About Carnage Marauder

Carnage

Agile and swift, the Carnage Marauder wins the day by way of sheer volume. As a devastating flurry of dual lightsaber strikes and Force attacks overwhelm their foe, each successful flow can serve to embolden the Carnage Marauder in their assault, making them all the more deadly

  • Role: Damage
  • Type: Burst Damage
  • Weapon: Double Lightsabers
  • Distance: Melee Range

Carnage for New Players

  •  Marauders start without any Rage, which is their energy pool for attacks. This makes them a bit harder to learn compared to other classes that start with a full bar of energy, as you need to learn how to build your Rage up before you can use some of your other abilities.
  • Carnage is melee range, which means you must be very close to your enemy to attack, which can be harder for new players to get used to. You get a jump ability to help you get into combat quicker and can throw your double lightsabers if you get to far away.
  •   This discipline is very mobile and you can easily run and jump around while fighting without any issues!
  • I had a hard time learning this discipline as I always felt I was out of energy until I buckled down and learned how to play it from a guide – but it’s considered the easiest of the three Marauder disciplines to learn!

Cool Abilities

  • The Carnage Discipline is all about making the best use of your many special attack buffs, using your strongest abilities in the window where you can do the most damage.
  • Force Camouflage, a temporary stealth for protection and sneaking past enemies
  • Force Leap, jump to an enemy
  •  Mad Dash, leap forward quickly with your lightsaber
  • Vicious Throw, throw your lightsaber at a far away enemy
  •  Smash, smash the ground with your lightsaber and hit all enemies around you
  •  Intimidating Roar, stun all enemies around you