The Jedi Knight has twenty-two different set bonuses available to choose from – 2 sets for Sentinels, 2 for Guardians, 6 that can be worn by Jedi Knights of any advanced class, and 13 generic set bonus options that can be worn by any class. Some set bonuses only have a matching 2-piece or 4-piece bonus, while others have a full 6-piece set bonus, and the Jedi Knight can choose to mix and match sets to create their ideal set bonus mix. There are two ways to earn these set bonus pieces – either by running the content in the source column, or by purchasing the pieces from the Jedi Knight tech fragments vendor in the supplies section of the fleet, though not all sets are available from the vendor.
Image | Set Bonus Name | (2) Piece Set Bonus | (4) Piece Set Bonus | (6) Piece Set Bonus | Vendor | Source |
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Culling Blade | +2% Critical Rating | (Sentinel) Activating Twin Saber Throw grants Dispatcher’s Challenge, making your next Dispatch critically hit. This effect can’t occur more than once every minute. | Using Twin Saber Throw with Force Clarity grants Dispatcher, finishing the cooldown of Force Leap and making your next Twin Saber Throw usable on any target. | Not Available From Vendor | Dxun Operation | |
Dashing Blademaster | 2% Alacrity Rating | (Sentinel) Blade Blitz cooldown is reduced by 10 seconds. | Activating Blade Blitz while under Force Camouflage makes it critically hit and slows any targets it damages. | 3,000 Tech Fragments + 1 million credits | Operations | |
Flawless Riposte | +2% Mastery | (Guardian) Riposte has no cooldown. | Taking damage during Endure grants Retaliator stacks, increasing the damage of your next Riposte by 10% per stack. | Not Available From Vendor | Dxun Operation | |
Lord of Pain | 2% Endurance | (Guardian) Reduces the cooldown of Challenging Call by 5 seconds. | Challenging Call increases your damage reduction by 2.5% for each enemy it hits. This effect lasts 10 seconds. | 3,000 Tech Fragments + 1 million credits | Operations | |
Descent of the Fearless | 2% Mastery | (Jedi Knight) Whenever you gain or use a Force Clarity ability charge while in combat, your damage is increased by 10% for 10 seconds. | Dealing damage has a 10% change to build a Force Clarity ability charge. Can only occur once every 5 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | |
Force Bound | 2% Accuracy | (Jedi Knight) Enemies affected by Awe have greatly reduced accuracy for 6 seconds after Awe wears off. | Not Available From Vendor | Crafted | ||
Nimble Master | 2% Alacrity Rating | (Jedi Knight) Activating Saber Ward grants Nimble Master, increasing your movement speed by 100% for the duration of Saber Ward. | 3,000 Tech Fragments + 1 million credits | PvP | ||
Perfect Form | 2% Mastery | (Jedi Knight) Slash and Blade Rush deal 5% more damage. | Slash, Blade Rush and Cyclone Slash add Vicious Thirst stacks to their targets, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds. | 3,000 Tech Fragments + 1 million credits | PvP | |
The Undying | 2% Endurance | (Jedi Knight) After executing Blade Blitz, you gain 20% damage reduction for 6 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | ||
Tormented | 2% Power | (Jedi Knight) After Force Stasis stun effect finishes, it slows its target and every target nearby it for 6 seconds. | 3,000 Tech Fragments + 1 million credits | PvP | ||
Amplified Champion | (Generic) The Amplified Champion’s set has same amplifiers pool as an armoring, hilt or barrel, so you can boost your combat stats even more than normal, though the highest boosts are not available. The trade-off is that this set has no actual set bonus ability like normal set bonus pieces. Vew Amplifier Info & Chart | 3,000 Tech Fragments + 1 million credits | Conquest | |||
Avenger | 2% Endurance | (Generic) Increases your damage dealt by 3% while you Guard an ally. | 3,000 Tech Fragments + 1 million credits | PvP | ||
Berserker | 2% Critical Rating | (Generic) Increases all damage dealt by 3% and all damage taken by 6%. | 3,000 Tech Fragments + 1 million credits | Operations | ||
Dying Precision | Increases critical rating by 3% while health is below 50% | (Generic) Increases critical rating by 5% while health is below 50% | Increases critical rating by 10% while health is below 50% | Not Available From Vendor | Onderon Reputation Vendor | |
Preserver | +2% Shield Rating | (Generic) Passively regenerate 1% of maximum health every 10 seconds. | Not Available From Vendor | Corellia Flashpoint | ||
Rapid Response | Increases alacrity rating by 3% while health is below 50%. | (Generic) Increases alacrity rating by 5% while health is below 50%. | Increases alacrity rating by 10% while health is below 50%. | 3,000 Tech Fragments + 1 million credits | Operations | |
Stationary Grit | 2% Alacrity Rating | (Generic) Increases damage dealt by 3% while not moving or increasing armor rating by 10% while moving. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||
Stimulated | 2% Alacrity Rating | (Generic) Increases Mastery by 5% while under the effects of a stimpack. | 3,000 Tech Fragments + 1 million credits | Flashpoints | ||
Taskmaster | 2% Alacrity Rating | (Generic) Significantly increases the attack and activation speed of your companion. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||
The Entertainer | 2% Endurance | (Generic) Entering combat improves nearby allies, increasing their mastery, endurance, and rate of experience point gain. This effect is removed when combat ends. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | ||
The Final Breath | Reduces damage taken by 2% while health is below 50%. | (Generic) Reduces damage taken by 3% while health is below 50%. | Increases defense rating by 10% while health is below 50%. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions | |
The Victor | 2% Mastery | (Generic) Defeating an enemy increases your movement speed by 75% for 8 seconds. This effect cannot occur more than once every 8 seconds. | Defeating an enemy heals you for 20% of your maximum health. This effect cannot occur more than once every 8 seconds. | 3,000 Tech Fragments + 1 million credits | Conquest | |
Trishins Retort | 2% Endurance | (Generic) Shielding an attack causes your shield to overload, dealing 1002 – 1502 damage to up to 8 enemies within 5 meters. Your shield can only overload in this manner once every 3 seconds. | 3,000 Tech Fragments + 1 million credits | Daily / Weekly Missions |