Persons of Note Class-Specific Old Republic Lore Entries

Apart from the incredible setting, the characters are what make Star Wars: The Old Republic memorable. Below are the characters that are directly related to the class stories which have written codex entries in the game.

This entire page is filled with spoilers about Star Wars: The Old Republic from top to bottom.

Imperial Agent

Darth Jadus (Agent)

Darth Jadus is reclusive and enigmatic, even among the Sith. He is cold, seething, and brilliant, and of all the members of the Dark Council is the least prone to rage, to laugh, to show any sign of the passions that fuel the dark side. Whatever passion Jadus has, whatever fuels him, only he knows. His humanity has long since been purged.

Since his ascension to the council, Jadus has remained removed from the power struggles of his peers, instead concentrating his influence on Imperial Intelligence. Although other Sith control their own spy networks, it is Jadus who oversees the galaxy’s largest espionage organization (albeit primarily through advisors and intermediaries). Jadus’s servants are never Sith; instead, his favored agents are ordinary citizens uplifted to greatness, terrified of their lord but possessed of an almost religious zealotry.

Darth Zhorrid (Agent)

The daughter and sole apprentice of Darth Jadus, Darth Zhorrid has spent much of her adult life away from the eyes of fellow Sith. Often tasked by her father with cryptic missions that took her to the edges of Imperial space, Zhorrid returned to her estates on Dromund Kaas, Begeren and Sernpidal at irregular intervals–there to indulge in every luxury and horror a Sith can imagine until duty ushered her elsewhere. Those who have met Zhorrid at her impromptu celebrations note a level of disconnect between Zhorrid and the world around her–she interprets events and actions in a dangerously eccentric fashion.

Zhorrid’s ascension to the Dark Council was a matter of some controversy. Traditionally, a Dark Council member’s apprentice is the first choice to replace that council member upon his death, but Zhorrid’s relative youth and lack of public achievements resulted in arguments behind closed doors. Nonetheless, Zhorrid wields considerable personal power–and she may be the only Sith alive to possess her father’s esoteric secrets.

SIS Dossier: Doctor Eckard Lokin (Agent)

Name: Eckard Lokin (unconfirmed)
Gender: Male
Species: Human
Age: 65 (estimate)
Likes: Clever solutions, long-term thinking, technology, pragmatism
Dislikes: Ideology, honesty, selfish actions without clear long-term gain

Primary Weapon: Blaster Pistol

Personal History: Age and surname suggest Lokin was born on Dromund Kaas during the pre-war years. Files acquired during Operation: Freefall reference a “Doctor E. Lokin” working as Science and Medical Advisor to Kaas City military police during this period, but no visual is provided.

First confirmed sighting was during the boarding of Imperial dreadnought Warhammer–Lokin was one of the two individuals aboard who evaded capture. Interestingly, he was not listed in the crew roster. First identification as Fixer Fifteen came during Operation: Red Cell (see listening post transcripts). Additional sightings and references to the Fixer Fifteen designation uncovered intermittently since.

Analysis: Take a close look at the operations where we caught Lokin, and you’ll notice a pattern–every time he turns up, something big is happening and we can’t figure the role he’s playing. He’s professional, he knows his science and he’s sneaky. We know he rubs some of his colleagues the wrong way, but even his fellow agents haven’t given us anything useful under questioning.

Note by Harson Nild, Director of Core World Operations: Is Lokin still in active service? I remember hearing about a Fixer biologist back in the day, but thought he’d retired years ago.

SIS Dossier: Ensign Raina Temple (Agent)

Name: Raina Temple
Gender: Female
Species: Human
Age: 24
Likes: The Empire, the Sith, duty, honor
Dislikes: Cruelty, casual violence, selfishness

Primary Weapon: Dual Blaster Pistols

Personal History: Standard searches reveal no Imperial citizenship record for a “Raina Temple,” but the usual caveats apply–our data on the Imperial populace remains sadly incomplete. Temple’s skills and attitude suggest Imperial Army training, but her presence inside the Chiss Expansionary Defense Force is extremely unusual; neither the CEDF nor the Imperial military is known for its transfer programs.

Analysis: Personable and bright Imperial military cadets don’t end up embedded with aliens at the far edge of the galaxy without good reason. Temple could be a plant, but it’s just as likely she’s been intentionally forced out of the picture. Best-guess personality profile suggests she’s a typically patriotic example of the rank-and-file Imperial military–a true believer in Imperial superiority and duty. No matter how easygoing or empathetic she may be at times, the needs of her nation have to come first.

Note by SIS Agent Hunter: She’s cute, isn’t she? Enjoy the file, Cipher Nine… we can spare the occasional dossier if you’re willing to play along.

Intelligence Profile: Kaliyo Djannis (Agent)

Name: Kaliyo Djannis
Gender: Female
Species: Rattataki
Age: 29 (unconfirmed)
Likes: Disrespecting authority, casual violence, anarchy for the fun of it
Dislikes: Self-sacrifice for the greater good, sincerity, obedience, patriotic spirit and being taken advantage of

Primary Weapon: Sniper Rifle and Blaster Rifle

Background (Summary): Multiple contradictory accounts make full background assessment difficult. Subject likely born on Rattatak. Escaped homeworld at a young age. Proceeded to find employment as freelance enforcer and assassin for major criminal syndicates (Exchange, Hutt Cartel) and individual underworld figures (Rholl). Persistent links to Brentaal Four anarchist cells (see Revolutionary Edge Brigade). Minimal activity within Imperial borders.

Personality: Kaliyo Djannis prizes her freedom and will lie, murder and blackmail in order to ensure that she is in control of a situation and able to indulge her vices. Known to pursue lengthy vendettas to redress grievances. Possesses a track record of expertly manipulating employers, lovers and associates (agents should not be fooled by attempts at seduction). As with many mercenaries, her loyalty cannot be purchased, but her services can be–if only temporarily.

Notes: No known military training, but extremely capable with assault weapons. Has been known to bite when disarmed.

Keeper (Agent)

The individual designated “Keeper” is charged with overseeing the Operations Division of Imperial Intelligence. It is Keeper who approves every infiltration into enemy territory, every execution of an enemy of the state–and it is Keeper who selects agents worthy of further training and advancement through the ranks.

Keeper reports to the Minister of Intelligence, who reports directly to the Dark Council. This effectively puts a Keeper one step away from the absolute highest position any non-Sith can achieve in the Empire.

Intelligence Profile: The Red Blade (Agent)

Alias: The Red Blade
Gender: Unknown
Species: Unknown
Age: Unknown

Background (Summary): Mysterious pirate known to operate along the Ison Corridor trade route in the Outer Rim. Typically assaults and pillages mid-size trade vessels with military escorts. Regularly docks at underworld havens (Port Nowhere, Wild Byth’s) to refuel, sell off cargo and celebrate accomplishments. Rarely emerges from ship or private suites during celebrations.

Personality: The Red Blade is brutal during raids, rarely leaving survivors. Despite the pirate’s obvious caution, we believe the Red Blade’s identity isn’t entirely secret–he or she has been present during raucous parties and gatherings at several pirate bases–but rather, revealed only to trusted associates and otherwise protected through obscurity.

Notes: Although the Red Blade identity is suitable for undercover operations in Hutt Space, do not attempt to operate under this alias near the Ison Corridor.

Intelligence Profile: SCORPIO (Agent)

Name: SCORPIO
Gender: None (identifies as female?)
Species: Droid
Age: Unknown
Likes: Learning and gaining new tech, selfishness, killing threats
Dislikes: Self-sacrifice, duty, wastefulness

Primary Weapon: Techstaff

Background (Summary): Claims to have been designed for heuristic self-improvement by unknown parties. Current chassis is of recent design, suggesting multiple precursor bodies or independent database.

Over a century ago, SCORPIO became involved with the Star Cabal organization and accepted guardianship of Belsavis Megasecurity Ward 23. In return for rare technology, SCORPIO willingly acted as the Star Cabal’s security system until application of control codes by Cipher Nine. Currently unable to directly harm Cipher Nine without provocation or depart Cipher Nine’s presence on a long-term basis.

Personality: Application of Wreyn-Tsatke Cyber-Psychology Scale results in a 9-NIX rating for SCORPIO (level 9 intelligence, non-human, independent, unknown) with 22% accuracy. These preliminary results match anecdotal experience–SCORPIO places no inherent value on biological or cybernetic life and is interested primarily in self-iteration through rapid experience. If given appropriate challenges and upgrade opportunities, SCORPIO may prove cooperative for limited periods. She appears to value others who share her traits–intelligence, amoral self-interest and curiosity.

Similar cybernetic personalities include Mentor (10-NCM) and G0-T9 (8-HSM)–both considered galaxy-level threats. Recommend full application of Wreyn-Tsatke Test at earliest opportunity.

Notes: This profile is a work in progress and should not be considered definitive.

Special: By order of the Minister of Intelligence, access to this profile is restricted.

Station Chief (Agent)

Not every Imperial Intelligence officer is privileged with a designation and number. The tens of thousands of Imperials who serve as the espionage agency’s backbone have a variety of ranks and maintain the daily flow of information from hundreds of worlds to the Citadel.

The position of station chief is a vital, if often unrewarding, rank within the Intelligence hierarchy. Station chiefs are posted to planets by Keeper or the Watchers and tasked with maintaining order and monitoring the population. It’s a station chief’s responsibility to make sure suspicious activity is reported, to use his or her resources to contain local threats, and to support the Sith, the military and the Ministry of Logistics.

Intelligence Profile: Vector Hyllus (Agent)

Name: Vector Hyllus
Gender: Male
Species: Human (enhanced)
Age: 26
Likes: Diplomacy, helping people, exploring alien cultures
Dislikes: Greed, cruelty, prejudice, anti-alien sentiment

Primary Weapon: Techstaff

Background (Summary): Second-generation Imperial; mother native to Jurio, married Captain Adronik Hyllus after Jurio was granted Imperial governance. Expressed desire to join Diplomatic Service at an early age and displayed appropriate traits. Ranked high academically during training, and soon after graduation was granted (by request) post aboard exploration and first contact vessel (see service record).

Reassigned to Alderaan due to diplomatic manpower needs (see House Thul). Served ably until encounter with Killik species and subsequent “Joiner” transformation. Current status is unclear.

Personality: Vector Hyllus has repeatedly expressed admiration for Imperial accomplishments while indicating a desire to spread Imperial influence through diplomatic channels. His attitudes were likely shaped by the Imperial reconstruction of his homeworld and are appropriate for a Diplomatic Service member. Hyllus is obedient, intelligent, charismatic and effective. He is unlikely to advance further within diplomatic or military hierarchies.

Notes: Personality profile compiled from performance reports from before Hyllus’s “Joiner” transformation. Data should be considered non-comprehensive.

Intelligence Profile: Watcher X (Agent)

Name: Classified
Alias: Watcher X
Gender: Male
Species: Human (enhanced)
Age: 42

Background (Summary): Watcher X was genetically altered while in the womb as part of a joint Imperial Intelligence-Science Bureau initiative. His family was chosen by the project, and he was subjected to a series of additional procedures during maturation. By adolescence, he showed a keen mind and strong physical aptitude.

Watcher X joined Imperial Intelligence at the age of twenty-one and worked at several high-profile positions within the organization before Operation: Undertow caused his service to be re-evaluated. Despite his past successes, Undertow’s bloody end marked Watcher X as a danger to fellow personnel. He was redesignated and assigned to Shadow Town.

Personality: Watcher X suffers from an inability to control his own intellect, compulsively analyzing situations and studying even the most unlikely outcomes. This manifests in acute paranoia and sociopathic tendencies. Watcher X feels betrayed by the Empire, and agents dealing with him should not rely on Watcher X’s sense of duty.

Intelligence Profile: Ardun Kothe (Agent)

Name: Ardun Kothe
Gender: Male
Species: Human
Age: 54

Background (Summary): Born on Dantooine to Edra and Neven Kothe. Childhood records are fragmentary due to data loss during the Great War; possible the family fled to the Core Worlds during the Imperial invasion. First holo-image attached shows Ardun Kothe, then a young man, dressed in formal attire during a visit to the Coruscant Senate tower; second holo-image attached shows Ardun Kothe, slightly older, working with refugees on Brentaal Four. His vocation during this time is uncertain.

Information retrieved from Strategic Information Service databanks indicates that Ardun Kothe joined the SIS four years after the Treaty of Coruscant. Granted Mid Rim Operations Group sixteen months thereafter and began a series of covert projects including Operation: Etching Wheel, Operation: Derelict and Operation: Glass Knife. Recently received Senate sanction to operate autonomously and to take any actions necessary to avert a disastrous second war.

Personality: Data is limited, but Ardun Kothe appears to have a particular interest in subversion and recruitment of enemy assets. He wants to believe his enemies can be converted into friends, but also maintains an awareness of associated risks. He was instrumental in several slave rebellions, which suggests strong political beliefs. Recommend a cautious approach during interactions; he is unlikely to change approach if pressed.

Intelligence Profile: Hunter (Agent)

Name: Unknown
Alias: Hunter
Gender: Male
Species: Human
Age: 28 (estimate)

Background (Summary): We know virtually nothing of the man code-named “Hunter.” He was first identified as part of Ardun Kothe’s Strategic Information Service strike team, but SIS records obtained since contain no record of him; presumably the data was erased.

Hunter attempted to obtain the Republic “Shadow Arsenal” weapon (see operational reports) and has since distanced himself from the SIS organization while retaining his cover identity as an SIS agent. He has successfully worked to increase tensions between the Empire and the Republic. He may be responsible for SIS acquisition of the mind control codes used on Cipher Nine.

The technology and operational methodology used by Hunter link him to a theoretical “outside influence” that has been operating within Imperial and Republic space for several centuries. This organization possesses espionage training and extensive resources, but its motivations are unknown.

Personality: Although capable of demonstrating charm and charisma, Hunter exhibits numerous antisocial personality traits when doing so presents no disadvantage. Hunter’s lengthy tenure as an SIS double-agent also indicates a high capacity for deception. This combination suggests deeper psychological turmoil.

Special: By order of the Minister of Intelligence, access to this profile is restricted.

Smuggler

Nok Drayen (Smuggler)

Infamous criminal mastermind Nok Drayen is even more legendary than the larger than life stories told about him. The man literally cheated death by freezing himself in carbonite for over a decade–but before he entered this self-imposed hibernation, he orchestrated a long con on the galaxy’s fortune seekers.

Nok spread the rumor that his fabled wealth had been lost in deep space, and set the underworld’s greedier denizens to work hunting down the technology needed to secure his daughter’s birthright as royal ruler of the planet Dubrillion. Whatever else can be said about Nok Drayen, his cunning, patience and planning are second to none.

Risha (Smuggler)

Petty criminal, starship mechanic, woman of mystery, royal queen: all of these terms apply to Risha, daughter of notorious crime lord Nok Drayen. Considering her upbringing as a violent gangster’s child, it’s a wonder Risha turned out remotely normal. Wise and experienced beyond her years, she has led an adventurous life containing some extremely dark chapters.

Despite her biting sarcasm and general selfishness, one can never shake the feeling that Risha would be a better person if only she knew how. Years spent among the galaxy’s dregs have fostered layers of personal self-defense mechanisms and a cynical shell around her. Only the most persistent friend has any hope of meeting the “real” Risha hiding beneath the surface.

Likes: Self-interest, profit, secrets and new tech
Dislikes: Unprofessional or emotional behavior, killing innocents, working with the stupid or uneducated

Primary Weapon: Sniper Rifle and Blaster Rifle

The Voidwolf (Smuggler)

Grand Admiral Harridax Kirill, more commonly known as the Voidwolf, is one of the Empire’s most feared leaders. He started his career as a brutal criminal slaver on the Outer Rim before becoming an Imperial privateer. His underworld experience made him an especially effective “dirty fighter,” but also antagonized the Imperial Navy’s aristocratic officers who preferred to conduct war according to accepted strategies.

The Voidwolf cemented his position with the Empire by capturing a Jedi vessel filled with Force-sensitive children. He personally led the boarding party that killed the Jedi defenders and took the young Padawans-to-be prisoner. When he delivered this “gift” to the Sith on Korriban for training, they promoted him from independent privateer all the way to the rank of Navy commander.

Akaavi Spar (Smuggler)

Akaavi Spar was born into a respected Mandalorian clan and became one of its finest warriors. She killed her first foe–an abusive Abyssin mercenary–at the age of eight using an improvised flamethrower. This victory earned her the nickname “firehand” among her clan and marked the beginning of an impressive career as an Imperial bounty hunter. Akaavi captured and killed all manner of targets in her youth, from career criminals to Jedi.

When her entire clan was framed for crimes against the Empire and executed, Akaavi alone survived the brutal purge–but her outlook on the galaxy changed forever. With no connection to her Mandalorian heritage, she became a wandering mercenary loyal to no one.

Likes: Combat challenges, profit, irritating authority figures
Dislikes: The Republic, dishonorable acts, mercy

Primary Weapon: Techstaff

Beryl Thorne (Smuggler)

Beryl Thorne is a freight hauler who specializes in getting cargo to places other spacers consider hazardous to their health. She’s run weapons past Imperial blockades, medical supplies into quarantine zones and most recently took charge of the biggest supply depot on the dangerous post-disaster world Taris. Although she is always accompanied by her terminally malfunctioning droid assistant AR-G0, Beryl has never kept a first mate on her crew for more than a few months. This has given her a reputation for being unlucky to work for, but that’s probably just spacer superstition.

Rumors persist of Beryl’s shady past and brief stay at an Imperial prison, but she has operated as a legitimate business owner for years. That doesn’t mean Beryl hasn’t had her share of run-ins with Republic law enforcement–only that the charges never seem to stick. Whether through guile or genuine innocence, Beryl always remains a step ahead of the law.

Bowdaar (Smuggler)

The mighty Wookiee gladiator named Bowdaar has spent over a century facing countless opponents without ever losing a match. He solidified his title as the galaxy’s greatest gladiator when he defeated notorious Wookiee-hunter Karssk on Ord Mantell. The more gullible underworld scum whisper that Bowdaar is an immortal creature who can’t be killed, but those who have faced him and lived know that he is simply the best there is.

On the surface, Bowdaar may seem like a simple-minded brute, but nothing could be further from the truth. Case in point: Bowdaar eventually discovered the identity of the Trandoshans who first captured and enslaved him. One night in an arena on Loovria, Bowdaar learned that his former captors were sitting in the stands. An unfortunate “weapons malfunction” caused the drunken Trandoshan slavers to meet an untimely–and extremely messy–end.

Likes: A good fight against worthy foes, protecting the weak, personal honor
Dislikes: Cruelty, bullying, slavery, respecting authority that’s in the wrong

Primary Weapon: Vibrosword

Corso Riggs (Smuggler)

Corso Riggs is a cheerful, disarmingly optimistic mercenary soldier. Raised as a rancher’s son on the rough frontier of Ord Mantell, Corso developed a mixture of naive innocence and primitive toughness, wrapped with old-fashioned chivalry.

In addition to his gung-ho enjoyment of a good, dirty fight and his encyclopedic knowledge of weapons, Corso remains a ray of sunshine in even the worst circumstances. He has no sense of his own mortality and is absolutely convinced he’s going to live forever. Corso also has a soft spot for damsels in distress, even when it’s clear they’re up to no good.

Likes: Protecting the weak, being nice to ladies, punishing bad guys
Dislikes: Hurting for profit, hurting women no matter what they did, working with Sith or Imperials

Primary Weapon: Sniper Rifle and Blaster Rifle

Councillor Caicos (Smuggler)

Councillor Caicos represents the best and worst aspects of Corellia: its riches, freedom, corruption and selfishness. Born to a wealthy family, Caicos had every privilege growing up–and it was never enough. Squandering his family’s credits on a series of failed businesses, Caicos turned to loans from the Hutt Cartel and other underworld figures, including the future Voidwolf.

Taking advantage of Corellia’s lax laws to walk the line between crime lord and legitimate businessman, Caicos doubled his fortunes and bought himself a place on the Corellian Council. When the Voidwolf called in his debt, Caicos willingly bribed, blackmailed and threatened his fellow councillors into selling out Corellia to the Empire.

Darmas Pollaran (Smuggler)

Inveterate gambler and unrepentant ladies’ man Darmas Pollaran is an information broker operating out of Coruscant’s old Galactic Market cantina. If something important is happening in the Republic capital’s chaotic criminal underworld, Darmas either knows about it or can find someone who does. His network of informants and confidantes extends to Coruscant’s meanest, roughest and deepest levels.

Darmas charges a high premium for his data and contacts, supplementing that sizable income with his impressive winning streak gambling at the card game known as sabacc. Although more than one poor loser has quietly accused Darmas of cheating behind his back, no one would dare make such an accusation to his face. Darmas doesn’t take insults to his gentlemanliness lightly–and he has the blaster-handle notches to prove it.

The Real Darmas Pollaran (Smuggler)

The man known as Darmas Pollaran is an elaborate fiction–a cover identity crafted by one of Imperial Intelligence’s most successful infiltrators. Every woman romanced, every hand of sabacc played and every scrap of information gathered has all been in service to the Sith Empire. He is fiercely loyal to the brutal oppressors he so faithfully serves.

Darmas despises everything about the Republic, but reserves special hatred for its criminal denizens. Now that his true identity is revealed, certain past calamities within the galactic underworld–like the rise and fall of the Migrant Merchants’ Guild on Coruscant–must be viewed in a new light. It is almost certain Darmas had a direct hand in these events.

Diago Hixan (Smuggler)

Brilliant thief, ruthless crime lord and notorious lady-killer, Diago Hixan once competed with the infamous Nok Drayen to rule the galactic underworld. Their rivalry spanned many years and countless worlds as they scored bigger heists and hunted rarer treasures, punctuated by the occasional spat of violence. Diago Hixan claimed victory after Nok Drayen died, bringing many cunning and merciless criminals throughout the galaxy under his heel.

In his prime, one of Diago Hixan’s greatest treasures was the beautiful Shassa Dalle. To his dismay, she was eventually “stolen” by none other than Nok Drayen. For years Diago Hixan made many impassioned attempts to take her back from his rival, but his pursuit ended after he accidentally caused Shassa’s death.

Drooga the Hutt (Smuggler)

“The Great Feastmaster”–as Drooga the Hutt is popularly known–throws the most lavish parties on Nar Shaddaa, hosting celebrations his guests remember for the rest of their lives. Where the Hutt obtained his immense wealth remains a mystery, but everyone agrees that he knows how to spend it. Drooga’s luxurious pleasure barge is one of the few places on Nar Shaddaa where the only barrier to entry is a person’s entertainment value. So long as Drooga finds a guest amusing, the party never ends.

Sadly, Drooga is fickle even for a Hutt. He quickly tires of even the most provocative and outrageous individuals in his entourage. It is fair to say that Drooga has no friends, only temporary acquaintances. Guests who overstay their welcomes tend to suffer unfortunate accidents requiring long-term stays in a kolto tank.

Ivory (Smuggler)

The gentlemanly crime lord known as Ivory built his reputation on the skillful use of diplomacy, bribes and extortion to bring lesser gangsters under his heel. At the height of his power, criminals referred to him as the “Supreme Chancellor of the Underworld.” He was a respected rival of Nok Drayen and Diago Hixan, both of whom negotiated a profitable peace with Ivory even as they battled each other.

When Ivory was finally arrested and imprisoned by the Republic, it was his protege Rogun the Butcher who inherited Ivory’s criminal empire. Rumors persist that Rogun himself arranged Ivory’s capture.

Jela Reneke (Smuggler)

Jela Reneke is Rogun the Butcher’s right-hand agent on Voss, a coolly predatory businesswoman with the killer instincts of a firaxan shark. It was Jela who convinced the hostile and reclusive Gormak to form a mutually beneficial economic arrangement selling their hideous tech-beasts on the open galactic market. So respected is Jela by her crime lord employer that she routinely skims ten percent off Rogun’s profits without fear of reprisal.

Jela’s romantic relationship with her second-in-command, a human nicknamed “Gormak Zak,” soured when Zak’s interest in the natives expanded beyond economic exploitation. She has never been the type to let sentiment interfere with good business.

Lokir-Ka (Smuggler)

Lokir-Ka appears to be the perfect Voss citizen. He obeys laws, respects the Mystics and has followed the career path his government laid out for him based on his charm, intelligence and gift for outsider languages. However, this young diplomat conceals a barely-suppressed wanderlust and unseemly fascination with foreign cultures that would shock his peers.

It never occurs to Lokir-Ka to act on his fantasies of exploring the greater galaxy, befriending alien species and perhaps even telling someone “no” once in a while. Such is the life of a dutiful diplomat. After years of working with Republic and Imperial ambassadors trained in polite doublespeak, Lokir-Ka finds the blunt statements of underworld gangsters uniquely appealing.

Languss “Guss” Tuno (Smuggler)

A failed Jedi Padawan who abandoned his training, the enthusiastically greedy Guss Tuno prefers the underworld lifestyle’s potential for material riches. In a perfect galaxy, Guss would spend his retirement lounging in a heated swimming pool surrounded by exotic beauties while consuming a steady diet of fresh fish and expensive cocktails.

Although he often speaks before he thinks, Guss has talked his way out of certain death many times. He often uses his minimal knowledge of Jedi–and the lightsaber he stole from his old Master–to fool gullible criminals into leaving him alone. When that fails, Guss reveals he’s a much better shot than anyone would believe.

Likes: Mocking Force users, profit from those who can afford it, a good scam
Dislikes: Killing innocents, risking your neck for nothing

Primary Weapon: Blaster Pistol

Numen Brock (Smuggler)

The petty thief and underworld fence Numen Brock spent his formative years helping Balmorran criminals smuggle high-tech weapons to offworld crime syndicates. That all changed the day Numen met the Balmorran resistance and discovered his inner patriot. He soon became a folk hero to the guerilla fighters by using his underworld contacts to obtain food and weaponry for the rebellion.

Numen’s victories attracted the Republic’s attention, and undercover SIS agents on Balmorra seized on the opportunity to use his smuggling network to aid the resistance without openly engaging in the war. Numen views the Republic with a genial cynicism, perfectly willing to take what its representatives give as long as they understand he’s still his own man.

Rogun the Butcher (Smuggler)

Of the top crime lords in the galactic underworld, very little is known about the man called Rogun the Butcher. Rumors aside, there are only three things everyone agrees on: he always owns a piece of the action, he never backs down from a fight and he has a zero tolerance policy for failure.

Anyone unlucky enough to cross Rogun the Butcher should measure his or her future lifespan in days; this gangster comes by his nickname honestly, having left a trail of bodies from one end of the galaxy to the other–with no end in sight.

Shai Tenna (Smuggler)

The White Maw pirate Shai Tenna is rightfully regarded as one of the most brutally efficient killers in the underworld. He secured his control over a massive pirate crew by systematically murdering his own brothers. It is often remarked that by the time you see Shai Tenna’s blaster, you’re already dead.

Some say Shai Tenna was born bad. Others point to the harsh upbringing he and his brothers experienced at their cruel father’s hands. A few with more intimate knowledge of the man might sigh with regret over the death of a good woman who tried to redeem him. Regardless, Shai Tenna has surrendered to his darker impulses without remorse.

Skavak (Smuggler)

Traitor, scoundrel, thief: these are a few of the many unpleasant words associated with notorious con man Skavak. A rogue even in the galactic underworld he calls home, Skavak has double-crossed fellow criminals from Coruscant to Dantooine. His business partners are disposable assets, and friends are only a means to an end.

Skavak’s sole loyalty is to himself, and he’ll take jobs from anyone if it will line his pockets with a few more credits. Brash, arrogant and utterly without remorse, Skavak is long overdue for a takedown. The only question is, who has the guile and skill to outwit the man they call “the Jackal of the Stars”?

Bounty Hunter

Thera Markon

It’s hardly unusual for parents to want to see their children develop an interest in the family trade, nor for such parents to feel some level of disappointment when their hopes aren’t fulfilled. So it was when Thera Markon, daughter to notable bounty hunter Crysta Markon, decided to take up smuggling.

Thera’s life of small-time scores may not be the most ambitious, but it’s a level of danger and income she was accustomed to–until her mother lost her life because of her thieving. If nothing else, Crysta’s intervention and sacrifice may signal to Thera that her mother wasn’t entirely disapproving of her life choices in the end. Whether or not Thera’s neurotic nature would allow such a notion to soothe her is another matter.

Akure, the Ghost in the Darkness (Bounty Hunter)

For hundreds of years, Dromund Kaas has been cloaked in an impenetrable night and thrashing storms supposedly caused by the power of the Emperor himself. But these are merely the most conspicuous manifestations of his legendary influence on the Imperial homeworld.

Deep in the bowels of Dromund Kaas, another manifestation has been growing–a creature born far underground, a Sithspawn that has supped on the dark side for decades. For now, the beast remains lurking in the darkness, but its hunger is eternal and it is always, always growing.

Admiral Ivernus (Bounty Hunter)

The Imperial admiral in charge of the Balmorran military, Admiral Ivernus is an intelligent officer who commands the respect of his inferiors. He manages the war from a distance, preoccupied with the Empire’s other conflicts, but watches with a keen eye.

Ivernus was awarded the Empire’s highest medal for planning Balmorra’s initial invasion, and in spite of the ensuing quagmire, has continued to rise in esteem. As a target of the Great Hunt, he will not be easy to lure to the planet or to catch off guard.

Ambassador Yoran (Bounty Hunter)

Prior to his assignment to Voss, Methias Yoran was the Imperial Diplomatic Service’s golden boy, having served with distinction through the better part of his life. Yoran was directly involved with the negotiations that led to the Chiss Ascendancy’s alliance with the Empire, and proved time and again that the Diplomatic Service was a worthwhile investment of resources. Over the years, he has personally accepted the fealty of more than thirty worlds.

His more recent duties, however, have strained his patience and his abilities. In all his encounters with strange and alien cultures, he has never met a more inscrutable, evasive or infuriatingly untouchable species than the Voss.

Blizz (Bounty Hunter)

Infinitely curious and adventuresome, Blizz always felt confined on his native Tatooine–the endless rolling dunes and limited selection of scrap leaving him perpetually bored. So when the traveling salvager Slam Streever visited Blizz’s clan to offer Jawas work as “ferrets”–individuals he could send into dangerous and dilapidated areas to scout for salvage treasure–Blizz leapt at the opportunity.

Blizz spent several years with Slam’s crew before the old scrapper made the mistake of selling his services to Hoth’s White Maw pirates. Years of toil under the menacing watch of the White Maw would soon deprive the salvagers of reasons to smile–but first, Slam gave his small friend the nickname “Blizz” after the little Jawa kicked up a snowstorm of excitement during his first encounter with the “white sands.” It’s a name Blizz cherishes; one that reminds him of happier times.

Likes: Adventure, gadgets, attention, praise, friendship
Dislikes: Scary things, extreme violence, people who are mean to him

Primary Weapon: Blaster Pistol

Braden (Bounty Hunter)

Braden’s long and storied career has never quite reached the heights of notoriety it deserved. For more than twenty-five years, Braden has claimed hundreds of bounties for clients ranging from the infamous crime lord Nok Drayen to generals in the Republic military and Jedi Masters with no one else to turn to.

With his glory days behind him and his career in decline, Braden is looking for one last chance to shine before passing the torch to a new generation of hunters and retiring in some quiet corner of the galaxy.

Chairman Harlon Fane (Bounty Hunter)

Chairman Harlon Fane is a savvy corporate tycoon at the pinnacle of his career. After a long and successful tenure as an executive with the largest starship manufacturer in the galaxy, Harlon retired from active control of the company to a more prestigious and influential position as the manufacturer’s representative on the Corellian Corporate Council–a group comprised of major industry leaders devoted to influencing Corellian politics to corporate advantage.

In Harlon’s world, everything comes down to money, and knowing where to spend it.

Commissioner Jonah Carter (Bounty Hunter)

Before the war, Corellian Security Force Commissioner Jonah Carter was a paragon of the community–a white knight with rough edges who wasn’t afraid to tackle rampant corruption within CorSec or the government. Carter’s wits, brazen demeanor and iron will made him more than a match for most of Corellia’s criminal scum and dirty officials, as well as endeared him to his officers and the general public.

Whether those traits were what made Commissioner Carter impervious to both political power plays and assassination attempts is anyone’s guess, but no one was able oust him in over a decade of service–including the Empire. Since surviving the political purge that preceded the Imperial takeover of the Corellian government, Commissioner Carter has become a leader of the civil uprising attempting to push the Imperials off of Corellia–a burden he’s taken up with enthusiasm.

Dokath-Ra (Bounty Hunter)

In all his years, the Voss Mystic Dokath-Ra has never once felt the stirrings of prophecy. His vision has been firmly grounded in the real world–but that isn’t to say that he is blind. Decades of mending the wounded and witnessing the horrors of his people’s never-ending war with the Gormak have disillusioned Dokath-Ra, causing him to question the wisdom of his brothers and sisters sitting high on the mountain of Voss-Ka.

Dokath-Ra does not vocalize these concerns, but they weigh heavily on his mind as he enters his later years. Only the growing presence of outsiders on Voss and the wonders of the greater galaxy stir a hope for change inside him.

Duke Corwin “The Durasteel Duke” (Bounty Hunter)

The nobleman dubbed “The Durasteel Duke” is both a celebrity and local legend, a charismatic and fearless leader and politician who has never once backed down in the face of threats or intimidation or refused to meet a rival face-to-face. Many a schemer has attempted to take advantage of the duke’s brash and audacious nature to lure him into a trap, only to find himself staring dumbfounded and slack-jawed at the duke’s unperturbed and unmolested person upon their next meeting.

It is said that the duke’s invincibility is so assured that he has never had to raise a hand against another living being–a claim supported by his famous refusal of a pistol during an honor duel. By all accounts, the duke’s aggrieved opponent chose to turn the weapon upon himself rather than face the duke’s unrelenting gaze.

Gault Rennow (Bounty Hunter)

Formerly the notorious smuggler and confidence man Tyresius Lokai, Gault Rennow now enjoys a relatively paranoia-free lifestyle as an unknown gun-for-hire. Still, old habits are hard to shake, and Gault’s cautiousness and duplicity are a constant reminder that the only thing to really change is his name. How long until the crafty Devaronian finds himself climbing up the galaxy’s most wanted list again is anyone’s guess.

Likes: Greed, indulgence, thinking your way through a problem
Dislikes: Fair fights, pain, charity, rules

Primary Weapon: Sniper Rifle and Blaster Rifle

Tyresius Lokai (Bounty Hunter)

Tyresius Lokai has enjoyed a long and profitable career as a free agent in the criminal underworld. His abundance of charm, sense of humor and disarming smile have allowed him to gain the confidence of some of the galaxy’s most influential people, most of whom he swindled out of substantial fortunes in short order.

Tyresius’s amazing success as a confidence man has made him fabulously wealthy, but also earned him notoriety as one of the galaxy’s most infamous and wanted smugglers. Naturally cautious and quick on his feet, Tyresius has never encountered a situation he couldn’t wriggle out of–a trait that has earned him a reputation as the luckiest man alive and a place on the target list for the Great Hunt.

Gele’ren (Bounty Hunter)

Unlike the majority of Twi’leks living in Hutt Space, Gele’ren has had the rare privilege of enjoying freedom since the day he was born. That point of separation gave Gele’ren an advantage his enslaved peers could never conceive of: ambition, and the chance to pursue it.

Displaying a cutthroat ruthlessness and audacious cunning that would be the envy of any Hutt, there was nothing Gele’ren was above doing while clawing his way to the top–even selling his own kind. Currently a successful underboss in the Hutt Cartel, Gele’ren is closer than ever to reaching his ultimate goal of being the first non-Hutt cartel boss in galactic history, and he’s not about to let anything stand in his way.

General Thelonia Redrish (Bounty Hunter)

Born to the Kuat Sector’s influential Redrish family, Thelonia left her privileged life behind during the Great War to assist with relief efforts in the Outer Rim. She served for several years as an aid worker, but it was during one of these relief missions that she became trapped on Lan Barell by an Imperial invasion. Witnessing bloodshed firsthand stirred something in Thelonia, and she laid down her medkit and picked up a weapon.

Despite her youth and inexperience, Thelonia’s natural charm, selflessness and bravery propelled her into a leadership position in the resistance movement seeking to take back Lan Barell. That world would only be the first of many she would unite and liberate during the course of the war. Thelonia’s efforts were recognized by the Republic after the Treaty of Coruscant and she was awarded the Mark of Victory and the rank of general in the Republic Army.

Jedi Master Jun Seros (Bounty Hunter)

For over a decade, Jun Seros served as a Knight of the Jedi Order, mastering the arts of warfare and lightsaber combat without ever striking a blow with intent to harm. That ended when the Sith Empire returned; understanding the fight ahead, Jun Seros took up his weapon in earnest for the first time in his life. Unlike many of his Jedi peers, he did not shy away from war.

Jun acted as a general in the Republic’s armed forces and trained dozens of Jedi as the order’s Battlemaster. His strategic genius and bold personal interventions left him undefeated on every front he led. When Coruscant was sacked, he was vocally opposed to honoring the treaty that followed–a treaty he continued to warn against trusting for years.

Jicoln Cadera (Bounty Hunter)

Once an honored leader of a respected clan, the man known as Jicoln Cadera is now nothing but a specter–the lingering memory of a dark time for the Mandalorians.

When the warrior Artus claimed the title of Mandalore and called the clans to fight alongside the Empire, Jicoln refused. He would not serve the enemy his ancestors had spent generations waiting for–the Empire that he was born to oppose–and his defiance incited others to rally to his side. The gauntlet had been thrown, and only bloodshed would determine the future of the clans.

History ultimately favored Artus, his victory over Jicoln’s rebels legitimizing his bid to rule and earning him the title Mandalore the Vindicated. But Artus and Jicoln share a history beyond these campfire stories–one only the two of them know.

The Lady of Pain (Bounty Hunter)

The Lady of Pain may be a long distance from her native Rattatak, but home is never far from her cold, stony heart when there’s always another gladiator willing (or unwilling) to spill blood for her entertainment. The Lady’s personal pits may pale in comparison to the glorious arenas of her homeworld, but they may be the deadliest place on Tatooine if measured by lives lost per square meter.

When the Lady isn’t indulging in her favorite pastime, she acts as an iron-fisted taskmaster of the Exchange on Tatooine–a fact that explains why the criminal organization is so motivated in defending its interests on the planet.

Lieutenant Major Pirrell (Bounty Hunter)

Depraved, unscrupulous and conniving, Lieutenant Major Pirrell is an ambitious but cowardly Imperial officer determined to advance up Balmorra’s chain of command at any cost. Pirrell’s service record in the Imperial Navy stands as a bland testament to the inevitability of a middling bureaucracy to exist anywhere; no matter where in the galaxy he was stationed, Pirrell always managed to find a position closest to the most influential members of command and farthest from any of the actual fighting.

Mako (Bounty Hunter)

At first glance, Mako’s relationship with Braden seems more like that of a father and daughter than members of a team of professional bounty hunters–and that assessment wouldn’t be too far off the mark.

Orphaned and homeless but with an uncanny instinct for computing, Mako had been living as a freelance slicer in the shadows of Nar Shaddaa’s underbelly… until the day Braden pulled the girl bleeding out of an alley, and paid a street surgeon to patch her blaster burns.

Recognizing talent and trouble when he saw it, Braden took Mako under his wing and has been looking after her as his own ever since. But while Mako loves the old man more than anything, her independent nature is beginning to chafe under Braden’s protectiveness.

Likes: Professionalism, bounty hunters, making money, freedom, kindness
Dislikes: Bullying, cruelty, snobs

Primary Weapon: Blaster Pistol

Reneget Vause (Bounty Hunter)

Serpent of the Void. Sarlacc in Scales. Hunter of Worlds. There are many names for the monster that stalks the farthest reaches of space–Reneget Vause is merely the name given in his native tongue. A myth by many standards, the stories of fleets Vause has shattered and the colonies he’s obliterated are numerous and pale imitations of the actual horrors he’s inflicted in the name of his insatiable goddess.

Those fortunate enough to escape the Trandoshan pirate lord can attest that Vause is likely to mete out as much harm to himself as to his prey; he pursues his foes with reckless disregard for his own survival. To Vause, the Jagannath–the “points” scored for killing–is never so rich as when it’s stolen from the brink of death.

Skadge (Bounty Hunter)

A career gangster and psychopath, Skadge had been enjoying a prestigious position at the top of Coruscant’s most wanted list when a joint police, military and SIS task force managed to finally capture him. Deemed impossible to control or reform, the murderous Houk was secretly ushered to the only facility capable of housing him: Belsavis.

Although considered a prime candidate for the prison’s domination experiments, Skadge was removed from the program during his initial evaluation–a period over which he destroyed a gang of armed Kaleesh, every remaining member of his test group, half the observing researchers and three security details… with his bare hands.

Now, with the Imperial invasion of Belsavis, Skadge has been set loose after nearly three years of solitary confinement. He’s ready to settle some grudges.

Likes: Violence, causing suffering, destruction, bullying
Dislikes: Compromise, taking orders, weakness

Primary Weapon: Vibrosword

Tarro Blood (Bounty Hunter)

The son of Alderaanian nobility, Tarro Blood renounced his privileged existence as the heir to a minor lordship in favor of pursuing greater glory and fame as a galaxy-renowned Mandalorian mercenary.

Leaving his past behind and taking on a new dramatic moniker, Blood was able to prove that he was no pretender after years of training under a famed Mandalorian champion. Under the guidance of this exceptional tutor, Blood became a feared warrior and the favorite to claim victory in the next Great Hunt.

Unfortunately, Tarro Blood’s characteristic arrogance and sudden rise to prominence rubbed his competition the wrong way. The other Mandalorians in the competition made it their mission to ensure that he never came close to claiming victory. The resulting defeat nearly cost Blood his life, in addition to his pride, and he has remained away from the public eye for nearly a decade.

The Eidolon (Bounty Hunter)

The assassin known as the Eidolon is a figure shrouded in mystery–so much so that it’s not entirely certain that the Eidolon is only one figure at all. Despite being employed by the Hutt Cartel for more than a decade, the assassin has never been met in person or even seen. Nor has any clue as to the assassin’s identity been discovered–no calling cards, no flashy displays, no consistent modus operandi. The only concrete thing that can be said about the Eidolon is that his targets are not long for the world.

Torian Cadera (Bounty Hunter)

It is the Mandalorian ideal that a warrior be judged by his or her own actions, not by those of his or her ancestors–but reality rarely lives up to ideals.

Torian Cadera has spent his entire short life trying to overcome the stigma of being a traitor’s son–a shame he has seldom been allowed to forget in the company of his peers. But Torian long ago learned to armor himself against contempt, and others’ doubts regarding his loyalty have only driven him to strive harder to prove his worth.

Because of this, Torian adheres to the codes and traditions of the Mandalorians with more devotion than many twice his age. Upholding honor and enduring adversity are the cornerstones of his existence.

Likes: Challenges, honor, Mandalorians, respect
Dislikes: Selling out, cowardice

Primary Weapon: Techstaff

Captain Zale Barrows (Bounty Hunter)

War does funny things to people. Before the Great War, nobody would have thought that “Captain” Zale Barrows was anything more than a two-credit trader with a careless disregard for customs law–let alone a patriot. But after watching the Imperial invasion tear apart the Outer Rim, there was only so much he could take. When the Mandalorian blockade of the Hydian Way began to strangle the life out of the Core Worlds, Zale was one of the first smugglers to sign up to break it.

Following that victory, he gladly went into service as a Republic privateer. Having won the respect of many with his heroics at the blockade, Zale acted as admiral of the Free Spacers Fleet, a battle group that went on to route the Empire’s Third Fleet over Dantooine and remove the Seventh Fleet from Imperial service. The defense of Coruscant during the Imperial invasion was the last action Zale’s fleet ever saw, but he wasn’t through with the Republic just yet.

For the last several years, Zale Barrows has served as “ferryman” to Belsavis, transporting the most dangerous criminals in the galaxy to the Republic’s secret prison. There’s no glory in this job, and the money is nothing exceptional–but it seems Zale has accepted his calling.

Hedarr Soongh (Bounty Hunter)

Mandalorians tend to be renowned for their physical strength and stature. Legendary Mandalorians especially so–one could fill a dozen books with stories of warriors who wrestled beasts to the ground with their bare hands.

There is only one story, however, of a spry young boy fresh from his verd’goten who stood against grizzled veterans in the Great Hunt. His name was Hedarr Soongh, and history knew him as Soongh the Cunning after he proved that size and fortitude were not the only measure of a Grand Champion.

Master Kellian Jarro (Bounty Hunter)

Jedi Master Kellian Jarro is both hated and respected among the Mandalorians for his actions during the Sacking of Coruscant. As the Jedi Temple burned, Master Jarro single-handedly eliminated over one hundred battle-hardened Mandalorian commandos in the streets of Galactic City.

The survivors described him as an unstoppable force of nature, deflecting heavy blaster fire and slamming armor-plated warriors to the ground so hard that their rocket packs exploded on impact. Nearly half of Master Jarro’s victims came from the venerable Clan Spar, which swore an oath to repay the debt. Unfortunately, the clan members were executed for crimes against the Empire before they could make good on that promise.

Mandalore the Vindicated (Bounty Hunter)

The position of Mandalore is part general, part king, all warlord. It is not hereditary and centuries can go by without the Mandalorian clans uniting behind a single ruler. But when one warrior has both the vision and the strength to claim the title, all clans must either recognize his authority or war against it.

Mandalore the Vindicated earned his name through right of conquest, defeating everyone who opposed him. First as a competitor in the Great Hunt, then by toppling his predecessor in single combat and finally by crushing the defiance of the clans who would not stand with him. Today his position is absolute and the Mandalorians have prospered, but few believe that his ambition ends at being a well-paid ally of the Empire.

Supreme Chancellor Janarus (Bounty Hunter)

Janarus had long served the Republic people as Coruscant’s Senator when the Sith Empire’s reemergence thrust him into prominence. Later, with the Republic struck humble and leaderless during the Sacking of Coruscant, it was Janarus’s authority and resolve that earned him respect from the citizens and Senate alike. Janarus was unanimously elected to the office of Supreme Chancellor, where he has remained ever since.

Support for Janarus has steadily fractured over the years, however, as many planetary governments have chafed at the costs of rebuilding Coruscant. Military advisors also grow increasingly frustrated with Janarus’s refusal to stamp out sedition, but his stance has always been to protect the Republic’s core values of freedom, justice and the right to self-governance.

Darth Tormen (Bounty Hunter)

Darth Tormen is a Sith with a single passion: war. Unlike many of his fellows, he has no interest or patience for intrigue, politics, ideology or self-indulgence–but that isn’t to say he is not a thinking man. Tormen would simply rather have all the pieces laid out before him.

Some have mistaken Darth Tormen’s dislike of subterfuge for a sense of honor or respect for his enemies. Those who have crossed him know the reality–he takes his only satisfaction from engaging his enemies directly and ruthlessly crushing them, no matter how outmatched he may seem.

Jedi Consular

Master Kutri O’a

Kutri O’a is no stranger to war. He assisted in defending the Minos Cluster and raided Sith warships in the First Battle of Bothawui, though you wouldn’t know it from his warm and friendly demeanor. Rather than reflect on past hardships, the Bothan Jedi Master prefers to engage in scholarly pursuits and maintain a positive outlook.

As one of the true masters of the holocron craft, Master O’a has been in great demand throughout Republic space and beyond, but he does not act on behest of the whims of others. He can sense through the Force when and where he’ll be needed and plans his travel accordingly–even if those plans take him straight into the heart of danger.

Captain Valon (Consular)

When Captain Valon launched his initial raids against the Rift Alliance’s shipping lanes, no one had any idea who he was. Initially just a grunt in the ranks of the White Maw, Valon was indistinguishable from the other pirates who flocked to Hoth in search of easy pickings. His sudden rise and his gathering of so many followers is a mystery to the Rift Alliance’s tacticians.

Not surprisingly, many wild stories have since sprung up about Captain Valon–most notably the claim that he is invulnerable. Captain Valon has certainly survived several attempts on his life, including onslaughts from the Rift Alliance coalition forces and failed coups from overambitious lieutenants, but this only proves that Valon is an adversary who must not be underestimated.

Cin Tykan (Consular)

A Kaleesh Jedi Master, Cin Tykan’s expert survival skills allow him to thrive in the deadliest and most dangerous environments. Master Tykan has put his unique talents to use throughout the galaxy, exploring and studying dozens of ravaged worlds and finding ways to reverse the catastrophic damage to their ecosystems.

Devoted to his work, Master Tykan waited many years before taking on a Padawan. Unwilling to pass on his knowledge to one who didn’t share his deep-felt compassion for nature and life in all its forms, he finally found a worthy student in the eager and earnest Aris Vauranelle. Together, they have been tackling one of the galaxy’s greatest environmental challenges: the restoration of Taris.

Darth Lachris (Consular)

A powerful Sith Lord with a despotic temperament, Darth Lachris has never failed in war. Her successes in the Empire’s battles have brought her to Balmorra, where she faces the challenge of putting down a resistance that has remained one step ahead of the military since the fight for the planet began.

Darth Lachris is sharp and wary, expecting a scheme behind every action her enemies take. Trained by Dark Council member Darth Marr, she is a warrior at heart with an embittered understanding of political necessity–and a lust for all the galaxy’s bloody pleasures.

Lieutenant Felix Iresso (Consular)

The son of refugees made homeless during the Great War, Lieutenant Felix Iresso has been a career soldier for many years. His file shows participation in several notable battles, including the so-called Eight-Hour Invasion of Dubrillion where Republic forces repelled an Imperial invasion force with minimal reinforcements. Since then, Lieutenant Iresso has earned excellent technical scores and commendations for exemplary service.

However, his file also contains some discrepancies. Lieutenant Iresso has one of the highest transfer rates in the Republic military, serving under almost a dozen commanders across the galaxy in two years. The lieutenant has also been overlooked for promotion several times. The only explanation from his superiors is a reference to an incident on Althir where Lieutenant Iresso was captured by the Empire, but no details are given.

Likes: Republic military, leadership, danger for the greater good, honor and mercy
Dislikes: Breaking the law, cruelty

Primary Weapon: Sniper Rifle and Blaster Rifle

Gaden-Ko (Consular)

Gaden-Ko is the son of a sculptor and a former Voss commando who was maimed by the Gormak when Gaden-Ko was small. As is Voss custom, he was raised by his grandfather–Dajan-Ko–who soon noticed the young Gaden-Ko’s uncanny intuition. This insight allowed him to aid Voss commandos by predicting where Gormak patrols would be. Thus marked as a potential Mystic visionary, he has spent years at the Tower of Prophecy studying and preparing to go on his pilgrimage.

Gaden-Ko’s generation is the first to grow up in a Voss-Ka where alien outsiders are a common sight. He has always had an interest in these foreigners, even developing a friendship with the Republic ambassador. Perhaps because of these outside influences, Gaden-Ko is seen to be rather impulsive and impatient compared to other Voss.

Hallow Voice (Consular)

The Esh-kha patriarch Hallow Voice is an enigma among his own people. He was born while the previous Esh-kha patriarch was still strong and healthy–an unprecedented event. Later, he earned his name by eloquently expressing strange new ideas. Hallow Voice claimed the Esh-kha should find a way to coexist with other species instead of wiping them out. The other Esh-kha were flummoxed by this. Eventually, it was agreed by everyone–Hallow Voice included–that he should take a small group away from the main Esh-kha force to try out his theories.

Soon after, the Rakata Infinite Empire attacked the Esh-kha to stop their marauding, which had claimed many of the Rakata slave worlds. Hallow Voice appealed to the Rakata to spare his people. The Rakata strung out negotiations until they were confident they had the Esh-kha contained, then captured Hallow Voice. Millennia of imprisonment on Belsavis have not made him bitter; rather, Hallow Voice is more devoted than ever to a spirit of cooperation and to calming the murderous instincts of his cousin Esh-kha.

Qyzen Fess (Consular)

In contrast to many Trandoshans, Qyzen Fess rejected the path of a mercenary to become a hunter of the galaxy’s most dangerous beasts. Earning “Jagannath points” with every honorable kill, Qyzen has traveled for years, seeking worthy prey and honoring his goddess, the Scorekeeper. Although his travels have brought him to Tython several times, he is never seen by the Jedi if Yuon Par is not at the temple.

Despite his disdain of fame and fortune, Qyzen has attracted some notoriety. He often slips through apparently watertight Imperial borders to follow his prey, much to the consternation of the Empire’s officials. Qyzen is also the only living hunter to have killed a greater crested gundark, thought extinct for centuries. His simple habits and devotion to the Scorekeeper give him common ground with the Jedi, though many disapprove of the attitudes and instincts that come naturally to a Trandoshan.

Likes: Killing powerful enemies, encouraging others to defend themselves, danger, honor
Dislikes: Killing the weak, mercenary work, sparing powerful enemies

Primary Weapon: Techblade

Syo Bakarn (Consular)

Rumored to be the descendant of a Corellian noble family, Syo Bakarn distinguished himself as a Padawan by saving his master from a Mandalorian Jedi hunter. Syo was part of the delegation at the original Jedi Temple when the Sacking of Coruscant occurred.

Syo has represented the Jedi Council on several diplomatic missions and spoken for the order before the Republic Senate. In addition to his duties for the Council, Syo is also a talented engineer, responsible for the rebuilt Jedi Archives and many of the systems within the Jedi Temple on Tython.

The First Son (Consular)

The Sith Emperor seeks to shape all things to his will. His Children, individuals infused with part of his being, have been scattered throughout the Republic, knowingly–or unknowingly–manipulating events to the Emperor’s advantage over the years. Above them all is the First Son of the Emperor, a master strategist placed within the Jedi Council itself.

Cloaked in the identity of Master Syo Bakarn, the First Son has been hiding the Children from the Jedi for decades, playing a long game with the Republic. His actions suggest a man possessing remarkable patience, ruthlessness and power. However, as Sophia Farash claimed, Master Syo has been unaware of the First Son’s existence–suggesting he and the First Son are two separate personas.

Tharan Cedrax (Consular)

Although not a household name, Tharan Cedrax is well known in several circles. In the casinos of Nar Shaddaa, he is cursed as a card-counting mathematical genius. To the eligible women of the galaxy, he is a famous charmer who sees rejection as an intriguing challenge. Among technologists, he earned accolades for solving a technical paradox that revolutionized computer slicing; despite his achievements, however, Tharan isn’t taken seriously by the galaxy’s scientific community, which looks down on him as a playboy rather than a serious researcher.

In recent years, Tharan has taken an interest in “exo-technology,” an almost unknown field involving esoteric alien sciences, and gone into business making custom gadgets for wealthy clients. Often accompanied by his lovely holographic companion, Holiday, Tharan has spent his credits freely, enjoying the very best Nar Shaddaa has to offer while staying just shy of its dangers.

Likes: Cleverness, logical thinking, aiding scientists and beautiful women, getting something for nothing
Dislikes: Mystical Jedi nonsense, Force Persuade, destroying science, heroism that involves danger

Primary Weapon: Blaster Pistol

Yuon Par (Consular)

A renowned archaeologist and tireless explorer, Jedi Master Yuon Par is one of the order’s most respected scholars. She specializes in the pre-history of the Jedi Order and has recovered several major artifacts, including the surviving Gharnus Texts and a holocron compiled by Odan-Urr. Yuon once taught the history of Jedi philosophy at the temple, but in recent years she has returned to working in the field.

Yuon’s search for lost Jedi ruins and artifacts has brought her into contact with dozens of different cultures. She has negotiated with warring Gamorrean clans and was even made blood sister to a Kaleesh chieftain. Some Jedi have expressed concern at Yuon’s rather unorthodox methods and teaching style, but no one questions her devotion to the Jedi Order.

Zenith (Consular)

“Zenith” is the code name of a Balmorran revolutionary fighter who has made a career out of hurting the Empire. Once a member of a powerful resistance cell broken up by Imperial infiltrators, Zenith has struck out on his own, gathering followers from Balmorra’s oppressed population to launch sneak attacks, raids and bombings against the occupying Imperial forces.

Years spent in hiding and seeing the plight of Balmorran citizens have left Zenith with a deep-seated paranoia and hatred of the Empire–especially Balmorra’s Sith governor, Darth Lachris. Nothing enrages him more than those who collaborate with the oppressors; he has been known to refuse aid to Balmorrans who cooperate with Imperial soldiers. The sacrifices he has endured have also nurtured Zenith’s ambitions–when Balmorra is finally free, someone will have to ensure her new government is strong enough to prevent another occupation.

Likes: Hurting Imperials, standing up for the weak, stubbornness, resolve
Dislikes: Mercy to the Empire, betrayal, second chances for those who do wrong

Primary Weapon: Sniper Rifle and Blaster Rifle

Lord Vivicar (Consular)

The Jedi mission to explore Malachor Three proved fateful for all those involved. Besieged by the dark spirit of the Sith Lord interred there, most of the expedition–Yuon Par, Duras Fain, Sidonie Garen, Eriz Vossan and Cin Tykan–managed to flee, but the youngest member, Parkanas Tark, was left behind.

Believed dead by his comrades, Parkanas nevertheless survived–though he was left horribly scarred by the dark creatures that dwelled on the planet. Nothing was left in him but anger and a longing for revenge. Taking the name Vivicar, he managed to recover the secrets of the dark plague once created by the Sith Lord Terrak Morrhage, and turned it against the Jedi who had been his friends. Now, Vivicar seeks not only personal vengeance, but the annihilation of the Jedi Order that left him to die so long ago.

Nadia Grell (Consular)

A native of distant Sarkhai and daughter of Senator Tobas Grell, Nadia Grell is a newcomer not only to the Republic, but to the entire concept of space exploration. Surrounded by new species and strange cultures, Nadia is eager to experience everything she can. She has become interested in the intricacies of galactic diplomacy while traveling alongside her father, and often acts as his assistant during talks.

As she revealed on Attis Station, Nadia is also strong in the Force; unusually strong, in fact. As Force sensitives are relatively unknown on Sarkhai, Nadia’s untrained powers left her shunned and feared by her own people. Senator Grell’s decision to take her with him when he left Sarkhai was motivated by the hope of finding others like her in the Republic, and perhaps discovering some way for her to control her incredible talents.

Likes: Learning, helping the weak, charity, mercy, testing her powers
Dislikes: Cruelty, dark Jedi, insulting authority

Primary Weapon: Double-bladed lightsaber

Trooper

General Rakton (Trooper)

General Rakton is the Empire’s greatest strategist and most successful battlefield commander. He has led every victorious military campaign in recent memory and has never been defeated. Rakton passionately believes in the Empire’s ideals, confident he is fighting a war of enlightenment that will bring order to the corrupt and inferior Galactic Republic. He is well regarded by both peers and subordinates as an outstanding leader.

Despite the calm he projects as a commander, Rakton is still a soldier at heart–a killer in the trenches who has never shied away from getting his hands dirty. However, the general always reserves his warrior’s rage for enemy soldiers. Men under his command who harm civilians are always harshly disciplined.

Aric Jorgan (Trooper)

A born leader, Aric Jorgan is one of the Republic’s most capable field officers. He enlisted in the military at an early age and quickly distinguished himself as a talented marksman. His impeccable service record earned him a spot in the Republic’s top sniper squad, where he successfully carried out over a dozen missions against high-ranking Imperial targets.

Since his transfer to Fort Garnik, Jorgan has earned a reputation as a hard and demanding taskmaster. However, few realize his surly demeanor belies a genuine concern for the well-being of his troops. While those under his command may not particularly like the brooding Cathar, they almost always respect him.

Likes: Efficiency, duty, the Republic military, honesty
Dislikes: Failure, excuses, callous sacrifices

Primary Weapon: Sniper Rifle and Blaster Rifle

Brel Orus (Trooper)

Millions of Balmorrans have fought and died to defend their world from the Empire’s brutal conquest. Brel Orus is not one of them.

Where other corporate leaders refused to give up their life’s work to the invaders, Orus sold out immediately, securing himself a cushy bureaucratic position in the new Imperial regime. He now oversees the confiscation and storage of Balmorran corporate technologies from the comfort of the Empire’s headquarters in Sobrik, safe from his fellow Balmorrans and largely unnoticed by his Imperial overlords.

Captain Cormac (Trooper)

Unlike the nobles he has been charged with protecting, Captain Balic Cormac is a commoner, a working-class soldier serving the noble house of Organa. He originally had hopes of enlisting in the Republic military, but those dreams were shattered when Gaul Panteer withdrew Alderaan from the Republic.

Cormac bears some resentment toward the nobility for its treatment of and seeming disregard for lower-class people like himself, but he is still completely loyal to House Organa and ready to lay his life down in defense of its banner.

Elara Dorne (Trooper)

A highly talented field medic, Elara Dorne was born Imperial and served in the Empire’s military for two years before defecting to the Republic. She has since served with distinction as a search-and-rescue squad leader, earning several commendations for aiding wounded men under direct enemy fire. Her operational record is flawless.

What no record can show is that Dorne’s background, combined with her strict adherence to regulations and rigid, uncompromising personality, has made her fairly unpopular with her fellow soldiers. In truth, she’s widely regarded as a cold, asocial killjoy, an unfortunate side effect of her dedication to embodying the laws and ideals of the Republic.

Likes: Rules, propriety, selflessness
Dislikes: Unnecessary violence, corruption

Primary Weapon: Blaster Pistol

General Garza (Trooper)

One of the most experienced officers in the Galactic Republic military, General Garza is a tactical and strategic genius with a near-flawless operational record. She served with distinction in the war against the Empire and played an instrumental role in the formation and training of the army’s elite Special Forces division.

Although her achievements are numerous, Garza has become a figure of increasing controversy. She has a reputation for being ruthless and uncompromising, and is often accused of authorizing secret assaults against Imperial interests throughout the galaxy. These accusations remain unproven, but few doubt the lengths that Garza will go to secure victory for the Republic.

Commander Harron Tavus (Trooper)

Harron Tavus has served as a combat officer since before the Sacking of Coruscant, where he played an active role in the guerrilla campaign against the Imperial invaders. Excellent instincts and a natural talent for leadership helped Tavus rise quickly through the ranks, but he has repeatedly refused any assignment that would take him away from combat. Instead, he earned a place in the Republic’s famed Havoc Squad, serving as the team’s commanding officer.

Tavus is widely respected for his dedication to the soldiers under his command, so much so that he is rarely referred to by his official rank of captain; instead, Tavus is called merely “commander,” an old Republic Army tradition designating him as someone whose authority and skill supersedes any specific rank.

Jonas Balkar (Trooper)

A talented field operative for the Republic’s Strategic Information Service, Jonas Balkar has led an impressive career despite his young age, earning him undercover placements on high-risk worlds such as Nar Shaddaa and Balmorra. His exceptional planning and investigatory skills have led to numerous Republic successes, both seen and unseen.

Personnel records also make particular note of Balkar’s charming demeanor, encouraging his assignment to operations where personal interactions are key–particularly interactions with female subjects.

Locke (Trooper)

A Republic Special Forces veteran who completed his service and “retired” to an administrative position with the Corellian Security Force, the man known to his friends simply as “Locke” thought that he was done with war. But when Imperial boots began stomping across his beloved homeworld, he became one of many Corellians who put his past experience to work in the resistance movement.

Good-natured and swaggering in that distinctly Corellian way, Locke is a passionate defender of his world and people. He welcomes the Republic military’s aid reclaiming his homeworld, but takes a dim view of the rampant property destruction being inflicted by the non-native troops.

Lord Ondorru (Trooper)

The Sith Lord Ondorru finds that most beings in the galaxy are beneath his contempt. His only peers are other Sith who are as strong in the Force as himself–a rare group, indeed. He has almost no regard for other human beings and even less consideration for alien species, whom he considers little better than talking animals.

According to SIS reports, fellow Sith consider Ondorru a dangerously reckless individual. He is notorious for pursuing his passions without restraint, carelessly endangering anyone in his way. Darth Vowrawn once described him as a “capricious deviant,” and Ondorru’s path of destruction through Belsavis would seem to confirm this assessment.

Lord Torius (Trooper)

Lord Torius is a top Sith diplomat who fancies himself a clever schemer worthy of the title “Darth.” He takes great pleasure in flustering the Republic’s representatives when they meet with the Voss and seems determined to secure the planet as an Imperial holding by any means necessary. The death of a Republic negotiator several months ago, while officially attributed to a Gormak attack, was almost certainly a murder orchestrated by Torius.

Intelligence indicates that Lord Torius maintains no close associates, seeking to prove his intellectual superiority without anyone else around to take the credit for it. He spends his private time on Voss alternating between long periods of deep thought and sudden bursts of text-entry into his encrypted datapad.

M1-4X (Trooper)

M1-4X is a highly advanced war droid designed and built specifically to serve in Havoc Squad. As such, his engineers programmed him to be a perfect soldier: completely loyal, fervently patriotic, and willing and eager to go to any length or face any risk in order to destroy the Republic’s enemies.

M1-4X’s armor plating, weapons systems and processing power are significantly advanced over typical military droid standards, due in large part to his unusual power core. Constructed by an unknown group or organization, the core was recovered during a classified operation and has output capabilities far beyond conventional models.

Likes: Destroying the Republic’s enemies, pro-Republic messages, courage
Dislikes: Anything against the Republic’s goals

Primary Weapon: Blaster Rifle

Markus Thul (Trooper)

Markus Thul is a loyal and high-ranking member of his house. Like the rest of his family, Markus was eager to return to Alderaan and see House Thul take its rightful place in the aristocracy, and he welcomed the Empire’s support, confident Imperial strength would put House Thul on the throne.

However, years of watching his kinsmen cater to the Imperials’ whims has made Markus question this so-called “alliance.” He now fears that House Thul has lost its way and willingly sold itself into servitude to the Empire.

Mayor Klerren (Trooper)

Oleg Klerren retired to the dusty town of Anchorhead on the remote world of Tatooine after working for decades as a merchant pilot and trader. But years spent in action across the galaxy left Klerren restless in retirement, so he gradually took on an increasing number of civic positions around town to stay busy.

Klerren’s straightforward approach and can-do attitude quickly earned him a reputation as someone people could rely on, and he was astonished to find himself elected mayor without even entering the running. Flattered and humbled by the trust shown to him by his neighbors, Klerren approached the position with his standard determination and resourcefulness and has been re-elected by a landslide in every election since.

Senator Evran (Trooper)

Senator Evran is one of the most influential Senators in the entire Republic and a close personal friend of Supreme Chancellor Janarus. Evran’s cleverness and talent for vocal persuasion have earned him the affectionate moniker “Coruscant’s aurodium voice.” Privately, General Garza refers to him by a different nickname: “the armchair general.”

Evran is obsessed with the Voss Mystics’ ability to see the future and he believes an alliance with the Voss will win the war. To this end, he has used his influence to keep a large contingent of Republic soldiers garrisoned at the space station orbiting Voss, despite the desperate need for troops elsewhere. In Senator Evran’s scenario, his Republic forces will save the day when the Empire inevitably strikes at Voss, and thus win over the Voss people.

Sergeant Yuun (Trooper)

Even in an organization as diverse as the Republic Army, Yuun stands out. A member of the Gand species and hailing from the Gand homeworld, Yuun is a Findsman, a type of shamanistic tracker held in very high regard among his people. He applies his unusual training to technical tasks of every kind, resulting in a success record unmatched by any other technician in the military.

As effective as Yuun’s methods are, they rarely meet with understanding or approval from his fellow soldiers. But despite his eccentricities, Yuun’s fighting skill and calm approach to any challenge generally earn at least the grudging respect of the men and women he serves with.

Likes: Mysteries, respect for unusual people/beliefs, patience, self-restraint
Dislikes: Unnecessary violence, chaos, rudeness, recklessness, bragging

Primary Weapon: Techblade

Tanno Vik (Trooper)

One of the most talented demolitions experts to ever serve in the Republic military, Tanno Vik is charming, highly skilled and completely amoral. Born to the lawless streets of Nar Shaddaa, Vik is accustomed to putting his own interests first; enlistment was merely a convenient means of escape after betraying one criminal partner too many. But once he got his hands on the most advanced weapons and explosives in the galaxy, he was hooked.

During training, Vik impressed his instructors with his unprecedented speed at locating structural weaknesses in everything from buildings to vehicles, ensuring that he always planted his explosives where they would do the most damage. He was even considered for entry into Special Forces division, but his belligerent attitude and disregard for authority held him back. Criminal accusations were registered against him throughout his short service career, leading to his eventual conviction and discharge.

Likes: Ruthlessness, mercenary behavior, mocking authority and everyone else, blowing things up
Dislikes: Kindness, self-sacrifice

Primary Weapon: Techblade

Sith Inquisitor

Lord Skar (Sith Inquisitor)

Since rising up from the Korriban Academy, Lord Skar has been Darth Thanaton’s apprentice. A valiant general and unparalleled lightsaber duelist, many have marveled that Skar has never moved against his master.

In truth, Skar finds the life of a scheming Sith Lord distasteful, and prefers the more visceral thrill of battle to the political machinations of a Darth. But that is not to say that Skar lacks ambition, and he has been responsible for his fair number of betrayals and dead rivals over the years.

Jace Malcom

Jace Malcom–Acting Supreme Commander of the Republic Military, celebrated Republic war hero and one-time leader of Havoc Squad–has spent most of his life locked in battle with the Sith Empire. His forces respect his calm leadership, and he offers the same respect in return, regardless of rank or position. Among his many legendary victories, his earliest defining success was his clash with Darth Malgus during the Battle of Alderaan. With help from Havoc Squad and Jedi Knight Satele Shan, Malcom ambushed the invading Imperial army and successfully forced Darth Malgus to retreat. Malcom still wears scars from that battle as a proud reminder that one must be willing to sacrifice everything to defeat the enemies of peace and justice.

Details of his brief romance with Shan are a closely-guarded secret. Their relationship began on the battlefield and continued behind closed doors as the soldier and Jedi found trust and love in each other’s company. Their love affair ended shortly after it began, but not before they sired a son: Theron Shan. Satele hid Theron’s existence, and Malcom only met his lost son many years later.

Malcom later served as the Supreme Commander of the Republic Military. When the Eternal Empire rose as a major galactic threat, he pushed for open defiance, but his hands were tied by a corrupt chancellor and a browbeaten senate. He finally found support after Coruscant was nearly destroyed by the Eternal Empire. As the Republic rebuilt, Malcom used his newfound political clout to raise an army and prepare for the coming war. Under his watch, the Republic would stop at nothing to reclaim its lost glory and restore peace to the galaxy.

Grand Moff Kilran

Cultured, cunning and utterly ruthless, Rycus Kilran may be the greatest naval strategist the Empire has ever seen. Born to a wealthy family with a proud military tradition, Kilran proved himself (to no one’s surprise) a capable right-hand man to the Sith during the Empire’s early assaults on the Brema Sector. When his Sith superior died during the Battle of Ord Ibanna, however, Kilran showed that he was more than an able tactical advisor–he assumed command of the ragged Imperial fleet and led it to a swift and decisive victory.

In the years that followed, Kilran’s authority grew with his list of triumphs, and both the Sith and the Minister of War learned respect for his unorthodox strategies. His brutally effective strikes during the final days of the war earned him the nickname “the Butcher of Coruscant” among Republic civilians (a name he adopted with characteristic irony), and his heroic stand against a Jedi boarding party earned him his scars. After the war ended, he was granted the honorary title “Grand Moff” in recognition of his contributions.

Andronikos Revel (Inquisitor)

For five notorious years, the pirate Andronikos Revel terrorized Republic and Imperial space alike as the captain of the Sky Princess. Known for his sharp temper and sharper flying skills, Revel was one of the few pirate captains to serve as his own pilot.

His piracy career was cut short by a strange mutiny, however, and he was abandoned to the Imperials who had been hunting him since he’d raided a ship carrying valuable artifacts. After a year in Imperial prison, Andronikos Revel was let loose. He has been meticulously hunting and killing the mutineers who betrayed him ever since.

Likes: Action, keeping promises, complications
Dislikes: Authority, betrayal, backing down from a fight

Primary Weapon: Dual Blaster Pistols

Ashara Zavros (Inquisitor)

A twenty-year-old Togruta Padawan, Ashara Zavros descends from a long line of Force users. From an early age, she has aspired to study the Force and become one of the best Jedi the order has to offer.

Ashara came to Taris to train under Jedi Masters Ryen and Ocera, whose philosophy is that Padawans best learn the travails of using the Force through firsthand experience of the galaxy. In Ashara’s case, the Masters brought her to Taris for two reasons: First, to teach her compassion amidst the destruction that had occurred there and warn against the dangers of pride and the dark side. Second, to complete her trials by helping to drive a dark ghost from the ruins of a Jedi enclave.

Likes: Rational choices, secrets of the Force, fighting bullies
Dislikes: Random cruelty, fighting Jedi

Primary Weapon: Dual Lightsabers

Destris Veran and Rylee Dray (Inquisitor)

Former cultists of the powerful and charismatic Sith Lord Paladius, Rylee Dray and Destris Veran fled into hiding on Nar Shaddaa to escape the Sith Lord’s wrath.

A clever but shy slicer, Rylee is drawn to power, while her companion Destris imagines himself someday becoming the ruler of his own cult. They are an unlikely pair, drawn together only by their disillusionment with the false promises of Lord Paladius and eager to find a new leader to follow.

Khem Val (Inquisitor)

Once a loyal servant of the Sith Lord Tulak Hord, Khem Val was placed in a stasis chamber in the tomb of Naga Sadow centuries ago by his master for safekeeping. Tulak Hord is long dead, but Khem Val lives on; a terrifying nightmare from the ancient past.

Powerful, cunning and ruthless enough to slay even the strongest Force users, Khem Val was trained as an elite assassin. After emerging from his long slumber, the Dashade is the very embodiment of death and destruction; a reminder that there are things even Sith and Jedi must fear.

Although once pledged to a life of service, with his original master gone, it is uncertain where Khem Val’s true loyalties now lie. A near-perfect killing machine, he could prove a valuable weapon for anyone willing to take him on… though he is a weapon that can cut both ways.

Likes: Killing Force users, displays of strength, making foolish people unhappy
Dislikes: Weakness in any form, not killing Force users

Primary Weapon: Vibrosword

Lord Paladius (Inquisitor)

For much of his youth, Lord Paladius led an undistinguished career as a charismatic but petty Sith Lord. Uninterested in conquest or the pursuit of dark side knowledge, he left Imperial space for Nar Shaddaa and found a world ripe for his brand of manipulation.

Becoming the leader of the Cult of the Screaming Blade has allowed Lord Paladius to enrich himself personally, expanding his collection of art and antiquities and living off the fruits of his cultists’ mad devotion.

Lord Zash (Inquisitor)

Energetic and excitable, Lord Zash has devoted her life to researching the arts of the Sith. An expert in manipulating the dark side of the Force, she eschews the ostentation and pretentiousness common to instructors at the Academy on Korriban.

Many students are initially taken aback, both by her appearance and her demeanor. Scholarly–even bookish–she also seems young for one who has risen so high in the Academy’s ranks. Instead of instructing through fear and intimidation, she is quick to offer encouragement or a helping hand to acolytes who show promise.

But on Korriban, only the cunning and the strong survive. There is more to Zash than meets the eye, and those who underestimate her rarely live to regret their mistake.

Major Bessiker (Inquisitor)

A proud Imperial officer who rose to notoriety during the Sith’s return to the galaxy, fighting with distinction at Coruscant and Begeren, Major Bessiker was made chief supply officer on Balmorra near the end of the war. As the Empire has provided fewer and fewer resources to support the ongoing pacification of Balmorra, Bessiker has almost single-handedly propped up the Imperial war effort, scavenging and repurposing old equipment and improvising armor and weaponry in a pinch.

Bessiker comes from a distinguished Imperial lineage, and in spite of his connections among the Sith–both his brother and his son trained on Korriban–Bessiker has never complained about his posting on Balmorra or the difficulty of his job.

Nomar Organa (Inquisitor)

The youngest son of the third brother of the lord of House Organa, Nomar Organa showed Force sensitivity at a young age and was given to the Jedi Order as a gift by his uncle. As a young man and Padawan, he returned to Alderaan for the first time and soon fell in love with a daughter of House Rist.

At the time, House Rist was weighing an alliance with House Organa and both houses saw the match as an opportunity to seal their relationship. But the Jedi Order refused to consent to such a politically burdensome marriage; Nomar broke off the engagement and has served the Jedi Order dutifully ever since.

Overseer Harkun (Inquisitor)

A gruff, hard-line traditionalist, Overseer Harkun believes in the Empire and the superiority of its children. He makes no effort to hide his contempt for acolytes who have risen up from slavery or those chosen from alien cultures. His stubborn rejection of the changes at the Academy–of the need to replace Sith lost in the war with a new and “lesser” generation–has crippled his prospects for advancement, leaving him bitter and spiteful… particularly to those students who represent what he most despises.

Harkun is well aware that his days are numbered. Yet he is determined to exact his revenge on those acolytes unfortunate enough to be placed under his supervision. If he can’t keep the fools of the galaxy from joining the Academy, at least he can make them suffer.

Rehanna Rist (Inquisitor)

Twin sister of Markos Rist, Lady Rehanna Rist is an enigmatic figure among the nobility, preferring her work training House Rist’s renowned assassins to the politics of court.

A dangerous woman in her own right, Lady Rist is known for her tough, cold demeanor and for the many suitors she has rejected over the years. While her brother would prefer that she marry and raise House Rist’s profile on Alderaan, Rehanna is stubborn in her refusal, and her brother does not dare force her.

Talos Drellik (Inquisitor)

Lieutenant Talos Drellik has never excelled as a soldier, and his true passion has always been history and archaeology. To Talos, the Imperial Reclamation Service does an invaluable job, preserving Imperial and Sith history against the onslaught of time.

Unlike many Reclamation Service officers who are career soldiers with only a passing interest in history, Lieutenant Drellik has thrown himself into his work, studying with experts in the field such as the illustrious Professor Auselio Gann and galactic historian Deravon Wells.

Likes: Artifacts, discovery, history, pro-Empire sentiment, clever word play
Dislikes: Cruelty, rudeness, secrets from allies

Primary Weapon: Blaster Pistol

The Mother Machine (Inquisitor)

Before humans and Twi’leks, Rodians and Hutts, Chiss and Sith, there was the Rakata Infinite Empire. The Rakata used their Force sensitivity to seize power and subjugate all in their path, but as time went by, they began to lose their connection to the Force and appeared to die off. In reality, a few Rakata lived on, and in the ancient prison on Belsavis they continued experiments designed to restore their Force sensitivity.

At the heart of these experiments was a device designed to create new Force-sensitive species–the Mother Machine. A sentient artificial intelligence, the Mother Machine gave herself the name Ashaa and felt a strong connection to each species she created–from Twi’lek to Esh-kha–growing ever more furious at the Rakata who enslaved her and imprisoned her “children.”

The Rakata who created her maintain that the Mother Machine is merely mimicking the idea of motherhood, and that the connection between the machine and her children is purely fabricated; deep down, they claim, the Mother Machine is just that–a machine, heartless and incapable of real empathy.

Kallig (Inquisitor)

Little is remembered of the Sith Lord Kallig. Like many ancient Sith, his name is all but forgotten, as more powerful–or at least more visible–Sith Lords have taken their place in the historical record. The only known mention of Kallig is in the writings of the famous Dark Lord Tulak Hord, who said “Easily the most ambitious, and therefore the most dangerous of my rivals is Kallig. Therefore, he shall be the first to die.”

It is rumored, however, that Tulak Hord was not so successful at killing his rival as he would have liked–and that the strange events in the Dark Temple on Dromund Kaas have Kallig at their center.

Darth Thanaton (Inquisitor)

Born Teneb Kel, the Lord of the Sith known as Darth Thanaton rose to prominence in the years before the Treaty of Coruscant, in an Empire newly reintroduced to the galaxy. The apprentice of a disgraced master, the young Thanaton was forced to fight for his place in the Empire.

His love of Sith culture and tradition was reinforced by the knowledge that power is not something given, but something fought for. He learned to despise and distrust the machinations of Sith like Lord Zash, who eschew Sith customs in favor of their own deceptive power gains, and to admire the sentinels of Sith history, embodied in the ancient Sith Lords Ajunta Pall, Marka Ragnos, Tulak Hord and Naga Sadow.

Moff Pyron (Inquisitor)

Moff Pyron rose to prominence in an Empire that was in flux. One of the youngest officers to achieve the title of Moff, Pyron felt it was his duty to fulfill his commitment as a soldier and not get involved in Sith affairs. He held fast to this policy, until Darth Thanaton canceled his pet superweapon project–the Silencer.

Believing that Darth Thanaton’s motivations for canceling the Silencer project–an insistent reliance on Sith tradition and the use of the Force over new technology–were ultimately self-defeating, Moff Pyron decided it was time to seek alliances elsewhere among the Sith. He had come to realize that both his own advancement and that of the Empire depended on realigning one’s most deeply held principles.

Xalek (Inquisitor)

A Kaleesh warrior who was captured by the Empire in battle and brought to Korriban to train as a Sith, Xalek prefers to let his actions speak in place of words. Before even reaching Korriban, Xalek had killed several of his fellow slaves who were also intended for training–a bold statement by any measure.

Xalek melds his training as a Kaleesh warrior with a firm belief in the Sith Code. He kills without remorse and is an expert student of lightsaber technique and martial combat.

Likes: Following the Sith Code, fighting overwhelming odds, brevity
Dislikes: Mercy, weakness, talking

Primary Weapon: Double-bladed lightsaber

Jedi Knight

Darth Angral (Knight)

A militaristic and maniacal Sith warlord famous for his brutal tactics, Darth Angral led the Imperial fleet that sacked Coruscant during the last war. Angral personally executed the Supreme Chancellor and was preparing to force an unconditional surrender when the Emperor unexpectedly signed a peace treaty with the Republic.

Darth Angral was furious to see his victory dissolve into a protracted and unresolved cold war. Although his success on Coruscant opened a path to the Empire’s fabled Dark Council, Angral abandoned Sith politics to pursue a private agenda. He spent years after the war consolidating a significant power base.

The culmination of Darth Angral’s plans to finally destroy the Republic unraveled on Coruscant when his son Tarnis was exposed as an undercover Sith infiltrator and killed by Jedi. Seeing his only son cut down drove Darth Angral over the edge, setting him on a path to utterly annihilate the Republic or die trying.

Doc (Knight)

The brilliant medtech known simply as “Doc” is driven to bring quality health care to underserved star systems. This has led Doc to keep some unusual company: pathosis-riddled crime lord Fashaka Four-Toes, the Red Band Rebels of Cadinth and even the Imperial military during a brief stint impersonating a member of the Imperial Medical Corps on the conquered planet Sullust.

Doc has a talent for using bad people to save good lives–a fact he emphasizes to anyone within earshot. Some characterize Doc as a blowhard and scoundrel, but these individuals have never required his impressive surgical skills. Doc has visited every major galactic battleground over the past five years and saved more lives than even he can count.

Likes: Looking like a hero, romance and flirtation, helping those in need
Dislikes: Looking bad, hurting the innocent, refusing to help

Primary Weapon: Blaster Pistol

Doctor Godera (Knight)

Even his detractors admit that Doctor Nasan Godera was born a genius. As a young man, he was impatient and intolerant of “lesser intellects” and was never shy about making his blunt opinions known to all. His abrasive, politically insensitive attitude would have doomed his career if he hadn’t made himself indispensible to the Republic’s war effort.

Doctor Godera was behind some of the greatest scientific breakthroughs in the Republic, including some of its most deadly superweapons. He was notorious for his strong conviction that the Sith Empire must be utterly annihilated without mercy, and his weapons were designed to fulfill that dogmatic belief. When the Republic signed a peace treaty with the Empire after the sacking of Coruscant, Doctor Godera angrily abandoned the Republic for its cowardice and disappeared. He remained hidden for many years, but eventually his network of hideouts was discovered on the shattered world of Taris.

Executor Krannus (Knight)

A rare pureblood Sith who lacks Force sensitivity, Executor Krannus was in danger of being left to die by his Sith parents. However, he was spared this fate by direct order of the Emperor. Although Krannus is considered inferior to Force-wielding Sith, his heritage elevates him above the ordinary humans of the Imperial military.

Krannus has assumed one of the Empire’s highest ranks–Executor–and wields his supreme authority as a fiercely-devoted servant of the Emperor who spared his life. On his dark master’s orders, Krannus leads a death-worshipping cult whose members believe the Emperor is a godlike being who will bestow immortality and unlimited power upon them–but only if they bring about the galaxy’s destruction first.

General Var Suthra (Knight)

A Mon Calamari war veteran who fought alongside Jedi Master Orgus Din against the Sith Empire during the Great War, General Var Suthra is now in charge of developing new military technology for the Republic. Var Suthra oversees all the top secret military facilities where new weapon prototypes are being developed. Cool-headed as a strategist, Var Suthra is nonetheless passionately committed to defeating the enemy once and for all.

General Var Suthra has no family but the Republic he serves. He saw the devastation of Coruscant when the Sith Empire sacked it and vowed “never again.” Var Suthra is merciless towards the Empire, sympathetic to the Jedi and always seems to be carrying the weight of the galaxy on his shoulders.

Guardsman Lassicar (Knight)

According to Imperial databanks, Guardsman Lassicar was born to slave parents in the conquered system of Begeren. He gained the Empire’s attention when he personally executed his parents and exposed their terrorist cell to Moff Harvus. Lassicar’s subsequent rise through the ranks of the Imperial Guard is the fastest on record.

He has personally executed six Jedi and over two dozen Sith Lords who made the fatal mistake of crossing the Emperor. A team of SIS agents sent to assassinate him returned to Coruscant in a series of small containers. Lassicar’s survival instincts and combat skills should not be underestimated.

Kira Carsen (Knight)

Prone to cynicism and a stubborn independent streak, Kira Carsen is an improbable recruit to the Jedi Order. This is partially excused by the fact that she began her Padawan training as a young adult; Kira had spent most of her life up to that point as a homeless drifter, scraping out a miserable existence on some of the galaxy’s most unpleasant worlds.

Thanks to her hard-luck upbringing, Kira has considerably more life experience than most Jedi–and a world-weary sophisticate’s attitude to match. In the eyes of her peers, Kira is someone who refuses to take anything seriously or fully commit to the Jedi path.

Those who look more closely, however, might detect the glimmer of an optimist peeking through Kira’s sarcastic facade. Despite her insistence on questioning its teachings, she has a deep appreciation for the comfort and relative safety she obtained by joining the Jedi Order.

Likes: Being funny, getting involved, mocking and defeating the Empire
Dislikes: Bullying, acting like a mercenary, cooperating with Sith

Primary Weapon: Double-bladed lightsaber

Leeha Narezz (Knight)

Among her peers, Jedi Leeha Narezz is considered something of an eccentric. She frequently eschews time with fellow Jedi to meditate with and instruct a trio of droids she built called the “Meedees.” Leeha believes that the Force is not accessible only to living creatures–indeed, she asserts that even droids can use it if they go long enough without a memory-wipe.

Despite her unusual beliefs, no one in the order disputes that Leeha is one of the finest technologists in the Republic. Repeated attempts by the military to direct her talents toward engines of war have failed, however. She remains firmly committed to peaceful applications of technology that warm the homeless, feed the hungry and protect the weak.

Lord Fulminiss (Knight)

Widely regarded as one of the greatest Sith sorcerers in the Empire, the enigmatic Lord Fulminiss is a master of the dark side’s most arcane and lethal aspects. The grotesque Harrower assassins are his most famous creation, but legend has it he once summoned a raging storm of pure Force energy that disintegrated a rebellious city of natives in the Imperial-conquered Jabiim system.

Lord Fulminiss is a respected expert on the topic of mass extermination, and at the Emperor’s request, he has performed extensive research into new ways of eliminating planetary populations. More than one Dark Council member has paid handsomely to obtain a record of Lord Fulminiss’s work for his or her private perusal.

Lord Nefarid (Knight)

Small, ugly and brilliant, Lord Nefarid is the most cunning of Darth Angral’s apprentices. The Force was never particularly strong in him, and few thought he would survive his training–much less rise to become Angral’s favored servant.

Unable to match his peers’ raw power, Nefarid has endured by keeping to the shadows and using pawns and spies to carry out his wicked schemes. He delights in sowing terror and paranoia among the frightened masses, but his true passion lies in besting those who believe themselves more powerful than him. The universe has treated Nefarid like garbage, and that has only made him more determined to prove his superiority.

Lord Praven (Knight)

A Sith pureblood, Lord Praven has trained in the ways of the Force since the earliest years of his youth. Fiercely loyal to the Emperor and an ardent believer in the philosophical teachings of the dark side, Praven is surprisingly calm and collected in his speech and actions.

He follows a strict code of personal honor, and unlike many other Sith, he eschews random acts of cruelty and sadism. Despite this, he is sworn to destroy the Jedi and considers them his mortal enemies.

During the Sacking of Coruscant, Lord Praven killed Master Usma–one of the Jedi’s most famous duelists–in an epic battle. But he spared Usma’s young Padawan, telling her to seek him out once she had finished her training so they could face each other as equals. When she tracked him down years later, he honored his promise, sending her to the same fate as her Master.

Lord Sadic (Knight)

Lord Sadic is one of Darth Angral’s most powerful–and power-hungry–apprentices. Born to lower-class parents barely one step above Imperial slaves, Sadic quickly demonstrated a strong will, Force sensitivity and unrestrained ambition. He was the only acolyte of his group to survive the Sith trials on Korriban. Some say this was more than just luck. A string of unexplained murders at the Sith Academy abruptly ended when Sadic finally left Korriban.

Initially apprenticed to Lord Umbriss, Sadic served as his master’s personal assassin for several years. That apprenticeship ended the same day Umbriss crossed Darth Angral, who “inherited” Sadic along with Umbriss’s estate and wealth. Although Sadic pledged eternal loyalty to his new master, Darth Angral kept his apprentice on a tight leash. Angral recognized that of all his servants, Sadic was the one most likely to kill him.

Orgus Din (Knight)

A grizzled Jedi Master who’s fought more battles with the Sith than any other living member of the order, Master Orgus Din was an eyewitness to the Sacking of Coruscant. The destruction of the Jedi Temple, along with the loss of his Padawan Bengel Morr, hardened him. Now considered a maverick among his peers, Orgus prefers to leave meditation, debate and diplomacy to the Jedi Council while he goes out and gets things done.

Despite his sometimes abrasive nature, there are many among the order who respect Orgus as a man of action. Yet even though he would be the first to proclaim that the Jedi need more individuals like himself, Orgus is still haunted by what he’s seen and has refused to take on a new Padawan for many years.

Pak Taldine (Knight)

A decade ago, this notorious armed robber was responsible for the deaths of numerous innocents. Pak’s murderous ways eventually isolated him from even his own criminal gang. Perhaps inevitably, Pak was betrayed by his lieutenants, arrested by the Republic and shipped off to Belsavis for the rest of his life.

Years of exposure to the worst criminal scum in the galaxy had an interesting effect on Pak’s mindset. Instead of becoming more bestial and cruel, he discovered a spark of humanity and reformed. Pak walked the path of redemption, gaining the trust of the prison wardens and becoming the only prisoner on Belsavis to become an official guard–albeit one who can never leave.

Sergeant Fideltin Rusk (Knight)

Raised by a colony of pacifist Chagrians, Rusk rebelled against his family’s beliefs and enlisted with the Republic military as soon as he could. At first, he proved to be a brilliant soldier and was identified as a rising star in the Republic’s ranks. Somewhere along the way, however, his bravery crossed the line into recklessness.

Although he still accomplished his missions, casualty rates among his squad rose astronomically. Rusk quickly became a pariah among other soldiers, including his superiors. His aggressive pursuit of victory over the Empire at any cost has earned him many medals from politicians, but no promotions from his commanders.

Likes: Killing Imperials, protecting the Republic, motivating others to fight
Dislikes: Avoiding fights, weakness, disrespecting authority

Primary Weapon: Blaster Cannon

T7-01 (Knight)

A quirky and surprisingly stubborn astromech droid with a lively personality and strong independent streak, T7-01 serves the Jedi by bravely facing danger on a daily basis. Skilled in high-resolution sensor scans, mechanical repair and starship piloting (along with numerous undocumented talents), the droid’s hard work is responsible for saving dozens, if not hundreds, of lives on Tython alone.

Little is known about T7 before the droid came into the service of the Jedi. Certain features of its construction hint at it being a custom model built some time ago, but there are no official records to substantiate the theory. Despite the uncertainty of its origins, the droid’s enthusiasm and willingness to put itself in harm’s way leave little doubt as to its loyalty.

Likes: Jedi, morally correct actions, defeating the Empire
Dislikes: Bullying, killing innocents, disrespecting authority

Primary Weapon: Blaster Rifle

Tala-Reh (Knight)

Tala-Reh is an elite member of the Voss commandos and a veteran of battles against the hostile Gormak hordes. She is renowned among her peers not only for her martial skills, but for her deep spirituality..

Although her triumphs are the stuff of legends, Tala-Reh’s history has also been marked by personal tragedy. Her devoted husband, a fellow Voss commando, was killed battling the Gormak. She has mourned this loss for years by quietly reciting a poem composed in her husband’s honor every day at sunrise and sunset.

Warren Sedoru (Knight)

Warren Sedoru was already one of the most acclaimed Jedi Knights of the order when the Sith Empire attacked the Republic at Korriban. He was one of the first Jedi to lead a counterattack against Imperial forces and scored several early victories against them. The price of these triumphs was high, however.

Records indicate Warren was critically injured over a dozen times in battles from Alderaan to Yavin Four. Although he survived these near-deaths without need of cybernetic replacement parts, Warren’s connection to the Force began to diminish. When the Republic signed the Treaty of Coruscant, Warren dedicated himself wholeheartedly to peace. He gave up his rank as Jedi Knight and became a Padawan to Master Tol Braga.

Jedi Master Tol Braga (Knight)

Respectfully referred to as “the conscience of the Jedi Order,” Master Tol Braga is a thoughtful scholar, a wise strategist and an avowed pacifist. His greatest achievement as a Jedi to date was when he dueled Sith Lord Darth Sajar to a draw–and then convinced the enemy to abandon the path of darkness and train as a Jedi.

Although most Padawans assume Master Braga developed his opposition to warfare during the Great War, it began much earlier. His first mission as a young Jedi was to intervene in a violent civil conflict on the planet Duro. Master Braga saw firsthand the horrors that occur when people take up arms against their own kind, and it forever changed his outlook.

Lord Scourge (Knight)

As the Sith Emperor’s personal executioner, the grimly fatalistic Lord Scourge has personally killed more than a hundred Jedi–and ten times as many Sith. Even the most powerful members of the Dark Council avoid offending the man bearing the title “the Emperor’s Wrath.”

Lord Scourge has dutifully served the Empire for over three hundred years, his life unnaturally prolonged by perverse technology and his master’s dark side powers. Centuries spent watching his fellow Sith Lords rise and fall has given Lord Scourge a unique perspective on people. He can analyze someone’s flaws after only brief observation, and freely shares his perceptions (whether they’re wanted or not).

Likes: Using power against the weak, power, anger, revenge and spite
Dislikes: Greed, acts of mercy, Jedi and Republic authorities

Primary Weapon: Lightsaber

Sith Warrior

Jaesa Willsaam (Warrior)

Once in a millennium, a man or woman is born who expands the frontiers of what Force users can achieve. Proud, young Jedi Padawan Jaesa Willsaam discovered the unprecedented ability to discern any being’s true nature and uncover a person’s most secret intentions. Born to a family of servants on Alderaan, she was brought to the Jedi Order and trained by Master Nomen Karr.

But Nomen Karr could only protect and shield his Padawan from the world for so long. Through the machinations of Darth Baras, Jaesa was drawn away from the protection of the order and confronted by Baras’s own apprentice–and with the emotional instability of her Master.

Having finally witnessed the Jedi Order’s weakness and the dark side’s true power, Jaesa embraces the Sith path with reckless abandon. She now knows that the only truth-inducing force in the galaxy is fear.

Likes: Random cruelty, secrets of the Force, murder and chaos
Dislikes: Honor, mercy, helping people

Primary Weapon: Double-bladed lightsaber

Jaesa Willsaam (Warrior)

Once in a millennium, a man or woman is born who expands the frontiers of what Force users can achieve. Proud, young Jedi Padawan Jaesa Willsaam discovered the unprecedented ability to discern any being’s true nature and uncover a person’s most secret intentions. Born to a family of servants on Alderaan, she was brought to the Jedi Order and trained by Master Nomen Karr.

But Nomen Karr could only protect and shield his Padawan from the world for so long. Through the machinations of Darth Baras, Jaesa was drawn away from the protection of the order and confronted by Baras’s own apprentice–and with the emotional instability of her Master.

Having now seen the darkness within the Jedi Order, Jaesa has left its corruption behind completely to help transform the Empire from within. She has searched her whole life for something to believe in, and her new teacher has provided the answer.

Likes: Helping the weak, secrets of the Force, honor
Dislikes: Random cruelty, hurting innocents, rudeness

Primary Weapon: Double-bladed lightsaber

Master Nomen Karr (Warrior)

The Jedi Nomen Karr is one of the order’s most veteran Masters, and the personal nemesis of Darth Baras. Although valued for his experience, he is known to challenge the order’s rigid precepts in his crusade against evil in the galaxy; the determined Nomen Karr even dared to touch the dark side during his time behind the Imperial border, but emerged a valiant champion of the light.

Nomen Karr is driven to expel the Imperial infiltrators he believes are hidden throughout the Republic. Learning of a Padawan who could see a person’s true nature, Nomen Karr immediately claimed the young Jedi as his student. He has dedicated his life to her tutelage and protection, hoping she can expose the corruption the Jedi Council has long denied.

Darth Vengean (Warrior)

All Sith have their masters. The one commanding Darth Baras is the Dark Council’s feared military leader, Darth Vengean–a warmonger seeking to reignite conflict with the Republic and finally exterminate the foe that drove the Sith into exile a millennium ago. Vengean was openly outraged when the Treaty of Coruscant was signed into law, criticizing all who supported the peace accord and even quietly disparaging the Emperor. That he survived such insolence is a testament to his power.

Darth Vengean and Baras have spent years carrying out deft political manipulations and quiet assassinations in tandem, both against the Republic and within the Empire. Now that their schemes are finally coming to fruition, Vengean’s public speeches are openly bellicose. The final war is coming.

Lord Draahg (Warrior)

Manipulating events so that he might gain an advantage over his master Darth Vengean, Darth Baras placed his own secret apprentice, Lord Draahg, in Vengean’s service. As Baras’s spy, Lord Draahg reported on Darth Vengean’s private meetings and shifting alliances–information Vengean had deliberately prevented Baras from learning.

Draahg has carefully cultivated a facade of blandly obedient menace, always careful to please Vengean but never betraying a hint of his true loyalties. This talent for fading into the background served him well on Korriban, where he survived an especially brutal overseer’s training by ensuring that all the other acolytes attracted more attention. It was this very quality that secured Darth Baras’s approval and choice of apprentice.

But Draahg is not to be underestimated. As the chosen apprentice of both Baras and Vengean, he possesses a breadth of knowledge and a depth of power few others can claim.

Broonmark (Warrior)

Broonmark is a unique creature among the Talz. While his peers spent their youths learning survival skills and playing on the frozen tundra of Alzoc Three, Broonmark developed a fascination with death. As a child, Broonmark watched his father killed by one of Alzoc Three’s predators, and instead of sadness, Broonmark felt only shame at his father’s weakness. Violence became an obsession and point of pride for Broonmark; he started hunting in secret and lived for the rush of a kill.

When the Republic began recruiting Talz for their elite commando units, Broonmark eagerly volunteered for the chance to turn his claws against more challenging prey. But with each kill, Broonmark’s desire for carnage and bloodshed intensified. His clan soon challenged his brutal leadership, and Broonmark watched in anger as the gentle Talz he fought to empower mutinied against him.

Likes: Violence as a solution, testing yourself, protecting those close to you
Dislikes: Betrayal of allies, inaction, talking things out

Primary Weapon: Vibrosword

Commander Rylon (Warrior)

One of Darth Baras’s spies, Commander Rylon is a true loyalist who has mastered the difficult art of serving the Empire by blending in with the enemy and gaining his trust, serving for years as a commander in the Republic-aided Balmorran resistance.

Until recently, only his son–a young Balmorran officer–has known his identity, but now he is in danger of being revealed by a Jedi Padawan with the peculiar and powerful ability to detect a person’s true allegiance. Darth Baras sees a threat to one of his agents as a threat to his entire operation and has ordered that Commander Rylon be eliminated, along with his secret.

Darth Baras (Warrior)

Entrusted by the Emperor and the Dark Council to oversee the negotiations leading to the Treaty of Coruscant, Darth Baras has long held sway within the highest layers of the Sith Order. His power base of secret spies and well-placed minions stretches across the galaxy, enabling him to orchestrate and manipulate events from the shadows.

He is a man of great vision, and it is even said that the Force grants him glimpses of disturbances yet to come. Methodical and calculating, Baras is a true master of the dark arts, and some say the future of the Empire.

Darth Ekkage (Warrior)

The sister of Darth Baras, Darth Ekkage is one of the greatest Sith assassins to ever live. She and her network of killers were imprisoned on Belsavis after she was betrayed and handed over to the Jedi by one of her own–a Sith assassin who renounced the dark side and sought refuge among the Jedi.

Many believe Darth Ekkage was as powerful a weapon as the Sith have ever had, and that their victory over the Republic would have been completed long ago if Ekkage had not been captured. But there are also many within the Sith who fear her–realizing that they could just as easily be her next target.

Darth Vowrawn (Warrior)

Darth Vowrawn is a charming and sophisticated elder statesman who has served on the Dark Council for decades–no small feat in the Empire, where the tenure of new council members is often measured in weeks. His passionate, almost hedonistic pursuit of challenge is well known among his peers, who have learned never to underestimate his cutthroat enthusiasm. Vowrawn revels in the game of conquest and Sith power plays, driven to euphoria by all the rich details of his favorite sport.

Many upstart Sith have attempted to best Vowrawn over the years through a variety of strategies, from complex schemes to bluntly direct surprise attacks. Although some scored temporary victories, Vowrawn’s talent for adjusting his strategy on the fly has left him the final victor in all these confrontations.

Duke Kendoh (Warrior)

A wily and self-serving noble of House Thul, Duke Kendoh has never seen a situation that he could not transform into an opportunity. Born and raised during Thul’s exile in Imperial space, Kendoh is by no means an unquestioning Imperial supporter; as much as he enjoys the luxuries Imperial credits buy, and despite being well aware of the debt his house owes the Empire, he also understands that the life of an Alderaanian noble can depend on his ability to out-think and outmaneuver his rivals… and that an ally can also be a political liability.

At the same time, Duke Kendoh makes no claims to valor and knows how to be discreet. For this reason, the rest of House Thul indulges and supports him.

General Gesselle Organa (Warrior)

One of the most famous members of her house, General Gesselle Organa is a capable, authoritative military commander known for her ability to evaluate risks and outcomes impartially and apply ruthless and effective tactics. After the usurper Ulgo took the throne of Alderaan, Gesselle was responsible for Ulgo’s first real military embarrassment–a feint in which two hundred of her soldiers died, while three thousand Ulgos were defeated.

Gesselle’s hard-heartedness is rumored to extend into her personal life. She was nearly married to an undistinguished earl of House Alde on her eighteenth birthday, but the wedding was postponed, then cancelled for reasons never publicly discussed.

Halidrell Setsyn (Warrior)

The sharp-tongued Halidrell Setsyn runs Darth Baras’s slaving operation on Nar Shaddaa. A witty flirt and able liar, she’s able to talk her way both into and out of trouble. She has a tendency to overreach but has become proficient at escaping death as a result.

Halidrell Setsyn came into Baras’s service unexpectedly after taking over from his previous operative–she tricked the slaver out of a large number of credits and some of his stock, not knowing who he worked for. Before Halidrell could escape the planet, Baras contacted her and offered her the position that had suddenly opened up.

Lieutenant Pierce (Warrior)

While few who are not Force sensitive in the Empire have any choice but to join the military, Lieutenant Pierce joined eagerly–not out of a sense of duty but out of a lust for action. In fact, although his soldiering and his bravery are beyond question, Pierce has faced resistance and scrutiny throughout his military career due to his occasionally reckless attitude and his disdain for authority.

Fortunately, Pierce’s years in military black operations groups kept him away from the stuffier elements of the military hierarchy. Very often, Pierce is assigned to the most dangerous and far-flung worlds, where the Empire’s primary goal is destruction–which suits the lieutenant just fine.

Likes: Personal gain, hurting the Republic, danger and laughing at authority
Dislikes: Rules, kissing up, peace

Primary Weapon: Sniper Rifle and Blaster Rifle

Lord Rathari (Warrior)

A young and ambitious Sith Lord, Rathari has been placed in charge of Sith interests on Nar Shaddaa by order of the Dark Council. Quiet and confident, Lord Rathari prefers the direct approach to dealing with opposition, using strength over finesse and subtly.

Darth Baras and Lord Rathari share a bitter hatred of one another. Baras considers the young Sith a disrespectful upstart, while Rathari openly criticizes Baras’s methods and sees him as an overrated meddler. Fed up with Rathari’s interference, Baras has at last called for the lord’s death.

Madaga-Ru (Warrior)

A Voss Mystic who exiled himself rather than taint his people with his unpopular and heretical ideas, Madaga-Ru lives as a hermit in the dangerous wilds outside the city of Voss-Ka. If asked, he admits to preferring this way of life over the false pretenses of his people’s civilization; Madaga-Ru judges his fellow Voss as living in denial and only “seeing” what they want to see.

Despite this disapproval of his culture, Madaga-Ru remains a true believer in the fundamental Voss way of life–a way of balance, simplicity and faith in the visions of the Mystics. Those who refuse to respect Mystic philosophy or deliberately break Voss law receive Madaga-Ru’s stern admonishment.

Malavai Quinn (Warrior)

An officer in the Imperial military, Malavai Quinn is loyal to the Empire and everything it stands for: order, the glory of the Sith and the conquest of the Republic. Following his mysterious disgrace at the Battle of Druckenwell, he was stationed on Balmorra where he occasionally carried out small missions for Darth Baras (to whom he owes much of his career’s early success).

Duty-bound and honorable, Quinn is not afraid to express earned admiration for his superiors, but he is neither a bootlicker nor a mindless servant. He values competence alongside loyalty and will do whatever is necessary to thwart the enemies of the Empire as a whole and Darth Baras personally.

Likes: Patriotism to the Empire, rewarding hard work, honor
Dislikes: Selfishness, betrayal, irrational behavior

Primary Weapon: Blaster Pistol

Master Wyellett (Warrior)

Jedi Master Wyellett was one of the great Jedi heroes of the last war. Deeply concerned with the preservation of life and more interested in communing with the Force than in using his power as a weapon, he nonetheless proved himself in combat time and again. When his apprentice Xerender battled Darth Baras, Wyellett joined Xerender and sought to redeem the Sith; failing, Wyellett seized Baras’s lightsaber and chose to use it as his own, a symbol of darkness brought into the light.

Wyellett’s final heroic act was an act of self-sacrifice committed to save his Padawan Xerender and much of the Jedi Council from the legendary Starweird Queen; this resulted in his capture by the Empire. The Imperial starship that was transporting Wyellett was destroyed in the Battle of Hoth, and Master Wyellett has been believed dead all these years. In fact, Wyellett has been in a trance beneath the rubble of the fallen ship, psychically trying to reach out to his former pupil. Now, Wyellett has transcended the concerns of this galaxy and his powers are more realized than ever before.

Master Yonlach (Warrior)

The Jedi Master Yonlach was considered the greatest teacher of his time, a valuable asset to the Jedi Order. He has long been the very model of the Jedi Code, a master of his emotions and unafraid of death. Older now, the Force is still strong with him, and he has many years of wisdom and experience behind him.

It was when Nomen Karr brought his Padawan to Master Yonlach that her mysterious gift first manifested. Through Yonlach’s training, he developed a strong bond with the Padawan and believes she will use her abilities to someday lead the Jedi to greatness.

Overseer Tremel (Warrior)

A long-tenured administrator of the trials at the Sith Academy, Overseer Tremel is the latest in a family line that has guarded the gateway to becoming Sith for centuries–first on the Imperial homeworld of Dromund Kaas, and more recently on the reclaimed Sith holy world of Korriban.

A staunch traditionalist, Tremel is fervently opposed to the recent mandate allowing any Force-sensitive individual–regardless of heritage or background–to face the trials. He believes it to be a great threat that must be stamped out and will stop at nothing to weed out the impure and unworthy–even if it means defying his superiors.

Sharack Breev (Warrior)

A loyal servant of Darth Baras, Sharack Breev is a native of Tatooine. Few know the nuances of the desert better than her, and she often works as a scout and tracker. Still, there are hostile regions even she does not dare venture into.

Sharack came into Baras’s service through an encounter with one of the Sith Lord’s earlier apprentices. What happened between them is something neither Sharack nor Baras will discuss, but Sharack ultimately willingly swore to aid Baras should he ever call.

The Entity (Warrior)

Darth Baras’s rise to power has been facilitated by his enslavement of a Sith spirit known only as the Entity. Baras dominated this centuries-dead Sith into using her powers of precognition and farseeing to aid his ascendancy onto the Dark Council while plotting the destruction of all enemies in his path.

The Entity chafes at her enslavement, desperately seeking freedom from this ignoble fate. Centuries ago, she nearly brought the galaxy to its knees and all but eradicated the Jedi Order; to be used as a mere political tool by Darth Baras is an insult to these past deeds.

Vette (Warrior)

A Twi’lek born into slavery on the planet Ryloth, Vette escaped a life of servitude to become an accomplished rogue and treasure hunter. Too daring for her own good, she managed to breach Imperial defenses and sneak onto Korriban, gaining entry into the most sacred Sith tombs before being caught.

Years of travel and close calls have made Vette quick with a blaster. Outspoken, uppity and unfiltered, she can be fiercely loyal or relentlessly taxing, making her a source of annoyance to some and of great amusement to others.

Likes: Anti-authority behavior, protecting the weak, treasure and getting paid
Dislikes: Bullying, killing innocents, kissing up

Primary Weapon: Dual Blaster Pistols

Class Story Heroes

The Smuggler

Notorious starship captain [The Hero] has earned fortune and glory across the galaxy as a treasure hunter and Republic privateer. Pursued by the Sith Empire as a wanted criminal, [The Hero] always stays one hyperspace jump ahead of the enemy’s warships. But as a new foe threatens Republic and Imperial worlds alike, the time has come for these old rivals to join forces….

The Imperial Agent

[The Hero], code name Cipher Nine, is a highly trained covert operative of Imperial Intelligence and an expert infiltrator, spy and assassin. Initially tasked with hunting terrorists in the Sith Empire, [The Hero] eventually unraveled a massive conspiracy that had infiltrated both Empire and Republic. Now Cipher Nine’s skills will be put to their ultimate test, joining a tentative alliance in their mission against a seemingly invincible foe….

The Bounty Hunter

Armored from head to toe and equipped with an arsenal of deadly gadgets, [The Hero] has earned a reputation as the best bounty hunter in the business. Rising to prominence after becoming champion of the Mandalorian Great Hunt, [The Hero] has taken on bounties against brutal criminals, veteran Republic officers and even Jedi Masters. Now, working alongside forces from both the Sith Empire and the Republic, [The Hero] begins the hunt for the deadliest bounty in the galaxy….

The Jedi Consular

A true Force prodigy, Jedi Master [The Hero] has stood as a beacon of hope in the war against the Sith Empire, earning the title BARSEN’THOR: Warden of the Jedi Order. Uniting the Republic’s most contentious worlds, [The Hero] exposed and defeated deadly Sith infiltrators hidden deep within the ranks of both the Jedi and the military. But now a new enemy threatens to destroy both Republic and Empire, forcing [The Hero] into an even more dangerous alliance in the desperate hope of saving the galaxy….

The Sith Inquisitor

Once a slave, [The Hero] overcame the brutal trials of Korriban, the schemes of rival Sith Lords and deadly Republic opponents to become a force few in the galaxy dared to challenge. Now a member of the Dark Council, the Sith Empire’s ruling body, [The Hero] is master of a vast domain, with apprentices and soldiers ready to fight and die at their master’s bidding. But with a new enemy threatening to destroy both Empire and Republic, new alliances must be struck, and [The Hero] must personally intercede to ensure total victory….

The Jedi Knight

[The Hero] has become the Jedi Order’s Battlemaster after saving the Republic from many nefarious plots by the evil Sith Emperor. On countless planets, this champion of the Force is all that stands between helpless innocents and the enemy’s conquest. But a terrible new threat has emerged at the galaxy’s farthest edge, forcing an unlikely alliance between [The Hero] and old foes….

The Sith Warrior

Ranking from birth among the most elite in the Sith Empire, [The Hero]’s deadly skills and command of the dark of the Force have become legendary. Lightsaber in hand, [The Hero] has carved a path of destruction through Republic foes and scheming Sith adversaries alike, eventually becoming the favored enforcer of the Sith Emperor himself. But now the Emperor has betrayed the Empire, forcing [The Hero] to join with unlikely allies to defeat a seemingly invincible foe….

The Republic Trooper

Sole survivor of brutal treason, highly trained soldier [The Hero] rose to take command of the Republic’s most elite Special Forces unit: Havoc Squad. When war with the Sith Empire broke out in earnest, [The Hero] conducted critical operations to break the enemy advance, culminating in the defeat of the Empire’s greatest general. But changing circumstances have led Havoc Squad’s commander to join with former adversaries to defeat a new enemy that threatens to destroy them all….

Classes

Bounty Hunter

Bounty Hunters are well-equipped and relentless trackers, utilizing a wide array of weaponry from blasters to missiles to flamethrowers.

Primary Attribute: Aim

Aim increases the damage and critical chances of the Bounty Hunter’s Ranged and Tech powers. This remains so for both the Mercenary and the Powertech Advanced Classes, while the Mercenary’s Aim additionally increases the effectiveness of healing powers.

Advanced Classes (Available at level 10): Mercenary and Powertech

Mercenary (Damage, Healing): Mercenaries attack from range with two blasters, using abilities like Unload and Explosive Dart. Mercenaries have the largest arsenal, employing powerful heat-seeking missiles or even healing allies when working as a Bodyguard.

Powertech (Damage, Defense): Powertechs leverage the latest technologies, allowing them to draw targets in with a Grapple cord and burn down groups of targets with Flamethrower. Powertechs prefer an up close and personal fight that allows maximum use of everything from flame jets to Retractable Blades, and their massive armor makes them extremely durable defensive fighters when trained as a Shield Tech.

Imperial Agent

Agents are versatile, cunning and deadly, able to utilize cover and Snipe to take down targets at a great distance.

Primary Attribute: Cunning

Cunning increases the damage and critical chances of the Agent’s Ranged and Tech powers. This remains so for both the Sniper and the Operative Advanced Classes, while the Operative’s Cunning additionally increases the effectiveness of healing powers.

Advanced Classes (Available at level 10): Sniper and Operative

Sniper (Damage): Snipers train in the use of sniper rifles, attacking from cover with abilities like Snipe and Explosive Probe. Snipers are extremely powerful when attacking from a secured cover position and receive several abilities that help ensure they remain in cover.

Operative (Damage, Healing): Operatives can pursue their targets in a close-range skirmish, using Stealth to commence a surprise attack and close-range abilities like Shiv and Debilitate to dismantle their targets. Operatives also make excellent healers when educated in the field of Medicine.

Jedi Consular

The Jedi Consular trains primarily in the ways of the Force. Consulars can subdue their targets using telekinetic powers and lightsabers alike.

Primary Attribute: Willpower

Willpower increases the damage and critical chances of the Consular’s Melee and Force powers. This remains so for the Shadow, while the Sage’s Willpower increases Force damage and healing powers instead.

Advanced Classes (Available at level 10): Jedi Sage and Jedi Shadow

Jedi Sage (Damage, Healing): Sages keep their targets at a distance, utilizing telekinetic Force abilities like Project, Telekinetic Throw and Force Stun. A Sage is also fluent in the arts of healing through the Force and can provide a powerful support role as healers when trained as a Seer.

Jedi Shadow (Damage, Defense): Shadows are infiltrators and Jedi intelligence gatherers. Trained with stealth and double-bladed lightsabers, a Shadow tackles conflict with subtlety and a mix of decisive martial arts and the Force. Shadows specializing in Kinetic Combat can leverage the defensive strengths of a double-bladed lightsaber and the Force to guard allies and bolster defenses.

Jedi Knight

Jedi Knights are the order’s protectors and defenders. Knights charge into the fray with Force Leap, employing unmatched lightsaber prowess and a tactical use of the Force.

Primary Attribute: Strength

Strength increases the damage and critical chances of the Knight’s Melee and Force powers. This remains so for both the Sentinel and the Guardian Advanced Classes.

Advanced Classes (Available at level 10): Jedi Sentinel and Jedi Guardian

Jedi Sentinel (Damage): Jedi Sentinels are highly disciplined masters of lightsaber combat. Sentinels fight with two lightsabers and can build Focus quickly with Zealous Strike, unlocking the use of more powerful moves like Slash and Cauterize.

Jedi Guardian (Damage, Defense): Jedi Guardians are stalwart defenders equipped with a single lightsaber and heavy armor. A Guardian can rend armor with Sundering Strike, protect allies with Guardian Leap, and those specialized in Defense act as lodestars and protectors on the battlefield.

Sith Inquisitor

The Sith Inquisitor is a master of the dark side of the Force. Inquisitors overwhelm their targets with Force Lightning and lightsabers alike.

Primary Attribute: Willpower

Willpower increases the damage and critical chances of the Inquisitor’s Melee and Force powers. This remains so for the Assassin, while the Sorcerer’s Willpower increases Force damage and healing powers instead.

Advanced Classes (Available at level 10): Sith Sorcerer and Sith Assassin

Sith Sorcerer (Damage, Healing): Sorcerers unleash Force Lightning from a distance, disintegrating their targets with powers like Lightning Strike and Crushing Darkness. Sorcerers skilled in Corruption can twist dark side energies to unnaturally prolong their lives and the lives of their allies.

Sith Assassin (Damage, Defense): Assassins are deceptive and manipulative Force wielders. Trained with stealth and double-bladed lightsabers, an Assassin can sneak in close to finish targets with acrobatic lightsaber moves and deadly lightning attacks. Assassins embracing Darkness can shroud themselves in dark side powers that obscure sight and leverage the defensive capabilities of a double-bladed lightsaber to harden their defenses.

Sith Warrior

Sith Warriors are deadly, expert fighters equipped with a lightsaber and the Force. Warriors can rush into a fight with Force Charge and Smash multiple targets with the Force.

Primary Attribute: Strength

Strength increases the damage and critical chances of the Warrior’s Melee and Force powers. This remains so for both the Marauder and the Juggernaut Advanced Classes.

Advanced Classes (Available at level 10): Sith Marauder and Sith Juggernaut

Sith Marauder (Damage): Sith Marauders excel in melee combat. Marauders fight with two lightsabers and can build Rage quickly with Battering Assault, unlocking the use of more powerful attacks like Vicious Slash and Rupture.

Sith Juggernaut (Damage, Defense): Sith Juggernauts are powerful and defensible warriors that wear heavy armor and can crush targets with the Force. Juggernauts can rip their target’s armor apart with Sundering Assault, intercept damage for an ally with Intercede, and those specialized as an Immortal can endure a great deal of damage and threaten enemies away from allies.

Smuggler

Smugglers are lucky, scrappy and cunning, able to utilize cover and execute powerful Charged Bursts to take down targets at a great distance.

Primary Attribute: Cunning

Cunning increases the damage and critical chances of the Smuggler’s Ranged and Tech powers. This remains so for both the Gunslinger and the Scoundrel Advanced Classes, while the Scoundrel’s Cunning additionally increases the effectiveness of healing powers.

Advanced Classes (Available at level 10): Gunslinger and Scoundrel

Gunslinger (Damage): Gunslingers wield two blasters and attack from cover with abilities like Charged Burst and Sabotage Charge. Gunslingers are extremely powerful when attacking from a secured cover position and receive several abilities that help ensure they remain in cover.

Scoundrel (Damage, Healing): Scoundrels utilize dirty tricks and don’t fight fair, using Stealth to get the jump on targets and attack with close-range abilities like Blaster Whip and Dirty Kick. Scoundrels also make excellent healers when playing the part of the underworld Sawbones.

Trooper

Troopers are the Republic’s finest soldiers, well-equipped and trained for battle, engaging in ground fights with heavy blaster rifles and a versatile array of ammunition.

Primary Attribute: Aim

Aim increases the damage and critical chances of the Trooper’s Ranged and Tech powers. This remains so for both the Commando and the Vanguard Advanced Classes, while the Commando’s Aim additionally increases the effectiveness of healing powers.

Advanced Classes (Available at level 10): Commando and Vanguard

Commando (Damage, Healing): Commandos blast down their targets from a distance, attacking with abilities like Explosive Round, Full Auto and Sticky Grenade. Commandos carry destructive assault cannons, but they can also support their squad as healers if trained as a Combat Medic.

Vanguard (Damage, Defense): Vanguards are the Republic’s frontline. Vanguards can draw targets in with a Harpoon and devastate groups of enemies at close range with a Pulse Cannon and a variety of Surges. Vanguards can train for inclement conditions and wear the finest armor, making them durable defensive soldiers when deployed as Shield Specialists.

Advanced Classes

Advanced Class: Commando

Trained in superior tactics and weaponry, Commandos charge onto the battlefield with massive assault cannons, overwhelming their enemies with brute firepower. Whether taking out a bunker or driving back an Imperial charge with a hail of concussive bolts, the Commando’s high-powered hardware dominates the scene, laying waste to all who fall within its range.

All Commandos learn to use powerful assault cannons, and can opt to learn the skills of a Combat Medic, using proven Republic medical training to heal and protect allies; Gunnery, utilizing a variety of assault cannon loadouts to burn, crush and incapacitate enemies; and Tactics, specializing in explosives and weapons that penetrate a target’s armor.

Advanced Class: Gunslinger

Master of the trick shot, the first to dive for cover and able to take advantage of every opportunity, the Gunslinger and his dual blasters are the perfect team. There’s a right target for ending every disagreement, and the Gunslinger knows enemy vulnerabilities like the inside of his ship.

All Gunslingers learn how to fire two blasters at once, specializing in long-range combat and methods to keep enemies at a distance. Gunslingers can also opt to learn the skills of the Saboteur, using grenades and demolitions technology that cause fire damage and ignore enemy armor; the Sharpshooter, shooting from cover and focusing on precise, high-damage attacks; and Dirty Fighting, crippling and bleeding opponents using underhanded tactics.

Advanced Class: Jedi Guardian

A wall between the Republic and its enemies, the Jedi Guardian stands firm in the face of overwhelming odds and dares opponents to attack. Perfect concentration and use of the Force allows smooth movement even in heavy armor–making the Guardian a hard target to take down. Leaders on and off the battlefield, Guardians also inspire allies to amazing feats, making them invaluable for conflicts of any size.

All Jedi Guardians learn to move in heavy armor and build extra energy to perform spectacular feats. Guardians can opt to learn Vigilance, developing attacks that power through weaker opponents with ease and concentrating on fewer strikes that hit harder; Defense, redirecting enemies’ attacks against the Guardian’s allies toward the Guardian’s sturdy self; and Focus, specializing in advanced Force techniques to increase the potency of lightsaber attacks and perform telekinetic feats to hamper opponents.

Advanced Class: Jedi Sage

The mysteries of the Force are endless. A Jedi Sage, devoted to uncovering its esoteric secrets, knows this better than anyone. Sages are famed for their wisdom and empathy as much as for their powerful healing and defensive skills. In troubled times, a Sage brings together the insight of the past with raw power to change the flow of galactic events.

All Jedi Sages embrace the teachings of the Force and can opt to learn the art of the Seer, healing wounded allies and protecting them from harm–restoring their life force and literally pulling them out of danger; Telekinetics, distorting reality and moving massive waves of energy that tear apart a Sage’s enemies; and Balance, deploying the power of the Force to enhance lightsaber techniques and debilitate foes in combat.

Advanced Class: Jedi Sentinel

Control and focus are the hallmarks of the Jedi Sentinel. Through years of training, Sentinels learn the art of using two lightsabers in tandem to create an intricate web of damage almost impossible to evade. By manipulating the Force, Sentinels can see holes in the enemy’s defense, potential flaws in their own techniques and how best to plan for both.

All Jedi Sentinels can wield two lightsabers in combat, using speed and precision to strike enemies where they are weakest. Sentinels can opt to learn the ways of a Watchman, becoming a peerless lightsaber combatant and using the Juyo form to debilitate foes; Combat, taking advantage of the Sentinel’s lighter armor and using the agile Ataru form to perform incredibly swift strikes; and Focus, specializing in advanced Force techniques to increase the potency of lightsaber attacks and perform telekinetic feats to hamper opponents.

Advanced Class: Jedi Shadow

A Shadow serves the Jedi Order by being a silent observer and, when action is necessary, a subtle hand. Shadows go unseen, employing Force techniques that cloud enemy minds to slip into hostile territory and, when necessary, striking enemies down with deadly efficiency. Shadows embrace the synergy between lightsaber and Force combat.

All Jedi Shadows use the Force to conceal themselves and move invisibly behind enemy lines, as well as learn to use double-bladed lightsabers in either an offensive or defensive capacity. Shadows can also opt to learn Infiltration, becoming masters of stealth and ambush who forgo the head-on attack for the vulnerable flank; Kinetic Combat, utilizing a double-bladed lightsaber as either an acrobatic weapon or a bulwark of defense; and Balance, deploying the power of the Force to enhance lightsaber techniques and debilitate foes in combat.

Advanced Class: Mercenary

If the best defense is a good offense, the Mercenary’s got the most intimidating defense in the galaxy; heavily modified blasters and deadly heat-seeking missiles make the Mercenary a mobile heavy weapons platform. There’s no problem extra firepower can’t solve, and no one with sense gets between a Mercenary and his or her target.

All Mercenaries learn how to fire two blasters at once, and can opt to learn the skills of a Bodyguard, using state-of-the-art medical technologies to heal and protect allies; acquire an Arsenal of advanced rockets to rapidly deal damage; and access Advanced Prototypes including fiery missiles and darts to reduce an enemy’s survivability and regenerative capacity.

Advanced Class: Operative

Operatives adapt to any environment and any circumstance to ensure the Empire’s agenda is achieved. Whether emerging from stealth to ambush and eliminate enemies in close-range combat or using advanced medical technologies to keep colleagues in the fight, the Operative is able to identify the needs of any situation and react accordingly.

All Operatives learn how to move stealthily–sneaking past or surprising enemies–and various close-quarters fighting techniques that do damage at short range and prevent an enemy from fleeing. Operatives can also opt to learn the skills of Concealment, using an energy blade to deal even more damage close-up; gain Medic training, using probes that heal and protect allies in battle; and specialize in Lethality, utilizing deadly toxins to poison their enemies.

Advanced Class: Powertech

A Powertech wears heavy armor like a second skin and never balks at field-testing new technology if it means greater protection and upgraded safeguards. The best in shielding, defensive tactics and high-powered flamethrowers combine to make the Powertech an impenetrable one-man blockade, getting up close and personal to enemies.

All Powertechs learn to use personal shield generators and can opt to acquire the skills of a Pyrotech, using flamethrower attacks and other abilities that do damage at short range and prevent an enemy from fleeing; apply Shield Tech, using a variety of devices to survive any attack and draw enemy fire; and access Advanced Prototypes including fiery missiles and darts to reduce an enemy’s survivability and regenerative capacity.

Advanced Class: Scoundrel

The Scoundrel doesn’t have time for polite and doesn’t do fair fight. In addition to a trusty blaster, the Scoundrel packs a stealth belt, a scattergun and a medpac–everything you need to get in, knock the enemy for a loop and get out alive.

All Scoundrels learn how to move stealthily–sneaking past or surprising enemies–and various close-quarters fighting techniques that do damage at short range and prevent an enemy from fleeing. Scoundrels can also opt to learn the skills of the Scrapper, using scatterguns to deal even more damage close-up; the Sawbones, applying medicine and damage prevention techniques to heal and protect allies; and Dirty Fighting, crippling and bleeding opponents using underhanded tactics.

Advanced Class: Sith Assassin

The subtle and deadly hand of the Sith Order, a Sith Assassin stops at nothing to win. Assassins leap from the shadows, channeling Force lightning through their dual-bladed lightsabers to disable and drain their enemies. They are masters of subterfuge, treacherous and unseen, feared by even the most terrible opponents.

All Sith Assassins use the Force to conceal themselves and move invisibly, as well as learn to use double-bladed lightsabers. In addition, Assassins can opt to study the arts of Deception, obscuring their movements and ambushing their enemies; Darkness, bolstering Assassins’ defenses as they shock opponents in melee; and Madness, afflicting targets with nightmares that cripple their combat prowess and drain them of strength.

Advanced Class: Sith Juggernaut

Sith who train in the stalwart arts of the Juggernaut boast unrivaled stamina in battle. Through diligence and clarity, Juggernauts shape the Force to their will to shrug off damage that would destroy others and fill foes with doubt and despair. Protecting their allies and punishing their adversaries, Juggernauts charge into the thick of any fray.

All Sith Juggernauts learn to move in heavy armor and build extra energy to perform spectacular feats. Juggernauts can opt to learn the ways of Vengeance, making them into crushing forces that pursue their prey with single-minded fury; the art of the Immortal, fearing no enemy and keeping lesser allies from harm; and Rage, subduing cowering foes with lightsaber strikes and crushing them with the Force.

Advanced Class: Sith Marauder

Wielding two lightsabers and unmatched aggression, Sith trained as Marauders slice through enemy ranks dealing death with merciless efficiency. Whether annihilating a squad of Republic troops or cutting down a single Jedi, the Marauder sees and exploits every weakness to exact the greatest toll. Never hesitating, never faltering, there is no swifter bringer of pain in the galaxy.

All Sith Marauders can wield two lightsabers in combat, crushing their foes with superior speed and becoming a terror on the battlefield. Marauders can opt to learn the ways of Annihilation, learning the Juyo lightsaber techniques and inflicting traumas upon their enemies; Carnage, specializing in swift movement and acrobatics to obliterate foes before they can react; and Rage, subduing cowering foes with lightsaber strikes and crushing them with the Force.

Advanced Class: Sith Sorcerer

The dark side holds dangerous secrets and immense power. The Sith Sorcerer draws energy from the Force’s forbidden depths, mastering techniques that sap and drain enemies as they invigorate allies–or simply wreak utter devastation. The air around a Sorcerer crackles with lightning, and all foolish enough oppose a Sorcerer know suffering on a vast scale.

All Sith Sorcerers embrace the power of the Force and can opt to learn the arts of Lightning, unleashing powerful storms and crushing opponents; Corruption, binding a Sorcerer’s life force and strengthening allies through rituals that mitigate blows and knit flesh; and Madness, afflicting targets with nightmares that cripple their combat prowess and drain them of strength.

Advanced Class: Sniper

Focused on long-range tactics and eliminating sensitive targets, Snipers are the most elite and professional marksmen in the galaxy. After extensive training, the Sniper learns to target enemies’ vulnerabilities and strike at the perfect moment to turn the tide of battle.

All Snipers learn how to use deadly sniper rifles and specialize in long-range combat, keeping their enemies at a distance. Snipers can also opt to learn the skills of Engineering, using probes and other gadgets to deal additional damage; Marksmanship, shooting from cover and focusing on precise, high-damage attacks; and Lethality, utilizing deadly toxins to poison their enemies.

Advanced Class: Vanguard

Unstoppable and utterly fearless, Vanguards wade into battle wearing advanced heavy armor. They are the first and best line of defense in the Republic military, ignoring personal risk and stepping into the line of fire to divert danger from allies and innocents. Though their tactical role is inherently dangerous, Specialists have an uncanny survivability due to their expert defensive tactics and technology.

All Vanguards learn to use personal shield generators and can opt to acquire the skills of an Assault Specialist, relying on shield power surges and energy blade attacks to do damage at short range and prevent an enemy from fleeing; the skills of a Shield Specialist, further training in advanced armor and defenses in order to absorb damage and protect allies; and Tactics, specializing in explosives and weapons that penetrate a target’s armor.