The Sith Inquisitor has twenty-two different set bonuses available to choose from – 6 sets for Assassins, 4 for Sorcerers, 4 that can be worn by Sith Inquisitors of any advanced class, and 13 generic set bonus options that can be worn by any class. Some set bonuses only have a matching 2-piece or 4-piece bonus, while others have a full 6-piece set bonus, and the Sith Inquisitor can choose to mix and match sets to create their ideal set bonus mix. There are two ways to earn these set bonus pieces – either by running the content in the source column, or by purchasing the pieces from the Sith Inquisitor tech fragments vendor in the supplies section of the fleet, though not all sets are available from the vendor.
Image | Set Bonus Name | (2) Piece Set Bonus | (4) Piece Set Bonus | (6) Piece Set Bonus | Vendor | Source |
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Death Knell | 2% Mastery | (Assassin) The cooldown of Recklessness is reduced by 15 seconds. Whenever you consume a charge of Recklessness you gain a stack of Reckless Critical, making your next Assassinate or Maul critically hit. Stacks up to 3 times. | Whenever you consume a charge of Recklessness you gain a stack of Reckless Slaughter, increasing your melee damage done by 10% for 30 seconds. Stack up to 3 times. | 3,000 Tech Fragments + 1 million credits | Conquest | |
Efficient Termination | 2% Endurance | (Assassin) Spike’s stun and slow effects last for an additional second. | Using Spike grants you 10% damage reduction for 6 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | |
Saber Master | 2% Mastery | (Assassin) Reduces the cooldown of Overcharge Saber by 20 seconds. | Killing an enemy during Overcharge Saber refreshes the duration of Overcharge Saber. Can occur up to 5 times during one Overcharge Saber. | 3,000 Tech Fragments + 1 million credits | Conquest | |
Shadow Purger | 2% Endurance | (Assassin) Severing Slash immobilizes the target for 2 seconds. | Using Severing Slash while under Force Shroud lowers the targets accuracy and extends the duration of Force Shroud by 2 seconds. | 3,000 Tech Fragments + 1 million credits | Operations | |
Murderous Revelation | 2% Mastery | (Assassin) Overcharge Saber and Force Cloak reset the cooldown of Phantom Stride. | Using Phantom Stride from stealth grants Shadowcraft, increasing your critical hit chance by 100% for 6 sesconds. | Not Available From Vendor | Crafted | |
Rebuking Assault | +2% Endurance | (Assassin) Each target hit by Severing Slash reduces the cooldown of Mind Control and Mass Mind Control by 1 second. | Each target hit by Severing Slash extends Deflection’s duration by 1 second. | Not Available From Vendor | Dxun Operation | |
Empowered Restorer | 2% Alacrity | (Sorcerer) Dark Heal’s critical chance is increased by 10%. | Dark Heal heals for 20% more if you have a Consuming Darkness or Reverse Corruption stack and consumes 1 stack upon use. | 3,000 Tech Fragments + 1 million credits | Conquest | |
Revitalized Mystic | 2% Alacrity Ratiing | (Sorcerer) Reduces cooldown of Innervate by 1.5 seconds. | Healing a target with another ability while Resurgence is active on them has a chance to cause an extra Resurgence tick for half. Refreshing Resurgence on a target refunds some force. | 3,000 Tech Fragments + 1 million credits | Conquest | |
Endless Offensive | +2% Mastery | (Sorcerer) Volt Rush deals 10% more damage | Energize now stack up to 3 times. Force Speed immediately recharges one Volt Rush ability charge. | Not Available From Vendor | Dxun Operation | |
Gathering Storm | 2% Mastery | (Sorcerer) Force Speed makes your next Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift is active. | Activating Force Speed reduces the cooldown of Polarity Shift by 10 seconds. Using Polarity Shift immediately after adds 10 seconds to its duration. | 3,000 Tech Fragments + 1 million credits | Operations | |
Controller | 2% Endurance | (Sith Inquisitor) Killing the enemy affected by Whirlwind before it’s cooldown ends resets the cooldown of Whirlwind. | Not Available From Vendor | Crafted | ||
Decelerator | 2% Mastery | (Sith Inquisitor) Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration. | 3,000 Tech Fragments + 1 million credits | PvP | ||
Dire Retaliation | 2% Endurance | (Sith Inquisitor) Overload increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | ||
Soulbenders | 2% Mastery | (Sith Inquisitor) Electrocute’s stun lasts an additional 2 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||
Amplified Champion | (Generic) The Amplified Champion’s set has same amplifiers pool as an armoring, hilt or barrel, so you can boost your combat stats even more than normal, though the highest boosts are not available. The trade-off is that this set has no actual set bonus ability like normal set bonus pieces. Vew Amplifier Info & Chart | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Avenger | 2% Endurance | (Generic) Increases your damage dealt by 3% while you Guard an ally. | 3,000 Tech Fragments + 1 million credits | PvP | ||
Berserker | 2% Critical Rating | (Generic) Increases all damage dealt by 3% and all damage taken by 6%. | 3,000 Tech Fragments + 1 million credits | Operations | ||
Dying Precision | Increases critical rating by 3% while health is below 50% | (Generic) Increases critical rating by 5% while health is below 50% | Increases critical rating by 10% while health is below 50% | Not Available From Vendor | Onderon Reputation Vendor | |
Preserver | +2% Shield Rating | (Generic) Passively regenerate 1% of maximum health every 10 seconds. | Not Available From Vendor | Corellia Flashpoint | ||
Rapid Response | Increases alacrity rating by 3% while health is below 50%. | (Generic) Increases alacrity rating by 5% while health is below 50%. | Increases alacrity rating by 10% while health is below 50%. | 3,000 Tech Fragments + 1 million credits | Operations | |
Stationary Grit | 2% Alacrity Rating | (Generic) Increases damage dealt by 3% while not moving or increasing armor rating by 10% while moving. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||
Stimulated | 2% Alacrity Rating | (Generic) Increases Mastery by 5% while under the effects of a stimpack. | 3,000 Tech Fragments + 1 million credits | Flashpoints | ||
Taskmaster | 2% Alacrity Rating | (Generic) Significantly increases the attack and activation speed of your companion. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||
The Entertainer | 2% Endurance | (Generic) Entering combat improves nearby allies, increasing their mastery, endurance, and rate of experience point gain. This effect is removed when combat ends. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||
The Final Breath | Reduces damage taken by 2% while health is below 50%. | (Generic) Reduces damage taken by 3% while health is below 50%. | Increases defense rating by 10% while health is below 50%. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | |
The Victor | 2% Mastery | (Generic) Defeating an enemy increases your movement speed by 75% for 8 seconds. This effect cannot occur more than once every 8 seconds. | Defeating an enemy heals you for 20% of your maximum health. This effect cannot occur more than once every 8 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | |
Trishins Retort | 2% Endurance | (Generic) Shielding an attack causes your shield to overload, dealing 1002 – 1502 damage to up to 8 enemies within 5 meters. Your shield can only overload in this manner once every 3 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |