Imperial Agent Quests in Star Wars: The Old Republic

A list of all Imperial Agent class quests available in SWTOR by chapter, hand-listed by player Exarch! This quest list should be up to date as of update 7.6. View All Quests

    Imperial Agent Hutta Quests

    Name Faction Planet TypeDescription Questgiver Location Notes
    Claim Your New IdentityEmpireHutta - Prologue: The Imperial AgentStory Mission Assume a new cover identity.N/A N/A
    Leave No Witnesses (Bonus)EmpireHutta - Prologue: The Imperial AgentBonusEliminate 3 Fa'athra's Thieves.Bonus mission for Claim Your New Identity. Bonus quest for Claim Your New Identity.
    SoireeEmpireHutta - Prologue: The Imperial AgentStory Mission Seek an audience with Nem'ro the Hutt.Jheeg -449, 313Requires Claim Your New Identity to be completed first.
    Subverting Karrels JavisEmpireHutta - Prologue: The Imperial AgentStory Mission Meet with Karrels Javis, the weak link in Nem'ro's criminal organisation, and find a way to help him regain favor Nem'ro's favor.Suite Holoterminal -422, 655Requires Soiree to be completed first.
    Marked Evocii (Bonus)EmpireHutta - Prologue: The Imperial AgentBonusDefeat 10 Evocii Forces.Bonus mission for Subverting Karrels Javis. Bonus quest for Subverting Karrels Javis.
    Economies of ScaleEmpireHutta - Prologue: The Imperial AgentStory Mission Sagotage Fa'thra's gas mining operations.Suite Holoterminal -422, 655Requires Subverting Karrels Javis to be completed first.
    Karrels Knife RewardEmpireHutta - Prologue: The Imperial AgentStory Mission Claim Karrels's reward.Karrel's Gift -434, 663Requires Economies of Scale to be completed first.
    Change of PlansEmpireHutta - Prologue: The Imperial AgentStory Mission Keeper has given you a Republic computer spike. Use it to slice into Karrels Javis's security system down the hallway between your suite and his within Nem'ro's palace.Suite Holoterminal -422, 655Requires Karrels Knife Reward to be completed first.
    The New TruthEmpireHutta - Prologue: The Imperial AgentStory Mission You'll need access codes to Fa'athra's archives to obtain the materials for a forgery. Acquire the access codes by defeating Fa'athra's lieutenants at Fa'athra's palace.Kaliyo Djannis -428, 659Requires Change of Plans to be completed first.
    Leave No Trace (Bonus)EmpireHutta - Prologue: The Imperial AgentBonusDisable 5 Fa'athra Security Cameras.Bonus mission for The New Truth. Bonus quest for The New Truth.
    Nothing Is Ever EasyEmpireHutta - Prologue: The Imperial AgentStory Mission Keeper has ordered you to meet him on Dromund Kaas. Head to the Jiguuna spaceport and board a shuttle to the Imperial capital.Suite Holoterminal -422, 655Requires The New Truth to be completed first.
    Leaving HuttaEmpireHutta - Prologue: The Imperial AgentStory MissionFrom the Jiguuna spaceport, take a shuttle to the Imperial Fleet. You can arrange transport there to Dromund Kaas.The Red Blade -795, 502Requires Nothing Is Ever Easy to be completed first.
    The Path Leads to Dromund KaasEmpireHutta - Prologue: The Imperial AgentStory MissionBoard a Shuttle to Dromund Kaas.Shuttle Door -730, 246Requires Leaving Hutta to be completed first.
    Friends in CommonEmpireHuttaNormalTalk to the Imperial Agent Class TrainerLinh19
    -519, 661
    Imperial Agent Only Mission. Available at Level 10.

    Imperial Agent Dromund Kaas Quests

    Name Faction Planet TypeDescription Questgiver Location Notes
    The Slave's SecretEmpireDromund Kaas - Prologue: The Imperial AgentStory Mission Upon arriving at Imperial Intelligence headquarters, you found Keeper arguing with Darth Jadus, a powerful Sith Lord. The source of the tension between them is unclear, but Keeper agreed to Darth Jadus's deKeeper 121, -830Requires The Path Leads to Dromund Kaas to be completed first.
    Understanding Intelligence (Bonus)EmpireDromund Kaas - Prologue: The Imperial AgentBonusSpeak to Fixer Twelve Speak to Lodenth Kashar Speak to Watcher Three Speak to Watcher TwoBonus mission for The Slave's Secret. Bonus quest for The Slave's Secret.
    Dark MeetingEmpireDromund Kaas - Prologue: The Imperial AgentStory Mission After obtaining a major lead, however, you were ordered to cease operations and meet privately with Darth Jadus--the Dark Council member overseeing Intelligence operations. You must return to the Citadel inHolocommunicator N/ARequires The Slave's Secret to be completed first.
    High SocietyEmpireDromund Kaas - Prologue: The Imperial AgentStory Mission Your handler, Watcher Two, will brief you on your next lead when you arrive at the Nexus Room cantina. Proceed to the Nexus Room cantina in Kaas City and contact Watcher Two via your holocommunicator.Holocommunicator N/ARequires Dark Meeting to be completed first.
    Doom and the Dark TempleEmpireDromund Kaas - Prologue: The Imperial AgentStory MissionOver Keeper's objections, Darth Jadus has chosen you to stop the dissidents. Travel to the Dark Temple and disable the secondary charges placed throughout the area.Keeper 121, -830Requires High Society to be completed first.
    Clean Up the Temple (Bonus)EmpireDromund Kaas - Prologue: The Imperial AgentBonusDefeat 6 Terrorist Forces.Bonus mission for Doom and the Dark Temple. Bonus quest for Doom and the Dark Temple.
    Cleaning Up the MessEmpireDromund Kaas - Prologue: The Imperial AgentStory Mission Members of the dissident group responsible are fleeing Dromund Kaas from Cargo Port A3 in Kaas City. Get to their ship and plant a mouse droid aboard to safely disable it.Keeper 121, -830Requires Doom and the Dark Temple to be completed first.
    A Minor Inconvenience (Bonus)EmpireDromund Kaas - Prologue: The Imperial AgentBonusEliminate 10 Terrorist Mercenaries.Bonus mission for Cleaning Up the Mess. Bonus quest for Cleaning Up the Mess.
    Darth Zhorrid ArrivesEmpireDromund Kaas - Chapter 1: Heart of TerrorStory MissionUse your ship's holoterminal to check in with Imperial Intelligence headquarters on the status of your target list.Keeper 123, -834Requires Cleaning Up the Mess to be completed first.
    Watcher Two Relationship (Bonus)EmpireDromund Kaas - Chapter 1: Heart of TerrorBonusSpeak to Watcher Two.Bonus mission for Darth Zhorrid Arrives. Bonus quest for Darth Zhorrid Arrives.
    Return to your ship.
    Name Faction Planet TypeDescription Questgiver Location Notes
    Be the EnemyEmpireX-70 Phantom - Chapter 1: Heart of TerrorStory Mission You have received instructions to travel to Balmorra as part of your mission to eliminate the Eagle's galaxy-spanning terrorist network.Holoterminal 0, -8Requires Darth Zhorrid Arrives to be completed first.
    Closing the DealEmpireX-70 Phantom - Chapter 1: Heart of TerrorStory Mission You have received instructions to travel to Nar Shaddaa as part of your mission to eliminate the Eagle's galaxy-spanning terrorist network.Holoterminal 0, -8Requires Darth Zhorrid Arrives to be completed first.

    Imperial Agent Balmorra Quests

    Name Faction Planet TypeDescription Questgiver Location Notes
    Know the EnemyEmpireBalmorra - Chapter 1: Heart of TerrorStory Mission To gain the trust of the terrorists, you agreed to recover data from the old terrorist training camp's computers inside Talon's Reach on the Gorinth Plateau. Attach a transmitter to the main computer terminChemish Or -20, 1675Requires Be the Enemy to be completed first.
    Mercy Killer (Bonus)EmpireBalmorra - Chapter 1: Heart of TerrorBonusDefeat 15 Psychotic Terrorist Forces.Bonus mission for Know the Enemy. Bonus quest for Know the Enemy.
    Destroy the EnemyEmpireBalmorra - Chapter 1: Heart of TerrorStory Mission You completed several missions for the cell's second-in-command, Chemish Or, and have now been tasked with delivering a package to someone inside Republic-held territory. Infiltrate the Balmorran Arms FactoChemish Or -20, 1675Requires Know the Enemy to be completed first.

    Imperial Agent Nar Shaddaa Quests

    Name Faction Planet TypeDescription Questgiver Location Notes
    Contract NegotiationsEmpireNar Shaddaa - Chapter 1: Heart of TerrorStory Mission You acquired a Cyclone sample for your partner, Watcher X, but he lacks the equipment to analyze it. Take a speeder to the Duros Sector and use the bioscanner at Mutotech Labs to continue your investigationHolocommunicator N/ARequires Closing the Deal to be completed first.
    Militant Looters (Bonus)EmpireNar Shaddaa - Chapter 1: Heart of TerrorBonusDefeat 10 Anti-Empire Looters.Bonus mission for Contract Negotiations. Bonus quest for Contract Negotiations.
    Hostile TakeoverEmpireNar Shaddaa - Chapter 1: Heart of TerrorStory Mission You're ready to infiltrate VerveGen headquarters and break up a terrorist meeting. Go to the VerveGen building and then activate the holographic droid disguise.Watcher X 2242, 3310Requires Contract Negotiations to be completed first.
    LiquidationEmpireNar Shaddaa - Chapter 1: Heart of TerrorStory Mission To ensure that the terror cell can't rebuild, you need to destroy its communications hub. Take a speeder to the Network Access area, head to the terror cell's communications hub and destroy the main computeAphel Jaarn -2480, 3409Requires Hostile Takeover to be completed first.
    Ending the Terror Cycle (Bonus)EmpireNar Shaddaa - Chapter 1: Heart of TerrorBonusDispatch 10 White Wing Terrorists.Bonus mission for Liquidation. Bonus quest for Liquidation.
    Return to your ship.
    Name Faction Planet TypeDescription Questgiver Location Notes
    Shadow of the Dark LordEmpireX-70 Phantom - Chapter 1: Heart of TerrorStory MissionVyord Yanol--one of Darth Jadus's advisors and the last person to see him alive--has fled to Nar Shaddaa, and Darth Zhorrid wants you to find Yanol so she can learn her father's secrets. Travel to Nar ShaddHoloterminal 0, -8Requires "Liquidation" and "Destroy the Enemy" to be completed first.
    The Spy DanceEmpireX-70 Phantom - Chapter 1: Heart of TerrorStory Mission You have been instructed to travel to Tatooine as part of your mission to eliminate the Eagle's galaxy-spanning terrorist network. Holoterminal 0, -8Requires Shadow of the Dark Lord to be completed first.
    Formal IntroductionsEmpireX-70 Phantom - Chapter 1: Heart of TerrorStory Mission You have received instructions to travel to Alderaan as part of your mission to eliminate the Eagle's galaxy-spanning terrorist network.Holoterminal 0, -8Requires Shadow of the Dark Lord to be completed first.

    Imperial Agent Tatooine Quests

    Name Faction Planet TypeDescription Questgiver Location Notes
    The Whispering DustEmpireTatooine - Chapter 1: Heart of TerrorStory Mission In order to flush out the ghost cell's supplier, Mia has asked you to place trackers on locals at the Siltshift cantina. Once the trackers are in place, speak to the cantina bartender about the ghost cell aMouse Droid 504, 2970Requires The Spy Dance to be completed first.
    The Dragon's TailEmpireTatooine - Chapter 1: Heart of TerrorStory Mission Mia has identified the cell's supplier "Dragon Eyes" as Milosh Varta, a member of the Exchange crime syndicate. Investigate his estate south of Mos Anek so he can be questioned about the ghost cell's locatiMia Hawkins 34, 332Requires The Whispering Dust to be completed first.
    The Dragon's Teeth (Bonus)EmpireTatooine - Chapter 1: Heart of TerrorBonusDispatch 8 Exchange Forces.Bonus mission for The Dragon's Tail. Bonus quest for The Dragon's Tail.
    The Assassin's FortressEmpireTatooine - Chapter 1: Heart of TerrorStory Mission You've learned that the ghost cell retrieves its supplies from a drop point in the Dune Sea.Holoprojector 38, 334Requires The Dragon's Tail to be completed first.
    See No Evil (Bonus)EmpireTatooine - Chapter 1: Heart of TerrorBonusEliminate 8 Exchange Forces.Bonus mission for The Assassin's Fortress. Bonus quest for The Assassin's Fortress.
    Harsh Lessons (Bonus)EmpireTatooine - Chapter 1: Heart of TerrorBonusDefeat 18 Ghost Cell Forces.Bonus mission for The Assassin's Fortress. Bonus quest for The Assassin's Fortress.

    Imperial Agent Alderaan Quests

    Name Faction Planet TypeDescription Questgiver Location Notes
    The Privileges of RoyaltyEmpireAlderaan - Chapter 1: Heart of TerrorStory Mission Your prime suspect is a mediator named Denri Ayl. Vector suggests you infiltrate Ayl's record room in House Alde and download any information you find.Vector Hyllus 376, -1545Requires Formal Introductions to be completed first.
    The Assassin's PrizeEmpireAlderaan - Chapter 1: Heart of TerrorStory Mission You've obtained solid evidence of Denri Ayl's crimes, but have yet to locate him. Speak to the Cortess escort at House Cortess to arrange another consultation with the baron.Vector Hyllus 376, -1544Requires The Privileges of Royalty to be completed first.
    The Fall of House CortessEmpireAlderaan - Chapter 1: Heart of TerrorStory Mission In order to breach House Cortess's defenses and bring the baroness to justice, you must go with Vector to the House Cortess shield generator in the Glarus Valley and place Killik eggs in the mechanism. FirsVector Hyllus 415, -1659Requires The Assassin's Prize to be completed first.
    Pierce the Shield (Bonus)EmpireAlderaan - Chapter 1: Heart of TerrorBonusDefeat 15 Cortess Forces.Bonus mission for The Fall of House Cortess. Bonus quest for The Fall of House Cortess.
    Return to your ship.
    Name Faction Planet TypeDescription Questgiver Location Notes
    The Eagle's NestEmpireX-70 Phantom - Chapter 1: Heart of TerrorStory MissionImperial Intelligence has tracked the Eagle to Hutta, and it's up to you to end his threat at last. Travel to Hutta and contact Watcher Two on your ship's holoterminal for further instructions.Holoterminal 0, -8Requires "The Assassin's Fortress" and "The Fall of House Cortess" to be completed first.
    Return to Hutta.
    Name Faction Planet TypeDescription Questgiver Location Notes
    Raiding the Nest (Bonus)EmpireHutta - Chapter 1: Heart of TerrorBonusDefeat 20 of the Eagle's Terrorists.Bonus mission for The Eagle's Nest. Bonus quest for The Eagle's Nest.
    Return to Dromund Kaas.
    Name Faction Planet TypeDescription Questgiver Location Notes
    A New Epoch of FearEmpireDromund Kaas - Chapter 1: Heart of TerrorStory MissionIntelligence believes this patron may be based in the Artus System. You are to find the Eagle's patron and obtain his half of the command codes--but before you depart, Darth Zhorrid wishes to speak with youKeeper 132, -877Requires The Eagle's Nest to be completed first.
    The Calm Before (Bonus)EmpireDromund Kaas - Chapter 1: Heart of TerrorBonusSpeak to Watcher Two.Bonus mission for A New Epoch of Fear. Bonus quest for A New Epoch of Fear.
    Return to Imperial Dreadnaught.
    Name Faction Planet TypeDescription Questgiver Location Notes
    The Method and The Madness (Bonus)EmpireImperial Dreadnaught - Chapter 1: Heart of TerrorBonusInvestigate the First Computer. Investigate the Second Computer. Investigate the Third Computer.Bonus mission for A New Epoch of Fear. Bonus quest for A New Epoch of Fear.
    Hero of the PeopleEmpireImperial Dreadnaught - Chapter 1: Heart of TerrorStory MissionYou deactivated the Eradicators, but Darth Jadus is threatening to bring them back online. He is too skilled to defeat in combat, but you may be able to trap him using the ship's internal ray shielding. DisDarth Jadus 187, -161Only available if you DON'T join Darth Jadus. Requires A New Epoch of Fear to be completed first.
    Tyranny TriumphantEmpireImperial Dreadnaught - Chapter 1: Heart of TerrorStory MissionNow Darth Jadus is ready to reclaim his seat on the Dark Council. His successor and daughter, Darth Zhorrid, must be eliminated. Return to Dromund Kaas and confront Darth Zhorrid in her chambers in the CitaDarth Jadus 187, -161Only available if you join Darth Jadus. Requires A New Epoch of Fear to be completed first.
    Return to your ship.
    Name Faction Planet TypeDescription Questgiver Location Notes
    The Master StratagemEmpireX-70 Phantom - Chapter 2: The Mind TrapStory MissionFollowing the Eagle's defeat and your confrontation with Darth Jadus aboard the Dominator, you were granted a well-deserved rest from your duties in Imperial Intelligence. Now the time for rest is over, andHoloterminal 0, -8Requires "Tyranny Triumphant" or "Hero of the People" to be completed first.
    Return to Nar Shaddaa.
    Name Faction Planet TypeDescription Questgiver Location Notes
    Industrial Sabotage (Bonus)EmpireNar Shaddaa - Chapter 2: The Mind TrapBonusDestroy 20 Imperial Droids.Bonus mission for The Master Stratagem. Bonus quest for The Master Stratagem.
    Return to your ship.
    Name Faction Planet TypeDescription Questgiver Location Notes
    Chaos on a Broken WorldEmpireX-70 Phantom - Chapter 2: The Mind TrapStory Mission Your mission to infiltrate the Republic Strategic Information Service has brought you to Taris. Here, your SIS superiors have asked you to gather information about a corrupt Jedi named Ki Sazen.Holoterminal 0, -8Requires The Master Stratagem to be completed first.

    Imperial Agent Taris Quests

    Name Faction Planet TypeDescription Questgiver Location Notes
    The Rakghoul Problem (Bonus)EmpireTaris - Chapter 2: The Mind TrapBonusEliminate 4 Savage Rakghouls.Bonus mission for Chaos on a Broken World. Bonus quest for Chaos on a Broken World.
    The Cult of Ki SazenEmpireTaris - Chapter 2: The Mind TrapStory Mission Doctor Lokin informed you that Ki Sazen is after an abandoned bioresearch facility--one of several laboratories she's attacked. In order to find it, you must triangulate its location in the Tularan Marsh. IDoctor Lokin -500, 1400Requires Chaos on a Broken World to be completed first.
    Destroy the Cult (Bonus)EmpireTaris - Chapter 2: The Mind TrapBonusDefeat 20 Nikto Forces.Bonus mission for The Cult of Ki Sazen. Bonus quest for The Cult of Ki Sazen.
    The Chronicles (Bonus)EmpireTaris - Chapter 2: The Mind TrapBonusCollect and examine the chronicles of Ki Sazen kept by the Nikto on Taris. Perhaps it will shed some light on Ki Sazen's background.Bonus mission for The Cult of Ki Sazen. N/ABonus quest for The Cult of Ki Sazen.
    Hunter and PreyEmpireTaris - Chapter 2: The Mind TrapStory Mission Ki Sazen is building an army of rakghouls using a device called the Ultrawave Transmitter, but she'll need data to make it work. Retrieve the data from the Sinking City sensor nets before her followers can.Doctor Lokin -516, 1420Requires The Cult of Ki Sazen to be completed first.
    Hospital Carnage (Bonus)EmpireTaris - Chapter 2: The Mind TrapBonusDestroy 4 Dynamet Quarantine Droids.Bonus mission for Hunter and Prey. Bonus quest for Hunter and Prey.
    Thieves and LiarsEmpireTaris - Chapter 2: The Mind TrapStory Mission Doctor Lokin has arranged to be captured by Ki Sazen's people so he can transmit the location of her base to you. To ensure you receive the transmission, destroy the Republic signal jammer in the Republic RDoctor Ianna Cel -396, -266Requires Hunter and Prey to be completed first.
    Return to your ship.
    Name Faction Planet TypeDescription Questgiver Location Notes
    The Mind TrapEmpireX-70 Phantom - Chapter 2: The Mind TrapStory MissionYou'll need to check the Intelligence archives to investigate further. Travel to Imperial Intelligence headquarters on Dromund Kaas to begin your search for the truth.Holoterminal 0, -8Requires Thieves and Liars to be completed first.
    Return to Dromund Kaas.
    Name Faction Planet TypeDescription Questgiver Location Notes
    Destroy Archive Droids (Bonus)EmpireDromund Kaas - Chapter 2: The Mind TrapBonusDestroy 15 Archive Security Droids.Bonus mission for The Mind Trap. Bonus quest for The Mind Trap.

    Imperial Agent Quesh Quests

    Name Faction Planet TypeDescription Questgiver Location Notes
    Kill Chem-Mine Soldiers (Bonus)EmpireQuesh - Chapter 2: The Mind TrapBonusDefeat 14 Republic Transport Forces.Bonus mission for The Mind Trap. Bonus quest for The Mind Trap.
    Return to your ship.
    Name Faction Planet TypeDescription Questgiver Location Notes
    Frigid ExpeditionEmpireX-70 Phantom - Chapter 2: The Mind TrapStory Mission Although you've begun to free yourself from the enemy's mind control, your mission to infiltrate the Republic Strategic Information Service and uncover the plans of Ardun Kothe must continue.Holoterminal 0, -8Requires The Mind Trap to be completed first.

    Imperial Agent Hoth Quests

    Name Faction Planet TypeDescription Questgiver Location Notes
    Buried in IceEmpireHoth - Chapter 2: The Mind TrapStory Mission With the help of the Chiss Expansionary Defense Force, you've learned Davos and his men are hiding equipment caches in pirate territory. Head to Highmount Ridge and search for the first cache.Ensign Temple -2912, 2060Requires Frigid Expedition to be completed first.
    The Bone PitsEmpireHoth - Chapter 2: The Mind TrapStory Mission With the help of the Chiss, you've learned Davos and his men are meeting with Hoth's pirates--a group called the Marauders. You can spy on the meeting from a cave system called the Bone Pits in the glacial Ensign Temple -577, 79Requires Buried in Ice to be completed first.
    Wampa Smash (Bonus)EmpireHoth - Chapter 2: The Mind TrapBonusDefeat 4 Hulking Wampas.Bonus mission for The Bone Pits. Bonus quest for The Bone Pits.
    Assault on the StarbreezeEmpireHoth - Chapter 2: The Mind TrapStory Mission The Chiss have agreed to help you stop Admiral Davos. Head to the Star of Coruscant dreadnaught in the starship graveyard and disable blast doors in key locations to allow the Chiss soldiers to enter and seAristocra Saganu 1298, 640Requires The Bone Pits to be completed first.
    Shuttle Bay Assault (Bonus)EmpireHoth - Chapter 2: The Mind TrapBonusDefeat 12 White Maw Pirates.Bonus mission for Assault on the Starbreeze. Bonus quest for Assault on the Starbreeze.
    Return to your ship.
    Name Faction Planet TypeDescription Questgiver Location Notes
    Saganu's Parting WordsEmpireX-70 Phantom - Chapter 2: The Mind TrapStory MissionYou received an unexpected call from Aristocra Saganu after delivering the Starbreeze to Hunter. Access your personal holocom and see what he has to say.Holoterminal 0, -8Requires Assault on the Starbreeze to be completed first.
    The Shadow ArsenalEmpireX-70 Phantom - Chapter 2: The Mind TrapStory MissionYour assignment to infiltrate the SIS may be approaching its end. Ardun Kothe has promised that all will be revealed soon and summoned his team to Quesh. It's time to learn what he's up to and stop his planHoloterminal 0, -8Requires Assault on the Starbreeze to be completed first.
    Return to Quesh.
    Name Faction Planet TypeDescription Questgiver Location Notes
    Shadow Defenders (Bonus)EmpireQuesh - Chapter 2: The Mind TrapBonusDefeat 5 Phase X Sovereign Droids.Bonus mission for The Shadow Arsenal. Bonus quest for The Shadow Arsenal.
    Return to your ship.
    Name Faction Planet TypeDescription Questgiver Location Notes
    The Hidden ThroneEmpireX-70 Phantom - Chapter 3: The Hidden MastersStory MissionYour mission against Ardun Kothe and the SIS is over, but the survival of Hunter has opened new questions. The Minister of Intelligence believes Hunter is manipulating the war for his own agenda and has askHoloterminal 0, -8Requires The Shadow Arsenal to be completed first.
    Return to Isen 4.
    Name Faction Planet TypeDescription Questgiver Location Notes
    Clearing the Colony (Bonus)EmpireIsen 4 - Chapter 3: The Hidden MastersBonusDefeat 15 Isen 4 Droids.Bonus mission for The Hidden Throne. Bonus quest for The Hidden Throne.
    Return to Dromund Kaas.
    Name Faction Planet TypeDescription Questgiver Location Notes
    Watching the Watchers (Bonus)EmpireDromund Kaas - Chapter 3: The Hidden MastersBonusSpeak to Watcher ThreeBonus mission for The Hidden Throne. Bonus quest for The Hidden Throne.
    Return to your ship.
    Name Faction Planet TypeDescription Questgiver Location Notes
    BreakoutEmpireX-70 Phantom - Chapter 3: The Hidden MastersStory Mission Your mission to uncover the galactic conspiracy manipulating the war leads to Belsavis. Keeper believes you will find more information about Hunter and his allies there.Holoterminal 0, -8Requires The Hidden Throne to be completed first.

    Imperial Agent Belsavis Quests

    Name Faction Planet TypeDescription Questgiver Location Notes
    Overrun Break-in (Bonus)EmpireBelsavis - Chapter 3: The Hidden MastersBonusDefeat 10 Republic Forces.Bonus mission for Breakout. Bonus quest for Breakout.
    Secure Break-in (Bonus)EmpireBelsavis - Chapter 3: The Hidden MastersBonusDefeat 10 Republic Forces.Bonus mission for Breakout. Bonus quest for Breakout.
    The Scorpio SanctionsEmpireBelsavis - Chapter 3: The Hidden MastersStory Mission Posing as a fellow inmate, you assembled a gang of prisoners to infiltrate the Megasecurity Ward and began sketching a break-in plan. First, you'll need equipment from the prison medical center in the High Kanjon Slyke 195, 1392Requires Breakout to be completed first.
    High Security Storage Strike (Bonus)EmpireBelsavis - Chapter 3: The Hidden MastersBonusDefeat 17 Republic Forces.Bonus mission for The Scorpio Sanctions. Bonus quest for The Scorpio Sanctions.
    Rift Lurker Rage (Bonus)EmpireBelsavis - Chapter 3: The Hidden MastersBonusDefeat 10 Enraged Rift Lurkers.Bonus mission for The Scorpio Sanctions. Bonus quest for The Scorpio Sanctions.
    LegerdemainEmpireBelsavis - Chapter 3: The Hidden MastersStory Mission Chaney developed a virus to distract SCORPIO; you can deliver it by the using the TJ-262 security spike on prime warden droids in the Maximum Security Section.Kanjon Slyke -1493, 270Requires The Scorpio Sanctions to be completed first.
    Kick 'em while They're Down for Maintenance (Bonus)EmpireBelsavis - Chapter 3: The Hidden MastersBonusDestroy 6 Prison Protector Droids.Bonus mission for Legerdemain. Bonus quest for Legerdemain.
    HeistEmpireBelsavis - Chapter 3: The Hidden MastersStory Mission Your preparations are complete. Access Megasecurity Ward 23 via the megasecurity turbolift in the tomb to begin the heist.Kanjon Slyke -1494, 270Requires Legerdemain to be completed first.
    Return to your ship.
    Name Faction Planet TypeDescription Questgiver Location Notes
    The Watchful EyeEmpireX-70 Phantom - Chapter 3: The Hidden MastersStory MissionThe Tytun Rings contain an archive of all communications sent via the HoloNet, and Keeper believes the archive may contain recordings of Hunter and the Star Cabal conspirators.Holoterminal 0, -8Requires Heist to be completed first.
    Paying RespectsEmpireX-70 Phantom - Chapter 3: The Hidden MastersStory Mission Your mission to uncover the Star Cabal conspiracy manipulating the war leads to Voss. Keeper's notes suggested you could find more information about Hunter and his allies there.Holoterminal 0, -8Requires The Watchful Eye to be completed first.

    Imperial Agent Voss Quests

    Name Faction Planet TypeDescription Questgiver Location Notes
    Offering Wildlife (Bouns)EmpireVoss - Chapter 3: The Hidden MastersBonusDefeat 20 Nexu and Mawvorr.Bonus mission for Paying Respects. Bonus quest for Paying Respects.
    The Wellspring of HealingEmpireVoss - Chapter 3: The Hidden MastersStory Mission You've learned that the Shining Man visited the Wellspring of the Shrine of Healing. Inside the Shrine of Healing along the Old Paths, find the Wellspring itself.Bas-Ton 140, -344Requires Paying Respects to be completed first.
    Finding VengeanceEmpireVoss - Chapter 3: The Hidden MastersStory Mission Your contact, Bas-Ton, has been kidnapped. The kidnapper has sent you a set of rendezvous coordinates; travel to the designated location in the Gormak lands and investigate whatever is there.Therod-Ton 141, -341Requires The Wellspring of Healing to be completed first.
    Kidnapping Insurance (Bonus)EmpireVoss - Chapter 3: The Hidden MastersBonusDefeat 15 Cartel Forces.Bonus mission for Paying Respects. Bonus quest for Finding Vengeance.
    The Sacred FlameEmpireVoss - Chapter 3: The Hidden MastersStory MissionIn order to learn where the Shining Man traveled in the Voss Nightmare Lands, you require access to Voss carvings depicting the lands' layout. Only Voss are permitted to view the carvings, but you have beenTherod-Ton 132, -342Requires Finding Vengeance to be completed first.
    The Prophecy of the Shining ManEmpireVoss - Chapter 3: The Hidden MastersStory Mission You've discovered evidence that the Shining Man had a base of operations in the Nightmare Lands, where he used ancient materials to fake a prophecy about himself. Travel into the Dark Heart of the NightmareThe Sacred Flame 88, 241Requires The Sacred Flame to be completed first.
    Return to your ship.
    Name Faction Planet TypeDescription Questgiver Location Notes
    The Road to RuinEmpireX-70 Phantom - Chapter 3: The Hidden MastersStory MissionNow you've been recalled to base. Use your ship's galaxy map to travel to Dromund Kaas and return to Imperial Intelligence headquarters in the Citadel.Holoterminal 0, -8Requires The Prophecy of the Shining Man to be completed first.
    Eve of DestructionEmpireX-70 Phantom - Chapter 3: The Hidden MastersStory Mission The machinations of the Star Cabal conspiracy have resulted in the dissolution of Imperial Intelligence and your transfer into the Imperial military. While serving on the Corellian front lines, you must finHoloterminal 0, -8Requires The Road to Ruin to be completed first.

    Imperial Agent Corellia Quests

    Name Faction Planet TypeDescription Questgiver Location Notes
    Aegis Elimination (Bonus)EmpireCorellia - Chapter 3: The Hidden MastersBonusDefeat 30 Republic Commandos.Bonus mission for Eve of Destruction. Bonus quest for Eve of Destruction.
    The Sky BurnsEmpireCorellia - Chapter 3: The Hidden MastersStory Mission The conspirators have been altering official military reports, and Keeper needs unaltered data to determine what the Star Cabal intends. Moff Zamar has compiled the report you need; plant guidance beacons aSecure Holoterminal -1492, 2107Requires Eve of Destruction to be completed first.
    Landing Party (Bonus)EmpireCorellia - Chapter 3: The Hidden MastersBonusDefeat 12 Republic SpecForce Troops.Bonus mission for The Sky Burns. Bonus quest for The Sky Burns.
    The Apocalypse PartyEmpireCorellia - Chapter 3: The Hidden MastersStory Mission In order to plant false information within the Star Cabal, you've agreed to let yourself be captured. First, you'll need to gain access to the conspiracy's airship; eliminate the mercenaries around the speeHolocommunicator N/ARequires The Sky Burns to be completed first.
    Party Crashing (Bonus)EmpireCorellia - Chapter 3: The Hidden MastersBonusDefeat 20 Mercenary Forces.Bonus mission for The Apocalypse Party. Bonus quest for The Apocalypse Party.
    ArmageddonEmpireCorellia - Chapter 3: The Hidden MastersStory Mission You've managed to derail the conspirators' efforts on Corellia, and now must stage your own death in order to escape their attention and strike from hiding. Retrieve a set of explosive charges from ImperialSecure Holoterminal 2585, -1581Requires The Apocalypse Party to be completed first.
    Down in History (Bonus)EmpireCorellia - Chapter 3: The Hidden MastersBonusDefeat 20 Rebel Forces.Bonus mission for Armageddon. Bonus quest for Armageddon.
    The Star ChamberEmpireCorellia - Chapter 3: The Hidden MastersStory MissionKeeper has asked to rendezvous aboard the starship Tenebrous, where she will brief you on her situation. Use your ship's galaxy map to travel to the Tenebrous.Holocommunicator N/ARequires Armageddon to be completed first.

    Imperial Agent Rishi Quests

    Name Faction Planet TypeDescription Questgiver Location Notes
    ForfeitEmpireRishi - Expansion: Shadow of RevanStory Mission You've been contacted by an old asset named Jheeg. He's used an old cover identity to prove that he knows you. Meet him in the Raider's Cove cantina to see what he wants.Lana Beniko 1128, 361Requires class story to be completed first.

    Imperial Agent Companions

    Name Faction Planet TypeDescription Questgiver Location Notes
    Part of the TeamEmpireN/ANormalTalk to Kaliyo about being a team.Kaliyo N/ARequires Nothing Is Ever Easy to be completed first.
    Lifestyle ChoicesEmpireN/ANormalTalk to Kaliyo about why Imperials are a bunch of "stiffs".Kaliyo N/ARequires Part of the Team to be completed first.
    Demon of the SummitEmpireN/ANormalTalk to Kaliyo about her home.Kaliyo N/ARequires Lifestyle Choices to be completed first.
    Life with Anspi'shelEmpireN/ANormalTalk to Kaliyo about an old friend, Anspi'shel, and how they joined the Exchange.Kaliyo N/ARequires Demon of the Summit to be completed first.
    SweatEmpireN/ANormalTalk to Kaliyo about spending some time together.Kaliyo N/AMale Imperial Agents Only. Requires Life with Anspi'shel to be completed first.
    What You Do For a PartnerEmpireN/ANormalHelp track down Anspi'shel.Kaliyo N/ARequires Sweat to be completed first.
    Measuring UpEmpireN/ANormalTalk to Kaliyo about her old partners.Kaliyo N/ARequires What You Do For a Partner to be completed first.
    Kaliyo and YjalEmpireN/ANormalTalk to Kaliyo about Yjal, an obsessed arms dealer.Kaliyo N/ARequires Measuring Up to be completed first.
    "Guess I Left a Mark"EmpireN/ANormalTalk to Kaliyo about old grudges.Kaliyo N/ARequires Kaliyo and Yjal to be completed first.
    Kaliyo and the MenaceEmpireN/ANormalTalk to Kaliyo about bounty hunters coming after her.Kaliyo N/ARequires "Guess I Left a Mark" to be completed first.
    Free TimeEmpireN/ANormalTalk to Kaliyo about "getting a drink".Kaliyo N/ARequires Kaliyo and the Menace to be completed first.
    Death MarksEmpireN/ANormalTalk to Kaliyo about going after he ex-partners.Kaliyo N/ARequires Free Time to be completed first.
    "He's Just a Guy" EmpireN/ANormalTalk to Kaliyo about the shirtless guy.Kaliyo N/AMale Imperial Agents Only. Requires Death Marks to be completed first.
    Moving OnEmpireN/ANormalTalk to Kaliyo about having some fun.Kaliyo N/ARequires Death Marks to be completed first.
    Just That GoodEmpireN/ANormalTalk to Kaliyo about how she keeps up with you.Kaliyo N/ARequires Moving On to be completed first.
    Revolutionary Edge BrigadeEmpireN/ANormalTalk to Kaliyo about her past in the Revolutionary Edge Brigade.Kaliyo N/ARequires Just That Good to be completed first.
    As Far as You Can Throw HerEmpireN/ANormalTalk to Kaliyo about some trouble with the Brentaal anarchists .Kaliyo N/ARequires Revolutionary Edge Brigade to be completed first.
    RingEmpireN/ANormalTalk to Kaliyo about getting married.Kaliyo N/AMale Imperial Agents Only. Requires Too Long to be completed first.
    Too LongEmpireN/ANormalTalk to Kaliyo about tagging along for the long run.Kaliyo N/ARequires As Far as You Can Throw Her to be completed first.
    Welcome VectorEmpireN/ANormalWelcome Vector to your crew.Vector Hyllus N/ARequires The Fall of House Cortess to be completed first.
    Dawn Herald's SongEmpireN/ANormalTalk to Vector about what it means to be the Dawn Herald.Vector Hyllus N/ARequires Welcome Vector to be completed first.
    New ExperiencesEmpireN/ANormalTalk to Vector about what happens when you become a joiner.Vector Hyllus N/ARequires Dawn Herald's Song to be completed first.
    Life OutsideEmpireN/ANormalTalk to Vector about how to keep a teather to the real world.Vector Hyllus N/ARequires New Experiences to be completed first.
    Curious EmissariesEmpireN/ANormalTalk to Vector about Killik emissaries that have stowed away on the ship.Vector Hyllus N/ARequires Life Outside to be completed first.
    The Lost ColonyEmpireN/ANormalTalk to Vector about the great migration.Vector Hyllus N/ARequires Curious Emissaries to be completed first.
    Time to ThinkEmpireN/ANormalTalk to Vector about his pilgrimage.Vector Hyllus N/ARequires The Lost Colony to be completed first.
    Killik DiplomacyEmpireN/ANormalTalk to Vector about reporting Killik information to the Diplomatic Service.Vector Hyllus N/ARequires Time to Think to be completed first.
    Cutting a DealEmpireN/ANormalTalk to Vector about his report being ignored.Vector Hyllus N/ARequires Killik Diplomacy to be completed first.
    First FavorEmpireN/ANormalTalk to Vector about Falner's first request.Vector Hyllus N/ARequires Cutting a Deal to be completed first.
    Politics is EverythingEmpireN/ANormalTalk to Vector about making a former Republic Governor into a Joiner.Vector Hyllus N/ARequires First Favor to be completed first.
    Time Well SpentEmpireN/ANormalTalk to Vector about a gift from the Diplomatic Service.Vector Hyllus N/ARequires Politics is Everything to be completed first.
    Encouraging NewsEmpireN/ANormalTalk to Vector about progress between Killiks and the Diplomatic Service.Vector Hyllus N/ARequires Time Well Spent to be completed first.
    Nearly EngagedEmpireN/ANormalTalk to Vector about Anor, someone he use to love and was almost engaged to, before becoming a Joiner.Vector Hyllus N/ARequires Encouraging News to be completed first.
    ChrysalisEmpireN/ANormalTalk to Vector about the Crysalis of Tranquility.Vector Hyllus N/ARequires Nearly Engaged to be completed first.
    TreatyEmpireN/ANormalTalk to Vector about the Diplomatic Service agreeing to seek a treaty with the Killiks.Vector Hyllus N/ARequires Chrysalis to be completed first.
    One PeopleEmpireN/ANormalTalk to Vector about the different Killik quirks.Vector Hyllus N/ARequires Treaty to be completed first.
    The SummitEmpireN/ANormalTalk to Vector about the Killik-Imperial summit.Vector Hyllus N/ARequires One People to be completed first.
    DedicationEmpireN/ANormalTalk to Vector about rededicating himself to Imperial Intelligence.Vector Hyllus N/ARequires The Summit to be completed first.
    "Our Priorities are Clear"EmpireN/ANormalTalk to Vector about an offer to become the Dawn Herald to all nests.Vector Hyllus N/ARequires Dedication to be completed first.
    Doctor Lokin's LaboratoryEmpireN/ANormalWelcome Doctor Lokin to your crew.Doctor Lokin N/ARequires Thieves and Liars to be completed first.
    "A Delicate Thing"EmpireN/ANormalTalk to Doctor Lokin about your crew.Doctor Lokin N/ARequires Doctor Lokin's Laboratory to be completed first.
    Career AdviceEmpireN/ANormalTalk to Doctor Lokin about Cipher 12.Doctor Lokin N/ARequires "A Delicate Thing" to be completed first.
    Safe HousesEmpireN/ANormalTalk to Doctor Lokin about an alarm from one of his safe houses.Doctor Lokin N/ARequires Career Advice to be completed first.
    Back in the GameEmpireN/ANormalTalk to Doctor Lokin about his safe house on Balmorra exploding.Doctor Lokin N/ARequires Safe Houses to be completed first.
    "Keen to Learn"EmpireN/ANormalTalk to Doctor Lokin about the dead assassins in his safe house.Doctor Lokin N/ARequires Back in the Game to be completed first.
    "Rivalry"EmpireN/ANormalTalk to Doctor Lokin about the people who want him dead.Doctor Lokin N/ARequires "Keen to Learn" to be completed first.
    Bio-Experiment LogsEmpireN/ANormalTalk to Doctor Lokin about improvements to his Rakghoul research.Doctor Lokin N/ARequires "Rivalry" to be completed first.
    Test SubjectEmpireN/ANormalTalk to Doctor Lokin about Project Protean minipulating Vector in order for him to becomea Joiner.Doctor Lokin N/ARequires Bio-Experiment Logs to be completed first.
    Project ProteanEmpireN/ANormalTalk to Doctor Lokin about the location of Project Protean.Doctor Lokin N/ARequires Test Subject to be completed first.
    "A Fine Team"EmpireN/ANormalTalk to Doctor Lokin about him being an advisor.Doctor Lokin N/ARequires Project Protean to be completed first.
    Personnel TransferEmpireN/ANormalTalk to Raina about her "talents".Raina Temple N/ARequires Assault on the Starbreeze to be completed first.
    Training DrillsEmpireN/ANormalTalk to Raina about learning covert maneuvers.Raina Temple N/ARequires Personnel Transfer to be completed first.
    Interpersonal ManipulationEmpireN/ANormalTalk to Raina about training in information extraction.Raina Temple N/ARequires Training Drills to be completed first.
    Personal / ProfessionalEmpireN/ANormalTalk to Raina about flirting with women during missions.Raina Temple N/ARequires Interpersonal Manipulation to be completed first.
    Chain of CommandEmpireN/ANormalTalk to Raina about being an independant field agent.Raina Temple N/ARequires Personal / Professional to be completed first.
    Crew RelationsEmpireN/ANormalTalk to Raina about relations between a superior and subordinate.Raina Temple N/ARequires Chain of Command to be completed first.
    EvaluationEmpireN/ANormalTalk to Raina about passing the Imperial Intelligence training regimen.Raina Temple N/ARequires Crew Relations to be completed first.
    Careful ExaminationEmpireN/ANormalTalk to Raina about one last test.Raina Temple N/ARequires Evaluation to be completed first.
    LoyaltiesEmpireN/ANormalTalk to Raina about her father.Raina Temple N/ARequires Careful Examination to be completed first.
    MusicEmpireN/ANormalTalk to Raina about going out for dinner.Raina Temple N/ARequires Loyalties to be completed first.
    Social OccasionsEmpireN/ANormalTalk to Raina about your first meeting.Raina Temple N/ARequires Music to be completed first.
    "Until the End"EmpireN/ANormalTalk to Raina about staying together.Raina Temple N/ARequires Social Occasions to be completed first.
    No ObligationsEmpireN/ANormalTalk to SCORPIO about her intentions.SCORPIO N/ARequires Heist to be completed first.
    Desperate CommunicationsEmpireN/ANormalTalk to SCORPIO about the communication skills.SCORPIO N/ARequires No Obligations to be completed first.
    Independent OperationEmpireN/ANormalTalk to SCORPIO about physical optimisations.SCORPIO N/ARequires Desperate Communications to be completed first.
    Heuristic Evolution, Phase 1EmpireN/ANormalTalk to SCORPIO about her improvements.SCORPIO N/ARequires Independent Operation to be completed first.
    Electric CocoonEmpireN/ANormalTalk to SCORPIO about uploading herself into the Imperial Archives.SCORPIO N/ARequires Heuristic Evolution, Phase 1 to be completed first.
    Heuristic Evolution, Phase 2EmpireN/ANormalTalk to SCORPIO about continuing to follow you.SCORPIO N/ARequires Electric Cocoon to be completed first.
    Exceptional ExampleEmpireN/ANormalTalk to SCORPIO about how she has been monitoring you.SCORPIO N/ARequires Heuristic Evolution, Phase 2 to be completed first.
    Return to Alderaan.
    Name Faction Planet TypeDescription Questgiver Location Notes
    Vector’s VectorEmpireAlderaan - Companions & ContactsAlliance AlertRecruit Vector Hyllus to your Alliance by talking to him.Bey'Wan Aygo N/A - Companions and Contacts MenuAvailable to Imperial Agents only. Requires Chapter IX: The Eternal Throne to be completed.

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    177 quest entries in this Imperial Agent Quests in Star Wars: The Old Republic search.

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