Update 7.7d Class Changes

News Date: June 16, 2025 Patch: 7.7d News Source

These are from the 7.7d patch notes for Update 7.7 on May 28. Interestingly, unlike the previous class change, this was not a tree default adjustment, but instead a set of changes adjusting numbers like percentages of healing or damage, energy cost, and cooldown timers.

All Assassin/Shadow Disciplines

  • Level 73 ability tree option Avoidance/Celerity now reduces the cooldown of Jolt/Mind Snap by 3s, Unbreakable Will/Force of Will by 45s and Force Speed by 5s.

Deception Assassin/Infiltration Shadow

  • Level 51 passive Duplicity/Infiltration Tactics now grants 25% bonus maul/shadow strike damage up from 20%. Can now occur every 8 seconds down from 10 seconds.
  • Level 23 passive Dark Embrace/Shadow’s Respite now grants 20% damage reduction up from 15%.

All Sorcerer/Sage Disciplines

  • Resurgence/Rejuvenate base force cost up from 50 to 60
  • Static Barrier/Force Armor base force cost up from 45 to 55
  • Dark Heal/Benevolence base force cost up from 70 to 85
  • Unnatural Preservation/Force Mend cooldown up from 30 seconds to 40

Lightning Sorcerer/Telekinetics Sage

  • Convection/Clamoring Force bonus crit damage up from 12% per stack to 15% per stack
  • Forked Lightning/Telekinetic Momentum have a 30% chance up from 25% (60% while Polarity Shift/Mental Alacrity is active up from 50%) to produce a second damage instance to the same targets for 25% damage.

Madness Sorcerer/Balance Sage

  • Force Leech/Force Serenity heals the caster for 40% of damage dealt down from 50%

Corruption Sorcerer/Seer Sage

  • Dark Infusion/Deliverance base force cost down from 50 to 45
  • Efficacious Currents/Preservation reduces the force consumed by Static Barrier/Force Armor by 25 up from 15

Innovative Ordinance Mercenary/Assault Specialist Commando

  • Volatile Warhead/Hyper Assault Rounds internal cooldown down from 15s to 12s
  • Superheated Shot/Scorching Bolts armor penetration up from 30% to 35%

Arsenal Mercenary/Gunnery Commando

  • Riddle/Rotary Cannon critical hit chance up from 10% to 15%
  • Target Tracking/Deadly Cannon critical damage bonus up from 30 to 35%

Medicine Operative/Sawbones Scoundrel

  • Surgical Probe/Emergency Medpac heal power moderately increased. Surgical Probe/Emergency Medpac minimum heal amount moderately raised.
  • Kolto Injection/Underworld Medicine base cast time reduced from 2 seconds to 1.7 seconds
  • Toxic Scan/Triage cooldown from 12s to 10s