8.0 class balancing changes on public test server (Patch 6)

Patch: 8.0

We’ve seen all the new abilities added for level 85 characters on the public test server, and are now starting to see more normal class balancing changes.

Changelist as of November 6, 2026

NOTE: Players should expect to see more balance changes coming to Mercenary/Commando

Marauder/Sentinel Updates

  • Active Ability
    • All: Frenzy+/Valorous Call+ cooldown from 3m to 2m
    • Carnage/Combat: Frenzy+/Valorous Call+ now gives melee attacks a 100% chance of triggering an Ataru Form offhand attack while active.
    • Annihilation/Watchman: Frenzy+/Valorous Call+ healing up to 3% max health from 2%.

     

  • Passive Ability
    • Fury/Concentration: Level 83 passive changed from “Obliterate/Zealous Leap doubles the effect of Shii Cho form” to “Obliterate/Zealous Leap doubles the effect of Shii Cho Mastery”. This is effectively a change from Obliterate/Zealous Leap giving an extra 3% Damage and Damage reduction for 6 seconds to an extra 15% Armor Penetration and Critical Hit Damage and 3% Force attack damage for 6 seconds.

Juggernaut/Guardian Updates

  • Active Ability
    • Rage/Focus: Enraged Defense+/Focused Defense+ changed from “If you are at full health spending rage/zen instead extends the duration of Enraged Defense+/Focused Defense+ by 3 seconds up to 30 seconds.” to “If you are at full health spending rage/zen instead extends the duration of Enraged Defense+/Focused Defense+ by 2 seconds up to 25 seconds.”
    • Vengeance/Vigilance:Enraged Defense+/Focused Defense+ changed from “If you are at full health your bleed/burn effects instead extends the duration of Enraged Defense+/Focused Defense+ by 1 seconds up to 30 seconds.” to “If you are at full health your bleed/burn effects instead extends the duration of Enraged Defense+/Focused Defense+ by 1 seconds up to 25 seconds.”
    • Immortal/Defense: Added a rate limit to Retaliation/Riposte

Assassin/Shadow Updates

  • Passive Ability
    • Hatred/Serenity: The Assassinate/Spinning Strike, Assassinate+/Spinning Strike+ from the Bloodletting/Crush Spirit proc are now free.
    • Darkness/Kinetic Combat: Changed the level 83 passive ability from Two Cloaks to Redirected Wrath/Redirected Retribution “Wither/Slow Time generates Redirected Wrath/Redirected Retribution stacks for every enemy it hits, increasing your shield absorption and damage reduction by 2% per stack for 5 seconds. In addition, Maul/Shadow Strike deals 10% more damage to targets affected by Wither’s/Slow Time’s slow effect.”

Sorcerer/Sage Updates

  • Active Ability
    • Corruption/Seer: Force Lightning+/Telekinetic Throw+ redesigned. “Deals damage to the target and restores 40 Force over the duration of the channel. Also, slows the movement speed of the target by 50% and immobilizes weak and standard enemies.” The force restored is backloaded toward the end of the channel.

     

  • Passive Ability
    • Madness/Balance: Changed the new Madness/Balance level 83 passive to Tempest of Rho “Lightning Strike/Disturbance and Overloaded Strike/Destructive Wave has a 100% chance and Force Lightning/Telekinetic Throw has a 50% chance to cause Creeping Terror/Sever Force to tick an additional time whenever they deal damage. Does not trigger additional healing.”

Sniper/Gunslinger Updates

  • Active Ability
    • Marksmanship/Sharpshooter: Changed Laze Target+/Smuggler’s Luck+ from “Your next Ambush/Aimed Shot and Followthrough/Trick Shot are critical hits” to “Your next Ambush/Aimed Shot is a critical hit and automatically casts a critical Followthrough/Trick Shot.”
    • Virulence/Dirty Fighting: Changed Viral Targeting+/Blood Sights+ to grant your damage over time effects an additional tick at 33% effectiveness. Removed damage over time bonus damage.

Operative/Scoundrel Updates

  • Active Ability
    • Concealment/Scrapper: Stim Boost+/Pugnacity+ now grants a reduced strength version of Revitalizers/Surprise Comeback at 3% of total health every 3 seconds and reduces damage received by 15% for the duration. Additionally, Stim Boost+/Pugnacity+ grants 15% armor penetration for the duration.
    • Medicine/Sawbones: Stim Boost+/Pugnacity+ now grants a reduced strength version of Revitalizers/Surprise Comeback at 3% of total health every 3 seconds and reduces damage received by 15% for the duration. Additionally, Stim Boost+/Pugnacity+ causes heal over time effects to tick twice at 50% effectiveness down from 100%.
    • Lethality/Ruffian: Stim Boost+/Pugnacity+ changed so Revitalizers/Surprise Comeback restores 6% of total health every 3 seconds and reduces damage received by 30% for the duration.

Mercenary/Commando Updates

  • Active Ability
    • All: Vent Heat+/Recharge Cells+, lowered the threshold to activate the ability by 20%.

 

For reference, here are the previous feedback threads.