Gearing up in Star Wars: The Old Republic is easier than it ever has been before, and there are dozens of different types of ways players can earn gear. Gearing up using group activities like Operations, Flashpoints, and Player-vs-Player matches will always be the fastest way to gear up, but what if you’re a player who wants to gear up purely playing solo? In this video we’ll be covering the different ways you can work your way towards the best gear in the game for level 75 while playing alone.
This solo guide will NOT include:
- Galactic Starfighter
- Groupfinder Flashpoints
- Do you need to gear up if you are playing solo?
- Why gear up solo?
- Basics of Gearing at 75
- #1 Treasure Hunting Boxes
- #2 Conquest
- #3 Spoils of War Vendor
- #4 Mek-Sha & Onderon Daily Quests
- #5 Solo’ing Flashpoints
- #6 Master Mode Chapters
- #7 Renown
- #8 Crafting
- Deconstruct Gear
- Once You Reach 306
- Set Bonus Gear + Tactical
Do you need to gear up if you are playing solo?
No. No. No. No. No. :)
Players who are focusing mostly on the story, dailies, or other normal quests will do just fine most of the time with the gear they pick up off the ground. If you’re running in to trouble with these types of quests, I highly recommend to check out my Difficult Fight Tips guide instead of worrying about gearing up with this guide.
There is only a few types of content specifically for solo players where you would really want to look at gearing up:
- Master Mode Chapters (Knights of the Fallen Empire and Knights of the Eternal Throne, Story Mode is the default)
- Eternal Championship speed runs (my Eternal Championship Guide)
- Solo’ing Group Content (a very fun and difficult challenge with great rewards, example Solo Master Mode Red Reaper)
Gearing up solo in general does make all content easier though, as you can defeat enemies faster, or survive more easily. Extra gear can also help bolster your character if you are struggling to play basic content like story or dailies.
Gearing up is mainly expected for players who are taking on the hardest content in the game including Master Mode Chapters, Master Mode Flashpoints, and Veteran Mode and Master Mode Operations, and Ranked Player-vs-player content.
Why gear up solo?
Why would you gear up solo instead of by doing group content?
- Time Commitment: Many players can not always commit to the time or guarantee they will be present for an entire piece of group content. Although some content like Uprisings and PvP can be very short, other types of content like very difficult Flashpoints or Operations can be over an hour long. Players who are caretakers of kids or the elderly also know their priorities and often can not even commit to being present for shorter types of content, and randomized groups may not always be understanding when their group-member leaves suddenly.
- Social: Many players avoid group content due to the presence of other players. Although the social aspect of group content can be extremely fun, not everyone’s experience will be the same. Some players will have a negative experience when they group up, and not want to group up again. Other players may have social anxiety and even being in a normal group can be overwhelming or tiring.
- Keeping Up: Players with mental or physical disabilities may run in to problems being able to ‘keeping up’ with groups. Although most of the beginner group content does not require a high level of skill when it comes to playing your class, being in a group, especially a randomized one, does come with the expectations of keeping pace with them. Players who prefer to play at their own pace, move slower, or who need to take frequent breaks, may run in to groups who are frustrated as they fall behind. This can be especially frustrating when joining randomized groups for Flashpoints in the groupfinder, as large chunk of the playerbase who is queuing up that way is looking for fast and smooth runs.
- DIY: Some players simply prefer playing by themselves!
While those are the answers to the question of why a player might want to gear up solo, I’d really like to encourage all players to try out group content, and I consider it some of the most fun content in the entire game. The great news is some of these problems can be mitigated by not using the randomized groupfinder and instead grouping up with players who are looking to play with other players vs speed running to get rewards. There are two great ways to do this:
- Form a group through the general chat or discord: If you want to do group content a specific way, for example, slowly, you can post in general chat (usually on the Fleet) that you are looking to put together a group and are looking for like-minded players. For example “Looking for players to run the Esseles Flashpoint at a slower pace”. While you may or may not find players interested at the specific time you post, rest assured, there are many other players who are leery of group content who are interested in those types of runs. Another great alternative is to reach out in Discord, which is a group chat. That way you can group up now, or plan to group up later. The most popular discord server is discord.gg/swtor and is free for everyone to join.
- Join a guild: Joining a guild is a great way to meet other players to do group content with. This is because unlike the randomized group finder, you are expected to talk to and play with your guild mates in the future – so players are often more willing to be patient, to be accommodating, and to have a positive social interaction. For example, parenting is a common issue that comes up in guilds with adult players, and most mature guild groups understand that parents will need to step away to care for their kids. Guild groups are often also more generally accommodating when it comes to group content, whether it’s taking time to go a little slower, take more breaks, have more patience or to communicate more clearly. Although guilds vary wildly, I would recommend looking for a guild that focuses on the social aspect of the game, on community, and on maturity or respect, for the best results. You can also look for guilds that specifically put time in to organizing Flashpoint or Operation runs for beginners. Here’s a tool we created to help players find a guild: https://swtorfancommunity.com/guilds/
Basics of Gearing at 75
Before we start, let’s make sure you understand the basics of level 75 gearing. You’ll have gotten a basic set of gear by the time you complete the latest expansion storyline – this gear is item-rating 268, which you can see by hovering over the piece of equipment. The highest item-rating gear you can get is 306, and the act of gearing up is mainly to raise your overall item-rating average over time by getting better gear with a higher item-rating. The important thing to know is that gear you find at level 75 is almost always based on your current item-rating – so any time you get a piece of gear, or a modification, that has a higher item-rating you’ll want to immediately equip it so the next piece of gear that drops for you might be slightly better. Especially if you are playing solo, a lot of the gear you will pick up at 75 will be equal or worse to what you are currently wearing, and when you do find something with a higher item-rating, it may only raise your item-rating by one or two points, or may not even immediately raise your score if you are just replacing a single modification. Although gearing up solo is slower than gearing up through Operations or other group activities, even solo players can eventually get the best gear in the game!
As you work your way up towards item-rating 306, don’t worry about your stats, augments, set bonus, amplifiers or any other type of optimization – just keep slowly improving your item-rating score with whatever gear you pick up. Once you hit 306, you can start digging in to optimizing your character. Another important thing to know about the current gearing system is that it is really friendly if you are playing multiple characters – if you want to play and earn gear on a second character, just put your current set in your legacy bay as most gear can easily be shared between your characters!
Now let’s dive in to getting gear.
#1 Treasure Hunting Boxes
While I don’t think I’d recommend levelling up the Treasure Hunting crew skill from scratch just to help gear up, if you already have a character with a high-level Treasure Hunting skill, or a friend who does, Treasure Hunting can be a really nice way to get through the first few steps of raising your item-rating. Once you reach Treasure Hunting level 550, you’ll gain access to Grade 10 missions, and two of those Grade 10 missions will be for lockboxes, with another lockbox missions available in Grade 11. Lockboxes contain a slightly random assortment of items, but most of them seem to contain at least one piece of item-rating 270 to 276 gear.
The best part about these lockboxes is that they are one of the few types of gear boxes that are NOT dependent on your current gear score – so you could have a pair of 270 gloves on, open a Treasure Hunting box, and get a pair of 276 gloves if you are lucky! Here’s where it gets even better – the lockboxes themselves can be traded. That means players can help each other by gathering lockboxes for their friends who have a fresh level 75 character.
Completing your weekly conquest goal is by far the easiest and best way to gear up for solo players, as not only is the gear pretty good, it also offers solo players a pretty wide variety of activities to choose from.
Conquest is a way of completing different tasks to earn points during a week’s time, and once you earn a certain number of points you’ll get a box of gear that will be based on your item-rating when you open it. You can get to your weekly Conquest by pressing “L” on your keyboard to get to your mission Log, then click the conquest tab. Bottom left shows that tasks for this week and how many points they each give, most of which can be repeated daily, the time left in the current week is in the top left, and the number of points you’d need to earn a gear box is on the top right. While the tasks with the highest point values will likely be out of a solo players wheelhouse, there are tons of easy and solo-focused tasks like crafting, companions, defeating normal enemies on planets, space missions, story Flashpoints, heroic missions, and daily missions.
What makes Conquest gearing even more powerful is that you can usually combine it with other activities that earn you gear more directly, like solo Flashpoints or dailies! Some activites, like Heroics, or some of the older dailies, won’t directly give you any useful gear… but they will still earn you conquest points and Renown ponts which we’ll cover later. I’ve seen quite a few players who think Heroics give you gear, as Heroics give great gear at lower levels – but once you hit level 61 heroic crates only reward you with cosmetic armor.
In addition to your personal conquest goal, there’s also guild conquests that give you an additional reward on top of your personal reward. To earn them, you do need to join a guild which is kind of the opposite of playing solo – but many players join guilds simply to take advantage of conquest, without ever actually meeting their guildmates. You don’t need to be in a huge guild, just an active one, where enough members are actively playing to meet the guild-wide points goal that everyone automatically contributes to. If you meet your personal goal that week, and your guild also meets their guild-wide goal, you’ll get a second box of gear at the end of the week. If your guild chose to take on a higher guild point goal, you’ll get a better gear box than if they picked one of the smaller goals. The large-yield gear box is usually pretty amazing, and all players, solo or not, should try and take advantage of this really great way to gear up each week! To see the current guild conquest, click the Guild Invasion tab in your mission log, beside the Conquest tab – the only thing that matters to you here is the guild-wide goal on the top right.
Multiple Characters Conquest
Part of the concept of gearing up through conquest is to complete it on multiple level 75 character per week. Most objectives can be completed once per day per character, so you can strategize by spreading out objectives between multiple characters if you’re only playing one day a week, and other objectives are once-per-conquest so if you’re planning to complete those ones make sure to spread them out between your characters.
For example, on my main character, I usually reach conquest naturally by doing Operations or whatever else I want to do that week. For a second character, I might seek out some high-value one-time objectives, and on my third low-level character I might save and then complete some of the very easy objectives to reach my personal goal.
Daily Login Rewards will also eventually grant you a Personal Conquest Requisition token, which you can use to boost any character automatically to their 50,000 conquest goal. This is great to use on a character you don’t plan on playing that week.
IMPORTANT! Don’t forget to equip your highest legacy-bound set of armor to your character BEFORE opening the yellow crate from your conquest rewards, or you’ll get gear based on what your character is currently wearing.
#3 Spoils of War Vendor
You’ll earn Tech Fragments from many different types of activities we’ll talk about in this guide, and you can use them to remove some of your roadblocks when it comes to gearing. We talked earlier about how gear you find or get from crates is almost always based on your current item-rating, which is an average of all your pieces’ item ratings. Because what pieces drop is fairly random, sometimes you’ll have one piece of gear that has a way lower individual item rating compared to the rest of your pieces, and is dragging down your over-all average. This is where the Spoils of War vendor comes in – the vendor is located in the Supplies section of the Fleet, in a room around the other edge. Republic side the vendor is named Nitoo, Imperial side the vendor is named Takana. This vendor will exchange Tech Fragments for a randomized piece of gear to go in a slot of your choice – so you can choose to get a randomized helmet, a randomized armoring, or whatever else you are hoping to replace.
Much like gear crates, what you receive is based on your current item-rating, and you can take advantage of this fact when you have one piece that’s a straggler, as purchasing that randomized piece from the vendor will almost always give you a decent upgrade. If that piece is an upgrade, equip it, and it should raise your item-rating some – if you have more tech fragments and your item is still lower than the rest of your gear, you can repeat the process until that piece has caught up or you run out of tech frags.
Tech Fragments are quite precious particularly to solo players, so once your gear piece is upgraded, don’t gamble away the rest of your tech fragments trying to upgrade the rest of your gear – you’ll want to save them to buy your Set Bonus gear. Buying a randomized piece from the Spoils of War vendor costs 300-400 Tech Fragments per piece, and you’ll eventually need 3,000 Tech Fragments per piece of set bonus gear you want to buy from a different vendor.
#4 Mek-Sha & Onderon Daily Quests
If you’re looking for a lower-intensity activity that solo’ing a difficult group Flashpoint, the daily quests on Onderon and Mek-Sha are a great choice. To access these dailies, you’ll need to have fully completed the Onslaught expansions, including the Onderon, Mek-sha, and Corellia flashpoint stories.
The Onderon dailies are quite relaxing and some of them don’t even require combat. Once you fly to Onderon, in the main city, there will be a glowing blue box that will give you the weekly quest and some of the daily quests, the rest can be picked up from nearby questgivers.
There is a daily quest that asks you to complete any six Onderon dailies of your choice and rewards a gear box with ok-ish gear in it and 100 Tech Frags, and a weekly quest that rewards you with decent gear and 400 Tech frags. While the upgrades won’t be as consistent as they are from Master Mode Flashpoint and Conquest crates, the Onderon dailies are quick and easy, and you also get the bonus of working on your Onderon reputation which unlocks some pretty cool cosmetic items the more you run them. They also reward a ton of Tech Fragments, which are hard to come by for Solo players – you can spend Tech Fragments on the Fleet to purchase randomized gear or to purchase your set bonus gear, which gives you an extra boost in battle on top of your normal stats.
Heroics: Mek-Sha offers two different ways to get some gear crates. First off are the two daily Heroics, which will each give you a a daily gear box crate similar to the Onderon daily gear box with ok-ish gear and a 100 tech fragments. These two heroics, while not necessarily easy, can be solo’d. Important note, the difficult We’re Wanted Men quest which is not labelled as a heroic, does not reward gear, so don’t worry about it.
Tradehouse: The real winner when it comes to earning gear on Mek-Sha casually though is the Tradehouse weekly. The Tradehouse weekly can be picked up inside the Auction House (top right quick travel / taxi) from a glowing blue terminal, and requires that you complete three Tradehouse daily quests. These daily quests can only be completed once per day, so you’ll need to pick up and complete Trade house quests on three separate days to complete the weekly. The good news is the quests are incredibly easy, and require you complete a simple task on another planet then turn it in on Mek-Sha. For your three-day effort, you’ll be rewarded with a Weekly crate that has 400 tech frags, and what looked like a ton of upgrades from when I was testing. Don’t forget you can do this quest on multiple characters
#5 Solo’ing Flashpoints
While Flashpoints were originally designed for groups of four, many can be taken on alone.
Stealth Solo Master Mode Red Reaper
Players who have a character who can stealth and who feel confident about learning tactics and their abilities can run 4-person group content in the most difficult mode, but instead of doing it with a group, they go in by themselves with a companion. The most popular Flashpoint to do this with is Master Mode Red Reaper, as you can skip past all the in-between enemies with stealth, and just fight the bosses. I went in when I had about item-rating 300 gear, but skilled players can do this with basic level 75 gear. Another popular choice for this method of gearing is solo stealthing Master Mode Hammer Station.
If you want to take a crack at stealthing Red Reaper on an Operative, Assassin, Scoundrel or Shadow, I’ve got a guide with tips about how to handle each boss. The only main downside of this method is that it can be difficult – it took me quite a few tries to pass through this. The good news is if you can pass it, you can get approximately 20 pieces of gear with many of them being upgrades in under ten minutes! If you can’t pass the final boss, you can also just fight the first two and reset the phase after leaving the Flashpoint.
Master Mode Weekly
In addition to the rewards you get directly from stealth soloing a Master Mode Flashpoint, before you start, you should also pick up the [WEEKLY] Galactic Conflicts quest from the Fleet glowing blue terminal near where you load in to the Fleet with your Emergency Fleet Pass, because completing any of the three listed Master Modes will net you an additional three boxes of gear and 300 Tech Fragments.
Solo’ing Veteran Mode Flashpoints & Weekly
If you don’t have a Stealth character or are finding solo’ing Master Modes to be too tough, you can instead try out solo’ing Veteran Flashpoints – almost all of them can be solo’d by players comfortable with their class.
However they drop less gear upgrades compared to Master Mode, and you only get 2 gear boxes and 150 tech fragments if you complete the [WEEKLY] Veteran Flashpoints quest, where you need to do five Veteran Mode flashpoints.
In my testing, I found that although Hammer Station is often recommended to solo, it can be very very difficult to even get to the first boss. I did however have some great luck and fun solo’ing Veteran Mode Athiss, while it took me a few tries, it was enjoyable and more than possible with low gear. You will need to make use of Heroic Moment, Interrupts and your Defensive Cooldowns.
If you happen to be on a Stealth character, you can skip past the normal Athiss enemies, but the normal enemies are not too hard to fight if you don’t have stealth.
Solo Story Flashpoints
While Solo players may be drawn towards Story flashpoints, the easiest types of Flashpoints available that are specifically designed to be completed solo, it’s not a great choice when it comes to gearing up. Although normal Flashpoints give decent gear, Solo Flashpoint boss rewards seem to be very small, and a rarely contain an upgrade compared to any of the other methods.
I have had quite a few players tell me that Uprisings are solo’able, even after the recent changes that made them harder, on both Story or Veteran mode. From my testing, the boss enemies are very difficult, and most players will likely not be able to fight them unless they are skilled and well-geared. I do not recommend them, if you are skilled enough to run Uprisings solo you are probably better off using any other method to gear up.
Ok, from our testing this morning we learned, for solo #SWTOR gearing as an average playing…
🚫 Solo'ing story mode Landing Party Uprising
🚫 Solo'ing story mode Fractured Uprising
🚫 Solo'ing vet Hammer station (died on the first mobs)
✅ Solo'ing veteran mode Athiss (fun!!) pic.twitter.com/SjEtqrWdaa
— Muppetista 🐸 (formerly Swtorista) (@swtorista) March 20, 2021
#6 Master Mode Chapters
Master Mode Chapters are some of the most difficult content designed for solo players available in the game. It can be very satisficing to try and complete every Chapter on Master Mode, but many of the chapters are extremely difficult and not worth doing specifically to gear up. I’ve seen players suggesting to do Chapter 1 on Master Mode, as it rewards a gold crate at the end, but I believe the average player will have a lot of trouble with this one. I did however have a lot of luck with Chapter 2: A Dream of Empire, where I was able to just climb and run around many of the enemies. The boss fights too me a few tries, and the final boss took me a long time to kill, but I benefitted greatly from the healing buff you get throughout the Flashpoint. This content is going to be too difficult for some players, but it’s worth trying out if you feel comfortable playing your class.
Renown is a way of gaining gear from doing almost any activity in the game. At level 75, you stop earning normal xp, and any xp you would earn after that gets converted in to Renown XP. For every 160,000 Renown XP you earn, you get a box of gear known as a Renown crate, and you’ll also get 100 Tech Fragments. Unfortunately, Renown crates often contain lower-end gear, so you’ll want to focus on the other activities if your goal is to actively be gaining gear. Always claim your gear, never disintegrate it.
Buying crafted gear from the GTN can be an incredibly fast route to reach 306-rating gear – if you have the credits. The current route to crafting the best gear in the game is extremely expensive, time-consuming and filled with low chances of learning the schematics you need, and many players haven’t dug in to level 75 crafting for this reason. For the players that have done the hard work and investment of learning the best 306 schematics available, even once you have the schematic the materials to craft just one piece are incredibly expensive – for example, a single 306 armoring takes 8 complex crafted components, 40 Processed Isotopes, 12 Solid Resources Matrixes and 5 Legendary embers – and if you were looking to buy a full set of armorings you’d need at least seven, not to mention all the other modifications and pieces you need! Because they are so hard to craft, each crafted piece costs millions on the player market. At the time of making this video, the Superior Versatile Armoring 80, the best 306 armoring for damage characters in the game, is being sold for 9 million credits per armoring – at that rate, a full set of crafted 306 gear would cost you about 300 million credits, and you still wouldn’t technically have the best gear in the game.
If you’re looking to take a look in to crafting your own armor, you can get item-rating 268 schematics straight from the trainer, and then reverse-engineer them to get the better versions. Check out my Onslaught crafting guide if that’s something you’re interested in, just know that it’s a big time and material investment.
Overall, I don’t really recommend crafting 306 endgame gear or buying it from the GTN.
While you are working your way towards item-rating 306, you’ll want to deconstruct every piece of level 75 gear you get that you aren’t equipping to boost your item-rating score. The only items you might want to keep are armors that have a set-bonus attached to them. Deconstructing gear using the deconstruct tool on the left of your inventory will get you crafting materials and Tech Fragments.
Once You Reach 306
At this point, you can automatically disintegrate any armor pieces that are static and can’t be modified, as they’re useless to you, and any pieces that are below item-rating 306 – just don’t forget to check inside any moddable items like offhands and lightsabers to see if they have any 306 modifications inside them you might want to keep first.
After you do reach item-rating 306, your next focus is to continue collecting Mods and Enhancements to better optimize your gear, as there are many different kinds of modifications, each with a different name and a slightly different stat distribution. If you’re not yet ready to do the math and optimize your gear, just hold on to any 306 armorings, mods, enhancements, and hold on to any earpieces, relics or implants, and throw them in your legacy bay.
Set Bonus Gear + Tactical
Once you’ve reach item-rating 306, you’ll want to look in to purchasing set bonus pieces. These special armor shells have a bonus attached to them, and can be purchased from vendors in the Supplies section of the Fleet. Each piece costs 3,000 Tech Fragments plus 1 million credits, and you’ll need a total of 6 pieces for your full set bonus – hopefully some of which you’ll get with luck from crates. Your seventh armor piece will be a piece of Amplified Champion’s gear which is a very common drop from Conquest crates. If you’re reaching your 10,000 Tech fragments limit but aren’t at item-rating 306 yet, just hold on to that piece of set bonus gear you bought, as it’s a pain to constantly be replacing it as you get gear with a better item-rating. You can visit merlynswtor.com for recommendations about which set bonus to get for your class. Many of the methods we talked about for gearing are also great for earning Tech Frags, for example the Onderon Weekly will get you 500,
You can purchase a Tactical item from the same vendors for the same price. So once you reach item-rating 306, you’ll want to keep gathering gear so you get more modifications and less static gear with built- in stats, and gathering Tech Fragments to spend on set bonus gear and a tactical. Most players recommend to buy your tactical first, as you get the most benefit that way.
Augmenting your gear can give it a significant boost. You can either craft your own augments, or buy them from other players on the GTN. Augments are not nearly as difficult to craft compared to the other pieces of crafted gear, and you only have to reverse-engineer a single schematic to get purple augments, with the original schematic coming from the Crew Skills trainers at crafting level 680, but you’ll need 10 Processed Isotope Stabilizers, 5 Legendary Embers and 5 Solid Solid Resource Matrixs per augment, for a total of 14 augments, one for each of your pieces of gear.
There’s also some extremely high-end augments available that require materials from both Ranked PvP and Master mode Operations. You can technically buy these or the materials for them on the GTN, but I don’t recommend these at all for solo players. Actually, I haven’t even augmented my gear with normal augments yet and I haven’t run in to much trouble.
Amplifiers are an additional way to boost the stats of your gear. They are randomized and you pay exorbitant amount of credits to re-roll them. Players should only work on optimizing their amplifiers once they’ve fully completed their gear set, and to be honest, I wouldn’t even suggest solo players bother with them at all – much like augments, I have not bothered with Amplifiers, and I don’t plan to either due to their randomized nature and crazy price tags.