SWTOR Trooper Classic Venture Guide

The Trooper Classic Venture in Star Wars: The Old Republic is a fun, challenging, long-term way of playing the game and exploring all its facets while levelling up a brand new Trooper from level 1 on Ord Mantell, all the way up to level 50 on Ilum. You’ll be expected to fight, explore, gear up, and hunt down unique foes, all while taking extra damage during fights and levelling up at a pace that’s more in line with levelling up at the launch of the game. This mode also introduces a bunch of new special items you’ll pick up off of glowing golden enemies that will give you special boosts or temporary challenges as you play in Classic mode, and of course has unique rewards just for the Imperial Agent.

All of this information is from the Public Test Server. There is a good chance much of it may change before the Classic Ventures system is released in 8.0 which the developers are aiming to release at the end of 2026! Many of the screenshots are also from the unfinished Public Test Server – you can see many unfinished graphics, labels, and objectives there. My favorite is the pie image placeholders.

How to Start

To start a new Classic Venture, choose Classic when you go to create a character (rather than the Full Campaign, which is what you would pick for a normal new character.)

Ventures are only available to subscribers, and that includes the Trooper Classic Venture. Free-to-play players will not be able to start venture characters, and preferred players will not be able to continue playing any venture characters they have made until they re-subscribe.

Choose a Combat Style

When you go to create a Classic Venture Trooper, you will notice that you only have two options for your Combat Style – the Vanguard or the Commando. In the normal game, you have a lot more options, but these were the two options available at the launch of the game, and during a Classic Venture, you’ll only be able to pick between these two styles. This means you can not play a Trooper as a Operative, Sniper, Scoundrel, Gunslinger, Mercenary or Powertech while playing a classic venture.

Commando

Trained in advanced assault tactics and weaponry, Commandos charge battlefields with massive blaster cannons, overwhelming their enemies with brute firepower. Whether taking out an enemy bunker with focused fire or driving back an Imperial charge with a hail of concussive bolts, the Commando’s high-powered hardware dominates the scene, laying waste to all unfortunates who fall within its range. Many of the Republic’s greatest military victories can be credited to the decisive actions of a Commando in the field.

The Commando is the only Combat Style that wields an Assault Cannon and can switch between three different Disciplines: Combat Medic, Gunnery, and Assault Specialist. The Commando acts as a Damage or Healer role in combat.

Combat Medic

Just behind the front line, the Combat Medic Commando uses medical know-how and an array of tools to keep their allies in pristine fighting shape. Damage monitoring equipment and advanced kolto delivery systems allow the Combat Medic to maintain the offense’s forward momentum.

Gunnery

The gunnery Commando specializes in ranged cannon attacks, employing long-range weapons to demolish anyone unlucky enough to be in their sights. Devastating blaster round combinations and relentless assault cannon volleys generate a spectacle of explosive brilliance and transform the Commando into a virtual blaster storm.

Assault Specialist

Using the chaos of the battlefield to their advantage is the Assault Specialist Commando’s forte. Loaded to the brim with incendiary ordnance and perforating bolts, the Assault Specialist’s volleys and explosions add to the pandemonium – causing massive damage to their enemies all the while.

  • Role: Healer
  • Weapon: Blaster Cannon
  • Distance: Long Range
  • Mirror: Mercenary – Bodyguard
  • Role: Damage
  • Type: Burst Damage
  • Weapon: Blaster Cannon
  • Distance: Long Range
  • Mirror: Mercenary – Gunnery
  • Role: Damage
  • Type: Damage Over Time
  • Weapon: Blaster Cannon
  • Distance: Long Range
  • Mirror: Mercenary – Innovative Ordnance
+ Read More
+ Read More
+ Read More

Combat Medic for New Players

  • Combat Medic is a healer discipline, which makes it harder to learn than a damage class for most new players
  • Most players recommend to level as a damage discipline, then switch to healer when you are ready for group content
  •  All three healer styles are not too hard to start healing with, just select a player and heal with a green ability
  •  Combat Medic has an easy to use free heal and all the abilities are clickable right away
  • But it can be harder to learn to keep your energy up compared to other healing disciplines

Gunnery for New Players

  • Gunnery is long-range, making it easier to hit moving targets compared to melee disciplines for new players
  •  Your main ability requires you stand still while you use it, like a turret, but you can choose to make it activate instantly
  •  Most abilities can simply be used, you don’t need to activate them in any way first
  •  Gunnery is pretty simple to pick up the basics of with a guide

Assault Specialist for New Players

  •  Assault Specialist is long-range, making it easier to hit moving targets compared to melee disciplines for new players.
  • Of all the long-range classes, Assault Specialist is the most mobile! You don’t need to stand still for a large majority of your abilities.
  •  If you are able to watch your debuff timers, this discipline is decently easy to learn with a guide, however it is harder to learn than its other Mercenary damage option, Gunnery.

Cool Abilities

  • Combat Medics are the most flexible type of healer, great for healing groups or single characters.
  • Med Shot, green beam of love heal, very visible and fun
  • Kolto Bomb, giant green healing splat on the ground
  • Echoing Deterrence, reflective super shield with a heal (optional)
  • Propulsion Round, jump backwards quickly
  • Concussion Charge, push enemies back
  • Concussive Round, knock an enemy out of the fight
  • Hold the Line, fast movement speed and immunity to knockbacks (optional)
  • Cryo Grenade, short stun (optional)
  • Stealth Scan, find hidden enemies (optional)

Cool Abilities

  •  Boltstorm, flashy blaster fire that changes color based on your weapon’s color crystal
  • Demolition Round, an exploding round that does high damage
  • Electro Net, slows your enemy in a net and makes them take damage when they move
  • Echoing Deterence, reflective super shield with a heal (optional)
  • Propulsion Round, jump backwards quickly
  • Concussion Charge, push enemies back
  • Concussive Round, knock an enemy out of the fight
  • Hold the Line, fast movement speed and immunity to knockbacks (optional)
  • Cryo Grenade, short stun (optional)
  • Stealth Scan, find hidden enemies (optional)

Cool Abilities

  • Assault Specialist is all about keeping your damage-over-time abilities on your enemy as they are about to run out, rather than button mashing them over and over, and getting free abilities by throwing a bomb then shooting it to blow it up.
  • Incendiary Round, what’s not to like about tossing a ball of fire at your opponent?
  • Serrated Bolt, fires a special round that causes the target to bleed over time
  • Electro Net, slows your enemy in a net and makes them take damage when they move
  • Echoing Deterence, reflective super shield with a heal (optional)
  • Propulsion Round, jump backwards quickly
  • Concussion Charge, push enemies back
  • Concussive Round, knock an enemy out of the fight
  • Hold the Line, fast movement speed and immunity to knockbacks (optional)
  • Cryo Grenade, short stun (optional)
  • Stealth Scan, find hidden enemies (optional)

Vanguard

Unstoppable and utterly fearless, Vanguards wade into battle wearing advanced heavy armor. They are the first and best line of defense in the Republic military. These steadfast soldiers ignore personal risk, deliberately stepping into the line of fire to divert danger from allies and innocents. Though their tactical role is inherently dangerous, Vanguards have an uncanny survivability due to their expert defensive tactics and the advanced technology at their disposal.

The Vanguard wields a Blaster Rifle, and can switch between three different Disciplines: Shield Specialist, Plasmatech, and Tactics. The Vanguard acts as a Damage or Tank role in combat.

Shield Specialist

Storming to the front line with a powerful charge, the Shield Specialist Vanguard can withstand any incoming offensive. The Shield Specialist boldly takes the brunt of the attack while employing a wide range of tech-based attacks to gas, blast and jolt their enemies into oblivion.

Plasmatech

Vanguards adamant on burning their way through hostile forces can do so effectively with the latest in weaponized plasma technology. The Plasmatech Vanguard stands their own, striking their enemy with waves and rounds of raw incendiary power that persists in their searing destruction.

Tactics

The Tactics Vanguard is a pro at executing a focused line of attack on a hostile target with great efficiency. From up-close vibroblades in the gut to deadly charges of explosive plastique thrown from a distance, all manner of effective strategies for eliminating enemies are at the Tactics Vanguard’s disposal.

  • Role: Tank
  • Weapon: Blaster Rifle
  • Distance: Short Range
  • Mirror: Powertech- Shield Tech
  • Role: Damage
  • Type: Damage Over Time
  • Weapon: Blaster Rifle
  • Distance: Short Range
  • Mirror: Powertech – Pyrotech
  • Role: Damage
  • Type: Burst Damage
  • Weapon: Blaster Rifle
  • Distance: Short Range
  • Mirror: Powertech – Advanced Prototype
+ Read More
+ Read More
+ Read More

Shield Specialist for New Players

  • Shield Specialist is a tank style, which means it does less damage, but can stay alive more easily
  •  Most players recommend to level as a damage style, then switch to tank when you are ready for group content
  •  In group content, tanks are expected to take a unique leadership role, not just do damage, which can be challenging for new players
  •  Shield Specialist is the simplest to learn of the three tanking styles
  • Vanguard tanking is my favorite Combat Style and main character!

Plasmatech for New Players

  •  Plasmatech is very mobile and very easy to jump and move around with while playing.
  • It is a short-range class, but you can use many of your abilities even if you are farther away, making it easy to hit enemies even if you are not very coordinated when it comes to making your way to your enemy.
  • All of your abilities can just be used right away, you don’t need to activate them first in any way.
  • Plasmatech is a DOT or damage-over-time class, which means you set things on fire – then let them burn over time. So to do big damage you need to learn to not simply set your enemy on fire over and over.

Tactics for New Players

  •  Tactics is very mobile and very easy to jump and move around with while playing.
  •  It is a short-range class as you need to occasionally be within stabbing distance, but you can use many of your abilities even if you are farther away, making it easy to hit enemies even if you are not very coordinated when it comes to making your way to your enemy.
  •  All but one of your abilities can just be used right away, you don’t need to activate them first in any way.
  • Tactics for me was not too hard to learn – it has a few more steps and things to watch for compared to Plasmatech, but wasn’t too bad!

Cool Abilities

  •  Shield Specialist focuses on keeping yourself alive with various defensive abilities, self-heals, and shields
  • Infused Kolto Packs, shield that increases as you take damage
  • Ion Storm, blasts a cone of ionizing energy at multiple enemies
  • Artillery Blitz, hits multiple targets at once with flashy plasma blasts
  • Shoulder Cannon, fast mini missiles with an optional heal
  • Taunts, causes enemies to focus on you
  • Impact Charge, leap to an enemy
  • Hold the Line, fast movement speed and immunity to knockbacks (optional)
  • Harpoon, pull an enemy to you
  •  Neural Surge, stun many enemies around you in carbonite
  • Cryo Grenade, short stun (optional)
  • Stealth Scan, find hidden enemies (optional)
  • Riot Gas, defensive gas cannister

Cool Abilities

  •  Plasmatech definitely felt like one of the easiest classes to learn how to play the basics of for me so far with a guide! It’s pretty simple and rotates through key abilities. Even just pressing random buttons worked pretty good, though it didn’t do a ton of damage.,
  • Durasteel Armor, increases both your armor and your damage output
  • Plasma Flare, deals high plasma damage to a target
  • Artillery Blitz, hits multiple targets at once with flashy plasma blasts
  • Shoulder Cannon, fast mini missiles
  • Storm, leap to an enemy (optional)
  • Hold the Line, fast movement speed and immunity to knockbacks (optional)
  • Harpoon, pull an enemy to you
  • Cryo Grenade, short stun (optional)
  • Stealth Scan, find hidden enemies (optional)

Cool Abilities

  •  Tactics focuses on stabbing enemies with a knife and using a stacking buff called Power Lode to your advantage.
  • Cell Burst, unleashes stored energy to deal high damage
  • Gut, guts the target with a vibroblade, dealing additional damage over time
  • Artillery Blitz, hits multiple targets at once with flashy plasma blasts
  • Shoulder Cannon, fast mini missiles
  • Storm, leap to an enemy (optional)
  • Hold the Line, fast movement speed and immunity to knockbacks (optional)
  • Harpoon, pull an enemy to you
  • Cryo Grenade, short stun (optional)
  • Stealth Scan, find hidden enemies (optional)

Ventures

Once you have created your Classic Venture character, you can open your Legacy Panel (N key on your keyboard by default), and select your new character in Classic Ventures, which will be on the menu on the left under Ventures.

After selecting your character, you can then see the objectives to complete!

Gold Enemies

As you play your venture character, keep your eyes open for unique glowing gold enemies scattered around the map. All enemies have a chance of dropping special venture-only items, but golden glowing enemies have a higher chance of giving you special buffs, venture currency, or challenge items.

Venture Buffs

While playing, keep an eye on your inventory! In addition to the normal gear, credits, or other randomized loot you would get from enemies, you can also get venture-specific items to use on your venture character. These include challenge items, grenades, and treasure finding gear. See the Classic Venture Items Buffs, Boosts, and Grenade Preview on the PTS (Public Test Server) guide to see what they do.

Classic Venture Items Buffs, Boosts, and Grenade Preview on the PTS (Public Test Server)

 

Objectives

The Trooper’s venture objectives will send you to complete some interesting additional objectives that you might not see if all you were doing was your main class story, and the first section focuses on exploring Ord Mantell and Coruscant.

The Trooper is not yet on the PTS (Public Test Server) as Classic Ventures yet. These are only projected objectives, and may not be correct or what comes out on live in the 8.0 expansion. Some are in testing on the Public Test Server, and some are not. Some objectives may be added later, and others may be removed or changed. The Public Test Server system also uses leftover categories, icons, and reward points from the previous venture – so you may see some placeholders or un-named sections and categories.

Trooper Veteran

Set_1

Category_1

  • New Assignment: Complete the Trooper mission “New Assignment” on Ord Mantell. ~ New Assignment Completed
  • Stage 1: Story: Complete all Stage 1: Story Milestones. ~

Category_2

  • Ord Mantell Dynamic Encounters: Complete 10 Dynamic Encounters on Ord Mantell. ~ Dynamic Encounters on Ord Mantell Completed
  • Stage 1: Exploration: Complete all Stage 1: Exploration Milestones. ~

Category_3

  • Guild Combatants in the Old Galactic Market: Defeat Guild Thugs, Gunmen, and Triggermen in the Old Galactic Market on Coruscant. ~ Guild Thugs Defeated // Guild Gunmen Defeated // Guild Triggermen Defeated
  • Imperial Forces in the Jedi Temple: Defeat Imperial Soldiers and Shock Troopers in the Jedi Temple on Coruscant. ~ Imperial Solders Defeated // Imperial Shock Troopers Defeated
  • Justicars on Coruscant: Defeat Justicar Militiamen, Guards, and Riflemen in Justicar Territory on Coruscant. ~ Justicar Militiamen Defeated // Justicar Guards Defeated // Justicar Riflemen Defeated
  • Scavengers on Ord Mantell: Defeat 10 Scavengers on Ord Mantell. ~ Scavengers Defeated
  • Separatist Forces in Drelliad Village: Defeat 25 Separatist Forces in Drelliad Village on Ord Mantell. ~ Separatist Forces Defeated
  • Stage 1: Combat: Complete all Stage 1: Combat Objectives. ~

Category_4

  • [any_weapon]: ~ 18215 (496) // 18214 (496) // 18179 (496) // 18180 (496) // 18210 (496) // 18211 (496)
  • Gear Up: Rating 50: Equip items of rating 50 or higher in the Head, Chest, Legs, and Weapon slots. ~ Rating 50 or Higher Chest 18183 (496) // Rating 50 or Higher Leg 18189 (496) // Rating 50 or Higher Helmet 18185 (496) // Rating 50 or Higher Weapon
  • Learning Crew Skills: Learn and use any Crew Skill. ~ Crew Skill Used
  • Stage 1: General: Complete all Stage 1: General Milestones. ~

Set_2

Category_1

  • Overloaded: Complete the Trooper mission “Overloaded” on Nar Shaddaa. ~ Overloaded Completed
  • Stage 2: Story: Complete all Stage 2: Story Milestones. ~
  • The Future of War: Complete the Trooper mission “The Future of War” on Alderaan. ~ The Future of War Completed

Category_2

  • Nar Shaddaa Planetary Arc: Complete the Planetary Arc on Nar Shaddaa, which begins with the mission “When Diplomacy Fails.” ~ Nar Shaddaa Planetary Arc Completed
  • Stage 2: Exploration: Complete all Stage 2: Exploration Milestones. ~
  • Taris Planetary Arc: Complete the Planetary Arc on Taris, which begins with the mission “Reclaiming What’s Ours.” ~ Taris Planetary Arc Completed
  • Tatooine Dynamic Encounters: Complete 25 Dynamic Encounters on Tatooine. ~ Dynamic Encounters on Tatooine
  • Tatooine Planetary Arc: Complete the Planetary Arc on Tatooine, which begins with the mission “Timely Arrival.” ~ Tatooine Planetary Arc Completed

Category_3

  • Geonosians on Tatooine: Defeat 50 Geonosians on Tatooine. ~ Geonosians Defeated
  • Imperial Forces in the Industrial Sector: Defeat 50 Imperial Security Forces in the Industrial Sector on Nar Shaddaa. ~ Imperial Security Forces Defeated
  • Rakghouls in the Sliding Plate: Defeat 50 Rakghouls in the Sliding Plate of the Sinking City on Taris. ~ Rakghouls Defeated
  • Space Combat Missions: Complete 2 Space Missions. ~ Space Combat Missions Completed
  • Stage 2: Combat: Complete all Stage 2: Combat Milestones. ~
  • Wildlife on Alderaan: Defeat 50 Manka Cats, Vorn Tigers, or Kath Hounds on Alderaan. ~ Wildlife Defeated

Category_4

    • [any_weapon]: ~ 18215 (846) // 18214 (846) // 18179 (846) // 18180 (846) // 18210 (846) // 18211 (846)
    • Gear Up: Rating 85: Equip items of rating 85 or higher in the Head, Chest, Legs, and Weapon slots. ~ Rating 85 or Higher Chest 18183 (846) // Rating 85 or Higher Leg 18189 (846) // Rating 85 or Higher Helmet 18185 (846) // Rating 85 or Higher Weapon
    • Item Crafting: Use Crew Skills to craft any 10 items. ~ Items Crafted
    • Junk Disposal: Sell Junk via your Companion 5 Times. ~ Junk Sold via Companion
    • Stage 2: General: Complete all Stage 2: General Milestones ~

Rewards

At the moment, the developers have not revealed what the new rewards will be, and they are not on the Public Test Server. The developers have said there will be 16 unique sets of rewards, 1 for each class for each venture type (Classic and Expert), plus overarching meta rewards for completing everything.

We do also know that there will be something called Expert Gear Unlocks – but we know very little about these yet except they will be powerful gear upgrades to help us get through the more difficult venture tasks.

Thank you...

Thank you to these players who have submitted cool screenshots of their Imperial Agent characters:

@saoirse_ie (Main Image & Operative), @MagSulDeruyter (Marksmanship), @MagSulDeruyter (Virulence), @kivurikardok (Operative), @Darth_Amarth (Medicine), @JacksonM95 (Engineering), @BeardMan_Roy (Sniper), @M3KON_ (Combat), @M3KON_ (Armor & Weapons), @loreleif, Swtorista (Concealment), Swtorista (Lethality), Swtorista (companions)

Thank you to these players who have submitted cool screenshots of their Trooper characters:

@Failtasmagoria (Main Image), @ravendas2_0 (blue armor red hair), Pathrik I think (aqua glow), @OurManOnEarth (Species), @agentcupholder (Gunnery), @phyreblade (Combat Medic), @agentcupholder (Story), @PanagiotisLial1 (Commando), @DBSaitre (Assault Specialist), @tomlewookie (Plasmatech), @Caelvin_Dulany (Vanguard), Swtorista (Shield Specialist), @tomlewookie (Armor & Weapons), @adsinmalgusland (Combat), @phyreblade (Companions)

Thank you to these players who have submitted cool screenshots of their Smuggler characters:

@AlexDGeslin (Gunslinger), @rebelrealcanon (Ruffian), @Kayeri (Scoundrel & Main Image), @adsinmalgusland (Story), @phyreblade (Sawbones), @Nathswtor (Saboteur), @PequeClonSW (Dirty Fighting), @MagSulDeruyter (Scrapper), @WardenVakarian (Species), @gh0uldude (Combat), @gh0uldude (Armor & Weapons), Swtorista (Sharpshooter), @MagSulDeruyter (Nar Shaddaa), Swtorista (Companions)

Thank you to these players who have submitted cool screenshots of their Bounty Hunter characters:

@M3KON_ (Main Image), @adsinmalgusland (Species), @ShintarCommando (Advanced Prototype), @rebelrealcanon (Combat), @Kayeri (Powertech), @DHGamerMR (Armor & Weapons), @JamieD1138 (Innovative Ordnance), @phyreblade (Bodyguard), @SkyKard (Shield Tech), @GatoHacker (Story),  @Nyethux (Purotech), Swtorista (Arsenal), Swtorista (Mercenary), Swtorista (Companions)

Thank you to these players who helped look over the summaries for their favorite tech disciplines:

@Eksys, @ASadiablo, @CT7056, PatrikOfHavoc, Daghdha, Aflixion Starr, @TodayinTor, @DumaarShay, @BinaryNine, @Duccisan, @gh0uldude, @Kagetheorc, @Encurez, @zer0_pe,

Thank you to Zahk for writing the initial round of 5-button rotations, Merlyn for providing first-look feedback, and Mark Biggs for giving a final lookover of the rotations.

  And finally thank you to Zahk who helped type up all the 1,000+ abilities in the game for each class so we could make the summaries and the basic class guides for each discipline, and helped with testing and formatting for this page!

Learn Your Class
Combat StyleDisciplineRoleDisciplineCombat Style
SentinelWatchman DOT DamageAnnihilationMarauder
Combat Burst DamageCarnage
Concentration Burst DamageFury
GuardianDefenseTankImmortalJuggernaut
Vigilance DOT (AOE) DamageVengeance
Focus Burst DamageRage
ShadowKinetic CombatTankDarkness
Assassin
Infiltration Burst DamageDeception
Serenity DOT DamageHatred
SageSeer HealerCorruptionSorcerer
Telekinetics Burst DamageLightning
Balance DOT DamageMadness
VanguardShield SpecialistTankShield
Tech
Powertech
Plasmatech DOT DamagePyrotech
Tactics
Burst DamageAdvanced Prototype
CommandoCombat Medic HealerBodyguardMercenary
Gunnery Burst DamageArsenal
Assault Specialist DOT DamageInnovative Ordnance
ScoundrelSawbones HealerMedicineOperative
Scrapper Burst DamageConcealment
Ruffian DOT DamageLethality
GunslingerSharpshooter Burst DamageMarksmanshipSniper
Saboteur DOT DamageEngineering
Dirty Fighting DOT DamageVirulence
Learn Your Mirror
Combat StyleDisciplineRoleDisciplineCombat Style
VanguardShield SpecialistTankShield
Tech
Powertech
Plasmatech DamagePyrotech
Tactics
DamageAdvanced Prototype
CommandoCombat Medic HealerBodyguardMercenary
Gunnery DamageArsenal
Assault Specialist DamageInnovative Ordnance
ScoundrelSawbones HealerMedicineOperative
Scrapper DamageConcealment
Ruffian DamageLethality
GunslingerSharpshooter DamageMarksmanshipSniper
Saboteur DamageEngineering
Dirty Fighting DamageVirulence
SentinelWatchman DamageAnnihilationMarauder
Combat DamageCarnage
Concentration DamageFury
GuardianDefenseTankImmortalJuggernaut
Vigilance DamageVengeance
Focus DamageRage
ShadowKinetic CombatTankDarkness
Assassin
Infiltration DamageDeception
Serenity DamageHatred
SageSeer HealerCorruptionSorcerer
Telekinetics DamageLightning
Balance DamageMadness