The public test server now has the new abilities and passives Assassin/Shadow and Scoundrel, and for these Combat Styles available, with more to come in the future:
- Sentinel / Marauder
- Vanguard / Powertech
- Sage / Sorcerer
- Sniper / Gunslinger
- Guardian/Juggernaut
- Operative
- Scoundrel
- Assassin/Shadow
In general, all disciplines will get:
- Each Discipline will earn a new ability and passive
- New abilities are earned at level 83
- New ability will be an upgraded replacement to an existing ability
- Upgraded ability will be a shared Combat Style ability
Changelist as of 9/10/26
Scrapper Scoundrel
New Active Ability: Pugnacity+
- Level 83, 120s cooldown
- Psych yourself up, immediately gaining Upper Hand and boosting alacrity by 10% and critical hit damage by 25% for 15 seconds. While under this effect the cooldown of back blast is reduced and it is treated as if you are attacking from stealth and behind your target. Does not break stealth.
New Passive Ability: Flechette Burst
- Level 83
- Sucker Punch damage triggers Flechette Round damage and refreshes its duration.
Ruffian Scoundrel
New Active Ability: Pugnacity+
- Level 83, 120s cooldown
- Psych yourself up, immediately gaining Upper Hand, restoring 10 Energy, boosting alacrity by 10% for 15 seconds and granting Surprise Comeback, which restore 5% of total health every 3 seconds and reduce damage received by 20%. While under the effect of Surprise Comeback your bleed effects have 20% increased critical chance and critical damage. Does not break stealth.
New Passive Ability: Sanguine Shots
- Level 83
- Sanguinary Shot does 75% more damage. Whenever Sanguinary Shot critically hits, it restores 2 energy.
Sawbones Scoundrel
New Active Ability: Pugnacity+
- Level 83, 120s cooldown
- Psych yourself up, immediately gaining Upper Hand and boosting alacrity by 10% for 15 seconds. Pugnacity grants Prolonged Prescription when activated, making your next Kolto Pack or Underworld Medicine activate instantly. Grants Take Two making your heal over time effects tick twice for 15s. Does not break stealth.
New Passive Ability: Underworld Medpac
Level 83
- Activating Emergency Medpac reduces the activation time of the next Underworld Medicine by .25 seconds. At 3 stacks, Underworld Medicine activates instantly and consumes all stacks.
Deception Assassin/Infiltration Shadow
- New Active Ability Assassinate+/Spinning Strike+
- Level 83, 6s cooldown
- Attempts to assassinate the target/Issues a subduing strike, dealing weapon damage. Has 50% increased critical hit chance and successful critical hits reduce the cooldown of Reaping Strike/Vaulting Slash by 6 seconds. Only usable on targets at or below 40% max health.
New Passive Ability: High Voltage/Perfect Clairvoyance
- Level 83
- The critical hit chance of Reaping Strike/Vaulting Slash is increased by 50% per Voltage/Clairvoyance stack. Critically hitting with Voltaic Slash/Clairvoyant Strike reduces the cooldown of of Reaping Strike/Vaulting Slash by 1.5 seconds.
Hatred Assassin/Serenity Shadow
New Active Ability Assassinate+/Spinning Strike+
- Level 83, 6s cooldown
- Attempts to assassinate the target/Issues a subduing strike, dealing weapon damage. Grants Escalating Terror/Escalating Force, increasing the critical chance of your periodic damaging effects by 25% for 10s. Only usable on targets at or below 40% max health.
New Passive Ability: Thrashing Terror/Severing Strikes
- Level 83
- Creeping Terror/Sever Force has a 100% chance to tick an additional time when you deal damage with Assassinate/Spinning Strike and a 60% chance to tick an additional time when you deal damage with a non-basic melee attack. Does not trigger additional healing.
Darkness Assassin/Kinetic Combat Shadow
New Active Ability: Assassinate+/Spinning Strike+
- Level 83, 6s cooldown
- Attempts to assassinate the target/Issues a subduing strike, dealing weapon damage. Grants Creeping Darkness/Spinning Defense, increasing damage dealt by 2% and reducing damage taken by 1% for 9 seconds stacking up to 3 times. Only usable on targets at or below 40% max health. Generates a high amount of threat.
New Passive Ability: Extra Cloak
- Level 83
- Force Cloak has 2 charges.
Note: The Two Cloaks Tactical changed to grant an additional charge of Force Cloak so Assassin/Shadow players with the Extra Cloak passive ability would have 3 charges of Force Cloak.





























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Synthweaving Crafting Tree




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