Each set bonus can be found a different way. This page is a compilation of the set bonuses from each type of content – warning, it’s a bunch of table filed with data, if you’re looking to choose a set bonus for your class, use the class set bonus pages instead.
Contents
Crafted Set Bonus List
These set bonus items can only be crafted. Kai Zykken is a vendor that sells a randomized schematic to craft half of a set bonus set, but he only sells it on the weekend. You do not know what you will get until you open it and then not even know for sure until you craft it. It’s supposed to be a set bonus you can not get through any other source. This vendor has been very buggy, if you get a bugged item contact customer support by typing /bug ingame (do not report it as a bug though.) The items crafted are “Bind on Legacy on Equip” which means they can be sold or traded before they are equipped for the first time.
Image | Set Bonus Name | (2) Piece Set Bonus | (4) Piece Set Bonus | (6) Piece Set Bonus | ||||
---|---|---|---|---|---|---|---|---|
Controller | 2% Endurance | Killing the enemy affected by Whirlwind / Force Lift before it’s cooldown ends resets the cooldown of Whirlwind / Force Lift. | Not Available From Vendor | Crafted | ||||
Escape Artists | 2% Alacrity | Flash Bang / Flash Grenade now heals any allies nearby for a small amount of resets the cooldown of Countermeasures / Surrender. | Not Available From Vendor | Crafted – [Armormech Exclusive Set 1] | ||||
Force Bound | 2% Accuracy | Enemies affected by Intimidating Roar / Awe have greatly reduced accuracy for 6 seconds after Intimidating Roar / Awe wears off. | Not Available From Vendor | Crafted – [Synthweaving Exclusive Set 2] | ||||
Murderous Revelation | 2% Mastery | Overcharge Saber / Battle Readiness and Force Cloak reset the cooldown of Phantom Stride. | Using Phantom Stride / Teleport from stealth grants Shadowcraft, increasing your critical hit chance by 100% for 6 sesconds. | Not Available From Vendor | Crafted | |||
Woads Instinct | 2% Mastery | Thermal Sensor Override / Reserve Powercell gains 2 charges. | Not Available From Vendor | Crafted – [Armormech Exclusive Set 2] |
Dxun Operation Set Bonus List
These set bonuses will be bonus drops (in addition to personal loot) from killing specific bosses in the Dxun operation. Drop chance increases based on difficulty. These set bonus items are not available from the tech fragment vendors.
- Boss 1 – Chest
- Boss 2 – Boots
- Boss 3 – Gloves
- Boss 4 – Helm
- Boss 5 – Pants
- All bosses – Belt and Bracers
Operation Set Bonus List
These operation set bonus items can drop from any operation boss as a bonus group loot drop. Increased drop chance based on difficulty (typically a higher bonus on the last boss).
Flashpoint Set Bonus List
This set bonus items will be bonus drops (in addition to personal loot) from killing any boss in the Corellia flashpoint. Drop chance increases based on difficulty. (each piece drops individually)
This flashpoint set bonus items are bonus group loot drops, typically off of the last boss of the flashpoint. Increased drop chance based on difficulty.
Image | Set Bonus Name | (2) Piece Set Bonus | (4) Piece Set Bonus | (6) Piece Set Bonus | Vendor | Source | ||
---|---|---|---|---|---|---|---|---|
Stimulated | 2% Alacrity Rating | Increases Mastery by 5% while under the effects of a stimpack. | 3,000 Tech Fragments + 1 million credits | Flashpoints |
PvP Set Bonus List
These pvp set bonus items are a bonus drop in addition to your personal loot, rewarded in your crate from completing a Warzone of any kind.
Image | Set Bonus Name | (2) Piece Set Bonus | (4) Piece Set Bonus | (6) Piece Set Bonus | Vendor | Source | ||
---|---|---|---|---|---|---|---|---|
Avenger | 2% Endurance | Increases your damage dealt by 3% while you Guard an ally. | 3,000 Tech Fragments + 1 million credits | PvP | ||||
Concentrated Fire | 2% Mastery | Gaining a stack of Supercharge increases your critical chance by 10% for seconds. This effect can only occur once every 10 seconds. | Doing damage or healing an ally has a 5% chance to build a Supercharge can only occur once per 3 seconds. | 3,000 Tech Fragments + 1 million credits | PvP | |||
Debilitator | 2% Mastery | Exfiltrate’s / Scamper’s recharge time is reduced by 2 seconds. | Debilitate / Dirty Kick gets two ability charges. | 3,000 Tech Fragments + 1 million credits | PvP | |||
Decelerator | 2% Mastery | Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration. | 3,000 Tech Fragments + 1 million credits | PvP | ||||
Game Plan | 2% Mastery | When your Kolto Overload’s / Adrenaline Rush’s Health Monitor / Adrenaline Rush is triggered for the first time, it deals damage back to the enemy who damaged you. | 3,000 Tech Fragments + 1 million credits | PvP | ||||
Nimble Master | 2% Alacrity Rating | Force Charge / Force Leap gets two charges. | 3,000 Tech Fragments + 1 million credits | PvP | ||||
Perfect Form | 2% Mastery | Vicious Slash / Slash and Massacre / Blade Rush deal 5% more damage. | Vicious Slash / Slash, Massacre / Blade Rush and Sweeping Slash / Cyclone Slash add Vicious Thirst stacks to their targets, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds. | 3,000 Tech Fragments + 1 million credits | PvP | |||
Quick Thinker | 2% Mastery | Any enemy who attacks you during Adrenaline Probe / Cool Head is stunned for 2 seconds. | 3,000 Tech Fragments + 1 million credits | PvP | ||||
Repositioning | 2% Alacrity Rating | Reduces the cooldown of Cover Pulse / Pulse Detonator by 5 seconds. | Evasion finishes the cooldown of Covered Escape / Hightail It and increases you and your allies movement speed by 50% for 6 seconds. | 3,000 Tech Fragments + 1 million credits | PvP | |||
Strategist | 2% Endurance | Carbonize’s / Neural Surge’s cooldown is reduced by 10 seconds. | Carbonize / Neural Surge vents 5 heat for each enemy it hits. | 3,000 Tech Fragments + 1 million credits | PvP | |||
Tormented | 2% Power | After Force Choke / Force Stasis stun effect finishes, it slows its target and every target nearby it for 6 seconds. | 3,000 Tech Fragments + 1 million credits | PvP |
Conquest Set Bonus List
These conquest set bonus items drop in both the personal and Guild crates earned each week from Conquests.
Image | Set Bonus Name | (2) Piece Set Bonus | (4) Piece Set Bonus | (6) Piece Set Bonus | Vendor | Source | ||
---|---|---|---|---|---|---|---|---|
Amplified Champion | The Amplified Champion’s set has same amplifiers pool as an armoring, hilt or barrel, so you can boost your combat stats even more than normal, though the highest boosts are not available. The trade-off is that this set has no actual set bonus ability like normal set bonus pieces. Vew Amplifier Info & Chart | 3,000 Tech Fragments + 1 million credits | Conquest | |||||
Death Knell | 2% Mastery | The cooldown of Recklessness / Force Potency is reduced by 15 seconds. Whenever you consume a charge of Recklessness / Force Potency you gain a stack of Reckless Critical / Potent Critical, making your next Assassinate / Spinning Strike or Maul / Shadow Strike critically hit. Stacks up to 3 times. | Whenever you consume a charge of Recklessness / Force Potency you gain a stack of Reckless Slaughter / Audacious Potency, increasing your melee damage done by 10% for 30 seconds. Stack up to 3 times. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Dire Retaliation | 2% Endurance | Overload / Force Wave increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | ||||
Efficient Termination | 2% Endurance | Spike’s / Spinning Kick’s stun and slow effects last for an additional second. | Using Spinning Kick / Spike grants you 10% damage reduction for 6 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Empowered Restorer | 2% Alacrity | Dark Heal’s / Benevolence’s critical chance is increased by 10%. | Dark Heal / Benevolence heals for 20% more if you have a Consuming Darkness / Vindicate or Reverse Corruption / Amnesty stack and consumes 1 stack upon use. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Hunter Killer | 2% Endurance | Stealth Scan also applies Stealth Protection to you, scanning a small area around you. | 3,000 Tech Fragments + 1 million credits | Conquest | ||||
Precise Targeter | 2% Mastery | Reduces the cooldown of Target Acquired / Illegal Mods by 15 seconds, and activating Target Acquired / Illegal Mods restores 15 energy. | Laze Targets / Smuggler’s Luck gets 3 charges and its cooldown is reduced by 15 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Revitalized Mystic | 2% Alacrity Ratiing | Reduces cooldown of Innervate / Healing Trance by 1.5 seconds. | Healing a target with another ability while Resurgence / Rejuvenate is active on them has a chance to cause an extra Resurgence / Rejuvenate tick for half. Refreshing Resurgence / Rejuvenate on a target refunds some force. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Right Price | 2% Mastery | Explosive Fuel / Battle Focus increases damage done by 20% while Ion Gas Cylinders / Ion Cell is being utilized and increases damage reduction by 10% while Ion Gas Cylinder / Ion Cell is not being utilized. | Each time you take damage while under Power Yield, the cooldown of Explosive Fuel / Battle Focus is reduced by 3 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Saber Master | 2% Mastery | Reduces the cooldown of Overcharge Saber / Battle Readiness by 20 seconds. | Killing an enemy during Overcharge Saber / Battle Readiness refreshes the duration of Overcharge Saber / Battle Readiness . Can occur up to 5 times during one Overcharge Saber / Battle Readiness . | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Tactician | 2% Mastery | Tactical Overdrive / Hot Streak additionally resets the cooldown of Backstab / Back Blast, Sever Tendon / Tendon Blast and Toxin Scan / Triage. Gaining a Tactical Advantage / Upper Hand increases your critical chance by 10% for 10 seconds. Can only happen once every 10 seconds. | Tactical Advantage / Upper Hand gets an additional stack. Having a Tactical Advantage / Upper Hand increases your damage and healing by 5%. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Tech Medic | 2% Mastery | Onboard AED / Emergency Medical Probe becomes an instant-cast. | Chaff Flare / Diversion heals all allies around you. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
The Slow Road | 2% Mastery | Frag Grenade / Thermal Grenade slows its primary target and all targets around it by 30% for 6 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | ||||
The Undying | 2% Endurance | After executing Mad Dash / Blade Blitz, you gain 20% damage reduction for 6 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | ||||
The Victor | 2% Mastery | Defeating an enemy increases your movement speed by 75% for 8 seconds. This effect cannot occur more than once every 8 seconds. | Defeating an enemy heals you for 20% of your maximum health. This effect cannot occur more than once every 8 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest |
Daily / Weekly Mission Set Bonus List
The daily/weekly set bonuses listed below are bonus loot drops in addition to your personal drops. (This list is from the test server, specifics are subject to change; the developers said they will publish a final list at launch.)
Image | Set Bonus Name | (2) Piece Set Bonus | (4) Piece Set Bonus | (6) Piece Set Bonus | Vendor | Source | ||
---|---|---|---|---|---|---|---|---|
Descent of the Fearless | 2% Mastery | Whenever you gain or use a Furious Power / Force Clarity ability charge while in combat, your damage is increased by 10% for 10 seconds. | Dealing damage has a 10% change to build a Furious Power / Force Clarity ability charge. Can only occur once every 5 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | |||
Probe Tech | 2% Endurance | Shield Probe / Defense Screen creates a small shield around surrounding allies. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||||
Soulbenders | 2% Mastery | Electrocute’s / Force Stun’s stun lasts an additional 2 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||||
Squad Leader | 2% Endurance | Whenever you take damage with Energy Shield / Reactive Shield, a weaker shield is applied to nearby allies for 3 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||||
Stationary Grit | 2% Alacrity Rating | Increases damage dealt by 3% while not moving or increasing armor rating by 10% while moving. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||||
Taskmaster | 2% Alacrity Rating | Significantly increases the attack and activation speed of your companion. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||||
The Entertainer | 2% Endurance | Entering combat improves nearby allies, increasing their mastery, endurance, and rate of experience point gain. This effect is removed when combat ends. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||||
The Final Breath | Reduces damage taken by 2% while health is below 50%. | Reduces damage taken by 3% while health is below 50%. | Increases defense rating by 10% while health is below 50%. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | |||
Trishins Retort | 2% Endurance | Shielding an attack causes your shield to overload, dealing 1002 – 1502 damage to up to 8 enemies within 5 meters. Your shield can only overload in this manner once every 3 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
Onderon Reputation Set Bonus
Image | Set Bonus Name | (2) Piece Set Bonus | (4) Piece Set Bonus | (6) Piece Set Bonus | Vendor | Source | ||
---|---|---|---|---|---|---|---|---|
Dying Precision | Increases critical rating by 3% while health is below 50% | Increases critical rating by 5% while health is below 50% | Increases critical rating by 10% while health is below 50% | Not Available From Vendor | Onderon Reputation Vendor |
Tech Fragment Vendor Set Bonus List
Image | Set Bonus Name | (2) Piece Set Bonus | (4) Piece Set Bonus | (6) Piece Set Bonus | Vendor | Other Source | ||
---|---|---|---|---|---|---|---|---|
Aggressive Treatment | 2% Alacrity Rating | Toxic Haze / Bushwhack refunds all its energy. | Toxic Haze / Bushwhack heals any allies standing inside it by a minor amount. | 3,000 Tech Fragments + 1 million credits | Operations | |||
Amplified Champion | The Amplified Champion’s set has same amplifiers pool as an armoring, hilt or barrel, so you can boost your combat stats even more than normal, though the highest boosts are not available. The trade-off is that this set has no actual set bonus ability like normal set bonus pieces. Vew Amplifier Info & Chart | 3,000 Tech Fragments + 1 million credits | Conquest | |||||
Avenger | 2% Endurance | Increases your damage dealt by 3% while you Guard an ally. | 3,000 Tech Fragments + 1 million credits | PvP | ||||
Berserker | 2% Critical Rating | Increases all damage dealt by 3% and all damage taken by 6%. | 3,000 Tech Fragments + 1 million credits | Operations | ||||
Concentrated Fire | 2% Mastery | Gaining a stack of Supercharge increases your critical chance by 10% for seconds. This effect can only occur once every 10 seconds. | Doing damage or healing an ally has a 5% chance to build a Supercharge can only occur once per 3 seconds. | 3,000 Tech Fragments + 1 million credits | PvP | |||
Dashing Blademaster | 2% Alacrity Rating | Mad Dash’s/ Blade Blitz cooldown is reduced by 10 seconds. | Activating Mad Dash’s/ Blade Blitz while under Force Camouflage makes it critically hit and slows any targets it damages. | 3,000 Tech Fragments + 1 million credits | Operations | |||
Death Knell | 2% Mastery | The cooldown of Recklessness / Force Potency is reduced by 15 seconds. Whenever you consume a charge of Recklessness / Force Potency you gain a stack of Reckless Critical / Potent Critical, making your next Assassinate / Spinning Strike or Maul / Shadow Strike critically hit. Stacks up to 3 times. | Whenever you consume a charge of Recklessness / Force Potency you gain a stack of Reckless Slaughter / Audacious Potency, increasing your melee damage done by 10% for 30 seconds. Stack up to 3 times. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Debilitator | 2% Mastery | Exfiltrate’s / Scamper’s recharge time is reduced by 2 seconds. | Debilitate / Dirty Kick gets two ability charges. | 3,000 Tech Fragments + 1 million credits | PvP | |||
Decelerator | 2% Mastery | Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration. | 3,000 Tech Fragments + 1 million credits | PvP | ||||
Descent of the Fearless | 2% Mastery | Whenever you gain or use a Furious Power / Force Clarity ability charge while in combat, your damage is increased by 10% for 10 seconds. | Dealing damage has a 10% change to build a Furious Power / Force Clarity ability charge. Can only occur once every 5 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | |||
Dire Retaliation | 2% Endurance | Overload / Force Wave increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | ||||
Efficient Termination | 2% Endurance | Spike’s / Spinning Kick’s stun and slow effects last for an additional second. | Using Spinning Kick / Spike grants you 10% damage reduction for 6 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Empowered Restorer | 2% Alacrity | Dark Heal’s / Benevolence’s critical chance is increased by 10%. | Dark Heal / Benevolence heals for 20% more if you have a Consuming Darkness / Vindicate or Reverse Corruption / Amnesty stack and consumes 1 stack upon use. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Established Foothold | 2% Mastery | The cooldown of Entrench / Hunker Down is reduced by 10 seconds. You gain 2 energy per second while Entrench / Hunker Down is active. | While Entrenched / Hunkered Down, you build stacks of Entrenched Offense, increasing damage by 3% per stack while you remain Entrenched / Hunkered Down. Stacks up to 5 times. Breaking cover or Entrenched / Hunkered Down being removed removes this. | 3,000 Tech Fragments + 1 million credits | Operations | |||
Game Plan | 2% Mastery | When your Kolto Overload’s / Adrenaline Rush’s Health Monitor / Adrenaline Rush is triggered for the first time, it deals damage back to the enemy who damaged you. | 3,000 Tech Fragments + 1 million credits | PvP | ||||
Gathering Storm | 2% Mastery | Force Speed makes your next Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift / Mental Alacrity is active. | Activating Force Speed reduces the cooldown of Polarity Shift / Mental Alacrity by 10 seconds. Using Polarity Shift / Mental Alacrity immediately after adds 10 seconds to its duration. | 3,000 Tech Fragments + 1 million credits | Operations | |||
Hunter Killer | 2% Endurance | Stealth Scan also applies Stealth Protection to you, scanning a small area around you. | 3,000 Tech Fragments + 1 million credits | Conquest | ||||
Lord of Pain | 2% Endurance | Reduces the cooldown of Threatening Scream / Challenging Call by 5 seconds. | Threatening Scream / Challenging Call increases your damage reduction by 2.5% for each enemy it hits. This effect lasts 10 seconds. | 3,000 Tech Fragments + 1 million credits | Operations | |||
Meteor Brawler | 2% Endurance | Patch notes: Bounty Hunter: Flaming Fist and Rocket Punch’s Heat cost is reduced by 4. Flaming Fist and Magnetic Blast increase damage dealt by 10% for 15 seconds, this effect cannot occur more than once every 30 seconds. / Trooper: Shockstrike and Stockstrike’s energy cost is reduced by 4. Shockstrike and Magnetic Blast increase damage dealt by 10% for 15 seconds, this effect cannot occur more than once every 30 seconds.
(Unsure what’s going on here.) Republic ingame: Each time you take damge while under Power Yield, the cooldown of Battle Focus is reduced by 3 seconds. Imperial ingame: Flaming Fist / Shockstrike and Rocket Punch’s heat is reduced by 2. |
Patch notes: Bounty Hunter: Activating Energy Shield gives you Firefall for the duration of Energy Shield. During this time, dealing damage with Searing Wave, Flame Burst, Magnetic Blast, Rocket Punch, or Flaming Fist builds up to 7 stacks of Firefall. When Energy Shield ends, it detonates dealing elemental damage to all enemies around that scales with Firefall stacks. After it explodes, your heat-using abilities cost 50% less heat for 20 seconds. / Trooper: Activating Energy Shield gives you Firefall for the duration of Energy Shield. During this time, dealing damage with Ion Wave, Ion Pulse, Magnetic Blast, Stockstrike, or Shockstrike builds up to 7 stacks of Firefall. When Energy Shield ends, it detonates dealing elemental damage to all enemies around that scales with Firefall stacks. After it explodes, your heat-using abilities cost 50% less heat for 20 seconds.
(Unsure what’s going on here.) Republic ingame: Each time you take damge while under Power Yield, the cooldown of Battle Focus is reduced by 3 seconds. Imperial ingame: Activating Energy Shield gives you Firefall for the duration of Energy Shield. During this time, dealing damage with Searing Wave, Flame Burst, Magnetic Blast and Rocket Punch or Flaming Fist builds stacks of Firefall. When Energy Shield ends or Fireball reaches 10 stacks, it detonate, dealing elemental damage to all enemies around that scales with Fireball stacks. |
3,000 Tech Fragments + 1 million credits | Operations | |||
Nimble Master | 2% Alacrity Rating | Force Charge / Force Leap gets two charges. | 3,000 Tech Fragments + 1 million credits | PvP | ||||
Notorious | 2% Mastery | Power Surge / Tech Override grant Precision Targeting, increases armor penetration by 10% for 6 seconds. This effect cannot occur more than once a minute. | Power Surge / Tech Override gets an additional charge. | 3,000 Tech Fragments + 1 million credits | Operations | |||
Perfect Form | 2% Mastery | Vicious Slash / Slash and Massacre / Blade Rush deal 5% more damage. | Vicious Slash / Slash, Massacre / Blade Rush and Sweeping Slash / Cyclone Slash add Vicious Thirst stacks to their targets, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds. | 3,000 Tech Fragments + 1 million credits | PvP | |||
Precise Targeter | 2% Mastery | Reduces the cooldown of Target Acquired / Illegal Mods by 15 seconds, and activating Target Acquired / Illegal Mods restores 15 energy. | Laze Targets / Smuggler’s Luck gets 3 charges and its cooldown is reduced by 15 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Probe Tech | 2% Endurance | Shield Probe / Defense Screen creates a small shield around surrounding allies. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||||
Quick Thinker | 2% Mastery | Any enemy who attacks you during Adrenaline Probe / Cool Head is stunned for 2 seconds. | 3,000 Tech Fragments + 1 million credits | PvP | ||||
Rapid Response | Increases alacrity rating by 3% while health is below 50%. | Increases alacrity rating by 5% while health is below 50%. | Increases alacrity rating by 10% while health is below 50%. | 3,000 Tech Fragments + 1 million credits | Operations | |||
Repositioning | 2% Alacrity Rating | Reduces the cooldown of Cover Pulse / Pulse Detonator by 5 seconds. | Evasion finishes the cooldown of Covered Escape / Hightail It and increases you and your allies movement speed by 50% for 6 seconds. | 3,000 Tech Fragments + 1 million credits | PvP | |||
Revitalized Mystic | 2% Alacrity Ratiing | Reduces cooldown of Innervate / Healing Trance by 1.5 seconds. | Healing a target with another ability while Resurgence / Rejuvenate is active on them has a chance to cause an extra Resurgence / Rejuvenate tick for half. Refreshing Resurgence / Rejuvenate on a target refunds some force. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Right Price | 2% Mastery | Explosive Fuel / Battle Focus increases damage done by 20% while Ion Gas Cylinders / Ion Cell is being utilized and increases damage reduction by 10% while Ion Gas Cylinder / Ion Cell is not being utilized. | Each time you take damage while under Power Yield, the cooldown of Explosive Fuel / Battle Focus is reduced by 3 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Saber Master | 2% Mastery | Reduces the cooldown of Overcharge Saber / Battle Readiness by 20 seconds. | Killing an enemy during Overcharge Saber / Battle Readiness refreshes the duration of Overcharge Saber / Battle Readiness . Can occur up to 5 times during one Overcharge Saber / Battle Readiness . | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Shadow Purger | 2% Endurance | Severing Slash / Cleaving Cut immobilizes the target for 2 seconds. | Using Severing Slash / Cleaving Cut while under Force Shroud / Resilience lowers the targets accuracy and extends the duration of Force Shroud / Resilience by 2 seconds. | 3,000 Tech Fragments + 1 million credits | Operations | |||
Soulbenders | 2% Mastery | Electrocute’s / Force Stun’s stun lasts an additional 2 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||||
Squad Leader | 2% Endurance | Whenever you take damage with Energy Shield / Reactive Shield, a weaker shield is applied to nearby allies for 3 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||||
Stationary Grit | 2% Alacrity Rating | Increases damage dealt by 3% while not moving or increasing armor rating by 10% while moving. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||||
Stimulated | 2% Alacrity Rating | Increases Mastery by 5% while under the effects of a stimpack. | 3,000 Tech Fragments + 1 million credits | Flashpoints | ||||
Strategist | 2% Endurance | Carbonize’s / Neural Surge’s cooldown is reduced by 10 seconds. | Carbonize / Neural Surge vents 5 heat for each enemy it hits. | 3,000 Tech Fragments + 1 million credits | PvP | |||
Tactician | 2% Mastery | Tactical Overdrive / Hot Streak additionally resets the cooldown of Backstab / Back Blast, Sever Tendon / Tendon Blast and Toxin Scan / Triage. Gaining a Tactical Advantage / Upper Hand increases your critical chance by 10% for 10 seconds. Can only happen once every 10 seconds. | Tactical Advantage / Upper Hand gets an additional stack. Having a Tactical Advantage / Upper Hand increases your damage and healing by 5%. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Taskmaster | 2% Alacrity Rating | Significantly increases the attack and activation speed of your companion. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||||
Tech Medic | 2% Mastery | Onboard AED / Emergency Medical Probe becomes an instant-cast. | Chaff Flare / Diversion heals all allies around you. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
The Entertainer | 2% Endurance | Entering combat improves nearby allies, increasing their mastery, endurance, and rate of experience point gain. This effect is removed when combat ends. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||||
The Final Breath | Reduces damage taken by 2% while health is below 50%. | Reduces damage taken by 3% while health is below 50%. | Increases defense rating by 10% while health is below 50%. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | |||
The Slow Road | 2% Mastery | Frag Grenade / Thermal Grenade slows its primary target and all targets around it by 30% for 6 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | ||||
The Undying | 2% Endurance | After executing Mad Dash / Blade Blitz, you gain 20% damage reduction for 6 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | ||||
The Victor | 2% Mastery | Defeating an enemy increases your movement speed by 75% for 8 seconds. This effect cannot occur more than once every 8 seconds. | Defeating an enemy heals you for 20% of your maximum health. This effect cannot occur more than once every 8 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Tormented | 2% Power | After Force Choke / Force Stasis stun effect finishes, it slows its target and every target nearby it for 6 seconds. | 3,000 Tech Fragments + 1 million credits | PvP | ||||
Trishins Retort | 2% Endurance | Shielding an attack causes your shield to overload, dealing 1002 – 1502 damage to up to 8 enemies within 5 meters. Your shield can only overload in this manner once every 3 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
All Set Bonus List
A list of all the set bonuses available in SWTOR.
Image | Set Bonus Name | (2) Piece Set Bonus | (4) Piece Set Bonus | (6) Piece Set Bonus | Vendor | Source | ||
---|---|---|---|---|---|---|---|---|
Aggressive Treatment | 2% Alacrity Rating | Toxic Haze / Bushwhack refunds all its energy. | Toxic Haze / Bushwhack heals any allies standing inside it by a minor amount. | 3,000 Tech Fragments + 1 million credits | Operations | |||
Amplified Champion | The Amplified Champion’s set has same amplifiers pool as an armoring, hilt or barrel, so you can boost your combat stats even more than normal, though the highest boosts are not available. The trade-off is that this set has no actual set bonus ability like normal set bonus pieces. Vew Amplifier Info & Chart | 3,000 Tech Fragments + 1 million credits | Conquest | |||||
Apex Predator | +2% Mastery | Activating Power Shot / Charged Bolt, Tracer Missile / Grav Round or Rapid Scan / Medical Probe increases the critical chance of your next Power Shot / Charged Bolt, Tracer Missile / Grav Round or Rapid Scan / Medical Probe by 10%. Stacks up to 5 times but is removed on 6th stack. | Dealing damage with Power Shot / Charged Bolt or Tracer Missile / Grav Round and healing with Rapid Scan / Medical Probe grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Power Shot / Charged Bolt, Tracer Missile / Grav Round or Rapid Scan / Medical Probe is more effective and generates no Heat. | Not Available From Vendor | Dxun Operation | |||
Authority | Patch notes: (I don’t know which is correct.)
Smuggler: +2% Power Agent: (2) +2% Mastery |
Patch notes: (I don’t know which is correct.)
Smuggler: Noxious Knives deals 5% more damage. Agent: Toxic Haze refunds a Tactical Advantage. |
Activating Noxious Knives / Lacerating Blast reduces the cooldown of Toxic Haze / Bushwack by 3 seconds. Every enemy affected by Toxic Haze / Bushwack takes 20% more damage from Noxious Knives / Lacerating Blast. | Not Available From Vendor | Dxun Operation | |||
Avenger | 2% Endurance | Increases your damage dealt by 3% while you Guard an ally. | 3,000 Tech Fragments + 1 million credits | PvP | ||||
Berserker | 2% Critical Rating | Increases all damage dealt by 3% and all damage taken by 6%. | 3,000 Tech Fragments + 1 million credits | Operations | ||||
Concentrated Fire | 2% Mastery | Gaining a stack of Supercharge increases your critical chance by 10% for seconds. This effect can only occur once every 10 seconds. | Doing damage or healing an ally has a 5% chance to build a Supercharge can only occur once per 3 seconds. | 3,000 Tech Fragments + 1 million credits | PvP | |||
Controller | 2% Endurance | Killing the enemy affected by Whirlwind / Force Lift before it’s cooldown ends resets the cooldown of Whirlwind / Force Lift. | Not Available From Vendor | Crafted | ||||
Culling Blade | +2% Critical Rating | Activating Dual Saber Throw / Twin Saber Throw grants Dispatcher’s Challenge, making your next Vicious Throw / Dispatch critically hit. This effect can’t occur more than once every minute. | Using Dual Saber Throw / Twin Saber Throw with Furious Power / Force Clarity grants Dispatcher, finishing the cooldown of Force Charge / Force Leap and making your next Dual Saber Throw / Twin Saber Throw usable on any target. | Not Available From Vendor | Dxun Operation | |||
Dashing Blademaster | 2% Alacrity Rating | Mad Dash’s/ Blade Blitz cooldown is reduced by 10 seconds. | Activating Mad Dash’s/ Blade Blitz while under Force Camouflage makes it critically hit and slows any targets it damages. | 3,000 Tech Fragments + 1 million credits | Operations | |||
Death Knell | 2% Mastery | The cooldown of Recklessness / Force Potency is reduced by 15 seconds. Whenever you consume a charge of Recklessness / Force Potency you gain a stack of Reckless Critical / Potent Critical, making your next Assassinate / Spinning Strike or Maul / Shadow Strike critically hit. Stacks up to 3 times. | Whenever you consume a charge of Recklessness / Force Potency you gain a stack of Reckless Slaughter / Audacious Potency, increasing your melee damage done by 10% for 30 seconds. Stack up to 3 times. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Debilitator | 2% Mastery | Exfiltrate’s / Scamper’s recharge time is reduced by 2 seconds. | Debilitate / Dirty Kick gets two ability charges. | 3,000 Tech Fragments + 1 million credits | PvP | |||
Decelerator | 2% Mastery | Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration. | 3,000 Tech Fragments + 1 million credits | PvP | ||||
Descent of the Fearless | 2% Mastery | Whenever you gain or use a Furious Power / Force Clarity ability charge while in combat, your damage is increased by 10% for 10 seconds. | Dealing damage has a 10% change to build a Furious Power / Force Clarity ability charge. Can only occur once every 5 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | |||
Dire Retaliation | 2% Endurance | Overload / Force Wave increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | ||||
Dying Precision | Increases critical rating by 3% while health is below 50% | Increases critical rating by 5% while health is below 50% | Increases critical rating by 10% while health is below 50% | Not Available From Vendor | Onderon Reputation Vendor | |||
Efficient Termination | 2% Endurance | Spike’s / Spinning Kick’s stun and slow effects last for an additional second. | Using Spinning Kick / Spike grants you 10% damage reduction for 6 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Empowered Restorer | 2% Alacrity | Dark Heal’s / Benevolence’s critical chance is increased by 10%. | Dark Heal / Benevolence heals for 20% more if you have a Consuming Darkness / Vindicate or Reverse Corruption / Amnesty stack and consumes 1 stack upon use. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Endless Offensive | +2% Mastery | Volt Rush / Telekinetic Blitz deals 10% more damage | Energize now stack up to 3 times. Force Speed immediately recharges one Volt Rush / Telekinetic Blitz ability charge. | Not Available From Vendor | Dxun Operation | |||
Escape Artists | 2% Alacrity | Flash Bang / Flash Grenade now heals any allies nearby for a small amount of resets the cooldown of Countermeasures / Surrender. | Not Available From Vendor | Crafted | ||||
Established Foothold | 2% Mastery | The cooldown of Entrench / Hunker Down is reduced by 10 seconds. You gain 2 energy per second while Entrench / Hunker Down is active. | While Entrenched / Hunkered Down, you build stacks of Entrenched Offense, increasing damage by 3% per stack while you remain Entrenched / Hunkered Down. Stacks up to 5 times. Breaking cover or Entrenched / Hunkered Down being removed removes this. | 3,000 Tech Fragments + 1 million credits | Operations | |||
Flawless Riposte | +2% Mastery | Retaliation / Riposte has no cooldown. | Taking damage during Endure Pain / Endure grants Retaliator stacks, increasing the damage of your next Retaliation / Riposte by 10% per stack. | Not Available From Vendor | Dxun Operation | |||
Force Bound | 2% Accuracy | Enemies affected by Intimidating Roar / Awe have greatly reduced accuracy for 6 seconds after Intimidating Roar / Awe wears off. | Not Available From Vendor | Crafted | ||||
Game Plan | 2% Mastery | When your Kolto Overload’s / Adrenaline Rush’s Health Monitor / Adrenaline Rush is triggered for the first time, it deals damage back to the enemy who damaged you. | 3,000 Tech Fragments + 1 million credits | PvP | ||||
Gathering Storm | 2% Mastery | Force Speed makes your next Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift / Mental Alacrity is active. | Activating Force Speed reduces the cooldown of Polarity Shift / Mental Alacrity by 10 seconds. Using Polarity Shift / Mental Alacrity immediately after adds 10 seconds to its duration. | 3,000 Tech Fragments + 1 million credits | Operations | |||
Hunter Killer | 2% Endurance | Stealth Scan also applies Stealth Protection to you, scanning a small area around you. | 3,000 Tech Fragments + 1 million credits | Conquest | ||||
Lord of Pain | 2% Endurance | Reduces the cooldown of Threatening Scream / Challenging Call by 5 seconds. | Threatening Scream / Challenging Call increases your damage reduction by 2.5% for each enemy it hits. This effect lasts 10 seconds. | 3,000 Tech Fragments + 1 million credits | Operations | |||
Meteor Brawler | 2% Endurance | Patch notes: Bounty Hunter: Flaming Fist and Rocket Punch’s Heat cost is reduced by 4. Flaming Fist and Magnetic Blast increase damage dealt by 10% for 15 seconds, this effect cannot occur more than once every 30 seconds. / Trooper: Shockstrike and Stockstrike’s energy cost is reduced by 4. Shockstrike and Magnetic Blast increase damage dealt by 10% for 15 seconds, this effect cannot occur more than once every 30 seconds.
(Unsure what’s going on here.) Republic ingame: Each time you take damge while under Power Yield, the cooldown of Battle Focus is reduced by 3 seconds. Imperial ingame: Flaming Fist / Shockstrike and Rocket Punch’s heat is reduced by 2. |
Patch notes: Bounty Hunter: Activating Energy Shield gives you Firefall for the duration of Energy Shield. During this time, dealing damage with Searing Wave, Flame Burst, Magnetic Blast, Rocket Punch, or Flaming Fist builds up to 7 stacks of Firefall. When Energy Shield ends, it detonates dealing elemental damage to all enemies around that scales with Firefall stacks. After it explodes, your heat-using abilities cost 50% less heat for 20 seconds. / Trooper: Activating Energy Shield gives you Firefall for the duration of Energy Shield. During this time, dealing damage with Ion Wave, Ion Pulse, Magnetic Blast, Stockstrike, or Shockstrike builds up to 7 stacks of Firefall. When Energy Shield ends, it detonates dealing elemental damage to all enemies around that scales with Firefall stacks. After it explodes, your heat-using abilities cost 50% less heat for 20 seconds.
(Unsure what’s going on here.) Republic ingame: Each time you take damge while under Power Yield, the cooldown of Battle Focus is reduced by 3 seconds. Imperial ingame: Activating Energy Shield gives you Firefall for the duration of Energy Shield. During this time, dealing damage with Searing Wave, Flame Burst, Magnetic Blast and Rocket Punch or Flaming Fist builds stacks of Firefall. When Energy Shield ends or Fireball reaches 10 stacks, it detonate, dealing elemental damage to all enemies around that scales with Fireball stacks. |
3,000 Tech Fragments + 1 million credits | Operations | |||
Murderous Revelation | 2% Mastery | Overcharge Saber / Battle Readiness and Force Cloak reset the cooldown of Phantom Stride. | Using Phantom Stride / Teleport from stealth grants Shadowcraft, increasing your critical hit chance by 100% for 6 sesconds. | Not Available From Vendor | Crafted | |||
Nimble Master | 2% Alacrity Rating | Force Charge / Force Leap gets two charges. | 3,000 Tech Fragments + 1 million credits | PvP | ||||
Notorious | 2% Mastery | Power Surge / Tech Override grant Precision Targeting, increases armor penetration by 10% for 6 seconds. This effect cannot occur more than once a minute. | Power Surge / Tech Override gets an additional charge. | 3,000 Tech Fragments + 1 million credits | Operations | |||
Outlaws Parlay | +2% Mastery | The energy cost of Takedown / Quickdraw is reduced by 3. | Killing an enemy within 3 seconds of damaging them with Takedown / Quickdraw resets the cooldown of Takedown / Quickdraw and gives you a 5% damage buff. This stacks up to 3 times and lasts 10 seconds. | Not Available From Vendor | Dxun Operation | |||
Perfect Form | 2% Mastery | Vicious Slash / Slash and Massacre / Blade Rush deal 5% more damage. | Vicious Slash / Slash, Massacre / Blade Rush and Sweeping Slash / Cyclone Slash add Vicious Thirst stacks to their targets, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds. | 3,000 Tech Fragments + 1 million credits | PvP | |||
Precise Targeter | 2% Mastery | Reduces the cooldown of Target Acquired / Illegal Mods by 15 seconds, and activating Target Acquired / Illegal Mods restores 15 energy. | Laze Targets / Smuggler’s Luck gets 3 charges and its cooldown is reduced by 15 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Preserver | +2% Shield Rating | Passively regenerate 1% of maximum health every 10 seconds. | Not Available From Vendor | Corellia Flashpoint | ||||
Probe Tech | 2% Endurance | Shield Probe / Defense Screen creates a small shield around surrounding allies. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||||
Quick Thinker | 2% Mastery | Any enemy who attacks you during Adrenaline Probe / Cool Head is stunned for 2 seconds. | 3,000 Tech Fragments + 1 million credits | PvP | ||||
Rapid Response | Increases alacrity rating by 3% while health is below 50%. | Increases alacrity rating by 5% while health is below 50%. | Increases alacrity rating by 10% while health is below 50%. | 3,000 Tech Fragments + 1 million credits | Operations | |||
Repositioning | 2% Alacrity Rating | Reduces the cooldown of Cover Pulse / Pulse Detonator by 5 seconds. | Evasion finishes the cooldown of Covered Escape / Hightail It and increases you and your allies movement speed by 50% for 6 seconds. | 3,000 Tech Fragments + 1 million credits | PvP | |||
Rebuking Assault | +2% Endurance | Each target hit by Severing Slash / Cleaving Cut reduces the cooldown of Mind Control and Mass Mind Control by 1 second. | Each target hit by Severing Slash / Cleaving Cut extends Deflection’s duration by 1 second. | Not Available From Vendor | Dxun Operation | |||
Revitalized Mystic | 2% Alacrity Ratiing | Reduces cooldown of Innervate / Healing Trance by 1.5 seconds. | Healing a target with another ability while Resurgence / Rejuvenate is active on them has a chance to cause an extra Resurgence / Rejuvenate tick for half. Refreshing Resurgence / Rejuvenate on a target refunds some force. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Right Price | 2% Mastery | Explosive Fuel / Battle Focus increases damage done by 20% while Ion Gas Cylinders / Ion Cell is being utilized and increases damage reduction by 10% while Ion Gas Cylinder / Ion Cell is not being utilized. | Each time you take damage while under Power Yield, the cooldown of Explosive Fuel / Battle Focus is reduced by 3 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Saber Master | 2% Mastery | Reduces the cooldown of Overcharge Saber / Battle Readiness by 20 seconds. | Killing an enemy during Overcharge Saber / Battle Readiness refreshes the duration of Overcharge Saber / Battle Readiness . Can occur up to 5 times during one Overcharge Saber / Battle Readiness . | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Shadow Purger | 2% Endurance | Severing Slash / Cleaving Cut immobilizes the target for 2 seconds. | Using Severing Slash / Cleaving Cut while under Force Shroud / Resilience lowers the targets accuracy and extends the duration of Force Shroud / Resilience by 2 seconds. | 3,000 Tech Fragments + 1 million credits | Operations | |||
Soulbenders | 2% Mastery | Electrocute’s / Force Stun’s stun lasts an additional 2 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||||
Squad Leader | 2% Endurance | Whenever you take damage with Energy Shield / Reactive Shield, a weaker shield is applied to nearby allies for 3 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||||
Stationary Grit | 2% Alacrity Rating | Increases damage dealt by 3% while not moving or increasing armor rating by 10% while moving. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||||
Stimulated | 2% Alacrity Rating | Increases Mastery by 5% while under the effects of a stimpack. | 3,000 Tech Fragments + 1 million credits | Flashpoints | ||||
Strategist | 2% Endurance | Carbonize’s / Neural Surge’s cooldown is reduced by 10 seconds. | Carbonize / Neural Surge vents 5 heat for each enemy it hits. | 3,000 Tech Fragments + 1 million credits | PvP | |||
Tactician | 2% Mastery | Tactical Overdrive / Hot Streak additionally resets the cooldown of Backstab / Back Blast, Sever Tendon / Tendon Blast and Toxin Scan / Triage. Gaining a Tactical Advantage / Upper Hand increases your critical chance by 10% for 10 seconds. Can only happen once every 10 seconds. | Tactical Advantage / Upper Hand gets an additional stack. Having a Tactical Advantage / Upper Hand increases your damage and healing by 5%. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Taskmaster | 2% Alacrity Rating | Significantly increases the attack and activation speed of your companion. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||||
Tech Medic | 2% Mastery | Onboard AED / Emergency Medical Probe becomes an instant-cast. | Chaff Flare / Diversion heals all allies around you. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
The Entertainer | 2% Endurance | Entering combat improves nearby allies, increasing their mastery, endurance, and rate of experience point gain. This effect is removed when combat ends. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||||
The Final Breath | Reduces damage taken by 2% while health is below 50%. | Reduces damage taken by 3% while health is below 50%. | Increases defense rating by 10% while health is below 50%. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | |||
The Slow Road | 2% Mastery | Frag Grenade / Thermal Grenade slows its primary target and all targets around it by 30% for 6 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | ||||
The Undying | 2% Endurance | After executing Mad Dash / Blade Blitz, you gain 20% damage reduction for 6 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | ||||
The Victor | 2% Mastery | Defeating an enemy increases your movement speed by 75% for 8 seconds. This effect cannot occur more than once every 8 seconds. | Defeating an enemy heals you for 20% of your maximum health. This effect cannot occur more than once every 8 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Tormented | 2% Power | After Force Choke / Force Stasis stun effect finishes, it slows its target and every target nearby it for 6 seconds. | 3,000 Tech Fragments + 1 million credits | PvP | ||||
Trishins Retort | 2% Endurance | Shielding an attack causes your shield to overload, dealing 1002 – 1502 damage to up to 8 enemies within 5 meters. Your shield can only overload in this manner once every 3 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||||
Veteran Ranger | +2% Mastery | Searing Wave / Ion Wave makes all targets vulnerable to Shoulder Cannon for 5 seconds. | Each Shoulder Cannon rocket has a 25% chance to trigger an additional rocket. | Not Available From Vendor | Dxun Operation | |||
Woads Instinct | 2% Mastery | Thermal Sensor Override / Reserve Powercell gains 2 charges. | Not Available From Vendor | Crafted |
Generic Set Bonus List
Generic set bonuses can be equipped by any class – they have a set bonus that can be used by any class.
Image | Generic Set Bonus Name | (2) Piece Set Bonus | (4) Piece Set Bonus | (6) Piece Set Bonus | Vendor | Source |
---|---|---|---|---|---|---|
Amplified Champion | The Amplified Champion’s set has same amplifiers pool as an armoring, hilt or barrel, so you can boost your combat stats even more than normal, though the highest boosts are not available. The trade-off is that this set has no actual set bonus ability like normal set bonus pieces. Vew Amplifier Info & Chart | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Avenger | 2% Endurance | Increases your damage dealt by 3% while you Guard an ally. | 3,000 Tech Fragments + 1 million credits | PvP | ||
Berserker | 2% Critical Rating | Increases all damage dealt by 3% and all damage taken by 6%. | 3,000 Tech Fragments + 1 million credits | Operations | ||
Dying Precision | Increases critical rating by 3% while health is below 50% | Increases critical rating by 5% while health is below 50% | Increases critical rating by 10% while health is below 50% | Not Available From Vendor | Onderon Reputation Vendor | |
Preserver | +2% Shield Rating | Passively regenerate 1% of maximum health every 10 seconds. | Not Available From Vendor | Corellia Flashpoint | ||
Rapid Response | Increases alacrity rating by 3% while health is below 50%. | Increases alacrity rating by 5% while health is below 50%. | Increases alacrity rating by 10% while health is below 50%. | 3,000 Tech Fragments + 1 million credits | Operations | |
Stationary Grit | 2% Alacrity Rating | Increases damage dealt by 3% while not moving or increasing armor rating by 10% while moving. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||
Stimulated | 2% Alacrity Rating | Increases Mastery by 5% while under the effects of a stimpack. | 3,000 Tech Fragments + 1 million credits | Flashpoints | ||
Taskmaster | 2% Alacrity Rating | Significantly increases the attack and activation speed of your companion. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||
The Entertainer | 2% Endurance | Entering combat improves nearby allies, increasing their mastery, endurance, and rate of experience point gain. This effect is removed when combat ends. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||
The Final Breath | Reduces damage taken by 2% while health is below 50%. | Reduces damage taken by 3% while health is below 50%. | Increases defense rating by 10% while health is below 50%. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | |
The Victor | 2% Mastery | Defeating an enemy increases your movement speed by 75% for 8 seconds. This effect cannot occur more than once every 8 seconds. | Defeating an enemy heals you for 20% of your maximum health. This effect cannot occur more than once every 8 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | |
Trishins Retort | 2% Endurance | Shielding an attack causes your shield to overload, dealing 1002 – 1502 damage to up to 8 enemies within 5 meters. Your shield can only overload in this manner once every 3 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |
Source 1: Ingame tooltips
Source 2: https://www.swtor.com/community/showthread.php?p=9765304#post9765304
Source 3: http://www.swtor.com/patchnotes/10292019/game-update-6.0a