The public test server now has the new abilities and passives Guardian/Juggernaut and Operative, and for these Combat Styles available, with more to come in the future:
- Sentinel / Marauder
- Vanguard / Powertech
- Sage / Sorcerer
- Sniper / Gunslinger
- Guardian/Juggernaut
- Operative
In general, all disciplines will get:
- Each Discipline will earn a new ability and passive
- New abilities are earned at level 83
- New ability will be an upgraded replacement to an existing ability
- Upgraded ability will be a shared Combat Style ability

Contents
Immortal Juggernaut/Defense Guardian:
- New Active Ability: Enraged Defense+/Focused Defense+
- Level 83, 120s cooldown
- Empowers you with 15 charges of Enraged Defense/Focused Defense, lasting up to 20 seconds. Whenever you take damage a charge of Enraged Defense/Focused Defense is consumed to heal you. This ability can be used while stunned or otherwise controlled but cannot be used while above 80% health. Dealing damage with Retaliation/Riposte reduces the cooldown of this ability by 5 seconds.
New Passive Ability: Leviathan’s Hide/Guardian’s Defense
- Level 83
- Crushing Blow/Guardian Slash generates stacks of Crushing Defense/Guardian’s Defense for every enemy it hits, granting 2.5% increased damage reduction per stack for 10 seconds. Stacks up to 8 times.
Vengeance Juggernaut/Vigilance Guardian
- New Active Ability: Enraged Defense+/Focused Defense+
- Level 83, 120s cooldown
- Empowers you with 12 charges of Enraged Defense/Focused Defense, lasting up to 15 seconds. Whenever you take damage or deal damage with one of your periodic effects a charge of Enraged Defense/Focused Defense is consumed to heal you. If you are at full health your bleed/burn effects instead extend the duration of Enraged Defense+/Focused Defense+ by 1 second up to 30 seconds. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health.
New Passive Ability: Bloody Vengeance/Burning Vigilance
- Level 83
- When a bleed/burn tick critically hits, it reduces the cooldown of Vengeful Slam/Vigilant Thrust by one and a half seconds. Can occur once every two seconds.
Rage Juggernaut/Focus Guardian
New Active Ability: Enraged Defense+/Focused Defense+
- Level 83, 120s cooldown
- Empowers you with 12 charges of Enraged Defense/Focused Defense, lasting up to 15 seconds. Whenever you take damage or spend rage/focus a charge of Enraged Defense/Focused Defense is consumed to heal you. If you are at full health spending rage instead extends the duration of Enraged Defense+/Focused Defense+ by 3 seconds up to 30 seconds. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health.
New Passive Ability: Unknowing Rage/Unwavering Focus
- Level 83
- Force Crush/Force Exhaustion applies Unknowing Rage/Unwavering Focus to you for 15 seconds. Unknowing Rage/Unwavering Focus increases the damage of your next direct single target melee attack by 50% and is consumed whenever you deal damage with these attacks.
Concealment Operative
New Active Ability: Stim Boost+
- Level 83, 120s cooldown
- Inject yourself with a specially-engineered Imperial stim, immediately gaining Tactical Advantage and boosting alacrity by 10% and critical hit damage by 25% for 15 seconds. While under this effect the cooldown of backstab is reduced and it is treated as if you are attacking from stealth and behind your target. Does not break stealth.
New Passive Ability: Acid Lash (There is a display issue with this icon on the Ability Tree, but it is still functional and can be used)
- Level 83
- Laceration damage triggers Acid Blade damage and refreshes its duration.
Lethality Operative
- New Active Ability: Stim Boost+
- Level 83, 120s cooldown
- Inject yourself with a specially-engineered Imperial stim, immediately gaining Tactical Advantage, restoring 10 Energy, boosting alacrity by 10% for 15 seconds and granting Revitalizers, which restore 5% of total health every 3 seconds and reduce damage received by 20%. While under the effect of Revitalizers your poison effects have 20% increased critical chance and critical damage. Does not break stealth. Stim Boost+’s cooldown is reduced by 30s.
New Passive Ability: Corrosive Shots
- Level 83
- Toxic Blast does 75% more damage. Whenever Toxic Blast critically hits, it restores 2 energy.
Medicine Operative
- New Active Ability: Stim Boost+
- Level 83, 120s cooldown
- Inject yourself with a specially-engineered Imperial stim, immediately gaining Tactical Advantage and boosting alacrity by 10% for 15 seconds. Stim Boost grants Enduring Kolto when activated, making your next Kolto Infusion or Kolto Injection activate instantly. Grants Double Dose making your heal over time effects tick twice for 15s. Does not break stealth.
New Passive Ability: Tactical Probe
- Level 83
- Activating Surgical Probe reduces the activation time of the next Kolto Injection by .25 seconds. At 3 stacks, Kolto Injection activates instantly and consumes all stacks.





























How to Craft
Choose a Crew Skill
Armormech
Armstech
Artifice
Biochem
Cybertech
Synthweaving

Gathering Guide
Rare Materials Guide
White Materials Guide
Jawa Junk
Augments
Medpacs, Stims and Adrenals
Synthweaving Crafting Tree




Crafted Decorations
Crafted Mounts
Crafted Dyes
Crafted Crystals
Galactic Seasons
PvP Seasons
Bounty Event
Double XP Event
Feast of Prosperity
Gree Event
Life Day
Nightlife Event
Pirate Incursion Event
Rakghoul Event
Spring Abundance Festival
Swoop Event



Jedi Knight
Jedi Consular
Trooper
Smuggler
Sith Warrior
Sith Inquisitor
Bounty Hunter
Imperial Agent
Bounty Hunter
Imperial Agent
Jedi Consular
Jedi Knight
Sith Inquisitor
Sith Warrior
Smuggler
Trooper
Legacy Gear
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