The public test server now has the new abilities and passives Mercenary / Commando, and for these Combat Styles available, with more to come in the future:
- Sentinel / Marauder
- Vanguard / Powertech
- Sage / Sorcerer
- Sniper / Gunslinger
- Guardian/Juggernaut
- Operative / Scoundrel
- Mercenary / Commando
In general, all disciplines will get:
- Each Discipline will earn a new ability and passive
- New abilities are earned at level 83
- New ability will be an upgraded replacement to an existing ability
- Upgraded ability will be a shared Combat Style ability
Changelist as of 10/1/26
Arsenal Mercenary/Gunnery Commando
- Level 83 Active Ability
- Vent Heat+/Recharge Cells+, 120s cd
- Your next ability generates no heat/depletes no energy cells and vents 25 heat/recharges 25 energy cells, and you vent 50 heat/recharge 50 energy cells over 6 after using it. While venting heat/recharging cells you benefit from the effect of High Velocity Supercharged Gas/High Velocity Supercharged Cell.
- Level 83 Passive Ability: Burning Shot/Burning Bolt
- Priming Shot/Vortex Bolt causes its target to burn. Blazing Bolts/Boltstorm, Heatseeker Missiles/Demolition Round, and Tracer Missile/Grav Round all tick its damage.
Innovative Ordnance Mercenary/Assault Specialist Commando
- Level 83 Active Ability: Vent Heat+/Recharge Cells+, 120s cd
- Your next ability generates no heat/depletes no energy cells and vents 25 heat/recharges 25 energy cells, and you vent 50 heat/recharge 50 energy cells over 6 after using it. While venting heat/recharging cells you benefit from the effect of Supercharged Gas/Supercharged Cell.
- Level 83 Passive Ability: Energizer
- The durations of Innovative Ordnance’s/Assault Specialist’s Supercharged Gas/Supercharged Cell and Supercharged Burn are doubled, and their effectiveness is improved.
Bodyguard Mercenary/Combat Medic Commando
- Level 83 Active Ability: Vent Heat+/Recharge Cells+, 120s cd
- Your next ability generates no heat/depletes no energy cells and vents 25 heat/recharges 25 energy cells, and you vent 50 heat/recharge 50 energy cells over 6 after using it. While venting heat/recharging cells you benefit from the effect of Supercharged Kolto Gas/Supercharged Kolto Cell.
- Level 83 Passive Ability: Running Restoration
- Healing Scan/Advanced Medical Probe can be activated while moving and heals for an additional 15%.
Virulence Sniper/Dirty Fighting Gunslinger
- Changed level 83 Active Ability: Viral Targeting+/Blood Sights+
- Increases the critical hit chance of your next Cull/Wounding Shots or Takedown/Quickdraw by 100%. When Viral Targeting/Blood Sights is utilized it grants Integrated Toxins/Smuggler’s Chems for 10 seconds, causing your poison/bleed effects to automatically critically hit and deal 25% more damage.
- Changed from Grants Integrated Toxins/Smuggler’s Chems for 10 seconds, causing your poison/bleed effects to automatically critically hit and tick twice.






























How to Craft
Choose a Crew Skill
Armormech
Armstech
Artifice
Biochem
Cybertech
Synthweaving

Gathering Guide
Rare Materials Guide
White Materials Guide
Jawa Junk
Augments
Medpacs, Stims and Adrenals
Synthweaving Crafting Tree




Crafted Decorations
Crafted Mounts
Crafted Dyes
Crafted Crystals
Galactic Seasons
PvP Seasons
Bounty Event
Double XP Event
Feast of Prosperity
Gree Event
Life Day
Nightlife Event
Pirate Incursion Event
Rakghoul Event
Spring Abundance Festival
Swoop Event



Jedi Knight
Jedi Consular
Trooper
Smuggler
Sith Warrior
Sith Inquisitor
Bounty Hunter
Imperial Agent
Bounty Hunter
Imperial Agent
Jedi Consular
Jedi Knight
Sith Inquisitor
Sith Warrior
Smuggler
Trooper
Legacy Gear
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