About Fury Marauder

Fury

The dark side can be a powerful ally when one channels their inner fury, and no one knows this better than the Fury Marauder. Faced with one opponent or many, the Fury Marauder strikes with raging bursts of power while maintain a balanced stance that offers protection against the enemy’s attempts at obliteration.

  • Role: Damage
  • Type: Burst Damage
  • Weapon: Double Lightsabers
  • Distance: Melee Range

Fury for New Players

  •  Marauders start without any Rage, which is their energy pool for attacks. This makes them a bit harder to learn compared to other classes that start with a full bar of energy, as you need to learn how to build your Rage up before you can use some of your other abilities.
  • Carnage is melee range, which means you must be very close to your enemy to attack, which can be harder for new players to get used to. You get a jump ability to help you get into combat quicker and can throw your double lightsabers if you get to far away.
  •   This discipline is very mobile and you can easily run and jump around while fighting without any issues!
  • I had a harder time learning how to manage my energy with Fury compared to the Carnage discipline.

Cool Abilities

  • Fury is a discipline that a lot of players like as it is almost pure memorization – once you have memorized and understand the rotation you can just fly through it in sequence for the most part. The rotation focuses on keeping your stacks of Fury up which help renew your energy, which is called your Rage.
  •  Obliterate, short-range jump to an enemy
  • Force Camouflage, a temporary stealth for protection and sneaking past enemies
  • Force Leap, jump to an enemy
  •  Mad Dash, leap forward quickly with your lightsaber
  • Vicious Throw, throw your lightsaber at a far away enemy
  •  Smash, smash the ground with your lightsaber and hit all enemies around you
  •  Intimidating Roar, stun all enemies around you