New 8.0 level 85 abilities on PTS for Mercenary / Commando

Patch: 8.0 News Source

The public test server now has the new abilities and passives Mercenary / Commando, and for these Combat Styles available, with more to come in the future:

In general, all disciplines will get:

  • Each Discipline will earn a new ability and passive
  • New abilities are earned at level 83
  • New ability will be an upgraded replacement to an existing ability
  • Upgraded ability will be a shared Combat Style ability

Feedback Thread

Changelist as of 10/1/26

Arsenal Mercenary/Gunnery Commando

  • Level 83 Active Ability
    • Vent Heat+/Recharge Cells+, 120s cd
    • Your next ability generates no heat/depletes no energy cells and vents 25 heat/recharges 25 energy cells, and you vent 50 heat/recharge 50 energy cells over 6 after using it. While venting heat/recharging cells you benefit from the effect of High Velocity Supercharged Gas/High Velocity Supercharged Cell. 
  • Level 83 Passive Ability: Burning Shot/Burning Bolt
    • Priming Shot/Vortex Bolt causes its target to burn. Blazing Bolts/Boltstorm, Heatseeker Missiles/Demolition Round, and Tracer Missile/Grav Round all tick its damage.

Innovative Ordnance Mercenary/Assault Specialist Commando

  • Level 83 Active Ability: Vent Heat+/Recharge Cells+, 120s cd
    • Your next ability generates no heat/depletes no energy cells and vents 25 heat/recharges 25 energy cells, and you vent 50 heat/recharge 50 energy cells over 6 after using it. While venting heat/recharging cells you benefit from the effect of Supercharged Gas/Supercharged Cell.

     

  • Level 83 Passive Ability: Energizer
    • The durations of Innovative Ordnance’s/Assault Specialist’s Supercharged Gas/Supercharged Cell and Supercharged Burn are doubled, and their effectiveness is improved.

     

Bodyguard Mercenary/Combat Medic Commando

  • Level 83 Active Ability: Vent Heat+/Recharge Cells+, 120s cd
    • Your next ability generates no heat/depletes no energy cells and vents 25 heat/recharges 25 energy cells, and you vent 50 heat/recharge 50 energy cells over 6 after using it. While venting heat/recharging cells you benefit from the effect of Supercharged Kolto Gas/Supercharged Kolto Cell.

     

  • Level 83 Passive Ability: Running Restoration
    • Healing Scan/Advanced Medical Probe can be activated while moving and heals for an additional 15%.

     

Virulence Sniper/Dirty Fighting Gunslinger

  • Changed level 83 Active Ability: Viral Targeting+/Blood Sights+
    • Increases the critical hit chance of your next Cull/Wounding Shots or Takedown/Quickdraw by 100%. When Viral Targeting/Blood Sights is utilized it grants Integrated Toxins/Smuggler’s Chems for 10 seconds, causing your poison/bleed effects to automatically critically hit and deal 25% more damage.
    • Changed from Grants Integrated Toxins/Smuggler’s Chems for 10 seconds, causing your poison/bleed effects to automatically critically hit and tick twice.