SWTOR Sith Warrior Classic Venture Guide

The Sith Warrior Classic Venture in Star Wars: The Old Republic is a fun, challenging, long-term way of playing the game and exploring all its facets while levelling up a brand new Sith Warrior from level 1 on Korriban, all the way up to level 50 on Ilum. You’ll be expected to fight, explore, gear up, and hunt down unique foes, all while taking extra damage during fights and levelling up at a pace that’s more in line with levelling up at the launch of the game. This mode also introduces a bunch of new special items you’ll pick up off of glowing golden enemies that will give you special boosts or temporary challenges as you play in Classic mode, and of course has unique rewards just for the Sith Warrior.

All of this information is from the Public Test Server. There is a good chance much of it may change before the Classic Ventures system is released in 8.0 which the developers are aiming to release at the end of 2026! Many of the screenshots are also from the unfinished Public Test Server – you can see many unfinished graphics, labels, and objectives there. My favorite is the pie image placeholders.

How to Start

To start a new Classic Venture, choose Classic when you go to create a character (rather than the Full Campaign, which is what you would pick for a normal new character.)

Ventures are only available to subscribers, and that includes the Sith Warrior Classic Venture. Free-to-play players will not be able to start venture characters, and preferred players will not be able to continue playing any venture characters they have made until they re-subscribe.

Choose a Combat Style

When you go to create a Classic Venture Sith Warrior, you will notice that you only have two options for your Combat Style – the Juggernaut or the Marauder. In the normal game, you have a lot more options, but these were the two options available at the launch of the game, and during a Classic Venture, you’ll only be able to pick between these two styles. This means you can not play a Sith Warrior as a Guardian, Sentinel, Sorcerer, Assassin, Sage, or Shadow while playing a classic venture.

Marauder

Entrusted with the task of destroying the Empire’s enemies, the dual-wielding Marauders embody the teachings of Naga Sadow. Never hesitating, never faltering, there is no swifter bringer of pain in the galaxy.

The Marauder wields a pair of lightsabers, and can switch between three different Disciplines: Annihilation, Carnage and Fury. The Marauder acts as a Damage role in combat.

Annihilation

Annihilation doesn’t have to be instantaneous – and that’s how the Annihilation Marauder likes it. With lightsaber and Force attacks designed to bleed their foe and increasing their potency with an aggressive combat form, the Annihilation Marauder causes deep, rupturing wounds that add up until it’s too late for their prey.

Carnage

Agile and swift, the Carnage Marauder wins the day by way of sheer volume. As a devastating flurry of dual lightsaber strikes and Force attacks overwhelm their foe, each successful flow can serve to embolden the Carnage Marauder in their assault, making them all the more deadly.

Fury

The dark side can be a powerful ally when one channels their inner fury, and no one knows this better than the Fury Marauder. Faced with one opponent or many, the Fury Marauder strikes with raging bursts of power while maintain a balanced stance that offers protection against the enemy’s attempts at obliteration.

  • Role: Damage
  • Type: Damage Over Time
  • Weapon: Double Lightsabers
  • Distance: Melee Range
  • Mirror: Sentinel – Watchman
  • Role: Damage
  • Type: Burst Damage
  • Weapon: Double Lightsabers
  • Distance: Melee Range
  • Mirror: Sentinel – Combat
  • Role: Damage
  • Type: Hybrid Burst Damage and Damage Over time
  • Weapon: Double Lightsabers
  • Distance: Melee Range
  • Mirror: Sentinel – Concentration
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Annihilation for New Players

  • Marauders start without any Rage, which is their energy pool for attacks. This might make them harder to learn compared to other classes that start with a full bar of energy, as you need to learn how to build your Rage up before you can use some of your other abilities. It’s easy to build Rage, but you can’t button mash.
  • Annihilation is melee range. That means you must be very close to your enemy to attack, which can be harder for new players to get used to. You get a jump ability to help you get into combat quicker and can throw your double lightsabers if you get too far away.
  •  This style is very mobile and you can easily run and jump around while fighting without any issues!
  • Of the three Marauder disciplines, I found Annihilation to be the easiest to learn.

Carnage for New Players

  • Marauders start without any Rage, which is their energy pool for attacks. This might make them harder to learn compared to other classes that start with a full bar of energy, as you need to learn how to build your Rage up before you can use some of your other abilities. It’s easy to build Rage, but you can’t button mash. Carnage is especially tight with Rage when playing at a high-end.
  •  Carnage is melee range, which means you must be very close to your enemy to attack, which can be harder for new players to get used to. You get a jump ability to help you get into combat quicker and can throw your double lightsabers if you get too far away.
  •  This discipline is very mobile and you can easily run and jump around while fighting without any issues!
  • Carnage is the most interesting of the three Marauder disciplines, as it can be very easy to play or very complicated to play depending on how deep you want to dive into it. It’s also one of the few classes that you really, really must first earn and obtain two pieces of high-level equipment before you can play it smoothly, which makes it less accessible than the other two Marauder disciplines. However, once you have those two gear pieces, if you can memorize a tight 19-ability rotation, even newer players can do incredibly high damage. I highly recommend looking up a guide while learning this class at a high level.

Fury for New Players

  • Marauders start without any Rage, which is their energy pool for attacks. This might make them harder to learn compared to other classes that start with a full bar of energy, as you need to learn how to build your Rage up before you can use some of your other abilities. It’s easy to build Rage, but you can’t button mash.
  • This discipline is very mobile and you can easily run and jump around while fighting without any issues!
  • Fury is melee range, which means you must be very close to your enemy to attack, which can be harder for new players to get used to. You do get a long-range and a short-range jump ability to help you get into combat quicker.
  •  Of the three Marauder disciplines, I found Fury to be the hardest to learn, as their need to gain Rage  is the most difficult to manage of the three. Luckily, there’s an 11-ability rotation you can memorize that will walk you through the difficulty of managing your Rage! I highly recommend looking up a guide while learning this class at a high level.

Cool Abilities

  • The Annihilation Discipline is based on two DOTs (Damage over time).
  •  Force Rend, use the Force to rend the enemy, causing damage over time.
  •  Rupture, attack the enemy and cause additional bleeding damage over time.
  •  Annihilate, strikes the target with both lightsabers and reduce the cooldown on the ability the more it’s used.
  • Force Camouflage, a temporary stealth for protection and sneaking past enemies.
  • Force Charge, jump to an enemy, and you get it at level 1!
  •  Mad Dash, rush forward quickly with your lightsaber (optional).
  • Dual Saber Throw, throw both your lightsabers at a far away enemy.
  •  Smash, smash the ground with your lightsabers and hit all enemies around you.

Cool Abilities

  •  The Carnage Discipline is all about making the best use of your many special attack buffs, using your strongest abilities in the window where you can do the most damage.
  •  Gore, impale an enemy with both lightsabers, preventing their escape.
  •  Devastating Blast, throw a powerful burst of Force.
  • Force Camouflage, a temporary stealth for protection and sneaking past enemies.
  • Force Charge, jump to an enemy.
  •  Mad Dash, rush forward quickly with your lightsaber (optional).
  • Dual Saber Throw, throw both your lightsabers at a far away enemy.
  •  Smash, smash the ground with your lightsabers and hit all enemies around you.

Cool Abilities

  •  Fury is a discipline that a lot of players like as it is almost pure memorization – once you have memorized and understand the rotation you can just fly through it in sequence for the most part. The rotation focuses on keeping your stacks of Fury up which help renew your energy, which is called your Rage.
  •  Obliterate, short-range jump to an enemy and uses both lightsabers to immobilize and deal damage to the enemy.
  •  Furious Strike, strike an enemy with a powerful slash of your lightsaber.
  • Raging Burst, push a strong burst of force at the enemy.
  • Force Camouflage, a temporary stealth for protection and sneaking past enemies.
  • Force Charge, jump to an enemy.
  •  Mad Dash, rush forward quickly with your lightsaber (optional).
  • Dual Saber Throw, throw both your lightsabers at a far away enemy.
  •  Smash, smash the ground with your lightsabers and hit all enemies around you.

Juggernaut

Stalwart defenders of the Sith Empire, Juggernauts embody the teachings of Marka Ragnos, charging into enemies with heavy armor and pure rage.

The Juggernaut wields a single lightsaber, and can switch between three different Disciplines: Immortal, Vengeance, and Rage. The Juggernaut can act as a Damage or Tank role in combat.

Vengeance

Operating through a revenge-fueled state of sadistic rage, the Vengeance Juggernaut halts would-be attackers with a torrential offense. The Vengeance Juggernaut enters the fray fast and hard, unleashing a whirlwind of slashing bleeds and Force attacks on bones and armor that leaves any adversaries wondering what just happened – if they’re still conscious.

Immortal

The most resilient among the Sith, the Immortal Juggernaut is able to withstand even the most brutal assaults, and can give as good as they take. Even while dealing powerful blows, the Immortal Juggernaut can reduce the impact of any attacks that come their way, making them key participants at the front line of any battle.

Rage

The path to power in the Dark Side comes to the Sith through intense passion and, most importantly, rage. The Rage Juggernaut uses debilitating bursts of lightsaber strikes and Force powers to exhaust their foes, crushing any hopes they had of mounting an effective offense.

  • Role: Damage
  • Type: Damage Over Time
  • Weapon: Single Lightsaber
  • Distance: Melee Range
  • Mirror: Guardian – Vigilance
  • Role: Tank
  • Weapon: Single Lightsaber
  • Distance: Melee Range
  • Mirror: Guardian – Defense
  • Role: Damage
  • Type: Burst Damage
  • Weapon: Single Lightsaber
  • Distance: Melee Range
  • Mirror: Guardian – Focus
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Vengeance for New Players

  • Vengeance is melee range, which means you must be very close to your enemy to attack, which can be harder for new players to get used to, but you have a jump ability to help you close the gap between you and your enemy
  •  This style is very mobile and you can easily run and jump around while fighting without any issues!
  • Juggernauts start without any Rage, which is their energy pool for attacks. This makes them a bit harder to learn compared to other classes that start with a full bar of energy, as you need to learn how to build your Rage up before you can use some of your other abilities.
  • I recently started playing Vengeance and with the help of a guide I found it fun and easy to play once I understood how it worked! Vengeance is a great combination of memorization plus a bit of improvisation. I didn’t find it too hard to learn, but you’ll need to use about 10 abilities to get it to flow well.
  •  Vigilance is perfect for defeating clusters of enemies, easily taking out groups of 3 or more with its bleeds and ground smash.

Immortal for New Players

  •  Immortal is a tank style, which means it does less damage, but can stay alive more easily.
  •  Most players recommend to level as a damage style, then switch to tank when you are ready for group content.
  •  In group content, tanks are expected to take a unique leadership role, not just do damage, which can be challenging for new players.
  •  Immortal is the most melee-focused tank which can be difficult for new players, but it is not the hardest tank to learn.

Rage for New Players

  •  Rage is melee range, which means you must be very close to your enemy to attack, which can be harder for new players to get used to, but you have three jump abilities and a dash to help you close the gap between you and your enemy.
  •  This style is very mobile and you can easily run and jump around while fighting without any issues!
  •  Juggernauts start without any Rage, which is their energy pool for attacks. This makes them a bit harder to learn compared to other classes that start with a full bar of energy, as you need to learn how to build your Rage up before you can use some of your other abilities.
  • Rage at a higher skill level is very memorization-focused – if you can remember the order of using your abilities, you don’t have to do a lot of on-the-fly decisions for your abilities compared to other classes.
  •  Rage is more for huge single target damage compared to its sister discipline Vengeance.

Cool Abilities

  • Vengeance is all about front-loading your heaviest hitters, then using your filler abilities for a while.
  • It’s also is about maintaining your Rage, and learning how to keep it up. Once you’ve learned your Rage-earning abilities it’s a lot of fun and very fast!
  • Force Charge, jump to an enemy.
  •  Intercede, leap to a friend.
  • Saber Reflect, reflect incoming damage back at enemies (optional).
  •  Mad Dash, rush forward quickly with your lightsaber (optional).
  •  Endure Pain, heal yourself temporarily to survive.
  •  Force Push, push an enemy backwards or off a ledge.
  •  Saber Throw, throw your lightsaber at a far away enemy.
  •  Smash, smash the ground with your lightsaber and hit all enemies around you.
  •  Intimidating Roar, stun all enemies around you (optional).

Cool Abilities

  •  Juggernauts have many small and large-scale defensive abilities to keep them alive.
  • Force Leap, jump to an enemy.
  •  Intercede, leap to a friend.
  •  Backhand, smack an enemy with your left hand to gain threat.
  • Saber Reflect, reflect incoming damage back at enemies (optional).
  •  Mad Dash, rush forward quickly with your lightsaber (optional).
  •  Endure Pain, heal yourself temporarily to survive.
  •  Threatening Scream, causes enemies to focus on you.
  •  Force Push, push an enemy backwards or off a ledge.
  •  Saber Throw, throw your lightsaber at a far away enemy.
  •  Smash, smash the ground with your lightsaber and hit all enemies around you.
  •  Intimidating Roar, stun all enemies around you (optional).

Cool Abilities

  •  Rage is all about keeping your Rage energy up so you can use your strongest ability three times in a row.
  • Force Charge, jump to an enemy.
  •  Intercede, leap to a friend.
  •  Obliterate, short jump to an enemy.
  • Saber Reflect, reflect incoming damage back at enemies (optional).
  •  Mad Dash, rush forward quickly with your lightsaber (optional).
  •  Endure Pain, heal yourself temporarily to survive.
  •  Force Push, push an enemy backwards or off a ledge.
  •  Saber Throw, throw your lightsaber at a far away enemy.
  •  Smash, smash the ground with your lightsaber and hit all enemies around you.
  •  Intimidating Roar, stun all enemies around you (optional).

Ventures

Once you have created your Classic Venture character, you can open your Legacy Panel (N key on your keyboard by default), and select your new character in Classic Ventures, which will be on the menu on the left under Ventures.

After selecting your character, you can then see the objectives to complete!

Gold Enemies

As you play your venture character, keep your eyes open for unique glowing gold enemies scattered around the map. All enemies have a chance of dropping special venture-only items, but golden glowing enemies have a higher chance of giving you special buffs, venture currency, or challenge items.

Venture Buffs

While playing, keep an eye on your inventory! In addition to the normal gear, credits, or other randomized loot you would get from enemies, you can also get venture-specific items to use on your venture character. These include challenge items, grenades, and treasure finding gear. See the Classic Venture Items Buffs, Boosts, and Grenade Preview on the PTS (Public Test Server) guide to see what they do.

Classic Venture Items Buffs, Boosts, and Grenade Preview on the PTS (Public Test Server)

 

Objectives

The Sith Warriors venture objectives will send you to complete some interesting additional objectives that you might not see if all you were doing was your main class story, and the first section focuses on exploring Korriban and Dromund Kaas.

The Sith Warrior is not yet on the PTS (Public Test Server) as Classic Ventures yet, but we do have some potential objectives to peek at. These are the Sith Warrior projected objectives, and may not be correct or what comes out on live in the 8.0 expansion. Some are in testing on the Public Test Server, and some are not. Some objectives may be added later, and others may be removed or changed. The Public Test Server system also uses leftover categories, icons, and reward points from the previous venture – so you may see some placeholders or un-named sections and categories.

Set 1
Category 1

  • Leaving Dromund Kaas: Complete the Sith Warrior story mission “Leaving Dromund Kaas” on Dromund Kaas. ~ Leaving Dromund Kaas Completed
  • Leaving Korriban: Complete the Sith Warrior story mission “Leaving Korriban” on Korriban. ~ Leaving Korriban Completed
  • Stage 1: Story: Complete all Stage 1 Story Objectives. ~
  • Companion: Vette: Complete the Sith Warrior mission “The Final Trial” to unlock Vette. ~ The Final Trial Completed

Category 2

  • Stage 1: Exploration: Complete all Stage 1 Exploration Objectives. ~
  • Dromund Kaas Dynamic Encounters: Complete 20 Dynamic Encounters on Dromund Kaas. ~ Dynamic Encounters on Dromund Kaas
  • Hutta Dynamic Encounters: Complete 10 Dynamic Encounters on Korriban. ~ Dynamic Encounters on Hutta
  • Exploring Dromund Kaas: Discover the folllowing points of interest on Dromund Kaas: the Sith Sanctum in Kaas City and the Monument inside the Dark Temple. ~ Sith Sanctum Visited (Kaas City) // Monument Found (Dark Temple)
  • Exploring the Imperial Fleet: Explore the following points of interest on the Imperial Fleet: the Command Deck Bridge of The White Nova and the Imperial Museum on The Ziost Shadow. ~ White Nova Bridge Seen // Imperial Museum Visited (Ziost Shadow)
  • Exploring Korriban: Explore the following points of interest on Korriban: the Sith Academy and the Tomb of Naga Sadow. ~ Sith Academy Found // Tomb of Naga Sadow Visited

Category 3

  • Stage 1: Combat: Complete all Stage 1 Combat Objectives. ~
  • Black Talon Venturer: Complete the Flashpoint “The Black Talon” on any difficulty. ~ Flashpoint “The Black Talon” Completed
  • K’lor’slugs around the Tomb of Adjunta Pall: Defeat 25 K’lor’slugs around the Tomb of Adjunta Pall on Korriban. ~ K’lor’slugs Defeated
  • Outcasts on Korriban: Defeat 25 Failed Acolytes and other Outcasts from the Sith Academy on Korriban. ~ Outcasts Defeated
  • Droids in Kaas City Expansion: Defeat Glitched Labor Droids, Haywire Precision Droids, and Damaged Welding Droids in Kaas City Expansion District on Dromund Kaas. ~ Glitched Labor Droids Defeated // Haywire Precision Droids Defeated // Damaged Welding Droids Defeated
  • Hostiles in Lord Grathan’s Estate: Defeat Grathan Guardsman, Grathan Apprentice, and Grathan Patrol Droids in Lord Grathan’s Estate on Dromund Kaas. ~ Grathan Guardsman Defeated // Grathan Apprentice Defeated // Grathan Patrol Droid Defeated
  • Mandalorians on the Initiate’s Path: Defeat Mandalorian Greenhorns and Mandalorian Mercenaries in the Initiate’s Path on Dromund Kaas. ~ Mandalorian Greenhorns Defeated // Mandalorian Mercenaries Defeated
  • The Possessed on the Dark Temple Approach: Defeat Possessed Workers and Possessed Foremen in the Dark Temple Approach on Dromund Kaas. ~ Possessed Workers Defeated // Possessed Foremen Defeated

Category 4

  • Stage 1: General: Complete all Stage 1 General Objectives. ~
  • Learning Crew Skills: Learn and use any Crew Skill. ~ Crew Skill Used
  • Gathering Skills: Harvest 50 gathering nodes of any type. ~ Nodes Harvested
  • [any weapon]: ~ 18215 (496) // 18214 (496) // 18179 (496) // 18180 (496) // 18210 (496) // 18211 (496)
  • Gear Up: Rating 50: Equip items of rating 50 or higher in the Head, Chest, Legs, and Weapon slots. ~ Rating 50 or Higher Chest 18183 (496) // Rating 50 or Higher Leg 18189 (496) // Rating 50 or Higher Helmet 18185 (496) // Rating 50 or Higher Weapon

Set 1 Meta

  • Stage 1: Complete all Stage 1 Objectives. ~

Set 2
Category 1

  • Deal with Kendoh: Complete the Sith Warrior story mission “Deal with Kendoh” on Alderaan. ~ Deal with Kendoh Completed
  • To Kill a Legend: Complete the Sith Warrior story mission “To Kill a Legend” on Balmorra. ~ To Kill a Legend Completed
  • To Kill a Sith Lord: Complete the Sith Warrior story mission “To Kill a Sith Lord” on Nar Shaddaa. ~ To Kill a Sith Lord Completed
  • Guru in the Dunes: Complete the Sith Warrior story mission “Guru in the Dunes” on Tatooine. ~ Guru in the Dunes Completed
  • Stage 2: Story: Complete all Stage 2 Story Objectives. ~

Category 2

  • Stage 2: Exploration: Complete all Stage 2 Exploration Objectives. ~
  • Tatooine Dynamic Encounters: Complete 25 Dynamic Encounters on Tatooine. ~ Dynamic Encounters on Tatooine
  • Exploring Alderaan: Discover the following points of interest on Alderaan: the Datacron by the Damaged Lift in the Sunny Vale of the Juran Mountains and Supreme Commander Nayel’s location in the Holo Archives in Castle Panteer. ~ Damaged Lift Datacron (Juran Mountains) // Commander Nayel Found (Castle Panteer)
  • Exploring Balmorra: Discoverthe following Points of Interest on Balmorra: the Corrupted Fields in the Sundari Flatlands and Level 2 of the Balmorran Arms Factory. ~ Corrupted Fields Found (Sundari Flatlands) // Balmorran Arms Factory Level 2 Reached
  • Exploring Nar Shaddaa: Discover the following points of interest on Nar Shaddaa: the Gaming Floor of the Star Cluster Casino and the Location of Holowan Labs Security Overseer in the Network Security District. ~ Gaming Floor Visited (Star Cluster Casino) // Holowon Overseer Found (Network Security)
  • Exploring Tatooine: Discover the following points of interest on Tatooine: the Sarlacc Pit in the Dune Sea and Kortawa the Hunt Master’s location in the Severin Mesa Windfarms in Jundland. ~ Sarlacc Pit Visited (Dune Sea) // Kortawa Located (Severin Mesa Windfarms)
  • Alderaan Planetary Arc: Complete the Planetary Arc on Alderaan, which begins with the mission “An Iron Fist.” ~ Alderaan Planetary Arc Completed
  • Balmorra Planetary Arc: Complete the Planetary Arc on Balmorra, which begins with the mission “Operation Breaking Point.” ~ Balmorra Planetary Arc Completed
  • Balmorra Planetary Arc: Complete the Planetary Arc on Balmorra, which begins with the mission “Operation Breaking Point.” ~ Balmorra Planetary Arc Completed
  • Nar Shaddaa Planetary Arc: Complete the Planetary Arc on Nar Shaddaa, which begins with the mission “A Crushing Blow.” ~ Nar Shaddaa Planetary Arc Completed
  • Tatooine Planetary Arc: Complete the Planetary Arc on Tatooine, which begins with the mission “Expedition into the Unknown.” ~ Tatooine Planetary Arc Completed

Category 3

  • Stage 2: Combat: Complete all Stage 2 Combat Objectives. ~
  • Colicoids in Farnell Research Facility: Defeat 50 Colicoids around the Farnell Research Facility in Bugtown. ~ Colicoids Defeated
  • Republic Foes in the Upper Industrial Sector: Defeat 50 Republic Forces in the Upper Industrial Sector. ~ Republic Forces Defeated
  • Geonosians on Tatooine: Defeat 50 Geonosians on Tatooine. ~ Geonosians Defeated
  • Wildlife on Alderaan: Defeat 50 Manka Cats, Vorn Tigers, or Kath Hounds on Alderaan. ~ Wildlife Defeated
  • Space Combat Missions: Complete 2 Space Combat Missions. ~ Space Combat Missions Completed

Category 4

  • Companion Item Gifting: Gift 10 Items to any of your Companions. ~ Items Gifted
  • Stage 2: General: Complete all Stage 2 General Objectives. ~
  • Item Crafting: Use Crew Skills to craft any 10 items. ~ Items Crafted
  • [any weapon]: ~ 18215 (846) // 18214 (846) // 18179 (846) // 18180 (846) // 18210 (846) // 18211 (846)
  • Gear Up: Rating 85: Equip items of rating 85 or higher in the Head, Chest, Legs, and Weapon slots. ~ Rating 85 or Higher Chest 18183 (846) // Rating 85 or Higher Leg 18189 (846) // Rating 85 or Higher Helmet 18185 (846) // Rating 85 or Higher Weapon
  • Junk Disposal: Sell Junk via your Companion 5 times. ~ Junk Sold via Companion

Set 2 Meta

  • Stage 2: Complete all Stage 2 Objectives. ~

Set 3
Category 1

  • Jedi Master on Ice: Complete the Sith Warrior class mission “Jedi Master on Ice” on Hoth. ~ Jedi Master on Ice Completed
  • Ambush!: Complete the Sith Warrior class mission “Ambush!” on Quesh. ~ Ambush! Completed
  • General Faraire: Complete the Sith Warrior class mission “General Faraire” on Taris. ~ General Faraire Completed
  • Stage 3: Story: Complete all Stage 3 Story Objectives. ~

Category 2

  • Stage 3: Exploration: Complete all Stage 3 Exploration Objectives. ~
  • Hoth Dynamic Encounters: Complete 25 Dynamic Encounters on Hoth. ~ Dynamic Encounters on Hoth
  • Exploring Hoth: Discover the following points of interest on Hoth: Zakxon Gewchi’s Hidden Camp in the Tauntaun Ridge of Icefall Plains and the Nerf Datapad in the Drossrock Mountains of Glacial Fissure. ~ Zakxon Gewchi’s Camp Found (Icefall Plains) // Nerf Datapad Found (Glacial Fissure)
  • Exploring Quesh: Discover the following points of interest on Quesh: the Datacron in the Three Families War Camp and the Datacron in the Republic Mining Camp. ~ Three Families War Camp Datacron Found // Republic Mining Camp Datacron Found
  • Exploring Taris: Discover the folllowing points of interest on Taris: the location of the Flesh-Eating Rakghoul inside Dynamet General Hospital and Jedi Master Berr’s location inside the Olaris Reclamation Base of the Republic Resettlement Zone. ~ Flesh-Eating Rakghoul Found (Dynamet Hospital) // Master Berr Found (Republic Resettlement Zone)
  • Hoth Planetary Arc: Complete the Planetary Arc on Hoth, which starts with the mission “The Last Warm Breath.” ~ Hoth Planetary Arc Completed
  • Quesh Planetary Arc: Complete the Planetary Arc on Quesh, which begins with the mission “Quesh Inoculation.” ~ Quesh Planetary Arc Completed
  • Taris Planetary Arc: Complete the Planetary Arc on Taris, which begins with the mission “Dominating Taris.” ~ Taris Planetary Arc Completed

Category 3

  • Stage 3: Combat: Complete all Stage 3 Combat Objectives. ~
  • Boarding Party Venturer: Complete the Flashpoint “Boarding Party” on any difficulty. ~ Flashpoint “Boarding Party” Completed
  • Foundry Venturer: Complete the Flashpoint “The Foundry” on any difficulty. ~ Flashpoint “The Foundry” Completed
  • Republic Foes in the Brell Sediment: Defeat 50 Republic Forces along the Western Shore in The Brell Sediment on Taris. ~ Republic Forces Defeated
  • Wildlife on Quesh: Defeat 25 Havraps, Lobels, or Trinthan Prowlers on Quesh. ~ Creatures on Quesh Defeated
  • Wampas in the Big Sink: Defeat 25 Wampas in the Big Sink of the Clabburn Tundra on Hoth. ~ Wampas Defeated

Category 4

  • Stage 3: General: Complete all Stage 3 General Objectives. ~
  • Accumulating Wealth: Earn 50,000 credits. ~ Credits Earned
  • Improving Crew Skills: Gain ranks in any Crew Skill. ~ Crew Skill Ranks Gained
  • [any weapon]: ~ 18215 (1146) // 18214 (1146) // 18179 (1146) // 18180 (1146) // 18210 (1146) // 18211 (1146)
  • Gear Up: Rating 115: Equip items of rating 115 or higher in the Head, Chest, Legs, and Weapon slots. ~ Rating 115 or Higher Chest 18183 (1146) // Rating 115 or Higher Legs 18189 (1146) // Rating 115 or Higher Helmet 18185 (1146) // Rating 115 or Higher Weapon
  • Crew Skill Missions: Complete 10 Crew Skill Missions with your Companions. ~ Crew Skill Missions Completed

Set 3 Meta

  • Stage 3: Complete all Stage 3 Objectives. ~

Set 4
Category 1

  • Thwart the Rescue: Complete the Sith Warrior class mission “Thwart the Rescue” on Belsavis. ~ Thwart the Rescue Completed
  • Baras’s Lair: Complete the Sith Warrior class mission “Baras’s Lair” on Corellia. ~ Baras’s Lair Completed
  • The Voice of Darkness: Complete the Sith Warrior class mission “The Voice of Darkness” on Voss. ~ The Voice of Darkness Completed
  • Stage 4: Story: Complete all Stage 4 Story Objectives. ~

Category 2

  • Stage 4: Exploration: Complete all Stage 4 Exploration Objectives. ~
  • Exploring Belsavis: Explore the following Points of Interest on Belsavis: the Lavaflow Traverse in The Tomb and the Lost Cavern in the High Security Section. ~ Lavaflow Traverse Found (The Tomb) // Lost Cavern Discovered (High Security Section)
  • Exploring Corellia: Discover the following points of interest on Corellia: the Datacron inside Port Pevaria in the Government District and Skrall’s location in Containment Hills of Axial Park. ~ Datacron Found (Port Pevaria) // Skrall Located (Containment Hills)
  • Exploring Voss: Discover the following points of pnterest on Voss: the Tower of Prophecy in Seeker’s Hill and the Gormak Chief Bruiser’s location on Fest Otur Island in the Pelath-Ri Marches. ~ Tower of Prophecy Visited (Seeker’s Hill) // Gormak Chief Found (Fest Outr Island)
  • Belsavis Planetary Arc: Complete the Planetary Arc on Belsavis, which begins with the mission “Riot on Belsavis.” ~ Belsavis Planetary Arc Completed
  • Corellia Planetary Arc: Complete the Planetary Arc on Corellia, which begins with the mission “Corporate Warfare.” ~ Corellia Planetary Arc Completed
  • Voss Planetary Arc: Complete the Planetary Arc on Voss, which begins with the mission “Keeping Up Appearances.” ~ Voss Planetary Arc Completed

Category 3

  • Stage 4: Combat: Complete all Stage 4 Combat Objectives. ~
  • Directive Seven Venturer: Complete the Flashpoint “Directive Seven” on any difficulty mode. ~ Flashpoint “Directive Seven” Completed
  • Gamorreans in the High Security Section: Defeat 50 Gamorrean Forces in the Tusker Glade of the High Security Section on Belsavis. ~ Gamorrean Forces Defeated
  • Gormak Forces on Voss: Defeat 100 Gormak Forces on Voss. ~ Gormak Forces Defeated
  • Czerka Forces on Corellia: Defeat 100 Czerka Forces on Corellia. ~ Czerka Forces Defeated
  • More Space Combat Missions: Complete 2 Space Combat Missions. ~ Space Combat Missions Completed

Category 4

  • Stage 4: General: Complete all Stage 4 General Objectives. ~
  • Daily Login Rewards: Log in on three days and claim daily login rewards. ~ Daily Logins Completed
  • [any weapon]: ~ 18215 (1496) // 18214 (1496) // 18179 (1496) // 18180 (1496) // 18210 (1496) // 18211 (1496)
  • Gear Up: Rating 150: Equip items of rating 150 or higher in the Head, Chest, Legs, and Weapon slots. ~ Rating 150 or Higher Chest 18183 (1496) // Rating 150 or Higher Legs 18189 (1496) // Rating 150 or Higher Helmet 18185 (1496) // Rating 150 or Higher Weapon
  • Home Decorating: Collect and place a Decoration in your Stronghold. ~ Stronghold Decoration Placed
  • House Party: Visit another player’s Stronghold. ~ Stronghold Visited

Set 4 Meta

  • Stage 4: Complete all Stage 4 Objectives. ~

Set 5
Category 1

  • Stage 5: Story: Complete all Stage 5 Story Objectives. ~
  • Black Hole Crisis: Complete the mission “[WEEKLY] Black Hole Crisis.” ~ Black Hole Crisis Completed
  • Section X Crisis: Complete the mission “[WEEKLY] Section X Crisis.” ~ Section X Crisis Completed
  • Ilum Planetary Arc: Complete the Planetary Arc on Ilum, which begins with the mission “First Strike.” ~ Ilum Planetary Arc Completed

Category 2

  • Stage 5: Exploration: Complete all Stage 5 Exploration Objectives. ~
  • Ilum Dynamic Encounters: Complete 25 Dynamic Encounters on Ilum. ~ Ilum Dynamic Encounters
  • Exploring The Black Hole: Discover the following points of interest in The Black Hole: the Communication Tower in the Administration District and the HyperMatter Engineering Facility. ~ Communication Tower Found (Admin. District) // HyperMatter Facility Discovered
  • Exploring Ilum: Discover the following points of interest on Ilum: the Gree Sphere in The Circle of the Western Ice Shelf and the White Adegan Crystal in the Western Jedi Ruins of the Eastern Ice Shelf. ~ Gree Sphere Visited (The Circle) // White Adegan Crystal Seen (Western Jedi Ruins)
  • Exploring Section X: Discover the following points of interest in Section X: The Fatality’s Cargo Deck and the Inner Sanctum of the Aurora Cannon Facility. ~ Fatality’s Cargo Deck Accessed // Aurora Cannon Inner Sanctum Reached

Category 3

  • Stage 5: Combat: Complete all Stage 5 Combat Objectives. ~
  • False Emperor Venturer: Complete the Flashpoint “The False Emperor” on any difficulty mode. ~ Flashpoint “The False Emperor” Completed
  • Battle of Ilum Venturer: Complete the Flashpoint “The Battle of Ilum” on any difficulty mode. ~ Flashpoint “The Battle of Ilum” Completed
  • Republic Foes in the Northern Jedi Ruins: Defeat 50 Republic Forces in the Northern Jedi Ruins of the Eastern Ice Shelf on Ilum. ~ Republic Forces Defeated
  • Torvix Gang in The Black Hole: Defeat 100 Torvix Gang Forces in The Black Hole. ~ Torvix Gang Forces Defeated
  • Dread Guard Forces in Section X: Defeat 50 Dread Guard Forces in Section X. ~ Dread Guard Forces Defeated

Category 4

  • Stage 5: General: Complete all Stage 5 General Objectives. ~
  • Conquesting Champion: Earn Conquest Points by completing Conquest objectives. ~ Personal Conquest Points Earned
  • Event Participant: Complete one of the listed Conquest objectives during an event. ~ Bounty Contracts: License to Hunt // Feast of Prosperity: Hutts-treme Epicure // Relics of the Gree: Critical Missions // Life Day: Come Here, You Big Lug! // Nar Nightlife: Graced by the Emperor // Rakghoul Resurgence: Critical Missions // Abundance Festival: Egg Hunt // Swoop Rally: Course Completion // Dantooine: Daily Missions (Pirate Incursion)
  • [any weapon]: ~ 18215 (1696) // 18214 (1696) // 18179 (1696) // 18180 (1696) // 18210 (1696) // 18211 (1696)
  • Gear Up: Rating 170: Equip items of rating 170 or higher in the Head, Chest, Legs, and Weapon slots. ~ Rating 170 or Higher Chest 18183 (1696) // Rating 170 or Higher Leg 18189 (1696) // Rating 170 or Higher Helmet 18185 (1696) // Rating 170 or Higher Weapon
  • Personal Conquests: Complete any Personal Conquest. ~ Personal Conquests Completed

Set 5 Meta

  • Stage 5: Complete all Stage 5 Objectives. ~

Rewards

At the moment, the developers have not revealed what the new rewards will be, and they are not on the Public Test Server. The developers have said there will be 16 unique sets of rewards, 1 for each class for each venture type (Classic and Expert), plus overarching meta rewards for completing everything.

We do also know that there will be something called Expert Gear Unlocks – but we know very little about these yet except they will be powerful gear upgrades to help us get through the more difficult venture tasks.

Thank you...

Thank you to these players who have submitted cool screenshots of their Jedi Knight characters:

@Sonji31 (Main Image), Swtorista (Knight on Tython), Swtorista (Knight with lightsaber in air), @phyreblade (Combat section), Swtorista (Sentinel), Swtorista (Watchman), Swtorista (Combat), @Drevina_Flynn (Concentration), @Lady_Alenko I think (Story), @kirkunit (Vigilance), @VirtualRambling (Defense), @AshiaSature (Focus), @underlurker (Armor & Weapons), @Lady_Alenko I think (Story), @MagSulDeruyter (Jedi vs Sith in story section), @AshiaSature (Species), @AJ_Darling (Dark Side Knight), @Lady_Alenko I think (Companions), @Lady_Alenko, @RevanchistOrdo

Thank you to these players who have submitted cool screenshots of their Jedi Consular characters:

@FibroJedi (Main Image), Swtorista, Swtorista, Swtorista, @loreleif (Togruta Shadow), @JaydenzOmega (Kinetic Combat), @MagSulDeruyter (Serenity), @celyntheraven (Infiltration), @IntisarNOR (Seer), @phyreblade (Telekinetics), @FibroJedi (Balance), Swtorista (Chiss in Story), @loreleif (Togruta Shadow again), @Kayeri (Dark-Side Consular), @MagSulDeruyter (Armor & Weapons), Swtorista (Companions shot)

Thank you to these players who have submitted cool screenshots of their Sith Warrior characters:

@travisteaspoon (Main Image), Swtorista (Throne image), @phyreblade (lightsaber raised image), @Failtasmagoria (Sith Warrior Combat), @phyreblade(Marauder), @Duccisan (Annihilation), @celyntheraven (Carnage), @SatiricalSanity (Fury), @celyntheraven (Juggernaut), @tomlewookie (Vengeance), @ecxrin (Rage), @salvador_242 (Immortal), @travisteaspoon (Light side), @tomlewookie (Armor & Weapons), @2JustinElliott (Companions), @Sanne_Leetz (Species)

Thank you to these players who have submitted cool screenshots of their Sith Inquisitor characters:

@AJ_Darling (Main Image), Swtorista (glowing purple eyes), Swtorista (lightning arms in air), @NonbinarySaru (Combat), @adsinmalgusland (Species), @travisteaspoon (Light Side), @Darth_Amarth (Armor & Weapons), Swtorista (companions), @Sutherland1P (Assassin), @Caelvin_Dulany (Deception), @Sutherland1P (Darkness), @Kagetheorc (Hatred), @scarletguard (Sorcerer), @phyreblade (Lightning), Swtorista (Corruption), @ecxrin (Madness)

Thank you to these players who helped look over the summaries for their favorite Force disciplines:

Kogass, Aflixion Starr, Helleboros, Kal at @TodayinTor, @Aylas494, @thaddrim, and Eksys

  And finally thank you to Zahk who helped type up all the 1,000+ abilities in the game for each class so we could make the summaries and the basic class guides for each discipline, and helped with testing and formatting for this page!

 

Learn Your Class
Combat StyleDisciplineRoleDisciplineCombat Style
SentinelWatchman DOT DamageAnnihilationMarauder
Combat Burst DamageCarnage
Concentration Burst DamageFury
GuardianDefenseTankImmortalJuggernaut
Vigilance DOT (AOE) DamageVengeance
Focus Burst DamageRage
ShadowKinetic CombatTankDarkness
Assassin
Infiltration Burst DamageDeception
Serenity DOT DamageHatred
SageSeer HealerCorruptionSorcerer
Telekinetics Burst DamageLightning
Balance DOT DamageMadness
VanguardShield SpecialistTankShield
Tech
Powertech
Plasmatech DOT DamagePyrotech
Tactics
Burst DamageAdvanced Prototype
CommandoCombat Medic HealerBodyguardMercenary
Gunnery Burst DamageArsenal
Assault Specialist DOT DamageInnovative Ordnance
ScoundrelSawbones HealerMedicineOperative
Scrapper Burst DamageConcealment
Ruffian DOT DamageLethality
GunslingerSharpshooter Burst DamageMarksmanshipSniper
Saboteur DOT DamageEngineering
Dirty Fighting DOT DamageVirulence
Learn Your Mirror
Combat StyleDisciplineRoleDisciplineCombat Style
VanguardShield SpecialistTankShield
Tech
Powertech
Plasmatech DamagePyrotech
Tactics
DamageAdvanced Prototype
CommandoCombat Medic HealerBodyguardMercenary
Gunnery DamageArsenal
Assault Specialist DamageInnovative Ordnance
ScoundrelSawbones HealerMedicineOperative
Scrapper DamageConcealment
Ruffian DamageLethality
GunslingerSharpshooter DamageMarksmanshipSniper
Saboteur DamageEngineering
Dirty Fighting DamageVirulence
SentinelWatchman DamageAnnihilationMarauder
Combat DamageCarnage
Concentration DamageFury
GuardianDefenseTankImmortalJuggernaut
Vigilance DamageVengeance
Focus DamageRage
ShadowKinetic CombatTankDarkness
Assassin
Infiltration DamageDeception
Serenity DamageHatred
SageSeer HealerCorruptionSorcerer
Telekinetics DamageLightning
Balance DamageMadness