SWTOR Foundry Flashpoint Guide

The Foundry is a Flashpoint in Star Wars: The Old Republic that you can run alone, with friends, or with other random players through the groupfinder.

The Foundry

Following an intense battle, a Republic cruiser carrying supplies to a hidden space station is now in Imperial hands. As the ship is readied for the assault, the Empire learns the location of the station, as well as its true value. Built deep inside an asteroid, the complex has the power to create a nearly endless army of Battle Droids that answer solely to the station’s master. The Empire knows that control of this station can sway the war, and put together a plan to take it from the Republic. But it won’t be easy. The station is in the hands of a mad Jedi who wants to purge the galaxy of Sith, and the complex itself is surrounded by a Republic fleet. To take the station, the Empire sends a small group of its most powerful champions to the asteroid surface to storm the base, fight their way through the army of droids and defeat the crazed Jedi once and for all.

How to Start

The Foundry is a Flashpoint meant to be played at almost any time during your levelling or story path – but it would be smart to play it, and its partner flashpoint Boarding Party, before you start the expansions. You can encounter it in the story part way through your class story, replay it alone in Story mode, or play it outside of the story with a group in Story, Veteran or Master mode.

Use the tabs above for instructions for how to enter the flashpoint in the story line, and how to enter it in Solo (Story) mode, Veteran mode, and Master mode by faction.

  • Story: Lvl 29+
  • Solo: Lvl 29+
  • Veteran: Lvl 15-80
  • Veteran Groupfinder: Lvl 29-80
  • Master Mode: Lvl 50-80 †
  • Master Mode Groupfinder: Lvl 80

Story – Imperial Instructions

 

Requirements: To play the The Foundry Flashpoint in the story, and receive all the special cutscenes related to the Flashpoint in the story, you will need to be level 29+ and on the Call to Arms quest. If you are below this level, and have not completed the previous steps to Call to Arms, you can not play the story quest for this Flashpoint.


Timeline: In the story, this Flashpoint takes place directly after its partner Flashpoint, Boarding Party, which takes place roughly after Taris on the Imperial side and before Quesh – but the story is not heavily tied into the main storyline, so you can play it whenever you want, but it would be smart to play it, and its partner flashpoint, Boarding Party, before you start the expansions, as its story is directly tied into the second expansion’s plot.


Bring a Friend: If you want to bring a friend along for this Flashpoint in Story Mode to do the full story line, you easily can.

If they have not done the The Foundry storyline, they can join you in a group and you can follow the exact same steps together as long as they are level 29+ and are on the same story step as you. If they aren’t on the same step, they can still enter the Flashpoint with you. Tell your friend to go talk to the nearby Sergeant Lodani and pick up the [Start Story Mode] quest and then they will be able to enter the Flashpoint with you.

If they have already run the storyline, they’ll be able to join you in the cutscenes after talking to the first droid, by walking in the door after you on the White Nova for the Call to Arms quest. Then after you finish that cutscene with them watching, you’ll be able to enter the Flashpoint, but your friend won’t have any quests so they can’t walk in behind you… tell them to go talk to the nearby Sergeant Lodani and pick up the [Start Story Mode] quest and then they will be able to enter the Flashpoint with you.

Either way, they can also use the Solo tab in the Activity Finder to quickly join you once you are already inside the Flashpoint as long as they are level 29+.


Directions to the Imperial Story Quest for The Foundry: The Foundry is a direct follow up to the Boarding Party flashpoint during the multi-step Call to Arms quest. After you finish the Boarding Party Flashpoint during Call to Arms, the quest will tell you to return to Moff Phenir on the White Nova. Then after speaking to him, the quest will have you go to Complete Flashpoint: The Foundry, and should automatically give you the quest [STORY] Flashpoint: The Foundry. If you’re on that step, but forgot how to enter the flashpoint, here’s the instructions.

Didn’t automatically get the [STORY] Flashpoint: The Foundry quest? If you did not automatically get the quest, the first step is to check your quest log. If you already have a version of The Foundry in your quest log, for example Veteran mode or Master Mode, you’ll not automatically receive the Story version. If you do have a Veteran Mode quest, find it in your quest log and click the Abandon button. Then you can pick up the  [STORY] Flashpoint: The Foundry quest from Sergeant Lodani outside the flashpoint’s entrance. The second reason you may not automatically get the quest is if you’ve already used the Reset All Active Flashpoints option too many times earlier today, then you just need to wait before picking up the story mode again tomorrow, but it is unlikely this is the issue.

Step 1 – Get to the White Nova – either quicktravel if you have it, or…

.. take the Taxi to the White Nova. To get there, use the Elevator on the west side of the Imperial Fleet to the Interfleet Transport level.

Then take the Taxi to the White Nova.

Finally, the Foundry is near Sergeant Lodani, go inside the colorful quest door around a corner.

If you play in Story Mode, you will also get a Combat Support Droid to help you.

If you lose him, you can re-summon him by left-clicking the blue symbol beside the The Foundry quest.

If you can’t see that icon, you can also right-click the item in the Mission Items tab of your inventory.


Story Progress: [STORY] The Foundry will not progress your storyline – it is simply the repeatable solo version. To work on the overarching story, you also need to be on the quest Call to Arms on the step Complete Flashpoint: The Foundry and then run the [STORY] Flashpoint: The Foundry quest.


Lost the quest? If you lost the Call to Arms quest, head back to the X1-02 Droid you started at to re-pick up the quest related to Boarding Party and run it again. Keep in mind this story-based introductory quest Call to Arms is one-time-per-character. If you lost the ability to walk into the Foundry Flashpoint door, or lost the quest with the word Flashpoint in it, you can pick up the  [STORY] Flashpoint: The Foundry quest from Sergeant Lodani outside the flashpoint’s entrance.

Solo (Story) – Imperial Instructions

You can also run this repeatable Flashpoint solo outside of the one-time storyquest, at level 29+.


Activity Finder: The FASTEST and EASIEST way to get into the The Foundry Flashpoint soo mode is with the Activity Finder. If you are level 29 or higher, click the icon of “three little people” on the bottom right of your screen which will open the Activity Finder Window.

Then choose the Solo tab in the Activity Finder.

On the solo tab, scroll down and find the listing for The Foundry on the list under Flashpoints, select it, then click the green Travel button. This will take you right into the Flashpoint!


Bring a Friend: You are allowed to bring friends along for this Flashpoint, you do not have to do it alone even though it is considered soloable. Your friends must also be level 29+, be in a group with you, and then you can all use the Solo Tab of the Activity Finder to get into the Flashpoint, and it will put you together no matter where in the galaxy you started from.


There’s really no need to walk into the Flashpoint manually, but here are the instructions.

Manual Entry (Imperial): To enter this Flashpoint manually, you must go to the The Foundry’s Flashpoint entrance, which is located on the Imperial Fleet on the White Nova, and you need to take the western fleet elevator to the Interfleet Transport level, and take a taxi to the White Nova. You can also quicktravel directly to the White Nova from the Imperial Fleet. The flashpoint quest giver is named Sergeant Lodani Imperial side on the White Nova, look for the the quest marker for The Foundry and pick up your preferred mode from the droid. If you don’t see the Solo version it means you are not yet eligible due to being below level 29. The solo, single-player repeatable mode will be called [Start Story Mode] from the droid. You can then walk in the nearby door and play the Flashpoint.

Step 1 – get to the White Nova – either quicktravel if you have it, or…

.. take the Taxi to the White Nova. To get there, use the Elevator on the west side of the Imperial Fleet to the Interfleet Transport level.

Then take the Taxi to the White Nova.

Step 2 – Speak to the questgiver named Sergeant Lodani and choose [Start Story Mode] from the options. Then walk in the nearby door around the corner.

If you play in Story Mode, you will also get a Combat Support Droid to help you.

If you lose him, you can re-summon him by left-clicking the blue symbol beside the The Foundry quest.

If you can’t see that icon, you can also right-click the item in the Mission Items tab of your inventory.

Story: [STORY] Flashpoint: The Foundry alone will not progress your storyline – it is simply the repeatable solo version. To work on the overarching story, you also need to be on the quest Call to Arms on the step Complete Flashpoint: The Foundry and then run the [STORY] Flashpoint: The Foundry quest. See the Story tab for more info.

Veteran – Imperial Instructions

The Foundry also has a repeatable 4-player Veteran version. It is meant to be completed by a group with any type of Imperial characters in it, you do not necessarily need a tank or healer to complete it. You will likely also have good luck with 2 players and 2 companions, or 3 players and 1 companion.


Group Finder: If you want to queue up and enter The Foundry in veteran mode through the group finder, you will need to be level 29-80 and not currently on any The Foundry Flashpoint quests or it won’t show up as an option in the group finder. If you are level 29-80, click the icon of “three little people” on the bottom right of your screen which will open the Activity Finder Window. Then choose the Group tab in the Activity Finder.

Filter: If you want to specifically run The Foundry and not a random Flashpoint, make sure to choose Veteran Flashpoints, then click the Filter button the right and narrow your choices down to just The Foundry before pressing Join Queue. Joining the queue will put you in line to be matched with random players to play The Foundry with.

Groupfinder flashpoints do NOT show the cutscenes. To see the cutscenes related to this Flashpoint, you must enter it manually by walking in the door.

Bring a Friend in the Groupfinder: You can queue up with a group of 2, 3, or 4 players in the group finder. If you have a full group of 4, it will bring you straight to the Flashpoint with your full group. If you have 2 or 3 players in your group, the group finder will match you with other random players until you have a full group – but you’ll always be paired with your friends who started off in your group, and will not be split up.


Story: [VETERAN] The Foundry will not progress your storyline – it is simply the repeatable group version. If you are a low level, this is the only version that will show up on the terminal – so don’t be confused and accidentally enter the group version if you are a low level, as it is not meant to be completed alone.


Veteran Manual Entry (Imperial): To enter this Flashpoint manually, you must go to the The Foundry’s Flashpoint entrance, which is located on the Imperial Fleet on the White Nova, and you need to take the western fleet elevator to the Interfleet Transport level, and take a taxi to the White Nova. You can also quicktravel directly to the White Nova from the Imperial Fleet. The questgiver is named Sergeant Lodani Imperial side on the White Nova, look for the the quest marker for The Foundry and pick up your preferred mode from the droid. The veteran repeatable mode will be called [Start Veteran Mode] from the droid. You can then walk in the nearby door together and play the Flashpoint.

Bring a Friend Manually: Veteran Mode Flashpoints are not meant to be completed alone, though highly-skilled, highly-geared, high-level players might be able to. To bring friends along for this Veteran Flashpoint, they’ll need to pick up the Veteran Mode quest from the questgiver – or you can pick up the quest and share it with them, but they’ll still need to walk in the door manually. Characters walking in the door need to be level 15+.

Step 1 – get to the White Nova – either quicktravel if you have it, or…

.. take the Taxi to the White Nova. To get there, use the Elevator on the west side of the Imperial Fleet to the Interfleet Transport level.

Then take the Taxi to the White Nova.

Step 2 – Speak to the questgiver named Sergeant Lodani and choose [Start Veteran Mode] from the options. Then walk in the nearby door around the corner.

Master – Imperial Instructions

Master Mode is the hardest version of The Foundry. It is meant to be completed by a high-level high-skilled group at level 80. Most teams will want a Tank, Healer and two Damage characters.


Group Finder: If you want to queue up and enter The Foundry in Master Mode through the group finder, you will need to be level 80 and not currently on any The Foundry Flashpoint quests or it won’t show up as an option in the group finder. If you are level 80, click the icon of “three little people” on the bottom right of your screen which will open the Activity Finder Window. Then choose the Group tab in the Activity Finder.

Filter: If you want to specifically run The Foundry and not a random Flashpoint, make sure to choose Master Flashpoints, then click the Filter button the right and narrow your choices down to just The Foundry before pressing Join Queue. Joining the queue will put you in line to be matched with random players to play The Foundry with.

Groupfinder flashpoints do NOT show the cutscenes. To see the cutscenes related to this Flashpoint, you must enter it manually by walking in the door.

Bring a Friend in the Groupfinder: You can queue up with a group of 2, 3, or 4 players in the group finder. If you have a full group of 4, it will bring you straight to the Flashpoint with your full group. If you have 2 or 3 players in your group, the group finder will match you with other random players until you have a full group – but you’ll always be paired with your friends who started off in your group, and will not be split up. Your friends all need to be level 80 too.


Story: [MASTER] The Foundry will not progress your storyline – it is simply the repeatable difficult group version.


Master Manual Entry (Imperial): To enter this Flashpoint manually, you must go to the The Foundry’s Flashpoint entrance, which is located on the Imperial Fleet on the White Nova, and you need to take the western fleet elevator to the Interfleet Transport level, and take a taxi to the White Nova. You can also quicktravel directly to the White Nova from the Imperial Fleet. The questgiver is named Sergeant Lodani Imperial side on the White Nova, look for the the quest marker for The Foundry and pick up your preferred mode from the droid. The master repeatable mode will be called [Start Master Mode] from the droid. You can then walk in the nearby door together and play the Flashpoint.

Bring a Friend Manually: Master Mode Flashpoints are not meant to be completed alone, and are designed for level 80 players who are comfortable with their role and class. To bring friends along for this Master Flashpoint, they’ll need to pick up the Master Mode quest from the questgiver – or you can pick up the quest and share it with them, but they’ll still need to walk in the door manually while you’re in a group. Level 50-80 characters can technically enter Master Mode flashpoints, but all the enemies are level 80, and they will die very quickly.

Step 1 – get to the White Nova – either quicktravel if you have it, or…

.. take the Taxi to the White Nova. To get there, use the Elevator on the west side of the Imperial Fleet to the Interfleet Transport level.

Then take the Taxi to the White Nova.

Step 2 – Speak to the questgiver named Sergeant Lodani and choose [Start Master Mode] from the options. Then walk in the nearby door around the corner.

The rest of these notes are in progress :)

Bosses

The Foundry has three boss fights – the Foundry Guardian, HK-47 and the Mysterious Jedi as the final fight.

In story mode, and in Veteran Mode when you have multiple players you can use the medpacs scattered around the bosses. Right-click them to heal yourself.

The following boss info is mainly for story and Veteran mode – Master Mode tactics are not covered in this guide.

Foundry Guardian

With some skill, this boss can be skipped by going around it – you need to hug the right wall, jump up on the railing on the outside of the stairs, and don’t hop over the railing until you are all the way up the stairway ramp. You or your group can decide if you want to fight it or not.

HK-47

HK-47 in The Foundry an actually be a fairly difficult fight, because if you don’t do the mechanics, the boss will get empowered and likely kill you and/or your group.

Here’s how the core mechanic works:

  • HK-47 will vocally ask for extermination units to converge, and you’ll go fight the smaller enemies
  • HK-47  will stealth out and and leave the center, and teleport to a random section of the room
  • After a short time, he will go back to the center, stand still, and start casting an ability called Engage Core. When that ability runs out, do NOT be in the center beside him or you will be crushed.
  • After the core comes down, you and/or your group will need to quickly right-click the four glowing buttons outside the core’s edges.
  • If you do not click the buttons in time, he will get the Power of the Core buff, turn red, and become very strong.

Stay away from the boss when he is in the center standing still.

The blue buttons on the core must be right-clicked.

Even in story/solo mode, the core makes him quite strong if you don’t deactivate it – in my first run he kill my companion, then my helpful combat suport droid, then me, because I did not deactivate the core.

Mysterious Jedi

For the Mysterious Jedi fight which is the finale of hte Flashpoint, make sure to step out of purple circles on the ground… and be aware the boss will knock you backwards, so don’t stand with your back near the edge. You can interrupt many of the boss’s abilities.

Bonus

Forgotten Technology (Bonus)

The Forgotten Technology bonus quest to Recover Foundry Data is just for extra credits/xp.

You only need to find 20 of the many glowing blue terminals for the bonus – they have yellow glowing hexagons above them, and make a distinct sparkling sound.

Forged in Battle (Bonus)

Forged in Battle bonus quest in The Foundry unlocks a bonus boss on the third map. Your goal will be to defeat 50 Republic Forces on the first map, Destroy 30 Exterminal Droids on the second map’s walkways, get the three Shield Generators near the HK fight, and then lastly destroy the signal beacons on the third map, which will summon the Burrower Matriarch giant K’lor’slug bonus boss.

  • Stage 1: Defeat Republic Forces: 0/50
  • Stage 2: Destroy the Extermination Droids: 0/30
  • Stage 3: Disable the Shield Generators: 0/4
  • Stage 4: Destroy the Signal Beacons: 0/2
  • Defeat the Burrower Matriarch

The extermination droids are the big guys and they have extermination in their name.

The shield generators glow blue and are near the HK fight’s corners.

The signal beacons are outside in the dome on an asteroid surface – you look for the small domes marked on the map and right-click the blue box.

Then you can fight the Burrower Matriarch!

Skips

What follows are a quick gallery of images depicting specific walking routes that may save you some time by avoiding enemies during the flashpoint – certain routes will be highlited as the main “community routes” that you’ll probably see players in random activity-finder groups try to do – if you only practice one skip out of all of these, make it the community one! All of the following images are done without stealth or without a sleep dart/mind maze from a stealth character, so anyone can attempt them. If you fail to slip by unnoticed or see your team has attacked the enemies – always pull back from these routes and go back to help them defeat them! These may save time if everyone does them, but nothing makes a flashpoint slower than running ahead and not helping others to get out of combat again.

Solo Stealth: If you are playing The Foundry alone and are on a Stealth character, or are in a full group of stealthers, you can skip many of the enemies – xxxxxxx

Skip #1

There’s really not a lot of skips available to a non-stealth before the first boss – but once in it’s room keep in mind you don’t need to tangle with any of the big robots around the upper ring. Just run under this little alcove to your right and hop the railing to get down into the boss fight right away.

Skip #2

You can technically skip this room with Master Sorolis in it, but it takes some skill to thread the needle properly because the gold-level jedi champion in the room will walk in a big circle around this circular object in the middle of the room. The path you need to take to thread properly may be different or closed entirely based on where they are in their patrol route.

Skip #3 – Community Route

Not really a “skip” per se, but a public service announcement about the open asteroid surface part that comes up after fighting HK – a ton of players will mount up and just gun it across the surface of the asteroid, jumping a small cliff and driving all the way up to this doorway back inside the foundry. No matter where you drive, you’re going to be bringing 5-6 burrowers with you when this happens, but unless you’re doing the bonus objectives most groups will keep driving anyway, so follow em! You can clean up all the chasing slugs along with the door guard droids at the end. Stopping to fight the second some slugs show up just divides the group and makes it take longer.

Skip #4

In just a few jumps, once onto the blue square and again onto the round stone pillar, you can skirt by this Jedi and his droids at the entrance. Beware the gold-level robots in the halls up ahead.

Skip #5 – Advanced

In the image above, once the three jedi here have made it to the top of the ramp, it’s already too late to skip them. But as you can probably guess by the PoV of this shot, running straight by them while they’re still getting up the ramp allows you to be past their aggro range by the time they get there. This is common for rushing players that are still mounted from outside and just sprinting ahead – but you can also do it on foot after carefully skipping the entrance pack in skip 4. With any “rush by while they position themselves” skip, a group of 4 usually can’t, because you all have to run at the same time.

Skip #6

Pretty much the same as skip #4, though the blue square is too far up the ramp to help you jump onto the pillar this time, so just run at the pillar and hop up the wider base part. Drop down at the other end to get under the bridge and on your way.

Skip #7

Some big droids in the corners of this room – so just run straight onto the central pillar and then rush the unskippable jedi in the doorway to ensure nobody walks into the droids on the sides.

Skip #8

Another corner skip – get on the blue square, then jump onto the little lip on the wall, and hug it down to the pillar – then you’re off to the last boss.

Rewards

In addition to the usual rewards of XP, credits, gear and end-game currency, The Foundry has the following rewards available.

The Rakata Stasis Chamber decoration is an automatic reward for completing the repeatable solo-friendly [STORY] mode, picked up through the Activity Finder. It can also be bought and sold on the GTN.

Objectives

  • Talk to Helm Officer Martos
  • Infiltrate the Foundry
  • Override the Security Door
  • Enter the Factory Core
  • Defeat HK-47
  • Get to the Inner Sanctum
  • Defeat Revan
  • Use the Holoterminal