These are from the 7.7d patch notes for Update 7.7 on May 28. Interestingly, unlike the previous class change, this was not a tree default adjustment, but instead a set of changes adjusting numbers like percentages of healing or damage, energy cost, and cooldown timers.
All Assassin/Shadow Disciplines
- Level 73 ability tree option Avoidance/Celerity now reduces the cooldown of Jolt/Mind Snap by 3s, Unbreakable Will/Force of Will by 45s and Force Speed by 5s.
Deception Assassin/Infiltration Shadow
- Level 51 passive Duplicity/Infiltration Tactics now grants 25% bonus maul/shadow strike damage up from 20%. Can now occur every 8 seconds down from 10 seconds.
- Level 23 passive Dark Embrace/Shadow’s Respite now grants 20% damage reduction up from 15%.
All Sorcerer/Sage Disciplines
- Resurgence/Rejuvenate base force cost up from 50 to 60
- Static Barrier/Force Armor base force cost up from 45 to 55
- Dark Heal/Benevolence base force cost up from 70 to 85
- Unnatural Preservation/Force Mend cooldown up from 30 seconds to 40
Lightning Sorcerer/Telekinetics Sage
- Convection/Clamoring Force bonus crit damage up from 12% per stack to 15% per stack
- Forked Lightning/Telekinetic Momentum have a 30% chance up from 25% (60% while Polarity Shift/Mental Alacrity is active up from 50%) to produce a second damage instance to the same targets for 25% damage.
Madness Sorcerer/Balance Sage
- Force Leech/Force Serenity heals the caster for 40% of damage dealt down from 50%
Corruption Sorcerer/Seer Sage
- Dark Infusion/Deliverance base force cost down from 50 to 45
- Efficacious Currents/Preservation reduces the force consumed by Static Barrier/Force Armor by 25 up from 15
Innovative Ordinance Mercenary/Assault Specialist Commando
- Volatile Warhead/Hyper Assault Rounds internal cooldown down from 15s to 12s
- Superheated Shot/Scorching Bolts armor penetration up from 30% to 35%
Arsenal Mercenary/Gunnery Commando
- Riddle/Rotary Cannon critical hit chance up from 10% to 15%
- Target Tracking/Deadly Cannon critical damage bonus up from 30 to 35%
Medicine Operative/Sawbones Scoundrel
- Surgical Probe/Emergency Medpac heal power moderately increased. Surgical Probe/Emergency Medpac minimum heal amount moderately raised.
- Kolto Injection/Underworld Medicine base cast time reduced from 2 seconds to 1.7 seconds
- Toxic Scan/Triage cooldown from 12s to 10s