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SWTOR Game Rules Codex List
Codexes are a type of lore entry that you can collect in-game - they can come from hidden glowing blue object in the open world, from defeating certain enemies, and from completing certain quests. Some codex entries can be found by all types of characters, while others are restricted to characters who are a certain class or faction.
Almost all codex entries are per-character, except for some of the Datacron entries, which are legacy-wide, and some Planet entries that you have earned a Datacron entry on will also be unlocked legacy-wide. The rest you will need to re-earn if you want them unlocked on your other characters.
Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
---|---|---|---|---|---|---|
Amplifiers | Game Rules | Planet | Onderon | Location | Yes | |
Bounty Hunter | Game Rules | Game Rules | Game Rules | Quest | Imperial | Yes |
Combat | Game Rules | Default | Game Rules | Creation | Yes | |
Conversations | Game Rules | Default | Game Rules | Creation | Yes | |
Energy Cells | Game Rules | Game Rules | Game Rules | Quest | Republic | Yes |
Energy [Empire] | Game Rules | Game Rules | Game Rules | Quest | Imperial | Yes |
Energy [Republic] | Game Rules | Game Rules | Game Rules | Quest | Republic | Yes |
Galactic Strongholds | Game Rules | Planet | Fleet | Lore Object | Yes | |
Group Content | Game Rules | Default | Game Rules | Creation | Yes | |
Heat | Game Rules | Game Rules | Game Rules | Quest | Imperial | Yes |
Imperial Agent | Game Rules | Game Rules | Game Rules | Quest | Imperial | Yes |
Item Modifications | Game Rules | Planet | Story | Lore Object | Yes | |
Jedi Consular | Game Rules | Game Rules | Game Rules | Quest | Republic | Yes |
Jedi Knight | Game Rules | Game Rules | Game Rules | Quest | Republic | Yes |
Missions | Game Rules | Default | Game Rules | Creation | Yes | |
Other Players | Game Rules | Default | Game Rules | Creation | Yes | |
Phasing and Story Areas | Game Rules | Default | Game Rules | Creation | Yes | |
Resolve | Game Rules | PvP | PvP | PvP | Yes | |
Set Bonus Items | Game Rules | Planet | Onderon | Location | Yes | |
Sith Inquisitor | Game Rules | Game Rules | Game Rules | Quest | Imperial | Yes |
Sith Warrior | Game Rules | Game Rules | Game Rules | Quest | Imperial | Yes |
Smuggler | Game Rules | Game Rules | Game Rules | Quest | Republic | Yes |
Social Points | Game Rules | Planet | Fleet | Quest | Yes | |
Space Combat | Game Rules | Planet | Story | Quest | Yes | |
Tactical Items | Game Rules | Planet | Onderon | Location | Yes | |
Trooper | Game Rules | Game Rules | Game Rules | Quest | Republic | Yes |
26 codex entries in this SWTOR Game Rules Codex List search.
Amplifiers
- Location
- Game Rules
- Planet
- Onderon
How to get the Amplifiers codex: This codex automatically pops up as you are walking further away from the starter area on Onderon - Republic side it shows up as you walk down the brick path of Iziz and are about to exit the city walls. - Imperial side, when the player is half way between the hunting lodge main building and main gate
Lore Entry: Amplifiers are additional statistical boosts that can be found on some pieces of equipment, potentially improving your character in a variety of ways. Some Amplifiers may bolster your character's prowess in combat, while others boost aptitude in a Crew Skill or increase the rate of experience gain. There are many Amplifiers to discover, each providing their own unique benefits to your character. For a price, you can reroll amplifiers that don't appeal to you, changing them out for others that might be a better fit for your character. Whatever goals you have for your characters, there will certainly be Amplifiers that can help you get the job done!
Details
- Link: https://swtorista.com/codex/?codex=amplifiers
- Type: Location
- Category: Game Rules
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Bounty Hunter
- Quest
- Game Rules
- Game Rules
- Game Rules
How to get the Bounty Hunter codex: Codex is unlocked by conpleting the purple mission that directs you to Zinny, your class trainer.
Lore Entry: Bounty Hunters are well-equipped and relentless trackers, utilizing a wide array of weaponry from blasters to missiles to flamethrowers. Primary Attribute: Aim Aim increases the damage and critical chances of the Bounty Hunter's Ranged and Tech powers. This remains so for both the Mercenary and the Powertech Advanced Classes, while the Mercenary's Aim additionally increases the effectiveness of healing powers. Advanced Classes (Available at level 10): Mercenary and Powertech Mercenary (Damage, Healing): Mercenaries attack from range with two blasters, using abilities like Unload and Explosive Dart. Mercenaries have the largest arsenal, employing powerful heat-seeking missiles or even healing allies when working as a Bodyguard. Powertech (Damage, Defense): Powertechs leverage the latest technologies, allowing them to draw targets in with a Grapple cord and burn down groups of targets with Flamethrower. Powertechs prefer an up close and personal fight that allows maximum use of everything from flame jets to Retractable Blades, and their massive armor makes them extremely durable defensive fighters when trained as a Shield Tech.
Details
- Link: https://swtorista.com/codex/?codex=bounty-hunter
- Type: Quest
- Category: Game Rules
- Subcategory: Game Rules
- Tertiary Category: Game Rules
- Faction: Imperial
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Combat
- Creation
- Game Rules
- Default
- Game Rules
How to get the Combat codex: You should receive this codex entry as soon as you create your character at level 1. Does not seem to be granted to Token characters created at a high level.
Lore Entry: Attacking Enemies: To engage enemies in battle, left-click on them to target them. Move into attack range. You will know you are in attack range when one or more of the abilities on your action bar lights up. Then left-click an ability or press the hotkey associated with one of your abilities on the action bar. The action bar is located at the bottom of your screen. Viewing Abilities: Any time you want to view your abilities, left-click on the Abilities button in the upper part of your screen to open your Abilities panel. To move an ability to your action bar, left-click the ability and drag it to a location on the action bar. Looting: When you defeat an enemy, its defeated body will glow if it has loot. Right-click your enemy's defeated body to open its Loot window. Then, right-click on any items in the Loot window to add them to your inventory. Experience Points: Experience Points (or XP) are acquired by defeating enemies and completing missions. When you have acquired enough XP, you will gain another level. Leveling up allows you to become more powerful, acquire more abilities and take on greater challenges. You must find a trainer to learn new abilities.
Details
- Link: https://swtorista.com/codex/?codex=combat
- Type: Creation
- Category: Game Rules
- Subcategory: Default
- Tertiary Category: Game Rules
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Conversations
- Creation
- Game Rules
- Default
- Game Rules
How to get the Conversations codex: You should receive this codex entry as soon as you create your character at level 1. Does not seem to be granted to Token characters created at a high level.
Lore Entry: Mission givers are the primary Non-Player Characters (or NPCs) that you can engage in conversation. Right-click on mission givers to converse with them. In these cinematic conversations, you will be presented with response choices. To respond to an NPC, left-click on a response option or press the appropriate numbered key. Light Side/Dark Side Points: Some conversation responses will reward you with light side or dark side points. Your conversation choices can change your light side/dark side levels. You can check your light side/dark side level by opening the Character Sheet panel. Some items you find in the world have level requirements (such as Light Side III) before they can be used. These items can often be purchased at vendors throughout the game. Social Points: You can earn social points by joining missions and conversations with other players. You can win more social points by winning (and even losing) conversation rolls. You can view your social score on your Character Sheet. Some items you find in the world have level requirements (such as Social II) before they can be used. These items can often be purchased at vendors throughout the game.
Details
- Link: https://swtorista.com/codex/?codex=conversations
- Type: Creation
- Category: Game Rules
- Subcategory: Default
- Tertiary Category: Game Rules
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Energy Cells
- Quest
- Game Rules
- Game Rules
- Game Rules
How to get the Energy Cells codex: Unlocked by Troopers upon completion of the mission "Mannett Point", on the planet "Ord Mantell". https://i.imgur.com/TgXkJqM.png - This codex is unavoidable and obtained automatically.
Lore Entry: Your energy cells regenerate faster at higher energy levels. As your energy cells deplete, so does the rate at which they regenerate. To maintain a high level of energy cells, use Hammer Shot regularly to allow your energy cells to regenerate.
Details
- Link: https://swtorista.com/codex/?codex=energy-cells
- Type: Quest
- Category: Game Rules
- Subcategory: Game Rules
- Tertiary Category: Game Rules
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Energy [Empire]
- Quest
- Game Rules
- Game Rules
- Game Rules
How to get the Energy [Empire] codex: Unlocked by Agents upon completion of the mission "Economies of Scale", on the planet "Hutta" https://i.imgur.com/7TS5k20.png - This codex is unavoidable and obtained automatically.
Lore Entry: Your energy regenerates faster at higher energy levels. As your energy decreases, so does the rate at which it recovers. To maintain a high amount of energy, use Rifle Shot regularly to allow your energy to recover.
Details
- Link: https://swtorista.com/codex/?codex=energy-empire
- Type: Quest
- Category: Game Rules
- Subcategory: Game Rules
- Tertiary Category: Game Rules
- Faction: Imperial
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Energy [Republic]
- Quest
- Game Rules
- Game Rules
- Game Rules
How to get the Energy [Republic] codex: Unlocked by Smugglers upon completion of the mission "Security Breach", on the planet "Ord Mantell". https://i.imgur.com/2b8AVxa.jpeg - This codex is unavoidable and obtained automatically.
Lore Entry: Your energy regenerates faster at higher energy levels. As your energy decreases, so does the rate at which it recovers. To maintain a high amount of energy, use Flurry of Bolts regularly to allow your energy to recover.
Details
- Link: https://swtorista.com/codex/?codex=energy-republic
- Type: Quest
- Category: Game Rules
- Subcategory: Game Rules
- Tertiary Category: Game Rules
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Galactic Strongholds
- Lore Object
- Game Rules
- Planet
- Fleet
How to get the Galactic Strongholds codex: You can get this codex entry by clicking the blue plaque beside a hologram (the questgiver for the Strongholds introductory quest) in the Strongholds & Crew Skills section of the Republic or Imperial Fleet.
Lore Entry: Serving as both personal residence and seat of power, Galactic Strongholds are purchasable homes available throughout the galaxy. Each Stronghold is designed for maximum customization and expansion, allowing the owner to decorate every room with their choice of furniture, personal items, trophies, and a tremendous variety of other items either crafted by hand or earned over the course of exciting adventures. In addition to expanding Strongholds with additional rooms, it's also possible to own multiple Strongholds at once, adding even more opportunities for customization! Owners can even invite their friends to visit and check out every hard-earned detail! Owning Strongholds, expanding their interiors, and decorating them with rare and exceptional items all bring tremendous prestige. Those with the highest prestige can vie for top spots on the public Stronghold Directory, earning a name for themselves as one of the galaxy's elite!
Details
- Link: https://swtorista.com/codex/?codex=galactic-strongholds
- Type: Lore Object
- Category: Game Rules
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 2.9.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Group Content
- Creation
- Game Rules
- Default
- Game Rules
How to get the Group Content codex: You should receive this codex entry as soon as you create your character at level 1. Does not seem to be granted to Token characters created at a high level.
Lore Entry: Heroic Missions: Heroic missions are more challenging than one player can handle alone. You will need to call in a friend or two to help. Some heroic missions will need a full group of four players in order to succeed. Flashpoints: Flashpoints are action-packed, story-driven adventures that test a group of players to their limits, putting them up against difficult foes in volatile situations. Flashpoint missions take place in private story areas and most are balanced for a full group of four players.
Details
- Link: https://swtorista.com/codex/?codex=group-content
- Type: Creation
- Category: Game Rules
- Subcategory: Default
- Tertiary Category: Game Rules
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Heat
- Quest
- Game Rules
- Game Rules
- Game Rules
How to get the Heat codex: Unlocked by Bounty Hunters upon completion of the mission "Settling Accounts", on the planet "Hutta". https://i.imgur.com/E0sIaAy.jpeg - This codex is unavoidable and obtained automatically.
Lore Entry: Your heat dissipates faster at lower heat levels. As your heat builds, so does the time it takes to dissipate that heat. To maintain a low heat level, use Rapid Shots regularly to allow your heat to dissipate.
Details
- Link: https://swtorista.com/codex/?codex=heat
- Type: Quest
- Category: Game Rules
- Subcategory: Game Rules
- Tertiary Category: Game Rules
- Faction: Imperial
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Imperial Agent
- Quest
- Game Rules
- Game Rules
- Game Rules
How to get the Imperial Agent codex: Codex is unlocked by conpleting the purple mission that directs you to Lycus Mattle, your class trainer.
Lore Entry: Agents are versatile, cunning and deadly, able to utilize cover and Snipe to take down targets at a great distance. Primary Attribute: Cunning Cunning increases the damage and critical chances of the Agent's Ranged and Tech powers. This remains so for both the Sniper and the Operative Advanced Classes, while the Operative's Cunning additionally increases the effectiveness of healing powers. Advanced Classes (Available at level 10): Sniper and Operative Sniper (Damage): Snipers train in the use of sniper rifles, attacking from cover with abilities like Snipe and Explosive Probe. Snipers are extremely powerful when attacking from a secured cover position and receive several abilities that help ensure they remain in cover. Operative (Damage, Healing): Operatives can pursue their targets in a close-range skirmish, using Stealth to commence a surprise attack and close-range abilities like Shiv and Debilitate to dismantle their targets. Operatives also make excellent healers when educated in the field of Medicine.
Details
- Link: https://swtorista.com/codex/?codex=imperial-agent
- Type: Quest
- Category: Game Rules
- Subcategory: Game Rules
- Tertiary Category: Game Rules
- Faction: Imperial
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Item Modifications
- Lore Object
- Game Rules
- Planet
- Story
How to get the Item Modifications codex: Guide on SWTOR-Spy.com: There are several version of this Codex Entry ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Item Modifications' codex.
Lore Entry: Throughout your adventures, you may find items that can be modified. By modifying an item, the player can upgrade the stats of an item and keep that item up-to-date. Items that are modifiable can be identified by having the text CTRL + right-click to modify at the bottom of their tooltip. Many items are fully upgradeable, meaning that their stats can be fully upgraded. This means that if you find a gear appearance that you really like in the world, you can work to keep its stats up-to-date and relevant throughout most of your adventures. Some items will drop with most of their modification slots empty. Other items come preslotted - the benefits of modding these items will come later, when you decide to upgrade its internal components. The common mod types, enhancements and mods, can fit in all items. However, 'Armoring' can only upgrade wearable equipment, 'Hilts' can only upgrade lightsabers and melee weapons, and 'Barrels' can only upgrade pistols. These special mods are also responsible for upgrading the core stats of the item (the armor rating of wearable gear, or the damage output of a weapon). Color crystals are another special kind of mod - these rarer modifications can be used to change the color of your lightsaber or blaster bolts.
Details
- Link: https://swtorista.com/codex/?codex=item-modifications
- Type: Lore Object
- Category: Game Rules
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Jedi Consular
- Quest
- Game Rules
- Game Rules
- Game Rules
How to get the Jedi Consular codex: Codex is unlocked by conpleting the purple mission that directs you to Master Wettle, your class trainer.
Lore Entry: The Jedi Consular trains primarily in the ways of the Force. Consulars can subdue their targets using telekinetic powers and lightsabers alike. Primary Attribute: Willpower Willpower increases the damage and critical chances of the Consular's Melee and Force powers. This remains so for the Shadow, while the Sage's Willpower increases Force damage and healing powers instead. Advanced Classes (Available at level 10): Jedi Sage and Jedi Shadow Jedi Sage (Damage, Healing): Sages keep their targets at a distance, utilizing telekinetic Force abilities like Project, Telekinetic Throw and Force Stun. A Sage is also fluent in the arts of healing through the Force and can provide a powerful support role as healers when trained as a Seer. Jedi Shadow (Damage, Defense): Shadows are infiltrators and Jedi intelligence gatherers. Trained with stealth and double-bladed lightsabers, a Shadow tackles conflict with subtlety and a mix of decisive martial arts and the Force. Shadows specializing in Kinetic Combat can leverage the defensive strengths of a double-bladed lightsaber and the Force to guard allies and bolster defenses.
Details
- Link: https://swtorista.com/codex/?codex=jedi-consular
- Type: Quest
- Category: Game Rules
- Subcategory: Game Rules
- Tertiary Category: Game Rules
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Jedi Knight
- Quest
- Game Rules
- Game Rules
- Game Rules
How to get the Jedi Knight codex: Codex is unlocked by conpleting the purple mission that directs you to Master Muheeda, your class trainer.
Lore Entry: Jedi Knights are the order's protectors and defenders. Knights charge into the fray with Force Leap, employing unmatched lightsaber prowess and a tactical use of the Force. Primary Attribute: Strength Strength increases the damage and critical chances of the Knight's Melee and Force powers. This remains so for both the Sentinel and the Guardian Advanced Classes. Advanced Classes (Available at level 10): Jedi Sentinel and Jedi Guardian Jedi Sentinel (Damage): Jedi Sentinels are highly disciplined masters of lightsaber combat. Sentinels fight with two lightsabers and can build Focus quickly with Zealous Strike, unlocking the use of more powerful moves like Slash and Cauterize. Jedi Guardian (Damage, Defense): Jedi Guardians are stalwart defenders equipped with a single lightsaber and heavy armor. A Guardian can rend armor with Sundering Strike, protect allies with Guardian Leap, and those specialized in Defense act as lodestars and protectors on the battlefield.
Details
- Link: https://swtorista.com/codex/?codex=jedi-knight
- Type: Quest
- Category: Game Rules
- Subcategory: Game Rules
- Tertiary Category: Game Rules
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Missions
- Creation
- Game Rules
- Default
- Game Rules
How to get the Missions codex: You should receive this codex entry as soon as you create your character at level 1. Does not seem to be granted to Token characters created at a high level.
Lore Entry: Missions are the building blocks for story progression and character advancement in Star Wars: The Old Republic. The Map: Non-Player Characters (or NPCs) that give missions can be identified by the mission offer symbol. This symbol will appear over their heads in the game world, as well as on the world map and minimap. Access your world map from the planet icon on your minimap and move the mouse over any of the icons for additional details on the corresponding mission. Mission Log: You can keep track of your mission objectives through the mission log accessed through the mission icon at the top of your screen. Your missions are also tracked on the right-hand side of the screen.
Details
- Link: https://swtorista.com/codex/?codex=missions
- Type: Creation
- Category: Game Rules
- Subcategory: Default
- Tertiary Category: Game Rules
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Other Players
- Creation
- Game Rules
- Default
- Game Rules
How to get the Other Players codex: You should receive this codex entry as soon as you create your character at level 1. Does not seem to be granted to Token characters created at a high level.
Lore Entry: The top left of your screen is called the Social Center. From here, you can see the number of players on your planet and how many of your friends and guild members are online. You can click on these numbers to bring up either the Who list, Friends list or Guild list. Chatting: To chat, you just have to press the ENTER key. Then you can start typing and your text will appear in the chat box in the top left of your screen. When finished, press ENTER and your message will appear in a bubble visible to anyone within visible distance. There is a button to the left of the chat box that allows you to switch between General and Group chat. General chat can be seen by anyone on a world. Group chat can be seen by anyone in your group. Grouping: To group, all you need to do is to right-click on another player. You will be given the option to send them a group invite. If they accept, their portrait will appear on the left side of your screen. You will be able to chat with them using Group chat. Friends: You can befriend other players. They will be added to a Friends list accessed through your Social Center. Whenever a friend is online, you will be informed. To add a friend, right-click on another player's portrait and select the option to friend them. Guilds: You can join a guild. Guilds are groups of players that can use a private chat channel (Guild chat). Guilds are great to be a part of as they allow you to communicate with larger groups of people in order to form groups.
Details
- Link: https://swtorista.com/codex/?codex=other-players
- Type: Creation
- Category: Game Rules
- Subcategory: Default
- Tertiary Category: Game Rules
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Phasing and Story Areas
- Creation
- Game Rules
- Default
- Game Rules
How to get the Phasing and Story Areas codex: You should receive this codex entry as soon as you create your character at level 1. Does not seem to be granted to Token characters created at a high level.
Lore Entry: Phases are private story areas. Only you and your group members can enter a story area. Story areas can occur anywhere, outdoors or indoors, and are the main places that progress your story. Even though most of these story areas can be done solo, story areas provide greater challenges than the public areas and may require teaming up with other players to complete. Class Story Areas: These areas are where many important events in your class story take place. A Class Story area can be identified by moving the mouse over its entrance. If the entrance barrier is green, you can enter the story area. If the entrance barrier is red, you cannot enter the story area. Group Story Areas: A Group Story area can be identified by moving the mouse over its entrance. If the entrance barrier is green, you can enter the story area. If the entrance barrier is red, you cannot enter the story area.
Details
- Link: https://swtorista.com/codex/?codex=phasing-and-story-areas
- Type: Creation
- Category: Game Rules
- Subcategory: Default
- Tertiary Category: Game Rules
- Faction: Both
- Patch: 1.0.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Resolve
- PvP
- Game Rules
- PvP
- PvP
How to get the Resolve codex: Got this from entering a Civir War (and a Huttball) match and moving around a little. Does not trigger on Arena matches, only triggers on the old (classic) pvp modes https://ibb.co/1QRSmWz -- Seems to come from any old-school PvP match (not Arenas).
Lore Entry: The Resolve system protects individual players from having their character repeatedly controlled by enemy players inside Player vs Player combat. Each character possesses a Resolve resource bar, visible above the character in his or her nameplate, next to the portrait on the targeting window, and in the group window. When a character is the target of an enemy stun, sleep, knockdown, blind, or ballistic effect, that character gains an amount of resolve points. This value is based on the type of effect and its duration, with stronger effects like stun and knockdown generating more resolve than weaker effects like sleeps and blinds. Additionally, if there are control effects currently active on the target, subsequent control effects add a smaller amount of resolve based on the strength and remaining duration of those effects. Gaining resolve points fills up the character's resolve with a purple bar. Once the resolve bar fills completely up the bar turns white and the character becomes immune to further control effects. When all current control effects expire the resolve bar begins to decay to zero resolve, at which point the character once again can be controlled and the building process starts anew.
Details
- Link: https://swtorista.com/codex/?codex=resolve
- Type: PvP
- Category: Game Rules
- Subcategory: PvP
- Tertiary Category: PvP
- Faction: Both
- Patch: 1.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Set Bonus Items
- Location
- Game Rules
- Planet
- Onderon
How to get the Set Bonus Items codex: This codex automatically pops up as you are walking away from the starter area on Onderon - Republic side it shows up as you walk down the brick path of Iziz. - Imperial side, as you walk down the ramp leading away from the Royal Hunting Lodge's main building.
Lore Entry: Set bonuses are another way for you to improve your character. Some equipment your character comes across in their journey will be part of a set. Activating a Set Bonus is as easy as simultaneously equipping a few pieces of equipment from the same set - doing so unlocks special benefits granted by the equipment set. Unlocking a benefit might require as few as two pieces from a set to be equipped, while additional benefits might require several more pieces to be equipped before unlocking. As your character explores the galaxy, you're sure to discover a wide variety of set bonuses - some of which will suit your character perfectly for the things they do best!
Details
- Link: https://swtorista.com/codex/?codex=set-bonus-items
- Type: Location
- Category: Game Rules
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Sith Inquisitor
- Quest
- Game Rules
- Game Rules
- Game Rules
How to get the Sith Inquisitor codex: Guide on SWTOR-Spy.com: You get this codex entry once you turn ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Sith Inquisitor' codex.
Lore Entry: The Sith Inquisitor is a master of the dark side of the Force. Inquisitors overwhelm their targets with Force Lightning and lightsabers alike. Primary Attribute: Willpower Willpower increases the damage and critical chances of the Inquisitor's Melee and Force powers. This remains so for the Assassin, while the Sorcerer's Willpower increases Force damage and healing powers instead. Advanced Classes (Available at level 10): Sith Sorcerer and Sith Assassin Sith Sorcerer (Damage, Healing): Sorcerers unleash Force Lightning from a distance, disintegrating their targets with powers like Lightning Strike and Crushing Darkness. Sorcerers skilled in Corruption can twist dark side energies to unnaturally prolong their lives and the lives of their allies. Sith Assassin (Damage, Defense): Assassins are deceptive and manipulative Force wielders. Trained with stealth and double-bladed lightsabers, an Assassin can sneak in close to finish targets with acrobatic lightsaber moves and deadly lightning attacks. Assassins embracing Darkness can shroud themselves in dark side powers that obscure sight and leverage the defensive capabilities of a double-bladed lightsaber to harden their defenses.
Details
- Link: https://swtorista.com/codex/?codex=sith-inquisitor
- Type: Quest
- Category: Game Rules
- Subcategory: Game Rules
- Tertiary Category: Game Rules
- Faction: Imperial
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-438, Y:-25
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Sith Warrior
- Quest
- Game Rules
- Game Rules
- Game Rules
How to get the Sith Warrior codex: Codex is unlocked by conpleting the purple mission that directs you to Overseer Rance, your class trainer.
Lore Entry: Sith Warriors are deadly, expert fighters equipped with a lightsaber and the Force. Warriors can rush into a fight with Force Charge and Smash multiple targets with the Force. Primary Attribute: Strength Strength increases the damage and critical chances of the Warrior's Melee and Force powers. This remains so for both the Marauder and the Juggernaut Advanced Classes. Advanced Classes (Available at level 10): Sith Marauder and Sith Juggernaut Sith Marauder (Damage): Sith Marauders excel in melee combat. Marauders fight with two lightsabers and can build Rage quickly with Battering Assault, unlocking the use of more powerful attacks like Vicious Slash and Rupture. Sith Juggernaut (Damage, Defense): Sith Juggernauts are powerful and defensible warriors that wear heavy armor and can crush targets with the Force. Juggernauts can rip their target's armor apart with Sundering Assault, intercept damage for an ally with Intercede, and those specialized as an Immortal can endure a great deal of damage and threaten enemies away from allies.
Details
- Link: https://swtorista.com/codex/?codex=sith-warrior
- Type: Quest
- Category: Game Rules
- Subcategory: Game Rules
- Tertiary Category: Game Rules
- Faction: Imperial
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Smuggler
- Quest
- Game Rules
- Game Rules
- Game Rules
How to get the Smuggler codex: Codex is unlocked by conpleting the purple mission that directs you to Wentell Pron, your class trainer.
Lore Entry: Smugglers are lucky, scrappy and cunning, able to utilize cover and execute powerful Charged Bursts to take down targets at a great distance. Primary Attribute: Cunning Cunning increases the damage and critical chances of the Smuggler's Ranged and Tech powers. This remains so for both the Gunslinger and the Scoundrel Advanced Classes, while the Scoundrel's Cunning additionally increases the effectiveness of healing powers. Advanced Classes (Available at level 10): Gunslinger and Scoundrel Gunslinger (Damage): Gunslingers wield two blasters and attack from cover with abilities like Charged Burst and Sabotage Charge. Gunslingers are extremely powerful when attacking from a secured cover position and receive several abilities that help ensure they remain in cover. Scoundrel (Damage, Healing): Scoundrels utilize dirty tricks and don't fight fair, using Stealth to get the jump on targets and attack with close-range abilities like Blaster Whip and Dirty Kick. Scoundrels also make excellent healers when playing the part of the underworld Sawbones.
Details
- Link: https://swtorista.com/codex/?codex=smuggler
- Type: Quest
- Category: Game Rules
- Subcategory: Game Rules
- Tertiary Category: Game Rules
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Space Combat
- Quest
- Game Rules
- Planet
- Story
How to get the Space Combat codex: Guide on SWTOR-Spy.com: You get this Codex the first time you ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Space Combat' codex.
Lore Entry: Offensive Systems: Blaster cannons are the primary weapon system of most starships, and can be fired continuously. However, targets equipped with ray shielding cannot be damaged by blaster fire--these targets pulse blue when hit. Secondary weapons must be used against such targets. Missile launchers are a common secondary weapon system. Missile targets can be designated (or 'painted') by a ship's target lock-on system, allowing multiple missiles to be fired at different targets simultaneously. With enough investment, it is possible to equip starships with powerful proton torpedo launchers. Defensive Systems: Shields are a ship's first line of defense against damage. When upgraded with a regenerator, shields gradually repair themselves over time as long as the SHIP'S BLASTER CANNONS AREN'T FIRING. Ion cannon blasts--identifiable by their distinctive blue energy trails--can temporarily disable shield systems on impact, so it is critical to avoid them.
Details
- Link: https://swtorista.com/codex/?codex=space-combat
- Type: Quest
- Category: Game Rules
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Tactical Items
- Location
- Game Rules
- Planet
- Onderon
How to get the Tactical Items codex: This codex automatically pops up when you leave the starter area / palace on Onderon. - Imperial side, as you walk back inside the main building of the Royal Hunting Lodge (storywise, after dealing with the King's cousins)
Lore Entry: Tactical items are specialized pieces of gear you can equip in the Tactical Slot of your character sheet. These powerful items modify your abilities in unique and interesting ways, allowing you to further customize your favorite character. With effects that range from improving survivability to enhancing your favorite attacks and everything in between, Tacticals have something to offer for every playstyle. There are a host of Tactical items tailored to each character class and discipline as well as more generalized Tactical items that any character can use. They can be found as loot drops throughout the galaxy or from unique Tactical vendors. Be sure to look out for them and experiment with their exciting benefits!
Details
- Link: https://swtorista.com/codex/?codex=tactical-items
- Type: Location
- Category: Game Rules
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Trooper
- Quest
- Game Rules
- Game Rules
- Game Rules
How to get the Trooper codex: Codex is unlocked by conpleting the purple mission that directs you to Lieutenant Forris, your class trainer. https://i.imgur.com/KXPvyJi.png
Lore Entry: Troopers are the Republic's finest soldiers, well-equipped and trained for battle, engaging in ground fights with heavy blaster rifles and a versatile array of ammunition. Primary Attribute: Aim Aim increases the damage and critical chances of the Trooper's Ranged and Tech powers. This remains so for both the Commando and the Vanguard Advanced Classes, while the Commando's Aim additionally increases the effectiveness of healing powers. Advanced Classes (Available at level 10): Commando and Vanguard Commando (Damage, Healing): Commandos blast down their targets from a distance, attacking with abilities like Explosive Round, Full Auto and Sticky Grenade. Commandos carry destructive assault cannons, but they can also support their squad as healers if trained as a Combat Medic. Vanguard (Damage, Defense): Vanguards are the Republic's frontline. Vanguards can draw targets in with a Harpoon and devastate groups of enemies at close range with a Pulse Cannon and a variety of Surges. Vanguards can train for inclement conditions and wear the finest armor, making them durable defensive soldiers when deployed as Shield Specialists.
Details
- Link: https://swtorista.com/codex/?codex=trooper
- Type: Quest
- Category: Game Rules
- Subcategory: Game Rules
- Tertiary Category: Game Rules
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
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Social Points
How to get the Social Points codex: Guide on SWTOR-Spy.com: You get this Codex Entry by picking up ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Social Points' codex.
Lore Entry: When you adventure with other players, you earn social points. Social points are earned primarily by talking to NPCs while in a group with other players. You will earn points faster by being in larger groups and by winning rolls in conversations. However, any social points you accrue will not actually be awarded to you until you turn in the mission. As you earn more social points, your status in the social tiers will also advance. Open your character sheet ('C' by default) to view your current social tier. Mousing over the progress bar will show you your progress towards the next tier. Advancing in social tiers will allow you to purchase and use social items found throughout the world. These will most frequently be found on vendors marked as 'social vendors' throughout your adventures. Most of what they will sell are unique outfits appropriate to the planet you are on, but in some cases, they may also have a few surprises!
Details