SWTOR Bounty Hunter Classic Venture Guide

The Bounty Hunter Classic Venture in Star Wars: The Old Republic is a fun, challenging, long-term way of playing the game and exploring all its facets while levelling up a brand new Bounty Hunter from level 1 on Hutta, all the way up to level 50 on Ilum. You’ll be expected to fight, explore, gear up, and hunt down unique foes, all while taking extra damage during fights and levelling up at a pace that’s more in line with levelling up at the launch of the game. This mode also introduces a bunch of new special items you’ll pick up off of glowing golden enemies that will give you special boosts or temporary challenges as you play in Classic mode, and of course has unique rewards just for the Imperial Agent.

All of this information is from the Public Test Server. There is a good chance much of it may change before the Classic Ventures system is released in 8.0 which the developers are aiming to release at the end of 2026! Many of the screenshots are also from the unfinished Public Test Server – you can see many unfinished graphics, labels, and objectives there. My favorite is the pie image placeholders.

How to Start

To start a new Classic Venture, choose Classic when you go to create a character (rather than the Full Campaign, which is what you would pick for a normal new character.)

Ventures are only available to subscribers, and that includes the Bounty Hunter Classic Venture. Free-to-play players will not be able to start venture characters, and preferred players will not be able to continue playing any venture characters they have made until they re-subscribe.

Choose a Combat Style

When you go to create a Classic Venture Imperial Agent, you will notice that you only have two options for your Combat Style – the Mercenary or the Powertech. In the normal game, you have a lot more options, but these were the two options available at the launch of the game, and during a Classic Venture, you’ll only be able to pick between these two styles. This means you can not play a Bounty Hunter as an Operative, Sniper, Vanguard, Commando,  Scoundrel, or Gunslinger while playing a classic venture.

Mercenary

Pairs of blasters, deadly heat-seeking missiles, and heavy armor make Mercenaries mobile weapons platforms. There’s no problem extra firepower can’t solve, and no one with any sense gets between Mercenaries and their target.

The Mercenary wields twin blaster pistols and can switch between three different Disciplines: Bodyguard, Arsenal, and Innovative Ordnance. The Mercenary acts as a Damage or Healer role in combat.

Bodyguard

The Bodyguard Mercenary specializes in personal-security services, positioning themselves as the best protection credits can buy. A varied array of kolto dispersement instruments provide the Bodyguard’s targets with protective shells and time-release infusions, offering safe haven in even the most hostile environments.

Arsenal

The Arsenal Mercenary specializes in distance attacks, employing long-range weapons to demolish anyone unlucky enough to be in their sights. Devastating missile-fire combinations and relentless blaster volleys generate a spectacle of explosive brilliance and transform the Bounty Hunter into a virtual artillery platform.

Innovative Ordnance

Taking advantage of chaos they’ve created is what the Innovative Ordnance Mercenary is all about. With an arsenal of explosives and piercing munitions, the I.o. Merc’s barrage of missiles, grenades and weapon blasts cause lasting, destructive damage to all their enemies.

  • Role: Healer
  • Weapon: Blaster Pistols
  • Distance: Long Range
  • Mirror: Commando – Combat Medic
  • Role: Damage
  • Type: Burst Damage
  • Weapon: Blaster Pistols
  • Distance: Long Range
  • Mirror: Commando – Gunnery
  • Role: Damage
  • Type: Damage Over Time
  • Weapon: Blaster Pistols
  • Distance: Long Range
  • Mirror: Commando – Assault Specialist
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Bodyguard for New Players

  • Bodyguard is a healer discipline, which makes it harder to learn than a damage class for most new players
  • Most players recommend to level as a damage discipline, then switch to healer when you are ready for group content
  • All three healer styles are not too hard to start healing with, just select a player and heal with a green ability
  •   Bodyguard has an easy to use free heal and all the abilities are clickable right away
  • But it can be harder to learn to keep your energy up compared to other healing disciplines

Arsenal for New Players

  • Arsenal is long-range, making it easier to hit moving targets compared to melee disciplines for new players
  • Your main ability requires you stand still while you use it, like a turret, but you can choose to make it activate instantly
  •  Most abilities can simply be used, you don’t need to activate them in any way first
  •  Arsenal is pretty simple to pick up the basics of with a guide

Innovative Ordnance for New Players

  • Innovative Ordnance is long-range, making it easier to hit moving targets compared to melee disciplines for new players.
  • Of all the long-range classes, I.O. is the most mobile! You don’t need to stand still for a large majority of your abilities.
  •  If you are able to watch your debuff timers, this discipline is decently easy to learn with a guide, however it is harder to learn than its other Mercenary damage option, Arsenal.

Cool Abilities

  • Bodyguards are the most flexible type of healer, great for healing groups or single characters.
  • Kolto Shot, fun easy free heal
  • Kolto Missile, giant green healing splat on the ground
  •  Responsive Safeguards, reflective super shield with a heal (optional)
  •  Rocket Out, jump backwards quickly
  •  Jet Boost, push enemies back
  • Concussive Missile, knock an enemy out of the fight
  •  Hydraulic Overrides, fast movement speed and immunity to knockbacks (optional)
  •  Electrodart, short stun (optional)
  • Stealth Scan, find hidden enemies (optional)

Cool Abilities

  •  Blazing Bolts, flashy blaster fire that changes color based on your weapon’s color crystal IMPERIAL
  •  Heatseeker Missiles, an exploding round that does high damage
  •  Responsive Safeguards, reflective super shield with a heal (optional)
  •  Rocket Out, jump backwards quickly
  •  Jet Boost, push enemies back
  • Concussive Missile, knock an enemy out of the fight
  •  Hydraulic Overrides, fast movement speed and immunity to knockbacks (optional)
  •  Electrodart, short stun (optional)
  • Stealth Scan, find hidden enemies (optional)

Cool Abilities

  • Innovative Ordnance is all about keeping your damage-over-time abilities on your enemy as they are about to run out, rather than button mashing them over and over, and getting free abilities by throwing a bomb then shooting it to blow it up.
  •  Incendiary Missile, what’s not to like about tossing a ball of fire at your opponent?
  •  Serrated Bolt, fires a special round that causes the target to bleed over time
  •  Responsive Safeguards, reflective super shield with a heal (optional)
  •  Rocket Out, jump backwards quickly
  •  Jet Boost, push enemies back
  • Concussive Missile, knock an enemy out of the fight
  •  Hydraulic Overrides, fast movement speed and immunity to knockbacks (optional)
  •  Electrodart, short stun (optional)
  • Stealth Scan, find hidden enemies (optional)

Powertech

The best in shielding, defensive tactics, and high-powered flamethrowers combine to make Powertechs impenetrable one-man blockades who get up close and personal to take down enemies of all sizes.

The Powertech wields a single blaster pistol, and can switch between three different Disciplines: Shield Tech, Pyrotech, and Advanced Prototype. The Powertech acts as a Damage or Tank role in combat.

Shield Tech

Launching into the fray with a jetpack-propelled attack and able to withstand powerful offenses, the Powertech trained in the Shield tech specification takes the brunt of the assault while employing a wide range of tech-based attacks to scorch and trip up even the most formidable adversaries.

Pyrotech

Need a light? The Pyrotech-style Powertech add fuel to any firefight with an abundance of vivid, searing flame attacks. From fistfuls of fire to missiles loaded with highly combustible compounds, the Pyrotech’s arsenal allows them to never back down while making sure their enemy burns out in a blaze of destruction.

Advanced Prototype

When stalking dangerous prey, a selection of powerful, high-tech armaments can be a hunter’s best friend. The Advanced Prototype Powertech’s thermal detonators, gauntlet blades and magnetized bracers devastate their intended target while ensuring the Powertech remains on the bleeding edge of any engagement.

  • Role: Tank
  • Weapon: Blaster Pistol
  • Distance: Short Range
  • Mirror: Vanguard – Shield Specialist
  • Role: Damage
  • Type: Damage Over Time
  • Weapon: Blaster Pistol
  • Distance: Short Range
  • Mirror: Vanguard – Plasmatech
  • Role: Damage
  • Type: Burst Damage
  • Weapon: Blaster Pistol
  • Distance: Short Range
  • Mirror: Vanguard – Tactics
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Shield Tech for New Players

  •  Shield Tech is a tank style, which means it does less damage, but can stay alive more easily
  • Most players recommend to level as a damage style, then switch to tank when you are ready for group content
  • In group content, tanks are expected to take a unique leadership role, not just do damage, which can be challenging for new players
  • Shield Tech is the simplest to learn of the three tanking styles
  • Powertech tanking is my favorite type of tanking!

Pyrotech for New Players

  • Pyrotech is very mobile and very easy to jump and move around with while playing.
  • It is a short-range class, but you can use many of your abilities even if you are farther away, making it easy to hit enemies even if you are not very coordinated when it comes to making your way to your enemy.
  • All of your abilities can just be used right away, you don’t need to activate them first in any way.
  • Pyrotech is a DOT or damage-over-time class, which means you set things on fire – then let them burn over time. So to do big damage you need to learn to not simply set your enemy on fire over and over.

Advanced Prototype for New Players

  • Advanced Prototype is very mobile and very easy to jump and move around with while playing.
  • It is a short-range class as you need to occasionally be within stabbing distance, but you can use many of your abilities even if you are farther away, making it easy to hit enemies even if you are not very coordinated when it comes to making your way to your enemy.
  •  All but one of your abilities can just be used right away, you don’t need to activate them first in any way.
  • Advanced Prototype for me was not too hard to learn – it has a few more steps and things to watch for compared to Pyrotech, but wasn’t too bad!

Cool Abilities

  •  Shield Tech focuses on keeping yourself alive with various defensive abilities, self-heals, and shields
  •  Energy Yield, shield that increases as you take damage
  • Firestorm, blasts a cone of fire at multiple enemies
  •  Deadly Onslaught, hits multiple targets at once with flashy plasma blasts
  • Shoulder Cannon, fast mini missiles with an optional heal
  • Taunts, causes enemies to focus on you
  • Rising Phoenix, leap to an enemy
  •  Hydraulic Overrides, fast movement speed and immunity to knockbacks (optional)
  • Grapple, pull an enemy to you
  • Carbonize, stun many enemies around you in carbonite
  •  Electrodart, short stun (optional)
  • Stealth Scan, find hidden enemies (optional)
  •  Oil Slick, defensive ground oil

Cool Abilities

  •  Pyrotech definitely felt like one of the easiest classes to learn how to play the basics of for me so far with a guide! It’s pretty simple and rotates through key abilities. Even just pressing random buttons worked pretty good, though it didn’t do a ton of damage.
  •  Immolate, deals high fire damage to a target
  •  Thermal Yield, increases both your armor and your damage output
  •  Deadly Onslaught, hits multiple targets at once with flashy plasma blasts
  • Shoulder Cannon, fast mini missiles
  •  Jet Charge, leap to an enemy (optional)
  •  Hydraulic Overrides, fast movement speed and immunity to knockbacks (optional)
  • Grapple, pull an enemy to you
  •  Electrodart, short stun (optional)
  • Stealth Scan, find hidden enemies (optional)

Cool Abilities

  •  Advanced Prototype focuses on stabbing enemies with a knife and using a stacking buff called Power Lode to your advantage.
  • Energy Burst, unleashes stored energy to deal high damage
  • Retractable Blade, guts the target with a vibroblade, dealing additional damage over time
  •  Deadly Onslaught, hits multiple targets at once with flashy plasma blasts
  • Shoulder Cannon, fast mini missiles
  •  Jet Charge, leap to an enemy (optional)
  •  Hydraulic Overrides, fast movement speed and immunity to knockbacks (optional)
  • Grapple, pull an enemy to you
  •  Electrodart, short stun (optional)
  • Stealth Scan, find hidden enemies (optional)

Ventures

Once you have created your Classic Venture character, you can open your Legacy Panel (N key on your keyboard by default), and select your new character in Classic Ventures, which will be on the menu on the left under Ventures.

After selecting your character, you can then see the objectives to complete!

Gold Enemies

As you play your venture character, keep your eyes open for unique glowing gold enemies scattered around the map. All enemies have a chance of dropping special venture-only items, but golden glowing enemies have a higher chance of giving you special buffs, venture currency, or challenge items.

Venture Buffs

While playing, keep an eye on your inventory! In addition to the normal gear, credits, or other randomized loot you would get from enemies, you can also get venture-specific items to use on your venture character. These include challenge items, grenades, and treasure finding gear. See the Classic Venture Items Buffs, Boosts, and Grenade Preview on the PTS (Public Test Server) guide to see what they do.

Classic Venture Items Buffs, Boosts, and Grenade Preview on the PTS (Public Test Server)

 

Objectives

The Bounty Hunter’s venture objectives will send you to complete some interesting additional objectives that you might not see if all you were doing was your main class story, and the first section focuses on exploring Hutta and Dromund Kaas.

The Bounty Hunter is not yet on the PTS (Public Test Server) as Classic Ventures yet. These are some objectives based on the Imperial Agent’s objectives, which are up for testing on the PTS. These are only projected objectives, and may not be correct or what comes out on live in the 8.0 expansion. Some are in testing on the Public Test Server, and some are not. Some objectives may be added later, and others may be removed or changed. The Public Test Server system also uses leftover categories, icons, and reward points from the previous venture – so you may see some placeholders or un-named sections and categories.

Set 1
Category 1

  • Cleaning Up the Mess: Complete the Bounty Hunter story mission “Cleaning Up the Mess” on Dromund Kaas.
  • Leaving Hutta: Complete the Bounty Hunter story mission “Leaving Hutta” on Hutta.
  • Stage 1: Story: Complete all Stage 1 Story Objectives.
  • Companion: Mako: Complete the Bounty Hunter mission “The New Truth” to unlock Mako.

Category 2

  • Stage 1: Exploration: Complete all Stage 1 Exploration Objectives.
  • Dromund Kaas Dynamic Encounters: Complete 20 Dynamic Encounters on Dromund Kaas.
  • Hutta Dynamic Encounters: Complete 10 Dynamic Encounters on Hutta.
  • Exploring Dromund Kaas: Discover the folllowing points of interest on Dromund Kaas: the Sith Sanctum in Kaas City and the Monument inside the Dark Temple.
  • Exploring the Imperial Fleet: Explore the following points of interest on the Imperial Fleet: the Command Deck Bridge of The White Nova and the Imperial Museum on The Ziost Shadow.
  • Exploring Hutta: Explore the following points of interest on Hutta: the Cantina in Nem’ro’s Palace and the interior of Fa’athra’s Palace.

Category 3

  • Stage 1: Combat: Complete all Stage 1 Combat Objectives.
  • Black Talon Venturer: Complete the Flashpoint “The Black Talon” on any difficulty.
  • Fa’athra Forces in Jiguuna: Defeat 25 Fa’athra Forces in Jiguuna on Hutta.
  • Fa’athra Droids on Hutta: Defeat 25 Fa’athra Droids on Hutta.
  • Droids in Kaas City Expansion: Defeat Glitched Labor Droids, Haywire Precision Droids, and Damaged Welding Droids in Kaas City Expansion District on Dromund Kaas.
  • Hostiles in Lord Grathan’s Estate: Defeat Grathan Guardsman, Grathan Apprentice, and Grathan Patrol Droids in Lord Grathan’s Estate on Dromund Kaas.
  • Mandalorians on the Initiate’s Path: Defeat Mandalorian Greenhorns and Mandalorian Mercenaries in the Initiate’s Path on Dromund Kaas.
  • The Possessed on the Dark Temple Approach: Defeat Possessed Workers and Possessed Foremen in the Dark Temple Approach on Dromund Kaas.

Category 4

  • Stage 1: General: Complete all Stage 1 General Objectives.
  • Learning Crew Skills: Learn and use any Crew Skill.
  • Gathering Skills: Harvest 50 gathering nodes of any type.
  • [any weapon]:
  • Gear Up: Rating 50: Equip items of rating 50 or higher in the Head, Chest, Legs, and Weapon slots.

Set 1 Meta

  • Stage 1: Complete all Stage 1 Objectives.

Set 2
Category 1

  • The Fall of House Cortess: Complete the Bounty Hunter story mission “The Fall of House Cortess” on Alderaan.
  • Destroy the Enemy: Complete the Bounty Hunter story mission “Destroy the Enemy” on Balmorra.
  • Liquidation: Complete the Bounty Hunter story mission “Liquidation” on Nar Shaddaa.
  • The Assassin’s Fortress: Complete the Bounty Hunter story mission “The Assassin’s Fortress” on Tatooine.
  • Stage 2: Story: Complete all Stage 2 Story Objectives.

Category 2

  • Stage 2: Exploration: Complete all Stage 2 Exploration Objectives.
  • Tatooine Dynamic Encounters: Complete 25 Dynamic Encounters on Tatooine.
  • Exploring Alderaan: Discover the following points of interest on Alderaan: the Datacron by the Damaged Lift in the Sunny Vale of the Juran Mountains and Supreme Commander Nayel’s location in the Holo Archives in Castle Panteer.
  • Exploring Balmorra: Discoverthe following Points of Interest on Balmorra: the Corrupted Fields in the Sundari Flatlands and Level 2 of the Balmorran Arms Factory.
  • Exploring Nar Shaddaa: Discover the following points of interest on Nar Shaddaa: the Gaming Floor of the Star Cluster Casino and the Location of Holowan Labs Security Overseer in the Network Security District.
  • Exploring Tatooine: Discover the following points of interest on Tatooine: the Sarlacc Pit in the Dune Sea and Kortawa the Hunt Master’s location in the Severin Mesa Windfarms in Jundland.
  • Alderaan Planetary Arc: Complete the Planetary Arc on Alderaan, which begins with the mission “An Iron Fist.”
  • Balmorra Planetary Arc: Complete the Planetary Arc on Balmorra, which begins with the mission “Operation Breaking Point.”
  • Nar Shaddaa Planetary Arc: Complete the Planetary Arc on Nar Shaddaa, which begins with the mission “A Crushing Blow.”
  • Tatooine Planetary Arc: Complete the Planetary Arc on Tatooine, which begins with the mission “Expedition into the Unknown.”

Category 3

  • Stage 2: Combat: Complete all Stage 2 Combat Objectives.
  • Colicoids in Farnell Research Facility: Defeat 50 Colicoids around the Farnell Research Facility in Bugtown.
  • Republic Foes in the Upper Industrial Sector: Defeat 50 Republic Forces in the Upper Industrial Sector.
  • Geonosians on Tatooine: Defeat 50 Geonosians on Tatooine.
  • Wildlife on Alderaan: Defeat 50 Manka Cats, Vorn Tigers, or Kath Hounds on Alderaan.
  • Space Combat Missions: Complete 2 Space Combat Missions.

Category 4

  • Companion Item Gifting: Gift 10 Items to any of your Companions.
  • Stage 2: General: Complete all Stage 2 General Objectives.
  • Item Crafting: Use Crew Skills to craft any 10 items.
  • Gear Up: Rating 85: Equip items of rating 85 or higher in the Head, Chest, Legs, and Weapon slots.
  • Junk Disposal: Sell Junk via your Companion 5 times.

Set 2 Meta

  • Stage 2: Complete all Stage 2 Objectives.

Set 3
Category 1

  • Saganu’s Parting Words: Complete the Bounty Hunter class mission “Saganu’s Parting Words” on Hoth.
  • The Mind Trap: Complete the Bounty Hunter class mission “The Mind Trap” on Quesh.
  • Thieves and Liars: Complete the Bounty Hunter class mission “Thieves and Liars” on Taris.
  • Stage 3: Story: Complete all Stage 3 Story Objectives.

Category 2

  • Stage 3: Exploration: Complete all Stage 3 Exploration Objectives.
  • Hoth Dynamic Encounters: Complete 25 Dynamic Encounters on Hoth.
  • Exploring Hoth: Discover the following points of interest on Hoth: Zakxon Gewchi’s Hidden Camp in the Tauntaun Ridge of Icefall Plains and the Nerf Datapad in the Drossrock Mountains of Glacial Fissure.
  • Exploring Quesh: Discover the following points of interest on Quesh: the Datacron in the Three Families War Camp and the Datacron in the Republic Mining Camp.
  • Exploring Taris: Discover the folllowing points of interest on Taris: the location of the Flesh-Eating Rakghoul inside Dynamet General Hospital and Jedi Master Berr’s location inside the Olaris Reclamation Base of the Republic Resettlement Zone.
  • Hoth Planetary Arc: Complete the Planetary Arc on Hoth, which starts with the mission “The Last Warm Breath.”
  • Quesh Planetary Arc: Complete the Planetary Arc on Quesh, which begins with the mission “Quesh Inoculation.”
  • Taris Planetary Arc: Complete the Planetary Arc on Taris, which begins with the mission “Dominating Taris.”

Category 3

  • Stage 3: Combat: Complete all Stage 3 Combat Objectives.
  • Boarding Party Venturer: Complete the Flashpoint “Boarding Party” on any difficulty.
  • Foundry Venturer: Complete the Flashpoint “The Foundry” on any difficulty.
  • Republic Foes in the Brell Sediment: Defeat 50 Republic Forces along the Western Shore in The Brell Sediment on Taris.
  • Wildlife on Quesh: Defeat 25 Havraps, Lobels, or Trinthan Prowlers on Quesh.
  • Wampas in the Big Sink: Defeat 25 Wampas in the Big Sink of the Clabburn Tundra on Hoth.

Category 4

  • Stage 3: General: Complete all Stage 3 General Objectives.
  • Accumulating Wealth: Earn 50,000 credits.
  • Improving Crew Skills: Gain ranks in any Crew Skill.
  • Gear Up: Rating 115: Equip items of rating 115 or higher in the Head, Chest, Legs, and Weapon slots.
  • Crew Skill Missions: Complete 10 Crew Skill Missions with your Companions.

Set 3 Meta

  • Stage 3: Complete all Stage 3 Objectives.

Set 4
Category 1

  • Heist: Complete the Bounty Hunter class mission “Heist” on Belsavis.
  • Armageddon: Complete the Bounty Hunter class mission “Armageddon” on Corellia.
  • The Prophecy of the Shining Man: Complete the Bounty Hunter class mission “The Prophecy of the Shining Man” on Voss.
  • Stage 4: Story: Complete all Stage 4 Story Objectives.

Category 2

  • Stage 4: Exploration: Complete all Stage 4 Exploration Objectives.
  • Exploring Belsavis: Explore the following Points of Interest on Belsavis: the Lavaflow Traverse in The Tomb and the Lost Cavern in the High Security Section.
  • Exploring Corellia: Discover the following points of interest on Corellia: the Datacron inside Port Pevaria in the Government District and Skrall’s location in Containment Hills of Axial Park.
  • Exploring Voss: Discover the following points of interest on Voss: the Tower of Prophecy in Seeker’s Hill and the Gormak Chief Bruiser’s location on Fest Otur Island in the Pelath-Ri Marches.
  • Belsavis Planetary Arc: Complete the Planetary Arc on Belsavis, which begins with the mission “Riot on Belsavis.”
  • Corellia Planetary Arc: Complete the Planetary Arc on Corellia, which begins with the mission “Corporate Warfare.”
  • Voss Planetary Arc: Complete the Planetary Arc on Voss, which begins with the mission “Keeping Up Appearances.”

Category 3

  • Stage 4: Combat: Complete all Stage 4 Combat Objectives.
  • Directive Seven Venturer: Complete the Flashpoint “Directive Seven” on any difficulty mode.
  • Gamorreans in the High Security Section: Defeat 50 Gamorrean Forces in the Tusker Glade of the High Security Section on Belsavis.
  • Gormak Forces on Voss: Defeat 100 Gormak Forces on Voss.
  • Czerka Forces on Corellia: Defeat 100 Czerka Forces on Corellia.
  • More Space Combat Missions: Complete 2 Space Combat Missions.

Category 4

  • Stage 4: General: Complete all Stage 4 General Objectives.
  • Daily Login Rewards: Log in on three days and claim daily login rewards.
  • Gear Up: Rating 150: Equip items of rating 150 or higher in the Head, Chest, Legs, and Weapon slots.
  • Home Decorating: Collect and place a Decoration in your Stronghold.
  • House Party: Visit another player’s Stronghold.

Set 4 Meta

  • Stage 4: Complete all Stage 4 Objectives.

Set 5
Category 1

  • Stage 5: Story: Complete all Stage 5 Story Objectives.
  • Black Hole Crisis: Complete the mission “[WEEKLY] Black Hole Crisis.”
  • Section X Crisis: Complete the mission “[WEEKLY] Section X Crisis.”
  • Ilum Planetary Arc: Complete the Planetary Arc on Ilum, which begins with the mission “First Strike.”

Category 2

  • Stage 5: Exploration: Complete all Stage 5 Exploration Objectives.
  • Ilum Dynamic Encounters: Complete 25 Dynamic Encounters on Ilum.
  • Exploring The Black Hole: Discover the following points of interest in The Black Hole: the Communication Tower in the Administration District and the HyperMatter Engineering Facility.
  • Exploring Ilum: Discover the following points of interest on Ilum: the Gree Sphere in The Circle of the Western Ice Shelf and the White Adegan Crystal in the Western Jedi Ruins of the Eastern Ice Shelf.
  • Exploring Section X: Discover the following points of interest in Section X: The Fatality’s Cargo Deck and the Inner Sanctum of the Aurora Cannon Facility.

Category 3

  • Stage 5: Combat: Complete all Stage 5 Combat Objectives.
  • False Emperor Venturer: Complete the Flashpoint “The False Emperor” on any difficulty mode.
  • Battle of Ilum Venturer: Complete the Flashpoint “The Battle of Ilum” on any difficulty mode.
  • Republic Foes in the Northern Jedi Ruins: Defeat 50 Republic Forces in the Northern Jedi Ruins of the Eastern Ice Shelf on Ilum.
  • Torvix Gang in The Black Hole: Defeat 100 Torvix Gang Forces in The Black Hole.
  • Dread Guard Forces in Section X: Defeat 50 Dread Guard Forces in Section X.

Category 4

  • Stage 5: General: Complete all Stage 5 General Objectives.
  • Conquesting Champion: Earn Conquest Points by completing Conquest objectives.
  • Event Participant: Complete one of the listed Conquest objectives during an event. Bounty Contracts: License to Hunt // Feast of Prosperity: Hutts-treme Epicure // Relics of the Gree: Critical Missions // Life Day: Come Here, You Big Lug! // Nar Nightlife: Graced by the Emperor // Rakghoul Resurgence: Critical Missions // Abundance Festival: Egg Hunt // Swoop Rally: Course Completion // Dantooine: Daily Missions (Pirate Incursion)
  • Gear Up: Rating 170: Equip items of rating 170 or higher in the Head, Chest, Legs, and Weapon slots.
  • Personal Conquests: Complete any Personal Conquest.

Set 5 Meta

  • Stage 5: Complete all Stage 5 Objectives.

Rewards

At the moment, the developers have not revealed what the new rewards will be, and they are not on the Public Test Server. The developers have said there will be 16 unique sets of rewards, 1 for each class for each venture type (Classic and Expert), plus overarching meta rewards for completing everything.

We do also know that there will be something called Expert Gear Unlocks – but we know very little about these yet except they will be powerful gear upgrades to help us get through the more difficult venture tasks.

Thank you...

Thank you to these players who have submitted cool screenshots of their Imperial Agent characters:

@saoirse_ie (Main Image & Operative), @MagSulDeruyter (Marksmanship), @MagSulDeruyter (Virulence), @kivurikardok (Operative), @Darth_Amarth (Medicine), @JacksonM95 (Engineering), @BeardMan_Roy (Sniper), @M3KON_ (Combat), @M3KON_ (Armor & Weapons), @loreleif, Swtorista (Concealment), Swtorista (Lethality), Swtorista (companions)

Thank you to these players who have submitted cool screenshots of their Trooper characters:

@Failtasmagoria (Main Image), @ravendas2_0 (blue armor red hair), Pathrik I think (aqua glow), @OurManOnEarth (Species), @agentcupholder (Gunnery), @phyreblade (Combat Medic), @agentcupholder (Story), @PanagiotisLial1 (Commando), @DBSaitre (Assault Specialist), @tomlewookie (Plasmatech), @Caelvin_Dulany (Vanguard), Swtorista (Shield Specialist), @tomlewookie (Armor & Weapons), @adsinmalgusland (Combat), @phyreblade (Companions)

Thank you to these players who have submitted cool screenshots of their Smuggler characters:

@AlexDGeslin (Gunslinger), @rebelrealcanon (Ruffian), @Kayeri (Scoundrel & Main Image), @adsinmalgusland (Story), @phyreblade (Sawbones), @Nathswtor (Saboteur), @PequeClonSW (Dirty Fighting), @MagSulDeruyter (Scrapper), @WardenVakarian (Species), @gh0uldude (Combat), @gh0uldude (Armor & Weapons), Swtorista (Sharpshooter), @MagSulDeruyter (Nar Shaddaa), Swtorista (Companions)

Thank you to these players who have submitted cool screenshots of their Bounty Hunter characters:

@M3KON_ (Main Image), @adsinmalgusland (Species), @ShintarCommando (Advanced Prototype), @rebelrealcanon (Combat), @Kayeri (Powertech), @DHGamerMR (Armor & Weapons), @JamieD1138 (Innovative Ordnance), @phyreblade (Bodyguard), @SkyKard (Shield Tech), @GatoHacker (Story),  @Nyethux (Purotech), Swtorista (Arsenal), Swtorista (Mercenary), Swtorista (Companions)

Thank you to these players who helped look over the summaries for their favorite tech disciplines:

@Eksys, @ASadiablo, @CT7056, PatrikOfHavoc, Daghdha, Aflixion Starr, @TodayinTor, @DumaarShay, @BinaryNine, @Duccisan, @gh0uldude, @Kagetheorc, @Encurez, @zer0_pe,

Thank you to Zahk for writing the initial round of 5-button rotations, Merlyn for providing first-look feedback, and Mark Biggs for giving a final lookover of the rotations.

  And finally thank you to Zahk who helped type up all the 1,000+ abilities in the game for each class so we could make the summaries and the basic class guides for each discipline, and helped with testing and formatting for this page!

Learn Your Class
Combat StyleDisciplineRoleDisciplineCombat Style
SentinelWatchman DOT DamageAnnihilationMarauder
Combat Burst DamageCarnage
Concentration Burst DamageFury
GuardianDefenseTankImmortalJuggernaut
Vigilance DOT (AOE) DamageVengeance
Focus Burst DamageRage
ShadowKinetic CombatTankDarkness
Assassin
Infiltration Burst DamageDeception
Serenity DOT DamageHatred
SageSeer HealerCorruptionSorcerer
Telekinetics Burst DamageLightning
Balance DOT DamageMadness
VanguardShield SpecialistTankShield
Tech
Powertech
Plasmatech DOT DamagePyrotech
Tactics
Burst DamageAdvanced Prototype
CommandoCombat Medic HealerBodyguardMercenary
Gunnery Burst DamageArsenal
Assault Specialist DOT DamageInnovative Ordnance
ScoundrelSawbones HealerMedicineOperative
Scrapper Burst DamageConcealment
Ruffian DOT DamageLethality
GunslingerSharpshooter Burst DamageMarksmanshipSniper
Saboteur DOT DamageEngineering
Dirty Fighting DOT DamageVirulence
Learn Your Mirror
Combat StyleDisciplineRoleDisciplineCombat Style
VanguardShield SpecialistTankShield
Tech
Powertech
Plasmatech DamagePyrotech
Tactics
DamageAdvanced Prototype
CommandoCombat Medic HealerBodyguardMercenary
Gunnery DamageArsenal
Assault Specialist DamageInnovative Ordnance
ScoundrelSawbones HealerMedicineOperative
Scrapper DamageConcealment
Ruffian DamageLethality
GunslingerSharpshooter DamageMarksmanshipSniper
Saboteur DamageEngineering
Dirty Fighting DamageVirulence
SentinelWatchman DamageAnnihilationMarauder
Combat DamageCarnage
Concentration DamageFury
GuardianDefenseTankImmortalJuggernaut
Vigilance DamageVengeance
Focus DamageRage
ShadowKinetic CombatTankDarkness
Assassin
Infiltration DamageDeception
Serenity DamageHatred
SageSeer HealerCorruptionSorcerer
Telekinetics DamageLightning
Balance DamageMadness