Level 80 subscribed players can earn and level up the new Basiilisk Droid companion B3-S1 (aka ‘Bessi’) through the new Ventures system, a legacy-wide shares set of quests and objectives that send you out to complete dailies with the new companion to earn upgrades for her.
To earn Bessi as a companion, you need to complete multiple tasks called ‘Ventures’, which are solo-focused quests. These include training her, so you will be required to take her out in different specific modes – Tank, Healer, DPS, for the quests. You can only take Bessi out for a limited time until she is your full companion.
Thank you player Zahk for all your help on this guide to make it easier for other players to find the venture objectives!
Contents
- Basilisk Droid Track
- Requirements
- How to Start
- Quest: [LEGACY] Burc’ya Vaal Burk’yc
- Upgrading B3-S1
- Ventures
- Repair Level 1 – Ruhnuk
- Repair Level 2 to 4
- Step 1 – Get Free Chip
- Part 2 – Give Bessie a Memory Chip
- Part 3 – Open Training Modules in Inventory
- Part 4 – Choose and Use a Training Module
- Which planet module should you use?
- Part 5 – Pick up Dailies
- Part 6 – Do Dailies (and optional Heroic)
- Part 7 – Open Collected Research item reward
- Part 8 – Repeat! or Get More Training Modules
- Repair Level 5 Onwards
- Planet Tips
- Companion Customization
- Influence
- Other Characters
- How to Dismiss Bessie
Basilisk Droid Track
If you already know how B3-S1 works and want a chart of what’s coming next, or just want to know how much it entails to fully unlock Bessie, visit the B3-S1 Basilisk Droid Upgrade Track guide, which is a list Ranks 1-11 and their requirements and tasks.
Requirements
Story
TO FULLY COMPLETE THE BASILISK QUEST AN START VENTURES, you will need to have completed all of these high-level storylines on at least one character on your server:
- Ossus
- EXPANSION: Onslaught (Onderon & Mek-Sha)
- FLASHPOINT: Objective Meridian
- Echoes of Oblivion
- Spirit of Vengeance
- FLASHPOINT: Secrets of the Enclave (Dantooine Flashpoint)
- EXPANSION: Legacy of the Sith
- FLASHPOINT: Ruins of Nul
- Digging Deeper
- Manaan
- Ruhnuk
- Interpreter’s Retreat on Voss
- Kessan’s Landing on Ord Mantell
You can start the Basilisk droid quest as long as you are level 80, but you will get stuck partway if you are not caught up in the story. Story Order Guide
Quests
Once you have completed those, to actually start Ventures with B3-S1, you need to complete the Showdown’s Wake series of quests.
- Part 1 – Ruhnuk – Showdown’s Wake
- Part 2 – Iron Beast
- Part 3 – Taylir Gra’tua
- Part 4 – Small Victories
- Part 5 – Ord Mantell
- Part 6 – Eyes on the Prize
- Part 7 – The Memory Heist
- Part 8 – A Few Modifications
- Part 9 – Burc’ya Vaal Burk’yc
You can start earning the Basilisk Droid Companion and working on Ventures if you are level 80 and subscribed and are caught up with all of those stories.
How to Start
The first step is to complete the Showdown’s Wake series of quests. These take place in the story as part of the later expansions and the planet of Ruhnuk, but you can start them early as long as you are level 80 and subscribed to the game. These are often referred to as the Basilisk Droid or Lane Vizla quests by other players.
If you do not already have the quests related to Lane Vizla, you can pick them up by flying to the planet Ruhnuk, and start walking into the tunnel. This will automatically give you the quest called Showdown’s Wake. Walk towards the glowing blue terminal, you will automatically trigger a holocall with a character named Rass Ordo. This will start the chain of short story quests across multiple planets. You do not need to complete the expansion stories to do these story quests that lead to B3-S1, you just need to be level 80. Basilisk Lead-Up Story Quest Guide
If you are not caught up in the main storyline on Ruhnuk yet, you can still start this quest from your Legacy Panel in the Ventures section! Clicking the Grant Mission button will give you the Showdown’s Wake quest if you have not started it yet.
Quest: [LEGACY] Burc’ya Vaal Burk’yc
If you are level 80, subscribed, and have completed all of the lead-up quests, you can go to the Ventures tab in your legacy panel (‘Y’ on your keyboard) in the Basilisk Prototype section, and click “Grant Mission”.
IMPORTANT: You can only do this special Basilisk story quest on ONE character in your entire legacy, but once you have, you can work on progressing and earning B3-S1 the Basilisk droid on all your characters as it is a legacy-wide system. I recommend starting this mission on your favorite or main character.
If you are not subscribed, or are not level 80, or have not started Showdown’s Wake, the “Grant Mission” button will be greyed out.
If you are not subscribed, it will tell you to subscribe, but if you are not level 80 yet you still won’t be able to play the mission until you have reached level 80 and flown to Ruhnuk even if you do subscribe.
Once you press “Grant Mission”, it will give you the special quest [LEGACY] Burc’ya Vaal Burk’yc.
Step 1 – Visit Lane in her Lab
Answer this holocall to progress with the Basilisk droid mission, and you’ll next fly to Ruhnuk and visit Lane in her lab in the Ruhnuk tunnels – follow the purple quest markers.
Once landing on Ruhnuk, you can head inside the tunnel and take the first right.
This will complete the short mission “Starting Out”.
Step 2 – Talk to B3-S1
The next step of the quest is to talk to B3-S1 herself!
This cutscene will have you give her a Memory Chip – you’ll have gotten three of these type of currency form the earlier quest for free.
Doing so will automatically complete the short mission called “Stabilized” and give you B3-S1 as a temporary companion.
When you give B3-S1 a Data Chip, she joins you for one hour – you can see her timer in the bottom left of your screen near your companion information. If she dies while she’s out, don’t worry, you can re-summon her from your companion portrait or press the “N” button on your keyboard to open the Companions menu if she happens to disappear before the timer runs out.
When the timer runs out, if you still have a module active on her, don’t worry, she won’t disappear even though the timer has run out. You can still go complete your quests with her so you do not have to rush. I am unsure exactly when she will leave you at that point, but, after I complete a module she still stuck around until I died and travelled to medcenter.
Step 3 – Use a Training Module from your Inventory
The next step of the quest is to use a Training Module from your inventory.
You can choose which one to start with:
- Combat Training Module: Ruhnuk (Damage)
- Defense Training Module: Ruhnuk (Tank)
- Support Training Module: Ruhnuk (Healer)
To use a Training Module, you must have B3-S1 out beside you, and right-click the item from your inventory.
Step 4 – Ruhnuk Training Module Quests
The purple quest will now ask you to “Complete a Basilisk Prototype Training Mission on Ruhnuk”. You’ll also get a new yellow quest called Combat Training: Ruhnuk which asks you to Complete 2 Daily Missions on Ruhnuk.
RUHNUK QUESTS TIP: Do NOT try and do all the Ruhnuk dailies at once, like you would if you were normally doing dailies – only do 2. If you are bad at tracking quests, only pick up 2 so you only have two quest markers. I recommend picking up [DAILY] What’s in the Works? and [DAILY] Ani Ara’novor and the [WEEKLY] quest itself. Quick travel to “Machine Scrapyard”, blow stuff up there with the blue buttons on machines and then get the nearby explosives, then you can finish both quests in the Dilapidated Waterworks water part of the map, counter-clockwise once inside the Water Treatment Plant building.
Step 5 – Collected Research Item
Once you complete any 2 Ruhnuk missions with B3-S1, you will complete Combat Training: Ruhnuk and get a Collected Research item.
You can right-click this new gold-bordered item from your inventory to open it. This will give you three types of currency in the currency tab of your inventory:
- Systems Data currency x30 matching the role you picked (Combat, Support, Defense)
- Prototype Data currency x30
- Data Chip currency x1
These currencies say they are “Binds on Pickup” but it is not true, they are legacy-wide currencies available for all of your characters.
After you do this, head back to Lane by quick-travelling to the Duct Maintenance Network and walking back to her lab.
Step 5 – Return to Lane for Repairs
Once you have returned to Lane and spoken to her, you can right-click the glowing blue computer terminal beside her. It will give you three options, you need to choose the one related to what training module you had given B3-S1 earlier.
- Combat = Shatter Missile
- Defense = Reactive Plating
- Support = Kolto Probe
You will automatically have enough Prototype Data and Systems Data to upgrade B3-S1 this time from your earlier quests. In the future, you may have to save up currencies to upgrade over time.
Then talk to Lane again.
This will complete the introductory story quest [LEGACY] Burc’ya Vaal Burk’yc!
Step 6 – Free Chip
You’ll notice that nearby in Lane’s Lab there is a blue glowing container with a quest marker, right-clicking this will give you a free Memory Chip currency.
This box can be re-visited once per day, as the quest resets daily, for a free chip. Each of your level 80 characters, even if they are not caught up in the story, can also grab a free chip daily, and because the currency is legacy-wide, they all benefit. You can only get a total of 10 chips per week across your whole legacy – but you can hold 20 at a time total.
Step 7 – Keep Upgrading B3-S1
From here on out, you will not be speaking to Lane to progress – instead you will be using the new Legacy panel to see what objectives you have available.
To help remind you, there’s a little quest called Training Reminder, that reminds you to use a new Training Module on B3-S1 so you don’t forget to switch her up.
Upgrading B3-S1
Repair Level | Ability Usage for Training OR Data Fragments | Data Needed | Training Modules Needed |
---|---|---|---|
1 | 25 Usages | 30 | 1 |
2 | 50 Usages | 50 | 2 |
3 | 100 Usages | 70 | 3 |
4 | 100 Usages | 90 | 4 |
5 | 10 Data Fragments | 100 (50/50 Ability/Area Research) | 5 CZ-198 5 Iokath 5 Black Hole |
6 | 10 Data Fragments | 100 (50/50 Ability/Area Research) | 5 Oricon 5 Onderon 5 Ruhnuk |
7 | ? | ? | ? |
8 | ? | ? | ? |
9 | ? | ? | ? |
10 | ? | ? | ? |
11 | ? | ? | ? |
The rest of the Bessi content boils down to this gameplay loop:
- Pick up training modules and datachips
- Complete dailies on the specified world in the training module
- Let Bessi use her unique role abilities (Autoattacking (the fist icon) will never count, just the stuff that has a cooldown)
- Come back to the lab with your new data and research an upgrade.
- Use another training module for a new role, until all are done for this repair level, then advance to the next tier! Progress is legacy-wide.
After your basic Ruhnuk modules, the planets requested in the subsequent ones are random. You may do them in any order to gain the currency needed to complete your research and move on to the next tier of repairs.
To reiterate the process, a specific guide for rank 1 assuming Ruhnuk modules are used is below – past that, navigate to the planet-specific module you are on for quick daily combos.
Ventures
To get to the Ventures system, press Y on your keyboard to open your Legacy panel, and click Ventures -> Basilisk Prototype on the left.
Repair Level 1 – Ruhnuk
B3-S1 starts off at Level 1. To upgrade her, you complete the Objectives in the Ventures tab, including fighting with her, allowing her to use her abilities, doing quests with her, and most importantly, repairing her. You can click on each objective on the left to learn what you need to do specifically.
You can use the “Track” checkbox to have your objectives show up while you are playing if you want to know how far you are along in an objective.
Combat
Training Module: Combat
Complete the initial combat training module with your Basilisk Prototype.
- This training module requires you to do two Ruhnuk Dailies with Bessi out.
- If you’re only doing one module a day, or can repeat this trick on multiple characters, I recommend picking up [DAILY] What’s in the Works? and [DAILY] Ani Ara’novor. Quick travel to “Machine Scrapyard”, blow stuff up there with the blue buttons on machines and then get the nearby explosives, then you can finish both quests in the Dilapidated Waterworks water part of the map, counter-clockwise once inside the Water Treatment Plant building. After this combo is used, [DAILY] One Mando’s Trash… and [DAILY] Snapping the Chain pair well if you’re doing multiple roles.
- Along the way, make sure to slow down to let Bessi use her 6.6 second cooldown attack at least 25 times in the area, for the Combat Practice venture.
Combat Practice
Engage in combat encounters with your Basilisk Prototype and allow it to practice the Damage combat role.
0/25 Use B3-S1’s Damage Role Abilities in Combat
- This venture is meant to be done alongside the training modules dailies.
- In some cases, you may kill enemies fast enough to prevent Bessi from using her abilities often: these abilities must be the ones on her bar with a cooldown, not any autoattacks. Simply attack enemies one at a time and Bessi will eventually use this 25 times.
- In the event she isn’t using her abilities, make sure the green checkbox is enabled in the upper right of her combat abilities so that she automatically uses it on cooldown.
Research: Shatter Missile
Select “Research: Shatter Missile” at the terminal in Lane Vizla’s lab to research the Basilisk Prototype’s combat systems.
- This venture is the final “Repair” Step after the Training Module and the Practice objective are wrapped up.
- The Data currency needed to purchase this repair is awarded from a golden “collected research” item opened up in your bags after the training module mission completes.
- For level one repairs, it costs 30 Generic Data and 30 Role-Specific Data, all obtained from one training module.
- “Shatter Missile” will be added to Besi’s DPS-role Abilities. This deals damage up-front and sunders the target’s armor by 20%. This will make Practice ventures a lot faster by having a new ability for her to spam.
Defense
Basilisk Training: Defender
Complete initial defensive training mission with your Basilisk Prototype.
- This training module requires you to do two Ruhnuk Dailies with Bessi out.
- If you’re only doing one module a day, or can repeat this trick on multiple characters, I recommend picking up [DAILY] What’s in the Works? and [DAILY] Ani Ara’novor. Quick travel to “Machine Scrapyard”, blow stuff up there with the blue buttons on machines and then get the nearby explosives, then you can finish both quests in the Dilapidated Waterworks water part of the map, counter-clockwise once inside the Water Treatment Plant building. After this combo is used, [DAILY] One Mando’s Trash… and [DAILY] Snapping the Chain pair well if you’re doing multiple roles.
- Along the way, make sure to slow down to let Bessi use her 7.5 second cooldown charge at least 25 times in the area, for the Support Practice venture.
Defensive Practice
Engage in combat encounters with B3-S1. Allow the droid to use its defensive abilities to train.
Use B3-S1’s Tank Role Abilities in Combat
0/25
- This venture is meant to be done alongside the training modules dailies.
- Though it doesn’t have a minimum range, try to start combat from further away to encourage the AI to gap-close with this charge attack.
- In the event she isn’t using her abilities, make sure the green checkbox is enabled in the upper right of her combat abilities so that she automatically uses it on cooldown.
Research: Reactive Plating
Select “Research: Reactive Plating” at the terminal in Lane Vizla’s lab on Ruhnuk to research the Basilisk Prototype’s defense systems.
- This venture is the final “Repair” Step after the Training Module and the Practice objective are wrapped up.
- The Data currency needed to purchase this repair is awarded from a golden “collected research” item opened up in your bags after the training module mission completes.
- For level one repairs, it costs 30 Generic Data and 30 Role-Specific Data, all obtained from one training module.
- “Reactive Plating” will be added to Besi’s Tank-role Abilities. This taunts a target and adds some absorb over Besi’s HP. This will make Practice ventures a lot faster by having a new ability for her to spam.
Support
Training Module: Support
Complete initial support training module with your Basilisk Prototype.
- This training module requires you to do two Ruhnuk Dailies with Bessi out.
- If you’re only doing one module a day, or can repeat this trick on multiple characters, I recommend picking up [DAILY] What’s in the Works? and [DAILY] Ani Ara’novor. Quick travel to “Machine Scrapyard”, blow stuff up there with the blue buttons on machines and then get the nearby explosives, then you can finish both quests in the Dilapidated Waterworks water part of the map, counter-clockwise once inside the Water Treatment Plant building. After this combo is used, [DAILY] One Mando’s Trash… and [DAILY] Snapping the Chain pair well if you’re doing multiple roles.
- Along the way, make sure to slow down to let Bessi use her 9.1 second cooldown heal at least 25 times in the area, for the Support Practice venture.
Support Practice
Engage in combat encounters with your Basilisk Prototype and allow it to practice the Heal combat role.
Use B3-S1’s Heal Role Abilities in Combat
0/25
- This venture is meant to be done alongside the training modules dailies.
- In normal gameplay this should not be an issue; but ensure you are taking some damage for Bessi to try to heal!
- In the event she isn’t using her abilities, make sure the green checkbox is enabled in the upper right of her combat abilities so that she automatically uses it on cooldown.
Research: Kolto Probe
Select “Research: Kolto Probe” at the terminal in Lane Vizla’s lab on Ruhnuk to research the Basilisk Prototype’s support systems.
- This venture is the final “Repair” Step after the Training Module and the Practice objective are wrapped up.
- The Data currency needed to purchase this repair is awarded from a golden “collected research” item opened up in your bags after the training module mission completes.
- For level one repairs, it costs 30 Generic Data and 30 Role-Specific Data, all obtained from one training module.
- “Kolto Probe” will be added to Besi’s Healer-role Abilities. This does a heal over time for 9 seconds and also cleanses any non-force debuffs. This will make Practice ventures a lot faster by having a new ability for her to spam.
Repair Level 2 to 4
After the initial tutorial level of repair, things start to take longer and aren’t always on Ruhnuk anymore.
When you are ready to play Bessie Level 2 through 4, here’s the steps to take!
Step 1 – Get Free Chip
Make sure to pick up your free chip once a day per character!
You can get up to a total of 10 per week. If you have multiple characters at level 80 you can hop between them to pick up chips.
Part 2 – Give Bessie a Memory Chip
Walk over toe Bessie and give her a chip. This will cause her to join you as a companion for one hour.
It will also give you the quest reward “Stabilized”.
Part 3 – Open Training Modules in Inventory
The item in your inventory from that quest is called Training Modules. Right-click it to open it.
It will contain one or more randomized colorful Support, Defense, or Combat modules with a randomized planets attached to them, for example you might get “Support Training Module: Makeb”.
Part 4 – Choose and Use a Training Module
You will want to choose and use one of the colorful Training Modules that aligns with your current Legacy window Ventures goals if possible, by looking at the Damage / Support / Defensive objectives.
The specific planet you get doesn’t really matter in levels 2 – 4, but it will later!
Which planet module should you use?
If you are playing slowly and casually, feel free to use whatever modules Bessie gives you, as long as they line up with your Damage / Support / Defensive objectives. However, if you are trying to be efficient, you may want to focus on using specific modules early and save others for later.
- Always use these first, they aren’t needed later: Mek-Sha and Rishi
- You won’t need these all the way until Rank 9: Makeb, Manaan, and Section X
- You won’t need these until Rank 8: Kessan’s Landing, Ossus, and Yavin 4
- You’ll need these at Rank 6: Onderon, Oricon, and Ruhnuk
- You’ll need these soon at Rank 5: CZ-198, Iokath, and The Black Hole
Part 5 – Pick up Dailies
Using one of those will give you a quest with a role and planet in the name, for example, “Combat Training: Kessan’s Landing”. Bessie will automatically change to the correct role for your quest when you use the training module.
The fastest way to get to the daily missions is to first leave Lane’s Lab by walking out the door, then use the icon of “three little people” near your minimap, go to the Solo tab, find your Daily Area planet on the list, and travel that way.
Part 6 – Do Dailies (and optional Heroic)
Once you pick up a daily from the quest box, the quest will ask you to do any 2 daily quests on that specific planet, and may have a Heroic Training quest as a bonus quest that asks you to do a Heroic quest.
Doing the Heroic bonus quest is highly recommended due to the nice randomized bonus it rewards! The Heroic often also counts as a daily, so you can do a Heroic and one daily quest. Heroic quests are not deigned to be done alone, but experienced players often do them alone. These quests may be more difficult than normal due to the fact that Bessie is not very strong and does not have all her abilities yet!
Part 7 – Open Collected Research item reward
When you complete the two quests required by the module, you’ll get a “Collected Research” item in your inventory, which you can right-click to open.
It will contain some generic Prototype Data and some Systems Data for its matching role Damage/Defensive/Support by upgrading B3-S1 at the terminal, and sometimes a random planet Training Module.
You’ll make also make partial progress on your “Training Modules” objective in your Ventures panel. In this case, I need “2” Defensive Training Modules to complete, which will be a total of 4 quests – and this number goes up as you level up B3-S1.
Part 8 – Repeat! or Get More Training Modules
The best way to get more free Training modules after using your Free Chip, is to hop on to your other level 80 characters and go pick up the “Free Chip” quest and turn it in. This is a really fun and useful tactic if you have multiple characters you don’t mind playing with Bessie on – you can do this up to ten times per week. Each free chip translates to about 2 randomized training modules. Just make sure to not use all your Memory Chips currency digging for modules if you also wanted to play Bessie or you won’t be able to take her out later because you’ll have run out of chips.
Aside from the free Training Modules you get along the way when you use your free chip on B3-S1, more training modules can also be bought from HK-24 across from the terminal for any excess data you may have earned.
Don’t forget to upgrade Bessie at the terminal in Lane’s Lab when you have enough currencies saved up!
Repair Level 5 Onwards
After fully completing repair level 4, you will notice your objectives for tier 5 will be slightly different. Support, Defense, and Combat research will still need to be done at the terminal, and the core gameplay loop around Bessi really doesn’t change. You will continue using training modules and accruing enough data. The two main differences revolve around specific locations now:
- Instead of doing training modules for specific roles (tank/healer/damage), new objectives will require you to complete 5 training modules of the same planet. So instead of “Do 4 Support Modules” you’ll be getting objectives like “Do Any 5 Modules For Iokath”
- Ability Usage for Bessi no longer matters. Now that Bessi has all of her skills and could do 100 in record time, she doesn’t have to. The new objective will be to loot 10 “data fragments” related to the locations you’re researching. Data Fragments drop from any enemy in the daily area of the planet regardless of what daily you’re currently doing with Bessi. The drop rate is a little under 1 per daily you’re doing, so you may find yourself taking longer to do this objective than the ability usages did. Remember to loot everything you fight and remember to have Bessi out!
After you collect the Data Fragments form enemies, it is safe to sell them to a vendor or get rid of them, as they already counted towards Bessie and you don’t need to turn them in anywhere.
(Anecdote: After 3 Black Hole Modules, I had only looted 5 Data Fragments without stealthing by any enemies. Since repair level 5 requires five Black Hole Modules, in this instance I’ll be done modules before fragments, and will need to manually grind Black Hole enemies with Bessi out.)
Planet Tips
Yavin 4
There are a ton of excellent daily pairings for Yavin 4, my favorites are:
- Chopping Block and Training Regimen, both picked up from the initial Yavin landing area. These take place in the same middle section of Yavin with the diamond shaped temple. Fight waves at one of the training circles and then head south to fight two gold-level commanders and you’re done.
- Another fast pair is Altars of History, found at the landing area, and Pathfinding, given by a soldier near the cave entrance in the Massassi area of Yavin. Simply pick up Altars and start looting relics, and as the next objective takes you to the cave in the south, pick up Pathfinding and clear out 15 stonerays in the cave. Go into your phase, complete Altars, then come out and either finish off your stonerays if some were missing from the cave, or head straight to the burnable nest outside. Hand in Pathfinding and zip back to the Landing Zone. Easy.
- If these two pairings are used up and you’ve still got a third Yavin module to do for the day, I recommend Confederacy and Pushback, as although the swamp lurkers near the sensors don’t actually count, these objectives end up very close by eachother.
- There are no Heroics on Yavin, and thus no bonus is available.
- Yavin 4 Daily Guide
The Black Hole
Republic
- The two fastest dailies are likely [DAILY] Counter Eco-Terrorism and [DAILY] Forced Labor as the former just needs you to loot an immunity tool to safely click four leaks in a fuel tank, and the latter is just opening up 5 holding cells in the east portion of the map. Most other missions require lengthier amounts of combat or are just further out of the way. For missions like Counter Eco-Terrorism that hand in after a 20 second timer, remember to not be mounted as it ends – without bessi out you might not get credit.
- For heroics, your only option will be [HEROIC 2+] Chasing the Shadow.
- Black Hole Daily Guide
Empire
- The two fastest Imperial dailies are likely [DAILY] No Trace Left and maybe [DAILY] Glow The first mission only takes a few seconds to identify the spies, and the second is fast with stealth and knowing where the buttons are.
- For heroics, your only option will be [HEROIC 2+] The End of Torvix.
- Black Hole Daily Guide
Section X
Republic
- Both [DAILY] Bio-Reform and [DAILY] Imminent Threat should go pretty fast as they are both just outside the base you start in and have you defeat roughly 25 enemies total between the two.
- For heroics, your only option will be [HEROIC 4] Long Shots. This can indeed be fast, as players with a decent grasp on their defensive/movement abilities can sprint from the start to the end, destroy the engine and leap into the electric hazard below and be done with no combat, though doing this while keeping bessi alive to ensure credit may be risky and best left to tank characters, or anyone who can avoid stealth-detection. If doing the heroic, [DAILY] Imminent Threat is the recommended pairing as it can be done on the way over to the phase.
- Section X Guide
Empire
- Both [DAILY] Hyperbiology and [DAILY] March of the Dread Guard should go pretty fast, hyperbiology is right outside your base and though March is pretty far away, the objective is extremely fast to complete once you get down there.
- For heroics, your only option will be [HEROIC 4] Aurora Cannon. This can indeed be fast, as players with a decent grasp on their defensive/movement abilities can sprint from the start to the end, destroy the engine and leap into the electric hazard below and be done with no combat, though doing this while keeping bessi alive to ensure credit may be risky and best left to tank characters, or anyone who can avoid stealth-detection. If doing the heroic, [DAILY] March of the Dread Guard is the recommended pairing as you’re already going near the general area and it’s super fast.
- Section X Guide
Ruhnuk
- We recommend picking up [DAILY] What’s in the Works? and [DAILY] Ani Ara’novor. Quick travel to “Machine Scrapyard”, blow stuff up there with the blue buttons on machines and then get the nearby explosives, then you can finish both quests in the Dilapidated Waterworks water part of the map, counter-clockwise once inside the Water Treatment Plant building.
- Ruhnuk Daily Guide
Rishi
- In the immediate area around the mission terminal, [DAILY] Red Hull Retribution takes place just downstairs, and [DAILY] A Crew of Your Own also takes place ndnear the cantina in Raider’s Cove. You are looking for the yellow-named enemies with the word “Pirate” in their name that matches your quest description (it changes), use the flag on them, then kill them for quest credit. Pick up the quests, quicktravel to the Blaster’s Path Cantina up north, pick a light or dark option in the basement of the cantina, and wait 5 minutes while looking for pirates outside.
- [DAILY] The Great Beast Hunt and [DAILY] Water’s Bounty can pair decently as they are the only two dailies taking place on the Rishi Village island up north. Though they certainly require more active participation as the previous pairing, with a bit of luck on grophet drop rates this will go faster than waiting 5 minutes at the cantina.
- No heroics on Rishi.
- Rishi Daily Guide
Ossus
Republic
- [DAILY] Crossed Wires and [DAILY] Wasteland Terrors are both dailies where you simply show up and defeat two champion-level mobs at the map markers. Easy and Quick.
- If you’re doing Ossus more than once in a day, combine Crossed Wires with [DAILY] Leave No Jedi Behind and combine Wasteland Terrors with [DAILY] Explosive Intervention.
- Ossus Daily Guide
Empire
- [DAILY] Crossed Wires and [DAILY] Wasteland Terrors are both dailies where you simply show up and defeat two champion-level mobs at the map markers. Easy and Quick.
- If you’re doing Ossus more than once in a day, combine Crossed Wires with [DAILY] Supply Drop and combine Wasteland Terrors with [DAILY] Front Line Support.
- Ossus Daily Guide
Oricon
- Make sure to step outside the Oricon Basecamp you start in to get the [AREA] Oricon Decimation mission to defeat 50 enemies. This way, no matter if you do the bonus or not, one of your two missions is simultaneously done.
- If you’re looking to complete the bonus training, [HEROIC 2+] Preemptive Strike is your only option here. Without stealth, you’re pretty much killing 50 enemies for Decimation in this heroic area alone anyway, just getting to the two commanders. For efficiency, you can jump back and forth between 2 ships to sabotage, ambush your two commanders, and then farm the bigger packs of weak enemies near the entrances of the heroic area.
- For those uninterested in heroics, [DAILY] Fallen Forces is suitable to pair with Decimation. Just stick to the area nearer to the base camp and pop republic soldiers out of escape pods as you work on fighting 50 enemies.
- Oricon Daily Guide
Onderon
Republic
- Blinding the Enemy and Feed’s Gone Dark are two quick objectives right next to eachother outside town.
- Capture and Release and Combing the Wreckage both take place near the top of the map together.
- Subterraenean Assault and Tamed are both within caves in the center.
- If you don’t mind searching for the tracks in Bag and Tag, it leads you north straight through the imperials guarding the equipment for Blinding the Enemy, then further north past Combing the Wreckage. It requires a lot of walking, but isn’t very hard.
- Cleaning Up the Streets doesn’t really pair with any missions location-wise but takes place in town and can go pretty fast. Might pair with Bag and Tag if you’re looking to not backtrack or did everything else already.
Empire
- To Catch a Killer and Rooftop Rumble are a match made in heaven as both missions make you fight maybe 4 enemies combined and you don’t even have to leave the comfort of the hunting lodge. Very nearby the daily terminal, these can be picked up from the NPCs in the courtyard with daily symbols above them.
- If you’ve used up those two for the day, try Good Hunting and Two Birds With One Stone, as one of the hunting creatures shares an area with the republic forces you’ll be defeating.
- Recording History pairs a little with everything and a little with nothing, as it requires you to make a pit stop at each area that contains daily objectives once. This throws a longer travel time in return for not having to do much when you get there.
Manaan
- [DAILY] Kolto Enrichment Lab Process and [DAILY] Vital Intelligence (Republic)/Deep Dead Drop (Imperial) are a good pairing to do on Manaan, as they both take place in the Archeological Digsite section of the map.
- For heroics, [HEROIC 2+] Unwelcome Sign/ [HEROIC 2+] Whisper Campaign is likely the fastest to complete, as [HEROIC 2+] Supply-Side Justice / [HEROIC 2+] A Trail of Breadcrumbs requires you to not only fight through the same area, but then also head down into the next heroic area for more loot. That being said, they make a decent pairing if you don’t mind doing two heroics despite needing just one.
- Only do [HEROIC 4] Fallout / Cutting off the Head if you’re completing Bessi objectives with a buddy, or if you’re a tank character. Trying to solo it isn’t really worth the hassle otherwise, despite being one fight.
- Manaan Daily Area Guide
Makeb
*** There is some weird stuff going on with Makeb with what quests are and are not available on any given day. We are investigating.
Republic
- BUG: If you want to do the Makeb HEROIC for Bessie, make sure to do it FIRST. There is a bug where if you complete one daily, then the Heroic, the Heroic will count for a daily and not as a Heroic. So pick up the Heroic, and a second daily quest, then use the Heroic shuttle first to travel.
- For a fast pair of Makeb daily quests, Among the Rubble (tip: get off your speeder at the quest markers if you are having trouble) and Stone and Steel both take place on the Perekta Mesa and can be done together (Stone and Steel is the Stage 2).
- As far as Heroics on Makeb. Republic players are recommended to do The Viper’s Nest at the Regulator Bivouac as it’s one big fight by a munitions pile, then a quick drive across the mesa to interact with a laptop (guarded by a big champion-level enemy that can be avoided) and then clearing two mobs off a landing pad to complete it. Super fast by Makeb standards! This will also leave you with only 1 daily left to do in the main mission.
- Whatever you do, Into The Fire is extremely lengthy unless you’re able to stealth it. Avoid.
- Makeb Daily Guide
Empire
- For Imperial, the Staged stuff can take quite some time. Head to the Westwater Settlements and just up the path from the landing zone is an exploration mission (have them toggled on!) called To Even the Odds at a daily terminal. This one’s super fast. When you’re done, pop over to the abandoned mining mesa and similarly grab Non-Routine Maintenance.
- If you were hoping for a fast heroic, Imperial Makeb is where those hopes go to die. You may get lucky with Weapons Test, as on paper you defeat a gold-mob for a loot item, a silver-mob for a loot item, then launch a missile from the artillery littering the area: if only the drop chance on the loot wasn’t so low.
- Whatever you do, Landing Party is extremely lengthy unless you’re able to stealth it. Avoid.
- Makeb Daily Guide
Mek-Sha
- You must fly to Mek-Sha with your ship, there’s no fast-travel. Take the taxi to the Tradehouse.
- Inside the tradehouse where your training module quest tells you to pick up dailies, pick up the Tradehouse Requisitions quest from the quest terminal, then whatever other quest is on that terminal. Tradehouse Requisitions is a weekly quest to do 3 of the smaller quests from that terminal, and the terminal will only hand out 1 mission per day. In this way, doing Mek-Sha training is pretty straightforward as you only have one option (and this training module uniquely only requires one mission to be done as well).
- There is really only one heroic available that works for Bessie. This is [Heroic 2] Brotherhood Emancipation on Republic side, and [Heroic 2] A Matter of Respect on Imperial Side. You unfortunately can not complete [HEROIC 4] Turf War with Bessie due to that fact that it requires three individual dailies and they must be done over multiple days – so they complete Bessie’s quest requirement before you can ever get the Heroic completed.
- Were Wanted Men counts as a normal quest – but it is very difficult solo. I only recommend doing this one if you are with a friend.
Kessan’s Landing
- If you’re really just needing to do a single module (2 quests), Everything Must Go and Short Circuiting pair decently, go get the Gold-level Hazardous Environment Droid FIRST by quick travelling to Solitude’s Laze, then do the two quests at the same time by right-clicking blue boxes and killing trench enemies. There’s more scout droid outside the trenches. Make sure to turn in the quest supplies back where you loaded in afterwards.
- With Kessan’s Landing dailies being sort of spread out, it can be good to wait until you have two modules for the area, then do Chain of Command, Everything Must Go, Separating the Separatists, and Turn the Lights On all at once. This is because chain of command goes through two different daily objective areas, so starting at the power station in the north will eventually take you around to the rest of Kessan’s Landing and allow you to double and triple up on the Dailies. Just remember to pop your second module after handing two in!
- Both Heroic 2+ quests happen in the same place so if you’re doing one, you might as well do both. Otherwise you’re picking your favorite regular daily and the heroic 4 which is not easy.
- Imperial note: You might load in really far from the daily quest box. It’s to the bottom-left of the map, you need to run to it.
- Kessan’s Landing Daily Guide
SWTOR Kessan’s Landing Daily Area and Ord Mantell Reputation Guide
Iokath
- Iokath’s dailies will keep changing and rotating availability, so there won’t be a cut and dry pairing – however, in our Iokath Daily Guide we made a map of where certain dailies are done, which can help you choose a few that are at least in the same area.
- I’d recommend going for any two dailies that take place in the neutral docking ring phase, they always overlap, don’t take too long, and you’re less likely to get lost doing them compared to rest of Iokath. Those are the ones, that if you just pick up all the quests, show up on the green elevator map marker rather than the green arrow map marker – you can quick travel back to Alliance fleet Spire to get to them after picking up all the quests, then take the elevator to the north east of the Alliance map.
- Very skilled players can solo Colossal Threat for the bonus – for the average player at least 3 carrying the purchasable rockets is recommended and thus usually not worth it.
- Iokath Daily Guide
CZ-198
- The [HEROIC 2+] Off Message is super fast and you just fight a single enemy for the heroic bonus. It counts as one quest.
- For maximum speed, pair it with [DAILY] Anti-Toxin Recovery // Anti-Toxin Acquisition as you won’t have to stop to fight or loot anything on your way down to both of these.
- For extra CZ objectives in the same day, [DAILY] Manual Shutdown // Droid Demolition is guaranteed to be one of the faster ones, then it’s up to how fast you defeat enemies for your pairing. If you’re a quicker player, [DAILY] Workforce Reduction // Staff Cuts is only 35 enemies. Otherwise, grab [DAILY] Give and Take // What’s Yours Is Mine and go loot your containers.
- CZ-198 Daily Guide
Companion Customization
After you complete B3-S1’s 11 ranks, you can then earn her Basilisk Prototype Customization 1 item.
Influence
The vendor has a 10 credit item called a Small Memory Defragmenter. It will boost your B3-S1 up to Influence level 10.
Once B3-S1 is a companion, her influence will begin at level 1 and can be increased through gifts and compendiums just like other companions. She can not craft or gather.
Completing B3-S1’s story missions will now reward players with items which raise her influence rank.
- These items will allow B3-S1’s influence to increase to 30 by the end of the Venture. (Large Memory Defragmenter)
- Players who have already completed the story missions will find these items available at the HK/Astromech vendor. These items will only increase BE-S1’s influence to 30. (Large Memory Defragmenter)
Other Characters
Once you have unlocked the Ventures tab, all your level 80 characters will be able to see your progress with B3-S1, even if they can’t do the introductory story mission, since that is once-per-legacy. Low-level characters will not be able to see the ventures tab.
On your level 80 characters, after completing the initial quest, you can go to Lane’s Lab and “speak” to B3-S1 and she will give you two random Training Modules for two random planets.
Limits
There are various different limits that prevent you from upgrading B3-S1 all the way in one day. They are:
- You can only get up to 10 Data Chips per week. Each Data Chip gives you “one hour” of time with B3-S1, so you can earn up to 10 hours of B3-S1 time per week.
- You can only hold a total of 20 Data Chips overall. So you can save up chips from previous weeks rather than using them, but you can still only hold up to 20, or “20 hours” of B3-S1 time overall at any given time.
- Daily quests can only be done once per day per character. So if you complete all the daily quests for a planet, and need to do some for a Training Module, if you don’t have nay left for the day you won’t be able to complete them that day.
- You can however work on B3-S1 on any character who is level 80 that you own on that server.
- There are also limits to the different types of upgrading currnecy:
- Prototype Data – Limit 300 per week, and can hold only 600 total
- Systems Data (three types) – Limit 100 per week, and can hold only 200 total
Updates/Changes to B3-S1
B3-S1 was quite different on the test server compared to her launch state in 7.5 – many of the objectives and text were changed.
Basilisk Prototype Venture Known Issues Update 7.5
- Players that complete Heroic Missions on CZ-198 will not see progress made on the Basilisk Training Mission track.
- While out doing combat training with B3-S1, the Colossal Threat Daily Bonus Mission is not granted after picking it up from the terminal on Iokath.
- [Basilisk Prototype: Missing Parts: Primeval Droid Parts: 0/5] If the Combat Droid Plasma Stabilizer and Watcher Droid Senor Core are collected before the 5 Primeval Droid Parts, the mission map notes disappear from the map.
Many players got stuck at level 5 of her progression until update 7.5b, which made things still slow and RNG dependent, but doable.
7.5b Patch Note Fixes
- New Daily Area specific Training Modules are now available to purchase from HK-24 in Lane’s lab.
- Basilisk Training Missions can now be completed while players are mounted or transformed.
- The Collected Research Item for the Basilisk Prototype Venture can no longer be used if all granted currencies are capped.
- Bonus Missions will now be properly granted after players pick up Heroic Missions for Oricon, The Black Hole, and CZ-198.
- The Bonus Mission, “Basilisk Prototype: Combat Training” will now be granted after picking the Colossal Threat Daily Mission from the terminal.
- Combat Training Modules for Iokath can now be used as intended when the only remaining Iokath Dailies are Faction specific Missions.
- The Mission Complete Windows for “Starting Out”, “Stabilized”, and “Memory Chip” now have icons.
- Training Missions now properly progress when the CZ-198 Heroic Mission is complete.
- The Mek-Sha training Mission descriptions and Mission steps will now indicate when the player can complete Heroic Missions.
- Training Module items can no longer be used once the training Mission daily limit has been reached.
- The icon for “Training Mission” in the Mission tracker window is no longer missing.
- The “Training Reminder” Mission now scales properly with the player’s character level.
- The Support and Defensive training Missions for Yavin 4 now scale properly with the player’s character level.
- TheHeroic Training: Section X (Bonus) mission now scales properly with the player’s character level.
- The tooltip for the “Discharge” ability now displays the correct damage value.
- The tooltip for the “Pulse-Fire Cannon” ability now displays the correct damage value.
- The tooltips for the original and upgraded “Regenerative Burst” ability now display the correct healing values.
7.5.1 Basilisk Prototype Venture
- Completing B3-S1’s story missions will now reward players with items which raise her influence rank.
- These items will allow B3-S1’s influence to increase to 30 by the end of the Venture.
- Players who have already completed the story missions will find these items available at the HK/Astromech vendor. These items will only increase BE-S1’s influence to 30.
- B3-S1 companions that are claimed from Collections will no longer have their influence reset when a player visits Lane’s lab on Ruhnuk for the first time.
- The “Grant B3-S1” button is now available the first time an alt character opens the Venture tab.
- Completing Makeb Training Missions now grants training progress as intended.
- Fixed an issue where completing the Ruhnuk Daily Mission “Unconventional Methods” wouldn’t grant the progress for an active Basilisk Prototype Mission.
- The Basilisk companion’s “Pulse-Wave Cannon” ability visual animation now correctly fires upon enemies rather than on the player. (B3-S1 is very sorry about that!)
- If a player is wearing a helmet before triggering the kissing scene with Lane Vizla, it is removed during the cinematic.
- The Quick Kolto Burst description has been updated to include the detail that the target’s health must be below 80% in order to heal them.
How to Dismiss Bessie
To dismiss Bessie, or to reset her timer, or to give her a new Free Chip to get a new Free set of Training Modules, right-click her companion portrait and choose Dismiss Companion. This will temporarily dismiss her so she’s not beside you, but you will notice her timer is still running.
Once you have dismissed her though, she will appear sitting in the lab, and even though she doesn’t have a quest marker over her head, you can right-click her and give her another Free Chip – this will reset her and give you a new free set of Training Modules.
You can do this as many times as you have chips – for example, if you only play Bessie 1 or 2 hours a week, you can go collect ten chips, turn 8 of them in just to get a large stockpile of Training Modules to pull from for future weeks. For example in Ranks 2 through 4, you could keep looking for free chips until you get Mek-Sha or Rishi, and save the others for later ranks. You may want to cycle this way through 2-3 characters rather than all on one so you don’t get stuck with no dailies you can do for later planets.