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SWTOR Lore Object Codex List
Codexes are a type of lore entry that you can collect in-game - they can come from hidden glowing blue object in the open world, from defeating certain enemies, and from completing certain quests. Some codex entries can be found by all types of characters, while others are restricted to characters who are a certain class or faction.
Almost all codex entries are per-character, except for some of the Datacron entries, which are legacy-wide, and some Planet entries that you have earned a Datacron entry on will also be unlocked legacy-wide. The rest you will need to re-earn if you want them unlocked on your other characters.
Bounty Hunter
Imperial Agent
Sith Warrior
Sith Inquisitor
Smuggler
Jedi Consular
Jedi Knight
Trooper
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|
Alderaan
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Battle of Alderaan | Lore | Planet | Alderaan | Lore Object | Yes | |
| History of Alderaan | Lore | Planet | Alderaan | Lore Object | Yes | |
| House Alde | Organizations | Planet | Alderaan | Lore Object | Yes | |
| House Baliss (Smuggler) | Organizations | Planet | Alderaan | Lore Object | Smuggler | Yes |
| House Organa | Organizations | Planet | Alderaan | Lore Object | Yes | |
| House Panteer | Organizations | Planet | Alderaan | Lore Object | Yes | |
| House Rist | Organizations | Planet | Alderaan | Lore Object | Yes | |
| House Thul | Organizations | Planet | Alderaan | Lore Object | Yes | |
| House Ulgo | Organizations | Planet | Alderaan | Lore Object | Yes | |
| Joiners and the Killik Hive Mind | Lore | Planet | Alderaan | Lore Object | Yes | |
| Noble Houses | Lore | Planet | Alderaan | Lore Object | Yes | |
| The War for Alderaan's Throne | Lore | Planet | Alderaan | Lore Object | Yes | |
| Thranta | Bestiary | Planet | Alderaan | Lore Object | Yes |
Asation (Operation)
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Asation | Lore | Operation | Terror From Beyond | Lore Object | Yes |
Asylum (Chapter)
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Commerce in the Free Zone | Lore | Chapter | Chapter | Lore Object | Yes |
Balmorra
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Balmorran Corporations | Lore | Planet | Balmorra | Lore Object | Imperial | Yes |
| Balmorran Corporations [Republic] | Lore | Planet | Balmorra | Lore Object | Republic | Yes |
| Balmorran Pollution | Lore | Planet | Balmorra | Lore Object | Imperial | Yes |
| Balmorran Pollution [Republic] | Lore | Planet | Balmorra | Lore Object | Republic | Yes |
| Balmorran Resistance | Organizations | Planet | Balmorra | Lore Object | Imperial | Yes |
| Balmorran Resistance [Republic] | Organizations | Planet | Balmorra | Lore Object | Republic | Yes |
| Gran | Species | Planet | Balmorra | Lore Object | Imperial | Yes |
| Imperial Military on Balmorra | Lore | Planet | Balmorra | Lore Object | Imperial | Yes |
| Imperial Subjugation [Empire] | Lore | Planet | Balmorra | Lore Object | Imperial | Yes |
| Imperial Subjugation [Republic] | Lore | Planet | Balmorra | Lore Object | Republic | Yes |
| Republic Relations with Balmorra | Lore | Planet | Balmorra | Lore Object | Republic | Yes |
| The Invasion of Balmorra | Lore | Planet | Balmorra | Lore Object | Imperial | Yes |
| The Invasion of Balmorra [Republic] | Lore | Planet | Balmorra | Lore Object | Republic | Yes |
Belsavis
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Belsavis Automated Security | Lore | Planet | Belsavis | Lore Object | Yes | |
| Belsavis Prison Break | Lore | Planet | Belsavis | Lore Object | Yes | |
| Belsavis Prison Personnel | Lore | Planet | Belsavis | Lore Object | Yes | |
| Belsavis Prisoners | Organizations | Planet | Belsavis | Lore Object | Yes | |
| Belsavis Vaults | Lore | Planet | Belsavis | Lore Object | Yes | |
| Esh-kha | Species | Planet | Belsavis | Lore Object | Yes | |
| Esh-Kha Culture | Lore | Planet | Belsavis | Lore Object | Yes | |
| History of Belsavis Prison | Lore | Planet | Belsavis | Lore Object | Yes | |
| Mind Trap | Lore | Planet | Belsavis | Lore Object | Yes | |
| Primeval Beasts | Lore | Planet | Belsavis | Lore Object | Yes | |
| Rakata Technology | Lore | Planet | Belsavis | Lore Object | Yes | |
| The Domination Experiments | Lore | Planet | Belsavis | Lore Object | Yes |
Corellia
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| A Culture of Freedom | Lore | Planet | Corellia | Lore Object | Yes | |
| Corellian Engineering Corporation | Organizations | Planet | Corellia | Lore Object | Imperial | Yes |
| Corellian Government | Lore | Planet | Corellia | Lore Object | Yes | |
| Coronet City | Lore | Planet | Corellia | Lore Object | Yes | |
| Drall | Species | Planet | Corellia | Lore Object | Yes | |
| History of Corellia | Lore | Planet | Corellia | Lore Object | Yes | |
| Invasion of Corellia | Lore | Planet | Corellia | Lore Object | Yes | |
| Selonian | Species | Planet | Corellia | Lore Object | Yes | |
| Starship Manufacturing | Lore | Planet | Corellia | Lore Object | Yes | |
| The Corellian Rebellion | Organizations | Planet | Corellia | Lore Object | Yes | |
| The Green Jedi | Organizations | Planet | Corellia | Lore Object | Yes | |
| The Legislature | Lore | Planet | Corellia | Lore Object | Republic | Yes |
| The Rocket Tram System | Lore | Planet | Corellia | Lore Object | Yes |
Coruscant
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Coruscant Security | Organizations | Planet | Coruscant | Lore Object | Republic | Yes |
| Gand | Species | Planet | Coruscant | Lore Object | Republic | Yes |
| Gree | Species | Planet | Coruscant | Lore Object | Republic | Yes |
| History of Coruscant | Lore | Planet | Coruscant | Lore Object | Republic | Yes |
| Migrant Merchants' Guild | Organizations | Planet | Coruscant | Lore Object | Republic | Yes |
| Reconstruction of Coruscant | Lore | Planet | Coruscant | Lore Object | Republic | Yes |
| Republic Government | Lore | Planet | Coruscant | Lore Object | Republic | Yes |
| Sullustan | Species | Planet | Coruscant | Lore Object | Republic | Yes |
Dantooine
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Blba Tree | Locations | Planet | Dantooine | Lore Object | Yes | |
| Infinite Empire: Dantooine | Lore | Planet | Dantooine | Lore Object | Yes | |
| Legacy of Darth Traya | Lore | Planet | Dantooine | Lore Object | Yes |
Darvannis (Operation)
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Darvannis | Lore | Operation | Scum and Villainy | Lore Object | Yes | |
| Kell Dragon | Bestiary | Operation | Scum and Villainy | Lore Object | Yes |
Denova (Operation)
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Denova | Lore | Operation | Explosive Conflict | Lore Object | Yes |
Dromund Kaas
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Chevin | Species | Planet | Dromund Kaas | Lore Object | Imperial | Yes |
| Grathan Forces | Organizations | Planet | Dromund Kaas | Lore Object | Imperial | Yes |
| Hadra Forces | Organizations | Planet | Dromund Kaas | Lore Object | Imperial | Yes |
| Mandalorians | Organizations | Planet | Dromund Kaas | Lore Object | Imperial | Yes |
| Monument to Lord Ergast | Lore | Planet | Dromund Kaas | Lore Object | Yes | |
| The Obliteration of Kressh | Lore | Planet | Dromund Kaas | Lore Object | Yes | |
| The Spires of Victory | Lore | Planet | Dromund Kaas | Lore Object | Yes |
Fleet
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Appearance Designer | Lore | Planet | Fleet | Lore Object | Yes | |
| Archaeology | Crew Skills | Planet | Fleet | Lore Object | Yes | |
| Armormech | Crew Skills | Planet | Fleet | Lore Object | Yes | |
| Armstech | Crew Skills | Planet | Fleet | Lore Object | Yes | |
| Artifice | Crew Skills | Planet | Fleet | Lore Object | Yes | |
| Ashy | Persons of Note | Starfighter | Fleet | Lore Object | Republic | Yes |
| Aven Geth | Persons of Note | Starfighter | Fleet | Lore Object | Imperial | Yes |
| B-3G9 | Persons of Note | Starfighter | Fleet | Lore Object | Republic | Yes |
| Bioanalysis | Crew Skills | Planet | Fleet | Lore Object | Yes | |
| Biochem | Crew Skills | Planet | Fleet | Lore Object | Yes | |
| Carrick Station | Locations | Planet | Fleet | Lore Object | Republic | Yes |
| Cybertech | Crew Skills | Planet | Fleet | Lore Object | Yes | |
| Diplomacy | Crew Skills | Planet | Fleet | Lore Object | Yes | |
| Galactic Strongholds | Game Rules | Planet | Fleet | Lore Object | Yes | |
| Investigation | Crew Skills | Planet | Fleet | Lore Object | Yes | |
| Kendra Novar | Persons of Note | Starfighter | Fleet | Lore Object | Republic | Yes |
| MZ-12 | Persons of Note | Starfighter | Fleet | Lore Object | Imperial | Yes |
| Oro Wogawa | Persons of Note | Starfighter | Fleet | Lore Object | Republic | Yes |
| Salana Rok | Persons of Note | Starfighter | Fleet | Lore Object | Imperial | Yes |
| Scavenging | Crew Skills | Planet | Fleet | Lore Object | Yes | |
| Slicing | Crew Skills | Planet | Fleet | Lore Object | Yes | |
| Synthweaving | Crew Skills | Planet | Fleet | Lore Object | Yes | |
| Treasure Hunting | Crew Skills | Planet | Fleet | Lore Object | Yes | |
| Underworld Trading | Crew Skills | Planet | Fleet | Lore Object | Yes | |
| Vaiken Spacedock | Locations | Planet | Fleet | Lore Object | Imperial | Yes |
| Writch Hurley | Persons of Note | Starfighter | Fleet | Lore Object | Imperial | Yes |
Hoth
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Caught Between Two Foes | Lore | Planet | Hoth | Lore Object | Republic | Yes |
| Chagrian | Species | Planet | Hoth | Lore Object | Yes | |
| Chiss | Species | Planet | Hoth | Lore Object | Yes | |
| Chiss Ascendancy | Organizations | Planet | Hoth | Lore Object | Yes | |
| Chiss Expansionary Defense Force (Agent) | Organizations | Planet | Hoth | Lore Object | Imperial Agent | Yes |
| Hoth: No Place for Vehicles | Lore | Planet | Hoth | Lore Object | Yes | |
| Keeping Warm: Do's and Don'ts | Lore | Planet | Hoth | Lore Object | Yes | |
| Ortolan | Species | Planet | Hoth | Lore Object | Yes | |
| Salvaging Starships | Lore | Planet | Hoth | Lore Object | Yes | |
| Talz | Species | Planet | Hoth | Lore Object | Yes | |
| The Battle of Hoth | Lore | Planet | Hoth | Lore Object | Yes | |
| The White Maw Pirates | Organizations | Planet | Hoth | Lore Object | Yes |
Hutta
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Carbonite Freezing [Hutta] | Lore | Planet | Hutta | Lore Object | Imperial | Yes |
| Evocar | Lore | Planet | Hutta | Lore Object | Imperial | Yes |
| Evocii Exile | Lore | Planet | Hutta | Lore Object | Imperial | Yes |
| Evocii History | Lore | Planet | Hutta | Lore Object | Imperial | Yes |
| Evocii Tribes | Lore | Planet | Hutta | Lore Object | Imperial | Yes |
| Fa'athra the Hutt | Persons of Note | Planet | Hutta | Lore Object | Imperial | Yes |
| Hutt | Species | Planet | Hutta | Lore Object | Imperial | Yes |
| Renegade Evocii | Organizations | Planet | Hutta | Lore Object | Imperial | Yes |
| Ugnaught | Species | Planet | Hutta | Lore Object | Yes | |
| Varl | Lore | Planet | Hutta | Lore Object | Imperial | Yes |
Hutta (Operation)
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Statue of Karagga the Unyielding | Lore | Operation | Karagga's Palace | Lore Object | Yes |
Ilum
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Deep-Miners | Organizations | Planet | Ilum | Lore Object | Yes | |
| Fray Landing Memorial | Locations | Planet | Ilum | Lore Object | Yes | |
| Ilum Crystals | Lore | Planet | Ilum | Lore Object | Yes | |
| Pilgrimages to Ilum | Lore | Planet | Ilum | Lore Object | Yes | |
| Stealth Technology and Warfare | Lore | Planet | Ilum | Lore Object | Yes | |
| The Battle for Ilum | Lore | Planet | Ilum | Lore Object | Yes | |
| The Republic's Alien Allies | Lore | Planet | Ilum | Lore Object | Yes |
Ilum (Event)
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Gray Secant | Ships | Event | Gree | Lore Object | Yes | |
| Tonvarr Pirates | Organizations | Event | Gree | Lore Object | Yes |
Iokath
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| History of Iokath: Entry 1 | Lore | Planet | Iokath | Lore Object | Yes | |
| History of Iokath: Entry 2 | Lore | Planet | Iokath | Lore Object | Yes | |
| History of Iokath: Entry 3 | Lore | Planet | Iokath | Lore Object | Yes | |
| History of Iokath: Entry 4 | Lore | Planet | Iokath | Lore Object | Yes | |
| History of Iokath: Entry 5 | Lore | Planet | Iokath | Lore Object | Yes |
Korriban
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Admission to the Sith Academy | Lore | Planet | Korriban | Lore Object | Imperial | Yes |
| Legacy of Tulak Hord | Lore | Planet | Korriban | Lore Object | Imperial | Yes |
| Sith Titles | Lore | Planet | Korriban | Lore Object | Imperial | Yes |
| Slavery in the Empire | Lore | Planet | Korriban | Lore Object | Imperial | Yes |
| The Dark Council | Organizations | Planet | Korriban | Lore Object | Imperial | Yes |
| Tomb Raiders | Organizations | Planet | Korriban | Lore Object | Imperial | Yes |
Makeb
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Atmosphere of Makeb | Lore | Planet | Makeb | Lore Object | Yes | |
| Gravity Hooks | Lore | Planet | Makeb | Lore Object | Imperial | Yes |
| History of Makeb | Lore | Planet | Makeb | Lore Object | Yes | |
| Makeb | Planets | Planet | Makeb | Lore Object | Yes | |
| Mining on Makeb | Lore | Planet | Makeb | Lore Object | Yes | |
| The Avesta Family | Persons of Note | Planet | Makeb | Lore Object | Yes | |
| The Hutt Conquest of Makeb | Lore | Planet | Makeb | Lore Object | Yes | |
| The InterStellar Regulators | Organizations | Planet | Makeb | Lore Object | Yes |
Manaan
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Ahto City | Lore | Planet | Depths of Manaan | Lore Object | Yes | |
| Kolto | Lore | Planet | Depths of Manaan | Lore Object | Yes |
Nar Shaddaa
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Arcona | Species | Planet | Nar Shaddaa | Lore Object | Yes | |
| Data Slicing | Lore | Planet | Nar Shaddaa | Lore Object | Yes | |
| Hutt Cartel | Organizations | Planet | Nar Shaddaa | Lore Object | Yes | |
| Ithorian | Species | Planet | Nar Shaddaa | Lore Object | Yes | |
| Neimoidian | Species | Planet | Nar Shaddaa | Lore Object | Yes | |
| Nikto | Species | Planet | Nar Shaddaa | Lore Object | Yes | |
| Slave Trading on Nar Shaddaa | Lore | Planet | Nar Shaddaa | Lore Object | Yes | |
| The Exchange | Organizations | Planet | Nar Shaddaa | Lore Object | Imperial | Yes |
| The Spice Business | Lore | Planet | Nar Shaddaa | Lore Object | Yes | |
| Weequay | Species | Planet | Nar Shaddaa | Lore Object | Yes |
Nathema (Flashpoint)
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| The Order of Zildrog | Organizations | Flashpoint | Nathema Conspiracy | Lore Object | Yes | |
| Zealots Without a Master | Organizations | Flashpoint | Nathema Conspiracy | Lore Object | Yes |
None
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Item Modifications | Game Rules | Planet | Story | Lore Object | Yes |
Onderon
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| The Ash'ad | Organizations | Planet | Onderon | Lore Object | Yes |
Ord Mantell
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Refugees of War | Lore | Planet | Ord Mantell | Lore Object | Republic | Yes |
| Republic Military Ranks | Organizations | Planet | Ord Mantell | Lore Object | Republic | Yes |
| Rodian | Species | Planet | Ord Mantell | Lore Object | Republic | Yes |
Ord Mantell (Flashpoint)
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Evolved Rakghoul Plague | Lore | Flashpoint | Lost Island | Lore Object | Yes |
Oricon
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Dread Master Bestia | Persons of Note | Planet | Oricon | Lore Object | Yes | |
| Dread Master Brontes | Persons of Note | Planet | Oricon | Lore Object | Yes | |
| Dread Master Calphayus | Persons of Note | Planet | Oricon | Lore Object | Yes | |
| Dread Master Raptus | Persons of Note | Planet | Oricon | Lore Object | Yes | |
| Dread Master Tyrans | Persons of Note | Planet | Oricon | Lore Object | Yes | |
| The Dread Fortress | Locations | Planet | Oricon | Lore Object | Yes |
Ossus
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Strike Base XR-484 | Locations | Planet | Ossus | Lore Object | Yes | |
| Survivors of the Cron Supernova | Lore | Planet | Ossus | Lore Object | Yes | |
| The Epic of the Exiled Knight: Part Four | Lore | Planet | Ossus | Lore Object | Yes | |
| The Epic of the Exiled Knight: Part One | Lore | Planet | Ossus | Lore Object | Yes | |
| The Epic of the Exiled Knight: Part Seventeen | Lore | Planet | Ossus | Lore Object | Yes | |
| The Epic of the Exiled Knight: Part Twelve | Lore | Planet | Ossus | Lore Object | Yes | |
| The Great Jedi Library of Ossus | Locations | Planet | Ossus | Lore Object | Yes | |
| The Hidden Jedi Colony on Ossus | Locations | Planet | Ossus | Lore Object | Yes | |
| Twi'lek Pilgrims on Ossus | Lore | Planet | Ossus | Lore Object | Republic | Yes |
Quesh
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Discovering Quesh Venom | Lore | Planet | Quesh | Lore Object | Yes | |
| Hutt Neutrality | Lore | Planet | Quesh | Lore Object | Yes | |
| The Quake | Lore | Planet | Quesh | Lore Object | Yes | |
| The Three Families | Lore | Planet | Quesh | Lore Object | Yes |
Rishi
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Exonium | Lore | Planet | Rishi | Lore Object | Yes | |
| Incredible Smell Discoverer | Achievement: Titles | Planet | Rishi | Lore Object | Yes | |
| Ravagers | Organizations | Planet | Rishi | Lore Object | Yes | |
| Rishi Maze | Lore | Planet | Rishi | Lore Object | Yes | |
| The Settlement of Rishi | Lore | Planet | Rishi | Lore Object | Yes | |
| Way of the Rishii | Lore | Planet | Rishi | Lore Object | Yes |
Space Station (Flashpoint)
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Dar'manda Recruitment | Lore | Flashpoint | Spirit of Vengeance | Lore Object | Yes | |
| Gage-class Transport | Ships | Flashpoint | Black Talon | Lore Object | Imperial | Yes |
| Harrower-class Dreadnought | Ships | Flashpoint | The Esseles | Lore Object | Republic | Yes |
| Mandalorian Relics: Child's Trophy | Lore | Flashpoint | Spirit of Vengeance | Lore Object | Yes | |
| Mandalorian Relics: Old Raiding Map | Lore | Flashpoint | Spirit of Vengeance | Lore Object | Yes | |
| The Importance of Mandalorian Relics | Lore | Flashpoint | Spirit of Vengeance | Lore Object | Yes | |
| The Stardust Glider | Ships | Flashpoint | Spirit of Vengeance | Lore Object | Yes | |
| Thranta-class Corvette | Ships | Flashpoint | Black Talon | Lore Object | Imperial | Yes |
| Wanderer-class Transport | Ships | Flashpoint | The Esseles | Lore Object | Republic | Yes |
Taris
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Environment of Taris [Empire] | Lore | Planet | Taris | Lore Object | Imperial | Yes |
| Environment of Taris [Republic] | Lore | Planet | Taris | Lore Object | Republic | Yes |
| Jedi Civil War [Empire] | Lore | Planet | Taris | Lore Object | Imperial | Yes |
| Jedi Civil War [Republic] | Lore | Planet | Taris | Lore Object | Republic | Yes |
| Malak's Attack [Empire] | Lore | Planet | Taris | Lore Object | Imperial | Yes |
| Malak's Attack [Republic] | Lore | Planet | Taris | Lore Object | Republic | Yes |
| Morgukai | Organizations | Planet | Taris | Lore Object | Imperial | Yes |
| Pirates and Scavengers [Empire] | Organizations | Planet | Taris | Lore Object | Imperial | Yes |
| Pirates and Scavengers [Republic] | Organizations | Planet | Taris | Lore Object | Republic | Yes |
| Rakghoul Disease [Empire] | Lore | Planet | Taris | Lore Object | Imperial | Yes |
| Rakghoul Disease [Republic] | Lore | Planet | Taris | Lore Object | Republic | Yes |
| Republic Reconstruction [Empire] | Lore | Planet | Taris | Lore Object | Imperial | Yes |
| Republic Reconstruction [Republic] | Lore | Planet | Taris | Lore Object | Republic | Yes |
| Taris (Pre-bombardment) | Lore | Planet | Taris | Lore Object | Imperial | Yes |
| Taris (Pre-bombardment) [Republic] | Lore | Planet | Taris | Lore Object | Republic | Yes |
| Taris and Nonhumans | Lore | Planet | Taris | Lore Object | Republic | Yes |
| Tarisian Settlers | Organizations | Planet | Taris | Lore Object | Imperial | Yes |
| The 75th Legion | Organizations | Planet | Taris | Lore Object | Imperial | Yes |
| The Promised Ones | Lore | Planet | Taris | Lore Object | Republic | Yes |
Tatooine
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Czerka Corporation | Organizations | Planet | Tatooine | Lore Object | Yes | |
| Gamorrean | Species | Planet | Tatooine | Lore Object | Yes | |
| Geonosian | Species | Planet | Tatooine | Lore Object | Yes | |
| History of Tatooine | Lore | Planet | Tatooine | Lore Object | Yes | |
| Imperial Reclamation Services | Organizations | Planet | Tatooine | Lore Object | Imperial | Yes |
| Krayt Dragon | Lore | Planet | Tatooine | Lore Object | Yes | |
| Sand People | Species | Planet | Tatooine | Lore Object | Yes | |
| Twin Suns | Organizations | Planet | Tatooine | Lore Object | Yes |
Tython
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Jedi Council | Organizations | Planet | Tython | Lore Object | Republic | Yes |
| Rebuilding the Jedi Order | Lore | Planet | Tython | Lore Object | Republic | Yes |
| Rediscovering Tython | Lore | Planet | Tython | Lore Object | Republic | Yes |
| Satele Shan | Persons of Note | Planet | Tython | Lore Object | Republic | Yes |
| Togruta | Species | Planet | Tython | Lore Object | Yes | |
| Twi'lek | Species | Planet | Tython | Lore Object | Republic | Yes |
Voss
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Gormak | Species | Planet | Voss | Lore Object | Yes | |
| Gormak and Voss Origins | Lore | Planet | Voss | Lore Object | Yes | |
| Gormak Shamans | Organizations | Planet | Voss | Lore Object | Yes | |
| Mystic Visions | Lore | Planet | Voss | Lore Object | Yes | |
| Mystics | Organizations | Planet | Voss | Lore Object | Yes | |
| The Imperial Attack on Voss | Lore | Planet | Voss | Lore Object | Yes | |
| The Pilgrimage to the Shrine of Healing | Lore | Planet | Voss | Lore Object | Yes | |
| The Three | Lore | Planet | Voss | Lore Object | Yes | |
| Voss Commandos | Organizations | Planet | Voss | Lore Object | Yes | |
| Voss [Species] | Species | Planet | Voss | Lore Object | Yes |
Yavin 4
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| The Dark Legacy of Yavin 4: Part I | Lore | Planet | Yavin 4 | Lore Object | Yes | |
| The Dark Legacy of Yavin 4: Part II | Lore | Planet | Yavin 4 | Lore Object | Yes | |
| The Dark Legacy of Yavin 4: Part III | Lore | Planet | Yavin 4 | Lore Object | Yes | |
| The Dark Legacy of Yavin 4: Part IV | Lore | Planet | Yavin 4 | Lore Object | Yes | |
| The Dark Legacy of Yavin 4: Part V | Lore | Planet | Yavin 4 | Lore Object | Yes |
Zakuul (Chapter)
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Eternal Fleet: Combat | Lore | Chapter | Chapter | Lore Object | Yes | |
| The Gravestone's Creators | Lore | Chapter | Chapter | Lore Object | Yes |
Ziost
| Name | Category | Subcategory | Tertiary | Type | Restrictions | Working |
|---|---|---|---|---|---|---|
| Galactic History 94: The Sacking of Coruscant | Lore | Planet | Ziost | Lore Object | Yes | |
| Galactic History 95: A Cold War Begins | Lore | Planet | Ziost | Lore Object | Yes |
257 codex entries in this SWTOR Lore Object Codex List search.
Battle of Alderaan
- Lore Object
- Lore
- Planet
- Alderaan
How to get the Battle of Alderaan codex:
Battle of Alderaan Guide
View the Battle of Alderaan Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Countless star systems fell to the Empire during the Great War, yet many in the Republic believed the Core Worlds were safe from attack. That all changed when the Empire invaded Alderaan; the Sith Lord Darth Malgus led the attack, timing his invasion with a feint that drew the Republic's fleet light years away. Unknown to Malgus, a small contingent of Republic soldiers was stationed on Alderaan. The soldiers were outnumbered and disorganized, but among them were the members of Havoc Squad, the Republic's most decorated military unit. Under the leadership of Captain Jace Malcom, the Havoc Squad commandos rallied the Republic troops and waged a fierce guerrilla campaign against the Empire. The resistance fighters harried the Imperial forces constantly, delaying their advance long enough for the Republic fleet to race back and repel the invasion. In the end, Darth Malgus was defeated and the Empire was driven from Alderaan. The victory was a costly one, though; Alderaan would not soon forget the devastation.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:1776, Y:-544
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
History of Alderaan
- Lore Object
- Lore
- Planet
- Alderaan
How to get the History of Alderaan codex:
History of Alderaan Guide
View the History of Alderaan Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Originally inhabited by the insectoid Killiks, Alderaan's pre-colonial history is lost, save for in the hive mind of the aliens. By the time the first human colonists came to Alderaan from Coruscant--about 2,500 years before the founding of the Galactic Republic--the Killiks had migrated into deep space, leaving only a scattered few nests hibernating underground and the empty shells of their hives. Alderaan's pristine beauty attracted thousands of settlers, and the human colonies quickly developed into thriving provinces. The Alderaanian monarchy made preservation of the environment a top priority in the planet's development, a policy that holds true today. Later, the planet would become one of the Core Founders of the Republic and among the most powerful voices in the Senate. The princes and princesses of the ruling family typically served as Alderaan's representatives, though other members of the Alderaanian nobility have held the position as well. Alderaan's recent departure from the Republic and the resulting civil war are among the darkest moments in a bright and optimistic history. Whether the planet will ever regain its former glory is an open question.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:1342, Y:1792
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
House Alde
- Lore Object
- Organizations
- Planet
- Alderaan
How to get the House Alde codex:
House Alde Guide
View the House Alde Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Alderaan's oldest surviving noble house by far, House Alde is obsessed with antiquity and lineage. Its nobles studiously avoid polluting their bloodline with foreign influences, preserving the blood of King Alde, the first ruler of Alderaan. These practices have left the family isolated and eccentric, but its scholarly grasp of history and Alderaanian lore is equal to none. Its obsessions are widely considered unusual, but not dangerous--Alde pride and pomposity rarely devolves into genuine arrogance. For over a century, Alde has stayed closely allied with House Organa, appreciating Organa's devotion to Alderaan's historical ties with the Republic.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:1652, Y:-93
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
House Baliss (Smuggler)
- Lore Object
- Organizations
- Planet
- Alderaan
How to get the House Baliss (Smuggler) codex:
House Baliss (Smuggler) Guide
View the House Baliss (Smuggler) Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: A relatively minor noble family, House Baliss has amassed much of its influence currying favor with the larger houses. Many aristocrats joke that Baliss has served as vassal to every noble family of any significance. Baliss remained neutral when war broke out between the major houses, preferring to wait for a decisive victor to emerge before declaring any allegiances. Recently, the Baliss estate was overrun with Killiks, forcing the nobles to abandon their home. Baliss sought refuge with another minor family, House Teraan; the head of House Baliss, Duke Yun, decided to capitalize on the chaos engulfing Alderaan and make the Teraan estate the new Baliss home.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Class
- Class: Smuggler
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
House Organa
- Lore Object
- Organizations
- Planet
- Alderaan
How to get the House Organa codex:
House Organa Guide
View the House Organa Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: House Organa is perhaps the most respected noble house on Alderaan. Organa ancestors were among the first to settle the planet and were pivotal in the formation of the Galactic Republic. The Organas have remained vocal supporters of the Republic for millennia, believers in patient negotiation over aggression, and were outraged when Senator Gaul Panteer announced Alderaan's independence. The current Duke Organa epitomizes what the house is known for. During the war, the duke was a fierce opponent of the Empire and the Sith who saw his family treated brutally during the Empire's short-lived invasion of Alderaan. This neither soured the duke and his house on peace, nor weakened their resolve to battle evil; when Alderaan's civil war began years later, Organa was among the last houses to take up arms... but the duke had privately trained a talented and honorable battalion for such an eventuality, and readily turned to the Republic for advice and assistance during the crisis. Today, Organa remains the Republic's fiercest ally on the planet.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:793, Y:-2171
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
House Panteer
- Lore Object
- Organizations
- Planet
- Alderaan
How to get the House Panteer codex:
House Panteer Guide
View the House Panteer Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Arguably the most blue-blooded of the noble houses, House Panteer has put more kings and queens on the Alderaanian throne than all other families combined. Panteer rulers have been called both patriots and pragmatists--traditionally, they have been believers in the beauty of Alderaan and patrons of the arts who nonetheless accept that a lie, a betrayal or even a dagger can be a sad political necessity. The last uncontested ruler of Alderaan was a proud Panteer queen who had earned the respect--if not always the love--of both friends and adversaries. When Bouris Ulgo declared himself king, House Panteer immediately challenged his rule. Ulgo responded by burning the Panteer estates to the ground and forcing the survivors into hiding, bringing the family low after millennia. While many nobles still see the Panteers as rightful heirs to the Alderaanian throne, and many others seek Panteer's blessing to legitimize their own claims to the crown, the Panteers remain suspicious--wondering about the circumstances behind their downfall, and hoping to reclaim lost glory.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
House Rist
- Lore Object
- Organizations
- Planet
- Alderaan
How to get the House Rist codex:
House Rist Guide
View the House Rist Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Legendary assassins and spies, the members of House Rist trace their roots to an Exchange crime lord who provided illicit services to the Alderaanian nobility. After years of underhanded dealings, the crime lord was granted his own lands, and the Rists were legitimized as a minor noble house. Rather than abandon their criminal roots, however, the Rists continued to discreetly ply their murderous trade while enjoying the trappings of privilege, earning favor and leverage with the other nobles in the process. Eventually House Ulgo sought and acquired House Rist's pledge as a vassal. The promotion was a controversial move, but a shrewd one, as the Ulgos now had sole claim to the Rists' vast underworld resources. The recent death of Gaul Panteer has cast suspicion on Rist and Ulgo alike, as many believe Rist assassins were responsible for the Senator's demise.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
House Thul
- Lore Object
- Organizations
- Planet
- Alderaan
How to get the House Thul codex:
House Thul Guide
View the House Thul Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The members of House Thul are descended from a wealthy and ambitious merchant who bought his way into the nobility. The Thuls considered this a point of pride, specializing in brokering trade and acting as caretakers of Alderaan's economy--yet for generations, the relative youth of the Thul house carried a stigma. Unable to marry a Thul into royalty, the house made a desperate bid for the throne--Thuls switched an Organa infant with a Thul baby and supported the changeling as a potential bride for the crown prince. A young Jedi exposed the treachery and stopped the wedding, creating a scandal that led to the disgraced Thul's exile from Alderaan. Thul maintained its pride and its culture in exile, though the house became impoverished and isolated in its offworld estates. It was decades before Thul nobles were contacted by the Imperial Diplomatic Service; the Empire promised to restore Thul to its rightful glory, to train its soldiers and educate its children and one day help it return to Alderaan. At last, in the aftermath of Alderaan's withdrawal from the Republic and the death of its queen, a generation of Thuls raised alongside the Empire came home--eager to restore the family name and take vengeance against Thul's enemies. Thul has already gained the allegiance of a number of lesser houses, and with Imperial support stands as a true contender for the throne.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-981, Y:1813
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
House Ulgo
- Lore Object
- Organizations
- Planet
- Alderaan
How to get the House Ulgo codex:
House Ulgo Guide
View the House Ulgo Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The noble House Ulgo has a long history of military excellence. The family values discipline and duty above all else, and Ulgos pride themselves on forsaking the pampered, aristocratic lifestyles the other noble houses have gravitated toward. The Ulgo tradition of requiring every member to serve in the military has produced generations of distinguished officers. In recent years, the Ulgos became increasingly frustrated with the political stalemate in the Alderaanian parliament. When the queen died and House Thul returned from exile with the support of the Empire, General Bouris Ulgo pleaded with the collected nobles to act quickly to push Thul back off the planet. When it became clear the nobles were too fractured to stop what he saw as a second Imperial invasion, Bouris Ulgo declared himself king and declared war on House Thul. Unfortunately, grabbing the crown forced the hand of the other noble houses and they declared war against Ulgo. House Ulgo now finds itself beset on all sides as it struggles to defend the crown and brutally reinstate order on Alderaan--no matter the cost in blood and resources.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:2307, Y:-782
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Joiners and the Killik Hive Mind
- Lore Object
- Lore
- Planet
- Alderaan
How to get the Joiners and the Killik Hive Mind codex:
Joiners and the Killik Hive Mind Guide
View the Joiners and the Killik Hive Mind Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Joiners are non-Killik individuals who have been absorbed into the Killik hive mind. Prolonged exposure to the powerful pheromones released by Killiks causes an alteration of the subjects' brain chemistry, making them subservient to the nest's desires. Long-term exposure can turn a subject's eyes completely black, though this appears to be the extent of visible physiological changes. Initially, Joiners retain many characteristics of their own personality, as well as some sense of individual identity. At this point Joiners often describe the relationship as symbiotic, feeling they gain more from the Joining than the Killiks. Over time, however, their personalities become more and more subsumed, until they cannot conceive of any existence away from the hive mind. In turn, a nest also absorbs the knowledge, skills and personality traits of its Joiners. A single Joiner rarely changes a nest's nature, but a nest that Joins an army of warriors may become war-like, and a nest that Joins a party of explorers may gain a degree of curiosity and wanderlust. It is possible to medically reverse the Joining process even in the later stages. However, most Joiners--even those experiencing the initial transformation--refuse to willingly submit to the procedure.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:1088, Y:1495
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Noble Houses
- Lore Object
- Lore
- Planet
- Alderaan
How to get the Noble Houses codex:
Noble Houses Guide
View the Noble Houses Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The nobility of Alderaan is responsible for ruling the planet and choosing the reigning monarch in often vicious, always intricate games of local politics. Each noble house bears the family name of its original founders, and many nobles can trace their lineage back over hundreds of generations. However, noble blood is not a requirement for house membership; in less traditional houses, it is not unheard of for an ambitious servant or farmer to rise above his or her station. Three main houses currently compete for Alderaan's throne: House Organa, House Thul and House Ulgo. Although these three are the most powerful houses on Alderaan, might is not the only path to survival. In many cases, a larger noble house will take a smaller, like-minded one under its protection. Referred to as a 'vassal,' these smaller houses typically provide support and fealty to the larger. A strategic alliance can mean the difference between ultimate ambition or permanent extinction.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-1484, Y:1383
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The War for Alderaan's Throne
- Lore Object
- Lore
- Planet
- Alderaan
How to get the The War for Alderaan's Throne codex:
The War for Alderaan's Throne Guide
View the The War for Alderaan's Throne Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Despite its arguable necessity, the Treaty of Coruscant was extremely controversial. Senator Gaul Panteer, heir to the Alderaanian throne, opposed the treaty and arranged Alderaan's withdrawal from the Republic in protest. Gaul was said to be secretly negotiating the terms of Alderaan's return, but he was assassinated before he could do so; his ailing mother, the queen, died days later in a mysterious crash, leaving Alderaan without a ruler and without Republic protection. The ensuing power vacuum allowed House Thul--now supported by the Empire--to return from exile. With the nobility in chaos and a possible Imperial takeover on the horizon, Bouris Ulgo, a former Republic general, declared himself king. House Panteer challenged Ulgo's rule, but its estates were quickly overrun and destroyed. House Organa, still loyal to the Republic, opposed House Ulgo diplomatically until it could marshal its forces. It wasn't long before all-out war broke out between House Ulgo, House Organa and House Thul, with all three families and countless lesser houses vying for the Alderaanian crown.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-2412, Y:-407
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Thranta
- Lore Object
- Bestiary
- Planet
- Alderaan
How to get the Thranta codex:
Thranta Guide
View the Thranta Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Thrantas are a species of flying animals indigenous to Alderaan. Their powerful wing muscles and internal air sacs allow them to stay aloft while carrying large amounts of weight, making them perfect aerial mounts. Early Alderaanian colonists made extensive use of thrantas, using them for personal and military transport. Their popularity on Alderaan generated an enormous demand for the animals on Coruscant; thousands of thrantas were transplanted, but they were unable to survive the city-world's heavy air pollution. Since that debacle, the Alderaanians have refused to export the thrantas offworld and hunting them on Alderaan is strictly forbidden. This has only made thranta smuggling and thranta poaching more appealing in certain circles.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/alderaan-lore-objects/
- Type: Lore Object
- Category: Bestiary
- Subcategory: Planet
- Tertiary Category: Alderaan
- Faction: Both
- Patch: 1.0.0
- Level: 28
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-412, Y:-200
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Asation
- Lore Object
- Lore
- Operation
- Terror From Beyond
How to get the Asation codex: This codex comes from the Terror From Beyond in Story Mode.
Lore Entry: Gateway world to the Gree Enclave, Asation was the main point of contact between the Gree species and the rest of the galaxy for millennia. The planet closed its borders several centuries ago when the Enclave entered a period of cultural retreat the natives refer to as the 'Orange Conic Era.' Originally xenoformed by the Gree thousands of years ago, Asation was populated with primitive creatures developed from various genetic experiments to help sustain the artificial ecosystem. Asation has three noteworthy landmarks. The first is the ancient trading outpost of Satikan, which is currently closed to visitors. The second notable feature is an eons-old ruined city known only as the 'Green Ellipse,' which is forbidden even to the Gree. Lastly, Asation is home to a grand hypergate. This mysterious portal once connected Asation to the rest of the galaxy, but has not seen use since the Orange Conic Era began.
Details
- Link: https://swtorista.com/codex/?codex=asation
- Type: Lore Object
- Category: Lore
- Subcategory: Operation
- Tertiary Category: Terror From Beyond
- Faction: Both
- Patch: 1.4.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Commerce in the Free Zone
- Lore Object
- Lore
- Chapter
- Chapter
How to get the Commerce in the Free Zone codex: (ch. 6 and 8 both work) -- Swtorista On Asylum alley before entrance in scions house(chapter 6) find datapad - Player Ostrelen advice --There is a lore object just before you meet senya where once you walk through the door HK gets disabled. If you go left before going right to meet senya there is a lore object on the one bed. - Player Syced advice
Lore Entry: The shadowport of Asylum is more than a waystation for Zakuul outcasts fleeing political persecution. Many planets across the galaxy suffer under the Eternal Empire's domination, and their refugees have few safe havens. For fugitives lacking friends or family, Asylum's Free Zone is one of the only places where they can reliably obtain whatever they need to survive on the run. Everything from freeze-dried Arconan nutrient paste to high-yield thermal detonators is for sale somewhere in the Free Zone, but that's where the convenience ends. Great expense separates Asylum's visitors from the goods they seek. The smugglers and gangsters who control the Free Zone charge exorbitant sums for their wares, forcing already-desperate people to even greater acts of brutality. Indeed, most violent crime on Asylum stems from refugees robbing each other to fund their purchases in the Free Zone.
Details
- Link: https://swtorista.com/codex/?codex=commerce-in-the-free-zone
- Type: Lore Object
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Balmorran Corporations
- Lore Object
- Lore
- Planet
- Balmorra
How to get the Balmorran Corporations codex:
Balmorran Corporations Guide
View the Balmorran Corporations Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Prior to the Empire's invasion, Balmorra was one of the galaxy's leading independent industrial worlds. It maintained a close relationship with the Republic, but remained aloof of most galactic struggles due to the strength of its corporations--including Okara, Balmorran Arms and Traken Industries. As a leading weapons and droid manufacturer, Balmorra was a corporate-run oligarchic democracy, centered on the capital of Bin Prime. The Empire took pains to leave the corporate hierarchies intact when the occupation began in an effort to smoothly transition back to full industrial production. Corporate executives who refused to cooperate were forcibly removed and replaced, and today's Balmorran corporations are puppets for the Empire--sometimes eager, often not.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/balmorra-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Imperial
- Patch: 1.0.0
- Level: 16
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-929, Y:1528
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Balmorran Corporations [Republic]
- Lore Object
- Lore
- Planet
- Balmorra
How to get the Balmorran Corporations [Republic] codex:
Balmorran Corporations [Republic] Guide
View the Balmorran Corporations [Republic] Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Prior to the Empire's invasion, Balmorra was one of the galaxy's leading independent industrial worlds. It maintained a close relationship with the Republic, but remained aloof of most galactic struggles due to the strength of its corporations--including Okara, Balmorran Arms and Traken Industries. As a leading weapons and droid manufacturer, Balmorra was a corporate-run oligarchic democracy, centered on the capital of Bin Prime. The Empire took pains to leave the corporate hierarchies intact when the occupation began in an effort to smoothly transition back to full industrial production. Corporate executives who refused to cooperate were forcibly removed and replaced, and today's Balmorran corporations are puppets for the Empire--sometimes eager, often not.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/balmorra-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-928, Y:1528
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Balmorran Pollution
- Lore Object
- Lore
- Planet
- Balmorra
How to get the Balmorran Pollution codex:
Balmorran Pollution Guide
View the Balmorran Pollution Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: As a thriving center of industry, Balmorra has never been a pollution-free planet and has grappled with the problem of waste produced by its many factories for many years. Still, unlike many of the similarly industrial Hutt worlds, Balmorra and its corporations have continually sought ways to safely dispose of its waste and keep the planet habitable. For these reasons, facilities such as the Traken Waste Processing plant and the hazard vaults--a system of underground sealed storage facilities for toxic materials--were created. During the Imperial bombardment, however, many of these facilities were destroyed, releasing the toxic byproducts of Balmorran industry into the environment and destroying huge swathes of land.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/balmorra-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Imperial
- Patch: 1.0.0
- Level: 16
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-717, Y:449
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Balmorran Pollution [Republic]
- Lore Object
- Lore
- Planet
- Balmorra
How to get the Balmorran Pollution [Republic] codex:
Balmorran Pollution [Republic] Guide
View the Balmorran Pollution [Republic] Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: As a thriving center of industry, Balmorra has never been a pollution-free planet and has grappled with the problem of waste produced by its many factories for many years. Still, unlike many of the similarly industrial Hutt worlds, Balmorra and its corporations have continually sought ways to safely dispose of its waste and keep the planet habitable. For these reasons, facilities such as the Traken Waste Processing plant and the hazard vaults--a system of underground sealed storage facilities for toxic materials--were created. During the Imperial bombardment, however, many of these facilities were destroyed, releasing the toxic byproducts of Balmorran industry into the environment and destroying huge swathes of land.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/balmorra-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-720, Y:445
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Balmorran Resistance
- Lore Object
- Organizations
- Planet
- Balmorra
How to get the Balmorran Resistance codex:
Balmorran Resistance Guide
View the Balmorran Resistance Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Since the Republic was forced to withdraw from Balmorra following the signing of the Treaty of Coruscant, the fight against the Empire has been carried out by a diverse group of native Balmorran resistance fighters. The resistance, led by many former members of the Balmorran army, has carried out repeated guerrilla strikes against Imperial forces, using their superior knowledge of the planet to harass the invaders. Joined occasionally by mercenaries from sympathetic worlds and--according to popular rumor--supplied by the Republic, the resistance has single-handedly ensured that the Empire is unable to claim complete control of Balmorra, holding and fortifying such vital tactical locations as the Balmorran Arms Factory and Outpost Victory.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/balmorra-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Imperial
- Patch: 1.0.0
- Level: 16
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-136, Y:2009
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Balmorran Resistance [Republic]
- Lore Object
- Organizations
- Planet
- Balmorra
How to get the Balmorran Resistance [Republic] codex:
Balmorran Resistance [Republic] Guide
View the Balmorran Resistance [Republic] Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Balmorra's resistance fighters are more than patriotic guerilla warriors. People from all walks of life, from farmers and teachers to poets and musicians, risk everything to keep the dream of Balmorran freedom alive. Part of the Empire's lack of success rooting out these rebels is due to an inability to detect such nondescript enemies until it is too late. Over the years, thousands of ordinary people have made the ultimate sacrifice for Balmorra, learning to hoist a blaster, training in burnt-out factories and toxic wastelands, and willingly dying to strike a blow against the hated Empire. To much of the citizenry, the resistance is made up of heroes--friends and neighbors who refused to suffer in silence. Other Balmorrans, however, wish the resistance would fade away, and believe it is past time to peacefully accept Imperial governance.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/balmorra-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-136, Y:2009
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Gran
- Lore Object
- Species
- Planet
- Balmorra
How to get the Gran codex:
Gran Guide
View the Gran Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Gran are a typically peaceful and reflective race physically characterized by their three eyestalks and long snouts. Traditionally highly communal, Gran found away from their home planets often stray from the stereotype; high-profile Gran outcasts have earned the species an unfair reputation as thugs, shady dealers and underworld enforcers. In reality, Gran appear in all walks of life--particularly within the Republic, where their generally calm demeanor, matched with their intimidating appearance, has made them excellent negotiators. This is not to say that all Gran are equally calm--one famous group of Gran gangsters was responsible for the deaths of thirteen rivals on Hutta after a fight over territory broke out in the local cantina.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/balmorra-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Imperial
- Patch: 1.0.0
- Level: 16
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-234, Y:1282
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Imperial Military on Balmorra
- Lore Object
- Lore
- Planet
- Balmorra
How to get the Imperial Military on Balmorra codex:
Imperial Military on Balmorra Guide
View the Imperial Military on Balmorra Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Imperial military presence on Balmorra is understaffed and undersupplied. After the incredible success of the initial bombardment, the Imperial military has been harassed at every turn by Balmorran resistance fighters while more pressing conflicts elsewhere in the galaxy draw the attention of Imperial High Command. The military makes its headquarters in Sobrik, where it is commanded by the thirteenth Imperial governor of Balmorra since the bombardment--along with those officers unfortunate enough to have been assigned to the military quagmire.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/balmorra-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Imperial
- Patch: 1.0.0
- Level: 16
- Swtorista Guide Link
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Imperial Subjugation [Empire]
- Lore Object
- Lore
- Planet
- Balmorra
How to get the Imperial Subjugation [Empire] codex:
Imperial Subjugation [Empire] Guide
View the Imperial Subjugation [Empire] Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: After the initial invasion of Balmorra, the Empire found itself facing immense opposition. Many former members of Balmorra's army remained on the planet in the form of a loosely organized resistance force, taking advantage of their superior numbers and knowledge of the terrain to wage an ongoing guerrilla war. Resistance soon came in other forms, as well: rebellious citizens, treacherous factory foremen, saboteurs posing as allies and terrorist cells all tried to thwart the Empire's attempts to fully control the industrial world. In response, the Empire has placed the territories it controls under strict lockdown, using a combination of propaganda and military policing to subjugate the unruly Balmorran population. Curfews are enforced and all citizens must apply for official IDs--a process that tests their loyalty to the Empire--or else be marked as resistance sympathizers and arrested. Punishments for attacks on Imperial infrastructure are regularly meted out against perpetrators' families, or even against the entire population; the lesson must be taught.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/balmorra-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Imperial
- Patch: 1.0.0
- Level: 16
- Swtorista Guide Link
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Imperial Subjugation [Republic]
- Lore Object
- Lore
- Planet
- Balmorra
How to get the Imperial Subjugation [Republic] codex:
Imperial Subjugation [Republic] Guide
View the Imperial Subjugation [Republic] Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Empire's long occupation of Balmorra has been marked by overt brutality against the citizenry and near-constant battles with resistance forces. Although the planet was conquered through ingenuity and highly original tactics, the subjugation of its people has followed standard Imperial doctrine: suspension of civil liberties, establishment of brutal prison camps and summary public executions of known rebels. Where most worlds crumble into slave-like obedience after only a few months of such oppression, Balmorra's people refuse to surrender after years of suffering. The resistance has outlasted the predictions of both the Republic and Empire and survived multiple purges carried out by ambitious Moffs and sadistic Sith Lords. Indeed, the Empire's experience on Balmorra has forced it to re-evaluate its approach to conquest and dominance.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/balmorra-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- Swtorista Guide Link
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Republic Relations with Balmorra
- Lore Object
- Lore
- Planet
- Balmorra
How to get the Republic Relations with Balmorra codex:
Republic Relations with Balmorra Guide
View the Republic Relations with Balmorra Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Republic government's relationship with Balmorra's people has been a complex, turbulent affair. Before Balmorra's conquest, the planet was a proudly independent trading partner of the Republic; when the war came to Balmorra's doorstep, the Republic offered troops and ships to help protect its ally. But Republic protection wasn't enough. Balmorra was conquered, and after the Treaty of Coruscant the Republic officially withdrew its forces. For years afterward, small contingents of Republic troops left behind on the planet continued supporting the resistance in secret, but the Balmorran citizenry, as a whole, felt misused and abandoned. A recent covert operation involving small groups of SIS agents, Jedi and military advisors ended in disaster when the Empire hunted down these interlopers and forced the Republic to once again abandon the oppressed citizenry. Now that the Republic military has fully committed its forces to the planet, the resistance fighters and their government-in-exile are understandably wary of fully embracing the alliance.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/balmorra-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:273, Y:-200
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Invasion of Balmorra
- Lore Object
- Lore
- Planet
- Balmorra
How to get the The Invasion of Balmorra codex:
The Invasion of Balmorra Guide
View the The Invasion of Balmorra Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Empire launched a two-pronged attack on Balmorra during the war, believing Balmorra's weapons production facilities and proximity to the Core Worlds to be of great strategic importance. The first prong of the attack involved slicing and reprogramming the networked security systems that guarded the planet's factories, lab facilities and weaponry--in effect, turning Balmorra's defenses against itself. The second prong was direct bombardment, aided by Balmorra's compromised orbital defense towers and satellites. This attack devastated the planet's primary military forces and central government, leaving a unified response nearly impossible. Eventually, the Empire landed a full invasion force. By this time, the Republic had come to Balmorra's aid but was forced to abandon the planet with the Treaty of Coruscant--after which, the Imperial military declared victory and established its headquarters in Sobrik. The Balmorran resistance proved more wily than the Empire anticipated, however, and Balmorra's factories proved difficult to control, leading to a years-long morass in which the Empire is still mired.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/balmorra-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Imperial
- Patch: 1.0.0
- Level: 16
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:1263, Y:678
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Invasion of Balmorra [Republic]
- Lore Object
- Lore
- Planet
- Balmorra
How to get the The Invasion of Balmorra [Republic] codex:
The Invasion of Balmorra [Republic] Guide
View the The Invasion of Balmorra [Republic] Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Empire launched a two-pronged attack on Balmorra during the war, believing Balmorra's weapons production facilities and proximity to the Core Worlds to be of great strategic importance. The first prong of the attack involved slicing and reprogramming the networked security systems that guarded the planet's factories, lab facilities and weaponry--in effect, turning Balmorra's defenses against itself. The second prong was direct bombardment, aided by Balmorra's compromised orbital defense towers and satellites. This attack devastated the planet's primary military forces and central government, leaving a unified response nearly impossible. Eventually, the Empire landed a full invasion force. By this time, the Republic had come to Balmorra's aid but was forced to abandon the planet with the Treaty of Coruscant--after which, the Imperial military declared victory and established its headquarters in Sobrik. The Balmorran resistance proved more wily than the Empire anticipated, however, and Balmorra's factories proved difficult to control, leading to a years-long morass in which the Empire is still mired.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/balmorra-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Balmorra
- Faction: Republic
- Patch: 1.0.0
- Level: 32
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:1263, Y:673
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Belsavis Automated Security
- Lore Object
- Lore
- Planet
- Belsavis
How to get the Belsavis Automated Security codex: Guide on SWTOR-Spy.com: Minimum Security Section – Terrorist Detention Sector. Terminal ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Belsavis Automated Security' codex.
Lore Entry: Belsavis's automated security systems consist of a complex web of logic programs, identity databases, mechanical interfaces and emergency overrides. Computers control everything from coma gas ventilation to laser turrets to holocameras to energy field lockdowns, along with far more obscure technologies. What makes Belsavis's security unusual is its distributed nature. Different sections of the prison and different types of responses are controlled by entirely separate computer systems. This ensures that damage or corruption to one system cannot compromise the entire prison, but it also makes untangling errors difficult at best. Some of Belsavis's security systems are even tied into rumored alien technology in the deep levels of the prison; this allows them to access systems of unusual power, but also causes occasional eccentricities when outside protocols override modern programming. Usually, these eccentricities are harmless--a computer displays its interface in an unknown language, or indoor humidity rises uncomfortably--but the prison technicians fear that far worse is possible.
Details
- Link: https://swtorista.com/codex/?codex=belsavis-automated-security
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:773, Y:615
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Belsavis Prison Break
- Lore Object
- Lore
- Planet
- Belsavis
How to get the Belsavis Prison Break codex: Guide on SWTOR-Spy.com: Can be acquired in the Carbonite Prisoners Camp ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Belsavis Prison Break' codex.
Lore Entry: The Empire's attack on Belsavis came as a complete surprise. So far as the Republic knew, the prison's location was an absolute secret--and even if the secret were exposed, the planet seemed unlikely to become a top-priority military target. In this, the strategists were mistaken. The Empire began its attack by delivering a small team of Sith and elite soldiers onto the planet surface. Their first task was to free as many prisoners as possible and throw the prison into chaos. Some of the prisoners (including long-lost Imperial prisoners-of-war) allied with the Empire, while others joined the riots and attacked all parties. As the Republic scrambled to respond, the Empire established a makeshift base of operations on the surface and brought a mobile battle platform into orbit. The Empire's position on Belsavis is precarious, but until the Republic can alter its focus from the prisoners to the invaders, the situation is unlikely to change.
Details
- Link: https://swtorista.com/codex/?codex=belsavis-prison-break
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:1039, Y:1563
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Belsavis Prison Personnel
- Lore Object
- Lore
- Planet
- Belsavis
How to get the Belsavis Prison Personnel codex: Guide on SWTOR-Spy.com: Its datapad on the crate near the wall ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Belsavis Prison Personnel' codex.
Lore Entry: The personnel who run the Belsavis prison come from a variety of backgrounds. Many are Republic military, but others are decorated members of planetary security forces or staff transfers from maximum security prisons elsewhere. All receive extensive training upon acceptance into the Belsavis forces, and are experts at riot control, siege tactics and asymmetrical combat. Some are also skilled interrogators, negotiators and psychologists. Augmenting the staff is a veritable army of Republic security droids, including many built and maintained on Belsavis. The Belsavis warden droids are designed specifically for prison work, and can move through parts of Belsavis where no living guard is permitted.
Details
- Link: https://swtorista.com/codex/?codex=belsavis-prison-personnel
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:1134, Y:1366
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Belsavis Prisoners
- Lore Object
- Organizations
- Planet
- Belsavis
How to get the Belsavis Prisoners codex: Guide on SWTOR-Spy.com: It can be found in Minimum Security Section, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Belsavis Prisoners' codex.
Lore Entry: Prisoners are sentenced to Belsavis for two reasons: they are too dangerous or too difficult to imprison anywhere else. In the former category are some of the most treacherous beings in the galaxy--master assassins, hardened pirates, war criminals, slavers, Sith Lords and others. The second category is broader--Belsavis contains escape artists, slicers and shapechangers whose crimes are relatively minor compared to the destructive madmen who dwell alongside them. Gang leaders and syndicate leaders can fall into this category as well, placed in Belsavis to isolate them from their web of criminal contacts. The prison administration attempts to separate prisoners of like affiliation--members of a single gang, for example, are often divided among multiple cell blocks--but prisoners not in isolation quickly form their own alliances inside Belsavis. Murder and assault are common inside the prison, and for many, protection comes in numbers.
Details
- Link: https://swtorista.com/codex/?codex=belsavis-prisoners
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:501, Y:495
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Belsavis Vaults
- Lore Object
- Lore
- Planet
- Belsavis
How to get the Belsavis Vaults codex: Guide on SWTOR-Spy.com: Minimum security section / vault K-66 . Entrance ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Belsavis Vaults' codex.
Lore Entry: Scattered across the surface of Belsavis are ancient structures built from an unknown material, practically impervious to weapons and scanners. Engraved on the walls and doors of these structures are strange warnings in ancient languages, imploring anyone who finds the structures to stay away and not unseal their contents. Republic science teams have opened a handful of these alien vaults, finding others broken open before their arrival. The vaults' contents are classified even to most prison personnel, but rumors suggest that they contain ancient weapons, machines and even living creatures--some perfectly preserved, others ruined. After several science teams were lost, further exploration was halted. Protection of the sealed vaults is one of the administration's top priorities. A few vaults--seemingly empty and opened long ago--have been converted for use by the Republic as additional holding facilities or secure storage. In addition, stories persist among both the inmates and the low-level prison staff of much larger vaults of similar design in the prison's Maximum Security Section.
Details
- Link: https://swtorista.com/codex/?codex=belsavis-vaults
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Esh-kha
- Lore Object
- Species
- Planet
- Belsavis
How to get the Esh-kha codex: Guide on SWTOR-Spy.com: You receive this codex upon interacting with Esh-kha ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Esh-kha' codex.
Lore Entry: According to ancient warnings carved into the walls of Belsavis prison, the Esh-kha were once one of the most feared species in the galaxy. In the distant past, they rose from their isolated homeworld and cut a swath of destruction across countless systems. Entire species were hunted to extinction. This marauding was only stopped when the Rakata 'Infinite Empire,' which had lost dozens of its slave worlds to the Esh-kha, mustered its titanic military against them. The Esh-kha were imprisoned in stasis beneath the surface of Belsavis--conscious, but immobile--and left in darkness for thousands of years. Since the security of Belsavis has begun breaking down, the Esh-kha have resumed their campaign of ruthless expansion and zealous combat. They appear devoted to releasing all of their kin on the planet, and spreading as much chaos as possible in the ancient prison. With every hour that passes, they recover more technology and strange weapons; it is only a matter of time before they take to the stars again.
Details
- Link: https://swtorista.com/codex/?codex=esh-kha
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-2067, Y:-1588
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Esh-Kha Culture
- Lore Object
- Lore
- Planet
- Belsavis
How to get the Esh-Kha Culture codex: Guide on SWTOR-Spy.com: Inside the Power Relay Vault in The Tomb ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Esh-Kha Culture' codex.
Lore Entry: To outsiders, the Esh-kha appear to be a savage and violent people, caring only about the destruction of all other species. In fact, the Esh-kha closely resemble a hive society. Although each individual has his own thoughts and aspirations, every Esh-kha is born in his place, bred for a role and eager to fulfill it. Their society is divided into castes: the Force-sensitive but simple-minded savants; the skilled, determined warriors, who are the most numerous and who watch over their savant brethren; and the patriarch, whose wisdom shapes the decisions of the Esh-kha as a whole. The Esh-kha's hatred for all other sentient species may stem from their tightly-knit society; Esh-kha are simply unable to tolerate or adapt to the existence of thinking beings who are not Esh-kha. But this savagery only extends to outsiders. Esh-kha are only violent with each other under the most extreme circumstances. Esh-kha are not named at birth, but earn their names through action. An Esh-kha who proves particularly cunning might become 'Razor Mind' or 'Water Thinker.' This may partly explain the Esh-kha zeal in battle, as young warriors seek not only victory, but the opportunity to claim a name and forge their own identity.
Details
- Link: https://swtorista.com/codex/?codex=esh-kha-culture
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:-703, Y:-1507
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
History of Belsavis Prison
- Lore Object
- Lore
- Planet
- Belsavis
How to get the History of Belsavis Prison codex: Guide on SWTOR-Spy.com: Lore entry “History of Belsavis Prison” is located ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'History of Belsavis Prison' codex.
Lore Entry: Over twenty thousand years ago, the alien Rakata turned the jungle planet Belsavis into a prison. There, they entombed indescribable monsters, heretics and warlords, weapons to shatter stars, whole species... anything they feared or treasured above all reason. And when the Rakata's age of glory ended, the droids they left behind maintained the seals. Many millennia later, after the rise of the Republic, Belsavis became known as an unremarkable planet in the middle of an ice age, populated by only a handful of primitives. It was only happenstance that caused Republic scouts to notice first the tropical rifts that defied the freezing temperatures, and then the strange vaults and the alien structures burrowing into the core of the planet. Top-secret expeditions attempted to explore the alien vaults, until the extent of the dangers became apparent. At last, select Senators worked with the Strategic Information Service to construct Belsavis prison--a facility with two purposes. First, to guard, contain and study the terrible alien structures on the planet. And second, to create a prison for the Republic--one where the most powerful offenders could be placed within the Rakata's cells, and where lesser threats could be isolated on the most secure planet in the galaxy.
Details
- Link: https://swtorista.com/codex/?codex=history-of-belsavis-prison
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:-464, Y:-2618
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Mind Trap
- Lore Object
- Lore
- Planet
- Belsavis
How to get the Mind Trap codex: Guide on SWTOR-Spy.com: There is datapad on the rock , near ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Mind Trap' codex.
Lore Entry: The ancient Rakata built mind traps as the ultimate prison. These strange devices leave the victim's body intact, but draw the psyche into an otherworldly 'white room'--a virtual environment created by the mind trap's power. While inside the white room, the victim does not hunger or age, and his thoughts are not impaired--but he can have no contact with the outside world until another being accesses the device. It is entirely possible for the victim's body to die and the victim's psyche to suffer immortality inside a white, featureless void. Certain technologies allow a mind trap's victims to holographically project into the real world, though whether the Rakata intended this is a mystery. During the height of the Infinite Empire, entrapment was reserved as a punishment for Rakata only. At other periods, however, other dangerous beings have been placed within the devices.
Details
- Link: https://swtorista.com/codex/?codex=mind-trap
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:198, Y:-2828
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Primeval Beasts
- Lore Object
- Lore
- Planet
- Belsavis
How to get the Primeval Beasts codex: Guide on SWTOR-Spy.com: Big pile of bones in The Tomb area ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Primeval Beasts' codex.
Lore Entry: The creatures imprisoned beneath Belsavis defy easy classification. Many resemble animals found elsewhere in the galaxy, but possess traits that make them far more dangerous than their 'ordinary' counterparts. Republic scientists theorize many were enhanced through direct genetic alteration, but such techniques go far beyond current science. Although most of the creatures in the prison have been kept in stasis through the centuries, a few sealed cell blocks hold surviving colonies that have bred over generations, feeding on supplies delivered by caretaker droids or on one another. Strangest of all, a handful of alien etchings refer to creatures living outside of stasis but without need of food or water, raging and awaiting their chance at escape.
Details
- Link: https://swtorista.com/codex/?codex=primeval-beasts
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:-531, Y:-2269
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rakata Technology
- Lore Object
- Lore
- Planet
- Belsavis
How to get the Rakata Technology codex: Guide on SWTOR-Spy.com: Rakata Technology is in the Rakata Machine Caves. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Rakata Technology' codex.
Lore Entry: The ancient Rakata combined proficiency with the Force with a mastery of technology and bioengineering. Massive weapons of war--such as the Star Forge, a space station powered by the dark side and capable of manufacturing whole fleets--were among their largest-scale achievements, but not every Rakata creation was so grandiose. Rakata mind traps are capable of containing the psyche of an individual in a virtual environment. Creatures bred and enhanced by Rakata life-shapers can survive both hard vacuum and baradium explosives. Rakata droids possess weaponry capable of breaking apart most forms of matter at the atomic level. Rakata relics--even nonfunctional ones--are desperate sought after by those few scientists and archaeologists aware of their existence. Urban legends among smuggling rings tell of ancient devices that wreak havoc on their owners, and both Imperial Intelligence and the Strategic Information Service monitor these rumors with interest. One stray Rakata artifact can change the course of history.
Details
- Link: https://swtorista.com/codex/?codex=rakata-technology
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:188, Y:-3277
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Domination Experiments
- Lore Object
- Lore
- Planet
- Belsavis
How to get the The Domination Experiments codex: Guide on SWTOR-Spy.com: Found this one within republic territory inside High ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Domination Experiments' codex.
Lore Entry: Code-named 'Project Noble Focus,' the domination experiments are one of the Republic's darkest and best-kept secrets. Instituted by Senator Tudos, the project's purpose is to analyze the military capabilities of countless alien species by pitting prisoners against each other in closely monitored combat scenarios. Aliens are divided into test groups, armed and equipped appropriate to their species, and forced to battle. Winners receive better supplies and better treatment--temporarily. Although only a select few in the Republic's political and military echelons are aware of the project's existence, the project has come to involve several dozen personnel on Belsavis. Most of the prison staff members are unaware of the experiments, but authorized higher-ups along with the scientists and guards who maintain the project have, apparently, managed to silence their consciences.
Details
- Link: https://swtorista.com/codex/?codex=the-domination-experiments
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Belsavis
- Faction: Both
- Patch: 1.0.0
- Level: 40
- SWTOR Spy Coordinates: X:18, Y:580
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
A Culture of Freedom
- Lore Object
- Lore
- Planet
- Corellia
How to get the A Culture of Freedom codex: Guide on SWTOR-Spy.com: Lore object under a banner near the red ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'A Culture of Freedom' codex.
Lore Entry: Corellia and Coruscant have served as supporting pillars of Republic civilization for millennia, providing its foundational systems of commerce and government, respectively. However, while Coruscant attempts to provide a model of responsible and orderly democracy, Corellia's culture emphasizes free trade and individual privilege over the strict rule of law. Corellian citizens enjoy a profound amount of personal freedom to pursue their livelihoods, and they exercise that right with a relaxed leisure that belies their fierce refusal to surrender it. Those who mistook the Corellian citizenry's casual attitude for laziness or indifference were surprised when the Empire's occupation was met with armed resistance.
Details
- Link: https://swtorista.com/codex/?codex=a-culture-of-freedom
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:166, Y:-2869
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Corellian Engineering Corporation
- Lore Object
- Organizations
- Planet
- Corellia
How to get the Corellian Engineering Corporation codex: Guide on SWTOR-Spy.com: [SWTOR Spy thanks] Nexsis for additional information.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Corellian Engineering Corporation' codex.
Lore Entry: The Corellian Engineering Corporation claims to be the longest-operating business entity in galactic history. While some may dispute this assertion, no one argues with the quality of CEC's products. The Republic's smartest and most forward-thinking scientists and engineers flock to this company and create advanced new starships, droids and other technologies. Before the Empire's invasion, Imperial Intelligence operatives quietly infiltrated the massive network of office buildings that makes up CEC's portion of the Incorporation Islands. The plan was to take control of the company's formidable defenses just prior to the Empire's arrival in case of corporate resistance. Something went wrong and none of the agents have been heard from since. Now, the CEC poses a major threat to Imperial ambitions on the planet.
Details
- Link: https://swtorista.com/codex/?codex=corellian-engineering-corporation
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Imperial
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:-2105, Y:2130
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Corellian Government
- Lore Object
- Lore
- Planet
- Corellia
How to get the Corellian Government codex: Guide on SWTOR-Spy.com: x 2930: y: -1934 z: 223 [Government District] ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Corellian Government' codex.
Lore Entry: Corellia is a world that experiments with its system of government on a regular basis. Although it has most often been regarded as a monarchy due to the presence of royal rulers of some kind, these leaders' direct hand in affairs of state has varied wildly throughout history. At various points, Corellia has been everything from an anarchic kleptocracy to a parliamentary democracy. The present Corellian government is composed of an elected council representing the planet's major population districts. These men and women are led by a prime minister chosen by a council vote. Since the council's alliance with the Empire, however, its members have earned lifetime appointments to their posts; what other changes the Empire may enforce is still uncertain.
Details
- Link: https://swtorista.com/codex/?codex=corellian-government
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:2930, Y:-1934
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Coronet City
- Lore Object
- Lore
- Planet
- Corellia
How to get the Coronet City codex: Guide on SWTOR-Spy.com: x: 2461 y: -3077 z:224 [Goverment District] – ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Coronet City' codex.
Lore Entry: Nicknamed 'The Jewel of Corellia,' Coronet City is the center of government and commerce on the planet. Although Corellia's urban development is negligible compared to Coruscant's, it is commonly accepted that Corellia's cities--Coronet included--are cleaner, greener and friendlier than any place on Coruscant. Indeed, the tourism industry on Corellia is almost twice the size of that of the Republic capital. Celebrated author Custo Ramak's final work, 'Nights of Ryscate and Diamonds,' is a deeply sentimental account of his luxurious, hedonistic lifestyle in Coronet City. Ramak's deathbed composition has long been embraced by young artists flocking to the city in search of fame and fortune. The author himself remains on display in the Museum of Fine Art, his funeral ashes compressed into a diamond per Corellian custom.
Details
- Link: https://swtorista.com/codex/?codex=coronet-city
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:2461, Y:-3077
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Drall
- Lore Object
- Species
- Planet
- Corellia
How to get the Drall codex: Guide on SWTOR-Spy.com: Inside Drall Library in Government District on Corellia. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Drall' codex.
Lore Entry: The diminutive and studious Drall are native to one of five inhabited worlds in the Corellian system and have been part of everyday life on Corellia itself for thousands of years. The Drall have long been Corellia's most trusted and respected record keepers--it is rumored that even the planet's crime lords rely on these small furry creatures for accurate accounting, and every library and museum of note keeps at least one Drall archivist on staff. Despite their animalistic appearance, Drall are highly intelligent beings of refined tastes. They are deeply respectful of others and expect to be treated in kind. The Drall are not a violent species and possess little military training, but their detailed knowledge of Corellia is proving invaluable to Republic forces.
Details
- Link: https://swtorista.com/codex/?codex=drall
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:3381, Y:-2251
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
History of Corellia
- Lore Object
- Lore
- Planet
- Corellia
How to get the History of Corellia codex: Guide on SWTOR-Spy.com: In the NE Axial Park region Empire questing ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'History of Corellia' codex.
Lore Entry: Corellia's history is intertwined with that of the Galactic Republic itself. It was Corellians who were among the very first humanoids to develop faster-than-light space travel, and who--in partnership with the Duros--eventually engineered hyperdrive technology and made full exploration of the galaxy possible. With hyperdrive travel linking the Core Worlds, Corellia became one of the Core Founders of the Republic. Emerging trade routes like the Corellian Run and the Corellian Trade Spine took their name from not only the planet itself, but the number of Corellian trade vessels that carried goods across the galaxy. As Corellia's importance grew, its primary industry--shipbuilding--expanded into orbital spacedocks. The capital, Coronet City, was largely founded on the credits of Corellia's many starship manufacturers. Even to this day, Corellia is best known for its proud spacefaring and trailblazing heritage.
Details
- Link: https://swtorista.com/codex/?codex=history-of-corellia
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:1427, Y:-2799
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Invasion of Corellia
- Lore Object
- Lore
- Planet
- Corellia
How to get the Invasion of Corellia codex: Guide on SWTOR-Spy.com: It’s in the north part of Labor Valey. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Invasion of Corellia' codex.
Lore Entry: The Empire's takeover of Corellia was carefully orchestrated over a period of years by Sith Lord Darth Decimus and his agents. Imperial spies identified key politicians in Corellia's highest government echelons and the Empire methodically recruited these individuals by promising them lifetime power in exchange for their loyalty. Eventually, the entire Corellian Council was secretly allied with the Empire. As the Treaty of Coruscant ended and war resumed, Corellia's government orchestrated a faked emergency that cleared the planet's hyperlanes and closed down its spaceports. The council then voted unanimously to place the world under the Imperial banner as Darth Decimus's fleet appeared in the skies above Coronet City. The invasion was over, but the war for Corellia was only beginning.
Details
- Link: https://swtorista.com/codex/?codex=invasion-of-corellia
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:-3173, Y:-3220
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Selonian
- Lore Object
- Species
- Planet
- Corellia
How to get the Selonian codex: Guide on SWTOR-Spy.com: Labor Valley. Stardrive Construction Quarter. Selonian Tunnel Network. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Selonian' codex.
Lore Entry: Corellian folklore says that long ago, the Drall and Selonians chose their species' future paths--and where the Drall selected peaceful intellect, the Selonians claimed passionate physicality. Native to Selonia, the second planet in the Corellian system, the tall, wiry Selonians are perfectly adapted for hand-to-hand combat. Their needle-like teeth and claws make for impressive natural weapons, and even Wookiees respect these agile warriors' prowess. The immense Selonian population on Corellia immediately sided with the resistance when the Empire invaded the planet. However, the Selonians stubbornly resist using their underground tunnel networks to ambush or trap Imperial forces due to a cultural disgust for lies and subterfuge. Is it said that in war, truth is the first casualty; if the Selonians are unwilling to accept this sacrifice, they may fare poorly in the battles ahead.
Details
- Link: https://swtorista.com/codex/?codex=selonian
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-3648, Y:-1030
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Starship Manufacturing
- Lore Object
- Lore
- Planet
- Corellia
How to get the Starship Manufacturing codex: Guide on SWTOR-Spy.com: For Empire: Little plaque you read at -1787, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Starship Manufacturing' codex.
Lore Entry: Corellia's number one trade export is starships. Dozens of advanced shipyards orbit the planet, and dozens more stand planetside, working around the clock. All manner of vessels are constructed by Corellia's renowned shipwrights, from tiny scout pods to massive military dreadnoughts. Corellian-built starships are prized by buyers as diverse as the Republic Stellar Cartography Service and the Hutt Cartel. Corellia's dominance in the galactic starship market is also one reason why the Empire favored a political takeover of the planet. A world that makes the very best warships and trains some of the greatest pilots in the galaxy always keeps plenty of both for planetary defense.
Details
- Link: https://swtorista.com/codex/?codex=starship-manufacturing
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:-1787, Y:3278
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Corellian Rebellion
- Lore Object
- Organizations
- Planet
- Corellia
How to get the The Corellian Rebellion codex: Guide on SWTOR-Spy.com: [SWTOR Spy thanks] Shariff and Axen for additional ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Corellian Rebellion' codex.
Lore Entry: The resistance forces opposing the Imperial takeover of Corellia have been surprisingly successful, especially given their irregular and disorganized nature. These mostly civilian guerilla fighters are composed of freighter crews, unemployed mercenaries and patriotic citizens of all species who are all willing to fight for Corellian freedom. CorSec, the Corellian police force, has played a particularly vital role in coordinating and training the rebels. During the invasion's first days, Corellian rebels successfully assassinated over a dozen high-ranking Imperial officers and bombed shipyards used as landing pads for the Empire's fleet. Leaders of the invasion force quickly learned to think twice before allowing 'cooperative' Corellians access to Imperial bases.
Details
- Link: https://swtorista.com/codex/?codex=the-corellian-rebellion
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:-3543, Y:-2140
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Green Jedi
- Lore Object
- Organizations
- Planet
- Corellia
How to get the The Green Jedi codex: Guide on SWTOR-Spy.com: It´s at X:3774 Y:-1535 Z:204 government district, green ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Green Jedi' codex.
Lore Entry: Corellia's sworn protectors, the Green Jedi, comprise an elite and reclusive group with only loose ties to the main Jedi Order. Green Jedi place their allegiance to Corellia above the Republic, refusing to be drawn away from their homeworld and wearing green robes to symbolize their devotion to the ancient Corellian flag. For this reason, the Jedi Council considers the group unreliable and potentially suspect. Regardless, the Green Jedi are a formidable foe to the Empire. Although few in number, the Green Jedi are working closely with their planet's CorSec defenders to disrupt Imperial war efforts. Led by Master Arfan Ramos, these warriors operate within a nigh-impenetrable enclave that has already survived multiple Imperial attacks. Some speculate that without the Green Jedi, Corellia would have fallen already.
Details
- Link: https://swtorista.com/codex/?codex=the-green-jedi
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:3774, Y:-1535
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Legislature
- Lore Object
- Lore
- Planet
- Corellia
How to get the The Legislature codex: Guide on SWTOR-Spy.com: x: 2377 y: -1905 z:223 [Capitol Square] [SWTOR ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Legislature' codex.
Lore Entry: The exquisitely expensive Legislature building houses the council, the current ruling body of Corellia. Throughout the planet's experiments with different government systems over the ages, the Legislature has alternately been a house of parliament, a corporate boardroom and a royal council chamber--usually being renamed each time. Regardless of the form the government has taken, it has always kept the spirited, unrestrained flair Corellia is known for. Centuries ago, during a passionate debate about subsector zoning bypass regulations, Councilor Brecourl angrily challenged his opposition, Chairman Durand, to a duel in front of all in attendance. Durand won the duel over the hotheaded Brecourl, and the occasion is famously remembered as the only time someone was killed on the floor of the Legislature.
Details
- Link: https://swtorista.com/codex/?codex=the-legislature
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Republic
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Coordinates: X:2377, Y:-1905
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Rocket Tram System
- Lore Object
- Lore
- Planet
- Corellia
How to get the The Rocket Tram System codex: Guide on SWTOR-Spy.com: A sign next to the bindspot X:597, Y:947. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Rocket Tram System' codex.
Lore Entry: Coronet City's rapid public transit system is a symbol of Corellia's economic and industrial power, as well as its commitment to a relatively clean urban environment. Providing cheap and fast transport to all corners of the city, the rocket tram is easily one of Corellia's most popular services. Corporations viciously compete for contracts to add their own technology and resources to the system, as well as for advertising space inside the trams. The sprawling network of city-wide tram rails has long since become too complex for the Corellians to control, and so direction of the system has been handed over to specially designed droids. Some wonder if such a high level of automation is truly safe, but the only recourse would be reducing the functionality of the entire system.
Details
- Link: https://swtorista.com/codex/?codex=the-rocket-tram-system
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Corellia
- Faction: Both
- Patch: 1.0.0
- Level: 48
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Coruscant Security
- Lore Object
- Organizations
- Planet
- Coruscant
How to get the Coruscant Security codex:
Coruscant Security Guide
View the Coruscant Security Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Republic member worlds are required to maintain civilian law enforcement organizations, overseen by their planetary governments instead of the Galactic Senate. Coruscant Security is one of the oldest planetary police forces in the Republic and has a reputation for effectiveness, diversity and (on the whole) positive relations with Coruscant's population. The Sacking of Coruscant took a toll on Coruscant Security--both in lives lost and burnout as years of rebuilding, riot control and military intervention followed. The rise of major criminal syndicates on Coruscant has embittered many young recruits, and frustrated veterans who were trained to track and arrest individuals, not fight block by block to reclaim territory from gangs. Some say that unless Coruscant Security is given quasi-military training and heavy equipment, it will eventually be overwhelmed by the planet's problems. Few security officers favor such extreme measures, however--they joined the force to keep the peace, not to fight a war in the streets of the planet they love.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/coruscant-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 11
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:2241, Y:861
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Gand
- Lore Object
- Species
- Planet
- Coruscant
How to get the Gand codex:
Gand Guide
View the Gand Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Gand are a keen-eyed and sturdy species of insect-like humanoids. Comprised of over a dozen subtly distinct subspecies, several types of Gand require breathing apparatuses to survive outside the ammonia-rich atmosphere of their homeworld. Despite this handicap, Gand make some of the best bounty hunters and trackers in the galaxy, and the art of the hunt is an integral part of Gand culture. The most revered Gand profession is that of Findsman: Part-shaman, part-bounty hunter, a Findsman uses a combination of ritual and skill to track his prey and bring him to justice. Under other circumstances, the Gand's skill as hunters and natural physical hardiness might have led them to become a proud race. However, Gand are noted for being humble and self-deprecating. Most Gand refer to themselves in the third person, as Gand culture dictates that an individual's identity must first be earned. Only the most notable Gand ever call themselves 'I.'
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/coruscant-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 12
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:2225, Y:813
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Gree
- Lore Object
- Species
- Planet
- Coruscant
How to get the Gree codex:
Gree Guide
View the Gree Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Known for their bizarre and wonderful technology as much as their unusual cephalopodic anatomy, the Gree are one of the oldest species in the galaxy. Their civilization once flourished in the Outer Rim, though the glory days of their people ended thousands of years before the rise of the Republic. In modern times, with much of their history forgotten and the greatest achievements of their people lost, most Gree live in seclusion in the Enclave--a mid-sized region of space carefully isolated from outside contact. However, the Gree reputation as engineers and artisans is still unmatched. Genuine Gree technology is worth a fortune to collectors and researchers--though few Gree would part with such treasures, preferring to lend their skills instead.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/coruscant-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 11
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-1056, Y:-4693
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
History of Coruscant
- Lore Object
- Lore
- Planet
- Coruscant
How to get the History of Coruscant codex:
History of Coruscant Guide
View the History of Coruscant Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: For over 200,000 years, Coruscant has been one of the most important planets in the galaxy. It has seen and survived dozens of wars, suffered under the control of alien species, served as the capital of the Republic and--according to common wisdom--ushered in the birth of the human species. In ancient times, before the planet became a city, Coruscant was a world covered mainly in oceans. Over millennia, humans spread out over the land masses, covering them with structures--and as technology developed and overpopulation grew more troublesome, the Coruscanti people sought ways to house their ever-growing numbers. Eventually, the seas themselves were drained, and the humans spread into the empty basins. It has been over 100,000 years since sunlight last reached the lowest levels of the city. Now, Coruscant stands as a marvel of engineering and sentient triumph, home to thousands of species and countless billions of individuals. Archaeologists spend their whole lives descending through the city's layers, searching for answers about its distant past, and no one in the universe knows Coruscant's full story.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/coruscant-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-2804, Y:3004
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Migrant Merchants' Guild
- Lore Object
- Organizations
- Planet
- Coruscant
How to get the Migrant Merchants' Guild codex:
Migrant Merchants' Guild Guide
View the Migrant Merchants' Guild Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: On paper, the Migrant Merchants' Guild is a legitimate trade consortium that advocates for refugee rights and supports the Coruscant reconstruction effort. In reality, the Migrant Merchants' Guild is a highly organized crime syndicate that seized power during the riots at the old Galactic Market after the war. Even before the war's end, the guild served as a front for money laundering and goods smuggling, but kept mostly to nonviolent crime. Its membership was primarily nonhuman, and represented a powerful economic force inside Coruscant's nonhuman immigrant population. When riots broke out, the guild saw an opportunity to claim real power; after security forces withdrew, it was the guild that re-established 'order' with its armed goons and provided food and supplies... at a price. Since then, the Migrant Merchants' Guild has expanded into bribery and extortion, with the old Galactic Market at the heart of its territory, all the while keeping a thin veneer of respectability. Republic security patrols often clash with members of the Migrant Merchants' Guild in an attempt to keep the peace, but recently the guild has been moving its influence from shaking down local businesses to Coruscant politics.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/coruscant-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 11
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:2658, Y:1436
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Reconstruction of Coruscant
- Lore Object
- Lore
- Planet
- Coruscant
How to get the Reconstruction of Coruscant codex:
Reconstruction of Coruscant Guide
View the Reconstruction of Coruscant Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Republic capital was the Empire's final target during the war, and the bombs dropped in the Sacking of Coruscant left large swathes of the city in ruins. The reconstruction effort began almost immediately after the Empire's withdrawal, but in a crowded city-world where skyscrapers can be kilometers high, simply demolishing one safely can take months. Although donations flowed freely from the Republic, corruption and political squabbling caused further delays. Finally, Vanara Kayl, Senator for Coruscant, gave an impassioned speech claiming that deliberate interference in Coruscant's rebuilding verged on treason. Impressed by her fervor, the Supreme Chancellor gave Senator Kayl full authority over the reconstruction efforts, which have proceeded relatively smoothly ever since.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/coruscant-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:2441, Y:978
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Republic Government
- Lore Object
- Lore
- Planet
- Coruscant
How to get the Republic Government codex:
Republic Government Guide
View the Republic Government Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Democracy and fair representation are at the core of Republic government. Every member world in the Republic is entitled to a seat in the Galactic Senate and the right to vote on legislation. Due to the sheer size of the Senate, which represents thousands of worlds, Senators negotiate alliances--occasionally through backroom deals--to strengthen their position on important issues. Large-scale military deployments must be approved by the Senate. Jedi activities are officially outside the Senate's jurisdiction; unofficially, the Jedi Council prefers to be in harmony with the Senate's wishes, and avoid a threat to their independence from Senate action. The head of the Galactic Senate--and therefore the Republic itself--is the Supreme Chancellor. The Supreme Chancellor is elected by the Senate and serves a four-year term. In recent years, campaigns to become Supreme Chancellor have become more and more low-key, as candidates fear assassination by the Empire.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/coruscant-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-1333, Y:-4806
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Sullustan
- Lore Object
- Species
- Planet
- Coruscant
How to get the Sullustan codex:
Sullustan Guide
View the Sullustan Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Adventurous and outgoing, Sullustans are as comfortable seated at the controls of a ship as they are in the underground cities of their homeworld. Whether their affinity for navigation and exploration is genetic or cultural is a matter of some debate, but the end result is that Sullustans are found throughout the galaxy where they are heavily recruited as crew members on both civilian and military vessels. The planet Sullust is currently under Imperial control, a fact that does not sit well with the Sullustans themselves. Due to Imperial censorship of planet-wide communications, little is known about resistance efforts on the surface. However, Sullustans in the rest of the galaxy are almost universal in their support of the Republic, with most eager to do anything they can to aid in the eventual liberation of their homeworld.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/coruscant-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Coruscant
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-1228, Y:-4450
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Blba Tree
- Lore Object
- Locations
- Planet
- Dantooine
How to get the Blba Tree codex: Blue glowing plaque at the base of three of the biggest trees on Dantooine.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: The sturdy blba tree flourishes throughout Dantooine's fertile grasslands. They can grow for hundreds of years, and particularly venerable trees have served as wedding sites for generation after generation of family lineages. Dantooinians regard them as apt symbols for the planet's inhabitants: they're hardy, require little to thrive, and are incredibly difficult to move once their roots take.
Details
- Link: https://swtorista.com/codex/?codex=blba-tree
- Type: Lore Object
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Dantooine
- Faction: Both
- Patch: 5.10.3
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Infinite Empire: Dantooine
- Lore Object
- Lore
- Planet
- Dantooine
How to get the Infinite Empire: Dantooine codex: There is a blue glowing part of a statue hidden in the dirt against a cliff in the very North West of the Dantooine map. See link for map.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: At its height, the Rakatan Infinite Empire spanned hundreds of worlds, and Dantooine was among them. Through advanced technologies powered by the dark side of the Force, the Rakata subjugated the planet and constructed monuments to their greatness across it. It is rumored that the planet housed a Star Map--a relic that pointed the way to the ultimate Rakatan achievement: the Star Forge. Many thousands of years after the fall of the Infinite Empire, traces of this brutal occupation can still be uncovered.
Details
- Link: https://swtorista.com/codex/?codex=infinite-empire-dantooine
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Dantooine
- Faction: Both
- Patch: 5.10.3
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Legacy of Darth Traya
- Lore Object
- Lore
- Planet
- Dantooine
How to get the Legacy of Darth Traya codex: There is a very hidden datapad slightly off the edge of the cliff facing the Jedi Temple Ruins. See link to map for details.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Lore Entry: Darth Traya rejected traditional teachings on the Force, challenging views held by both Jedi and Sith. After her Sith apprentices stripped her connection to the Force, she assumed the name Kreia and set into motion a grand scheme for revenge--and perhaps much more, based on the remnants of her history that can be found. Part of Kreia's plan involved decimating the Jedi Order. On Dantooine, Kreia severed Masters Vrook Lamar, Kavar, and Zez-Kai Ell from the Force, killing them within the Jedi enclave.
Details
- Link: https://swtorista.com/codex/?codex=legacy-of-darth-traya
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Dantooine
- Faction: Both
- Patch: 5.10.3
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
Darvannis
- Lore Object
- Lore
- Operation
- Scum and Villainy
How to get the Darvannis codex: Guide on SWTOR-Spy.com: You can find this codex inside the operation ... (Read More)
Lore Entry: In the five centuries since its discovery by spice smugglers, the planet Darvannis has existed purely as a navigational footnote on most galactic star charts. Located in the Calaron sector of Hutt Space, the planet lacks any profitable resources or unusual native species. A dense asteroid field makes any approach to the planet a risky venture, so most navigators avoid Darvannis entirely. This thorough obscurity has made Darvannis a favored retreat for members of the Hutt Cartel looking to avoid attention. Small but prosperous market villas dot the world's arid surface, bustling with vibrant trade in illegal weapons and other black market goods.
Details
- Link: https://swtorista.com/codex/?codex=darvannis
- Type: Lore Object
- Category: Lore
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Kell Dragon
- Lore Object
- Bestiary
- Operation
- Scum and Villainy
How to get the Kell Dragon codex: Guide on SWTOR-Spy.com: This Codex entry is acquired in the Scum ... (Read More)
Lore Entry: Vicious predators known for their powerful jaws and thickly scaled hides, kell dragons have become a favorite pet and status symbol among the galaxy's crime lords and collectors of exotic creatures. Almost all currently documented kell dragons were bred in captivity and trained specifically for battle in underworld fighting pits, despite the illegal nature of such activities throughout most of the galaxy. Although genetically related to the famed krayt dragons of the planet Tatooine, the homeworld of the smaller kell dragons remains unknown. Some biologists believe the creatures may have been specifically bred from their larger cousins, though how anyone could control the breeding of such colossal and destructive creatures is anyone's guess.
Details
- Link: https://swtorista.com/codex/?codex=kell-dragon
- Type: Lore Object
- Category: Bestiary
- Subcategory: Operation
- Tertiary Category: Scum and Villainy
- Faction: Both
- Patch: 2.0.0
- Level: 50
- Difficulty Mode: Story
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Denova
- Lore Object
- Lore
- Operation
- Explosive Conflict
How to get the Denova codex: Guide on SWTOR-Spy.com: You can obtain this codex when you click ... (Read More)
Lore Entry: A recently-discovered planet located in the Ojoster sector, Denova is a world of dense forests and high-peaked mountains. Traces of ancient ruins dot the world's surface, but details remain undocumented; the Republic forces that scouted the planet instead focused on its extensive deposits of baradium ore, used to create some of the most powerful explosive weapons in the galaxy. Determined to control this invaluable resource but short on military manpower, the Republic hired a mercenary army to hold Denova and ward off any Imperial attacks on their mining operations. Known as the Warstalkers and led by a Trandoshan veteran named Kephess, these mercenaries were renowned for their skill and reliability--though that reputation didn't stop them from going rogue, merging with a renegade Imperial army and claiming the entire planet for themselves.
Details
- Link: https://swtorista.com/codex/?codex=denova
- Type: Lore Object
- Category: Lore
- Subcategory: Operation
- Tertiary Category: Explosive Conflict
- Faction: Both
- Patch: 1.2.0
- Level: 50
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Chevin
- Lore Object
- Species
- Planet
- Dromund Kaas
How to get the Chevin codex:
Chevin Guide
View the Chevin Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Natives of the planet Vinsoth, the Chevin are long-snouted, stubby-legged aliens known for their quick intelligence and underworld dealings. The most famous Chevin gangster was the slave Adamar Kirb, who managed to establish his own cartel on the Hutt-dominated world of Nar Shaddaa. While his cartel eventually broke apart into many smaller gangs, his influence is still felt. Because of their business savvy, underworld connections and starship expertise, the Empire considers the Chevin a useful, if weak, potential ally in the ongoing galactic conflict with the Republic, though as with most aliens, most of the Chevin within the Empire are slaves.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/dromund-kaas-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Dromund Kaas
- Faction: Imperial
- Patch: 1.0.0
- Level: 11
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-471, Y:685
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Grathan Forces
- Lore Object
- Organizations
- Planet
- Dromund Kaas
How to get the Grathan Forces codex:
Grathan Forces Guide
View the Grathan Forces Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The rogue Sith Lord Grathan has declared himself the thirteenth Dark Council member, with his own power base and sphere of influence within the Sith hierarchy. Although his claim has not been widely recognized, he controls a substantial private army on Dromund Kaas. The Dark Council has authorized all-out warfare against Lord Grathan and anyone who supports him. After being driven from the Citadel, Lord Grathan holed up in his estate outside Kaas City. His forces there are made up of apprentices, loyal Imperial troops and cybernetic supersoldiers he developed in his secret weapons labs. His cadre of elite scientists--some volunteers, others kidnapped and forced into service--manufactures a seemingly endless number of war droids, as well, reducing attrition in Grathan's army to near zero.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/dromund-kaas-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Dromund Kaas
- Faction: Imperial
- Patch: 1.0.0
- Level: 15
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-405, Y:1544
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Hadra Forces
- Lore Object
- Organizations
- Planet
- Dromund Kaas
How to get the Hadra Forces codex:
Hadra Forces Guide
View the Hadra Forces Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The twelve members of the Dark Council preside over twelve pyramids, or spheres, of influence within the Empire. The Dark Council member who presides over Dromund Kaas, Darth Hadra, is currently embroiled in a conflict with the Dark Council member in charge of ancient Sith secrets and history, Darth Arctis. Darth Hadra's forces discovered an ancient Sith shrine outside Kaas City and claimed it in her name. Darth Arctis quickly challenged her claim to the discovery, arguing that the contents of the shrine were his domain. While the conflict over the shrine has not yet come to all-out warfare between the two Dark Council members, Darth Hadra has positioned her forces in the area around the shrine, with orders to attack anyone who trespasses. The rest of the Dark Council is turning a blind eye toward any fighting with Hadra's forces while Hadra and Arctis 'negotiate' for control of the shrine.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/dromund-kaas-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Dromund Kaas
- Faction: Imperial
- Patch: 1.0.0
- Level: 12
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-510, Y:894
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Mandalorians
- Lore Object
- Organizations
- Planet
- Dromund Kaas
How to get the Mandalorians codex:
Mandalorians Guide
View the Mandalorians Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: An interspecies warrior culture stretching back thousands of years, the Mandalorians live for one purpose: to challenge the greatest opponents in combat and claim victory, for honor and glory. The best are proud fighters driven by a noble code, while the worst are bloodthirsty killers always looking for the next battle. While many act as independent mercenaries, the Mandalorians are divided into clans each answering to their own leader. From time to time in history, a single leader of all clans appears and is called 'Mandalore.' Each new leader of the Mandalorians takes the name and mask of Mandalore and determines whether the clans will scatter or unite against a great foe. Initiates can be born into Mandalorian society or inducted from outside; either way, new Mandalorians face harsh trials as they prove themselves worthy and learn the secrets of Mandalorian weapons and armor. The Mandalorians have been loosely allied with the Sith Empire since the Empire's return to the galaxy and played an instrumental role in the Sacking of Coruscant. Though not Imperial subjects, the Mandalorians have an enclave in the Citadel on Dromund Kaas. Their relationship with the Empire is sometimes strained, but the alliance offers one undeniable advantage: ample opportunity to face the galaxy's greatest warriors, the Jedi.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/dromund-kaas-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Dromund Kaas
- Faction: Imperial
- Patch: 1.0.0
- Level: 10
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-308, Y:-682
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Monument to Lord Ergast
- Lore Object
- Lore
- Planet
- Dromund Kaas
How to get the Monument to Lord Ergast codex:
Monument to Lord Ergast Guide
View the Monument to Lord Ergast Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The early Sith Lord Ergast is more myth than historical fact, and the statue named for him in Kaas City does little to clear up any misconceptions. Commissioned by a follower of Ergast's teachings two centuries after the Sith Lord supposedly lived and using that follower as its model, a small inscription near its base claims that Ergast 'invented the methods used by all inquisitors to wring life from the living and the dead.' Computer records contain little information on Ergast, suggesting only that he was among the first Sith to permanently settle on Dromund Kaas, and that he was probably buried there.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/dromund-kaas-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Dromund Kaas
- Faction: Both
- Patch: 1.0.0
- Level: 10
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-339, Y:171
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
The Obliteration of Kressh
- Lore Object
- Lore
- Planet
- Dromund Kaas
How to get the The Obliteration of Kressh codex:
The Obliteration of Kressh Guide
View the The Obliteration of Kressh Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Since before the Great Hyperspace War, the Kressh bloodline was a proud and noble one in the Empire. Pureblooded Sith Lords, strong in the Force, were born to the Kressh line generation after generation. Statues and monuments to Kressh champions could be found across Dromund Kaas--until the Emperor declared the Kressh name an abomination and ordered all evidence of the family obliterated. The reasons why are no longer clear, if they ever were. Once the task is complete, the order itself will be wiped from history. Some believe that the last scion of the Kressh bloodline somehow betrayed the Emperor--but anyone who knows the full truth keeps it to himself.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/dromund-kaas-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Dromund Kaas
- Faction: Both
- Patch: 1.0.0
- Level: 14
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-1007, Y:1169
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Spires of Victory
- Lore Object
- Lore
- Planet
- Dromund Kaas
How to get the The Spires of Victory codex:
The Spires of Victory Guide
View the The Spires of Victory Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: This strange, suspended monument was commissioned by the late Dark Council member Darth Gorgos in celebration of the Empire's victorious return to the galaxy and the Sacking of Coruscant. It is the work of the Empire's finest engineers and took three hundred slaves to build. The cascading prisms symbolize both the ascendancy of the Sith and the downfall of their enemies. The split centerpiece that supports the edifice represents the Emperor. Darth Gorgos was murdered by her apprentice before the statue was finished, but her successor oversaw its completion.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/dromund-kaas-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Dromund Kaas
- Faction: Both
- Patch: 1.0.0
- Level: 10
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-174, Y:115
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Appearance Designer
- Lore Object
- Lore
- Planet
- Fleet
How to get the Appearance Designer codex: A glowing blue plaque called Aesthetech Appearance Designer in front of the large blue hologram Appearance Designer kisok, located in the Cartel Bazaar section of the Fleet. Northern elevator Republic side, southern Elevator Imperial side.
Lore Entry: The top of the line in personal appearance alterations, AestheTech's newly-unveiled 'Appearance Designer' kiosks have skyrocketed to the top of the beauty and grooming industries. From simple haircuts and makeup applications to full-body modifications, AestheTech Incorporated promises that their proprietary technologies can achieve any customer's ideal self-image quickly and painlessly. Although the exact technical specifications of the kiosks are kept strictly confidential, the body alteration processes involved have been approved by all major galactic medical and safety organizations. The kiosks' flawless results have made them particularly popular in the galaxy's wealthiest circles, leading to a trend among these upper-class clients to sport entirely unique and exotic appearances at every social function they attend.
Details
- Link: https://swtorista.com/codex/?codex=appearance-designer
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 2.1.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Archaeology
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Archaeology codex: Speak to the Archaeology crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Archaeology is the study of crystal formations and archaeological finds. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Archaeological finds contain artifact fragments of Force-imbued technology. These valuable items contain ancient formulas and algorithms used in the crafting skills Artifice and Synthweaving. Archaeologists can send their companions on missions to gather resources. Recommended Crafting Skills: Artifice, Synthweaving.
Details
- Link: https://swtorista.com/codex/?codex=archaeology
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Armormech
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Armormech codex: Speak to the Armormech crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Armormech is the ability to work with hard metals, alloys and synthetic materials to construct endurance armorings and armor for non-Force users. Armorings are upgrade modifications that augment combat ability. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Scavenging provides crafting resources for Armormech. Armormechs can also craft mastery, shield and absorb augments. These can be installed in any item that has an augment slot. Recommended Gathering Skills: Scavenging (Scavenged Metals and Compounds), Slicing (Sliced Tech Parts). Recommended Mission Skills: Underworld Trading (Underworld Metals).
Details
- Link: https://swtorista.com/codex/?codex=armormech
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Armstech
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Armstech codex: Speak to the Armstech crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Armstech is the ability to work with hard metals, alloys and synthetic materials to craft blasters, blaster modifications and melee weapons. Vendor-purchased fluxes are used during the weapon creation process to refine the materials to ensure suitability. Crafted blasters include blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns. Blaster modifications include blaster barrels. Melee weapons include vibroblades and electrostaves. Armstechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Armstech. Armstechs can also craft endurance, accuracy and power augments. These can be installed in any item that has an augment slot. Recommended Gathering Skills: Scavenging (Scavenged Metals and Compounds), Slicing (Sliced Tech Parts). Recommended Mission Skills: Investigation (Researched Compounds).
Details
- Link: https://swtorista.com/codex/?codex=armstech
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Artifice
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Artifice codex: Speak to the Artifice crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Artifice is the delicate skill of constructing lightsabers, color crystals, armor dye modules, generators and foci. Lightsaber modifications include color crystals and hilts that augment a Force user's combat attributes. Color crystals determine beam and bolt color for lightsabers and blasters. Dye modules are use to modify the visual color of armor. Artificers can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Archaeology provides crafting resources for Artifice. Recommended Gathering Skills: Archaeology (Power Crystals, Color Crystals and Artifact Fragments). Recommended Mission Skills: Treasure Hunting (Gemstones).
Details
- Link: https://swtorista.com/codex/?codex=artifice
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Ashy
- Lore Object
- Persons of Note
- Starfighter
- Fleet
How to get the Ashy codex: First speak to the Flashpoint: Kuat Drive Yards questgiver in the Starfighter Launch Deck level of the Fleet which is in the Missions Departures elevator, then click the blue glowing computer near the elevator. Afterwards, you'll be able to right-click the characters to the side of the blue terminal to get each Galactic Starfighter personnel codex.
Lore Entry: Adopted by prominent Imperial socialites who named him after his faded-gray skin, Ashy was often shown off as though he were a house pet. In his formative years, however, the Rattataki did not get the joke and took his adopted parents' grooming very seriously, believing in their desire to have him one day become an Imperial officer. An early attempt to join the military academy on Dromund Kaas forced Ashy to finally see the painful truth. Humiliated, he defected to the Republic, where he has excelled as a weapons specialist. Ashy takes great pleasure in exacting sweet revenge on the Empire one operation at a time, always making sure to send holorecordings to his disowned family that depict his every triumph as a proud soldier and citizen of the Galactic Republic.
Details
- Link: https://swtorista.com/codex/?codex=ashy
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Starfighter
- Tertiary Category: Fleet
- Faction: Republic
- Patch: 2.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Aven Geth
- Lore Object
- Persons of Note
- Starfighter
- Fleet
How to get the Aven Geth codex: First speak to the Flashpoint: Kuat Drive Yards questgiver in the Starfighter Launch Deck level of the Fleet which is in the Missions Departures elevator, then click the blue glowing computer near the elevator. Afterwards, you'll be able to right-click the characters to the side of the blue terminal to get each Galactic Starfighter personnel codex.
Lore Entry: The son of prominent officers in the Imperial Army, Aven Geth was always destined for greatness--or so it seemed. Upon reaching adulthood, Aven joined the Navy, where he excelled as a shield technician--that is until his parents, feeling slighted by his choice of military branch, pulled all the right strings to have him summarily discharged. Maintaining an upbeat and unflappable air, Aven deflected his parents' cruel machinations, patriotically offering his services to any Imperial-aligned starship crew that would have him in spite of his abrupt disgrace. So long as he continues to fight the Empire's enemies, Aven feels he will yet prove himself to be a loyal and worthy combatant.
Details
- Link: https://swtorista.com/codex/?codex=aven-geth
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Starfighter
- Tertiary Category: Fleet
- Faction: Imperial
- Patch: 2.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
B-3G9
- Lore Object
- Persons of Note
- Starfighter
- Fleet
How to get the B-3G9 codex: First speak to the Flashpoint: Kuat Drive Yards questgiver in the Starfighter Launch Deck level of the Fleet which is in the Missions Departures elevator, then click the blue glowing computer near the elevator. Afterwards, you'll be able to right-click the characters to the side of the blue terminal to get each Galactic Starfighter personnel codex.
Lore Entry: The defensive strategy rendered by B-3G9 in the First Battle of Bothawui is often cited as a primary reason for the Republic's victory in that grand conflict. Sent to its factory of origin for upgrades and maintenance as thanks for its service, Threegee was somehow caught in an administrative mix-up. By the time the Czerka factory discovered its mistake, the combat analysis droid had already undergone partial circuit remapping to conform to protocol-droid conventions. As a result, Threegee has become a war strategist with a polite and self-effacing manner. While Threegee can no longer reach its former heights of tactical faculty, the droid is still quite deft with shield-to-power conversion calculations and starship defense management--though it does tend to fixate more over its faded glory than any recent accomplishments.
Details
- Link: https://swtorista.com/codex/?codex=b-3g9
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Starfighter
- Tertiary Category: Fleet
- Faction: Republic
- Patch: 2.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Bioanalysis
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Bioanalysis codex: Speak to the Bioanalysis crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Bioanalysis is the practice of collecting genetic material from creatures and vegetation. Genetic materials include cell fibers, bacterial strains, toxic extracts and medicinal fluids. Biochemists use these materials to create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. The crafting skill Biochem utilizes Bioanalysis resources. Bioanalysts can send their companions on missions to gather resources. Recommended Crafting Skills: Biochem.
Details
- Link: https://swtorista.com/codex/?codex=bioanalysis
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Biochem
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Biochem codex: Speak to the Biochem crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation. The gathering skill Bioanalysis provides crafting resources for Biochem. Recommended Gathering Skills: Bioanalysis (Biochemical Samples and Compounds). Recommended Mission Skills: Diplomacy (Medical Supplies).
Details
- Link: https://swtorista.com/codex/?codex=biochem
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Carrick Station
- Lore Object
- Locations
- Planet
- Fleet
How to get the Carrick Station codex: A blue plaque along the higher inner ring, in the south, on the Republic Fleet.
Lore Entry: During the final months of the Great Galactic War, the Republic became desperate to develop a new hyperroute for supplies in their conflict with the aggressive Sith Empire. To facilitate their new route, a nearly forgotten supply base known as Outpost 22 was returned to full service. By the time the Treaty of Coruscant was signed and the war had ended, Outpost 22 had become such a major hub of activity as to be as indispensable a gathering place as the capital world itself. The base was given a new and significant identity--Carrick Station--in dedication to Zayne Carrick, a once-unassuming Padawan who rose to a position of great importance during the Mandalorian Wars.
Details
- Link: https://swtorista.com/codex/?codex=carrick-station
- Type: Lore Object
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Republic
- Patch: 2.9.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Cybertech
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Cybertech codex: Speak to the Cybertech crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Cybertech is the skill to assemble earpieces, grenades, mods, enhancements and miscellaneous gadgets. Mods and enhancements are upgrade modifications that augment combat ability. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or through direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Cybertech. Recommended Gathering Skill: Scavenging (Scavenged Metals and Compounds). Recommended Mission Skills: Underworld Trading (Underworld Metals).
Details
- Link: https://swtorista.com/codex/?codex=cybertech
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Diplomacy
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Diplomacy codex: Speak to the Diplomacy crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Diplomacy is the art of conducting and managing negotiations. Sending your companions on diplomatic missions can influence your light side or dark side standing. In addition to light side and dark side influence, possible Diplomacy rewards include medical supplies used to construct prototype and artifact implants, medpacs, stimulants, adrenals and gifts for companions to raise their Influence rating. Recommended Crafting Skills: Biochem.
Details
- Link: https://swtorista.com/codex/?codex=diplomacy
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Galactic Strongholds
- Lore Object
- Game Rules
- Planet
- Fleet
How to get the Galactic Strongholds codex: You can get this codex entry by clicking the blue plaque beside a hologram (the questgiver for the Strongholds introductory quest) in the Strongholds & Crew Skills section of the Republic or Imperial Fleet.
Lore Entry: Serving as both personal residence and seat of power, Galactic Strongholds are purchasable homes available throughout the galaxy. Each Stronghold is designed for maximum customization and expansion, allowing the owner to decorate every room with their choice of furniture, personal items, trophies, and a tremendous variety of other items either crafted by hand or earned over the course of exciting adventures. In addition to expanding Strongholds with additional rooms, it's also possible to own multiple Strongholds at once, adding even more opportunities for customization! Owners can even invite their friends to visit and check out every hard-earned detail! Owning Strongholds, expanding their interiors, and decorating them with rare and exceptional items all bring tremendous prestige. Those with the highest prestige can vie for top spots on the public Stronghold Directory, earning a name for themselves as one of the galaxy's elite!
Details
- Link: https://swtorista.com/codex/?codex=galactic-strongholds
- Type: Lore Object
- Category: Game Rules
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 2.9.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Investigation
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Investigation codex: Speak to the Investigation crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Investigation is the skill of researching, gathering, analyzing and decoding secret information. Sending your companions on Investigation missions can yield valuable items in the form of researched compounds used to construct prototype and artifact weapons and blaster barrels, prototype schematics for all crafts, and gifts for companions to raise their Influence rating. Recommended Crafting Skills: All (for schematics), Armstech.
Details
- Link: https://swtorista.com/codex/?codex=investigation
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Kendra Novar
- Lore Object
- Persons of Note
- Starfighter
- Fleet
How to get the Kendra Novar codex: First speak to the Flashpoint: Kuat Drive Yards questgiver in the Starfighter Launch Deck level of the Fleet which is in the Missions Departures elevator, then click the blue glowing computer near the elevator. Afterwards, you'll be able to right-click the characters to the side of the blue terminal to get each Galactic Starfighter personnel codex.
Lore Entry: Even as a young child, Kendra Novar had a particular affinity for complex calculations. She successfully sliced her first computer system at age seven, and by the time she reached adulthood she had amassed a fortune in ill-gotten credits--assets that were lost to her when she was finally captured and jailed. Recognizing her potential, the Republic offered Kendra the chance to put her skills to use for the navy, which is where the young savant truly started to shine. Exuberant, innovative and sentimental, Kendra popularized the naming of a particular evasive ship maneuver--the 'Koiogran Turn'--after her home system of Koiogra. She sometimes feels the tug of her old life, but it's never enough for her to foolishly scrap this second chance.
Details
- Link: https://swtorista.com/codex/?codex=kendra-novar
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Starfighter
- Tertiary Category: Fleet
- Faction: Republic
- Patch: 2.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
MZ-12
- Lore Object
- Persons of Note
- Starfighter
- Fleet
How to get the MZ-12 codex: First speak to the Flashpoint: Kuat Drive Yards questgiver in the Starfighter Launch Deck level of the Fleet which is in the Missions Departures elevator, then click the blue glowing computer near the elevator. Afterwards, you'll be able to right-click the characters to the side of the blue terminal to get each Galactic Starfighter personnel codex.
Lore Entry: MZ-12 began its service to the Sith Empire during the Great Galactic War as a simple maintenance droid aboard the personal cruiser of Darth Immern. When the Darth disposed of his crew in a fit of frustration, he had to turn to the MZ unit to help manage the ship's many systems. Though not designed for such duties, Twelve was able to help guide the ship to an Imperial way station, where Darth Immern had the astromech's programming upgraded so that it could serve as his personal navigation droid. Since Immern's death during the First Battle of Bothawui, Twelve has been in search of a new home. It is now quite adept with ship comms and sensors, and is known to have a bit of an ego about it.
Details
- Link: https://swtorista.com/codex/?codex=mz-12
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Starfighter
- Tertiary Category: Fleet
- Faction: Imperial
- Patch: 2.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Oro Wogawa
- Lore Object
- Persons of Note
- Starfighter
- Fleet
How to get the Oro Wogawa codex: First speak to the Flashpoint: Kuat Drive Yards questgiver in the Starfighter Launch Deck level of the Fleet which is in the Missions Departures elevator, then click the blue glowing computer near the elevator. Afterwards, you'll be able to right-click the characters to the side of the blue terminal to get each Galactic Starfighter personnel codex.
Lore Entry: From the very first time the Ithorian witnessed the arrival of a ship on his homeworld, Oro Wogawa has been utterly fascinated with spaceflight technology. As Wogawa sees it, mechanical systems are no different from living systems, requiring an equal amount of attention and nourishment. After stowing away on a pirate craft, Wogawa taught himself to provide such care to ships' engines and began a career as a hired hand on any ship that would have him on its crew. Though Oro has learned to adopt a certain level of coarseness necessary to cope with crew dynamics, he is at heart a caring being. This is why, after witnessing the cruel, controlling nature of the Sith Empire all across the galaxy, Oro has opted to dedicate his affinity for the inner workings of starships to anyone who opposes them.
Details
- Link: https://swtorista.com/codex/?codex=oro-wogawa
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Starfighter
- Tertiary Category: Fleet
- Faction: Republic
- Patch: 2.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Salana Rok
- Lore Object
- Persons of Note
- Starfighter
- Fleet
How to get the Salana Rok codex: First speak to the Flashpoint: Kuat Drive Yards questgiver in the Starfighter Launch Deck level of the Fleet which is in the Missions Departures elevator, then click the blue glowing computer near the elevator. Afterwards, you'll be able to right-click the characters to the side of the blue terminal to get each Galactic Starfighter personnel codex.
Lore Entry: It doesn't much bother Salana Rok when people call the Chiss woman an alien, as that's what she's felt like all her life--even among her own kind, even among family. The closest Salana's ever felt to belonging was as hired muscle for a crime syndicate on Hutta. She eventually grew bored with breaking bones on that seedy planet, however, so she has since opted to turn her love of aggression into a career as a starship gunner. While often dour and restless, Salana is known to display an enthralling intensity and gleeful passion for causing her enemies to suffer. She doesn't quite understand what she needs to finally feel at home, but she hopes she'll find it someday out among the stars.
Details
- Link: https://swtorista.com/codex/?codex=salana-rok
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Starfighter
- Tertiary Category: Fleet
- Faction: Imperial
- Patch: 2.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Scavenging
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Scavenging codex: Speak to the Scavenging crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources--junk piles, fallen droids, abandoned cargo and broken-down vehicles. The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. Scavengers can send their companions on missions to gather resources. Recommended Crafting Skills: Armormech, Armstech and Cybertech.
Details
- Link: https://swtorista.com/codex/?codex=scavenging
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Slicing
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Slicing codex: Speak to the Slicing crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. Common slicing targets include electronic safes, data stations, security mainframes and biometric footlockers. These targets contain credits, rare tech schematics used to construct Cybertech gadgets, vehicles and space upgrades, and mission discovery objects that unlock challenging missions that can potentially yield great rewards. Slicers can send their companions on missions to retrieve these valuable items. Slicing missions can return with rare tech parts used to construct prototype and artifact augments. These can be slotted into exceptionally crafted items. Other possible mission rewards include augment schematics that can be learned by armormechs, armstechs and synthweavers. Recommended Crafting Skills: All (for mission discoveries), Armormech, Armstech, Cybertech (for tech schematics) and Synthweaving.
Details
- Link: https://swtorista.com/codex/?codex=slicing
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Synthweaving
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Synthweaving codex: Speak to the Synthweaving crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct mastery armorings and armor for Force users. Armorings are upgrade modifications that augment combat ability. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources for Synthweaving. Synthweavers can also craft critical, defense, and alacrity augments. These can be installed in any item that has an augment slot. Recommended Gathering Skills: Archaeology (Power Crystals and Artifact Fragments), Slicing (Sliced Tech Parts). Recommended Mission Skills: Underworld Trading (Luxury Fabrics and Underworld Metals).
Details
- Link: https://swtorista.com/codex/?codex=synthweaving
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Treasure Hunting
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Treasure Hunting codex: Speak to the Treasure Hunting crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Treasure Hunting is the ability to track down and recover valuable items by following a series of clues. Companions sent on Treasure Hunting missions can return with rare gemstones used to construct prototype and artifact enhancements, hilts, color crystals, focii and generators. Other possible rewards include lockboxes that can contain valuable items or credits and gifts for companions to raise their Influence rating. Recommended Crafting Skills: Artifice.
Details
- Link: https://swtorista.com/codex/?codex=treasure-hunting
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Underworld Trading
- Lore Object
- Crew Skills
- Planet
- Fleet
How to get the Underworld Trading codex: Speak to the Underworld Trading crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry.
Lore Entry: Underworld Trading entails the exchange of goods and services on the galactic black market. Sending your companions on Underworld Trading missions can yield luxury fabrics and underworld metals used to construct prototype and artifact armor, earpieces, grenades, space upgrades, and weapon and armor modifications. Other possible rewards include gifts for companions to raise their Influence rating. Recommended Crafting Skills: Armormech, Cybertech and Synthweaving.
Details
- Link: https://swtorista.com/codex/?codex=underworld-trading
- Type: Lore Object
- Category: Crew Skills
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Both
- Patch: 1.0.0
- Level: 4
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Vaiken Spacedock
- Lore Object
- Locations
- Planet
- Fleet
How to get the Vaiken Spacedock codex: A blue plaque along the higher inner ring for the Imperial Fleet.
Lore Entry: Of the many stations peppered throughout Imperial space, none rival the size or importance of Vaiken Spacedock. Vaiken is the true hub of the Imperial fleet, a logistical nucleus responsible for the vast majority of the Empire's military operations. In fact, the base has become so vital that it has been named after the Sith Empire's first Grand Moff, Odile Vaiken. Despite its usual complement of several dozen capital warships, Vaiken Spacedock is also one of the Empire's most well-guarded locales. Vaiken is commonly upgraded to the latest in shielding technology and detection sensors, and its vast arsenal has a combined destructive power that could potentially lay waste to a small moon.
Details
- Link: https://swtorista.com/codex/?codex=vaiken-spacedock
- Type: Lore Object
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Fleet
- Faction: Imperial
- Patch: 2.9.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Writch Hurley
- Lore Object
- Persons of Note
- Starfighter
- Fleet
How to get the Writch Hurley codex: First speak to the Flashpoint: Kuat Drive Yards questgiver in the Starfighter Launch Deck level of the Fleet which is in the Missions Departures elevator, then click the blue glowing computer near the elevator. Afterwards, you'll be able to right-click the characters to the side of the blue terminal to get each Galactic Starfighter personnel codex.
Lore Entry: There is nothing Writch Hurley loves more than technology, and he's not averse to letting it be known. In fact, he can be frequently caught carrying on about hyperdrive motivator cores and microfusion condenser arrays when no one's even around to listen. Writch's random babbling gives him the air of a scatterbrain, but his relentless chatter only helps clear his mind, allowing him to focus on whatever objective is laid before him. Writch's eccentric and irreverent persona might cause those of a more serious bent to bristle, but there's no denying that he's a major talent worth putting up with. He hopes his hard work will one day bring him to the attention of his not-so-secret crush, noted Imperial technology guru Darth Acina.
Details
- Link: https://swtorista.com/codex/?codex=writch-hurley
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Starfighter
- Tertiary Category: Fleet
- Faction: Imperial
- Patch: 2.4.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Caught Between Two Foes
- Lore Object
- Lore
- Planet
- Hoth
How to get the Caught Between Two Foes codex:
Caught Between Two Foes Guide
View the Caught Between Two Foes Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Republic finds itself in the worst possible military position on Hoth as it battles both Imperial forces and White Maw pirates. Each of these enemies poses significant individual challenges; combined, they are a nightmare scenario for Republic war strategists. It appears impossible to adopt a battle plan that effectively defends against both, much less offers any hope of victory over them. The Empire employs classic high-aggression tactics while protecting its units within heavy fortifications, while the unpredictable White Maw pirates favor hit-and-run attacks that take advantage of Hoth's natural landscape for maximum effect. Should these two enemies ever join forces, the Republic's survival on the planet would likely be measured in hours.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Republic
- Patch: 1.0.0
- Level: 36
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-1216, Y:-196
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Chagrian
- Lore Object
- Species
- Planet
- Hoth
How to get the Chagrian codex:
Chagrian Guide
View the Chagrian Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Chagrians are amphibious beings with distinctive horns that evolved on the watery planet of Champala. Individual Chagrians are raised as tadpoles in pools of water within their family homes; upon gaining their adult forms, they retain the ability to breathe underwater but lose their sense of taste. Due to the unstable history of Champala's star, Chagrians also have a natural resistance to radiation. Chagrian society is largely peaceful. Champala's government is famous for being even-handed, ensuring a high quality of life for all its citizens while showing special favor to none. This mentality is often borne out in Chagrian individuals; in Republic politics, Chagrians are often painted as naive idealists by their opponents, but they can be fiercely devoted to their constituents.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 1
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-914, Y:-1028
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Chiss
- Lore Object
- Species
- Planet
- Hoth
How to get the Chiss codex:
Chiss Guide
View the Chiss Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Chiss are a proud and highly intelligent species, valuing a knack for strategy and subterfuge over brute force. Although isolated in the Unknown Regions of the galaxy within their so-called 'Chiss Ascendency,' the Chiss were singled out by the Empire as potential servants and allies because of their outsider status and their relative lack of moral qualms. It is not that Chiss are by nature evil, but that they value pragmatism and efficiency and recognize both those qualities reflected in the Empire. While as a nonhuman, non-Sith species, Chiss are regarded as second-class citizens within the Empire, the Chiss Ascendancy is permitted self-governance and supporters of a more diverse Empire often use the Chiss as an example of what the Empire can accomplish by welcoming other species. A few rare Chiss have even achieved official rank in the Imperial military and Imperial Intelligence.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- Swtorista Guide Link
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Chiss Ascendancy
- Lore Object
- Organizations
- Planet
- Hoth
How to get the Chiss Ascendancy codex:
Chiss Ascendancy Guide
View the Chiss Ascendancy Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: As the only true ally of the Sith Empire, the independent systems of the isolationist Chiss Ascendancy occupy a unique position within Imperial power structures. Mandalorians serve the Empire for wealth and conquered factions submit out of fear, but the Ascendancy aligned itself with the Empire for mutual benefit. The exact details of this agreement remain a mystery to all but the highest-level Imperials and Chiss, but it effectively renders the Ascendancy a vassal state--self-governed, but a source of resources and manpower for the Empire as a whole. The Chiss Ascendancy's internal governance mystifies most Imperials. The web of hierarchies and political influence networks that links the Chiss Ruling Houses is complex at best and impenetrable at worst, with political, family and military ties all playing a part in determining a person's role in the Ascendancy. Internal power plays are common, but always occur within the accepted boundaries of Chiss society--even at their most vicious, the Chiss always maintain order.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- Swtorista Guide Link
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Chiss Expansionary Defense Force (Agent)
- Lore Object
- Organizations
- Planet
- Hoth
How to get the Chiss Expansionary Defense Force (Agent) codex:
Chiss Expansionary Defense Force (Agent) Guide
View the Chiss Expansionary Defense Force (Agent) Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Chiss Expansionary Defense Force is the main military power within the Chiss Ascendancy, charged with protecting the Ascendancy's borders, exploring space outside the Ascendancy proper and assisting with Imperial military operations. The Defense Force maintains ground, air and space-based divisions, but is not intended to operate on Chiss soil--internal security and homeworld ground defense are assigned elsewhere. The Chiss believe that Defense Force personnel are the best-trained and most disciplined soldiers in the galaxy, and this claim holds some merit--Defense Force officers are held to an incredibly high standard of physical fitness and mental acuity. Imperial analysts point out, however, that these standards can only exist so long as the Chiss avoid the attrition inherent to protracted, large-scale conflicts.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Class
- Class: Imperial Agent
- Patch: 1.0.0
- Level: 36
- Swtorista Guide Link
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Hoth: No Place for Vehicles
- Lore Object
- Lore
- Planet
- Hoth
How to get the Hoth: No Place for Vehicles codex:
Hoth: No Place for Vehicles Guide
View the Hoth: No Place for Vehicles Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The bitter cold of Hoth is no friend to small vehicles, which do not generate enough heat to keep their mechanical parts from freezing and their power generators from failing on a regular basis. High-end speeders mostly avoid these issues, but mass produced military bikes and many shuttles, starfighters and other transports fail on a regular basis. For large-scale transport of troops and supplies--when a few select, customized speeders won't suffice--two options remain. First, large vehicles such as armored walkers and heavy dropships can be outfitted to survive the cold, so long as they are well maintained. Second, there is the tauntaun--a bipedal animal that has evolved to survive Hoth's harsh environs and to navigate even during whiteout conditions.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-1235, Y:863
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Keeping Warm: Do's and Don'ts
- Lore Object
- Lore
- Planet
- Hoth
How to get the Keeping Warm: Do's and Don'ts codex:
Keeping Warm: Do's and Don'ts Guide
View the Keeping Warm: Do's and Don'ts Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Hoth's natural predators, pirates and military forces are nothing compared to its weather. Intense cold remains the greatest danger to anyone unlucky enough to travel on the planet, and many manuals have been written on how to keep warm, offering tips on taking advantage of rare nodes of geothermal energy when staking out camp and how to rely on underground cave systems to keep out of the wind. Specialist cold-weather gear has been designed to allow survival in short bursts on Hoth's bitterly cold surface. In the absence of such gear, one guide even suggests that--in the event of becoming stranded in one of Hoth's famous whiteouts--the innards of a freshly slaughtered pack animal or predator can provide enough heat to stretch out survival for a few hours.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-1864, Y:1336
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Ortolan
- Lore Object
- Species
- Planet
- Hoth
How to get the Ortolan codex:
Ortolan Guide
View the Ortolan Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Built for cold weather, the blue-furred, long-nosed Ortolans are deeply private individuals who--thanks to their large ears and keen olfactory senses--possess a deep appreciation for music and food. They can be found in small numbers throughout the galaxy, filling all walks of life, but they are best known as musicians and chefs. Although not expansionist by nature, Ortolans have occasionally attempted to found full-fledged colonies away from their icy homeworld of Orto. One such group arrived on Hoth several years back. The Hoth Ortolans keep mostly to themselves, but the increasing presence of Republic, Empire and pirate forces on their adopted world has made them wary. Despite a kinship with the Republic, they value independence and--more importantly--peace. The current situation on Hoth threatens both.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-739, Y:1351
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Salvaging Starships
- Lore Object
- Lore
- Planet
- Hoth
How to get the Salvaging Starships codex:
Salvaging Starships Guide
View the Salvaging Starships Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Hoth has never been a friendly planet for spacefaring people. Its strong magnetic pull and icy atmosphere have spelled death for many a pilot, and crashed vessels have long littered the planet's surface. But after the Battle of Hoth brought huge numbers of warships down--including the Republic superdreadnought, the Star of Coruscant--Hoth became home to a massive starship graveyard. The graveyard, in turn, became a very attractive destination for pirates looking to salvage a technological edge from the wreckage. Salvaging starships in Hoth's blizzards is a deadly occupation that can reap great rewards. One of the first pirates to scope out the starship graveyard famously made millions of credits selling Republic and Imperial weaponry back to the Republic and Empire. Now, both governments and freelancers brave Hoth's wilderness, and many salvagers meet their ends among the cold and unstable ruins of dead ships.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 39
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:2343, Y:-543
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Talz
- Lore Object
- Species
- Planet
- Hoth
How to get the Talz codex:
Talz Guide
View the Talz Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Talz are a strong, warlike and clannish species, ideally suited (due to their copious fur) to fighting in cold-weather climates. Their essential sense of honor and decidedly inhuman appearance brings most Talz into alignment with the Republic in the fight against the exclusionary Empire, and many Talz have joined the Republic's crack Talz commando units, battling on Hoth and in other cold-weather theaters of war. Not all Talz believe that fighting for the Republic is the correct course, however. There are those whose bloodlust is not satisfied by taking out the targets the Republic assigns them, and who feel that they betray their clan by adopting a foreign master.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-695, Y:1416
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Battle of Hoth
- Lore Object
- Lore
- Planet
- Hoth
How to get the The Battle of Hoth codex:
The Battle of Hoth Guide
View the The Battle of Hoth Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: During the height of the Great War, a vital battle was fought above Hoth--a battle many credit with forcing the Republic to accept the terms of the Treaty of Coruscant. It began when Imperial Intelligence uncovered evidence of a massive Republic fleet buildup near Hoth. Prototype battle cruisers constructed with cutting edge technology formed the backbone of an armada hundreds of ships strong--an armada believed to have been designed for a full-scale invasion of the Imperial capital world of Dromund Kaas. The invasion never happened. The Empire moved to ambush the Republic super-fleet first. The battle raged for days and found its epicenter in the Hoth system. The greatest starships and some of the greatest warriors in both fleets were destroyed, and high technology and scorched metal rained down onto the ice fields. In the end, the Empire succeeded in its goal; the Republic had been robbed of its chance at victory, and the tide of the war turned.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:1907, Y:-266
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The White Maw Pirates
- Lore Object
- Organizations
- Planet
- Hoth
How to get the The White Maw Pirates codex:
The White Maw Pirates Guide
View the The White Maw Pirates Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The army of thugs, mercenaries and murderers operating beneath the White Maw banner is actually composed of many smaller pirate crews, joining forces to pillage one of the greatest 'buried treasures' in the galaxy: Hoth's starship graveyard. As often happens in criminal confederacies built on greed and violence, members of the White Maw vie for power and settle old scores even as they battle Republic and Imperial forces. The White Maw might have collapsed into anarchy years ago if not for its powerful leadership, a legendary group of cutthroats who rule their subordinates with a zero tolerance policy. While mutinies still occur, the risks often outweigh the rewards.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hoth-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Hoth
- Faction: Both
- Patch: 1.0.0
- Level: 36
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:1865, Y:147
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Carbonite Freezing [Hutta]
- Lore Object
- Lore
- Planet
- Hutta
How to get the Carbonite Freezing [Hutta] codex:
Carbonite Freezing [Hutta] Guide
View the Carbonite Freezing [Hutta] Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Carbonite is a metal alloy that, when mixed with various gasses, can be used to flash freeze blocks of cargo for transportation or storage. Its use in freezing living creatures is relatively new in the galaxy and considered highly dangerous--subjects frozen for more than a few hours have a very low survival rate unless the carbonite is prepared with much expense at an elaborate facility. Even in the best cases, the sudden shock of flash freezing (often combined with a lack of life-support monitoring during suspension) tends to make the process extremely traumatic--sometimes even turning fatal hours after a subject has been thawed. Still, a quick carbonite spray is the only known technique for freezing living creatures quickly and with minimal preparation. The technology is growing increasingly popular with bounty hunters and smugglers; as a result, many bounty hunting guilds have clauses in their contracts mandating live capture payment even if the bounty fails to survive the post-hibernation period.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hutta-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Hutta
- Faction: Imperial
- Patch: 1.0.0
- Level: 7
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:707, Y:692
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Evocar
- Lore Object
- Lore
- Planet
- Hutta
How to get the Evocar codex:
Evocar Guide
View the Evocar Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Prior to the Hutts' arrival, Hutta was known as Evocar by the native Evocii. It was a temperate planet characterized by lush rainforests, expansive oceans and towering mountain ranges. Natural resources were plentiful, a fact that no doubt attracted the Hutts as they searched for a new homeworld to settle. The Hutts' occupation of Evocar led to centuries of strip-mining and unchecked consumption that forever altered Evocar, transforming the once-idyllic planet into a polluted, bog-infested wasteland.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hutta-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Hutta
- Faction: Imperial
- Patch: 1.0.0
- Level: 5
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:81, Y:430
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Evocii Exile
- Lore Object
- Lore
- Planet
- Hutta
How to get the Evocii Exile codex:
Evocii Exile Guide
View the Evocii Exile Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: When the Hutts resettled on Hutta, they quickly bought up the entire planet and forced the native Evocii offworld. Lacking any reliable means of interstellar travel, the Evocii had no choice but to allow the Hutts to facilitate their relocation to the orbiting moon of Nar Shaddaa. Countless Evocii were herded onto Hutt cruisers, the Hutts cramming as many natives into each ship as possible. The Hutt shipping containers were not designed to transport living cargo, however, causing thousands of Evocii deaths during the voyage. Worst of all, Nar Shaddaa proved to only be a temporary refuge for the Evocii, as the Hutts already had plans to annex the moon and use the Evocii as cheap labor.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hutta-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Hutta
- Faction: Imperial
- Patch: 1.0.0
- Level: 5
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-98, Y:911
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Evocii History
- Lore Object
- Lore
- Planet
- Hutta
How to get the Evocii History codex:
Evocii History Guide
View the Evocii History Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: While no written record exists concerning the Evocii prior to the Hutts' arrival, it is known that they were a simple and primitive species with a tribal society. When the Hutts discovered Evocar--the planet that would become Hutta--they bartered with each tribe individually, offering wondrous technology in exchange for land until they effectively owned the entire planet. Those Evocii who had refused to sell their freedom were herded onto ships and relocated to Nar Shaddaa, where they were kept as a ready source of cheap labor. The Hutts' dominion over the Evocii continued unchallenged for centuries until a charismatic Evocii named Ejal led an uprising against the Hutts. Ejal's revolt gained unprecedented momentum until he was betrayed by one of his tribesmen and delivered to his foes. Ejal met a gruesome end while the traitor was awarded his freedom and showered with riches. Even today, the Hutts are fond of this tale, as it reminds the Evocii of the rewards for obedience... and the price of defiance.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hutta-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Hutta
- Faction: Imperial
- Patch: 1.0.0
- Level: 5
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-140, Y:419
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Evocii Tribes
- Lore Object
- Lore
- Planet
- Hutta
How to get the Evocii Tribes codex:
Evocii Tribes Guide
View the Evocii Tribes Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Although most Evocii remember little of their culture now, it is certain that the Evocii once existed in hundreds of tribes scattered throughout Hutta's (then known as Evocar) once-lush surface. Usually ruled by a married couple acting as paired chieftains, the Evocii tribes traded and competed with each other, building monuments as proof of their comfort and superior resources. The most honored members of the tribe were rarely the chieftains themselves; the Evocii placed higher value on healers, trackers, and those who could predict Evocar's intemperate weather. The tribes were not entirely peaceful, though; the Evocii preferred cunning guerilla attacks and raids to assaulting their enemies directly. The Hutts ignored the structure of Evocii society when they obtained control of the planet. Tribes were split up and intermingled, eventually losing their identity altogether. Only fragments of Evocii tribal culture remain, mostly in the communities that resisted Hutt rule and vanished into Hutta's swamps.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hutta-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Hutta
- Faction: Imperial
- Patch: 1.0.0
- Level: 5
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:57, Y:675
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Fa'athra the Hutt
- Lore Object
- Persons of Note
- Planet
- Hutta
How to get the Fa'athra the Hutt codex:
Fa'athra the Hutt Guide
View the Fa'athra the Hutt Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Less than two centuries old, Fa'athra is an upstart among the Hutt clans. Instead of focusing on the slow accumulation of wealth and power with the intent of crushing his enemies with unstoppable force, Fa'athra is a nimble strategist, making prey of enemies too entrenched to respond quickly. After eliminating several Hutts in disfavor with the Cartel, he chose Nem'ro as his next target, seeing a ready-made power base ripe for the taking. While Fa'athra is less than devoted to Hutt Cartel law, he considers himself a disciple of ancient Hutt traditions abandoned by most of his species. Rumors abound that he is a member--possibly the only surviving member--of one of the lost cults of Varl.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hutta-lore-objects/
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Hutta
- Faction: Imperial
- Patch: 1.0.0
- Level: 8
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:615, Y:679
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Hutt
- Lore Object
- Species
- Planet
- Hutta
How to get the Hutt codex:
Hutt Guide
View the Hutt Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: A species of large, amphibious gastropods, Hutts are noted for their vast appetites and widespread cultural involvement in organized crime. Their bodies average three meters in length, with large eyes and wide mouths offset by comparatively small upper appendages. Corpulence is a favored trait among Hutts, who believe that greater body mass indicates greater success and riches. Although Hutts are biologically hermaphrodites, many take on the gender roles of other species; scientists and sociologists disagree on the reason for this. Hutts are also considered one of the longest-lived species in the galaxy, with several documented individuals living for more than one thousand years. Culturally, Hutts favor entrepreneurial pursuits over direct action or labor. A vast number of these pursuits are based on illegal activities, with some Hutt clans constructing vast criminal empires that operate across numerous worlds for centuries at a time.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hutta-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Hutta
- Faction: Imperial
- Patch: 1.0.0
- Level: 9
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:473, Y:673
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Renegade Evocii
- Lore Object
- Organizations
- Planet
- Hutta
How to get the Renegade Evocii codex:
Renegade Evocii Guide
View the Renegade Evocii Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Not all Evocii have accepted the Hutts' tyranny; many Evocii prefer to fight, rather than kneel, when they first taste the foreman's lash. These radicals are typically shunned by their tribesmen, who fear that associating with rebels will incur the Hutts' wrath. Such outcasts often band together to form small, informal tribes that work together to overthrow the Hutts. While these renegade Evocii are rarely able to confront the Hutts directly, Cartel enforcers and foremen alike have learned to fear these bloodthirsty outlaws.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hutta-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Hutta
- Faction: Imperial
- Patch: 1.0.0
- Level: 1
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-197, Y:782
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Ugnaught
- Lore Object
- Species
- Planet
- Hutta
How to get the Ugnaught codex:
Ugnaught Guide
View the Ugnaught Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Ugnaughts are small, hardworking humanoids with a knack for mechanical work. Living in close-knit tribes, they are native to the volcanic world Gentes, where they build cunning devices to help them survive Gentes's inhospitable conditions. Living in Gentes's thick atmosphere gives Ugnaughts some natural resistance to toxic gases, meaning they can work happily in industrial environments without protection. The Ugnaughts' small size and impressive technical expertise unfortunately make them prime targets for slavers. The Hutt Cartel alone is responsible for displacing entire Ugnaught tribes, putting them to work in droid factories or to maintain the Hutts' extravagant palaces.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hutta-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Hutta
- Faction: Both
- Patch: 1.0.0
- Level: 4
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:2499, Y:1269
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Varl
- Lore Object
- Lore
- Planet
- Hutta
How to get the Varl codex:
Varl Guide
View the Varl Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The ancestral homeworld of the Hutts, Varl was destroyed thousands of years ago. No accurate record of the planet's destruction exists, but Hutt mythos suggests that one of Varl's two suns was pulled into a black hole; according to legend, the resulting cataclysm devastated Varl's atmosphere and rendered the entire system uninhabitable. Several inconsistencies in the story have led many to suspect that the Hutts themselves were responsible for the planet's destruction. Regardless, the Hutts fled the ruined planet and--after displacing the native Evocii--resettled on Hutta.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/hutta-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Hutta
- Faction: Imperial
- Patch: 1.0.0
- Level: 9
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:551, Y:576
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Statue of Karagga the Unyielding
- Lore Object
- Lore
- Operation
- Karagga's Palace
How to get the Statue of Karagga the Unyielding codex: Guide on SWTOR-Spy.com: You find this on a sign in front ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Statue of Karagga the Unyielding' codex.
Lore Entry: Forged from solid gold and sculpted by no less than eighty-three artisans, the statue of Karagga the Hutt embodies its subject's opulence and grandeur while taking center stage in the Promenade of Nar Shaddaa. The statue itself was commissioned by the Hutt Cartel as a gift to its ruler on Karagga's 800th birthday. Every year since, revelers gather around the statue to honor Karagga's birth in a debauched celebration befitting the Supreme Mogul of the Hutt Cartel. Critics have disparaged the statue's poor resemblance to Karagga, but they do so without appreciation of the Hutts' artistic traditions. Reflections of reality are shunned. Instead, the truly great statues capture the idealized Hutt form and portray the glorious mass of their subject. From its golden tail to ornate helmet, there exists no finer Hutt statue than that of Karagga the Unyielding.
Details
- Link: https://swtorista.com/codex/?codex=statue-of-karagga-the-unyielding
- Type: Lore Object
- Category: Lore
- Subcategory: Operation
- Tertiary Category: Karagga's Palace
- Faction: Both
- Patch: 1.1.0
- Level: 20
- Difficulty Mode: Story
- SWTOR Spy Coordinates: X:-1003, Y:-771
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Deep-Miners
- Lore Object
- Organizations
- Planet
- Ilum
How to get the Deep-Miners codex: Guide on SWTOR-Spy.com: It is a crate half buried in the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Deep-Miners' codex.
Lore Entry: Deep-miner technology has been in development for over a decade. These exceptionally powerful drilling devices were originally conceived by the Imperial machinist Jelven Donn, who was investigating ways to keep mining worlds profitable. Able to drill down to previously unreachable depths, deep-miners would be able to reach resources long thought depleted--in theory. However, Jelven Donn was never able to solve the problem of the deep-miners' power consumption, and lost half a dozen units to overloaded batteries. With the discovery of Ilum and its unique crystal deposits, Jelven Donn realized that the amplifying capabilities of Adegan crystals could make deep-miner power supplies a viable prospect at last. Deep-miners have since become a staple of Imperial mining efforts on Ilum. However, their deployment close to Ilum's core has concerned some Imperial scientists, who have picked up recent fluctuations in seismic activity.
Details
- Link: https://swtorista.com/codex/?codex=deep-miners
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:47, Y:685
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Fray Landing Memorial
- Lore Object
- Locations
- Planet
- Ilum
How to get the Fray Landing Memorial codex: Lore object (pyre) located in the extreme southern part of the WESTERN ICE SHELF zone, on Hoth (Gree event area)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Fray Landing Memorial' codex.
Lore Entry: In the early days of the Empire's invasion of the planet Ilum, Republic forces at the Fray Landing Base fought desperately to hold their position against an overwhelming tide of Imperial attackers. Though they were eventually overrun and killed, these brave heroes of the Republic have not been forgotten by their comrades, who have since placed a humble memorial to commemorate the many lives lost at the site. 'Remember Fray!' became a rallying cry among Republic troops and the public alike, allowing the then-newly elected Supreme Chancellor Saresh to press for the largest increase in military spending since the Treaty of Coruscant.
Details
- Link: https://swtorista.com/codex/?codex=fray-landing-memorial
- Type: Lore Object
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.7.0
- Level: 50
- SWTOR Spy Coordinates: X:-1999, Y:1207
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Ilum Crystals
- Lore Object
- Lore
- Planet
- Ilum
How to get the Ilum Crystals codex: Guide on SWTOR-Spy.com: [SWTOR Spy thanks] MdgT and for additional information ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Ilum Crystals' codex.
Lore Entry: The Adegan lightsaber crystals of Ilum were originally discovered by ancient Jedi, who made pilgrimages to Ilum to study and meditate on the Force amid Ilum's harsh wintry environs and to select the Force-resonant crystals for their lightsabers.But while it has long been believed that Adegan crystals had the potential for other uses, serious research into the subject was not pursued until the outbreak of the latest war with the Sith Empire. The Empire and the Republic have both sent teams to Ilum to extract the crystals and discover their military applications--most notably, the potential for stealth technology of unprecedented effectiveness.
Details
- Link: https://swtorista.com/codex/?codex=ilum-crystals
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:128, Y:857
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Pilgrimages to Ilum
- Lore Object
- Lore
- Planet
- Ilum
How to get the Pilgrimages to Ilum codex: Guide on SWTOR-Spy.com: Data pad on the southern wall as you ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Pilgrimages to Ilum' codex.
Lore Entry: Distant, frozen and dangerous, Ilum has nonetheless attracted Jedi visitors for centuries. The vast crystal caves beneath Ilum's surface draw those seeking to improve their weapons, meditate in seclusion or test themselves against the natural hazards there.One pilgrimage to Ilum nearly ended in disaster when Master Seta-Le, trekking through Ilum's mountains to a meditation site, fell through a patch of ice into a cavern. Trapped and with her lightsaber broken in the fall, she eventually managed to apply the lightsaber's components to a nearby crystal formation. The resulting scattered beam melted through the ice wall of the cavern, allowing Master Seta-Le to escape. The complex, fragile ice formations created from the beam have become another point of interest on Ilum for Jedi pilgrims.Despite the obvious advantages, in wartime cloaked ships and individuals are usually only deployed for small, covert operations. Cloaking an entire division or fleet would not be practical. But periodically, researchers or military leaders obsessed with the possibilities attempt to develop technology to allow mass-cloaking, knowing it would change the face of warfare forever. Given the amplification properties discovered in Ilum crystals, perhaps the time for change has finally come.
Details
- Link: https://swtorista.com/codex/?codex=pilgrimages-to-ilum
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:667, Y:-349
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Stealth Technology and Warfare
- Lore Object
- Lore
- Planet
- Ilum
How to get the Stealth Technology and Warfare codex: Guide on SWTOR-Spy.com: It is datapad on the ground located on ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Stealth Technology and Warfare' codex.
Lore Entry: Stealth field generators allow individuals to effectively become invisible and have been in common use for centuries, most often seen in modern times in the possession of professional spies and underworld figures. Invisibility is also possible on a larger scale; occasionally private starships employ cloaking devices, but the costs involved mean they are reserved for the very rich, or those willing to seize such devices by force. During the fighting on Corellia, Republic SIS operatives recovered evidence of the Empire's plans to use these crystals and develop stealth technology on an unprecedented scale. The Republic gathered its fleets and allies--both old and new--and raced in defense of Ilum. The aid of the Jedi has allowed the Republic to establish strong bases, but the Empire is determined not to lose such a valuable world. The battle for Ilum promises to be long and bloody.
Details
- Link: https://swtorista.com/codex/?codex=stealth-technology-and-warfare
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:270, Y:-28
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Battle for Ilum
- Lore Object
- Lore
- Planet
- Ilum
How to get the The Battle for Ilum codex: Guide on SWTOR-Spy.com: Possible Location : By the republic droid quest ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Battle for Ilum' codex.
Lore Entry: To the Jedi, Ilum is a sacred world invaded and ravaged. To the Empire, it represents vital resources and the chance for a powerful symbolic victory. After learning of the value of Ilum's crystals in the years after the Sacking of Coruscant, the Empire sent a small group of Sith to investigate the planet. With only a handful of Jedi scattered across the ice plains, the Sith were able to avoid or defeat their foes and begin quietly harvesting Ilum's crystals.
Details
- Link: https://swtorista.com/codex/?codex=the-battle-for-ilum
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:89, Y:594
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Republic's Alien Allies
- Lore Object
- Lore
- Planet
- Ilum
How to get the The Republic's Alien Allies codex: Guide on SWTOR-Spy.com: This is located behind a rock. [SWTOR Spy ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Republic's Alien Allies' codex.
Lore Entry: The renewed war with the Empire and the fight for Corellia brought the Republic to the brink, prompting it to call on a variety of allies and member worlds. Now the battle on Ilum and the chance the Empire may gain the massive advantage of a stealth fleet have reaffirmed the need for wide support. Duros, Talz, Ongree and Wookiee shock troops have all lent their soldiers, munitions and fleets to the fight. More unusual is the presence of Kaleesh mercenaries; these masked, highly skilled warriors have come to the fiercest battleground in the galaxy seeking honor and glory. Ordinarily, keeping such diverse forces working together would be a challenge. But the harsh conditions on Ilum, the furious onslaught from the Empire and the knowledge of the consequences of defeat have served to unify the Republic's forces and kept disagreements to a minimum.
Details
- Link: https://swtorista.com/codex/?codex=the-republics-alien-allies
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ilum
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:-446, Y:-696
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Gray Secant
- Lore Object
- Ships
- Event
- Gree
How to get the Gray Secant codex: See my Relics of the Gree event for more information.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Gray Secant' codex.
Lore Entry: The mysterious Gree starship known as Gray Secant carries a long and unclear history. According to the Gree, this fully-automated vessel was launched by their ancestors at some point in the distant past, though conventional sensor technology has been unable to determine the ship's precise age or even its composition. As a result, there is no way to know the ancient starship's capabilities for certain, though most experts believe its technological sophistication to be well beyond contemporary Republic and Imperial science. Among the Gree themselves, Gray Secant carries an almost religious significance. The ship was sent out from the Gree Enclave to explore and analyze the rest of the galaxy over the course of many millennia; getting to see one of their ancient legends at work firsthand is understandably exciting for the Gree.
Details
- Link: https://swtorista.com/codex/?codex=gray-secant
- Type: Lore Object
- Category: Ships
- Subcategory: Event
- Tertiary Category: Gree
- Faction: Both
- Patch: 1.7.0
- Level: 50
- SWTOR Spy Coordinates: X:-2038, Y:-1233
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Tonvarr Pirates
- Lore Object
- Organizations
- Event
- Gree
How to get the Tonvarr Pirates codex: See my Relics of the Gree event for more information.
Swtorista has more info about this achievement on the fansite.
Swtorista Guide
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Tonvarr Pirates' codex.
Lore Entry: Composed of survivors and outcasts from dozens of defunct pirate groups from around the galaxy, the Tonvarr have banded together under a simple Weequay battle principle: 'Enter with the best weapons, leave with the best spoils.' Tonvarr raiding parties have struck weapon manufacturing centers, xenotechnology research labs, and even ancient dig sites, gathering the most impressive arsenal of advanced and exotic weapons technologies in the entire galactic underworld. The group's intelligence gathering abilities are also far beyond the level of other pirate organizations; no one is entirely sure how the Tonvarr have the expertise to locate and make use of such a wide variety of complex technologies. It's possible that their broad knowledge is a side effect of the group's diverse membership: raiders from many different species have been spotted among the Tonvarr ranks.
Details
- Link: https://swtorista.com/codex/?codex=tonvarr-pirates
- Type: Lore Object
- Category: Organizations
- Subcategory: Event
- Tertiary Category: Gree
- Faction: Both
- Patch: 1.7.0
- Level: 50
- SWTOR Spy Coordinates: X:-2329, Y:-946
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
History of Iokath: Entry 1
- Lore Object
- Lore
- Planet
- Iokath
How to get the History of Iokath: Entry 1 codex: KOTET Chapter 4 - After interacting with one of the five lore terminals (monolith looking structure) the game will give you a bonus mission to find them all. Screenshots of the two closest lore monoliths https://imgur.com/a/WuotO9x
Lore Entry: TEST REPORT 089375.24 Deployment of new designs on test environment JX967A24 were within acceptable parameters. Our three initial dropship waves suffered heavy losses before planetfall. Test subject resistance was unexpectedly heavy, conflicting with prior scout reports indicating minimal military forces. The subjects deployed single-pilot aerial countermeasures to intercept us, but that self-sacrifice appears to be the full extent of their response. Total time to planetwide surrender was 28 standard hours. Our master designer should be honored for this significant improvement over the last three test environments. Survivors received our standard compensation package, but damage to their civilization's infrastructure is extensive. Analysts estimate it will be at least 2,000 years before we can test this world again. Our scouts are already searching nearby systems for fresh prospects. - Lead Design Analyst Yuv Kal Zaer
Details
- Link: https://swtorista.com/codex/?codex=history-of-iokath-entry-1
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Iokath
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
History of Iokath: Entry 2
- Lore Object
- Lore
- Planet
- Iokath
How to get the History of Iokath: Entry 2 codex: KOTET Chapter 4 - After interacting with one of the five lore terminals (monolith looking structure) the game will give you a bonus mission to find them all. Screenshots of the two closest lore monoliths https://imgur.com/a/WuotO9x
Lore Entry: TEST REPORT 195821.78 Per the master designer's request, our analysts have compiled a detailed study to explain the total failure on test environment Z17AX558. The details of their findings are available in a separate report, but in summary: the test environment's proximity to its star, coupled with previously-undetected trace chemicals in the upper atmosphere, reacted negatively to our new particle beams. The resulting electrochemical chain reaction ignited the entire biome, destroying the test subjects and our deployed designs within moments of activation. While this can only be considered an unmitigated disaster from a return-on-investment perspective, we will make the most of our losses. The master designer's teams will recalibrate their particle beams to a lower-yield setting. Should we locate another planet like this, we can re-test our creation and hope for more satisfactory results. - Lead Design Analyst Ise Pev Trin
Details
- Link: https://swtorista.com/codex/?codex=history-of-iokath-entry-2
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Iokath
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
History of Iokath: Entry 3
- Lore Object
- Lore
- Planet
- Iokath
How to get the History of Iokath: Entry 3 codex: KOTET Chapter 4 - After interacting with one of the five lore terminals (monolith looking structure) the game will give you a bonus mission to find them all. Monolith three is located in the big, open lightning room https://imgur.com/a/8nZMYEz
Lore Entry: TEST REPORT 249216.39 It is my extraordinary honor to report that the test on environment WL428T73 succeeded beyond all projections. Every design element performed with minimal deviations from their expected functions. Millennia of internal research and development have finally produced a fully-integrated and optimized planetary assault platform suitable to any environment or resistance pattern. On a personal note, it has been my sincere pleasure to work with the greatest master designer in our long history. I must add one small addendum to this report for the sake of completeness. Analysts examining the test environment have discovered a vast underground vault constructed by the now-extinct natives. With no surviving test subjects to explain its function, we can only theorize why the structure was filled with cultural artifacts of little practical value. We will leave the vault to be discovered by whatever life emerges on the test environment in future epochs. Perhaps they will be able to explain their predecessors when we return to test them. - Lead Analyst Udo Lin Xoir
Details
- Link: https://swtorista.com/codex/?codex=history-of-iokath-entry-3
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Iokath
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
History of Iokath: Entry 4
- Lore Object
- Lore
- Planet
- Iokath
How to get the History of Iokath: Entry 4 codex: KOTET Chapter 4 - After interacting with one of the five lore terminals (monolith looking structure) the game will give you a bonus mission to find them all. Before crossing the bridge to the Tributary Access. Look to your left to spot the forth monolith https://imgur.com/a/DovEf5T
Lore Entry: MASTER DESIGNERS COUNCIL DECREE #789129 Greetings to all analysts, engineers, designers, and builders! It is with great pride that we mark this day as the official start of our civilization's greatest effort. Construction has commenced on Project Iokath. Where we once remade other worlds, we now devote ourselves to creating one. Our ambition is simple: fabricate an expandable and adaptable home for our people that is secure against any outside force. At long last, our culture will achieve the immortality it deserves. We will call this new world Iokath, and our great-grandchildren will know it as their birthright.
Details
- Link: https://swtorista.com/codex/?codex=history-of-iokath-entry-4
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Iokath
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
History of Iokath: Entry 5
- Lore Object
- Lore
- Planet
- Iokath
How to get the History of Iokath: Entry 5 codex: KOTET Chapter 4 - After interacting with one of the five lore terminals (monolith looking structure) the game will give you a bonus mission to find them all. After the lightning room, cross a bridge and look to the right. You will see the fifth monolith https://imgur.com/a/0t3RyTH
Lore Entry: PERSONAL RECORD 14 CLAROST 9276 Today was another painful reminder of how meaningless the role of master designer has become. My days are wasted in endless planning meetings to direct the construction of new biomes for Iokath's endlessly-breeding populace. I only feel alive in my spare hours, when I revisit the great designs of ages past and vainly attempt to improve them. The analysts who witnessed my gallery cooed and tutted, deeming it 'exceptional' and 'a celebration of the thinking that made us great.' What blind sycophancy. All I offered them were ornamental improvements. What difference does it make if SCORPIO looks like a floating cube, a ball of programmatic light, or a walking biped crafted in the image of a long-dead alien species? We have fallen so far from our glory days. We no longer bother to deploy our designs on test environments and instead rely on simulations to predict the outcomes. Foolishness. Only the chaos of an unpredictable environment and its unique subjects can teach us anything. I wonder what would happen if I deployed our designs on Iokath? Would I reveal something new? - Master Designer Vel Jyc Boer
Details
- Link: https://swtorista.com/codex/?codex=history-of-iokath-entry-5
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Iokath
- Faction: Both
- Patch: 5.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Admission to the Sith Academy
- Lore Object
- Lore
- Planet
- Korriban
How to get the Admission to the Sith Academy codex:
Admission to the Sith Academy Guide
View the Admission to the Sith Academy Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: It has always been a privilege to face the trials at the Sith Academy. Even though most acolytes fail--and the cost of failure is typically death--the chance to train in the dark arts and become one of the most powerful beings in the galaxy is incentive enough for most. Others, attuned to the Force but reluctant to participate, are dragged and forced to face the trials. Until recently, only purebloods and humans from the Empire were allowed entrance. To produce a Sith child is one of the Empire's highest honors, and families identify and groom potential candidates from an early age. Since the loss of so many Sith in the war, however, a swell of less traditional thinking has opened the Academy to anyone displaying Force sensitivity. Some conservative Sith call this a foolish and desperate move that will dilute the order instead of returning it to strength; others accept it as a temporary measure. At first, the conflict was merely intellectual as the first waves of new recruits into the Academy died ingloriously--but things are changing, and the new breed of Sith may yet prove itself worthy.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/korriban-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Korriban
- Faction: Imperial
- Patch: 1.0.0
- Level: 3
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-453, Y:-36
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Legacy of Tulak Hord
- Lore Object
- Lore
- Planet
- Korriban
How to get the Legacy of Tulak Hord codex:
Legacy of Tulak Hord Guide
View the Legacy of Tulak Hord Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The secrets behind Tulak Hord's great power were many, and they all but vanished from the galaxy with the Dark Lord's death. Generations of Sith have obsessed over unearthing his ancient teachings and artifacts, but Tulak Hord hid them well. Of the relics recovered successfully, the mask of Tulak Hord is most recognizable. Darth Revan discovered this relic in Tulak Hord's tomb while searching for the Star Forge space station, though both the mask of Tulak Hord and the mask of Darth Revan have disappeared since. In recent years, Tulak Hord's lightsaber was unearthed on Dromund Fels by Darth Marr before his ascension to the Dark Council. Despite these discoveries, Tulak Hord's greatest treasures still lie locked away in the far corners of the galaxy, waiting for a new master to claim their power.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/korriban-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Korriban
- Faction: Imperial
- Patch: 1.0.0
- Level: 6
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:44, Y:489
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Sith Titles
- Lore Object
- Lore
- Planet
- Korriban
How to get the Sith Titles codex:
Sith Titles Guide
View the Sith Titles Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The Sith Order bestows a number of titles upon its followers, as befits their rank and power. These are the most common: Acolyte: A Sith acolyte has not yet completed his or her trials in the Sith Academy, and may well die before becoming truly 'Sith.' Sith: An acolyte who completes the trials and is accepted as the apprentice of a Sith Lord is considered Sith--no more, no less. Any non-Sith, however, is expected to refer to a Sith as 'my lord' out of respect. Overseer: An instructor at the Sith Academy is called an overseer. Overseers are often Sith Lords, but that rank is not a requirement; they may simply be Sith with a talent for instruction. Sith Lord: A Sith who advances in the order's hierarchy will eventually be elevated to Sith Lord. His or her name is preceded by 'Lord' in formal address. In the modern Empire, 'Dark Lord' is synonymous with this term. Darth: The strongest Sith Lords ascend to the position of Darth. Many take a new name at this point, symbolically embracing their transformation into something greater. Emperor: There has been only one Sith Emperor since the Great Hyperspace War over 1,300 years ago. He is supreme.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/korriban-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Korriban
- Faction: Imperial
- Patch: 1.0.0
- Level: 3
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-432, Y:64
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Slavery in the Empire
- Lore Object
- Lore
- Planet
- Korriban
How to get the Slavery in the Empire codex:
Slavery in the Empire Guide
View the Slavery in the Empire Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: In contrast with the Republic, which officially condemns the practice, slavery is widely accepted across the Empire. However, instead of slaves being bought and sold merely on an individual basis, the custom has been fully incorporated into the hierarchy of Imperial society. As the lowest caste, slaves perform menial duties and backbreaking labor, and they possess virtually no rights or recourse under the law. The ranks of slaves are typically made up of those who fall outside the traditional Imperial power structure: prisoners of war, criminals and aliens from conquered worlds. Children of slaves are born into the same caste as their parents, though it is possible for individuals to be elevated should they show strength and ability that would better serve the Empire in a more distinguished role. Recently--seeking to replenish the ranks of the Sith Order after the war--even the Sith Academy has started accepting slaves who show a strong affinity for the Force... though many still look on these former slaves with disdain.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/korriban-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Korriban
- Faction: Imperial
- Patch: 1.0.0
- Level: 3
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-418, Y:12
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
The Dark Council
- Lore Object
- Organizations
- Planet
- Korriban
How to get the The Dark Council codex:
The Dark Council Guide
View the The Dark Council Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: While the undying Emperor serves as the unquestioned leader of the Empire, the twelve members of the Dark Council oversee the daily workings of their vast civilization and speak in the Emperor's name. Each is among the most powerful Sith in the galaxy; to hold a seat on the council is the highest honor and the greatest position of influence a Sith can attain. The individual members of the Dark Council control their own spheres of influence and pyramids of subordinate Sith--overall Imperial military strategy falls in the hands of one Dark Council member, while study of ancient artifacts falls into the hands of another. These spheres occasionally overlap, leading to conflict. However, every Sith Lord and apprentice is ultimately answerable to the council member at the top of his or her pyramid. Similarly, non-Sith organizations are usually clearly answerable to one Dark Council member or another. Meetings of the Dark Council are normally held in the Citadel on Dromund Kaas or in the Sith Academy on Korriban. It's rare for all members to gather at once--power plays among members are frequent, and several of the Dark Lords are virtual hermits. On the occasions when the Emperor summons them, however, all members of the Dark Council are expected to gather and obey.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/korriban-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Korriban
- Faction: Imperial
- Patch: 1.0.0
- Level: 1
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-418, Y:21
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Tomb Raiders
- Lore Object
- Organizations
- Planet
- Korriban
How to get the Tomb Raiders codex:
Tomb Raiders Guide
View the Tomb Raiders Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The ancient Sith tombs of Korriban have long been a target of raiders and treasure seekers with dreams of valuable plunder. While many are the minions and hirelings of Sith Lords hoping to lay their hands on powerful relics, others are daring fortune hunters who come from offworld and risk conflict with the Sith. Individual pirates and rogues occasionally arrive stowed away on ships, but a more organized group led by an eccentric underworld figure has infiltrated shipments of slaves sent to the red planet. Once on the surface, the 'slaves' sneak into the tombs; few ever leave Korriban, but those who survive are paid handsomely for their trouble.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/korriban-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Korriban
- Faction: Imperial
- Patch: 1.0.0
- Level: 1
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-78, Y:29
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Atmosphere of Makeb
- Lore Object
- Lore
- Planet
- Makeb
How to get the Atmosphere of Makeb codex: Guide on SWTOR-Spy.com: [Republic]: You can acquire this codex at Makeb: ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Atmosphere of Makeb' codex.
Lore Entry: Makeb's wealthy citizens have spent millions of credits trying to solve the problem of the planet's peculiar atmospheric conditions. High levels of electromagnetic interference in Makeb's upper atmosphere wreak havoc on communications and destroy any ship much larger than a personal shuttle. The interference was responsible for the original transport crash that brought Makeb's settlers to the planet. It also rendered the transport's communications equipment useless, cutting off Makeb from the rest of the galaxy. Although Makeb engineers eventually devised a reliable communication system that compensates for the interference, traveling through the atmosphere is still incredibly dangerous. In the early days of Makeb's colonization, daredevil pilots calling themselves the Lightning Runners built specialized fliers from salvage and attempted to navigate the skies. While many died, the data they gathered eventually showed patterns in the interference, which modern Makeb shuttle pilots exploit to safely transport passengers and cargo in small quantities.
Details
- Link: https://swtorista.com/codex/?codex=atmosphere-of-makeb
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Gravity Hooks
- Lore Object
- Lore
- Planet
- Makeb
How to get the Gravity Hooks codex: Guide on SWTOR-Spy.com: [Empire]: Gravity Hook Seven – Loading Ring ( ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Gravity Hooks' codex.
Lore Entry: Due to Makeb's dangerous atmospheric conditions, moving passengers and goods to and from the planet's surface can be hazardous if not disastrous. Hoping to circumvent the danger, Makeb's mining corporations constructed the gravity hooks: orbital stations connected to the surface by tremendously long turbolift shafts and repulsorlifts. Although the project succeeded in creating a safe alternative for moving cargo on- and offworld, the gravity hooks' low transit speed, meager carrying capacity and high energy costs have limited their use to industrial purposes. Many of the gravity hooks have fallen into disuse in recent years, especially as starship modifications that reduce the danger of atmospheric flight become more widely available.
Details
- Link: https://swtorista.com/codex/?codex=gravity-hooks
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Imperial
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
History of Makeb
- Lore Object
- Lore
- Planet
- Makeb
How to get the History of Makeb codex: Guide on SWTOR-Spy.com: [Empire]: Small Plaque at Gravity Hook 7 Loading ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'History of Makeb' codex.
Lore Entry: Located off major hyperspace routes, Makeb went unnoticed until the Mandalorian Wars, when a damaged transport ship carrying Republic refugees--including wealthy businessmen fleeing raiders--crash-landed there. Led by magnate Semako Thalien, the survivors built settlements and re-established contact with the galaxy. Rich mineral deposits in Makeb's mesas, combined with the settlers' credits and influence, made it an immensely profitable world within fifty years. Makeb's wealth and independence from the Republic attracted corporate leaders, rich tourists and banking enterprises, and luxury resorts quickly became commonplace. The Hutt Cartel took notice of a new economic power and attempted to invest its own resources, but was rebuffed by Makeb's business consortiums. Nevertheless, individual Hutts persisted in working their way into Makeb society, laying the groundwork for conquest. During the war between the Empire and the Republic, Makeb stubbornly retained its independence. Rumors claim that a vast deposit of minerals was discovered soon after the Treaty of Coruscant, but details are surprisingly scarce.
Details
- Link: https://swtorista.com/codex/?codex=history-of-makeb
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Makeb
- Lore Object
- Planets
- Planet
- Makeb
How to get the Makeb codex: Guide on SWTOR-Spy.com: Click on the large “Makeb” sign on the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Makeb' codex.
Lore Entry: Beautiful, serene and abundant in resources, Makeb has grown to become one of the greatest resort destinations in the galaxy. For a time, wealthy executives and socialites flocked to the planet to enjoy its remote locale, comfortable climate and exotic vistas without any need for concern over political entanglements. Even the more frequent occurrence of groundquakes in recent years could not place a dent in Makeb's prosperous tourism, banking and mining trades. Recent events, however, have changed matters for the worse. With its precarious position on the edge of Hutt Space, Makeb has drawn the attention of the Hutt Cartel. Just what the Hutts intend for the planet remains to be seen.
Details
- Link: https://swtorista.com/codex/?codex=makeb
- Type: Lore Object
- Category: Planets
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.3.0
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Mining on Makeb
- Lore Object
- Lore
- Planet
- Makeb
How to get the Mining on Makeb codex: Guide on SWTOR-Spy.com: [Republic]: You can receive this codex through small ... (Read More)
Lore Entry: Since Makeb's initial settlement, the mining industry has been at the heart of life on the planet. When valuable minerals were discovered in Makeb's mesas, the first settlers--stranded and unable to communicate with the Republic--were forced to improvise mining tools to extract them. Some wealthy citizens like to boast that their ancestors dug up fortunes with their bare hands. Today, Makeb's miners use huge laser drills to reach valuable minerals deep beneath the surface. Once the laser has bored a shaft, a gravity funnel draws the resulting material up to the mining station. Automated systems inside the station sift the ore and begin the initial stages of processing. Since Makeb's mines often bore into the heart of the planet or take advantage of existing volcanic vents, the operators have developed sophisticated heat-shielding technology. Marketing these shields has been almost as lucrative as the mining itself.
Details
- Link: https://swtorista.com/codex/?codex=mining-on-makeb
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Avesta Family
- Lore Object
- Persons of Note
- Planet
- Makeb
How to get the The Avesta Family codex: Guide on SWTOR-Spy.com: As of patch 2.10 (9/9/2014): Codex is fixed. ... (Read More)
Lore Entry: The Avesta family legacy stretches back to Makeb's founding centuries ago, when a refugee starship crash-landed on the planet. The earliest Avestas were hardy merchant explorers who established a series of profitable settlements across their new homeworld. Eventually, the family created the Avesta Mining Corporation and led Makeb's Business Council in negotiating successful trade partnerships with the Republic and Hutt Cartel. When the InterStellar Regulators' mercenaries betrayed Makeb's leaders and aided the Hutt Cartel's takeover, most of the Avesta family evacuated offworld. A handful remained to resist the Hutts: Shalim Avesta organizes a rebellion and enlists the Republic's aid, while his younger brother Pollus actively leads armed fighters to retake key positions. Their niece, stridently anti-mining geophysicist Lemda Avesta, had been a family embarrassment until this crisis made her knowledge invaluable to discovering the source of Makeb's groundquakes.
Details
- Link: https://swtorista.com/codex/?codex=the-avesta-family
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-4104, Y:-1609
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Hutt Conquest of Makeb
- Lore Object
- Lore
- Planet
- Makeb
How to get the The Hutt Conquest of Makeb codex: Guide on SWTOR-Spy.com: [Republic closest]: Talaos City, The Avenue, Datapad on ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Hutt Conquest of Makeb' codex.
Lore Entry: As a rich, independent world, Makeb has always had an irresistible lure for the Hutt Cartel. Eventually, a consortium led by the powerful Toborro the Hutt laid plans to seize control of the planet's mineral wealth. A terrible groundquake that leveled one of Makeb's cities gave the Hutt Cartel its chance. In the confusion, the Hutts brought a fleet to Makeb. Once the ships arrived, Makeb's mercenary forces--having been secretly paid off by the Hutt Cartel--rose up and turned against Makeb's citizens. The mercenaries took over the government's buildings and helped select Hutt forces land. Although mining operations and businesses still run as normal, the Hutts have the hold on Makeb they have wanted for years.
Details
- Link: https://swtorista.com/codex/?codex=the-hutt-conquest-of-makeb
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The InterStellar Regulators
- Lore Object
- Organizations
- Planet
- Makeb
How to get the The InterStellar Regulators codex: Guide on SWTOR-Spy.com: [Republic&Empire]: Frinn Mesa, Western Camps, Banner ( X: ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The InterStellar Regulators' codex.
Lore Entry: Ex-soldiers, police and spies from across the galaxy, the InterStellar Regulators are second only to certain Mandalorian clans as one of the most successful and best-equipped mercenary groups in business today. The Regulators, as they are more commonly known, have conducted successful military operations on dozens of neutral worlds. They accepted an exclusive contract ten years ago to provide planet-wide security services for Makeb. The Hutt Cartel's leaders bribed several high-ranking Regulators to betray Makeb's rightful government and help the Hutts stage a coup. Many rank-and-file Regulators refused to accept the buyout offer, but were either shot by their corrupt comrades or forced to flee the planet. Once respected and trusted by Makeb's people, the Regulators are now regarded as thugs for hire.
Details
- Link: https://swtorista.com/codex/?codex=the-interstellar-regulators
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Makeb
- Faction: Both
- Patch: 2.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Ahto City
- Lore Object
- Lore
- Planet
- Depths of Manaan
How to get the Ahto City codex: Guide on SWTOR-Spy.com: Republic: Plaque in front of fountain in Republic ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Ahto City' codex.
Lore Entry: For millennia, the Selkath had no contact with other worlds. Then the Rakata came to Manaan and enslaved the Selkath, forcing them to construct monuments to the great Infinite Empire. After the Infinite Empire's fall, the Selkath were left in isolation once more. Now aware of the greater galaxy and its many species, the Selkath decided to build a city on the surface--a shining capital designed for tourism, trade and diplomacy. Ahto City was a thriving metropolis. At one point, large contingents of the Republic and the Empire lived side by side in Ahto City despite the raging Jedi Civil War. This awkward arrangement was made possible due to both sides' desperate need for Manaan's healing agent, kolto. More recently, however, the Sith Empire grew tired of Selkath neutrality and bombarded the planet from orbit, destroying most of Manaan's surface structures--including Ahto City. The Selkath have since retreated to the depths, abandoning their once-great capital, now a half-sunken wreck.
Details
- Link: https://swtorista.com/codex/?codex=ahto-city
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Depths of Manaan
- Faction: Both
- Patch: 2.9.0
- Level: 55
- SWTOR Spy Coordinates: X:-223, Y:135
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Kolto
- Lore Object
- Lore
- Planet
- Depths of Manaan
How to get the Kolto codex: Guide on SWTOR-Spy.com: Obtainable within the Flashpoint – Depths of Manaan. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Kolto' codex.
Lore Entry: Kolto is a medicinal fluid found naturally on the planet Manaan. Highly valued for its ability to heal, kolto can be found in use in hospitals, clinics and medical bays throughout the galaxy. It also has obvious applications for military use, helping soldiers to recover more quickly from wounds sustained in the throes of war. The Selkath of Manaan strictly regulate the trade of their monopolistic supply of kolto. For this reason, many Republic and Imperial scientists have attempted to synthesize kolto. While a few less reliable, less stable caches of lab-procured kolto do exist, they are poor substitutes for the real thing.
Details
- Link: https://swtorista.com/codex/?codex=kolto
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Depths of Manaan
- Faction: Both
- Patch: 2.9.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Arcona
- Lore Object
- Species
- Planet
- Nar Shaddaa
How to get the Arcona codex: Guide on SWTOR-Spy.com: Interact with small datapad, at the base of ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Arcona' codex.
Lore Entry: Arcona are a reptilian species from the desert world of Cona. Although their large eyes are their most distinctive feature, Arcona actually have poor eyesight, relying instead on the powerful scent organs on their tongues and an ability to perceive body heat. Due to the heavy concentrations of ammonia in their homeworld's atmosphere, Arcona cannot survive without ammonia supplements when away from home. Highly social, Arcona live in tight-knit nests where the needs of the group always come before those of the individual. This mentality is so ingrained that many Arcona alone in the galaxy still refer to themselves as 'we' rather than 'I.'
Details
- Link: https://swtorista.com/codex/?codex=arcona
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-1042, Y:-845
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Data Slicing
- Lore Object
- Lore
- Planet
- Nar Shaddaa
How to get the Data Slicing codex: Guide on SWTOR-Spy.com: [Republic]: This codex is in the Nikto Sector, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Data Slicing' codex.
Lore Entry: Data slicing is one of the less advertised, though very profitable, industries thriving on Nar Shaddaa. For the right price, computer and electronics experts can be hired for a variety of services. Traditionally, these include corporate espionage, personal information-gathering (whether as part of an investigation or for use in blackmail) and security enhancements. However, with the escalating tension between Republic and Imperial forces, skilled slicers are now often employed as code breakers and saboteurs. Some of the best slicers in the galaxy are self-taught independent operators. Advantages of employing outside experts in covert military operations include plausible deniability and the option to forego rescue operations when a mission asset is compromised or captured. Whether this offsets the risk of a slicer switching sides for a better offer is a matter of debate.
Details
- Link: https://swtorista.com/codex/?codex=data-slicing
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Hutt Cartel
- Lore Object
- Organizations
- Planet
- Nar Shaddaa
How to get the Hutt Cartel codex: Guide on SWTOR-Spy.com: On Nar Shaddaa there is a data pad ... (Read More)
Lore Entry: Officially, the Hutt Cartel is a business alliance between several different Hutt clans, working together towards the common goals of wealth and prosperity. Between its members, the Hutt Cartel controls vast resources, countless credits and many independent worlds--not least among them Hutta, their adopted homeworld, and Nar Shaddaa, the crown jewel of the underworld. Although the Hutts have no formal government, the Hutt Cartel acts as a loose governing body on these worlds and others. Unofficially, the Hutt Cartel is a ruthless crime syndicate whose goals are not always so united. Turf wars and clan infighting have often left the Cartel in splintered uproar. Personal grudges and cutthroat competition can result in two rival clans warring in the streets one day and feasting together the next. While historically the Hutt Cartel has remained neutral in galactic affairs, both the Republic and the Empire have made recent attempts to secure the Hutts' loyalty. It remains to be seen what the outcome of these attempts will be--and what effect the Hutt Cartel will have on the galaxy at large.
Details
- Link: https://swtorista.com/codex/?codex=hutt-cartel
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-976, Y:-816
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Ithorian
- Lore Object
- Species
- Planet
- Nar Shaddaa
How to get the Ithorian codex: Guide on SWTOR-Spy.com: Obtainable when you interact with Ithorian lore object ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Ithorian' codex.
Lore Entry: Pejoratively called 'hammerheads' for their distinctive skulls, Ithorians are a peaceful mammalian species with two mouths and four throats. Their native language--which other species often find melodious but impossible to reproduce--resembles music rather than speech. Ithorians are devoted environmentalists and staunch pacifists. They evolved on the beautiful jungle world of Ithor, eventually moving into floating 'herd ships' to avoid disturbing the native flora they call 'Mother Jungle.' Their experience building herd ships allowed the Ithorians to become one of the earliest spacefaring species, and they live on city-ships to this day. Every five years, Ithorians gather for a Meet, where they exchange news, debate important issues and come together as a culture. Although not particularly technologically advanced, no species is more capable at restoring damaged ecologies than the Ithorians. Many Ithorian herds have begun visiting worlds whose biospheres were damaged in the Great War, encouraging the worlds' recovery or transplanting endangered flora and fauna to new homes.
Details
- Link: https://swtorista.com/codex/?codex=ithorian
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-916, Y:-1049
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Neimoidian
- Lore Object
- Species
- Planet
- Nar Shaddaa
How to get the Neimoidian codex: Guide on SWTOR-Spy.com: Interact with datapad, that is on the desk, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Neimoidian' codex.
Lore Entry: Around the time of the foundation of the Republic, a group of Duros explorers led by Chal Haan colonized the planet Neimoidia. Over millennia, the conditions of their new colony led these Duros to evolve into a separate species: Neimoidians. These green-skinned, red-eyed beings grow from grubs in communal hives, where they spend the early years of their lives competing for food. Those who cannot find or steal enough to eat quickly starve, a process which ensures that weakness is weeded out early. Personal greed is seen as acceptable and even desirable in Neimoidian culture, and while Neimoidians are known as capable entrepreneurs and administrators, their opponents paint them as deceitful, lazy cowards. Neimoidians do rely heavily on advanced droids for all but the most important tasks--freeing them to pursue elaborate political games for social rank or increased profits--but Neimoidian investors have also aided the Republic's economy in hard times. The Senate therefore tolerates Neimoidian bribe-taking and backroom trading... up to a point.
Details
- Link: https://swtorista.com/codex/?codex=neimoidian
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-983, Y:-745
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Nikto
- Lore Object
- Species
- Planet
- Nar Shaddaa
How to get the Nikto codex: Guide on SWTOR-Spy.com: Interact with datapad, that is on the box, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Nikto' codex.
Lore Entry: The name 'Nikto' is an umbrella term; these muscular, reptilian beings technically consist of five distinct subspecies. Each evolved on the planet Kintan after a dying star, M'dweshuu, bombarded their world with radiation. A cult devoted to this star arose, and exerted a totalitarian hold on Nikto society until the Hutts discovered Kintan and destroyed the cult's stronghold in an orbital bombardment. The Nikto rallied to the Hutts under the Treaty of Vontor and the fortunes of the two species have been intertwined ever since. Nikto are gifted fighters, often serving as enforcers for the Hutts. Those who leave Kintan or the Hutt Cartel are often 'mixed-breeds' who show characteristics of more than one subspecies and are subsequently reviled by their own people, but some are members of modern Nikto cults--often violent groups that trace their roots to the original Cult of M'dweshuu, for good or ill.
Details
- Link: https://swtorista.com/codex/?codex=nikto
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-1086, Y:-716
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Slave Trading on Nar Shaddaa
- Lore Object
- Lore
- Planet
- Nar Shaddaa
How to get the Slave Trading on Nar Shaddaa codex: Guide on SWTOR-Spy.com: [Empire]: The lore object is a datapad in ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Slave Trading on Nar Shaddaa' codex.
Lore Entry: The slave trade is one of the most profitable and pervasive industries on Nar Shaddaa. Although slavery is officially condemned by the Republic, rapid Imperial expansion has caused a boom in the number of potential buyers. Recognizing the demand, the Hutt Cartel, the Nar Shaddaa Labor Alliance and others established Nar Shaddaa as the galaxy's premier location for slavers to display and sell product. In addition to the expected slave markets and auction houses, entrepreneurs have built up an entire business infrastructure to facilitate the practice of buying and selling living beings as property. Intrepid businessmen offer inspection and appraisal of goods, security and transport services, and even long-term carbonite storage facilities.
Details
- Link: https://swtorista.com/codex/?codex=slave-trading-on-nar-shaddaa
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Coordinates: X:1254, Y:-2779
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Exchange
- Lore Object
- Organizations
- Planet
- Nar Shaddaa
How to get the The Exchange codex: Guide on SWTOR-Spy.com: Got it, in the southeastern area of the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Exchange' codex.
Lore Entry: One of the galaxy's most prominent crime syndicates, the Exchange is the sleek, tech-savvy competitor to the Hutt Cartel. Where the Hutt Cartel has a clear, centralized authority in Hutt Space, the Exchange is a distributed network of gangs coordinated via the HoloNet; where the Hutt Cartel favors galactic neutrality, the Exchange sees the Empire as an untapped resource ready to bleed credits and the Republic as a living shield protecting its gangsters from Imperial retaliation. Three centuries ago, the Exchange was arguably the most influential criminal organization in the Republic. However, an internal power struggle to claim the territory of the infamous Davik Kang after his death left the Exchange in disarray, allowing the Hutt Cartel to seize control over many of its operations. It took many decades before the 'new breed' of Exchange criminals arose, and the current syndicate is a different animal than the old. Active in slicing, extortion, spice dealing and weapons running, the Exchange is rapidly reclaiming lost territory, taking advantage of riots, gang wars and other acts of blatant violence to gain ground even on Hutt worlds like Nar Shaddaa. But the Empire is swiftly becoming a greater adversary than the Hutts--the Exchange wants to be the first crime syndicate to make solid inroads into Imperial space and is willing to kill whoever it takes to get there.
Details
- Link: https://swtorista.com/codex/?codex=the-exchange
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Imperial
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Coordinates: X:-3538, Y:-1355
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Spice Business
- Lore Object
- Lore
- Planet
- Nar Shaddaa
How to get the The Spice Business codex: Guide on SWTOR-Spy.com: For Republic: This codex is in the Red ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Spice Business' codex.
Lore Entry: The term 'spice' refers to a wide variety of substances trafficked throughout the galaxy. Some types of spice are primarily medicinal, refined into lifesaving painkillers or used to treat mental illness; more often than not, however, spice traders deal in addictive, recreational chemical compounds with unpredictable and dangerous physical and psychological effects. Spice is tightly regulated--or completely banned--on most Republic and Imperial worlds. On the Hutt-controlled moon of Nar Shaddaa, however, spice is openly imported, processed, refined and packaged for both local and offworld distribution. Nar Shaddaa's spice trade is split among numerous gangs and petty crime lords who use the profits to fund other, often violent, activities. In recent years, the Exchange crime syndicate has offered several key players cut-rate distribution of product on Republic worlds through their existing criminal networks. The newly forged alliances have finally given the Exchange a foothold in the spice trade, much to the chagrin of the Hutts.
Details
- Link: https://swtorista.com/codex/?codex=the-spice-business
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 20
- SWTOR Spy Coordinates: X:3232, Y:-3369
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Weequay
- Lore Object
- Species
- Planet
- Nar Shaddaa
How to get the Weequay codex: Guide on SWTOR-Spy.com: Obtainable when you interact with Weequay lore object ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Weequay' codex.
Lore Entry: Hailing from the Outer Rim planet Srilurr on the border of Hutt Space, the intimidating Weequays have served as foot soldiers and mercenaries for millennia. Weequay warriors under the command of Kossak the Hutt defeated infamous warlord Xim the Despot over twenty thousand years ago, securing the Weequays a reputation as one of the galaxy's toughest species. Veteran soldiers joke that Weequays can survive headless or heartless, but not both. Such exaggerations expose a dim view of Weequay intelligence that ignores the capable military leaders and wise Jedi Masters who have come from this proud people.
Details
- Link: https://swtorista.com/codex/?codex=weequay
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Nar Shaddaa
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-1082, Y:-699
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Order of Zildrog
- Lore Object
- Organizations
- Flashpoint
- Nathema Conspiracy
How to get the The Order of Zildrog codex: This codex entry is awarded for finding a data pad in one of the Zealot camps in "The Nathema Conspiracy" flashpoint. It is likely that this lore object is also available outside of the Traitor Arc story, in the standalone versions of the Flashpoint. https://imgur.com/a/fbT5Stn
Lore Entry: Formed by Vinn Atrius, the Order of Zildrog is highly secretive, militantly organized, and ruthlessly dedicated to a single purpose: the death of the Outlander who now commands the Eternal Alliance. The group's membership is mostly made up of Zakuulan hardliners like Atrius who blame the Outlander for destroying the civilization that Valkorion built for them. Their numbers include Knights and soldiers from the Zakuulan military, cultists from fringe groups like the Heralds of Zildrog, and even a handful of individuals from the Core Worlds with personal vendettas of their own. Unified by their singular hatred and the countless lives they've seen ruined in the Outlander's wake, the Order will stop at nothing to complete their mission of vengeance.
Details
- Link: https://swtorista.com/codex/?codex=the-order-of-zildrog
- Type: Lore Object
- Category: Organizations
- Subcategory: Flashpoint
- Tertiary Category: Nathema Conspiracy
- Faction: Both
- Patch: 5.9.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Zealots Without a Master
- Lore Object
- Organizations
- Flashpoint
- Nathema Conspiracy
How to get the Zealots Without a Master codex: This codex entry is awarded for finding a data pad in one of the Zealot camps in "The Nathema Conspiracy" flashpoint. It is likely that this lore object is also available outside of the Traitor Arc story, in the standalone versions of the Flashpoint. https://imgur.com/a/zXRFBQd
Lore Entry: The few surviving Zealots who once served Valkorion in his Nathema stronghold now eke out a bleak existence in the planet's abandoned wilds, where they live in fragmented tribes. Although each and every one of the Zealots felt Valkorion's death vividly through the Force, all of them refuse to believe that it has actually occurred. Wild and improbable theories about his current state of existence and how best to continue serving him have driven the Zealots into forming rival, warring groups who raid and kill one another interminably. Ironically, all of the Zealots still alive owe their survival to their master's death and the subsequent blooming of life on the planet's once-barren surface; otherwise, they would all have starved long ago.
Details
- Link: https://swtorista.com/codex/?codex=zealots-without-a-master
- Type: Lore Object
- Category: Organizations
- Subcategory: Flashpoint
- Tertiary Category: Nathema Conspiracy
- Faction: Both
- Patch: 5.9.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Item Modifications
- Lore Object
- Game Rules
- Planet
- Story
How to get the Item Modifications codex: Guide on SWTOR-Spy.com: There are several version of this Codex Entry ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Item Modifications' codex.
Lore Entry: Throughout your adventures, you may find items that can be modified. By modifying an item, the player can upgrade the stats of an item and keep that item up-to-date. Items that are modifiable can be identified by having the text CTRL + right-click to modify at the bottom of their tooltip. Many items are fully upgradeable, meaning that their stats can be fully upgraded. This means that if you find a gear appearance that you really like in the world, you can work to keep its stats up-to-date and relevant throughout most of your adventures. Some items will drop with most of their modification slots empty. Other items come preslotted - the benefits of modding these items will come later, when you decide to upgrade its internal components. The common mod types, enhancements and mods, can fit in all items. However, 'Armoring' can only upgrade wearable equipment, 'Hilts' can only upgrade lightsabers and melee weapons, and 'Barrels' can only upgrade pistols. These special mods are also responsible for upgrading the core stats of the item (the armor rating of wearable gear, or the damage output of a weapon). Color crystals are another special kind of mod - these rarer modifications can be used to change the color of your lightsaber or blaster bolts.
Details
- Link: https://swtorista.com/codex/?codex=item-modifications
- Type: Lore Object
- Category: Game Rules
- Subcategory: Planet
- Tertiary Category: Story
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Ash'ad
- Lore Object
- Organizations
- Planet
- Onderon
How to get the The Ash'ad codex: This codex is acquired from a datapad lore object, that can be found on a pier at the Ash'ad Encampment on Onderon. https://i.imgur.com/8paujhZ.jpg / https://i.imgur.com/Jb9ZyAF.jpg ALTERNATIVE: Players can also get this codex for killing "Troya Ajak", the third boss of the Spirit of Vengeance flashpoint
Lore Entry: I convinced Luth to come with me. I showed him we could no longer follow Vizla. We are warriors, we should be taking our fight to Zakuul, not the worthless machines on Darvannis. Vizla may be Mandalore, but Zakuul left no other challengers. Maybe this is her way of thanking them. I know there are others who feel the same, who will come with me too. There is a king who will let us hunt on his world. It is swarming with beasts the mightiest of us could only imagine. We can finally meet worthy prey again. The fool king wants tribute from our quarry, to slay offworld creatures and bring them to him from time to time. In return, he will leave us to hunt in peace. The di'kut doesn't understand that acquiring his 'payment' will bring us the honor we crave. When we leave, Vizla will say we are not Mando'ade, and those sheb'urcyin who have forgotten what that word means will agree with her. But if what she has made us is 'Mando'ade,' then I want no part of it. I will be ash'ad. I will be someone else.' --From the journal of Mirli Lok, leader of the Ash'ad
Details
- Link: https://swtorista.com/codex/?codex=the-ashad
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Onderon
- Faction: Both
- Patch: 6.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Refugees of War
- Lore Object
- Lore
- Planet
- Ord Mantell
How to get the Refugees of War codex:
Refugees of War Guide
View the Refugees of War Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: With the war against the separatists turning increasingly ugly, thousands of farmers, laborers and government employees have lost their homes and businesses. Those who remain loyal to the Republic flock to places like Fort Garnik seeking food and shelter. Sadly, there are only so many supplies to go around. The small shantytowns outside Fort Garnik overflow with impoverished people running out of options. As food, medicine and other basic necessities dwindle to nothing, these refugees resort to desperate measures for survival. Crime and exploitation run rampant, with refugees frequently turning against each other over a half-eaten nutripaste stick.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/ord-mantell-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 2
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:241, Y:-51
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Republic Military Ranks
- Lore Object
- Organizations
- Planet
- Ord Mantell
How to get the Republic Military Ranks codex:
Republic Military Ranks Guide
View the Republic Military Ranks Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Like all military organizations, the Republic Army and Navy rely on ranking hierarchies to maintain a clear chain of command. These ranks are listed below, from highest responsibility to lowest. Unless otherwise noted, ranks are used across service branches. Supreme Commander General (Army), Admiral (Navy) Colonel (Army), Commodore (Navy) Major (Army), Group Captain (Navy) Captain Lieutenant Ensign Sergeant (Army), Petty Officer (Navy) Corporal Specialist Private The term 'commander' may be used to describe anyone in a position of command and is not reserved for a specific rank. Due to the great diversity of service personnel present in the Republic military, regulations specify that the honorific 'sir' should be used when addressing any personnel of higher rank than oneself, regardless of the species, gender or position of the addressee.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/ord-mantell-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:127, Y:10
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rodian
- Lore Object
- Species
- Planet
- Ord Mantell
How to get the Rodian codex:
Rodian Guide
View the Rodian Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Rodians are a reptilian humanoid species hailing from the deadly tropical jungle planet Rodia. Their harsh and unforgiving natural habitat has shaped Rodians into an aggressively survivalist culture. A reputation for violent tendencies has pushed Rodians to the fringes of galactic society, as few other species trust them. The most noteworthy physical feature of Rodians is their large, multifaceted eyes, which allow them to detect another creature's body heat even in near-total darkness. This gives Rodians a natural edge as hunters, leading many to pursue careers as bounty hunters or even less-savory professions. The negative stereotyping of Rodians is mostly unearned, however. Many among the species have channeled their biological adaptations and cultural inclinations toward more productive paths. Rodians serve proudly in the Republic military and Jedi Order, standing united with humans and other species to oppose the Sith Empire.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/ord-mantell-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Ord Mantell
- Faction: Republic
- Patch: 1.0.0
- Level: 2
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:100, Y:-60
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Evolved Rakghoul Plague
- Lore Object
- Lore
- Flashpoint
- Lost Island
How to get the Evolved Rakghoul Plague codex: Guide on SWTOR-Spy.com: Evolved rakghoul plague – entry in Lost Isle ... (Read More)
Lore Entry: The origins of the rakghoul plague are shrouded in mystery--a biochemical accident, perhaps, or a terrible Sith creation--but the plague itself has been relatively stable for centuries, affecting only humanoid species and a handful of animals confined to Taris. Tarisian biologists have suggested that the planet's bombardment kept the plague's development in check by reducing the planet's industrial pollution and the number of indigenous species. Removed from that limiting environment and prodded along by the twisted expertise of Doctor Sannus Lorrick, an entirely new strain of the rakghoul plague has developed. A huge variety of non-humanoid creatures are now susceptible to infection, and humanoids who acquire the disease no longer lose their full intelligence--just their free will, becoming slaves to Lorrick's every command.
Details
- Link: https://swtorista.com/codex/?codex=evolved-rakghoul-plague
- Type: Lore Object
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Lost Island
- Faction: Both
- Patch: 1.0.0
- Level: 50
- SWTOR Spy Coordinates: X:403, Y:251
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Dread Master Bestia
- Lore Object
- Persons of Note
- Planet
- Oricon
How to get the Dread Master Bestia codex: Guide on SWTOR-Spy.com: Interact with lore object in Southern Oricon. [SWTOR ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Dread Master Bestia' codex.
Lore Entry: Perhaps the most powerful of the Dread Masters, Bestia first made a name for herself when, as a Sith apprentice, she singlehandedly crushed a slave rebellion on Ziost. This accomplishment brought her to the attention of the Emperor, who invited her to join a group of Sith to study the ancient and powerful Phobis devices. These Sith would become the Dread Masters. Bestia was the Dread Master responsible for bringing the Masters' prophecies and insights to the Emperor's attention whenever necessary, and also for ensuring the Emperor's commands were carried out. Having learned of the Emperor's fate, she now harbors great contempt for the Empire. And with the loss of Dread Master Styrak, Bestia has become all the more spiteful. She would gladly see the galaxy crumble, even if the Dread Masters were to go with it.
Details
- Link: https://swtorista.com/codex/?codex=dread-master-bestia
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Oricon
- Faction: Both
- Patch: 2.4.0
- Level: 55
- SWTOR Spy Coordinates: X:-182, Y:491
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Dread Master Brontes
- Lore Object
- Persons of Note
- Planet
- Oricon
How to get the Dread Master Brontes codex: Guide on SWTOR-Spy.com: Interact with lore object on top of a ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Dread Master Brontes' codex.
Lore Entry: Long ago, when the Dread Masters began their investigation of the Phobis devices, Brontes led the research, risking her own sanity in the process. She is a consummate scholar and Force adept, generally accepted as the wisest of the Dread Masters in lore and ancient secrets. Much about Brontes has been forgotten by the other Dread Masters--and even Brontes herself. It is known, however, that Brontes had been a major contributor to the Sith Academy archives, and her insights into the nature and purpose of sacred artifacts led to the construction of the Dark Temple.
Details
- Link: https://swtorista.com/codex/?codex=dread-master-brontes
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Oricon
- Faction: Both
- Patch: 2.4.0
- Level: 55
- SWTOR Spy Coordinates: X:-230, Y:-265
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Dread Master Calphayus
- Lore Object
- Persons of Note
- Planet
- Oricon
How to get the Dread Master Calphayus codex: Guide on SWTOR-Spy.com: Enter Watchtower Lower Passage from the eastern entrance. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Dread Master Calphayus' codex.
Lore Entry: The Dread Masters are not only masters of fear, but of prophecy, and Calphayus has greater insight into the future than any of his fellow Masters. For centuries, his visions of what might come to pass spared the Sith Empire from slave rebellions, Republic ambushes and internal disruptions many times over. As Calphayus sees the threads of many futures that might come to pass at any one time, it can be difficult for most to comprehend his insights. However, one certainty that always emerges from Calphayus' visions is that the Dread Masters will ultimately reign supreme.
Details
- Link: https://swtorista.com/codex/?codex=dread-master-calphayus
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Oricon
- Faction: Both
- Patch: 2.4.0
- Level: 55
- SWTOR Spy Coordinates: X:-339, Y:41
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Dread Master Raptus
- Lore Object
- Persons of Note
- Planet
- Oricon
How to get the Dread Master Raptus codex: Guide on SWTOR-Spy.com: Interact with lore object that stands on stairs ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Dread Master Raptus' codex.
Lore Entry: If one Dread Master embodies the group's collective voice, it's Raptus. Darkly eloquent and persuasive, he is known for manipulating through words, convincing others to lose all sense of hope or reason, or to even act against their very natures. While the captured Dread Masters were in transit to Belsavis, Raptus compelled a trio of hardened Republic soldiers to end their own lives by simply talking to them. Raptus is the one Dread Master most likely to address outsiders. With his coldly arrogant demeanor, he doesn't suffer fools for long; those who do not kneel or offer a gift to the Dread Masters will quickly be taught a harsh lesson in manners.
Details
- Link: https://swtorista.com/codex/?codex=dread-master-raptus
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Oricon
- Faction: Both
- Patch: 2.4.0
- Level: 55
- SWTOR Spy Coordinates: X:46, Y:210
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Dread Master Tyrans
- Lore Object
- Persons of Note
- Planet
- Oricon
How to get the Dread Master Tyrans codex: Guide on SWTOR-Spy.com: Interact with lore object – Holocron of Stratagem, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Dread Master Tyrans' codex.
Lore Entry: One of the most perceptive Dread Masters, Tyrans is never one to act without a plan in place. 'Speak little and listen much' is his creed; he prefers to take measure of his opponents before he engages them, employing complex strategies to take advantage of their weaknesses. One of Tyrans' favored tactics is to use his insights to set his enemies at each other's throats. Tyrans was largely responsible for the design of the Dread Fortress, ensuring that the complex would provide maximum security--not that he's afraid of a straightforward confrontation. As with the other Dread Masters, Tyrans is a formidable foe who will gladly display his impressive mastery of the dark side of the Force when needed.
Details
- Link: https://swtorista.com/codex/?codex=dread-master-tyrans
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Oricon
- Faction: Both
- Patch: 2.4.0
- Level: 55
- SWTOR Spy Coordinates: X:97, Y:-156
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Dread Fortress
- Lore Object
- Locations
- Planet
- Oricon
How to get the The Dread Fortress codex: Guide on SWTOR-Spy.com: Interact with lore object in Eastern Oricon, entrance ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Dread Fortress' codex.
Lore Entry: Centuries ago, a group of Sith lords were sent to Oricon to study the arcane and powerful Phobis devices. When these Sith reemerged from their work as the Dread Masters, they did so with the intent of making Oricon their home. With the Emperor's blessing, they transported thousands upon thousands of slaves to the moon to build a massive fortress. Surrounded by deep pools of fiery lava, the fortress protects against all would-be invaders. Its impenetrable gates, powerful droids, and vicious, corrupted monstrosities guard a towering palace that contains the Dread Masters' private chambers, where the Masters practice their dark arts. Once construction was completed, the Dread Masters used the fortress compound to expend their slaves in experiments designed to test the limits of the Phobis devices, and to explore the outermost boundaries of fear.
Details
- Link: https://swtorista.com/codex/?codex=the-dread-fortress
- Type: Lore Object
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Oricon
- Faction: Both
- Patch: 2.4.0
- Level: 55
- SWTOR Spy Coordinates: X:302, Y:2
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Strike Base XR-484
- Lore Object
- Locations
- Planet
- Ossus
How to get the Strike Base XR-484 codex: This codex can be found by clicking on an imperial datapad lore object, located at the Imperial Command Area map of Ossus. https://imgur.com/a/2gzINB8
Lore Entry: XR-484 acts as the staging point for all Imperial operations on the planet Ossus. It was constructed within a field of starship wreckage on the recommendation of the scouts who first reconnoitered the planet, who correctly assessed that the Jedi are more interested in exploring ancient structures than old crashed ships, ensuring the base could be established without drawing enemy attention. The majority of the ship wreckage around XR-484 is the result of crashes caused by the Cron Supernova centuries ago. However, the remains of newer vessels are also present, suggesting that atmospheric or gravitational conditions somehow result in a higher-than-average distribution of crashed ships in this specific area. Although the members of Raven Squad consistently refer to the base as 'the Nest', Darth Malora pointedly refuses to use the term.
Details
- Link: https://swtorista.com/codex/?codex=strike-base-xr-484
- Type: Lore Object
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Survivors of the Cron Supernova
- Lore Object
- Lore
- Planet
- Ossus
How to get the Survivors of the Cron Supernova codex: This codex can be found by clicking the bedroll lore object, located in a PITA to find cave on the Ancient Ruins map of Ossus. https://imgur.com/a/Be5M1RE
Lore Entry: Though it would seem impossible, sparse evidence exists suggesting that there were survivors of the Cron supernova that devastated the surface of Ossus. Colonists have reported missing personal items, strange noises, and mysterious footprints, particularly in areas deep within surviving ruins; quite reasonable, considering that no one who was on the planet's surface could have survived such a cataclysm. Unfortunately, any survivors who may exist seem determined to remain unseen and undiscovered. With the present crisis, it is unlikely that a more detailed search will be conducted at any point in the near future; the truth of the survivors of Ossus will thus be left to future generations to discover.
Details
- Link: https://swtorista.com/codex/?codex=survivors-of-the-cron-supernova
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Epic of the Exiled Knight: Part Four
- Lore Object
- Lore
- Planet
- Ossus
How to get the The Epic of the Exiled Knight: Part Four codex: Dulfy has a full guide about this quest on dulfy.net, here is the excerpt: This journal is in the cave connecting Ossus Canyons to Ancient Ruins. You can either enter from the Ossus Canyons side if you are Imperial or Ancient Ruins if you are Republic. It is in the middle of the cave inside a shallow pool of water
Lore Entry: In the Order of Revan, I found sympathetic minds. Rishi, a paradise by any standard, was our fastness against a galaxy gone mad. But it could not last. Stranded in the aftermath of their downfall, my only path forward was among the planet's scofflaw denizens. As a member of the Corellian Run Scoundrels, I continued my path ever onward.
Details
- Link: https://swtorista.com/codex/?codex=the-epic-of-the-exiled-knight-part-four
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Epic of the Exiled Knight: Part One
- Lore Object
- Lore
- Planet
- Ossus
How to get the The Epic of the Exiled Knight: Part One codex: Dulfy has a full guide about this quest on dulfy.net, here is the excerpt: Behind the waterfall in Ossus Canyons
Lore Entry: On Ilum, war brought ruination to a sacred Jedi world--and to my own life as a member of their order. I merely did what had to be done, as I explained to the Council. They were unswayed, and so I persevere, alone in a harsh galaxy.
Details
- Link: https://swtorista.com/codex/?codex=the-epic-of-the-exiled-knight-part-one
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Epic of the Exiled Knight: Part Seventeen
- Lore Object
- Lore
- Planet
- Ossus
How to get the The Epic of the Exiled Knight: Part Seventeen codex: Dulfy has a full guide about this quest on dulfy.net, here is the excerpt: This one is inside Jedi Library Ruins but in an area that is slightly off the map. To get to that area off the map you will need to jump on some broken vases once you are in the vicinity.
Lore Entry: I found them, at last; the ruins of an ancient order, hidden among the ancient ruins of their order. Surely my past, my actions, had been forgotten? They had not. And so I wander once more. Exiled.
Details
- Link: https://swtorista.com/codex/?codex=the-epic-of-the-exiled-knight-part-seventeen
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Epic of the Exiled Knight: Part Twelve
- Lore Object
- Lore
- Planet
- Ossus
How to get the The Epic of the Exiled Knight: Part Twelve codex: Dulfy has a full guide about this quest on dulfy.net, here is the excerpt: This journal can be found in Ossus Farms inside a flower pot next to a green container.
Lore Entry: The carbonite finally melted away, years later. I was left adrift in a galaxy I no longer understood. Where could I go? Who could I fight for? Rumors told of Jedi in hiding, rebuilding. Perhaps I could rebuild among them.
Details
- Link: https://swtorista.com/codex/?codex=the-epic-of-the-exiled-knight-part-twelve
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Swtorista
The Great Jedi Library of Ossus
- Lore Object
- Locations
- Planet
- Ossus
How to get the The Great Jedi Library of Ossus codex: This codex can be found by clicking on an imperial datapad lore object, located at the Imperial Command Area map of Ossus. https://imgur.com/a/2gzINB8
Lore Entry: Constructed more than a thousand years in the past, the Great Jedi Library of Ossus long stood as a center of learning and knowledge in the Republic. Records suggest that the library once contained countless documents and data detailing civilizations, species, and events that history has now long forgotten. Recent Jedi excavations have rediscovered much of this material, though the true depths of the library's ruins remain unexplored and undocumented. Professional historians and academics often hold the destruction of the Great Library at the hands of the Sith as one of the greatest tragedies in civilized history. It is common for modern libraries throughout the Republic to feature commemorative placards in honor of their destroyed 'ancestor', promising to preserve and pass down knowledge freely and widely in order to avoid another such catastrophe.
Details
- Link: https://swtorista.com/codex/?codex=the-great-jedi-library-of-ossus
- Type: Lore Object
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Hidden Jedi Colony on Ossus
- Lore Object
- Locations
- Planet
- Ossus
How to get the The Hidden Jedi Colony on Ossus codex: This codex can be found by clicking on a datapad lore object, located at the Jedi Colony map of Ossus. https://imgur.com/a/mxC4H9W
Lore Entry: With the Jedi in tatters after years of war against the Sith and Zakuul, Master Gnost-Dural feared that the order was on the verge of total destruction. To preserve the Jedi and their teachings for the future, he secretly gathered the allies and resources necessary to establish a hidden colony on Ossus, hoping that the planet's obscurity and remoteness would provide ample protection. The colony has flourished beyond even Gnost-Dural's greatest hopes; innovative environmental reclamation techniques have allowed farming and water purification on a planet that otherwise supported little if any life. Perhaps the only major challenge the colony faced before the Sith invasion was the decision to remain out of communications. Although heavily debated by the colonists and Jedi alike, Gnost-Dural ultimately insisted that the colony remain as cut-off from the larger galaxy as possible, and it has remained in total isolation for years.
Details
- Link: https://swtorista.com/codex/?codex=the-hidden-jedi-colony-on-ossus
- Type: Lore Object
- Category: Locations
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Both
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Twi'lek Pilgrims on Ossus
- Lore Object
- Lore
- Planet
- Ossus
How to get the Twi'lek Pilgrims on Ossus codex: This codex can be found by clicking (another) datapad lore object, located at the Jedi Colony map of Ossus. https://imgur.com/a/nkbclXm
Lore Entry: Despite initial tensions around their settlement on Tython, many of the Twi'lek Pilgrims established long-lasting friendships with their Jedi neighbors over the subsequent years. In particular, Master Gnost-Dural's efforts to document the Pilgrims' struggles and the history of their settlement helped to create a stronger relationship between the two groups. When he set out to create the Jedi colony on Ossus, Gnost-Dural was quick to reach out to the Pilgrims for their advice and aid, having come to admire their resilience and expertise. This led several of the Pilgrims to volunteer to join the project and share their years of colonizing experience, contributing much to the colony's success in the harsh conditions of Ossus.
Details
- Link: https://swtorista.com/codex/?codex=twilek-pilgrims-on-ossus
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ossus
- Faction: Republic
- Patch: 5.10.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Discovering Quesh Venom
- Lore Object
- Lore
- Planet
- Quesh
How to get the Discovering Quesh Venom codex: Guide on SWTOR-Spy.com: This is a panel on the side of ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Discovering Quesh Venom' codex.
Lore Entry: Like many great scientific advances, Quesh venom's immense value was discovered by chance. After its initial discovery, the planet Quesh was dismissed as a toxic wasteland. Orbital chemical scans languished in a file for decades until they were unearthed by a junior Republic chemist named Bardian Aelto. After working briefly on adrenal research projects, Aelto had been assigned to review planets likely to be classified as uninhabitable. When Aelto studied Quesh's chemical scans, he was surprised to recognize a molecule chain from his work on adrenal stimulants. Quesh's atmosphere had properties almost identical to 'Hutt venom', the primary ingredient in the galaxy's most high-grade adrenals. Aelto realized a relatively simple chemical process could convert this 'Quesh venom' into a usable--and exceptionally valuable--compound. Thanks to one late-night session in a Coruscant laboratory, Quesh had become one of the Republic's most valued resource worlds.
Details
- Link: https://swtorista.com/codex/?codex=discovering-quesh-venom
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:1002, Y:1271
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Hutt Neutrality
- Lore Object
- Lore
- Planet
- Quesh
How to get the Hutt Neutrality codex: Guide on SWTOR-Spy.com: Flag outside of the Three Families Palace. [SWTOR ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Hutt Neutrality' codex.
Lore Entry: With their vast fortunes, access to mercenary armies and ownership of resource-rich worlds, support from individual Hutts--or the Hutt Cartel itself--can mean the difference between victory and defeat in a galactic conflict. But Hutts are businessmen at heart. Why tie yourself to one side of a quarrel when you can remain aloof and profit from both? Thanks to their long lifespan, Hutts who choose sides also risk embroiling themselves in centuries-old grudges. The Hutt Cartel is officially neutral in the galactic struggle, and it attempts to redress any egregious offenses committed by its members. Pragmatism and personal inconvenience aside, however, the Hutts have no vested interest in seeing either the Republic or the Empire permanently gain the upper hand. In peace, both sides would seek to regulate the Hutts; while the two factions are at odds, the Hutts can be assured of both autonomy and a steady, comfortable income.
Details
- Link: https://swtorista.com/codex/?codex=hutt-neutrality
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:795, Y:-330
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Quake
- Lore Object
- Lore
- Planet
- Quesh
How to get the The Quake codex: Guide on SWTOR-Spy.com: It’s a rock you click on. [SWTOR Spy ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Quake' codex.
Lore Entry: Quesh's rugged landscape is a result of the Quake, a massive geological event that occurred some fifty thousand years ago. Technically a series of groundquakes that lasted for three hundred years, the Quake caused Quesh's continents to move several meters apart, creating massive fissures in the ground. This in turn allowed the poisonous Quesh venom to rise up from the depths of Quesh and seep to the surface, leaving the atmosphere toxic to this day. Quesh has been geologically stable for thousands of years now, but this has not stopped the Three Families from investing heavily in early warning systems; tremors one one-hundredth the size of the Quake could wipe out their refineries. Republic geologists have considered exploring the deepest caves exposed by the Quake, but until the caves are mined clear of Quesh venom, they are far too toxic to enter.
Details
- Link: https://swtorista.com/codex/?codex=the-quake
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:144, Y:777
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Three Families
- Lore Object
- Lore
- Planet
- Quesh
How to get the The Three Families codex: Guide on SWTOR-Spy.com: Examine flag that you can find as you ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Three Families' codex.
Lore Entry: When the Republic began mining Quesh venom, its scientists soon realized that, while they could refine the venom into a non-toxic compound, converting it into usable adrenals was much more problematic. After many expensive failures, the Republic appealed to the Hutt Cartel for expert help and was refused. But three Hutt families, salivating at the potential profits--led by the Hutts Broga, Jeelta and Portho--broke from the cartel and offered their services. Although this was technically a breach of the Hutt Cartel's carefully established neutral position in the galaxy, generous kickbacks to the cartel kept its members looking the other way. Today, the Three Families run Quesh's refineries and processing plants while the Republic controls the mines. This arrangement allows the Three Families to carefully guard the secret of adrenal creation, and it has made them incredibly wealthy. However, the Families' split from the Hutt Cartel also means the Empire can target them without fear of reprisal.
Details
- Link: https://swtorista.com/codex/?codex=the-three-families
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Quesh
- Faction: Both
- Patch: 1.0.0
- Level: 36
- SWTOR Spy Coordinates: X:853, Y:-350
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Exonium
- Lore Object
- Lore
- Planet
- Rishi
How to get the Exonium codex: Examining the blue crystal in a crate lore object located in the Rishi Village
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Exonium' codex.
Lore Entry: While the Nova Blades on Rishi make a sound income from extortion and slave trafficking, their strongest growth category has been in mining the fossil fuel exonium. In its solid state, exonium coals are easy to ignite and burn for a long time at a high, stable temperature. In fact, the Rishii have long used exonium to keep warm and render fish fat. Its real value, however, comes from refinement. In attempting to return to the stars after being stranded on Rishi for an extended period, the Nova Blades found that refined exonium not only made a suitable fuel for propulsion systems but also acted as an effective reactant fuel for their hypermatter drives. Because of its value, the Nova Blades tried to keep the origin world of exonium a secret, but now anxious prospectors have begun to trickle in from all over the galaxy. Whether these prospectors will pay the Nova Blades' recently introduced Exonium Export Tax remains to be seen.
Details
- Link: https://swtorista.com/codex/?codex=exonium
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 57
- SWTOR Spy Coordinates: X:228, Y:-1769
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Incredible Smell Discoverer
- Lore Object
- Achievement: Titles
- Planet
- Rishi
How to get the Incredible Smell Discoverer codex: Guide on SWTOR-Spy.com: Examine the tiny can on top of the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Incredible Smell Discoverer' codex.
Lore Entry: You earned this title by locating a bottle of Sea Pheromones on Rishi.
Details
- Link: https://swtorista.com/codex/?codex=incredible-smell-discoverer
- Type: Lore Object
- Category: Achievement: Titles
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 1
- SWTOR Spy Coordinates: X:867, Y:162
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Ravagers
- Lore Object
- Organizations
- Planet
- Rishi
How to get the Ravagers codex: Unlocked by click the large glowing blue crate called Tagged Crate on Rishi, which is located down a ramp off the main docks, the ramp is called Raider's Cove Slums on the left. You do not need to enter or complete the Operation associated with this quest.
Lore Entry: Carida Corsairs. Corellian Run Scoundrels. Nova Blades. Rishi certainly has its fill of interstellar gangs staking their claim on the tropical world. But none are as feared as the home-grown band of ruthless pirates known as the Ravagers. The Ravagers began as a tight-knit group of intrepid youth who explored the planet's many untouched isles in search of adventure and long-lost treasures. When they found a rusty old hoverbarge tucked away inside a vast cove, they set their minds to restoring the ship to working order so they could take it out for joyrides. But by the time the barge was restored, the children were adults--adults who had placed every last credit into their dream. The dire need to recoup their investment led the group down a murky path that began with simple heists and eventually led to bloody sieges on transport freighters. While these one-time innocents are now long dead, the dark legend they spawned lives on.
Details
- Link: https://swtorista.com/codex/?codex=ravagers
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 60
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Rishi Maze
- Lore Object
- Lore
- Planet
- Rishi
How to get the Rishi Maze codex: Guide on SWTOR-Spy.com: Click the plaque on Skyridge Island, inside the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Rishi Maze' codex.
Lore Entry: At the edge of the galaxy, on the fringes of the Outer Rim, a unique phenomenon has fascinated scientists and ignited the imaginations of treasure hunters and explorers for millennia: a dwarf-class companion galaxy called the 'Rishi Maze'. Navigation to the Rishi Maze--even while using its spatial constant, Rishi, as a starting point--can be quite difficult, hence the galaxy's name. Some have ventured out never to return, while others have partly managed the multi-point hyperspace path only to turn back for fear of being lost to the cosmos. A few have actually made the trip and returned. These travelers speak in underwhelming terms about lifeless planets with mundane elemental compositions, but whether they're being truthful or attempting to hoard the potential riches of the Rishi Maze for themselves, none can truly say.
Details
- Link: https://swtorista.com/codex/?codex=rishi-maze
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 57
- SWTOR Spy Coordinates: X:360, Y:-1820
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Settlement of Rishi
- Lore Object
- Lore
- Planet
- Rishi
How to get the The Settlement of Rishi codex: Guide on SWTOR-Spy.com: Datapad on crate between Artifice and Biochem trainers ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Settlement of Rishi' codex.
Lore Entry: More than a century ago, a roving crew of adventurous pirates called the Nova Blades embarked on a perilous journey that would take them outside of the galaxy itself. In attempting to navigate the byzantine path to the dwarf galaxy known as the Rishi Maze, the Nova Blades ultimately lost their way. With hardly any fuel left, they somehow managed to find their way back and crash-landed on the only planet within reach--Rishi. Their ship, the Aggressor, took on heavy damage when it slammed into a mountain on a pristine jungle isle. With no way off the planet, the Nova Blades took to making a home for themselves on Rishi. By the time the Nova Blades learned to refine Rishi's abundant fossil fuels and return to the stars, it was not to escape but to send out invitations to like-minded gangs and individuals. Their offer: come with us to a lush oasis far away from galactic governance. Unsurprisingly, not a single invitee turned them down.
Details
- Link: https://swtorista.com/codex/?codex=the-settlement-of-rishi
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 55
- SWTOR Spy Coordinates: X:880, Y:447
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Way of the Rishii
- Lore Object
- Lore
- Planet
- Rishi
How to get the Way of the Rishii codex: Guide on SWTOR-Spy.com: Click the Rishii Totem inside the Rishii Village ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Way of the Rishii' codex.
Lore Entry: Not much is known about the history of the avian Rishii, and that's largely due to their peculiarly hands-off nature as a species. While they do pass on knowledge from generation to generation, the Rishii tend to have little interest in formally chronicling the course of events. They appear far more interested observing and assessing the nature of animals and other peoples. From day to day, many Rishii spend their time between fishing, crafting and family duties. More recently, they've taken to employing their uncanny talent for mimicry in grand productions devoted to the recreation of tall tales of the pirates who they now share their world with. Perhaps surprisingly, just as the Rishii have left the pirates to their own devices, so have the pirates opted not to disturb the Rishii. Even the planet's most notorious pirate crew, the Ravagers, are content to leave the amiable Rishii to live their modest lives.
Details
- Link: https://swtorista.com/codex/?codex=way-of-the-rishii
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Rishi
- Faction: Both
- Patch: 3.0.0
- Level: 57
- SWTOR Spy Coordinates: X:201, Y:-1802
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Dar'manda Recruitment
- Lore Object
- Lore
- Flashpoint
- Spirit of Vengeance
How to get the Dar'manda Recruitment codex: Awarded to the player from clicking the "Personal Datapad" lore object, located on the "Fortune's Folly - Engine Deck" map of the Spirit of Vengeance flashpoint. https://imgur.com/a/L1wGPEJ
Lore Entry: Are you meant for greater things? Want to get paid what you're worth? Think you got what it takes to train in the deadly art of combat with a REAL Mandalorian? Then join the best in the galaxy. Join the Dar'manda. 'I was trained as a Mandalorian, but I found purpose, profit, and a home in the Dar'manda.' -Bask Sunn, Dar'manda Lieutenant, Mandalorian Combat Master, Successful Entrepreneur.' --From a Dar'manda recruitment flyer, found aboard the Fortune's Folly
Details
- Link: https://swtorista.com/codex/?codex=darmanda-recruitment
- Type: Lore Object
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Gage-class Transport
- Lore Object
- Ships
- Flashpoint
- Black Talon
How to get the Gage-class Transport codex: Guide on SWTOR-Spy.com: This is found during The Black Talon flashpoint. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Gage-class Transport' codex.
Lore Entry: Resembling the larger, more heavily armed Terminus-class destroyer, the Gage-class transport trades the destroyer's numerous turbolaser banks for cargo space and troop barracks. Where the Gage does resemble its cousin, however, is its heavy armor--the Gage isn't built for speed or combat, but to get its cargo to a destination intact. Captaincy of a Gage is often a first step for Imperial naval officers seeking greater responsibilities, but it can also be a punishment for an officer who's drawn the ire of his superiors. In one famous case during the last war, a disgraced captain took advantage of the Gage's armor in an act of redemption--ramming the ship into a Republic battle station, tearing through deck after deck before the Gage was destroyed.
Details
- Link: https://swtorista.com/codex/?codex=gage-class-transport
- Type: Lore Object
- Category: Ships
- Subcategory: Flashpoint
- Tertiary Category: Black Talon
- Faction: Imperial
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Coordinates: X:-210, Y:161
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Harrower-class Dreadnought
- Lore Object
- Ships
- Flashpoint
- The Esseles
How to get the Harrower-class Dreadnought codex: Guide on SWTOR-Spy.com: This lore is inside Fleshpoint Esselese
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Harrower-class Dreadnought' codex.
Lore Entry: The epitome of Imperial destructive power, the Harrower-class dreadnought is the largest and best-armed ship currently in production by the Imperial military. Its wedge-shaped design is typical of Imperial warships going back to the founding of Dromund Kaas, but its technology is strictly state-of-the-art. The Harrower is capable of holding its own against starfighter fleets or multiple smaller warships but is best used as the backbone of an Imperial fleet--coordinating attacks, absorbing damage and launching devastating volleys where needed. The energy and material cost of building a single Harrower is roughly equivalent to ten years' output of a major planetary mining colony. The loss of a Harrower is enough to pain logistics operators across the Empire.
Details
- Link: https://swtorista.com/codex/?codex=harrower-class-dreadnought
- Type: Lore Object
- Category: Ships
- Subcategory: Flashpoint
- Tertiary Category: The Esseles
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Coordinates: X:65, Y:-728
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Mandalorian Relics: Child's Trophy
- Lore Object
- Lore
- Flashpoint
- Spirit of Vengeance
How to get the Mandalorian Relics: Child's Trophy codex: Awarded to the player from clicking the "Toy" lore object, located on the "Seeker's Vigil - Archives" map of the Spirit of Vengeance flashpoint. https://imgur.com/a/s3DKDFD
Lore Entry: What may seem like a small, unassuming block token that could be at home on any dejarik board is actually, upon closer examination, a child's raiding trophy. It appears that it was part of a game where young Mandalorians would take turns claiming and protecting the item. Each time the item was successfully 'raided,' the victor would carve their mark onto the surface of the token. This particular prize appears to have seen heavy use. One of the Ash'ad archivists aboard the Seeker's Vigil left a note with the token, a sketch of one of the marks accompanied by one word: 'Ordo?'
Details
- Link: https://swtorista.com/codex/?codex=mandalorian-relics-childs-trophy
- Type: Lore Object
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Mandalorian Relics: Old Raiding Map
- Lore Object
- Lore
- Flashpoint
- Spirit of Vengeance
How to get the Mandalorian Relics: Old Raiding Map codex: Awarded to the player from clicking one of the "Display" lore objects, located on the "Seeker's Vigil - Archives" map of the Spirit of Vengeance flashpoint. https://imgur.com/a/HhyBDJJ
Lore Entry: A particular map in the Ash'ad's possession shows an older Mandalorian clans' raiding history. It is likely that one of the Ash'ad was using it as a record to indicate to other raiding parties where they might find the best and most rewarding settlements. There are two factors that the scribe used to indicate how well the hunt went. The first icon by each location indicates the difficulty of the raid, or rather, how well the locals fought. The second icon notes the quality of the reward itself. One location is of particular interest in that the raid was both successfully repelled and the reward gained was incredibly valuable. Given the relative age of the map, any defenders or loot are long since gone. However, a nearby note indicates that the Seeker's Vigil should search for this location if given the opportunity.
Details
- Link: https://swtorista.com/codex/?codex=mandalorian-relics-old-raiding-map
- Type: Lore Object
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Importance of Mandalorian Relics
- Lore Object
- Lore
- Flashpoint
- Spirit of Vengeance
How to get the The Importance of Mandalorian Relics codex: Awarded to the player from clicking one of the "Display" lore objects, located on the "Seeker's Vigil - Archives" map of the Spirit of Vengeance flashpoint. https://imgur.com/a/oSKRJS9
Lore Entry: For many Mandalorians, relics are an important touchstone to connect with their long and fractured history. The cultural identity of this clan-based group is centered around conflict and combat, so a chaotic history of war is expected. While grounded in a common creed and code, those who wish to understand and honor past achievements will look to items that gained significance during a specific event, battle, or because they were wielded by a person of great renown. These relics can become symbols of the core tenants of the Mandalorian beliefs; a physical embodiment of a philosophy that is rooted in the most primitive of contests between creatures of flesh and blood. Perhaps more than the leaders before her, Mandalore the Avenger recognized the importance of these relics in helping to unify the clans with a history they could see and touch, and so began to collect and house important artifacts from the past in order to smooth the path to the future.
Details
- Link: https://swtorista.com/codex/?codex=the-importance-of-mandalorian-relics
- Type: Lore Object
- Category: Lore
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Stardust Glider
- Lore Object
- Ships
- Flashpoint
- Spirit of Vengeance
How to get the The Stardust Glider codex: Awarded to the player from clicking the "Personal Datapad" lore object, located on the "Fortune's Folly - Bridge" map of the Spirit of Vengeance flashpoint. https://imgur.com/a/MOsujcx
Lore Entry: 'When only the very best in personal transport luxury will do. Crafted from the finest materials by master artisans and celebrated engineers for the most discerning of enthusiasts, the Stardust Glider doesn't just get you where you need to go, it takes you on a journey. Exclusive Corellian gold highlights frame a lush interior of the finest leathers, hand-crafted components, and the undeniable feel of something beautiful at your fingertips.' IT SAYS IT TAKES ME ON A JOURNEY, JAFF. IT SAYS HAND-CRAFTED COMPONENTS, JAFF. Get me one with the gold highlights. Is that extra? You know what, who cares? Just get it and have it shipped here. Can you do that, Jaff? Grab a box of those chocolate things as well. No nuts this time or I shoot you in the leg. -Bask Sunn, Dar'manda Lieutenant, Mandalorian Combat Master, Successful Entrepreneur. P.S. just kidding about the leg. P.P.S but really, no nuts.' --From a neatly printed advertisement flyer for the Stardust Glider and an accompanying handwritten note
Details
- Link: https://swtorista.com/codex/?codex=the-stardust-glider
- Type: Lore Object
- Category: Ships
- Subcategory: Flashpoint
- Tertiary Category: Spirit of Vengeance
- Faction: Both
- Patch: 6.2.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Thranta-class Corvette
- Lore Object
- Ships
- Flashpoint
- Black Talon
How to get the Thranta-class Corvette codex: Guide on SWTOR-Spy.com: This one is found inside the Black Talon ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Thranta-class Corvette' codex.
Lore Entry: The workhorse of the Republic fleet, the Thranta-class corvette is a light warship that has seen decades of iteration and refinement. Swift, formidable in combat and possessed of an impressive crew and cargo capacity, the Thranta's flexibility has ensured its continuing use. The corvette does have its drawbacks, however, lacking the firepower to go toe-to-toe with Imperial dreadnoughts or penetrate planetary defenses. The Thranta was designed and is manufactured by Corellia StarDrive, but its inspiration can be found in Republic warship designs going back centuries. Discussions of a revamped successor model frequently arise, but no prototype has been publicly revealed.
Details
- Link: https://swtorista.com/codex/?codex=thranta-class-corvette
- Type: Lore Object
- Category: Ships
- Subcategory: Flashpoint
- Tertiary Category: Black Talon
- Faction: Imperial
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Coordinates: X:2044, Y:-1115
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Wanderer-class Transport
- Lore Object
- Ships
- Flashpoint
- The Esseles
How to get the Wanderer-class Transport codex: Guide on SWTOR-Spy.com: This Lore Object is inside Fleshpoint The Esselese ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Wanderer-class Transport' codex.
Lore Entry: Not strictly a formal ship class, but more a catch-all for a variety of similar vessels, the Wanderer-class applies to military vessels (usually corvettes) converted for partial civilian use. Rather than scrap an outdated warship, the Republic prefers to strip it of most armaments and use it for cargo and passenger runs--both official and civilian. For an ordinary citizen not in the business of interstellar trade, renting space or booking passage aboard a Wanderer is often cheaper and safer than hiring an independent transport vessel. Despite the fact that a Wanderer's load can be up to seventy percent civilian, such ships are always crewed by military personnel. Wanderers are still military property, and piracy is a danger even along secure hyperspace routes.
Details
- Link: https://swtorista.com/codex/?codex=wanderer-class-transport
- Type: Lore Object
- Category: Ships
- Subcategory: Flashpoint
- Tertiary Category: The Esseles
- Faction: Republic
- Patch: 1.0.0
- Level: 10
- SWTOR Spy Coordinates: X:-11, Y:299
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Environment of Taris [Empire]
- Lore Object
- Lore
- Planet
- Taris
How to get the Environment of Taris [Empire] codex: Guide on SWTOR-Spy.com: Additional information with screenshots can be found here.
Lore Entry: Before Darth Malak's orbital bombardment, Taris was a dying world. Industrial pollution had irreparably damaged the oceans, and chemicals and toxins poisoned the undercity's foundation. When the sprawling metropolis was reduced to rubble, countless pollutants were released into an already tainted ecosystem. But this was not the end for Taris. For hundreds of years, the planet went without sentient interference, and the ecosystem began to adapt and thrive. Rich vegetation grew within the ruins, scaling steel towers and thrusting aside fallen skyscrapers. Animals--some native to the planet, some pets and lab specimens that had survived the bombardment--bred and repopulated the developing jungles. Of course, some areas remain too polluted to inhabit--acidic lakes and radioactive sinkholes--but for the most part, Taris is an environmental success story and an object of fascination for scientists. The largest black mark remains the rakghoul plague, and the fear that it may one day spread to Taris's animal population.
Details
- Link: https://swtorista.com/codex/?codex=environment-of-taris-empire
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Imperial
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:291, Y:-74
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Environment of Taris [Republic]
- Lore Object
- Lore
- Planet
- Taris
How to get the Environment of Taris [Republic] codex: Guide on SWTOR-Spy.com: Zone: The Tularan Marsh Location:Verdant Marshes [SWTOR Spy ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Environment of Taris [Republic]' codex.
Lore Entry: Before Darth Malak's orbital bombardment, Taris was a dying world. Industrial pollution had irreparably damaged the oceans, and chemicals and toxins poisoned the undercity's foundation. When the sprawling metropolis was reduced to rubble, countless pollutants were released into an already tainted ecosystem. But this was not the end for Taris. For hundreds of years, the planet went without sentient interference, and the ecosystem began to adapt and thrive. Rich vegetation grew within the ruins, scaling steel towers and thrusting aside fallen skyscrapers. Animals--some native to the planet, some pets and lab specimens that had survived the bombardment--bred and repopulated the developing jungles. Of course, some areas remain too polluted to inhabit--acidic lakes and radioactive sinkholes--but for the most part, Taris is an environmental success story and an object of fascination for scientists. The largest black mark remains the rakghoul plague, and the fear that it may one day spread to Taris's animal population.
Details
- Link: https://swtorista.com/codex/?codex=environment-of-taris-republic
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:292, Y:-74
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Jedi Civil War [Empire]
- Lore Object
- Lore
- Planet
- Taris
How to get the Jedi Civil War [Empire] codex: Guide on SWTOR-Spy.com: This codex is obtainable through datacron on a ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Jedi Civil War [Empire]' codex.
Lore Entry: Also known as the Second Sith War and the War of the Star Forge, the Jedi Civil War is one of the darkest eras in galactic history. Three centuries ago, a pair of idealistic young Jedi named Revan and Malak led thousands of followers into the Outer Rim to do battle with an invading Mandalorian army. The Mandalorians were defeated--and Revan and Malak returned to the Republic not as heroes, but as conquerors. Declaring themselves Dark Lords of the Sith, Darth Revan and Darth Malak began the ruthless subjugation of Republic worlds in the Outer Rim. The Jedi Council, which had been loath to take action against the Mandalorians, assembled an army to bring the traitors to justice. Darth Revan was captured during an attack by the Jedi Knight Bastila Shan and eventually turned back to the light side. Together Revan and Bastila defeated Malak, ending the threat.
Details
- Link: https://swtorista.com/codex/?codex=jedi-civil-war-empire
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Imperial
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:349, Y:-749
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Jedi Civil War [Republic]
- Lore Object
- Lore
- Planet
- Taris
How to get the Jedi Civil War [Republic] codex: Guide on SWTOR-Spy.com: This lore object “Jedi Civil War” is located ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Jedi Civil War [Republic]' codex.
Lore Entry: Also known as the Second Sith War and the War of the Star Forge, the Jedi Civil War is one of the darkest eras in galactic history. Three centuries ago, a pair of idealistic young Jedi named Revan and Malak led thousands of followers into the Outer Rim to do battle with an invading Mandalorian army. The Mandalorians were defeated--and Revan and Malak returned to the Republic not as heroes, but as conquerors. Declaring themselves Dark Lords of the Sith, Darth Revan and Darth Malak began the ruthless subjugation of Republic worlds in the Outer Rim. The Jedi Council, which had been loath to take action against the Mandalorians, assembled an army to bring the traitors to justice. Darth Revan was captured during an attack by the Jedi Knight Bastila Shan and eventually turned back to the light side. Together Revan and Bastila defeated Malak, ending the threat.
Details
- Link: https://swtorista.com/codex/?codex=jedi-civil-war-republic
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:485, Y:-598
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Malak's Attack [Empire]
- Lore Object
- Lore
- Planet
- Taris
How to get the Malak's Attack [Empire] codex: Guide on SWTOR-Spy.com: Located in Transport Station 5, on Taris. The ... (Read More)
Lore Entry: During the Jedi Civil War, a ship carrying Bastila Shan--a Jedi with the rare and powerful battle meditation ability--was shot down by Darth Malak's fleet over the world of Taris. Malak's troops descended on the world in search of Bastila, but she avoided capture with the help of Revan, Malak's redeemed former master. Rather than permit Bastila to escape, Malak ordered his fleet to bomb Taris from orbit, devastating the entire world. The planet-wide capital city was razed and civilian casualties measured in the billions. Despite Malak's extreme efforts, Bastila and Revan were able to safely flee the world. Taris itself, however, never recovered. Three centuries have passed, and a handful of swamp-sunken ruins are all that remains of this once great civilization.
Details
- Link: https://swtorista.com/codex/?codex=malaks-attack-empire
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Imperial
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:805, Y:-148
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Malak's Attack [Republic]
- Lore Object
- Lore
- Planet
- Taris
How to get the Malak's Attack [Republic] codex: Guide on SWTOR-Spy.com: Located in Transport Station 5.Entrance to Transport Station ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Malak's Attack [Republic]' codex.
Lore Entry: During the Jedi Civil War, a ship carrying Bastila Shan--a Jedi with the rare and powerful battle meditation ability--was shot down by Darth Malak's fleet over the world of Taris. Malak's troops descended on the world in search of Bastila, but she avoided capture with the help of Revan, Malak's redeemed former master. Rather than permit Bastila to escape, Malak ordered his fleet to bomb Taris from orbit, devastating the entire world. The planet-wide capital city was razed and civilian casualties measured in the billions. Despite Malak's extreme efforts, Bastila and Revan were able to safely flee the world. Taris itself, however, never recovered. Three centuries have passed, and a handful of swamp-sunken ruins are all that remains of this once great civilization.
Details
- Link: https://swtorista.com/codex/?codex=malaks-attack-republic
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:805, Y:-148
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Morgukai
- Lore Object
- Organizations
- Planet
- Taris
How to get the Morgukai codex: Guide on SWTOR-Spy.com: [SWTOR Spy thanks] dorkus for additional information.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Morgukai' codex.
Lore Entry: The Morgukai are a secretive cult of Nikto warriors united by their ritual combat techniques and strong suspicion of Force-users. Renowned as Jedi-killers, the Morgukai are often courted by the Empire--frequently unsuccessfully, as the cult has a strong sense of honor and is keenly aware that the Empire views Nikto as a lesser species. In truth, many Morgukai view Sith as unfavorably as they view Jedi. Fighting with cortosis weapons built to survive the blow of any lightsaber, Morgukai rely on a master-student relationship to train new initiates. Beyond their incredible abilities in combat, however, the philosophical teachings of the Morgukai cult are a mystery--they do not speak of their beliefs to outsiders, even under threat of death.
Details
- Link: https://swtorista.com/codex/?codex=morgukai
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Imperial
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:-451, Y:45
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Pirates and Scavengers [Empire]
- Lore Object
- Organizations
- Planet
- Taris
How to get the Pirates and Scavengers [Empire] codex: Guide on SWTOR-Spy.com: Additional information with screenshots can be found here ... (Read More)
Lore Entry: The former wealth of Taris is well known throughout the Outer Rim, and the planet has no shortage of eager treasure hunters looking to stake a claim. While there are those content to scavenge the ruins and sell their findings offworld, others find it easier to simply take the valuable salvage at blaster-point. Although once at odds with the pirate and scavenger gangs, the Republic recently brought a group of these dangerous thugs into line, dragging their operations into the realm of legality and enlisting them in the reconstruction effort. With the Empire's invasion, the gangs have had little choice but to flee the planet or become a brutal mercenary force--protecting their investment by slaughtering any Imperial troops they can trap, ambush or murder.
Details
- Link: https://swtorista.com/codex/?codex=pirates-and-scavengers-empire
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Imperial
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:994, Y:858
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Pirates and Scavengers [Republic]
- Lore Object
- Organizations
- Planet
- Taris
How to get the Pirates and Scavengers [Republic] codex: Guide on SWTOR-Spy.com: [REPUBLIC]This lore object is a datapad located at ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Pirates and Scavengers [Republic]' codex.
Lore Entry: Valuable treasures lay buried in the ruins of Taris, attracting a wide range of individuals and groups willing to brave the dangers and claim a small piece of the fallen city's vast wealth. Most of these can be loosely categorized as either scavengers or pirates. Scavengers tend to stake out a small section of the ruins and generally avoid military confrontation, although they frequently ambush civilians passing through areas they have 'claimed' or pillage choice sectors after a Republic cleanup crew has sorted out the debris. In contrast, pirates are far more aggressive. Traveling in armed bands, they typically attack on sight. Some of the larger pirate bands, like the Death's Claw, have been known to brutalize small settlements and armed patrols if they have superior numbers and position.
Details
- Link: https://swtorista.com/codex/?codex=pirates-and-scavengers-republic
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rakghoul Disease [Empire]
- Lore Object
- Lore
- Planet
- Taris
How to get the Rakghoul Disease [Empire] codex: Guide on SWTOR-Spy.com: Empire : It is on the second floor ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Rakghoul Disease [Empire]' codex.
Lore Entry: Theories abound on the origins of this highly contagious and adaptable virus: it may be the creation of an ancient Sith Lord; a naturally occurring result of the industrial toxins released into Taris's oceans; or the spectacularly failed efforts of medical researchers to artificially engineer a broad-spectrum vaccine. Whatever the origins, the effects are undeniably terrifying. Typically spread through direct contact with rakghouls, fortunate victims suffer acute onset of flu-like symptoms that can prove fatal if not properly treated. However, in roughly half the cases the disease causes the host to undergo a horrific mutation, actually transforming them into a rakghoul. Virtually all humanoid species in the galaxy are susceptible to infection, and there are rumors that the Empire has undertaken efforts to weaponize the disease. Unsubstantiated reports of rakghouls on worlds other than Taris lend credence to this rumor... or indicate the disease is slowly spreading across the galaxy of its own accord.
Details
- Link: https://swtorista.com/codex/?codex=rakghoul-disease-empire
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Imperial
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:-442, Y:-361
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rakghoul Disease [Republic]
- Lore Object
- Lore
- Planet
- Taris
How to get the Rakghoul Disease [Republic] codex: Guide on SWTOR-Spy.com: Empire Side Republic Side:Dynamet General Hospital – Research ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Rakghoul Disease [Republic]' codex.
Lore Entry: Theories abound on the origins of this highly contagious and adaptable virus: it may be the creation of an ancient Sith Lord; a naturally occurring result of the industrial toxins released into Taris's oceans; or the spectacularly failed efforts of medical researchers to artificially engineer a broad-spectrum vaccine. Whatever the origins, the effects are undeniably terrifying. Typically spread through direct contact with rakghouls, fortunate victims suffer acute onset of flu-like symptoms that can prove fatal if not properly treated. However, in roughly half the cases the disease causes the host to undergo a horrific mutation, actually transforming them into a rakghoul. Virtually all humanoid species in the galaxy are susceptible to infection, and there are rumors that the Empire has undertaken efforts to weaponize the disease. Unsubstantiated reports of rakghouls on worlds other than Taris lend credence to this rumor... or indicate the disease is slowly spreading across the galaxy of its own accord.
Details
- Link: https://swtorista.com/codex/?codex=rakghoul-disease-republic
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:-338, Y:-245
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Republic Reconstruction [Empire]
- Lore Object
- Lore
- Planet
- Taris
How to get the Republic Reconstruction [Empire] codex: Guide on SWTOR-Spy.com: I found this in the Republic Resettlement Zone. ... (Read More)
Lore Entry: Although located on the Outer Rim, Taris was once a cosmopolitan cityscape said to rival Coruscant. But this shining light was snuffed out three hundred years ago by Darth Malak, who ordered his Sith fleet to bomb the planet into oblivion. In the aftermath of the attack, little remained but ruins and putrid swamps overrun by rakghouls. Recently, the Republic has begun efforts to recolonize and restore Taris in the belief it will demonstrate a resolve and ability to overcome the destruction wrought by the Sith. Should this lost world be salvaged, it would become a symbol of hope for all those who stand against the oppression of the Empire. The focus to date has been on cleanup, salvage and clearing sites for new colonies. Progress has been slow, and the morale of those stationed on the world is rumored to be dangerously low. But the Galactic Senate refuses to admit defeat, truly exemplifying the politicians' can-do spirit.
Details
- Link: https://swtorista.com/codex/?codex=republic-reconstruction-empire
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Imperial
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:-1996, Y:528
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Republic Reconstruction [Republic]
- Lore Object
- Lore
- Planet
- Taris
How to get the Republic Reconstruction [Republic] codex: Guide on SWTOR-Spy.com: Located next to the Cantina, near the Olaris ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Republic Reconstruction [Republic]' codex.
Lore Entry: Although located on the Outer Rim, Taris was once a cosmopolitan cityscape said to rival Coruscant. But this shining light was snuffed out three hundred years ago by Darth Malak, who ordered his Sith fleet to bomb the planet into oblivion. In the aftermath of the attack, little remained but ruins and putrid swamps overrun by rakghouls. Recently, the Republic has begun efforts to recolonize and restore Taris in the belief it will demonstrate a resolve and ability to overcome the destruction wrought by the Sith. Should this lost world be salvaged, it would become a symbol of hope for all those who stand against the oppression of the Empire. The focus to date has been on cleanup, salvage and clearing sites for new colonies. Progress has been slow, and the morale of those stationed on the world is rumored to be dangerously low. But the Galactic Senate refuses to admit defeat, truly exemplifying the politicians' can-do spirit.
Details
- Link: https://swtorista.com/codex/?codex=republic-reconstruction-republic
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:-1998, Y:-189
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Taris (Pre-bombardment)
- Lore Object
- Lore
- Planet
- Taris
How to get the Taris (Pre-bombardment) codex: Guide on SWTOR-Spy.com: Located at the Resettlement Zone > Old Tarisian ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Taris (Pre-bombardment)' codex.
Lore Entry: Located in the Ojoster Sector of the Outer Rim Territories, Taris was an ecumenopolis founded at the nexus of several hyperspace trading routes. Prosperity led to a rapid population increase and the continued vertical expansion of the planet-wide urban sprawl. But with the discovery of superior trade lanes elsewhere, Taris's economic fortunes changed. For the wealthy nobles living in the upper floors of the towering skyscrapers, Taris remained an urban paradise. As one descended, however, the standard of living dropped precipitously. Aliens and refugees were forced to live in the city's lower levels, supporting the upper classes both figuratively and literally. Near the surface, violent swoop gangs held sway over a terrified civilian populace beset by poverty and famine, and the sewers of the undercity were infested with rakghouls. Ironically, many of those living in the lowest levels of Taris survived Darth Malak's bombardment, while the rich and powerful were almost entirely wiped out.
Details
- Link: https://swtorista.com/codex/?codex=taris-pre-bombardment
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Imperial
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:-1032, Y:-23
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Taris (Pre-bombardment) [Republic]
- Lore Object
- Lore
- Planet
- Taris
How to get the Taris (Pre-bombardment) [Republic] codex: Guide on SWTOR-Spy.com: Located at the “Old Tarisian Estate” sector of ... (Read More)
Lore Entry: Located in the Ojoster Sector of the Outer Rim Territories, Taris was an ecumenopolis founded at the nexus of several hyperspace trading routes. Prosperity led to a rapid population increase and the continued vertical expansion of the planet-wide urban sprawl. But with the discovery of superior trade lanes elsewhere, Taris's economic fortunes changed. For the wealthy nobles living in the upper floors of the towering skyscrapers, Taris remained an urban paradise. As one descended, however, the standard of living dropped precipitously. Aliens and refugees were forced to live in the city's lower levels, supporting the upper classes both figuratively and literally. Near the surface, violent swoop gangs held sway over a terrified civilian populace beset by poverty and famine, and the sewers of the undercity were infested with rakghouls. Ironically, many of those living in the lowest levels of Taris survived Darth Malak's bombardment, while the rich and powerful were almost entirely wiped out.
Details
- Link: https://swtorista.com/codex/?codex=taris-pre-bombardment-republic
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:-1032, Y:-23
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Taris and Nonhumans
- Lore Object
- Lore
- Planet
- Taris
How to get the Taris and Nonhumans codex: Guide on SWTOR-Spy.com: Located in the Sinking City area on Taris.
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Taris and Nonhumans' codex.
Lore Entry: In the century preceding its destruction by Darth Malak, Taris experienced a devastating planet-wide famine among the working classes. In desperation, the poor declared war on the nobility, only to have their rebellion quickly and violently put down. Since many of the rebellions' leaders were nonhuman immigrants, those in power sought to quell further unrest by enacting a number of harsh anti-alien laws. Nonhumans were banned from public office and forbidden to leave the lower levels of the city without special government permits. The institutionalized segregation of nonhumans inevitably fostered an anti-alien prejudice among the human population, though many Republic historians prefer to gloss over this unsavory fact.
Details
- Link: https://swtorista.com/codex/?codex=taris-and-nonhumans
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:-608, Y:-139
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Tarisian Settlers
- Lore Object
- Organizations
- Planet
- Taris
How to get the Tarisian Settlers codex: Guide on SWTOR-Spy.com: Found this one at x: 56 y: -145 ... (Read More)
Lore Entry: As the Republic began its reconstruction of Taris, the planet's hostile jungles and ruins became habitable for the first time. Offworld refugees from across the galaxy petitioned for the chance to be among Taris's first settlers. Republic politicians eagerly publicized the humanitarian resettlement and showered the lucky colonists with gifts of aid. Although there were severe difficulties early on, the refugees eventually took root and thrived. But the flourishing recolonization was not to last. The shadows of an Imperial fleet soon blotted out the sky, and as the sunlight faded so too did any hope for the Tarisian settlers. Thousands fled into the Republic military's protective arms, while more pessimistic settlers abandoned Taris entirely. The Cathar and Nikto colonists, however, refused to move. Taris was their new home, and they are prepared to die defending it.
Details
- Link: https://swtorista.com/codex/?codex=tarisian-settlers
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Imperial
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:56, Y:-145
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The 75th Legion
- Lore Object
- Organizations
- Planet
- Taris
How to get the The 75th Legion codex: Guide on SWTOR-Spy.com: Datapad on table inside tent with Captain Lantikus ... (Read More)
Lore Entry: As the personal legion of Lord Vago, the Seventy-Fifth carries out its master's will with unflinching devotion. Each soldier serves his or her lord with a cult-like fervor, proudly marching into the deadliest of conflicts in Vago's name. Their dedication is not undeserved; Vago has brilliantly led them into victory after victory, and treats his legionnaires as he would his own children. Those who fail in their duty to the Seventy-Fifth and survive are removed from service. However, although many are adamant that these failures are only transferred into lesser companies, rarely are they actually seen again. Whatever punishment Vago delivers, he makes sure to keep it private and mysterious.
Details
- Link: https://swtorista.com/codex/?codex=the-75th-legion
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Imperial
- Patch: 1.0.0
- Level: 32
- SWTOR Spy Coordinates: X:709, Y:292
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Promised Ones
- Lore Object
- Lore
- Planet
- Taris
How to get the The Promised Ones codex: Guide on SWTOR-Spy.com: Located on the ground, in Transport Station 5, ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Promised Ones' codex.
Lore Entry: The Promised Ones were the descendants of a small group of outcasts who fled the undercity of Taris for a self-sustaining underground colony known as the Promised Land. There they escaped the bombardment that decimated the surface of the planet, and survived for many generations. As the centuries passed, however, the small tribe slowly lost members to rakghouls, starvation and radiation poisoning until they eventually died out completely. As a legacy, they left behind a series of holorecordings documenting their brave struggle.
Details
- Link: https://swtorista.com/codex/?codex=the-promised-ones
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Taris
- Faction: Republic
- Patch: 1.0.0
- Level: 16
- SWTOR Spy Coordinates: X:1204, Y:-613
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Czerka Corporation
- Lore Object
- Organizations
- Planet
- Tatooine
How to get the Czerka Corporation codex: Guide on SWTOR-Spy.com: A small datapad lies on the shelf under ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Czerka Corporation' codex.
Lore Entry: Originally founded as 'Czerka Mining and Industrial,' this centuries-old, galaxy-spanning corporation has diversified into businesses ranging from consumer food products to military weapons. It is one of the wealthiest and most successful economic enterprises in operation, conducting commerce on virtually every civilized planet and--as owner of multiple star systems and employer of several billion individuals--has representation in the Republic Senate. Czerka is unique in being able to negotiate trade agreements with the Hutt Cartel and other independent worlds, crossing political borders with impunity to generate staggering profits. Despite the company's perceived lack of loyalty, no one can afford to stop doing business with Czerka. 'Anytime, anywhere... we're there' is the corporation's slogan--a motto that unscrupulous opportunists eagerly endorse.
Details
- Link: https://swtorista.com/codex/?codex=czerka-corporation
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:591, Y:-2008
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Gamorrean
- Lore Object
- Species
- Planet
- Tatooine
How to get the Gamorrean codex: Guide on SWTOR-Spy.com: You will receive this codex from Gamorrean Bunker. ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Gamorrean' codex.
Lore Entry: Short, squat humanoids, Gamorreans are easily identifiable by their greenish skin and porcine features. On their homeworld, they live in clans, where the male boars serve exclusively as warriors while the female sows tend the day-to-day affairs like farming, raising young and crafting weapons. Known for their physical strength and endurance, Gamorreans are generally considered a species of below average intelligence. Unable to speak Basic because of their physiology, most Gamorreans are still able to comprehend it and find a place in the galactic community as soldiers, guards or mercenaries. Due to their reputation for violence and brutality, they are often employed by crime lords, gang leaders and various other criminal elements.
Details
- Link: https://swtorista.com/codex/?codex=gamorrean
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:1519, Y:165
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Geonosian
- Lore Object
- Species
- Planet
- Tatooine
How to get the Geonosian codex: Guide on SWTOR-Spy.com: Zone:Jundland Location:Jundland Waste [SWTOR Spy thanks] Kaziel for ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Geonosian' codex.
Lore Entry: An insectoid species with physiologically distinct subgroups, most Geonosians are four-limbed bipeds. Often categorized as cruel and barbaric, they possess an inherent talent for engineering and technical design and a complex set of cultural traditions. On their homeworld, the Geonosians live in hierarchical hive societies broken down into castes. The Geonosian aristocracy has unquestioned control of the workers and the soldiers, brutally managing the lesser castes as befits the aristocrats' whims. Rebellion is nearly unthinkable, given the Geonosian instinct for hive preservation, and advancement in the hive is extremely difficult--often earned through ritual gladiatorial combat. Rumors of a queen caste arise among outsiders periodically, but if queens exist, the Geonosians keep them well hidden. Most Geonosians encountered away from their homeworld are outcasts or warrior scouts; either way, they are typically arrogant and selfish, with little regard for the lives of other species.
Details
- Link: https://swtorista.com/codex/?codex=geonosian
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:626, Y:-2546
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
History of Tatooine
- Lore Object
- Lore
- Planet
- Tatooine
How to get the History of Tatooine codex: Guide on SWTOR-Spy.com: This codex is obtainable upon interacting with billboard ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'History of Tatooine' codex.
Lore Entry: Thirty thousand years ago, Tatooine was the lush, vibrant homeworld of the Kumumgah--a technologically advanced species believed to have been wiped out in a forgotten war. Ultimately, the war ended with Tatooine's devastation by one faction or another--the details are long since lost. Most researchers aware of the story believe the Kumumgah were wiped out in the attack that transformed their planet into a desert wasteland. However, some xenosociologists believe the Jawas and Sand People who dwell in the dunes may be descended from the world's original rulers. The stories of the Jawas and Sand People themselves, however, are largely confused and contradictory. Human settlement of Tatooine came much later, but colonization never truly took hold despite several efforts by the Republic (including a brief period during which Tatooine was considered a Republic protectorate, and a failed attempt by Czerka Corporation to set up planetary mining operations). The native population had little use for outsiders, and so the world became a haven for pirates, smugglers and general scum seeking a place to disappear.
Details
- Link: https://swtorista.com/codex/?codex=history-of-tatooine
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Imperial Reclamation Services
- Lore Object
- Organizations
- Planet
- Tatooine
How to get the Imperial Reclamation Services codex: Guide on SWTOR-Spy.com: It is Object on the ground located at ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Imperial Reclamation Services' codex.
Lore Entry: The greatest strength of the Empire comes not in the form of weapons or armies, but in the awesome power of the dark side. Understanding this, the Dark Council created the Imperial Reclamation Service to scour the galaxy in search of legendary Sith artifacts. Since its early days, the service has expanded its mission to include any ancient object, technological or religious, from any culture--so long as it empowers the Empire. Technically a division of the military, the Reclamation Service is comprised of a mix of scholars and archaeologists working alongside experienced officers given a crash course in history. Although sometimes regarded with suspicion or derision by the rank-and-file soldiers, the Sith Lords and senior officials understand the Reclamation Service has the potential to single-handedly change the galactic struggle. On Imperial-controlled worlds, the service has the resources and authority to oversee massive excavations if evidence suggests valuable artifacts may be unearthed. On neutral and Republic-aligned worlds, however, they must rely on covert methods to claim lost treasures before they fall into the hands of the enemy.
Details
- Link: https://swtorista.com/codex/?codex=imperial-reclamation-services
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Imperial
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:90, Y:282
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Krayt Dragon
- Lore Object
- Lore
- Planet
- Tatooine
How to get the Krayt Dragon codex: Guide on SWTOR-Spy.com: The Dune Sea [SWTOR Spy thanks] Jamie, aDIK ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Krayt Dragon' codex.
Lore Entry: Enormous predatory lizards that prowl the dunes of Tatooine, krayt dragons are both feared and revered by the Jawas and Sand People that share their world. Slaying one of the fearsome beasts was once a rite of passage for young Sand People warriors, and the Jawa believe krayt bones possess mystical properties. For all their importance to Tatooine's native cultures, however, krayt dragons are extraordinarily rare and quite possibly extinct--no living krayt has been seen in decades. Nonetheless, their towering skeletons are a testament to their power and majesty, and a pilgrimage to the legendary krayt graveyard remains a holy ritual in many Sand People tribes.
Details
- Link: https://swtorista.com/codex/?codex=krayt-dragon
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Coordinates: X:-1226, Y:-786
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Sand People
- Lore Object
- Species
- Planet
- Tatooine
How to get the Sand People codex: Guide on SWTOR-Spy.com: As Empire :The Dune Sea, Motesta Oasis. The ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Sand People' codex.
Lore Entry: A violently xenophobic species from Tatooine, the Sand People are more formally referred to as the Ghorfa. Most at home in Tatooine's endless deserts and canyons, the nomadic Sand People survive by hunting and raiding larger settlements and by raising banthas as mounts and for food, milk and materials. To outsiders, they can appear incomprehensibly hostile--but while virtually all encounters with Sand People end in violence, their culture is more complex internally. Sand People have strict taboos against showing exposed flesh except in very rare and specific circumstances and keep themselves wrapped in heavy coverings. Those who violate this sacred custom are banished from the tribe; a fate that typically ends in a lonely death in the desert. Despite their insular nature, Sand People are known to adopt and raise young children of other species orphaned by their attacks. Once these orphans reach adulthood, they are encouraged to leave the tribe and return to their own people. The history of the Sand People is maintained through the tales of revered tribal storytellers. Many of their legends describe a golden age of technological miracles, seemingly indicating the Sand People were once a highly advanced civilization. This had led to speculation that the Ghorfa are descended from the now extinct Kumumgah species that lived on Tatooine roughly thirty thousand years ago.
Details
- Link: https://swtorista.com/codex/?codex=sand-people
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 24
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Twin Suns
- Lore Object
- Organizations
- Planet
- Tatooine
How to get the Twin Suns codex: Guide on SWTOR-Spy.com: Twin Suns’ Territory Heroic Area. There are multiple ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Twin Suns' codex.
Lore Entry: A loose affiliation of pirates, smugglers and thugs, the Twin Suns are found almost exclusively on the desert world of Tatooine. Those who join the Twin Suns typically fall into two categories: independents and exiles. Independents are individuals or small gangs seeking protection from more established criminal organizations like the Exchange or the Hutt Cartel. Exiles are former members of these established syndicates that have been forced out for reasons ranging from suspected betrayal to mental instability to simply choosing the wrong side in a power struggle. The Twin Suns rely on brinksmanship to offset their small numbers. Reacting to even the smallest perceived threat to their people or territory with a completely inappropriate level of violent response has convinced larger criminal organizations to mostly avoid them. Should the Twin Suns try to expand beyond Tatooine, however, they would quickly be crushed by their much stronger rivals.
Details
- Link: https://swtorista.com/codex/?codex=twin-suns
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Tatooine
- Faction: Both
- Patch: 1.0.0
- Level: 26
- SWTOR Spy Coordinates: X:373, Y:-731
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Jedi Council
- Lore Object
- Organizations
- Planet
- Tython
How to get the Jedi Council codex:
Jedi Council Guide
View the Jedi Council Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Those who walk the path of the Jedi are guided and overseen by the Jedi High Council. Sworn to protect and defend the Republic, the Council has existed in one form or another for millennia, comprised of the wisest Jedi Masters of every era. After the destruction of the Jedi Temple and the signing of the Treaty of Coruscant, the modern council removed itself from the politics of the galactic capital and settled on Tython, the ancestral home of the Jedi. Led by Master Satele Shan, the Council now struggles to uphold its peaceful ideals in the face of the Sith threat. This paradox is reflected in the personalities and beliefs of various members of the Council--some, such as the scholarly Master Syo Bakarn, hope the Sith can be redeemed and turned to the light side; others, such as the militaristic Master Jaric Kaedan, believe peace can only be achieved when all those who serve the dark side are destroyed.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/tython-lore-objects/
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 1
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-420, Y:-435
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rebuilding the Jedi Order
- Lore Object
- Lore
- Planet
- Tython
How to get the Rebuilding the Jedi Order codex:
Rebuilding the Jedi Order Guide
View the Rebuilding the Jedi Order Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: In the aftermath of the Sacking of Coruscant and the establishment of peace with the Empire, the fate of the Jedi Order was uncertain. With their temple looted and in ruins and relations with the Republic government at a new low, the Jedi left the Republic capital to establish a new temple on the rediscovered world of Tython--the homeworld of the first Jedi. By returning to their ancestral home, the Jedi hoped to reconnect with the beliefs and ideals of those who founded the order twenty millennia ago. They sought to reclaim forgotten knowledge and wisdom left behind by ancient Masters, scouring the planet for holocrons and Jedi artifacts to replace those that had been lost during the destruction of the temple on Coruscant. They began training a new generation of students and began to mend relations with those who blamed the Jedi for the destruction of the war. On Tython, many young Jedi believe they have rediscovered the original purpose of their order: to stand firm against the servants of the dark side. Removed from the machinations and concessions of politicians and bureaucrats, the Jedi have once again become beacons in the eternal struggle between light and dark.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/tython-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 3
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-427, Y:-508
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Rediscovering Tython
- Lore Object
- Lore
- Planet
- Tython
How to get the Rediscovering Tython codex:
Rediscovering Tython Guide
View the Rediscovering Tython Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: The birthplace of the Jedi Order was lost for many thousands of years when known hyperspace lanes leading to the region collapsed--a fate that has befallen many worlds in the unstable heart of the galaxy known as the Deep Core. After the destruction of the Jedi Temple on Coruscant, Satele Shan embarked on a search to rediscover the lost world. Guided by the Force, she ventured into the Deep Core and re-emerged with astrogation charts detailing a new series of stable hyperspace lanes. Tython was once again connected to the rest of the galaxy. Initial exploration of the planet took months, as Jedi scouts combed the surface for clues to Tython's history. Lives were lost--to a troubled landscape, to the Flesh Raiders and to forces unknown--but soon, the Jedi Council established a new temple on the world, determined to rebuild Tython and return it to humble glory.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/tython-lore-objects/
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 3
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:115, Y:-857
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Dwarf
Satele Shan
- Lore Object
- Persons of Note
- Planet
- Tython
How to get the Satele Shan codex:
Satele Shan Guide
View the Satele Shan Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Grand Master of the Jedi Order and leader of the Jedi Council, Satele Shan was born on the Core World of Brentaal Four and is descended from legendary Jedi Bastila Shan. Both a gifted warrior and wise teacher, Satele was personally responsible for rediscovering Tython and its hyperspace route. Ever since, she has devoted herself to the Jedi resettlement of Tython and the revitalization of the order. Satele has played a key role in recent galactic history in other ways, as well. She fought on the front lines of several major battles--including the battles of Alderaan and Rhen Var--and was present as a Padawan during the Imperial retaking of Korriban, the first modern contact between the Sith Empire and the Republic. She is greatly respected by certain members of the Republic military, and her advice is often sought by the Supreme Chancellor. In person, Satele's strength in the Force is matched with a keen intelligence and a subtle sense of humor.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/tython-lore-objects/
- Type: Lore Object
- Category: Persons of Note
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 2
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:-356, Y:-401
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Togruta
- Lore Object
- Species
- Planet
- Tython
How to get the Togruta codex:
Togruta Guide
View the Togruta Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Occasionally confused with Twi'leks, Togrutas are distinguished by multicolored skin pigmentation and large, hollow horns (similar in appearance to Twi'lek head-tails) that permit a Togruta to sense ultrasonic waves. These physical adaptations were required for Togrutas to endure and to hunt on their homeworld of Shili, which is dominated by large and deadly beasts. Togruta culture is tightly knit out of necessity, as individual survival there often depended on tribal unity. Because of their ingrained affinity for teamwork and togetherness, Togrutas are among the Republic's most loyal and dependable citizens. Indeed, a higher-than-normal percentage of Togrutas exhibit powerful Force sensitivity and serve in the Jedi Order. Some scholars speculate that the Togrutas' unique sensory adaptations and strong cultural bonds makes them more receptive to learning the ways of the Jedi.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/tython-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Both
- Patch: 1.0.0
- Level: 1
- Swtorista Guide Link
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Twi'lek
- Lore Object
- Species
- Planet
- Tython
How to get the Twi'lek codex:
Twi'lek Guide
View the Twi'lek Achievement Guide for a map and screenshots for all the lore objects on .
Lore Entry: Twi'leks are a humanoid species with long, prehensile head-tails called lekku--organs housing sections of the Twi'lek brain and specialized for communication through subtle motion. Twi'leks are native to the harsh world of Ryloth, a planet that has suffered from occupation by the Hutt Cartel in recent years; Twi'leks on Ryloth not forced to work in the mines are often taken as slaves, exported to markets throughout the Outer Rim. Millennia of dispersion into the wider galaxy, however, means that many Twi'leks have little or no sense of connection with their beleaguered homeworld; Twi'leks may be second only to humans in their ubiquity throughout known space. Nonetheless, many Twi'leks can't escape the shadows of slavery and the underworld--often, they find work with the same pirates, slavers and spice dealers who have traditionally oppressed their species. Twi'lek names vary dramatically, depending on whether the parents follow the old Twi'lek tradition of combining given and family name, or use the more common approach (separating first name and surname) used by many other species. Some Twi'leks eschew any surname altogether.
Details
- Link: https://swtorista.com/codex/?codex=https://swtorista.com/articles/tython-lore-objects/
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Tython
- Faction: Republic
- Patch: 1.0.0
- Level: 3
- Swtorista Guide Link
- SWTOR Spy Coordinates: X:126, Y:-345
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Gormak
- Lore Object
- Species
- Planet
- Voss
How to get the Gormak codex: Guide on SWTOR-Spy.com: In the Gormak Lands just south of the ... (Read More)
Lore Entry: An aggressive species of humanoids found exclusively on the world of Voss, the Gormak have an amazing ability to comprehend highly advanced technology and adapt it to their specific needs. From bits of scavenged electronics and discarded equipment, they can construct tools, machinery... even deadly weapons and cybernetic implants. Aside from their affinity for technology, the Gormak's most notable feature is their hatred of the Voss species. The Gormak view the Voss as abominations that must be purged from their homeworld, and they are quick to extend this animosity to newcomers from the Republic and the Empire--like the Voss, these newcomers are all 'outsiders.' The Gormak population is estimated to be in the millions, spread across the planet, but so far their tribal, warlike nature has kept them from uniting against the Voss. Yet over the centuries, the Voss have had to constantly fight against the Gormak to survive--and developed a hatred just as strong as the Gormak's.
Details
- Link: https://swtorista.com/codex/?codex=gormak
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:146, Y:2445
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Gormak and Voss Origins
- Lore Object
- Lore
- Planet
- Voss
How to get the Gormak and Voss Origins codex: Guide on SWTOR-Spy.com: Inside a small Gormak camp. Looks like a ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Gormak and Voss Origins' codex.
Lore Entry: In the beginning, the Gormak were the only species on Voss--semisentient humanoids marked with a strong, though undeveloped, affinity for the Force. However, the history of the Gormak was forever altered several thousand years ago when they were discovered and enslaved by a small group of Sith. A minor Jedi contingent of explorers arrived soon after. Bowing to pressure from a group of Gormak elders who had escaped the Sith, the Jedi taught a handful of the tribes the ways of the Force. They had no way of knowing that doing so would alter the path of their natural evolution so that they underwent profound physical and mental changes over the next several generations. The creatures ceased to be Gormak and became something else entirely--the Voss. The Jedi preached temperance and defense but the newly formed Voss immediately attacked the Sith who still lurked among the Gormak primitives. The Voss destroyed the Sith, but in the process they were touched by the dark side, further altering their radically sensitive evolutionary path. Later the small group of Jedi explorers disappeared, having gone home or dying to accident or Voss aggression. Whatever the case, the strange happenings on Voss were never recorded in any archive. Ascending to the top of Voss's tallest peak, the new species turned to its most powerful Force-users for leadership. Myths about their origins began as the newly ordained 'Mystics' tried to explain what had happened and eventually it was believed that the Voss had simply always been. In time this myth became the accepted truth, until even the Mystics themselves forgot the real origins of their people.
Details
- Link: https://swtorista.com/codex/?codex=gormak-and-voss-origins
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:-892, Y:-1178
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Gormak Shamans
- Lore Object
- Organizations
- Planet
- Voss
How to get the Gormak Shamans codex: Guide on SWTOR-Spy.com: Found this at X 168, Y 2608, Z ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Gormak Shamans' codex.
Lore Entry: All Gormak possess a natural affinity for technology, but those who are particularly adept often assume the role of shaman--a position of great respect and responsibility within each tribe. Like their kin, the shamans are fierce warriors driven by the desire to purge their homeworld of both the Voss and outsiders, and much of their knowledge and expertise is focused on devising better ways to kill the enemies of the tribe. Other Gormak also look to these techno-priests for leadership and guidance--not just in matters of technology, but in their daily lives. In return, a shaman works tirelessly to maximize the value of any and all equipment collected by the tribe, transforming broken junk into tools and machinery to improve the quality of life for the entire group.
Details
- Link: https://swtorista.com/codex/?codex=gormak-shamans
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:168, Y:2608
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Mystic Visions
- Lore Object
- Lore
- Planet
- Voss
How to get the Mystic Visions codex: Guide on SWTOR-Spy.com: Found on a table in the tent behind ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Mystic Visions' codex.
Lore Entry: For the Voss, a Mystic's vision is a rare and solemn event. While visions are always believed to serve the greater good of the Voss people, in the short term they can mean great upheaval and suffering. Following the visions of their Mystics, the Voss have waged bloody war on one another, torn down and rebuilt half of Voss-Ka and spent centuries digging underground in search of sacred crystals--but experience has shown that those who ignore visions do so at their peril. The predictions of the Mystics have never been wrong. For these reasons, a Mystic's vision is treated with great care. No Mystic determines himself how the Voss act upon his vision; instead, the vision is described to the experienced interpreters at the Tower of Prophecy. The interpreters debate its meaning and meditate before they present their analysis, and the Three--or another to whom the vision is directed--act on the interpretation, confident in the knowledge that whatever action is necessary, it is ultimately for the benefit of all Voss.
Details
- Link: https://swtorista.com/codex/?codex=mystic-visions
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Mystics
- Lore Object
- Organizations
- Planet
- Voss
How to get the Mystics codex: Guide on SWTOR-Spy.com: It’s inside the Tower of Prophecy, behind the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Mystics' codex.
Lore Entry: No Voss are more revered than the Force-sensitive Mystics. Individuals with extraordinary gifts of healing and prophecy, Mystics most often live in seclusion, using their talents to guide their people. Mystic visionaries experience prophetic visions, which are carefully studied by interpreters at the Tower of Prophecy before being passed on to the ruling Three; it is said that no Mystic's vision has failed to come true, giving immense weight to any statement by a Mystic visionary. At the Shrine of Healing, Mystic healers use intense meditation and rituals to cure their patients, often of ailments that resist any other treatment. Becoming a Mystic is a difficult path. After years of training, the most promising potential Mystics go on a pilgrimage across Voss, visiting holy sites in the dangerous Gormak lands and learning from their elders. Even then, not all potentials succeed. The very few who come into their full power as Mystics return triumphantly to Voss-Ka to be recognized by the Three.
Details
- Link: https://swtorista.com/codex/?codex=mystics
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:438, Y:-211
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Imperial Attack on Voss
- Lore Object
- Lore
- Planet
- Voss
How to get the The Imperial Attack on Voss codex: Guide on SWTOR-Spy.com: X: -94 Y: -326 Z: 274 Behind the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Imperial Attack on Voss' codex.
Lore Entry: When the Empire first learned of Voss--a primitive world with powerful Force-sensitive Mystics--it was quickly marked for conquest. 'Ambassadors' sent to the capital reported that Voss-Ka appeared wholly undefended. Soon after, the Imperial General Khypes arrived with a battle cruiser and several army divisions to demand that the Voss surrender. Before any official communication could be sent to the Voss government, Khypes's battle cruiser exploded. Its escorts were destroyed moments later, whether caught in the cruiser's blast or eliminated through other means. The invasion was over before it had begun. In the hours that followed, both Imperial and Republic forces scrambled to determine what had happened. No trace of an energy discharge was found, suggesting planetary defenses were not involved. The Empire suspected Republic sabotage or secret Voss weapons. The Republic theorized that the destruction was the result of Sith infighting. The Voss called it destiny. Regardless, the Empire realized it had underestimated the Voss and hastily recalled its forces, claiming General Khypes was a rogue acting without orders. Soon, the Empire began to attempt more diplomatic overtures to the Voss people.
Details
- Link: https://swtorista.com/codex/?codex=the-imperial-attack-on-voss
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Pilgrimage to the Shrine of Healing
- Lore Object
- Lore
- Planet
- Voss
How to get the The Pilgrimage to the Shrine of Healing codex: Guide on SWTOR-Spy.com: Located in the Old Path’s Map at the ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Pilgrimage to the Shrine of Healing' codex.
Lore Entry: Tales of the miraculous powers possessed by the Mystics at the Shrine of Healing have spread across the galaxy, and many offworlders have flocked to Voss in the hopes of being cured of their various ailments and afflictions. Before they can petition the healers, however, those seeking aid must embark on a dangerous and arduous pilgrimage to the shrine's remote location. This journey is more than merely symbolic. Facing the trials of the pilgrimage purifies the spirit of the petitioner--an essential requirement, the Voss say, for those seeking aid. Voss healing rituals disperse an affliction across multiple individuals, diluting it until it no longer has any ill effects. If the ritual is performed on one who has not been purified, the Mystics believe there is a chance the malady will instead infect all involved in the ritual, making the necessity of the pilgrimage readily apparent.
Details
- Link: https://swtorista.com/codex/?codex=the-pilgrimage-to-the-shrine-of-healing
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:-1785, Y:-895
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Three
- Lore Object
- Lore
- Planet
- Voss
How to get the The Three codex: Guide on SWTOR-Spy.com: X: 324 Y: -141 Z: 297 Datapad on ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'The Three' codex.
Lore Entry: Many outsiders believe that the Voss are directly governed by their Mystics; an understandable mistake, given the Mystics' importance. In fact, the Mystics' visions are first interpreted, then conveyed to the Three--the secular governing body based in Voss-Ka, who base their executive orders upon the visions' interpretations. The Three are chosen by Mystics after meditation or according to visions, but have little direct contact with the Mystics on a day-to-day basis. Working from the Tower of Prophecy, the Three administer Voss-Ka, make policy decisions and coordinate the endless war against the Gormak. Depending on the advice of the Mystics, appointment to the Three can last a lifetime or just hours. The current members of the Three are the calm, authoritative Sonn-Vi; Gunta-Mer, who was chosen by the Mystics only weeks ago; and Nen-Ji, the longest-serving member, who has been part of the Three since childhood.
Details
- Link: https://swtorista.com/codex/?codex=the-three
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Voss Commandos
- Lore Object
- Organizations
- Planet
- Voss
How to get the Voss Commandos codex: Guide on SWTOR-Spy.com: Found by clicking a box at X:182, Y:2282 ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Voss Commandos' codex.
Lore Entry: There is no real distinction between the Voss people and their armed forces. As the Voss are a small, isolated population surrounded by millions of belligerent Gormak, a term of military service as a Voss commando is mandatory for all adults. The commandos defend Voss-Ka and its people against the endless Gormak hordes and act as the city's arbiters for minor disputes. Some Voss commandos choose to continue their service once their terms are over, ascending to the rank of officer. The simple fact of the Voss's survival in the face of overwhelming Gormak numbers and hostility speaks to the skill of the Voss commandos. They are expert hand-to-hand combatants and peerless scouts, and because every Voss serves, every Voss adult is trained in self-defense. Having seen the Gormak menace firsthand, all adult Voss also understand and accept the sacrifices necessary for their society to survive.
Details
- Link: https://swtorista.com/codex/?codex=voss-commandos
- Type: Lore Object
- Category: Organizations
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 44
- SWTOR Spy Coordinates: X:182, Y:2282
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
Voss [Species]
- Lore Object
- Species
- Planet
- Voss
How to get the Voss [Species] codex: Guide on SWTOR-Spy.com: As of patch 2.10 (9/9/2014): Click-able box, not ... (Read More)
Screenshots: SWTOR-Spy.com does have a gallery of images for the 'Voss [Species]' codex.
Lore Entry: The Voss are a newly discovered humanoid species with a strong affinity for the Force--though they don't recognize it as the Force. Confined to a single city, Voss-Ka, on their homeworld, they possessed a pre-spaceflight level of technology until their recent discovery by the Republic and the Empire. Today, they have begun integrating outsider advances into their own culture, but remain isolated and backward compared to the rest of the galaxy. Voss society is difficult for outsiders to comprehend, as they are guided in everything they do by the infallible visions of their Force-using Mystics. This unwavering obedience is often misinterpreted as a stoic fatalism or a lack of emotion, but beneath their reserved words and placid exterior the Voss are a passionate and devoted people. The Voss share their world with the far larger Gormak population, and considered the tribal Gormak to be little more than beasts. While the Voss readily acknowledge the threat the Gormak represent to their society and constantly war against them, there is never any consideration given to wiping them out entirely--as Mystic law clearly states that the last Gormak must never die.
Details
- Link: https://swtorista.com/codex/?codex=voss-species
- Type: Lore Object
- Category: Species
- Subcategory: Planet
- Tertiary Category: Voss
- Faction: Both
- Patch: 1.0.0
- Level: 1
- SWTOR Spy Coordinates: X:-124, Y:273
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: SWTOR Spy
The Dark Legacy of Yavin 4: Part I
- Lore Object
- Lore
- Planet
- Yavin 4
How to get the The Dark Legacy of Yavin 4: Part I codex: The Dark Legacy codex lore objects can only be found in the Temple of Sacrifice Operation. -- The first is in a pile of rubble in the tunnel to the left of the 2nd pack of Massassi before Malphar. - Recorded by player Dostus-dilih on Reddit
Lore Entry: From the journal of Jedi Master Arlo Grennen during his investigation into the dark side's influence on Yavin 4: 'Information on Yavin 4 has not been easy to come by, but I have scoured the libraries of Tython and what I have discovered is fascinating. 'The first corruption of Yavin's fourth moon by the dark side that we know of corresponds with the arrival of Dark Lord Naga Sadow some fourteen hundred years ago. I'm not entirely sure whether Sadow was drawn here by the dark side or if he himself planted the first seed of its presence. That's one of the many things I hope to learn while I'm here. 'Sadow was a gifted alchemist who turned his Massassi followers into powerful, violent animals who worshipped and served Sadow. The Massassi built massive temples for Sadow where they sacrificed their own in his honor. Sadow was even powerful enough to stave off the inevitable. He placed himself in a near-death slumber, which he remained in for hundreds of years, waiting until someone would come to take his place....'
Details
- Link: https://swtorista.com/codex/?codex=the-dark-legacy-of-yavin-4-part-i
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.0.0
- Level: 60
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Dark Legacy of Yavin 4: Part II
- Lore Object
- Lore
- Planet
- Yavin 4
How to get the The Dark Legacy of Yavin 4: Part II codex: The Dark Legacy codex lore objects can only be found in the Temple of Sacrifice Operation. -- The second is just after Malphar. Head down the right tunnel (dead end) before you exit the temple. It's in a pile of rubble in the corner. - Recorded by player Dostus-dilih on Reddit
Lore Entry: From the journal of Jedi Master Arlo Grennen during his investigation into the dark side's influence on Yavin 4: 'There was a time when Freedon Nadd was only known as an impetuous Padawan who murdered his well-regarded master and then fled to parts unknown. But we now know that Nadd fled here, to Yavin 4, thirsty for insight into the dark side. Even now I can feel the corrupting power he must have felt in the halls of these temples. Nadd's arrival reawakened Naga Sadow, who took Nadd as his apprentice. When Nadd emerged from his training, he destroyed Sadow and took his place as Dark Lord of the Sith. 'As far as we're aware, Freedon Nadd never physically returned to the halls of Naga Sadow's temples, but he wasn't entirely finished with the place either. Centuries after his own demise, he would influence another Jedi in training to repeat Yavin 4's dark cycle....'
Details
- Link: https://swtorista.com/codex/?codex=the-dark-legacy-of-yavin-4-part-ii
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.0.0
- Level: 60
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Dark Legacy of Yavin 4: Part III
- Lore Object
- Lore
- Planet
- Yavin 4
How to get the The Dark Legacy of Yavin 4: Part III codex: The Dark Legacy codex lore objects can only be found in the Temple of Sacrifice Operation. -- The third is just before the door to Sword squadrons area. It is on the ground behind the head statue by the Revanite speeders. - Recorded by player Dostus-dilih on Reddit
Lore Entry: From the journal of Jedi Master Arlo Grennen during his investigation into the dark side's influence on Yavin 4: 'Just as Naga Sadow trained his eventual replacement, so did Freedon Nadd's spirit find a powerful apprentice in Exar Kun. And just as Nadd killed his lord Sadow, Kun destroyed Nadd's spirit here on Yavin 4. These notable deaths likely served to further imbue the moon's temples with dark power, further fueling the barbaric Massassi--as well as the succession of Dark Lords who would later reside here. 'I think Kun saw what Naga Sadow had accomplished here with Sith alchemy and architecture and decided he could do better. He forced the Massassi to build new temples, but this time with a focus on complementing and augmenting the dark side. Kun even went so far as to use various technologies to manipulate the Force in ways that I can't say I understand. I can't, but I would like to....'
Details
- Link: https://swtorista.com/codex/?codex=the-dark-legacy-of-yavin-4-part-iii
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.0.0
- Level: 60
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Dark Legacy of Yavin 4: Part IV
- Lore Object
- Lore
- Planet
- Yavin 4
How to get the The Dark Legacy of Yavin 4: Part IV codex: The Dark Legacy codex lore objects can only be found in the Temple of Sacrifice Operation. -- The fourth - Just after you re-enter the temple after killing the underlurker head to the left after killing the first Revanite pack rather than right up the ramp. - Recorded by player Dostus-dilih on Reddit
Lore Entry: From the journal of Jedi Master Arlo Grennen during his investigation into the dark side's influence on Yavin 4: 'A few hundred years ago, the Jedi Order thought they could cleanse Yavin 4 of its dark influence. They were more aggressive then. I'm actually impressed. The Jedi bombarded the world from orbit with a destructive manifestation of light side power in the hopes it would free the moon from its dark embrace. 'The attacking Jedi destroyed much of the life on Yavin 4, which they later worked to restore to its previous state. They thought they'd won, that they'd removed the influence of the dark side. How wrong they were. The Massassi are still here. The dark side is still present. I would not be surprised if Exar Kun's spirit remains, waiting for someone--a Jedi like myself, perhaps--to find him....'
Details
- Link: https://swtorista.com/codex/?codex=the-dark-legacy-of-yavin-4-part-iv
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.0.0
- Level: 60
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
The Dark Legacy of Yavin 4: Part V
- Lore Object
- Lore
- Planet
- Yavin 4
How to get the The Dark Legacy of Yavin 4: Part V codex: The Dark Legacy codex lore objects can only be found in the Temple of Sacrifice Operation. -- The fifth can be found after you have defeated the final large pack that guards Revan's elevator head to the right of the room of the large square room. The datapad is hidden in a vase against the wall. - Recorded by player Dostus-dilih on Reddit
Lore Entry: Jedi Master Arlo Grennen's final journal entry during his investigation into the dark side's influence on Yavin 4: 'I thought I would find Exar Kun. I believed like a fool that I might be next in line. I felt its pull, the dark side. I yearned for it. Yearned to be taught everything, to become more than what I am. 'What I found instead, what found me, is exquisite. Terrifying. Perfect. Perfect. 'Revan is coming. I vowed to do everything in my power to stop Revan, but he does not want me to. He chose this place, he knew this day would come, knew the very core of me, everything. 'Vitiate, I will make you stronger, I will grant you the only sustenance I know to give, I will become a part of your glory. It's going to be so beautiful I only wish I could live to see'
Details
- Link: https://swtorista.com/codex/?codex=the-dark-legacy-of-yavin-4-part-v
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Yavin 4
- Faction: Both
- Patch: 3.0.0
- Level: 60
- SWTOR Spy Link
- Jedipedia Link
- Author of How-to: Swtorista
Eternal Fleet: Combat
- Lore Object
- Lore
- Chapter
- Chapter
How to get the Eternal Fleet: Combat codex: KOTFE Chapter 15 - Lore object (computer panel) located in one of the rooms related to the bonus mission. -- https://ibb.co/DzyfVsg -- https://ibb.co/ftCH8qn
Lore Entry: From the court-martial of Admiral Dannis Veriga, Republic Fleet: When the Eternal Fleet came for Alderaan, we thought we were prepared. The Republic planned for a naval invasion. What we got was a massacre. The enemy suddenly dropped out of hyperspace. There were hundreds of them, a massive wall of ships moving as one. I've never seen such a fluid formation. When we shot a vessel down, the others closed in and sealed the gap. Like the fleet was healing a wound. They were relentless. We fought with everything we had, but barely scratched the enemy. It was like the entire fleet had a single pilot. So yes, I ordered the retreat. Even then, only half of us survived. There's no stopping them. Why die trying?
Details
- Link: https://swtorista.com/codex/?codex=eternal-fleet-combat
- Type: Lore Object
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.6.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
The Gravestone's Creators
- Lore Object
- Lore
- Chapter
- Chapter
How to get the The Gravestone's Creators codex: In gravestone after your repair door to hangar you find datalog - Player Ostrelen advice (chapter 5 or 7 both work)
Lore Entry: Little is known of the mysterious alien species that designed and built the legendary warship now known solely by its ominous nickname, 'the Gravestone.' Records from the dark age of Wild Space history in which the vessel rose to prominence have been lost. Only fragments of centuries-old data remain, describing a vast armada that spread across the sectors to conquer every inhabited world--including Zakuul. If not for the abrupt appearance of the Gravestone and its destructive Omnicannon, Zakuul might still be enslaved by the conquerors. Though no one knows their species, much less their names, the Gravestone's valiant crew-members fought a desperate battle that left the enemy fleet shattered. The few survivors fled into the darkness beyond the galactic rim, never to threaten Wild Space again. No one knows what happened to the Gravestone's crew, or exactly how the warship wound up buried in the Endless Swamp of Zakuul. Like the war that spawned the legend, truth remains elusive. Perhaps it always will be....
Details
- Link: https://swtorista.com/codex/?codex=the-gravestones-creators
- Type: Lore Object
- Category: Lore
- Subcategory: Chapter
- Tertiary Category: Chapter
- Faction: Both
- Patch: 4.0.0
- Level: 1
- Jedipedia Link
- Author of How-to: Dwarf
Galactic History 94: The Sacking of Coruscant
- Lore Object
- Lore
- Planet
- Ziost
How to get the Galactic History 94: The Sacking of Coruscant codex: Obtained from finding the hidden holocron, located on the northwestern most part of the Ziost Daily Area. The player must first force the damaged walker to fire by rewiring it which will, in turn, uncover the holocron that one must click to get the codex https://imgur.com/a/CJBAHeo
Lore Entry: The rise of the Sith Empire seemed unstoppable. The Republic had suffered vast losses; many worlds were even rebelling to save themselves. So when the Sith Empire suddenly offered to discuss a peace treaty, the Galactic Senate was suspicious--but the Supreme Chancellor could not ignore a chance to end the war. Delegations from both sides travelled to Alderaan, but in a daring strike, the Empire attacked Coruscant and held the planet hostage. The Supreme Chancellor was forced to sign the Treaty of Coruscant dictated by the Empire, ending hostilities and handing over several apparently insignificant planets. Many Sith, including Darth Malgus, were furious. They had believed the treaty was a cunning ruse; it made no sense to actually agree to peace. Many in the Republic, too, believed the treaty was only a delaying tactic before the killing blow. The Treaty of Coruscant had been signed; whether the peace would be kept was a different matter.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-94-the-sacking-of-coruscant
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ziost
- Faction: Both
- Patch: 3.2.0
- Level: 60
- Jedipedia Link
- Author of How-to: Dwarf
Galactic History 95: A Cold War Begins
- Lore Object
- Lore
- Planet
- Ziost
How to get the Galactic History 95: A Cold War Begins codex: Player must first locate two hidden archive logs in the Ziost Daily Area. First is located at the northestern part of the map https://imgur.com/a/hgk95ne Second is closeby to the Barren Outpost https://imgur.com/a/YXF7zrL After grabbing both fragments, one must install the files on the archive droid located in the same building where one completes the "From Ashes" daily mission https://imgur.com/a/FnzVThG Doing so grants the codex.
Lore Entry: With the Treaty of Coruscant signed, the war was officially over. But recalling vast armies took time. Meanwhile, many individuals on both sides either didn't believe the treaty was real, or refused to accept it. Skirmishes continued for months, including a bombing attack on the Senate tower. The Republic had earned a reprieve. Although the war had crippled its military, the Republic quietly poured resources into training small but elite Special Forces squads. Blamed in part for not preventing the Sacking of Coruscant, the Jedi Order left for its ancient homeworld, Tython. There, in secret, the order could rebuild. With its resources no longer stretched by galactic conquest, the Sith Empire began to secure its new holdings, its citizens jubilant at their victory. However, questions still lingered about why the Empire had not destroyed the Republic when it had the chance. The galaxy settled into an uncertain peace, with both sides watching for any betrayal.
Details
- Link: https://swtorista.com/codex/?codex=galactic-history-95-a-cold-war-begins
- Type: Lore Object
- Category: Lore
- Subcategory: Planet
- Tertiary Category: Ziost
- Faction: Both
- Patch: 3.2.0
- Level: 60
- Jedipedia Link
- Author of How-to: Dwarf
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