companion. Your team should be decently geared, understand their class and role, and be ready to do some mechanics and stay out of bad stuff on the ground.
Landing Party Power-Ups
While running Landing Party, keep you eyes open for glowing blue crates with powerups inside. To open a crate, you can right-click it, then walk over the item it reveals.
Once you’re carrying a power-up, you’ll get a temporary ability to use it, and you can get up to one of each kind. These crates will be hidden throughout the Uprising.
Boss 1: Scout Captain Sterla
Scout Captain Sterla is the first boss of Landing Party. In Story and Veteran Mode, he’s quite easy to fight with a group, and no real tactics are needed.
Try and avoid the giant lighting orbs moving around the floor, but more importantly, avoid the red circle around the boss as it can actually hurt you.
Master Mode Tips
- There is a LOT going on in this fight, but as long as you do your best to avoid bad stuff on the ground and defeat enemies, you should be good to go.
- All players will be randomly sucked into a gravity vortex centered on one player. Run away from each other, and stay away from the stunned player who has the gravity well stuck on them.
- A random player will get a yellow circle around them – they should run away from the group, as they will be dropping red damage circles wherever they walk.
- There are no medpacs in Master Mode.
There are quite a few other little fights that are technically boss fights throughout the Uprising, but none that need specific instructions.
Boss 2: Primal Gargantuan
When he does his Howl ability, hide inside the orange circle.
Master Mode Tips
- This fight is pretty much the same as the easier modes, just get in the orange circle when the red text shows up.
- There are no medpacs in Master Mode.
Achievement – Observe and Report: Landing Party
If you would like to earn the hidden achievement called Observe and Report: Landing Party, the hidden agent sent to observe your performance during the Landing Party uprising is hiding in the trees on a little hill.
This will be on the map after the Primal Gargantuan, and before the step “Locate the Commander”. You just need to walk up close to him to get the achievement. He is not stealthed, just hidden in the bushes.
Boss 3: Beach Zakuulan Forces
On the beach, before you signal the Zakuulan Forces, you can pick up a turret from a bunker on the beach – look for some clickable crates with glowing yellow icons over them, and right click a crate to choose a turret. You can right-click a different crate if you change your mind.
These will give you a temporary ability you can click to put a turret down at your location to help you in the Zakuulan Forces fight – you cant use it after the beach invasion.
Portable Carbonite Turret
=
Deploys a Portable Carbonite Turret at your location to aid in combat. The Turret lasts 30 seconds and slows targets over time and will eventually stun the target.
Portable Sentry Turret
=
Deploys a Portable Sentry Turret at your location to aid in combat. The Turret lasts 60 seconds and generates a high amount of threat with its attacks.
Portable Missile Turret
high damage
=
Deploys a Portable Missile Turret at your location to aid in combat. The Turret lasts 30 seconds and deals a high amount of damage with it’s attacks.
When you are ready, right-click the terminal on the side of the column to start the fight and signal the Zakuulan Forces.
And then put down your turret and fight!
Boss 4: Commander Tassar
Commander Tassar is the final fight in Landing Party. You are stuck in a small area with her and she drops dual purple circles on the ground where whoever she is attacking is, so whoever is tanking or who has her attention should move slightly out of them when they go down on the ground to stack them up a bit.
The player who is tanking her will also get thrown across the room with her Hurl ability – so they should point their back towards a safe area that doesn’t have purple circles all over it.
Her slam ability does quite a lot of damage but you can stunbreak it to get out if you are being tossed around.
Her Unstable Conduit attack will pick a random player and put a light purple circle on them. The player who gets a purple circle should run away from the group, and everyone else should stay away from them. It hurts quite a bit, so you might want to use a defensive ability if you become the unstable conduit!
Master Mode Tips
- The fight is the same in Master Mode, your team just needs to work together to stay away from the conduited player and out of the dual purple circles on the ground.
- There are no medpacs in Master Mode.
To leave Landing Party, use the Exit Area button after the final boss is complete or right-click the nearby blue shuttle door.
Landing Party Achievements
In addition to the Landing Party achievements for doing this Uprising all the way through in Story, Veteran and Master Mode, this Uprising also has these unique achievements:
Observe and Report: Landing Party – Found the agent sent to observe your performance during the Landing Party uprising. [See above for the map!]
Dismantle the Opposition – Defeated 1000 non-player opponents during the Landing Party uprising.
Story & Lore
Lana Beniko: “Commander, we are getting reports of a camp on Rakata Prime made up of former Zakuul military personnel. They’re led by Battalion Commander Tassar. Tassar was instrumental in the original Star Fortress program. When it fell apart, so did her career. Eventually, she disappeared. Now she’s resurfaced. We suspect she’s building a new, more powerful Star Fortress on Rakata Prime. The project is still in the initial stages, so now is the perfect time to strike. So you stumbled across our little operation? Too bad you won’t live long enough to tell anyone about our plans!”
Scout Captain Sterla: “I surrender my spirit to Tyth…”
Commander Tassar: “I serve the Eternal Empire… I cannot… die.”
Lana Beniko: “Well done, Commander. I remember Tassar from my Zakuulan rebel days. She was savage and cruel. It wasn’t safe to leave her unchecked.”