Classic Venture Crafting for Tanks

Classic ventures are a challenging new way to play the game, and during them you'll be fighting enemies that are much stronger than enemies in the normal game. As you play, you may want to upgrade your gear - this is a full list of all the gear you could craft for yourself, or have another player craft for you.

As a tank, you'll be focusing on equipment that has Endurance, Defense, Absorb, and Shield (plus any extra Mastery you happen to get). Tanks take advantage of those defensive stats by using their shield offhand - without one, Absorb and Shield stats don't do anything.

Level 8

You can start crafting pieces for yourself as low as level 8, but I'd recommend waiting until level 10 when you can craft whole sets instead of individual pieces.

If you do need that extra boost and decide to craft level 8 modifications, you'll need to get the different pieces from different crafting skills, and supplement any you are missing with pieces from the Low Level Gear Vendors. These modifications go inside of empty gear shells.

Armoring - Level 8

  • Resistive Armoring 3Armormech 20Level 8Stats:
    • +6 Endurance
    • +6 Mastery
  • Advanced Resistive Armoring 3Armormech 20Level 8Stats:
    • +7 Endurance
    • +5 Mastery
  • Mod - Level 8

  • Warding Mod 3ACybertech 20Level 8Stats:
    • +4 Endurance
    • +6 Mastery
    • +2 Defense
  • Warding Mod 3BCybertech 20Level 8Stats:
    • +5 Endurance
    • +4 Mastery
    • +3 Defense
  • Advanced Warding Mod 3ACybertech 20Level 8Stats:
    • +5 Endurance
    • +8 Mastery
    • +3 Defense
  • Warding Mod 3Cybertech 20Level 8Stats:
    • +3 Endurance
    • +5 Mastery
    • +4 Defense
  • Advanced Warding Mod 3BCybertech 20Level 8Stats:
    • +7 Endurance
    • +5 Mastery
    • +4 Defense
  • Advanced Warding Mod 3Cybertech 20Level 8Stats:
    • +4 Endurance
    • +6 Mastery
    • +5 Defense
  • Enhancement - Level 8

  • Vigilant Enhancement 3Cybertech 30Level 8Stats:
    • +6 Endurance
    • +5 Absorption
    • +1 Defense
  • Advanced Vigilant Enhancement 3Cybertech 30Level 8Stats:
    • +7 Endurance
    • +7 Absorption
    • +1 Defense
  • Steadfast Enhancement 3Cybertech 30Level 8Stats:
    • +6 Endurance
    • +1 Defense
    • +5 Shield
  • Advanced Steadfast Enhancement 3Cybertech 30Level 8Stats:
    • +7 Endurance
    • +1 Defense
    • +7 Shield
  • Bulwark Enhancement 3Cybertech 30Level 8Stats:
    • +4 Endurance
    • +6 Absorption
    • +2 Defense
  • Bastion Enhancement 3Cybertech 30Level 8Stats:
    • +4 Endurance
    • +2 Defense
    • +6 Shield
  • Sturdiness Enhancement 3Cybertech 30Level 8Stats:
    • +3 Endurance
    • +6 Absorption
    • +3 Defense
  • Advanced Bulwark Enhancement 3Cybertech 30Level 8Stats:
    • +6 Endurance
    • +7 Absorption
    • +3 Defense
  • Immunity Enhancement 3Cybertech 30Level 8Stats:
    • +3 Endurance
    • +3 Defense
    • +6 Shield
  • Advanced Bastion Enhancement 3Cybertech 30Level 8Stats:
    • +6 Endurance
    • +3 Defense
    • +7 Shield
  • Advanced Sturdiness Enhancement 3Cybertech 30Level 8Stats:
    • +4 Endurance
    • +7 Absorption
    • +4 Defense
  • Advanced Immunity Enhancement 3Cybertech 30Level 8Stats:
    • +4 Endurance
    • +4 Defense
    • +7 Shield
  • Hilt - Level 8

  • Resistive Hilt 3Artifice 20Level 8Stats:
    • +6 Endurance
    • +6 Mastery
  • Advanced Resistive Hilt 3Artifice 20Level 8Stats:
    • +8 Endurance
    • +7 Mastery
  • Barrel - Level 8

  • Resistive Barrel 3Armstech 20Level 8Stats:
    • +6 Endurance
    • +6 Mastery
  • Advanced Resistive Barrel 3Armstech 20Level 8Stats:
    • +8 Endurance
    • +7 Mastery
  • Level 10

    Level 10 is the earliest you can start crafting full pieces of gear - a major milestone! It's also a great time to get relics, earpieces and implants if you don't have any yet.

    You should also get a crystal if you haven't already for your mainhand and offhand, as you can start equipping most crystals now at level 10!

    There are level 10 mods available, but it's likely more worth it to craft the full finished pieces - though if you really care, you could technically get some slightly better min-maxing from mods (but at level 10, does it matter? probably not.)

    Chest - Level 10

  • Shadowsilk Aegis VestmentsSynthweaving 30Level 10Stats:
    • +18 Endurance
    • +13 Mastery
    • +7 Absorption
    • +8 Defense
  • Terenthium Asylum Body ArmorArmormech 30Level 10Stats:
    • +18 Endurance
    • +13 Mastery
    • +7 Absorption
    • +8 Defense
  • Cyrene Aegis VestmentsSynthweaving 70Level 10Stats:
    • +22 Endurance
    • +17 Mastery
    • +9 Absorption
    • +9 Defense
  • Agrinium Asylum Body ArmorArmormech 70Level 10Stats:
    • +22 Endurance
    • +17 Mastery
    • +9 Absorption
    • +9 Defense
  • Head - Level 10

  • Terenthium Asylum HelmetArmormech 30Level 10Stats:
    • +18 Endurance
    • +13 Mastery
    • +8 Defense
    • +7 Shield
  • Shadowsilk Aegis HeadgearSynthweaving 30Level 10Stats:
    • +18 Endurance
    • +13 Mastery
    • +8 Defense
    • +7 Shield
  • Cyrene Aegis HeadgearSynthweaving 70Level 10Stats:
    • +22 Endurance
    • +17 Mastery
    • +9 Defense
    • +9 Shield
  • Agrinium Asylum HelmetArmormech 70Level 10Stats:
    • +22 Endurance
    • +17 Mastery
    • +9 Defense
    • +9 Shield
  • Legs - Level 10

  • Terenthium Asylum LegplatesArmormech 30Level 10Stats:
    • +18 Endurance
    • +13 Mastery
    • +7 Absorption
    • +8 Defense
  • Shadowsilk Aegis Lower RobeSynthweaving 30Level 10Stats:
    • +18 Endurance
    • +13 Mastery
    • +7 Absorption
    • +8 Defense
  • Cyrene Aegis Lower RobeSynthweaving 70Level 10Stats:
    • +22 Endurance
    • +17 Mastery
    • +9 Absorption
    • +9 Defense
  • Agrinium Asylum LegplatesArmormech 70Level 10Stats:
    • +22 Endurance
    • +17 Mastery
    • +9 Absorption
    • +9 Defense
  • Hands - Level 10

  • Shadowsilk Aegis GlovesSynthweaving 10Level 10Stats:
    • +18 Endurance
    • +13 Mastery
    • +7 Absorption
    • +8 Defense
  • Terenthium Asylum GauntletsArmormech 10Level 10Stats:
    • +18 Endurance
    • +13 Mastery
    • +7 Absorption
    • +8 Defense
  • Cyrene Aegis GlovesSynthweaving 50Level 10Stats:
    • +22 Endurance
    • +17 Mastery
    • +9 Absorption
    • +9 Defense
  • Agrinium Asylum GauntletsArmormech 50Level 10Stats:
    • +22 Endurance
    • +17 Mastery
    • +9 Absorption
    • +9 Defense
  • Feet - Level 10

  • Terenthium Asylum BootsArmormech 10Level 10Stats:
    • +18 Endurance
    • +13 Mastery
    • +8 Defense
    • +7 Shield
  • Shadowsilk Aegis BootsSynthweaving 10Level 10Stats:
    • +18 Endurance
    • +13 Mastery
    • +8 Defense
    • +7 Shield
  • Cyrene Aegis BootsSynthweaving 50Level 10Stats:
    • +22 Endurance
    • +17 Mastery
    • +9 Defense
    • +9 Shield
  • Agrinium Asylum BootsArmormech 50Level 10Stats:
    • +22 Endurance
    • +17 Mastery
    • +9 Defense
    • +9 Shield
  • Wrists - Level 10

  • Terenthium Asylum BracersArmormech 1Level 10Stats:
    • +12 Endurance
    • +13 Mastery
    • +5 Defense
  • Shadowsilk Aegis BracersSynthweaving 1Level 10Stats:
    • +12 Endurance
    • +13 Mastery
    • +5 Defense
  • Cyrene Aegis BracersSynthweaving 40Level 10Stats:
    • +15 Endurance
    • +17 Mastery
    • +6 Defense
  • Agrinium Asylum BracersArmormech 40Level 10Stats:
    • +15 Endurance
    • +17 Mastery
    • +6 Defense
  • Waist - Level 10

  • Shadowsilk Aegis SashSynthweaving 1Level 10Stats:
    • +12 Endurance
    • +13 Mastery
    • +5 Defense
  • Terenthium Asylum BeltArmormech 1Level 10Stats:
    • +12 Endurance
    • +13 Mastery
    • +5 Defense
  • Cyrene Aegis SashSynthweaving 40Level 10Stats:
    • +15 Endurance
    • +17 Mastery
    • +6 Defense
  • Agrinium Asylum BeltArmormech 40Level 10Stats:
    • +15 Endurance
    • +17 Mastery
    • +6 Defense
  • Saber - Level 10

  • Fire Node Asylum LightsaberArtifice 10Level 10Stats:
    • +18 Endurance
    • +13 Mastery
    • +7 Absorption
    • +8 Defense
  • Wind Crystal Asylum LightsaberArtifice 50Level 10Stats:
    • +22 Endurance
    • +17 Mastery
    • +9 Absorption
    • +9 Defense
  • Polesaber - Level 10

  • Fire Node Asylum SaberstaffArtifice 10Level 10Stats:
    • +18 Endurance
    • +13 Mastery
    • +7 Absorption
    • +8 Defense
  • Wind Crystal Asylum SaberstaffArtifice 50Level 10Stats:
    • +22 Endurance
    • +17 Mastery
    • +9 Absorption
    • +9 Defense
  • Blaster - Level 10

  • Carbo-plas Asylum Blaster PistolArmstech 10Level 10Stats:
    • +18 Endurance
    • +13 Mastery
    • +7 Absorption
    • +8 Defense
  • Nylasteel Asylum Blaster PistolArmstech 50Level 10Stats:
    • +22 Endurance
    • +17 Mastery
    • +9 Absorption
    • +9 Defense
  • Rifle - Level 10

  • Carbo-plas Asylum Blaster RifleArmstech 30Level 10Stats:
    • +18 Endurance
    • +13 Mastery
    • +7 Absorption
    • +8 Defense
  • Nylasteel Asylum Blaster RifleArmstech 70Level 10Stats:
    • +22 Endurance
    • +17 Mastery
    • +9 Absorption
    • +9 Defense
  • Generator - Level 10

  • Fire Node Asylum Tech ShieldArtifice 1Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Defense
    • +7 Shield
  • Fire Node Asylum Force ShieldArtifice 1Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Defense
    • +7 Shield
  • Wind Crystal Asylum Force ShieldArtifice 40Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +8 Defense
    • +9 Shield
  • Wind Crystal Asylum Tech ShieldArtifice 40Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +8 Defense
    • +9 Shield
  • Earpiece - Level 10

  • Terenthium Bulwark RelayCybertech 1Level 10Stats:
    • +18 Endurance
    • +13 Mastery
    • +7 Absorption
    • +8 Defense
  • Terenthium Bastion RelayCybertech 1Level 10Stats:
    • +18 Endurance
    • +13 Mastery
    • +8 Defense
    • +7 Shield
  • Agrinium Bulwark RelayCybertech 1Level 10Stats:
    • +22 Endurance
    • +17 Mastery
    • +9 Absorption
    • +9 Defense
  • Agrinium Bastion RelayCybertech 1Level 10Stats:
    • +22 Endurance
    • +17 Mastery
    • +9 Defense
    • +9 Shield
  • Implant - Level 10

  • Biochemical Bulwark PackageBiochem 1Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Absorption
    • +7 Defense
  • Biochemical Bastion PackageBiochem 1Level 10Stats:
    • +17 Endurance
    • +15 Mastery
    • +7 Defense
    • +7 Shield
  • Alien Blood Bulwark PackageBiochem 40Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +9 Absorption
    • +8 Defense
  • Alien Blood Bastion PackageBiochem 40Level 10Stats:
    • +21 Endurance
    • +19 Mastery
    • +8 Defense
    • +9 Shield
  • Relic - Level 10

  • Fire Node Relic of Reactive WardingArtifice 30Level 10Stats:
    • +10 Mastery
    • +3 Defense
  • Fire Node Relic of the Fortunate RedoubtArtifice 30Level 10Stats:
    • +10 Mastery
    • +3 Defense
  • Wind Crystal Relic of Reactive WardingArtifice 70Level 10Stats:
    • +12 Mastery
    • +3 Defense
  • Wind Crystal Relic of the Fortunate RedoubtArtifice 70Level 10Stats:
    • +12 Mastery
    • +3 Defense
  • Augment - Level 10

  • Absorb Augment 5 70Level 10Stats:
    • +7 Absorption
  • Advanced Absorb Augment 5 70Level 10Stats:
    • +8 Absorption
  • Shield Augment 5 70Level 10Stats:
    • +7 Shield
  • Advanced Shield Augment 5 70Level 10Stats:
    • +8 Shield
  • Redoubt Augment 5 70Level 10Stats:
    • +7 Defense
  • Advanced Redoubt Augment 5 70Level 10Stats:
    • +8 Defense
  • Armoring - Level 10

  • Resistive Armoring 5Armormech 60Level 10Stats:
    • +8 Endurance
    • +7 Mastery
  • Advanced Resistive Armoring 5Armormech 60Level 10Stats:
    • +10 Endurance
    • +7 Mastery
  • Mod - Level 10

  • Warding Mod 5ACybertech 60Level 10Stats:
    • +5 Endurance
    • +8 Mastery
    • +3 Defense
  • Advanced Warding Mod 5ACybertech 60Level 10Stats:
    • +6 Endurance
    • +10 Mastery
    • +3 Defense
  • Warding Mod 5BCybertech 60Level 10Stats:
    • +7 Endurance
    • +5 Mastery
    • +4 Defense
  • Warding Mod 5Cybertech 60Level 10Stats:
    • +4 Endurance
    • +6 Mastery
    • +5 Defense
  • Advanced Warding Mod 5BCybertech 60Level 10Stats:
    • +8 Endurance
    • +6 Mastery
    • +5 Defense
  • Advanced Warding Mod 5Cybertech 60Level 10Stats:
    • +5 Endurance
    • +8 Mastery
    • +6 Defense
  • Enhancement - Level 10

  • Vigilant Enhancement 5Cybertech 70Level 10Stats:
    • +7 Endurance
    • +7 Absorption
    • +1 Defense
  • Steadfast Enhancement 5Cybertech 70Level 10Stats:
    • +7 Endurance
    • +1 Defense
    • +7 Shield
  • Advanced Vigilant Enhancement 5Cybertech 70Level 10Stats:
    • +9 Endurance
    • +8 Absorption
    • +2 Defense
  • Advanced Steadfast Enhancement 5Cybertech 70Level 10Stats:
    • +9 Endurance
    • +2 Defense
    • +8 Shield
  • Bulwark Enhancement 5Cybertech 70Level 10Stats:
    • +6 Endurance
    • +7 Absorption
    • +3 Defense
  • Advanced Bulwark Enhancement 5Cybertech 70Level 10Stats:
    • +7 Endurance
    • +9 Absorption
    • +3 Defense
  • Bastion Enhancement 5Cybertech 70Level 10Stats:
    • +6 Endurance
    • +3 Defense
    • +7 Shield
  • Advanced Bastion Enhancement 5Cybertech 70Level 10Stats:
    • +7 Endurance
    • +3 Defense
    • +9 Shield
  • Sturdiness Enhancement 5Cybertech 70Level 10Stats:
    • +4 Endurance
    • +7 Absorption
    • +4 Defense
  • Immunity Enhancement 5Cybertech 70Level 10Stats:
    • +4 Endurance
    • +4 Defense
    • +7 Shield
  • Advanced Sturdiness Enhancement 5Cybertech 70Level 10Stats:
    • +5 Endurance
    • +9 Absorption
    • +5 Defense
  • Advanced Immunity Enhancement 5Cybertech 70Level 10Stats:
    • +5 Endurance
    • +5 Defense
    • +9 Shield
  • Hilt - Level 10

  • Resistive Hilt 5Artifice 60Level 10Stats:
    • +8 Endurance
    • +7 Mastery
  • Advanced Resistive Hilt 5Artifice 60Level 10Stats:
    • +10 Endurance
    • +9 Mastery
  • Barrel - Level 10

  • Resistive Barrel 5Armstech 60Level 10Stats:
    • +8 Endurance
    • +7 Mastery
  • Advanced Resistive Barrel 5Armstech 60Level 10Stats:
    • +10 Endurance
    • +9 Mastery
  • Level 12

    The items in this list aren't the only craftable items in the game - there's also a different type of crafted item learned from schematics that you can find through crew skills, treasure chests, or GTN from others platers - not directly from the trainer.

    These types of items start showing up at level 12, but I think the normal trainer crafted one are better if you compare them - these schematic items only have Endurance and Mastery and none of the other types of stats.

    Level 14

    Armoring - Level 14

  • Resistive Armoring 7Armormech 100Level 14Stats:
    • +10 Endurance
    • +9 Mastery
  • Advanced Resistive Armoring 7Armormech 100Level 14Stats:
    • +13 Endurance
    • +9 Mastery
  • Mod - Level 14

  • Warding Mod 7ACybertech 100Level 14Stats:
    • +6 Endurance
    • +10 Mastery
    • +3 Defense
  • Advanced Warding Mod 7ACybertech 100Level 14Stats:
    • +8 Endurance
    • +12 Mastery
    • +4 Defense
  • Warding Mod 7BCybertech 100Level 14Stats:
    • +8 Endurance
    • +6 Mastery
    • +5 Defense
  • Warding Mod 7Cybertech 100Level 14Stats:
    • +5 Endurance
    • +8 Mastery
    • +6 Defense
  • Advanced Warding Mod 7BCybertech 100Level 14Stats:
    • +10 Endurance
    • +8 Mastery
    • +6 Defense
  • Advanced Warding Mod 7Cybertech 100Level 14Stats:
    • +7 Endurance
    • +10 Mastery
    • +8 Defense
  • Enhancement - Level 14

  • Vigilant Enhancement 7Cybertech 110Level 14Stats:
    • +9 Endurance
    • +8 Absorption
    • +2 Defense
  • Advanced Vigilant Enhancement 7Cybertech 110Level 14Stats:
    • +11 Endurance
    • +10 Absorption
    • +2 Defense
  • Advanced Steadfast Enhancement 7Cybertech 110Level 14Stats:
    • +11 Endurance
    • +2 Defense
    • +10 Shield
  • Steadfast Enhancement 7Cybertech 110Level 14Stats:
    • +9 Endurance
    • +2 Defense
    • +8 Shield
  • Bulwark Enhancement 7Cybertech 110Level 14Stats:
    • +7 Endurance
    • +9 Absorption
    • +3 Defense
  • Bastion Enhancement 7Cybertech 110Level 14Stats:
    • +7 Endurance
    • +3 Defense
    • +9 Shield
  • Advanced Bulwark Enhancement 7Cybertech 110Level 14Stats:
    • +9 Endurance
    • +11 Absorption
    • +4 Defense
  • Advanced Bastion Enhancement 7Cybertech 110Level 14Stats:
    • +9 Endurance
    • +4 Defense
    • +11 Shield
  • Sturdiness Enhancement 7Cybertech 110Level 14Stats:
    • +5 Endurance
    • +9 Absorption
    • +5 Defense
  • Immunity Enhancement 7Cybertech 110Level 14Stats:
    • +5 Endurance
    • +5 Defense
    • +9 Shield
  • Advanced Sturdiness Enhancement 7Cybertech 110Level 14Stats:
    • +6 Endurance
    • +11 Absorption
    • +7 Defense
  • Advanced Immunity Enhancement 7Cybertech 110Level 14Stats:
    • +6 Endurance
    • +7 Defense
    • +11 Shield
  • Hilt - Level 14

  • Resistive Hilt 7Artifice 100Level 14Stats:
    • +10 Endurance
    • +9 Mastery
  • Advanced Resistive Hilt 7Artifice 100Level 14Stats:
    • +12 Endurance
    • +11 Mastery
  • Barrel - Level 14

  • Resistive Barrel 7Armstech 100Level 14Stats:
    • +10 Endurance
    • +9 Mastery
  • Advanced Resistive Barrel 7Armstech 100Level 14Stats:
    • +12 Endurance
    • +11 Mastery
  • Level 16

    Chest - Level 16

  • Mullinine Asylum Body ArmorArmormech 110Level 16Stats:
    • +28 Endurance
    • +21 Mastery
    • +11 Absorption
    • +12 Defense
  • Lashaa Aegis VestmentsSynthweaving 110Level 16Stats:
    • +28 Endurance
    • +21 Mastery
    • +11 Absorption
    • +12 Defense
  • Shimmersilk Aegis VestmentsSynthweaving 150Level 16Stats:
    • +33 Endurance
    • +26 Mastery
    • +14 Absorption
    • +14 Defense
  • Alusteel Asylum Body ArmorArmormech 150Level 16Stats:
    • +33 Endurance
    • +26 Mastery
    • +14 Absorption
    • +14 Defense
  • Head - Level 16

  • Mullinine Asylum HelmetArmormech 110Level 16Stats:
    • +28 Endurance
    • +21 Mastery
    • +12 Defense
    • +11 Shield
  • Lashaa Aegis HeadgearSynthweaving 110Level 16Stats:
    • +28 Endurance
    • +21 Mastery
    • +12 Defense
    • +11 Shield
  • Shimmersilk Aegis HeadgearSynthweaving 150Level 16Stats:
    • +33 Endurance
    • +26 Mastery
    • +14 Defense
    • +14 Shield
  • Alusteel Asylum HelmetArmormech 150Level 16Stats:
    • +33 Endurance
    • +26 Mastery
    • +14 Defense
    • +14 Shield
  • Legs - Level 16

  • Mullinine Asylum LegplatesArmormech 110Level 16Stats:
    • +28 Endurance
    • +21 Mastery
    • +11 Absorption
    • +12 Defense
  • Lashaa Aegis Lower RobeSynthweaving 110Level 16Stats:
    • +28 Endurance
    • +21 Mastery
    • +11 Absorption
    • +12 Defense
  • Shimmersilk Aegis Lower RobeSynthweaving 150Level 16Stats:
    • +33 Endurance
    • +26 Mastery
    • +14 Absorption
    • +14 Defense
  • Alusteel Asylum LegplatesArmormech 150Level 16Stats:
    • +33 Endurance
    • +26 Mastery
    • +14 Absorption
    • +14 Defense
  • Hands - Level 16

  • Mullinine Asylum GauntletsArmormech 90Level 16Stats:
    • +28 Endurance
    • +21 Mastery
    • +11 Absorption
    • +12 Defense
  • Lashaa Aegis GlovesSynthweaving 90Level 16Stats:
    • +28 Endurance
    • +21 Mastery
    • +11 Absorption
    • +12 Defense
  • Shimmersilk Aegis GlovesSynthweaving 130Level 16Stats:
    • +33 Endurance
    • +26 Mastery
    • +14 Absorption
    • +14 Defense
  • Alusteel Asylum GauntletsArmormech 130Level 16Stats:
    • +33 Endurance
    • +26 Mastery
    • +14 Absorption
    • +14 Defense
  • Feet - Level 16

  • Lashaa Aegis BootsSynthweaving 90Level 16Stats:
    • +28 Endurance
    • +21 Mastery
    • +12 Defense
    • +11 Shield
  • Mullinine Asylum BootsArmormech 90Level 16Stats:
    • +28 Endurance
    • +21 Mastery
    • +12 Defense
    • +11 Shield
  • Shimmersilk Aegis BootsSynthweaving 130Level 16Stats:
    • +33 Endurance
    • +26 Mastery
    • +14 Defense
    • +14 Shield
  • Alusteel Asylum BootsArmormech 130Level 16Stats:
    • +33 Endurance
    • +26 Mastery
    • +14 Defense
    • +14 Shield
  • Wrists - Level 16

  • Mullinine Asylum BracersArmormech 80Level 16Stats:
    • +19 Endurance
    • +21 Mastery
    • +8 Defense
  • Lashaa Aegis BracersSynthweaving 80Level 16Stats:
    • +19 Endurance
    • +21 Mastery
    • +8 Defense
  • Shimmersilk Aegis BracersSynthweaving 120Level 16Stats:
    • +23 Endurance
    • +26 Mastery
    • +9 Defense
  • Alusteel Asylum BracersArmormech 120Level 16Stats:
    • +23 Endurance
    • +26 Mastery
    • +9 Defense
  • Waist - Level 16

  • Mullinine Asylum BeltArmormech 80Level 16Stats:
    • +19 Endurance
    • +21 Mastery
    • +8 Defense
  • Lashaa Aegis SashSynthweaving 80Level 16Stats:
    • +19 Endurance
    • +21 Mastery
    • +8 Defense
  • Shimmersilk Aegis SashSynthweaving 120Level 16Stats:
    • +23 Endurance
    • +26 Mastery
    • +9 Defense
  • Alusteel Asylum BeltArmormech 120Level 16Stats:
    • +23 Endurance
    • +26 Mastery
    • +9 Defense
  • Saber - Level 16

  • Marilite Asylum LightsaberArtifice 90Level 16Stats:
    • +28 Endurance
    • +21 Mastery
    • +11 Absorption
    • +12 Defense
  • Chrysopaz Asylum LightsaberArtifice 130Level 16Stats:
    • +33 Endurance
    • +26 Mastery
    • +14 Absorption
    • +14 Defense
  • Polesaber - Level 16

  • Marilite Asylum SaberstaffArtifice 90Level 16Stats:
    • +28 Endurance
    • +21 Mastery
    • +11 Absorption
    • +12 Defense
  • Chrysopaz Asylum SaberstaffArtifice 130Level 16Stats:
    • +33 Endurance
    • +26 Mastery
    • +14 Absorption
    • +14 Defense
  • Blaster - Level 16

  • Plastifiber Asylum Blaster PistolArmstech 90Level 16Stats:
    • +28 Endurance
    • +21 Mastery
    • +11 Absorption
    • +12 Defense
  • Polyfibe Asylum Blaster PistolArmstech 130Level 16Stats:
    • +33 Endurance
    • +26 Mastery
    • +14 Absorption
    • +14 Defense
  • Rifle - Level 16

  • Plastifiber Asylum Blaster RifleArmstech 110Level 16Stats:
    • +28 Endurance
    • +21 Mastery
    • +11 Absorption
    • +12 Defense
  • Polyfibe Asylum Blaster RifleArmstech 150Level 16Stats:
    • +33 Endurance
    • +26 Mastery
    • +14 Absorption
    • +14 Defense
  • Generator - Level 16

  • Marilite Asylum Tech ShieldArtifice 80Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Defense
    • +11 Shield
  • Marilite Asylum Force ShieldArtifice 80Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Defense
    • +11 Shield
  • Chrysopaz Asylum Tech ShieldArtifice 120Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +13 Defense
    • +14 Shield
  • Chrysopaz Asylum Force ShieldArtifice 120Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +13 Defense
    • +14 Shield
  • Earpiece - Level 16

  • Mullinine Bulwark RelayCybertech 80Level 16Stats:
    • +28 Endurance
    • +21 Mastery
    • +11 Absorption
    • +12 Defense
  • Mullinine Bastion RelayCybertech 80Level 16Stats:
    • +28 Endurance
    • +21 Mastery
    • +12 Defense
    • +11 Shield
  • Alusteel Bulwark RelayCybertech 80Level 16Stats:
    • +33 Endurance
    • +26 Mastery
    • +14 Absorption
    • +14 Defense
  • Alusteel Bastion RelayCybertech 80Level 16Stats:
    • +33 Endurance
    • +26 Mastery
    • +14 Defense
    • +14 Shield
  • Implant - Level 16

  • Molecular Bulwark PackageBiochem 80Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Absorption
    • +11 Defense
  • Molecular Bastion PackageBiochem 80Level 16Stats:
    • +26 Endurance
    • +23 Mastery
    • +11 Defense
    • +11 Shield
  • Symbiote Bulwark PackageBiochem 120Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +14 Absorption
    • +13 Defense
  • Symbiote Bastion PackageBiochem 120Level 16Stats:
    • +31 Endurance
    • +29 Mastery
    • +13 Defense
    • +14 Shield
  • Relic - Level 16

  • Marilite Relic of Reactive WardingArtifice 110Level 16Stats:
    • +15 Mastery
    • +4 Defense
  • Marilite Relic of the Fortunate RedoubtArtifice 110Level 16Stats:
    • +15 Mastery
    • +4 Defense
  • Chrysopaz Relic of Reactive WardingArtifice 150Level 16Stats:
    • +18 Mastery
    • +5 Defense
  • Chrysopaz Relic of the Fortunate RedoubtArtifice 150Level 16Stats:
    • +18 Mastery
    • +5 Defense
  • Level 18

    Augment - Level 18

  • Absorb Augment 9 150Level 18Stats:
    • +3 Power
    • +7 Absorption
  • Advanced Absorb Augment 9 150Level 18Stats:
    • +3 Power
    • +9 Absorption
  • Shield Augment 9 150Level 18Stats:
    • +3 Power
    • +7 Shield
  • Advanced Shield Augment 9 150Level 18Stats:
    • +3 Power
    • +9 Shield
  • Redoubt Augment 9 150Level 18Stats:
    • +3 Power
    • +7 Defense
  • Advanced Redoubt Augment 9 150Level 18Stats:
    • +3 Power
    • +9 Defense
  • Armoring - Level 18

  • Resistive Armoring 9Armormech 140Level 18Stats:
    • +12 Endurance
    • +11 Mastery
  • Advanced Resistive Armoring 9Armormech 140Level 18Stats:
    • +16 Endurance
    • +11 Mastery
  • Mod - Level 18

  • Warding Mod 9ACybertech 140Level 18Stats:
    • +8 Endurance
    • +12 Mastery
    • +4 Defense
  • Advanced Warding Mod 9ACybertech 140Level 18Stats:
    • +9 Endurance
    • +15 Mastery
    • +5 Defense
  • Warding Mod 9BCybertech 140Level 18Stats:
    • +10 Endurance
    • +8 Mastery
    • +6 Defense
  • Advanced Warding Mod 9BCybertech 140Level 18Stats:
    • +13 Endurance
    • +9 Mastery
    • +7 Defense
  • Warding Mod 9Cybertech 140Level 18Stats:
    • +7 Endurance
    • +10 Mastery
    • +8 Defense
  • Advanced Warding Mod 9Cybertech 140Level 18Stats:
    • +8 Endurance
    • +12 Mastery
    • +9 Defense
  • Enhancement - Level 18

  • Vigilant Enhancement 9Cybertech 150Level 18Stats:
    • +11 Endurance
    • +10 Absorption
    • +2 Defense
  • Advanced Vigilant Enhancement 9Cybertech 150Level 18Stats:
    • +14 Endurance
    • +13 Absorption
    • +2 Defense
  • Steadfast Enhancement 9Cybertech 150Level 18Stats:
    • +11 Endurance
    • +2 Defense
    • +10 Shield
  • Advanced Steadfast Enhancement 9Cybertech 150Level 18Stats:
    • +14 Endurance
    • +2 Defense
    • +13 Shield
  • Bulwark Enhancement 9Cybertech 150Level 18Stats:
    • +9 Endurance
    • +11 Absorption
    • +4 Defense
  • Bastion Enhancement 9Cybertech 150Level 18Stats:
    • +9 Endurance
    • +4 Defense
    • +11 Shield
  • Advanced Bulwark Enhancement 9Cybertech 150Level 18Stats:
    • +10 Endurance
    • +14 Absorption
    • +5 Defense
  • Advanced Bastion Enhancement 9Cybertech 150Level 18Stats:
    • +10 Endurance
    • +5 Defense
    • +14 Shield
  • Sturdiness Enhancement 9Cybertech 150Level 18Stats:
    • +6 Endurance
    • +11 Absorption
    • +7 Defense
  • Immunity Enhancement 9Cybertech 150Level 18Stats:
    • +6 Endurance
    • +7 Defense
    • +11 Shield
  • Advanced Sturdiness Enhancement 9Cybertech 150Level 18Stats:
    • +7 Endurance
    • +14 Absorption
    • +8 Defense
  • Advanced Immunity Enhancement 9Cybertech 150Level 18Stats:
    • +7 Endurance
    • +8 Defense
    • +14 Shield
  • Hilt - Level 18

  • Resistive Hilt 9Artifice 140Level 18Stats:
    • +12 Endurance
    • +11 Mastery
  • Advanced Resistive Hilt 9Artifice 140Level 18Stats:
    • +15 Endurance
    • +14 Mastery
  • Barrel - Level 18

  • Resistive Barrel 9Armstech 140Level 18Stats:
    • +12 Endurance
    • +11 Mastery
  • Advanced Resistive Barrel 9Armstech 140Level 18Stats:
    • +15 Endurance
    • +14 Mastery
  • Level 19

    Generator - Level 19

  • Defender's VibrobladeBis_wpn 100Level 19Stats:
    • +37 Endurance
    • +15 Mastery
    • +4 Absorption
  • Level 22

    Armoring - Level 22

  • Resistive Armoring 11Armormech 180Level 22Stats:
    • +15 Endurance
    • +14 Mastery
  • Advanced Resistive Armoring 11Armormech 180Level 22Stats:
    • +18 Endurance
    • +14 Mastery
  • Mod - Level 22

  • Advanced Warding Mod 11Cybertech 180Level 22Stats:
    • +10 Endurance
    • +14 Mastery
    • +11 Defense
  • Warding Mod 11ACybertech 180Level 22Stats:
    • +9 Endurance
    • +15 Mastery
    • +5 Defense
  • Advanced Warding Mod 11ACybertech 180Level 22Stats:
    • +11 Endurance
    • +18 Mastery
    • +6 Defense
  • Warding Mod 11BCybertech 180Level 22Stats:
    • +13 Endurance
    • +9 Mastery
    • +7 Defense
  • Warding Mod 11Cybertech 180Level 22Stats:
    • +8 Endurance
    • +12 Mastery
    • +9 Defense
  • Advanced Warding Mod 11BCybertech 180Level 22Stats:
    • +15 Endurance
    • +11 Mastery
    • +9 Defense
  • Enhancement - Level 22

  • Advanced Sturdiness Enhancement 11Cybertech 190Level 22Stats:
    • +9 Endurance
    • +16 Absorption
    • +10 Defense
  • Advanced Immunity Enhancement 11Cybertech 190Level 22Stats:
    • +9 Endurance
    • +10 Defense
    • +16 Shield
  • Vigilant Enhancement 11Cybertech 190Level 22Stats:
    • +14 Endurance
    • +13 Absorption
    • +2 Defense
  • Steadfast Enhancement 11Cybertech 190Level 22Stats:
    • +14 Endurance
    • +2 Defense
    • +13 Shield
  • Advanced Vigilant Enhancement 11Cybertech 190Level 22Stats:
    • +16 Endurance
    • +15 Absorption
    • +3 Defense
  • Advanced Steadfast Enhancement 11Cybertech 190Level 22Stats:
    • +16 Endurance
    • +3 Defense
    • +15 Shield
  • Bulwark Enhancement 11Cybertech 190Level 22Stats:
    • +10 Endurance
    • +14 Absorption
    • +5 Defense
  • Bastion Enhancement 11Cybertech 190Level 22Stats:
    • +10 Endurance
    • +5 Defense
    • +14 Shield
  • Advanced Bulwark Enhancement 11Cybertech 190Level 22Stats:
    • +13 Endurance
    • +16 Absorption
    • +6 Defense
  • Advanced Bastion Enhancement 11Cybertech 190Level 22Stats:
    • +13 Endurance
    • +6 Defense
    • +16 Shield
  • Sturdiness Enhancement 11Cybertech 190Level 22Stats:
    • +7 Endurance
    • +14 Absorption
    • +8 Defense
  • Immunity Enhancement 11Cybertech 190Level 22Stats:
    • +7 Endurance
    • +8 Defense
    • +14 Shield
  • Hilt - Level 22

  • Resistive Hilt 11Artifice 180Level 22Stats:
    • +15 Endurance
    • +14 Mastery
  • Advanced Resistive Hilt 11Artifice 180Level 22Stats:
    • +18 Endurance
    • +16 Mastery
  • Barrel - Level 22

  • Resistive Barrel 11Armstech 180Level 22Stats:
    • +15 Endurance
    • +14 Mastery
  • Advanced Resistive Barrel 11Armstech 180Level 22Stats:
    • +18 Endurance
    • +16 Mastery
  • Level 24

    Chest - Level 24

  • Xonolite Asylum Body ArmorArmormech 190Level 24Stats:
    • +41 Endurance
    • +30 Mastery
    • +16 Absorption
    • +17 Defense
  • Dramassian Aegis VestmentsSynthweaving 190Level 24Stats:
    • +41 Endurance
    • +30 Mastery
    • +16 Absorption
    • +17 Defense
  • Krayt Dragon Asylum Body ArmorArmormech 230Level 24Stats:
    • +48 Endurance
    • +37 Mastery
    • +20 Absorption
    • +20 Defense
  • Killik-silk Aegis VestmentsSynthweaving 230Level 24Stats:
    • +48 Endurance
    • +37 Mastery
    • +20 Absorption
    • +20 Defense
  • Head - Level 24

  • Xonolite Asylum HelmetArmormech 190Level 24Stats:
    • +41 Endurance
    • +30 Mastery
    • +17 Defense
    • +16 Shield
  • Dramassian Aegis HeadgearSynthweaving 190Level 24Stats:
    • +41 Endurance
    • +30 Mastery
    • +17 Defense
    • +16 Shield
  • Killik-silk Aegis HeadgearSynthweaving 230Level 24Stats:
    • +48 Endurance
    • +37 Mastery
    • +20 Defense
    • +20 Shield
  • Krayt Dragon Asylum HelmetArmormech 230Level 24Stats:
    • +48 Endurance
    • +37 Mastery
    • +20 Defense
    • +20 Shield
  • Legs - Level 24

  • Xonolite Asylum LegplatesArmormech 190Level 24Stats:
    • +41 Endurance
    • +30 Mastery
    • +16 Absorption
    • +17 Defense
  • Dramassian Aegis Lower RobeSynthweaving 190Level 24Stats:
    • +41 Endurance
    • +30 Mastery
    • +16 Absorption
    • +17 Defense
  • Killik-silk Aegis Lower RobeSynthweaving 230Level 24Stats:
    • +48 Endurance
    • +37 Mastery
    • +20 Absorption
    • +20 Defense
  • Krayt Dragon Asylum LegplatesArmormech 230Level 24Stats:
    • +48 Endurance
    • +37 Mastery
    • +20 Absorption
    • +20 Defense
  • Hands - Level 24

  • Xonolite Asylum GauntletsArmormech 170Level 24Stats:
    • +41 Endurance
    • +30 Mastery
    • +16 Absorption
    • +17 Defense
  • Dramassian Aegis GlovesSynthweaving 170Level 24Stats:
    • +41 Endurance
    • +30 Mastery
    • +16 Absorption
    • +17 Defense
  • Killik-silk Aegis GlovesSynthweaving 210Level 24Stats:
    • +48 Endurance
    • +37 Mastery
    • +20 Absorption
    • +20 Defense
  • Krayt Dragon Asylum GauntletsArmormech 210Level 24Stats:
    • +48 Endurance
    • +37 Mastery
    • +20 Absorption
    • +20 Defense
  • Feet - Level 24

  • Xonolite Asylum BootsArmormech 170Level 24Stats:
    • +41 Endurance
    • +30 Mastery
    • +17 Defense
    • +16 Shield
  • Dramassian Aegis BootsSynthweaving 170Level 24Stats:
    • +41 Endurance
    • +30 Mastery
    • +17 Defense
    • +16 Shield
  • Killik-silk Aegis BootsSynthweaving 210Level 24Stats:
    • +48 Endurance
    • +37 Mastery
    • +20 Defense
    • +20 Shield
  • Krayt Dragon Asylum BootsArmormech 210Level 24Stats:
    • +48 Endurance
    • +37 Mastery
    • +20 Defense
    • +20 Shield
  • Wrists - Level 24

  • Xonolite Asylum BracersArmormech 160Level 24Stats:
    • +28 Endurance
    • +30 Mastery
    • +11 Defense
  • Dramassian Aegis BracersSynthweaving 160Level 24Stats:
    • +28 Endurance
    • +30 Mastery
    • +11 Defense
  • Killik-silk Aegis BracersSynthweaving 200Level 24Stats:
    • +33 Endurance
    • +37 Mastery
    • +13 Defense
  • Krayt Dragon Asylum BracersArmormech 200Level 24Stats:
    • +33 Endurance
    • +37 Mastery
    • +13 Defense
  • Waist - Level 24

  • Xonolite Asylum BeltArmormech 160Level 24Stats:
    • +28 Endurance
    • +30 Mastery
    • +11 Defense
  • Dramassian Aegis SashSynthweaving 160Level 24Stats:
    • +28 Endurance
    • +30 Mastery
    • +11 Defense
  • Killik-silk Aegis SashSynthweaving 200Level 24Stats:
    • +33 Endurance
    • +37 Mastery
    • +13 Defense
  • Krayt Dragon Asylum BeltArmormech 200Level 24Stats:
    • +33 Endurance
    • +37 Mastery
    • +13 Defense
  • Saber - Level 24

  • Flamegem Asylum LightsaberArtifice 170Level 24Stats:
    • +41 Endurance
    • +30 Mastery
    • +16 Absorption
    • +17 Defense
  • Dragon Pearl Asylum LightsaberArtifice 210Level 24Stats:
    • +48 Endurance
    • +37 Mastery
    • +20 Absorption
    • +20 Defense
  • Polesaber - Level 24

  • Flamegem Asylum SaberstaffArtifice 170Level 24Stats:
    • +41 Endurance
    • +30 Mastery
    • +16 Absorption
    • +17 Defense
  • Dragon Pearl Asylum SaberstaffArtifice 210Level 24Stats:
    • +48 Endurance
    • +37 Mastery
    • +20 Absorption
    • +20 Defense
  • Blaster - Level 24

  • Flexiglass Asylum Blaster PistolArmstech 170Level 24Stats:
    • +41 Endurance
    • +30 Mastery
    • +16 Absorption
    • +17 Defense
  • Ceraglass Asylum Blaster PistolArmstech 210Level 24Stats:
    • +48 Endurance
    • +37 Mastery
    • +20 Absorption
    • +20 Defense
  • Rifle - Level 24

  • Flexiglass Asylum Blaster RifleArmstech 190Level 24Stats:
    • +41 Endurance
    • +30 Mastery
    • +16 Absorption
    • +17 Defense
  • Ceraglass Asylum Blaster RifleArmstech 230Level 24Stats:
    • +48 Endurance
    • +37 Mastery
    • +20 Absorption
    • +20 Defense
  • Generator - Level 24

  • Flamegem Asylum Tech ShieldArtifice 160Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Defense
    • +16 Shield
  • Flamegem Asylum Force ShieldArtifice 160Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Defense
    • +16 Shield
  • Dragon Pearl Asylum Tech ShieldArtifice 200Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +19 Defense
    • +20 Shield
  • Dragon Pearl Asylum Force ShieldArtifice 200Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +19 Defense
    • +20 Shield
  • Earpiece - Level 24

  • Xonolite Bulwark RelayCybertech 160Level 24Stats:
    • +41 Endurance
    • +30 Mastery
    • +16 Absorption
    • +17 Defense
  • Xonolite Bastion RelayCybertech 160Level 24Stats:
    • +41 Endurance
    • +30 Mastery
    • +17 Defense
    • +16 Shield
  • Krayt Dragon Bulwark RelayCybertech 160Level 24Stats:
    • +48 Endurance
    • +37 Mastery
    • +20 Absorption
    • +20 Defense
  • Krayt Dragon Bastion RelayCybertech 160Level 24Stats:
    • +48 Endurance
    • +37 Mastery
    • +20 Defense
    • +20 Shield
  • Implant - Level 24

  • Neuro-Stimulator Bulwark PackageBiochem 160Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Absorption
    • +16 Defense
  • Neuro-Stimulator Bastion PackageBiochem 160Level 24Stats:
    • +38 Endurance
    • +34 Mastery
    • +16 Defense
    • +16 Shield
  • Bioelectric Bulwark PackageBiochem 200Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +20 Absorption
    • +19 Defense
  • Bioelectric Bastion PackageBiochem 200Level 24Stats:
    • +44 Endurance
    • +41 Mastery
    • +19 Defense
    • +20 Shield
  • Relic - Level 24

  • Flamegem Relic of Reactive WardingArtifice 190Level 24Stats:
    • +21 Mastery
    • +6 Defense
  • Flamegem Relic of the Fortunate RedoubtArtifice 190Level 24Stats:
    • +21 Mastery
    • +6 Defense
  • Dragon Pearl Relic of Reactive WardingArtifice 230Level 24Stats:
    • +25 Mastery
    • +7 Defense
  • Dragon Pearl Relic of the Fortunate RedoubtArtifice 230Level 24Stats:
    • +25 Mastery
    • +7 Defense
  • Level 26

    Augment - Level 26

  • Absorb Augment 13 230Level 26Stats:
    • +5 Power
    • +10 Absorption
  • Advanced Absorb Augment 13 230Level 26Stats:
    • +5 Power
    • +12 Absorption
  • Shield Augment 13 230Level 26Stats:
    • +5 Power
    • +10 Shield
  • Advanced Shield Augment 13 230Level 26Stats:
    • +5 Power
    • +12 Shield
  • Redoubt Augment 13 230Level 26Stats:
    • +5 Power
    • +10 Defense
  • Advanced Redoubt Augment 13 230Level 26Stats:
    • +5 Power
    • +12 Defense
  • Armoring - Level 26

  • Resistive Armoring 13Armormech 220Level 26Stats:
    • +18 Endurance
    • +16 Mastery
  • Advanced Resistive Armoring 13Armormech 220Level 26Stats:
    • +21 Endurance
    • +17 Mastery
  • Mod - Level 26

  • Advanced Warding Mod 13BCybertech 220Level 26Stats:
    • +18 Endurance
    • +13 Mastery
    • +10 Defense
  • Warding Mod 13Cybertech 220Level 26Stats:
    • +10 Endurance
    • +14 Mastery
    • +11 Defense
  • Advanced Warding Mod 13Cybertech 220Level 26Stats:
    • +12 Endurance
    • +17 Mastery
    • +13 Defense
  • Warding Mod 13ACybertech 220Level 26Stats:
    • +11 Endurance
    • +18 Mastery
    • +6 Defense
  • Advanced Warding Mod 13ACybertech 220Level 26Stats:
    • +13 Endurance
    • +21 Mastery
    • +7 Defense
  • Warding Mod 13BCybertech 220Level 26Stats:
    • +15 Endurance
    • +11 Mastery
    • +9 Defense
  • Enhancement - Level 26

  • Sturdiness Enhancement 13Cybertech 230Level 26Stats:
    • +9 Endurance
    • +16 Absorption
    • +10 Defense
  • Immunity Enhancement 13Cybertech 230Level 26Stats:
    • +9 Endurance
    • +10 Defense
    • +16 Shield
  • Advanced Sturdiness Enhancement 13Cybertech 230Level 26Stats:
    • +10 Endurance
    • +20 Absorption
    • +12 Defense
  • Advanced Immunity Enhancement 13Cybertech 230Level 26Stats:
    • +10 Endurance
    • +12 Defense
    • +20 Shield
  • Vigilant Enhancement 13Cybertech 230Level 26Stats:
    • +16 Endurance
    • +15 Absorption
    • +3 Defense
  • Steadfast Enhancement 13Cybertech 230Level 26Stats:
    • +16 Endurance
    • +3 Defense
    • +15 Shield
  • Advanced Vigilant Enhancement 13Cybertech 230Level 26Stats:
    • +20 Endurance
    • +18 Absorption
    • +4 Defense
  • Advanced Steadfast Enhancement 13Cybertech 230Level 26Stats:
    • +20 Endurance
    • +4 Defense
    • +18 Shield
  • Bulwark Enhancement 13Cybertech 230Level 26Stats:
    • +13 Endurance
    • +16 Absorption
    • +6 Defense
  • Bastion Enhancement 13Cybertech 230Level 26Stats:
    • +13 Endurance
    • +6 Defense
    • +16 Shield
  • Advanced Bulwark Enhancement 13Cybertech 230Level 26Stats:
    • +15 Endurance
    • +20 Absorption
    • +7 Defense
  • Advanced Bastion Enhancement 13Cybertech 230Level 26Stats:
    • +15 Endurance
    • +7 Defense
    • +20 Shield
  • Hilt - Level 26

  • Resistive Hilt 13Artifice 220Level 26Stats:
    • +18 Endurance
    • +16 Mastery
  • Advanced Resistive Hilt 13Artifice 220Level 26Stats:
    • +21 Endurance
    • +20 Mastery
  • Barrel - Level 26

  • Resistive Barrel 13Armstech 220Level 26Stats:
    • +18 Endurance
    • +16 Mastery
  • Advanced Resistive Barrel 13Armstech 220Level 26Stats:
    • +21 Endurance
    • +20 Mastery
  • Level 30

    Armoring - Level 30

  • Resistive Armoring 15Armormech 250Level 30Stats:
    • +21 Endurance
    • +20 Mastery
  • Advanced Resistive Armoring 15Armormech 250Level 30Stats:
    • +25 Endurance
    • +23 Mastery
  • Mod - Level 30

  • Warding Mod 15BCybertech 250Level 30Stats:
    • +18 Endurance
    • +13 Mastery
    • +10 Defense
  • Advanced Warding Mod 15BCybertech 250Level 30Stats:
    • +21 Endurance
    • +16 Mastery
    • +12 Defense
  • Warding Mod 15Cybertech 250Level 30Stats:
    • +12 Endurance
    • +17 Mastery
    • +13 Defense
  • Advanced Warding Mod 15Cybertech 250Level 30Stats:
    • +14 Endurance
    • +20 Mastery
    • +16 Defense
  • Warding Mod 15ACybertech 250Level 30Stats:
    • +13 Endurance
    • +21 Mastery
    • +7 Defense
  • Advanced Warding Mod 15ACybertech 250Level 30Stats:
    • +16 Endurance
    • +25 Mastery
    • +8 Defense
  • Enhancement - Level 30

  • Sturdiness Enhancement 15Cybertech 260Level 30Stats:
    • +10 Endurance
    • +20 Absorption
    • +12 Defense
  • Immunity Enhancement 15Cybertech 260Level 30Stats:
    • +10 Endurance
    • +12 Defense
    • +20 Shield
  • Advanced Sturdiness Enhancement 15Cybertech 260Level 30Stats:
    • +12 Endurance
    • +23 Absorption
    • +14 Defense
  • Advanced Immunity Enhancement 15Cybertech 260Level 30Stats:
    • +12 Endurance
    • +14 Defense
    • +23 Shield
  • Vigilant Enhancement 15Cybertech 260Level 30Stats:
    • +20 Endurance
    • +18 Absorption
    • +4 Defense
  • Advanced Vigilant Enhancement 15Cybertech 260Level 30Stats:
    • +23 Endurance
    • +21 Absorption
    • +4 Defense
  • Steadfast Enhancement 15Cybertech 260Level 30Stats:
    • +20 Endurance
    • +4 Defense
    • +18 Shield
  • Advanced Steadfast Enhancement 15Cybertech 260Level 30Stats:
    • +23 Endurance
    • +4 Defense
    • +21 Shield
  • Bulwark Enhancement 15Cybertech 260Level 30Stats:
    • +15 Endurance
    • +20 Absorption
    • +7 Defense
  • Bastion Enhancement 15Cybertech 260Level 30Stats:
    • +15 Endurance
    • +7 Defense
    • +20 Shield
  • Advanced Bulwark Enhancement 15Cybertech 260Level 30Stats:
    • +18 Endurance
    • +23 Absorption
    • +8 Defense
  • Advanced Bastion Enhancement 15Cybertech 260Level 30Stats:
    • +18 Endurance
    • +8 Defense
    • +23 Shield
  • Hilt - Level 30

  • Resistive Hilt 15Artifice 250Level 30Stats:
    • +21 Endurance
    • +20 Mastery
  • Advanced Resistive Hilt 15Artifice 250Level 30Stats:
    • +25 Endurance
    • +23 Mastery
  • Barrel - Level 30

  • Resistive Barrel 15Armstech 250Level 30Stats:
    • +21 Endurance
    • +20 Mastery
  • Advanced Resistive Barrel 15Armstech 250Level 30Stats:
    • +25 Endurance
    • +23 Mastery
  • Level 32

    Chest - Level 32

  • Titanium Asylum Body ArmorArmormech 260Level 32Stats:
    • +57 Endurance
    • +43 Mastery
    • +23 Absorption
    • +24 Defense
  • Septsilk Aegis VestmentsSynthweaving 260Level 32Stats:
    • +57 Endurance
    • +43 Mastery
    • +23 Absorption
    • +24 Defense
  • Rodian Flame Aegis VestmentsSynthweaving 290Level 32Stats:
    • +67 Endurance
    • +50 Mastery
    • +27 Absorption
    • +29 Defense
  • Neuranium Asylum Body ArmorArmormech 290Level 32Stats:
    • +67 Endurance
    • +50 Mastery
    • +27 Absorption
    • +29 Defense
  • Head - Level 32

  • Titanium Asylum HelmetArmormech 260Level 32Stats:
    • +57 Endurance
    • +43 Mastery
    • +24 Defense
    • +23 Shield
  • Septsilk Aegis HeadgearSynthweaving 260Level 32Stats:
    • +57 Endurance
    • +43 Mastery
    • +24 Defense
    • +23 Shield
  • Neuranium Asylum HelmetArmormech 290Level 32Stats:
    • +67 Endurance
    • +50 Mastery
    • +29 Defense
    • +27 Shield
  • Rodian Flame Aegis HeadgearSynthweaving 290Level 32Stats:
    • +67 Endurance
    • +50 Mastery
    • +29 Defense
    • +27 Shield
  • Legs - Level 32

  • Titanium Asylum LegplatesArmormech 260Level 32Stats:
    • +57 Endurance
    • +43 Mastery
    • +23 Absorption
    • +24 Defense
  • Septsilk Aegis Lower RobeSynthweaving 260Level 32Stats:
    • +57 Endurance
    • +43 Mastery
    • +23 Absorption
    • +24 Defense
  • Rodian Flame Aegis Lower RobeSynthweaving 290Level 32Stats:
    • +67 Endurance
    • +50 Mastery
    • +27 Absorption
    • +29 Defense
  • Neuranium Asylum LegplatesArmormech 290Level 32Stats:
    • +67 Endurance
    • +50 Mastery
    • +27 Absorption
    • +29 Defense
  • Hands - Level 32

  • Titanium Asylum GauntletsArmormech 250Level 32Stats:
    • +57 Endurance
    • +43 Mastery
    • +23 Absorption
    • +24 Defense
  • Septsilk Aegis GlovesSynthweaving 250Level 32Stats:
    • +57 Endurance
    • +43 Mastery
    • +23 Absorption
    • +24 Defense
  • Rodian Flame Aegis GlovesSynthweaving 280Level 32Stats:
    • +67 Endurance
    • +50 Mastery
    • +27 Absorption
    • +29 Defense
  • Neuranium Asylum GauntletsArmormech 280Level 32Stats:
    • +67 Endurance
    • +50 Mastery
    • +27 Absorption
    • +29 Defense
  • Feet - Level 32

  • Titanium Asylum BootsArmormech 250Level 32Stats:
    • +57 Endurance
    • +43 Mastery
    • +24 Defense
    • +23 Shield
  • Septsilk Aegis BootsSynthweaving 250Level 32Stats:
    • +57 Endurance
    • +43 Mastery
    • +24 Defense
    • +23 Shield
  • Neuranium Asylum BootsArmormech 280Level 32Stats:
    • +67 Endurance
    • +50 Mastery
    • +29 Defense
    • +27 Shield
  • Rodian Flame Aegis BootsSynthweaving 280Level 32Stats:
    • +67 Endurance
    • +50 Mastery
    • +29 Defense
    • +27 Shield
  • Wrists - Level 32

  • Titanium Asylum BracersArmormech 240Level 32Stats:
    • +39 Endurance
    • +43 Mastery
    • +16 Defense
  • Septsilk Aegis BracersSynthweaving 240Level 32Stats:
    • +39 Endurance
    • +43 Mastery
    • +16 Defense
  • Neuranium Asylum BracersArmormech 270Level 32Stats:
    • +46 Endurance
    • +50 Mastery
    • +19 Defense
  • Rodian Flame Aegis BracersSynthweaving 270Level 32Stats:
    • +46 Endurance
    • +50 Mastery
    • +19 Defense
  • Waist - Level 32

  • Titanium Asylum BeltArmormech 240Level 32Stats:
    • +39 Endurance
    • +43 Mastery
    • +16 Defense
  • Septsilk Aegis SashSynthweaving 240Level 32Stats:
    • +39 Endurance
    • +43 Mastery
    • +16 Defense
  • Rodian Flame Aegis SashSynthweaving 270Level 32Stats:
    • +46 Endurance
    • +50 Mastery
    • +19 Defense
  • Neuranium Asylum BeltArmormech 270Level 32Stats:
    • +46 Endurance
    • +50 Mastery
    • +19 Defense
  • Saber - Level 32

  • Sunblaze Asylum LightsaberArtifice 250Level 32Stats:
    • +57 Endurance
    • +43 Mastery
    • +23 Absorption
    • +24 Defense
  • Ice-Jewel Asylum LightsaberArtifice 280Level 32Stats:
    • +67 Endurance
    • +50 Mastery
    • +27 Absorption
    • +29 Defense
  • Polesaber - Level 32

  • Sunblaze Asylum SaberstaffArtifice 250Level 32Stats:
    • +57 Endurance
    • +43 Mastery
    • +23 Absorption
    • +24 Defense
  • Ice-Jewel Asylum SaberstaffArtifice 280Level 32Stats:
    • +67 Endurance
    • +50 Mastery
    • +27 Absorption
    • +29 Defense
  • Blaster - Level 32

  • Phrik Asylum Blaster PistolArmstech 250Level 32Stats:
    • +57 Endurance
    • +43 Mastery
    • +23 Absorption
    • +24 Defense
  • Laminasteel Asylum Blaster PistolArmstech 280Level 32Stats:
    • +67 Endurance
    • +50 Mastery
    • +27 Absorption
    • +29 Defense
  • Rifle - Level 32

  • Phrik Asylum Blaster RifleArmstech 260Level 32Stats:
    • +57 Endurance
    • +43 Mastery
    • +23 Absorption
    • +24 Defense
  • Laminasteel Asylum Blaster RifleArmstech 290Level 32Stats:
    • +67 Endurance
    • +50 Mastery
    • +27 Absorption
    • +29 Defense
  • Generator - Level 32

  • Sunblaze Asylum Force ShieldArtifice 240Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +22 Defense
    • +23 Shield
  • Sunblaze Asylum Tech ShieldArtifice 240Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +22 Defense
    • +23 Shield
  • Ice-Jewel Asylum Force ShieldArtifice 270Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Defense
    • +27 Shield
  • Ice-Jewel Asylum Tech ShieldArtifice 270Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Defense
    • +27 Shield
  • Earpiece - Level 32

  • Titanium Bulwark RelayCybertech 240Level 32Stats:
    • +57 Endurance
    • +43 Mastery
    • +23 Absorption
    • +24 Defense
  • Titanium Bastion RelayCybertech 240Level 32Stats:
    • +57 Endurance
    • +43 Mastery
    • +24 Defense
    • +23 Shield
  • Neuranium Bulwark RelayCybertech 240Level 32Stats:
    • +67 Endurance
    • +50 Mastery
    • +27 Absorption
    • +29 Defense
  • Neuranium Bastion RelayCybertech 240Level 32Stats:
    • +67 Endurance
    • +50 Mastery
    • +29 Defense
    • +27 Shield
  • Implant - Level 32

  • Synthetic Bulwark PackageBiochem 240Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +23 Absorption
    • +22 Defense
  • Synthetic Bastion PackageBiochem 240Level 32Stats:
    • +53 Endurance
    • +48 Mastery
    • +22 Defense
    • +23 Shield
  • Miracle Fluid Bulwark PackageBiochem 270Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Absorption
    • +27 Defense
  • Miracle Fluid Bastion PackageBiochem 270Level 32Stats:
    • +62 Endurance
    • +56 Mastery
    • +27 Defense
    • +27 Shield
  • Relic - Level 32

  • Ice-Jewel Relic of Reactive WardingArtifice 290Level 32Stats:
    • +35 Mastery
    • +10 Defense
  • Ice-Jewel Relic of the Fortunate RedoubtArtifice 290Level 32Stats:
    • +35 Mastery
    • +10 Defense
  • Sunblaze Relic of Reactive WardingArtifice 260Level 32Stats:
    • +30 Mastery
    • +8 Defense
  • Sunblaze Relic of the Fortunate RedoubtArtifice 260Level 32Stats:
    • +30 Mastery
    • +8 Defense
  • Level 34

    Augment - Level 34

  • Absorb Augment 17 290Level 34Stats:
    • +7 Power
    • +12 Absorption
  • Advanced Absorb Augment 17 290Level 34Stats:
    • +8 Power
    • +14 Absorption
  • Shield Augment 17 290Level 34Stats:
    • +7 Power
    • +12 Shield
  • Advanced Shield Augment 17 290Level 34Stats:
    • +8 Power
    • +14 Shield
  • Redoubt Augment 17 290Level 34Stats:
    • +7 Power
    • +12 Defense
  • Advanced Redoubt Augment 17 290Level 34Stats:
    • +8 Power
    • +14 Defense
  • Armoring - Level 34

  • Resistive Armoring 17Armormech 280Level 34Stats:
    • +25 Endurance
    • +23 Mastery
  • Advanced Resistive Armoring 17Armormech 280Level 34Stats:
    • +29 Endurance
    • +27 Mastery
  • Mod - Level 34

  • Advanced Warding Mod 17ACybertech 280Level 34Stats:
    • +19 Endurance
    • +29 Mastery
    • +10 Defense
  • Warding Mod 17BCybertech 280Level 34Stats:
    • +21 Endurance
    • +16 Mastery
    • +12 Defense
  • Advanced Warding Mod 17BCybertech 280Level 34Stats:
    • +25 Endurance
    • +19 Mastery
    • +14 Defense
  • Warding Mod 17Cybertech 280Level 34Stats:
    • +14 Endurance
    • +20 Mastery
    • +16 Defense
  • Advanced Warding Mod 17Cybertech 280Level 34Stats:
    • +17 Endurance
    • +23 Mastery
    • +19 Defense
  • Warding Mod 17ACybertech 280Level 34Stats:
    • +16 Endurance
    • +25 Mastery
    • +8 Defense
  • Enhancement - Level 34

  • Advanced Bulwark Enhancement 17Cybertech 290Level 34Stats:
    • +21 Endurance
    • +27 Absorption
    • +10 Defense
  • Advanced Bastion Enhancement 17Cybertech 290Level 34Stats:
    • +21 Endurance
    • +10 Defense
    • +27 Shield
  • Sturdiness Enhancement 17Cybertech 290Level 34Stats:
    • +12 Endurance
    • +23 Absorption
    • +14 Defense
  • Immunity Enhancement 17Cybertech 290Level 34Stats:
    • +12 Endurance
    • +14 Defense
    • +23 Shield
  • Advanced Sturdiness Enhancement 17Cybertech 290Level 34Stats:
    • +14 Endurance
    • +27 Absorption
    • +17 Defense
  • Advanced Immunity Enhancement 17Cybertech 290Level 34Stats:
    • +14 Endurance
    • +17 Defense
    • +27 Shield
  • Vigilant Enhancement 17Cybertech 290Level 34Stats:
    • +23 Endurance
    • +21 Absorption
    • +4 Defense
  • Steadfast Enhancement 17Cybertech 290Level 34Stats:
    • +23 Endurance
    • +4 Defense
    • +21 Shield
  • Advanced Vigilant Enhancement 17Cybertech 290Level 34Stats:
    • +27 Endurance
    • +25 Absorption
    • +5 Defense
  • Advanced Steadfast Enhancement 17Cybertech 290Level 34Stats:
    • +27 Endurance
    • +5 Defense
    • +25 Shield
  • Bulwark Enhancement 17Cybertech 290Level 34Stats:
    • +18 Endurance
    • +23 Absorption
    • +8 Defense
  • Bastion Enhancement 17Cybertech 290Level 34Stats:
    • +18 Endurance
    • +8 Defense
    • +23 Shield
  • Hilt - Level 34

  • Resistive Hilt 17Artifice 280Level 34Stats:
    • +25 Endurance
    • +23 Mastery
  • Advanced Resistive Hilt 17Artifice 280Level 34Stats:
    • +29 Endurance
    • +27 Mastery
  • Barrel - Level 34

  • Resistive Barrel 17Armstech 280Level 34Stats:
    • +25 Endurance
    • +23 Mastery
  • Advanced Resistive Barrel 17Armstech 280Level 34Stats:
    • +29 Endurance
    • +27 Mastery
  • Level 36

    Augment - Level 36

  • Absorb Augment 18 320Level 36Stats:
    • +7 Power
    • +13 Absorption
  • Advanced Absorb Augment 18 320Level 36Stats:
    • +9 Power
    • +15 Absorption
  • Shield Augment 18 320Level 36Stats:
    • +7 Power
    • +13 Shield
  • Advanced Shield Augment 18 320Level 36Stats:
    • +9 Power
    • +15 Shield
  • Redoubt Augment 18 320Level 36Stats:
    • +7 Power
    • +13 Defense
  • Advanced Redoubt Augment 18 320Level 36Stats:
    • +9 Power
    • +15 Defense
  • Level 38

  • Absorb Augment 19 340Level 38Stats:
    • +8 Power
    • +13 Absorption
  • Advanced Absorb Augment 19 340Level 38Stats:
    • +9 Power
    • +17 Absorption
  • Shield Augment 19 340Level 38Stats:
    • +8 Power
    • +13 Shield
  • Advanced Shield Augment 19 340Level 38Stats:
    • +9 Power
    • +17 Shield
  • Redoubt Augment 19 340Level 38Stats:
    • +8 Power
    • +13 Defense
  • Advanced Redoubt Augment 19 340Level 38Stats:
    • +9 Power
    • +17 Defense
  • Armoring - Level 38

  • Resistive Armoring 19Armormech 320Level 38Stats:
    • +29 Endurance
    • +27 Mastery
  • Advanced Resistive Armoring 19Armormech 320Level 38Stats:
    • +34 Endurance
    • +31 Mastery
  • Mod - Level 38

  • Warding Mod 19ACybertech 310Level 38Stats:
    • +19 Endurance
    • +29 Mastery
    • +10 Defense
  • Advanced Warding Mod 19ACybertech 310Level 38Stats:
    • +22 Endurance
    • +34 Mastery
    • +12 Defense
  • Warding Mod 19BCybertech 310Level 38Stats:
    • +25 Endurance
    • +19 Mastery
    • +14 Defense
  • Advanced Warding Mod 19BCybertech 310Level 38Stats:
    • +29 Endurance
    • +22 Mastery
    • +17 Defense
  • Warding Mod 19Cybertech 310Level 38Stats:
    • +17 Endurance
    • +23 Mastery
    • +19 Defense
  • Advanced Warding Mod 19Cybertech 310Level 38Stats:
    • +19 Endurance
    • +27 Mastery
    • +22 Defense
  • Enhancement - Level 38

  • Bulwark Enhancement 19Cybertech 320Level 38Stats:
    • +21 Endurance
    • +27 Absorption
    • +10 Defense
  • Bastion Enhancement 19Cybertech 320Level 38Stats:
    • +21 Endurance
    • +10 Defense
    • +27 Shield
  • Advanced Bulwark Enhancement 19Cybertech 320Level 38Stats:
    • +24 Endurance
    • +31 Absorption
    • +12 Defense
  • Advanced Bastion Enhancement 19Cybertech 320Level 38Stats:
    • +24 Endurance
    • +12 Defense
    • +31 Shield
  • Sturdiness Enhancement 19Cybertech 320Level 38Stats:
    • +14 Endurance
    • +27 Absorption
    • +17 Defense
  • Immunity Enhancement 19Cybertech 320Level 38Stats:
    • +14 Endurance
    • +17 Defense
    • +27 Shield
  • Advanced Sturdiness Enhancement 19Cybertech 320Level 38Stats:
    • +17 Endurance
    • +31 Absorption
    • +19 Defense
  • Advanced Immunity Enhancement 19Cybertech 320Level 38Stats:
    • +17 Endurance
    • +19 Defense
    • +31 Shield
  • Vigilant Enhancement 19Cybertech 320Level 38Stats:
    • +27 Endurance
    • +25 Absorption
    • +5 Defense
  • Steadfast Enhancement 19Cybertech 320Level 38Stats:
    • +27 Endurance
    • +5 Defense
    • +25 Shield
  • Advanced Vigilant Enhancement 19Cybertech 320Level 38Stats:
    • +31 Endurance
    • +29 Absorption
    • +6 Defense
  • Advanced Steadfast Enhancement 19Cybertech 320Level 38Stats:
    • +31 Endurance
    • +6 Defense
    • +29 Shield
  • Hilt - Level 38

  • Resistive Hilt 19Artifice 310Level 38Stats:
    • +29 Endurance
    • +27 Mastery
  • Advanced Resistive Hilt 19Artifice 310Level 38Stats:
    • +34 Endurance
    • +31 Mastery
  • Barrel - Level 38

  • Resistive Barrel 19Armstech 310Level 38Stats:
    • +29 Endurance
    • +27 Mastery
  • Advanced Resistive Barrel 19Armstech 310Level 38Stats:
    • +34 Endurance
    • +31 Mastery
  • Level 39

    Generator - Level 39

  • Ardent Defender's VibrobladeBis_wpn 300Level 39Stats:
    • +73 Endurance
    • +37 Mastery
    • +10 Accuracy
    • +21 Defense
  • Blaster - Level 39

  • A-415 Heavy Sonic BlasterBis_wpn 300Level 39Stats:
    • +59 Endurance
    • +37 Mastery
    • +10 Accuracy
    • +21 Absorption
  • Rifle - Level 39

  • E-205 Field Survival RifleBis_wpn 300Level 39Stats:
    • +59 Endurance
    • +37 Mastery
    • +10 Accuracy
    • +21 Defense
  • Level 40

    Chest - Level 40

  • Vine-silk Aegis VestmentsSynthweaving 320Level 40Stats:
    • +72 Endurance
    • +54 Mastery
    • +29 Absorption
    • +31 Defense
  • Quadranium Asylum Body ArmorArmormech 320Level 40Stats:
    • +72 Endurance
    • +54 Mastery
    • +29 Absorption
    • +31 Defense
  • Promethium Asylum Body ArmorArmormech 340Level 40Stats:
    • +83 Endurance
    • +63 Mastery
    • +34 Absorption
    • +37 Defense
  • Saava Aegis VestmentsSynthweaving 340Level 40Stats:
    • +83 Endurance
    • +63 Mastery
    • +34 Absorption
    • +37 Defense
  • Head - Level 40

  • Vine-silk Aegis HeadgearSynthweaving 320Level 40Stats:
    • +72 Endurance
    • +54 Mastery
    • +31 Defense
    • +29 Shield
  • Quadranium Asylum HelmetArmormech 320Level 40Stats:
    • +72 Endurance
    • +54 Mastery
    • +31 Defense
    • +29 Shield
  • Promethium Asylum HelmetArmormech 340Level 40Stats:
    • +83 Endurance
    • +63 Mastery
    • +37 Defense
    • +34 Shield
  • Saava Aegis HeadgearSynthweaving 340Level 40Stats:
    • +83 Endurance
    • +63 Mastery
    • +37 Defense
    • +34 Shield
  • Legs - Level 40

  • Vine-silk Aegis Lower RobeSynthweaving 320Level 40Stats:
    • +72 Endurance
    • +54 Mastery
    • +29 Absorption
    • +31 Defense
  • Quadranium Asylum LegplatesArmormech 320Level 40Stats:
    • +72 Endurance
    • +54 Mastery
    • +29 Absorption
    • +31 Defense
  • Promethium Asylum LegplatesArmormech 340Level 40Stats:
    • +83 Endurance
    • +63 Mastery
    • +34 Absorption
    • +37 Defense
  • Saava Aegis Lower RobeSynthweaving 340Level 40Stats:
    • +83 Endurance
    • +63 Mastery
    • +34 Absorption
    • +37 Defense
  • Hands - Level 40

  • Vine-silk Aegis GlovesSynthweaving 310Level 40Stats:
    • +72 Endurance
    • +54 Mastery
    • +29 Absorption
    • +31 Defense
  • Quadranium Asylum GauntletsArmormech 310Level 40Stats:
    • +72 Endurance
    • +54 Mastery
    • +29 Absorption
    • +31 Defense
  • Promethium Asylum GauntletsArmormech 330Level 40Stats:
    • +83 Endurance
    • +63 Mastery
    • +34 Absorption
    • +37 Defense
  • Saava Aegis GlovesSynthweaving 330Level 40Stats:
    • +83 Endurance
    • +63 Mastery
    • +34 Absorption
    • +37 Defense
  • Feet - Level 40

  • Vine-silk Aegis BootsSynthweaving 310Level 40Stats:
    • +72 Endurance
    • +54 Mastery
    • +31 Defense
    • +29 Shield
  • Quadranium Asylum BootsArmormech 310Level 40Stats:
    • +72 Endurance
    • +54 Mastery
    • +31 Defense
    • +29 Shield
  • Saava Aegis BootsSynthweaving 330Level 40Stats:
    • +83 Endurance
    • +63 Mastery
    • +37 Defense
    • +34 Shield
  • Promethium Asylum BootsArmormech 330Level 40Stats:
    • +83 Endurance
    • +63 Mastery
    • +37 Defense
    • +34 Shield
  • Wrists - Level 40

  • Vine-silk Aegis BracersSynthweaving 300Level 40Stats:
    • +49 Endurance
    • +54 Mastery
    • +20 Defense
  • Quadranium Asylum BracersArmormech 300Level 40Stats:
    • +49 Endurance
    • +54 Mastery
    • +20 Defense
  • Saava Aegis BracersSynthweaving 320Level 40Stats:
    • +57 Endurance
    • +63 Mastery
    • +24 Defense
  • Promethium Asylum BracersArmormech 320Level 40Stats:
    • +57 Endurance
    • +63 Mastery
    • +24 Defense
  • Waist - Level 40

  • Vine-silk Aegis SashSynthweaving 300Level 40Stats:
    • +49 Endurance
    • +54 Mastery
    • +20 Defense
  • Quadranium Asylum BeltArmormech 300Level 40Stats:
    • +49 Endurance
    • +54 Mastery
    • +20 Defense
  • Promethium Asylum BeltArmormech 320Level 40Stats:
    • +57 Endurance
    • +63 Mastery
    • +24 Defense
  • Saava Aegis SashSynthweaving 320Level 40Stats:
    • +57 Endurance
    • +63 Mastery
    • +24 Defense
  • Saber - Level 40

  • Prismatic Asylum LightsaberArtifice 310Level 40Stats:
    • +72 Endurance
    • +54 Mastery
    • +29 Absorption
    • +31 Defense
  • Nova Asylum LightsaberArtifice 330Level 40Stats:
    • +83 Endurance
    • +63 Mastery
    • +34 Absorption
    • +37 Defense
  • Polesaber - Level 40

  • Prismatic Asylum SaberstaffArtifice 310Level 40Stats:
    • +72 Endurance
    • +54 Mastery
    • +29 Absorption
    • +31 Defense
  • Nova Asylum SaberstaffArtifice 330Level 40Stats:
    • +83 Endurance
    • +63 Mastery
    • +34 Absorption
    • +37 Defense
  • Blaster - Level 40

  • Plexoid Asylum Blaster PistolArmstech 310Level 40Stats:
    • +72 Endurance
    • +54 Mastery
    • +29 Absorption
    • +31 Defense
  • Plexisteel Asylum Blaster PistolArmstech 330Level 40Stats:
    • +83 Endurance
    • +63 Mastery
    • +34 Absorption
    • +37 Defense
  • Rifle - Level 40

  • Plexoid Asylum Blaster RifleArmstech 320Level 40Stats:
    • +72 Endurance
    • +54 Mastery
    • +29 Absorption
    • +31 Defense
  • Plexisteel Asylum Blaster RifleArmstech 340Level 40Stats:
    • +83 Endurance
    • +63 Mastery
    • +34 Absorption
    • +37 Defense
  • Generator - Level 40

  • Prismatic Asylum Tech ShieldArtifice 300Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Defense
    • +29 Shield
  • Prismatic Asylum Force ShieldArtifice 300Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Defense
    • +29 Shield
  • Nova Asylum Force ShieldArtifice 320Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Defense
    • +34 Shield
  • Nova Asylum Tech ShieldArtifice 320Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Defense
    • +34 Shield
  • Earpiece - Level 40

  • Quadranium Bulwark RelayCybertech 300Level 40Stats:
    • +72 Endurance
    • +54 Mastery
    • +29 Absorption
    • +31 Defense
  • Quadranium Bastion RelayCybertech 300Level 40Stats:
    • +72 Endurance
    • +54 Mastery
    • +31 Defense
    • +29 Shield
  • Promethium Bulwark RelayCybertech 300Level 40Stats:
    • +83 Endurance
    • +63 Mastery
    • +34 Absorption
    • +37 Defense
  • Promethium Bastion RelayCybertech 300Level 40Stats:
    • +83 Endurance
    • +63 Mastery
    • +37 Defense
    • +34 Shield
  • Implant - Level 40

  • Experimental Bulwark PackageBiochem 300Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Absorption
    • +29 Defense
  • Experimental Bastion PackageBiochem 300Level 40Stats:
    • +67 Endurance
    • +60 Mastery
    • +29 Defense
    • +29 Shield
  • Iridescent Bulwark PackageBiochem 320Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Absorption
    • +34 Defense
  • Iridescent Bastion PackageBiochem 320Level 40Stats:
    • +78 Endurance
    • +70 Mastery
    • +34 Defense
    • +34 Shield
  • Relic - Level 40

  • Prismatic Relic of the Fortunate RedoubtArtifice 320Level 40Stats:
    • +37 Mastery
    • +11 Defense
  • Prismatic Relic of Reactive WardingArtifice 320Level 40Stats:
    • +37 Mastery
    • +11 Defense
  • Nova Relic of the Fortunate RedoubtArtifice 340Level 40Stats:
    • +43 Mastery
    • +13 Defense
  • Nova Relic of Reactive WardingArtifice 340Level 40Stats:
    • +43 Mastery
    • +13 Defense
  • Augment - Level 40

  • Absorb Augment 20 340Level 40Stats:
    • +9 Power
    • +14 Absorption
  • Advanced Absorb Augment 20 340Level 40Stats:
    • +10 Power
    • +17 Absorption
  • Shield Augment 20 340Level 40Stats:
    • +9 Power
    • +14 Shield
  • Advanced Shield Augment 20 340Level 40Stats:
    • +10 Power
    • +17 Shield
  • Redoubt Augment 20 340Level 40Stats:
    • +9 Power
    • +14 Defense
  • Advanced Redoubt Augment 20 340Level 40Stats:
    • +10 Power
    • +17 Defense
  • Level 42

  • Absorb Augment 21 380Level 42Stats:
    • +10 Power
    • +14 Absorption
  • Advanced Absorb Augment 21 380Level 42Stats:
    • +11 Power
    • +18 Absorption
  • Shield Augment 21 380Level 42Stats:
    • +10 Power
    • +14 Shield
  • Advanced Shield Augment 21 380Level 42Stats:
    • +11 Power
    • +18 Shield
  • Redoubt Augment 21 340Level 42Stats:
    • +10 Power
    • +14 Defense
  • Advanced Redoubt Augment 21 340Level 42Stats:
    • +11 Power
    • +18 Defense
  • Armoring - Level 42

  • Resistive Armoring 21Armormech 360Level 42Stats:
    • +34 Endurance
    • +31 Mastery
  • Advanced Resistive Armoring 21Armormech 360Level 42Stats:
    • +39 Endurance
    • +36 Mastery
  • Mod - Level 42

  • Warding Mod 21ACybertech 330Level 42Stats:
    • +22 Endurance
    • +34 Mastery
    • +12 Defense
  • Advanced Warding Mod 21ACybertech 330Level 42Stats:
    • +25 Endurance
    • +39 Mastery
    • +14 Defense
  • Warding Mod 21BCybertech 330Level 42Stats:
    • +29 Endurance
    • +22 Mastery
    • +17 Defense
  • Advanced Warding Mod 21BCybertech 330Level 42Stats:
    • +34 Endurance
    • +25 Mastery
    • +20 Defense
  • Warding Mod 21Cybertech 330Level 42Stats:
    • +19 Endurance
    • +27 Mastery
    • +22 Defense
  • Advanced Warding Mod 21Cybertech 330Level 42Stats:
    • +23 Endurance
    • +31 Mastery
    • +25 Defense
  • Enhancement - Level 42

  • Bulwark Enhancement 21Cybertech 340Level 42Stats:
    • +24 Endurance
    • +31 Absorption
    • +12 Defense
  • Bastion Enhancement 21Cybertech 340Level 42Stats:
    • +24 Endurance
    • +12 Defense
    • +31 Shield
  • Advanced Bulwark Enhancement 21Cybertech 340Level 42Stats:
    • +28 Endurance
    • +36 Absorption
    • +14 Defense
  • Advanced Bastion Enhancement 21Cybertech 340Level 42Stats:
    • +28 Endurance
    • +14 Defense
    • +36 Shield
  • Sturdiness Enhancement 21Cybertech 340Level 42Stats:
    • +17 Endurance
    • +31 Absorption
    • +19 Defense
  • Immunity Enhancement 21Cybertech 340Level 42Stats:
    • +17 Endurance
    • +19 Defense
    • +31 Shield
  • Advanced Sturdiness Enhancement 21Cybertech 340Level 42Stats:
    • +20 Endurance
    • +36 Absorption
    • +23 Defense
  • Advanced Immunity Enhancement 21Cybertech 340Level 42Stats:
    • +20 Endurance
    • +23 Defense
    • +36 Shield
  • Vigilant Enhancement 21Cybertech 340Level 42Stats:
    • +31 Endurance
    • +29 Absorption
    • +6 Defense
  • Steadfast Enhancement 21Cybertech 340Level 42Stats:
    • +31 Endurance
    • +6 Defense
    • +29 Shield
  • Advanced Vigilant Enhancement 21Cybertech 340Level 42Stats:
    • +36 Endurance
    • +34 Absorption
    • +7 Defense
  • Advanced Steadfast Enhancement 21Cybertech 340Level 42Stats:
    • +36 Endurance
    • +7 Defense
    • +34 Shield
  • Hilt - Level 42

  • Resistive Hilt 21Artifice 330Level 42Stats:
    • +34 Endurance
    • +31 Mastery
  • Advanced Resistive Hilt 21Artifice 330Level 42Stats:
    • +39 Endurance
    • +36 Mastery
  • Barrel - Level 42

  • Resistive Barrel 21Armstech 330Level 42Stats:
    • +34 Endurance
    • +31 Mastery
  • Advanced Resistive Barrel 21Armstech 330Level 42Stats:
    • +39 Endurance
    • +36 Mastery
  • Level 44

    Augment - Level 44

  • Absorb Augment 22 390Level 44Stats:
    • +10 Power
    • +16 Absorption
  • Advanced Absorb Augment 22 390Level 44Stats:
    • +12 Power
    • +18 Absorption
  • Shield Augment 22 390Level 44Stats:
    • +10 Power
    • +16 Shield
  • Advanced Shield Augment 22 390Level 44Stats:
    • +12 Power
    • +18 Shield
  • Redoubt Augment 22 390Level 44Stats:
    • +10 Power
    • +16 Defense
  • Advanced Redoubt Augment 22 390Level 44Stats:
    • +12 Power
    • +18 Defense
  • Level 46

    Chest - Level 46

  • Nanosilk Aegis VestmentsSynthweaving 370Level 46Stats:
    • +111 Endurance
    • +83 Mastery
    • +45 Absorption
    • +49 Defense
  • Ciridium Asylum Body ArmorArmormech 370Level 46Stats:
    • +111 Endurance
    • +83 Mastery
    • +45 Absorption
    • +49 Defense
  • Denebrillan Aegis VestmentsSynthweaving 390Level 46Stats:
    • +126 Endurance
    • +95 Mastery
    • +51 Absorption
    • +56 Defense
  • Mandalorian Iron Asylum Body ArmorArmormech 390Level 46Stats:
    • +126 Endurance
    • +95 Mastery
    • +51 Absorption
    • +56 Defense
  • Head - Level 46

  • Nanosilk Aegis HeadgearSynthweaving 370Level 46Stats:
    • +111 Endurance
    • +83 Mastery
    • +49 Defense
    • +45 Shield
  • Ciridium Asylum HelmetArmormech 370Level 46Stats:
    • +111 Endurance
    • +83 Mastery
    • +49 Defense
    • +45 Shield
  • Mandalorian Iron Asylum HelmetArmormech 390Level 46Stats:
    • +126 Endurance
    • +95 Mastery
    • +56 Defense
    • +51 Shield
  • Denebrillan Aegis HeadgearSynthweaving 390Level 46Stats:
    • +126 Endurance
    • +95 Mastery
    • +56 Defense
    • +51 Shield
  • Legs - Level 46

  • Nanosilk Aegis Lower RobeSynthweaving 370Level 46Stats:
    • +111 Endurance
    • +83 Mastery
    • +45 Absorption
    • +49 Defense
  • Ciridium Asylum LegplatesArmormech 370Level 46Stats:
    • +111 Endurance
    • +83 Mastery
    • +45 Absorption
    • +49 Defense
  • Mandalorian Iron Asylum LegplatesArmormech 390Level 46Stats:
    • +126 Endurance
    • +95 Mastery
    • +51 Absorption
    • +56 Defense
  • Denebrillan Aegis Lower RobeSynthweaving 390Level 46Stats:
    • +126 Endurance
    • +95 Mastery
    • +51 Absorption
    • +56 Defense
  • Hands - Level 46

  • Nanosilk Aegis GlovesSynthweaving 360Level 46Stats:
    • +111 Endurance
    • +83 Mastery
    • +45 Absorption
    • +49 Defense
  • Ciridium Asylum GauntletsArmormech 360Level 46Stats:
    • +111 Endurance
    • +83 Mastery
    • +45 Absorption
    • +49 Defense
  • Mandalorian Iron Asylum GauntletsArmormech 380Level 46Stats:
    • +126 Endurance
    • +95 Mastery
    • +51 Absorption
    • +56 Defense
  • Denebrillan Aegis GlovesSynthweaving 380Level 46Stats:
    • +126 Endurance
    • +95 Mastery
    • +51 Absorption
    • +56 Defense
  • Feet - Level 46

  • Nanosilk Aegis BootsSynthweaving 360Level 46Stats:
    • +111 Endurance
    • +83 Mastery
    • +49 Defense
    • +45 Shield
  • Ciridium Asylum BootsArmormech 360Level 46Stats:
    • +111 Endurance
    • +83 Mastery
    • +49 Defense
    • +45 Shield
  • Mandalorian Iron Asylum BootsArmormech 380Level 46Stats:
    • +126 Endurance
    • +95 Mastery
    • +56 Defense
    • +51 Shield
  • Denebrillan Aegis BootsSynthweaving 380Level 46Stats:
    • +126 Endurance
    • +95 Mastery
    • +56 Defense
    • +51 Shield
  • Wrists - Level 46

  • Nanosilk Aegis BracersSynthweaving 350Level 46Stats:
    • +76 Endurance
    • +83 Mastery
    • +32 Defense
  • Ciridium Asylum BracersArmormech 350Level 46Stats:
    • +76 Endurance
    • +83 Mastery
    • +32 Defense
  • Mandalorian Iron Asylum BracersArmormech 370Level 46Stats:
    • +86 Endurance
    • +95 Mastery
    • +36 Defense
  • Denebrillan Aegis BracersSynthweaving 370Level 46Stats:
    • +86 Endurance
    • +95 Mastery
    • +36 Defense
  • Waist - Level 46

  • Nanosilk Aegis SashSynthweaving 350Level 46Stats:
    • +76 Endurance
    • +83 Mastery
    • +32 Defense
  • Ciridium Asylum BeltArmormech 350Level 46Stats:
    • +76 Endurance
    • +83 Mastery
    • +32 Defense
  • Mandalorian Iron Asylum BeltArmormech 370Level 46Stats:
    • +86 Endurance
    • +95 Mastery
    • +36 Defense
  • Denebrillan Aegis SashSynthweaving 370Level 46Stats:
    • +86 Endurance
    • +95 Mastery
    • +36 Defense
  • Saber - Level 46

  • Lorrdian Asylum LightsaberArtifice 360Level 46Stats:
    • +111 Endurance
    • +83 Mastery
    • +45 Absorption
    • +49 Defense
  • Corusca Asylum LightsaberArtifice 380Level 46Stats:
    • +126 Endurance
    • +95 Mastery
    • +51 Absorption
    • +56 Defense
  • Polesaber - Level 46

  • Lorrdian Asylum SaberstaffArtifice 360Level 46Stats:
    • +111 Endurance
    • +83 Mastery
    • +45 Absorption
    • +49 Defense
  • Corusca Asylum SaberstaffArtifice 380Level 46Stats:
    • +126 Endurance
    • +95 Mastery
    • +51 Absorption
    • +56 Defense
  • Blaster - Level 46

  • Dallorian Asylum Blaster PistolArmstech 360Level 46Stats:
    • +111 Endurance
    • +83 Mastery
    • +45 Absorption
    • +49 Defense
  • Ultrachrome Asylum Blaster PistolArmstech 380Level 46Stats:
    • +126 Endurance
    • +95 Mastery
    • +51 Absorption
    • +56 Defense
  • Rifle - Level 46

  • Dallorian Asylum Blaster RifleArmstech 370Level 46Stats:
    • +111 Endurance
    • +83 Mastery
    • +45 Absorption
    • +49 Defense
  • Ultrachrome Asylum Blaster RifleArmstech 390Level 46Stats:
    • +126 Endurance
    • +95 Mastery
    • +51 Absorption
    • +56 Defense
  • Generator - Level 46

  • Lorrdian Asylum Tech ShieldArtifice 350Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Defense
    • +45 Shield
  • Lorrdian Asylum Force ShieldArtifice 350Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Defense
    • +45 Shield
  • Corusca Asylum Tech ShieldArtifice 370Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +52 Defense
    • +51 Shield
  • Corusca Asylum Force ShieldArtifice 370Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +52 Defense
    • +51 Shield
  • Earpiece - Level 46

  • Ciridium Bulwark RelayCybertech 350Level 46Stats:
    • +111 Endurance
    • +83 Mastery
    • +45 Absorption
    • +49 Defense
  • Ciridium Bastion RelayCybertech 350Level 46Stats:
    • +111 Endurance
    • +83 Mastery
    • +49 Defense
    • +45 Shield
  • Mandalorian Iron Bulwark RelayCybertech 350Level 46Stats:
    • +126 Endurance
    • +95 Mastery
    • +51 Absorption
    • +56 Defense
  • Mandalorian Iron Bastion RelayCybertech 350Level 46Stats:
    • +126 Endurance
    • +95 Mastery
    • +56 Defense
    • +51 Shield
  • Implant - Level 46

  • Smart Cells Bulwark PackageBiochem 350Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Absorption
    • +45 Defense
  • Smart Cells Bastion PackageBiochem 350Level 46Stats:
    • +105 Endurance
    • +93 Mastery
    • +45 Defense
    • +45 Shield
  • Radioactive Bulwark PackageBiochem 370Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +51 Absorption
    • +52 Defense
  • Radioactive Bastion PackageBiochem 370Level 46Stats:
    • +118 Endurance
    • +105 Mastery
    • +52 Defense
    • +51 Shield
  • Relic - Level 46

  • Lorrdian Relic of the Fortunate RedoubtArtifice 370Level 46Stats:
    • +56 Mastery
    • +17 Defense
  • Lorrdian Relic of Reactive WardingArtifice 370Level 46Stats:
    • +56 Mastery
    • +17 Defense
  • Corusca Relic of the Fortunate RedoubtArtifice 390Level 46Stats:
    • +64 Mastery
    • +20 Defense
  • Corusca Relic of Reactive WardingArtifice 390Level 46Stats:
    • +64 Mastery
    • +20 Defense
  • Level 48

    Augment - Level 48

  • Absorb Augment 23 410Level 48Stats:
    • +11 Power
    • +18 Absorption
  • Advanced Absorb Augment 23 410Level 48Stats:
    • +13 Power
    • +21 Absorption
  • Shield Augment 23 410Level 48Stats:
    • +11 Power
    • +18 Shield
  • Advanced Shield Augment 23 410Level 48Stats:
    • +13 Power
    • +21 Shield
  • Redoubt Augment 23 410Level 48Stats:
    • +11 Power
    • +18 Defense
  • Advanced Redoubt Augment 23 410Level 48Stats:
    • +13 Power
    • +21 Defense
  • Armoring - Level 48

  • Resistive Armoring 25Armormech 410Level 48Stats:
    • +48 Endurance
    • +45 Mastery
  • Advanced Resistive Armoring 25Armormech 410Level 48Stats:
    • +54 Endurance
    • +51 Mastery
  • Mod - Level 48

  • Warding Mod 25ACybertech 380Level 48Stats:
    • +32 Endurance
    • +48 Mastery
    • +17 Defense
  • Advanced Warding Mod 25ACybertech 380Level 48Stats:
    • +36 Endurance
    • +54 Mastery
    • +20 Defense
  • Warding Mod 25BCybertech 380Level 48Stats:
    • +41 Endurance
    • +32 Mastery
    • +25 Defense
  • Advanced Warding Mod 25BCybertech 380Level 48Stats:
    • +47 Endurance
    • +36 Mastery
    • +28 Defense
  • Warding Mod 25Cybertech 380Level 48Stats:
    • +28 Endurance
    • +38 Mastery
    • +32 Defense
  • Advanced Warding Mod 25Cybertech 380Level 48Stats:
    • +32 Endurance
    • +44 Mastery
    • +36 Defense
  • Enhancement - Level 48

  • Advanced Vigilant Enhancement 25Cybertech 390Level 48Stats:
    • +51 Endurance
    • +47 Absorption
    • +10 Defense
  • Advanced Steadfast Enhancement 25Cybertech 390Level 48Stats:
    • +51 Endurance
    • +10 Defense
    • +47 Shield
  • Bulwark Enhancement 25Cybertech 390Level 48Stats:
    • +35 Endurance
    • +45 Absorption
    • +17 Defense
  • Bastion Enhancement 25Cybertech 390Level 48Stats:
    • +35 Endurance
    • +17 Defense
    • +45 Shield
  • Advanced Bulwark Enhancement 25Cybertech 390Level 48Stats:
    • +40 Endurance
    • +51 Absorption
    • +20 Defense
  • Advanced Bastion Enhancement 25Cybertech 390Level 48Stats:
    • +40 Endurance
    • +20 Defense
    • +51 Shield
  • Sturdiness Enhancement 25Cybertech 390Level 48Stats:
    • +25 Endurance
    • +45 Absorption
    • +28 Defense
  • Immunity Enhancement 25Cybertech 390Level 48Stats:
    • +25 Endurance
    • +28 Defense
    • +45 Shield
  • Advanced Sturdiness Enhancement 25Cybertech 390Level 48Stats:
    • +28 Endurance
    • +51 Absorption
    • +32 Defense
  • Advanced Immunity Enhancement 25Cybertech 390Level 48Stats:
    • +28 Endurance
    • +32 Defense
    • +51 Shield
  • Vigilant Enhancement 25Cybertech 390Level 48Stats:
    • +45 Endurance
    • +41 Absorption
    • +9 Defense
  • Steadfast Enhancement 25Cybertech 390Level 48Stats:
    • +45 Endurance
    • +9 Defense
    • +41 Shield
  • Hilt - Level 48

  • Resistive Hilt 25Artifice 380Level 48Stats:
    • +48 Endurance
    • +45 Mastery
  • Advanced Resistive Hilt 25Artifice 380Level 48Stats:
    • +54 Endurance
    • +51 Mastery
  • Barrel - Level 48

  • Resistive Barrel 25Armstech 380Level 48Stats:
    • +48 Endurance
    • +45 Mastery
  • Advanced Resistive Barrel 25Armstech 380Level 48Stats:
    • +54 Endurance
    • +51 Mastery
  • Level 50

    Augment - Level 50

  • Absorb Augment 26 430Level 50Stats:
    • +15 Power
    • +23 Absorption
  • Advanced Absorb Augment 26 430Level 50Stats:
    • +17 Power
    • +27 Absorption
  • Shield Augment 26 430Level 50Stats:
    • +15 Power
    • +23 Shield
  • Advanced Shield Augment 26 430Level 50Stats:
    • +17 Power
    • +27 Shield
  • Redoubt Augment 26 430Level 50Stats:
    • +15 Power
    • +23 Defense
  • Advanced Redoubt Augment 26 430Level 50Stats:
    • +17 Power
    • +27 Defense
  • Absorb Augment 25 390Level 50Stats:
    • +13 Power
    • +21 Absorption
  • Advanced Absorb Augment 25 390Level 50Stats:
    • +15 Power
    • +24 Absorption
  • Shield Augment 25 390Level 50Stats:
    • +13 Power
    • +21 Shield
  • Advanced Shield Augment 25 390Level 50Stats:
    • +15 Power
    • +24 Shield
  • Redoubt Augment 25 390Level 50Stats:
    • +13 Power
    • +21 Defense
  • Advanced Redoubt Augment 25 390Level 50Stats:
    • +15 Power
    • +24 Defense
  • Grenades

    Scales up to Level 16

  • V-1 Pyro GrenadeCybertech 10Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 16 or higher, the normal version will do 1019 damage, and the advanced version will do 1386 damage.
  • V-1 Rakata Freeze BombCybertech 10Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 16 or higher, the normal version will do 386 - 458 damage, and the advanced version will do 565 - 587 damage.
  • V-2 Seismic GrenadeCybertech 90Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 16 or higher, the normal version will do 253 - 294 damage, and the advanced version will do 460 - 523 damage.
  • Advanced V-1 Pyro GrenadeCybertech 10Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 16 or higher, the normal version will do 1019 damage, and the advanced version will do 1386 damage.
  • Advanced V-1 Rakata Freeze BombCybertech 10Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 16 or higher, the normal version will do 386 - 458 damage, and the advanced version will do 565 - 587 damage.
  • Advanced V-2 Seismic GrenadeCybertech 90Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 16. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 16 or higher, the normal version will do 253 - 294 damage, and the advanced version will do 460 - 523 damage.
  • Scales up to Level 24

  • V-2 Pyro GrenadeCybertech 90Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 24 or higher, the normal version will do 1344 damage, and the advanced version will do 1828 damage.
  • V-2 Rakata Freeze BombCybertech 90Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 24 or higher, the normal version will do 509 - 603 damage, and the advanced version will do 745 - 774 damage.
  • V-3 Seismic GrenadeCybertech 170Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 24 or higher, the normal version will do 334 - 388 damage, and the advanced version will do 549 - 624 damage.
  • Advanced V-2 Pyro GrenadeCybertech 90Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 24 or higher, the normal version will do 1344 damage, and the advanced version will do 1828 damage.
  • Advanced V-2 Rakata Freeze BombCybertech 90Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 24 or higher, the normal version will do 509 - 603 damage, and the advanced version will do 745 - 774 damage.
  • Advanced V-3 Seismic GrenadeCybertech 170Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 24. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 24 or higher, the normal version will do 334 - 388 damage, and the advanced version will do 549 - 624 damage.
  • Scales up to Level 32

  • V-3 Pyro GrenadeCybertech 170Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 32 or higher, the normal version will do 1605 damage, and the advanced version will do 2,182 damage.
  • V-3 Rakata Freeze BombCybertech 170Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 32 or higher, the normal version will do 608 - 721 damage, and the advanced version will do 889 - 924 damage.
  • V-4 Cartel Waste GrenadeCybertech 250Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 25% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 32 or higher, the normal version will do 937 - 1,075 damage, and the advanced version will do 1435 - 1607 damage.
  • V-4 Seismic GrenadeCybertech 250Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 32 or higher, the normal version will do 399 - 463 damage, and the advanced version will do 623 - 709 damage.
  • Advanced V-3 Pyro GrenadeCybertech 170Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 32 or higher, the normal version will do 1605 damage, and the advanced version will do 2,182 damage.
  • Advanced V-3 Rakata Freeze BombCybertech 170Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 2 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 32 or higher, the normal version will do 608 - 721 damage, and the advanced version will do 889 - 924 damage.
  • Advanced V-4 Cartel Waste GrenadeCybertech 250Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 25% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 32 or higher, the normal version will do 937 - 1,075 damage, and the advanced version will do 1435 - 1607 damage.
  • Advanced V-4 Seismic GrenadeCybertech 250Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 32. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 32 or higher, the normal version will do 399 - 463 damage, and the advanced version will do 623 - 709 damage.
  • Scales up to Level 41

  • V-4 Pyro GrenadeCybertech 250Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 41 or higher, the normal version will do 1821 damage, and the advanced version will do 2,162 damage.
  • V-4 Rakata Freeze BombCybertech 250Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 3 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 41 or higher, the normal version will do 690 - 818 damage, and the advanced version will do 1009-1049 damage.
  • V-5 Cartel Waste GrenadeCybertech 310Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 40% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 41 or higher, the normal version will do 1,064 - 1,220 damage, and the advanced version will do 1,543 - 1,727 damage.
  • V-5 Seismic GrenadeCybertech 310Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 41 or higher, the normal version will do 452 - 525 damage, and the advanced version will do 657 - 748 damage.
  • Advanced V-4 Pyro GrenadeCybertech 250Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 41 or higher, the normal version will do 1821 damage, and the advanced version will do 2,162 damage.
  • Advanced V-4 Rakata Freeze BombCybertech 250Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 3 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 41 or higher, the normal version will do 690 - 818 damage, and the advanced version will do 1009-1049 damage.
  • Advanced V-5 Cartel Waste GrenadeCybertech 310Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 40% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 41 or higher, the normal version will do 1,064 - 1,220 damage, and the advanced version will do 1,543 - 1,727 damage.
  • Advanced V-5 Seismic GrenadeCybertech 310Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 41. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 41 or higher, the normal version will do 452 - 525 damage, and the advanced version will do 657 - 748 damage.
  • Scales up to Level 47

  • V-5 Pyro GrenadeCybertech 310Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 47 or higher, the normal version will do 1922 damage, and the advanced version will do 2613 damage.
  • V-5 Rakata Freeze BombCybertech 310Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 4 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 47 or higher, the normal version will do 728 - 863 damage, and the advanced version will do 1,065 - 1,107 damage.
  • V-6 Electro-Stun GrenadeCybertech 360Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 47 or higher, the normal version will do 357 - 416 damage, and the advanced version will do 515 - 582 damage.
  • V-6 Seismic GrenadeCybertech 360Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 47 or higher, the normal version will do 477 - 554 damage, and the advanced version will do 670 - 762 damage.
  • Advanced V-5 Pyro GrenadeCybertech 310Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 47 or higher, the normal version will do 1922 damage, and the advanced version will do 2613 damage.
  • Advanced V-5 Rakata Freeze BombCybertech 310Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 4 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 47 or higher, the normal version will do 728 - 863 damage, and the advanced version will do 1,065 - 1,107 damage.
  • Advanced V-6 Electro-Stun GrenadeCybertech 360Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 47 or higher, the normal version will do 357 - 416 damage, and the advanced version will do 515 - 582 damage.
  • Advanced V-6 Seismic GrenadeCybertech 360Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 47. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 47 or higher, the normal version will do 477 - 554 damage, and the advanced version will do 670 - 762 damage.
  • Scales up to Level 50

  • V-6 Cartel Waste GrenadeCybertech 360Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 55% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 50 or higher, the normal version will do 1,143 - 1,312 damage, and the advanced version will do 1,543 - 1,727 damage.
  • V-6 Pyro GrenadeCybertech 360Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 50 or higher, the normal version will do 1958 damage, and the advanced version will do 2662 damage.
  • V-6 Rakata Freeze BombCybertech 360Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 50 or higher, the normal version will do 742 - 879 damage, and the advanced version will do 1,085 - 1,128 damage.
  • Advanced V-6 Cartel Waste GrenadeCybertech 360Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 55% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 50 or higher, the normal version will do 1,143 - 1,312 damage, and the advanced version will do 1,543 - 1,727 damage.
  • Advanced V-6 Pyro GrenadeCybertech 360Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 50 or higher, the normal version will do 1958 damage, and the advanced version will do 2662 damage.
  • Advanced V-6 Rakata Freeze BombCybertech 360Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 50. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 50 or higher, the normal version will do 742 - 879 damage, and the advanced version will do 1,085 - 1,128 damage.
  • Scales up to Level 57

  • V-8 Cartel Waste GrenadeCybertech 460Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 57 or higher, the normal version will do 1,969 - 2,259 damage, and the advanced version will do 3253 - 3643 damage.
  • V-8 Electro-Stun GrenadeCybertech 460Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 57 or higher, the normal version will do 627 - 730 damage, and the advanced version will do 1086-1228 damage.
  • V-8 Pyro GrenadeCybertech 460Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 57 or higher, the normal version will do 3371 damage, and the advanced version will do 5,615 damage.
  • V-8 Rakata Freeze BombCybertech 460Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 57 or higher, the normal version will do 1,277 - 1,514 damage, and the advanced version will do 2288-2378 damage.
  • V-8 Seismic GrenadeCybertech 460Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 57 or higher, the normal version will do 837 - 973 damage, and the advanced version will do 1,412 - 1,607 damage.
  • Advanced V-8 Cartel Waste GrenadeCybertech 460Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 57 or higher, the normal version will do 1,969 - 2,259 damage, and the advanced version will do 3253 - 3643 damage.
  • Advanced V-8 Electro-Stun GrenadeCybertech 460Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 57 or higher, the normal version will do 627 - 730 damage, and the advanced version will do 1086-1228 damage.
  • Advanced V-8 Pyro GrenadeCybertech 460Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 57 or higher, the normal version will do 3371 damage, and the advanced version will do 5,615 damage.
  • Advanced V-8 Rakata Freeze BombCybertech 460Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 57 or higher, the normal version will do 1,277 - 1,514 damage, and the advanced version will do 2288-2378 damage.
  • Advanced V-8 Seismic GrenadeCybertech 460Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 57. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 57 or higher, the normal version will do 837 - 973 damage, and the advanced version will do 1,412 - 1,607 damage.
  • Scales up to Level 60

  • V-7 Cartel Waste GrenadeCybertech 410Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 60 or higher, the normal version will do 2,412 - 2,767 damage, and the advanced version will do 2,258 - 2,528 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • V-7 Electro-Stun GrenadeCybertech 410Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 60 or higher, the normal version will do 768 - 894 damage, and the advanced version will do 754 - 852 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • V-7 Pyro GrenadeCybertech 410Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 60 or higher, the normal version will do 4129 damage, and the advanced version will do 3896 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • V-7 Rakata Freeze BombCybertech 410Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 60 or higher, the normal version will do 1,565 - 1,854 damage, and the advanced version will do 1,588 - 1,650 damage.
  • V-7 Seismic GrenadeCybertech 410Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 5 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 60 or higher, the normal version will do 1,026 - 1,191 damage, and the advanced version will do 980 - 1,115 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Advanced V-7 Cartel Waste GrenadeCybertech 410Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 60 or higher, the normal version will do 2,412 - 2,767 damage, and the advanced version will do 2,258 - 2,528 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Advanced V-7 Electro-Stun GrenadeCybertech 410Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 60 or higher, the normal version will do 768 - 894 damage, and the advanced version will do 754 - 852 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Advanced V-7 Pyro GrenadeCybertech 410Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 60 or higher, the normal version will do 4129 damage, and the advanced version will do 3896 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Advanced V-7 Rakata Freeze BombCybertech 410Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 60 or higher, the normal version will do 1,565 - 1,854 damage, and the advanced version will do 1,588 - 1,650 damage.
  • Advanced V-7 Seismic GrenadeCybertech 410Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 5 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 60. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 60 or higher, the normal version will do 1,026 - 1,191 damage, and the advanced version will do 980 - 1,115 damage. *** The Advanced V-7 is broken and only scales up to 55 LOL. So it's damage is lower.
  • Scales up to Level 65

  • V-9 Cartel Waste GrenadeCybertech 510Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 65 or higher, the normal version will do 4,007 - 4,597 damage, and the advanced version will do 5406 - 6052 damage.
  • V-9 Electro-Stun GrenadeCybertech 510Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 65 or higher, the normal version will do 1,276 - 1,486 damage, and the advanced version will do 1805 - 2041 damage.
  • V-9 Pyro GrenadeCybertech 510Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 65 or higher, the normal version will do 6861 damage, and the advanced version will do 9330 damage.
  • V-9 Rakata Freeze BombCybertech 510Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 65 or higher, the normal version will do 2,600 - 3,081 damage, and the advanced version will do 3802-2952 damage.
  • V-9 Seismic GrenadeCybertech 510Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 65 or higher, the normal version will do 1,704 - 1,980 damage, and the advanced version will do 2347 - 2670 damage.
  • Advanced V-9 Cartel Waste GrenadeCybertech 510Deals kinetic damage to up to 5 targets within 6 meters of the selected area, and reduces movement speed by 70% for 8 seconds. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 156 - 179 damage, and the advanced version does 210 - 235 damage. At level 65 or higher, the normal version will do 4,007 - 4,597 damage, and the advanced version will do 5406 - 6052 damage.
  • Advanced V-9 Electro-Stun GrenadeCybertech 510Shocks up to 3 targets in the area for energy damage, and stuns them briefly. Tougher enemies are stunned for a shorter duration. (Cooldown: 3 minutes). Most enemies will be stunned for 6 seconds, strong enemies with a silver star will be stunned for 4 seconds, and elite or stronger enemies with a gold star will be stunned for 2 seconds. Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 50 - 58 damage, and the advanced version does 70 - 79 damage. At level 65 or higher, the normal version will do 1,276 - 1,486 damage, and the advanced version will do 1805 - 2041 damage.
  • Advanced V-9 Pyro GrenadeCybertech 510Sets up to 5 enemy targets in a 6 meter area ablaze, dealing elemental damage over 12 seconds - the extra damage is equal to the grenade's initial damage, burning the enemy every 4 seconds 3 times. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 267 damage, and the advanced version does 363 damage. At level 65 or higher, the normal version will do 6861 damage, and the advanced version will do 9330 damage.
  • Advanced V-9 Rakata Freeze BombCybertech 510Freezes up to 4 targets within 6 meters of the selected area, dealing energy damage and preventing movement for 6 seconds. Damage dealt after 2 seconds ends the effect prematurely. (Cooldown: 3 minutes) Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 101 - 120 damage, and the advanced version does 148 - 154 damage. At level 65 or higher, the normal version will do 2,600 - 3,081 damage, and the advanced version will do 3802-2952 damage.
  • Advanced V-9 Seismic GrenadeCybertech 510Disrupts the earth beneath all targets within 6 meters of the selected area, dealing kinetic damage and knocking them unconscious for 4 seconds. Damage causes this effect to end prematurely. (Cooldown: 3 minutes). Then those enemies are immune to crafted grenades for 3 minutes. This grenade only scales up to level 65. At level 1, the normal version does around 66 - 77 damage, and the advanced version does 91 - 104 damage. At level 65 or higher, the normal version will do 1,704 - 1,980 damage, and the advanced version will do 2347 - 2670 damage.
  • Medpacs

    Scales up to Level 10

  • Advanced Battle Med UnitBiochem 55Level 1-10
    This health pack only scales up to level 10. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 10 or higher, this med unit will heal 1,029 - 1,232 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Battle MedpacBiochem 20Level 1-10
    This health pack only scales up to level 10. At level 1, this medpac heals 345 - 413 health. At level 10 or higher, this medpac will heal 1,168 - 1,397 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 16

  • Advanced Field Tech Med UnitBiochem 135Level 1-16
    This health pack only scales up to level 16. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 16 or higher, this med unit will heal 1,624 - 1945 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Field Tech MedpacBiochem 100Level 1-16
    This health pack only scales up to level 16. At level 1, this medpac heals 345 - 413 health. At level 16 or higher, this medpac will heal 1,845 - 2,206 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 24

  • Prototype Battle Med UnitBiochem 55Level 1-24
    This health pack only scales up to level 24. At level 1, this med unit heals health to both you and to your companion. At level 24 or higher, this med unit will heal 1,571 - 1,921 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Battle MedpacBiochem 20Level 1-24
    This health pack only scales up to level 24. At level 1, this medpac heals health. At level 24 or higher, this medpac will heal 1,804 - 2,241 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Advanced Bio-Enhanced Med UnitBiochem 215Level 1-24
    This health pack only scales up to level 24. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 24 or higher, this med unit will heal 2,357 - 2,823 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Bio-Enhanced MedpacBiochem 180Level 1-24
    This health pack only scales up to level 24. At level 1, this medpac heals 345 - 413 health. At level 24 or higher, this medpac will heal 2,677 - 3,201 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 32

  • Prototype Field Tech Med UnitBiochem 135Level 1-32
    This health pack only scales up to level 32. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 32 or higher, this med unit will heal 2,128 - 2,600 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Field Tech MedpacBiochem 100Level 1-32
    This health pack only scales up to level 32. At level 1, this medpac heals 233 - 289 health. At level 32 or higher, this medpac will heal 2,443 - 3,034 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Advanced Experimental Med UnitBiochem 280Level 1-32
    This health pack only scales up to level 32. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 32 or higher, this med unit will heal 3,191 - 3,822 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Experimental MedpacBiochem 255Level 1-32
    This health pack only scales up to level 32. At level 1, this medpac heals 345 - 413 health. At level 32 or higher, this medpac will heal 3,625 - 4,334 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 40

  • Prototype Bio-Enhanced Med UnitBiochem 215Level 1-40
    This health pack only scales up to level 40. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 40 or higher, this med unit will heal 3,121 - 3,815 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Bio-Enhanced MedpacBiochem 180Level 1-40
    This health pack only scales up to level 40. At level 1, this medpac heals 233 - 289 health. At level 40 or higher, this medpac will heal 3,584 - 4,451 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Advanced Hyper-Battle Med UnitBiochem 330Level 1-40
    This health pack only scales up to level 40. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 40 or higher, this med unit will heal 4,682 - 5,607 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Hyper-Battle MedpacBiochem 310Level 1-40
    This health pack only scales up to level 40. At level 1, this medpac heals 345 - 413 health. At level 40 or higher, this medpac will heal 5,316 - 6,358 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 46

  • Prototype Exotech Med UnitBiochem 380Level 1-46
    This health pack only scales up to level 46. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 46 or higher, this med unit will heal 5,611 - 6,857 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Exotech MedpacBiochem 360Level 1-46
    This health pack only scales up to level 46. At level 1, this medpac heals 233 - 289 health. At level 46 or higher, this medpac will heal 6,442 - 8,000 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Prototype Experimental Med UnitBiochem 280Level 1-46
    This health pack only scales up to level 46. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 46 or higher, this med unit will heal 3,572 - 4,366 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Experimental MedpacBiochem 255Level 1-46
    This health pack only scales up to level 46. At level 1, this medpac heals 233 - 289 health. At level 46 or higher, this medpac will heal 4,101 - 5,094 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Advanced Exotech Med UnitBiochem 380Level 1-46
    This health pack only scales up to level 46. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 46 or higher, this med unit will heal 5,356 - 6,417 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Exotech MedpacBiochem 360Level 1-46
    This health pack only scales up to level 46. At level 1, this medpac heals 345 - 413 health. At level 46 or higher, this medpac will heal 6,086 - 7,277 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 50

  • Prototype Hyper-Battle Med UnitBiochem 330Level 1-50
    This health pack only scales up to level 50. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 50 or higher, this med unit will heal 4,080 - 4,986 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Hyper-Battle MedpacBiochem 310Level 1-50
    This health pack only scales up to level 50. At level 1, this medpac heals 233 - 289 health. At level 50 or higher, this medpac will heal 4,684 - 5,817 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 51

  • Advanced Nano-Infused Med UnitBiochem 500Level 1-51
    This health pack only scales up to level 51. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 51 or higher, this med unit will heal 6,403 - 7,668 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Nano-Infused Med UnitBiochem 430Level 1-51
    This health pack only scales up to level 51. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 51 or higher, this med unit will heal 6,403 - 7,668 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Nano-Infused MedpacBiochem 500Level 1-51
    This health pack only scales up to level 51. At level 1, this medpac heals 345 - 413 health. At level 51 or higher, this medpac will heal 7,273 - 8,696 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Advanced Nano-Infused MedpacBiochem 410Level 1-51
    This health pack only scales up to level 51. At level 1, this medpac heals 345 - 413 health. At level 51 or higher, this medpac will heal 7,273 - 8,696 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 55

  • Advanced Anodyne Med UnitBiochem 480Level 1-55
    This health pack only scales up to level 55. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 55 or higher, this med unit will heal 8,416 - 10,078 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Anodyne MedpacBiochem 460Level 1-55
    This health pack only scales up to level 55. At level 1, this medpac heals 345 - 413 health. At level 55 or higher, this medpac will heal 9,559 - 11,429 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 60

  • Prototype Nano-Infused Med UnitBiochem 430Level 1-60
    This health pack only scales up to level 60. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 60 or higher, this med unit will heal 7,833 - 9,573 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Nano-Infused MedpacBiochem 410Level 1-60
    This health pack only scales up to level 60. At level 1, this medpac heals 233 - 289 health. At level 60 or higher, this medpac will heal 8,993 - 11,169 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 62

  • Prototype Anodyne Med UnitBiochem 480Level 1-62
    This health pack only scales up to level 62. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 62 or higher, this med unit will heal 10,714 - 13,094 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Anodyne MedpacBiochem 460Level 1-62
    This health pack only scales up to level 62. At level 1, this medpac heals 233 - 289 health. At level 62 or higher, this medpac will heal 12,301 - 15,277 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 65

  • Prototype Polybiotic Med UnitBiochem 530Level 1-65
    This health pack only scales up to level 65. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 65 or higher, this med unit will heal 7,833 - 9,573 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Polybiotic MedpacBiochem 510Level 1-65
    This health pack only scales up to level 65. At level 1, this medpac heals 233 - 289 health. At level 65 or higher, this medpac will heal 13,969 - 17,348 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Advanced Polybiotic Med UnitBiochem 530Level 1-65
    This health pack only scales up to level 65. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 65 or higher, this med unit will heal 21,781 - 26,083 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Enhanced Polybiotic MedpacBiochem 510Level 1-65
    This health pack only scales up to level 65. At level 1, this medpac heals 345 - 413 health. At level 65 or higher, this medpac will heal 2,728 - 24,783 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 70

  • Prototype Polybiotic Med UnitBiochem 580Level 1-70
    This health pack only scales up to level 70. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 70 or higher, this med unit will heal 14,521 - 17,747 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Polybiotic MedpacBiochem 560Level 1-70
    This health pack only scales up to level 70. At level 1, this medpac heals 233 - 289 health. At level 70 or higher, this medpac will heal 16,672 - 20,705 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Advanced Polybiotic Medpac MK-2Biochem 600Level 1-70
    This health pack only scales up to level 70. At level 1, this medpac heals 233 - 289 health. At level 70 or higher, this medpac will heal 24,739 - 29,579 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
    This gold-bordered medpac can only be used by players with Biochem 600. It is re-useable, but unlike the normal medpacs, it REQUIRES level 70 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Polybiotic Med UnitBiochem 580Level 1-70
    This health pack only scales up to level 70. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 70 or higher, this med unit will heal 21,781 - 26,083 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Polybiotic MedpacBiochem 560Level 1-70
    This health pack only scales up to level 70. At level 1, this medpac heals 345 - 413 health. At level 70 or higher, this medpac will heal 24,739 - 29,579 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Scales up to Level 75

  • Prototype Kyrprax Med UnitBiochem 640Level 1-75
    This health pack only scales up to level 75. At level 1, this med unit heals 203 - 248 health to both you and to your companion. At level 75 or higher, this med unit will heal 19,518 - 23,326 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Prototype Kyrprax MedpacBiochem 620Level 1-75
    This health pack only scales up to level 75. At level 1, this medpac heals 233 - 289 health. At level 75 or higher, this medpac will heal 21,898 - 26,659 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Advanced Kyrprax Medpac MK-2Biochem 700Level 1-75
    This health pack only scales up to level 75. At level 1, this medpac heals 345 - 413 health. At level 75 or higher, this medpac will heal 43,797 - 52,366 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
    This gold-bordered medpac can only be used by players with Biochem 700. It is re-useable, but unlike the normal medpacs, it REQUIRES level 75 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Kyrprax Med UnitBiochem 660Level 1-75
    This health pack only scales up to level 75. At level 1, this med unit heals 304 - 364 health to both you and to your companion. At level 75 or higher, this med unit will heal 38,560 - 46,177 health to both you and to your companion. The medpac version of this med unit heals a little more to just you, but none to your companion.
  • Advanced Kyrprax MedpacBiochem 630Level 1-75
    This health pack only scales up to level 75. At level 1, this medpac heals 345 - 413 health. At level 75 or higher, this medpac will heal 43,797 - 52,366 health. The med unit version of this medpac heals a little less to just you, but also heals your companion.
  • Adrenals

    Level 10

  • Prototype Battle Absorb AdrenalLevel 10Biochem 40Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 10.
  • Prototype Battle Attack AdrenalLevel 10Biochem 40Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 10.
  • Prototype Battle Critical AdrenalLevel 10Biochem 40Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 10.
  • Prototype Battle Efficacy AdrenalLevel 10Biochem 40Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 10.
  • Prototype Battle Tech AdrenalLevel 10Biochem 40Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 10.
  • Prototype Battle Triage AdrenalLevel 10Biochem 40Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 10.
  • Advanced Battle Absorb AdrenalLevel 10Biochem 40Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 10.
  • Advanced Battle Attack AdrenalLevel 10Biochem 40Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 10.
  • Advanced Battle Critical AdrenalLevel 10Biochem 40Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 10.
  • Advanced Battle Efficacy AdrenalLevel 10Biochem 40Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 10.
  • Advanced Battle Tech AdrenalLevel 10Biochem 40Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 10.
  • Advanced Battle Triage AdrenalLevel 10Biochem 40Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 10.
  • Level 18

  • Prototype Field Tech Absorb AdrenalLevel 18Biochem 120Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 18.
  • Prototype Field Tech Attack AdrenalLevel 18Biochem 120Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 18.
  • Prototype Field Tech Critical AdrenalLevel 18Biochem 120Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 18.
  • Prototype Field Tech Efficacy AdrenalLevel 18Biochem 120Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 18.
  • Prototype Field Tech Tech AdrenalLevel 18Biochem 120Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 18.
  • Prototype Field Tech Triage AdrenalLevel 18Biochem 120Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 18.
  • Advanced Field Tech Absorb AdrenalLevel 18Biochem 120Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 18.
  • Advanced Field Tech Attack AdrenalLevel 18Biochem 120Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 18.
  • Advanced Field Tech Critical AdrenalLevel 18Biochem 120Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 18.
  • Advanced Field Tech Efficacy AdrenalLevel 18Biochem 120Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 18.
  • Advanced Field Tech Tech AdrenalLevel 18Biochem 120Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 18.
  • Advanced Field Tech Triage AdrenalLevel 18Biochem 120Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 18.
  • Level 26

  • Prototype Bio-Enhanced Absorb AdrenalLevel 26Biochem 200Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 26.
  • Prototype Bio-Enhanced Attack AdrenalLevel 26Biochem 200Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 26.
  • Prototype Bio-Enhanced Critical AdrenalLevel 26Biochem 200Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 26.
  • Prototype Bio-Enhanced Efficacy AdrenalLevel 26Biochem 200Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 26.
  • Prototype Bio-Enhanced Tech AdrenalLevel 26Biochem 200Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 26.
  • Prototype Bio-Enhanced Triage AdrenalLevel 26Biochem 200Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 26.
  • Advanced Bio-Enhanced Absorb AdrenalLevel 26Biochem 200Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 26.
  • Advanced Bio-Enhanced Attack AdrenalLevel 26Biochem 200Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 26.
  • Advanced Bio-Enhanced Critical AdrenalLevel 26Biochem 200Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 26.
  • Advanced Bio-Enhanced Efficacy AdrenalLevel 26Biochem 200Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 26.
  • Advanced Bio-Enhanced Tech AdrenalLevel 26Biochem 200Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 26.
  • Advanced Bio-Enhanced Triage AdrenalLevel 26Biochem 200Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 26.
  • Level 34

  • Prototype Experimental Absorb AdrenalLevel 34Biochem 270Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 34.
  • Prototype Experimental Attack AdrenalLevel 34Biochem 270Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 34.
  • Prototype Experimental Critical AdrenalLevel 34Biochem 270Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 34.
  • Prototype Experimental Efficacy AdrenalLevel 34Biochem 270Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 34.
  • Prototype Experimental Tech AdrenalLevel 34Biochem 270Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 34.
  • Prototype Experimental Triage AdrenalLevel 34Biochem 270Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 34.
  • Advanced Experimental Absorb AdrenalLevel 34Biochem 270Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 34.
  • Advanced Experimental Attack AdrenalLevel 34Biochem 270Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 34.
  • Advanced Experimental Critical AdrenalLevel 34Biochem 270Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 34.
  • Advanced Experimental Efficacy AdrenalLevel 34Biochem 270Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 34.
  • Advanced Experimental Tech AdrenalLevel 34Biochem 270Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 34.
  • Advanced Experimental Triage AdrenalLevel 34Biochem 270Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 34.
  • Level 40

  • Prototype Hyper-Battle Absorb AdrenalLevel 40Biochem 320Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 40.
  • Prototype Hyper-Battle Attack AdrenalLevel 40Biochem 320Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 40.
  • Prototype Hyper-Battle Critical AdrenalLevel 40Biochem 320Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 40.
  • Prototype Hyper-Battle Efficacy AdrenalLevel 40Biochem 320Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 40.
  • Prototype Hyper-Battle Tech AdrenalLevel 40Biochem 320Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 40.
  • Prototype Hyper-Battle Triage AdrenalLevel 40Biochem 320Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 40.
  • Advanced Hyper-Battle Absorb AdrenalLevel 40Biochem 320Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 40.
  • Advanced Hyper-Battle Attack AdrenalLevel 40Biochem 320Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 40.
  • Advanced Hyper-Battle Critical AdrenalLevel 40Biochem 320Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 40.
  • Advanced Hyper-Battle Efficacy AdrenalLevel 40Biochem 320Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 40.
  • Advanced Hyper-Battle Tech AdrenalLevel 40Biochem 320Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 40.
  • Advanced Hyper-Battle Triage AdrenalLevel 40Biochem 320Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 40.
  • Level 48

  • Prototype Exotech Absorb AdrenalLevel 48Biochem 370Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 48.
  • Prototype Exotech Attack AdrenalLevel 48Biochem 370Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 48.
  • Prototype Exotech Critical AdrenalLevel 48Biochem 370Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 48.
  • Prototype Exotech Efficacy AdrenalLevel 48Biochem 370Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 48.
  • Prototype Exotech Tech AdrenalLevel 48Biochem 370Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 48.
  • Prototype Exotech Triage AdrenalLevel 48Biochem 370Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 48.
  • Advanced Exotech Absorb AdrenalLevel 48Biochem 370Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 48.
  • Advanced Exotech Attack AdrenalLevel 48Biochem 370Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 48.
  • Advanced Exotech Critical AdrenalLevel 48Biochem 370Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 48.
  • Advanced Exotech Efficacy AdrenalLevel 48Biochem 370Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 48.
  • Advanced Exotech Tech AdrenalLevel 48Biochem 370Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 48.
  • Advanced Exotech Triage AdrenalLevel 48Biochem 370Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 48.
  • Level 52

  • Prototype Nano-Infused Absorb AdrenalLevel 52Biochem 420Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 52.
  • Prototype Nano-Infused Attack AdrenalLevel 52Biochem 420Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 52.
  • Prototype Nano-Infused Critical AdrenalLevel 52Biochem 420Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 52.
  • Prototype Nano-Infused Efficacy AdrenalLevel 52Biochem 420Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 52.
  • Prototype Nano-Infused Tech AdrenalLevel 52Biochem 420Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 52.
  • Prototype Nano-Infused Triage AdrenalLevel 52Biochem 420Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 52.
  • Advanced Nano-Infused Absorb AdrenalLevel 52Biochem 490Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 52.
  • Advanced Nano-Infused Absorb AdrenalLevel 52Biochem 420Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 52.
  • Advanced Nano-Infused Attack AdrenalLevel 52Biochem 420Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 52.
  • Advanced Nano-Infused Attack AdrenalLevel 52Biochem 490Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 52.
  • Advanced Nano-Infused Critical AdrenalLevel 52Biochem 420Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 52.
  • Advanced Nano-Infused Critical AdrenalLevel 52Biochem 490Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 52.
  • Advanced Nano-Infused Efficacy AdrenalLevel 52Biochem 420Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 52.
  • Advanced Nano-Infused Efficacy AdrenalLevel 52Biochem 490Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 52.
  • Advanced Nano-Infused Tech AdrenalLevel 52Biochem 490Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 52.
  • Advanced Nano-Infused Tech AdrenalLevel 52Biochem 420Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 52.
  • Advanced Nano-Infused Triage AdrenalLevel 52Biochem 490Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 52.
  • Advanced Nano-Infused Triage AdrenalLevel 52Biochem 420Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 52.
  • Level 55

  • Prototype Anodyne Absorb AdrenalLevel 55Biochem 470Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 55.
  • Prototype Anodyne Attack AdrenalLevel 55Biochem 470Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 55.
  • Prototype Anodyne Critical AdrenalLevel 55Biochem 470Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 55.
  • Prototype Anodyne Efficacy AdrenalLevel 55Biochem 470Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 55.
  • Prototype Anodyne Tech AdrenalLevel 55Biochem 470Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 55.
  • Prototype Anodyne Triage AdrenalLevel 55Biochem 470Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 55.
  • Advanced Anodyne Absorb AdrenalLevel 55Biochem 470Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 55.
  • Advanced Anodyne Attack AdrenalLevel 55Biochem 470Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 55.
  • Advanced Anodyne Critical AdrenalLevel 55Biochem 470Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 55.
  • Advanced Anodyne Efficacy AdrenalLevel 55Biochem 470Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 55.
  • Advanced Anodyne Tech AdrenalLevel 55Biochem 470Tech adrenals increase your Accuracy stat for 15 seconds. Accuracy makes you miss enemies less. The amount is scaled to level 55.
  • Advanced Anodyne Triage AdrenalLevel 55Biochem 470Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 55.
  • Level 61

  • Prototype Polybiotic Absorb AdrenalLevel 61Biochem 520Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 61.
  • Prototype Polybiotic Attack AdrenalLevel 61Biochem 570Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 61.
  • Prototype Polybiotic Attack AdrenalLevel 61Biochem 520Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 61.
  • Prototype Polybiotic Critical AdrenalLevel 61Biochem 570Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 61.
  • Prototype Polybiotic Critical AdrenalLevel 61Biochem 520Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 61.
  • Prototype Polybiotic Efficacy AdrenalLevel 61Biochem 570Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 61.
  • Prototype Polybiotic Efficacy AdrenalLevel 61Biochem 520Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 61.
  • Prototype Polybiotic Shield AdrenalLevel 61Biochem 570Shield adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 61.
  • Prototype Polybiotic Triage AdrenalLevel 61Biochem 570Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 61.
  • Prototype Polybiotic Triage AdrenalLevel 61Biochem 520Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 61.
  • Advanced Polybiotic Absorb AdrenalLevel 61Biochem 520Absorb adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 61.
  • Advanced Polybiotic Attack AdrenalLevel 61Biochem 520Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 61.
  • Advanced Polybiotic Critical AdrenalLevel 61Biochem 520Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 61.
  • Advanced Polybiotic Efficacy AdrenalLevel 61Biochem 520Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 61.
  • Advanced Polybiotic Triage AdrenalLevel 61Biochem 520Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 61.
  • Level 66

  • Advanced Polybiotic Attack AdrenalLevel 66Biochem 570Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 66.
  • Advanced Polybiotic Critical AdrenalLevel 66Biochem 570Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 66.
  • Advanced Polybiotic Efficacy AdrenalLevel 66Biochem 570Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 66.
  • Advanced Polybiotic Shield AdrenalLevel 66Biochem 570Shield adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 66.
  • Advanced Polybiotic Triage AdrenalLevel 66Biochem 570Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 66.
  • Level 70

  • Advanced Polybiotic Attack Adrenal MK-2Level 70Biochem 600Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 70.
    This gold-bordered adrenal can only be used by players with Biochem 600. It is re-useable, but unlike the normal adrenals, it REQUIRES level 70 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Polybiotic Critical Adrenal MK-2Level 70Biochem 600Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 70.
    This gold-bordered adrenal can only be used by players with Biochem 600. It is re-useable, but unlike the normal adrenals, it REQUIRES level 70 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Polybiotic Efficacy Adrenal MK-2Level 70Biochem 600Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 70.
    This gold-bordered adrenal can only be used by players with Biochem 600. It is re-useable, but unlike the normal adrenals, it REQUIRES level 70 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Polybiotic Shield Adrenal MK-2Level 70Biochem 600Shield adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 70.
    This gold-bordered adrenal can only be used by players with Biochem 600. It is re-useable, but unlike the normal adrenals, it REQUIRES level 70 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Polybiotic Triage Adrenal MK-2Level 70Biochem 600Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 70.
    This gold-bordered adrenal can only be used by players with Biochem 600. It is re-useable, but unlike the normal adrenals, it REQUIRES level 70 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Level 71

  • Prototype Kyrprax Attack AdrenalLevel 71Biochem 640Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 71.
  • Prototype Kyrprax Critical AdrenalLevel 71Biochem 640Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 71.
  • Prototype Kyrprax Efficacy AdrenalLevel 71Biochem 640Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 71.
  • Prototype Kyrprax Shield AdrenalLevel 71Biochem 640Shield adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 71.
  • Prototype Kyrprax Triage AdrenalLevel 71Biochem 640Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 71.
  • Advanced Kyrprax Attack AdrenalLevel 71Biochem 680Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 71.
  • Advanced Kyrprax Critical AdrenalLevel 71Biochem 680Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 71.
  • Advanced Kyrprax Efficacy AdrenalLevel 71Biochem 680Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 71.
  • Advanced Kyrprax Shield AdrenalLevel 71Biochem 680Shield adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 71.
  • Advanced Kyrprax Triage AdrenalLevel 71Biochem 680Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 71.
  • Level 75

  • Advanced Kyrprax Attack Adrenal MK-2Level 75Biochem 700Attack adrenals increase your Power stat for 15 seconds, but also reduces all healing you do by 20% for 15 seconds. Power increases how much damage you do, and the amount is scaled to level 75.
    This gold-bordered adrenal can only be used by players with Biochem 700. It is re-useable, but unlike the normal adrenals, it REQUIRES level 75 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Kyrprax Critical Adrenal MK-2Level 75Biochem 700Critical adrenals increase your Crit stat for 15 seconds. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. The amount is scaled to level 75.
    This gold-bordered adrenal can only be used by players with Biochem 700. It is re-useable, but unlike the normal adrenals, it REQUIRES level 75 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Kyrprax Efficacy Adrenal MK-2Level 75Biochem 700Efficacy adrenals increase your Alacrity stat for 15 seconds. Alacrity controls how many abilities you can use per second, and how fast your casted abilities occur. The amount is scaled to level 75.
    This gold-bordered adrenal can only be used by players with Biochem 700. It is re-useable, but unlike the normal adrenals, it REQUIRES level 75 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Kyrprax Shield Adrenal MK-2Level 75Biochem 700Shield adrenals absorb 20% of damage for 15 seconds, with a limit of how much damage it can prevent scaling up to level 75.
    This gold-bordered adrenal can only be used by players with Biochem 700. It is re-useable, but unlike the normal adrenals, it REQUIRES level 75 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Kyrprax Triage Adrenal MK-2Level 75Biochem 700Triage adrenals increase your Force Power and Tech Power stats for 15 seconds, but reduces all damage dealt by 20% - they are designed for healers. The amount is scaled to level 75.
    This gold-bordered adrenal can only be used by players with Biochem 700. It is re-useable, but unlike the normal adrenals, it REQUIRES level 75 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Stims

    Level 10

  • Prototype Battle Command StimLevel 10Biochem 70Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 10.
  • Prototype Battle Fortitude StimLevel 10Biochem 70Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 10.
  • Prototype Battle Versatile StimLevel 10Biochem 70Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 10.
  • Advanced Battle Command StimLevel 10Biochem 70Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 10.
  • Advanced Battle Fortitude StimLevel 10Biochem 70Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 10.
  • Advanced Battle Versatile StimLevel 10Biochem 70Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 10.
  • Level 18

  • Prototype Field Tech Command StimLevel 18Biochem 150Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 18.
  • Prototype Field Tech Fortitude StimLevel 18Biochem 150Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 18.
  • Prototype Field Tech Versatile StimLevel 18Biochem 150Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 18.
  • Advanced Field Tech Command StimLevel 18Biochem 150Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 18.
  • Advanced Field Tech Fortitude StimLevel 18Biochem 150Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 18.
  • Advanced Field Tech Versatile StimLevel 18Biochem 150Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 18.
  • Level 26

  • Prototype Bio-Enhanced Command StimLevel 26Biochem 230Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 26.
  • Prototype Bio-Enhanced Fortitude StimLevel 26Biochem 230Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 26.
  • Prototype Bio-Enhanced Versatile StimLevel 26Biochem 230Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 26.
  • Advanced Bio-Enhanced Command StimLevel 26Biochem 230Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 26.
  • Advanced Bio-Enhanced Fortitude StimLevel 26Biochem 230Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 26.
  • Advanced Bio-Enhanced Versatile StimLevel 26Biochem 230Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 26.
  • Level 34

  • Prototype Experimental Command StimLevel 34Biochem 290Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 34.
  • Prototype Experimental Fortitude StimLevel 34Biochem 290Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 34.
  • Prototype Experimental Versatile StimLevel 34Biochem 290Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 34.
  • Advanced Experimental Command StimLevel 34Biochem 290Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 34.
  • Advanced Experimental Fortitude StimLevel 34Biochem 290Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 34.
  • Advanced Experimental Versatile StimLevel 34Biochem 290Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 34.
  • Level 40

  • Prototype Hyper-Battle Command StimLevel 40Biochem 340Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 40.
  • Prototype Hyper-Battle Fortitude StimLevel 40Biochem 340Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 40.
  • Prototype Hyper-Battle Versatile StimLevel 40Biochem 340Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 40.
  • Advanced Hyper-Battle Command StimLevel 40Biochem 340Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 40.
  • Advanced Hyper-Battle Fortitude StimLevel 40Biochem 340Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 40.
  • Advanced Hyper-Battle Versatile StimLevel 40Biochem 340Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 40.
  • Level 48

  • Prototype Exotech Command StimLevel 48Biochem 390Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 48.
  • Prototype Exotech Fortitude StimLevel 48Biochem 390Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 48.
  • Prototype Exotech Versatile StimLevel 48Biochem 390Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 48.
  • Advanced Exotech Command StimLevel 48Biochem 390Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 48.
  • Advanced Exotech Fortitude StimLevel 48Biochem 390Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 48.
  • Advanced Exotech Versatile StimLevel 48Biochem 390Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 48.
  • Level 52

  • Prototype Nano-Infused Command StimLevel 52Biochem 440Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 52.
  • Prototype Nano-Infused Fortitude StimLevel 52Biochem 440Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 52.
  • Prototype Nano-Infused Versatile StimLevel 52Biochem 440Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 52.
  • Advanced Nano-Infused Command StimLevel 52Biochem 440Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 52.
  • Advanced Nano-Infused Fortitude StimLevel 52Biochem 440Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 52.
  • Advanced Nano-Infused Versatile StimLevel 52Biochem 440Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 52.
  • Level 55

  • Prototype Anodyne Command StimLevel 55Biochem 490Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 55.
  • Prototype Anodyne Fortitude StimLevel 55Biochem 490Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 55.
  • Prototype Anodyne Versatile StimLevel 55Biochem 490Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 55.
  • Advanced Anodyne Command StimLevel 55Biochem 490Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 55.
  • Advanced Anodyne Fortitude StimLevel 55Biochem 490Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 55.
  • Advanced Anodyne Versatile StimLevel 55Biochem 490Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 55.
  • Level 61

  • Prototype Polybiotic Fortitude StimLevel 61Biochem 540Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 61.
  • Prototype Polybiotic Proficient StimLevel 61Biochem 540Proficient stims increase your Accuracy and Crit stat for 120 minutes. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. Accuracy makes you miss enemies less. The amount is scaled to 61.
  • Prototype Polybiotic Versatile StimLevel 61Biochem 590Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 61.
  • Prototype Polybiotic Versatile StimLevel 61Biochem 540Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 61.
  • Advanced Polybiotic Fortitude StimLevel 61Biochem 540Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 61.
  • Advanced Polybiotic Proficient StimLevel 61Biochem 540Proficient stims increase your Accuracy and Crit stat for 120 minutes. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. Accuracy makes you miss enemies less. The amount is scaled to 61.
  • Advanced Polybiotic Versatile StimLevel 61Biochem 540Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 61.
  • Level 66

  • Prototype Polybiotic Fortitude StimLevel 66Biochem 590Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 66.
  • Prototype Polybiotic Proficient StimLevel 66Biochem 590Proficient stims increase your Accuracy and Crit stat for 120 minutes. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. Accuracy makes you miss enemies less. The amount is scaled to 66.
  • Advanced Polybiotic Fortitude StimLevel 66Biochem 590Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 66.
  • Advanced Polybiotic Proficient StimLevel 66Biochem 590Proficient stims increase your Accuracy and Crit stat for 120 minutes. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. Accuracy makes you miss enemies less. The amount is scaled to 66.
  • Advanced Polybiotic Versatile StimLevel 66Biochem 590Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 66.
  • Level 71

  • Prototype Kyrprax Command StimLevel 71Biochem 650Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 71.
  • Prototype Kyrprax Fortitude StimLevel 71Biochem 650Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 71.
  • Prototype Kyrprax Proficient StimLevel 71Biochem 650Proficient stims increase your Accuracy and Crit stat for 120 minutes. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. Accuracy makes you miss enemies less. The amount is scaled to 71.
  • Prototype Kyrprax Versatile StimLevel 71Biochem 650Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 71.
  • Premium Kyrprax Command StimLevel 71Biochem 620Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 71.
  • Premium Kyrprax Fortitude StimLevel 71Biochem 620Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 71.
  • Premium Kyrprax Proficient StimLevel 71Biochem 620Proficient stims increase your Accuracy and Crit stat for 120 minutes. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. Accuracy makes you miss enemies less. The amount is scaled to 71.
  • Premium Kyrprax Versatile StimLevel 71Biochem 620Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 71.
  • Advanced Kyrprax Command StimLevel 71Biochem 680Command stims increase your Presence stat for 120 minutes. Presence affects your companion's health, damage and healing. The amount is scaled to 71.
  • Advanced Kyrprax Fortitude StimLevel 71Biochem 680Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 71.
  • Advanced Kyrprax Proficient StimLevel 71Biochem 680Proficient stims increase your Accuracy and Crit stat for 120 minutes. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. Accuracy makes you miss enemies less. The amount is scaled to 71.
  • Advanced Kyrprax Versatile StimLevel 71Biochem 680Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 71.
  • Level 75

  • Advanced Kyrprax Fortitude Stim MK-2Level 75Biochem 700Fortitude stims increase your Endurance and Defense stat for 120 minutes. Endurance affects how much health you have and Defense reduces damage you take. The amount is scaled to 75.
    This gold-bordered stim can only be used by players with Biochem 700. It is re-useable, but unlike the normal stims, it REQUIRES level 75 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Kyrprax Proficient Stim MK-2Level 75Biochem 700Proficient stims increase your Accuracy and Crit stat for 120 minutes. Crit increases how pften you get lucky and hit a critical hit, and how much damage you do when you get lucky with a critical attack. Accuracy makes you miss enemies less. The amount is scaled to 75.
    This gold-bordered stim can only be used by players with Biochem 700. It is re-useable, but unlike the normal stims, it REQUIRES level 75 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • Advanced Kyrprax Versatile Stim MK-2Level 75Biochem 700Versatile stims increase your Mastery and Power stat for 120 minutes. Both Mastery and Power affect how much damage you do. The amount is scaled to 75.
    This gold-bordered stim can only be used by players with Biochem 700. It is re-useable, but unlike the normal stims, it REQUIRES level 75 to use (it can not be used below that level). You do not need to craft it yourself, and it is not bound once used.
  • 75 Items